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ВЕРСИИ (6)
alpha
Fps horizon 1.3.0
1.3.05 авг. 2026 г.1,2 тыс.Minecraft: 1.21.1neoforge
Что нового
Port to NeoForge (1.21.1)
- Ported the mod from Forge 1.20.1 to NeoForge 1.21.1.
- Maintained all performance optimizations, dynamic render distance logic, and smooth fog transitions.
release
Fps horizon 1.3.0
1.3.02 июн. 2026 г.3,8 тыс.Minecraft: 1.20.1forge
Что нового
## 🔧 FPS Horizon v1.3.0 – Stable at last
After several buggy alphas and betas, **this version finally fixes the visual holes** and the need to press F3+A.
The culling system has been rewritten from scratch, properly synchronised with Embeddium.
### ✅ What's new / fixed
- **No more holes** when moving or changing render distance
- **No more F3+A** – chunks now appear/disappear smoothly
- **Chunk retention** while render distance increases
- **Silent render distance changes** – no world reloads or flickering
- **Removed obsolete options** (vertical/horizontal scales, culling profiles)
- **Better debug info** – verbose mode shows culling stats
### 🐞 Still an issue?
If you find any bug, hole, or unexpected behaviour, **please report it on GitHub** so I can fix it:
👉 [https://github.com/Kratos-PalletTown/fps-horizon/issues](https://github.com/Kratos-PalletTown/fps-horizon/issues)
Include your config (RD, extra blocks, etc.) and steps to reproduce.
This is my first mod – every report helps a lot. ❤️
**Thank you for your patience and support.**
– *Kratos, from Pueblo Paleta*
alpha
Fps horizon 1.2.0
1.2.024 мая 2026 г.221Minecraft: 1.20.1forge
Что нового
# 📋 Changelog v1.2.0 (Beta)
## ✨ What's New
### Dynamic Simulation Distance
- Added **Simulation Distance** category with three smart control modes: `FPS`, `MS` (server tick), and `FPS+MS`.
- Adjustable min/max simulation distance, cooldown ticks, and performance thresholds.
- Automatically disables MS mode on external multiplayer servers to avoid unreliable adjustments.
### UI & Configuration Improvements
- Merged Render Distance, FPS Control, and Cooldowns into a single category.
- Two‑column layout on the Simulation Distance screen – all options visible at a glance.
- Fixed slider text positioning (labels left, values right).
- Visual warnings when config values conflict (min > max).
### Advanced Culling Adjustments
- Disables horizontal culling at **Render Distance ≤ 4 chunks** – prevents black gaps when moving sideways.
- Added **15% radius margin** to the culling ellipsoid – reduces chunk pop‑in.
- Fog transitions now sync with culling profile changes – eliminates visual gaps when switching profiles.
---
## 🐞 Known Issues (current version)
- **Visual holes** sometimes appear when moving or changing render distance, especially at low RD (2‑4 chunks).
- **F3+A** (reload chunks) temporarily fixes the holes – a clear sign that the culling system and the render engine are not always synchronized.
- **Horizontal culling** can be too aggressive on some setups, causing chunks to disappear earlier than expected.
> *Why does this happen?*
> The mod uses an ellipsoid (3D shape) to decide which chunks to render.
> But the render engine (Embeddium/vanilla) doesn't always immediately update when the ellipsoid changes – so some chunks remain invisible even though they should be visible, or vice versa.
---
## 🛠️ What I'm working on (next fixes)
- **Complete rework of the culling system** – moving from a complex ellipsoid with hysteresis to a simpler, more stable formula inspired by proven mods (like Better Render Distance).
- **Better synchronization with Embeddium** – using the official `RenderSectionDistanceFilterEvent` API instead of fragile mixins, so the engine always knows when the culling shape changes.
- **Removing the need for F3+A** – automatically notifying the renderer when render distance or culling parameters change, without full world reloads.
- **Smoother vertical culling** – adding a small extra margin to the vertical axis to prevent holes when looking up/down.
> *First version was buggy, I know.*
> I'm learning and improving step by step. The next update will focus **100% on stability** – no new features until the culling system works flawlessly.
---
## 📌 Notes for testers
- If you experience holes, please **share your render distance, vertical scale, and whether you use Embeddium**.
- Temporary workaround: press **F3+A** to reload chunks.
- Help me fix it faster – report issues on GitHub/GitLab.
Thank you for your patience. ❤️
alpha
Fps horizon 1.1.1
1.1.120 мая 2026 г.180Minecraft: 1.20.1forge
Что нового
v1.1.1 Changelog
Improved: Overall stability during chunk updates.
⚠️ KNOWN BUG IN THIS VERSION (v1.1.1): There is a known issue with the new vertical culling system. When moving up or down quickly (changing altitude), sections of the world might temporarily disappear or leave visual gaps (holes).
👉 Quick Fix:
* **On PC: Press F3 + A to force a silent reload of the chunks and fix the visual gaps instantly.
* **On Android: Changing your render distance by 1 chunk in the video settings will also force the world to reload and fix it.
🛠️ Next Update: I'm already working on an automatic "silent reload" system so you don't have to do this manually!
alpha
Fps horizon 1.1.0
1.1.016 мая 2026 г.35Minecraft: 1.20.1forge
Что нового
Added a new culling system that hides blocks outside the player's vertical and horizontal view to improve rendering performance.
⚠️ **KNOWN BUG IN THIS VERSION:** This version has a known issue where user configurations might not save correctly, and visual gaps (holes) can appear in the world during dynamic rendering.
👉 **Fix:** Please download version **v1.1.1 (Beta)** or newer, where this issue has been completely fixed!
alpha
Fps horizon 1.0.0
1.0.013 мая 2026 г.50Minecraft: 1.20.1forge