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Fps horizon

Dynamically adjusts render distance based on average FPS with smooth animated fog transitions to hide chunk loading. Requires Embeddium.

Автор: Kratos_del_pueblo_Paleta5,5 тыс.5обновлён 5 авг. 2026 г.
Оптимизация

Описание

🔧 FPS Horizon v1.3.0 – Beta (release candidate)


🇬🇧 English

This is the first version that actually works.
All previous versions (1.0.0 – 1.2.0) were alpha – unstable and full of visual holes.

💡 Have ideas to improve FPS Horizon? I'd love to hear them — leave your suggestions on GitHub!

✅ What's new / fixed in 1.3.0

  • No more holes when moving or changing render distance
  • No more F3+A – chunks now load smoothly
  • Chunk retention while render distance increases
  • Silent RD changes – no world reloads or flickering
  • Removed obsolete options (vertical/horizontal scales, culling profiles)

🧪 Status

This is a beta release – feature‑complete and stable in my tests.
If no critical bugs are reported, it will become the official stable release.

🐞 Found a bug?

Please report it on GitHub so I can fix it before the stable release:

👉 https://github.com/Kratos-PalletTown/fps-horizon/issues

Include your config (render distance, extra blocks, steps to reproduce).
This is my first mod – every report helps a lot. ❤️


🇪🇸 Español

Esta es la primera versión que realmente funciona.
Todas las versiones anteriores (1.0.0 – 1.2.0) fueron alfa – inestables y llenas de huecos visuales.

💡 ¿Tenés ideas para mejorar FPS Horizon? Me encantaría leerlas — dejá tus sugerencias en GitHub.

✅ Novedades y correcciones en 1.3.0

  • Sin huecos al moverte o cambiar la distancia de renderizado
  • Sin necesidad de F3+A – los chunks ahora cargan suavemente
  • Retención de chunks mientras aumenta el RD
  • Cambios silenciosos de RD – sin recargas del mundo ni parpadeos
  • Opciones obsoletas eliminadas (escalas vertical/horizontal, perfiles de culling)

🧪 Estado

Esta es una beta – completa en funciones y estable en mis pruebas.
Si no se reportan errores críticos, se convertirá en la versión estable oficial.

🐞 ¿Encontraste un bug?

Por favor, reportalo en GitHub para que pueda arreglarlo antes del lanzamiento estable:

👉 https://github.com/Kratos-PalletTown/fps-horizon/issues

Incluí tu configuración (distancia de renderizado, bloques extra, pasos para reproducir).
Este es mi primer mod – cada reporte ayuda muchísimo. ❤️


Thank you for testing / Gracias por probar
– Kratos, from Pueblo Paleta

Последние версии

Все версии →
alpha

Fps horizon 1.3.0

1.3.0
5 авг. 2026 г.1,2 тыс.Minecraft: 1.21.1neoforge
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Что нового
Port to NeoForge (1.21.1) - Ported the mod from Forge 1.20.1 to NeoForge 1.21.1. - Maintained all performance optimizations, dynamic render distance logic, and smooth fog transitions.
release

Fps horizon 1.3.0

1.3.0
2 июн. 2026 г.3,8 тыс.Minecraft: 1.20.1forge
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Что нового
## 🔧 FPS Horizon v1.3.0 – Stable at last After several buggy alphas and betas, **this version finally fixes the visual holes** and the need to press F3+A. The culling system has been rewritten from scratch, properly synchronised with Embeddium. ### ✅ What's new / fixed - **No more holes** when moving or changing render distance - **No more F3+A** – chunks now appear/disappear smoothly - **Chunk retention** while render distance increases - **Silent render distance changes** – no world reloads or flickering - **Removed obsolete options** (vertical/horizontal scales, culling profiles) - **Better debug info** – verbose mode shows culling stats ### 🐞 Still an issue? If you find any bug, hole, or unexpected behaviour, **please report it on GitHub** so I can fix it: 👉 [https://github.com/Kratos-PalletTown/fps-horizon/issues](https://github.com/Kratos-PalletTown/fps-horizon/issues) Include your config (RD, extra blocks, etc.) and steps to reproduce. This is my first mod – every report helps a lot. ❤️ **Thank you for your patience and support.** – *Kratos, from Pueblo Paleta*
alpha

Fps horizon 1.2.0

1.2.0
24 мая 2026 г.221Minecraft: 1.20.1forge
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Что нового
# 📋 Changelog v1.2.0 (Beta) ## ✨ What's New ### Dynamic Simulation Distance - Added **Simulation Distance** category with three smart control modes: `FPS`, `MS` (server tick), and `FPS+MS`. - Adjustable min/max simulation distance, cooldown ticks, and performance thresholds. - Automatically disables MS mode on external multiplayer servers to avoid unreliable adjustments. ### UI & Configuration Improvements - Merged Render Distance, FPS Control, and Cooldowns into a single category. - Two‑column layout on the Simulation Distance screen – all options visible at a glance. - Fixed slider text positioning (labels left, values right). - Visual warnings when config values conflict (min > max). ### Advanced Culling Adjustments - Disables horizontal culling at **Render Distance ≤ 4 chunks** – prevents black gaps when moving sideways. - Added **15% radius margin** to the culling ellipsoid – reduces chunk pop‑in. - Fog transitions now sync with culling profile changes – eliminates visual gaps when switching profiles. --- ## 🐞 Known Issues (current version) - **Visual holes** sometimes appear when moving or changing render distance, especially at low RD (2‑4 chunks). - **F3+A** (reload chunks) temporarily fixes the holes – a clear sign that the culling system and the render engine are not always synchronized. - **Horizontal culling** can be too aggressive on some setups, causing chunks to disappear earlier than expected. > *Why does this happen?* > The mod uses an ellipsoid (3D shape) to decide which chunks to render. > But the render engine (Embeddium/vanilla) doesn't always immediately update when the ellipsoid changes – so some chunks remain invisible even though they should be visible, or vice versa. --- ## 🛠️ What I'm working on (next fixes) - **Complete rework of the culling system** – moving from a complex ellipsoid with hysteresis to a simpler, more stable formula inspired by proven mods (like Better Render Distance). - **Better synchronization with Embeddium** – using the official `RenderSectionDistanceFilterEvent` API instead of fragile mixins, so the engine always knows when the culling shape changes. - **Removing the need for F3+A** – automatically notifying the renderer when render distance or culling parameters change, without full world reloads. - **Smoother vertical culling** – adding a small extra margin to the vertical axis to prevent holes when looking up/down. > *First version was buggy, I know.* > I'm learning and improving step by step. The next update will focus **100% on stability** – no new features until the culling system works flawlessly. --- ## 📌 Notes for testers - If you experience holes, please **share your render distance, vertical scale, and whether you use Embeddium**. - Temporary workaround: press **F3+A** to reload chunks. - Help me fix it faster – report issues on GitHub/GitLab. Thank you for your patience. ❤️
alpha

Fps horizon 1.1.1

1.1.1
20 мая 2026 г.180Minecraft: 1.20.1forge
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Что нового
v1.1.1 Changelog Improved: Overall stability during chunk updates. ⚠️ KNOWN BUG IN THIS VERSION (v1.1.1): There is a known issue with the new vertical culling system. When moving up or down quickly (changing altitude), sections of the world might temporarily disappear or leave visual gaps (holes). 👉 Quick Fix: * **On PC: Press F3 + A to force a silent reload of the chunks and fix the visual gaps instantly. * **On Android: Changing your render distance by 1 chunk in the video settings will also force the world to reload and fix it. 🛠️ Next Update: I'm already working on an automatic "silent reload" system so you don't have to do this manually!
alpha

Fps horizon 1.1.0

1.1.0
16 мая 2026 г.35Minecraft: 1.20.1forge
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Что нового
Added a new culling system that hides blocks outside the player's vertical and horizontal view to improve rendering performance. ⚠️ **KNOWN BUG IN THIS VERSION:** This version has a known issue where user configurations might not save correctly, and visual gaps (holes) can appear in the world during dynamic rendering. 👉 **Fix:** Please download version **v1.1.1 (Beta)** or newer, where this issue has been completely fixed!
alpha

Fps horizon 1.0.0

1.0.0
13 мая 2026 г.50Minecraft: 1.20.1forge
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