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ВЕРСИИ (5)
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Flashier Flashlights 1.2.0
1.2.017 июл. 2026 г.43,3 тыс.Minecraft: 1.20.1forge
Что нового
1. Added translucentOpaqueShadows config option. (If enabled transparent terrain gets included in the opaque pass.)
2. Added support for Grassier grass mod (version 1.4.2)
3. Fixed the flashlight model being offset towards the right when in third-person.
release
Flashier Flashlights 1.1.2
1.1.217 июл. 2026 г.39Minecraft: 1.20.1forge
Что нового
1. Fixed the flashlight teleporting hundreds of blocks away when a player using it wasn't visible on screen and shaders were enabled.
2. Fixed the transition between real and simulated position by removing the smoothing (The smoothing caused flickering and position instability)
3. Added general RenderLevelStageEvent support to the albedo pass.
release
Flashier Flashlights 1.1.1
1.1.115 июл. 2026 г.21Minecraft: 1.20.1forge
Что нового
1. Removed unnecessary debug logging
release
Flashier Flashlights 1.1.0
1.1.015 июл. 2026 г.11Minecraft: 1.20.1forge
Что нового
1. The flashlight toggle keybind is now configurable rather than being hardcoded to right-click
2. Fixed an Intel driver incompatibility
3. Added a reset button to the config along with general UI improvements
4. Added a new albedo based lighting system which allows the flashlight to light up pitch-black surfaces correctly.
5. Particles can now cast shadows (disabled by default on medium preset)
6. First-person rendered items/hand now get brighter when standing in the flashlight beam
7. Energy consumption is now in FE/second (was FE/tick)
8. Added AutoOffOnSlotChange option to config. (Turns off the flashlight when it no longer is in main/off-hand)
9. Added compatibility for Mo' Bends
10. Adjusted priority of FlashlightPlayerModelMixin (solves some visual compatibility issues with animation mods like "ParCool")
release
Flashier Flashlights 1.0.1
1.0.112 июл. 2026 г.101Minecraft: 1.20.1forge
Что нового
1. Fixed a bug were a mixin canceled any mods framebuffer bind while the the shadow pass was active.
1. Fixed the lighting depthsnapshot blit to match the main render targets actual depth format, instead of just assuming one. (Which was wrong in some cases)
1. Added a "require battery to function" config option.
1. Fixed a bug were the flashlight texture flashed the first time it was turned on each session.
1. Added smoothing between the simulated and the rendered position transitions used for thirdperson spotlight placement.