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Flashier Flashlights

The first flashlight mod to implement proper shadow mapping with full shader pack support (Oculus/Iris, Embeddium/Sodium).

Автор: Keerdm43,5 тыс.19обновлён 17 июл. 2026 г.
СнаряжениеМеханики игрыУтилиты

Описание

Flashier Flashlights

Flashier Flashlights adds a flashlight with real shadowmapped shadows and full shader pack support (Oculus/Iris, Embeddium/Sodium).

Features:

This mod adds 2 items: the flashlight and the battery.

Insert a battery, right click to toggle. Batteries hold FE and drain while the light is on, both the capacity and drain is configurable.

The flashlight beam casts real shadows using shadowmapping. Shadow caster count, resolution, softness and pertype toggles for terrain, entities and players are all configurable. Experimental coloured shadows pick up tint from glass and water.

The flashlight also has additional effects like: 

  • Bloom on the lens and dust.
  • Beam dust particles.
  • Volumetric light shafts.

Beam colour, brightness, angle, range and light pattern are adjustable in the config, including custom pngs and video patterns through resource packs.

The "/flashlight spawn" command can be used to spawn a spotlight at your location facing the same way as you. Useful for testing or just making cool scenes.

Optifine is not supported and will crash the game.

The config is tweakable ingame from the mods tab with quality presets from Potato to Extreme.

The mod is still under development, some bugs may still be present.

Known issues:

  • The flashlight beam can look misaligned with the model in first-person with view bobbing and volumetrics enabled.
  • Coloured shadows are experimental and may have bugs.

Requirements:

  • Forge 1.20.1
  • OpenGL 4.3+

Галерея

Two players in a forest (Taken while using Bliss shaders)Voxel snap mode active (snaps lighting and shadows to nearest piCast shadows though leaves while shaders are activeTwo players fighting mobs in cave while holding flashlights. (Ta

Последние версии

Все версии →
release

Flashier Flashlights 1.2.0

1.2.0
17 июл. 2026 г.43,3 тыс.Minecraft: 1.20.1forge
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Что нового
1. Added translucentOpaqueShadows config option. (If enabled transparent terrain gets included in the opaque pass.) 2. Added support for Grassier grass mod (version 1.4.2) 3. Fixed the flashlight model being offset towards the right when in third-person.
release

Flashier Flashlights 1.1.2

1.1.2
17 июл. 2026 г.39Minecraft: 1.20.1forge
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Что нового
1. Fixed the flashlight teleporting hundreds of blocks away when a player using it wasn't visible on screen and shaders were enabled. 2. Fixed the transition between real and simulated position by removing the smoothing (The smoothing caused flickering and position instability) 3. Added general RenderLevelStageEvent support to the albedo pass.
release

Flashier Flashlights 1.1.1

1.1.1
15 июл. 2026 г.21Minecraft: 1.20.1forge
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Что нового
1. Removed unnecessary debug logging
release

Flashier Flashlights 1.1.0

1.1.0
15 июл. 2026 г.11Minecraft: 1.20.1forge
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Что нового
1. The flashlight toggle keybind is now configurable rather than being hardcoded to right-click 2. Fixed an Intel driver incompatibility 3. Added a reset button to the config along with general UI improvements 4. Added a new albedo based lighting system which allows the flashlight to light up pitch-black surfaces correctly. 5. Particles can now cast shadows (disabled by default on medium preset) 6. First-person rendered items/hand now get brighter when standing in the flashlight beam 7. Energy consumption is now in FE/second (was FE/tick)  8. Added AutoOffOnSlotChange option to config. (Turns off the flashlight when it no longer is in main/off-hand) 9. Added compatibility for Mo' Bends 10. Adjusted priority of FlashlightPlayerModelMixin (solves some visual compatibility issues with animation mods like "ParCool")
release

Flashier Flashlights 1.0.1

1.0.1
12 июл. 2026 г.101Minecraft: 1.20.1forge
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Что нового
1. Fixed a bug were a mixin canceled any mods framebuffer bind while the the shadow pass was active. 1. Fixed the lighting depthsnapshot blit to match the main render targets actual depth format, instead of just assuming one. (Which was wrong in some cases) 1. Added a "require battery to function" config option. 1. Fixed a bug were the flashlight texture flashed the first time it was turned on each session. 1. Added smoothing between the simulated and the rendered position transitions used for thirdperson spotlight placement.