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Find me

ВЕРСИИ (9)

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Find me 1.3.3

1.3.3
16 авг. 2026 г.5,1 тыс.Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6forge
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Find me 1.2.3

1.2.3
6 июл. 2026 г.3,1 тыс.Minecraft: 1.20.1forge
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Find me 1.2.3(Create: Aeronautics Beta)

1.2.3
5 июл. 2026 г.2 тыс.Minecraft: 1.21.1neoforge
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Compatible with Create: Aeronautics.   Uses the Sable Schematic Tool API, so to use this feature you need to download the Sable Schematic Tool mod.   Since it's a test, stability isn't guaranteed, so it's recommended to back up before downloading and using it.
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Find me 1.2.3

1.2.3
5 июл. 2026 г.127Minecraft: 1.21.1neoforge
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Find me 1.2.2

1.2.2
4 июл. 2026 г.108Minecraft: 1.20.1forge
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## Version 1.2.2 ### New: Name Paper Manual Binding - Added Name Paper as the main manual binding item for creatures. - Name Paper is crafted from three pieces of paper. - A successful non-creative binding consumes one Name Paper. - Manual binding is now the recommended way to add creatures. - Automatic binding is disabled by default and can be re-enabled in config. - Binding now blocks invalid targets more reliably, so unrelated creatures are less likely to be added by mistake. ### Binding Ceremony And Magic Effects - Added an optional Name Paper contract ceremony. - The ceremony can use a temporary cinematic camera. - Ceremony effects include hexagram-style magic circles, contract visuals, warding effects, and storage-style completion. - Ceremony animation and cinematic camera can be disabled in config. - Binding visuals were cleaned up by removing older effects that looked noisy or unclear. ### Summon, Rescue, And Storage Visuals - Added reusable magic-circle rendering for summon, rescue, storage, and binding effects. - Mount summons usually use a vertical portal-style circle. - Companion summons and companion rescue use horizontal ground circles. - Rescue effects are brighter and faster than normal summons. - Storage now uses a wrapping magic effect instead of an instant disappearance. - Magic-circle colors now stay in a white/blue range with brightness changes instead of shifting through unrelated colors. - Summon and rescue effects now try to appear before the creature becomes visible. - Magic-circle size now uses visual bounds so large creatures receive larger circles. ### Dialogue And Feedback - Added optional small subtitle dialogue for summon, rescue, storage, home, registration, cooldowns, and warnings. - Dialogue is disabled by default. - When dialogue is disabled, Find me falls back to practical action-bar style messages. - Dialogue text is configurable through Forge config. - Dialogue entries support placeholders such as `{player}`, `{name}`, and `{seconds}` where applicable. - Creature arrival voice and magic effect volume are configurable separately. ### Small House / Home System - Added the Small House block for home management. - Small House is crafted with Name Paper and any wooden slab. - Right-clicking a Small House opens the manager in home mode. - Creatures can be assigned to that house as their home. - Home-bound creatures show an `H` marker in the wheel and lists. - Storing a home-bound creature returns it home when possible. - If the home area is loaded and valid, creatures may appear near the Small House as residents. - Breaking the exact Small House clears the house marker for affected online players without deleting the creature. ### Companion And Mount Improvements - Companion deployment limit is enforced at the server state, not just the UI. - Companion rescue is focused on combat rescue behavior. - Rescue protection now reduces cases where the player or companion dies immediately after a rescue. - Flying mount rescue and void handling were made stricter and safer. - Flying mounts can be summoned directly in unsafe void conditions; non-flying mounts and companions refuse. - Mount switching was revised to avoid dismount/remount jitter and to keep old rides safe until the new ride succeeds. - Large and multipart mounts have improved contact-box handling. ### UI / UX Improvements - Added blacklist controls for entity types. - Improved manager context menus, rename overlays, search layout, and home actions. - The manager no longer shows old home action buttons in places where Small House mode owns those actions. - Wheels show home markers and better active/summon/store state. - Preview rendering now caches entities more effectively and supports non-living vehicle previews used later in 1.2.3. ### Safety, Recovery, And Compatibility - Improved player data copy handling for dimension return and clone-like situations. - Added stronger backup/vault style recovery tools and safety checks. - Sleep revive was moved to wake-up event handling for more reliable timing. - External owned-entity recreation from other mods is handled more defensively. - Stored entity NBT is cleaned so temporary animation, invisible, no-gravity, and NoAI states are not saved into long-term data. - Restore logic avoids deleting stored NBT unless the entity was actually added successfully or a loaded same-UUID entity was safely reused. - Added diagnostics config for contact boxes and Find me state debugging.
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Find me 1.2

1.2.1
14 июн. 2026 г.8 тыс.Minecraft: 1.20.1forge
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Fixed the issue where keys couldn't be bound.
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Find me 1.2

1.2
13 июн. 2026 г.59Minecraft: 1.20.1forge
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# Find me 1.2 Changelog ## Safety & Recovery - Added Vault: saves creature snapshots before high‑risk operations such as deletion or death migration. - Added Auto Backup: by default, backs up player companion, mount, death list, and radial menu data every 30 minutes. - Added Resurrect on Wake Up: creatures in the death list have a chance to return to the list or appear nearby when the player wakes up after sleeping. - Companions and mounts now regenerate health over time after being recalled. ## Death & Loss Protection - Reduced the risk of creatures disappearing unexpectedly from radial menus or lists. - Dead creatures now go into the death list and no longer occupy companion or mount radial slots. - Fixed issues where some death, deletion, or switching flows could incorrectly move creatures into the death list or prevent deletion. ## Summoning & Switching - Improved mount switching, reducing cases where the old mount disappears too early or the player falls. - When switching from a flying mount to a land/water mount mid‑air, the new mount now preferentially spawns on suitable ground. - The new mount accelerates toward the player based on the player‘s movement speed; if it fails to catch up for a long time, a fallback acceleration is applied. - Optimised pre‑summon space checking, reducing cases where summoning fails despite there being available space. ## GUI Improvements - Management GUI, detail screens, death list, and ignore list now use adaptive layouts. - Added fade‑in animations to the management GUI and radial menus. - Improved radial menu model positioning to reduce models blocking the name or health bar. - Fixed overlapping between note popups, right‑click menu text, and the background list. - Adjusted some colors and transparency for a more unified interface style. ## Commands & Configuration - All commands have been unified under `/findme`. - Streamlined public commands, keeping only the most frequently used ones: list, summon, recall, delete, vault restore, and backup restore. - Reorganised and clarified the config options; kept compatibility with old config key names.
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Find me 1.1

1.1
13 июн. 2026 г.23Minecraft: 1.20.1forge
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# Find me Changelog ## 1.1 Hotfix - 2026-06-13 ### Death List - When a creature dies, it is no longer kept in the companion/mount radial menus, but moved to the death list. - Dead creatures are displayed as a greyed-out preview of the original model, with the name formatted as `Name (Dead)`. - The death list has its own GUI that can be opened separately. - In the death list, left-click to open a preview as it appeared when alive; right-click to edit or remove the entry directly from the death list. - Fixed issues where dead creatures could not be deleted from either the management list or the death list. - Added compatibility for mods that replace a dead creature with a corpse entity, reducing false positives where living creatures are mistakenly added to the death list. ### Mount Switching & Rescue - When switching mounts, the old mount is no longer recalled before the player actually mounts the new one, preventing the player from falling. - Fixed issues where large / multi‑part mounts could prematurely trigger switching due to collisions between their head/tail and other mounts. - Mount collision detection now more accurately checks the entity body, parts, and custom contact segments near the player, reducing false triggers on large dragons. - When switching mounts mid‑air, the new mount accelerates toward the player based on the player’s actual movement speed. - Speed detection no longer relies solely on `DeltaMovement`; the player’s real horizontal displacement between the previous tick and the current tick is the primary factor, improving compatibility with special flying mounts. - Default approach speed for flying mounts has been increased. - If the mount has not caught up to the player after 5 seconds, approach speed is boosted to 3x as a fallback. - Increased the timeout for failed mount switching, so the fallback acceleration has time to trigger before the switch fails. - Fixed a risk where the previous mount would disappear from the radial menu or be incorrectly moved to the death list after a switch. - Retained automatic dismount (shift) as a last‑resort measure, but prevented it from triggering too early and interfering with normal switches. ### Summoning & Recalling - Space checking before summoning/switching now calculates the actual target point first, then checks whether that point is suitable. - When the target point lacks space, the mod searches for a nearby usable location, reducing cases where summoning fails even though a valid spot exists. - Switching from a flying mount to a land/aquatic mount in mid‑air now follows a logic similar to rescue: the new mount spawns at an appropriate location and then approaches the player. - Fixed an issue where some land pets would spawn next to the player mid‑air and fall straight down after a switch. ### Preview GUI - The radial menu preview now reuses the same rendering method as the management GUI, reducing inconsistencies between different interfaces. - Preview entities are frozen on the first idle frame, reducing twitching of heads, bodies, or parts. - The preview now strips dynamic state NBT such as position, velocity, passenger, vehicle, leash, and UUID, preventing live state from polluting the preview. - For Saints Dragons, a cleaner display NBT is used, reducing jitter caused by live or mounted states. - For Ice and Fire dragons (fire, ice, lightning), added a fallback preview scale for large creatures, preventing the name from being obscured or the model from being too large to see. - The detail preview area has been enlarged, and the camera drag range has been expanded. - Right‑click drag now rotates the camera view, and the drag direction has been corrected. ### Management GUI & Display - The death list GUI now uses a softer, more transparent colour scheme. - The GUI layout is now dynamic, preventing the interface from covering text below it while maintaining a gap from the bottom of the screen. - Fixed name truncation issues when names are too long. - When using a custom note, the background text is now obscured, preventing the note layer and the text behind it from overlapping. ### Commands & Debug - Added a command to directly tame the target creature, making it easier to test creatures from other mods. - Fixed an issue where previously added commands could not be used in‑game. ### Compatibility Adjustments - Removed the special prefix‑based handling for large Saint's Dragons models, preferring to use general size/collision logic. - Collision detection for large, multi‑part entities has been generalised, reducing reliance on entity name keywords. - Mount classification now increasingly trusts actual behaviour: a creature is automatically added to mount logic only if the player has actually ridden it. - Flying/swimming detection now prioritises entity class, behaviour, and aquatic classification, using configuration only as a fallback. ### Known Notes - Some mod mounts that completely bypass vanilla riding, movement, or collision logic may still require manual configuration. - Preview of large multi‑part creatures may still be affected by the mod’s own animation system, but dynamic states have been cleaned as much as possible and jitter reduced. - `src.zip` is a local untracked backup file; this update does not modify it.
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Find me 1.0.0

1.0.0
11 июн. 2026 г.34Minecraft: 1.20.1forge
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