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Fantasy Knights & Factions

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Fantasy Knights & Factions 1.0.3

1.0.3
13 авг. 2026 г.1,8 тыс.Minecraft: 1.21.1neoforge
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## Update 1.0.3b - Wizard, Healer and Vampire now have aggressive attack mode by default - Reinforced spawn system to prevent lag and possible world freeze
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Fantasy Knights & Factions 1.0.3

1.0.3
13 авг. 2026 г.1,2 тыс.Minecraft: 1.20.1forge
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## Forge 1.20.1 - First release
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Fantasy Knights & Factions 1.0.3

1.0.3
30 июл. 2026 г.357Minecraft: 1.21.1neoforge
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# Fantasy Knights & Factions 1.0.3 **New mobs and Events** - Added new Illager Archer - Added new Armored Illager Swordsman - Added new horse mounted illager event - Added new illagers mounted on ravagers event - Added villager with a donkey on a lead event - Added villager with a camel on a lead event - Added evil wizard vs friendly wizard skirmish **Spawns** - Added Ward Altar block to prevent spawns/events/skirmishes within a radius (can be adjusted in Config or in villagerpatrols.toml) - You can right-click the Ward Altar to change its settings in the new GUI - Blocked spawns/events/skirmishes on all types of slabs - protection against slab roofs - Skirmishes can only happen on partially flat terrain - Village Guards can't spawn twice within a 96 block radius (guards spawn at bells) - Adjusted Village Guards spawn height, hopefully avoiding rooftops - Added a 2 minute delay to spawns/events/skirmishes every time you load a world (can be adjusted in Config or in villagerpatrols.toml) - Torches and lit areas now prevent spawns - Bandits now have a 25% chance to spawn during the day while keeping the previous spawn rate at night - Added a global faction for friendly mobs for compatibility with other mods or friendly mobs (this means guards and other friendly mobs shouldn't attack you, and friendly mobs shouldn't attack each other) **Features and Fixes** - Added 3D ears to elves - Elf sword, knight sword, evil knight sword, and bandit dagger rework (all weapons will get a proper rework in the future) - Added knight and evil knight sword variants - Added knight and evil knight leader swords - Friendly Wizards and Healers can now change attack modes - Fixed illager loot tables so they now use vanilla drops - Elves can become followers if you give them emeralds (requires Villagers Reborn) - Dwarfs can become followers if you give them iron ingots (requires Villagers Reborn) - New sounds for elves and dwarfs
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Fantasy Knights & Factions 1.0.2

1.0.2
10 июн. 2026 г.778Minecraft: 1.21.1neoforge
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### New Mobs, Events and Features <br> - Fixed a crash that could happen with sounds from other mods - Added friendly wizard - custom attacks and audio (can become follower if you play with [**Villagers Reborn**](https://modrinth.com/mod/villagers-reborn)) - Added healer - heals you if you have low health and has regeneration I effect if you are close (can become follower if you play with [**Villagers Reborn**](https://modrinth.com/mod/villagers-reborn)) - Added hostile Shadow mob, can also spawn in the Nether and in the End - Shadow mob can also spawn mounted on flying phantoms - Some event villagers now spawn with vanilla trades - Added adventurers event that spawn with weapons and may have armor - new skins - Lone ice travelers may now be accompanied by a wolf companion - Camping villagers can now sit around the campfire and don't despawn if you break the campfire - Added a placed torch to the miner world event - Added glowing eyes and red particles to vampires - Removed the vampire skin from witches - Adjusted the dwarf model and added 4 new dwarf skins - Added 5 bandit skins - Reduced village guards to 4 guards and 1 leader - Event villagers no longer despawn if the player sets them to follow or stay at least once ### Spawn changes <br> - Rework of spawns - Hostile mobs are now more likely to spawn at night in swamps, dark forest, and eerie biomes - those biomes are now more hostile so be careful - Slightly reduced how often orcs, elves, dwarves, knights, evil knights, and bandits spawn naturally with hidden values (weights are the same) - Increased events and skirmishes delay and cooldown so they happen less often - Improved world event spawning so events are less likely to appear on roofs or in places they shouldn't - Events and skirmishes can't happen around you if you stay for 5 minutes in that area (50 blocks) - 8 minutes in villages (These spawn changes are still being tested so feedback is very welcome!) ### Config <br> - Recommended deleting your current "villagerpatrols.toml" file so the new config changes apply correctly
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Fantasy Knights & Factions 1.0.1

1.0.1
2 июн. 2026 г.191Minecraft: 1.21.1neoforge
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### New Events and Spawns --- * Added Fisher Villager event. * Added Shepherd Villager event. * Added Miner Villager event. * Added Wandering Bard event. * Added Lone Ice Traveler event. * Added different skins for different events. * Added Vampire spawns: * Vampires spawn at night in different biomes and caves. * Some vampires can become followers if [**Villagers Reborn**](https://modrinth.com/mod/villagers-reborn) is installed. * Vampires have custom sounds. * Vampires burn in sunlight. * Vampires will not burn in sunlight if they are wearing a hat. * Vampires regenerate when they deal damage. * Be careful: vampires are pretty strong. * Vampires do not have new dialogue yet. ### Villagers Reborn Compatibility & Fixes --- * Fixed villagers spawning with families after the latest Villagers Reborn update. * Families now only appear in the Family Event if Villagers Reborn is installed. * Fixed mixed villager genders when playing with Villagers Reborn. * Fixed villagers attacking knights, dwarves, elves, and guards when Villagers Reborn is enabled. * Fixed the Prisoner event not starting with the proper animation when playing with Villagers Reborn. * Fixed spawn eggs spawning the wrong gender. * Fixed golems attacking dwarves and elves. * Fixed being unable to sleep at night when guards or knights are nearby. * Fixed two crashes, including crashes related to Peaceful mode. ### Balance, Spawns & Audio --- * Added new weapons. * Adjusted event and skirmish spawn radius. * Adjusted spawn rates for events and skirmishes. * Adjusted XP drops and added loot drops for the new weapons. * Increased the volume of villager guards.
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Fantasy Knights & Factions 1.0.0

1.0.0
24 мая 2026 г.120Minecraft: 1.21.1neoforge
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**Fantasy Knights & Factions** - First release │ 1.21.1