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ВЕРСИИ (6)
release
Fantasy Knights & Factions 1.0.3
1.0.313 авг. 2026 г.1,8 тыс.Minecraft: 1.21.1neoforge
Что нового
## Update 1.0.3b
- Wizard, Healer and Vampire now have aggressive attack mode by default
- Reinforced spawn system to prevent lag and possible world freeze
release
Fantasy Knights & Factions 1.0.3
1.0.313 авг. 2026 г.1,2 тыс.Minecraft: 1.20.1forge
Что нового
## Forge 1.20.1
- First release
release
Fantasy Knights & Factions 1.0.3
1.0.330 июл. 2026 г.357Minecraft: 1.21.1neoforge
Что нового
# Fantasy Knights & Factions 1.0.3
**New mobs and Events**
- Added new Illager Archer
- Added new Armored Illager Swordsman
- Added new horse mounted illager event
- Added new illagers mounted on ravagers event
- Added villager with a donkey on a lead event
- Added villager with a camel on a lead event
- Added evil wizard vs friendly wizard skirmish
**Spawns**
- Added Ward Altar block to prevent spawns/events/skirmishes within a radius (can be adjusted in Config or in villagerpatrols.toml)
- You can right-click the Ward Altar to change its settings in the new GUI
- Blocked spawns/events/skirmishes on all types of slabs - protection against slab roofs
- Skirmishes can only happen on partially flat terrain
- Village Guards can't spawn twice within a 96 block radius (guards spawn at bells)
- Adjusted Village Guards spawn height, hopefully avoiding rooftops
- Added a 2 minute delay to spawns/events/skirmishes every time you load a world (can be adjusted in Config or in villagerpatrols.toml)
- Torches and lit areas now prevent spawns
- Bandits now have a 25% chance to spawn during the day while keeping the previous spawn rate at night
- Added a global faction for friendly mobs for compatibility with other mods or friendly mobs (this means guards and other friendly mobs shouldn't attack you, and friendly mobs shouldn't attack each other)
**Features and Fixes**
- Added 3D ears to elves
- Elf sword, knight sword, evil knight sword, and bandit dagger rework (all weapons will get a proper rework in the future)
- Added knight and evil knight sword variants
- Added knight and evil knight leader swords
- Friendly Wizards and Healers can now change attack modes
- Fixed illager loot tables so they now use vanilla drops
- Elves can become followers if you give them emeralds (requires Villagers Reborn)
- Dwarfs can become followers if you give them iron ingots (requires Villagers Reborn)
- New sounds for elves and dwarfs
release
Fantasy Knights & Factions 1.0.2
1.0.210 июн. 2026 г.778Minecraft: 1.21.1neoforge
Что нового
### New Mobs, Events and Features
<br>
- Fixed a crash that could happen with sounds from other mods
- Added friendly wizard - custom attacks and audio (can become follower if you play with [**Villagers Reborn**](https://modrinth.com/mod/villagers-reborn))
- Added healer - heals you if you have low health and has regeneration I effect if you are close (can become follower if you play with [**Villagers Reborn**](https://modrinth.com/mod/villagers-reborn))
- Added hostile Shadow mob, can also spawn in the Nether and in the End
- Shadow mob can also spawn mounted on flying phantoms
- Some event villagers now spawn with vanilla trades
- Added adventurers event that spawn with weapons and may have armor - new skins
- Lone ice travelers may now be accompanied by a wolf companion
- Camping villagers can now sit around the campfire and don't despawn if you break the campfire
- Added a placed torch to the miner world event
- Added glowing eyes and red particles to vampires
- Removed the vampire skin from witches
- Adjusted the dwarf model and added 4 new dwarf skins
- Added 5 bandit skins
- Reduced village guards to 4 guards and 1 leader
- Event villagers no longer despawn if the player sets them to follow or stay at least once
### Spawn changes
<br>
- Rework of spawns
- Hostile mobs are now more likely to spawn at night in swamps, dark forest, and eerie biomes - those biomes are now more hostile so be careful
- Slightly reduced how often orcs, elves, dwarves, knights, evil knights, and bandits spawn naturally with hidden values (weights are the same)
- Increased events and skirmishes delay and cooldown so they happen less often
- Improved world event spawning so events are less likely to appear on roofs or in places they shouldn't
- Events and skirmishes can't happen around you if you stay for 5 minutes in that area (50 blocks) - 8 minutes in villages
(These spawn changes are still being tested so feedback is very welcome!)
### Config
<br>
- Recommended deleting your current "villagerpatrols.toml" file so the new config changes apply correctly
release
Fantasy Knights & Factions 1.0.1
1.0.12 июн. 2026 г.191Minecraft: 1.21.1neoforge
Что нового
### New Events and Spawns
---
* Added Fisher Villager event.
* Added Shepherd Villager event.
* Added Miner Villager event.
* Added Wandering Bard event.
* Added Lone Ice Traveler event.
* Added different skins for different events.
* Added Vampire spawns:
* Vampires spawn at night in different biomes and caves.
* Some vampires can become followers if [**Villagers Reborn**](https://modrinth.com/mod/villagers-reborn) is installed.
* Vampires have custom sounds.
* Vampires burn in sunlight.
* Vampires will not burn in sunlight if they are wearing a hat.
* Vampires regenerate when they deal damage.
* Be careful: vampires are pretty strong.
* Vampires do not have new dialogue yet.
### Villagers Reborn Compatibility & Fixes
---
* Fixed villagers spawning with families after the latest Villagers Reborn update.
* Families now only appear in the Family Event if Villagers Reborn is installed.
* Fixed mixed villager genders when playing with Villagers Reborn.
* Fixed villagers attacking knights, dwarves, elves, and guards when Villagers Reborn is enabled.
* Fixed the Prisoner event not starting with the proper animation when playing with Villagers Reborn.
* Fixed spawn eggs spawning the wrong gender.
* Fixed golems attacking dwarves and elves.
* Fixed being unable to sleep at night when guards or knights are nearby.
* Fixed two crashes, including crashes related to Peaceful mode.
### Balance, Spawns & Audio
---
* Added new weapons.
* Adjusted event and skirmish spawn radius.
* Adjusted spawn rates for events and skirmishes.
* Adjusted XP drops and added loot drops for the new weapons.
* Increased the volume of villager guards.
release
Fantasy Knights & Factions 1.0.0
1.0.024 мая 2026 г.120Minecraft: 1.21.1neoforge
Что нового
**Fantasy Knights & Factions**
- First release │ 1.21.1