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Fantasy Knights & Factions

Adds fantasy spawns, random encounters, dynamic events, and skirmishes across the world.

Автор: Javieljefe4,4 тыс.25обновлён 13 авг. 2026 г.
ПриключенияМобыГенерация мира

Описание

Fantasy Knights & Factions

Discord Patreon   Ko-Fi   GitHub

You can find the wiki and see all the changes in the Vampire & New Events Update here 📝

And if you'd like to support the project, you can grab me a Ko-fi ☕

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Mod Collection ⚔️

Villagers Reborn Fantasy Factions   Survival Needs   Immersive Walk


It is intended to work alongside Villagers Reborn but it can also be played standalone without any requirements.

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This mod adds new spawns and random encounters across the world, as well as skirmishes and events that can happen randomly.

All spawns, events, and skirmishes can be enabled, disabled, and configured in "Mods - Config" or in the .toml file.


Factions

New Features


  • New fantasy mobs that spawn around the world depending on the biome you're in.

  • There are village guards that protect villages.

  • There is a small chance of finding yourself in the middle of a battlefield between factions.

  • There is also an event system that you can come across during the game.


Villager Camp


To do list


  • Add loot/drops to new mobs ✔️

  • Mixed skirmishes

  • Flying and aquatic mobs

  • Special abilities for new mobs

  • New structures

  • Add new fantasy mobs like griffins, harpies, cyclopes, etc.

  • Modded biomes compatibility

  • Miner villagers in caves ✔️

  • New events and skirmishes


Events


If you want to manually edit the event activation values in "Mods - Config" or in "villagerpatrols.toml", here is a reference table:

1200 ticks = 1 minute

3600 ticks = 3 minutes

6000 ticks = 5 minutes

12000 ticks = 10 minutes

Right now I have it set relatively high so there are not too many events and skirmishes (maybe too high) but you can change it however you prefer (also the distance at which events and skirmishes happen).


This mod includes skins from Skindex. All rights belong to their original creators, who were contacted when possible with permissions confirmed where available. You can find the talented authors in the Skin Credits.

Галерея

FactionsDesert TravelersFactionsFactions

Последние версии

Все версии →
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Fantasy Knights & Factions 1.0.3

1.0.3
13 авг. 2026 г.1,8 тыс.Minecraft: 1.21.1neoforge
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## Update 1.0.3b - Wizard, Healer and Vampire now have aggressive attack mode by default - Reinforced spawn system to prevent lag and possible world freeze
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Fantasy Knights & Factions 1.0.3

1.0.3
13 авг. 2026 г.1,2 тыс.Minecraft: 1.20.1forge
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## Forge 1.20.1 - First release
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Fantasy Knights & Factions 1.0.3

1.0.3
30 июл. 2026 г.357Minecraft: 1.21.1neoforge
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# Fantasy Knights & Factions 1.0.3 **New mobs and Events** - Added new Illager Archer - Added new Armored Illager Swordsman - Added new horse mounted illager event - Added new illagers mounted on ravagers event - Added villager with a donkey on a lead event - Added villager with a camel on a lead event - Added evil wizard vs friendly wizard skirmish **Spawns** - Added Ward Altar block to prevent spawns/events/skirmishes within a radius (can be adjusted in Config or in villagerpatrols.toml) - You can right-click the Ward Altar to change its settings in the new GUI - Blocked spawns/events/skirmishes on all types of slabs - protection against slab roofs - Skirmishes can only happen on partially flat terrain - Village Guards can't spawn twice within a 96 block radius (guards spawn at bells) - Adjusted Village Guards spawn height, hopefully avoiding rooftops - Added a 2 minute delay to spawns/events/skirmishes every time you load a world (can be adjusted in Config or in villagerpatrols.toml) - Torches and lit areas now prevent spawns - Bandits now have a 25% chance to spawn during the day while keeping the previous spawn rate at night - Added a global faction for friendly mobs for compatibility with other mods or friendly mobs (this means guards and other friendly mobs shouldn't attack you, and friendly mobs shouldn't attack each other) **Features and Fixes** - Added 3D ears to elves - Elf sword, knight sword, evil knight sword, and bandit dagger rework (all weapons will get a proper rework in the future) - Added knight and evil knight sword variants - Added knight and evil knight leader swords - Friendly Wizards and Healers can now change attack modes - Fixed illager loot tables so they now use vanilla drops - Elves can become followers if you give them emeralds (requires Villagers Reborn) - Dwarfs can become followers if you give them iron ingots (requires Villagers Reborn) - New sounds for elves and dwarfs
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Fantasy Knights & Factions 1.0.2

1.0.2
10 июн. 2026 г.778Minecraft: 1.21.1neoforge
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### New Mobs, Events and Features <br> - Fixed a crash that could happen with sounds from other mods - Added friendly wizard - custom attacks and audio (can become follower if you play with [**Villagers Reborn**](https://modrinth.com/mod/villagers-reborn)) - Added healer - heals you if you have low health and has regeneration I effect if you are close (can become follower if you play with [**Villagers Reborn**](https://modrinth.com/mod/villagers-reborn)) - Added hostile Shadow mob, can also spawn in the Nether and in the End - Shadow mob can also spawn mounted on flying phantoms - Some event villagers now spawn with vanilla trades - Added adventurers event that spawn with weapons and may have armor - new skins - Lone ice travelers may now be accompanied by a wolf companion - Camping villagers can now sit around the campfire and don't despawn if you break the campfire - Added a placed torch to the miner world event - Added glowing eyes and red particles to vampires - Removed the vampire skin from witches - Adjusted the dwarf model and added 4 new dwarf skins - Added 5 bandit skins - Reduced village guards to 4 guards and 1 leader - Event villagers no longer despawn if the player sets them to follow or stay at least once ### Spawn changes <br> - Rework of spawns - Hostile mobs are now more likely to spawn at night in swamps, dark forest, and eerie biomes - those biomes are now more hostile so be careful - Slightly reduced how often orcs, elves, dwarves, knights, evil knights, and bandits spawn naturally with hidden values (weights are the same) - Increased events and skirmishes delay and cooldown so they happen less often - Improved world event spawning so events are less likely to appear on roofs or in places they shouldn't - Events and skirmishes can't happen around you if you stay for 5 minutes in that area (50 blocks) - 8 minutes in villages (These spawn changes are still being tested so feedback is very welcome!) ### Config <br> - Recommended deleting your current "villagerpatrols.toml" file so the new config changes apply correctly
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Fantasy Knights & Factions 1.0.1

1.0.1
2 июн. 2026 г.191Minecraft: 1.21.1neoforge
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### New Events and Spawns --- * Added Fisher Villager event. * Added Shepherd Villager event. * Added Miner Villager event. * Added Wandering Bard event. * Added Lone Ice Traveler event. * Added different skins for different events. * Added Vampire spawns: * Vampires spawn at night in different biomes and caves. * Some vampires can become followers if [**Villagers Reborn**](https://modrinth.com/mod/villagers-reborn) is installed. * Vampires have custom sounds. * Vampires burn in sunlight. * Vampires will not burn in sunlight if they are wearing a hat. * Vampires regenerate when they deal damage. * Be careful: vampires are pretty strong. * Vampires do not have new dialogue yet. ### Villagers Reborn Compatibility & Fixes --- * Fixed villagers spawning with families after the latest Villagers Reborn update. * Families now only appear in the Family Event if Villagers Reborn is installed. * Fixed mixed villager genders when playing with Villagers Reborn. * Fixed villagers attacking knights, dwarves, elves, and guards when Villagers Reborn is enabled. * Fixed the Prisoner event not starting with the proper animation when playing with Villagers Reborn. * Fixed spawn eggs spawning the wrong gender. * Fixed golems attacking dwarves and elves. * Fixed being unable to sleep at night when guards or knights are nearby. * Fixed two crashes, including crashes related to Peaceful mode. ### Balance, Spawns & Audio --- * Added new weapons. * Adjusted event and skirmish spawn radius. * Adjusted spawn rates for events and skirmishes. * Adjusted XP drops and added loot drops for the new weapons. * Increased the volume of villager guards.
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Fantasy Knights & Factions 1.0.0

1.0.0
24 мая 2026 г.120Minecraft: 1.21.1neoforge
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**Fantasy Knights & Factions** - First release │ 1.21.1