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ВЕРСИИ (170)
release
Fake Players 2.2.0 (1.20.1 Forge/NeoForge)
2.2.0-1.20.1-forge10 сент. 2026 г.1,8 тыс.Minecraft: 1.20.1forge, neoforge
Что нового
# v2.2.0
- Fakes can fight with ranged weapons (#58). A fake holding a bow, crossbow or trident now fights like a skeleton instead of walking into melee: it holds its distance, circles the target, backs off when the target closes and looses when it has a clear line of sight. Bows are drawn and released properly, crossbows charge and fire on the pillager's timing, and tridents are thrown. This applies wherever a fake already fights, so a Guard on patrol and a fake defending itself both use it.
- Ranged fakes shoot their own ammunition (#58). Arrows come out of the fake's inventory, offhand first, so tipped and spectral arrows work and a fake that runs out falls back to melee rather than shooting for free. A thrown trident is not recoverable, so the held one is damaged instead of being consumed and the fake is never left unarmed. The Infinity enchantment is not honoured yet.
- The management screen can be opened with a key of your choosing (#57). There is a new "Open Fake Player Menu" binding under a Fake Players category in the controls screen. It is unbound by default, so sneak + right-click keeps working exactly as before. Bind a key and the menu opens from that key instead while you are looking at a fake, and sneak + right-click stops opening it, which gets Fake Players out of the way of mods that claim right-click on mobs.
Thanks to Raileen and user_xkelxur3h8vuiwfb for the requests.
release
Fake Players 2.2.0 (1.20.4 NeoForge)
2.2.0-1.20.4-neoforge10 сент. 2026 г.27Minecraft: 1.20.3, 1.20.4neoforge
Что нового
# v2.2.0
- Fakes can fight with ranged weapons (#58). A fake holding a bow, crossbow or trident now fights like a skeleton instead of walking into melee: it holds its distance, circles the target, backs off when the target closes and looses when it has a clear line of sight. Bows are drawn and released properly, crossbows charge and fire on the pillager's timing, and tridents are thrown. This applies wherever a fake already fights, so a Guard on patrol and a fake defending itself both use it.
- Ranged fakes shoot their own ammunition (#58). Arrows come out of the fake's inventory, offhand first, so tipped and spectral arrows work and a fake that runs out falls back to melee rather than shooting for free. A thrown trident is not recoverable, so the held one is damaged instead of being consumed and the fake is never left unarmed. The Infinity enchantment is not honoured yet.
- The management screen can be opened with a key of your choosing (#57). There is a new "Open Fake Player Menu" binding under a Fake Players category in the controls screen. It is unbound by default, so sneak + right-click keeps working exactly as before. Bind a key and the menu opens from that key instead while you are looking at a fake, and sneak + right-click stops opening it, which gets Fake Players out of the way of mods that claim right-click on mobs.
Thanks to Raileen and user_xkelxur3h8vuiwfb for the requests.
release
Fake Players 2.2.0 (1.21.5 NeoForge)
2.2.0-1.21.5-neoforge10 сент. 2026 г.21Minecraft: 1.21.5neoforge
Что нового
# v2.2.0
- Fakes can fight with ranged weapons (#58). A fake holding a bow, crossbow or trident now fights like a skeleton instead of walking into melee: it holds its distance, circles the target, backs off when the target closes and looses when it has a clear line of sight. Bows are drawn and released properly, crossbows charge and fire on the pillager's timing, and tridents are thrown. This applies wherever a fake already fights, so a Guard on patrol and a fake defending itself both use it.
- Ranged fakes shoot their own ammunition (#58). Arrows come out of the fake's inventory, offhand first, so tipped and spectral arrows work and a fake that runs out falls back to melee rather than shooting for free. A thrown trident is not recoverable, so the held one is damaged instead of being consumed and the fake is never left unarmed. The Infinity enchantment is not honoured yet.
- The management screen can be opened with a key of your choosing (#57). There is a new "Open Fake Player Menu" binding under a Fake Players category in the controls screen. It is unbound by default, so sneak + right-click keeps working exactly as before. Bind a key and the menu opens from that key instead while you are looking at a fake, and sneak + right-click stops opening it, which gets Fake Players out of the way of mods that claim right-click on mobs.
Thanks to Raileen and user_xkelxur3h8vuiwfb for the requests.
release
Fake Players 2.2.0 (1.21.4 NeoForge)
2.2.0-1.21.4-neoforge10 сент. 2026 г.58Minecraft: 1.21.4neoforge
Что нового
# v2.2.0
- Fakes can fight with ranged weapons (#58). A fake holding a bow, crossbow or trident now fights like a skeleton instead of walking into melee: it holds its distance, circles the target, backs off when the target closes and looses when it has a clear line of sight. Bows are drawn and released properly, crossbows charge and fire on the pillager's timing, and tridents are thrown. This applies wherever a fake already fights, so a Guard on patrol and a fake defending itself both use it.
- Ranged fakes shoot their own ammunition (#58). Arrows come out of the fake's inventory, offhand first, so tipped and spectral arrows work and a fake that runs out falls back to melee rather than shooting for free. A thrown trident is not recoverable, so the held one is damaged instead of being consumed and the fake is never left unarmed. The Infinity enchantment is not honoured yet.
- The management screen can be opened with a key of your choosing (#57). There is a new "Open Fake Player Menu" binding under a Fake Players category in the controls screen. It is unbound by default, so sneak + right-click keeps working exactly as before. Bind a key and the menu opens from that key instead while you are looking at a fake, and sneak + right-click stops opening it, which gets Fake Players out of the way of mods that claim right-click on mobs.
Thanks to Raileen and user_xkelxur3h8vuiwfb for the requests.
release
Fake Players 2.2.0 (1.21.1 NeoForge)
2.2.0-1.21.1-neoforge10 сент. 2026 г.1,2 тыс.Minecraft: 1.21, 1.21.1neoforge
Что нового
# v2.2.0
- Fakes can fight with ranged weapons (#58). A fake holding a bow, crossbow or trident now fights like a skeleton instead of walking into melee: it holds its distance, circles the target, backs off when the target closes and looses when it has a clear line of sight. Bows are drawn and released properly, crossbows charge and fire on the pillager's timing, and tridents are thrown. This applies wherever a fake already fights, so a Guard on patrol and a fake defending itself both use it.
- Ranged fakes shoot their own ammunition (#58). Arrows come out of the fake's inventory, offhand first, so tipped and spectral arrows work and a fake that runs out falls back to melee rather than shooting for free. A thrown trident is not recoverable, so the held one is damaged instead of being consumed and the fake is never left unarmed. The Infinity enchantment is not honoured yet.
- The management screen can be opened with a key of your choosing (#57). There is a new "Open Fake Player Menu" binding under a Fake Players category in the controls screen. It is unbound by default, so sneak + right-click keeps working exactly as before. Bind a key and the menu opens from that key instead while you are looking at a fake, and sneak + right-click stops opening it, which gets Fake Players out of the way of mods that claim right-click on mobs.
Thanks to Raileen and user_xkelxur3h8vuiwfb for the requests.
release
Fake Players 2.2.0 (1.20.4 Fabric)
2.2.0-1.20.4-fabric10 сент. 2026 г.64Minecraft: 1.20.3, 1.20.4fabric
Что нового
# v2.2.0
- Fakes can fight with ranged weapons (#58). A fake holding a bow, crossbow or trident now fights like a skeleton instead of walking into melee: it holds its distance, circles the target, backs off when the target closes and looses when it has a clear line of sight. Bows are drawn and released properly, crossbows charge and fire on the pillager's timing, and tridents are thrown. This applies wherever a fake already fights, so a Guard on patrol and a fake defending itself both use it.
- Ranged fakes shoot their own ammunition (#58). Arrows come out of the fake's inventory, offhand first, so tipped and spectral arrows work and a fake that runs out falls back to melee rather than shooting for free. A thrown trident is not recoverable, so the held one is damaged instead of being consumed and the fake is never left unarmed. The Infinity enchantment is not honoured yet.
- The management screen can be opened with a key of your choosing (#57). There is a new "Open Fake Player Menu" binding under a Fake Players category in the controls screen. It is unbound by default, so sneak + right-click keeps working exactly as before. Bind a key and the menu opens from that key instead while you are looking at a fake, and sneak + right-click stops opening it, which gets Fake Players out of the way of mods that claim right-click on mobs.
Thanks to Raileen and user_xkelxur3h8vuiwfb for the requests.
release
Fake Players 2.2.0 (1.21.5 Fabric)
2.2.0-1.21.5-fabric10 сент. 2026 г.80Minecraft: 1.21.5fabric
Что нового
# v2.2.0
- Fakes can fight with ranged weapons (#58). A fake holding a bow, crossbow or trident now fights like a skeleton instead of walking into melee: it holds its distance, circles the target, backs off when the target closes and looses when it has a clear line of sight. Bows are drawn and released properly, crossbows charge and fire on the pillager's timing, and tridents are thrown. This applies wherever a fake already fights, so a Guard on patrol and a fake defending itself both use it.
- Ranged fakes shoot their own ammunition (#58). Arrows come out of the fake's inventory, offhand first, so tipped and spectral arrows work and a fake that runs out falls back to melee rather than shooting for free. A thrown trident is not recoverable, so the held one is damaged instead of being consumed and the fake is never left unarmed. The Infinity enchantment is not honoured yet.
- The management screen can be opened with a key of your choosing (#57). There is a new "Open Fake Player Menu" binding under a Fake Players category in the controls screen. It is unbound by default, so sneak + right-click keeps working exactly as before. Bind a key and the menu opens from that key instead while you are looking at a fake, and sneak + right-click stops opening it, which gets Fake Players out of the way of mods that claim right-click on mobs.
Thanks to Raileen and user_xkelxur3h8vuiwfb for the requests.
release
Fake Players 2.2.0 (1.21.4 Fabric)
2.2.0-1.21.4-fabric10 сент. 2026 г.217Minecraft: 1.21.4fabric
Что нового
# v2.2.0
- Fakes can fight with ranged weapons (#58). A fake holding a bow, crossbow or trident now fights like a skeleton instead of walking into melee: it holds its distance, circles the target, backs off when the target closes and looses when it has a clear line of sight. Bows are drawn and released properly, crossbows charge and fire on the pillager's timing, and tridents are thrown. This applies wherever a fake already fights, so a Guard on patrol and a fake defending itself both use it.
- Ranged fakes shoot their own ammunition (#58). Arrows come out of the fake's inventory, offhand first, so tipped and spectral arrows work and a fake that runs out falls back to melee rather than shooting for free. A thrown trident is not recoverable, so the held one is damaged instead of being consumed and the fake is never left unarmed. The Infinity enchantment is not honoured yet.
- The management screen can be opened with a key of your choosing (#57). There is a new "Open Fake Player Menu" binding under a Fake Players category in the controls screen. It is unbound by default, so sneak + right-click keeps working exactly as before. Bind a key and the menu opens from that key instead while you are looking at a fake, and sneak + right-click stops opening it, which gets Fake Players out of the way of mods that claim right-click on mobs.
Thanks to Raileen and user_xkelxur3h8vuiwfb for the requests.
release
Fake Players 2.2.0 (1.21.1 Fabric)
2.2.0-1.21.1-fabric10 сент. 2026 г.1,2 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
# v2.2.0
- Fakes can fight with ranged weapons (#58). A fake holding a bow, crossbow or trident now fights like a skeleton instead of walking into melee: it holds its distance, circles the target, backs off when the target closes and looses when it has a clear line of sight. Bows are drawn and released properly, crossbows charge and fire on the pillager's timing, and tridents are thrown. This applies wherever a fake already fights, so a Guard on patrol and a fake defending itself both use it.
- Ranged fakes shoot their own ammunition (#58). Arrows come out of the fake's inventory, offhand first, so tipped and spectral arrows work and a fake that runs out falls back to melee rather than shooting for free. A thrown trident is not recoverable, so the held one is damaged instead of being consumed and the fake is never left unarmed. The Infinity enchantment is not honoured yet.
- The management screen can be opened with a key of your choosing (#57). There is a new "Open Fake Player Menu" binding under a Fake Players category in the controls screen. It is unbound by default, so sneak + right-click keeps working exactly as before. Bind a key and the menu opens from that key instead while you are looking at a fake, and sneak + right-click stops opening it, which gets Fake Players out of the way of mods that claim right-click on mobs.
Thanks to Raileen and user_xkelxur3h8vuiwfb for the requests.
release
Fake Players 2.2.0 (1.20.1 Fabric)
2.2.0-1.20.1-fabric10 сент. 2026 г.507Minecraft: 1.20.1fabric
Что нового
# v2.2.0
- Fakes can fight with ranged weapons (#58). A fake holding a bow, crossbow or trident now fights like a skeleton instead of walking into melee: it holds its distance, circles the target, backs off when the target closes and looses when it has a clear line of sight. Bows are drawn and released properly, crossbows charge and fire on the pillager's timing, and tridents are thrown. This applies wherever a fake already fights, so a Guard on patrol and a fake defending itself both use it.
- Ranged fakes shoot their own ammunition (#58). Arrows come out of the fake's inventory, offhand first, so tipped and spectral arrows work and a fake that runs out falls back to melee rather than shooting for free. A thrown trident is not recoverable, so the held one is damaged instead of being consumed and the fake is never left unarmed. The Infinity enchantment is not honoured yet.
- The management screen can be opened with a key of your choosing (#57). There is a new "Open Fake Player Menu" binding under a Fake Players category in the controls screen. It is unbound by default, so sneak + right-click keeps working exactly as before. Bind a key and the menu opens from that key instead while you are looking at a fake, and sneak + right-click stops opening it, which gets Fake Players out of the way of mods that claim right-click on mobs.
Thanks to Raileen and user_xkelxur3h8vuiwfb for the requests.
release
Fake Players 2.2.0 (1.21.8 NeoForge)
2.2.0-1.21.8-neoforge10 сент. 2026 г.50Minecraft: 1.21.6, 1.21.7, 1.21.8neoforge
Что нового
# v2.2.0
- Fakes can fight with ranged weapons (#58). A fake holding a bow, crossbow or trident now fights like a skeleton instead of walking into melee: it holds its distance, circles the target, backs off when the target closes and looses when it has a clear line of sight. Bows are drawn and released properly, crossbows charge and fire on the pillager's timing, and tridents are thrown. This applies wherever a fake already fights, so a Guard on patrol and a fake defending itself both use it.
- Ranged fakes shoot their own ammunition (#58). Arrows come out of the fake's inventory, offhand first, so tipped and spectral arrows work and a fake that runs out falls back to melee rather than shooting for free. A thrown trident is not recoverable, so the held one is damaged instead of being consumed and the fake is never left unarmed. The Infinity enchantment is not honoured yet.
- The management screen can be opened with a key of your choosing (#57). There is a new "Open Fake Player Menu" binding under a Fake Players category in the controls screen. It is unbound by default, so sneak + right-click keeps working exactly as before. Bind a key and the menu opens from that key instead while you are looking at a fake, and sneak + right-click stops opening it, which gets Fake Players out of the way of mods that claim right-click on mobs.
Thanks to Raileen and user_xkelxur3h8vuiwfb for the requests.
release
Fake Players 2.2.0 (1.21.8 Fabric)
2.2.0-1.21.8-fabric10 сент. 2026 г.105Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
# v2.2.0
- Fakes can fight with ranged weapons (#58). A fake holding a bow, crossbow or trident now fights like a skeleton instead of walking into melee: it holds its distance, circles the target, backs off when the target closes and looses when it has a clear line of sight. Bows are drawn and released properly, crossbows charge and fire on the pillager's timing, and tridents are thrown. This applies wherever a fake already fights, so a Guard on patrol and a fake defending itself both use it.
- Ranged fakes shoot their own ammunition (#58). Arrows come out of the fake's inventory, offhand first, so tipped and spectral arrows work and a fake that runs out falls back to melee rather than shooting for free. A thrown trident is not recoverable, so the held one is damaged instead of being consumed and the fake is never left unarmed. The Infinity enchantment is not honoured yet.
- The management screen can be opened with a key of your choosing (#57). There is a new "Open Fake Player Menu" binding under a Fake Players category in the controls screen. It is unbound by default, so sneak + right-click keeps working exactly as before. Bind a key and the menu opens from that key instead while you are looking at a fake, and sneak + right-click stops opening it, which gets Fake Players out of the way of mods that claim right-click on mobs.
Thanks to Raileen and user_xkelxur3h8vuiwfb for the requests.
release
Fake Players 2.2.0 (26.2 NeoForge)
2.2.0-26.2-neoforge10 сент. 2026 г.269Minecraft: 26.2neoforge
Что нового
# v2.2.0
- Fakes can fight with ranged weapons (#58). A fake holding a bow, crossbow or trident now fights like a skeleton instead of walking into melee: it holds its distance, circles the target, backs off when the target closes and looses when it has a clear line of sight. Bows are drawn and released properly, crossbows charge and fire on the pillager's timing, and tridents are thrown. This applies wherever a fake already fights, so a Guard on patrol and a fake defending itself both use it.
- Ranged fakes shoot their own ammunition (#58). Arrows come out of the fake's inventory, offhand first, so tipped and spectral arrows work and a fake that runs out falls back to melee rather than shooting for free. A thrown trident is not recoverable, so the held one is damaged instead of being consumed and the fake is never left unarmed. The Infinity enchantment is not honoured yet.
- The management screen can be opened with a key of your choosing (#57). There is a new "Open Fake Player Menu" binding under a Fake Players category in the controls screen. It is unbound by default, so sneak + right-click keeps working exactly as before. Bind a key and the menu opens from that key instead while you are looking at a fake, and sneak + right-click stops opening it, which gets Fake Players out of the way of mods that claim right-click on mobs.
Thanks to Raileen and user_xkelxur3h8vuiwfb for the requests.
release
Fake Players 2.2.0 (26.2 Fabric)
2.2.0-26.2-fabric10 сент. 2026 г.2,1 тыс.Minecraft: 26.2fabric
Что нового
# v2.2.0
- Fakes can fight with ranged weapons (#58). A fake holding a bow, crossbow or trident now fights like a skeleton instead of walking into melee: it holds its distance, circles the target, backs off when the target closes and looses when it has a clear line of sight. Bows are drawn and released properly, crossbows charge and fire on the pillager's timing, and tridents are thrown. This applies wherever a fake already fights, so a Guard on patrol and a fake defending itself both use it.
- Ranged fakes shoot their own ammunition (#58). Arrows come out of the fake's inventory, offhand first, so tipped and spectral arrows work and a fake that runs out falls back to melee rather than shooting for free. A thrown trident is not recoverable, so the held one is damaged instead of being consumed and the fake is never left unarmed. The Infinity enchantment is not honoured yet.
- The management screen can be opened with a key of your choosing (#57). There is a new "Open Fake Player Menu" binding under a Fake Players category in the controls screen. It is unbound by default, so sneak + right-click keeps working exactly as before. Bind a key and the menu opens from that key instead while you are looking at a fake, and sneak + right-click stops opening it, which gets Fake Players out of the way of mods that claim right-click on mobs.
Thanks to Raileen and user_xkelxur3h8vuiwfb for the requests.
release
Fake Players 2.2.0 (1.21.11 NeoForge)
2.2.0-1.21.11-neoforge10 сент. 2026 г.158Minecraft: 1.21.11neoforge
Что нового
# v2.2.0
- Fakes can fight with ranged weapons (#58). A fake holding a bow, crossbow or trident now fights like a skeleton instead of walking into melee: it holds its distance, circles the target, backs off when the target closes and looses when it has a clear line of sight. Bows are drawn and released properly, crossbows charge and fire on the pillager's timing, and tridents are thrown. This applies wherever a fake already fights, so a Guard on patrol and a fake defending itself both use it.
- Ranged fakes shoot their own ammunition (#58). Arrows come out of the fake's inventory, offhand first, so tipped and spectral arrows work and a fake that runs out falls back to melee rather than shooting for free. A thrown trident is not recoverable, so the held one is damaged instead of being consumed and the fake is never left unarmed. The Infinity enchantment is not honoured yet.
- The management screen can be opened with a key of your choosing (#57). There is a new "Open Fake Player Menu" binding under a Fake Players category in the controls screen. It is unbound by default, so sneak + right-click keeps working exactly as before. Bind a key and the menu opens from that key instead while you are looking at a fake, and sneak + right-click stops opening it, which gets Fake Players out of the way of mods that claim right-click on mobs.
Thanks to Raileen and user_xkelxur3h8vuiwfb for the requests.
release
Fake Players 2.2.0 (1.21.11 Fabric)
2.2.0-1.21.11-fabric10 сент. 2026 г.7,6 тыс.Minecraft: 1.21.11fabric
Что нового
# v2.2.0
- Fakes can fight with ranged weapons (#58). A fake holding a bow, crossbow or trident now fights like a skeleton instead of walking into melee: it holds its distance, circles the target, backs off when the target closes and looses when it has a clear line of sight. Bows are drawn and released properly, crossbows charge and fire on the pillager's timing, and tridents are thrown. This applies wherever a fake already fights, so a Guard on patrol and a fake defending itself both use it.
- Ranged fakes shoot their own ammunition (#58). Arrows come out of the fake's inventory, offhand first, so tipped and spectral arrows work and a fake that runs out falls back to melee rather than shooting for free. A thrown trident is not recoverable, so the held one is damaged instead of being consumed and the fake is never left unarmed. The Infinity enchantment is not honoured yet.
- The management screen can be opened with a key of your choosing (#57). There is a new "Open Fake Player Menu" binding under a Fake Players category in the controls screen. It is unbound by default, so sneak + right-click keeps working exactly as before. Bind a key and the menu opens from that key instead while you are looking at a fake, and sneak + right-click stops opening it, which gets Fake Players out of the way of mods that claim right-click on mobs.
Thanks to Raileen and user_xkelxur3h8vuiwfb for the requests.
release
Fake Players 2.1.3 (1.20.4 Fabric)
2.1.3-1.20.4-fabric8 сент. 2026 г.20Minecraft: 1.20.3, 1.20.4fabric
Что нового
# v2.1.3
- The Miner no longer deletes what it digs (#54). Anything past the first stack of building material used to be discarded, and anything that did not match the filter was destroyed the moment it was mined. Nothing is thrown away now: a new `minerSpoil` config option decides where spoil goes - `ground` (the default) drops it at the fake's feet, `chest` banks it like ore, and `void` restores the old delete-everything behaviour for tidy quarries.
- The Miner no longer thinks its bag is full when every slot merely holds one item (#54). Fullness now counts room in part-filled stacks, in every job.
- Fakes no longer get stuck opening and closing a full deposit chest forever (#54). The Miner, Lumberjack, Farmer and Courier all say the container is full, wait, and carry on by themselves once you empty it.
- The Miner no longer jams on a worn pickaxe (#54). It looks at everything it is carrying rather than whatever happens to be in its hand, hands the worn one over at the chest, and upgrades itself to the best pickaxe it has.
- The Miner no longer claims a pickaxe is the wrong tool for stone while holding a working pickaxe (#54).
- The Miner no longer abandons the block it was working on every time it goes to deposit (#54), which used to leave one hole per trip, and no longer leaves gaps in the quarry cap without saying so.
- The Miner accepts any solid full block as stair and cap material (#54), not just cobblestone, stone, dirt and deepslate, and places whatever it actually used. Ores, metal and gem blocks, obsidian, ancient debris, TNT and redstone parts are never spent as building material. Stairs and slabs still are not accepted.
- The Miner no longer takes back out of the deposit chest what it just put in (#54).
- Fakes no longer report that a deposit container is unreachable when a path exists (#54). A route that cannot actually get there is now recognised as a failure instead of being mistaken for success.
- The Crafter no longer destroys whatever the fake was holding when it starts work (#54).
- The Courier now understands the whole filter syntax (#54) instead of treating the entry as a single item tag.
- Filters can be switched off (#55). There is a toggle beside the filter box, an empty box means no filter at all, and `*` matches everything. The filter row is available for the Courier as well as the Miner, and each job shows its real default.
- The `E` key no longer closes the management screen while you are typing a name (#51), so names with an `E` in them can be typed straight in.
- Session markers now disappear when used in creative mode (#55), and the region preview box goes with them.
- The filter syntax and every config option are now written up in the README (#55).
- Fakes no longer lose their gear when they die (#54). The held tool and any armour were being destroyed most of the time on a player kill and always to lava or a fall; they now always drop. A fake also no longer swaps its own pickaxe for a weapon it happens to walk over.
- Closed an item duplication exploit in the Crafter (#54). While it was laying out a recipe the ingredient in its hand could be taken repeatedly by anyone who opened its inventory, and the fake lost nothing in exchange.
- The Crafter no longer freezes on its way to the crafting table (#54). It could stand still holding a full set of ingredients and never start work, because the walk reported that it had arrived while the crafting step still judged it too far away.
- Fakes can walk much further to reach their markers (#54). Every route one worked out was capped at 16 blocks, so a deposit chest up a long staircase looked unreachable no matter how clear the way was. The cap is now the `pathRange` config option and defaults to 256. A fake that genuinely cannot reach a marker now says so and waits instead of recomputing a route every tick, and the Crafter reports it like the other jobs already did.
- Fishermen can catch treasure again (#52). The treasure pool is gated on the bobber sitting in open water, a test the fake's bobber could never pass, so only fish and junk were ever reeled in. Enchanted books, bows, name tags and the rest are back, and Luck of the Sea shifts the odds as it should. A bobber that clipped the bank used to hang in the air and get reeled in from dry land forever; it now falls into the water, and a cast that lands short is thrown again.
- The Miner now recognises ore on Forge 1.20 (#54). Minecraft only moved the shared item tags to the `c:` namespace in 1.20.5, so on this version the default `c:ores` filter matched nothing at all and the fake collected no ore; the default now covers `forge:ores` too, and metal and gem blocks are correctly kept out of the building material.
Thanks to Etan, novvon nevermore, zzzcelery, a_minecrafter, freddthedead and MarauderKnight3 for reporting these.
release
Fake Players 2.1.3 (1.20.4 NeoForge)
2.1.3-1.20.4-neoforge8 сент. 2026 г.15Minecraft: 1.20.3, 1.20.4neoforge
Что нового
# v2.1.3
- The Miner no longer deletes what it digs (#54). Anything past the first stack of building material used to be discarded, and anything that did not match the filter was destroyed the moment it was mined. Nothing is thrown away now: a new `minerSpoil` config option decides where spoil goes - `ground` (the default) drops it at the fake's feet, `chest` banks it like ore, and `void` restores the old delete-everything behaviour for tidy quarries.
- The Miner no longer thinks its bag is full when every slot merely holds one item (#54). Fullness now counts room in part-filled stacks, in every job.
- Fakes no longer get stuck opening and closing a full deposit chest forever (#54). The Miner, Lumberjack, Farmer and Courier all say the container is full, wait, and carry on by themselves once you empty it.
- The Miner no longer jams on a worn pickaxe (#54). It looks at everything it is carrying rather than whatever happens to be in its hand, hands the worn one over at the chest, and upgrades itself to the best pickaxe it has.
- The Miner no longer claims a pickaxe is the wrong tool for stone while holding a working pickaxe (#54).
- The Miner no longer abandons the block it was working on every time it goes to deposit (#54), which used to leave one hole per trip, and no longer leaves gaps in the quarry cap without saying so.
- The Miner accepts any solid full block as stair and cap material (#54), not just cobblestone, stone, dirt and deepslate, and places whatever it actually used. Ores, metal and gem blocks, obsidian, ancient debris, TNT and redstone parts are never spent as building material. Stairs and slabs still are not accepted.
- The Miner no longer takes back out of the deposit chest what it just put in (#54).
- Fakes no longer report that a deposit container is unreachable when a path exists (#54). A route that cannot actually get there is now recognised as a failure instead of being mistaken for success.
- The Crafter no longer destroys whatever the fake was holding when it starts work (#54).
- The Courier now understands the whole filter syntax (#54) instead of treating the entry as a single item tag.
- Filters can be switched off (#55). There is a toggle beside the filter box, an empty box means no filter at all, and `*` matches everything. The filter row is available for the Courier as well as the Miner, and each job shows its real default.
- The `E` key no longer closes the management screen while you are typing a name (#51), so names with an `E` in them can be typed straight in.
- Session markers now disappear when used in creative mode (#55), and the region preview box goes with them.
- The filter syntax and every config option are now written up in the README (#55).
- Fakes no longer lose their gear when they die (#54). The held tool and any armour were being destroyed most of the time on a player kill and always to lava or a fall; they now always drop. A fake also no longer swaps its own pickaxe for a weapon it happens to walk over.
- Closed an item duplication exploit in the Crafter (#54). While it was laying out a recipe the ingredient in its hand could be taken repeatedly by anyone who opened its inventory, and the fake lost nothing in exchange.
- The Crafter no longer freezes on its way to the crafting table (#54). It could stand still holding a full set of ingredients and never start work, because the walk reported that it had arrived while the crafting step still judged it too far away.
- Fakes can walk much further to reach their markers (#54). Every route one worked out was capped at 16 blocks, so a deposit chest up a long staircase looked unreachable no matter how clear the way was. The cap is now the `pathRange` config option and defaults to 256. A fake that genuinely cannot reach a marker now says so and waits instead of recomputing a route every tick, and the Crafter reports it like the other jobs already did.
- Fishermen can catch treasure again (#52). The treasure pool is gated on the bobber sitting in open water, a test the fake's bobber could never pass, so only fish and junk were ever reeled in. Enchanted books, bows, name tags and the rest are back, and Luck of the Sea shifts the odds as it should. A bobber that clipped the bank used to hang in the air and get reeled in from dry land forever; it now falls into the water, and a cast that lands short is thrown again.
- The Miner now recognises ore on Forge 1.20 (#54). Minecraft only moved the shared item tags to the `c:` namespace in 1.20.5, so on this version the default `c:ores` filter matched nothing at all and the fake collected no ore; the default now covers `forge:ores` too, and metal and gem blocks are correctly kept out of the building material.
Thanks to Etan, novvon nevermore, zzzcelery, a_minecrafter, freddthedead and MarauderKnight3 for reporting these.
release
Fake Players 2.1.3 (1.21.4 Fabric)
2.1.3-1.21.4-fabric8 сент. 2026 г.21Minecraft: 1.21.4fabric
Что нового
# v2.1.3
- The Miner no longer deletes what it digs (#54). Anything past the first stack of building material used to be discarded, and anything that did not match the filter was destroyed the moment it was mined. Nothing is thrown away now: a new `minerSpoil` config option decides where spoil goes - `ground` (the default) drops it at the fake's feet, `chest` banks it like ore, and `void` restores the old delete-everything behaviour for tidy quarries.
- The Miner no longer thinks its bag is full when every slot merely holds one item (#54). Fullness now counts room in part-filled stacks, in every job.
- Fakes no longer get stuck opening and closing a full deposit chest forever (#54). The Miner, Lumberjack, Farmer and Courier all say the container is full, wait, and carry on by themselves once you empty it.
- The Miner no longer jams on a worn pickaxe (#54). It looks at everything it is carrying rather than whatever happens to be in its hand, hands the worn one over at the chest, and upgrades itself to the best pickaxe it has.
- The Miner no longer claims a pickaxe is the wrong tool for stone while holding a working pickaxe (#54).
- The Miner no longer abandons the block it was working on every time it goes to deposit (#54), which used to leave one hole per trip, and no longer leaves gaps in the quarry cap without saying so.
- The Miner accepts any solid full block as stair and cap material (#54), not just cobblestone, stone, dirt and deepslate, and places whatever it actually used. Ores, metal and gem blocks, obsidian, ancient debris, TNT and redstone parts are never spent as building material. Stairs and slabs still are not accepted.
- The Miner no longer takes back out of the deposit chest what it just put in (#54).
- Fakes no longer report that a deposit container is unreachable when a path exists (#54). A route that cannot actually get there is now recognised as a failure instead of being mistaken for success.
- The Crafter no longer destroys whatever the fake was holding when it starts work (#54).
- The Courier now understands the whole filter syntax (#54) instead of treating the entry as a single item tag.
- Filters can be switched off (#55). There is a toggle beside the filter box, an empty box means no filter at all, and `*` matches everything. The filter row is available for the Courier as well as the Miner, and each job shows its real default.
- The `E` key no longer closes the management screen while you are typing a name (#51), so names with an `E` in them can be typed straight in.
- Session markers now disappear when used in creative mode (#55), and the region preview box goes with them.
- The filter syntax and every config option are now written up in the README (#55).
- Fakes no longer lose their gear when they die (#54). The held tool and any armour were being destroyed most of the time on a player kill and always to lava or a fall; they now always drop. A fake also no longer swaps its own pickaxe for a weapon it happens to walk over.
- Closed an item duplication exploit in the Crafter (#54). While it was laying out a recipe the ingredient in its hand could be taken repeatedly by anyone who opened its inventory, and the fake lost nothing in exchange.
- The Crafter no longer freezes on its way to the crafting table (#54). It could stand still holding a full set of ingredients and never start work, because the walk reported that it had arrived while the crafting step still judged it too far away.
- Fakes can walk much further to reach their markers (#54). Every route one worked out was capped at 16 blocks, so a deposit chest up a long staircase looked unreachable no matter how clear the way was. The cap is now the `pathRange` config option and defaults to 256. A fake that genuinely cannot reach a marker now says so and waits instead of recomputing a route every tick, and the Crafter reports it like the other jobs already did.
- Fishermen can catch treasure again (#52). The treasure pool is gated on the bobber sitting in open water, a test the fake's bobber could never pass, so only fish and junk were ever reeled in. Enchanted books, bows, name tags and the rest are back, and Luck of the Sea shifts the odds as it should. A bobber that clipped the bank used to hang in the air and get reeled in from dry land forever; it now falls into the water, and a cast that lands short is thrown again.
Thanks to Etan, novvon nevermore, zzzcelery, a_minecrafter, freddthedead and MarauderKnight3 for reporting these.
release
Fake Players 2.1.3 (1.21.5 Fabric)
2.1.3-1.21.5-fabric8 сент. 2026 г.16Minecraft: 1.21.5fabric
Что нового
# v2.1.3
- The Miner no longer deletes what it digs (#54). Anything past the first stack of building material used to be discarded, and anything that did not match the filter was destroyed the moment it was mined. Nothing is thrown away now: a new `minerSpoil` config option decides where spoil goes - `ground` (the default) drops it at the fake's feet, `chest` banks it like ore, and `void` restores the old delete-everything behaviour for tidy quarries.
- The Miner no longer thinks its bag is full when every slot merely holds one item (#54). Fullness now counts room in part-filled stacks, in every job.
- Fakes no longer get stuck opening and closing a full deposit chest forever (#54). The Miner, Lumberjack, Farmer and Courier all say the container is full, wait, and carry on by themselves once you empty it.
- The Miner no longer jams on a worn pickaxe (#54). It looks at everything it is carrying rather than whatever happens to be in its hand, hands the worn one over at the chest, and upgrades itself to the best pickaxe it has.
- The Miner no longer claims a pickaxe is the wrong tool for stone while holding a working pickaxe (#54).
- The Miner no longer abandons the block it was working on every time it goes to deposit (#54), which used to leave one hole per trip, and no longer leaves gaps in the quarry cap without saying so.
- The Miner accepts any solid full block as stair and cap material (#54), not just cobblestone, stone, dirt and deepslate, and places whatever it actually used. Ores, metal and gem blocks, obsidian, ancient debris, TNT and redstone parts are never spent as building material. Stairs and slabs still are not accepted.
- The Miner no longer takes back out of the deposit chest what it just put in (#54).
- Fakes no longer report that a deposit container is unreachable when a path exists (#54). A route that cannot actually get there is now recognised as a failure instead of being mistaken for success.
- The Crafter no longer destroys whatever the fake was holding when it starts work (#54).
- The Courier now understands the whole filter syntax (#54) instead of treating the entry as a single item tag.
- Filters can be switched off (#55). There is a toggle beside the filter box, an empty box means no filter at all, and `*` matches everything. The filter row is available for the Courier as well as the Miner, and each job shows its real default.
- The `E` key no longer closes the management screen while you are typing a name (#51), so names with an `E` in them can be typed straight in.
- Session markers now disappear when used in creative mode (#55), and the region preview box goes with them.
- The filter syntax and every config option are now written up in the README (#55).
- Fakes no longer lose their gear when they die (#54). The held tool and any armour were being destroyed most of the time on a player kill and always to lava or a fall; they now always drop. A fake also no longer swaps its own pickaxe for a weapon it happens to walk over.
- Closed an item duplication exploit in the Crafter (#54). While it was laying out a recipe the ingredient in its hand could be taken repeatedly by anyone who opened its inventory, and the fake lost nothing in exchange.
- The Crafter no longer freezes on its way to the crafting table (#54). It could stand still holding a full set of ingredients and never start work, because the walk reported that it had arrived while the crafting step still judged it too far away.
- Fakes can walk much further to reach their markers (#54). Every route one worked out was capped at 16 blocks, so a deposit chest up a long staircase looked unreachable no matter how clear the way was. The cap is now the `pathRange` config option and defaults to 256. A fake that genuinely cannot reach a marker now says so and waits instead of recomputing a route every tick, and the Crafter reports it like the other jobs already did.
- Fishermen can catch treasure again (#52). The treasure pool is gated on the bobber sitting in open water, a test the fake's bobber could never pass, so only fish and junk were ever reeled in. Enchanted books, bows, name tags and the rest are back, and Luck of the Sea shifts the odds as it should. A bobber that clipped the bank used to hang in the air and get reeled in from dry land forever; it now falls into the water, and a cast that lands short is thrown again.
Thanks to Etan, novvon nevermore, zzzcelery, a_minecrafter, freddthedead and MarauderKnight3 for reporting these.
release
Fake Players 2.1.3 (1.21.4 NeoForge)
2.1.3-1.21.4-neoforge8 сент. 2026 г.15Minecraft: 1.21.4neoforge
Что нового
# v2.1.3
- The Miner no longer deletes what it digs (#54). Anything past the first stack of building material used to be discarded, and anything that did not match the filter was destroyed the moment it was mined. Nothing is thrown away now: a new `minerSpoil` config option decides where spoil goes - `ground` (the default) drops it at the fake's feet, `chest` banks it like ore, and `void` restores the old delete-everything behaviour for tidy quarries.
- The Miner no longer thinks its bag is full when every slot merely holds one item (#54). Fullness now counts room in part-filled stacks, in every job.
- Fakes no longer get stuck opening and closing a full deposit chest forever (#54). The Miner, Lumberjack, Farmer and Courier all say the container is full, wait, and carry on by themselves once you empty it.
- The Miner no longer jams on a worn pickaxe (#54). It looks at everything it is carrying rather than whatever happens to be in its hand, hands the worn one over at the chest, and upgrades itself to the best pickaxe it has.
- The Miner no longer claims a pickaxe is the wrong tool for stone while holding a working pickaxe (#54).
- The Miner no longer abandons the block it was working on every time it goes to deposit (#54), which used to leave one hole per trip, and no longer leaves gaps in the quarry cap without saying so.
- The Miner accepts any solid full block as stair and cap material (#54), not just cobblestone, stone, dirt and deepslate, and places whatever it actually used. Ores, metal and gem blocks, obsidian, ancient debris, TNT and redstone parts are never spent as building material. Stairs and slabs still are not accepted.
- The Miner no longer takes back out of the deposit chest what it just put in (#54).
- Fakes no longer report that a deposit container is unreachable when a path exists (#54). A route that cannot actually get there is now recognised as a failure instead of being mistaken for success.
- The Crafter no longer destroys whatever the fake was holding when it starts work (#54).
- The Courier now understands the whole filter syntax (#54) instead of treating the entry as a single item tag.
- Filters can be switched off (#55). There is a toggle beside the filter box, an empty box means no filter at all, and `*` matches everything. The filter row is available for the Courier as well as the Miner, and each job shows its real default.
- The `E` key no longer closes the management screen while you are typing a name (#51), so names with an `E` in them can be typed straight in.
- Session markers now disappear when used in creative mode (#55), and the region preview box goes with them.
- The filter syntax and every config option are now written up in the README (#55).
- Fakes no longer lose their gear when they die (#54). The held tool and any armour were being destroyed most of the time on a player kill and always to lava or a fall; they now always drop. A fake also no longer swaps its own pickaxe for a weapon it happens to walk over.
- Closed an item duplication exploit in the Crafter (#54). While it was laying out a recipe the ingredient in its hand could be taken repeatedly by anyone who opened its inventory, and the fake lost nothing in exchange.
- The Crafter no longer freezes on its way to the crafting table (#54). It could stand still holding a full set of ingredients and never start work, because the walk reported that it had arrived while the crafting step still judged it too far away.
- Fakes can walk much further to reach their markers (#54). Every route one worked out was capped at 16 blocks, so a deposit chest up a long staircase looked unreachable no matter how clear the way was. The cap is now the `pathRange` config option and defaults to 256. A fake that genuinely cannot reach a marker now says so and waits instead of recomputing a route every tick, and the Crafter reports it like the other jobs already did.
- Fishermen can catch treasure again (#52). The treasure pool is gated on the bobber sitting in open water, a test the fake's bobber could never pass, so only fish and junk were ever reeled in. Enchanted books, bows, name tags and the rest are back, and Luck of the Sea shifts the odds as it should. A bobber that clipped the bank used to hang in the air and get reeled in from dry land forever; it now falls into the water, and a cast that lands short is thrown again.
Thanks to Etan, novvon nevermore, zzzcelery, a_minecrafter, freddthedead and MarauderKnight3 for reporting these.
release
Fake Players 2.1.3 (1.21.1 NeoForge)
2.1.3-1.21.1-neoforge8 сент. 2026 г.81Minecraft: 1.21, 1.21.1neoforge
Что нового
# v2.1.3
- The Miner no longer deletes what it digs (#54). Anything past the first stack of building material used to be discarded, and anything that did not match the filter was destroyed the moment it was mined. Nothing is thrown away now: a new `minerSpoil` config option decides where spoil goes - `ground` (the default) drops it at the fake's feet, `chest` banks it like ore, and `void` restores the old delete-everything behaviour for tidy quarries.
- The Miner no longer thinks its bag is full when every slot merely holds one item (#54). Fullness now counts room in part-filled stacks, in every job.
- Fakes no longer get stuck opening and closing a full deposit chest forever (#54). The Miner, Lumberjack, Farmer and Courier all say the container is full, wait, and carry on by themselves once you empty it.
- The Miner no longer jams on a worn pickaxe (#54). It looks at everything it is carrying rather than whatever happens to be in its hand, hands the worn one over at the chest, and upgrades itself to the best pickaxe it has.
- The Miner no longer claims a pickaxe is the wrong tool for stone while holding a working pickaxe (#54).
- The Miner no longer abandons the block it was working on every time it goes to deposit (#54), which used to leave one hole per trip, and no longer leaves gaps in the quarry cap without saying so.
- The Miner accepts any solid full block as stair and cap material (#54), not just cobblestone, stone, dirt and deepslate, and places whatever it actually used. Ores, metal and gem blocks, obsidian, ancient debris, TNT and redstone parts are never spent as building material. Stairs and slabs still are not accepted.
- The Miner no longer takes back out of the deposit chest what it just put in (#54).
- Fakes no longer report that a deposit container is unreachable when a path exists (#54). A route that cannot actually get there is now recognised as a failure instead of being mistaken for success.
- The Crafter no longer destroys whatever the fake was holding when it starts work (#54).
- The Courier now understands the whole filter syntax (#54) instead of treating the entry as a single item tag.
- Filters can be switched off (#55). There is a toggle beside the filter box, an empty box means no filter at all, and `*` matches everything. The filter row is available for the Courier as well as the Miner, and each job shows its real default.
- The `E` key no longer closes the management screen while you are typing a name (#51), so names with an `E` in them can be typed straight in.
- Session markers now disappear when used in creative mode (#55), and the region preview box goes with them.
- The filter syntax and every config option are now written up in the README (#55).
- Fakes no longer lose their gear when they die (#54). The held tool and any armour were being destroyed most of the time on a player kill and always to lava or a fall; they now always drop. A fake also no longer swaps its own pickaxe for a weapon it happens to walk over.
- Closed an item duplication exploit in the Crafter (#54). While it was laying out a recipe the ingredient in its hand could be taken repeatedly by anyone who opened its inventory, and the fake lost nothing in exchange.
- The Crafter no longer freezes on its way to the crafting table (#54). It could stand still holding a full set of ingredients and never start work, because the walk reported that it had arrived while the crafting step still judged it too far away.
- Fakes can walk much further to reach their markers (#54). Every route one worked out was capped at 16 blocks, so a deposit chest up a long staircase looked unreachable no matter how clear the way was. The cap is now the `pathRange` config option and defaults to 256. A fake that genuinely cannot reach a marker now says so and waits instead of recomputing a route every tick, and the Crafter reports it like the other jobs already did.
- Fishermen can catch treasure again (#52). The treasure pool is gated on the bobber sitting in open water, a test the fake's bobber could never pass, so only fish and junk were ever reeled in. Enchanted books, bows, name tags and the rest are back, and Luck of the Sea shifts the odds as it should. A bobber that clipped the bank used to hang in the air and get reeled in from dry land forever; it now falls into the water, and a cast that lands short is thrown again.
- Recipes now load on 1.21.1 (#53). The datapack folder names and the recipe result field changed in 1.21, and this version was still using the 1.20 form, so the player egg and its parts had no recipes at all.
Thanks to Etan, novvon nevermore, zzzcelery, a_minecrafter, freddthedead and MarauderKnight3 for reporting these.
release
Fake Players 2.1.3 (1.20.1 Forge/NeoForge)
2.1.3-1.20.1-forge8 сент. 2026 г.87Minecraft: 1.20.1forge, neoforge
Что нового
# v2.1.3
- The Miner no longer deletes what it digs (#54). Anything past the first stack of building material used to be discarded, and anything that did not match the filter was destroyed the moment it was mined. Nothing is thrown away now: a new `minerSpoil` config option decides where spoil goes - `ground` (the default) drops it at the fake's feet, `chest` banks it like ore, and `void` restores the old delete-everything behaviour for tidy quarries.
- The Miner no longer thinks its bag is full when every slot merely holds one item (#54). Fullness now counts room in part-filled stacks, in every job.
- Fakes no longer get stuck opening and closing a full deposit chest forever (#54). The Miner, Lumberjack, Farmer and Courier all say the container is full, wait, and carry on by themselves once you empty it.
- The Miner no longer jams on a worn pickaxe (#54). It looks at everything it is carrying rather than whatever happens to be in its hand, hands the worn one over at the chest, and upgrades itself to the best pickaxe it has.
- The Miner no longer claims a pickaxe is the wrong tool for stone while holding a working pickaxe (#54).
- The Miner no longer abandons the block it was working on every time it goes to deposit (#54), which used to leave one hole per trip, and no longer leaves gaps in the quarry cap without saying so.
- The Miner accepts any solid full block as stair and cap material (#54), not just cobblestone, stone, dirt and deepslate, and places whatever it actually used. Ores, metal and gem blocks, obsidian, ancient debris, TNT and redstone parts are never spent as building material. Stairs and slabs still are not accepted.
- The Miner no longer takes back out of the deposit chest what it just put in (#54).
- Fakes no longer report that a deposit container is unreachable when a path exists (#54). A route that cannot actually get there is now recognised as a failure instead of being mistaken for success.
- The Crafter no longer destroys whatever the fake was holding when it starts work (#54).
- The Courier now understands the whole filter syntax (#54) instead of treating the entry as a single item tag.
- Filters can be switched off (#55). There is a toggle beside the filter box, an empty box means no filter at all, and `*` matches everything. The filter row is available for the Courier as well as the Miner, and each job shows its real default.
- The `E` key no longer closes the management screen while you are typing a name (#51), so names with an `E` in them can be typed straight in.
- Session markers now disappear when used in creative mode (#55), and the region preview box goes with them.
- The filter syntax and every config option are now written up in the README (#55).
- Fakes no longer lose their gear when they die (#54). The held tool and any armour were being destroyed most of the time on a player kill and always to lava or a fall; they now always drop. A fake also no longer swaps its own pickaxe for a weapon it happens to walk over.
- Closed an item duplication exploit in the Crafter (#54). While it was laying out a recipe the ingredient in its hand could be taken repeatedly by anyone who opened its inventory, and the fake lost nothing in exchange.
- The Crafter no longer freezes on its way to the crafting table (#54). It could stand still holding a full set of ingredients and never start work, because the walk reported that it had arrived while the crafting step still judged it too far away.
- Fakes can walk much further to reach their markers (#54). Every route one worked out was capped at 16 blocks, so a deposit chest up a long staircase looked unreachable no matter how clear the way was. The cap is now the `pathRange` config option and defaults to 256. A fake that genuinely cannot reach a marker now says so and waits instead of recomputing a route every tick, and the Crafter reports it like the other jobs already did.
- Fishermen can catch treasure again (#52). The treasure pool is gated on the bobber sitting in open water, a test the fake's bobber could never pass, so only fish and junk were ever reeled in. Enchanted books, bows, name tags and the rest are back, and Luck of the Sea shifts the odds as it should. A bobber that clipped the bank used to hang in the air and get reeled in from dry land forever; it now falls into the water, and a cast that lands short is thrown again.
- The Miner now recognises ore on Forge 1.20 (#54). Minecraft only moved the shared item tags to the `c:` namespace in 1.20.5, so on this version the default `c:ores` filter matched nothing at all and the fake collected no ore; the default now covers `forge:ores` too, and metal and gem blocks are correctly kept out of the building material.
Thanks to Etan, novvon nevermore, zzzcelery, a_minecrafter, freddthedead and MarauderKnight3 for reporting these.
release
Fake Players 2.1.3 (1.21.8 Fabric)
2.1.3-1.21.8-fabric8 сент. 2026 г.23Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
# v2.1.3
- The Miner no longer deletes what it digs (#54). Anything past the first stack of building material used to be discarded, and anything that did not match the filter was destroyed the moment it was mined. Nothing is thrown away now: a new `minerSpoil` config option decides where spoil goes - `ground` (the default) drops it at the fake's feet, `chest` banks it like ore, and `void` restores the old delete-everything behaviour for tidy quarries.
- The Miner no longer thinks its bag is full when every slot merely holds one item (#54). Fullness now counts room in part-filled stacks, in every job.
- Fakes no longer get stuck opening and closing a full deposit chest forever (#54). The Miner, Lumberjack, Farmer and Courier all say the container is full, wait, and carry on by themselves once you empty it.
- The Miner no longer jams on a worn pickaxe (#54). It looks at everything it is carrying rather than whatever happens to be in its hand, hands the worn one over at the chest, and upgrades itself to the best pickaxe it has.
- The Miner no longer claims a pickaxe is the wrong tool for stone while holding a working pickaxe (#54).
- The Miner no longer abandons the block it was working on every time it goes to deposit (#54), which used to leave one hole per trip, and no longer leaves gaps in the quarry cap without saying so.
- The Miner accepts any solid full block as stair and cap material (#54), not just cobblestone, stone, dirt and deepslate, and places whatever it actually used. Ores, metal and gem blocks, obsidian, ancient debris, TNT and redstone parts are never spent as building material. Stairs and slabs still are not accepted.
- The Miner no longer takes back out of the deposit chest what it just put in (#54).
- Fakes no longer report that a deposit container is unreachable when a path exists (#54). A route that cannot actually get there is now recognised as a failure instead of being mistaken for success.
- The Crafter no longer destroys whatever the fake was holding when it starts work (#54).
- The Courier now understands the whole filter syntax (#54) instead of treating the entry as a single item tag.
- Filters can be switched off (#55). There is a toggle beside the filter box, an empty box means no filter at all, and `*` matches everything. The filter row is available for the Courier as well as the Miner, and each job shows its real default.
- The `E` key no longer closes the management screen while you are typing a name (#51), so names with an `E` in them can be typed straight in.
- Session markers now disappear when used in creative mode (#55), and the region preview box goes with them.
- The filter syntax and every config option are now written up in the README (#55).
- Fakes no longer lose their gear when they die (#54). The held tool and any armour were being destroyed most of the time on a player kill and always to lava or a fall; they now always drop. A fake also no longer swaps its own pickaxe for a weapon it happens to walk over.
- Closed an item duplication exploit in the Crafter (#54). While it was laying out a recipe the ingredient in its hand could be taken repeatedly by anyone who opened its inventory, and the fake lost nothing in exchange.
- The Crafter no longer freezes on its way to the crafting table (#54). It could stand still holding a full set of ingredients and never start work, because the walk reported that it had arrived while the crafting step still judged it too far away.
- Fakes can walk much further to reach their markers (#54). Every route one worked out was capped at 16 blocks, so a deposit chest up a long staircase looked unreachable no matter how clear the way was. The cap is now the `pathRange` config option and defaults to 256. A fake that genuinely cannot reach a marker now says so and waits instead of recomputing a route every tick, and the Crafter reports it like the other jobs already did.
- Fishermen can catch treasure again (#52). The treasure pool is gated on the bobber sitting in open water, a test the fake's bobber could never pass, so only fish and junk were ever reeled in. Enchanted books, bows, name tags and the rest are back, and Luck of the Sea shifts the odds as it should. A bobber that clipped the bank used to hang in the air and get reeled in from dry land forever; it now falls into the water, and a cast that lands short is thrown again.
Thanks to Etan, novvon nevermore, zzzcelery, a_minecrafter, freddthedead and MarauderKnight3 for reporting these.
release
Fake Players 2.1.3 (1.21.5 NeoForge)
2.1.3-1.21.5-neoforge8 сент. 2026 г.14Minecraft: 1.21.5neoforge
Что нового
# v2.1.3
- The Miner no longer deletes what it digs (#54). Anything past the first stack of building material used to be discarded, and anything that did not match the filter was destroyed the moment it was mined. Nothing is thrown away now: a new `minerSpoil` config option decides where spoil goes - `ground` (the default) drops it at the fake's feet, `chest` banks it like ore, and `void` restores the old delete-everything behaviour for tidy quarries.
- The Miner no longer thinks its bag is full when every slot merely holds one item (#54). Fullness now counts room in part-filled stacks, in every job.
- Fakes no longer get stuck opening and closing a full deposit chest forever (#54). The Miner, Lumberjack, Farmer and Courier all say the container is full, wait, and carry on by themselves once you empty it.
- The Miner no longer jams on a worn pickaxe (#54). It looks at everything it is carrying rather than whatever happens to be in its hand, hands the worn one over at the chest, and upgrades itself to the best pickaxe it has.
- The Miner no longer claims a pickaxe is the wrong tool for stone while holding a working pickaxe (#54).
- The Miner no longer abandons the block it was working on every time it goes to deposit (#54), which used to leave one hole per trip, and no longer leaves gaps in the quarry cap without saying so.
- The Miner accepts any solid full block as stair and cap material (#54), not just cobblestone, stone, dirt and deepslate, and places whatever it actually used. Ores, metal and gem blocks, obsidian, ancient debris, TNT and redstone parts are never spent as building material. Stairs and slabs still are not accepted.
- The Miner no longer takes back out of the deposit chest what it just put in (#54).
- Fakes no longer report that a deposit container is unreachable when a path exists (#54). A route that cannot actually get there is now recognised as a failure instead of being mistaken for success.
- The Crafter no longer destroys whatever the fake was holding when it starts work (#54).
- The Courier now understands the whole filter syntax (#54) instead of treating the entry as a single item tag.
- Filters can be switched off (#55). There is a toggle beside the filter box, an empty box means no filter at all, and `*` matches everything. The filter row is available for the Courier as well as the Miner, and each job shows its real default.
- The `E` key no longer closes the management screen while you are typing a name (#51), so names with an `E` in them can be typed straight in.
- Session markers now disappear when used in creative mode (#55), and the region preview box goes with them.
- The filter syntax and every config option are now written up in the README (#55).
- Fakes no longer lose their gear when they die (#54). The held tool and any armour were being destroyed most of the time on a player kill and always to lava or a fall; they now always drop. A fake also no longer swaps its own pickaxe for a weapon it happens to walk over.
- Closed an item duplication exploit in the Crafter (#54). While it was laying out a recipe the ingredient in its hand could be taken repeatedly by anyone who opened its inventory, and the fake lost nothing in exchange.
- The Crafter no longer freezes on its way to the crafting table (#54). It could stand still holding a full set of ingredients and never start work, because the walk reported that it had arrived while the crafting step still judged it too far away.
- Fakes can walk much further to reach their markers (#54). Every route one worked out was capped at 16 blocks, so a deposit chest up a long staircase looked unreachable no matter how clear the way was. The cap is now the `pathRange` config option and defaults to 256. A fake that genuinely cannot reach a marker now says so and waits instead of recomputing a route every tick, and the Crafter reports it like the other jobs already did.
- Fishermen can catch treasure again (#52). The treasure pool is gated on the bobber sitting in open water, a test the fake's bobber could never pass, so only fish and junk were ever reeled in. Enchanted books, bows, name tags and the rest are back, and Luck of the Sea shifts the odds as it should. A bobber that clipped the bank used to hang in the air and get reeled in from dry land forever; it now falls into the water, and a cast that lands short is thrown again.
Thanks to Etan, novvon nevermore, zzzcelery, a_minecrafter, freddthedead and MarauderKnight3 for reporting these.
release
Fake Players 2.1.3 (1.20.4 NeoForge)
2.1.3-1.20.4-neoforge8 сент. 2026 г.6Minecraft: 1.20.3, 1.20.4neoforge
Что нового
# v2.1.3
- The Miner no longer deletes what it digs (#54). Anything past the first stack of building material used to be discarded, and anything that did not match the filter was destroyed the moment it was mined. Nothing is thrown away now: a new `minerSpoil` config option decides where spoil goes - `ground` (the default) drops it at the fake's feet, `chest` banks it like ore, and `void` restores the old delete-everything behaviour for tidy quarries.
- The Miner no longer thinks its bag is full when every slot merely holds one item (#54). Fullness now counts room in part-filled stacks, in every job.
- Fakes no longer get stuck opening and closing a full deposit chest forever (#54). The Miner, Lumberjack, Farmer and Courier all say the container is full, wait, and carry on by themselves once you empty it.
- The Miner no longer jams on a worn pickaxe (#54). It looks at everything it is carrying rather than whatever happens to be in its hand, hands the worn one over at the chest, and upgrades itself to the best pickaxe it has.
- The Miner no longer claims a pickaxe is the wrong tool for stone while holding a working pickaxe (#54).
- The Miner no longer abandons the block it was working on every time it goes to deposit (#54), which used to leave one hole per trip, and no longer leaves gaps in the quarry cap without saying so.
- The Miner accepts any solid full block as stair and cap material (#54), not just cobblestone, stone, dirt and deepslate, and places whatever it actually used. Ores, metal and gem blocks, obsidian, ancient debris, TNT and redstone parts are never spent as building material. Stairs and slabs still are not accepted.
- The Miner no longer takes back out of the deposit chest what it just put in (#54).
- Fakes no longer report that a deposit container is unreachable when a path exists (#54). A route that cannot actually get there is now recognised as a failure instead of being mistaken for success.
- The Crafter no longer destroys whatever the fake was holding when it starts work (#54).
- The Courier now understands the whole filter syntax (#54) instead of treating the entry as a single item tag.
- Filters can be switched off (#55). There is a toggle beside the filter box, an empty box means no filter at all, and `*` matches everything. The filter row is available for the Courier as well as the Miner, and each job shows its real default.
- The `E` key no longer closes the management screen while you are typing a name (#51), so names with an `E` in them can be typed straight in.
- Session markers now disappear when used in creative mode (#55), and the region preview box goes with them.
- The filter syntax and every config option are now written up in the README (#55).
- Fakes no longer lose their gear when they die (#54). The held tool and any armour were being destroyed most of the time on a player kill and always to lava or a fall; they now always drop. A fake also no longer swaps its own pickaxe for a weapon it happens to walk over.
- Closed an item duplication exploit in the Crafter (#54). While it was laying out a recipe the ingredient in its hand could be taken repeatedly by anyone who opened its inventory, and the fake lost nothing in exchange.
- The Crafter no longer freezes on its way to the crafting table (#54). It could stand still holding a full set of ingredients and never start work, because the walk reported that it had arrived while the crafting step still judged it too far away.
- Fakes can walk much further to reach their markers (#54). Every route one worked out was capped at 16 blocks, so a deposit chest up a long staircase looked unreachable no matter how clear the way was. The cap is now the `pathRange` config option and defaults to 256. A fake that genuinely cannot reach a marker now says so and waits instead of recomputing a route every tick, and the Crafter reports it like the other jobs already did.
- Fishermen can catch treasure again (#52). The treasure pool is gated on the bobber sitting in open water, a test the fake's bobber could never pass, so only fish and junk were ever reeled in. Enchanted books, bows, name tags and the rest are back, and Luck of the Sea shifts the odds as it should. A bobber that clipped the bank used to hang in the air and get reeled in from dry land forever; it now falls into the water, and a cast that lands short is thrown again.
- The Miner now recognises ore on Forge 1.20 (#54). Minecraft only moved the shared item tags to the `c:` namespace in 1.20.5, so on this version the default `c:ores` filter matched nothing at all and the fake collected no ore; the default now covers `forge:ores` too, and metal and gem blocks are correctly kept out of the building material.
Thanks to Etan, novvon nevermore, zzzcelery, a_minecrafter, freddthedead and MarauderKnight3 for reporting these.
release
Fake Players 2.1.3 (1.21.11 Fabric)
2.1.3-1.21.11-fabric8 сент. 2026 г.137Minecraft: 1.21.11fabric
Что нового
# v2.1.3
- The Miner no longer deletes what it digs (#54). Anything past the first stack of building material used to be discarded, and anything that did not match the filter was destroyed the moment it was mined. Nothing is thrown away now: a new `minerSpoil` config option decides where spoil goes - `ground` (the default) drops it at the fake's feet, `chest` banks it like ore, and `void` restores the old delete-everything behaviour for tidy quarries.
- The Miner no longer thinks its bag is full when every slot merely holds one item (#54). Fullness now counts room in part-filled stacks, in every job.
- Fakes no longer get stuck opening and closing a full deposit chest forever (#54). The Miner, Lumberjack, Farmer and Courier all say the container is full, wait, and carry on by themselves once you empty it.
- The Miner no longer jams on a worn pickaxe (#54). It looks at everything it is carrying rather than whatever happens to be in its hand, hands the worn one over at the chest, and upgrades itself to the best pickaxe it has.
- The Miner no longer claims a pickaxe is the wrong tool for stone while holding a working pickaxe (#54).
- The Miner no longer abandons the block it was working on every time it goes to deposit (#54), which used to leave one hole per trip, and no longer leaves gaps in the quarry cap without saying so.
- The Miner accepts any solid full block as stair and cap material (#54), not just cobblestone, stone, dirt and deepslate, and places whatever it actually used. Ores, metal and gem blocks, obsidian, ancient debris, TNT and redstone parts are never spent as building material. Stairs and slabs still are not accepted.
- The Miner no longer takes back out of the deposit chest what it just put in (#54).
- Fakes no longer report that a deposit container is unreachable when a path exists (#54). A route that cannot actually get there is now recognised as a failure instead of being mistaken for success.
- The Crafter no longer destroys whatever the fake was holding when it starts work (#54).
- The Courier now understands the whole filter syntax (#54) instead of treating the entry as a single item tag.
- Filters can be switched off (#55). There is a toggle beside the filter box, an empty box means no filter at all, and `*` matches everything. The filter row is available for the Courier as well as the Miner, and each job shows its real default.
- The `E` key no longer closes the management screen while you are typing a name (#51), so names with an `E` in them can be typed straight in.
- Session markers now disappear when used in creative mode (#55), and the region preview box goes with them.
- The filter syntax and every config option are now written up in the README (#55).
- Fakes no longer lose their gear when they die (#54). The held tool and any armour were being destroyed most of the time on a player kill and always to lava or a fall; they now always drop. A fake also no longer swaps its own pickaxe for a weapon it happens to walk over.
- Closed an item duplication exploit in the Crafter (#54). While it was laying out a recipe the ingredient in its hand could be taken repeatedly by anyone who opened its inventory, and the fake lost nothing in exchange.
- The Crafter no longer freezes on its way to the crafting table (#54). It could stand still holding a full set of ingredients and never start work, because the walk reported that it had arrived while the crafting step still judged it too far away.
- Fakes can walk much further to reach their markers (#54). Every route one worked out was capped at 16 blocks, so a deposit chest up a long staircase looked unreachable no matter how clear the way was. The cap is now the `pathRange` config option and defaults to 256. A fake that genuinely cannot reach a marker now says so and waits instead of recomputing a route every tick, and the Crafter reports it like the other jobs already did.
- Fishermen can catch treasure again (#52). The treasure pool is gated on the bobber sitting in open water, a test the fake's bobber could never pass, so only fish and junk were ever reeled in. Enchanted books, bows, name tags and the rest are back, and Luck of the Sea shifts the odds as it should. A bobber that clipped the bank used to hang in the air and get reeled in from dry land forever; it now falls into the water, and a cast that lands short is thrown again.
Thanks to Etan, novvon nevermore, zzzcelery, a_minecrafter, freddthedead and MarauderKnight3 for reporting these.
release
Fake Players 2.1.3 (1.21.1 Fabric)
2.1.3-1.21.1-fabric8 сент. 2026 г.36Minecraft: 1.21, 1.21.1fabric
Что нового
# v2.1.3
- The Miner no longer deletes what it digs (#54). Anything past the first stack of building material used to be discarded, and anything that did not match the filter was destroyed the moment it was mined. Nothing is thrown away now: a new `minerSpoil` config option decides where spoil goes - `ground` (the default) drops it at the fake's feet, `chest` banks it like ore, and `void` restores the old delete-everything behaviour for tidy quarries.
- The Miner no longer thinks its bag is full when every slot merely holds one item (#54). Fullness now counts room in part-filled stacks, in every job.
- Fakes no longer get stuck opening and closing a full deposit chest forever (#54). The Miner, Lumberjack, Farmer and Courier all say the container is full, wait, and carry on by themselves once you empty it.
- The Miner no longer jams on a worn pickaxe (#54). It looks at everything it is carrying rather than whatever happens to be in its hand, hands the worn one over at the chest, and upgrades itself to the best pickaxe it has.
- The Miner no longer claims a pickaxe is the wrong tool for stone while holding a working pickaxe (#54).
- The Miner no longer abandons the block it was working on every time it goes to deposit (#54), which used to leave one hole per trip, and no longer leaves gaps in the quarry cap without saying so.
- The Miner accepts any solid full block as stair and cap material (#54), not just cobblestone, stone, dirt and deepslate, and places whatever it actually used. Ores, metal and gem blocks, obsidian, ancient debris, TNT and redstone parts are never spent as building material. Stairs and slabs still are not accepted.
- The Miner no longer takes back out of the deposit chest what it just put in (#54).
- Fakes no longer report that a deposit container is unreachable when a path exists (#54). A route that cannot actually get there is now recognised as a failure instead of being mistaken for success.
- The Crafter no longer destroys whatever the fake was holding when it starts work (#54).
- The Courier now understands the whole filter syntax (#54) instead of treating the entry as a single item tag.
- Filters can be switched off (#55). There is a toggle beside the filter box, an empty box means no filter at all, and `*` matches everything. The filter row is available for the Courier as well as the Miner, and each job shows its real default.
- The `E` key no longer closes the management screen while you are typing a name (#51), so names with an `E` in them can be typed straight in.
- Session markers now disappear when used in creative mode (#55), and the region preview box goes with them.
- The filter syntax and every config option are now written up in the README (#55).
- Fakes no longer lose their gear when they die (#54). The held tool and any armour were being destroyed most of the time on a player kill and always to lava or a fall; they now always drop. A fake also no longer swaps its own pickaxe for a weapon it happens to walk over.
- Closed an item duplication exploit in the Crafter (#54). While it was laying out a recipe the ingredient in its hand could be taken repeatedly by anyone who opened its inventory, and the fake lost nothing in exchange.
- The Crafter no longer freezes on its way to the crafting table (#54). It could stand still holding a full set of ingredients and never start work, because the walk reported that it had arrived while the crafting step still judged it too far away.
- Fakes can walk much further to reach their markers (#54). Every route one worked out was capped at 16 blocks, so a deposit chest up a long staircase looked unreachable no matter how clear the way was. The cap is now the `pathRange` config option and defaults to 256. A fake that genuinely cannot reach a marker now says so and waits instead of recomputing a route every tick, and the Crafter reports it like the other jobs already did.
- Fishermen can catch treasure again (#52). The treasure pool is gated on the bobber sitting in open water, a test the fake's bobber could never pass, so only fish and junk were ever reeled in. Enchanted books, bows, name tags and the rest are back, and Luck of the Sea shifts the odds as it should. A bobber that clipped the bank used to hang in the air and get reeled in from dry land forever; it now falls into the water, and a cast that lands short is thrown again.
- Recipes now load on 1.21.1 (#53). The datapack folder names and the recipe result field changed in 1.21, and this version was still using the 1.20 form, so the player egg and its parts had no recipes at all.
Thanks to Etan, novvon nevermore, zzzcelery, a_minecrafter, freddthedead and MarauderKnight3 for reporting these.
release
Fake Players 2.1.3 (1.20.1 Fabric)
2.1.3-1.20.1-fabric8 сент. 2026 г.30Minecraft: 1.20.1fabric
Что нового
# v2.1.3
- The Miner no longer deletes what it digs (#54). Anything past the first stack of building material used to be discarded, and anything that did not match the filter was destroyed the moment it was mined. Nothing is thrown away now: a new `minerSpoil` config option decides where spoil goes - `ground` (the default) drops it at the fake's feet, `chest` banks it like ore, and `void` restores the old delete-everything behaviour for tidy quarries.
- The Miner no longer thinks its bag is full when every slot merely holds one item (#54). Fullness now counts room in part-filled stacks, in every job.
- Fakes no longer get stuck opening and closing a full deposit chest forever (#54). The Miner, Lumberjack, Farmer and Courier all say the container is full, wait, and carry on by themselves once you empty it.
- The Miner no longer jams on a worn pickaxe (#54). It looks at everything it is carrying rather than whatever happens to be in its hand, hands the worn one over at the chest, and upgrades itself to the best pickaxe it has.
- The Miner no longer claims a pickaxe is the wrong tool for stone while holding a working pickaxe (#54).
- The Miner no longer abandons the block it was working on every time it goes to deposit (#54), which used to leave one hole per trip, and no longer leaves gaps in the quarry cap without saying so.
- The Miner accepts any solid full block as stair and cap material (#54), not just cobblestone, stone, dirt and deepslate, and places whatever it actually used. Ores, metal and gem blocks, obsidian, ancient debris, TNT and redstone parts are never spent as building material. Stairs and slabs still are not accepted.
- The Miner no longer takes back out of the deposit chest what it just put in (#54).
- Fakes no longer report that a deposit container is unreachable when a path exists (#54). A route that cannot actually get there is now recognised as a failure instead of being mistaken for success.
- The Crafter no longer destroys whatever the fake was holding when it starts work (#54).
- The Courier now understands the whole filter syntax (#54) instead of treating the entry as a single item tag.
- Filters can be switched off (#55). There is a toggle beside the filter box, an empty box means no filter at all, and `*` matches everything. The filter row is available for the Courier as well as the Miner, and each job shows its real default.
- The `E` key no longer closes the management screen while you are typing a name (#51), so names with an `E` in them can be typed straight in.
- Session markers now disappear when used in creative mode (#55), and the region preview box goes with them.
- The filter syntax and every config option are now written up in the README (#55).
- Fakes no longer lose their gear when they die (#54). The held tool and any armour were being destroyed most of the time on a player kill and always to lava or a fall; they now always drop. A fake also no longer swaps its own pickaxe for a weapon it happens to walk over.
- Closed an item duplication exploit in the Crafter (#54). While it was laying out a recipe the ingredient in its hand could be taken repeatedly by anyone who opened its inventory, and the fake lost nothing in exchange.
- The Crafter no longer freezes on its way to the crafting table (#54). It could stand still holding a full set of ingredients and never start work, because the walk reported that it had arrived while the crafting step still judged it too far away.
- Fakes can walk much further to reach their markers (#54). Every route one worked out was capped at 16 blocks, so a deposit chest up a long staircase looked unreachable no matter how clear the way was. The cap is now the `pathRange` config option and defaults to 256. A fake that genuinely cannot reach a marker now says so and waits instead of recomputing a route every tick, and the Crafter reports it like the other jobs already did.
- Fishermen can catch treasure again (#52). The treasure pool is gated on the bobber sitting in open water, a test the fake's bobber could never pass, so only fish and junk were ever reeled in. Enchanted books, bows, name tags and the rest are back, and Luck of the Sea shifts the odds as it should. A bobber that clipped the bank used to hang in the air and get reeled in from dry land forever; it now falls into the water, and a cast that lands short is thrown again.
- The Miner now recognises ore on Forge 1.20 (#54). Minecraft only moved the shared item tags to the `c:` namespace in 1.20.5, so on this version the default `c:ores` filter matched nothing at all and the fake collected no ore; the default now covers `forge:ores` too, and metal and gem blocks are correctly kept out of the building material.
Thanks to Etan, novvon nevermore, zzzcelery, a_minecrafter, freddthedead and MarauderKnight3 for reporting these.
release
Fake Players 2.1.3 (1.21.8 NeoForge)
2.1.3-1.21.8-neoforge8 сент. 2026 г.13Minecraft: 1.21.6, 1.21.7, 1.21.8neoforge
Что нового
# v2.1.3
- The Miner no longer deletes what it digs (#54). Anything past the first stack of building material used to be discarded, and anything that did not match the filter was destroyed the moment it was mined. Nothing is thrown away now: a new `minerSpoil` config option decides where spoil goes - `ground` (the default) drops it at the fake's feet, `chest` banks it like ore, and `void` restores the old delete-everything behaviour for tidy quarries.
- The Miner no longer thinks its bag is full when every slot merely holds one item (#54). Fullness now counts room in part-filled stacks, in every job.
- Fakes no longer get stuck opening and closing a full deposit chest forever (#54). The Miner, Lumberjack, Farmer and Courier all say the container is full, wait, and carry on by themselves once you empty it.
- The Miner no longer jams on a worn pickaxe (#54). It looks at everything it is carrying rather than whatever happens to be in its hand, hands the worn one over at the chest, and upgrades itself to the best pickaxe it has.
- The Miner no longer claims a pickaxe is the wrong tool for stone while holding a working pickaxe (#54).
- The Miner no longer abandons the block it was working on every time it goes to deposit (#54), which used to leave one hole per trip, and no longer leaves gaps in the quarry cap without saying so.
- The Miner accepts any solid full block as stair and cap material (#54), not just cobblestone, stone, dirt and deepslate, and places whatever it actually used. Ores, metal and gem blocks, obsidian, ancient debris, TNT and redstone parts are never spent as building material. Stairs and slabs still are not accepted.
- The Miner no longer takes back out of the deposit chest what it just put in (#54).
- Fakes no longer report that a deposit container is unreachable when a path exists (#54). A route that cannot actually get there is now recognised as a failure instead of being mistaken for success.
- The Crafter no longer destroys whatever the fake was holding when it starts work (#54).
- The Courier now understands the whole filter syntax (#54) instead of treating the entry as a single item tag.
- Filters can be switched off (#55). There is a toggle beside the filter box, an empty box means no filter at all, and `*` matches everything. The filter row is available for the Courier as well as the Miner, and each job shows its real default.
- The `E` key no longer closes the management screen while you are typing a name (#51), so names with an `E` in them can be typed straight in.
- Session markers now disappear when used in creative mode (#55), and the region preview box goes with them.
- The filter syntax and every config option are now written up in the README (#55).
- Fakes no longer lose their gear when they die (#54). The held tool and any armour were being destroyed most of the time on a player kill and always to lava or a fall; they now always drop. A fake also no longer swaps its own pickaxe for a weapon it happens to walk over.
- Closed an item duplication exploit in the Crafter (#54). While it was laying out a recipe the ingredient in its hand could be taken repeatedly by anyone who opened its inventory, and the fake lost nothing in exchange.
- The Crafter no longer freezes on its way to the crafting table (#54). It could stand still holding a full set of ingredients and never start work, because the walk reported that it had arrived while the crafting step still judged it too far away.
- Fakes can walk much further to reach their markers (#54). Every route one worked out was capped at 16 blocks, so a deposit chest up a long staircase looked unreachable no matter how clear the way was. The cap is now the `pathRange` config option and defaults to 256. A fake that genuinely cannot reach a marker now says so and waits instead of recomputing a route every tick, and the Crafter reports it like the other jobs already did.
- Fishermen can catch treasure again (#52). The treasure pool is gated on the bobber sitting in open water, a test the fake's bobber could never pass, so only fish and junk were ever reeled in. Enchanted books, bows, name tags and the rest are back, and Luck of the Sea shifts the odds as it should. A bobber that clipped the bank used to hang in the air and get reeled in from dry land forever; it now falls into the water, and a cast that lands short is thrown again.
Thanks to Etan, novvon nevermore, zzzcelery, a_minecrafter, freddthedead and MarauderKnight3 for reporting these.
release
Fake Players 2.1.3 (1.21.11 NeoForge)
2.1.3-1.21.11-neoforge8 сент. 2026 г.14Minecraft: 1.21.11neoforge
Что нового
# v2.1.3
- The Miner no longer deletes what it digs (#54). Anything past the first stack of building material used to be discarded, and anything that did not match the filter was destroyed the moment it was mined. Nothing is thrown away now: a new `minerSpoil` config option decides where spoil goes - `ground` (the default) drops it at the fake's feet, `chest` banks it like ore, and `void` restores the old delete-everything behaviour for tidy quarries.
- The Miner no longer thinks its bag is full when every slot merely holds one item (#54). Fullness now counts room in part-filled stacks, in every job.
- Fakes no longer get stuck opening and closing a full deposit chest forever (#54). The Miner, Lumberjack, Farmer and Courier all say the container is full, wait, and carry on by themselves once you empty it.
- The Miner no longer jams on a worn pickaxe (#54). It looks at everything it is carrying rather than whatever happens to be in its hand, hands the worn one over at the chest, and upgrades itself to the best pickaxe it has.
- The Miner no longer claims a pickaxe is the wrong tool for stone while holding a working pickaxe (#54).
- The Miner no longer abandons the block it was working on every time it goes to deposit (#54), which used to leave one hole per trip, and no longer leaves gaps in the quarry cap without saying so.
- The Miner accepts any solid full block as stair and cap material (#54), not just cobblestone, stone, dirt and deepslate, and places whatever it actually used. Ores, metal and gem blocks, obsidian, ancient debris, TNT and redstone parts are never spent as building material. Stairs and slabs still are not accepted.
- The Miner no longer takes back out of the deposit chest what it just put in (#54).
- Fakes no longer report that a deposit container is unreachable when a path exists (#54). A route that cannot actually get there is now recognised as a failure instead of being mistaken for success.
- The Crafter no longer destroys whatever the fake was holding when it starts work (#54).
- The Courier now understands the whole filter syntax (#54) instead of treating the entry as a single item tag.
- Filters can be switched off (#55). There is a toggle beside the filter box, an empty box means no filter at all, and `*` matches everything. The filter row is available for the Courier as well as the Miner, and each job shows its real default.
- The `E` key no longer closes the management screen while you are typing a name (#51), so names with an `E` in them can be typed straight in.
- Session markers now disappear when used in creative mode (#55), and the region preview box goes with them.
- The filter syntax and every config option are now written up in the README (#55).
- Fakes no longer lose their gear when they die (#54). The held tool and any armour were being destroyed most of the time on a player kill and always to lava or a fall; they now always drop. A fake also no longer swaps its own pickaxe for a weapon it happens to walk over.
- Closed an item duplication exploit in the Crafter (#54). While it was laying out a recipe the ingredient in its hand could be taken repeatedly by anyone who opened its inventory, and the fake lost nothing in exchange.
- The Crafter no longer freezes on its way to the crafting table (#54). It could stand still holding a full set of ingredients and never start work, because the walk reported that it had arrived while the crafting step still judged it too far away.
- Fakes can walk much further to reach their markers (#54). Every route one worked out was capped at 16 blocks, so a deposit chest up a long staircase looked unreachable no matter how clear the way was. The cap is now the `pathRange` config option and defaults to 256. A fake that genuinely cannot reach a marker now says so and waits instead of recomputing a route every tick, and the Crafter reports it like the other jobs already did.
- Fishermen can catch treasure again (#52). The treasure pool is gated on the bobber sitting in open water, a test the fake's bobber could never pass, so only fish and junk were ever reeled in. Enchanted books, bows, name tags and the rest are back, and Luck of the Sea shifts the odds as it should. A bobber that clipped the bank used to hang in the air and get reeled in from dry land forever; it now falls into the water, and a cast that lands short is thrown again.
Thanks to Etan, novvon nevermore, zzzcelery, a_minecrafter, freddthedead and MarauderKnight3 for reporting these.
release
Fake Players 2.1.3 (26.2 Fabric)
2.1.3-26.2-fabric8 сент. 2026 г.158Minecraft: 26.2fabric
Что нового
# v2.1.3
- The Miner no longer deletes what it digs (#54). Anything past the first stack of building material used to be discarded, and anything that did not match the filter was destroyed the moment it was mined. Nothing is thrown away now: a new `minerSpoil` config option decides where spoil goes - `ground` (the default) drops it at the fake's feet, `chest` banks it like ore, and `void` restores the old delete-everything behaviour for tidy quarries.
- The Miner no longer thinks its bag is full when every slot merely holds one item (#54). Fullness now counts room in part-filled stacks, in every job.
- Fakes no longer get stuck opening and closing a full deposit chest forever (#54). The Miner, Lumberjack, Farmer and Courier all say the container is full, wait, and carry on by themselves once you empty it.
- The Miner no longer jams on a worn pickaxe (#54). It looks at everything it is carrying rather than whatever happens to be in its hand, hands the worn one over at the chest, and upgrades itself to the best pickaxe it has.
- The Miner no longer claims a pickaxe is the wrong tool for stone while holding a working pickaxe (#54).
- The Miner no longer abandons the block it was working on every time it goes to deposit (#54), which used to leave one hole per trip, and no longer leaves gaps in the quarry cap without saying so.
- The Miner accepts any solid full block as stair and cap material (#54), not just cobblestone, stone, dirt and deepslate, and places whatever it actually used. Ores, metal and gem blocks, obsidian, ancient debris, TNT and redstone parts are never spent as building material. Stairs and slabs still are not accepted.
- The Miner no longer takes back out of the deposit chest what it just put in (#54).
- Fakes no longer report that a deposit container is unreachable when a path exists (#54). A route that cannot actually get there is now recognised as a failure instead of being mistaken for success.
- The Crafter no longer destroys whatever the fake was holding when it starts work (#54).
- The Courier now understands the whole filter syntax (#54) instead of treating the entry as a single item tag.
- Filters can be switched off (#55). There is a toggle beside the filter box, an empty box means no filter at all, and `*` matches everything. The filter row is available for the Courier as well as the Miner, and each job shows its real default.
- The `E` key no longer closes the management screen while you are typing a name (#51), so names with an `E` in them can be typed straight in.
- Session markers now disappear when used in creative mode (#55), and the region preview box goes with them.
- The filter syntax and every config option are now written up in the README (#55).
- Fakes no longer lose their gear when they die (#54). The held tool and any armour were being destroyed most of the time on a player kill and always to lava or a fall; they now always drop. A fake also no longer swaps its own pickaxe for a weapon it happens to walk over.
- Closed an item duplication exploit in the Crafter (#54). While it was laying out a recipe the ingredient in its hand could be taken repeatedly by anyone who opened its inventory, and the fake lost nothing in exchange.
- The Crafter no longer freezes on its way to the crafting table (#54). It could stand still holding a full set of ingredients and never start work, because the walk reported that it had arrived while the crafting step still judged it too far away.
- Fakes can walk much further to reach their markers (#54). Every route one worked out was capped at 16 blocks, so a deposit chest up a long staircase looked unreachable no matter how clear the way was. The cap is now the `pathRange` config option and defaults to 256. A fake that genuinely cannot reach a marker now says so and waits instead of recomputing a route every tick, and the Crafter reports it like the other jobs already did.
- Fishermen can catch treasure again (#52). The treasure pool is gated on the bobber sitting in open water, a test the fake's bobber could never pass, so only fish and junk were ever reeled in. Enchanted books, bows, name tags and the rest are back, and Luck of the Sea shifts the odds as it should. A bobber that clipped the bank used to hang in the air and get reeled in from dry land forever; it now falls into the water, and a cast that lands short is thrown again.
- Fake Players runs on Minecraft 26.2 (#56). Requested on discord by leevee, whose modded world had already moved to it.
Thanks to Etan, novvon nevermore, zzzcelery, a_minecrafter, freddthedead and MarauderKnight3 for reporting these.
release
Fake Players 2.1.3 (26.2 NeoForge)
2.1.3-26.2-neoforge8 сент. 2026 г.42Minecraft: 26.2neoforge
Что нового
# v2.1.3
- The Miner no longer deletes what it digs (#54). Anything past the first stack of building material used to be discarded, and anything that did not match the filter was destroyed the moment it was mined. Nothing is thrown away now: a new `minerSpoil` config option decides where spoil goes - `ground` (the default) drops it at the fake's feet, `chest` banks it like ore, and `void` restores the old delete-everything behaviour for tidy quarries.
- The Miner no longer thinks its bag is full when every slot merely holds one item (#54). Fullness now counts room in part-filled stacks, in every job.
- Fakes no longer get stuck opening and closing a full deposit chest forever (#54). The Miner, Lumberjack, Farmer and Courier all say the container is full, wait, and carry on by themselves once you empty it.
- The Miner no longer jams on a worn pickaxe (#54). It looks at everything it is carrying rather than whatever happens to be in its hand, hands the worn one over at the chest, and upgrades itself to the best pickaxe it has.
- The Miner no longer claims a pickaxe is the wrong tool for stone while holding a working pickaxe (#54).
- The Miner no longer abandons the block it was working on every time it goes to deposit (#54), which used to leave one hole per trip, and no longer leaves gaps in the quarry cap without saying so.
- The Miner accepts any solid full block as stair and cap material (#54), not just cobblestone, stone, dirt and deepslate, and places whatever it actually used. Ores, metal and gem blocks, obsidian, ancient debris, TNT and redstone parts are never spent as building material. Stairs and slabs still are not accepted.
- The Miner no longer takes back out of the deposit chest what it just put in (#54).
- Fakes no longer report that a deposit container is unreachable when a path exists (#54). A route that cannot actually get there is now recognised as a failure instead of being mistaken for success.
- The Crafter no longer destroys whatever the fake was holding when it starts work (#54).
- The Courier now understands the whole filter syntax (#54) instead of treating the entry as a single item tag.
- Filters can be switched off (#55). There is a toggle beside the filter box, an empty box means no filter at all, and `*` matches everything. The filter row is available for the Courier as well as the Miner, and each job shows its real default.
- The `E` key no longer closes the management screen while you are typing a name (#51), so names with an `E` in them can be typed straight in.
- Session markers now disappear when used in creative mode (#55), and the region preview box goes with them.
- The filter syntax and every config option are now written up in the README (#55).
- Fakes no longer lose their gear when they die (#54). The held tool and any armour were being destroyed most of the time on a player kill and always to lava or a fall; they now always drop. A fake also no longer swaps its own pickaxe for a weapon it happens to walk over.
- Closed an item duplication exploit in the Crafter (#54). While it was laying out a recipe the ingredient in its hand could be taken repeatedly by anyone who opened its inventory, and the fake lost nothing in exchange.
- The Crafter no longer freezes on its way to the crafting table (#54). It could stand still holding a full set of ingredients and never start work, because the walk reported that it had arrived while the crafting step still judged it too far away.
- Fakes can walk much further to reach their markers (#54). Every route one worked out was capped at 16 blocks, so a deposit chest up a long staircase looked unreachable no matter how clear the way was. The cap is now the `pathRange` config option and defaults to 256. A fake that genuinely cannot reach a marker now says so and waits instead of recomputing a route every tick, and the Crafter reports it like the other jobs already did.
- Fishermen can catch treasure again (#52). The treasure pool is gated on the bobber sitting in open water, a test the fake's bobber could never pass, so only fish and junk were ever reeled in. Enchanted books, bows, name tags and the rest are back, and Luck of the Sea shifts the odds as it should. A bobber that clipped the bank used to hang in the air and get reeled in from dry land forever; it now falls into the water, and a cast that lands short is thrown again.
- Fake Players runs on Minecraft 26.2 (#56). Requested on discord by leevee, whose modded world had already moved to it.
Thanks to Etan, novvon nevermore, zzzcelery, a_minecrafter, freddthedead and MarauderKnight3 for reporting these.
release
Fake Players 2.1.2 (1.20.1 Forge/NeoForge)
2.1.2-1.20.1-forge20 июл. 2026 г.1,9 тыс.Minecraft: 1.20.1forge, neoforge
Что нового
# v2.1.2
- Fixed the 1.20.1 Forge/NeoForge build crashing on startup (a packaging regression in 2.1.1). Fabric also gets a fix so the fisherman's fishing rod always renders correctly. If you're on 2.1.1, please update.
release
Fake Players 2.1.2 (1.20.1 Fabric)
2.1.2-1.20.1-fabric20 июл. 2026 г.591Minecraft: 1.20.1fabric
Что нового
# v2.1.2
- Fixed the 1.20.1 Forge/NeoForge build crashing on startup (a packaging regression in 2.1.1). Fabric also gets a fix so the fisherman's fishing rod always renders correctly. If you're on 2.1.1, please update.
release
Fake Players 2.1.2 (1.20.4 Fabric)
2.1.2-1.20.4-fabric20 июл. 2026 г.75Minecraft: 1.20.3, 1.20.4fabric
Что нового
# v2.1.2
- Build fix: on production installs the fisherman's fishing rod could fail to load correctly (a mixin packaging issue that mainly affected the Fabric build). No gameplay changes.
release
Fake Players 2.1.2 (1.21.1 Fabric)
2.1.2-1.21.1-fabric20 июл. 2026 г.971Minecraft: 1.21, 1.21.1fabric
Что нового
# v2.1.2
- Build fix: on production installs the fisherman's fishing rod could fail to load correctly (a mixin packaging issue that mainly affected the Fabric build). No gameplay changes.
release
Fake Players 2.1.2 (1.21.1 NeoForge)
2.1.2-1.21.1-neoforge20 июл. 2026 г.906Minecraft: 1.21, 1.21.1neoforge
Что нового
# v2.1.2
- Build fix: on production installs the fisherman's fishing rod could fail to load correctly (a mixin packaging issue that mainly affected the Fabric build). No gameplay changes.
release
Fake Players 2.1.2 (1.20.4 NeoForge)
2.1.2-1.20.4-neoforge20 июл. 2026 г.30Minecraft: 1.20.3, 1.20.4neoforge
Что нового
# v2.1.2
- Build fix: on production installs the fisherman's fishing rod could fail to load correctly (a mixin packaging issue that mainly affected the Fabric build). No gameplay changes.
release
Fake Players 2.1.1 (1.20.4 Fabric)
2.1.1-1.20.4-fabric1 июл. 2026 г.96Minecraft: 1.20.3, 1.20.4fabric
Что нового
# v2.1.1
- New Fisherman job (#48). Give a bonded fake a fishing rod, set a waypoint at the water's edge and a deposit chest, and it sits and fishes, throwing out a bobber and reeling in the catch. It banks the haul when its bag fills or the rod breaks, then grabs a fresh rod from the chest and carries on. Rod enchantments work - Lure for faster bites, Luck of the Sea for better loot.
- New Farmer job (#49). Mark a region and a chest stocked with seeds, a hoe and a water bucket; the fake tills the plot, lays down water, and plants every seed type it holds (modded crops included). It bonemeals what is still growing, harvests crops once they are ripe, replants them and banks the surplus, then sits on the chest waiting for the next harvest. It grabs a fresh hoe from the chest when one wears out.
- New Crafter job (#50). Set a crafting table, a source chest and a deposit chest, then teach the fake a recipe by example: open the new teach menu from the AI menu, drop items into the 3x3 grid to preview the result, and hit Learn. It pulls the ingredients from the source, walks to the table and lays the recipe out by hand, then banks the result in the deposit and idles when the source runs dry. Chains with the other jobs - park a Crafter on a Farmer's deposit chest and wheat turns into bread on its own.
- Working fakes now visibly open the chest or barrel they are pulling from or depositing into, so you can watch them work. The AI menu also trims itself to just the markers each job actually uses.
release
Fake Players 2.1.1 (1.21.8 NeoForge)
2.1.1-1.21.8-neoforge1 июл. 2026 г.113Minecraft: 1.21.6, 1.21.7, 1.21.8neoforge
Что нового
# v2.1.1
- New Fisherman job (#48). Give a bonded fake a fishing rod, set a waypoint at the water's edge and a deposit chest, and it sits and fishes, throwing out a bobber and reeling in the catch. It banks the haul when its bag fills or the rod breaks, then grabs a fresh rod from the chest and carries on. Rod enchantments work - Lure for faster bites, Luck of the Sea for better loot.
- New Farmer job (#49). Mark a region and a chest stocked with seeds, a hoe and a water bucket; the fake tills the plot, lays down water, and plants every seed type it holds (modded crops included). It bonemeals what is still growing, harvests crops once they are ripe, replants them and banks the surplus, then sits on the chest waiting for the next harvest. It grabs a fresh hoe from the chest when one wears out.
- New Crafter job (#50). Set a crafting table, a source chest and a deposit chest, then teach the fake a recipe by example: open the new teach menu from the AI menu, drop items into the 3x3 grid to preview the result, and hit Learn. It pulls the ingredients from the source, walks to the table and lays the recipe out by hand, then banks the result in the deposit and idles when the source runs dry. Chains with the other jobs - park a Crafter on a Farmer's deposit chest and wheat turns into bread on its own.
- Working fakes now visibly open the chest or barrel they are pulling from or depositing into, so you can watch them work. The AI menu also trims itself to just the markers each job actually uses.
release
Fake Players 2.1.1 (1.21.5 Fabric)
2.1.1-1.21.5-fabric1 июл. 2026 г.97Minecraft: 1.21.5fabric
Что нового
# v2.1.1
- New Fisherman job (#48). Give a bonded fake a fishing rod, set a waypoint at the water's edge and a deposit chest, and it sits and fishes, throwing out a bobber and reeling in the catch. It banks the haul when its bag fills or the rod breaks, then grabs a fresh rod from the chest and carries on. Rod enchantments work - Lure for faster bites, Luck of the Sea for better loot.
- New Farmer job (#49). Mark a region and a chest stocked with seeds, a hoe and a water bucket; the fake tills the plot, lays down water, and plants every seed type it holds (modded crops included). It bonemeals what is still growing, harvests crops once they are ripe, replants them and banks the surplus, then sits on the chest waiting for the next harvest. It grabs a fresh hoe from the chest when one wears out.
- New Crafter job (#50). Set a crafting table, a source chest and a deposit chest, then teach the fake a recipe by example: open the new teach menu from the AI menu, drop items into the 3x3 grid to preview the result, and hit Learn. It pulls the ingredients from the source, walks to the table and lays the recipe out by hand, then banks the result in the deposit and idles when the source runs dry. Chains with the other jobs - park a Crafter on a Farmer's deposit chest and wheat turns into bread on its own.
- Working fakes now visibly open the chest or barrel they are pulling from or depositing into, so you can watch them work. The AI menu also trims itself to just the markers each job actually uses.
release
Fake Players 2.1.1 (1.21.1 Fabric)
2.1.1-1.21.1-fabric1 июл. 2026 г.418Minecraft: 1.21, 1.21.1fabric
Что нового
# v2.1.1
- New Fisherman job (#48). Give a bonded fake a fishing rod, set a waypoint at the water's edge and a deposit chest, and it sits and fishes, throwing out a bobber and reeling in the catch. It banks the haul when its bag fills or the rod breaks, then grabs a fresh rod from the chest and carries on. Rod enchantments work - Lure for faster bites, Luck of the Sea for better loot.
- New Farmer job (#49). Mark a region and a chest stocked with seeds, a hoe and a water bucket; the fake tills the plot, lays down water, and plants every seed type it holds (modded crops included). It bonemeals what is still growing, harvests crops once they are ripe, replants them and banks the surplus, then sits on the chest waiting for the next harvest. It grabs a fresh hoe from the chest when one wears out.
- New Crafter job (#50). Set a crafting table, a source chest and a deposit chest, then teach the fake a recipe by example: open the new teach menu from the AI menu, drop items into the 3x3 grid to preview the result, and hit Learn. It pulls the ingredients from the source, walks to the table and lays the recipe out by hand, then banks the result in the deposit and idles when the source runs dry. Chains with the other jobs - park a Crafter on a Farmer's deposit chest and wheat turns into bread on its own.
- Working fakes now visibly open the chest or barrel they are pulling from or depositing into, so you can watch them work. The AI menu also trims itself to just the markers each job actually uses.
release
Fake Players 2.1.1 (1.20.1 Fabric)
2.1.1-1.20.1-fabric1 июл. 2026 г.220Minecraft: 1.20.1fabric
Что нового
# v2.1.1
- New Fisherman job (#48). Give a bonded fake a fishing rod, set a waypoint at the water's edge and a deposit chest, and it sits and fishes, throwing out a bobber and reeling in the catch. It banks the haul when its bag fills or the rod breaks, then grabs a fresh rod from the chest and carries on. Rod enchantments work - Lure for faster bites, Luck of the Sea for better loot.
- New Farmer job (#49). Mark a region and a chest stocked with seeds, a hoe and a water bucket; the fake tills the plot, lays down water, and plants every seed type it holds (modded crops included). It bonemeals what is still growing, harvests crops once they are ripe, replants them and banks the surplus, then sits on the chest waiting for the next harvest. It grabs a fresh hoe from the chest when one wears out.
- New Crafter job (#50). Set a crafting table, a source chest and a deposit chest, then teach the fake a recipe by example: open the new teach menu from the AI menu, drop items into the 3x3 grid to preview the result, and hit Learn. It pulls the ingredients from the source, walks to the table and lays the recipe out by hand, then banks the result in the deposit and idles when the source runs dry. Chains with the other jobs - park a Crafter on a Farmer's deposit chest and wheat turns into bread on its own.
- Working fakes now visibly open the chest or barrel they are pulling from or depositing into, so you can watch them work. The AI menu also trims itself to just the markers each job actually uses.
release
Fake Players 2.1.1 (1.20.4 NeoForge)
2.1.1-1.20.4-neoforge1 июл. 2026 г.25Minecraft: 1.20.3, 1.20.4neoforge
Что нового
# v2.1.1
- New Fisherman job (#48). Give a bonded fake a fishing rod, set a waypoint at the water's edge and a deposit chest, and it sits and fishes, throwing out a bobber and reeling in the catch. It banks the haul when its bag fills or the rod breaks, then grabs a fresh rod from the chest and carries on. Rod enchantments work - Lure for faster bites, Luck of the Sea for better loot.
- New Farmer job (#49). Mark a region and a chest stocked with seeds, a hoe and a water bucket; the fake tills the plot, lays down water, and plants every seed type it holds (modded crops included). It bonemeals what is still growing, harvests crops once they are ripe, replants them and banks the surplus, then sits on the chest waiting for the next harvest. It grabs a fresh hoe from the chest when one wears out.
- New Crafter job (#50). Set a crafting table, a source chest and a deposit chest, then teach the fake a recipe by example: open the new teach menu from the AI menu, drop items into the 3x3 grid to preview the result, and hit Learn. It pulls the ingredients from the source, walks to the table and lays the recipe out by hand, then banks the result in the deposit and idles when the source runs dry. Chains with the other jobs - park a Crafter on a Farmer's deposit chest and wheat turns into bread on its own.
- Working fakes now visibly open the chest or barrel they are pulling from or depositing into, so you can watch them work. The AI menu also trims itself to just the markers each job actually uses.
release
Fake Players 2.1.1 (1.21.1 NeoForge)
2.1.1-1.21.1-neoforge1 июл. 2026 г.332Minecraft: 1.21, 1.21.1neoforge
Что нового
# v2.1.1
- New Fisherman job (#48). Give a bonded fake a fishing rod, set a waypoint at the water's edge and a deposit chest, and it sits and fishes, throwing out a bobber and reeling in the catch. It banks the haul when its bag fills or the rod breaks, then grabs a fresh rod from the chest and carries on. Rod enchantments work - Lure for faster bites, Luck of the Sea for better loot.
- New Farmer job (#49). Mark a region and a chest stocked with seeds, a hoe and a water bucket; the fake tills the plot, lays down water, and plants every seed type it holds (modded crops included). It bonemeals what is still growing, harvests crops once they are ripe, replants them and banks the surplus, then sits on the chest waiting for the next harvest. It grabs a fresh hoe from the chest when one wears out.
- New Crafter job (#50). Set a crafting table, a source chest and a deposit chest, then teach the fake a recipe by example: open the new teach menu from the AI menu, drop items into the 3x3 grid to preview the result, and hit Learn. It pulls the ingredients from the source, walks to the table and lays the recipe out by hand, then banks the result in the deposit and idles when the source runs dry. Chains with the other jobs - park a Crafter on a Farmer's deposit chest and wheat turns into bread on its own.
- Working fakes now visibly open the chest or barrel they are pulling from or depositing into, so you can watch them work. The AI menu also trims itself to just the markers each job actually uses.
release
Fake Players 2.1.1 (1.20.1 Forge/NeoForge)
2.1.1-1.20.1-forge1 июл. 2026 г.696Minecraft: 1.20.1forge, neoforge
Что нового
# v2.1.1
- New Fisherman job (#48). Give a bonded fake a fishing rod, set a waypoint at the water's edge and a deposit chest, and it sits and fishes, throwing out a bobber and reeling in the catch. It banks the haul when its bag fills or the rod breaks, then grabs a fresh rod from the chest and carries on. Rod enchantments work - Lure for faster bites, Luck of the Sea for better loot.
- New Farmer job (#49). Mark a region and a chest stocked with seeds, a hoe and a water bucket; the fake tills the plot, lays down water, and plants every seed type it holds (modded crops included). It bonemeals what is still growing, harvests crops once they are ripe, replants them and banks the surplus, then sits on the chest waiting for the next harvest. It grabs a fresh hoe from the chest when one wears out.
- New Crafter job (#50). Set a crafting table, a source chest and a deposit chest, then teach the fake a recipe by example: open the new teach menu from the AI menu, drop items into the 3x3 grid to preview the result, and hit Learn. It pulls the ingredients from the source, walks to the table and lays the recipe out by hand, then banks the result in the deposit and idles when the source runs dry. Chains with the other jobs - park a Crafter on a Farmer's deposit chest and wheat turns into bread on its own.
- Working fakes now visibly open the chest or barrel they are pulling from or depositing into, so you can watch them work. The AI menu also trims itself to just the markers each job actually uses.
release
Fake Players 2.1.1 (1.21.8 Fabric)
2.1.1-1.21.8-fabric1 июл. 2026 г.233Minecraft: 1.21.6, 1.21.7, 1.21.8fabric
Что нового
# v2.1.1
- New Fisherman job (#48). Give a bonded fake a fishing rod, set a waypoint at the water's edge and a deposit chest, and it sits and fishes, throwing out a bobber and reeling in the catch. It banks the haul when its bag fills or the rod breaks, then grabs a fresh rod from the chest and carries on. Rod enchantments work - Lure for faster bites, Luck of the Sea for better loot.
- New Farmer job (#49). Mark a region and a chest stocked with seeds, a hoe and a water bucket; the fake tills the plot, lays down water, and plants every seed type it holds (modded crops included). It bonemeals what is still growing, harvests crops once they are ripe, replants them and banks the surplus, then sits on the chest waiting for the next harvest. It grabs a fresh hoe from the chest when one wears out.
- New Crafter job (#50). Set a crafting table, a source chest and a deposit chest, then teach the fake a recipe by example: open the new teach menu from the AI menu, drop items into the 3x3 grid to preview the result, and hit Learn. It pulls the ingredients from the source, walks to the table and lays the recipe out by hand, then banks the result in the deposit and idles when the source runs dry. Chains with the other jobs - park a Crafter on a Farmer's deposit chest and wheat turns into bread on its own.
- Working fakes now visibly open the chest or barrel they are pulling from or depositing into, so you can watch them work. The AI menu also trims itself to just the markers each job actually uses.
release
Fake Players 2.1.1 (1.21.4 Fabric)
2.1.1-1.21.4-fabric1 июл. 2026 г.337Minecraft: 1.21.4fabric
Что нового
# v2.1.1
- New Fisherman job (#48). Give a bonded fake a fishing rod, set a waypoint at the water's edge and a deposit chest, and it sits and fishes, throwing out a bobber and reeling in the catch. It banks the haul when its bag fills or the rod breaks, then grabs a fresh rod from the chest and carries on. Rod enchantments work - Lure for faster bites, Luck of the Sea for better loot.
- New Farmer job (#49). Mark a region and a chest stocked with seeds, a hoe and a water bucket; the fake tills the plot, lays down water, and plants every seed type it holds (modded crops included). It bonemeals what is still growing, harvests crops once they are ripe, replants them and banks the surplus, then sits on the chest waiting for the next harvest. It grabs a fresh hoe from the chest when one wears out.
- New Crafter job (#50). Set a crafting table, a source chest and a deposit chest, then teach the fake a recipe by example: open the new teach menu from the AI menu, drop items into the 3x3 grid to preview the result, and hit Learn. It pulls the ingredients from the source, walks to the table and lays the recipe out by hand, then banks the result in the deposit and idles when the source runs dry. Chains with the other jobs - park a Crafter on a Farmer's deposit chest and wheat turns into bread on its own.
- Working fakes now visibly open the chest or barrel they are pulling from or depositing into, so you can watch them work. The AI menu also trims itself to just the markers each job actually uses.
release
Fake Players 2.1.1 (1.21.4 NeoForge)
2.1.1-1.21.4-neoforge1 июл. 2026 г.73Minecraft: 1.21.4neoforge
Что нового
# v2.1.1
- New Fisherman job (#48). Give a bonded fake a fishing rod, set a waypoint at the water's edge and a deposit chest, and it sits and fishes, throwing out a bobber and reeling in the catch. It banks the haul when its bag fills or the rod breaks, then grabs a fresh rod from the chest and carries on. Rod enchantments work - Lure for faster bites, Luck of the Sea for better loot.
- New Farmer job (#49). Mark a region and a chest stocked with seeds, a hoe and a water bucket; the fake tills the plot, lays down water, and plants every seed type it holds (modded crops included). It bonemeals what is still growing, harvests crops once they are ripe, replants them and banks the surplus, then sits on the chest waiting for the next harvest. It grabs a fresh hoe from the chest when one wears out.
- New Crafter job (#50). Set a crafting table, a source chest and a deposit chest, then teach the fake a recipe by example: open the new teach menu from the AI menu, drop items into the 3x3 grid to preview the result, and hit Learn. It pulls the ingredients from the source, walks to the table and lays the recipe out by hand, then banks the result in the deposit and idles when the source runs dry. Chains with the other jobs - park a Crafter on a Farmer's deposit chest and wheat turns into bread on its own.
- Working fakes now visibly open the chest or barrel they are pulling from or depositing into, so you can watch them work. The AI menu also trims itself to just the markers each job actually uses.
release
Fake Players 2.1.1 (1.21.5 NeoForge)
2.1.1-1.21.5-neoforge1 июл. 2026 г.31Minecraft: 1.21.5neoforge
Что нового
# v2.1.1
- New Fisherman job (#48). Give a bonded fake a fishing rod, set a waypoint at the water's edge and a deposit chest, and it sits and fishes, throwing out a bobber and reeling in the catch. It banks the haul when its bag fills or the rod breaks, then grabs a fresh rod from the chest and carries on. Rod enchantments work - Lure for faster bites, Luck of the Sea for better loot.
- New Farmer job (#49). Mark a region and a chest stocked with seeds, a hoe and a water bucket; the fake tills the plot, lays down water, and plants every seed type it holds (modded crops included). It bonemeals what is still growing, harvests crops once they are ripe, replants them and banks the surplus, then sits on the chest waiting for the next harvest. It grabs a fresh hoe from the chest when one wears out.
- New Crafter job (#50). Set a crafting table, a source chest and a deposit chest, then teach the fake a recipe by example: open the new teach menu from the AI menu, drop items into the 3x3 grid to preview the result, and hit Learn. It pulls the ingredients from the source, walks to the table and lays the recipe out by hand, then banks the result in the deposit and idles when the source runs dry. Chains with the other jobs - park a Crafter on a Farmer's deposit chest and wheat turns into bread on its own.
- Working fakes now visibly open the chest or barrel they are pulling from or depositing into, so you can watch them work. The AI menu also trims itself to just the markers each job actually uses.
release
Fake Players 2.1.1 (1.21.11 NeoForge)
2.1.1-1.21.11-neoforge1 июл. 2026 г.350Minecraft: 1.21.11neoforge
Что нового
# v2.1.1
- New Fisherman job (#48). Give a bonded fake a fishing rod, set a waypoint at the water's edge and a deposit chest, and it sits and fishes, throwing out a bobber and reeling in the catch. It banks the haul when its bag fills or the rod breaks, then grabs a fresh rod from the chest and carries on. Rod enchantments work - Lure for faster bites, Luck of the Sea for better loot.
- New Farmer job (#49). Mark a region and a chest stocked with seeds, a hoe and a water bucket; the fake tills the plot, lays down water, and plants every seed type it holds (modded crops included). It bonemeals what is still growing, harvests crops once they are ripe, replants them and banks the surplus, then sits on the chest waiting for the next harvest. It grabs a fresh hoe from the chest when one wears out.
- New Crafter job (#50). Set a crafting table, a source chest and a deposit chest, then teach the fake a recipe by example: open the new teach menu from the AI menu, drop items into the 3x3 grid to preview the result, and hit Learn. It pulls the ingredients from the source, walks to the table and lays the recipe out by hand, then banks the result in the deposit and idles when the source runs dry. Chains with the other jobs - park a Crafter on a Farmer's deposit chest and wheat turns into bread on its own.
- Working fakes now visibly open the chest or barrel they are pulling from or depositing into, so you can watch them work. The AI menu also trims itself to just the markers each job actually uses.
release
Fake Players 2.1.1 (1.21.11 Fabric)
2.1.1-1.21.11-fabric1 июл. 2026 г.3,8 тыс.Minecraft: 1.21.11fabric
Что нового
# v2.1.1
- New Fisherman job (#48). Give a bonded fake a fishing rod, set a waypoint at the water's edge and a deposit chest, and it sits and fishes, throwing out a bobber and reeling in the catch. It banks the haul when its bag fills or the rod breaks, then grabs a fresh rod from the chest and carries on. Rod enchantments work - Lure for faster bites, Luck of the Sea for better loot.
- New Farmer job (#49). Mark a region and a chest stocked with seeds, a hoe and a water bucket; the fake tills the plot, lays down water, and plants every seed type it holds (modded crops included). It bonemeals what is still growing, harvests crops once they are ripe, replants them and banks the surplus, then sits on the chest waiting for the next harvest. It grabs a fresh hoe from the chest when one wears out.
- New Crafter job (#50). Set a crafting table, a source chest and a deposit chest, then teach the fake a recipe by example: open the new teach menu from the AI menu, drop items into the 3x3 grid to preview the result, and hit Learn. It pulls the ingredients from the source, walks to the table and lays the recipe out by hand, then banks the result in the deposit and idles when the source runs dry. Chains with the other jobs - park a Crafter on a Farmer's deposit chest and wheat turns into bread on its own.
- Working fakes now visibly open the chest or barrel they are pulling from or depositing into, so you can watch them work. The AI menu also trims itself to just the markers each job actually uses.
release
Fake Players 2.1.0 (1.20.1 Forge)
2.1.0-1.20.1-forge22 июн. 2026 г.579Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5forge, neoforge
Что нового
# v2.1.0
- Fake players can now be given jobs (#32). Open a fake's management menu, hit the new AI button, bond the fake to you, and pick what it should do.
- The AI menu hands you marker items to tell a fake where to work (#27). Right-click to drop a waypoint or pick a chest; for a work area, right-click two opposite corners to box off a region. Markers are temporary helpers - they vanish once you wander too far from the fake, leave them sitting unused, die, log out, or sneak right-click the air to cancel (#28, #29).
- While you hold a marker you get a live preview in the world (#30): the work region shows as a coloured box you can see before you commit it, and waypoint and chest markers highlight the block you are aiming at.
- Follow (#31). Set a fake to follow and it tags along, staying close and teleporting to catch up if it falls too far behind.
- Miner (#33). Give it a region and a deposit chest and it quarries the area and banks the haul. A filter box, shown only for the miner, lets you choose what it keeps; it keeps ores by default.
- Lumberjack (#35, #36). Give it a region and it fells whole trees, scoops up the drops, and replants saplings from its own inventory. If it is carrying bonemeal it uses some to speed the new trees along.
- Courier (#37). Point it at a source chest and a deposit chest and it shuttles items between them. A filter lets you limit it to a single item or item type.
- Guard (#38). It patrols the points you mark and fights off hostile mobs that get too close. While holding the Waypoint marker in guard mode you can edit the route: right-click to add a point, sneak right-click to remove one.
- Fixed a crash when picking skins, and trending skins failing to download (#41, #42).
release
Fake Players 2.1.0 (1.21.8 Fabric)
2.1.0-1.21.8-fabric22 июн. 2026 г.87Minecraft: 1.21.8fabric
Что нового
# v2.1.0
- Fake players can now be given jobs (#32). Open a fake's management menu, hit the new AI button, bond the fake to you, and pick what it should do.
- The AI menu hands you marker items to tell a fake where to work (#27). Right-click to drop a waypoint or pick a chest; for a work area, right-click two opposite corners to box off a region. Markers are temporary helpers - they vanish once you wander too far from the fake, leave them sitting unused, die, log out, or sneak right-click the air to cancel (#28, #29).
- While you hold a marker you get a live preview in the world (#30): the work region shows as a coloured box you can see before you commit it, and waypoint and chest markers highlight the block you are aiming at.
- Follow (#31). Set a fake to follow and it tags along, staying close and teleporting to catch up if it falls too far behind.
- Miner (#33). Give it a region and a deposit chest and it quarries the area and banks the haul. A filter box, shown only for the miner, lets you choose what it keeps; it keeps ores by default.
- Lumberjack (#35, #36). Give it a region and it fells whole trees, scoops up the drops, and replants saplings from its own inventory. If it is carrying bonemeal it uses some to speed the new trees along.
- Courier (#37). Point it at a source chest and a deposit chest and it shuttles items between them. A filter lets you limit it to a single item or item type.
- Guard (#38). It patrols the points you mark and fights off hostile mobs that get too close. While holding the Waypoint marker in guard mode you can edit the route: right-click to add a point, sneak right-click to remove one.
- Fixed a crash when picking skins, and trending skins failing to download (#41, #42).
- Fixed fake players kicking you from the world on Minecraft 1.21.5 and newer when handing out a marker (#43).
release
Fake Players 2.1.0 (1.21.5 Fabric)
2.1.0-1.21.5-fabric22 июн. 2026 г.42Minecraft: 1.21.5fabric
Что нового
# v2.1.0
- Fake players can now be given jobs (#32). Open a fake's management menu, hit the new AI button, bond the fake to you, and pick what it should do.
- The AI menu hands you marker items to tell a fake where to work (#27). Right-click to drop a waypoint or pick a chest; for a work area, right-click two opposite corners to box off a region. Markers are temporary helpers - they vanish once you wander too far from the fake, leave them sitting unused, die, log out, or sneak right-click the air to cancel (#28, #29).
- While you hold a marker you get a live preview in the world (#30): the work region shows as a coloured box you can see before you commit it, and waypoint and chest markers highlight the block you are aiming at.
- Follow (#31). Set a fake to follow and it tags along, staying close and teleporting to catch up if it falls too far behind.
- Miner (#33). Give it a region and a deposit chest and it quarries the area and banks the haul. A filter box, shown only for the miner, lets you choose what it keeps; it keeps ores by default.
- Lumberjack (#35, #36). Give it a region and it fells whole trees, scoops up the drops, and replants saplings from its own inventory. If it is carrying bonemeal it uses some to speed the new trees along.
- Courier (#37). Point it at a source chest and a deposit chest and it shuttles items between them. A filter lets you limit it to a single item or item type.
- Guard (#38). It patrols the points you mark and fights off hostile mobs that get too close. While holding the Waypoint marker in guard mode you can edit the route: right-click to add a point, sneak right-click to remove one.
- Fixed fake players kicking you from the world on Minecraft 1.21.5 and newer when handing out a marker (#43).
release
Fake Players 2.1.0 (1.21.11 NeoForge)
2.1.0-1.21.11-neoforge22 июн. 2026 г.99Minecraft: 1.21.11neoforge
Что нового
# v2.1.0
- Fake players can now be given jobs (#32). Open a fake's management menu, hit the new AI button, bond the fake to you, and pick what it should do.
- The AI menu hands you marker items to tell a fake where to work (#27). Right-click to drop a waypoint or pick a chest; for a work area, right-click two opposite corners to box off a region. Markers are temporary helpers - they vanish once you wander too far from the fake, leave them sitting unused, die, log out, or sneak right-click the air to cancel (#28, #29).
- While you hold a marker you get a live preview in the world (#30): the work region shows as a coloured box you can see before you commit it, and waypoint and chest markers highlight the block you are aiming at.
- Follow (#31). Set a fake to follow and it tags along, staying close and teleporting to catch up if it falls too far behind.
- Miner (#33). Give it a region and a deposit chest and it quarries the area and banks the haul. A filter box, shown only for the miner, lets you choose what it keeps; it keeps ores by default.
- Lumberjack (#35, #36). Give it a region and it fells whole trees, scoops up the drops, and replants saplings from its own inventory. If it is carrying bonemeal it uses some to speed the new trees along.
- Courier (#37). Point it at a source chest and a deposit chest and it shuttles items between them. A filter lets you limit it to a single item or item type.
- Guard (#38). It patrols the points you mark and fights off hostile mobs that get too close. While holding the Waypoint marker in guard mode you can edit the route: right-click to add a point, sneak right-click to remove one.
- Fixed a crash when picking skins, and trending skins failing to download (#41, #42).
- Fixed fake players kicking you from the world on Minecraft 1.21.5 and newer when handing out a marker (#43).
release
Fake Players 2.1.0 (1.21.1 Fabric)
2.1.0-1.21.1-fabric22 июн. 2026 г.187Minecraft: 1.21.1fabric
Что нового
# v2.1.0
- Fake players can now be given jobs (#32). Open a fake's management menu, hit the new AI button, bond the fake to you, and pick what it should do.
- The AI menu hands you marker items to tell a fake where to work (#27). Right-click to drop a waypoint or pick a chest; for a work area, right-click two opposite corners to box off a region. Markers are temporary helpers - they vanish once you wander too far from the fake, leave them sitting unused, die, log out, or sneak right-click the air to cancel (#28, #29).
- While you hold a marker you get a live preview in the world (#30): the work region shows as a coloured box you can see before you commit it, and waypoint and chest markers highlight the block you are aiming at.
- Follow (#31). Set a fake to follow and it tags along, staying close and teleporting to catch up if it falls too far behind.
- Miner (#33). Give it a region and a deposit chest and it quarries the area and banks the haul. A filter box, shown only for the miner, lets you choose what it keeps; it keeps ores by default.
- Lumberjack (#35, #36). Give it a region and it fells whole trees, scoops up the drops, and replants saplings from its own inventory. If it is carrying bonemeal it uses some to speed the new trees along.
- Courier (#37). Point it at a source chest and a deposit chest and it shuttles items between them. A filter lets you limit it to a single item or item type.
- Guard (#38). It patrols the points you mark and fights off hostile mobs that get too close. While holding the Waypoint marker in guard mode you can edit the route: right-click to add a point, sneak right-click to remove one.
- Fixed a crash when picking skins, and trending skins failing to download (#41, #42).
release
Fake Players 2.1.0 (1.21.5 NeoForge)
2.1.0-1.21.5-neoforge22 июн. 2026 г.31Minecraft: 1.21.5neoforge
Что нового
# v2.1.0
- Fake players can now be given jobs (#32). Open a fake's management menu, hit the new AI button, bond the fake to you, and pick what it should do.
- The AI menu hands you marker items to tell a fake where to work (#27). Right-click to drop a waypoint or pick a chest; for a work area, right-click two opposite corners to box off a region. Markers are temporary helpers - they vanish once you wander too far from the fake, leave them sitting unused, die, log out, or sneak right-click the air to cancel (#28, #29).
- While you hold a marker you get a live preview in the world (#30): the work region shows as a coloured box you can see before you commit it, and waypoint and chest markers highlight the block you are aiming at.
- Follow (#31). Set a fake to follow and it tags along, staying close and teleporting to catch up if it falls too far behind.
- Miner (#33). Give it a region and a deposit chest and it quarries the area and banks the haul. A filter box, shown only for the miner, lets you choose what it keeps; it keeps ores by default.
- Lumberjack (#35, #36). Give it a region and it fells whole trees, scoops up the drops, and replants saplings from its own inventory. If it is carrying bonemeal it uses some to speed the new trees along.
- Courier (#37). Point it at a source chest and a deposit chest and it shuttles items between them. A filter lets you limit it to a single item or item type.
- Guard (#38). It patrols the points you mark and fights off hostile mobs that get too close. While holding the Waypoint marker in guard mode you can edit the route: right-click to add a point, sneak right-click to remove one.
- Fixed fake players kicking you from the world on Minecraft 1.21.5 and newer when handing out a marker (#43).
release
Fake Players 2.1.0 (1.20.4 NeoForge)
2.1.0-1.20.4-neoforge22 июн. 2026 г.20Minecraft: 1.20.4neoforge
Что нового
# v2.1.0
- Fake players can now be given jobs (#32). Open a fake's management menu, hit the new AI button, bond the fake to you, and pick what it should do.
- The AI menu hands you marker items to tell a fake where to work (#27). Right-click to drop a waypoint or pick a chest; for a work area, right-click two opposite corners to box off a region. Markers are temporary helpers - they vanish once you wander too far from the fake, leave them sitting unused, die, log out, or sneak right-click the air to cancel (#28, #29).
- While you hold a marker you get a live preview in the world (#30): the work region shows as a coloured box you can see before you commit it, and waypoint and chest markers highlight the block you are aiming at.
- Follow (#31). Set a fake to follow and it tags along, staying close and teleporting to catch up if it falls too far behind.
- Miner (#33). Give it a region and a deposit chest and it quarries the area and banks the haul. A filter box, shown only for the miner, lets you choose what it keeps; it keeps ores by default.
- Lumberjack (#35, #36). Give it a region and it fells whole trees, scoops up the drops, and replants saplings from its own inventory. If it is carrying bonemeal it uses some to speed the new trees along.
- Courier (#37). Point it at a source chest and a deposit chest and it shuttles items between them. A filter lets you limit it to a single item or item type.
- Guard (#38). It patrols the points you mark and fights off hostile mobs that get too close. While holding the Waypoint marker in guard mode you can edit the route: right-click to add a point, sneak right-click to remove one.
- Fixed a crash when picking skins, and trending skins failing to download (#41, #42).
release
Fake Players 2.1.0 (1.21.8 NeoForge)
2.1.0-1.21.8-neoforge22 июн. 2026 г.29Minecraft: 1.21.8neoforge
Что нового
# v2.1.0
- Fake players can now be given jobs (#32). Open a fake's management menu, hit the new AI button, bond the fake to you, and pick what it should do.
- The AI menu hands you marker items to tell a fake where to work (#27). Right-click to drop a waypoint or pick a chest; for a work area, right-click two opposite corners to box off a region. Markers are temporary helpers - they vanish once you wander too far from the fake, leave them sitting unused, die, log out, or sneak right-click the air to cancel (#28, #29).
- While you hold a marker you get a live preview in the world (#30): the work region shows as a coloured box you can see before you commit it, and waypoint and chest markers highlight the block you are aiming at.
- Follow (#31). Set a fake to follow and it tags along, staying close and teleporting to catch up if it falls too far behind.
- Miner (#33). Give it a region and a deposit chest and it quarries the area and banks the haul. A filter box, shown only for the miner, lets you choose what it keeps; it keeps ores by default.
- Lumberjack (#35, #36). Give it a region and it fells whole trees, scoops up the drops, and replants saplings from its own inventory. If it is carrying bonemeal it uses some to speed the new trees along.
- Courier (#37). Point it at a source chest and a deposit chest and it shuttles items between them. A filter lets you limit it to a single item or item type.
- Guard (#38). It patrols the points you mark and fights off hostile mobs that get too close. While holding the Waypoint marker in guard mode you can edit the route: right-click to add a point, sneak right-click to remove one.
- Fixed a crash when picking skins, and trending skins failing to download (#41, #42).
- Fixed fake players kicking you from the world on Minecraft 1.21.5 and newer when handing out a marker (#43).
release
Fake Players 2.1.0 (1.21.11 Fabric)
2.1.0-1.21.11-fabric22 июн. 2026 г.606Minecraft: 1.21.11fabric
Что нового
# v2.1.0
- Fake players can now be given jobs (#32). Open a fake's management menu, hit the new AI button, bond the fake to you, and pick what it should do.
- The AI menu hands you marker items to tell a fake where to work (#27). Right-click to drop a waypoint or pick a chest; for a work area, right-click two opposite corners to box off a region. Markers are temporary helpers - they vanish once you wander too far from the fake, leave them sitting unused, die, log out, or sneak right-click the air to cancel (#28, #29).
- While you hold a marker you get a live preview in the world (#30): the work region shows as a coloured box you can see before you commit it, and waypoint and chest markers highlight the block you are aiming at.
- Follow (#31). Set a fake to follow and it tags along, staying close and teleporting to catch up if it falls too far behind.
- Miner (#33). Give it a region and a deposit chest and it quarries the area and banks the haul. A filter box, shown only for the miner, lets you choose what it keeps; it keeps ores by default.
- Lumberjack (#35, #36). Give it a region and it fells whole trees, scoops up the drops, and replants saplings from its own inventory. If it is carrying bonemeal it uses some to speed the new trees along.
- Courier (#37). Point it at a source chest and a deposit chest and it shuttles items between them. A filter lets you limit it to a single item or item type.
- Guard (#38). It patrols the points you mark and fights off hostile mobs that get too close. While holding the Waypoint marker in guard mode you can edit the route: right-click to add a point, sneak right-click to remove one.
- Fixed a crash when picking skins, and trending skins failing to download (#41, #42).
- Fixed fake players kicking you from the world on Minecraft 1.21.5 and newer when handing out a marker (#43).
release
Fake Players 2.1.0 (1.21.4 Fabric)
2.1.0-1.21.4-fabric22 июн. 2026 г.68Minecraft: 1.21.4fabric
Что нового
# v2.1.0
- Fake players can now be given jobs (#32). Open a fake's management menu, hit the new AI button, bond the fake to you, and pick what it should do.
- The AI menu hands you marker items to tell a fake where to work (#27). Right-click to drop a waypoint or pick a chest; for a work area, right-click two opposite corners to box off a region. Markers are temporary helpers - they vanish once you wander too far from the fake, leave them sitting unused, die, log out, or sneak right-click the air to cancel (#28, #29).
- While you hold a marker you get a live preview in the world (#30): the work region shows as a coloured box you can see before you commit it, and waypoint and chest markers highlight the block you are aiming at.
- Follow (#31). Set a fake to follow and it tags along, staying close and teleporting to catch up if it falls too far behind.
- Miner (#33). Give it a region and a deposit chest and it quarries the area and banks the haul. A filter box, shown only for the miner, lets you choose what it keeps; it keeps ores by default.
- Lumberjack (#35, #36). Give it a region and it fells whole trees, scoops up the drops, and replants saplings from its own inventory. If it is carrying bonemeal it uses some to speed the new trees along.
- Courier (#37). Point it at a source chest and a deposit chest and it shuttles items between them. A filter lets you limit it to a single item or item type.
- Guard (#38). It patrols the points you mark and fights off hostile mobs that get too close. While holding the Waypoint marker in guard mode you can edit the route: right-click to add a point, sneak right-click to remove one.
- Fixed a crash when picking skins, and trending skins failing to download (#41, #42).
release
Fake Players 2.1.0 (1.21.1 NeoForge)
2.1.0-1.21.1-neoforge22 июн. 2026 г.141Minecraft: 1.21.1neoforge
Что нового
# v2.1.0
- Fake players can now be given jobs (#32). Open a fake's management menu, hit the new AI button, bond the fake to you, and pick what it should do.
- The AI menu hands you marker items to tell a fake where to work (#27). Right-click to drop a waypoint or pick a chest; for a work area, right-click two opposite corners to box off a region. Markers are temporary helpers - they vanish once you wander too far from the fake, leave them sitting unused, die, log out, or sneak right-click the air to cancel (#28, #29).
- While you hold a marker you get a live preview in the world (#30): the work region shows as a coloured box you can see before you commit it, and waypoint and chest markers highlight the block you are aiming at.
- Follow (#31). Set a fake to follow and it tags along, staying close and teleporting to catch up if it falls too far behind.
- Miner (#33). Give it a region and a deposit chest and it quarries the area and banks the haul. A filter box, shown only for the miner, lets you choose what it keeps; it keeps ores by default.
- Lumberjack (#35, #36). Give it a region and it fells whole trees, scoops up the drops, and replants saplings from its own inventory. If it is carrying bonemeal it uses some to speed the new trees along.
- Courier (#37). Point it at a source chest and a deposit chest and it shuttles items between them. A filter lets you limit it to a single item or item type.
- Guard (#38). It patrols the points you mark and fights off hostile mobs that get too close. While holding the Waypoint marker in guard mode you can edit the route: right-click to add a point, sneak right-click to remove one.
- Fixed a crash when picking skins, and trending skins failing to download (#41, #42).
release
Fake Players 2.1.0 (1.21.4 NeoForge)
2.1.0-1.21.4-neoforge22 июн. 2026 г.34Minecraft: 1.21.4neoforge
Что нового
# v2.1.0
- Fake players can now be given jobs (#32). Open a fake's management menu, hit the new AI button, bond the fake to you, and pick what it should do.
- The AI menu hands you marker items to tell a fake where to work (#27). Right-click to drop a waypoint or pick a chest; for a work area, right-click two opposite corners to box off a region. Markers are temporary helpers - they vanish once you wander too far from the fake, leave them sitting unused, die, log out, or sneak right-click the air to cancel (#28, #29).
- While you hold a marker you get a live preview in the world (#30): the work region shows as a coloured box you can see before you commit it, and waypoint and chest markers highlight the block you are aiming at.
- Follow (#31). Set a fake to follow and it tags along, staying close and teleporting to catch up if it falls too far behind.
- Miner (#33). Give it a region and a deposit chest and it quarries the area and banks the haul. A filter box, shown only for the miner, lets you choose what it keeps; it keeps ores by default.
- Lumberjack (#35, #36). Give it a region and it fells whole trees, scoops up the drops, and replants saplings from its own inventory. If it is carrying bonemeal it uses some to speed the new trees along.
- Courier (#37). Point it at a source chest and a deposit chest and it shuttles items between them. A filter lets you limit it to a single item or item type.
- Guard (#38). It patrols the points you mark and fights off hostile mobs that get too close. While holding the Waypoint marker in guard mode you can edit the route: right-click to add a point, sneak right-click to remove one.
- Fixed a crash when picking skins, and trending skins failing to download (#41, #42).
release
Fake Players 2.1.0 (1.20.1 Fabric)
2.1.0-1.20.1-fabric22 июн. 2026 г.117Minecraft: 1.20.1fabric
Что нового
# v2.1.0
- Fake players can now be given jobs (#32). Open a fake's management menu, hit the new AI button, bond the fake to you, and pick what it should do.
- The AI menu hands you marker items to tell a fake where to work (#27). Right-click to drop a waypoint or pick a chest; for a work area, right-click two opposite corners to box off a region. Markers are temporary helpers - they vanish once you wander too far from the fake, leave them sitting unused, die, log out, or sneak right-click the air to cancel (#28, #29).
- While you hold a marker you get a live preview in the world (#30): the work region shows as a coloured box you can see before you commit it, and waypoint and chest markers highlight the block you are aiming at.
- Follow (#31). Set a fake to follow and it tags along, staying close and teleporting to catch up if it falls too far behind.
- Miner (#33). Give it a region and a deposit chest and it quarries the area and banks the haul. A filter box, shown only for the miner, lets you choose what it keeps; it keeps ores by default.
- Lumberjack (#35, #36). Give it a region and it fells whole trees, scoops up the drops, and replants saplings from its own inventory. If it is carrying bonemeal it uses some to speed the new trees along.
- Courier (#37). Point it at a source chest and a deposit chest and it shuttles items between them. A filter lets you limit it to a single item or item type.
- Guard (#38). It patrols the points you mark and fights off hostile mobs that get too close. While holding the Waypoint marker in guard mode you can edit the route: right-click to add a point, sneak right-click to remove one.
- Fixed a crash when picking skins, and trending skins failing to download (#41, #42).
release
Fake Players 2.1.0 (1.20.4 Fabric)
2.1.0-1.20.4-fabric22 июн. 2026 г.22Minecraft: 1.20.4fabric
Что нового
# v2.1.0
- Fake players can now be given jobs (#32). Open a fake's management menu, hit the new AI button, bond the fake to you, and pick what it should do.
- The AI menu hands you marker items to tell a fake where to work (#27). Right-click to drop a waypoint or pick a chest; for a work area, right-click two opposite corners to box off a region. Markers are temporary helpers - they vanish once you wander too far from the fake, leave them sitting unused, die, log out, or sneak right-click the air to cancel (#28, #29).
- While you hold a marker you get a live preview in the world (#30): the work region shows as a coloured box you can see before you commit it, and waypoint and chest markers highlight the block you are aiming at.
- Follow (#31). Set a fake to follow and it tags along, staying close and teleporting to catch up if it falls too far behind.
- Miner (#33). Give it a region and a deposit chest and it quarries the area and banks the haul. A filter box, shown only for the miner, lets you choose what it keeps; it keeps ores by default.
- Lumberjack (#35, #36). Give it a region and it fells whole trees, scoops up the drops, and replants saplings from its own inventory. If it is carrying bonemeal it uses some to speed the new trees along.
- Courier (#37). Point it at a source chest and a deposit chest and it shuttles items between them. A filter lets you limit it to a single item or item type.
- Guard (#38). It patrols the points you mark and fights off hostile mobs that get too close. While holding the Waypoint marker in guard mode you can edit the route: right-click to add a point, sneak right-click to remove one.
- Fixed a crash when picking skins, and trending skins failing to download (#41, #42).
release
Fake Players 2.0.9 (1.21.1 Fabric)
2.0.9-1.21.1-fabric1 июн. 2026 г.364Minecraft: 1.21.1fabric
Что нового
# v2.0.9
- Recipes now load on 1.21.1. The recipe and loot table data moved to the singular `recipe`/`loot_table` directories and the crafting results use `result.id`, matching the format 1.21 switched to. 1.21.1 was missed by the earlier 2.0.8 recipe fix.
release
Fake Players 2.0.9 (1.21.1 NeoForge)
2.0.9-1.21.1-neoforge1 июн. 2026 г.332Minecraft: 1.21.1neoforge
Что нового
# v2.0.9
- Recipes now load on 1.21.1. The recipe and loot table data moved to the singular `recipe`/`loot_table` directories and the crafting results use `result.id`, matching the format 1.21 switched to. 1.21.1 was missed by the earlier 2.0.8 recipe fix.
release
Fake Players 2.0.8 (1.21.5 Fabric)
2.0.8-1.21.5-fabric28 мая 2026 г.65Minecraft: 1.21.5fabric
Что нового
# v2.0.8
- Recipes now load on 1.21.2+. Recipe and loot table data moved to the singular `recipe`/`loot_table` directories and use `result.id`, matching the 1.21.2 datapack format.
- Fix skin select crash and broken trending downloads (#41, #42). Trending skin downloads no longer assert on the wrong-thread RenderSystem check; the texture register now hops back onto the render thread via `Minecraft.execute`. The skin select screen also bails cleanly when the trending list is still empty instead of indexing out of bounds.
- Management gui tooltips only refresh on shift-state change, so they no longer flicker every frame.
- Fake players render armor and held items again. The humanoid render state is now populated in the wrapper renderer.
release
Fake Players 2.0.8 (1.20.4 Fabric)
2.0.8-1.20.4-fabric28 мая 2026 г.37Minecraft: 1.20.4fabric
Что нового
# v2.0.8
- Fix skin select crash and broken trending downloads (#41, #42). Trending skin downloads no longer assert on the wrong-thread RenderSystem check; the texture register now hops back onto the render thread via `Minecraft.execute`. The skin select screen also bails cleanly when the trending list is still empty instead of indexing out of bounds.
- Management gui tooltips only refresh on shift-state change, so they no longer flicker every frame.
release
Fake Players 2.0.8 (1.21.1 Fabric)
2.0.8-1.21.1-fabric28 мая 2026 г.70Minecraft: 1.21.1fabric
Что нового
# v2.0.8
- Fix skin select crash and broken trending downloads (#41, #42). Trending skin downloads no longer assert on the wrong-thread RenderSystem check; the texture register now hops back onto the render thread via `Minecraft.execute`. The skin select screen also bails cleanly when the trending list is still empty instead of indexing out of bounds.
- Management gui tooltips only refresh on shift-state change, so they no longer flicker every frame.
release
Fake Players 2.0.8 (1.21.11 Fabric)
2.0.8-1.21.11-fabric28 мая 2026 г.1,3 тыс.Minecraft: 1.21.11fabric
Что нового
# v2.0.8
- Recipes now load on 1.21.2+. Recipe and loot table data moved to the singular `recipe`/`loot_table` directories and use `result.id`, matching the 1.21.2 datapack format.
- Fix skin select crash and broken trending downloads (#41, #42). Trending skin downloads no longer assert on the wrong-thread RenderSystem check; the texture register now hops back onto the render thread via `Minecraft.execute`. The skin select screen also bails cleanly when the trending list is still empty instead of indexing out of bounds.
- Management gui tooltips only refresh on shift-state change, so they no longer flicker every frame.
- Fake players render armor and held items again. The humanoid render state is now populated in the wrapper renderer.
release
Fake Players 2.0.8 (1.20.4 NeoForge)
2.0.8-1.20.4-neoforge28 мая 2026 г.19Minecraft: 1.20.4neoforge
Что нового
# v2.0.8
- Fix skin select crash and broken trending downloads (#41, #42). Trending skin downloads no longer assert on the wrong-thread RenderSystem check; the texture register now hops back onto the render thread via `Minecraft.execute`. The skin select screen also bails cleanly when the trending list is still empty instead of indexing out of bounds.
- Management gui tooltips only refresh on shift-state change, so they no longer flicker every frame.
release
Fake Players 2.0.8 (1.20.1 Forge)
2.0.8-1.20.1-forge28 мая 2026 г.896Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5forge
Что нового
# v2.0.8
- Fix skin select crash and broken trending downloads (#41, #42). Trending skin downloads no longer assert on the wrong-thread RenderSystem check; the texture register now hops back onto the render thread via `Minecraft.execute`. The skin select screen also bails cleanly when the trending list is still empty instead of indexing out of bounds.
release
Fake Players 2.0.8 (1.20.1 Fabric)
2.0.8-1.20.1-fabric28 мая 2026 г.319Minecraft: 1.20.1fabric
Что нового
# v2.0.8
- Fix skin select crash and broken trending downloads (#41, #42). Trending skin downloads no longer assert on the wrong-thread RenderSystem check; the texture register now hops back onto the render thread via `Minecraft.execute`. The skin select screen also bails cleanly when the trending list is still empty instead of indexing out of bounds.
release
Fake Players 2.0.8 (1.21.8 Fabric)
2.0.8-1.21.8-fabric28 мая 2026 г.90Minecraft: 1.21.8fabric
Что нового
# v2.0.8
- Recipes now load on 1.21.2+. Recipe and loot table data moved to the singular `recipe`/`loot_table` directories and use `result.id`, matching the 1.21.2 datapack format.
- Fix skin select crash and broken trending downloads (#41, #42). Trending skin downloads no longer assert on the wrong-thread RenderSystem check; the texture register now hops back onto the render thread via `Minecraft.execute`. The skin select screen also bails cleanly when the trending list is still empty instead of indexing out of bounds.
- Management gui tooltips only refresh on shift-state change, so they no longer flicker every frame.
- Fake players render armor and held items again. The humanoid render state is now populated in the wrapper renderer.
release
Fake Players 2.0.8 (1.21.5 NeoForge)
2.0.8-1.21.5-neoforge28 мая 2026 г.16Minecraft: 1.21.5neoforge
Что нового
# v2.0.8
- Recipes now load on 1.21.2+. Recipe and loot table data moved to the singular `recipe`/`loot_table` directories and use `result.id`, matching the 1.21.2 datapack format.
- Fix skin select crash and broken trending downloads (#41, #42). Trending skin downloads no longer assert on the wrong-thread RenderSystem check; the texture register now hops back onto the render thread via `Minecraft.execute`. The skin select screen also bails cleanly when the trending list is still empty instead of indexing out of bounds.
- Management gui tooltips only refresh on shift-state change, so they no longer flicker every frame.
- Fake players render armor and held items again. The humanoid render state is now populated in the wrapper renderer.
release
Fake Players 2.0.8 (1.21.1 NeoForge)
2.0.8-1.21.1-neoforge28 мая 2026 г.66Minecraft: 1.21.1neoforge
Что нового
# v2.0.8
- Fix skin select crash and broken trending downloads (#41, #42). Trending skin downloads no longer assert on the wrong-thread RenderSystem check; the texture register now hops back onto the render thread via `Minecraft.execute`. The skin select screen also bails cleanly when the trending list is still empty instead of indexing out of bounds.
- Management gui tooltips only refresh on shift-state change, so they no longer flicker every frame.
release
Fake Players 2.0.8 (1.21.8 NeoForge)
2.0.8-1.21.8-neoforge28 мая 2026 г.24Minecraft: 1.21.8neoforge
Что нового
# v2.0.8
- Recipes now load on 1.21.2+. Recipe and loot table data moved to the singular `recipe`/`loot_table` directories and use `result.id`, matching the 1.21.2 datapack format.
- Fix skin select crash and broken trending downloads (#41, #42). Trending skin downloads no longer assert on the wrong-thread RenderSystem check; the texture register now hops back onto the render thread via `Minecraft.execute`. The skin select screen also bails cleanly when the trending list is still empty instead of indexing out of bounds.
- Management gui tooltips only refresh on shift-state change, so they no longer flicker every frame.
- Fake players render armor and held items again. The humanoid render state is now populated in the wrapper renderer.
release
Fake Players 2.0.8 (1.21.11 NeoForge)
2.0.8-1.21.11-neoforge28 мая 2026 г.108Minecraft: 1.21.11neoforge
Что нового
# v2.0.8
- Recipes now load on 1.21.2+. Recipe and loot table data moved to the singular `recipe`/`loot_table` directories and use `result.id`, matching the 1.21.2 datapack format.
- Fix skin select crash and broken trending downloads (#41, #42). Trending skin downloads no longer assert on the wrong-thread RenderSystem check; the texture register now hops back onto the render thread via `Minecraft.execute`. The skin select screen also bails cleanly when the trending list is still empty instead of indexing out of bounds.
- Management gui tooltips only refresh on shift-state change, so they no longer flicker every frame.
- Fake players render armor and held items again. The humanoid render state is now populated in the wrapper renderer.
release
Fake Players 2.0.8 (1.21.4 Fabric)
2.0.8-1.21.4-fabric28 мая 2026 г.127Minecraft: 1.21.4fabric
Что нового
# v2.0.8
- Recipes now load on 1.21.2+. Recipe and loot table data moved to the singular `recipe`/`loot_table` directories and use `result.id`, matching the 1.21.2 datapack format.
- Fix skin select crash and broken trending downloads (#41, #42). Trending skin downloads no longer assert on the wrong-thread RenderSystem check; the texture register now hops back onto the render thread via `Minecraft.execute`. The skin select screen also bails cleanly when the trending list is still empty instead of indexing out of bounds.
- Management gui tooltips only refresh on shift-state change, so they no longer flicker every frame.
- Fake players render armor and held items again. The humanoid render state is now populated in the wrapper renderer.
release
Fake Players 2.0.8 (1.21.4 NeoForge)
2.0.8-1.21.4-neoforge28 мая 2026 г.31Minecraft: 1.21.4neoforge
Что нового
# v2.0.8
- Recipes now load on 1.21.2+. Recipe and loot table data moved to the singular `recipe`/`loot_table` directories and use `result.id`, matching the 1.21.2 datapack format.
- Fix skin select crash and broken trending downloads (#41, #42). Trending skin downloads no longer assert on the wrong-thread RenderSystem check; the texture register now hops back onto the render thread via `Minecraft.execute`. The skin select screen also bails cleanly when the trending list is still empty instead of indexing out of bounds.
- Management gui tooltips only refresh on shift-state change, so they no longer flicker every frame.
- Fake players render armor and held items again. The humanoid render state is now populated in the wrapper renderer.
release
Fake Players 2.0.7 (1.20.1 Forge)
2.0.7-1.20.1-forge8 мая 2026 г.662Minecraft: 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5forge
Что нового
# v2.0.7
- Upload local skin PNGs from disk via the skin select gui (#25). Click `UPLOAD` in the gallery, pick a 64x64 or 64x32 png up to 32 kb; the bytes go to the server, get persisted under `./fakeplayer/local-skins/`, and stream out to other clients on demand. Op-only by default; toggle `allowLocalSkinUploadOpOnly` in `config/players.json` to let everyone upload.
release
Fake Players 2.0.7 (1.21.8 Fabric)
2.0.7-1.21.8-fabric8 мая 2026 г.94Minecraft: 1.21.8fabric
Что нового
# v2.0.7
- Upload local skin PNGs from disk via the skin select gui (#25). Click `UPLOAD` in the gallery, pick a 64x64 or 64x32 png up to 32 kb; the bytes go to the server, get persisted under `./fakeplayer/local-skins/`, and stream out to other clients on demand. Op-only by default; toggle `allowLocalSkinUploadOpOnly` in `config/players.json` to let everyone upload.
release
Fake Players 2.0.7 (1.21.1 Fabric)
2.0.7-1.21.1-fabric8 мая 2026 г.233Minecraft: 1.21.1fabric
Что нового
# v2.0.7
- Upload local skin PNGs from disk via the skin select gui (#25). Click `UPLOAD` in the gallery, pick a 64x64 or 64x32 png up to 32 kb; the bytes go to the server, get persisted under `./fakeplayer/local-skins/`, and stream out to other clients on demand. Op-only by default; toggle `allowLocalSkinUploadOpOnly` in `config/players.json` to let everyone upload.
release
Fake Players 2.0.7 (1.21.4 Fabric)
2.0.7-1.21.4-fabric8 мая 2026 г.92Minecraft: 1.21.4fabric
Что нового
# v2.0.7
- Upload local skin PNGs from disk via the skin select gui (#25). Click `UPLOAD` in the gallery, pick a 64x64 or 64x32 png up to 32 kb; the bytes go to the server, get persisted under `./fakeplayer/local-skins/`, and stream out to other clients on demand. Op-only by default; toggle `allowLocalSkinUploadOpOnly` in `config/players.json` to let everyone upload.
release
Fake Players 2.0.7 (1.20.4 Fabric)
2.0.7-1.20.4-fabric8 мая 2026 г.22Minecraft: 1.20.4fabric
Что нового
# v2.0.7
- Upload local skin PNGs from disk via the skin select gui (#25). Click `UPLOAD` in the gallery, pick a 64x64 or 64x32 png up to 32 kb; the bytes go to the server, get persisted under `./fakeplayer/local-skins/`, and stream out to other clients on demand. Op-only by default; toggle `allowLocalSkinUploadOpOnly` in `config/players.json` to let everyone upload.
release
Fake Players 2.0.7 (1.21.5 Fabric)
2.0.7-1.21.5-fabric8 мая 2026 г.29Minecraft: 1.21.5fabric
Что нового
# v2.0.7
- Upload local skin PNGs from disk via the skin select gui (#25). Click `UPLOAD` in the gallery, pick a 64x64 or 64x32 png up to 32 kb; the bytes go to the server, get persisted under `./fakeplayer/local-skins/`, and stream out to other clients on demand. Op-only by default; toggle `allowLocalSkinUploadOpOnly` in `config/players.json` to let everyone upload.
release
Fake Players 2.0.7 (1.21.11 Fabric)
2.0.7-1.21.11-fabric8 мая 2026 г.868Minecraft: 1.21.11fabric
Что нового
# v2.0.7
- Upload local skin PNGs from disk via the skin select gui (#25). Click `UPLOAD` in the gallery, pick a 64x64 or 64x32 png up to 32 kb; the bytes go to the server, get persisted under `./fakeplayer/local-skins/`, and stream out to other clients on demand. Op-only by default; toggle `allowLocalSkinUploadOpOnly` in `config/players.json` to let everyone upload.
release
Fake Players 2.0.7 (1.21.8 NeoForge)
2.0.7-1.21.8-neoforge8 мая 2026 г.36Minecraft: 1.21.8neoforge
Что нового
# v2.0.7
- Upload local skin PNGs from disk via the skin select gui (#25). Click `UPLOAD` in the gallery, pick a 64x64 or 64x32 png up to 32 kb; the bytes go to the server, get persisted under `./fakeplayer/local-skins/`, and stream out to other clients on demand. Op-only by default; toggle `allowLocalSkinUploadOpOnly` in `config/players.json` to let everyone upload.
release
Fake Players 2.0.7 (1.21.4 NeoForge)
2.0.7-1.21.4-neoforge8 мая 2026 г.18Minecraft: 1.21.4neoforge
Что нового
# v2.0.7
- Upload local skin PNGs from disk via the skin select gui (#25). Click `UPLOAD` in the gallery, pick a 64x64 or 64x32 png up to 32 kb; the bytes go to the server, get persisted under `./fakeplayer/local-skins/`, and stream out to other clients on demand. Op-only by default; toggle `allowLocalSkinUploadOpOnly` in `config/players.json` to let everyone upload.
release
Fake Players 2.0.7 (1.21.1 NeoForge)
2.0.7-1.21.1-neoforge8 мая 2026 г.250Minecraft: 1.21.1neoforge
Что нового
# v2.0.7
- Upload local skin PNGs from disk via the skin select gui (#25). Click `UPLOAD` in the gallery, pick a 64x64 or 64x32 png up to 32 kb; the bytes go to the server, get persisted under `./fakeplayer/local-skins/`, and stream out to other clients on demand. Op-only by default; toggle `allowLocalSkinUploadOpOnly` in `config/players.json` to let everyone upload.
release
Fake Players 2.0.7 (1.20.4 NeoForge)
2.0.7-1.20.4-neoforge8 мая 2026 г.18Minecraft: 1.20.4neoforge
Что нового
# v2.0.7
- Upload local skin PNGs from disk via the skin select gui (#25). Click `UPLOAD` in the gallery, pick a 64x64 or 64x32 png up to 32 kb; the bytes go to the server, get persisted under `./fakeplayer/local-skins/`, and stream out to other clients on demand. Op-only by default; toggle `allowLocalSkinUploadOpOnly` in `config/players.json` to let everyone upload.
release
Fake Players 2.0.7 (1.21.11 NeoForge)
2.0.7-1.21.11-neoforge8 мая 2026 г.74Minecraft: 1.21.11neoforge
Что нового
# v2.0.7
- Upload local skin PNGs from disk via the skin select gui (#25). Click `UPLOAD` in the gallery, pick a 64x64 or 64x32 png up to 32 kb; the bytes go to the server, get persisted under `./fakeplayer/local-skins/`, and stream out to other clients on demand. Op-only by default; toggle `allowLocalSkinUploadOpOnly` in `config/players.json` to let everyone upload.
release
Fake Players 2.0.7 (1.20.1 Fabric)
2.0.7-1.20.1-fabric8 мая 2026 г.231Minecraft: 1.20.1fabric
Что нового
# v2.0.7
- Upload local skin PNGs from disk via the skin select gui (#25). Click `UPLOAD` in the gallery, pick a 64x64 or 64x32 png up to 32 kb; the bytes go to the server, get persisted under `./fakeplayer/local-skins/`, and stream out to other clients on demand. Op-only by default; toggle `allowLocalSkinUploadOpOnly` in `config/players.json` to let everyone upload.
release
Fake Players 2.0.7 (1.21.5 NeoForge)
2.0.7-1.21.5-neoforge8 мая 2026 г.18Minecraft: 1.21.5neoforge
Что нового
# v2.0.7
- Upload local skin PNGs from disk via the skin select gui (#25). Click `UPLOAD` in the gallery, pick a 64x64 or 64x32 png up to 32 kb; the bytes go to the server, get persisted under `./fakeplayer/local-skins/`, and stream out to other clients on demand. Op-only by default; toggle `allowLocalSkinUploadOpOnly` in `config/players.json` to let everyone upload.
release
Fake Players 2.0.6 (1.20.1 Forge)
2.0.6-1.20.1-forge8 мая 2026 г.50Minecraft: 1.20.1forge
Что нового
# v2.0.6
- Attack swing animation now plays on fake players (#21).
- Right-click with chest, or shift+right-click, opens a management gui for the fake player (#22). The gui has a 35-slot inventory (drops on death), armor and offhand at vanilla positions, mainhand bound to the first hotbar slot, and a side panel with name edit, apply-skin, skin selector, pose cycle (sit/stand/lay), and toggles for ai, slim, nametag. Hold shift while hovering for full tooltips.
release
Fake Players 2.0.6 (1.21.8 Fabric)
2.0.6-1.21.8-fabric8 мая 2026 г.19Minecraft: 1.21.8fabric
Что нового
# v2.0.6
- Armor, held items, and the attack swing animation now display on fake players (#21).
- Recipes load on the 1.21.2+ data pack format so JEI lists them (#21).
- Right-click with chest, or shift+right-click, opens a management gui for the fake player (#22). The gui has a 35-slot inventory (drops on death), armor and offhand at vanilla positions, mainhand bound to the first hotbar slot, and a side panel with name edit, apply-skin, skin selector, pose cycle (sit/stand/lay), and toggles for ai, slim, nametag. Hold shift while hovering for full tooltips.
release
Fake Players 2.0.6 (1.21.4 Fabric)
2.0.6-1.21.4-fabric8 мая 2026 г.23Minecraft: 1.21.4fabric
Что нового
# v2.0.6
- Armor, held items, and the attack swing animation now display on fake players (#21).
- Recipes load on the 1.21.2+ data pack format so JEI lists them (#21).
- Right-click with chest, or shift+right-click, opens a management gui for the fake player (#22). The gui has a 35-slot inventory (drops on death), armor and offhand at vanilla positions, mainhand bound to the first hotbar slot, and a side panel with name edit, apply-skin, skin selector, pose cycle (sit/stand/lay), and toggles for ai, slim, nametag. Hold shift while hovering for full tooltips.
release
Fake Players 2.0.6 (1.21.11 Fabric)
2.0.6-1.21.11-fabric8 мая 2026 г.47Minecraft: 1.21.11fabric
Что нового
# v2.0.6
- Armor, held items, and the attack swing animation now display on fake players (#21).
- Recipes load on the 1.21.2+ data pack format so JEI lists them (#21).
- Right-click with chest, or shift+right-click, opens a management gui for the fake player (#22). The gui has a 35-slot inventory (drops on death), armor and offhand at vanilla positions, mainhand bound to the first hotbar slot, and a side panel with name edit, apply-skin, skin selector, pose cycle (sit/stand/lay), and toggles for ai, slim, nametag. Hold shift while hovering for full tooltips.
release
Fake Players 2.0.6 (1.20.4 Fabric)
2.0.6-1.20.4-fabric8 мая 2026 г.16Minecraft: 1.20.4fabric
Что нового
# v2.0.6
- Attack swing animation now plays on fake players (#21).
- Right-click with chest, or shift+right-click, opens a management gui for the fake player (#22). The gui has a 35-slot inventory (drops on death), armor and offhand at vanilla positions, mainhand bound to the first hotbar slot, and a side panel with name edit, apply-skin, skin selector, pose cycle (sit/stand/lay), and toggles for ai, slim, nametag. Hold shift while hovering for full tooltips.
release
Fake Players 2.0.6 (1.21.1 NeoForge)
2.0.6-1.21.1-neoforge8 мая 2026 г.38Minecraft: 1.21.1neoforge
Что нового
# v2.0.6
- Attack swing animation now plays on fake players (#21).
- Right-click with chest, or shift+right-click, opens a management gui for the fake player (#22). The gui has a 35-slot inventory (drops on death), armor and offhand at vanilla positions, mainhand bound to the first hotbar slot, and a side panel with name edit, apply-skin, skin selector, pose cycle (sit/stand/lay), and toggles for ai, slim, nametag. Hold shift while hovering for full tooltips.
release
Fake Players 2.0.6 (1.21.8 NeoForge)
2.0.6-1.21.8-neoforge8 мая 2026 г.11Minecraft: 1.21.8neoforge
Что нового
# v2.0.6
- Armor, held items, and the attack swing animation now display on fake players (#21).
- Recipes load on the 1.21.2+ data pack format so JEI lists them (#21).
- Right-click with chest, or shift+right-click, opens a management gui for the fake player (#22). The gui has a 35-slot inventory (drops on death), armor and offhand at vanilla positions, mainhand bound to the first hotbar slot, and a side panel with name edit, apply-skin, skin selector, pose cycle (sit/stand/lay), and toggles for ai, slim, nametag. Hold shift while hovering for full tooltips.
release
Fake Players 2.0.6 (1.21.11 NeoForge)
2.0.6-1.21.11-neoforge8 мая 2026 г.17Minecraft: 1.21.11neoforge
Что нового
# v2.0.6
- Armor, held items, and the attack swing animation now display on fake players (#21).
- Recipes load on the 1.21.2+ data pack format so JEI lists them (#21).
- Right-click with chest, or shift+right-click, opens a management gui for the fake player (#22). The gui has a 35-slot inventory (drops on death), armor and offhand at vanilla positions, mainhand bound to the first hotbar slot, and a side panel with name edit, apply-skin, skin selector, pose cycle (sit/stand/lay), and toggles for ai, slim, nametag. Hold shift while hovering for full tooltips.
release
Fake Players 2.0.6 (1.20.4 NeoForge)
2.0.6-1.20.4-neoforge8 мая 2026 г.16Minecraft: 1.20.4neoforge
Что нового
# v2.0.6
- Attack swing animation now plays on fake players (#21).
- Right-click with chest, or shift+right-click, opens a management gui for the fake player (#22). The gui has a 35-slot inventory (drops on death), armor and offhand at vanilla positions, mainhand bound to the first hotbar slot, and a side panel with name edit, apply-skin, skin selector, pose cycle (sit/stand/lay), and toggles for ai, slim, nametag. Hold shift while hovering for full tooltips.
release
Fake Players 2.0.6 (1.21.5 NeoForge)
2.0.6-1.21.5-neoforge8 мая 2026 г.7Minecraft: 1.21.5neoforge
Что нового
# v2.0.6
- Armor, held items, and the attack swing animation now display on fake players (#21).
- Recipes load on the 1.21.2+ data pack format so JEI lists them (#21).
- Right-click with chest, or shift+right-click, opens a management gui for the fake player (#22). The gui has a 35-slot inventory (drops on death), armor and offhand at vanilla positions, mainhand bound to the first hotbar slot, and a side panel with name edit, apply-skin, skin selector, pose cycle (sit/stand/lay), and toggles for ai, slim, nametag. Hold shift while hovering for full tooltips.
release
Fake Players 2.0.6 (1.21.4 NeoForge)
2.0.6-1.21.4-neoforge8 мая 2026 г.9Minecraft: 1.21.4neoforge
Что нового
# v2.0.6
- Armor, held items, and the attack swing animation now display on fake players (#21).
- Recipes load on the 1.21.2+ data pack format so JEI lists them (#21).
- Right-click with chest, or shift+right-click, opens a management gui for the fake player (#22). The gui has a 35-slot inventory (drops on death), armor and offhand at vanilla positions, mainhand bound to the first hotbar slot, and a side panel with name edit, apply-skin, skin selector, pose cycle (sit/stand/lay), and toggles for ai, slim, nametag. Hold shift while hovering for full tooltips.
release
Fake Players 2.0.6 (1.21.5 Fabric)
2.0.6-1.21.5-fabric8 мая 2026 г.15Minecraft: 1.21.5fabric
Что нового
# v2.0.6
- Armor, held items, and the attack swing animation now display on fake players (#21).
- Recipes load on the 1.21.2+ data pack format so JEI lists them (#21).
- Right-click with chest, or shift+right-click, opens a management gui for the fake player (#22). The gui has a 35-slot inventory (drops on death), armor and offhand at vanilla positions, mainhand bound to the first hotbar slot, and a side panel with name edit, apply-skin, skin selector, pose cycle (sit/stand/lay), and toggles for ai, slim, nametag. Hold shift while hovering for full tooltips.
release
Fake Players 2.0.6 (1.20.1 Fabric)
2.0.6-1.20.1-fabric8 мая 2026 г.20Minecraft: 1.20.1fabric
Что нового
# v2.0.6
- Attack swing animation now plays on fake players (#21).
- Right-click with chest, or shift+right-click, opens a management gui for the fake player (#22). The gui has a 35-slot inventory (drops on death), armor and offhand at vanilla positions, mainhand bound to the first hotbar slot, and a side panel with name edit, apply-skin, skin selector, pose cycle (sit/stand/lay), and toggles for ai, slim, nametag. Hold shift while hovering for full tooltips.
release
Fake Players 2.0.6 (1.21.1 Fabric)
2.0.6-1.21.1-fabric8 мая 2026 г.30Minecraft: 1.21.1fabric
Что нового
# v2.0.6
- Attack swing animation now plays on fake players (#21).
- Right-click with chest, or shift+right-click, opens a management gui for the fake player (#22). The gui has a 35-slot inventory (drops on death), armor and offhand at vanilla positions, mainhand bound to the first hotbar slot, and a side panel with name edit, apply-skin, skin selector, pose cycle (sit/stand/lay), and toggles for ai, slim, nametag. Hold shift while hovering for full tooltips.
release
Fake Players 2.0.5 (1.21.11 Fabric)
2.0.5-1.21.11-fabric2 мая 2026 г.262Minecraft: 1.21.11fabric
Что нового
# v2.0.5
- Fake players no longer despawn (#16).
- Added `/players spawn <skin> [pos]` command.
- Added click sounds on interactions and a page turn on chat.
- Added `config/players.json` for default skin, attributes, and persistence.
- Tolerate missing nbt tags when loading legacy fake players.
- Cached custom name component to avoid per-frame allocation.
- 1.21.1 build targets NeoForge and Java 21.
release
Fake Players 2.0.5 (1.21.11 NeoForge)
2.0.5-1.21.11-neoforge2 мая 2026 г.48Minecraft: 1.21.11neoforge
Что нового
# v2.0.5
- Fake players no longer despawn (#16).
- Added `/players spawn <skin> [pos]` command.
- Added click sounds on interactions and a page turn on chat.
- Added `config/players.json` for default skin, attributes, and persistence.
- Tolerate missing nbt tags when loading legacy fake players.
- Cached custom name component to avoid per-frame allocation.
- 1.21.1 build targets NeoForge and Java 21.
release
Fake Players 2.0.5 (1.21.8 Fabric)
2.0.5-1.21.8-fabric1 мая 2026 г.50Minecraft: 1.21.8fabric
Что нового
# v2.0.5
- Fake players no longer despawn (#16).
- Added `/players spawn <skin> [pos]` command.
- Added click sounds on interactions and a page turn on chat.
- Added `config/players.json` for default skin, attributes, and persistence.
- Tolerate missing nbt tags when loading legacy fake players.
- Cached custom name component to avoid per-frame allocation.
- 1.21.1 build targets NeoForge and Java 21.
release
Fake Players 2.0.5 (1.21.8 NeoForge)
2.0.5-1.21.8-neoforge1 мая 2026 г.39Minecraft: 1.21.8neoforge
Что нового
# v2.0.5
- Fake players no longer despawn (#16).
- Added `/players spawn <skin> [pos]` command.
- Added click sounds on interactions and a page turn on chat.
- Added `config/players.json` for default skin, attributes, and persistence.
- Tolerate missing nbt tags when loading legacy fake players.
- Cached custom name component to avoid per-frame allocation.
- 1.21.1 build targets NeoForge and Java 21.
release
Fake Players 2.0.5 (1.21.5 NeoForge)
2.0.5-1.21.5-neoforge1 мая 2026 г.28Minecraft: 1.21.5neoforge
Что нового
# v2.0.5
- Fake players no longer despawn (#16).
- Added `/players spawn <skin> [pos]` command.
- Added click sounds on interactions and a page turn on chat.
- Added `config/players.json` for default skin, attributes, and persistence.
- Tolerate missing nbt tags when loading legacy fake players.
- Cached custom name component to avoid per-frame allocation.
- 1.21.1 build targets NeoForge and Java 21.
release
Fake Players 2.0.5 (1.21.5 Fabric)
2.0.5-1.21.5-fabric1 мая 2026 г.33Minecraft: 1.21.5fabric
Что нового
# v2.0.5
- Fake players no longer despawn (#16).
- Added `/players spawn <skin> [pos]` command.
- Added click sounds on interactions and a page turn on chat.
- Added `config/players.json` for default skin, attributes, and persistence.
- Tolerate missing nbt tags when loading legacy fake players.
- Cached custom name component to avoid per-frame allocation.
- 1.21.1 build targets NeoForge and Java 21.
release
Fake Players 2.0.5 (1.21.4 Fabric)
2.0.5-1.21.4-fabric1 мая 2026 г.54Minecraft: 1.21.4fabric
Что нового
# v2.0.5
- Fake players no longer despawn (#16).
- Added `/players spawn <skin> [pos]` command.
- Added click sounds on interactions and a page turn on chat.
- Added `config/players.json` for default skin, attributes, and persistence.
- Tolerate missing nbt tags when loading legacy fake players.
- Cached custom name component to avoid per-frame allocation.
- 1.21.1 build targets NeoForge and Java 21.
release
Fake Players 2.0.5 (1.21.4 NeoForge)
2.0.5-1.21.4-neoforge1 мая 2026 г.22Minecraft: 1.21.4neoforge
Что нового
# v2.0.5
- Fake players no longer despawn (#16).
- Added `/players spawn <skin> [pos]` command.
- Added click sounds on interactions and a page turn on chat.
- Added `config/players.json` for default skin, attributes, and persistence.
- Tolerate missing nbt tags when loading legacy fake players.
- Cached custom name component to avoid per-frame allocation.
- 1.21.1 build targets NeoForge and Java 21.
release
Fake Players 2.0.5 (1.21.1 Fabric)
2.0.5-1.21.1-fabric1 мая 2026 г.93Minecraft: 1.21.1fabric
Что нового
# v2.0.5
- Fake players no longer despawn (#16).
- Added `/players spawn <skin> [pos]` command.
- Added click sounds on interactions and a page turn on chat.
- Added `config/players.json` for default skin, attributes, and persistence.
- Tolerate missing nbt tags when loading legacy fake players.
- Cached custom name component to avoid per-frame allocation.
- 1.21.1 build targets NeoForge and Java 21.
release
Fake Players 2.0.5 (1.21.1 NeoForge)
2.0.5-1.21.1-neoforge1 мая 2026 г.178Minecraft: 1.21.1neoforge
Что нового
# v2.0.5
- Fake players no longer despawn (#16).
- Added `/players spawn <skin> [pos]` command.
- Added click sounds on interactions and a page turn on chat.
- Added `config/players.json` for default skin, attributes, and persistence.
- Tolerate missing nbt tags when loading legacy fake players.
- Cached custom name component to avoid per-frame allocation.
- 1.21.1 build targets NeoForge and Java 21.
release
Fake Players 2.0.5 (1.20.4 Fabric)
2.0.5-1.20.4-fabric1 мая 2026 г.31Minecraft: 1.20.4fabric
Что нового
# v2.0.5
- Fake players no longer despawn (#16).
- Added `/players spawn <skin> [pos]` command.
- Added click sounds on interactions and a page turn on chat.
- Added `config/players.json` for default skin, attributes, and persistence.
- Tolerate missing nbt tags when loading legacy fake players.
- Cached custom name component to avoid per-frame allocation.
- 1.20.4 build now targets NeoForge.
release
Fake Players 2.0.5 (1.20.4 NeoForge)
2.0.5-1.20.4-forge1 мая 2026 г.24Minecraft: 1.20.4neoforge
Что нового
# v2.0.5
- Fake players no longer despawn (#16).
- Added `/players spawn <skin> [pos]` command.
- Added click sounds on interactions and a page turn on chat.
- Added `config/players.json` for default skin, attributes, and persistence.
- Tolerate missing nbt tags when loading legacy fake players.
- Cached custom name component to avoid per-frame allocation.
- 1.20.4 build now targets NeoForge.
release
2.0.5-1.20.1-forge
2.0.5-1.20.1-forge1 мая 2026 г.274Minecraft: 1.20.1forge, neoforge
Что нового
# v2.0.5
- Fake players no longer despawn (#16).
- Added `/players spawn <skin> [pos]` command.
- Added click sounds on interactions and a page turn on chat.
- Added `config/players.json` for default skin, attributes, and persistence.
- Tolerate missing nbt tags when loading legacy fake players.
- Cached custom name component to avoid per-frame allocation.
- Bumped Fabric API and legacyForge plugin.
release
2.0.5-1.20.1-fabric
2.0.5-1.20.1-fabric1 мая 2026 г.70Minecraft: 1.20.1fabric
Что нового
# v2.0.5
- Fake players no longer despawn (#16).
- Added `/players spawn <skin> [pos]` command.
- Added click sounds on interactions and a page turn on chat.
- Added `config/players.json` for default skin, attributes, and persistence.
- Tolerate missing nbt tags when loading legacy fake players.
- Cached custom name component to avoid per-frame allocation.
- Bumped Fabric API and legacyForge plugin.
release
2.0.4-1.20.1-forge
2.0.4-1.20.1-forge8 мар. 2025 г.12,1 тыс.Minecraft: 1.20.1forge
Что нового
# v2.0.4
- You can now use named paper to send chat messages.
- Toggling name tag changed to eye of ender.
- Bug Fixes & Forge Crashes Squashed.
release
2.0.4-1.20.1-fabric
2.0.4-1.20.1-fabric8 мар. 2025 г.5,7 тыс.Minecraft: 1.20.1fabric
Что нового
# v2.0.4
- You can now use named paper to send chat messages.
- Toggling name tag changed to eye of ender.
- Bug Fixes & Forge Crashes Squashed.
release
Fake Players 2.0.3.1 1.20.1 FORGE
2.0.3.1-1.20.1-forge5 мар. 2025 г.416Minecraft: 1.20.1forge
Что нового
fix: major crash
release
Fake Players 2.0.3 1.20.1 FORGE
2.0.3-1.20.1-forge26 февр. 2025 г.686Minecraft: 1.20.1forge, neoforge
Что нового
feat:
- use jeryns api for skins ( means no inappropriate skins )
- skins get cached, improving speeds
- tempt with redstone block/torch
misc:
- remove log spam
release
Fake Players 2.0.3 1.20.1 FABRIC
2.0.3-1.20.1-fabric26 февр. 2025 г.271Minecraft: 1.20.1fabric
Что нового
feat:
- use jeryns api for skins ( means no inappropriate skins )
- skins get cached, improving speeds
- tempt with redstone block/torch
misc:
- remove log spam
release
Fake Players 2.0.2 1.20.1 FABRIC
2.0.2-1.20.1-fabric21 февр. 2025 г.185Minecraft: 1.20.1fabric
Что нового
feat:
- trending skins
- selection gui, shift right-click to open
fix:
- crash
release
Fake Players 2.0.2 1.20.1 FORGE
2.0.2-1.20.1-forge21 февр. 2025 г.260Minecraft: 1.20.1forge
Что нового
feat:
- trending skins
- selection gui, shift right-click to open
fix:
- crash
release
Fake Players 2.0.1 1.20.1 FORGE
2.0.1-1.20.1-forge21 февр. 2025 г.121Minecraft: 1.20.1forge
Что нового
feat:
- /players url command to set skin from url
fix:
- nametag visibility
- texture crashes, issues
- uppercase names
release
Fake Players 2.0.1 1.20.1 FABRIC
2.0.1-1.20.1-fabric21 февр. 2025 г.64Minecraft: 1.20.1fabric
Что нового
feat:
- /players url command to set skin from url
fix:
- nametag visibility
- texture crashes, issues
- uppercase names
release
Fake Players 2.0.0 1.20.1 FORGE
2.0.0-1.20.1-forge21 февр. 2025 г.155Minecraft: 1.20.1forge
Что нового
Entire mod rewrite + overhaul, expect more ports!
No more GUI - now its all interactions.
See main page for details.
release
Fake Players 2.0.0 FABRIC 1.20.1
2.0.0-1.20.1-fabric21 февр. 2025 г.86Minecraft: 1.20.1fabric
Что нового
Entire mod rewrite + overhaul, expect more ports!
No more GUI - now its all interactions.
See main page for details.
release
Fake Players 0.7.9-1.19.4-FORGE
0.7.9-1.19.4-FORGE7 окт. 2023 г.1,1 тыс.Minecraft: 1.19.3, 1.19.4forge
release
Fake Players 0.7.9-1.19.2-FORGE
0.7.9-1.19.2-FORGE7 окт. 2023 г.8,5 тыс.Minecraft: 1.19.2forge
release
Fake Players 0.7.7-1.20.1-FORGE
0.7.7-1.20.1-FORGE7 окт. 2023 г.8,4 тыс.Minecraft: 1.20.1forge
release
Fake Players v1.1.2-1.19.4-FABRIC
v1.1.2-1.19.4-FABRIC7 окт. 2023 г.970Minecraft: 1.19.4fabric
release
Fake Players v1.1.2-1.20.1-FABRIC
v1.1.2-1.20.1-FABRIC7 окт. 2023 г.10 тыс.Minecraft: 1.20, 1.20.1, 1.20.2fabric
release
Fake Players 1.20.1-1.0-FABRIC
1.20.1-1.0-FABRIC27 сент. 2023 г.563Minecraft: 1.20.1, 1.20.2fabric
Что нового
thanks creativious
release
Fake Players 0.7.8+1.19.4
0.7.8+1.19.430 авг. 2023 г.175Minecraft: 1.19.4forge
Что нового
# toggling name tag
release
Fake Players 0.7.8+1.19.2
0.7.8+1.19.230 авг. 2023 г.244Minecraft: 1.19.2forge
Что нового
# toggling name tag
release
Fake Players 0.7.6+1.19.2
0.7.6+1.19.214 авг. 2023 г.196Minecraft: 1.19.2forge
Что нового
adds Brazilian Portuguese and fixed crash
release
Fake Players 0.5.2+1.19.3
0.5.2+1.19.314 авг. 2023 г.184Minecraft: 1.19.3forge
Что нового
adds Brazilian Portuguese and fixed crash
release
Fake Players 0.7.6+1.19.4
0.7.6+1.19.414 авг. 2023 г.129Minecraft: 1.19.4forge
Что нового
adds Brazilian Portuguese and fixed crash
release
Fake Players 0.7.6+1.20.1
0.7.6+1.20.114 авг. 2023 г.847Minecraft: 1.20.1forge
Что нового
adds Brazilian Portuguese and fixed crash
release
Fake Players 0.7.5
0.7.59 авг. 2023 г.259Minecraft: 1.20.1forge
Что нового
# Port to 1.20.1
release
Fake Players 1.19.2-0.75
1.19.2-0.757 авг. 2023 г.168Minecraft: 1.19.2forge
Что нового
# Added sitting
release
Fake Players 1.19.4-0.75
1.19.4-0.757 авг. 2023 г.156Minecraft: 1.19.4forge
Что нового
# Adding sitting
release
Fake Players 1.19.4-0.5-FABRIC
1.19.4-0.5-FABRIC25 мая 2023 г.427Minecraft: 1.19.4fabric
Что нового
### Equal to the 0.5 release of the forge version, but on fabric instead
release
Fake Players 1.19.2-0.7
1.19.2-0.77 мая 2023 г.258Minecraft: 1.19.2forge
Что нового
## Added ability to remove eggs and to use files instead of links
release
Fake Players 1.19.2-0.6
1.19.2-0.63 мая 2023 г.240Minecraft: 1.19.2forge
Что нового
### Added 3 new buttons to the skin select screen which can change the AI mode
### Fake Player can now send messages in chat through the skin select screen
release
Fake Players 1.19.4-0.6
1.19.4-0.63 мая 2023 г.275Minecraft: 1.19.4forge
Что нового
### Added 3 new buttons to the skin select screen which can change the AI mode
### Fake Player can now send messages in chat through the skin select screen
release
1.19.2-0.52
1.19.2-0.5222 апр. 2023 г.161Minecraft: 1.19.2forge
Что нового
## Fixed server crashing
release
1.19.2-0.51
1.19.2-0.5117 апр. 2023 г.110Minecraft: 1.19.2forge
Что нового
## See 1.19.4-0.51 Changelog
release
1.19.3-0.51
1.19.3-0.5117 апр. 2023 г.228Minecraft: 1.19.3forge
Что нового
## See 1.19.4-0.51 changelog
release
1.19.4-0.51
1.19.4-0.5117 апр. 2023 г.143Minecraft: 1.19.4forge
Что нового
## Fixed skins not loading on relog
release
1.19.2-0.5
1.19.2-0.516 апр. 2023 г.90Minecraft: 1.19.2forge
Что нового
## See 1.19.4-0.5 changelog
release
1.19.3-0.5
1.19.3-0.516 апр. 2023 г.110Minecraft: 1.19.3forge
Что нового
## See 1.19.4-0.5 changelog
release
1.19.4-0.5
1.19.4-0.516 апр. 2023 г.121Minecraft: 1.19.4forge
Что нового
### Image grabbing from link
- Changed all methods of downloading to this method
- Added a GUI for this
- - Paste link in GUI and press done to use that skin
### Eggs now have parent entities name
- title
### Tamable players removed
- Was a bad idea
### And more, which im forgetting.
release
1.19.2-0.42
1.19.2-0.4214 апр. 2023 г.129Minecraft: 1.19.2forge
Что нового
# Backported to 1.19.2 for SKspice
release
1.19.4-0.42
1.19.4-0.424 апр. 2023 г.201Minecraft: 1.19.4forge
Что нового
# Changelog
- Updated to 1.19.4
release
1.19.3-0.42
0.424 апр. 2023 г.111Minecraft: 1.19.3forge
Что нового
# Changelog
- Fixed null texture crash
release
0.41
0.413 апр. 2023 г.80Minecraft: 1.19.3forge
Что нового
# Changelog
- Fixed an empty name crash
release
0.4
0.43 апр. 2023 г.123Minecraft: 1.19.3forge
Что нового
# Changelog
- **MULTIPLAYER ADDED**
release
0.3
0.32 апр. 2023 г.109Minecraft: 1.19.3forge
Что нового
# Changelog
- Added legacy skin support (e.g notch's skin)
release
0.2
0.217 мар. 2023 г.125Minecraft: 1.19.3forge
Что нового
# GAME NO LONGER CRASHES
## Changelog
- Added WIP tamable players summonable through /summon
- Fixed name crashing bug
- Broke slim skins somehow ?
release
Fake Player 0.1 Release
0.111 мар. 2023 г.112Minecraft: 1.19.3forge
Что нового
# Initial Release