COWMODSКаталог модов

Fake Players

Adds fake player entities with auto-updating skins and item functionality.

Автор: duzos92,8 тыс.168обновлён 10 сент. 2026 г.
УправлениеМобыУтилиты

Описание

Fake Players

Player look-alikes that mine, chop, guard, and haul - for you.

Minecraft

curseforge modrinth fabric neoforge forge

🤖 What is it?

Entities that look exactly like real players - auto-grabbed skins, armour, full inventories, the lot. Bond one to yourself, give it a job, and it gets to work.

🎬 Showcase

🧍 The Fake Player

  • Looks like a player - real model with a skin grabbed from any username (or URL / the trending list); slim & classic.
  • Acts like one - wanders, sits, sleeps, wears armour, holds items, chats, fights back.
  • Carries an inventory - managed through its GUI.

🧠 AI Jobs

Shift + right-click a fake → AI → Bond, then pick a job. The GUI hands you markers (waypoint, region, chests); right-click to place them - the fake follows you while you do. Each job's menu shows only the markers it needs, and fakes visibly open the chests and barrels they work from.

JobNeedsDoes
Idlewaypoint (optional)Walks to its waypoint, else waits.
FollowbondSticks within 32 blocks, teleports if it lags behind.
Guardpatrol pointsPatrols your points and attacks hostiles in range. Hold the Waypoint marker to edit points - right-click adds, sneak + right-click removes.
Minerregion + depositStrip-mines ore (c:ores by default) and banks the haul.
Lumberjackregion (+ deposit)Fells whole trees, replants, bonemeals; auto-collects drops.
Couriersource + depositHauls matching items from one chest to another.
Fishermanwaypoint + depositSits at the water and casts a real bobber; banks the catch, swaps a fresh rod when one breaks, and uses your rod's enchantments.
Farmerregion + depositTills a plot, waters it, plants any seed (modded too), bonemeals, then harvests and replants on a loop.
Craftertable + source + depositWalks to a crafting table and lays out a recipe you teach it by hand; chain it onto another job's chest for a pipeline.

Tuning lives in players.json (guardRadius, minerMaxBlocksPerSecond, minerBailY).

AI sub-menu
AI sub-menu
Management GUI
Management GUI
Miner quarry
Miner clearing a quarry
Lumberjack
Lumberjack after felling a tree
Farmer
Farmer tending a watered plot
Fisherman
Fisherman casting at the water's edge
Crafter
Crafter crafting by hand at its table

🎨 Skins

Name a fake after a player and it wears their skin - always matching. Also:

  • URL - /players url <entity> <url>
  • Trending - browse and apply from the in-game list (shift + right-click).
  • Slim & classic both supported.
A skin grabbed from a username and applied to a fake player

🛠️ Get one

Craft a Robot Shell and a Robot AI and combine them in a crafting table (or use a Player Spawn Egg).

Robot Shell recipe    Robot AI recipe    Player Spawn Egg recipe

🔗 Links

🙏 Credits

  • Jeryn - skin API and downloading code.

Галерея

Skin ExampleRobot Shell RecipeRobot AI RecipePlayer Spawn Egg Recipe

Последние версии

Все версии →
release

Fake Players 2.2.0 (1.20.1 Forge/NeoForge)

2.2.0-1.20.1-forge
10 сент. 2026 г.1,8 тыс.Minecraft: 1.20.1forge, neoforge
Скачать
Что нового
# v2.2.0 - Fakes can fight with ranged weapons (#58). A fake holding a bow, crossbow or trident now fights like a skeleton instead of walking into melee: it holds its distance, circles the target, backs off when the target closes and looses when it has a clear line of sight. Bows are drawn and released properly, crossbows charge and fire on the pillager's timing, and tridents are thrown. This applies wherever a fake already fights, so a Guard on patrol and a fake defending itself both use it. - Ranged fakes shoot their own ammunition (#58). Arrows come out of the fake's inventory, offhand first, so tipped and spectral arrows work and a fake that runs out falls back to melee rather than shooting for free. A thrown trident is not recoverable, so the held one is damaged instead of being consumed and the fake is never left unarmed. The Infinity enchantment is not honoured yet. - The management screen can be opened with a key of your choosing (#57). There is a new "Open Fake Player Menu" binding under a Fake Players category in the controls screen. It is unbound by default, so sneak + right-click keeps working exactly as before. Bind a key and the menu opens from that key instead while you are looking at a fake, and sneak + right-click stops opening it, which gets Fake Players out of the way of mods that claim right-click on mobs. Thanks to Raileen and user_xkelxur3h8vuiwfb for the requests.
release

Fake Players 2.2.0 (1.20.4 NeoForge)

2.2.0-1.20.4-neoforge
10 сент. 2026 г.27Minecraft: 1.20.3, 1.20.4neoforge
Скачать
Что нового
# v2.2.0 - Fakes can fight with ranged weapons (#58). A fake holding a bow, crossbow or trident now fights like a skeleton instead of walking into melee: it holds its distance, circles the target, backs off when the target closes and looses when it has a clear line of sight. Bows are drawn and released properly, crossbows charge and fire on the pillager's timing, and tridents are thrown. This applies wherever a fake already fights, so a Guard on patrol and a fake defending itself both use it. - Ranged fakes shoot their own ammunition (#58). Arrows come out of the fake's inventory, offhand first, so tipped and spectral arrows work and a fake that runs out falls back to melee rather than shooting for free. A thrown trident is not recoverable, so the held one is damaged instead of being consumed and the fake is never left unarmed. The Infinity enchantment is not honoured yet. - The management screen can be opened with a key of your choosing (#57). There is a new "Open Fake Player Menu" binding under a Fake Players category in the controls screen. It is unbound by default, so sneak + right-click keeps working exactly as before. Bind a key and the menu opens from that key instead while you are looking at a fake, and sneak + right-click stops opening it, which gets Fake Players out of the way of mods that claim right-click on mobs. Thanks to Raileen and user_xkelxur3h8vuiwfb for the requests.
release

Fake Players 2.2.0 (1.21.5 NeoForge)

2.2.0-1.21.5-neoforge
10 сент. 2026 г.21Minecraft: 1.21.5neoforge
Скачать
Что нового
# v2.2.0 - Fakes can fight with ranged weapons (#58). A fake holding a bow, crossbow or trident now fights like a skeleton instead of walking into melee: it holds its distance, circles the target, backs off when the target closes and looses when it has a clear line of sight. Bows are drawn and released properly, crossbows charge and fire on the pillager's timing, and tridents are thrown. This applies wherever a fake already fights, so a Guard on patrol and a fake defending itself both use it. - Ranged fakes shoot their own ammunition (#58). Arrows come out of the fake's inventory, offhand first, so tipped and spectral arrows work and a fake that runs out falls back to melee rather than shooting for free. A thrown trident is not recoverable, so the held one is damaged instead of being consumed and the fake is never left unarmed. The Infinity enchantment is not honoured yet. - The management screen can be opened with a key of your choosing (#57). There is a new "Open Fake Player Menu" binding under a Fake Players category in the controls screen. It is unbound by default, so sneak + right-click keeps working exactly as before. Bind a key and the menu opens from that key instead while you are looking at a fake, and sneak + right-click stops opening it, which gets Fake Players out of the way of mods that claim right-click on mobs. Thanks to Raileen and user_xkelxur3h8vuiwfb for the requests.
release

Fake Players 2.2.0 (1.21.4 NeoForge)

2.2.0-1.21.4-neoforge
10 сент. 2026 г.58Minecraft: 1.21.4neoforge
Скачать
Что нового
# v2.2.0 - Fakes can fight with ranged weapons (#58). A fake holding a bow, crossbow or trident now fights like a skeleton instead of walking into melee: it holds its distance, circles the target, backs off when the target closes and looses when it has a clear line of sight. Bows are drawn and released properly, crossbows charge and fire on the pillager's timing, and tridents are thrown. This applies wherever a fake already fights, so a Guard on patrol and a fake defending itself both use it. - Ranged fakes shoot their own ammunition (#58). Arrows come out of the fake's inventory, offhand first, so tipped and spectral arrows work and a fake that runs out falls back to melee rather than shooting for free. A thrown trident is not recoverable, so the held one is damaged instead of being consumed and the fake is never left unarmed. The Infinity enchantment is not honoured yet. - The management screen can be opened with a key of your choosing (#57). There is a new "Open Fake Player Menu" binding under a Fake Players category in the controls screen. It is unbound by default, so sneak + right-click keeps working exactly as before. Bind a key and the menu opens from that key instead while you are looking at a fake, and sneak + right-click stops opening it, which gets Fake Players out of the way of mods that claim right-click on mobs. Thanks to Raileen and user_xkelxur3h8vuiwfb for the requests.
release

Fake Players 2.2.0 (1.21.1 NeoForge)

2.2.0-1.21.1-neoforge
10 сент. 2026 г.1,2 тыс.Minecraft: 1.21, 1.21.1neoforge
Скачать
Что нового
# v2.2.0 - Fakes can fight with ranged weapons (#58). A fake holding a bow, crossbow or trident now fights like a skeleton instead of walking into melee: it holds its distance, circles the target, backs off when the target closes and looses when it has a clear line of sight. Bows are drawn and released properly, crossbows charge and fire on the pillager's timing, and tridents are thrown. This applies wherever a fake already fights, so a Guard on patrol and a fake defending itself both use it. - Ranged fakes shoot their own ammunition (#58). Arrows come out of the fake's inventory, offhand first, so tipped and spectral arrows work and a fake that runs out falls back to melee rather than shooting for free. A thrown trident is not recoverable, so the held one is damaged instead of being consumed and the fake is never left unarmed. The Infinity enchantment is not honoured yet. - The management screen can be opened with a key of your choosing (#57). There is a new "Open Fake Player Menu" binding under a Fake Players category in the controls screen. It is unbound by default, so sneak + right-click keeps working exactly as before. Bind a key and the menu opens from that key instead while you are looking at a fake, and sneak + right-click stops opening it, which gets Fake Players out of the way of mods that claim right-click on mobs. Thanks to Raileen and user_xkelxur3h8vuiwfb for the requests.
release

Fake Players 2.2.0 (1.20.4 Fabric)

2.2.0-1.20.4-fabric
10 сент. 2026 г.64Minecraft: 1.20.3, 1.20.4fabric
Скачать
Что нового
# v2.2.0 - Fakes can fight with ranged weapons (#58). A fake holding a bow, crossbow or trident now fights like a skeleton instead of walking into melee: it holds its distance, circles the target, backs off when the target closes and looses when it has a clear line of sight. Bows are drawn and released properly, crossbows charge and fire on the pillager's timing, and tridents are thrown. This applies wherever a fake already fights, so a Guard on patrol and a fake defending itself both use it. - Ranged fakes shoot their own ammunition (#58). Arrows come out of the fake's inventory, offhand first, so tipped and spectral arrows work and a fake that runs out falls back to melee rather than shooting for free. A thrown trident is not recoverable, so the held one is damaged instead of being consumed and the fake is never left unarmed. The Infinity enchantment is not honoured yet. - The management screen can be opened with a key of your choosing (#57). There is a new "Open Fake Player Menu" binding under a Fake Players category in the controls screen. It is unbound by default, so sneak + right-click keeps working exactly as before. Bind a key and the menu opens from that key instead while you are looking at a fake, and sneak + right-click stops opening it, which gets Fake Players out of the way of mods that claim right-click on mobs. Thanks to Raileen and user_xkelxur3h8vuiwfb for the requests.
release

Fake Players 2.2.0 (1.21.5 Fabric)

2.2.0-1.21.5-fabric
10 сент. 2026 г.80Minecraft: 1.21.5fabric
Скачать
Что нового
# v2.2.0 - Fakes can fight with ranged weapons (#58). A fake holding a bow, crossbow or trident now fights like a skeleton instead of walking into melee: it holds its distance, circles the target, backs off when the target closes and looses when it has a clear line of sight. Bows are drawn and released properly, crossbows charge and fire on the pillager's timing, and tridents are thrown. This applies wherever a fake already fights, so a Guard on patrol and a fake defending itself both use it. - Ranged fakes shoot their own ammunition (#58). Arrows come out of the fake's inventory, offhand first, so tipped and spectral arrows work and a fake that runs out falls back to melee rather than shooting for free. A thrown trident is not recoverable, so the held one is damaged instead of being consumed and the fake is never left unarmed. The Infinity enchantment is not honoured yet. - The management screen can be opened with a key of your choosing (#57). There is a new "Open Fake Player Menu" binding under a Fake Players category in the controls screen. It is unbound by default, so sneak + right-click keeps working exactly as before. Bind a key and the menu opens from that key instead while you are looking at a fake, and sneak + right-click stops opening it, which gets Fake Players out of the way of mods that claim right-click on mobs. Thanks to Raileen and user_xkelxur3h8vuiwfb for the requests.
release

Fake Players 2.2.0 (1.21.4 Fabric)

2.2.0-1.21.4-fabric
10 сент. 2026 г.217Minecraft: 1.21.4fabric
Скачать
Что нового
# v2.2.0 - Fakes can fight with ranged weapons (#58). A fake holding a bow, crossbow or trident now fights like a skeleton instead of walking into melee: it holds its distance, circles the target, backs off when the target closes and looses when it has a clear line of sight. Bows are drawn and released properly, crossbows charge and fire on the pillager's timing, and tridents are thrown. This applies wherever a fake already fights, so a Guard on patrol and a fake defending itself both use it. - Ranged fakes shoot their own ammunition (#58). Arrows come out of the fake's inventory, offhand first, so tipped and spectral arrows work and a fake that runs out falls back to melee rather than shooting for free. A thrown trident is not recoverable, so the held one is damaged instead of being consumed and the fake is never left unarmed. The Infinity enchantment is not honoured yet. - The management screen can be opened with a key of your choosing (#57). There is a new "Open Fake Player Menu" binding under a Fake Players category in the controls screen. It is unbound by default, so sneak + right-click keeps working exactly as before. Bind a key and the menu opens from that key instead while you are looking at a fake, and sneak + right-click stops opening it, which gets Fake Players out of the way of mods that claim right-click on mobs. Thanks to Raileen and user_xkelxur3h8vuiwfb for the requests.
release

Fake Players 2.2.0 (1.21.1 Fabric)

2.2.0-1.21.1-fabric
10 сент. 2026 г.1,2 тыс.Minecraft: 1.21, 1.21.1fabric
Скачать
Что нового
# v2.2.0 - Fakes can fight with ranged weapons (#58). A fake holding a bow, crossbow or trident now fights like a skeleton instead of walking into melee: it holds its distance, circles the target, backs off when the target closes and looses when it has a clear line of sight. Bows are drawn and released properly, crossbows charge and fire on the pillager's timing, and tridents are thrown. This applies wherever a fake already fights, so a Guard on patrol and a fake defending itself both use it. - Ranged fakes shoot their own ammunition (#58). Arrows come out of the fake's inventory, offhand first, so tipped and spectral arrows work and a fake that runs out falls back to melee rather than shooting for free. A thrown trident is not recoverable, so the held one is damaged instead of being consumed and the fake is never left unarmed. The Infinity enchantment is not honoured yet. - The management screen can be opened with a key of your choosing (#57). There is a new "Open Fake Player Menu" binding under a Fake Players category in the controls screen. It is unbound by default, so sneak + right-click keeps working exactly as before. Bind a key and the menu opens from that key instead while you are looking at a fake, and sneak + right-click stops opening it, which gets Fake Players out of the way of mods that claim right-click on mobs. Thanks to Raileen and user_xkelxur3h8vuiwfb for the requests.
release

Fake Players 2.2.0 (1.20.1 Fabric)

2.2.0-1.20.1-fabric
10 сент. 2026 г.507Minecraft: 1.20.1fabric
Скачать
Что нового
# v2.2.0 - Fakes can fight with ranged weapons (#58). A fake holding a bow, crossbow or trident now fights like a skeleton instead of walking into melee: it holds its distance, circles the target, backs off when the target closes and looses when it has a clear line of sight. Bows are drawn and released properly, crossbows charge and fire on the pillager's timing, and tridents are thrown. This applies wherever a fake already fights, so a Guard on patrol and a fake defending itself both use it. - Ranged fakes shoot their own ammunition (#58). Arrows come out of the fake's inventory, offhand first, so tipped and spectral arrows work and a fake that runs out falls back to melee rather than shooting for free. A thrown trident is not recoverable, so the held one is damaged instead of being consumed and the fake is never left unarmed. The Infinity enchantment is not honoured yet. - The management screen can be opened with a key of your choosing (#57). There is a new "Open Fake Player Menu" binding under a Fake Players category in the controls screen. It is unbound by default, so sneak + right-click keeps working exactly as before. Bind a key and the menu opens from that key instead while you are looking at a fake, and sneak + right-click stops opening it, which gets Fake Players out of the way of mods that claim right-click on mobs. Thanks to Raileen and user_xkelxur3h8vuiwfb for the requests.