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Extrabiomes

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release

Java-v3.10.0+mc1.20.1

3.10.0
24 окт. 2026 г.34Minecraft: 1.20.1fabric
Скачать
Что нового
# ExtraBiomes for Java Edition v3.10.0 **The first official release of ExtraBiomes for Java Edition.** The Java version of the mod has been in development on and off since 2023 so I am very happy to finally have the first non beta release :D this release has been developed to maintain almost full parity with the bedrock version v3.1.0 (yes this is also supposed to be 3.10.0 but made a typo in the first beta so kept it lmao), yet there are some very minor differences between the 2 platforms. this changelog is a brief overview of the whole java mod :) ## Supported versions and Requirements - Minecraft 1.20.1, 1.20.2, 1.20.4, 1.20.6, 1.21.1, 1.21.3, 1.21.4, 1.21.5, 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 or 26.3. - Fabric (every version), NeoForge (1.20.2 and up) or Forge (1.20.1 and 1.20.2). - Required mods: [TerraBlender](https://modrinth.com/mod/terrablender), [Architectury API](https://modrinth.com/mod/architectury-api) and [GeckoLib](https://modrinth.com/mod/geckolib), plus [Fabric API](https://modrinth.com/mod/fabric-api) on Fabric. - Optional: [Create](https://modrinth.com/mod/create), which gives The Netherlands' windmill moving parts. ## Biomes 26 new overworld biomes. ### Highlights <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - **Floating Jungle:** a jungle on the world's tallest peaks, with sky islands hanging 28 to 60 blocks above them. Islands have vines, roots and waterfalls trailing from their undersides, and some are joined by giant log canopy bridges. The rarest archipelago has an overgrown ruin around a chest of loot, and one rare island carries a vanilla jungle temple. Colossal jungle trees, 100 to 130 blocks tall, rise from the peaks. - **Glacier:** an enormous block of ice stretching down to bedrock. - Underground, the caves are geothermal. They have basalt-lined lava pools, lavafalls, glowing magma veins, deep blue ice, snow and basalt pillars, meltwater pools and frozen lakes. Chests are sealed inside blocks of ice, and snow golems spawn deep down. - On the surface there are crevasses with snow bridges, and meltwater streams ending in plunge pools, some with geysers of potent sulfur (26.2 and up). Streams can sink into shafts that bore down through the ice into large chambers. The water is a clear pale blue. - It rains instead of snows, so surface water doesn't freeze. - **The Netherlands:** tulip fields, wheat fields and windmills on the surface, with a mini Nether underneath. The netherrack runs down to bedrock, with basalt, blackstone and its own nether ores. **The Netherlands Mutated** swaps the tulips for wheat fields. - **Sky City (structure):** a floating city above the mountains, see [Structures](#structures). ### Surface biomes <img width="100%" alt="Jungal Pillars" src="https://github.com/user-attachments/assets/2cc2b2f7-82bb-46de-b193-0e9303086b26" /> - **Charred Forest** A burnt forest biome with petrified trees, some smoke and fire, plus a thick smokey fog in the air. - **Cold Mesa:** a mesa in a cooler climate, with the underground mesa generating beneath it. **Cold Mesa Plateau** is its eroded mountain form, and **Cold Mesa Bryce** adds Bryce pillars. - **Deep Dark Forest:** a forest corrupted by sculk. - **Desert Bryce:** a desert with towering Bryce pillars. - **Fungle Jungle:** a jungle that has met a mushroom island, with mycelium, new mushrooms and hoppleshrooms. - **Future Desert:** a very rare desert of white concrete "sand" and little futuristic trees. - **Grand Oasis:** a desert with streaks of red sand, lots of palm trees, hidden treasure and the bones of giants. - **Jellyfish Fields:** a mossy sea floor with custom coral structures and sea pickles, home to jellyfish. - **Jungle Marsh** A swampy jungle biome. - **Jungle Pillars:** a jungle with huge stone pillars covered in vegetation and weathered with moss, vines and varied stone. - **Lush Mesa:** a mesa humid enough for jungle to spread over its lower sections. **Lush Mesa Bryce** adds Bryce pillars. - **Moorlands:** hilly lowlands of long grass, mud and podzol dotted with lakes, with plenty of wildlife. - **Mystic Forest:** a fantasy swamp with purple-hued mystic trees, glowing leaves, purple fog and glowing goo on the floor. - **Shattered Swamp:** a swamp with stone and tuff pillars, moss patches and bamboo. - **Taiga Spikes:** ice spikes with everything a snowy taiga has. **Shattered Taiga Spikes** has extreme height differences. - **Tropical Island:** sandy islands in warm oceans with palm trees, moss carpets, melons and coral. - **Volcanic Moss Tundra:** an Iceland-inspired landscape of black sand, black sandstone and blackstone rocks, with lava rivers between basalt walls and moss that grows thicker with height. ### Underground <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> - **Underground glacier** this came before the vanilla ice caves were announced lol, I have since tried to revamp it to add some verity compared too the vanilla ice caves with some new fetures loot and sound effects :). - **Deep Dark Green:** the deep dark competing with the underground jungle. - Underground jungles, underground lush mesa, underground mesa and the fungal and fungle jungle. - The overhauled vanilla Mushroom Island, with many new mushroom types. ### Biome placement - Biomes are placed using TerraBlender. The config has biome weights for the primary, secondary, rare and frozen regions. - Villages can generate in Moorlands, Grand Oasis, Deep Dark Forest and the Taiga Spikes biomes. ## Structures ### Sky City <img width="100%" alt="Sky City" src="https://github.com/user-attachments/assets/a4748f97-ffcc-4d73-a02e-485e7ecce3f5" /> - A huge floating city above the mountains, built from a jigsaw structure with streets, roundabouts, fountains and buildings. The fountain's water pours through the island, so you can swim up into the city. - The **Cloud Condenser** is a building with a working Dense Cloud farm and a lectern with a book that explains how it works. - The island has a lumpy outline, with an underbelly of hanging clouds, cloud lobes under the streets, fuzzy edges, rain streaks and long low cloud banks. - Sky trees come in three shapes, some with gilded trunks. - Chests use tiered common, rare and epic loot tables, including the razor feather line, golden apples, enchanted books and totems. ### Others <img width="100%" alt="Snow Drifts and spire" src="https://github.com/user-attachments/assets/2df5ecc2-0ae1-48c7-a9ae-49b9e28d9981" /> - **Windmills** in The Netherlands. They have moving parts when Create is installed. - **Snow drifts** in Glacier, Cold Mesa and Taiga Spikes, there are a fair few different variations and rare 40-block and 150-block tall spiral snow and ioce spires. The tallest has a reward chest at its summit. - Jellycoral structures, Bryce pillars, boulders, stick piles, huge mushrooms, palm groves and oasis fossils. ## Mobs <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> - **Puckoo:** a chicken, koi and duck hybrid that likes eating the moss off pebbles. Tame it with a Mossy Pebble or by riding it. It can be saddled, and spawns on beaches. - **Giant Tortoise** Inspired by the giant tortoises from terraria, a hostile mob that drops scutes. - **Jellyfish:** found in Jellyfish Fields, and washes up on beaches and milked for jellyfish jam. - **Piranha:** comes in small, normal and large sizes. they are lured away with bait, they spawn in jungle and swamp water, a single one does little damage, but they can spawn in large groups which is where they get scary and there is a config option to make them less aggressive. - **Treefrog** spawns in swamps jungles and drops frogs legs which can bee food or turned into a frog helmet. - **Hoppleshroom:** found in mushroom biomes. - **Harpy** a flying mob also inspired by terraria, they throw razor feathers at players which they drop on death. - **Worm:** spawns more often in rain and always in thunderstorms. Place a worm with a right-click, pick it up with shift-right-click, and breed two in a composter with compost. ## Blocks and Items <img alt="All of the blocks added by the mod" src="https://github.com/user-attachments/assets/b664a534-c310-4971-bcfc-e02434d9d464" /> - **Wood sets:** Mystic, Sky, Gilded Sky and Palm, each with a full set of blocks, stripped logs, doors, signs, hanging signs and boats. - **Dense Cloud:** a translucent cloud block with brick, slab and stair variants. It gives a floaty slow fall, and can be farmed (see below). - **Nether ores:** coal, copper, emerald, iron, lapis and redstone, found in The underground Netherlands. - **Grass Stone:** forms the sea floor of Jellyfish Fields can be crafted with grass and stone. - **Pebbles and Mossy Pebbles:** hold right-click and release to throw, like a bow, can be placed on the ground with a shift click and then stacked, and also mossy pebbles are used to breed puckoos. - Stick Piles, Black Sand and Black Sandstone, huge colored mushrooms, Goo, and Bait for luring piranhas. - **Gear and food:** Frog Helmet, Jellyfishing Net, Razor Feathers (diamond and netherite) and Cooked Piranha. ### Dense Cloud farming <img width="100%" alt="Dense Cloud Farm" src="https://github.com/user-attachments/assets/e274c269-ffec-41e7-9d5f-d41a5e558e93" /> Build a column with magma at the bottom, water on top of it, and a blue ice block above the water. Dense Cloud then buds outward from any Dense Cloud next to the ice, in a flattened cloud shape. - The blue ice must be at Y 200 or higher, and at most 20 blocks above the water. - Cloud grows out to 10 blocks sideways and 5 blocks up or down from the ice. - It only buds from full Dense Cloud blocks, so place one next to the ice to start the farm. It never grows into a space a player or mob is standing in. - It breaks almost instantly and is easily blown up, so it can be harvested by hand or by machine. ## Recipes and Advancements - Recipes for Pebbles, Stick Piles, Razor Feathers, Cooked Piranha, Black Sand, Grass Stone, the Frog Helmet, the Jellyfishing Net and the Dense Cloud variants. - An advancement tree: taming a Puckoo, obtaining a Worm, collecting a Bucket of Goo, crafting Mystic Planks, obtaining a Frog Helmet, eating Cooked Piranha, luring a piranha with bait, visiting The Netherlands and mining its diamond ore, and a challenge for visiting every biome the mod adds. ## Visuals and sound - LabPBR normal and specular maps are included for shader packs. Heightmaps and a few blocks still need tweaking. - The Glacier has an ambient ice cracking and groaning sound (sources in credits.md). ## Compatibility - **Create:** The Netherlands' windmill generates as a working Create variant. - Tested against a grid of popular worldgen mods, and our features avoid vanilla's shared feature lists so they don't cause feature order cycle crashes. If you do find one, please open a GitHub issue with the mod and versions. - Spawns are driven by biome tags, so third-party swamp, mushroom and similar biomes pick up our mobs automatically. ## Licence ExtraBiomes is licensed under GPL-3.0. Worlds made on any 3.10.0 beta are compatible with this release. There may still be some bugs so please report any on the issue tracker :)
release

Java-v3.10.0+mc1.20.1

3.10.0
24 окт. 2026 г.55Minecraft: 1.20.1forge
Скачать
Что нового
# ExtraBiomes for Java Edition v3.10.0 **The first official release of ExtraBiomes for Java Edition.** The Java version of the mod has been in development on and off since 2023 so I am very happy to finally have the first non beta release :D this release has been developed to maintain almost full parity with the bedrock version v3.1.0 (yes this is also supposed to be 3.10.0 but made a typo in the first beta so kept it lmao), yet there are some very minor differences between the 2 platforms. this changelog is a brief overview of the whole java mod :) ## Supported versions and Requirements - Minecraft 1.20.1, 1.20.2, 1.20.4, 1.20.6, 1.21.1, 1.21.3, 1.21.4, 1.21.5, 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 or 26.3. - Fabric (every version), NeoForge (1.20.2 and up) or Forge (1.20.1 and 1.20.2). - Required mods: [TerraBlender](https://modrinth.com/mod/terrablender), [Architectury API](https://modrinth.com/mod/architectury-api) and [GeckoLib](https://modrinth.com/mod/geckolib), plus [Fabric API](https://modrinth.com/mod/fabric-api) on Fabric. - Optional: [Create](https://modrinth.com/mod/create), which gives The Netherlands' windmill moving parts. ## Biomes 26 new overworld biomes. ### Highlights <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - **Floating Jungle:** a jungle on the world's tallest peaks, with sky islands hanging 28 to 60 blocks above them. Islands have vines, roots and waterfalls trailing from their undersides, and some are joined by giant log canopy bridges. The rarest archipelago has an overgrown ruin around a chest of loot, and one rare island carries a vanilla jungle temple. Colossal jungle trees, 100 to 130 blocks tall, rise from the peaks. - **Glacier:** an enormous block of ice stretching down to bedrock. - Underground, the caves are geothermal. They have basalt-lined lava pools, lavafalls, glowing magma veins, deep blue ice, snow and basalt pillars, meltwater pools and frozen lakes. Chests are sealed inside blocks of ice, and snow golems spawn deep down. - On the surface there are crevasses with snow bridges, and meltwater streams ending in plunge pools, some with geysers of potent sulfur (26.2 and up). Streams can sink into shafts that bore down through the ice into large chambers. The water is a clear pale blue. - It rains instead of snows, so surface water doesn't freeze. - **The Netherlands:** tulip fields, wheat fields and windmills on the surface, with a mini Nether underneath. The netherrack runs down to bedrock, with basalt, blackstone and its own nether ores. **The Netherlands Mutated** swaps the tulips for wheat fields. - **Sky City (structure):** a floating city above the mountains, see [Structures](#structures). ### Surface biomes <img width="100%" alt="Jungal Pillars" src="https://github.com/user-attachments/assets/2cc2b2f7-82bb-46de-b193-0e9303086b26" /> - **Charred Forest** A burnt forest biome with petrified trees, some smoke and fire, plus a thick smokey fog in the air. - **Cold Mesa:** a mesa in a cooler climate, with the underground mesa generating beneath it. **Cold Mesa Plateau** is its eroded mountain form, and **Cold Mesa Bryce** adds Bryce pillars. - **Deep Dark Forest:** a forest corrupted by sculk. - **Desert Bryce:** a desert with towering Bryce pillars. - **Fungle Jungle:** a jungle that has met a mushroom island, with mycelium, new mushrooms and hoppleshrooms. - **Future Desert:** a very rare desert of white concrete "sand" and little futuristic trees. - **Grand Oasis:** a desert with streaks of red sand, lots of palm trees, hidden treasure and the bones of giants. - **Jellyfish Fields:** a mossy sea floor with custom coral structures and sea pickles, home to jellyfish. - **Jungle Marsh** A swampy jungle biome. - **Jungle Pillars:** a jungle with huge stone pillars covered in vegetation and weathered with moss, vines and varied stone. - **Lush Mesa:** a mesa humid enough for jungle to spread over its lower sections. **Lush Mesa Bryce** adds Bryce pillars. - **Moorlands:** hilly lowlands of long grass, mud and podzol dotted with lakes, with plenty of wildlife. - **Mystic Forest:** a fantasy swamp with purple-hued mystic trees, glowing leaves, purple fog and glowing goo on the floor. - **Shattered Swamp:** a swamp with stone and tuff pillars, moss patches and bamboo. - **Taiga Spikes:** ice spikes with everything a snowy taiga has. **Shattered Taiga Spikes** has extreme height differences. - **Tropical Island:** sandy islands in warm oceans with palm trees, moss carpets, melons and coral. - **Volcanic Moss Tundra:** an Iceland-inspired landscape of black sand, black sandstone and blackstone rocks, with lava rivers between basalt walls and moss that grows thicker with height. ### Underground <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> - **Underground glacier** this came before the vanilla ice caves were announced lol, I have since tried to revamp it to add some verity compared too the vanilla ice caves with some new fetures loot and sound effects :). - **Deep Dark Green:** the deep dark competing with the underground jungle. - Underground jungles, underground lush mesa, underground mesa and the fungal and fungle jungle. - The overhauled vanilla Mushroom Island, with many new mushroom types. ### Biome placement - Biomes are placed using TerraBlender. The config has biome weights for the primary, secondary, rare and frozen regions. - Villages can generate in Moorlands, Grand Oasis, Deep Dark Forest and the Taiga Spikes biomes. ## Structures ### Sky City <img width="100%" alt="Sky City" src="https://github.com/user-attachments/assets/a4748f97-ffcc-4d73-a02e-485e7ecce3f5" /> - A huge floating city above the mountains, built from a jigsaw structure with streets, roundabouts, fountains and buildings. The fountain's water pours through the island, so you can swim up into the city. - The **Cloud Condenser** is a building with a working Dense Cloud farm and a lectern with a book that explains how it works. - The island has a lumpy outline, with an underbelly of hanging clouds, cloud lobes under the streets, fuzzy edges, rain streaks and long low cloud banks. - Sky trees come in three shapes, some with gilded trunks. - Chests use tiered common, rare and epic loot tables, including the razor feather line, golden apples, enchanted books and totems. ### Others <img width="100%" alt="Snow Drifts and spire" src="https://github.com/user-attachments/assets/2df5ecc2-0ae1-48c7-a9ae-49b9e28d9981" /> - **Windmills** in The Netherlands. They have moving parts when Create is installed. - **Snow drifts** in Glacier, Cold Mesa and Taiga Spikes, there are a fair few different variations and rare 40-block and 150-block tall spiral snow and ioce spires. The tallest has a reward chest at its summit. - Jellycoral structures, Bryce pillars, boulders, stick piles, huge mushrooms, palm groves and oasis fossils. ## Mobs <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> - **Puckoo:** a chicken, koi and duck hybrid that likes eating the moss off pebbles. Tame it with a Mossy Pebble or by riding it. It can be saddled, and spawns on beaches. - **Giant Tortoise** Inspired by the giant tortoises from terraria, a hostile mob that drops scutes. - **Jellyfish:** found in Jellyfish Fields, and washes up on beaches and milked for jellyfish jam. - **Piranha:** comes in small, normal and large sizes. they are lured away with bait, they spawn in jungle and swamp water, a single one does little damage, but they can spawn in large groups which is where they get scary and there is a config option to make them less aggressive. - **Treefrog** spawns in swamps jungles and drops frogs legs which can bee food or turned into a frog helmet. - **Hoppleshroom:** found in mushroom biomes. - **Harpy** a flying mob also inspired by terraria, they throw razor feathers at players which they drop on death. - **Worm:** spawns more often in rain and always in thunderstorms. Place a worm with a right-click, pick it up with shift-right-click, and breed two in a composter with compost. ## Blocks and Items <img alt="All of the blocks added by the mod" src="https://github.com/user-attachments/assets/b664a534-c310-4971-bcfc-e02434d9d464" /> - **Wood sets:** Mystic, Sky, Gilded Sky and Palm, each with a full set of blocks, stripped logs, doors, signs, hanging signs and boats. - **Dense Cloud:** a translucent cloud block with brick, slab and stair variants. It gives a floaty slow fall, and can be farmed (see below). - **Nether ores:** coal, copper, emerald, iron, lapis and redstone, found in The underground Netherlands. - **Grass Stone:** forms the sea floor of Jellyfish Fields can be crafted with grass and stone. - **Pebbles and Mossy Pebbles:** hold right-click and release to throw, like a bow, can be placed on the ground with a shift click and then stacked, and also mossy pebbles are used to breed puckoos. - Stick Piles, Black Sand and Black Sandstone, huge colored mushrooms, Goo, and Bait for luring piranhas. - **Gear and food:** Frog Helmet, Jellyfishing Net, Razor Feathers (diamond and netherite) and Cooked Piranha. ### Dense Cloud farming <img width="100%" alt="Dense Cloud Farm" src="https://github.com/user-attachments/assets/e274c269-ffec-41e7-9d5f-d41a5e558e93" /> Build a column with magma at the bottom, water on top of it, and a blue ice block above the water. Dense Cloud then buds outward from any Dense Cloud next to the ice, in a flattened cloud shape. - The blue ice must be at Y 200 or higher, and at most 20 blocks above the water. - Cloud grows out to 10 blocks sideways and 5 blocks up or down from the ice. - It only buds from full Dense Cloud blocks, so place one next to the ice to start the farm. It never grows into a space a player or mob is standing in. - It breaks almost instantly and is easily blown up, so it can be harvested by hand or by machine. ## Recipes and Advancements - Recipes for Pebbles, Stick Piles, Razor Feathers, Cooked Piranha, Black Sand, Grass Stone, the Frog Helmet, the Jellyfishing Net and the Dense Cloud variants. - An advancement tree: taming a Puckoo, obtaining a Worm, collecting a Bucket of Goo, crafting Mystic Planks, obtaining a Frog Helmet, eating Cooked Piranha, luring a piranha with bait, visiting The Netherlands and mining its diamond ore, and a challenge for visiting every biome the mod adds. ## Visuals and sound - LabPBR normal and specular maps are included for shader packs. Heightmaps and a few blocks still need tweaking. - The Glacier has an ambient ice cracking and groaning sound (sources in credits.md). ## Compatibility - **Create:** The Netherlands' windmill generates as a working Create variant. - Tested against a grid of popular worldgen mods, and our features avoid vanilla's shared feature lists so they don't cause feature order cycle crashes. If you do find one, please open a GitHub issue with the mod and versions. - Spawns are driven by biome tags, so third-party swamp, mushroom and similar biomes pick up our mobs automatically. ## Licence ExtraBiomes is licensed under GPL-3.0. Worlds made on any 3.10.0 beta are compatible with this release. There may still be some bugs so please report any on the issue tracker :)
release

Java-v3.10.0+mc1.20.2

3.10.0
24 окт. 2026 г.13Minecraft: 1.20.2neoforge
Скачать
Что нового
# ExtraBiomes for Java Edition v3.10.0 **The first official release of ExtraBiomes for Java Edition.** The Java version of the mod has been in development on and off since 2023 so I am very happy to finally have the first non beta release :D this release has been developed to maintain almost full parity with the bedrock version v3.1.0 (yes this is also supposed to be 3.10.0 but made a typo in the first beta so kept it lmao), yet there are some very minor differences between the 2 platforms. this changelog is a brief overview of the whole java mod :) ## Supported versions and Requirements - Minecraft 1.20.1, 1.20.2, 1.20.4, 1.20.6, 1.21.1, 1.21.3, 1.21.4, 1.21.5, 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 or 26.3. - Fabric (every version), NeoForge (1.20.2 and up) or Forge (1.20.1 and 1.20.2). - Required mods: [TerraBlender](https://modrinth.com/mod/terrablender), [Architectury API](https://modrinth.com/mod/architectury-api) and [GeckoLib](https://modrinth.com/mod/geckolib), plus [Fabric API](https://modrinth.com/mod/fabric-api) on Fabric. - Optional: [Create](https://modrinth.com/mod/create), which gives The Netherlands' windmill moving parts. ## Biomes 26 new overworld biomes. ### Highlights <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - **Floating Jungle:** a jungle on the world's tallest peaks, with sky islands hanging 28 to 60 blocks above them. Islands have vines, roots and waterfalls trailing from their undersides, and some are joined by giant log canopy bridges. The rarest archipelago has an overgrown ruin around a chest of loot, and one rare island carries a vanilla jungle temple. Colossal jungle trees, 100 to 130 blocks tall, rise from the peaks. - **Glacier:** an enormous block of ice stretching down to bedrock. - Underground, the caves are geothermal. They have basalt-lined lava pools, lavafalls, glowing magma veins, deep blue ice, snow and basalt pillars, meltwater pools and frozen lakes. Chests are sealed inside blocks of ice, and snow golems spawn deep down. - On the surface there are crevasses with snow bridges, and meltwater streams ending in plunge pools, some with geysers of potent sulfur (26.2 and up). Streams can sink into shafts that bore down through the ice into large chambers. The water is a clear pale blue. - It rains instead of snows, so surface water doesn't freeze. - **The Netherlands:** tulip fields, wheat fields and windmills on the surface, with a mini Nether underneath. The netherrack runs down to bedrock, with basalt, blackstone and its own nether ores. **The Netherlands Mutated** swaps the tulips for wheat fields. - **Sky City (structure):** a floating city above the mountains, see [Structures](#structures). ### Surface biomes <img width="100%" alt="Jungal Pillars" src="https://github.com/user-attachments/assets/2cc2b2f7-82bb-46de-b193-0e9303086b26" /> - **Charred Forest** A burnt forest biome with petrified trees, some smoke and fire, plus a thick smokey fog in the air. - **Cold Mesa:** a mesa in a cooler climate, with the underground mesa generating beneath it. **Cold Mesa Plateau** is its eroded mountain form, and **Cold Mesa Bryce** adds Bryce pillars. - **Deep Dark Forest:** a forest corrupted by sculk. - **Desert Bryce:** a desert with towering Bryce pillars. - **Fungle Jungle:** a jungle that has met a mushroom island, with mycelium, new mushrooms and hoppleshrooms. - **Future Desert:** a very rare desert of white concrete "sand" and little futuristic trees. - **Grand Oasis:** a desert with streaks of red sand, lots of palm trees, hidden treasure and the bones of giants. - **Jellyfish Fields:** a mossy sea floor with custom coral structures and sea pickles, home to jellyfish. - **Jungle Marsh** A swampy jungle biome. - **Jungle Pillars:** a jungle with huge stone pillars covered in vegetation and weathered with moss, vines and varied stone. - **Lush Mesa:** a mesa humid enough for jungle to spread over its lower sections. **Lush Mesa Bryce** adds Bryce pillars. - **Moorlands:** hilly lowlands of long grass, mud and podzol dotted with lakes, with plenty of wildlife. - **Mystic Forest:** a fantasy swamp with purple-hued mystic trees, glowing leaves, purple fog and glowing goo on the floor. - **Shattered Swamp:** a swamp with stone and tuff pillars, moss patches and bamboo. - **Taiga Spikes:** ice spikes with everything a snowy taiga has. **Shattered Taiga Spikes** has extreme height differences. - **Tropical Island:** sandy islands in warm oceans with palm trees, moss carpets, melons and coral. - **Volcanic Moss Tundra:** an Iceland-inspired landscape of black sand, black sandstone and blackstone rocks, with lava rivers between basalt walls and moss that grows thicker with height. ### Underground <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> - **Underground glacier** this came before the vanilla ice caves were announced lol, I have since tried to revamp it to add some verity compared too the vanilla ice caves with some new fetures loot and sound effects :). - **Deep Dark Green:** the deep dark competing with the underground jungle. - Underground jungles, underground lush mesa, underground mesa and the fungal and fungle jungle. - The overhauled vanilla Mushroom Island, with many new mushroom types. ### Biome placement - Biomes are placed using TerraBlender. The config has biome weights for the primary, secondary, rare and frozen regions. - Villages can generate in Moorlands, Grand Oasis, Deep Dark Forest and the Taiga Spikes biomes. ## Structures ### Sky City <img width="100%" alt="Sky City" src="https://github.com/user-attachments/assets/a4748f97-ffcc-4d73-a02e-485e7ecce3f5" /> - A huge floating city above the mountains, built from a jigsaw structure with streets, roundabouts, fountains and buildings. The fountain's water pours through the island, so you can swim up into the city. - The **Cloud Condenser** is a building with a working Dense Cloud farm and a lectern with a book that explains how it works. - The island has a lumpy outline, with an underbelly of hanging clouds, cloud lobes under the streets, fuzzy edges, rain streaks and long low cloud banks. - Sky trees come in three shapes, some with gilded trunks. - Chests use tiered common, rare and epic loot tables, including the razor feather line, golden apples, enchanted books and totems. ### Others <img width="100%" alt="Snow Drifts and spire" src="https://github.com/user-attachments/assets/2df5ecc2-0ae1-48c7-a9ae-49b9e28d9981" /> - **Windmills** in The Netherlands. They have moving parts when Create is installed. - **Snow drifts** in Glacier, Cold Mesa and Taiga Spikes, there are a fair few different variations and rare 40-block and 150-block tall spiral snow and ioce spires. The tallest has a reward chest at its summit. - Jellycoral structures, Bryce pillars, boulders, stick piles, huge mushrooms, palm groves and oasis fossils. ## Mobs <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> - **Puckoo:** a chicken, koi and duck hybrid that likes eating the moss off pebbles. Tame it with a Mossy Pebble or by riding it. It can be saddled, and spawns on beaches. - **Giant Tortoise** Inspired by the giant tortoises from terraria, a hostile mob that drops scutes. - **Jellyfish:** found in Jellyfish Fields, and washes up on beaches and milked for jellyfish jam. - **Piranha:** comes in small, normal and large sizes. they are lured away with bait, they spawn in jungle and swamp water, a single one does little damage, but they can spawn in large groups which is where they get scary and there is a config option to make them less aggressive. - **Treefrog** spawns in swamps jungles and drops frogs legs which can bee food or turned into a frog helmet. - **Hoppleshroom:** found in mushroom biomes. - **Harpy** a flying mob also inspired by terraria, they throw razor feathers at players which they drop on death. - **Worm:** spawns more often in rain and always in thunderstorms. Place a worm with a right-click, pick it up with shift-right-click, and breed two in a composter with compost. ## Blocks and Items <img alt="All of the blocks added by the mod" src="https://github.com/user-attachments/assets/b664a534-c310-4971-bcfc-e02434d9d464" /> - **Wood sets:** Mystic, Sky, Gilded Sky and Palm, each with a full set of blocks, stripped logs, doors, signs, hanging signs and boats. - **Dense Cloud:** a translucent cloud block with brick, slab and stair variants. It gives a floaty slow fall, and can be farmed (see below). - **Nether ores:** coal, copper, emerald, iron, lapis and redstone, found in The underground Netherlands. - **Grass Stone:** forms the sea floor of Jellyfish Fields can be crafted with grass and stone. - **Pebbles and Mossy Pebbles:** hold right-click and release to throw, like a bow, can be placed on the ground with a shift click and then stacked, and also mossy pebbles are used to breed puckoos. - Stick Piles, Black Sand and Black Sandstone, huge colored mushrooms, Goo, and Bait for luring piranhas. - **Gear and food:** Frog Helmet, Jellyfishing Net, Razor Feathers (diamond and netherite) and Cooked Piranha. ### Dense Cloud farming <img width="100%" alt="Dense Cloud Farm" src="https://github.com/user-attachments/assets/e274c269-ffec-41e7-9d5f-d41a5e558e93" /> Build a column with magma at the bottom, water on top of it, and a blue ice block above the water. Dense Cloud then buds outward from any Dense Cloud next to the ice, in a flattened cloud shape. - The blue ice must be at Y 200 or higher, and at most 20 blocks above the water. - Cloud grows out to 10 blocks sideways and 5 blocks up or down from the ice. - It only buds from full Dense Cloud blocks, so place one next to the ice to start the farm. It never grows into a space a player or mob is standing in. - It breaks almost instantly and is easily blown up, so it can be harvested by hand or by machine. ## Recipes and Advancements - Recipes for Pebbles, Stick Piles, Razor Feathers, Cooked Piranha, Black Sand, Grass Stone, the Frog Helmet, the Jellyfishing Net and the Dense Cloud variants. - An advancement tree: taming a Puckoo, obtaining a Worm, collecting a Bucket of Goo, crafting Mystic Planks, obtaining a Frog Helmet, eating Cooked Piranha, luring a piranha with bait, visiting The Netherlands and mining its diamond ore, and a challenge for visiting every biome the mod adds. ## Visuals and sound - LabPBR normal and specular maps are included for shader packs. Heightmaps and a few blocks still need tweaking. - The Glacier has an ambient ice cracking and groaning sound (sources in credits.md). ## Compatibility - **Create:** The Netherlands' windmill generates as a working Create variant. - Tested against a grid of popular worldgen mods, and our features avoid vanilla's shared feature lists so they don't cause feature order cycle crashes. If you do find one, please open a GitHub issue with the mod and versions. - Spawns are driven by biome tags, so third-party swamp, mushroom and similar biomes pick up our mobs automatically. ## Licence ExtraBiomes is licensed under GPL-3.0. Worlds made on any 3.10.0 beta are compatible with this release. There may still be some bugs so please report any on the issue tracker :)
release

Java-v3.10.0+mc1.20.2

3.10.0
24 окт. 2026 г.13Minecraft: 1.20.2fabric
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Что нового
# ExtraBiomes for Java Edition v3.10.0 **The first official release of ExtraBiomes for Java Edition.** The Java version of the mod has been in development on and off since 2023 so I am very happy to finally have the first non beta release :D this release has been developed to maintain almost full parity with the bedrock version v3.1.0 (yes this is also supposed to be 3.10.0 but made a typo in the first beta so kept it lmao), yet there are some very minor differences between the 2 platforms. this changelog is a brief overview of the whole java mod :) ## Supported versions and Requirements - Minecraft 1.20.1, 1.20.2, 1.20.4, 1.20.6, 1.21.1, 1.21.3, 1.21.4, 1.21.5, 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 or 26.3. - Fabric (every version), NeoForge (1.20.2 and up) or Forge (1.20.1 and 1.20.2). - Required mods: [TerraBlender](https://modrinth.com/mod/terrablender), [Architectury API](https://modrinth.com/mod/architectury-api) and [GeckoLib](https://modrinth.com/mod/geckolib), plus [Fabric API](https://modrinth.com/mod/fabric-api) on Fabric. - Optional: [Create](https://modrinth.com/mod/create), which gives The Netherlands' windmill moving parts. ## Biomes 26 new overworld biomes. ### Highlights <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - **Floating Jungle:** a jungle on the world's tallest peaks, with sky islands hanging 28 to 60 blocks above them. Islands have vines, roots and waterfalls trailing from their undersides, and some are joined by giant log canopy bridges. The rarest archipelago has an overgrown ruin around a chest of loot, and one rare island carries a vanilla jungle temple. Colossal jungle trees, 100 to 130 blocks tall, rise from the peaks. - **Glacier:** an enormous block of ice stretching down to bedrock. - Underground, the caves are geothermal. They have basalt-lined lava pools, lavafalls, glowing magma veins, deep blue ice, snow and basalt pillars, meltwater pools and frozen lakes. Chests are sealed inside blocks of ice, and snow golems spawn deep down. - On the surface there are crevasses with snow bridges, and meltwater streams ending in plunge pools, some with geysers of potent sulfur (26.2 and up). Streams can sink into shafts that bore down through the ice into large chambers. The water is a clear pale blue. - It rains instead of snows, so surface water doesn't freeze. - **The Netherlands:** tulip fields, wheat fields and windmills on the surface, with a mini Nether underneath. The netherrack runs down to bedrock, with basalt, blackstone and its own nether ores. **The Netherlands Mutated** swaps the tulips for wheat fields. - **Sky City (structure):** a floating city above the mountains, see [Structures](#structures). ### Surface biomes <img width="100%" alt="Jungal Pillars" src="https://github.com/user-attachments/assets/2cc2b2f7-82bb-46de-b193-0e9303086b26" /> - **Charred Forest** A burnt forest biome with petrified trees, some smoke and fire, plus a thick smokey fog in the air. - **Cold Mesa:** a mesa in a cooler climate, with the underground mesa generating beneath it. **Cold Mesa Plateau** is its eroded mountain form, and **Cold Mesa Bryce** adds Bryce pillars. - **Deep Dark Forest:** a forest corrupted by sculk. - **Desert Bryce:** a desert with towering Bryce pillars. - **Fungle Jungle:** a jungle that has met a mushroom island, with mycelium, new mushrooms and hoppleshrooms. - **Future Desert:** a very rare desert of white concrete "sand" and little futuristic trees. - **Grand Oasis:** a desert with streaks of red sand, lots of palm trees, hidden treasure and the bones of giants. - **Jellyfish Fields:** a mossy sea floor with custom coral structures and sea pickles, home to jellyfish. - **Jungle Marsh** A swampy jungle biome. - **Jungle Pillars:** a jungle with huge stone pillars covered in vegetation and weathered with moss, vines and varied stone. - **Lush Mesa:** a mesa humid enough for jungle to spread over its lower sections. **Lush Mesa Bryce** adds Bryce pillars. - **Moorlands:** hilly lowlands of long grass, mud and podzol dotted with lakes, with plenty of wildlife. - **Mystic Forest:** a fantasy swamp with purple-hued mystic trees, glowing leaves, purple fog and glowing goo on the floor. - **Shattered Swamp:** a swamp with stone and tuff pillars, moss patches and bamboo. - **Taiga Spikes:** ice spikes with everything a snowy taiga has. **Shattered Taiga Spikes** has extreme height differences. - **Tropical Island:** sandy islands in warm oceans with palm trees, moss carpets, melons and coral. - **Volcanic Moss Tundra:** an Iceland-inspired landscape of black sand, black sandstone and blackstone rocks, with lava rivers between basalt walls and moss that grows thicker with height. ### Underground <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> - **Underground glacier** this came before the vanilla ice caves were announced lol, I have since tried to revamp it to add some verity compared too the vanilla ice caves with some new fetures loot and sound effects :). - **Deep Dark Green:** the deep dark competing with the underground jungle. - Underground jungles, underground lush mesa, underground mesa and the fungal and fungle jungle. - The overhauled vanilla Mushroom Island, with many new mushroom types. ### Biome placement - Biomes are placed using TerraBlender. The config has biome weights for the primary, secondary, rare and frozen regions. - Villages can generate in Moorlands, Grand Oasis, Deep Dark Forest and the Taiga Spikes biomes. ## Structures ### Sky City <img width="100%" alt="Sky City" src="https://github.com/user-attachments/assets/a4748f97-ffcc-4d73-a02e-485e7ecce3f5" /> - A huge floating city above the mountains, built from a jigsaw structure with streets, roundabouts, fountains and buildings. The fountain's water pours through the island, so you can swim up into the city. - The **Cloud Condenser** is a building with a working Dense Cloud farm and a lectern with a book that explains how it works. - The island has a lumpy outline, with an underbelly of hanging clouds, cloud lobes under the streets, fuzzy edges, rain streaks and long low cloud banks. - Sky trees come in three shapes, some with gilded trunks. - Chests use tiered common, rare and epic loot tables, including the razor feather line, golden apples, enchanted books and totems. ### Others <img width="100%" alt="Snow Drifts and spire" src="https://github.com/user-attachments/assets/2df5ecc2-0ae1-48c7-a9ae-49b9e28d9981" /> - **Windmills** in The Netherlands. They have moving parts when Create is installed. - **Snow drifts** in Glacier, Cold Mesa and Taiga Spikes, there are a fair few different variations and rare 40-block and 150-block tall spiral snow and ioce spires. The tallest has a reward chest at its summit. - Jellycoral structures, Bryce pillars, boulders, stick piles, huge mushrooms, palm groves and oasis fossils. ## Mobs <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> - **Puckoo:** a chicken, koi and duck hybrid that likes eating the moss off pebbles. Tame it with a Mossy Pebble or by riding it. It can be saddled, and spawns on beaches. - **Giant Tortoise** Inspired by the giant tortoises from terraria, a hostile mob that drops scutes. - **Jellyfish:** found in Jellyfish Fields, and washes up on beaches and milked for jellyfish jam. - **Piranha:** comes in small, normal and large sizes. they are lured away with bait, they spawn in jungle and swamp water, a single one does little damage, but they can spawn in large groups which is where they get scary and there is a config option to make them less aggressive. - **Treefrog** spawns in swamps jungles and drops frogs legs which can bee food or turned into a frog helmet. - **Hoppleshroom:** found in mushroom biomes. - **Harpy** a flying mob also inspired by terraria, they throw razor feathers at players which they drop on death. - **Worm:** spawns more often in rain and always in thunderstorms. Place a worm with a right-click, pick it up with shift-right-click, and breed two in a composter with compost. ## Blocks and Items <img alt="All of the blocks added by the mod" src="https://github.com/user-attachments/assets/b664a534-c310-4971-bcfc-e02434d9d464" /> - **Wood sets:** Mystic, Sky, Gilded Sky and Palm, each with a full set of blocks, stripped logs, doors, signs, hanging signs and boats. - **Dense Cloud:** a translucent cloud block with brick, slab and stair variants. It gives a floaty slow fall, and can be farmed (see below). - **Nether ores:** coal, copper, emerald, iron, lapis and redstone, found in The underground Netherlands. - **Grass Stone:** forms the sea floor of Jellyfish Fields can be crafted with grass and stone. - **Pebbles and Mossy Pebbles:** hold right-click and release to throw, like a bow, can be placed on the ground with a shift click and then stacked, and also mossy pebbles are used to breed puckoos. - Stick Piles, Black Sand and Black Sandstone, huge colored mushrooms, Goo, and Bait for luring piranhas. - **Gear and food:** Frog Helmet, Jellyfishing Net, Razor Feathers (diamond and netherite) and Cooked Piranha. ### Dense Cloud farming <img width="100%" alt="Dense Cloud Farm" src="https://github.com/user-attachments/assets/e274c269-ffec-41e7-9d5f-d41a5e558e93" /> Build a column with magma at the bottom, water on top of it, and a blue ice block above the water. Dense Cloud then buds outward from any Dense Cloud next to the ice, in a flattened cloud shape. - The blue ice must be at Y 200 or higher, and at most 20 blocks above the water. - Cloud grows out to 10 blocks sideways and 5 blocks up or down from the ice. - It only buds from full Dense Cloud blocks, so place one next to the ice to start the farm. It never grows into a space a player or mob is standing in. - It breaks almost instantly and is easily blown up, so it can be harvested by hand or by machine. ## Recipes and Advancements - Recipes for Pebbles, Stick Piles, Razor Feathers, Cooked Piranha, Black Sand, Grass Stone, the Frog Helmet, the Jellyfishing Net and the Dense Cloud variants. - An advancement tree: taming a Puckoo, obtaining a Worm, collecting a Bucket of Goo, crafting Mystic Planks, obtaining a Frog Helmet, eating Cooked Piranha, luring a piranha with bait, visiting The Netherlands and mining its diamond ore, and a challenge for visiting every biome the mod adds. ## Visuals and sound - LabPBR normal and specular maps are included for shader packs. Heightmaps and a few blocks still need tweaking. - The Glacier has an ambient ice cracking and groaning sound (sources in credits.md). ## Compatibility - **Create:** The Netherlands' windmill generates as a working Create variant. - Tested against a grid of popular worldgen mods, and our features avoid vanilla's shared feature lists so they don't cause feature order cycle crashes. If you do find one, please open a GitHub issue with the mod and versions. - Spawns are driven by biome tags, so third-party swamp, mushroom and similar biomes pick up our mobs automatically. ## Licence ExtraBiomes is licensed under GPL-3.0. Worlds made on any 3.10.0 beta are compatible with this release. There may still be some bugs so please report any on the issue tracker :)
release

Java-v3.10.0+mc1.20.2

3.10.0
24 окт. 2026 г.11Minecraft: 1.20.2forge
Скачать
Что нового
# ExtraBiomes for Java Edition v3.10.0 **The first official release of ExtraBiomes for Java Edition.** The Java version of the mod has been in development on and off since 2023 so I am very happy to finally have the first non beta release :D this release has been developed to maintain almost full parity with the bedrock version v3.1.0 (yes this is also supposed to be 3.10.0 but made a typo in the first beta so kept it lmao), yet there are some very minor differences between the 2 platforms. this changelog is a brief overview of the whole java mod :) ## Supported versions and Requirements - Minecraft 1.20.1, 1.20.2, 1.20.4, 1.20.6, 1.21.1, 1.21.3, 1.21.4, 1.21.5, 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 or 26.3. - Fabric (every version), NeoForge (1.20.2 and up) or Forge (1.20.1 and 1.20.2). - Required mods: [TerraBlender](https://modrinth.com/mod/terrablender), [Architectury API](https://modrinth.com/mod/architectury-api) and [GeckoLib](https://modrinth.com/mod/geckolib), plus [Fabric API](https://modrinth.com/mod/fabric-api) on Fabric. - Optional: [Create](https://modrinth.com/mod/create), which gives The Netherlands' windmill moving parts. ## Biomes 26 new overworld biomes. ### Highlights <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - **Floating Jungle:** a jungle on the world's tallest peaks, with sky islands hanging 28 to 60 blocks above them. Islands have vines, roots and waterfalls trailing from their undersides, and some are joined by giant log canopy bridges. The rarest archipelago has an overgrown ruin around a chest of loot, and one rare island carries a vanilla jungle temple. Colossal jungle trees, 100 to 130 blocks tall, rise from the peaks. - **Glacier:** an enormous block of ice stretching down to bedrock. - Underground, the caves are geothermal. They have basalt-lined lava pools, lavafalls, glowing magma veins, deep blue ice, snow and basalt pillars, meltwater pools and frozen lakes. Chests are sealed inside blocks of ice, and snow golems spawn deep down. - On the surface there are crevasses with snow bridges, and meltwater streams ending in plunge pools, some with geysers of potent sulfur (26.2 and up). Streams can sink into shafts that bore down through the ice into large chambers. The water is a clear pale blue. - It rains instead of snows, so surface water doesn't freeze. - **The Netherlands:** tulip fields, wheat fields and windmills on the surface, with a mini Nether underneath. The netherrack runs down to bedrock, with basalt, blackstone and its own nether ores. **The Netherlands Mutated** swaps the tulips for wheat fields. - **Sky City (structure):** a floating city above the mountains, see [Structures](#structures). ### Surface biomes <img width="100%" alt="Jungal Pillars" src="https://github.com/user-attachments/assets/2cc2b2f7-82bb-46de-b193-0e9303086b26" /> - **Charred Forest** A burnt forest biome with petrified trees, some smoke and fire, plus a thick smokey fog in the air. - **Cold Mesa:** a mesa in a cooler climate, with the underground mesa generating beneath it. **Cold Mesa Plateau** is its eroded mountain form, and **Cold Mesa Bryce** adds Bryce pillars. - **Deep Dark Forest:** a forest corrupted by sculk. - **Desert Bryce:** a desert with towering Bryce pillars. - **Fungle Jungle:** a jungle that has met a mushroom island, with mycelium, new mushrooms and hoppleshrooms. - **Future Desert:** a very rare desert of white concrete "sand" and little futuristic trees. - **Grand Oasis:** a desert with streaks of red sand, lots of palm trees, hidden treasure and the bones of giants. - **Jellyfish Fields:** a mossy sea floor with custom coral structures and sea pickles, home to jellyfish. - **Jungle Marsh** A swampy jungle biome. - **Jungle Pillars:** a jungle with huge stone pillars covered in vegetation and weathered with moss, vines and varied stone. - **Lush Mesa:** a mesa humid enough for jungle to spread over its lower sections. **Lush Mesa Bryce** adds Bryce pillars. - **Moorlands:** hilly lowlands of long grass, mud and podzol dotted with lakes, with plenty of wildlife. - **Mystic Forest:** a fantasy swamp with purple-hued mystic trees, glowing leaves, purple fog and glowing goo on the floor. - **Shattered Swamp:** a swamp with stone and tuff pillars, moss patches and bamboo. - **Taiga Spikes:** ice spikes with everything a snowy taiga has. **Shattered Taiga Spikes** has extreme height differences. - **Tropical Island:** sandy islands in warm oceans with palm trees, moss carpets, melons and coral. - **Volcanic Moss Tundra:** an Iceland-inspired landscape of black sand, black sandstone and blackstone rocks, with lava rivers between basalt walls and moss that grows thicker with height. ### Underground <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> - **Underground glacier** this came before the vanilla ice caves were announced lol, I have since tried to revamp it to add some verity compared too the vanilla ice caves with some new fetures loot and sound effects :). - **Deep Dark Green:** the deep dark competing with the underground jungle. - Underground jungles, underground lush mesa, underground mesa and the fungal and fungle jungle. - The overhauled vanilla Mushroom Island, with many new mushroom types. ### Biome placement - Biomes are placed using TerraBlender. The config has biome weights for the primary, secondary, rare and frozen regions. - Villages can generate in Moorlands, Grand Oasis, Deep Dark Forest and the Taiga Spikes biomes. ## Structures ### Sky City <img width="100%" alt="Sky City" src="https://github.com/user-attachments/assets/a4748f97-ffcc-4d73-a02e-485e7ecce3f5" /> - A huge floating city above the mountains, built from a jigsaw structure with streets, roundabouts, fountains and buildings. The fountain's water pours through the island, so you can swim up into the city. - The **Cloud Condenser** is a building with a working Dense Cloud farm and a lectern with a book that explains how it works. - The island has a lumpy outline, with an underbelly of hanging clouds, cloud lobes under the streets, fuzzy edges, rain streaks and long low cloud banks. - Sky trees come in three shapes, some with gilded trunks. - Chests use tiered common, rare and epic loot tables, including the razor feather line, golden apples, enchanted books and totems. ### Others <img width="100%" alt="Snow Drifts and spire" src="https://github.com/user-attachments/assets/2df5ecc2-0ae1-48c7-a9ae-49b9e28d9981" /> - **Windmills** in The Netherlands. They have moving parts when Create is installed. - **Snow drifts** in Glacier, Cold Mesa and Taiga Spikes, there are a fair few different variations and rare 40-block and 150-block tall spiral snow and ioce spires. The tallest has a reward chest at its summit. - Jellycoral structures, Bryce pillars, boulders, stick piles, huge mushrooms, palm groves and oasis fossils. ## Mobs <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> - **Puckoo:** a chicken, koi and duck hybrid that likes eating the moss off pebbles. Tame it with a Mossy Pebble or by riding it. It can be saddled, and spawns on beaches. - **Giant Tortoise** Inspired by the giant tortoises from terraria, a hostile mob that drops scutes. - **Jellyfish:** found in Jellyfish Fields, and washes up on beaches and milked for jellyfish jam. - **Piranha:** comes in small, normal and large sizes. they are lured away with bait, they spawn in jungle and swamp water, a single one does little damage, but they can spawn in large groups which is where they get scary and there is a config option to make them less aggressive. - **Treefrog** spawns in swamps jungles and drops frogs legs which can bee food or turned into a frog helmet. - **Hoppleshroom:** found in mushroom biomes. - **Harpy** a flying mob also inspired by terraria, they throw razor feathers at players which they drop on death. - **Worm:** spawns more often in rain and always in thunderstorms. Place a worm with a right-click, pick it up with shift-right-click, and breed two in a composter with compost. ## Blocks and Items <img alt="All of the blocks added by the mod" src="https://github.com/user-attachments/assets/b664a534-c310-4971-bcfc-e02434d9d464" /> - **Wood sets:** Mystic, Sky, Gilded Sky and Palm, each with a full set of blocks, stripped logs, doors, signs, hanging signs and boats. - **Dense Cloud:** a translucent cloud block with brick, slab and stair variants. It gives a floaty slow fall, and can be farmed (see below). - **Nether ores:** coal, copper, emerald, iron, lapis and redstone, found in The underground Netherlands. - **Grass Stone:** forms the sea floor of Jellyfish Fields can be crafted with grass and stone. - **Pebbles and Mossy Pebbles:** hold right-click and release to throw, like a bow, can be placed on the ground with a shift click and then stacked, and also mossy pebbles are used to breed puckoos. - Stick Piles, Black Sand and Black Sandstone, huge colored mushrooms, Goo, and Bait for luring piranhas. - **Gear and food:** Frog Helmet, Jellyfishing Net, Razor Feathers (diamond and netherite) and Cooked Piranha. ### Dense Cloud farming <img width="100%" alt="Dense Cloud Farm" src="https://github.com/user-attachments/assets/e274c269-ffec-41e7-9d5f-d41a5e558e93" /> Build a column with magma at the bottom, water on top of it, and a blue ice block above the water. Dense Cloud then buds outward from any Dense Cloud next to the ice, in a flattened cloud shape. - The blue ice must be at Y 200 or higher, and at most 20 blocks above the water. - Cloud grows out to 10 blocks sideways and 5 blocks up or down from the ice. - It only buds from full Dense Cloud blocks, so place one next to the ice to start the farm. It never grows into a space a player or mob is standing in. - It breaks almost instantly and is easily blown up, so it can be harvested by hand or by machine. ## Recipes and Advancements - Recipes for Pebbles, Stick Piles, Razor Feathers, Cooked Piranha, Black Sand, Grass Stone, the Frog Helmet, the Jellyfishing Net and the Dense Cloud variants. - An advancement tree: taming a Puckoo, obtaining a Worm, collecting a Bucket of Goo, crafting Mystic Planks, obtaining a Frog Helmet, eating Cooked Piranha, luring a piranha with bait, visiting The Netherlands and mining its diamond ore, and a challenge for visiting every biome the mod adds. ## Visuals and sound - LabPBR normal and specular maps are included for shader packs. Heightmaps and a few blocks still need tweaking. - The Glacier has an ambient ice cracking and groaning sound (sources in credits.md). ## Compatibility - **Create:** The Netherlands' windmill generates as a working Create variant. - Tested against a grid of popular worldgen mods, and our features avoid vanilla's shared feature lists so they don't cause feature order cycle crashes. If you do find one, please open a GitHub issue with the mod and versions. - Spawns are driven by biome tags, so third-party swamp, mushroom and similar biomes pick up our mobs automatically. ## Licence ExtraBiomes is licensed under GPL-3.0. Worlds made on any 3.10.0 beta are compatible with this release. There may still be some bugs so please report any on the issue tracker :)
release

Java-v3.10.0+mc1.20.4

3.10.0
24 окт. 2026 г.15Minecraft: 1.20.4neoforge
Скачать
Что нового
# ExtraBiomes for Java Edition v3.10.0 **The first official release of ExtraBiomes for Java Edition.** The Java version of the mod has been in development on and off since 2023 so I am very happy to finally have the first non beta release :D this release has been developed to maintain almost full parity with the bedrock version v3.1.0 (yes this is also supposed to be 3.10.0 but made a typo in the first beta so kept it lmao), yet there are some very minor differences between the 2 platforms. this changelog is a brief overview of the whole java mod :) ## Supported versions and Requirements - Minecraft 1.20.1, 1.20.2, 1.20.4, 1.20.6, 1.21.1, 1.21.3, 1.21.4, 1.21.5, 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 or 26.3. - Fabric (every version), NeoForge (1.20.2 and up) or Forge (1.20.1 and 1.20.2). - Required mods: [TerraBlender](https://modrinth.com/mod/terrablender), [Architectury API](https://modrinth.com/mod/architectury-api) and [GeckoLib](https://modrinth.com/mod/geckolib), plus [Fabric API](https://modrinth.com/mod/fabric-api) on Fabric. - Optional: [Create](https://modrinth.com/mod/create), which gives The Netherlands' windmill moving parts. ## Biomes 26 new overworld biomes. ### Highlights <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - **Floating Jungle:** a jungle on the world's tallest peaks, with sky islands hanging 28 to 60 blocks above them. Islands have vines, roots and waterfalls trailing from their undersides, and some are joined by giant log canopy bridges. The rarest archipelago has an overgrown ruin around a chest of loot, and one rare island carries a vanilla jungle temple. Colossal jungle trees, 100 to 130 blocks tall, rise from the peaks. - **Glacier:** an enormous block of ice stretching down to bedrock. - Underground, the caves are geothermal. They have basalt-lined lava pools, lavafalls, glowing magma veins, deep blue ice, snow and basalt pillars, meltwater pools and frozen lakes. Chests are sealed inside blocks of ice, and snow golems spawn deep down. - On the surface there are crevasses with snow bridges, and meltwater streams ending in plunge pools, some with geysers of potent sulfur (26.2 and up). Streams can sink into shafts that bore down through the ice into large chambers. The water is a clear pale blue. - It rains instead of snows, so surface water doesn't freeze. - **The Netherlands:** tulip fields, wheat fields and windmills on the surface, with a mini Nether underneath. The netherrack runs down to bedrock, with basalt, blackstone and its own nether ores. **The Netherlands Mutated** swaps the tulips for wheat fields. - **Sky City (structure):** a floating city above the mountains, see [Structures](#structures). ### Surface biomes <img width="100%" alt="Jungal Pillars" src="https://github.com/user-attachments/assets/2cc2b2f7-82bb-46de-b193-0e9303086b26" /> - **Charred Forest** A burnt forest biome with petrified trees, some smoke and fire, plus a thick smokey fog in the air. - **Cold Mesa:** a mesa in a cooler climate, with the underground mesa generating beneath it. **Cold Mesa Plateau** is its eroded mountain form, and **Cold Mesa Bryce** adds Bryce pillars. - **Deep Dark Forest:** a forest corrupted by sculk. - **Desert Bryce:** a desert with towering Bryce pillars. - **Fungle Jungle:** a jungle that has met a mushroom island, with mycelium, new mushrooms and hoppleshrooms. - **Future Desert:** a very rare desert of white concrete "sand" and little futuristic trees. - **Grand Oasis:** a desert with streaks of red sand, lots of palm trees, hidden treasure and the bones of giants. - **Jellyfish Fields:** a mossy sea floor with custom coral structures and sea pickles, home to jellyfish. - **Jungle Marsh** A swampy jungle biome. - **Jungle Pillars:** a jungle with huge stone pillars covered in vegetation and weathered with moss, vines and varied stone. - **Lush Mesa:** a mesa humid enough for jungle to spread over its lower sections. **Lush Mesa Bryce** adds Bryce pillars. - **Moorlands:** hilly lowlands of long grass, mud and podzol dotted with lakes, with plenty of wildlife. - **Mystic Forest:** a fantasy swamp with purple-hued mystic trees, glowing leaves, purple fog and glowing goo on the floor. - **Shattered Swamp:** a swamp with stone and tuff pillars, moss patches and bamboo. - **Taiga Spikes:** ice spikes with everything a snowy taiga has. **Shattered Taiga Spikes** has extreme height differences. - **Tropical Island:** sandy islands in warm oceans with palm trees, moss carpets, melons and coral. - **Volcanic Moss Tundra:** an Iceland-inspired landscape of black sand, black sandstone and blackstone rocks, with lava rivers between basalt walls and moss that grows thicker with height. ### Underground <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> - **Underground glacier** this came before the vanilla ice caves were announced lol, I have since tried to revamp it to add some verity compared too the vanilla ice caves with some new fetures loot and sound effects :). - **Deep Dark Green:** the deep dark competing with the underground jungle. - Underground jungles, underground lush mesa, underground mesa and the fungal and fungle jungle. - The overhauled vanilla Mushroom Island, with many new mushroom types. ### Biome placement - Biomes are placed using TerraBlender. The config has biome weights for the primary, secondary, rare and frozen regions. - Villages can generate in Moorlands, Grand Oasis, Deep Dark Forest and the Taiga Spikes biomes. ## Structures ### Sky City <img width="100%" alt="Sky City" src="https://github.com/user-attachments/assets/a4748f97-ffcc-4d73-a02e-485e7ecce3f5" /> - A huge floating city above the mountains, built from a jigsaw structure with streets, roundabouts, fountains and buildings. The fountain's water pours through the island, so you can swim up into the city. - The **Cloud Condenser** is a building with a working Dense Cloud farm and a lectern with a book that explains how it works. - The island has a lumpy outline, with an underbelly of hanging clouds, cloud lobes under the streets, fuzzy edges, rain streaks and long low cloud banks. - Sky trees come in three shapes, some with gilded trunks. - Chests use tiered common, rare and epic loot tables, including the razor feather line, golden apples, enchanted books and totems. ### Others <img width="100%" alt="Snow Drifts and spire" src="https://github.com/user-attachments/assets/2df5ecc2-0ae1-48c7-a9ae-49b9e28d9981" /> - **Windmills** in The Netherlands. They have moving parts when Create is installed. - **Snow drifts** in Glacier, Cold Mesa and Taiga Spikes, there are a fair few different variations and rare 40-block and 150-block tall spiral snow and ioce spires. The tallest has a reward chest at its summit. - Jellycoral structures, Bryce pillars, boulders, stick piles, huge mushrooms, palm groves and oasis fossils. ## Mobs <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> - **Puckoo:** a chicken, koi and duck hybrid that likes eating the moss off pebbles. Tame it with a Mossy Pebble or by riding it. It can be saddled, and spawns on beaches. - **Giant Tortoise** Inspired by the giant tortoises from terraria, a hostile mob that drops scutes. - **Jellyfish:** found in Jellyfish Fields, and washes up on beaches and milked for jellyfish jam. - **Piranha:** comes in small, normal and large sizes. they are lured away with bait, they spawn in jungle and swamp water, a single one does little damage, but they can spawn in large groups which is where they get scary and there is a config option to make them less aggressive. - **Treefrog** spawns in swamps jungles and drops frogs legs which can bee food or turned into a frog helmet. - **Hoppleshroom:** found in mushroom biomes. - **Harpy** a flying mob also inspired by terraria, they throw razor feathers at players which they drop on death. - **Worm:** spawns more often in rain and always in thunderstorms. Place a worm with a right-click, pick it up with shift-right-click, and breed two in a composter with compost. ## Blocks and Items <img alt="All of the blocks added by the mod" src="https://github.com/user-attachments/assets/b664a534-c310-4971-bcfc-e02434d9d464" /> - **Wood sets:** Mystic, Sky, Gilded Sky and Palm, each with a full set of blocks, stripped logs, doors, signs, hanging signs and boats. - **Dense Cloud:** a translucent cloud block with brick, slab and stair variants. It gives a floaty slow fall, and can be farmed (see below). - **Nether ores:** coal, copper, emerald, iron, lapis and redstone, found in The underground Netherlands. - **Grass Stone:** forms the sea floor of Jellyfish Fields can be crafted with grass and stone. - **Pebbles and Mossy Pebbles:** hold right-click and release to throw, like a bow, can be placed on the ground with a shift click and then stacked, and also mossy pebbles are used to breed puckoos. - Stick Piles, Black Sand and Black Sandstone, huge colored mushrooms, Goo, and Bait for luring piranhas. - **Gear and food:** Frog Helmet, Jellyfishing Net, Razor Feathers (diamond and netherite) and Cooked Piranha. ### Dense Cloud farming <img width="100%" alt="Dense Cloud Farm" src="https://github.com/user-attachments/assets/e274c269-ffec-41e7-9d5f-d41a5e558e93" /> Build a column with magma at the bottom, water on top of it, and a blue ice block above the water. Dense Cloud then buds outward from any Dense Cloud next to the ice, in a flattened cloud shape. - The blue ice must be at Y 200 or higher, and at most 20 blocks above the water. - Cloud grows out to 10 blocks sideways and 5 blocks up or down from the ice. - It only buds from full Dense Cloud blocks, so place one next to the ice to start the farm. It never grows into a space a player or mob is standing in. - It breaks almost instantly and is easily blown up, so it can be harvested by hand or by machine. ## Recipes and Advancements - Recipes for Pebbles, Stick Piles, Razor Feathers, Cooked Piranha, Black Sand, Grass Stone, the Frog Helmet, the Jellyfishing Net and the Dense Cloud variants. - An advancement tree: taming a Puckoo, obtaining a Worm, collecting a Bucket of Goo, crafting Mystic Planks, obtaining a Frog Helmet, eating Cooked Piranha, luring a piranha with bait, visiting The Netherlands and mining its diamond ore, and a challenge for visiting every biome the mod adds. ## Visuals and sound - LabPBR normal and specular maps are included for shader packs. Heightmaps and a few blocks still need tweaking. - The Glacier has an ambient ice cracking and groaning sound (sources in credits.md). ## Compatibility - **Create:** The Netherlands' windmill generates as a working Create variant. - Tested against a grid of popular worldgen mods, and our features avoid vanilla's shared feature lists so they don't cause feature order cycle crashes. If you do find one, please open a GitHub issue with the mod and versions. - Spawns are driven by biome tags, so third-party swamp, mushroom and similar biomes pick up our mobs automatically. ## Licence ExtraBiomes is licensed under GPL-3.0. Worlds made on any 3.10.0 beta are compatible with this release. There may still be some bugs so please report any on the issue tracker :)
release

Java-v3.10.0+mc1.20.4

3.10.0
24 окт. 2026 г.12Minecraft: 1.20.4fabric
Скачать
Что нового
# ExtraBiomes for Java Edition v3.10.0 **The first official release of ExtraBiomes for Java Edition.** The Java version of the mod has been in development on and off since 2023 so I am very happy to finally have the first non beta release :D this release has been developed to maintain almost full parity with the bedrock version v3.1.0 (yes this is also supposed to be 3.10.0 but made a typo in the first beta so kept it lmao), yet there are some very minor differences between the 2 platforms. this changelog is a brief overview of the whole java mod :) ## Supported versions and Requirements - Minecraft 1.20.1, 1.20.2, 1.20.4, 1.20.6, 1.21.1, 1.21.3, 1.21.4, 1.21.5, 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 or 26.3. - Fabric (every version), NeoForge (1.20.2 and up) or Forge (1.20.1 and 1.20.2). - Required mods: [TerraBlender](https://modrinth.com/mod/terrablender), [Architectury API](https://modrinth.com/mod/architectury-api) and [GeckoLib](https://modrinth.com/mod/geckolib), plus [Fabric API](https://modrinth.com/mod/fabric-api) on Fabric. - Optional: [Create](https://modrinth.com/mod/create), which gives The Netherlands' windmill moving parts. ## Biomes 26 new overworld biomes. ### Highlights <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - **Floating Jungle:** a jungle on the world's tallest peaks, with sky islands hanging 28 to 60 blocks above them. Islands have vines, roots and waterfalls trailing from their undersides, and some are joined by giant log canopy bridges. The rarest archipelago has an overgrown ruin around a chest of loot, and one rare island carries a vanilla jungle temple. Colossal jungle trees, 100 to 130 blocks tall, rise from the peaks. - **Glacier:** an enormous block of ice stretching down to bedrock. - Underground, the caves are geothermal. They have basalt-lined lava pools, lavafalls, glowing magma veins, deep blue ice, snow and basalt pillars, meltwater pools and frozen lakes. Chests are sealed inside blocks of ice, and snow golems spawn deep down. - On the surface there are crevasses with snow bridges, and meltwater streams ending in plunge pools, some with geysers of potent sulfur (26.2 and up). Streams can sink into shafts that bore down through the ice into large chambers. The water is a clear pale blue. - It rains instead of snows, so surface water doesn't freeze. - **The Netherlands:** tulip fields, wheat fields and windmills on the surface, with a mini Nether underneath. The netherrack runs down to bedrock, with basalt, blackstone and its own nether ores. **The Netherlands Mutated** swaps the tulips for wheat fields. - **Sky City (structure):** a floating city above the mountains, see [Structures](#structures). ### Surface biomes <img width="100%" alt="Jungal Pillars" src="https://github.com/user-attachments/assets/2cc2b2f7-82bb-46de-b193-0e9303086b26" /> - **Charred Forest** A burnt forest biome with petrified trees, some smoke and fire, plus a thick smokey fog in the air. - **Cold Mesa:** a mesa in a cooler climate, with the underground mesa generating beneath it. **Cold Mesa Plateau** is its eroded mountain form, and **Cold Mesa Bryce** adds Bryce pillars. - **Deep Dark Forest:** a forest corrupted by sculk. - **Desert Bryce:** a desert with towering Bryce pillars. - **Fungle Jungle:** a jungle that has met a mushroom island, with mycelium, new mushrooms and hoppleshrooms. - **Future Desert:** a very rare desert of white concrete "sand" and little futuristic trees. - **Grand Oasis:** a desert with streaks of red sand, lots of palm trees, hidden treasure and the bones of giants. - **Jellyfish Fields:** a mossy sea floor with custom coral structures and sea pickles, home to jellyfish. - **Jungle Marsh** A swampy jungle biome. - **Jungle Pillars:** a jungle with huge stone pillars covered in vegetation and weathered with moss, vines and varied stone. - **Lush Mesa:** a mesa humid enough for jungle to spread over its lower sections. **Lush Mesa Bryce** adds Bryce pillars. - **Moorlands:** hilly lowlands of long grass, mud and podzol dotted with lakes, with plenty of wildlife. - **Mystic Forest:** a fantasy swamp with purple-hued mystic trees, glowing leaves, purple fog and glowing goo on the floor. - **Shattered Swamp:** a swamp with stone and tuff pillars, moss patches and bamboo. - **Taiga Spikes:** ice spikes with everything a snowy taiga has. **Shattered Taiga Spikes** has extreme height differences. - **Tropical Island:** sandy islands in warm oceans with palm trees, moss carpets, melons and coral. - **Volcanic Moss Tundra:** an Iceland-inspired landscape of black sand, black sandstone and blackstone rocks, with lava rivers between basalt walls and moss that grows thicker with height. ### Underground <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> - **Underground glacier** this came before the vanilla ice caves were announced lol, I have since tried to revamp it to add some verity compared too the vanilla ice caves with some new fetures loot and sound effects :). - **Deep Dark Green:** the deep dark competing with the underground jungle. - Underground jungles, underground lush mesa, underground mesa and the fungal and fungle jungle. - The overhauled vanilla Mushroom Island, with many new mushroom types. ### Biome placement - Biomes are placed using TerraBlender. The config has biome weights for the primary, secondary, rare and frozen regions. - Villages can generate in Moorlands, Grand Oasis, Deep Dark Forest and the Taiga Spikes biomes. ## Structures ### Sky City <img width="100%" alt="Sky City" src="https://github.com/user-attachments/assets/a4748f97-ffcc-4d73-a02e-485e7ecce3f5" /> - A huge floating city above the mountains, built from a jigsaw structure with streets, roundabouts, fountains and buildings. The fountain's water pours through the island, so you can swim up into the city. - The **Cloud Condenser** is a building with a working Dense Cloud farm and a lectern with a book that explains how it works. - The island has a lumpy outline, with an underbelly of hanging clouds, cloud lobes under the streets, fuzzy edges, rain streaks and long low cloud banks. - Sky trees come in three shapes, some with gilded trunks. - Chests use tiered common, rare and epic loot tables, including the razor feather line, golden apples, enchanted books and totems. ### Others <img width="100%" alt="Snow Drifts and spire" src="https://github.com/user-attachments/assets/2df5ecc2-0ae1-48c7-a9ae-49b9e28d9981" /> - **Windmills** in The Netherlands. They have moving parts when Create is installed. - **Snow drifts** in Glacier, Cold Mesa and Taiga Spikes, there are a fair few different variations and rare 40-block and 150-block tall spiral snow and ioce spires. The tallest has a reward chest at its summit. - Jellycoral structures, Bryce pillars, boulders, stick piles, huge mushrooms, palm groves and oasis fossils. ## Mobs <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> - **Puckoo:** a chicken, koi and duck hybrid that likes eating the moss off pebbles. Tame it with a Mossy Pebble or by riding it. It can be saddled, and spawns on beaches. - **Giant Tortoise** Inspired by the giant tortoises from terraria, a hostile mob that drops scutes. - **Jellyfish:** found in Jellyfish Fields, and washes up on beaches and milked for jellyfish jam. - **Piranha:** comes in small, normal and large sizes. they are lured away with bait, they spawn in jungle and swamp water, a single one does little damage, but they can spawn in large groups which is where they get scary and there is a config option to make them less aggressive. - **Treefrog** spawns in swamps jungles and drops frogs legs which can bee food or turned into a frog helmet. - **Hoppleshroom:** found in mushroom biomes. - **Harpy** a flying mob also inspired by terraria, they throw razor feathers at players which they drop on death. - **Worm:** spawns more often in rain and always in thunderstorms. Place a worm with a right-click, pick it up with shift-right-click, and breed two in a composter with compost. ## Blocks and Items <img alt="All of the blocks added by the mod" src="https://github.com/user-attachments/assets/b664a534-c310-4971-bcfc-e02434d9d464" /> - **Wood sets:** Mystic, Sky, Gilded Sky and Palm, each with a full set of blocks, stripped logs, doors, signs, hanging signs and boats. - **Dense Cloud:** a translucent cloud block with brick, slab and stair variants. It gives a floaty slow fall, and can be farmed (see below). - **Nether ores:** coal, copper, emerald, iron, lapis and redstone, found in The underground Netherlands. - **Grass Stone:** forms the sea floor of Jellyfish Fields can be crafted with grass and stone. - **Pebbles and Mossy Pebbles:** hold right-click and release to throw, like a bow, can be placed on the ground with a shift click and then stacked, and also mossy pebbles are used to breed puckoos. - Stick Piles, Black Sand and Black Sandstone, huge colored mushrooms, Goo, and Bait for luring piranhas. - **Gear and food:** Frog Helmet, Jellyfishing Net, Razor Feathers (diamond and netherite) and Cooked Piranha. ### Dense Cloud farming <img width="100%" alt="Dense Cloud Farm" src="https://github.com/user-attachments/assets/e274c269-ffec-41e7-9d5f-d41a5e558e93" /> Build a column with magma at the bottom, water on top of it, and a blue ice block above the water. Dense Cloud then buds outward from any Dense Cloud next to the ice, in a flattened cloud shape. - The blue ice must be at Y 200 or higher, and at most 20 blocks above the water. - Cloud grows out to 10 blocks sideways and 5 blocks up or down from the ice. - It only buds from full Dense Cloud blocks, so place one next to the ice to start the farm. It never grows into a space a player or mob is standing in. - It breaks almost instantly and is easily blown up, so it can be harvested by hand or by machine. ## Recipes and Advancements - Recipes for Pebbles, Stick Piles, Razor Feathers, Cooked Piranha, Black Sand, Grass Stone, the Frog Helmet, the Jellyfishing Net and the Dense Cloud variants. - An advancement tree: taming a Puckoo, obtaining a Worm, collecting a Bucket of Goo, crafting Mystic Planks, obtaining a Frog Helmet, eating Cooked Piranha, luring a piranha with bait, visiting The Netherlands and mining its diamond ore, and a challenge for visiting every biome the mod adds. ## Visuals and sound - LabPBR normal and specular maps are included for shader packs. Heightmaps and a few blocks still need tweaking. - The Glacier has an ambient ice cracking and groaning sound (sources in credits.md). ## Compatibility - **Create:** The Netherlands' windmill generates as a working Create variant. - Tested against a grid of popular worldgen mods, and our features avoid vanilla's shared feature lists so they don't cause feature order cycle crashes. If you do find one, please open a GitHub issue with the mod and versions. - Spawns are driven by biome tags, so third-party swamp, mushroom and similar biomes pick up our mobs automatically. ## Licence ExtraBiomes is licensed under GPL-3.0. Worlds made on any 3.10.0 beta are compatible with this release. There may still be some bugs so please report any on the issue tracker :)
release

Java-v3.10.0+mc1.20.6

3.10.0
23 окт. 2026 г.12Minecraft: 1.20.6neoforge
Скачать
Что нового
# ExtraBiomes for Java Edition v3.10.0 **The first official release of ExtraBiomes for Java Edition.** The Java version of the mod has been in development on and off since 2023 so I am very happy to finally have the first non beta release :D this release has been developed to maintain almost full parity with the bedrock version v3.1.0 (yes this is also supposed to be 3.10.0 but made a typo in the first beta so kept it lmao), yet there are some very minor differences between the 2 platforms. this changelog is a brief overview of the whole java mod :) ## Supported versions and Requirements - Minecraft 1.20.1, 1.20.2, 1.20.4, 1.20.6, 1.21.1, 1.21.3, 1.21.4, 1.21.5, 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 or 26.3. - Fabric (every version), NeoForge (1.20.2 and up) or Forge (1.20.1 and 1.20.2). - Required mods: [TerraBlender](https://modrinth.com/mod/terrablender), [Architectury API](https://modrinth.com/mod/architectury-api) and [GeckoLib](https://modrinth.com/mod/geckolib), plus [Fabric API](https://modrinth.com/mod/fabric-api) on Fabric. - Optional: [Create](https://modrinth.com/mod/create), which gives The Netherlands' windmill moving parts. ## Biomes 26 new overworld biomes. ### Highlights <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - **Floating Jungle:** a jungle on the world's tallest peaks, with sky islands hanging 28 to 60 blocks above them. Islands have vines, roots and waterfalls trailing from their undersides, and some are joined by giant log canopy bridges. The rarest archipelago has an overgrown ruin around a chest of loot, and one rare island carries a vanilla jungle temple. Colossal jungle trees, 100 to 130 blocks tall, rise from the peaks. - **Glacier:** an enormous block of ice stretching down to bedrock. - Underground, the caves are geothermal. They have basalt-lined lava pools, lavafalls, glowing magma veins, deep blue ice, snow and basalt pillars, meltwater pools and frozen lakes. Chests are sealed inside blocks of ice, and snow golems spawn deep down. - On the surface there are crevasses with snow bridges, and meltwater streams ending in plunge pools, some with geysers of potent sulfur (26.2 and up). Streams can sink into shafts that bore down through the ice into large chambers. The water is a clear pale blue. - It rains instead of snows, so surface water doesn't freeze. - **The Netherlands:** tulip fields, wheat fields and windmills on the surface, with a mini Nether underneath. The netherrack runs down to bedrock, with basalt, blackstone and its own nether ores. **The Netherlands Mutated** swaps the tulips for wheat fields. - **Sky City (structure):** a floating city above the mountains, see [Structures](#structures). ### Surface biomes <img width="100%" alt="Jungal Pillars" src="https://github.com/user-attachments/assets/2cc2b2f7-82bb-46de-b193-0e9303086b26" /> - **Charred Forest** A burnt forest biome with petrified trees, some smoke and fire, plus a thick smokey fog in the air. - **Cold Mesa:** a mesa in a cooler climate, with the underground mesa generating beneath it. **Cold Mesa Plateau** is its eroded mountain form, and **Cold Mesa Bryce** adds Bryce pillars. - **Deep Dark Forest:** a forest corrupted by sculk. - **Desert Bryce:** a desert with towering Bryce pillars. - **Fungle Jungle:** a jungle that has met a mushroom island, with mycelium, new mushrooms and hoppleshrooms. - **Future Desert:** a very rare desert of white concrete "sand" and little futuristic trees. - **Grand Oasis:** a desert with streaks of red sand, lots of palm trees, hidden treasure and the bones of giants. - **Jellyfish Fields:** a mossy sea floor with custom coral structures and sea pickles, home to jellyfish. - **Jungle Marsh** A swampy jungle biome. - **Jungle Pillars:** a jungle with huge stone pillars covered in vegetation and weathered with moss, vines and varied stone. - **Lush Mesa:** a mesa humid enough for jungle to spread over its lower sections. **Lush Mesa Bryce** adds Bryce pillars. - **Moorlands:** hilly lowlands of long grass, mud and podzol dotted with lakes, with plenty of wildlife. - **Mystic Forest:** a fantasy swamp with purple-hued mystic trees, glowing leaves, purple fog and glowing goo on the floor. - **Shattered Swamp:** a swamp with stone and tuff pillars, moss patches and bamboo. - **Taiga Spikes:** ice spikes with everything a snowy taiga has. **Shattered Taiga Spikes** has extreme height differences. - **Tropical Island:** sandy islands in warm oceans with palm trees, moss carpets, melons and coral. - **Volcanic Moss Tundra:** an Iceland-inspired landscape of black sand, black sandstone and blackstone rocks, with lava rivers between basalt walls and moss that grows thicker with height. ### Underground <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> - **Underground glacier** this came before the vanilla ice caves were announced lol, I have since tried to revamp it to add some verity compared too the vanilla ice caves with some new fetures loot and sound effects :). - **Deep Dark Green:** the deep dark competing with the underground jungle. - Underground jungles, underground lush mesa, underground mesa and the fungal and fungle jungle. - The overhauled vanilla Mushroom Island, with many new mushroom types. ### Biome placement - Biomes are placed using TerraBlender. The config has biome weights for the primary, secondary, rare and frozen regions. - Villages can generate in Moorlands, Grand Oasis, Deep Dark Forest and the Taiga Spikes biomes. ## Structures ### Sky City <img width="100%" alt="Sky City" src="https://github.com/user-attachments/assets/a4748f97-ffcc-4d73-a02e-485e7ecce3f5" /> - A huge floating city above the mountains, built from a jigsaw structure with streets, roundabouts, fountains and buildings. The fountain's water pours through the island, so you can swim up into the city. - The **Cloud Condenser** is a building with a working Dense Cloud farm and a lectern with a book that explains how it works. - The island has a lumpy outline, with an underbelly of hanging clouds, cloud lobes under the streets, fuzzy edges, rain streaks and long low cloud banks. - Sky trees come in three shapes, some with gilded trunks. - Chests use tiered common, rare and epic loot tables, including the razor feather line, golden apples, enchanted books and totems. ### Others <img width="100%" alt="Snow Drifts and spire" src="https://github.com/user-attachments/assets/2df5ecc2-0ae1-48c7-a9ae-49b9e28d9981" /> - **Windmills** in The Netherlands. They have moving parts when Create is installed. - **Snow drifts** in Glacier, Cold Mesa and Taiga Spikes, there are a fair few different variations and rare 40-block and 150-block tall spiral snow and ioce spires. The tallest has a reward chest at its summit. - Jellycoral structures, Bryce pillars, boulders, stick piles, huge mushrooms, palm groves and oasis fossils. ## Mobs <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> - **Puckoo:** a chicken, koi and duck hybrid that likes eating the moss off pebbles. Tame it with a Mossy Pebble or by riding it. It can be saddled, and spawns on beaches. - **Giant Tortoise** Inspired by the giant tortoises from terraria, a hostile mob that drops scutes. - **Jellyfish:** found in Jellyfish Fields, and washes up on beaches and milked for jellyfish jam. - **Piranha:** comes in small, normal and large sizes. they are lured away with bait, they spawn in jungle and swamp water, a single one does little damage, but they can spawn in large groups which is where they get scary and there is a config option to make them less aggressive. - **Treefrog** spawns in swamps jungles and drops frogs legs which can bee food or turned into a frog helmet. - **Hoppleshroom:** found in mushroom biomes. - **Harpy** a flying mob also inspired by terraria, they throw razor feathers at players which they drop on death. - **Worm:** spawns more often in rain and always in thunderstorms. Place a worm with a right-click, pick it up with shift-right-click, and breed two in a composter with compost. ## Blocks and Items <img alt="All of the blocks added by the mod" src="https://github.com/user-attachments/assets/b664a534-c310-4971-bcfc-e02434d9d464" /> - **Wood sets:** Mystic, Sky, Gilded Sky and Palm, each with a full set of blocks, stripped logs, doors, signs, hanging signs and boats. - **Dense Cloud:** a translucent cloud block with brick, slab and stair variants. It gives a floaty slow fall, and can be farmed (see below). - **Nether ores:** coal, copper, emerald, iron, lapis and redstone, found in The underground Netherlands. - **Grass Stone:** forms the sea floor of Jellyfish Fields can be crafted with grass and stone. - **Pebbles and Mossy Pebbles:** hold right-click and release to throw, like a bow, can be placed on the ground with a shift click and then stacked, and also mossy pebbles are used to breed puckoos. - Stick Piles, Black Sand and Black Sandstone, huge colored mushrooms, Goo, and Bait for luring piranhas. - **Gear and food:** Frog Helmet, Jellyfishing Net, Razor Feathers (diamond and netherite) and Cooked Piranha. ### Dense Cloud farming <img width="100%" alt="Dense Cloud Farm" src="https://github.com/user-attachments/assets/e274c269-ffec-41e7-9d5f-d41a5e558e93" /> Build a column with magma at the bottom, water on top of it, and a blue ice block above the water. Dense Cloud then buds outward from any Dense Cloud next to the ice, in a flattened cloud shape. - The blue ice must be at Y 200 or higher, and at most 20 blocks above the water. - Cloud grows out to 10 blocks sideways and 5 blocks up or down from the ice. - It only buds from full Dense Cloud blocks, so place one next to the ice to start the farm. It never grows into a space a player or mob is standing in. - It breaks almost instantly and is easily blown up, so it can be harvested by hand or by machine. ## Recipes and Advancements - Recipes for Pebbles, Stick Piles, Razor Feathers, Cooked Piranha, Black Sand, Grass Stone, the Frog Helmet, the Jellyfishing Net and the Dense Cloud variants. - An advancement tree: taming a Puckoo, obtaining a Worm, collecting a Bucket of Goo, crafting Mystic Planks, obtaining a Frog Helmet, eating Cooked Piranha, luring a piranha with bait, visiting The Netherlands and mining its diamond ore, and a challenge for visiting every biome the mod adds. ## Visuals and sound - LabPBR normal and specular maps are included for shader packs. Heightmaps and a few blocks still need tweaking. - The Glacier has an ambient ice cracking and groaning sound (sources in credits.md). ## Compatibility - **Create:** The Netherlands' windmill generates as a working Create variant. - Tested against a grid of popular worldgen mods, and our features avoid vanilla's shared feature lists so they don't cause feature order cycle crashes. If you do find one, please open a GitHub issue with the mod and versions. - Spawns are driven by biome tags, so third-party swamp, mushroom and similar biomes pick up our mobs automatically. ## Licence ExtraBiomes is licensed under GPL-3.0. Worlds made on any 3.10.0 beta are compatible with this release. There may still be some bugs so please report any on the issue tracker :)
release

Java-v3.10.0+mc1.20.6

3.10.0
23 окт. 2026 г.12Minecraft: 1.20.6fabric
Скачать
Что нового
# ExtraBiomes for Java Edition v3.10.0 **The first official release of ExtraBiomes for Java Edition.** The Java version of the mod has been in development on and off since 2023 so I am very happy to finally have the first non beta release :D this release has been developed to maintain almost full parity with the bedrock version v3.1.0 (yes this is also supposed to be 3.10.0 but made a typo in the first beta so kept it lmao), yet there are some very minor differences between the 2 platforms. this changelog is a brief overview of the whole java mod :) ## Supported versions and Requirements - Minecraft 1.20.1, 1.20.2, 1.20.4, 1.20.6, 1.21.1, 1.21.3, 1.21.4, 1.21.5, 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 or 26.3. - Fabric (every version), NeoForge (1.20.2 and up) or Forge (1.20.1 and 1.20.2). - Required mods: [TerraBlender](https://modrinth.com/mod/terrablender), [Architectury API](https://modrinth.com/mod/architectury-api) and [GeckoLib](https://modrinth.com/mod/geckolib), plus [Fabric API](https://modrinth.com/mod/fabric-api) on Fabric. - Optional: [Create](https://modrinth.com/mod/create), which gives The Netherlands' windmill moving parts. ## Biomes 26 new overworld biomes. ### Highlights <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - **Floating Jungle:** a jungle on the world's tallest peaks, with sky islands hanging 28 to 60 blocks above them. Islands have vines, roots and waterfalls trailing from their undersides, and some are joined by giant log canopy bridges. The rarest archipelago has an overgrown ruin around a chest of loot, and one rare island carries a vanilla jungle temple. Colossal jungle trees, 100 to 130 blocks tall, rise from the peaks. - **Glacier:** an enormous block of ice stretching down to bedrock. - Underground, the caves are geothermal. They have basalt-lined lava pools, lavafalls, glowing magma veins, deep blue ice, snow and basalt pillars, meltwater pools and frozen lakes. Chests are sealed inside blocks of ice, and snow golems spawn deep down. - On the surface there are crevasses with snow bridges, and meltwater streams ending in plunge pools, some with geysers of potent sulfur (26.2 and up). Streams can sink into shafts that bore down through the ice into large chambers. The water is a clear pale blue. - It rains instead of snows, so surface water doesn't freeze. - **The Netherlands:** tulip fields, wheat fields and windmills on the surface, with a mini Nether underneath. The netherrack runs down to bedrock, with basalt, blackstone and its own nether ores. **The Netherlands Mutated** swaps the tulips for wheat fields. - **Sky City (structure):** a floating city above the mountains, see [Structures](#structures). ### Surface biomes <img width="100%" alt="Jungal Pillars" src="https://github.com/user-attachments/assets/2cc2b2f7-82bb-46de-b193-0e9303086b26" /> - **Charred Forest** A burnt forest biome with petrified trees, some smoke and fire, plus a thick smokey fog in the air. - **Cold Mesa:** a mesa in a cooler climate, with the underground mesa generating beneath it. **Cold Mesa Plateau** is its eroded mountain form, and **Cold Mesa Bryce** adds Bryce pillars. - **Deep Dark Forest:** a forest corrupted by sculk. - **Desert Bryce:** a desert with towering Bryce pillars. - **Fungle Jungle:** a jungle that has met a mushroom island, with mycelium, new mushrooms and hoppleshrooms. - **Future Desert:** a very rare desert of white concrete "sand" and little futuristic trees. - **Grand Oasis:** a desert with streaks of red sand, lots of palm trees, hidden treasure and the bones of giants. - **Jellyfish Fields:** a mossy sea floor with custom coral structures and sea pickles, home to jellyfish. - **Jungle Marsh** A swampy jungle biome. - **Jungle Pillars:** a jungle with huge stone pillars covered in vegetation and weathered with moss, vines and varied stone. - **Lush Mesa:** a mesa humid enough for jungle to spread over its lower sections. **Lush Mesa Bryce** adds Bryce pillars. - **Moorlands:** hilly lowlands of long grass, mud and podzol dotted with lakes, with plenty of wildlife. - **Mystic Forest:** a fantasy swamp with purple-hued mystic trees, glowing leaves, purple fog and glowing goo on the floor. - **Shattered Swamp:** a swamp with stone and tuff pillars, moss patches and bamboo. - **Taiga Spikes:** ice spikes with everything a snowy taiga has. **Shattered Taiga Spikes** has extreme height differences. - **Tropical Island:** sandy islands in warm oceans with palm trees, moss carpets, melons and coral. - **Volcanic Moss Tundra:** an Iceland-inspired landscape of black sand, black sandstone and blackstone rocks, with lava rivers between basalt walls and moss that grows thicker with height. ### Underground <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> - **Underground glacier** this came before the vanilla ice caves were announced lol, I have since tried to revamp it to add some verity compared too the vanilla ice caves with some new fetures loot and sound effects :). - **Deep Dark Green:** the deep dark competing with the underground jungle. - Underground jungles, underground lush mesa, underground mesa and the fungal and fungle jungle. - The overhauled vanilla Mushroom Island, with many new mushroom types. ### Biome placement - Biomes are placed using TerraBlender. The config has biome weights for the primary, secondary, rare and frozen regions. - Villages can generate in Moorlands, Grand Oasis, Deep Dark Forest and the Taiga Spikes biomes. ## Structures ### Sky City <img width="100%" alt="Sky City" src="https://github.com/user-attachments/assets/a4748f97-ffcc-4d73-a02e-485e7ecce3f5" /> - A huge floating city above the mountains, built from a jigsaw structure with streets, roundabouts, fountains and buildings. The fountain's water pours through the island, so you can swim up into the city. - The **Cloud Condenser** is a building with a working Dense Cloud farm and a lectern with a book that explains how it works. - The island has a lumpy outline, with an underbelly of hanging clouds, cloud lobes under the streets, fuzzy edges, rain streaks and long low cloud banks. - Sky trees come in three shapes, some with gilded trunks. - Chests use tiered common, rare and epic loot tables, including the razor feather line, golden apples, enchanted books and totems. ### Others <img width="100%" alt="Snow Drifts and spire" src="https://github.com/user-attachments/assets/2df5ecc2-0ae1-48c7-a9ae-49b9e28d9981" /> - **Windmills** in The Netherlands. They have moving parts when Create is installed. - **Snow drifts** in Glacier, Cold Mesa and Taiga Spikes, there are a fair few different variations and rare 40-block and 150-block tall spiral snow and ioce spires. The tallest has a reward chest at its summit. - Jellycoral structures, Bryce pillars, boulders, stick piles, huge mushrooms, palm groves and oasis fossils. ## Mobs <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> - **Puckoo:** a chicken, koi and duck hybrid that likes eating the moss off pebbles. Tame it with a Mossy Pebble or by riding it. It can be saddled, and spawns on beaches. - **Giant Tortoise** Inspired by the giant tortoises from terraria, a hostile mob that drops scutes. - **Jellyfish:** found in Jellyfish Fields, and washes up on beaches and milked for jellyfish jam. - **Piranha:** comes in small, normal and large sizes. they are lured away with bait, they spawn in jungle and swamp water, a single one does little damage, but they can spawn in large groups which is where they get scary and there is a config option to make them less aggressive. - **Treefrog** spawns in swamps jungles and drops frogs legs which can bee food or turned into a frog helmet. - **Hoppleshroom:** found in mushroom biomes. - **Harpy** a flying mob also inspired by terraria, they throw razor feathers at players which they drop on death. - **Worm:** spawns more often in rain and always in thunderstorms. Place a worm with a right-click, pick it up with shift-right-click, and breed two in a composter with compost. ## Blocks and Items <img alt="All of the blocks added by the mod" src="https://github.com/user-attachments/assets/b664a534-c310-4971-bcfc-e02434d9d464" /> - **Wood sets:** Mystic, Sky, Gilded Sky and Palm, each with a full set of blocks, stripped logs, doors, signs, hanging signs and boats. - **Dense Cloud:** a translucent cloud block with brick, slab and stair variants. It gives a floaty slow fall, and can be farmed (see below). - **Nether ores:** coal, copper, emerald, iron, lapis and redstone, found in The underground Netherlands. - **Grass Stone:** forms the sea floor of Jellyfish Fields can be crafted with grass and stone. - **Pebbles and Mossy Pebbles:** hold right-click and release to throw, like a bow, can be placed on the ground with a shift click and then stacked, and also mossy pebbles are used to breed puckoos. - Stick Piles, Black Sand and Black Sandstone, huge colored mushrooms, Goo, and Bait for luring piranhas. - **Gear and food:** Frog Helmet, Jellyfishing Net, Razor Feathers (diamond and netherite) and Cooked Piranha. ### Dense Cloud farming <img width="100%" alt="Dense Cloud Farm" src="https://github.com/user-attachments/assets/e274c269-ffec-41e7-9d5f-d41a5e558e93" /> Build a column with magma at the bottom, water on top of it, and a blue ice block above the water. Dense Cloud then buds outward from any Dense Cloud next to the ice, in a flattened cloud shape. - The blue ice must be at Y 200 or higher, and at most 20 blocks above the water. - Cloud grows out to 10 blocks sideways and 5 blocks up or down from the ice. - It only buds from full Dense Cloud blocks, so place one next to the ice to start the farm. It never grows into a space a player or mob is standing in. - It breaks almost instantly and is easily blown up, so it can be harvested by hand or by machine. ## Recipes and Advancements - Recipes for Pebbles, Stick Piles, Razor Feathers, Cooked Piranha, Black Sand, Grass Stone, the Frog Helmet, the Jellyfishing Net and the Dense Cloud variants. - An advancement tree: taming a Puckoo, obtaining a Worm, collecting a Bucket of Goo, crafting Mystic Planks, obtaining a Frog Helmet, eating Cooked Piranha, luring a piranha with bait, visiting The Netherlands and mining its diamond ore, and a challenge for visiting every biome the mod adds. ## Visuals and sound - LabPBR normal and specular maps are included for shader packs. Heightmaps and a few blocks still need tweaking. - The Glacier has an ambient ice cracking and groaning sound (sources in credits.md). ## Compatibility - **Create:** The Netherlands' windmill generates as a working Create variant. - Tested against a grid of popular worldgen mods, and our features avoid vanilla's shared feature lists so they don't cause feature order cycle crashes. If you do find one, please open a GitHub issue with the mod and versions. - Spawns are driven by biome tags, so third-party swamp, mushroom and similar biomes pick up our mobs automatically. ## Licence ExtraBiomes is licensed under GPL-3.0. Worlds made on any 3.10.0 beta are compatible with this release. There may still be some bugs so please report any on the issue tracker :)
release

Java-v3.10.0+mc1.21.1

3.10.0
23 окт. 2026 г.40Minecraft: 1.21.1fabric
Скачать
Что нового
# ExtraBiomes for Java Edition v3.10.0 **The first official release of ExtraBiomes for Java Edition.** The Java version of the mod has been in development on and off since 2023 so I am very happy to finally have the first non beta release :D this release has been developed to maintain almost full parity with the bedrock version v3.1.0 (yes this is also supposed to be 3.10.0 but made a typo in the first beta so kept it lmao), yet there are some very minor differences between the 2 platforms. this changelog is a brief overview of the whole java mod :) ## Supported versions and Requirements - Minecraft 1.20.1, 1.20.2, 1.20.4, 1.20.6, 1.21.1, 1.21.3, 1.21.4, 1.21.5, 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 or 26.3. - Fabric (every version), NeoForge (1.20.2 and up) or Forge (1.20.1 and 1.20.2). - Required mods: [TerraBlender](https://modrinth.com/mod/terrablender), [Architectury API](https://modrinth.com/mod/architectury-api) and [GeckoLib](https://modrinth.com/mod/geckolib), plus [Fabric API](https://modrinth.com/mod/fabric-api) on Fabric. - Optional: [Create](https://modrinth.com/mod/create), which gives The Netherlands' windmill moving parts. ## Biomes 26 new overworld biomes. ### Highlights <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - **Floating Jungle:** a jungle on the world's tallest peaks, with sky islands hanging 28 to 60 blocks above them. Islands have vines, roots and waterfalls trailing from their undersides, and some are joined by giant log canopy bridges. The rarest archipelago has an overgrown ruin around a chest of loot, and one rare island carries a vanilla jungle temple. Colossal jungle trees, 100 to 130 blocks tall, rise from the peaks. - **Glacier:** an enormous block of ice stretching down to bedrock. - Underground, the caves are geothermal. They have basalt-lined lava pools, lavafalls, glowing magma veins, deep blue ice, snow and basalt pillars, meltwater pools and frozen lakes. Chests are sealed inside blocks of ice, and snow golems spawn deep down. - On the surface there are crevasses with snow bridges, and meltwater streams ending in plunge pools, some with geysers of potent sulfur (26.2 and up). Streams can sink into shafts that bore down through the ice into large chambers. The water is a clear pale blue. - It rains instead of snows, so surface water doesn't freeze. - **The Netherlands:** tulip fields, wheat fields and windmills on the surface, with a mini Nether underneath. The netherrack runs down to bedrock, with basalt, blackstone and its own nether ores. **The Netherlands Mutated** swaps the tulips for wheat fields. - **Sky City (structure):** a floating city above the mountains, see [Structures](#structures). ### Surface biomes <img width="100%" alt="Jungal Pillars" src="https://github.com/user-attachments/assets/2cc2b2f7-82bb-46de-b193-0e9303086b26" /> - **Charred Forest** A burnt forest biome with petrified trees, some smoke and fire, plus a thick smokey fog in the air. - **Cold Mesa:** a mesa in a cooler climate, with the underground mesa generating beneath it. **Cold Mesa Plateau** is its eroded mountain form, and **Cold Mesa Bryce** adds Bryce pillars. - **Deep Dark Forest:** a forest corrupted by sculk. - **Desert Bryce:** a desert with towering Bryce pillars. - **Fungle Jungle:** a jungle that has met a mushroom island, with mycelium, new mushrooms and hoppleshrooms. - **Future Desert:** a very rare desert of white concrete "sand" and little futuristic trees. - **Grand Oasis:** a desert with streaks of red sand, lots of palm trees, hidden treasure and the bones of giants. - **Jellyfish Fields:** a mossy sea floor with custom coral structures and sea pickles, home to jellyfish. - **Jungle Marsh** A swampy jungle biome. - **Jungle Pillars:** a jungle with huge stone pillars covered in vegetation and weathered with moss, vines and varied stone. - **Lush Mesa:** a mesa humid enough for jungle to spread over its lower sections. **Lush Mesa Bryce** adds Bryce pillars. - **Moorlands:** hilly lowlands of long grass, mud and podzol dotted with lakes, with plenty of wildlife. - **Mystic Forest:** a fantasy swamp with purple-hued mystic trees, glowing leaves, purple fog and glowing goo on the floor. - **Shattered Swamp:** a swamp with stone and tuff pillars, moss patches and bamboo. - **Taiga Spikes:** ice spikes with everything a snowy taiga has. **Shattered Taiga Spikes** has extreme height differences. - **Tropical Island:** sandy islands in warm oceans with palm trees, moss carpets, melons and coral. - **Volcanic Moss Tundra:** an Iceland-inspired landscape of black sand, black sandstone and blackstone rocks, with lava rivers between basalt walls and moss that grows thicker with height. ### Underground <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> - **Underground glacier** this came before the vanilla ice caves were announced lol, I have since tried to revamp it to add some verity compared too the vanilla ice caves with some new fetures loot and sound effects :). - **Deep Dark Green:** the deep dark competing with the underground jungle. - Underground jungles, underground lush mesa, underground mesa and the fungal and fungle jungle. - The overhauled vanilla Mushroom Island, with many new mushroom types. ### Biome placement - Biomes are placed using TerraBlender. The config has biome weights for the primary, secondary, rare and frozen regions. - Villages can generate in Moorlands, Grand Oasis, Deep Dark Forest and the Taiga Spikes biomes. ## Structures ### Sky City <img width="100%" alt="Sky City" src="https://github.com/user-attachments/assets/a4748f97-ffcc-4d73-a02e-485e7ecce3f5" /> - A huge floating city above the mountains, built from a jigsaw structure with streets, roundabouts, fountains and buildings. The fountain's water pours through the island, so you can swim up into the city. - The **Cloud Condenser** is a building with a working Dense Cloud farm and a lectern with a book that explains how it works. - The island has a lumpy outline, with an underbelly of hanging clouds, cloud lobes under the streets, fuzzy edges, rain streaks and long low cloud banks. - Sky trees come in three shapes, some with gilded trunks. - Chests use tiered common, rare and epic loot tables, including the razor feather line, golden apples, enchanted books and totems. ### Others <img width="100%" alt="Snow Drifts and spire" src="https://github.com/user-attachments/assets/2df5ecc2-0ae1-48c7-a9ae-49b9e28d9981" /> - **Windmills** in The Netherlands. They have moving parts when Create is installed. - **Snow drifts** in Glacier, Cold Mesa and Taiga Spikes, there are a fair few different variations and rare 40-block and 150-block tall spiral snow and ioce spires. The tallest has a reward chest at its summit. - Jellycoral structures, Bryce pillars, boulders, stick piles, huge mushrooms, palm groves and oasis fossils. ## Mobs <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> - **Puckoo:** a chicken, koi and duck hybrid that likes eating the moss off pebbles. Tame it with a Mossy Pebble or by riding it. It can be saddled, and spawns on beaches. - **Giant Tortoise** Inspired by the giant tortoises from terraria, a hostile mob that drops scutes. - **Jellyfish:** found in Jellyfish Fields, and washes up on beaches and milked for jellyfish jam. - **Piranha:** comes in small, normal and large sizes. they are lured away with bait, they spawn in jungle and swamp water, a single one does little damage, but they can spawn in large groups which is where they get scary and there is a config option to make them less aggressive. - **Treefrog** spawns in swamps jungles and drops frogs legs which can bee food or turned into a frog helmet. - **Hoppleshroom:** found in mushroom biomes. - **Harpy** a flying mob also inspired by terraria, they throw razor feathers at players which they drop on death. - **Worm:** spawns more often in rain and always in thunderstorms. Place a worm with a right-click, pick it up with shift-right-click, and breed two in a composter with compost. ## Blocks and Items <img alt="All of the blocks added by the mod" src="https://github.com/user-attachments/assets/b664a534-c310-4971-bcfc-e02434d9d464" /> - **Wood sets:** Mystic, Sky, Gilded Sky and Palm, each with a full set of blocks, stripped logs, doors, signs, hanging signs and boats. - **Dense Cloud:** a translucent cloud block with brick, slab and stair variants. It gives a floaty slow fall, and can be farmed (see below). - **Nether ores:** coal, copper, emerald, iron, lapis and redstone, found in The underground Netherlands. - **Grass Stone:** forms the sea floor of Jellyfish Fields can be crafted with grass and stone. - **Pebbles and Mossy Pebbles:** hold right-click and release to throw, like a bow, can be placed on the ground with a shift click and then stacked, and also mossy pebbles are used to breed puckoos. - Stick Piles, Black Sand and Black Sandstone, huge colored mushrooms, Goo, and Bait for luring piranhas. - **Gear and food:** Frog Helmet, Jellyfishing Net, Razor Feathers (diamond and netherite) and Cooked Piranha. ### Dense Cloud farming <img width="100%" alt="Dense Cloud Farm" src="https://github.com/user-attachments/assets/e274c269-ffec-41e7-9d5f-d41a5e558e93" /> Build a column with magma at the bottom, water on top of it, and a blue ice block above the water. Dense Cloud then buds outward from any Dense Cloud next to the ice, in a flattened cloud shape. - The blue ice must be at Y 200 or higher, and at most 20 blocks above the water. - Cloud grows out to 10 blocks sideways and 5 blocks up or down from the ice. - It only buds from full Dense Cloud blocks, so place one next to the ice to start the farm. It never grows into a space a player or mob is standing in. - It breaks almost instantly and is easily blown up, so it can be harvested by hand or by machine. ## Recipes and Advancements - Recipes for Pebbles, Stick Piles, Razor Feathers, Cooked Piranha, Black Sand, Grass Stone, the Frog Helmet, the Jellyfishing Net and the Dense Cloud variants. - An advancement tree: taming a Puckoo, obtaining a Worm, collecting a Bucket of Goo, crafting Mystic Planks, obtaining a Frog Helmet, eating Cooked Piranha, luring a piranha with bait, visiting The Netherlands and mining its diamond ore, and a challenge for visiting every biome the mod adds. ## Visuals and sound - LabPBR normal and specular maps are included for shader packs. Heightmaps and a few blocks still need tweaking. - The Glacier has an ambient ice cracking and groaning sound (sources in credits.md). ## Compatibility - **Create:** The Netherlands' windmill generates as a working Create variant. - Tested against a grid of popular worldgen mods, and our features avoid vanilla's shared feature lists so they don't cause feature order cycle crashes. If you do find one, please open a GitHub issue with the mod and versions. - Spawns are driven by biome tags, so third-party swamp, mushroom and similar biomes pick up our mobs automatically. ## Licence ExtraBiomes is licensed under GPL-3.0. Worlds made on any 3.10.0 beta are compatible with this release. There may still be some bugs so please report any on the issue tracker :)
release

Java-v3.10.0+mc1.21.1

3.10.0
23 окт. 2026 г.78Minecraft: 1.21.1neoforge
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Что нового
# ExtraBiomes for Java Edition v3.10.0 **The first official release of ExtraBiomes for Java Edition.** The Java version of the mod has been in development on and off since 2023 so I am very happy to finally have the first non beta release :D this release has been developed to maintain almost full parity with the bedrock version v3.1.0 (yes this is also supposed to be 3.10.0 but made a typo in the first beta so kept it lmao), yet there are some very minor differences between the 2 platforms. this changelog is a brief overview of the whole java mod :) ## Supported versions and Requirements - Minecraft 1.20.1, 1.20.2, 1.20.4, 1.20.6, 1.21.1, 1.21.3, 1.21.4, 1.21.5, 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 or 26.3. - Fabric (every version), NeoForge (1.20.2 and up) or Forge (1.20.1 and 1.20.2). - Required mods: [TerraBlender](https://modrinth.com/mod/terrablender), [Architectury API](https://modrinth.com/mod/architectury-api) and [GeckoLib](https://modrinth.com/mod/geckolib), plus [Fabric API](https://modrinth.com/mod/fabric-api) on Fabric. - Optional: [Create](https://modrinth.com/mod/create), which gives The Netherlands' windmill moving parts. ## Biomes 26 new overworld biomes. ### Highlights <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - **Floating Jungle:** a jungle on the world's tallest peaks, with sky islands hanging 28 to 60 blocks above them. Islands have vines, roots and waterfalls trailing from their undersides, and some are joined by giant log canopy bridges. The rarest archipelago has an overgrown ruin around a chest of loot, and one rare island carries a vanilla jungle temple. Colossal jungle trees, 100 to 130 blocks tall, rise from the peaks. - **Glacier:** an enormous block of ice stretching down to bedrock. - Underground, the caves are geothermal. They have basalt-lined lava pools, lavafalls, glowing magma veins, deep blue ice, snow and basalt pillars, meltwater pools and frozen lakes. Chests are sealed inside blocks of ice, and snow golems spawn deep down. - On the surface there are crevasses with snow bridges, and meltwater streams ending in plunge pools, some with geysers of potent sulfur (26.2 and up). Streams can sink into shafts that bore down through the ice into large chambers. The water is a clear pale blue. - It rains instead of snows, so surface water doesn't freeze. - **The Netherlands:** tulip fields, wheat fields and windmills on the surface, with a mini Nether underneath. The netherrack runs down to bedrock, with basalt, blackstone and its own nether ores. **The Netherlands Mutated** swaps the tulips for wheat fields. - **Sky City (structure):** a floating city above the mountains, see [Structures](#structures). ### Surface biomes <img width="100%" alt="Jungal Pillars" src="https://github.com/user-attachments/assets/2cc2b2f7-82bb-46de-b193-0e9303086b26" /> - **Charred Forest** A burnt forest biome with petrified trees, some smoke and fire, plus a thick smokey fog in the air. - **Cold Mesa:** a mesa in a cooler climate, with the underground mesa generating beneath it. **Cold Mesa Plateau** is its eroded mountain form, and **Cold Mesa Bryce** adds Bryce pillars. - **Deep Dark Forest:** a forest corrupted by sculk. - **Desert Bryce:** a desert with towering Bryce pillars. - **Fungle Jungle:** a jungle that has met a mushroom island, with mycelium, new mushrooms and hoppleshrooms. - **Future Desert:** a very rare desert of white concrete "sand" and little futuristic trees. - **Grand Oasis:** a desert with streaks of red sand, lots of palm trees, hidden treasure and the bones of giants. - **Jellyfish Fields:** a mossy sea floor with custom coral structures and sea pickles, home to jellyfish. - **Jungle Marsh** A swampy jungle biome. - **Jungle Pillars:** a jungle with huge stone pillars covered in vegetation and weathered with moss, vines and varied stone. - **Lush Mesa:** a mesa humid enough for jungle to spread over its lower sections. **Lush Mesa Bryce** adds Bryce pillars. - **Moorlands:** hilly lowlands of long grass, mud and podzol dotted with lakes, with plenty of wildlife. - **Mystic Forest:** a fantasy swamp with purple-hued mystic trees, glowing leaves, purple fog and glowing goo on the floor. - **Shattered Swamp:** a swamp with stone and tuff pillars, moss patches and bamboo. - **Taiga Spikes:** ice spikes with everything a snowy taiga has. **Shattered Taiga Spikes** has extreme height differences. - **Tropical Island:** sandy islands in warm oceans with palm trees, moss carpets, melons and coral. - **Volcanic Moss Tundra:** an Iceland-inspired landscape of black sand, black sandstone and blackstone rocks, with lava rivers between basalt walls and moss that grows thicker with height. ### Underground <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> - **Underground glacier** this came before the vanilla ice caves were announced lol, I have since tried to revamp it to add some verity compared too the vanilla ice caves with some new fetures loot and sound effects :). - **Deep Dark Green:** the deep dark competing with the underground jungle. - Underground jungles, underground lush mesa, underground mesa and the fungal and fungle jungle. - The overhauled vanilla Mushroom Island, with many new mushroom types. ### Biome placement - Biomes are placed using TerraBlender. The config has biome weights for the primary, secondary, rare and frozen regions. - Villages can generate in Moorlands, Grand Oasis, Deep Dark Forest and the Taiga Spikes biomes. ## Structures ### Sky City <img width="100%" alt="Sky City" src="https://github.com/user-attachments/assets/a4748f97-ffcc-4d73-a02e-485e7ecce3f5" /> - A huge floating city above the mountains, built from a jigsaw structure with streets, roundabouts, fountains and buildings. The fountain's water pours through the island, so you can swim up into the city. - The **Cloud Condenser** is a building with a working Dense Cloud farm and a lectern with a book that explains how it works. - The island has a lumpy outline, with an underbelly of hanging clouds, cloud lobes under the streets, fuzzy edges, rain streaks and long low cloud banks. - Sky trees come in three shapes, some with gilded trunks. - Chests use tiered common, rare and epic loot tables, including the razor feather line, golden apples, enchanted books and totems. ### Others <img width="100%" alt="Snow Drifts and spire" src="https://github.com/user-attachments/assets/2df5ecc2-0ae1-48c7-a9ae-49b9e28d9981" /> - **Windmills** in The Netherlands. They have moving parts when Create is installed. - **Snow drifts** in Glacier, Cold Mesa and Taiga Spikes, there are a fair few different variations and rare 40-block and 150-block tall spiral snow and ioce spires. The tallest has a reward chest at its summit. - Jellycoral structures, Bryce pillars, boulders, stick piles, huge mushrooms, palm groves and oasis fossils. ## Mobs <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> - **Puckoo:** a chicken, koi and duck hybrid that likes eating the moss off pebbles. Tame it with a Mossy Pebble or by riding it. It can be saddled, and spawns on beaches. - **Giant Tortoise** Inspired by the giant tortoises from terraria, a hostile mob that drops scutes. - **Jellyfish:** found in Jellyfish Fields, and washes up on beaches and milked for jellyfish jam. - **Piranha:** comes in small, normal and large sizes. they are lured away with bait, they spawn in jungle and swamp water, a single one does little damage, but they can spawn in large groups which is where they get scary and there is a config option to make them less aggressive. - **Treefrog** spawns in swamps jungles and drops frogs legs which can bee food or turned into a frog helmet. - **Hoppleshroom:** found in mushroom biomes. - **Harpy** a flying mob also inspired by terraria, they throw razor feathers at players which they drop on death. - **Worm:** spawns more often in rain and always in thunderstorms. Place a worm with a right-click, pick it up with shift-right-click, and breed two in a composter with compost. ## Blocks and Items <img alt="All of the blocks added by the mod" src="https://github.com/user-attachments/assets/b664a534-c310-4971-bcfc-e02434d9d464" /> - **Wood sets:** Mystic, Sky, Gilded Sky and Palm, each with a full set of blocks, stripped logs, doors, signs, hanging signs and boats. - **Dense Cloud:** a translucent cloud block with brick, slab and stair variants. It gives a floaty slow fall, and can be farmed (see below). - **Nether ores:** coal, copper, emerald, iron, lapis and redstone, found in The underground Netherlands. - **Grass Stone:** forms the sea floor of Jellyfish Fields can be crafted with grass and stone. - **Pebbles and Mossy Pebbles:** hold right-click and release to throw, like a bow, can be placed on the ground with a shift click and then stacked, and also mossy pebbles are used to breed puckoos. - Stick Piles, Black Sand and Black Sandstone, huge colored mushrooms, Goo, and Bait for luring piranhas. - **Gear and food:** Frog Helmet, Jellyfishing Net, Razor Feathers (diamond and netherite) and Cooked Piranha. ### Dense Cloud farming <img width="100%" alt="Dense Cloud Farm" src="https://github.com/user-attachments/assets/e274c269-ffec-41e7-9d5f-d41a5e558e93" /> Build a column with magma at the bottom, water on top of it, and a blue ice block above the water. Dense Cloud then buds outward from any Dense Cloud next to the ice, in a flattened cloud shape. - The blue ice must be at Y 200 or higher, and at most 20 blocks above the water. - Cloud grows out to 10 blocks sideways and 5 blocks up or down from the ice. - It only buds from full Dense Cloud blocks, so place one next to the ice to start the farm. It never grows into a space a player or mob is standing in. - It breaks almost instantly and is easily blown up, so it can be harvested by hand or by machine. ## Recipes and Advancements - Recipes for Pebbles, Stick Piles, Razor Feathers, Cooked Piranha, Black Sand, Grass Stone, the Frog Helmet, the Jellyfishing Net and the Dense Cloud variants. - An advancement tree: taming a Puckoo, obtaining a Worm, collecting a Bucket of Goo, crafting Mystic Planks, obtaining a Frog Helmet, eating Cooked Piranha, luring a piranha with bait, visiting The Netherlands and mining its diamond ore, and a challenge for visiting every biome the mod adds. ## Visuals and sound - LabPBR normal and specular maps are included for shader packs. Heightmaps and a few blocks still need tweaking. - The Glacier has an ambient ice cracking and groaning sound (sources in credits.md). ## Compatibility - **Create:** The Netherlands' windmill generates as a working Create variant. - Tested against a grid of popular worldgen mods, and our features avoid vanilla's shared feature lists so they don't cause feature order cycle crashes. If you do find one, please open a GitHub issue with the mod and versions. - Spawns are driven by biome tags, so third-party swamp, mushroom and similar biomes pick up our mobs automatically. ## Licence ExtraBiomes is licensed under GPL-3.0. Worlds made on any 3.10.0 beta are compatible with this release. There may still be some bugs so please report any on the issue tracker :)
release

Java-v3.10.0+mc1.21.3

3.10.0
23 окт. 2026 г.10Minecraft: 1.21.3neoforge
Скачать
Что нового
# ExtraBiomes for Java Edition v3.10.0 **The first official release of ExtraBiomes for Java Edition.** The Java version of the mod has been in development on and off since 2023 so I am very happy to finally have the first non beta release :D this release has been developed to maintain almost full parity with the bedrock version v3.1.0 (yes this is also supposed to be 3.10.0 but made a typo in the first beta so kept it lmao), yet there are some very minor differences between the 2 platforms. this changelog is a brief overview of the whole java mod :) ## Supported versions and Requirements - Minecraft 1.20.1, 1.20.2, 1.20.4, 1.20.6, 1.21.1, 1.21.3, 1.21.4, 1.21.5, 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 or 26.3. - Fabric (every version), NeoForge (1.20.2 and up) or Forge (1.20.1 and 1.20.2). - Required mods: [TerraBlender](https://modrinth.com/mod/terrablender), [Architectury API](https://modrinth.com/mod/architectury-api) and [GeckoLib](https://modrinth.com/mod/geckolib), plus [Fabric API](https://modrinth.com/mod/fabric-api) on Fabric. - Optional: [Create](https://modrinth.com/mod/create), which gives The Netherlands' windmill moving parts. ## Biomes 26 new overworld biomes. ### Highlights <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - **Floating Jungle:** a jungle on the world's tallest peaks, with sky islands hanging 28 to 60 blocks above them. Islands have vines, roots and waterfalls trailing from their undersides, and some are joined by giant log canopy bridges. The rarest archipelago has an overgrown ruin around a chest of loot, and one rare island carries a vanilla jungle temple. Colossal jungle trees, 100 to 130 blocks tall, rise from the peaks. - **Glacier:** an enormous block of ice stretching down to bedrock. - Underground, the caves are geothermal. They have basalt-lined lava pools, lavafalls, glowing magma veins, deep blue ice, snow and basalt pillars, meltwater pools and frozen lakes. Chests are sealed inside blocks of ice, and snow golems spawn deep down. - On the surface there are crevasses with snow bridges, and meltwater streams ending in plunge pools, some with geysers of potent sulfur (26.2 and up). Streams can sink into shafts that bore down through the ice into large chambers. The water is a clear pale blue. - It rains instead of snows, so surface water doesn't freeze. - **The Netherlands:** tulip fields, wheat fields and windmills on the surface, with a mini Nether underneath. The netherrack runs down to bedrock, with basalt, blackstone and its own nether ores. **The Netherlands Mutated** swaps the tulips for wheat fields. - **Sky City (structure):** a floating city above the mountains, see [Structures](#structures). ### Surface biomes <img width="100%" alt="Jungal Pillars" src="https://github.com/user-attachments/assets/2cc2b2f7-82bb-46de-b193-0e9303086b26" /> - **Charred Forest** A burnt forest biome with petrified trees, some smoke and fire, plus a thick smokey fog in the air. - **Cold Mesa:** a mesa in a cooler climate, with the underground mesa generating beneath it. **Cold Mesa Plateau** is its eroded mountain form, and **Cold Mesa Bryce** adds Bryce pillars. - **Deep Dark Forest:** a forest corrupted by sculk. - **Desert Bryce:** a desert with towering Bryce pillars. - **Fungle Jungle:** a jungle that has met a mushroom island, with mycelium, new mushrooms and hoppleshrooms. - **Future Desert:** a very rare desert of white concrete "sand" and little futuristic trees. - **Grand Oasis:** a desert with streaks of red sand, lots of palm trees, hidden treasure and the bones of giants. - **Jellyfish Fields:** a mossy sea floor with custom coral structures and sea pickles, home to jellyfish. - **Jungle Marsh** A swampy jungle biome. - **Jungle Pillars:** a jungle with huge stone pillars covered in vegetation and weathered with moss, vines and varied stone. - **Lush Mesa:** a mesa humid enough for jungle to spread over its lower sections. **Lush Mesa Bryce** adds Bryce pillars. - **Moorlands:** hilly lowlands of long grass, mud and podzol dotted with lakes, with plenty of wildlife. - **Mystic Forest:** a fantasy swamp with purple-hued mystic trees, glowing leaves, purple fog and glowing goo on the floor. - **Shattered Swamp:** a swamp with stone and tuff pillars, moss patches and bamboo. - **Taiga Spikes:** ice spikes with everything a snowy taiga has. **Shattered Taiga Spikes** has extreme height differences. - **Tropical Island:** sandy islands in warm oceans with palm trees, moss carpets, melons and coral. - **Volcanic Moss Tundra:** an Iceland-inspired landscape of black sand, black sandstone and blackstone rocks, with lava rivers between basalt walls and moss that grows thicker with height. ### Underground <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> - **Underground glacier** this came before the vanilla ice caves were announced lol, I have since tried to revamp it to add some verity compared too the vanilla ice caves with some new fetures loot and sound effects :). - **Deep Dark Green:** the deep dark competing with the underground jungle. - Underground jungles, underground lush mesa, underground mesa and the fungal and fungle jungle. - The overhauled vanilla Mushroom Island, with many new mushroom types. ### Biome placement - Biomes are placed using TerraBlender. The config has biome weights for the primary, secondary, rare and frozen regions. - Villages can generate in Moorlands, Grand Oasis, Deep Dark Forest and the Taiga Spikes biomes. ## Structures ### Sky City <img width="100%" alt="Sky City" src="https://github.com/user-attachments/assets/a4748f97-ffcc-4d73-a02e-485e7ecce3f5" /> - A huge floating city above the mountains, built from a jigsaw structure with streets, roundabouts, fountains and buildings. The fountain's water pours through the island, so you can swim up into the city. - The **Cloud Condenser** is a building with a working Dense Cloud farm and a lectern with a book that explains how it works. - The island has a lumpy outline, with an underbelly of hanging clouds, cloud lobes under the streets, fuzzy edges, rain streaks and long low cloud banks. - Sky trees come in three shapes, some with gilded trunks. - Chests use tiered common, rare and epic loot tables, including the razor feather line, golden apples, enchanted books and totems. ### Others <img width="100%" alt="Snow Drifts and spire" src="https://github.com/user-attachments/assets/2df5ecc2-0ae1-48c7-a9ae-49b9e28d9981" /> - **Windmills** in The Netherlands. They have moving parts when Create is installed. - **Snow drifts** in Glacier, Cold Mesa and Taiga Spikes, there are a fair few different variations and rare 40-block and 150-block tall spiral snow and ioce spires. The tallest has a reward chest at its summit. - Jellycoral structures, Bryce pillars, boulders, stick piles, huge mushrooms, palm groves and oasis fossils. ## Mobs <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> - **Puckoo:** a chicken, koi and duck hybrid that likes eating the moss off pebbles. Tame it with a Mossy Pebble or by riding it. It can be saddled, and spawns on beaches. - **Giant Tortoise** Inspired by the giant tortoises from terraria, a hostile mob that drops scutes. - **Jellyfish:** found in Jellyfish Fields, and washes up on beaches and milked for jellyfish jam. - **Piranha:** comes in small, normal and large sizes. they are lured away with bait, they spawn in jungle and swamp water, a single one does little damage, but they can spawn in large groups which is where they get scary and there is a config option to make them less aggressive. - **Treefrog** spawns in swamps jungles and drops frogs legs which can bee food or turned into a frog helmet. - **Hoppleshroom:** found in mushroom biomes. - **Harpy** a flying mob also inspired by terraria, they throw razor feathers at players which they drop on death. - **Worm:** spawns more often in rain and always in thunderstorms. Place a worm with a right-click, pick it up with shift-right-click, and breed two in a composter with compost. ## Blocks and Items <img alt="All of the blocks added by the mod" src="https://github.com/user-attachments/assets/b664a534-c310-4971-bcfc-e02434d9d464" /> - **Wood sets:** Mystic, Sky, Gilded Sky and Palm, each with a full set of blocks, stripped logs, doors, signs, hanging signs and boats. - **Dense Cloud:** a translucent cloud block with brick, slab and stair variants. It gives a floaty slow fall, and can be farmed (see below). - **Nether ores:** coal, copper, emerald, iron, lapis and redstone, found in The underground Netherlands. - **Grass Stone:** forms the sea floor of Jellyfish Fields can be crafted with grass and stone. - **Pebbles and Mossy Pebbles:** hold right-click and release to throw, like a bow, can be placed on the ground with a shift click and then stacked, and also mossy pebbles are used to breed puckoos. - Stick Piles, Black Sand and Black Sandstone, huge colored mushrooms, Goo, and Bait for luring piranhas. - **Gear and food:** Frog Helmet, Jellyfishing Net, Razor Feathers (diamond and netherite) and Cooked Piranha. ### Dense Cloud farming <img width="100%" alt="Dense Cloud Farm" src="https://github.com/user-attachments/assets/e274c269-ffec-41e7-9d5f-d41a5e558e93" /> Build a column with magma at the bottom, water on top of it, and a blue ice block above the water. Dense Cloud then buds outward from any Dense Cloud next to the ice, in a flattened cloud shape. - The blue ice must be at Y 200 or higher, and at most 20 blocks above the water. - Cloud grows out to 10 blocks sideways and 5 blocks up or down from the ice. - It only buds from full Dense Cloud blocks, so place one next to the ice to start the farm. It never grows into a space a player or mob is standing in. - It breaks almost instantly and is easily blown up, so it can be harvested by hand or by machine. ## Recipes and Advancements - Recipes for Pebbles, Stick Piles, Razor Feathers, Cooked Piranha, Black Sand, Grass Stone, the Frog Helmet, the Jellyfishing Net and the Dense Cloud variants. - An advancement tree: taming a Puckoo, obtaining a Worm, collecting a Bucket of Goo, crafting Mystic Planks, obtaining a Frog Helmet, eating Cooked Piranha, luring a piranha with bait, visiting The Netherlands and mining its diamond ore, and a challenge for visiting every biome the mod adds. ## Visuals and sound - LabPBR normal and specular maps are included for shader packs. Heightmaps and a few blocks still need tweaking. - The Glacier has an ambient ice cracking and groaning sound (sources in credits.md). ## Compatibility - **Create:** The Netherlands' windmill generates as a working Create variant. - Tested against a grid of popular worldgen mods, and our features avoid vanilla's shared feature lists so they don't cause feature order cycle crashes. If you do find one, please open a GitHub issue with the mod and versions. - Spawns are driven by biome tags, so third-party swamp, mushroom and similar biomes pick up our mobs automatically. ## Licence ExtraBiomes is licensed under GPL-3.0. Worlds made on any 3.10.0 beta are compatible with this release. There may still be some bugs so please report any on the issue tracker :)
release

Java-v3.10.0+mc1.21.3

3.10.0
23 окт. 2026 г.2Minecraft: 1.21.3fabric
Скачать
Что нового
# ExtraBiomes for Java Edition v3.10.0 **The first official release of ExtraBiomes for Java Edition.** The Java version of the mod has been in development on and off since 2023 so I am very happy to finally have the first non beta release :D this release has been developed to maintain almost full parity with the bedrock version v3.1.0 (yes this is also supposed to be 3.10.0 but made a typo in the first beta so kept it lmao), yet there are some very minor differences between the 2 platforms. this changelog is a brief overview of the whole java mod :) ## Supported versions and Requirements - Minecraft 1.20.1, 1.20.2, 1.20.4, 1.20.6, 1.21.1, 1.21.3, 1.21.4, 1.21.5, 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 or 26.3. - Fabric (every version), NeoForge (1.20.2 and up) or Forge (1.20.1 and 1.20.2). - Required mods: [TerraBlender](https://modrinth.com/mod/terrablender), [Architectury API](https://modrinth.com/mod/architectury-api) and [GeckoLib](https://modrinth.com/mod/geckolib), plus [Fabric API](https://modrinth.com/mod/fabric-api) on Fabric. - Optional: [Create](https://modrinth.com/mod/create), which gives The Netherlands' windmill moving parts. ## Biomes 26 new overworld biomes. ### Highlights <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - **Floating Jungle:** a jungle on the world's tallest peaks, with sky islands hanging 28 to 60 blocks above them. Islands have vines, roots and waterfalls trailing from their undersides, and some are joined by giant log canopy bridges. The rarest archipelago has an overgrown ruin around a chest of loot, and one rare island carries a vanilla jungle temple. Colossal jungle trees, 100 to 130 blocks tall, rise from the peaks. - **Glacier:** an enormous block of ice stretching down to bedrock. - Underground, the caves are geothermal. They have basalt-lined lava pools, lavafalls, glowing magma veins, deep blue ice, snow and basalt pillars, meltwater pools and frozen lakes. Chests are sealed inside blocks of ice, and snow golems spawn deep down. - On the surface there are crevasses with snow bridges, and meltwater streams ending in plunge pools, some with geysers of potent sulfur (26.2 and up). Streams can sink into shafts that bore down through the ice into large chambers. The water is a clear pale blue. - It rains instead of snows, so surface water doesn't freeze. - **The Netherlands:** tulip fields, wheat fields and windmills on the surface, with a mini Nether underneath. The netherrack runs down to bedrock, with basalt, blackstone and its own nether ores. **The Netherlands Mutated** swaps the tulips for wheat fields. - **Sky City (structure):** a floating city above the mountains, see [Structures](#structures). ### Surface biomes <img width="100%" alt="Jungal Pillars" src="https://github.com/user-attachments/assets/2cc2b2f7-82bb-46de-b193-0e9303086b26" /> - **Charred Forest** A burnt forest biome with petrified trees, some smoke and fire, plus a thick smokey fog in the air. - **Cold Mesa:** a mesa in a cooler climate, with the underground mesa generating beneath it. **Cold Mesa Plateau** is its eroded mountain form, and **Cold Mesa Bryce** adds Bryce pillars. - **Deep Dark Forest:** a forest corrupted by sculk. - **Desert Bryce:** a desert with towering Bryce pillars. - **Fungle Jungle:** a jungle that has met a mushroom island, with mycelium, new mushrooms and hoppleshrooms. - **Future Desert:** a very rare desert of white concrete "sand" and little futuristic trees. - **Grand Oasis:** a desert with streaks of red sand, lots of palm trees, hidden treasure and the bones of giants. - **Jellyfish Fields:** a mossy sea floor with custom coral structures and sea pickles, home to jellyfish. - **Jungle Marsh** A swampy jungle biome. - **Jungle Pillars:** a jungle with huge stone pillars covered in vegetation and weathered with moss, vines and varied stone. - **Lush Mesa:** a mesa humid enough for jungle to spread over its lower sections. **Lush Mesa Bryce** adds Bryce pillars. - **Moorlands:** hilly lowlands of long grass, mud and podzol dotted with lakes, with plenty of wildlife. - **Mystic Forest:** a fantasy swamp with purple-hued mystic trees, glowing leaves, purple fog and glowing goo on the floor. - **Shattered Swamp:** a swamp with stone and tuff pillars, moss patches and bamboo. - **Taiga Spikes:** ice spikes with everything a snowy taiga has. **Shattered Taiga Spikes** has extreme height differences. - **Tropical Island:** sandy islands in warm oceans with palm trees, moss carpets, melons and coral. - **Volcanic Moss Tundra:** an Iceland-inspired landscape of black sand, black sandstone and blackstone rocks, with lava rivers between basalt walls and moss that grows thicker with height. ### Underground <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> - **Underground glacier** this came before the vanilla ice caves were announced lol, I have since tried to revamp it to add some verity compared too the vanilla ice caves with some new fetures loot and sound effects :). - **Deep Dark Green:** the deep dark competing with the underground jungle. - Underground jungles, underground lush mesa, underground mesa and the fungal and fungle jungle. - The overhauled vanilla Mushroom Island, with many new mushroom types. ### Biome placement - Biomes are placed using TerraBlender. The config has biome weights for the primary, secondary, rare and frozen regions. - Villages can generate in Moorlands, Grand Oasis, Deep Dark Forest and the Taiga Spikes biomes. ## Structures ### Sky City <img width="100%" alt="Sky City" src="https://github.com/user-attachments/assets/a4748f97-ffcc-4d73-a02e-485e7ecce3f5" /> - A huge floating city above the mountains, built from a jigsaw structure with streets, roundabouts, fountains and buildings. The fountain's water pours through the island, so you can swim up into the city. - The **Cloud Condenser** is a building with a working Dense Cloud farm and a lectern with a book that explains how it works. - The island has a lumpy outline, with an underbelly of hanging clouds, cloud lobes under the streets, fuzzy edges, rain streaks and long low cloud banks. - Sky trees come in three shapes, some with gilded trunks. - Chests use tiered common, rare and epic loot tables, including the razor feather line, golden apples, enchanted books and totems. ### Others <img width="100%" alt="Snow Drifts and spire" src="https://github.com/user-attachments/assets/2df5ecc2-0ae1-48c7-a9ae-49b9e28d9981" /> - **Windmills** in The Netherlands. They have moving parts when Create is installed. - **Snow drifts** in Glacier, Cold Mesa and Taiga Spikes, there are a fair few different variations and rare 40-block and 150-block tall spiral snow and ioce spires. The tallest has a reward chest at its summit. - Jellycoral structures, Bryce pillars, boulders, stick piles, huge mushrooms, palm groves and oasis fossils. ## Mobs <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> - **Puckoo:** a chicken, koi and duck hybrid that likes eating the moss off pebbles. Tame it with a Mossy Pebble or by riding it. It can be saddled, and spawns on beaches. - **Giant Tortoise** Inspired by the giant tortoises from terraria, a hostile mob that drops scutes. - **Jellyfish:** found in Jellyfish Fields, and washes up on beaches and milked for jellyfish jam. - **Piranha:** comes in small, normal and large sizes. they are lured away with bait, they spawn in jungle and swamp water, a single one does little damage, but they can spawn in large groups which is where they get scary and there is a config option to make them less aggressive. - **Treefrog** spawns in swamps jungles and drops frogs legs which can bee food or turned into a frog helmet. - **Hoppleshroom:** found in mushroom biomes. - **Harpy** a flying mob also inspired by terraria, they throw razor feathers at players which they drop on death. - **Worm:** spawns more often in rain and always in thunderstorms. Place a worm with a right-click, pick it up with shift-right-click, and breed two in a composter with compost. ## Blocks and Items <img alt="All of the blocks added by the mod" src="https://github.com/user-attachments/assets/b664a534-c310-4971-bcfc-e02434d9d464" /> - **Wood sets:** Mystic, Sky, Gilded Sky and Palm, each with a full set of blocks, stripped logs, doors, signs, hanging signs and boats. - **Dense Cloud:** a translucent cloud block with brick, slab and stair variants. It gives a floaty slow fall, and can be farmed (see below). - **Nether ores:** coal, copper, emerald, iron, lapis and redstone, found in The underground Netherlands. - **Grass Stone:** forms the sea floor of Jellyfish Fields can be crafted with grass and stone. - **Pebbles and Mossy Pebbles:** hold right-click and release to throw, like a bow, can be placed on the ground with a shift click and then stacked, and also mossy pebbles are used to breed puckoos. - Stick Piles, Black Sand and Black Sandstone, huge colored mushrooms, Goo, and Bait for luring piranhas. - **Gear and food:** Frog Helmet, Jellyfishing Net, Razor Feathers (diamond and netherite) and Cooked Piranha. ### Dense Cloud farming <img width="100%" alt="Dense Cloud Farm" src="https://github.com/user-attachments/assets/e274c269-ffec-41e7-9d5f-d41a5e558e93" /> Build a column with magma at the bottom, water on top of it, and a blue ice block above the water. Dense Cloud then buds outward from any Dense Cloud next to the ice, in a flattened cloud shape. - The blue ice must be at Y 200 or higher, and at most 20 blocks above the water. - Cloud grows out to 10 blocks sideways and 5 blocks up or down from the ice. - It only buds from full Dense Cloud blocks, so place one next to the ice to start the farm. It never grows into a space a player or mob is standing in. - It breaks almost instantly and is easily blown up, so it can be harvested by hand or by machine. ## Recipes and Advancements - Recipes for Pebbles, Stick Piles, Razor Feathers, Cooked Piranha, Black Sand, Grass Stone, the Frog Helmet, the Jellyfishing Net and the Dense Cloud variants. - An advancement tree: taming a Puckoo, obtaining a Worm, collecting a Bucket of Goo, crafting Mystic Planks, obtaining a Frog Helmet, eating Cooked Piranha, luring a piranha with bait, visiting The Netherlands and mining its diamond ore, and a challenge for visiting every biome the mod adds. ## Visuals and sound - LabPBR normal and specular maps are included for shader packs. Heightmaps and a few blocks still need tweaking. - The Glacier has an ambient ice cracking and groaning sound (sources in credits.md). ## Compatibility - **Create:** The Netherlands' windmill generates as a working Create variant. - Tested against a grid of popular worldgen mods, and our features avoid vanilla's shared feature lists so they don't cause feature order cycle crashes. If you do find one, please open a GitHub issue with the mod and versions. - Spawns are driven by biome tags, so third-party swamp, mushroom and similar biomes pick up our mobs automatically. ## Licence ExtraBiomes is licensed under GPL-3.0. Worlds made on any 3.10.0 beta are compatible with this release. There may still be some bugs so please report any on the issue tracker :)
release

Java-v3.10.0+mc1.21.4

3.10.0
23 окт. 2026 г.13Minecraft: 1.21.4neoforge
Скачать
Что нового
# ExtraBiomes for Java Edition v3.10.0 **The first official release of ExtraBiomes for Java Edition.** The Java version of the mod has been in development on and off since 2023 so I am very happy to finally have the first non beta release :D this release has been developed to maintain almost full parity with the bedrock version v3.1.0 (yes this is also supposed to be 3.10.0 but made a typo in the first beta so kept it lmao), yet there are some very minor differences between the 2 platforms. this changelog is a brief overview of the whole java mod :) ## Supported versions and Requirements - Minecraft 1.20.1, 1.20.2, 1.20.4, 1.20.6, 1.21.1, 1.21.3, 1.21.4, 1.21.5, 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 or 26.3. - Fabric (every version), NeoForge (1.20.2 and up) or Forge (1.20.1 and 1.20.2). - Required mods: [TerraBlender](https://modrinth.com/mod/terrablender), [Architectury API](https://modrinth.com/mod/architectury-api) and [GeckoLib](https://modrinth.com/mod/geckolib), plus [Fabric API](https://modrinth.com/mod/fabric-api) on Fabric. - Optional: [Create](https://modrinth.com/mod/create), which gives The Netherlands' windmill moving parts. ## Biomes 26 new overworld biomes. ### Highlights <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - **Floating Jungle:** a jungle on the world's tallest peaks, with sky islands hanging 28 to 60 blocks above them. Islands have vines, roots and waterfalls trailing from their undersides, and some are joined by giant log canopy bridges. The rarest archipelago has an overgrown ruin around a chest of loot, and one rare island carries a vanilla jungle temple. Colossal jungle trees, 100 to 130 blocks tall, rise from the peaks. - **Glacier:** an enormous block of ice stretching down to bedrock. - Underground, the caves are geothermal. They have basalt-lined lava pools, lavafalls, glowing magma veins, deep blue ice, snow and basalt pillars, meltwater pools and frozen lakes. Chests are sealed inside blocks of ice, and snow golems spawn deep down. - On the surface there are crevasses with snow bridges, and meltwater streams ending in plunge pools, some with geysers of potent sulfur (26.2 and up). Streams can sink into shafts that bore down through the ice into large chambers. The water is a clear pale blue. - It rains instead of snows, so surface water doesn't freeze. - **The Netherlands:** tulip fields, wheat fields and windmills on the surface, with a mini Nether underneath. The netherrack runs down to bedrock, with basalt, blackstone and its own nether ores. **The Netherlands Mutated** swaps the tulips for wheat fields. - **Sky City (structure):** a floating city above the mountains, see [Structures](#structures). ### Surface biomes <img width="100%" alt="Jungal Pillars" src="https://github.com/user-attachments/assets/2cc2b2f7-82bb-46de-b193-0e9303086b26" /> - **Charred Forest** A burnt forest biome with petrified trees, some smoke and fire, plus a thick smokey fog in the air. - **Cold Mesa:** a mesa in a cooler climate, with the underground mesa generating beneath it. **Cold Mesa Plateau** is its eroded mountain form, and **Cold Mesa Bryce** adds Bryce pillars. - **Deep Dark Forest:** a forest corrupted by sculk. - **Desert Bryce:** a desert with towering Bryce pillars. - **Fungle Jungle:** a jungle that has met a mushroom island, with mycelium, new mushrooms and hoppleshrooms. - **Future Desert:** a very rare desert of white concrete "sand" and little futuristic trees. - **Grand Oasis:** a desert with streaks of red sand, lots of palm trees, hidden treasure and the bones of giants. - **Jellyfish Fields:** a mossy sea floor with custom coral structures and sea pickles, home to jellyfish. - **Jungle Marsh** A swampy jungle biome. - **Jungle Pillars:** a jungle with huge stone pillars covered in vegetation and weathered with moss, vines and varied stone. - **Lush Mesa:** a mesa humid enough for jungle to spread over its lower sections. **Lush Mesa Bryce** adds Bryce pillars. - **Moorlands:** hilly lowlands of long grass, mud and podzol dotted with lakes, with plenty of wildlife. - **Mystic Forest:** a fantasy swamp with purple-hued mystic trees, glowing leaves, purple fog and glowing goo on the floor. - **Shattered Swamp:** a swamp with stone and tuff pillars, moss patches and bamboo. - **Taiga Spikes:** ice spikes with everything a snowy taiga has. **Shattered Taiga Spikes** has extreme height differences. - **Tropical Island:** sandy islands in warm oceans with palm trees, moss carpets, melons and coral. - **Volcanic Moss Tundra:** an Iceland-inspired landscape of black sand, black sandstone and blackstone rocks, with lava rivers between basalt walls and moss that grows thicker with height. ### Underground <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> - **Underground glacier** this came before the vanilla ice caves were announced lol, I have since tried to revamp it to add some verity compared too the vanilla ice caves with some new fetures loot and sound effects :). - **Deep Dark Green:** the deep dark competing with the underground jungle. - Underground jungles, underground lush mesa, underground mesa and the fungal and fungle jungle. - The overhauled vanilla Mushroom Island, with many new mushroom types. ### Biome placement - Biomes are placed using TerraBlender. The config has biome weights for the primary, secondary, rare and frozen regions. - Villages can generate in Moorlands, Grand Oasis, Deep Dark Forest and the Taiga Spikes biomes. ## Structures ### Sky City <img width="100%" alt="Sky City" src="https://github.com/user-attachments/assets/a4748f97-ffcc-4d73-a02e-485e7ecce3f5" /> - A huge floating city above the mountains, built from a jigsaw structure with streets, roundabouts, fountains and buildings. The fountain's water pours through the island, so you can swim up into the city. - The **Cloud Condenser** is a building with a working Dense Cloud farm and a lectern with a book that explains how it works. - The island has a lumpy outline, with an underbelly of hanging clouds, cloud lobes under the streets, fuzzy edges, rain streaks and long low cloud banks. - Sky trees come in three shapes, some with gilded trunks. - Chests use tiered common, rare and epic loot tables, including the razor feather line, golden apples, enchanted books and totems. ### Others <img width="100%" alt="Snow Drifts and spire" src="https://github.com/user-attachments/assets/2df5ecc2-0ae1-48c7-a9ae-49b9e28d9981" /> - **Windmills** in The Netherlands. They have moving parts when Create is installed. - **Snow drifts** in Glacier, Cold Mesa and Taiga Spikes, there are a fair few different variations and rare 40-block and 150-block tall spiral snow and ioce spires. The tallest has a reward chest at its summit. - Jellycoral structures, Bryce pillars, boulders, stick piles, huge mushrooms, palm groves and oasis fossils. ## Mobs <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> - **Puckoo:** a chicken, koi and duck hybrid that likes eating the moss off pebbles. Tame it with a Mossy Pebble or by riding it. It can be saddled, and spawns on beaches. - **Giant Tortoise** Inspired by the giant tortoises from terraria, a hostile mob that drops scutes. - **Jellyfish:** found in Jellyfish Fields, and washes up on beaches and milked for jellyfish jam. - **Piranha:** comes in small, normal and large sizes. they are lured away with bait, they spawn in jungle and swamp water, a single one does little damage, but they can spawn in large groups which is where they get scary and there is a config option to make them less aggressive. - **Treefrog** spawns in swamps jungles and drops frogs legs which can bee food or turned into a frog helmet. - **Hoppleshroom:** found in mushroom biomes. - **Harpy** a flying mob also inspired by terraria, they throw razor feathers at players which they drop on death. - **Worm:** spawns more often in rain and always in thunderstorms. Place a worm with a right-click, pick it up with shift-right-click, and breed two in a composter with compost. ## Blocks and Items <img alt="All of the blocks added by the mod" src="https://github.com/user-attachments/assets/b664a534-c310-4971-bcfc-e02434d9d464" /> - **Wood sets:** Mystic, Sky, Gilded Sky and Palm, each with a full set of blocks, stripped logs, doors, signs, hanging signs and boats. - **Dense Cloud:** a translucent cloud block with brick, slab and stair variants. It gives a floaty slow fall, and can be farmed (see below). - **Nether ores:** coal, copper, emerald, iron, lapis and redstone, found in The underground Netherlands. - **Grass Stone:** forms the sea floor of Jellyfish Fields can be crafted with grass and stone. - **Pebbles and Mossy Pebbles:** hold right-click and release to throw, like a bow, can be placed on the ground with a shift click and then stacked, and also mossy pebbles are used to breed puckoos. - Stick Piles, Black Sand and Black Sandstone, huge colored mushrooms, Goo, and Bait for luring piranhas. - **Gear and food:** Frog Helmet, Jellyfishing Net, Razor Feathers (diamond and netherite) and Cooked Piranha. ### Dense Cloud farming <img width="100%" alt="Dense Cloud Farm" src="https://github.com/user-attachments/assets/e274c269-ffec-41e7-9d5f-d41a5e558e93" /> Build a column with magma at the bottom, water on top of it, and a blue ice block above the water. Dense Cloud then buds outward from any Dense Cloud next to the ice, in a flattened cloud shape. - The blue ice must be at Y 200 or higher, and at most 20 blocks above the water. - Cloud grows out to 10 blocks sideways and 5 blocks up or down from the ice. - It only buds from full Dense Cloud blocks, so place one next to the ice to start the farm. It never grows into a space a player or mob is standing in. - It breaks almost instantly and is easily blown up, so it can be harvested by hand or by machine. ## Recipes and Advancements - Recipes for Pebbles, Stick Piles, Razor Feathers, Cooked Piranha, Black Sand, Grass Stone, the Frog Helmet, the Jellyfishing Net and the Dense Cloud variants. - An advancement tree: taming a Puckoo, obtaining a Worm, collecting a Bucket of Goo, crafting Mystic Planks, obtaining a Frog Helmet, eating Cooked Piranha, luring a piranha with bait, visiting The Netherlands and mining its diamond ore, and a challenge for visiting every biome the mod adds. ## Visuals and sound - LabPBR normal and specular maps are included for shader packs. Heightmaps and a few blocks still need tweaking. - The Glacier has an ambient ice cracking and groaning sound (sources in credits.md). ## Compatibility - **Create:** The Netherlands' windmill generates as a working Create variant. - Tested against a grid of popular worldgen mods, and our features avoid vanilla's shared feature lists so they don't cause feature order cycle crashes. If you do find one, please open a GitHub issue with the mod and versions. - Spawns are driven by biome tags, so third-party swamp, mushroom and similar biomes pick up our mobs automatically. ## Licence ExtraBiomes is licensed under GPL-3.0. Worlds made on any 3.10.0 beta are compatible with this release. There may still be some bugs so please report any on the issue tracker :)
release

Java-v3.10.0+mc1.21.4

3.10.0
23 окт. 2026 г.14Minecraft: 1.21.4fabric
Скачать
Что нового
# ExtraBiomes for Java Edition v3.10.0 **The first official release of ExtraBiomes for Java Edition.** The Java version of the mod has been in development on and off since 2023 so I am very happy to finally have the first non beta release :D this release has been developed to maintain almost full parity with the bedrock version v3.1.0 (yes this is also supposed to be 3.10.0 but made a typo in the first beta so kept it lmao), yet there are some very minor differences between the 2 platforms. this changelog is a brief overview of the whole java mod :) ## Supported versions and Requirements - Minecraft 1.20.1, 1.20.2, 1.20.4, 1.20.6, 1.21.1, 1.21.3, 1.21.4, 1.21.5, 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 or 26.3. - Fabric (every version), NeoForge (1.20.2 and up) or Forge (1.20.1 and 1.20.2). - Required mods: [TerraBlender](https://modrinth.com/mod/terrablender), [Architectury API](https://modrinth.com/mod/architectury-api) and [GeckoLib](https://modrinth.com/mod/geckolib), plus [Fabric API](https://modrinth.com/mod/fabric-api) on Fabric. - Optional: [Create](https://modrinth.com/mod/create), which gives The Netherlands' windmill moving parts. ## Biomes 26 new overworld biomes. ### Highlights <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - **Floating Jungle:** a jungle on the world's tallest peaks, with sky islands hanging 28 to 60 blocks above them. Islands have vines, roots and waterfalls trailing from their undersides, and some are joined by giant log canopy bridges. The rarest archipelago has an overgrown ruin around a chest of loot, and one rare island carries a vanilla jungle temple. Colossal jungle trees, 100 to 130 blocks tall, rise from the peaks. - **Glacier:** an enormous block of ice stretching down to bedrock. - Underground, the caves are geothermal. They have basalt-lined lava pools, lavafalls, glowing magma veins, deep blue ice, snow and basalt pillars, meltwater pools and frozen lakes. Chests are sealed inside blocks of ice, and snow golems spawn deep down. - On the surface there are crevasses with snow bridges, and meltwater streams ending in plunge pools, some with geysers of potent sulfur (26.2 and up). Streams can sink into shafts that bore down through the ice into large chambers. The water is a clear pale blue. - It rains instead of snows, so surface water doesn't freeze. - **The Netherlands:** tulip fields, wheat fields and windmills on the surface, with a mini Nether underneath. The netherrack runs down to bedrock, with basalt, blackstone and its own nether ores. **The Netherlands Mutated** swaps the tulips for wheat fields. - **Sky City (structure):** a floating city above the mountains, see [Structures](#structures). ### Surface biomes <img width="100%" alt="Jungal Pillars" src="https://github.com/user-attachments/assets/2cc2b2f7-82bb-46de-b193-0e9303086b26" /> - **Charred Forest** A burnt forest biome with petrified trees, some smoke and fire, plus a thick smokey fog in the air. - **Cold Mesa:** a mesa in a cooler climate, with the underground mesa generating beneath it. **Cold Mesa Plateau** is its eroded mountain form, and **Cold Mesa Bryce** adds Bryce pillars. - **Deep Dark Forest:** a forest corrupted by sculk. - **Desert Bryce:** a desert with towering Bryce pillars. - **Fungle Jungle:** a jungle that has met a mushroom island, with mycelium, new mushrooms and hoppleshrooms. - **Future Desert:** a very rare desert of white concrete "sand" and little futuristic trees. - **Grand Oasis:** a desert with streaks of red sand, lots of palm trees, hidden treasure and the bones of giants. - **Jellyfish Fields:** a mossy sea floor with custom coral structures and sea pickles, home to jellyfish. - **Jungle Marsh** A swampy jungle biome. - **Jungle Pillars:** a jungle with huge stone pillars covered in vegetation and weathered with moss, vines and varied stone. - **Lush Mesa:** a mesa humid enough for jungle to spread over its lower sections. **Lush Mesa Bryce** adds Bryce pillars. - **Moorlands:** hilly lowlands of long grass, mud and podzol dotted with lakes, with plenty of wildlife. - **Mystic Forest:** a fantasy swamp with purple-hued mystic trees, glowing leaves, purple fog and glowing goo on the floor. - **Shattered Swamp:** a swamp with stone and tuff pillars, moss patches and bamboo. - **Taiga Spikes:** ice spikes with everything a snowy taiga has. **Shattered Taiga Spikes** has extreme height differences. - **Tropical Island:** sandy islands in warm oceans with palm trees, moss carpets, melons and coral. - **Volcanic Moss Tundra:** an Iceland-inspired landscape of black sand, black sandstone and blackstone rocks, with lava rivers between basalt walls and moss that grows thicker with height. ### Underground <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> - **Underground glacier** this came before the vanilla ice caves were announced lol, I have since tried to revamp it to add some verity compared too the vanilla ice caves with some new fetures loot and sound effects :). - **Deep Dark Green:** the deep dark competing with the underground jungle. - Underground jungles, underground lush mesa, underground mesa and the fungal and fungle jungle. - The overhauled vanilla Mushroom Island, with many new mushroom types. ### Biome placement - Biomes are placed using TerraBlender. The config has biome weights for the primary, secondary, rare and frozen regions. - Villages can generate in Moorlands, Grand Oasis, Deep Dark Forest and the Taiga Spikes biomes. ## Structures ### Sky City <img width="100%" alt="Sky City" src="https://github.com/user-attachments/assets/a4748f97-ffcc-4d73-a02e-485e7ecce3f5" /> - A huge floating city above the mountains, built from a jigsaw structure with streets, roundabouts, fountains and buildings. The fountain's water pours through the island, so you can swim up into the city. - The **Cloud Condenser** is a building with a working Dense Cloud farm and a lectern with a book that explains how it works. - The island has a lumpy outline, with an underbelly of hanging clouds, cloud lobes under the streets, fuzzy edges, rain streaks and long low cloud banks. - Sky trees come in three shapes, some with gilded trunks. - Chests use tiered common, rare and epic loot tables, including the razor feather line, golden apples, enchanted books and totems. ### Others <img width="100%" alt="Snow Drifts and spire" src="https://github.com/user-attachments/assets/2df5ecc2-0ae1-48c7-a9ae-49b9e28d9981" /> - **Windmills** in The Netherlands. They have moving parts when Create is installed. - **Snow drifts** in Glacier, Cold Mesa and Taiga Spikes, there are a fair few different variations and rare 40-block and 150-block tall spiral snow and ioce spires. The tallest has a reward chest at its summit. - Jellycoral structures, Bryce pillars, boulders, stick piles, huge mushrooms, palm groves and oasis fossils. ## Mobs <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> - **Puckoo:** a chicken, koi and duck hybrid that likes eating the moss off pebbles. Tame it with a Mossy Pebble or by riding it. It can be saddled, and spawns on beaches. - **Giant Tortoise** Inspired by the giant tortoises from terraria, a hostile mob that drops scutes. - **Jellyfish:** found in Jellyfish Fields, and washes up on beaches and milked for jellyfish jam. - **Piranha:** comes in small, normal and large sizes. they are lured away with bait, they spawn in jungle and swamp water, a single one does little damage, but they can spawn in large groups which is where they get scary and there is a config option to make them less aggressive. - **Treefrog** spawns in swamps jungles and drops frogs legs which can bee food or turned into a frog helmet. - **Hoppleshroom:** found in mushroom biomes. - **Harpy** a flying mob also inspired by terraria, they throw razor feathers at players which they drop on death. - **Worm:** spawns more often in rain and always in thunderstorms. Place a worm with a right-click, pick it up with shift-right-click, and breed two in a composter with compost. ## Blocks and Items <img alt="All of the blocks added by the mod" src="https://github.com/user-attachments/assets/b664a534-c310-4971-bcfc-e02434d9d464" /> - **Wood sets:** Mystic, Sky, Gilded Sky and Palm, each with a full set of blocks, stripped logs, doors, signs, hanging signs and boats. - **Dense Cloud:** a translucent cloud block with brick, slab and stair variants. It gives a floaty slow fall, and can be farmed (see below). - **Nether ores:** coal, copper, emerald, iron, lapis and redstone, found in The underground Netherlands. - **Grass Stone:** forms the sea floor of Jellyfish Fields can be crafted with grass and stone. - **Pebbles and Mossy Pebbles:** hold right-click and release to throw, like a bow, can be placed on the ground with a shift click and then stacked, and also mossy pebbles are used to breed puckoos. - Stick Piles, Black Sand and Black Sandstone, huge colored mushrooms, Goo, and Bait for luring piranhas. - **Gear and food:** Frog Helmet, Jellyfishing Net, Razor Feathers (diamond and netherite) and Cooked Piranha. ### Dense Cloud farming <img width="100%" alt="Dense Cloud Farm" src="https://github.com/user-attachments/assets/e274c269-ffec-41e7-9d5f-d41a5e558e93" /> Build a column with magma at the bottom, water on top of it, and a blue ice block above the water. Dense Cloud then buds outward from any Dense Cloud next to the ice, in a flattened cloud shape. - The blue ice must be at Y 200 or higher, and at most 20 blocks above the water. - Cloud grows out to 10 blocks sideways and 5 blocks up or down from the ice. - It only buds from full Dense Cloud blocks, so place one next to the ice to start the farm. It never grows into a space a player or mob is standing in. - It breaks almost instantly and is easily blown up, so it can be harvested by hand or by machine. ## Recipes and Advancements - Recipes for Pebbles, Stick Piles, Razor Feathers, Cooked Piranha, Black Sand, Grass Stone, the Frog Helmet, the Jellyfishing Net and the Dense Cloud variants. - An advancement tree: taming a Puckoo, obtaining a Worm, collecting a Bucket of Goo, crafting Mystic Planks, obtaining a Frog Helmet, eating Cooked Piranha, luring a piranha with bait, visiting The Netherlands and mining its diamond ore, and a challenge for visiting every biome the mod adds. ## Visuals and sound - LabPBR normal and specular maps are included for shader packs. Heightmaps and a few blocks still need tweaking. - The Glacier has an ambient ice cracking and groaning sound (sources in credits.md). ## Compatibility - **Create:** The Netherlands' windmill generates as a working Create variant. - Tested against a grid of popular worldgen mods, and our features avoid vanilla's shared feature lists so they don't cause feature order cycle crashes. If you do find one, please open a GitHub issue with the mod and versions. - Spawns are driven by biome tags, so third-party swamp, mushroom and similar biomes pick up our mobs automatically. ## Licence ExtraBiomes is licensed under GPL-3.0. Worlds made on any 3.10.0 beta are compatible with this release. There may still be some bugs so please report any on the issue tracker :)
release

Java-v3.10.0+mc1.21.5

3.10.0
23 окт. 2026 г.2Minecraft: 1.21.5fabric
Скачать
Что нового
# ExtraBiomes for Java Edition v3.10.0 **The first official release of ExtraBiomes for Java Edition.** The Java version of the mod has been in development on and off since 2023 so I am very happy to finally have the first non beta release :D this release has been developed to maintain almost full parity with the bedrock version v3.1.0 (yes this is also supposed to be 3.10.0 but made a typo in the first beta so kept it lmao), yet there are some very minor differences between the 2 platforms. this changelog is a brief overview of the whole java mod :) ## Supported versions and Requirements - Minecraft 1.20.1, 1.20.2, 1.20.4, 1.20.6, 1.21.1, 1.21.3, 1.21.4, 1.21.5, 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 or 26.3. - Fabric (every version), NeoForge (1.20.2 and up) or Forge (1.20.1 and 1.20.2). - Required mods: [TerraBlender](https://modrinth.com/mod/terrablender), [Architectury API](https://modrinth.com/mod/architectury-api) and [GeckoLib](https://modrinth.com/mod/geckolib), plus [Fabric API](https://modrinth.com/mod/fabric-api) on Fabric. - Optional: [Create](https://modrinth.com/mod/create), which gives The Netherlands' windmill moving parts. ## Biomes 26 new overworld biomes. ### Highlights <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - **Floating Jungle:** a jungle on the world's tallest peaks, with sky islands hanging 28 to 60 blocks above them. Islands have vines, roots and waterfalls trailing from their undersides, and some are joined by giant log canopy bridges. The rarest archipelago has an overgrown ruin around a chest of loot, and one rare island carries a vanilla jungle temple. Colossal jungle trees, 100 to 130 blocks tall, rise from the peaks. - **Glacier:** an enormous block of ice stretching down to bedrock. - Underground, the caves are geothermal. They have basalt-lined lava pools, lavafalls, glowing magma veins, deep blue ice, snow and basalt pillars, meltwater pools and frozen lakes. Chests are sealed inside blocks of ice, and snow golems spawn deep down. - On the surface there are crevasses with snow bridges, and meltwater streams ending in plunge pools, some with geysers of potent sulfur (26.2 and up). Streams can sink into shafts that bore down through the ice into large chambers. The water is a clear pale blue. - It rains instead of snows, so surface water doesn't freeze. - **The Netherlands:** tulip fields, wheat fields and windmills on the surface, with a mini Nether underneath. The netherrack runs down to bedrock, with basalt, blackstone and its own nether ores. **The Netherlands Mutated** swaps the tulips for wheat fields. - **Sky City (structure):** a floating city above the mountains, see [Structures](#structures). ### Surface biomes <img width="100%" alt="Jungal Pillars" src="https://github.com/user-attachments/assets/2cc2b2f7-82bb-46de-b193-0e9303086b26" /> - **Charred Forest** A burnt forest biome with petrified trees, some smoke and fire, plus a thick smokey fog in the air. - **Cold Mesa:** a mesa in a cooler climate, with the underground mesa generating beneath it. **Cold Mesa Plateau** is its eroded mountain form, and **Cold Mesa Bryce** adds Bryce pillars. - **Deep Dark Forest:** a forest corrupted by sculk. - **Desert Bryce:** a desert with towering Bryce pillars. - **Fungle Jungle:** a jungle that has met a mushroom island, with mycelium, new mushrooms and hoppleshrooms. - **Future Desert:** a very rare desert of white concrete "sand" and little futuristic trees. - **Grand Oasis:** a desert with streaks of red sand, lots of palm trees, hidden treasure and the bones of giants. - **Jellyfish Fields:** a mossy sea floor with custom coral structures and sea pickles, home to jellyfish. - **Jungle Marsh** A swampy jungle biome. - **Jungle Pillars:** a jungle with huge stone pillars covered in vegetation and weathered with moss, vines and varied stone. - **Lush Mesa:** a mesa humid enough for jungle to spread over its lower sections. **Lush Mesa Bryce** adds Bryce pillars. - **Moorlands:** hilly lowlands of long grass, mud and podzol dotted with lakes, with plenty of wildlife. - **Mystic Forest:** a fantasy swamp with purple-hued mystic trees, glowing leaves, purple fog and glowing goo on the floor. - **Shattered Swamp:** a swamp with stone and tuff pillars, moss patches and bamboo. - **Taiga Spikes:** ice spikes with everything a snowy taiga has. **Shattered Taiga Spikes** has extreme height differences. - **Tropical Island:** sandy islands in warm oceans with palm trees, moss carpets, melons and coral. - **Volcanic Moss Tundra:** an Iceland-inspired landscape of black sand, black sandstone and blackstone rocks, with lava rivers between basalt walls and moss that grows thicker with height. ### Underground <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> - **Underground glacier** this came before the vanilla ice caves were announced lol, I have since tried to revamp it to add some verity compared too the vanilla ice caves with some new fetures loot and sound effects :). - **Deep Dark Green:** the deep dark competing with the underground jungle. - Underground jungles, underground lush mesa, underground mesa and the fungal and fungle jungle. - The overhauled vanilla Mushroom Island, with many new mushroom types. ### Biome placement - Biomes are placed using TerraBlender. The config has biome weights for the primary, secondary, rare and frozen regions. - Villages can generate in Moorlands, Grand Oasis, Deep Dark Forest and the Taiga Spikes biomes. ## Structures ### Sky City <img width="100%" alt="Sky City" src="https://github.com/user-attachments/assets/a4748f97-ffcc-4d73-a02e-485e7ecce3f5" /> - A huge floating city above the mountains, built from a jigsaw structure with streets, roundabouts, fountains and buildings. The fountain's water pours through the island, so you can swim up into the city. - The **Cloud Condenser** is a building with a working Dense Cloud farm and a lectern with a book that explains how it works. - The island has a lumpy outline, with an underbelly of hanging clouds, cloud lobes under the streets, fuzzy edges, rain streaks and long low cloud banks. - Sky trees come in three shapes, some with gilded trunks. - Chests use tiered common, rare and epic loot tables, including the razor feather line, golden apples, enchanted books and totems. ### Others <img width="100%" alt="Snow Drifts and spire" src="https://github.com/user-attachments/assets/2df5ecc2-0ae1-48c7-a9ae-49b9e28d9981" /> - **Windmills** in The Netherlands. They have moving parts when Create is installed. - **Snow drifts** in Glacier, Cold Mesa and Taiga Spikes, there are a fair few different variations and rare 40-block and 150-block tall spiral snow and ioce spires. The tallest has a reward chest at its summit. - Jellycoral structures, Bryce pillars, boulders, stick piles, huge mushrooms, palm groves and oasis fossils. ## Mobs <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> - **Puckoo:** a chicken, koi and duck hybrid that likes eating the moss off pebbles. Tame it with a Mossy Pebble or by riding it. It can be saddled, and spawns on beaches. - **Giant Tortoise** Inspired by the giant tortoises from terraria, a hostile mob that drops scutes. - **Jellyfish:** found in Jellyfish Fields, and washes up on beaches and milked for jellyfish jam. - **Piranha:** comes in small, normal and large sizes. they are lured away with bait, they spawn in jungle and swamp water, a single one does little damage, but they can spawn in large groups which is where they get scary and there is a config option to make them less aggressive. - **Treefrog** spawns in swamps jungles and drops frogs legs which can bee food or turned into a frog helmet. - **Hoppleshroom:** found in mushroom biomes. - **Harpy** a flying mob also inspired by terraria, they throw razor feathers at players which they drop on death. - **Worm:** spawns more often in rain and always in thunderstorms. Place a worm with a right-click, pick it up with shift-right-click, and breed two in a composter with compost. ## Blocks and Items <img alt="All of the blocks added by the mod" src="https://github.com/user-attachments/assets/b664a534-c310-4971-bcfc-e02434d9d464" /> - **Wood sets:** Mystic, Sky, Gilded Sky and Palm, each with a full set of blocks, stripped logs, doors, signs, hanging signs and boats. - **Dense Cloud:** a translucent cloud block with brick, slab and stair variants. It gives a floaty slow fall, and can be farmed (see below). - **Nether ores:** coal, copper, emerald, iron, lapis and redstone, found in The underground Netherlands. - **Grass Stone:** forms the sea floor of Jellyfish Fields can be crafted with grass and stone. - **Pebbles and Mossy Pebbles:** hold right-click and release to throw, like a bow, can be placed on the ground with a shift click and then stacked, and also mossy pebbles are used to breed puckoos. - Stick Piles, Black Sand and Black Sandstone, huge colored mushrooms, Goo, and Bait for luring piranhas. - **Gear and food:** Frog Helmet, Jellyfishing Net, Razor Feathers (diamond and netherite) and Cooked Piranha. ### Dense Cloud farming <img width="100%" alt="Dense Cloud Farm" src="https://github.com/user-attachments/assets/e274c269-ffec-41e7-9d5f-d41a5e558e93" /> Build a column with magma at the bottom, water on top of it, and a blue ice block above the water. Dense Cloud then buds outward from any Dense Cloud next to the ice, in a flattened cloud shape. - The blue ice must be at Y 200 or higher, and at most 20 blocks above the water. - Cloud grows out to 10 blocks sideways and 5 blocks up or down from the ice. - It only buds from full Dense Cloud blocks, so place one next to the ice to start the farm. It never grows into a space a player or mob is standing in. - It breaks almost instantly and is easily blown up, so it can be harvested by hand or by machine. ## Recipes and Advancements - Recipes for Pebbles, Stick Piles, Razor Feathers, Cooked Piranha, Black Sand, Grass Stone, the Frog Helmet, the Jellyfishing Net and the Dense Cloud variants. - An advancement tree: taming a Puckoo, obtaining a Worm, collecting a Bucket of Goo, crafting Mystic Planks, obtaining a Frog Helmet, eating Cooked Piranha, luring a piranha with bait, visiting The Netherlands and mining its diamond ore, and a challenge for visiting every biome the mod adds. ## Visuals and sound - LabPBR normal and specular maps are included for shader packs. Heightmaps and a few blocks still need tweaking. - The Glacier has an ambient ice cracking and groaning sound (sources in credits.md). ## Compatibility - **Create:** The Netherlands' windmill generates as a working Create variant. - Tested against a grid of popular worldgen mods, and our features avoid vanilla's shared feature lists so they don't cause feature order cycle crashes. If you do find one, please open a GitHub issue with the mod and versions. - Spawns are driven by biome tags, so third-party swamp, mushroom and similar biomes pick up our mobs automatically. ## Licence ExtraBiomes is licensed under GPL-3.0. Worlds made on any 3.10.0 beta are compatible with this release. There may still be some bugs so please report any on the issue tracker :)
release

Java-v3.10.0+mc1.21.5

3.10.0
23 окт. 2026 г.8Minecraft: 1.21.5neoforge
Скачать
Что нового
# ExtraBiomes for Java Edition v3.10.0 **The first official release of ExtraBiomes for Java Edition.** The Java version of the mod has been in development on and off since 2023 so I am very happy to finally have the first non beta release :D this release has been developed to maintain almost full parity with the bedrock version v3.1.0 (yes this is also supposed to be 3.10.0 but made a typo in the first beta so kept it lmao), yet there are some very minor differences between the 2 platforms. this changelog is a brief overview of the whole java mod :) ## Supported versions and Requirements - Minecraft 1.20.1, 1.20.2, 1.20.4, 1.20.6, 1.21.1, 1.21.3, 1.21.4, 1.21.5, 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 or 26.3. - Fabric (every version), NeoForge (1.20.2 and up) or Forge (1.20.1 and 1.20.2). - Required mods: [TerraBlender](https://modrinth.com/mod/terrablender), [Architectury API](https://modrinth.com/mod/architectury-api) and [GeckoLib](https://modrinth.com/mod/geckolib), plus [Fabric API](https://modrinth.com/mod/fabric-api) on Fabric. - Optional: [Create](https://modrinth.com/mod/create), which gives The Netherlands' windmill moving parts. ## Biomes 26 new overworld biomes. ### Highlights <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - **Floating Jungle:** a jungle on the world's tallest peaks, with sky islands hanging 28 to 60 blocks above them. Islands have vines, roots and waterfalls trailing from their undersides, and some are joined by giant log canopy bridges. The rarest archipelago has an overgrown ruin around a chest of loot, and one rare island carries a vanilla jungle temple. Colossal jungle trees, 100 to 130 blocks tall, rise from the peaks. - **Glacier:** an enormous block of ice stretching down to bedrock. - Underground, the caves are geothermal. They have basalt-lined lava pools, lavafalls, glowing magma veins, deep blue ice, snow and basalt pillars, meltwater pools and frozen lakes. Chests are sealed inside blocks of ice, and snow golems spawn deep down. - On the surface there are crevasses with snow bridges, and meltwater streams ending in plunge pools, some with geysers of potent sulfur (26.2 and up). Streams can sink into shafts that bore down through the ice into large chambers. The water is a clear pale blue. - It rains instead of snows, so surface water doesn't freeze. - **The Netherlands:** tulip fields, wheat fields and windmills on the surface, with a mini Nether underneath. The netherrack runs down to bedrock, with basalt, blackstone and its own nether ores. **The Netherlands Mutated** swaps the tulips for wheat fields. - **Sky City (structure):** a floating city above the mountains, see [Structures](#structures). ### Surface biomes <img width="100%" alt="Jungal Pillars" src="https://github.com/user-attachments/assets/2cc2b2f7-82bb-46de-b193-0e9303086b26" /> - **Charred Forest** A burnt forest biome with petrified trees, some smoke and fire, plus a thick smokey fog in the air. - **Cold Mesa:** a mesa in a cooler climate, with the underground mesa generating beneath it. **Cold Mesa Plateau** is its eroded mountain form, and **Cold Mesa Bryce** adds Bryce pillars. - **Deep Dark Forest:** a forest corrupted by sculk. - **Desert Bryce:** a desert with towering Bryce pillars. - **Fungle Jungle:** a jungle that has met a mushroom island, with mycelium, new mushrooms and hoppleshrooms. - **Future Desert:** a very rare desert of white concrete "sand" and little futuristic trees. - **Grand Oasis:** a desert with streaks of red sand, lots of palm trees, hidden treasure and the bones of giants. - **Jellyfish Fields:** a mossy sea floor with custom coral structures and sea pickles, home to jellyfish. - **Jungle Marsh** A swampy jungle biome. - **Jungle Pillars:** a jungle with huge stone pillars covered in vegetation and weathered with moss, vines and varied stone. - **Lush Mesa:** a mesa humid enough for jungle to spread over its lower sections. **Lush Mesa Bryce** adds Bryce pillars. - **Moorlands:** hilly lowlands of long grass, mud and podzol dotted with lakes, with plenty of wildlife. - **Mystic Forest:** a fantasy swamp with purple-hued mystic trees, glowing leaves, purple fog and glowing goo on the floor. - **Shattered Swamp:** a swamp with stone and tuff pillars, moss patches and bamboo. - **Taiga Spikes:** ice spikes with everything a snowy taiga has. **Shattered Taiga Spikes** has extreme height differences. - **Tropical Island:** sandy islands in warm oceans with palm trees, moss carpets, melons and coral. - **Volcanic Moss Tundra:** an Iceland-inspired landscape of black sand, black sandstone and blackstone rocks, with lava rivers between basalt walls and moss that grows thicker with height. ### Underground <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> - **Underground glacier** this came before the vanilla ice caves were announced lol, I have since tried to revamp it to add some verity compared too the vanilla ice caves with some new fetures loot and sound effects :). - **Deep Dark Green:** the deep dark competing with the underground jungle. - Underground jungles, underground lush mesa, underground mesa and the fungal and fungle jungle. - The overhauled vanilla Mushroom Island, with many new mushroom types. ### Biome placement - Biomes are placed using TerraBlender. The config has biome weights for the primary, secondary, rare and frozen regions. - Villages can generate in Moorlands, Grand Oasis, Deep Dark Forest and the Taiga Spikes biomes. ## Structures ### Sky City <img width="100%" alt="Sky City" src="https://github.com/user-attachments/assets/a4748f97-ffcc-4d73-a02e-485e7ecce3f5" /> - A huge floating city above the mountains, built from a jigsaw structure with streets, roundabouts, fountains and buildings. The fountain's water pours through the island, so you can swim up into the city. - The **Cloud Condenser** is a building with a working Dense Cloud farm and a lectern with a book that explains how it works. - The island has a lumpy outline, with an underbelly of hanging clouds, cloud lobes under the streets, fuzzy edges, rain streaks and long low cloud banks. - Sky trees come in three shapes, some with gilded trunks. - Chests use tiered common, rare and epic loot tables, including the razor feather line, golden apples, enchanted books and totems. ### Others <img width="100%" alt="Snow Drifts and spire" src="https://github.com/user-attachments/assets/2df5ecc2-0ae1-48c7-a9ae-49b9e28d9981" /> - **Windmills** in The Netherlands. They have moving parts when Create is installed. - **Snow drifts** in Glacier, Cold Mesa and Taiga Spikes, there are a fair few different variations and rare 40-block and 150-block tall spiral snow and ioce spires. The tallest has a reward chest at its summit. - Jellycoral structures, Bryce pillars, boulders, stick piles, huge mushrooms, palm groves and oasis fossils. ## Mobs <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> - **Puckoo:** a chicken, koi and duck hybrid that likes eating the moss off pebbles. Tame it with a Mossy Pebble or by riding it. It can be saddled, and spawns on beaches. - **Giant Tortoise** Inspired by the giant tortoises from terraria, a hostile mob that drops scutes. - **Jellyfish:** found in Jellyfish Fields, and washes up on beaches and milked for jellyfish jam. - **Piranha:** comes in small, normal and large sizes. they are lured away with bait, they spawn in jungle and swamp water, a single one does little damage, but they can spawn in large groups which is where they get scary and there is a config option to make them less aggressive. - **Treefrog** spawns in swamps jungles and drops frogs legs which can bee food or turned into a frog helmet. - **Hoppleshroom:** found in mushroom biomes. - **Harpy** a flying mob also inspired by terraria, they throw razor feathers at players which they drop on death. - **Worm:** spawns more often in rain and always in thunderstorms. Place a worm with a right-click, pick it up with shift-right-click, and breed two in a composter with compost. ## Blocks and Items <img alt="All of the blocks added by the mod" src="https://github.com/user-attachments/assets/b664a534-c310-4971-bcfc-e02434d9d464" /> - **Wood sets:** Mystic, Sky, Gilded Sky and Palm, each with a full set of blocks, stripped logs, doors, signs, hanging signs and boats. - **Dense Cloud:** a translucent cloud block with brick, slab and stair variants. It gives a floaty slow fall, and can be farmed (see below). - **Nether ores:** coal, copper, emerald, iron, lapis and redstone, found in The underground Netherlands. - **Grass Stone:** forms the sea floor of Jellyfish Fields can be crafted with grass and stone. - **Pebbles and Mossy Pebbles:** hold right-click and release to throw, like a bow, can be placed on the ground with a shift click and then stacked, and also mossy pebbles are used to breed puckoos. - Stick Piles, Black Sand and Black Sandstone, huge colored mushrooms, Goo, and Bait for luring piranhas. - **Gear and food:** Frog Helmet, Jellyfishing Net, Razor Feathers (diamond and netherite) and Cooked Piranha. ### Dense Cloud farming <img width="100%" alt="Dense Cloud Farm" src="https://github.com/user-attachments/assets/e274c269-ffec-41e7-9d5f-d41a5e558e93" /> Build a column with magma at the bottom, water on top of it, and a blue ice block above the water. Dense Cloud then buds outward from any Dense Cloud next to the ice, in a flattened cloud shape. - The blue ice must be at Y 200 or higher, and at most 20 blocks above the water. - Cloud grows out to 10 blocks sideways and 5 blocks up or down from the ice. - It only buds from full Dense Cloud blocks, so place one next to the ice to start the farm. It never grows into a space a player or mob is standing in. - It breaks almost instantly and is easily blown up, so it can be harvested by hand or by machine. ## Recipes and Advancements - Recipes for Pebbles, Stick Piles, Razor Feathers, Cooked Piranha, Black Sand, Grass Stone, the Frog Helmet, the Jellyfishing Net and the Dense Cloud variants. - An advancement tree: taming a Puckoo, obtaining a Worm, collecting a Bucket of Goo, crafting Mystic Planks, obtaining a Frog Helmet, eating Cooked Piranha, luring a piranha with bait, visiting The Netherlands and mining its diamond ore, and a challenge for visiting every biome the mod adds. ## Visuals and sound - LabPBR normal and specular maps are included for shader packs. Heightmaps and a few blocks still need tweaking. - The Glacier has an ambient ice cracking and groaning sound (sources in credits.md). ## Compatibility - **Create:** The Netherlands' windmill generates as a working Create variant. - Tested against a grid of popular worldgen mods, and our features avoid vanilla's shared feature lists so they don't cause feature order cycle crashes. If you do find one, please open a GitHub issue with the mod and versions. - Spawns are driven by biome tags, so third-party swamp, mushroom and similar biomes pick up our mobs automatically. ## Licence ExtraBiomes is licensed under GPL-3.0. Worlds made on any 3.10.0 beta are compatible with this release. There may still be some bugs so please report any on the issue tracker :)
release

Java-v3.10.0+mc1.21.8

3.10.0
23 окт. 2026 г.10Minecraft: 1.21.8fabric
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Что нового
# ExtraBiomes for Java Edition v3.10.0 **The first official release of ExtraBiomes for Java Edition.** The Java version of the mod has been in development on and off since 2023 so I am very happy to finally have the first non beta release :D this release has been developed to maintain almost full parity with the bedrock version v3.1.0 (yes this is also supposed to be 3.10.0 but made a typo in the first beta so kept it lmao), yet there are some very minor differences between the 2 platforms. this changelog is a brief overview of the whole java mod :) ## Supported versions and Requirements - Minecraft 1.20.1, 1.20.2, 1.20.4, 1.20.6, 1.21.1, 1.21.3, 1.21.4, 1.21.5, 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 or 26.3. - Fabric (every version), NeoForge (1.20.2 and up) or Forge (1.20.1 and 1.20.2). - Required mods: [TerraBlender](https://modrinth.com/mod/terrablender), [Architectury API](https://modrinth.com/mod/architectury-api) and [GeckoLib](https://modrinth.com/mod/geckolib), plus [Fabric API](https://modrinth.com/mod/fabric-api) on Fabric. - Optional: [Create](https://modrinth.com/mod/create), which gives The Netherlands' windmill moving parts. ## Biomes 26 new overworld biomes. ### Highlights <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - **Floating Jungle:** a jungle on the world's tallest peaks, with sky islands hanging 28 to 60 blocks above them. Islands have vines, roots and waterfalls trailing from their undersides, and some are joined by giant log canopy bridges. The rarest archipelago has an overgrown ruin around a chest of loot, and one rare island carries a vanilla jungle temple. Colossal jungle trees, 100 to 130 blocks tall, rise from the peaks. - **Glacier:** an enormous block of ice stretching down to bedrock. - Underground, the caves are geothermal. They have basalt-lined lava pools, lavafalls, glowing magma veins, deep blue ice, snow and basalt pillars, meltwater pools and frozen lakes. Chests are sealed inside blocks of ice, and snow golems spawn deep down. - On the surface there are crevasses with snow bridges, and meltwater streams ending in plunge pools, some with geysers of potent sulfur (26.2 and up). Streams can sink into shafts that bore down through the ice into large chambers. The water is a clear pale blue. - It rains instead of snows, so surface water doesn't freeze. - **The Netherlands:** tulip fields, wheat fields and windmills on the surface, with a mini Nether underneath. The netherrack runs down to bedrock, with basalt, blackstone and its own nether ores. **The Netherlands Mutated** swaps the tulips for wheat fields. - **Sky City (structure):** a floating city above the mountains, see [Structures](#structures). ### Surface biomes <img width="100%" alt="Jungal Pillars" src="https://github.com/user-attachments/assets/2cc2b2f7-82bb-46de-b193-0e9303086b26" /> - **Charred Forest** A burnt forest biome with petrified trees, some smoke and fire, plus a thick smokey fog in the air. - **Cold Mesa:** a mesa in a cooler climate, with the underground mesa generating beneath it. **Cold Mesa Plateau** is its eroded mountain form, and **Cold Mesa Bryce** adds Bryce pillars. - **Deep Dark Forest:** a forest corrupted by sculk. - **Desert Bryce:** a desert with towering Bryce pillars. - **Fungle Jungle:** a jungle that has met a mushroom island, with mycelium, new mushrooms and hoppleshrooms. - **Future Desert:** a very rare desert of white concrete "sand" and little futuristic trees. - **Grand Oasis:** a desert with streaks of red sand, lots of palm trees, hidden treasure and the bones of giants. - **Jellyfish Fields:** a mossy sea floor with custom coral structures and sea pickles, home to jellyfish. - **Jungle Marsh** A swampy jungle biome. - **Jungle Pillars:** a jungle with huge stone pillars covered in vegetation and weathered with moss, vines and varied stone. - **Lush Mesa:** a mesa humid enough for jungle to spread over its lower sections. **Lush Mesa Bryce** adds Bryce pillars. - **Moorlands:** hilly lowlands of long grass, mud and podzol dotted with lakes, with plenty of wildlife. - **Mystic Forest:** a fantasy swamp with purple-hued mystic trees, glowing leaves, purple fog and glowing goo on the floor. - **Shattered Swamp:** a swamp with stone and tuff pillars, moss patches and bamboo. - **Taiga Spikes:** ice spikes with everything a snowy taiga has. **Shattered Taiga Spikes** has extreme height differences. - **Tropical Island:** sandy islands in warm oceans with palm trees, moss carpets, melons and coral. - **Volcanic Moss Tundra:** an Iceland-inspired landscape of black sand, black sandstone and blackstone rocks, with lava rivers between basalt walls and moss that grows thicker with height. ### Underground <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> - **Underground glacier** this came before the vanilla ice caves were announced lol, I have since tried to revamp it to add some verity compared too the vanilla ice caves with some new fetures loot and sound effects :). - **Deep Dark Green:** the deep dark competing with the underground jungle. - Underground jungles, underground lush mesa, underground mesa and the fungal and fungle jungle. - The overhauled vanilla Mushroom Island, with many new mushroom types. ### Biome placement - Biomes are placed using TerraBlender. The config has biome weights for the primary, secondary, rare and frozen regions. - Villages can generate in Moorlands, Grand Oasis, Deep Dark Forest and the Taiga Spikes biomes. ## Structures ### Sky City <img width="100%" alt="Sky City" src="https://github.com/user-attachments/assets/a4748f97-ffcc-4d73-a02e-485e7ecce3f5" /> - A huge floating city above the mountains, built from a jigsaw structure with streets, roundabouts, fountains and buildings. The fountain's water pours through the island, so you can swim up into the city. - The **Cloud Condenser** is a building with a working Dense Cloud farm and a lectern with a book that explains how it works. - The island has a lumpy outline, with an underbelly of hanging clouds, cloud lobes under the streets, fuzzy edges, rain streaks and long low cloud banks. - Sky trees come in three shapes, some with gilded trunks. - Chests use tiered common, rare and epic loot tables, including the razor feather line, golden apples, enchanted books and totems. ### Others <img width="100%" alt="Snow Drifts and spire" src="https://github.com/user-attachments/assets/2df5ecc2-0ae1-48c7-a9ae-49b9e28d9981" /> - **Windmills** in The Netherlands. They have moving parts when Create is installed. - **Snow drifts** in Glacier, Cold Mesa and Taiga Spikes, there are a fair few different variations and rare 40-block and 150-block tall spiral snow and ioce spires. The tallest has a reward chest at its summit. - Jellycoral structures, Bryce pillars, boulders, stick piles, huge mushrooms, palm groves and oasis fossils. ## Mobs <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> - **Puckoo:** a chicken, koi and duck hybrid that likes eating the moss off pebbles. Tame it with a Mossy Pebble or by riding it. It can be saddled, and spawns on beaches. - **Giant Tortoise** Inspired by the giant tortoises from terraria, a hostile mob that drops scutes. - **Jellyfish:** found in Jellyfish Fields, and washes up on beaches and milked for jellyfish jam. - **Piranha:** comes in small, normal and large sizes. they are lured away with bait, they spawn in jungle and swamp water, a single one does little damage, but they can spawn in large groups which is where they get scary and there is a config option to make them less aggressive. - **Treefrog** spawns in swamps jungles and drops frogs legs which can bee food or turned into a frog helmet. - **Hoppleshroom:** found in mushroom biomes. - **Harpy** a flying mob also inspired by terraria, they throw razor feathers at players which they drop on death. - **Worm:** spawns more often in rain and always in thunderstorms. Place a worm with a right-click, pick it up with shift-right-click, and breed two in a composter with compost. ## Blocks and Items <img alt="All of the blocks added by the mod" src="https://github.com/user-attachments/assets/b664a534-c310-4971-bcfc-e02434d9d464" /> - **Wood sets:** Mystic, Sky, Gilded Sky and Palm, each with a full set of blocks, stripped logs, doors, signs, hanging signs and boats. - **Dense Cloud:** a translucent cloud block with brick, slab and stair variants. It gives a floaty slow fall, and can be farmed (see below). - **Nether ores:** coal, copper, emerald, iron, lapis and redstone, found in The underground Netherlands. - **Grass Stone:** forms the sea floor of Jellyfish Fields can be crafted with grass and stone. - **Pebbles and Mossy Pebbles:** hold right-click and release to throw, like a bow, can be placed on the ground with a shift click and then stacked, and also mossy pebbles are used to breed puckoos. - Stick Piles, Black Sand and Black Sandstone, huge colored mushrooms, Goo, and Bait for luring piranhas. - **Gear and food:** Frog Helmet, Jellyfishing Net, Razor Feathers (diamond and netherite) and Cooked Piranha. ### Dense Cloud farming <img width="100%" alt="Dense Cloud Farm" src="https://github.com/user-attachments/assets/e274c269-ffec-41e7-9d5f-d41a5e558e93" /> Build a column with magma at the bottom, water on top of it, and a blue ice block above the water. Dense Cloud then buds outward from any Dense Cloud next to the ice, in a flattened cloud shape. - The blue ice must be at Y 200 or higher, and at most 20 blocks above the water. - Cloud grows out to 10 blocks sideways and 5 blocks up or down from the ice. - It only buds from full Dense Cloud blocks, so place one next to the ice to start the farm. It never grows into a space a player or mob is standing in. - It breaks almost instantly and is easily blown up, so it can be harvested by hand or by machine. ## Recipes and Advancements - Recipes for Pebbles, Stick Piles, Razor Feathers, Cooked Piranha, Black Sand, Grass Stone, the Frog Helmet, the Jellyfishing Net and the Dense Cloud variants. - An advancement tree: taming a Puckoo, obtaining a Worm, collecting a Bucket of Goo, crafting Mystic Planks, obtaining a Frog Helmet, eating Cooked Piranha, luring a piranha with bait, visiting The Netherlands and mining its diamond ore, and a challenge for visiting every biome the mod adds. ## Visuals and sound - LabPBR normal and specular maps are included for shader packs. Heightmaps and a few blocks still need tweaking. - The Glacier has an ambient ice cracking and groaning sound (sources in credits.md). ## Compatibility - **Create:** The Netherlands' windmill generates as a working Create variant. - Tested against a grid of popular worldgen mods, and our features avoid vanilla's shared feature lists so they don't cause feature order cycle crashes. If you do find one, please open a GitHub issue with the mod and versions. - Spawns are driven by biome tags, so third-party swamp, mushroom and similar biomes pick up our mobs automatically. ## Licence ExtraBiomes is licensed under GPL-3.0. Worlds made on any 3.10.0 beta are compatible with this release. There may still be some bugs so please report any on the issue tracker :)
release

Java-v3.10.0+mc1.21.8

3.10.0
23 окт. 2026 г.16Minecraft: 1.21.8neoforge
Скачать
Что нового
# ExtraBiomes for Java Edition v3.10.0 **The first official release of ExtraBiomes for Java Edition.** The Java version of the mod has been in development on and off since 2023 so I am very happy to finally have the first non beta release :D this release has been developed to maintain almost full parity with the bedrock version v3.1.0 (yes this is also supposed to be 3.10.0 but made a typo in the first beta so kept it lmao), yet there are some very minor differences between the 2 platforms. this changelog is a brief overview of the whole java mod :) ## Supported versions and Requirements - Minecraft 1.20.1, 1.20.2, 1.20.4, 1.20.6, 1.21.1, 1.21.3, 1.21.4, 1.21.5, 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 or 26.3. - Fabric (every version), NeoForge (1.20.2 and up) or Forge (1.20.1 and 1.20.2). - Required mods: [TerraBlender](https://modrinth.com/mod/terrablender), [Architectury API](https://modrinth.com/mod/architectury-api) and [GeckoLib](https://modrinth.com/mod/geckolib), plus [Fabric API](https://modrinth.com/mod/fabric-api) on Fabric. - Optional: [Create](https://modrinth.com/mod/create), which gives The Netherlands' windmill moving parts. ## Biomes 26 new overworld biomes. ### Highlights <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - **Floating Jungle:** a jungle on the world's tallest peaks, with sky islands hanging 28 to 60 blocks above them. Islands have vines, roots and waterfalls trailing from their undersides, and some are joined by giant log canopy bridges. The rarest archipelago has an overgrown ruin around a chest of loot, and one rare island carries a vanilla jungle temple. Colossal jungle trees, 100 to 130 blocks tall, rise from the peaks. - **Glacier:** an enormous block of ice stretching down to bedrock. - Underground, the caves are geothermal. They have basalt-lined lava pools, lavafalls, glowing magma veins, deep blue ice, snow and basalt pillars, meltwater pools and frozen lakes. Chests are sealed inside blocks of ice, and snow golems spawn deep down. - On the surface there are crevasses with snow bridges, and meltwater streams ending in plunge pools, some with geysers of potent sulfur (26.2 and up). Streams can sink into shafts that bore down through the ice into large chambers. The water is a clear pale blue. - It rains instead of snows, so surface water doesn't freeze. - **The Netherlands:** tulip fields, wheat fields and windmills on the surface, with a mini Nether underneath. The netherrack runs down to bedrock, with basalt, blackstone and its own nether ores. **The Netherlands Mutated** swaps the tulips for wheat fields. - **Sky City (structure):** a floating city above the mountains, see [Structures](#structures). ### Surface biomes <img width="100%" alt="Jungal Pillars" src="https://github.com/user-attachments/assets/2cc2b2f7-82bb-46de-b193-0e9303086b26" /> - **Charred Forest** A burnt forest biome with petrified trees, some smoke and fire, plus a thick smokey fog in the air. - **Cold Mesa:** a mesa in a cooler climate, with the underground mesa generating beneath it. **Cold Mesa Plateau** is its eroded mountain form, and **Cold Mesa Bryce** adds Bryce pillars. - **Deep Dark Forest:** a forest corrupted by sculk. - **Desert Bryce:** a desert with towering Bryce pillars. - **Fungle Jungle:** a jungle that has met a mushroom island, with mycelium, new mushrooms and hoppleshrooms. - **Future Desert:** a very rare desert of white concrete "sand" and little futuristic trees. - **Grand Oasis:** a desert with streaks of red sand, lots of palm trees, hidden treasure and the bones of giants. - **Jellyfish Fields:** a mossy sea floor with custom coral structures and sea pickles, home to jellyfish. - **Jungle Marsh** A swampy jungle biome. - **Jungle Pillars:** a jungle with huge stone pillars covered in vegetation and weathered with moss, vines and varied stone. - **Lush Mesa:** a mesa humid enough for jungle to spread over its lower sections. **Lush Mesa Bryce** adds Bryce pillars. - **Moorlands:** hilly lowlands of long grass, mud and podzol dotted with lakes, with plenty of wildlife. - **Mystic Forest:** a fantasy swamp with purple-hued mystic trees, glowing leaves, purple fog and glowing goo on the floor. - **Shattered Swamp:** a swamp with stone and tuff pillars, moss patches and bamboo. - **Taiga Spikes:** ice spikes with everything a snowy taiga has. **Shattered Taiga Spikes** has extreme height differences. - **Tropical Island:** sandy islands in warm oceans with palm trees, moss carpets, melons and coral. - **Volcanic Moss Tundra:** an Iceland-inspired landscape of black sand, black sandstone and blackstone rocks, with lava rivers between basalt walls and moss that grows thicker with height. ### Underground <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> - **Underground glacier** this came before the vanilla ice caves were announced lol, I have since tried to revamp it to add some verity compared too the vanilla ice caves with some new fetures loot and sound effects :). - **Deep Dark Green:** the deep dark competing with the underground jungle. - Underground jungles, underground lush mesa, underground mesa and the fungal and fungle jungle. - The overhauled vanilla Mushroom Island, with many new mushroom types. ### Biome placement - Biomes are placed using TerraBlender. The config has biome weights for the primary, secondary, rare and frozen regions. - Villages can generate in Moorlands, Grand Oasis, Deep Dark Forest and the Taiga Spikes biomes. ## Structures ### Sky City <img width="100%" alt="Sky City" src="https://github.com/user-attachments/assets/a4748f97-ffcc-4d73-a02e-485e7ecce3f5" /> - A huge floating city above the mountains, built from a jigsaw structure with streets, roundabouts, fountains and buildings. The fountain's water pours through the island, so you can swim up into the city. - The **Cloud Condenser** is a building with a working Dense Cloud farm and a lectern with a book that explains how it works. - The island has a lumpy outline, with an underbelly of hanging clouds, cloud lobes under the streets, fuzzy edges, rain streaks and long low cloud banks. - Sky trees come in three shapes, some with gilded trunks. - Chests use tiered common, rare and epic loot tables, including the razor feather line, golden apples, enchanted books and totems. ### Others <img width="100%" alt="Snow Drifts and spire" src="https://github.com/user-attachments/assets/2df5ecc2-0ae1-48c7-a9ae-49b9e28d9981" /> - **Windmills** in The Netherlands. They have moving parts when Create is installed. - **Snow drifts** in Glacier, Cold Mesa and Taiga Spikes, there are a fair few different variations and rare 40-block and 150-block tall spiral snow and ioce spires. The tallest has a reward chest at its summit. - Jellycoral structures, Bryce pillars, boulders, stick piles, huge mushrooms, palm groves and oasis fossils. ## Mobs <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> - **Puckoo:** a chicken, koi and duck hybrid that likes eating the moss off pebbles. Tame it with a Mossy Pebble or by riding it. It can be saddled, and spawns on beaches. - **Giant Tortoise** Inspired by the giant tortoises from terraria, a hostile mob that drops scutes. - **Jellyfish:** found in Jellyfish Fields, and washes up on beaches and milked for jellyfish jam. - **Piranha:** comes in small, normal and large sizes. they are lured away with bait, they spawn in jungle and swamp water, a single one does little damage, but they can spawn in large groups which is where they get scary and there is a config option to make them less aggressive. - **Treefrog** spawns in swamps jungles and drops frogs legs which can bee food or turned into a frog helmet. - **Hoppleshroom:** found in mushroom biomes. - **Harpy** a flying mob also inspired by terraria, they throw razor feathers at players which they drop on death. - **Worm:** spawns more often in rain and always in thunderstorms. Place a worm with a right-click, pick it up with shift-right-click, and breed two in a composter with compost. ## Blocks and Items <img alt="All of the blocks added by the mod" src="https://github.com/user-attachments/assets/b664a534-c310-4971-bcfc-e02434d9d464" /> - **Wood sets:** Mystic, Sky, Gilded Sky and Palm, each with a full set of blocks, stripped logs, doors, signs, hanging signs and boats. - **Dense Cloud:** a translucent cloud block with brick, slab and stair variants. It gives a floaty slow fall, and can be farmed (see below). - **Nether ores:** coal, copper, emerald, iron, lapis and redstone, found in The underground Netherlands. - **Grass Stone:** forms the sea floor of Jellyfish Fields can be crafted with grass and stone. - **Pebbles and Mossy Pebbles:** hold right-click and release to throw, like a bow, can be placed on the ground with a shift click and then stacked, and also mossy pebbles are used to breed puckoos. - Stick Piles, Black Sand and Black Sandstone, huge colored mushrooms, Goo, and Bait for luring piranhas. - **Gear and food:** Frog Helmet, Jellyfishing Net, Razor Feathers (diamond and netherite) and Cooked Piranha. ### Dense Cloud farming <img width="100%" alt="Dense Cloud Farm" src="https://github.com/user-attachments/assets/e274c269-ffec-41e7-9d5f-d41a5e558e93" /> Build a column with magma at the bottom, water on top of it, and a blue ice block above the water. Dense Cloud then buds outward from any Dense Cloud next to the ice, in a flattened cloud shape. - The blue ice must be at Y 200 or higher, and at most 20 blocks above the water. - Cloud grows out to 10 blocks sideways and 5 blocks up or down from the ice. - It only buds from full Dense Cloud blocks, so place one next to the ice to start the farm. It never grows into a space a player or mob is standing in. - It breaks almost instantly and is easily blown up, so it can be harvested by hand or by machine. ## Recipes and Advancements - Recipes for Pebbles, Stick Piles, Razor Feathers, Cooked Piranha, Black Sand, Grass Stone, the Frog Helmet, the Jellyfishing Net and the Dense Cloud variants. - An advancement tree: taming a Puckoo, obtaining a Worm, collecting a Bucket of Goo, crafting Mystic Planks, obtaining a Frog Helmet, eating Cooked Piranha, luring a piranha with bait, visiting The Netherlands and mining its diamond ore, and a challenge for visiting every biome the mod adds. ## Visuals and sound - LabPBR normal and specular maps are included for shader packs. Heightmaps and a few blocks still need tweaking. - The Glacier has an ambient ice cracking and groaning sound (sources in credits.md). ## Compatibility - **Create:** The Netherlands' windmill generates as a working Create variant. - Tested against a grid of popular worldgen mods, and our features avoid vanilla's shared feature lists so they don't cause feature order cycle crashes. If you do find one, please open a GitHub issue with the mod and versions. - Spawns are driven by biome tags, so third-party swamp, mushroom and similar biomes pick up our mobs automatically. ## Licence ExtraBiomes is licensed under GPL-3.0. Worlds made on any 3.10.0 beta are compatible with this release. There may still be some bugs so please report any on the issue tracker :)
release

Java-v3.10.0+mc1.21.10

3.10.0
23 окт. 2026 г.12Minecraft: 1.21.10neoforge
Скачать
Что нового
# ExtraBiomes for Java Edition v3.10.0 **The first official release of ExtraBiomes for Java Edition.** The Java version of the mod has been in development on and off since 2023 so I am very happy to finally have the first non beta release :D this release has been developed to maintain almost full parity with the bedrock version v3.1.0 (yes this is also supposed to be 3.10.0 but made a typo in the first beta so kept it lmao), yet there are some very minor differences between the 2 platforms. this changelog is a brief overview of the whole java mod :) ## Supported versions and Requirements - Minecraft 1.20.1, 1.20.2, 1.20.4, 1.20.6, 1.21.1, 1.21.3, 1.21.4, 1.21.5, 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 or 26.3. - Fabric (every version), NeoForge (1.20.2 and up) or Forge (1.20.1 and 1.20.2). - Required mods: [TerraBlender](https://modrinth.com/mod/terrablender), [Architectury API](https://modrinth.com/mod/architectury-api) and [GeckoLib](https://modrinth.com/mod/geckolib), plus [Fabric API](https://modrinth.com/mod/fabric-api) on Fabric. - Optional: [Create](https://modrinth.com/mod/create), which gives The Netherlands' windmill moving parts. ## Biomes 26 new overworld biomes. ### Highlights <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - **Floating Jungle:** a jungle on the world's tallest peaks, with sky islands hanging 28 to 60 blocks above them. Islands have vines, roots and waterfalls trailing from their undersides, and some are joined by giant log canopy bridges. The rarest archipelago has an overgrown ruin around a chest of loot, and one rare island carries a vanilla jungle temple. Colossal jungle trees, 100 to 130 blocks tall, rise from the peaks. - **Glacier:** an enormous block of ice stretching down to bedrock. - Underground, the caves are geothermal. They have basalt-lined lava pools, lavafalls, glowing magma veins, deep blue ice, snow and basalt pillars, meltwater pools and frozen lakes. Chests are sealed inside blocks of ice, and snow golems spawn deep down. - On the surface there are crevasses with snow bridges, and meltwater streams ending in plunge pools, some with geysers of potent sulfur (26.2 and up). Streams can sink into shafts that bore down through the ice into large chambers. The water is a clear pale blue. - It rains instead of snows, so surface water doesn't freeze. - **The Netherlands:** tulip fields, wheat fields and windmills on the surface, with a mini Nether underneath. The netherrack runs down to bedrock, with basalt, blackstone and its own nether ores. **The Netherlands Mutated** swaps the tulips for wheat fields. - **Sky City (structure):** a floating city above the mountains, see [Structures](#structures). ### Surface biomes <img width="100%" alt="Jungal Pillars" src="https://github.com/user-attachments/assets/2cc2b2f7-82bb-46de-b193-0e9303086b26" /> - **Charred Forest** A burnt forest biome with petrified trees, some smoke and fire, plus a thick smokey fog in the air. - **Cold Mesa:** a mesa in a cooler climate, with the underground mesa generating beneath it. **Cold Mesa Plateau** is its eroded mountain form, and **Cold Mesa Bryce** adds Bryce pillars. - **Deep Dark Forest:** a forest corrupted by sculk. - **Desert Bryce:** a desert with towering Bryce pillars. - **Fungle Jungle:** a jungle that has met a mushroom island, with mycelium, new mushrooms and hoppleshrooms. - **Future Desert:** a very rare desert of white concrete "sand" and little futuristic trees. - **Grand Oasis:** a desert with streaks of red sand, lots of palm trees, hidden treasure and the bones of giants. - **Jellyfish Fields:** a mossy sea floor with custom coral structures and sea pickles, home to jellyfish. - **Jungle Marsh** A swampy jungle biome. - **Jungle Pillars:** a jungle with huge stone pillars covered in vegetation and weathered with moss, vines and varied stone. - **Lush Mesa:** a mesa humid enough for jungle to spread over its lower sections. **Lush Mesa Bryce** adds Bryce pillars. - **Moorlands:** hilly lowlands of long grass, mud and podzol dotted with lakes, with plenty of wildlife. - **Mystic Forest:** a fantasy swamp with purple-hued mystic trees, glowing leaves, purple fog and glowing goo on the floor. - **Shattered Swamp:** a swamp with stone and tuff pillars, moss patches and bamboo. - **Taiga Spikes:** ice spikes with everything a snowy taiga has. **Shattered Taiga Spikes** has extreme height differences. - **Tropical Island:** sandy islands in warm oceans with palm trees, moss carpets, melons and coral. - **Volcanic Moss Tundra:** an Iceland-inspired landscape of black sand, black sandstone and blackstone rocks, with lava rivers between basalt walls and moss that grows thicker with height. ### Underground <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> - **Underground glacier** this came before the vanilla ice caves were announced lol, I have since tried to revamp it to add some verity compared too the vanilla ice caves with some new fetures loot and sound effects :). - **Deep Dark Green:** the deep dark competing with the underground jungle. - Underground jungles, underground lush mesa, underground mesa and the fungal and fungle jungle. - The overhauled vanilla Mushroom Island, with many new mushroom types. ### Biome placement - Biomes are placed using TerraBlender. The config has biome weights for the primary, secondary, rare and frozen regions. - Villages can generate in Moorlands, Grand Oasis, Deep Dark Forest and the Taiga Spikes biomes. ## Structures ### Sky City <img width="100%" alt="Sky City" src="https://github.com/user-attachments/assets/a4748f97-ffcc-4d73-a02e-485e7ecce3f5" /> - A huge floating city above the mountains, built from a jigsaw structure with streets, roundabouts, fountains and buildings. The fountain's water pours through the island, so you can swim up into the city. - The **Cloud Condenser** is a building with a working Dense Cloud farm and a lectern with a book that explains how it works. - The island has a lumpy outline, with an underbelly of hanging clouds, cloud lobes under the streets, fuzzy edges, rain streaks and long low cloud banks. - Sky trees come in three shapes, some with gilded trunks. - Chests use tiered common, rare and epic loot tables, including the razor feather line, golden apples, enchanted books and totems. ### Others <img width="100%" alt="Snow Drifts and spire" src="https://github.com/user-attachments/assets/2df5ecc2-0ae1-48c7-a9ae-49b9e28d9981" /> - **Windmills** in The Netherlands. They have moving parts when Create is installed. - **Snow drifts** in Glacier, Cold Mesa and Taiga Spikes, there are a fair few different variations and rare 40-block and 150-block tall spiral snow and ioce spires. The tallest has a reward chest at its summit. - Jellycoral structures, Bryce pillars, boulders, stick piles, huge mushrooms, palm groves and oasis fossils. ## Mobs <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> - **Puckoo:** a chicken, koi and duck hybrid that likes eating the moss off pebbles. Tame it with a Mossy Pebble or by riding it. It can be saddled, and spawns on beaches. - **Giant Tortoise** Inspired by the giant tortoises from terraria, a hostile mob that drops scutes. - **Jellyfish:** found in Jellyfish Fields, and washes up on beaches and milked for jellyfish jam. - **Piranha:** comes in small, normal and large sizes. they are lured away with bait, they spawn in jungle and swamp water, a single one does little damage, but they can spawn in large groups which is where they get scary and there is a config option to make them less aggressive. - **Treefrog** spawns in swamps jungles and drops frogs legs which can bee food or turned into a frog helmet. - **Hoppleshroom:** found in mushroom biomes. - **Harpy** a flying mob also inspired by terraria, they throw razor feathers at players which they drop on death. - **Worm:** spawns more often in rain and always in thunderstorms. Place a worm with a right-click, pick it up with shift-right-click, and breed two in a composter with compost. ## Blocks and Items <img alt="All of the blocks added by the mod" src="https://github.com/user-attachments/assets/b664a534-c310-4971-bcfc-e02434d9d464" /> - **Wood sets:** Mystic, Sky, Gilded Sky and Palm, each with a full set of blocks, stripped logs, doors, signs, hanging signs and boats. - **Dense Cloud:** a translucent cloud block with brick, slab and stair variants. It gives a floaty slow fall, and can be farmed (see below). - **Nether ores:** coal, copper, emerald, iron, lapis and redstone, found in The underground Netherlands. - **Grass Stone:** forms the sea floor of Jellyfish Fields can be crafted with grass and stone. - **Pebbles and Mossy Pebbles:** hold right-click and release to throw, like a bow, can be placed on the ground with a shift click and then stacked, and also mossy pebbles are used to breed puckoos. - Stick Piles, Black Sand and Black Sandstone, huge colored mushrooms, Goo, and Bait for luring piranhas. - **Gear and food:** Frog Helmet, Jellyfishing Net, Razor Feathers (diamond and netherite) and Cooked Piranha. ### Dense Cloud farming <img width="100%" alt="Dense Cloud Farm" src="https://github.com/user-attachments/assets/e274c269-ffec-41e7-9d5f-d41a5e558e93" /> Build a column with magma at the bottom, water on top of it, and a blue ice block above the water. Dense Cloud then buds outward from any Dense Cloud next to the ice, in a flattened cloud shape. - The blue ice must be at Y 200 or higher, and at most 20 blocks above the water. - Cloud grows out to 10 blocks sideways and 5 blocks up or down from the ice. - It only buds from full Dense Cloud blocks, so place one next to the ice to start the farm. It never grows into a space a player or mob is standing in. - It breaks almost instantly and is easily blown up, so it can be harvested by hand or by machine. ## Recipes and Advancements - Recipes for Pebbles, Stick Piles, Razor Feathers, Cooked Piranha, Black Sand, Grass Stone, the Frog Helmet, the Jellyfishing Net and the Dense Cloud variants. - An advancement tree: taming a Puckoo, obtaining a Worm, collecting a Bucket of Goo, crafting Mystic Planks, obtaining a Frog Helmet, eating Cooked Piranha, luring a piranha with bait, visiting The Netherlands and mining its diamond ore, and a challenge for visiting every biome the mod adds. ## Visuals and sound - LabPBR normal and specular maps are included for shader packs. Heightmaps and a few blocks still need tweaking. - The Glacier has an ambient ice cracking and groaning sound (sources in credits.md). ## Compatibility - **Create:** The Netherlands' windmill generates as a working Create variant. - Tested against a grid of popular worldgen mods, and our features avoid vanilla's shared feature lists so they don't cause feature order cycle crashes. If you do find one, please open a GitHub issue with the mod and versions. - Spawns are driven by biome tags, so third-party swamp, mushroom and similar biomes pick up our mobs automatically. ## Licence ExtraBiomes is licensed under GPL-3.0. Worlds made on any 3.10.0 beta are compatible with this release. There may still be some bugs so please report any on the issue tracker :)
release

Java-v3.10.0+mc1.21.10

3.10.0
23 окт. 2026 г.12Minecraft: 1.21.10fabric
Скачать
Что нового
# ExtraBiomes for Java Edition v3.10.0 **The first official release of ExtraBiomes for Java Edition.** The Java version of the mod has been in development on and off since 2023 so I am very happy to finally have the first non beta release :D this release has been developed to maintain almost full parity with the bedrock version v3.1.0 (yes this is also supposed to be 3.10.0 but made a typo in the first beta so kept it lmao), yet there are some very minor differences between the 2 platforms. this changelog is a brief overview of the whole java mod :) ## Supported versions and Requirements - Minecraft 1.20.1, 1.20.2, 1.20.4, 1.20.6, 1.21.1, 1.21.3, 1.21.4, 1.21.5, 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 or 26.3. - Fabric (every version), NeoForge (1.20.2 and up) or Forge (1.20.1 and 1.20.2). - Required mods: [TerraBlender](https://modrinth.com/mod/terrablender), [Architectury API](https://modrinth.com/mod/architectury-api) and [GeckoLib](https://modrinth.com/mod/geckolib), plus [Fabric API](https://modrinth.com/mod/fabric-api) on Fabric. - Optional: [Create](https://modrinth.com/mod/create), which gives The Netherlands' windmill moving parts. ## Biomes 26 new overworld biomes. ### Highlights <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - **Floating Jungle:** a jungle on the world's tallest peaks, with sky islands hanging 28 to 60 blocks above them. Islands have vines, roots and waterfalls trailing from their undersides, and some are joined by giant log canopy bridges. The rarest archipelago has an overgrown ruin around a chest of loot, and one rare island carries a vanilla jungle temple. Colossal jungle trees, 100 to 130 blocks tall, rise from the peaks. - **Glacier:** an enormous block of ice stretching down to bedrock. - Underground, the caves are geothermal. They have basalt-lined lava pools, lavafalls, glowing magma veins, deep blue ice, snow and basalt pillars, meltwater pools and frozen lakes. Chests are sealed inside blocks of ice, and snow golems spawn deep down. - On the surface there are crevasses with snow bridges, and meltwater streams ending in plunge pools, some with geysers of potent sulfur (26.2 and up). Streams can sink into shafts that bore down through the ice into large chambers. The water is a clear pale blue. - It rains instead of snows, so surface water doesn't freeze. - **The Netherlands:** tulip fields, wheat fields and windmills on the surface, with a mini Nether underneath. The netherrack runs down to bedrock, with basalt, blackstone and its own nether ores. **The Netherlands Mutated** swaps the tulips for wheat fields. - **Sky City (structure):** a floating city above the mountains, see [Structures](#structures). ### Surface biomes <img width="100%" alt="Jungal Pillars" src="https://github.com/user-attachments/assets/2cc2b2f7-82bb-46de-b193-0e9303086b26" /> - **Charred Forest** A burnt forest biome with petrified trees, some smoke and fire, plus a thick smokey fog in the air. - **Cold Mesa:** a mesa in a cooler climate, with the underground mesa generating beneath it. **Cold Mesa Plateau** is its eroded mountain form, and **Cold Mesa Bryce** adds Bryce pillars. - **Deep Dark Forest:** a forest corrupted by sculk. - **Desert Bryce:** a desert with towering Bryce pillars. - **Fungle Jungle:** a jungle that has met a mushroom island, with mycelium, new mushrooms and hoppleshrooms. - **Future Desert:** a very rare desert of white concrete "sand" and little futuristic trees. - **Grand Oasis:** a desert with streaks of red sand, lots of palm trees, hidden treasure and the bones of giants. - **Jellyfish Fields:** a mossy sea floor with custom coral structures and sea pickles, home to jellyfish. - **Jungle Marsh** A swampy jungle biome. - **Jungle Pillars:** a jungle with huge stone pillars covered in vegetation and weathered with moss, vines and varied stone. - **Lush Mesa:** a mesa humid enough for jungle to spread over its lower sections. **Lush Mesa Bryce** adds Bryce pillars. - **Moorlands:** hilly lowlands of long grass, mud and podzol dotted with lakes, with plenty of wildlife. - **Mystic Forest:** a fantasy swamp with purple-hued mystic trees, glowing leaves, purple fog and glowing goo on the floor. - **Shattered Swamp:** a swamp with stone and tuff pillars, moss patches and bamboo. - **Taiga Spikes:** ice spikes with everything a snowy taiga has. **Shattered Taiga Spikes** has extreme height differences. - **Tropical Island:** sandy islands in warm oceans with palm trees, moss carpets, melons and coral. - **Volcanic Moss Tundra:** an Iceland-inspired landscape of black sand, black sandstone and blackstone rocks, with lava rivers between basalt walls and moss that grows thicker with height. ### Underground <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> - **Underground glacier** this came before the vanilla ice caves were announced lol, I have since tried to revamp it to add some verity compared too the vanilla ice caves with some new fetures loot and sound effects :). - **Deep Dark Green:** the deep dark competing with the underground jungle. - Underground jungles, underground lush mesa, underground mesa and the fungal and fungle jungle. - The overhauled vanilla Mushroom Island, with many new mushroom types. ### Biome placement - Biomes are placed using TerraBlender. The config has biome weights for the primary, secondary, rare and frozen regions. - Villages can generate in Moorlands, Grand Oasis, Deep Dark Forest and the Taiga Spikes biomes. ## Structures ### Sky City <img width="100%" alt="Sky City" src="https://github.com/user-attachments/assets/a4748f97-ffcc-4d73-a02e-485e7ecce3f5" /> - A huge floating city above the mountains, built from a jigsaw structure with streets, roundabouts, fountains and buildings. The fountain's water pours through the island, so you can swim up into the city. - The **Cloud Condenser** is a building with a working Dense Cloud farm and a lectern with a book that explains how it works. - The island has a lumpy outline, with an underbelly of hanging clouds, cloud lobes under the streets, fuzzy edges, rain streaks and long low cloud banks. - Sky trees come in three shapes, some with gilded trunks. - Chests use tiered common, rare and epic loot tables, including the razor feather line, golden apples, enchanted books and totems. ### Others <img width="100%" alt="Snow Drifts and spire" src="https://github.com/user-attachments/assets/2df5ecc2-0ae1-48c7-a9ae-49b9e28d9981" /> - **Windmills** in The Netherlands. They have moving parts when Create is installed. - **Snow drifts** in Glacier, Cold Mesa and Taiga Spikes, there are a fair few different variations and rare 40-block and 150-block tall spiral snow and ioce spires. The tallest has a reward chest at its summit. - Jellycoral structures, Bryce pillars, boulders, stick piles, huge mushrooms, palm groves and oasis fossils. ## Mobs <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> - **Puckoo:** a chicken, koi and duck hybrid that likes eating the moss off pebbles. Tame it with a Mossy Pebble or by riding it. It can be saddled, and spawns on beaches. - **Giant Tortoise** Inspired by the giant tortoises from terraria, a hostile mob that drops scutes. - **Jellyfish:** found in Jellyfish Fields, and washes up on beaches and milked for jellyfish jam. - **Piranha:** comes in small, normal and large sizes. they are lured away with bait, they spawn in jungle and swamp water, a single one does little damage, but they can spawn in large groups which is where they get scary and there is a config option to make them less aggressive. - **Treefrog** spawns in swamps jungles and drops frogs legs which can bee food or turned into a frog helmet. - **Hoppleshroom:** found in mushroom biomes. - **Harpy** a flying mob also inspired by terraria, they throw razor feathers at players which they drop on death. - **Worm:** spawns more often in rain and always in thunderstorms. Place a worm with a right-click, pick it up with shift-right-click, and breed two in a composter with compost. ## Blocks and Items <img alt="All of the blocks added by the mod" src="https://github.com/user-attachments/assets/b664a534-c310-4971-bcfc-e02434d9d464" /> - **Wood sets:** Mystic, Sky, Gilded Sky and Palm, each with a full set of blocks, stripped logs, doors, signs, hanging signs and boats. - **Dense Cloud:** a translucent cloud block with brick, slab and stair variants. It gives a floaty slow fall, and can be farmed (see below). - **Nether ores:** coal, copper, emerald, iron, lapis and redstone, found in The underground Netherlands. - **Grass Stone:** forms the sea floor of Jellyfish Fields can be crafted with grass and stone. - **Pebbles and Mossy Pebbles:** hold right-click and release to throw, like a bow, can be placed on the ground with a shift click and then stacked, and also mossy pebbles are used to breed puckoos. - Stick Piles, Black Sand and Black Sandstone, huge colored mushrooms, Goo, and Bait for luring piranhas. - **Gear and food:** Frog Helmet, Jellyfishing Net, Razor Feathers (diamond and netherite) and Cooked Piranha. ### Dense Cloud farming <img width="100%" alt="Dense Cloud Farm" src="https://github.com/user-attachments/assets/e274c269-ffec-41e7-9d5f-d41a5e558e93" /> Build a column with magma at the bottom, water on top of it, and a blue ice block above the water. Dense Cloud then buds outward from any Dense Cloud next to the ice, in a flattened cloud shape. - The blue ice must be at Y 200 or higher, and at most 20 blocks above the water. - Cloud grows out to 10 blocks sideways and 5 blocks up or down from the ice. - It only buds from full Dense Cloud blocks, so place one next to the ice to start the farm. It never grows into a space a player or mob is standing in. - It breaks almost instantly and is easily blown up, so it can be harvested by hand or by machine. ## Recipes and Advancements - Recipes for Pebbles, Stick Piles, Razor Feathers, Cooked Piranha, Black Sand, Grass Stone, the Frog Helmet, the Jellyfishing Net and the Dense Cloud variants. - An advancement tree: taming a Puckoo, obtaining a Worm, collecting a Bucket of Goo, crafting Mystic Planks, obtaining a Frog Helmet, eating Cooked Piranha, luring a piranha with bait, visiting The Netherlands and mining its diamond ore, and a challenge for visiting every biome the mod adds. ## Visuals and sound - LabPBR normal and specular maps are included for shader packs. Heightmaps and a few blocks still need tweaking. - The Glacier has an ambient ice cracking and groaning sound (sources in credits.md). ## Compatibility - **Create:** The Netherlands' windmill generates as a working Create variant. - Tested against a grid of popular worldgen mods, and our features avoid vanilla's shared feature lists so they don't cause feature order cycle crashes. If you do find one, please open a GitHub issue with the mod and versions. - Spawns are driven by biome tags, so third-party swamp, mushroom and similar biomes pick up our mobs automatically. ## Licence ExtraBiomes is licensed under GPL-3.0. Worlds made on any 3.10.0 beta are compatible with this release. There may still be some bugs so please report any on the issue tracker :)
release

Java-v3.10.0+mc1.21.11

3.10.0
23 окт. 2026 г.55Minecraft: 1.21.11fabric
Скачать
Что нового
# ExtraBiomes for Java Edition v3.10.0 **The first official release of ExtraBiomes for Java Edition.** The Java version of the mod has been in development on and off since 2023 so I am very happy to finally have the first non beta release :D this release has been developed to maintain almost full parity with the bedrock version v3.1.0 (yes this is also supposed to be 3.10.0 but made a typo in the first beta so kept it lmao), yet there are some very minor differences between the 2 platforms. this changelog is a brief overview of the whole java mod :) ## Supported versions and Requirements - Minecraft 1.20.1, 1.20.2, 1.20.4, 1.20.6, 1.21.1, 1.21.3, 1.21.4, 1.21.5, 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 or 26.3. - Fabric (every version), NeoForge (1.20.2 and up) or Forge (1.20.1 and 1.20.2). - Required mods: [TerraBlender](https://modrinth.com/mod/terrablender), [Architectury API](https://modrinth.com/mod/architectury-api) and [GeckoLib](https://modrinth.com/mod/geckolib), plus [Fabric API](https://modrinth.com/mod/fabric-api) on Fabric. - Optional: [Create](https://modrinth.com/mod/create), which gives The Netherlands' windmill moving parts. ## Biomes 26 new overworld biomes. ### Highlights <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - **Floating Jungle:** a jungle on the world's tallest peaks, with sky islands hanging 28 to 60 blocks above them. Islands have vines, roots and waterfalls trailing from their undersides, and some are joined by giant log canopy bridges. The rarest archipelago has an overgrown ruin around a chest of loot, and one rare island carries a vanilla jungle temple. Colossal jungle trees, 100 to 130 blocks tall, rise from the peaks. - **Glacier:** an enormous block of ice stretching down to bedrock. - Underground, the caves are geothermal. They have basalt-lined lava pools, lavafalls, glowing magma veins, deep blue ice, snow and basalt pillars, meltwater pools and frozen lakes. Chests are sealed inside blocks of ice, and snow golems spawn deep down. - On the surface there are crevasses with snow bridges, and meltwater streams ending in plunge pools, some with geysers of potent sulfur (26.2 and up). Streams can sink into shafts that bore down through the ice into large chambers. The water is a clear pale blue. - It rains instead of snows, so surface water doesn't freeze. - **The Netherlands:** tulip fields, wheat fields and windmills on the surface, with a mini Nether underneath. The netherrack runs down to bedrock, with basalt, blackstone and its own nether ores. **The Netherlands Mutated** swaps the tulips for wheat fields. - **Sky City (structure):** a floating city above the mountains, see [Structures](#structures). ### Surface biomes <img width="100%" alt="Jungal Pillars" src="https://github.com/user-attachments/assets/2cc2b2f7-82bb-46de-b193-0e9303086b26" /> - **Charred Forest** A burnt forest biome with petrified trees, some smoke and fire, plus a thick smokey fog in the air. - **Cold Mesa:** a mesa in a cooler climate, with the underground mesa generating beneath it. **Cold Mesa Plateau** is its eroded mountain form, and **Cold Mesa Bryce** adds Bryce pillars. - **Deep Dark Forest:** a forest corrupted by sculk. - **Desert Bryce:** a desert with towering Bryce pillars. - **Fungle Jungle:** a jungle that has met a mushroom island, with mycelium, new mushrooms and hoppleshrooms. - **Future Desert:** a very rare desert of white concrete "sand" and little futuristic trees. - **Grand Oasis:** a desert with streaks of red sand, lots of palm trees, hidden treasure and the bones of giants. - **Jellyfish Fields:** a mossy sea floor with custom coral structures and sea pickles, home to jellyfish. - **Jungle Marsh** A swampy jungle biome. - **Jungle Pillars:** a jungle with huge stone pillars covered in vegetation and weathered with moss, vines and varied stone. - **Lush Mesa:** a mesa humid enough for jungle to spread over its lower sections. **Lush Mesa Bryce** adds Bryce pillars. - **Moorlands:** hilly lowlands of long grass, mud and podzol dotted with lakes, with plenty of wildlife. - **Mystic Forest:** a fantasy swamp with purple-hued mystic trees, glowing leaves, purple fog and glowing goo on the floor. - **Shattered Swamp:** a swamp with stone and tuff pillars, moss patches and bamboo. - **Taiga Spikes:** ice spikes with everything a snowy taiga has. **Shattered Taiga Spikes** has extreme height differences. - **Tropical Island:** sandy islands in warm oceans with palm trees, moss carpets, melons and coral. - **Volcanic Moss Tundra:** an Iceland-inspired landscape of black sand, black sandstone and blackstone rocks, with lava rivers between basalt walls and moss that grows thicker with height. ### Underground <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> - **Underground glacier** this came before the vanilla ice caves were announced lol, I have since tried to revamp it to add some verity compared too the vanilla ice caves with some new fetures loot and sound effects :). - **Deep Dark Green:** the deep dark competing with the underground jungle. - Underground jungles, underground lush mesa, underground mesa and the fungal and fungle jungle. - The overhauled vanilla Mushroom Island, with many new mushroom types. ### Biome placement - Biomes are placed using TerraBlender. The config has biome weights for the primary, secondary, rare and frozen regions. - Villages can generate in Moorlands, Grand Oasis, Deep Dark Forest and the Taiga Spikes biomes. ## Structures ### Sky City <img width="100%" alt="Sky City" src="https://github.com/user-attachments/assets/a4748f97-ffcc-4d73-a02e-485e7ecce3f5" /> - A huge floating city above the mountains, built from a jigsaw structure with streets, roundabouts, fountains and buildings. The fountain's water pours through the island, so you can swim up into the city. - The **Cloud Condenser** is a building with a working Dense Cloud farm and a lectern with a book that explains how it works. - The island has a lumpy outline, with an underbelly of hanging clouds, cloud lobes under the streets, fuzzy edges, rain streaks and long low cloud banks. - Sky trees come in three shapes, some with gilded trunks. - Chests use tiered common, rare and epic loot tables, including the razor feather line, golden apples, enchanted books and totems. ### Others <img width="100%" alt="Snow Drifts and spire" src="https://github.com/user-attachments/assets/2df5ecc2-0ae1-48c7-a9ae-49b9e28d9981" /> - **Windmills** in The Netherlands. They have moving parts when Create is installed. - **Snow drifts** in Glacier, Cold Mesa and Taiga Spikes, there are a fair few different variations and rare 40-block and 150-block tall spiral snow and ioce spires. The tallest has a reward chest at its summit. - Jellycoral structures, Bryce pillars, boulders, stick piles, huge mushrooms, palm groves and oasis fossils. ## Mobs <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> - **Puckoo:** a chicken, koi and duck hybrid that likes eating the moss off pebbles. Tame it with a Mossy Pebble or by riding it. It can be saddled, and spawns on beaches. - **Giant Tortoise** Inspired by the giant tortoises from terraria, a hostile mob that drops scutes. - **Jellyfish:** found in Jellyfish Fields, and washes up on beaches and milked for jellyfish jam. - **Piranha:** comes in small, normal and large sizes. they are lured away with bait, they spawn in jungle and swamp water, a single one does little damage, but they can spawn in large groups which is where they get scary and there is a config option to make them less aggressive. - **Treefrog** spawns in swamps jungles and drops frogs legs which can bee food or turned into a frog helmet. - **Hoppleshroom:** found in mushroom biomes. - **Harpy** a flying mob also inspired by terraria, they throw razor feathers at players which they drop on death. - **Worm:** spawns more often in rain and always in thunderstorms. Place a worm with a right-click, pick it up with shift-right-click, and breed two in a composter with compost. ## Blocks and Items <img alt="All of the blocks added by the mod" src="https://github.com/user-attachments/assets/b664a534-c310-4971-bcfc-e02434d9d464" /> - **Wood sets:** Mystic, Sky, Gilded Sky and Palm, each with a full set of blocks, stripped logs, doors, signs, hanging signs and boats. - **Dense Cloud:** a translucent cloud block with brick, slab and stair variants. It gives a floaty slow fall, and can be farmed (see below). - **Nether ores:** coal, copper, emerald, iron, lapis and redstone, found in The underground Netherlands. - **Grass Stone:** forms the sea floor of Jellyfish Fields can be crafted with grass and stone. - **Pebbles and Mossy Pebbles:** hold right-click and release to throw, like a bow, can be placed on the ground with a shift click and then stacked, and also mossy pebbles are used to breed puckoos. - Stick Piles, Black Sand and Black Sandstone, huge colored mushrooms, Goo, and Bait for luring piranhas. - **Gear and food:** Frog Helmet, Jellyfishing Net, Razor Feathers (diamond and netherite) and Cooked Piranha. ### Dense Cloud farming <img width="100%" alt="Dense Cloud Farm" src="https://github.com/user-attachments/assets/e274c269-ffec-41e7-9d5f-d41a5e558e93" /> Build a column with magma at the bottom, water on top of it, and a blue ice block above the water. Dense Cloud then buds outward from any Dense Cloud next to the ice, in a flattened cloud shape. - The blue ice must be at Y 200 or higher, and at most 20 blocks above the water. - Cloud grows out to 10 blocks sideways and 5 blocks up or down from the ice. - It only buds from full Dense Cloud blocks, so place one next to the ice to start the farm. It never grows into a space a player or mob is standing in. - It breaks almost instantly and is easily blown up, so it can be harvested by hand or by machine. ## Recipes and Advancements - Recipes for Pebbles, Stick Piles, Razor Feathers, Cooked Piranha, Black Sand, Grass Stone, the Frog Helmet, the Jellyfishing Net and the Dense Cloud variants. - An advancement tree: taming a Puckoo, obtaining a Worm, collecting a Bucket of Goo, crafting Mystic Planks, obtaining a Frog Helmet, eating Cooked Piranha, luring a piranha with bait, visiting The Netherlands and mining its diamond ore, and a challenge for visiting every biome the mod adds. ## Visuals and sound - LabPBR normal and specular maps are included for shader packs. Heightmaps and a few blocks still need tweaking. - The Glacier has an ambient ice cracking and groaning sound (sources in credits.md). ## Compatibility - **Create:** The Netherlands' windmill generates as a working Create variant. - Tested against a grid of popular worldgen mods, and our features avoid vanilla's shared feature lists so they don't cause feature order cycle crashes. If you do find one, please open a GitHub issue with the mod and versions. - Spawns are driven by biome tags, so third-party swamp, mushroom and similar biomes pick up our mobs automatically. ## Licence ExtraBiomes is licensed under GPL-3.0. Worlds made on any 3.10.0 beta are compatible with this release. There may still be some bugs so please report any on the issue tracker :)
release

Java-v3.10.0+mc1.21.11

3.10.0
23 окт. 2026 г.15Minecraft: 1.21.11neoforge
Скачать
Что нового
# ExtraBiomes for Java Edition v3.10.0 **The first official release of ExtraBiomes for Java Edition.** The Java version of the mod has been in development on and off since 2023 so I am very happy to finally have the first non beta release :D this release has been developed to maintain almost full parity with the bedrock version v3.1.0 (yes this is also supposed to be 3.10.0 but made a typo in the first beta so kept it lmao), yet there are some very minor differences between the 2 platforms. this changelog is a brief overview of the whole java mod :) ## Supported versions and Requirements - Minecraft 1.20.1, 1.20.2, 1.20.4, 1.20.6, 1.21.1, 1.21.3, 1.21.4, 1.21.5, 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 or 26.3. - Fabric (every version), NeoForge (1.20.2 and up) or Forge (1.20.1 and 1.20.2). - Required mods: [TerraBlender](https://modrinth.com/mod/terrablender), [Architectury API](https://modrinth.com/mod/architectury-api) and [GeckoLib](https://modrinth.com/mod/geckolib), plus [Fabric API](https://modrinth.com/mod/fabric-api) on Fabric. - Optional: [Create](https://modrinth.com/mod/create), which gives The Netherlands' windmill moving parts. ## Biomes 26 new overworld biomes. ### Highlights <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - **Floating Jungle:** a jungle on the world's tallest peaks, with sky islands hanging 28 to 60 blocks above them. Islands have vines, roots and waterfalls trailing from their undersides, and some are joined by giant log canopy bridges. The rarest archipelago has an overgrown ruin around a chest of loot, and one rare island carries a vanilla jungle temple. Colossal jungle trees, 100 to 130 blocks tall, rise from the peaks. - **Glacier:** an enormous block of ice stretching down to bedrock. - Underground, the caves are geothermal. They have basalt-lined lava pools, lavafalls, glowing magma veins, deep blue ice, snow and basalt pillars, meltwater pools and frozen lakes. Chests are sealed inside blocks of ice, and snow golems spawn deep down. - On the surface there are crevasses with snow bridges, and meltwater streams ending in plunge pools, some with geysers of potent sulfur (26.2 and up). Streams can sink into shafts that bore down through the ice into large chambers. The water is a clear pale blue. - It rains instead of snows, so surface water doesn't freeze. - **The Netherlands:** tulip fields, wheat fields and windmills on the surface, with a mini Nether underneath. The netherrack runs down to bedrock, with basalt, blackstone and its own nether ores. **The Netherlands Mutated** swaps the tulips for wheat fields. - **Sky City (structure):** a floating city above the mountains, see [Structures](#structures). ### Surface biomes <img width="100%" alt="Jungal Pillars" src="https://github.com/user-attachments/assets/2cc2b2f7-82bb-46de-b193-0e9303086b26" /> - **Charred Forest** A burnt forest biome with petrified trees, some smoke and fire, plus a thick smokey fog in the air. - **Cold Mesa:** a mesa in a cooler climate, with the underground mesa generating beneath it. **Cold Mesa Plateau** is its eroded mountain form, and **Cold Mesa Bryce** adds Bryce pillars. - **Deep Dark Forest:** a forest corrupted by sculk. - **Desert Bryce:** a desert with towering Bryce pillars. - **Fungle Jungle:** a jungle that has met a mushroom island, with mycelium, new mushrooms and hoppleshrooms. - **Future Desert:** a very rare desert of white concrete "sand" and little futuristic trees. - **Grand Oasis:** a desert with streaks of red sand, lots of palm trees, hidden treasure and the bones of giants. - **Jellyfish Fields:** a mossy sea floor with custom coral structures and sea pickles, home to jellyfish. - **Jungle Marsh** A swampy jungle biome. - **Jungle Pillars:** a jungle with huge stone pillars covered in vegetation and weathered with moss, vines and varied stone. - **Lush Mesa:** a mesa humid enough for jungle to spread over its lower sections. **Lush Mesa Bryce** adds Bryce pillars. - **Moorlands:** hilly lowlands of long grass, mud and podzol dotted with lakes, with plenty of wildlife. - **Mystic Forest:** a fantasy swamp with purple-hued mystic trees, glowing leaves, purple fog and glowing goo on the floor. - **Shattered Swamp:** a swamp with stone and tuff pillars, moss patches and bamboo. - **Taiga Spikes:** ice spikes with everything a snowy taiga has. **Shattered Taiga Spikes** has extreme height differences. - **Tropical Island:** sandy islands in warm oceans with palm trees, moss carpets, melons and coral. - **Volcanic Moss Tundra:** an Iceland-inspired landscape of black sand, black sandstone and blackstone rocks, with lava rivers between basalt walls and moss that grows thicker with height. ### Underground <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> - **Underground glacier** this came before the vanilla ice caves were announced lol, I have since tried to revamp it to add some verity compared too the vanilla ice caves with some new fetures loot and sound effects :). - **Deep Dark Green:** the deep dark competing with the underground jungle. - Underground jungles, underground lush mesa, underground mesa and the fungal and fungle jungle. - The overhauled vanilla Mushroom Island, with many new mushroom types. ### Biome placement - Biomes are placed using TerraBlender. The config has biome weights for the primary, secondary, rare and frozen regions. - Villages can generate in Moorlands, Grand Oasis, Deep Dark Forest and the Taiga Spikes biomes. ## Structures ### Sky City <img width="100%" alt="Sky City" src="https://github.com/user-attachments/assets/a4748f97-ffcc-4d73-a02e-485e7ecce3f5" /> - A huge floating city above the mountains, built from a jigsaw structure with streets, roundabouts, fountains and buildings. The fountain's water pours through the island, so you can swim up into the city. - The **Cloud Condenser** is a building with a working Dense Cloud farm and a lectern with a book that explains how it works. - The island has a lumpy outline, with an underbelly of hanging clouds, cloud lobes under the streets, fuzzy edges, rain streaks and long low cloud banks. - Sky trees come in three shapes, some with gilded trunks. - Chests use tiered common, rare and epic loot tables, including the razor feather line, golden apples, enchanted books and totems. ### Others <img width="100%" alt="Snow Drifts and spire" src="https://github.com/user-attachments/assets/2df5ecc2-0ae1-48c7-a9ae-49b9e28d9981" /> - **Windmills** in The Netherlands. They have moving parts when Create is installed. - **Snow drifts** in Glacier, Cold Mesa and Taiga Spikes, there are a fair few different variations and rare 40-block and 150-block tall spiral snow and ioce spires. The tallest has a reward chest at its summit. - Jellycoral structures, Bryce pillars, boulders, stick piles, huge mushrooms, palm groves and oasis fossils. ## Mobs <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> - **Puckoo:** a chicken, koi and duck hybrid that likes eating the moss off pebbles. Tame it with a Mossy Pebble or by riding it. It can be saddled, and spawns on beaches. - **Giant Tortoise** Inspired by the giant tortoises from terraria, a hostile mob that drops scutes. - **Jellyfish:** found in Jellyfish Fields, and washes up on beaches and milked for jellyfish jam. - **Piranha:** comes in small, normal and large sizes. they are lured away with bait, they spawn in jungle and swamp water, a single one does little damage, but they can spawn in large groups which is where they get scary and there is a config option to make them less aggressive. - **Treefrog** spawns in swamps jungles and drops frogs legs which can bee food or turned into a frog helmet. - **Hoppleshroom:** found in mushroom biomes. - **Harpy** a flying mob also inspired by terraria, they throw razor feathers at players which they drop on death. - **Worm:** spawns more often in rain and always in thunderstorms. Place a worm with a right-click, pick it up with shift-right-click, and breed two in a composter with compost. ## Blocks and Items <img alt="All of the blocks added by the mod" src="https://github.com/user-attachments/assets/b664a534-c310-4971-bcfc-e02434d9d464" /> - **Wood sets:** Mystic, Sky, Gilded Sky and Palm, each with a full set of blocks, stripped logs, doors, signs, hanging signs and boats. - **Dense Cloud:** a translucent cloud block with brick, slab and stair variants. It gives a floaty slow fall, and can be farmed (see below). - **Nether ores:** coal, copper, emerald, iron, lapis and redstone, found in The underground Netherlands. - **Grass Stone:** forms the sea floor of Jellyfish Fields can be crafted with grass and stone. - **Pebbles and Mossy Pebbles:** hold right-click and release to throw, like a bow, can be placed on the ground with a shift click and then stacked, and also mossy pebbles are used to breed puckoos. - Stick Piles, Black Sand and Black Sandstone, huge colored mushrooms, Goo, and Bait for luring piranhas. - **Gear and food:** Frog Helmet, Jellyfishing Net, Razor Feathers (diamond and netherite) and Cooked Piranha. ### Dense Cloud farming <img width="100%" alt="Dense Cloud Farm" src="https://github.com/user-attachments/assets/e274c269-ffec-41e7-9d5f-d41a5e558e93" /> Build a column with magma at the bottom, water on top of it, and a blue ice block above the water. Dense Cloud then buds outward from any Dense Cloud next to the ice, in a flattened cloud shape. - The blue ice must be at Y 200 or higher, and at most 20 blocks above the water. - Cloud grows out to 10 blocks sideways and 5 blocks up or down from the ice. - It only buds from full Dense Cloud blocks, so place one next to the ice to start the farm. It never grows into a space a player or mob is standing in. - It breaks almost instantly and is easily blown up, so it can be harvested by hand or by machine. ## Recipes and Advancements - Recipes for Pebbles, Stick Piles, Razor Feathers, Cooked Piranha, Black Sand, Grass Stone, the Frog Helmet, the Jellyfishing Net and the Dense Cloud variants. - An advancement tree: taming a Puckoo, obtaining a Worm, collecting a Bucket of Goo, crafting Mystic Planks, obtaining a Frog Helmet, eating Cooked Piranha, luring a piranha with bait, visiting The Netherlands and mining its diamond ore, and a challenge for visiting every biome the mod adds. ## Visuals and sound - LabPBR normal and specular maps are included for shader packs. Heightmaps and a few blocks still need tweaking. - The Glacier has an ambient ice cracking and groaning sound (sources in credits.md). ## Compatibility - **Create:** The Netherlands' windmill generates as a working Create variant. - Tested against a grid of popular worldgen mods, and our features avoid vanilla's shared feature lists so they don't cause feature order cycle crashes. If you do find one, please open a GitHub issue with the mod and versions. - Spawns are driven by biome tags, so third-party swamp, mushroom and similar biomes pick up our mobs automatically. ## Licence ExtraBiomes is licensed under GPL-3.0. Worlds made on any 3.10.0 beta are compatible with this release. There may still be some bugs so please report any on the issue tracker :)
release

Java-v3.10.0+mc26.1.2

3.10.0
23 окт. 2026 г.31Minecraft: 26.1.2neoforge
Скачать
Что нового
# ExtraBiomes for Java Edition v3.10.0 **The first official release of ExtraBiomes for Java Edition.** The Java version of the mod has been in development on and off since 2023 so I am very happy to finally have the first non beta release :D this release has been developed to maintain almost full parity with the bedrock version v3.1.0 (yes this is also supposed to be 3.10.0 but made a typo in the first beta so kept it lmao), yet there are some very minor differences between the 2 platforms. this changelog is a brief overview of the whole java mod :) ## Supported versions and Requirements - Minecraft 1.20.1, 1.20.2, 1.20.4, 1.20.6, 1.21.1, 1.21.3, 1.21.4, 1.21.5, 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 or 26.3. - Fabric (every version), NeoForge (1.20.2 and up) or Forge (1.20.1 and 1.20.2). - Required mods: [TerraBlender](https://modrinth.com/mod/terrablender), [Architectury API](https://modrinth.com/mod/architectury-api) and [GeckoLib](https://modrinth.com/mod/geckolib), plus [Fabric API](https://modrinth.com/mod/fabric-api) on Fabric. - Optional: [Create](https://modrinth.com/mod/create), which gives The Netherlands' windmill moving parts. ## Biomes 26 new overworld biomes. ### Highlights <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - **Floating Jungle:** a jungle on the world's tallest peaks, with sky islands hanging 28 to 60 blocks above them. Islands have vines, roots and waterfalls trailing from their undersides, and some are joined by giant log canopy bridges. The rarest archipelago has an overgrown ruin around a chest of loot, and one rare island carries a vanilla jungle temple. Colossal jungle trees, 100 to 130 blocks tall, rise from the peaks. - **Glacier:** an enormous block of ice stretching down to bedrock. - Underground, the caves are geothermal. They have basalt-lined lava pools, lavafalls, glowing magma veins, deep blue ice, snow and basalt pillars, meltwater pools and frozen lakes. Chests are sealed inside blocks of ice, and snow golems spawn deep down. - On the surface there are crevasses with snow bridges, and meltwater streams ending in plunge pools, some with geysers of potent sulfur (26.2 and up). Streams can sink into shafts that bore down through the ice into large chambers. The water is a clear pale blue. - It rains instead of snows, so surface water doesn't freeze. - **The Netherlands:** tulip fields, wheat fields and windmills on the surface, with a mini Nether underneath. The netherrack runs down to bedrock, with basalt, blackstone and its own nether ores. **The Netherlands Mutated** swaps the tulips for wheat fields. - **Sky City (structure):** a floating city above the mountains, see [Structures](#structures). ### Surface biomes <img width="100%" alt="Jungal Pillars" src="https://github.com/user-attachments/assets/2cc2b2f7-82bb-46de-b193-0e9303086b26" /> - **Charred Forest** A burnt forest biome with petrified trees, some smoke and fire, plus a thick smokey fog in the air. - **Cold Mesa:** a mesa in a cooler climate, with the underground mesa generating beneath it. **Cold Mesa Plateau** is its eroded mountain form, and **Cold Mesa Bryce** adds Bryce pillars. - **Deep Dark Forest:** a forest corrupted by sculk. - **Desert Bryce:** a desert with towering Bryce pillars. - **Fungle Jungle:** a jungle that has met a mushroom island, with mycelium, new mushrooms and hoppleshrooms. - **Future Desert:** a very rare desert of white concrete "sand" and little futuristic trees. - **Grand Oasis:** a desert with streaks of red sand, lots of palm trees, hidden treasure and the bones of giants. - **Jellyfish Fields:** a mossy sea floor with custom coral structures and sea pickles, home to jellyfish. - **Jungle Marsh** A swampy jungle biome. - **Jungle Pillars:** a jungle with huge stone pillars covered in vegetation and weathered with moss, vines and varied stone. - **Lush Mesa:** a mesa humid enough for jungle to spread over its lower sections. **Lush Mesa Bryce** adds Bryce pillars. - **Moorlands:** hilly lowlands of long grass, mud and podzol dotted with lakes, with plenty of wildlife. - **Mystic Forest:** a fantasy swamp with purple-hued mystic trees, glowing leaves, purple fog and glowing goo on the floor. - **Shattered Swamp:** a swamp with stone and tuff pillars, moss patches and bamboo. - **Taiga Spikes:** ice spikes with everything a snowy taiga has. **Shattered Taiga Spikes** has extreme height differences. - **Tropical Island:** sandy islands in warm oceans with palm trees, moss carpets, melons and coral. - **Volcanic Moss Tundra:** an Iceland-inspired landscape of black sand, black sandstone and blackstone rocks, with lava rivers between basalt walls and moss that grows thicker with height. ### Underground <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> - **Underground glacier** this came before the vanilla ice caves were announced lol, I have since tried to revamp it to add some verity compared too the vanilla ice caves with some new fetures loot and sound effects :). - **Deep Dark Green:** the deep dark competing with the underground jungle. - Underground jungles, underground lush mesa, underground mesa and the fungal and fungle jungle. - The overhauled vanilla Mushroom Island, with many new mushroom types. ### Biome placement - Biomes are placed using TerraBlender. The config has biome weights for the primary, secondary, rare and frozen regions. - Villages can generate in Moorlands, Grand Oasis, Deep Dark Forest and the Taiga Spikes biomes. ## Structures ### Sky City <img width="100%" alt="Sky City" src="https://github.com/user-attachments/assets/a4748f97-ffcc-4d73-a02e-485e7ecce3f5" /> - A huge floating city above the mountains, built from a jigsaw structure with streets, roundabouts, fountains and buildings. The fountain's water pours through the island, so you can swim up into the city. - The **Cloud Condenser** is a building with a working Dense Cloud farm and a lectern with a book that explains how it works. - The island has a lumpy outline, with an underbelly of hanging clouds, cloud lobes under the streets, fuzzy edges, rain streaks and long low cloud banks. - Sky trees come in three shapes, some with gilded trunks. - Chests use tiered common, rare and epic loot tables, including the razor feather line, golden apples, enchanted books and totems. ### Others <img width="100%" alt="Snow Drifts and spire" src="https://github.com/user-attachments/assets/2df5ecc2-0ae1-48c7-a9ae-49b9e28d9981" /> - **Windmills** in The Netherlands. They have moving parts when Create is installed. - **Snow drifts** in Glacier, Cold Mesa and Taiga Spikes, there are a fair few different variations and rare 40-block and 150-block tall spiral snow and ioce spires. The tallest has a reward chest at its summit. - Jellycoral structures, Bryce pillars, boulders, stick piles, huge mushrooms, palm groves and oasis fossils. ## Mobs <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> - **Puckoo:** a chicken, koi and duck hybrid that likes eating the moss off pebbles. Tame it with a Mossy Pebble or by riding it. It can be saddled, and spawns on beaches. - **Giant Tortoise** Inspired by the giant tortoises from terraria, a hostile mob that drops scutes. - **Jellyfish:** found in Jellyfish Fields, and washes up on beaches and milked for jellyfish jam. - **Piranha:** comes in small, normal and large sizes. they are lured away with bait, they spawn in jungle and swamp water, a single one does little damage, but they can spawn in large groups which is where they get scary and there is a config option to make them less aggressive. - **Treefrog** spawns in swamps jungles and drops frogs legs which can bee food or turned into a frog helmet. - **Hoppleshroom:** found in mushroom biomes. - **Harpy** a flying mob also inspired by terraria, they throw razor feathers at players which they drop on death. - **Worm:** spawns more often in rain and always in thunderstorms. Place a worm with a right-click, pick it up with shift-right-click, and breed two in a composter with compost. ## Blocks and Items <img alt="All of the blocks added by the mod" src="https://github.com/user-attachments/assets/b664a534-c310-4971-bcfc-e02434d9d464" /> - **Wood sets:** Mystic, Sky, Gilded Sky and Palm, each with a full set of blocks, stripped logs, doors, signs, hanging signs and boats. - **Dense Cloud:** a translucent cloud block with brick, slab and stair variants. It gives a floaty slow fall, and can be farmed (see below). - **Nether ores:** coal, copper, emerald, iron, lapis and redstone, found in The underground Netherlands. - **Grass Stone:** forms the sea floor of Jellyfish Fields can be crafted with grass and stone. - **Pebbles and Mossy Pebbles:** hold right-click and release to throw, like a bow, can be placed on the ground with a shift click and then stacked, and also mossy pebbles are used to breed puckoos. - Stick Piles, Black Sand and Black Sandstone, huge colored mushrooms, Goo, and Bait for luring piranhas. - **Gear and food:** Frog Helmet, Jellyfishing Net, Razor Feathers (diamond and netherite) and Cooked Piranha. ### Dense Cloud farming <img width="100%" alt="Dense Cloud Farm" src="https://github.com/user-attachments/assets/e274c269-ffec-41e7-9d5f-d41a5e558e93" /> Build a column with magma at the bottom, water on top of it, and a blue ice block above the water. Dense Cloud then buds outward from any Dense Cloud next to the ice, in a flattened cloud shape. - The blue ice must be at Y 200 or higher, and at most 20 blocks above the water. - Cloud grows out to 10 blocks sideways and 5 blocks up or down from the ice. - It only buds from full Dense Cloud blocks, so place one next to the ice to start the farm. It never grows into a space a player or mob is standing in. - It breaks almost instantly and is easily blown up, so it can be harvested by hand or by machine. ## Recipes and Advancements - Recipes for Pebbles, Stick Piles, Razor Feathers, Cooked Piranha, Black Sand, Grass Stone, the Frog Helmet, the Jellyfishing Net and the Dense Cloud variants. - An advancement tree: taming a Puckoo, obtaining a Worm, collecting a Bucket of Goo, crafting Mystic Planks, obtaining a Frog Helmet, eating Cooked Piranha, luring a piranha with bait, visiting The Netherlands and mining its diamond ore, and a challenge for visiting every biome the mod adds. ## Visuals and sound - LabPBR normal and specular maps are included for shader packs. Heightmaps and a few blocks still need tweaking. - The Glacier has an ambient ice cracking and groaning sound (sources in credits.md). ## Compatibility - **Create:** The Netherlands' windmill generates as a working Create variant. - Tested against a grid of popular worldgen mods, and our features avoid vanilla's shared feature lists so they don't cause feature order cycle crashes. If you do find one, please open a GitHub issue with the mod and versions. - Spawns are driven by biome tags, so third-party swamp, mushroom and similar biomes pick up our mobs automatically. ## Licence ExtraBiomes is licensed under GPL-3.0. Worlds made on any 3.10.0 beta are compatible with this release. There may still be some bugs so please report any on the issue tracker :)
release

Java-v3.10.0+mc26.1.2

3.10.0
23 окт. 2026 г.26Minecraft: 26.1.2fabric
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Что нового
# ExtraBiomes for Java Edition v3.10.0 **The first official release of ExtraBiomes for Java Edition.** The Java version of the mod has been in development on and off since 2023 so I am very happy to finally have the first non beta release :D this release has been developed to maintain almost full parity with the bedrock version v3.1.0 (yes this is also supposed to be 3.10.0 but made a typo in the first beta so kept it lmao), yet there are some very minor differences between the 2 platforms. this changelog is a brief overview of the whole java mod :) ## Supported versions and Requirements - Minecraft 1.20.1, 1.20.2, 1.20.4, 1.20.6, 1.21.1, 1.21.3, 1.21.4, 1.21.5, 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 or 26.3. - Fabric (every version), NeoForge (1.20.2 and up) or Forge (1.20.1 and 1.20.2). - Required mods: [TerraBlender](https://modrinth.com/mod/terrablender), [Architectury API](https://modrinth.com/mod/architectury-api) and [GeckoLib](https://modrinth.com/mod/geckolib), plus [Fabric API](https://modrinth.com/mod/fabric-api) on Fabric. - Optional: [Create](https://modrinth.com/mod/create), which gives The Netherlands' windmill moving parts. ## Biomes 26 new overworld biomes. ### Highlights <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - **Floating Jungle:** a jungle on the world's tallest peaks, with sky islands hanging 28 to 60 blocks above them. Islands have vines, roots and waterfalls trailing from their undersides, and some are joined by giant log canopy bridges. The rarest archipelago has an overgrown ruin around a chest of loot, and one rare island carries a vanilla jungle temple. Colossal jungle trees, 100 to 130 blocks tall, rise from the peaks. - **Glacier:** an enormous block of ice stretching down to bedrock. - Underground, the caves are geothermal. They have basalt-lined lava pools, lavafalls, glowing magma veins, deep blue ice, snow and basalt pillars, meltwater pools and frozen lakes. Chests are sealed inside blocks of ice, and snow golems spawn deep down. - On the surface there are crevasses with snow bridges, and meltwater streams ending in plunge pools, some with geysers of potent sulfur (26.2 and up). Streams can sink into shafts that bore down through the ice into large chambers. The water is a clear pale blue. - It rains instead of snows, so surface water doesn't freeze. - **The Netherlands:** tulip fields, wheat fields and windmills on the surface, with a mini Nether underneath. The netherrack runs down to bedrock, with basalt, blackstone and its own nether ores. **The Netherlands Mutated** swaps the tulips for wheat fields. - **Sky City (structure):** a floating city above the mountains, see [Structures](#structures). ### Surface biomes <img width="100%" alt="Jungal Pillars" src="https://github.com/user-attachments/assets/2cc2b2f7-82bb-46de-b193-0e9303086b26" /> - **Charred Forest** A burnt forest biome with petrified trees, some smoke and fire, plus a thick smokey fog in the air. - **Cold Mesa:** a mesa in a cooler climate, with the underground mesa generating beneath it. **Cold Mesa Plateau** is its eroded mountain form, and **Cold Mesa Bryce** adds Bryce pillars. - **Deep Dark Forest:** a forest corrupted by sculk. - **Desert Bryce:** a desert with towering Bryce pillars. - **Fungle Jungle:** a jungle that has met a mushroom island, with mycelium, new mushrooms and hoppleshrooms. - **Future Desert:** a very rare desert of white concrete "sand" and little futuristic trees. - **Grand Oasis:** a desert with streaks of red sand, lots of palm trees, hidden treasure and the bones of giants. - **Jellyfish Fields:** a mossy sea floor with custom coral structures and sea pickles, home to jellyfish. - **Jungle Marsh** A swampy jungle biome. - **Jungle Pillars:** a jungle with huge stone pillars covered in vegetation and weathered with moss, vines and varied stone. - **Lush Mesa:** a mesa humid enough for jungle to spread over its lower sections. **Lush Mesa Bryce** adds Bryce pillars. - **Moorlands:** hilly lowlands of long grass, mud and podzol dotted with lakes, with plenty of wildlife. - **Mystic Forest:** a fantasy swamp with purple-hued mystic trees, glowing leaves, purple fog and glowing goo on the floor. - **Shattered Swamp:** a swamp with stone and tuff pillars, moss patches and bamboo. - **Taiga Spikes:** ice spikes with everything a snowy taiga has. **Shattered Taiga Spikes** has extreme height differences. - **Tropical Island:** sandy islands in warm oceans with palm trees, moss carpets, melons and coral. - **Volcanic Moss Tundra:** an Iceland-inspired landscape of black sand, black sandstone and blackstone rocks, with lava rivers between basalt walls and moss that grows thicker with height. ### Underground <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> - **Underground glacier** this came before the vanilla ice caves were announced lol, I have since tried to revamp it to add some verity compared too the vanilla ice caves with some new fetures loot and sound effects :). - **Deep Dark Green:** the deep dark competing with the underground jungle. - Underground jungles, underground lush mesa, underground mesa and the fungal and fungle jungle. - The overhauled vanilla Mushroom Island, with many new mushroom types. ### Biome placement - Biomes are placed using TerraBlender. The config has biome weights for the primary, secondary, rare and frozen regions. - Villages can generate in Moorlands, Grand Oasis, Deep Dark Forest and the Taiga Spikes biomes. ## Structures ### Sky City <img width="100%" alt="Sky City" src="https://github.com/user-attachments/assets/a4748f97-ffcc-4d73-a02e-485e7ecce3f5" /> - A huge floating city above the mountains, built from a jigsaw structure with streets, roundabouts, fountains and buildings. The fountain's water pours through the island, so you can swim up into the city. - The **Cloud Condenser** is a building with a working Dense Cloud farm and a lectern with a book that explains how it works. - The island has a lumpy outline, with an underbelly of hanging clouds, cloud lobes under the streets, fuzzy edges, rain streaks and long low cloud banks. - Sky trees come in three shapes, some with gilded trunks. - Chests use tiered common, rare and epic loot tables, including the razor feather line, golden apples, enchanted books and totems. ### Others <img width="100%" alt="Snow Drifts and spire" src="https://github.com/user-attachments/assets/2df5ecc2-0ae1-48c7-a9ae-49b9e28d9981" /> - **Windmills** in The Netherlands. They have moving parts when Create is installed. - **Snow drifts** in Glacier, Cold Mesa and Taiga Spikes, there are a fair few different variations and rare 40-block and 150-block tall spiral snow and ioce spires. The tallest has a reward chest at its summit. - Jellycoral structures, Bryce pillars, boulders, stick piles, huge mushrooms, palm groves and oasis fossils. ## Mobs <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> - **Puckoo:** a chicken, koi and duck hybrid that likes eating the moss off pebbles. Tame it with a Mossy Pebble or by riding it. It can be saddled, and spawns on beaches. - **Giant Tortoise** Inspired by the giant tortoises from terraria, a hostile mob that drops scutes. - **Jellyfish:** found in Jellyfish Fields, and washes up on beaches and milked for jellyfish jam. - **Piranha:** comes in small, normal and large sizes. they are lured away with bait, they spawn in jungle and swamp water, a single one does little damage, but they can spawn in large groups which is where they get scary and there is a config option to make them less aggressive. - **Treefrog** spawns in swamps jungles and drops frogs legs which can bee food or turned into a frog helmet. - **Hoppleshroom:** found in mushroom biomes. - **Harpy** a flying mob also inspired by terraria, they throw razor feathers at players which they drop on death. - **Worm:** spawns more often in rain and always in thunderstorms. Place a worm with a right-click, pick it up with shift-right-click, and breed two in a composter with compost. ## Blocks and Items <img alt="All of the blocks added by the mod" src="https://github.com/user-attachments/assets/b664a534-c310-4971-bcfc-e02434d9d464" /> - **Wood sets:** Mystic, Sky, Gilded Sky and Palm, each with a full set of blocks, stripped logs, doors, signs, hanging signs and boats. - **Dense Cloud:** a translucent cloud block with brick, slab and stair variants. It gives a floaty slow fall, and can be farmed (see below). - **Nether ores:** coal, copper, emerald, iron, lapis and redstone, found in The underground Netherlands. - **Grass Stone:** forms the sea floor of Jellyfish Fields can be crafted with grass and stone. - **Pebbles and Mossy Pebbles:** hold right-click and release to throw, like a bow, can be placed on the ground with a shift click and then stacked, and also mossy pebbles are used to breed puckoos. - Stick Piles, Black Sand and Black Sandstone, huge colored mushrooms, Goo, and Bait for luring piranhas. - **Gear and food:** Frog Helmet, Jellyfishing Net, Razor Feathers (diamond and netherite) and Cooked Piranha. ### Dense Cloud farming <img width="100%" alt="Dense Cloud Farm" src="https://github.com/user-attachments/assets/e274c269-ffec-41e7-9d5f-d41a5e558e93" /> Build a column with magma at the bottom, water on top of it, and a blue ice block above the water. Dense Cloud then buds outward from any Dense Cloud next to the ice, in a flattened cloud shape. - The blue ice must be at Y 200 or higher, and at most 20 blocks above the water. - Cloud grows out to 10 blocks sideways and 5 blocks up or down from the ice. - It only buds from full Dense Cloud blocks, so place one next to the ice to start the farm. It never grows into a space a player or mob is standing in. - It breaks almost instantly and is easily blown up, so it can be harvested by hand or by machine. ## Recipes and Advancements - Recipes for Pebbles, Stick Piles, Razor Feathers, Cooked Piranha, Black Sand, Grass Stone, the Frog Helmet, the Jellyfishing Net and the Dense Cloud variants. - An advancement tree: taming a Puckoo, obtaining a Worm, collecting a Bucket of Goo, crafting Mystic Planks, obtaining a Frog Helmet, eating Cooked Piranha, luring a piranha with bait, visiting The Netherlands and mining its diamond ore, and a challenge for visiting every biome the mod adds. ## Visuals and sound - LabPBR normal and specular maps are included for shader packs. Heightmaps and a few blocks still need tweaking. - The Glacier has an ambient ice cracking and groaning sound (sources in credits.md). ## Compatibility - **Create:** The Netherlands' windmill generates as a working Create variant. - Tested against a grid of popular worldgen mods, and our features avoid vanilla's shared feature lists so they don't cause feature order cycle crashes. If you do find one, please open a GitHub issue with the mod and versions. - Spawns are driven by biome tags, so third-party swamp, mushroom and similar biomes pick up our mobs automatically. ## Licence ExtraBiomes is licensed under GPL-3.0. Worlds made on any 3.10.0 beta are compatible with this release. There may still be some bugs so please report any on the issue tracker :)
release

Java-v3.10.0+mc26.2

3.10.0
23 окт. 2026 г.27Minecraft: 26.2neoforge
Скачать
Что нового
# ExtraBiomes for Java Edition v3.10.0 **The first official release of ExtraBiomes for Java Edition.** The Java version of the mod has been in development on and off since 2023 so I am very happy to finally have the first non beta release :D this release has been developed to maintain almost full parity with the bedrock version v3.1.0 (yes this is also supposed to be 3.10.0 but made a typo in the first beta so kept it lmao), yet there are some very minor differences between the 2 platforms. this changelog is a brief overview of the whole java mod :) ## Supported versions and Requirements - Minecraft 1.20.1, 1.20.2, 1.20.4, 1.20.6, 1.21.1, 1.21.3, 1.21.4, 1.21.5, 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 or 26.3. - Fabric (every version), NeoForge (1.20.2 and up) or Forge (1.20.1 and 1.20.2). - Required mods: [TerraBlender](https://modrinth.com/mod/terrablender), [Architectury API](https://modrinth.com/mod/architectury-api) and [GeckoLib](https://modrinth.com/mod/geckolib), plus [Fabric API](https://modrinth.com/mod/fabric-api) on Fabric. - Optional: [Create](https://modrinth.com/mod/create), which gives The Netherlands' windmill moving parts. ## Biomes 26 new overworld biomes. ### Highlights <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - **Floating Jungle:** a jungle on the world's tallest peaks, with sky islands hanging 28 to 60 blocks above them. Islands have vines, roots and waterfalls trailing from their undersides, and some are joined by giant log canopy bridges. The rarest archipelago has an overgrown ruin around a chest of loot, and one rare island carries a vanilla jungle temple. Colossal jungle trees, 100 to 130 blocks tall, rise from the peaks. - **Glacier:** an enormous block of ice stretching down to bedrock. - Underground, the caves are geothermal. They have basalt-lined lava pools, lavafalls, glowing magma veins, deep blue ice, snow and basalt pillars, meltwater pools and frozen lakes. Chests are sealed inside blocks of ice, and snow golems spawn deep down. - On the surface there are crevasses with snow bridges, and meltwater streams ending in plunge pools, some with geysers of potent sulfur (26.2 and up). Streams can sink into shafts that bore down through the ice into large chambers. The water is a clear pale blue. - It rains instead of snows, so surface water doesn't freeze. - **The Netherlands:** tulip fields, wheat fields and windmills on the surface, with a mini Nether underneath. The netherrack runs down to bedrock, with basalt, blackstone and its own nether ores. **The Netherlands Mutated** swaps the tulips for wheat fields. - **Sky City (structure):** a floating city above the mountains, see [Structures](#structures). ### Surface biomes <img width="100%" alt="Jungal Pillars" src="https://github.com/user-attachments/assets/2cc2b2f7-82bb-46de-b193-0e9303086b26" /> - **Charred Forest** A burnt forest biome with petrified trees, some smoke and fire, plus a thick smokey fog in the air. - **Cold Mesa:** a mesa in a cooler climate, with the underground mesa generating beneath it. **Cold Mesa Plateau** is its eroded mountain form, and **Cold Mesa Bryce** adds Bryce pillars. - **Deep Dark Forest:** a forest corrupted by sculk. - **Desert Bryce:** a desert with towering Bryce pillars. - **Fungle Jungle:** a jungle that has met a mushroom island, with mycelium, new mushrooms and hoppleshrooms. - **Future Desert:** a very rare desert of white concrete "sand" and little futuristic trees. - **Grand Oasis:** a desert with streaks of red sand, lots of palm trees, hidden treasure and the bones of giants. - **Jellyfish Fields:** a mossy sea floor with custom coral structures and sea pickles, home to jellyfish. - **Jungle Marsh** A swampy jungle biome. - **Jungle Pillars:** a jungle with huge stone pillars covered in vegetation and weathered with moss, vines and varied stone. - **Lush Mesa:** a mesa humid enough for jungle to spread over its lower sections. **Lush Mesa Bryce** adds Bryce pillars. - **Moorlands:** hilly lowlands of long grass, mud and podzol dotted with lakes, with plenty of wildlife. - **Mystic Forest:** a fantasy swamp with purple-hued mystic trees, glowing leaves, purple fog and glowing goo on the floor. - **Shattered Swamp:** a swamp with stone and tuff pillars, moss patches and bamboo. - **Taiga Spikes:** ice spikes with everything a snowy taiga has. **Shattered Taiga Spikes** has extreme height differences. - **Tropical Island:** sandy islands in warm oceans with palm trees, moss carpets, melons and coral. - **Volcanic Moss Tundra:** an Iceland-inspired landscape of black sand, black sandstone and blackstone rocks, with lava rivers between basalt walls and moss that grows thicker with height. ### Underground <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> - **Underground glacier** this came before the vanilla ice caves were announced lol, I have since tried to revamp it to add some verity compared too the vanilla ice caves with some new fetures loot and sound effects :). - **Deep Dark Green:** the deep dark competing with the underground jungle. - Underground jungles, underground lush mesa, underground mesa and the fungal and fungle jungle. - The overhauled vanilla Mushroom Island, with many new mushroom types. ### Biome placement - Biomes are placed using TerraBlender. The config has biome weights for the primary, secondary, rare and frozen regions. - Villages can generate in Moorlands, Grand Oasis, Deep Dark Forest and the Taiga Spikes biomes. ## Structures ### Sky City <img width="100%" alt="Sky City" src="https://github.com/user-attachments/assets/a4748f97-ffcc-4d73-a02e-485e7ecce3f5" /> - A huge floating city above the mountains, built from a jigsaw structure with streets, roundabouts, fountains and buildings. The fountain's water pours through the island, so you can swim up into the city. - The **Cloud Condenser** is a building with a working Dense Cloud farm and a lectern with a book that explains how it works. - The island has a lumpy outline, with an underbelly of hanging clouds, cloud lobes under the streets, fuzzy edges, rain streaks and long low cloud banks. - Sky trees come in three shapes, some with gilded trunks. - Chests use tiered common, rare and epic loot tables, including the razor feather line, golden apples, enchanted books and totems. ### Others <img width="100%" alt="Snow Drifts and spire" src="https://github.com/user-attachments/assets/2df5ecc2-0ae1-48c7-a9ae-49b9e28d9981" /> - **Windmills** in The Netherlands. They have moving parts when Create is installed. - **Snow drifts** in Glacier, Cold Mesa and Taiga Spikes, there are a fair few different variations and rare 40-block and 150-block tall spiral snow and ioce spires. The tallest has a reward chest at its summit. - Jellycoral structures, Bryce pillars, boulders, stick piles, huge mushrooms, palm groves and oasis fossils. ## Mobs <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> - **Puckoo:** a chicken, koi and duck hybrid that likes eating the moss off pebbles. Tame it with a Mossy Pebble or by riding it. It can be saddled, and spawns on beaches. - **Giant Tortoise** Inspired by the giant tortoises from terraria, a hostile mob that drops scutes. - **Jellyfish:** found in Jellyfish Fields, and washes up on beaches and milked for jellyfish jam. - **Piranha:** comes in small, normal and large sizes. they are lured away with bait, they spawn in jungle and swamp water, a single one does little damage, but they can spawn in large groups which is where they get scary and there is a config option to make them less aggressive. - **Treefrog** spawns in swamps jungles and drops frogs legs which can bee food or turned into a frog helmet. - **Hoppleshroom:** found in mushroom biomes. - **Harpy** a flying mob also inspired by terraria, they throw razor feathers at players which they drop on death. - **Worm:** spawns more often in rain and always in thunderstorms. Place a worm with a right-click, pick it up with shift-right-click, and breed two in a composter with compost. ## Blocks and Items <img alt="All of the blocks added by the mod" src="https://github.com/user-attachments/assets/b664a534-c310-4971-bcfc-e02434d9d464" /> - **Wood sets:** Mystic, Sky, Gilded Sky and Palm, each with a full set of blocks, stripped logs, doors, signs, hanging signs and boats. - **Dense Cloud:** a translucent cloud block with brick, slab and stair variants. It gives a floaty slow fall, and can be farmed (see below). - **Nether ores:** coal, copper, emerald, iron, lapis and redstone, found in The underground Netherlands. - **Grass Stone:** forms the sea floor of Jellyfish Fields can be crafted with grass and stone. - **Pebbles and Mossy Pebbles:** hold right-click and release to throw, like a bow, can be placed on the ground with a shift click and then stacked, and also mossy pebbles are used to breed puckoos. - Stick Piles, Black Sand and Black Sandstone, huge colored mushrooms, Goo, and Bait for luring piranhas. - **Gear and food:** Frog Helmet, Jellyfishing Net, Razor Feathers (diamond and netherite) and Cooked Piranha. ### Dense Cloud farming <img width="100%" alt="Dense Cloud Farm" src="https://github.com/user-attachments/assets/e274c269-ffec-41e7-9d5f-d41a5e558e93" /> Build a column with magma at the bottom, water on top of it, and a blue ice block above the water. Dense Cloud then buds outward from any Dense Cloud next to the ice, in a flattened cloud shape. - The blue ice must be at Y 200 or higher, and at most 20 blocks above the water. - Cloud grows out to 10 blocks sideways and 5 blocks up or down from the ice. - It only buds from full Dense Cloud blocks, so place one next to the ice to start the farm. It never grows into a space a player or mob is standing in. - It breaks almost instantly and is easily blown up, so it can be harvested by hand or by machine. ## Recipes and Advancements - Recipes for Pebbles, Stick Piles, Razor Feathers, Cooked Piranha, Black Sand, Grass Stone, the Frog Helmet, the Jellyfishing Net and the Dense Cloud variants. - An advancement tree: taming a Puckoo, obtaining a Worm, collecting a Bucket of Goo, crafting Mystic Planks, obtaining a Frog Helmet, eating Cooked Piranha, luring a piranha with bait, visiting The Netherlands and mining its diamond ore, and a challenge for visiting every biome the mod adds. ## Visuals and sound - LabPBR normal and specular maps are included for shader packs. Heightmaps and a few blocks still need tweaking. - The Glacier has an ambient ice cracking and groaning sound (sources in credits.md). ## Compatibility - **Create:** The Netherlands' windmill generates as a working Create variant. - Tested against a grid of popular worldgen mods, and our features avoid vanilla's shared feature lists so they don't cause feature order cycle crashes. If you do find one, please open a GitHub issue with the mod and versions. - Spawns are driven by biome tags, so third-party swamp, mushroom and similar biomes pick up our mobs automatically. ## Licence ExtraBiomes is licensed under GPL-3.0. Worlds made on any 3.10.0 beta are compatible with this release. There may still be some bugs so please report any on the issue tracker :)
release

Java-v3.10.0+mc26.2

3.10.0
23 окт. 2026 г.79Minecraft: 26.2fabric
Скачать
Что нового
# ExtraBiomes for Java Edition v3.10.0 **The first official release of ExtraBiomes for Java Edition.** The Java version of the mod has been in development on and off since 2023 so I am very happy to finally have the first non beta release :D this release has been developed to maintain almost full parity with the bedrock version v3.1.0 (yes this is also supposed to be 3.10.0 but made a typo in the first beta so kept it lmao), yet there are some very minor differences between the 2 platforms. this changelog is a brief overview of the whole java mod :) ## Supported versions and Requirements - Minecraft 1.20.1, 1.20.2, 1.20.4, 1.20.6, 1.21.1, 1.21.3, 1.21.4, 1.21.5, 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 or 26.3. - Fabric (every version), NeoForge (1.20.2 and up) or Forge (1.20.1 and 1.20.2). - Required mods: [TerraBlender](https://modrinth.com/mod/terrablender), [Architectury API](https://modrinth.com/mod/architectury-api) and [GeckoLib](https://modrinth.com/mod/geckolib), plus [Fabric API](https://modrinth.com/mod/fabric-api) on Fabric. - Optional: [Create](https://modrinth.com/mod/create), which gives The Netherlands' windmill moving parts. ## Biomes 26 new overworld biomes. ### Highlights <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - **Floating Jungle:** a jungle on the world's tallest peaks, with sky islands hanging 28 to 60 blocks above them. Islands have vines, roots and waterfalls trailing from their undersides, and some are joined by giant log canopy bridges. The rarest archipelago has an overgrown ruin around a chest of loot, and one rare island carries a vanilla jungle temple. Colossal jungle trees, 100 to 130 blocks tall, rise from the peaks. - **Glacier:** an enormous block of ice stretching down to bedrock. - Underground, the caves are geothermal. They have basalt-lined lava pools, lavafalls, glowing magma veins, deep blue ice, snow and basalt pillars, meltwater pools and frozen lakes. Chests are sealed inside blocks of ice, and snow golems spawn deep down. - On the surface there are crevasses with snow bridges, and meltwater streams ending in plunge pools, some with geysers of potent sulfur (26.2 and up). Streams can sink into shafts that bore down through the ice into large chambers. The water is a clear pale blue. - It rains instead of snows, so surface water doesn't freeze. - **The Netherlands:** tulip fields, wheat fields and windmills on the surface, with a mini Nether underneath. The netherrack runs down to bedrock, with basalt, blackstone and its own nether ores. **The Netherlands Mutated** swaps the tulips for wheat fields. - **Sky City (structure):** a floating city above the mountains, see [Structures](#structures). ### Surface biomes <img width="100%" alt="Jungal Pillars" src="https://github.com/user-attachments/assets/2cc2b2f7-82bb-46de-b193-0e9303086b26" /> - **Charred Forest** A burnt forest biome with petrified trees, some smoke and fire, plus a thick smokey fog in the air. - **Cold Mesa:** a mesa in a cooler climate, with the underground mesa generating beneath it. **Cold Mesa Plateau** is its eroded mountain form, and **Cold Mesa Bryce** adds Bryce pillars. - **Deep Dark Forest:** a forest corrupted by sculk. - **Desert Bryce:** a desert with towering Bryce pillars. - **Fungle Jungle:** a jungle that has met a mushroom island, with mycelium, new mushrooms and hoppleshrooms. - **Future Desert:** a very rare desert of white concrete "sand" and little futuristic trees. - **Grand Oasis:** a desert with streaks of red sand, lots of palm trees, hidden treasure and the bones of giants. - **Jellyfish Fields:** a mossy sea floor with custom coral structures and sea pickles, home to jellyfish. - **Jungle Marsh** A swampy jungle biome. - **Jungle Pillars:** a jungle with huge stone pillars covered in vegetation and weathered with moss, vines and varied stone. - **Lush Mesa:** a mesa humid enough for jungle to spread over its lower sections. **Lush Mesa Bryce** adds Bryce pillars. - **Moorlands:** hilly lowlands of long grass, mud and podzol dotted with lakes, with plenty of wildlife. - **Mystic Forest:** a fantasy swamp with purple-hued mystic trees, glowing leaves, purple fog and glowing goo on the floor. - **Shattered Swamp:** a swamp with stone and tuff pillars, moss patches and bamboo. - **Taiga Spikes:** ice spikes with everything a snowy taiga has. **Shattered Taiga Spikes** has extreme height differences. - **Tropical Island:** sandy islands in warm oceans with palm trees, moss carpets, melons and coral. - **Volcanic Moss Tundra:** an Iceland-inspired landscape of black sand, black sandstone and blackstone rocks, with lava rivers between basalt walls and moss that grows thicker with height. ### Underground <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> - **Underground glacier** this came before the vanilla ice caves were announced lol, I have since tried to revamp it to add some verity compared too the vanilla ice caves with some new fetures loot and sound effects :). - **Deep Dark Green:** the deep dark competing with the underground jungle. - Underground jungles, underground lush mesa, underground mesa and the fungal and fungle jungle. - The overhauled vanilla Mushroom Island, with many new mushroom types. ### Biome placement - Biomes are placed using TerraBlender. The config has biome weights for the primary, secondary, rare and frozen regions. - Villages can generate in Moorlands, Grand Oasis, Deep Dark Forest and the Taiga Spikes biomes. ## Structures ### Sky City <img width="100%" alt="Sky City" src="https://github.com/user-attachments/assets/a4748f97-ffcc-4d73-a02e-485e7ecce3f5" /> - A huge floating city above the mountains, built from a jigsaw structure with streets, roundabouts, fountains and buildings. The fountain's water pours through the island, so you can swim up into the city. - The **Cloud Condenser** is a building with a working Dense Cloud farm and a lectern with a book that explains how it works. - The island has a lumpy outline, with an underbelly of hanging clouds, cloud lobes under the streets, fuzzy edges, rain streaks and long low cloud banks. - Sky trees come in three shapes, some with gilded trunks. - Chests use tiered common, rare and epic loot tables, including the razor feather line, golden apples, enchanted books and totems. ### Others <img width="100%" alt="Snow Drifts and spire" src="https://github.com/user-attachments/assets/2df5ecc2-0ae1-48c7-a9ae-49b9e28d9981" /> - **Windmills** in The Netherlands. They have moving parts when Create is installed. - **Snow drifts** in Glacier, Cold Mesa and Taiga Spikes, there are a fair few different variations and rare 40-block and 150-block tall spiral snow and ioce spires. The tallest has a reward chest at its summit. - Jellycoral structures, Bryce pillars, boulders, stick piles, huge mushrooms, palm groves and oasis fossils. ## Mobs <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> - **Puckoo:** a chicken, koi and duck hybrid that likes eating the moss off pebbles. Tame it with a Mossy Pebble or by riding it. It can be saddled, and spawns on beaches. - **Giant Tortoise** Inspired by the giant tortoises from terraria, a hostile mob that drops scutes. - **Jellyfish:** found in Jellyfish Fields, and washes up on beaches and milked for jellyfish jam. - **Piranha:** comes in small, normal and large sizes. they are lured away with bait, they spawn in jungle and swamp water, a single one does little damage, but they can spawn in large groups which is where they get scary and there is a config option to make them less aggressive. - **Treefrog** spawns in swamps jungles and drops frogs legs which can bee food or turned into a frog helmet. - **Hoppleshroom:** found in mushroom biomes. - **Harpy** a flying mob also inspired by terraria, they throw razor feathers at players which they drop on death. - **Worm:** spawns more often in rain and always in thunderstorms. Place a worm with a right-click, pick it up with shift-right-click, and breed two in a composter with compost. ## Blocks and Items <img alt="All of the blocks added by the mod" src="https://github.com/user-attachments/assets/b664a534-c310-4971-bcfc-e02434d9d464" /> - **Wood sets:** Mystic, Sky, Gilded Sky and Palm, each with a full set of blocks, stripped logs, doors, signs, hanging signs and boats. - **Dense Cloud:** a translucent cloud block with brick, slab and stair variants. It gives a floaty slow fall, and can be farmed (see below). - **Nether ores:** coal, copper, emerald, iron, lapis and redstone, found in The underground Netherlands. - **Grass Stone:** forms the sea floor of Jellyfish Fields can be crafted with grass and stone. - **Pebbles and Mossy Pebbles:** hold right-click and release to throw, like a bow, can be placed on the ground with a shift click and then stacked, and also mossy pebbles are used to breed puckoos. - Stick Piles, Black Sand and Black Sandstone, huge colored mushrooms, Goo, and Bait for luring piranhas. - **Gear and food:** Frog Helmet, Jellyfishing Net, Razor Feathers (diamond and netherite) and Cooked Piranha. ### Dense Cloud farming <img width="100%" alt="Dense Cloud Farm" src="https://github.com/user-attachments/assets/e274c269-ffec-41e7-9d5f-d41a5e558e93" /> Build a column with magma at the bottom, water on top of it, and a blue ice block above the water. Dense Cloud then buds outward from any Dense Cloud next to the ice, in a flattened cloud shape. - The blue ice must be at Y 200 or higher, and at most 20 blocks above the water. - Cloud grows out to 10 blocks sideways and 5 blocks up or down from the ice. - It only buds from full Dense Cloud blocks, so place one next to the ice to start the farm. It never grows into a space a player or mob is standing in. - It breaks almost instantly and is easily blown up, so it can be harvested by hand or by machine. ## Recipes and Advancements - Recipes for Pebbles, Stick Piles, Razor Feathers, Cooked Piranha, Black Sand, Grass Stone, the Frog Helmet, the Jellyfishing Net and the Dense Cloud variants. - An advancement tree: taming a Puckoo, obtaining a Worm, collecting a Bucket of Goo, crafting Mystic Planks, obtaining a Frog Helmet, eating Cooked Piranha, luring a piranha with bait, visiting The Netherlands and mining its diamond ore, and a challenge for visiting every biome the mod adds. ## Visuals and sound - LabPBR normal and specular maps are included for shader packs. Heightmaps and a few blocks still need tweaking. - The Glacier has an ambient ice cracking and groaning sound (sources in credits.md). ## Compatibility - **Create:** The Netherlands' windmill generates as a working Create variant. - Tested against a grid of popular worldgen mods, and our features avoid vanilla's shared feature lists so they don't cause feature order cycle crashes. If you do find one, please open a GitHub issue with the mod and versions. - Spawns are driven by biome tags, so third-party swamp, mushroom and similar biomes pick up our mobs automatically. ## Licence ExtraBiomes is licensed under GPL-3.0. Worlds made on any 3.10.0 beta are compatible with this release. There may still be some bugs so please report any on the issue tracker :)
release

Java-v3.10.0+mc26.3

3.10.0
23 окт. 2026 г.94Minecraft: 26.3neoforge
Скачать
Что нового
# ExtraBiomes for Java Edition v3.10.0 **The first official release of ExtraBiomes for Java Edition.** The Java version of the mod has been in development on and off since 2023 so I am very happy to finally have the first non beta release :D this release has been developed to maintain almost full parity with the bedrock version v3.1.0 (yes this is also supposed to be 3.10.0 but made a typo in the first beta so kept it lmao), yet there are some very minor differences between the 2 platforms. this changelog is a brief overview of the whole java mod :) ## Supported versions and Requirements - Minecraft 1.20.1, 1.20.2, 1.20.4, 1.20.6, 1.21.1, 1.21.3, 1.21.4, 1.21.5, 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 or 26.3. - Fabric (every version), NeoForge (1.20.2 and up) or Forge (1.20.1 and 1.20.2). - Required mods: [TerraBlender](https://modrinth.com/mod/terrablender), [Architectury API](https://modrinth.com/mod/architectury-api) and [GeckoLib](https://modrinth.com/mod/geckolib), plus [Fabric API](https://modrinth.com/mod/fabric-api) on Fabric. - Optional: [Create](https://modrinth.com/mod/create), which gives The Netherlands' windmill moving parts. ## Biomes 26 new overworld biomes. ### Highlights <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - **Floating Jungle:** a jungle on the world's tallest peaks, with sky islands hanging 28 to 60 blocks above them. Islands have vines, roots and waterfalls trailing from their undersides, and some are joined by giant log canopy bridges. The rarest archipelago has an overgrown ruin around a chest of loot, and one rare island carries a vanilla jungle temple. Colossal jungle trees, 100 to 130 blocks tall, rise from the peaks. - **Glacier:** an enormous block of ice stretching down to bedrock. - Underground, the caves are geothermal. They have basalt-lined lava pools, lavafalls, glowing magma veins, deep blue ice, snow and basalt pillars, meltwater pools and frozen lakes. Chests are sealed inside blocks of ice, and snow golems spawn deep down. - On the surface there are crevasses with snow bridges, and meltwater streams ending in plunge pools, some with geysers of potent sulfur (26.2 and up). Streams can sink into shafts that bore down through the ice into large chambers. The water is a clear pale blue. - It rains instead of snows, so surface water doesn't freeze. - **The Netherlands:** tulip fields, wheat fields and windmills on the surface, with a mini Nether underneath. The netherrack runs down to bedrock, with basalt, blackstone and its own nether ores. **The Netherlands Mutated** swaps the tulips for wheat fields. - **Sky City (structure):** a floating city above the mountains, see [Structures](#structures). ### Surface biomes <img width="100%" alt="Jungal Pillars" src="https://github.com/user-attachments/assets/2cc2b2f7-82bb-46de-b193-0e9303086b26" /> - **Charred Forest** A burnt forest biome with petrified trees, some smoke and fire, plus a thick smokey fog in the air. - **Cold Mesa:** a mesa in a cooler climate, with the underground mesa generating beneath it. **Cold Mesa Plateau** is its eroded mountain form, and **Cold Mesa Bryce** adds Bryce pillars. - **Deep Dark Forest:** a forest corrupted by sculk. - **Desert Bryce:** a desert with towering Bryce pillars. - **Fungle Jungle:** a jungle that has met a mushroom island, with mycelium, new mushrooms and hoppleshrooms. - **Future Desert:** a very rare desert of white concrete "sand" and little futuristic trees. - **Grand Oasis:** a desert with streaks of red sand, lots of palm trees, hidden treasure and the bones of giants. - **Jellyfish Fields:** a mossy sea floor with custom coral structures and sea pickles, home to jellyfish. - **Jungle Marsh** A swampy jungle biome. - **Jungle Pillars:** a jungle with huge stone pillars covered in vegetation and weathered with moss, vines and varied stone. - **Lush Mesa:** a mesa humid enough for jungle to spread over its lower sections. **Lush Mesa Bryce** adds Bryce pillars. - **Moorlands:** hilly lowlands of long grass, mud and podzol dotted with lakes, with plenty of wildlife. - **Mystic Forest:** a fantasy swamp with purple-hued mystic trees, glowing leaves, purple fog and glowing goo on the floor. - **Shattered Swamp:** a swamp with stone and tuff pillars, moss patches and bamboo. - **Taiga Spikes:** ice spikes with everything a snowy taiga has. **Shattered Taiga Spikes** has extreme height differences. - **Tropical Island:** sandy islands in warm oceans with palm trees, moss carpets, melons and coral. - **Volcanic Moss Tundra:** an Iceland-inspired landscape of black sand, black sandstone and blackstone rocks, with lava rivers between basalt walls and moss that grows thicker with height. ### Underground <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> - **Underground glacier** this came before the vanilla ice caves were announced lol, I have since tried to revamp it to add some verity compared too the vanilla ice caves with some new fetures loot and sound effects :). - **Deep Dark Green:** the deep dark competing with the underground jungle. - Underground jungles, underground lush mesa, underground mesa and the fungal and fungle jungle. - The overhauled vanilla Mushroom Island, with many new mushroom types. ### Biome placement - Biomes are placed using TerraBlender. The config has biome weights for the primary, secondary, rare and frozen regions. - Villages can generate in Moorlands, Grand Oasis, Deep Dark Forest and the Taiga Spikes biomes. ## Structures ### Sky City <img width="100%" alt="Sky City" src="https://github.com/user-attachments/assets/a4748f97-ffcc-4d73-a02e-485e7ecce3f5" /> - A huge floating city above the mountains, built from a jigsaw structure with streets, roundabouts, fountains and buildings. The fountain's water pours through the island, so you can swim up into the city. - The **Cloud Condenser** is a building with a working Dense Cloud farm and a lectern with a book that explains how it works. - The island has a lumpy outline, with an underbelly of hanging clouds, cloud lobes under the streets, fuzzy edges, rain streaks and long low cloud banks. - Sky trees come in three shapes, some with gilded trunks. - Chests use tiered common, rare and epic loot tables, including the razor feather line, golden apples, enchanted books and totems. ### Others <img width="100%" alt="Snow Drifts and spire" src="https://github.com/user-attachments/assets/2df5ecc2-0ae1-48c7-a9ae-49b9e28d9981" /> - **Windmills** in The Netherlands. They have moving parts when Create is installed. - **Snow drifts** in Glacier, Cold Mesa and Taiga Spikes, there are a fair few different variations and rare 40-block and 150-block tall spiral snow and ioce spires. The tallest has a reward chest at its summit. - Jellycoral structures, Bryce pillars, boulders, stick piles, huge mushrooms, palm groves and oasis fossils. ## Mobs <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> - **Puckoo:** a chicken, koi and duck hybrid that likes eating the moss off pebbles. Tame it with a Mossy Pebble or by riding it. It can be saddled, and spawns on beaches. - **Giant Tortoise** Inspired by the giant tortoises from terraria, a hostile mob that drops scutes. - **Jellyfish:** found in Jellyfish Fields, and washes up on beaches and milked for jellyfish jam. - **Piranha:** comes in small, normal and large sizes. they are lured away with bait, they spawn in jungle and swamp water, a single one does little damage, but they can spawn in large groups which is where they get scary and there is a config option to make them less aggressive. - **Treefrog** spawns in swamps jungles and drops frogs legs which can bee food or turned into a frog helmet. - **Hoppleshroom:** found in mushroom biomes. - **Harpy** a flying mob also inspired by terraria, they throw razor feathers at players which they drop on death. - **Worm:** spawns more often in rain and always in thunderstorms. Place a worm with a right-click, pick it up with shift-right-click, and breed two in a composter with compost. ## Blocks and Items <img alt="All of the blocks added by the mod" src="https://github.com/user-attachments/assets/b664a534-c310-4971-bcfc-e02434d9d464" /> - **Wood sets:** Mystic, Sky, Gilded Sky and Palm, each with a full set of blocks, stripped logs, doors, signs, hanging signs and boats. - **Dense Cloud:** a translucent cloud block with brick, slab and stair variants. It gives a floaty slow fall, and can be farmed (see below). - **Nether ores:** coal, copper, emerald, iron, lapis and redstone, found in The underground Netherlands. - **Grass Stone:** forms the sea floor of Jellyfish Fields can be crafted with grass and stone. - **Pebbles and Mossy Pebbles:** hold right-click and release to throw, like a bow, can be placed on the ground with a shift click and then stacked, and also mossy pebbles are used to breed puckoos. - Stick Piles, Black Sand and Black Sandstone, huge colored mushrooms, Goo, and Bait for luring piranhas. - **Gear and food:** Frog Helmet, Jellyfishing Net, Razor Feathers (diamond and netherite) and Cooked Piranha. ### Dense Cloud farming <img width="100%" alt="Dense Cloud Farm" src="https://github.com/user-attachments/assets/e274c269-ffec-41e7-9d5f-d41a5e558e93" /> Build a column with magma at the bottom, water on top of it, and a blue ice block above the water. Dense Cloud then buds outward from any Dense Cloud next to the ice, in a flattened cloud shape. - The blue ice must be at Y 200 or higher, and at most 20 blocks above the water. - Cloud grows out to 10 blocks sideways and 5 blocks up or down from the ice. - It only buds from full Dense Cloud blocks, so place one next to the ice to start the farm. It never grows into a space a player or mob is standing in. - It breaks almost instantly and is easily blown up, so it can be harvested by hand or by machine. ## Recipes and Advancements - Recipes for Pebbles, Stick Piles, Razor Feathers, Cooked Piranha, Black Sand, Grass Stone, the Frog Helmet, the Jellyfishing Net and the Dense Cloud variants. - An advancement tree: taming a Puckoo, obtaining a Worm, collecting a Bucket of Goo, crafting Mystic Planks, obtaining a Frog Helmet, eating Cooked Piranha, luring a piranha with bait, visiting The Netherlands and mining its diamond ore, and a challenge for visiting every biome the mod adds. ## Visuals and sound - LabPBR normal and specular maps are included for shader packs. Heightmaps and a few blocks still need tweaking. - The Glacier has an ambient ice cracking and groaning sound (sources in credits.md). ## Compatibility - **Create:** The Netherlands' windmill generates as a working Create variant. - Tested against a grid of popular worldgen mods, and our features avoid vanilla's shared feature lists so they don't cause feature order cycle crashes. If you do find one, please open a GitHub issue with the mod and versions. - Spawns are driven by biome tags, so third-party swamp, mushroom and similar biomes pick up our mobs automatically. ## Licence ExtraBiomes is licensed under GPL-3.0. Worlds made on any 3.10.0 beta are compatible with this release. There may still be some bugs so please report any on the issue tracker :)
release

Java-v3.10.0+mc26.3

3.10.0
23 окт. 2026 г.238Minecraft: 26.3fabric
Скачать
Что нового
# ExtraBiomes for Java Edition v3.10.0 **The first official release of ExtraBiomes for Java Edition.** The Java version of the mod has been in development on and off since 2023 so I am very happy to finally have the first non beta release :D this release has been developed to maintain almost full parity with the bedrock version v3.1.0 (yes this is also supposed to be 3.10.0 but made a typo in the first beta so kept it lmao), yet there are some very minor differences between the 2 platforms. this changelog is a brief overview of the whole java mod :) ## Supported versions and Requirements - Minecraft 1.20.1, 1.20.2, 1.20.4, 1.20.6, 1.21.1, 1.21.3, 1.21.4, 1.21.5, 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 or 26.3. - Fabric (every version), NeoForge (1.20.2 and up) or Forge (1.20.1 and 1.20.2). - Required mods: [TerraBlender](https://modrinth.com/mod/terrablender), [Architectury API](https://modrinth.com/mod/architectury-api) and [GeckoLib](https://modrinth.com/mod/geckolib), plus [Fabric API](https://modrinth.com/mod/fabric-api) on Fabric. - Optional: [Create](https://modrinth.com/mod/create), which gives The Netherlands' windmill moving parts. ## Biomes 26 new overworld biomes. ### Highlights <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - **Floating Jungle:** a jungle on the world's tallest peaks, with sky islands hanging 28 to 60 blocks above them. Islands have vines, roots and waterfalls trailing from their undersides, and some are joined by giant log canopy bridges. The rarest archipelago has an overgrown ruin around a chest of loot, and one rare island carries a vanilla jungle temple. Colossal jungle trees, 100 to 130 blocks tall, rise from the peaks. - **Glacier:** an enormous block of ice stretching down to bedrock. - Underground, the caves are geothermal. They have basalt-lined lava pools, lavafalls, glowing magma veins, deep blue ice, snow and basalt pillars, meltwater pools and frozen lakes. Chests are sealed inside blocks of ice, and snow golems spawn deep down. - On the surface there are crevasses with snow bridges, and meltwater streams ending in plunge pools, some with geysers of potent sulfur (26.2 and up). Streams can sink into shafts that bore down through the ice into large chambers. The water is a clear pale blue. - It rains instead of snows, so surface water doesn't freeze. - **The Netherlands:** tulip fields, wheat fields and windmills on the surface, with a mini Nether underneath. The netherrack runs down to bedrock, with basalt, blackstone and its own nether ores. **The Netherlands Mutated** swaps the tulips for wheat fields. - **Sky City (structure):** a floating city above the mountains, see [Structures](#structures). ### Surface biomes <img width="100%" alt="Jungal Pillars" src="https://github.com/user-attachments/assets/2cc2b2f7-82bb-46de-b193-0e9303086b26" /> - **Charred Forest** A burnt forest biome with petrified trees, some smoke and fire, plus a thick smokey fog in the air. - **Cold Mesa:** a mesa in a cooler climate, with the underground mesa generating beneath it. **Cold Mesa Plateau** is its eroded mountain form, and **Cold Mesa Bryce** adds Bryce pillars. - **Deep Dark Forest:** a forest corrupted by sculk. - **Desert Bryce:** a desert with towering Bryce pillars. - **Fungle Jungle:** a jungle that has met a mushroom island, with mycelium, new mushrooms and hoppleshrooms. - **Future Desert:** a very rare desert of white concrete "sand" and little futuristic trees. - **Grand Oasis:** a desert with streaks of red sand, lots of palm trees, hidden treasure and the bones of giants. - **Jellyfish Fields:** a mossy sea floor with custom coral structures and sea pickles, home to jellyfish. - **Jungle Marsh** A swampy jungle biome. - **Jungle Pillars:** a jungle with huge stone pillars covered in vegetation and weathered with moss, vines and varied stone. - **Lush Mesa:** a mesa humid enough for jungle to spread over its lower sections. **Lush Mesa Bryce** adds Bryce pillars. - **Moorlands:** hilly lowlands of long grass, mud and podzol dotted with lakes, with plenty of wildlife. - **Mystic Forest:** a fantasy swamp with purple-hued mystic trees, glowing leaves, purple fog and glowing goo on the floor. - **Shattered Swamp:** a swamp with stone and tuff pillars, moss patches and bamboo. - **Taiga Spikes:** ice spikes with everything a snowy taiga has. **Shattered Taiga Spikes** has extreme height differences. - **Tropical Island:** sandy islands in warm oceans with palm trees, moss carpets, melons and coral. - **Volcanic Moss Tundra:** an Iceland-inspired landscape of black sand, black sandstone and blackstone rocks, with lava rivers between basalt walls and moss that grows thicker with height. ### Underground <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> - **Underground glacier** this came before the vanilla ice caves were announced lol, I have since tried to revamp it to add some verity compared too the vanilla ice caves with some new fetures loot and sound effects :). - **Deep Dark Green:** the deep dark competing with the underground jungle. - Underground jungles, underground lush mesa, underground mesa and the fungal and fungle jungle. - The overhauled vanilla Mushroom Island, with many new mushroom types. ### Biome placement - Biomes are placed using TerraBlender. The config has biome weights for the primary, secondary, rare and frozen regions. - Villages can generate in Moorlands, Grand Oasis, Deep Dark Forest and the Taiga Spikes biomes. ## Structures ### Sky City <img width="100%" alt="Sky City" src="https://github.com/user-attachments/assets/a4748f97-ffcc-4d73-a02e-485e7ecce3f5" /> - A huge floating city above the mountains, built from a jigsaw structure with streets, roundabouts, fountains and buildings. The fountain's water pours through the island, so you can swim up into the city. - The **Cloud Condenser** is a building with a working Dense Cloud farm and a lectern with a book that explains how it works. - The island has a lumpy outline, with an underbelly of hanging clouds, cloud lobes under the streets, fuzzy edges, rain streaks and long low cloud banks. - Sky trees come in three shapes, some with gilded trunks. - Chests use tiered common, rare and epic loot tables, including the razor feather line, golden apples, enchanted books and totems. ### Others <img width="100%" alt="Snow Drifts and spire" src="https://github.com/user-attachments/assets/2df5ecc2-0ae1-48c7-a9ae-49b9e28d9981" /> - **Windmills** in The Netherlands. They have moving parts when Create is installed. - **Snow drifts** in Glacier, Cold Mesa and Taiga Spikes, there are a fair few different variations and rare 40-block and 150-block tall spiral snow and ioce spires. The tallest has a reward chest at its summit. - Jellycoral structures, Bryce pillars, boulders, stick piles, huge mushrooms, palm groves and oasis fossils. ## Mobs <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> - **Puckoo:** a chicken, koi and duck hybrid that likes eating the moss off pebbles. Tame it with a Mossy Pebble or by riding it. It can be saddled, and spawns on beaches. - **Giant Tortoise** Inspired by the giant tortoises from terraria, a hostile mob that drops scutes. - **Jellyfish:** found in Jellyfish Fields, and washes up on beaches and milked for jellyfish jam. - **Piranha:** comes in small, normal and large sizes. they are lured away with bait, they spawn in jungle and swamp water, a single one does little damage, but they can spawn in large groups which is where they get scary and there is a config option to make them less aggressive. - **Treefrog** spawns in swamps jungles and drops frogs legs which can bee food or turned into a frog helmet. - **Hoppleshroom:** found in mushroom biomes. - **Harpy** a flying mob also inspired by terraria, they throw razor feathers at players which they drop on death. - **Worm:** spawns more often in rain and always in thunderstorms. Place a worm with a right-click, pick it up with shift-right-click, and breed two in a composter with compost. ## Blocks and Items <img alt="All of the blocks added by the mod" src="https://github.com/user-attachments/assets/b664a534-c310-4971-bcfc-e02434d9d464" /> - **Wood sets:** Mystic, Sky, Gilded Sky and Palm, each with a full set of blocks, stripped logs, doors, signs, hanging signs and boats. - **Dense Cloud:** a translucent cloud block with brick, slab and stair variants. It gives a floaty slow fall, and can be farmed (see below). - **Nether ores:** coal, copper, emerald, iron, lapis and redstone, found in The underground Netherlands. - **Grass Stone:** forms the sea floor of Jellyfish Fields can be crafted with grass and stone. - **Pebbles and Mossy Pebbles:** hold right-click and release to throw, like a bow, can be placed on the ground with a shift click and then stacked, and also mossy pebbles are used to breed puckoos. - Stick Piles, Black Sand and Black Sandstone, huge colored mushrooms, Goo, and Bait for luring piranhas. - **Gear and food:** Frog Helmet, Jellyfishing Net, Razor Feathers (diamond and netherite) and Cooked Piranha. ### Dense Cloud farming <img width="100%" alt="Dense Cloud Farm" src="https://github.com/user-attachments/assets/e274c269-ffec-41e7-9d5f-d41a5e558e93" /> Build a column with magma at the bottom, water on top of it, and a blue ice block above the water. Dense Cloud then buds outward from any Dense Cloud next to the ice, in a flattened cloud shape. - The blue ice must be at Y 200 or higher, and at most 20 blocks above the water. - Cloud grows out to 10 blocks sideways and 5 blocks up or down from the ice. - It only buds from full Dense Cloud blocks, so place one next to the ice to start the farm. It never grows into a space a player or mob is standing in. - It breaks almost instantly and is easily blown up, so it can be harvested by hand or by machine. ## Recipes and Advancements - Recipes for Pebbles, Stick Piles, Razor Feathers, Cooked Piranha, Black Sand, Grass Stone, the Frog Helmet, the Jellyfishing Net and the Dense Cloud variants. - An advancement tree: taming a Puckoo, obtaining a Worm, collecting a Bucket of Goo, crafting Mystic Planks, obtaining a Frog Helmet, eating Cooked Piranha, luring a piranha with bait, visiting The Netherlands and mining its diamond ore, and a challenge for visiting every biome the mod adds. ## Visuals and sound - LabPBR normal and specular maps are included for shader packs. Heightmaps and a few blocks still need tweaking. - The Glacier has an ambient ice cracking and groaning sound (sources in credits.md). ## Compatibility - **Create:** The Netherlands' windmill generates as a working Create variant. - Tested against a grid of popular worldgen mods, and our features avoid vanilla's shared feature lists so they don't cause feature order cycle crashes. If you do find one, please open a GitHub issue with the mod and versions. - Spawns are driven by biome tags, so third-party swamp, mushroom and similar biomes pick up our mobs automatically. ## Licence ExtraBiomes is licensed under GPL-3.0. Worlds made on any 3.10.0 beta are compatible with this release. There may still be some bugs so please report any on the issue tracker :)
beta

Java-v3.10.0-beta-12+mc1.20.2

3.10.0-beta-12
12 окт. 2026 г.19Minecraft: 1.20.2fabric
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# ExtraBiomes for Java Edition v3.10.0 Beta 12 A small beta update this time with a couple of bug fixes :) # Changes ## Fixes ### Trees <img width="100%" alt="Palm tree" src="https://github.com/user-attachments/assets/648b09bd-18e3-4b04-8c6f-c14ff2067af9" /> - Adjusted Palm tree's leaf placement too allow leaf decay too happen properly, the tree's now have a cross of logs at the top, and no leaves remain floating. - Fixed a bug with saplings not growing on 26.3 (and added a regression test to catch this in the future) ### Mobs <img width="100%" alt="Jellyfish" src="https://github.com/user-attachments/assets/e95fa1db-a385-4aa9-8685-3cbee10705ab" /> - Allowed jellyfish to breath underwater again... when I let them wash up on beaches and breath on the land, It would Appear I made it so they couldn't breath underwater, and they would drown lol ## Regression Tests - Added a new gametest to catch the tree bug and jellyfish bug again in the future :)
beta

Java-v3.10.0-beta-12+mc1.20.2

3.10.0-beta-12
12 окт. 2026 г.14Minecraft: 1.20.2neoforge
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# ExtraBiomes for Java Edition v3.10.0 Beta 12 A small beta update this time with a couple of bug fixes :) # Changes ## Fixes ### Trees <img width="100%" alt="Palm tree" src="https://github.com/user-attachments/assets/648b09bd-18e3-4b04-8c6f-c14ff2067af9" /> - Adjusted Palm tree's leaf placement too allow leaf decay too happen properly, the tree's now have a cross of logs at the top, and no leaves remain floating. - Fixed a bug with saplings not growing on 26.3 (and added a regression test to catch this in the future) ### Mobs <img width="100%" alt="Jellyfish" src="https://github.com/user-attachments/assets/e95fa1db-a385-4aa9-8685-3cbee10705ab" /> - Allowed jellyfish to breath underwater again... when I let them wash up on beaches and breath on the land, It would Appear I made it so they couldn't breath underwater, and they would drown lol ## Regression Tests - Added a new gametest to catch the tree bug and jellyfish bug again in the future :)
beta

Java-v3.10.0-beta-12+mc1.20.2

3.10.0-beta-12
12 окт. 2026 г.11Minecraft: 1.20.2forge
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# ExtraBiomes for Java Edition v3.10.0 Beta 12 A small beta update this time with a couple of bug fixes :) # Changes ## Fixes ### Trees <img width="100%" alt="Palm tree" src="https://github.com/user-attachments/assets/648b09bd-18e3-4b04-8c6f-c14ff2067af9" /> - Adjusted Palm tree's leaf placement too allow leaf decay too happen properly, the tree's now have a cross of logs at the top, and no leaves remain floating. - Fixed a bug with saplings not growing on 26.3 (and added a regression test to catch this in the future) ### Mobs <img width="100%" alt="Jellyfish" src="https://github.com/user-attachments/assets/e95fa1db-a385-4aa9-8685-3cbee10705ab" /> - Allowed jellyfish to breath underwater again... when I let them wash up on beaches and breath on the land, It would Appear I made it so they couldn't breath underwater, and they would drown lol ## Regression Tests - Added a new gametest to catch the tree bug and jellyfish bug again in the future :)
beta

Java-v3.10.0-beta-12+mc1.21.4

3.10.0-beta-12
12 окт. 2026 г.18Minecraft: 1.21.4fabric
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 12 A small beta update this time with a couple of bug fixes :) # Changes ## Fixes ### Trees <img width="100%" alt="Palm tree" src="https://github.com/user-attachments/assets/648b09bd-18e3-4b04-8c6f-c14ff2067af9" /> - Adjusted Palm tree's leaf placement too allow leaf decay too happen properly, the tree's now have a cross of logs at the top, and no leaves remain floating. - Fixed a bug with saplings not growing on 26.3 (and added a regression test to catch this in the future) ### Mobs <img width="100%" alt="Jellyfish" src="https://github.com/user-attachments/assets/e95fa1db-a385-4aa9-8685-3cbee10705ab" /> - Allowed jellyfish to breath underwater again... when I let them wash up on beaches and breath on the land, It would Appear I made it so they couldn't breath underwater, and they would drown lol ## Regression Tests - Added a new gametest to catch the tree bug and jellyfish bug again in the future :)
beta

Java-v3.10.0-beta-12+mc1.21.4

3.10.0-beta-12
12 окт. 2026 г.17Minecraft: 1.21.4neoforge
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# ExtraBiomes for Java Edition v3.10.0 Beta 12 A small beta update this time with a couple of bug fixes :) # Changes ## Fixes ### Trees <img width="100%" alt="Palm tree" src="https://github.com/user-attachments/assets/648b09bd-18e3-4b04-8c6f-c14ff2067af9" /> - Adjusted Palm tree's leaf placement too allow leaf decay too happen properly, the tree's now have a cross of logs at the top, and no leaves remain floating. - Fixed a bug with saplings not growing on 26.3 (and added a regression test to catch this in the future) ### Mobs <img width="100%" alt="Jellyfish" src="https://github.com/user-attachments/assets/e95fa1db-a385-4aa9-8685-3cbee10705ab" /> - Allowed jellyfish to breath underwater again... when I let them wash up on beaches and breath on the land, It would Appear I made it so they couldn't breath underwater, and they would drown lol ## Regression Tests - Added a new gametest to catch the tree bug and jellyfish bug again in the future :)
beta

Java-v3.10.0-beta-12+mc1.20.1

3.10.0-beta-12
12 окт. 2026 г.35Minecraft: 1.20.1fabric
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# ExtraBiomes for Java Edition v3.10.0 Beta 12 A small beta update this time with a couple of bug fixes :) # Changes ## Fixes ### Trees <img width="100%" alt="Palm tree" src="https://github.com/user-attachments/assets/648b09bd-18e3-4b04-8c6f-c14ff2067af9" /> - Adjusted Palm tree's leaf placement too allow leaf decay too happen properly, the tree's now have a cross of logs at the top, and no leaves remain floating. - Fixed a bug with saplings not growing on 26.3 (and added a regression test to catch this in the future) ### Mobs <img width="100%" alt="Jellyfish" src="https://github.com/user-attachments/assets/e95fa1db-a385-4aa9-8685-3cbee10705ab" /> - Allowed jellyfish to breath underwater again... when I let them wash up on beaches and breath on the land, It would Appear I made it so they couldn't breath underwater, and they would drown lol ## Regression Tests - Added a new gametest to catch the tree bug and jellyfish bug again in the future :)
beta

Java-v3.10.0-beta-12+mc1.21.10

3.10.0-beta-12
12 окт. 2026 г.16Minecraft: 1.21.10fabric
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# ExtraBiomes for Java Edition v3.10.0 Beta 12 A small beta update this time with a couple of bug fixes :) # Changes ## Fixes ### Trees <img width="100%" alt="Palm tree" src="https://github.com/user-attachments/assets/648b09bd-18e3-4b04-8c6f-c14ff2067af9" /> - Adjusted Palm tree's leaf placement too allow leaf decay too happen properly, the tree's now have a cross of logs at the top, and no leaves remain floating. - Fixed a bug with saplings not growing on 26.3 (and added a regression test to catch this in the future) ### Mobs <img width="100%" alt="Jellyfish" src="https://github.com/user-attachments/assets/e95fa1db-a385-4aa9-8685-3cbee10705ab" /> - Allowed jellyfish to breath underwater again... when I let them wash up on beaches and breath on the land, It would Appear I made it so they couldn't breath underwater, and they would drown lol ## Regression Tests - Added a new gametest to catch the tree bug and jellyfish bug again in the future :)
beta

Java-v3.10.0-beta-12+mc1.21.10

3.10.0-beta-12
12 окт. 2026 г.15Minecraft: 1.21.10neoforge
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# ExtraBiomes for Java Edition v3.10.0 Beta 12 A small beta update this time with a couple of bug fixes :) # Changes ## Fixes ### Trees <img width="100%" alt="Palm tree" src="https://github.com/user-attachments/assets/648b09bd-18e3-4b04-8c6f-c14ff2067af9" /> - Adjusted Palm tree's leaf placement too allow leaf decay too happen properly, the tree's now have a cross of logs at the top, and no leaves remain floating. - Fixed a bug with saplings not growing on 26.3 (and added a regression test to catch this in the future) ### Mobs <img width="100%" alt="Jellyfish" src="https://github.com/user-attachments/assets/e95fa1db-a385-4aa9-8685-3cbee10705ab" /> - Allowed jellyfish to breath underwater again... when I let them wash up on beaches and breath on the land, It would Appear I made it so they couldn't breath underwater, and they would drown lol ## Regression Tests - Added a new gametest to catch the tree bug and jellyfish bug again in the future :)
beta

Java-v3.10.0-beta-12+mc1.20.1

3.10.0-beta-12
12 окт. 2026 г.34Minecraft: 1.20.1forge
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 12 A small beta update this time with a couple of bug fixes :) # Changes ## Fixes ### Trees <img width="100%" alt="Palm tree" src="https://github.com/user-attachments/assets/648b09bd-18e3-4b04-8c6f-c14ff2067af9" /> - Adjusted Palm tree's leaf placement too allow leaf decay too happen properly, the tree's now have a cross of logs at the top, and no leaves remain floating. - Fixed a bug with saplings not growing on 26.3 (and added a regression test to catch this in the future) ### Mobs <img width="100%" alt="Jellyfish" src="https://github.com/user-attachments/assets/e95fa1db-a385-4aa9-8685-3cbee10705ab" /> - Allowed jellyfish to breath underwater again... when I let them wash up on beaches and breath on the land, It would Appear I made it so they couldn't breath underwater, and they would drown lol ## Regression Tests - Added a new gametest to catch the tree bug and jellyfish bug again in the future :)
beta

Java-v3.10.0-beta-12+mc1.21.5

3.10.0-beta-12
12 окт. 2026 г.5Minecraft: 1.21.5fabric
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# ExtraBiomes for Java Edition v3.10.0 Beta 12 A small beta update this time with a couple of bug fixes :) # Changes ## Fixes ### Trees <img width="100%" alt="Palm tree" src="https://github.com/user-attachments/assets/648b09bd-18e3-4b04-8c6f-c14ff2067af9" /> - Adjusted Palm tree's leaf placement too allow leaf decay too happen properly, the tree's now have a cross of logs at the top, and no leaves remain floating. - Fixed a bug with saplings not growing on 26.3 (and added a regression test to catch this in the future) ### Mobs <img width="100%" alt="Jellyfish" src="https://github.com/user-attachments/assets/e95fa1db-a385-4aa9-8685-3cbee10705ab" /> - Allowed jellyfish to breath underwater again... when I let them wash up on beaches and breath on the land, It would Appear I made it so they couldn't breath underwater, and they would drown lol ## Regression Tests - Added a new gametest to catch the tree bug and jellyfish bug again in the future :)
beta

Java-v3.10.0-beta-12+mc1.21.5

3.10.0-beta-12
12 окт. 2026 г.14Minecraft: 1.21.5neoforge
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# ExtraBiomes for Java Edition v3.10.0 Beta 12 A small beta update this time with a couple of bug fixes :) # Changes ## Fixes ### Trees <img width="100%" alt="Palm tree" src="https://github.com/user-attachments/assets/648b09bd-18e3-4b04-8c6f-c14ff2067af9" /> - Adjusted Palm tree's leaf placement too allow leaf decay too happen properly, the tree's now have a cross of logs at the top, and no leaves remain floating. - Fixed a bug with saplings not growing on 26.3 (and added a regression test to catch this in the future) ### Mobs <img width="100%" alt="Jellyfish" src="https://github.com/user-attachments/assets/e95fa1db-a385-4aa9-8685-3cbee10705ab" /> - Allowed jellyfish to breath underwater again... when I let them wash up on beaches and breath on the land, It would Appear I made it so they couldn't breath underwater, and they would drown lol ## Regression Tests - Added a new gametest to catch the tree bug and jellyfish bug again in the future :)
beta

Java-v3.10.0-beta-12+mc1.21.1

3.10.0-beta-12
12 окт. 2026 г.56Minecraft: 1.21.1neoforge
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 12 A small beta update this time with a couple of bug fixes :) # Changes ## Fixes ### Trees <img width="100%" alt="Palm tree" src="https://github.com/user-attachments/assets/648b09bd-18e3-4b04-8c6f-c14ff2067af9" /> - Adjusted Palm tree's leaf placement too allow leaf decay too happen properly, the tree's now have a cross of logs at the top, and no leaves remain floating. - Fixed a bug with saplings not growing on 26.3 (and added a regression test to catch this in the future) ### Mobs <img width="100%" alt="Jellyfish" src="https://github.com/user-attachments/assets/e95fa1db-a385-4aa9-8685-3cbee10705ab" /> - Allowed jellyfish to breath underwater again... when I let them wash up on beaches and breath on the land, It would Appear I made it so they couldn't breath underwater, and they would drown lol ## Regression Tests - Added a new gametest to catch the tree bug and jellyfish bug again in the future :)
beta

Java-v3.10.0-beta-12+mc1.21.1

3.10.0-beta-12
12 окт. 2026 г.48Minecraft: 1.21.1fabric
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 12 A small beta update this time with a couple of bug fixes :) # Changes ## Fixes ### Trees <img width="100%" alt="Palm tree" src="https://github.com/user-attachments/assets/648b09bd-18e3-4b04-8c6f-c14ff2067af9" /> - Adjusted Palm tree's leaf placement too allow leaf decay too happen properly, the tree's now have a cross of logs at the top, and no leaves remain floating. - Fixed a bug with saplings not growing on 26.3 (and added a regression test to catch this in the future) ### Mobs <img width="100%" alt="Jellyfish" src="https://github.com/user-attachments/assets/e95fa1db-a385-4aa9-8685-3cbee10705ab" /> - Allowed jellyfish to breath underwater again... when I let them wash up on beaches and breath on the land, It would Appear I made it so they couldn't breath underwater, and they would drown lol ## Regression Tests - Added a new gametest to catch the tree bug and jellyfish bug again in the future :)
beta

Java-v3.10.0-beta-12+mc26.2

3.10.0-beta-12
12 окт. 2026 г.27Minecraft: 26.2neoforge
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 12 A small beta update this time with a couple of bug fixes :) # Changes ## Fixes ### Trees <img width="100%" alt="Palm tree" src="https://github.com/user-attachments/assets/648b09bd-18e3-4b04-8c6f-c14ff2067af9" /> - Adjusted Palm tree's leaf placement too allow leaf decay too happen properly, the tree's now have a cross of logs at the top, and no leaves remain floating. - Fixed a bug with saplings not growing on 26.3 (and added a regression test to catch this in the future) ### Mobs <img width="100%" alt="Jellyfish" src="https://github.com/user-attachments/assets/e95fa1db-a385-4aa9-8685-3cbee10705ab" /> - Allowed jellyfish to breath underwater again... when I let them wash up on beaches and breath on the land, It would Appear I made it so they couldn't breath underwater, and they would drown lol ## Regression Tests - Added a new gametest to catch the tree bug and jellyfish bug again in the future :)
beta

Java-v3.10.0-beta-12+mc1.21.3

3.10.0-beta-12
12 окт. 2026 г.14Minecraft: 1.21.3neoforge
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 12 A small beta update this time with a couple of bug fixes :) # Changes ## Fixes ### Trees <img width="100%" alt="Palm tree" src="https://github.com/user-attachments/assets/648b09bd-18e3-4b04-8c6f-c14ff2067af9" /> - Adjusted Palm tree's leaf placement too allow leaf decay too happen properly, the tree's now have a cross of logs at the top, and no leaves remain floating. - Fixed a bug with saplings not growing on 26.3 (and added a regression test to catch this in the future) ### Mobs <img width="100%" alt="Jellyfish" src="https://github.com/user-attachments/assets/e95fa1db-a385-4aa9-8685-3cbee10705ab" /> - Allowed jellyfish to breath underwater again... when I let them wash up on beaches and breath on the land, It would Appear I made it so they couldn't breath underwater, and they would drown lol ## Regression Tests - Added a new gametest to catch the tree bug and jellyfish bug again in the future :)
beta

Java-v3.10.0-beta-12+mc26.1.2

3.10.0-beta-12
12 окт. 2026 г.36Minecraft: 26.1.2fabric
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 12 A small beta update this time with a couple of bug fixes :) # Changes ## Fixes ### Trees <img width="100%" alt="Palm tree" src="https://github.com/user-attachments/assets/648b09bd-18e3-4b04-8c6f-c14ff2067af9" /> - Adjusted Palm tree's leaf placement too allow leaf decay too happen properly, the tree's now have a cross of logs at the top, and no leaves remain floating. - Fixed a bug with saplings not growing on 26.3 (and added a regression test to catch this in the future) ### Mobs <img width="100%" alt="Jellyfish" src="https://github.com/user-attachments/assets/e95fa1db-a385-4aa9-8685-3cbee10705ab" /> - Allowed jellyfish to breath underwater again... when I let them wash up on beaches and breath on the land, It would Appear I made it so they couldn't breath underwater, and they would drown lol ## Regression Tests - Added a new gametest to catch the tree bug and jellyfish bug again in the future :)
beta

Java-v3.10.0-beta-12+mc1.21.3

3.10.0-beta-12
12 окт. 2026 г.6Minecraft: 1.21.3fabric
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 12 A small beta update this time with a couple of bug fixes :) # Changes ## Fixes ### Trees <img width="100%" alt="Palm tree" src="https://github.com/user-attachments/assets/648b09bd-18e3-4b04-8c6f-c14ff2067af9" /> - Adjusted Palm tree's leaf placement too allow leaf decay too happen properly, the tree's now have a cross of logs at the top, and no leaves remain floating. - Fixed a bug with saplings not growing on 26.3 (and added a regression test to catch this in the future) ### Mobs <img width="100%" alt="Jellyfish" src="https://github.com/user-attachments/assets/e95fa1db-a385-4aa9-8685-3cbee10705ab" /> - Allowed jellyfish to breath underwater again... when I let them wash up on beaches and breath on the land, It would Appear I made it so they couldn't breath underwater, and they would drown lol ## Regression Tests - Added a new gametest to catch the tree bug and jellyfish bug again in the future :)
beta

Java-v3.10.0-beta-12+mc1.21.11

3.10.0-beta-12
12 окт. 2026 г.22Minecraft: 1.21.11neoforge
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 12 A small beta update this time with a couple of bug fixes :) # Changes ## Fixes ### Trees <img width="100%" alt="Palm tree" src="https://github.com/user-attachments/assets/648b09bd-18e3-4b04-8c6f-c14ff2067af9" /> - Adjusted Palm tree's leaf placement too allow leaf decay too happen properly, the tree's now have a cross of logs at the top, and no leaves remain floating. - Fixed a bug with saplings not growing on 26.3 (and added a regression test to catch this in the future) ### Mobs <img width="100%" alt="Jellyfish" src="https://github.com/user-attachments/assets/e95fa1db-a385-4aa9-8685-3cbee10705ab" /> - Allowed jellyfish to breath underwater again... when I let them wash up on beaches and breath on the land, It would Appear I made it so they couldn't breath underwater, and they would drown lol ## Regression Tests - Added a new gametest to catch the tree bug and jellyfish bug again in the future :)
beta

Java-v3.10.0-beta-12+mc26.2

3.10.0-beta-12
12 окт. 2026 г.77Minecraft: 26.2fabric
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 12 A small beta update this time with a couple of bug fixes :) # Changes ## Fixes ### Trees <img width="100%" alt="Palm tree" src="https://github.com/user-attachments/assets/648b09bd-18e3-4b04-8c6f-c14ff2067af9" /> - Adjusted Palm tree's leaf placement too allow leaf decay too happen properly, the tree's now have a cross of logs at the top, and no leaves remain floating. - Fixed a bug with saplings not growing on 26.3 (and added a regression test to catch this in the future) ### Mobs <img width="100%" alt="Jellyfish" src="https://github.com/user-attachments/assets/e95fa1db-a385-4aa9-8685-3cbee10705ab" /> - Allowed jellyfish to breath underwater again... when I let them wash up on beaches and breath on the land, It would Appear I made it so they couldn't breath underwater, and they would drown lol ## Regression Tests - Added a new gametest to catch the tree bug and jellyfish bug again in the future :)
beta

Java-v3.10.0-beta-12+mc1.21.11

3.10.0-beta-12
12 окт. 2026 г.37Minecraft: 1.21.11fabric
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 12 A small beta update this time with a couple of bug fixes :) # Changes ## Fixes ### Trees <img width="100%" alt="Palm tree" src="https://github.com/user-attachments/assets/648b09bd-18e3-4b04-8c6f-c14ff2067af9" /> - Adjusted Palm tree's leaf placement too allow leaf decay too happen properly, the tree's now have a cross of logs at the top, and no leaves remain floating. - Fixed a bug with saplings not growing on 26.3 (and added a regression test to catch this in the future) ### Mobs <img width="100%" alt="Jellyfish" src="https://github.com/user-attachments/assets/e95fa1db-a385-4aa9-8685-3cbee10705ab" /> - Allowed jellyfish to breath underwater again... when I let them wash up on beaches and breath on the land, It would Appear I made it so they couldn't breath underwater, and they would drown lol ## Regression Tests - Added a new gametest to catch the tree bug and jellyfish bug again in the future :)
beta

Java-v3.10.0-beta-12+mc26.1.2

3.10.0-beta-12
12 окт. 2026 г.22Minecraft: 26.1.2neoforge
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 12 A small beta update this time with a couple of bug fixes :) # Changes ## Fixes ### Trees <img width="100%" alt="Palm tree" src="https://github.com/user-attachments/assets/648b09bd-18e3-4b04-8c6f-c14ff2067af9" /> - Adjusted Palm tree's leaf placement too allow leaf decay too happen properly, the tree's now have a cross of logs at the top, and no leaves remain floating. - Fixed a bug with saplings not growing on 26.3 (and added a regression test to catch this in the future) ### Mobs <img width="100%" alt="Jellyfish" src="https://github.com/user-attachments/assets/e95fa1db-a385-4aa9-8685-3cbee10705ab" /> - Allowed jellyfish to breath underwater again... when I let them wash up on beaches and breath on the land, It would Appear I made it so they couldn't breath underwater, and they would drown lol ## Regression Tests - Added a new gametest to catch the tree bug and jellyfish bug again in the future :)
beta

Java-v3.10.0-beta-12+mc1.21.8

3.10.0-beta-12
12 окт. 2026 г.12Minecraft: 1.21.8fabric
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 12 A small beta update this time with a couple of bug fixes :) # Changes ## Fixes ### Trees <img width="100%" alt="Palm tree" src="https://github.com/user-attachments/assets/648b09bd-18e3-4b04-8c6f-c14ff2067af9" /> - Adjusted Palm tree's leaf placement too allow leaf decay too happen properly, the tree's now have a cross of logs at the top, and no leaves remain floating. - Fixed a bug with saplings not growing on 26.3 (and added a regression test to catch this in the future) ### Mobs <img width="100%" alt="Jellyfish" src="https://github.com/user-attachments/assets/e95fa1db-a385-4aa9-8685-3cbee10705ab" /> - Allowed jellyfish to breath underwater again... when I let them wash up on beaches and breath on the land, It would Appear I made it so they couldn't breath underwater, and they would drown lol ## Regression Tests - Added a new gametest to catch the tree bug and jellyfish bug again in the future :)
beta

Java-v3.10.0-beta-12+mc1.21.8

3.10.0-beta-12
12 окт. 2026 г.12Minecraft: 1.21.8neoforge
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 12 A small beta update this time with a couple of bug fixes :) # Changes ## Fixes ### Trees <img width="100%" alt="Palm tree" src="https://github.com/user-attachments/assets/648b09bd-18e3-4b04-8c6f-c14ff2067af9" /> - Adjusted Palm tree's leaf placement too allow leaf decay too happen properly, the tree's now have a cross of logs at the top, and no leaves remain floating. - Fixed a bug with saplings not growing on 26.3 (and added a regression test to catch this in the future) ### Mobs <img width="100%" alt="Jellyfish" src="https://github.com/user-attachments/assets/e95fa1db-a385-4aa9-8685-3cbee10705ab" /> - Allowed jellyfish to breath underwater again... when I let them wash up on beaches and breath on the land, It would Appear I made it so they couldn't breath underwater, and they would drown lol ## Regression Tests - Added a new gametest to catch the tree bug and jellyfish bug again in the future :)
beta

Java-v3.10.0-beta-12+mc1.20.6

3.10.0-beta-12
12 окт. 2026 г.10Minecraft: 1.20.6fabric
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 12 A small beta update this time with a couple of bug fixes :) # Changes ## Fixes ### Trees <img width="100%" alt="Palm tree" src="https://github.com/user-attachments/assets/648b09bd-18e3-4b04-8c6f-c14ff2067af9" /> - Adjusted Palm tree's leaf placement too allow leaf decay too happen properly, the tree's now have a cross of logs at the top, and no leaves remain floating. - Fixed a bug with saplings not growing on 26.3 (and added a regression test to catch this in the future) ### Mobs <img width="100%" alt="Jellyfish" src="https://github.com/user-attachments/assets/e95fa1db-a385-4aa9-8685-3cbee10705ab" /> - Allowed jellyfish to breath underwater again... when I let them wash up on beaches and breath on the land, It would Appear I made it so they couldn't breath underwater, and they would drown lol ## Regression Tests - Added a new gametest to catch the tree bug and jellyfish bug again in the future :)
beta

Java-v3.10.0-beta-12+mc1.20.6

3.10.0-beta-12
12 окт. 2026 г.12Minecraft: 1.20.6neoforge
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 12 A small beta update this time with a couple of bug fixes :) # Changes ## Fixes ### Trees <img width="100%" alt="Palm tree" src="https://github.com/user-attachments/assets/648b09bd-18e3-4b04-8c6f-c14ff2067af9" /> - Adjusted Palm tree's leaf placement too allow leaf decay too happen properly, the tree's now have a cross of logs at the top, and no leaves remain floating. - Fixed a bug with saplings not growing on 26.3 (and added a regression test to catch this in the future) ### Mobs <img width="100%" alt="Jellyfish" src="https://github.com/user-attachments/assets/e95fa1db-a385-4aa9-8685-3cbee10705ab" /> - Allowed jellyfish to breath underwater again... when I let them wash up on beaches and breath on the land, It would Appear I made it so they couldn't breath underwater, and they would drown lol ## Regression Tests - Added a new gametest to catch the tree bug and jellyfish bug again in the future :)
beta

Java-v3.10.0-beta-12+mc1.20.4

3.10.0-beta-12
12 окт. 2026 г.14Minecraft: 1.20.4neoforge
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 12 A small beta update this time with a couple of bug fixes :) # Changes ## Fixes ### Trees <img width="100%" alt="Palm tree" src="https://github.com/user-attachments/assets/648b09bd-18e3-4b04-8c6f-c14ff2067af9" /> - Adjusted Palm tree's leaf placement too allow leaf decay too happen properly, the tree's now have a cross of logs at the top, and no leaves remain floating. - Fixed a bug with saplings not growing on 26.3 (and added a regression test to catch this in the future) ### Mobs <img width="100%" alt="Jellyfish" src="https://github.com/user-attachments/assets/e95fa1db-a385-4aa9-8685-3cbee10705ab" /> - Allowed jellyfish to breath underwater again... when I let them wash up on beaches and breath on the land, It would Appear I made it so they couldn't breath underwater, and they would drown lol ## Regression Tests - Added a new gametest to catch the tree bug and jellyfish bug again in the future :)
beta

Java-v3.10.0-beta-12+mc1.20.4

3.10.0-beta-12
12 окт. 2026 г.10Minecraft: 1.20.4fabric
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 12 A small beta update this time with a couple of bug fixes :) # Changes ## Fixes ### Trees <img width="100%" alt="Palm tree" src="https://github.com/user-attachments/assets/648b09bd-18e3-4b04-8c6f-c14ff2067af9" /> - Adjusted Palm tree's leaf placement too allow leaf decay too happen properly, the tree's now have a cross of logs at the top, and no leaves remain floating. - Fixed a bug with saplings not growing on 26.3 (and added a regression test to catch this in the future) ### Mobs <img width="100%" alt="Jellyfish" src="https://github.com/user-attachments/assets/e95fa1db-a385-4aa9-8685-3cbee10705ab" /> - Allowed jellyfish to breath underwater again... when I let them wash up on beaches and breath on the land, It would Appear I made it so they couldn't breath underwater, and they would drown lol ## Regression Tests - Added a new gametest to catch the tree bug and jellyfish bug again in the future :)
beta

Java-v3.10.0-beta-12+mc26.3

3.10.0-beta-12
12 окт. 2026 г.58Minecraft: 26.3neoforge
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 12 A small beta update this time with a couple of bug fixes :) # Changes ## Fixes ### Trees <img width="100%" alt="Palm tree" src="https://github.com/user-attachments/assets/648b09bd-18e3-4b04-8c6f-c14ff2067af9" /> - Adjusted Palm tree's leaf placement too allow leaf decay too happen properly, the tree's now have a cross of logs at the top, and no leaves remain floating. - Fixed a bug with saplings not growing on 26.3 (and added a regression test to catch this in the future) ### Mobs <img width="100%" alt="Jellyfish" src="https://github.com/user-attachments/assets/e95fa1db-a385-4aa9-8685-3cbee10705ab" /> - Allowed jellyfish to breath underwater again... when I let them wash up on beaches and breath on the land, It would Appear I made it so they couldn't breath underwater, and they would drown lol ## Regression Tests - Added a new gametest to catch the tree bug and jellyfish bug again in the future :)
beta

Java-v3.10.0-beta-12+mc26.3

3.10.0-beta-12
12 окт. 2026 г.295Minecraft: 26.3fabric
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 12 A small beta update this time with a couple of bug fixes :) # Changes ## Fixes ### Trees <img width="100%" alt="Palm tree" src="https://github.com/user-attachments/assets/648b09bd-18e3-4b04-8c6f-c14ff2067af9" /> - Adjusted Palm tree's leaf placement too allow leaf decay too happen properly, the tree's now have a cross of logs at the top, and no leaves remain floating. - Fixed a bug with saplings not growing on 26.3 (and added a regression test to catch this in the future) ### Mobs <img width="100%" alt="Jellyfish" src="https://github.com/user-attachments/assets/e95fa1db-a385-4aa9-8685-3cbee10705ab" /> - Allowed jellyfish to breath underwater again... when I let them wash up on beaches and breath on the land, It would Appear I made it so they couldn't breath underwater, and they would drown lol ## Regression Tests - Added a new gametest to catch the tree bug and jellyfish bug again in the future :)
beta

Java-v3.10.0-beta-11+mc1.20.1

3.10.0-beta-11
8 окт. 2026 г.38Minecraft: 1.20.1fabric
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 11 Dense Cloud is now farmable, and the Sky City has a new building that shows you how, alongside a round of fixes from playtesting beta 10. # Changes ## World Generation ### Biome placement - The map below shows the same seed on extrabiomes v3.10.0- beta 10 and 11, extrabiome's biomes have been highlighted. <img width="100%" alt="before_after" src="https://github.com/user-attachments/assets/110ed8bb-faa2-45a5-bd66-3eae1615d476" /> - several biomes generate to be closer to the Bedrock version: - Moorlands are far more common: they now generate in temperate and dry lowlands from cool to warm climates, and moved to a full-weight region. - The Netherlands is about seven times more common: it and The Netherlands Mutated swapped terrain bands, so the tulip version now takes the larger share. - Jungle Marsh is wider. Fungle Jungle and Taiga Spikes cover more terrain, and Jellyfish Fields now also appear in warm oceans. - Glaciers and Volcanic Moss Tundras are now vast, spread-out biomes: each one is much bigger, but they turn up less often. - Floating Jungle and Charred Forest were almost impossible to find. Both now have much wider ranges. - Mystic Forest is less common, and Deep Dark Green is rarer underground. - The default biome weights are doubled (primary 40, secondary 40, rare 20), so ExtraBiomes biomes cover a larger share of the world. Glacier and Volcanic Moss Tundra have their own new "Frozen Biome Weight" option (default 20). Existing config files keep their old values until edited or deleted. ### Sky City <img width="100%" alt="Cloud Condenser" src="https://github.com/user-attachments/assets/92845848-ad37-4cf1-a0c6-96de3db49604" /> - New building: the Cloud Condenser. It has a magma-heated water tank with blue ice hung above it on a tall wooden frame, a puff of Dense Cloud already growing around the ice, and a lectern at the entrance with a book that walks through how the farm works. It sits on a trimmed brick plaza with benches, flowers and lantern posts. It generates along the Sky City paths like the other buildings. ## Blocks ### Dense Cloud farming <img width="100%" alt="Dense Cloud Farm" src="https://github.com/user-attachments/assets/e274c269-ffec-41e7-9d5f-d41a5e558e93" /> Dense Cloud can now be grown instead of only being mined from Sky Cities. Build a column with magma at the bottom, water on top of it, and a blue ice block above the water. Dense Cloud then buds outward from any Dense Cloud next to the ice, in a flattened cloud shape around it. - The blue ice must be at Y 200 or higher, around where Sky Cities generate, and at most 20 blocks above the water. The water has to sit directly on a magma block. - Cloud grows out to 10 blocks sideways and 5 blocks up or down from the ice. - Cloud only buds from existing Dense Cloud, so place a block of it next to the ice to start the farm. Only full Dense Cloud blocks bud, not the slabs, stairs or bricks. - Cloud never grows into a space a player or mob is standing in. - It breaks almost instantly or have a low blast resistance so can easily be exploded, so it can be harvested by hand or with a machine. ## Fixes - Palm leaves, along with the Mystic and Sky leaves, are now mined quickly with a hoe and with shears. They were missing from the leaves tag, so no tool was effective on them. - Palm logs and palm wood can now be stripped with an axe. - Stripped Palm Wood is now counted as a log, and the palm and gilded sky logs now appear in the log item tags, so they work with recipes and tools that look for logs. - Added the missing block and item tags for our blocks, so recipes and other mods that ask for a whole group now accept ours. The Mystic, Sky, Palm and Gilded Sky doors, trapdoors, buttons, pressure plates, stairs, slabs, signs and hanging signs are now in the matching wooden tags. Saplings are now in the sapling tag, Black Sand in the sand tag, Dense Cloud and Black Sandstone stairs and slabs in the stairs and slabs tags, and the stripped logs and woods and the nether ores in the common tags (`forge:` on Forge, `c:` on Fabric). A test now checks that every wood type, sapling and nether ore is tagged on every loader. - Pebbles no longer destroy other blocks. Placing one used to wipe out redstone, levers and other small blocks on the ground, and pebbles generating in the world could replace tree trunks. They now only take the place of air, or of lava and water, and a pebble placed in water is waterlogged. - Jellyfish on beaches now only spawn between Y 62 and 64 and within 5 blocks of water, instead of anywhere on the sand.
beta

Java-v3.10.0-beta-11+mc1.20.1

3.10.0-beta-11
8 окт. 2026 г.14Minecraft: 1.20.1forge
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 11 Dense Cloud is now farmable, and the Sky City has a new building that shows you how, alongside a round of fixes from playtesting beta 10. # Changes ## World Generation ### Biome placement - The map below shows the same seed on extrabiomes v3.10.0- beta 10 and 11, extrabiome's biomes have been highlighted. <img width="100%" alt="before_after" src="https://github.com/user-attachments/assets/110ed8bb-faa2-45a5-bd66-3eae1615d476" /> - several biomes generate to be closer to the Bedrock version: - Moorlands are far more common: they now generate in temperate and dry lowlands from cool to warm climates, and moved to a full-weight region. - The Netherlands is about seven times more common: it and The Netherlands Mutated swapped terrain bands, so the tulip version now takes the larger share. - Jungle Marsh is wider. Fungle Jungle and Taiga Spikes cover more terrain, and Jellyfish Fields now also appear in warm oceans. - Glaciers and Volcanic Moss Tundras are now vast, spread-out biomes: each one is much bigger, but they turn up less often. - Floating Jungle and Charred Forest were almost impossible to find. Both now have much wider ranges. - Mystic Forest is less common, and Deep Dark Green is rarer underground. - The default biome weights are doubled (primary 40, secondary 40, rare 20), so ExtraBiomes biomes cover a larger share of the world. Glacier and Volcanic Moss Tundra have their own new "Frozen Biome Weight" option (default 20). Existing config files keep their old values until edited or deleted. ### Sky City <img width="100%" alt="Cloud Condenser" src="https://github.com/user-attachments/assets/92845848-ad37-4cf1-a0c6-96de3db49604" /> - New building: the Cloud Condenser. It has a magma-heated water tank with blue ice hung above it on a tall wooden frame, a puff of Dense Cloud already growing around the ice, and a lectern at the entrance with a book that walks through how the farm works. It sits on a trimmed brick plaza with benches, flowers and lantern posts. It generates along the Sky City paths like the other buildings. ## Blocks ### Dense Cloud farming <img width="100%" alt="Dense Cloud Farm" src="https://github.com/user-attachments/assets/e274c269-ffec-41e7-9d5f-d41a5e558e93" /> Dense Cloud can now be grown instead of only being mined from Sky Cities. Build a column with magma at the bottom, water on top of it, and a blue ice block above the water. Dense Cloud then buds outward from any Dense Cloud next to the ice, in a flattened cloud shape around it. - The blue ice must be at Y 200 or higher, around where Sky Cities generate, and at most 20 blocks above the water. The water has to sit directly on a magma block. - Cloud grows out to 10 blocks sideways and 5 blocks up or down from the ice. - Cloud only buds from existing Dense Cloud, so place a block of it next to the ice to start the farm. Only full Dense Cloud blocks bud, not the slabs, stairs or bricks. - Cloud never grows into a space a player or mob is standing in. - It breaks almost instantly or have a low blast resistance so can easily be exploded, so it can be harvested by hand or with a machine. ## Fixes - Palm leaves, along with the Mystic and Sky leaves, are now mined quickly with a hoe and with shears. They were missing from the leaves tag, so no tool was effective on them. - Palm logs and palm wood can now be stripped with an axe. - Stripped Palm Wood is now counted as a log, and the palm and gilded sky logs now appear in the log item tags, so they work with recipes and tools that look for logs. - Added the missing block and item tags for our blocks, so recipes and other mods that ask for a whole group now accept ours. The Mystic, Sky, Palm and Gilded Sky doors, trapdoors, buttons, pressure plates, stairs, slabs, signs and hanging signs are now in the matching wooden tags. Saplings are now in the sapling tag, Black Sand in the sand tag, Dense Cloud and Black Sandstone stairs and slabs in the stairs and slabs tags, and the stripped logs and woods and the nether ores in the common tags (`forge:` on Forge, `c:` on Fabric). A test now checks that every wood type, sapling and nether ore is tagged on every loader. - Pebbles no longer destroy other blocks. Placing one used to wipe out redstone, levers and other small blocks on the ground, and pebbles generating in the world could replace tree trunks. They now only take the place of air, or of lava and water, and a pebble placed in water is waterlogged. - Jellyfish on beaches now only spawn between Y 62 and 64 and within 5 blocks of water, instead of anywhere on the sand.
beta

Java-v3.10.0-beta-11+mc26.2

3.10.0-beta-11
8 окт. 2026 г.38Minecraft: 26.2fabric
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 11 Dense Cloud is now farmable, and the Sky City has a new building that shows you how, alongside a round of fixes from playtesting beta 10. # Changes ## World Generation ### Biome placement - The map below shows the same seed on extrabiomes v3.10.0- beta 10 and 11, extrabiome's biomes have been highlighted. <img width="100%" alt="before_after" src="https://github.com/user-attachments/assets/110ed8bb-faa2-45a5-bd66-3eae1615d476" /> - several biomes generate to be closer to the Bedrock version: - Moorlands are far more common: they now generate in temperate and dry lowlands from cool to warm climates, and moved to a full-weight region. - The Netherlands is about seven times more common: it and The Netherlands Mutated swapped terrain bands, so the tulip version now takes the larger share. - Jungle Marsh is wider. Fungle Jungle and Taiga Spikes cover more terrain, and Jellyfish Fields now also appear in warm oceans. - Glaciers and Volcanic Moss Tundras are now vast, spread-out biomes: each one is much bigger, but they turn up less often. - Floating Jungle and Charred Forest were almost impossible to find. Both now have much wider ranges. - Mystic Forest is less common, and Deep Dark Green is rarer underground. - The default biome weights are doubled (primary 40, secondary 40, rare 20), so ExtraBiomes biomes cover a larger share of the world. Glacier and Volcanic Moss Tundra have their own new "Frozen Biome Weight" option (default 20). Existing config files keep their old values until edited or deleted. ### Sky City <img width="100%" alt="Cloud Condenser" src="https://github.com/user-attachments/assets/92845848-ad37-4cf1-a0c6-96de3db49604" /> - New building: the Cloud Condenser. It has a magma-heated water tank with blue ice hung above it on a tall wooden frame, a puff of Dense Cloud already growing around the ice, and a lectern at the entrance with a book that walks through how the farm works. It sits on a trimmed brick plaza with benches, flowers and lantern posts. It generates along the Sky City paths like the other buildings. ## Blocks ### Dense Cloud farming <img width="100%" alt="Dense Cloud Farm" src="https://github.com/user-attachments/assets/e274c269-ffec-41e7-9d5f-d41a5e558e93" /> Dense Cloud can now be grown instead of only being mined from Sky Cities. Build a column with magma at the bottom, water on top of it, and a blue ice block above the water. Dense Cloud then buds outward from any Dense Cloud next to the ice, in a flattened cloud shape around it. - The blue ice must be at Y 200 or higher, around where Sky Cities generate, and at most 20 blocks above the water. The water has to sit directly on a magma block. - Cloud grows out to 10 blocks sideways and 5 blocks up or down from the ice. - Cloud only buds from existing Dense Cloud, so place a block of it next to the ice to start the farm. Only full Dense Cloud blocks bud, not the slabs, stairs or bricks. - Cloud never grows into a space a player or mob is standing in. - It breaks almost instantly or have a low blast resistance so can easily be exploded, so it can be harvested by hand or with a machine. ## Fixes - Palm leaves, along with the Mystic and Sky leaves, are now mined quickly with a hoe and with shears. They were missing from the leaves tag, so no tool was effective on them. - Palm logs and palm wood can now be stripped with an axe. - Stripped Palm Wood is now counted as a log, and the palm and gilded sky logs now appear in the log item tags, so they work with recipes and tools that look for logs. - Added the missing block and item tags for our blocks, so recipes and other mods that ask for a whole group now accept ours. The Mystic, Sky, Palm and Gilded Sky doors, trapdoors, buttons, pressure plates, stairs, slabs, signs and hanging signs are now in the matching wooden tags. Saplings are now in the sapling tag, Black Sand in the sand tag, Dense Cloud and Black Sandstone stairs and slabs in the stairs and slabs tags, and the stripped logs and woods and the nether ores in the common `c:` tags. A test now checks that every wood type, sapling and nether ore is tagged on every loader. - Pebbles no longer destroy other blocks. Placing one used to wipe out redstone, levers and other small blocks on the ground, and pebbles generating in the world could replace tree trunks. They now only take the place of air, or of lava and water, and a pebble placed in water is waterlogged. - Jellyfish on beaches now only spawn between Y 62 and 64 and within 5 blocks of water, instead of anywhere on the sand. - Fixed signs and hanging signs from every wood type rendering with no board on the newest versions, leaving just floating text. They now show the proper sign, with matching textures for each wood.
beta

Java-v3.10.0-beta-11+mc1.20.2

3.10.0-beta-11
8 окт. 2026 г.10Minecraft: 1.20.2neoforge
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 11 Dense Cloud is now farmable, and the Sky City has a new building that shows you how, alongside a round of fixes from playtesting beta 10. # Changes ## World Generation ### Biome placement - The map below shows the same seed on extrabiomes v3.10.0- beta 10 and 11, extrabiome's biomes have been highlighted. <img width="100%" alt="before_after" src="https://github.com/user-attachments/assets/110ed8bb-faa2-45a5-bd66-3eae1615d476" /> - several biomes generate to be closer to the Bedrock version: - Moorlands are far more common: they now generate in temperate and dry lowlands from cool to warm climates, and moved to a full-weight region. - The Netherlands is about seven times more common: it and The Netherlands Mutated swapped terrain bands, so the tulip version now takes the larger share. - Jungle Marsh is wider. Fungle Jungle and Taiga Spikes cover more terrain, and Jellyfish Fields now also appear in warm oceans. - Glaciers and Volcanic Moss Tundras are now vast, spread-out biomes: each one is much bigger, but they turn up less often. - Floating Jungle and Charred Forest were almost impossible to find. Both now have much wider ranges. - Mystic Forest is less common, and Deep Dark Green is rarer underground. - The default biome weights are doubled (primary 40, secondary 40, rare 20), so ExtraBiomes biomes cover a larger share of the world. Glacier and Volcanic Moss Tundra have their own new "Frozen Biome Weight" option (default 20). Existing config files keep their old values until edited or deleted. ### Sky City <img width="100%" alt="Cloud Condenser" src="https://github.com/user-attachments/assets/92845848-ad37-4cf1-a0c6-96de3db49604" /> - New building: the Cloud Condenser. It has a magma-heated water tank with blue ice hung above it on a tall wooden frame, a puff of Dense Cloud already growing around the ice, and a lectern at the entrance with a book that walks through how the farm works. It sits on a trimmed brick plaza with benches, flowers and lantern posts. It generates along the Sky City paths like the other buildings. ## Blocks ### Dense Cloud farming <img width="100%" alt="Dense Cloud Farm" src="https://github.com/user-attachments/assets/e274c269-ffec-41e7-9d5f-d41a5e558e93" /> Dense Cloud can now be grown instead of only being mined from Sky Cities. Build a column with magma at the bottom, water on top of it, and a blue ice block above the water. Dense Cloud then buds outward from any Dense Cloud next to the ice, in a flattened cloud shape around it. - The blue ice must be at Y 200 or higher, around where Sky Cities generate, and at most 20 blocks above the water. The water has to sit directly on a magma block. - Cloud grows out to 10 blocks sideways and 5 blocks up or down from the ice. - Cloud only buds from existing Dense Cloud, so place a block of it next to the ice to start the farm. Only full Dense Cloud blocks bud, not the slabs, stairs or bricks. - Cloud never grows into a space a player or mob is standing in. - It breaks almost instantly or have a low blast resistance so can easily be exploded, so it can be harvested by hand or with a machine. ## Fixes - Palm leaves, along with the Mystic and Sky leaves, are now mined quickly with a hoe and with shears. They were missing from the leaves tag, so no tool was effective on them. - Palm logs and palm wood can now be stripped with an axe. - Stripped Palm Wood is now counted as a log, and the palm and gilded sky logs now appear in the log item tags, so they work with recipes and tools that look for logs. - Added the missing block and item tags for our blocks, so recipes and other mods that ask for a whole group now accept ours. The Mystic, Sky, Palm and Gilded Sky doors, trapdoors, buttons, pressure plates, stairs, slabs, signs and hanging signs are now in the matching wooden tags. Saplings are now in the sapling tag, Black Sand in the sand tag, Dense Cloud and Black Sandstone stairs and slabs in the stairs and slabs tags, and the stripped logs and woods and the nether ores in the common tags (`c:` on Fabric, `forge:` on Forge and NeoForge). A test now checks that every wood type, sapling and nether ore is tagged on every loader. - Pebbles no longer destroy other blocks. Placing one used to wipe out redstone, levers and other small blocks on the ground, and pebbles generating in the world could replace tree trunks. They now only take the place of air, or of lava and water, and a pebble placed in water is waterlogged. - Jellyfish on beaches now only spawn between Y 62 and 64 and within 5 blocks of water, instead of anywhere on the sand.
beta

Java-v3.10.0-beta-11+mc1.20.2

3.10.0-beta-11
8 окт. 2026 г.4Minecraft: 1.20.2fabric
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 11 Dense Cloud is now farmable, and the Sky City has a new building that shows you how, alongside a round of fixes from playtesting beta 10. # Changes ## World Generation ### Biome placement - The map below shows the same seed on extrabiomes v3.10.0- beta 10 and 11, extrabiome's biomes have been highlighted. <img width="100%" alt="before_after" src="https://github.com/user-attachments/assets/110ed8bb-faa2-45a5-bd66-3eae1615d476" /> - several biomes generate to be closer to the Bedrock version: - Moorlands are far more common: they now generate in temperate and dry lowlands from cool to warm climates, and moved to a full-weight region. - The Netherlands is about seven times more common: it and The Netherlands Mutated swapped terrain bands, so the tulip version now takes the larger share. - Jungle Marsh is wider. Fungle Jungle and Taiga Spikes cover more terrain, and Jellyfish Fields now also appear in warm oceans. - Glaciers and Volcanic Moss Tundras are now vast, spread-out biomes: each one is much bigger, but they turn up less often. - Floating Jungle and Charred Forest were almost impossible to find. Both now have much wider ranges. - Mystic Forest is less common, and Deep Dark Green is rarer underground. - The default biome weights are doubled (primary 40, secondary 40, rare 20), so ExtraBiomes biomes cover a larger share of the world. Glacier and Volcanic Moss Tundra have their own new "Frozen Biome Weight" option (default 20). Existing config files keep their old values until edited or deleted. ### Sky City <img width="100%" alt="Cloud Condenser" src="https://github.com/user-attachments/assets/92845848-ad37-4cf1-a0c6-96de3db49604" /> - New building: the Cloud Condenser. It has a magma-heated water tank with blue ice hung above it on a tall wooden frame, a puff of Dense Cloud already growing around the ice, and a lectern at the entrance with a book that walks through how the farm works. It sits on a trimmed brick plaza with benches, flowers and lantern posts. It generates along the Sky City paths like the other buildings. ## Blocks ### Dense Cloud farming <img width="100%" alt="Dense Cloud Farm" src="https://github.com/user-attachments/assets/e274c269-ffec-41e7-9d5f-d41a5e558e93" /> Dense Cloud can now be grown instead of only being mined from Sky Cities. Build a column with magma at the bottom, water on top of it, and a blue ice block above the water. Dense Cloud then buds outward from any Dense Cloud next to the ice, in a flattened cloud shape around it. - The blue ice must be at Y 200 or higher, around where Sky Cities generate, and at most 20 blocks above the water. The water has to sit directly on a magma block. - Cloud grows out to 10 blocks sideways and 5 blocks up or down from the ice. - Cloud only buds from existing Dense Cloud, so place a block of it next to the ice to start the farm. Only full Dense Cloud blocks bud, not the slabs, stairs or bricks. - Cloud never grows into a space a player or mob is standing in. - It breaks almost instantly or have a low blast resistance so can easily be exploded, so it can be harvested by hand or with a machine. ## Fixes - Palm leaves, along with the Mystic and Sky leaves, are now mined quickly with a hoe and with shears. They were missing from the leaves tag, so no tool was effective on them. - Palm logs and palm wood can now be stripped with an axe. - Stripped Palm Wood is now counted as a log, and the palm and gilded sky logs now appear in the log item tags, so they work with recipes and tools that look for logs. - Added the missing block and item tags for our blocks, so recipes and other mods that ask for a whole group now accept ours. The Mystic, Sky, Palm and Gilded Sky doors, trapdoors, buttons, pressure plates, stairs, slabs, signs and hanging signs are now in the matching wooden tags. Saplings are now in the sapling tag, Black Sand in the sand tag, Dense Cloud and Black Sandstone stairs and slabs in the stairs and slabs tags, and the stripped logs and woods and the nether ores in the common tags (`c:` on Fabric, `forge:` on Forge and NeoForge). A test now checks that every wood type, sapling and nether ore is tagged on every loader. - Pebbles no longer destroy other blocks. Placing one used to wipe out redstone, levers and other small blocks on the ground, and pebbles generating in the world could replace tree trunks. They now only take the place of air, or of lava and water, and a pebble placed in water is waterlogged. - Jellyfish on beaches now only spawn between Y 62 and 64 and within 5 blocks of water, instead of anywhere on the sand.
beta

Java-v3.10.0-beta-11+mc26.2

3.10.0-beta-11
8 окт. 2026 г.15Minecraft: 26.2neoforge
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 11 Dense Cloud is now farmable, and the Sky City has a new building that shows you how, alongside a round of fixes from playtesting beta 10. # Changes ## World Generation ### Biome placement - The map below shows the same seed on extrabiomes v3.10.0- beta 10 and 11, extrabiome's biomes have been highlighted. <img width="100%" alt="before_after" src="https://github.com/user-attachments/assets/110ed8bb-faa2-45a5-bd66-3eae1615d476" /> - several biomes generate to be closer to the Bedrock version: - Moorlands are far more common: they now generate in temperate and dry lowlands from cool to warm climates, and moved to a full-weight region. - The Netherlands is about seven times more common: it and The Netherlands Mutated swapped terrain bands, so the tulip version now takes the larger share. - Jungle Marsh is wider. Fungle Jungle and Taiga Spikes cover more terrain, and Jellyfish Fields now also appear in warm oceans. - Glaciers and Volcanic Moss Tundras are now vast, spread-out biomes: each one is much bigger, but they turn up less often. - Floating Jungle and Charred Forest were almost impossible to find. Both now have much wider ranges. - Mystic Forest is less common, and Deep Dark Green is rarer underground. - The default biome weights are doubled (primary 40, secondary 40, rare 20), so ExtraBiomes biomes cover a larger share of the world. Glacier and Volcanic Moss Tundra have their own new "Frozen Biome Weight" option (default 20). Existing config files keep their old values until edited or deleted. ### Sky City <img width="100%" alt="Cloud Condenser" src="https://github.com/user-attachments/assets/92845848-ad37-4cf1-a0c6-96de3db49604" /> - New building: the Cloud Condenser. It has a magma-heated water tank with blue ice hung above it on a tall wooden frame, a puff of Dense Cloud already growing around the ice, and a lectern at the entrance with a book that walks through how the farm works. It sits on a trimmed brick plaza with benches, flowers and lantern posts. It generates along the Sky City paths like the other buildings. ## Blocks ### Dense Cloud farming <img width="100%" alt="Dense Cloud Farm" src="https://github.com/user-attachments/assets/e274c269-ffec-41e7-9d5f-d41a5e558e93" /> Dense Cloud can now be grown instead of only being mined from Sky Cities. Build a column with magma at the bottom, water on top of it, and a blue ice block above the water. Dense Cloud then buds outward from any Dense Cloud next to the ice, in a flattened cloud shape around it. - The blue ice must be at Y 200 or higher, around where Sky Cities generate, and at most 20 blocks above the water. The water has to sit directly on a magma block. - Cloud grows out to 10 blocks sideways and 5 blocks up or down from the ice. - Cloud only buds from existing Dense Cloud, so place a block of it next to the ice to start the farm. Only full Dense Cloud blocks bud, not the slabs, stairs or bricks. - Cloud never grows into a space a player or mob is standing in. - It breaks almost instantly or have a low blast resistance so can easily be exploded, so it can be harvested by hand or with a machine. ## Fixes - Palm leaves, along with the Mystic and Sky leaves, are now mined quickly with a hoe and with shears. They were missing from the leaves tag, so no tool was effective on them. - Palm logs and palm wood can now be stripped with an axe. - Stripped Palm Wood is now counted as a log, and the palm and gilded sky logs now appear in the log item tags, so they work with recipes and tools that look for logs. - Added the missing block and item tags for our blocks, so recipes and other mods that ask for a whole group now accept ours. The Mystic, Sky, Palm and Gilded Sky doors, trapdoors, buttons, pressure plates, stairs, slabs, signs and hanging signs are now in the matching wooden tags. Saplings are now in the sapling tag, Black Sand in the sand tag, Dense Cloud and Black Sandstone stairs and slabs in the stairs and slabs tags, and the stripped logs and woods and the nether ores in the common `c:` tags. A test now checks that every wood type, sapling and nether ore is tagged on every loader. - Pebbles no longer destroy other blocks. Placing one used to wipe out redstone, levers and other small blocks on the ground, and pebbles generating in the world could replace tree trunks. They now only take the place of air, or of lava and water, and a pebble placed in water is waterlogged. - Jellyfish on beaches now only spawn between Y 62 and 64 and within 5 blocks of water, instead of anywhere on the sand. - Fixed signs and hanging signs from every wood type rendering with no board on the newest versions, leaving just floating text. They now show the proper sign, with matching textures for each wood.
beta

Java-v3.10.0-beta-11+mc1.20.2

3.10.0-beta-11
8 окт. 2026 г.9Minecraft: 1.20.2forge
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 11 Dense Cloud is now farmable, and the Sky City has a new building that shows you how, alongside a round of fixes from playtesting beta 10. # Changes ## World Generation ### Biome placement - The map below shows the same seed on extrabiomes v3.10.0- beta 10 and 11, extrabiome's biomes have been highlighted. <img width="100%" alt="before_after" src="https://github.com/user-attachments/assets/110ed8bb-faa2-45a5-bd66-3eae1615d476" /> - several biomes generate to be closer to the Bedrock version: - Moorlands are far more common: they now generate in temperate and dry lowlands from cool to warm climates, and moved to a full-weight region. - The Netherlands is about seven times more common: it and The Netherlands Mutated swapped terrain bands, so the tulip version now takes the larger share. - Jungle Marsh is wider. Fungle Jungle and Taiga Spikes cover more terrain, and Jellyfish Fields now also appear in warm oceans. - Glaciers and Volcanic Moss Tundras are now vast, spread-out biomes: each one is much bigger, but they turn up less often. - Floating Jungle and Charred Forest were almost impossible to find. Both now have much wider ranges. - Mystic Forest is less common, and Deep Dark Green is rarer underground. - The default biome weights are doubled (primary 40, secondary 40, rare 20), so ExtraBiomes biomes cover a larger share of the world. Glacier and Volcanic Moss Tundra have their own new "Frozen Biome Weight" option (default 20). Existing config files keep their old values until edited or deleted. ### Sky City <img width="100%" alt="Cloud Condenser" src="https://github.com/user-attachments/assets/92845848-ad37-4cf1-a0c6-96de3db49604" /> - New building: the Cloud Condenser. It has a magma-heated water tank with blue ice hung above it on a tall wooden frame, a puff of Dense Cloud already growing around the ice, and a lectern at the entrance with a book that walks through how the farm works. It sits on a trimmed brick plaza with benches, flowers and lantern posts. It generates along the Sky City paths like the other buildings. ## Blocks ### Dense Cloud farming <img width="100%" alt="Dense Cloud Farm" src="https://github.com/user-attachments/assets/e274c269-ffec-41e7-9d5f-d41a5e558e93" /> Dense Cloud can now be grown instead of only being mined from Sky Cities. Build a column with magma at the bottom, water on top of it, and a blue ice block above the water. Dense Cloud then buds outward from any Dense Cloud next to the ice, in a flattened cloud shape around it. - The blue ice must be at Y 200 or higher, around where Sky Cities generate, and at most 20 blocks above the water. The water has to sit directly on a magma block. - Cloud grows out to 10 blocks sideways and 5 blocks up or down from the ice. - Cloud only buds from existing Dense Cloud, so place a block of it next to the ice to start the farm. Only full Dense Cloud blocks bud, not the slabs, stairs or bricks. - Cloud never grows into a space a player or mob is standing in. - It breaks almost instantly or have a low blast resistance so can easily be exploded, so it can be harvested by hand or with a machine. ## Fixes - Palm leaves, along with the Mystic and Sky leaves, are now mined quickly with a hoe and with shears. They were missing from the leaves tag, so no tool was effective on them. - Palm logs and palm wood can now be stripped with an axe. - Stripped Palm Wood is now counted as a log, and the palm and gilded sky logs now appear in the log item tags, so they work with recipes and tools that look for logs. - Added the missing block and item tags for our blocks, so recipes and other mods that ask for a whole group now accept ours. The Mystic, Sky, Palm and Gilded Sky doors, trapdoors, buttons, pressure plates, stairs, slabs, signs and hanging signs are now in the matching wooden tags. Saplings are now in the sapling tag, Black Sand in the sand tag, Dense Cloud and Black Sandstone stairs and slabs in the stairs and slabs tags, and the stripped logs and woods and the nether ores in the common tags (`c:` on Fabric, `forge:` on Forge and NeoForge). A test now checks that every wood type, sapling and nether ore is tagged on every loader. - Pebbles no longer destroy other blocks. Placing one used to wipe out redstone, levers and other small blocks on the ground, and pebbles generating in the world could replace tree trunks. They now only take the place of air, or of lava and water, and a pebble placed in water is waterlogged. - Jellyfish on beaches now only spawn between Y 62 and 64 and within 5 blocks of water, instead of anywhere on the sand.
beta

Java-v3.10.0-beta-11+mc1.20.6

3.10.0-beta-11
8 окт. 2026 г.11Minecraft: 1.20.6neoforge
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 11 Dense Cloud is now farmable, and the Sky City has a new building that shows you how, alongside a round of fixes from playtesting beta 10. # Changes ## World Generation ### Biome placement - The map below shows the same seed on extrabiomes v3.10.0- beta 10 and 11, extrabiome's biomes have been highlighted. <img width="100%" alt="before_after" src="https://github.com/user-attachments/assets/110ed8bb-faa2-45a5-bd66-3eae1615d476" /> - several biomes generate to be closer to the Bedrock version: - Moorlands are far more common: they now generate in temperate and dry lowlands from cool to warm climates, and moved to a full-weight region. - The Netherlands is about seven times more common: it and The Netherlands Mutated swapped terrain bands, so the tulip version now takes the larger share. - Jungle Marsh is wider. Fungle Jungle and Taiga Spikes cover more terrain, and Jellyfish Fields now also appear in warm oceans. - Glaciers and Volcanic Moss Tundras are now vast, spread-out biomes: each one is much bigger, but they turn up less often. - Floating Jungle and Charred Forest were almost impossible to find. Both now have much wider ranges. - Mystic Forest is less common, and Deep Dark Green is rarer underground. - The default biome weights are doubled (primary 40, secondary 40, rare 20), so ExtraBiomes biomes cover a larger share of the world. Glacier and Volcanic Moss Tundra have their own new "Frozen Biome Weight" option (default 20). Existing config files keep their old values until edited or deleted. ### Sky City <img width="100%" alt="Cloud Condenser" src="https://github.com/user-attachments/assets/92845848-ad37-4cf1-a0c6-96de3db49604" /> - New building: the Cloud Condenser. It has a magma-heated water tank with blue ice hung above it on a tall wooden frame, a puff of Dense Cloud already growing around the ice, and a lectern at the entrance with a book that walks through how the farm works. It sits on a trimmed brick plaza with benches, flowers and lantern posts. It generates along the Sky City paths like the other buildings. ## Blocks ### Dense Cloud farming <img width="100%" alt="Dense Cloud Farm" src="https://github.com/user-attachments/assets/e274c269-ffec-41e7-9d5f-d41a5e558e93" /> Dense Cloud can now be grown instead of only being mined from Sky Cities. Build a column with magma at the bottom, water on top of it, and a blue ice block above the water. Dense Cloud then buds outward from any Dense Cloud next to the ice, in a flattened cloud shape around it. - The blue ice must be at Y 200 or higher, around where Sky Cities generate, and at most 20 blocks above the water. The water has to sit directly on a magma block. - Cloud grows out to 10 blocks sideways and 5 blocks up or down from the ice. - Cloud only buds from existing Dense Cloud, so place a block of it next to the ice to start the farm. Only full Dense Cloud blocks bud, not the slabs, stairs or bricks. - Cloud never grows into a space a player or mob is standing in. - It breaks almost instantly or have a low blast resistance so can easily be exploded, so it can be harvested by hand or with a machine. ## Fixes - Palm leaves, along with the Mystic and Sky leaves, are now mined quickly with a hoe and with shears. They were missing from the leaves tag, so no tool was effective on them. - Palm logs and palm wood can now be stripped with an axe. - Stripped Palm Wood is now counted as a log, and the palm and gilded sky logs now appear in the log item tags, so they work with recipes and tools that look for logs. - Added the missing block and item tags for our blocks, so recipes and other mods that ask for a whole group now accept ours. The Mystic, Sky, Palm and Gilded Sky doors, trapdoors, buttons, pressure plates, stairs, slabs, signs and hanging signs are now in the matching wooden tags. Saplings are now in the sapling tag, Black Sand in the sand tag, Dense Cloud and Black Sandstone stairs and slabs in the stairs and slabs tags, and the stripped logs and woods and the nether ores in the common `c:` tags. A test now checks that every wood type, sapling and nether ore is tagged on every loader. - Pebbles no longer destroy other blocks. Placing one used to wipe out redstone, levers and other small blocks on the ground, and pebbles generating in the world could replace tree trunks. They now only take the place of air, or of lava and water, and a pebble placed in water is waterlogged. - Jellyfish on beaches now only spawn between Y 62 and 64 and within 5 blocks of water, instead of anywhere on the sand.
beta

Java-v3.10.0-beta-11+mc1.20.6

3.10.0-beta-11
8 окт. 2026 г.10Minecraft: 1.20.6fabric
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 11 Dense Cloud is now farmable, and the Sky City has a new building that shows you how, alongside a round of fixes from playtesting beta 10. # Changes ## World Generation ### Biome placement - The map below shows the same seed on extrabiomes v3.10.0- beta 10 and 11, extrabiome's biomes have been highlighted. <img width="100%" alt="before_after" src="https://github.com/user-attachments/assets/110ed8bb-faa2-45a5-bd66-3eae1615d476" /> - several biomes generate to be closer to the Bedrock version: - Moorlands are far more common: they now generate in temperate and dry lowlands from cool to warm climates, and moved to a full-weight region. - The Netherlands is about seven times more common: it and The Netherlands Mutated swapped terrain bands, so the tulip version now takes the larger share. - Jungle Marsh is wider. Fungle Jungle and Taiga Spikes cover more terrain, and Jellyfish Fields now also appear in warm oceans. - Glaciers and Volcanic Moss Tundras are now vast, spread-out biomes: each one is much bigger, but they turn up less often. - Floating Jungle and Charred Forest were almost impossible to find. Both now have much wider ranges. - Mystic Forest is less common, and Deep Dark Green is rarer underground. - The default biome weights are doubled (primary 40, secondary 40, rare 20), so ExtraBiomes biomes cover a larger share of the world. Glacier and Volcanic Moss Tundra have their own new "Frozen Biome Weight" option (default 20). Existing config files keep their old values until edited or deleted. ### Sky City <img width="100%" alt="Cloud Condenser" src="https://github.com/user-attachments/assets/92845848-ad37-4cf1-a0c6-96de3db49604" /> - New building: the Cloud Condenser. It has a magma-heated water tank with blue ice hung above it on a tall wooden frame, a puff of Dense Cloud already growing around the ice, and a lectern at the entrance with a book that walks through how the farm works. It sits on a trimmed brick plaza with benches, flowers and lantern posts. It generates along the Sky City paths like the other buildings. ## Blocks ### Dense Cloud farming <img width="100%" alt="Dense Cloud Farm" src="https://github.com/user-attachments/assets/e274c269-ffec-41e7-9d5f-d41a5e558e93" /> Dense Cloud can now be grown instead of only being mined from Sky Cities. Build a column with magma at the bottom, water on top of it, and a blue ice block above the water. Dense Cloud then buds outward from any Dense Cloud next to the ice, in a flattened cloud shape around it. - The blue ice must be at Y 200 or higher, around where Sky Cities generate, and at most 20 blocks above the water. The water has to sit directly on a magma block. - Cloud grows out to 10 blocks sideways and 5 blocks up or down from the ice. - Cloud only buds from existing Dense Cloud, so place a block of it next to the ice to start the farm. Only full Dense Cloud blocks bud, not the slabs, stairs or bricks. - Cloud never grows into a space a player or mob is standing in. - It breaks almost instantly or have a low blast resistance so can easily be exploded, so it can be harvested by hand or with a machine. ## Fixes - Palm leaves, along with the Mystic and Sky leaves, are now mined quickly with a hoe and with shears. They were missing from the leaves tag, so no tool was effective on them. - Palm logs and palm wood can now be stripped with an axe. - Stripped Palm Wood is now counted as a log, and the palm and gilded sky logs now appear in the log item tags, so they work with recipes and tools that look for logs. - Added the missing block and item tags for our blocks, so recipes and other mods that ask for a whole group now accept ours. The Mystic, Sky, Palm and Gilded Sky doors, trapdoors, buttons, pressure plates, stairs, slabs, signs and hanging signs are now in the matching wooden tags. Saplings are now in the sapling tag, Black Sand in the sand tag, Dense Cloud and Black Sandstone stairs and slabs in the stairs and slabs tags, and the stripped logs and woods and the nether ores in the common `c:` tags. A test now checks that every wood type, sapling and nether ore is tagged on every loader. - Pebbles no longer destroy other blocks. Placing one used to wipe out redstone, levers and other small blocks on the ground, and pebbles generating in the world could replace tree trunks. They now only take the place of air, or of lava and water, and a pebble placed in water is waterlogged. - Jellyfish on beaches now only spawn between Y 62 and 64 and within 5 blocks of water, instead of anywhere on the sand.
beta

Java-v3.10.0-beta-11+mc1.20.4

3.10.0-beta-11
8 окт. 2026 г.11Minecraft: 1.20.4fabric
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 11 Dense Cloud is now farmable, and the Sky City has a new building that shows you how, alongside a round of fixes from playtesting beta 10. # Changes ## World Generation ### Biome placement - The map below shows the same seed on extrabiomes v3.10.0- beta 10 and 11, extrabiome's biomes have been highlighted. <img width="100%" alt="before_after" src="https://github.com/user-attachments/assets/110ed8bb-faa2-45a5-bd66-3eae1615d476" /> - several biomes generate to be closer to the Bedrock version: - Moorlands are far more common: they now generate in temperate and dry lowlands from cool to warm climates, and moved to a full-weight region. - The Netherlands is about seven times more common: it and The Netherlands Mutated swapped terrain bands, so the tulip version now takes the larger share. - Jungle Marsh is wider. Fungle Jungle and Taiga Spikes cover more terrain, and Jellyfish Fields now also appear in warm oceans. - Glaciers and Volcanic Moss Tundras are now vast, spread-out biomes: each one is much bigger, but they turn up less often. - Floating Jungle and Charred Forest were almost impossible to find. Both now have much wider ranges. - Mystic Forest is less common, and Deep Dark Green is rarer underground. - The default biome weights are doubled (primary 40, secondary 40, rare 20), so ExtraBiomes biomes cover a larger share of the world. Glacier and Volcanic Moss Tundra have their own new "Frozen Biome Weight" option (default 20). Existing config files keep their old values until edited or deleted. ### Sky City <img width="100%" alt="Cloud Condenser" src="https://github.com/user-attachments/assets/92845848-ad37-4cf1-a0c6-96de3db49604" /> - New building: the Cloud Condenser. It has a magma-heated water tank with blue ice hung above it on a tall wooden frame, a puff of Dense Cloud already growing around the ice, and a lectern at the entrance with a book that walks through how the farm works. It sits on a trimmed brick plaza with benches, flowers and lantern posts. It generates along the Sky City paths like the other buildings. ## Blocks ### Dense Cloud farming <img width="100%" alt="Dense Cloud Farm" src="https://github.com/user-attachments/assets/e274c269-ffec-41e7-9d5f-d41a5e558e93" /> Dense Cloud can now be grown instead of only being mined from Sky Cities. Build a column with magma at the bottom, water on top of it, and a blue ice block above the water. Dense Cloud then buds outward from any Dense Cloud next to the ice, in a flattened cloud shape around it. - The blue ice must be at Y 200 or higher, around where Sky Cities generate, and at most 20 blocks above the water. The water has to sit directly on a magma block. - Cloud grows out to 10 blocks sideways and 5 blocks up or down from the ice. - Cloud only buds from existing Dense Cloud, so place a block of it next to the ice to start the farm. Only full Dense Cloud blocks bud, not the slabs, stairs or bricks. - Cloud never grows into a space a player or mob is standing in. - It breaks almost instantly or have a low blast resistance so can easily be exploded, so it can be harvested by hand or with a machine. ## Fixes - Palm leaves, along with the Mystic and Sky leaves, are now mined quickly with a hoe and with shears. They were missing from the leaves tag, so no tool was effective on them. - Palm logs and palm wood can now be stripped with an axe. - Stripped Palm Wood is now counted as a log, and the palm and gilded sky logs now appear in the log item tags, so they work with recipes and tools that look for logs. - Added the missing block and item tags for our blocks, so recipes and other mods that ask for a whole group now accept ours. The Mystic, Sky, Palm and Gilded Sky doors, trapdoors, buttons, pressure plates, stairs, slabs, signs and hanging signs are now in the matching wooden tags. Saplings are now in the sapling tag, Black Sand in the sand tag, Dense Cloud and Black Sandstone stairs and slabs in the stairs and slabs tags, and the stripped logs and woods and the nether ores in the common `c:` (Fabric) and `forge:` (NeoForge) tags. A test now checks that every wood type, sapling and nether ore is tagged on every loader. - Pebbles no longer destroy other blocks. Placing one used to wipe out redstone, levers and other small blocks on the ground, and pebbles generating in the world could replace tree trunks. They now only take the place of air, or of lava and water, and a pebble placed in water is waterlogged. - Jellyfish on beaches now only spawn between Y 62 and 64 and within 5 blocks of water, instead of anywhere on the sand.
beta

Java-v3.10.0-beta-11+mc1.20.4

3.10.0-beta-11
8 окт. 2026 г.10Minecraft: 1.20.4neoforge
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 11 Dense Cloud is now farmable, and the Sky City has a new building that shows you how, alongside a round of fixes from playtesting beta 10. # Changes ## World Generation ### Biome placement - The map below shows the same seed on extrabiomes v3.10.0- beta 10 and 11, extrabiome's biomes have been highlighted. <img width="100%" alt="before_after" src="https://github.com/user-attachments/assets/110ed8bb-faa2-45a5-bd66-3eae1615d476" /> - several biomes generate to be closer to the Bedrock version: - Moorlands are far more common: they now generate in temperate and dry lowlands from cool to warm climates, and moved to a full-weight region. - The Netherlands is about seven times more common: it and The Netherlands Mutated swapped terrain bands, so the tulip version now takes the larger share. - Jungle Marsh is wider. Fungle Jungle and Taiga Spikes cover more terrain, and Jellyfish Fields now also appear in warm oceans. - Glaciers and Volcanic Moss Tundras are now vast, spread-out biomes: each one is much bigger, but they turn up less often. - Floating Jungle and Charred Forest were almost impossible to find. Both now have much wider ranges. - Mystic Forest is less common, and Deep Dark Green is rarer underground. - The default biome weights are doubled (primary 40, secondary 40, rare 20), so ExtraBiomes biomes cover a larger share of the world. Glacier and Volcanic Moss Tundra have their own new "Frozen Biome Weight" option (default 20). Existing config files keep their old values until edited or deleted. ### Sky City <img width="100%" alt="Cloud Condenser" src="https://github.com/user-attachments/assets/92845848-ad37-4cf1-a0c6-96de3db49604" /> - New building: the Cloud Condenser. It has a magma-heated water tank with blue ice hung above it on a tall wooden frame, a puff of Dense Cloud already growing around the ice, and a lectern at the entrance with a book that walks through how the farm works. It sits on a trimmed brick plaza with benches, flowers and lantern posts. It generates along the Sky City paths like the other buildings. ## Blocks ### Dense Cloud farming <img width="100%" alt="Dense Cloud Farm" src="https://github.com/user-attachments/assets/e274c269-ffec-41e7-9d5f-d41a5e558e93" /> Dense Cloud can now be grown instead of only being mined from Sky Cities. Build a column with magma at the bottom, water on top of it, and a blue ice block above the water. Dense Cloud then buds outward from any Dense Cloud next to the ice, in a flattened cloud shape around it. - The blue ice must be at Y 200 or higher, around where Sky Cities generate, and at most 20 blocks above the water. The water has to sit directly on a magma block. - Cloud grows out to 10 blocks sideways and 5 blocks up or down from the ice. - Cloud only buds from existing Dense Cloud, so place a block of it next to the ice to start the farm. Only full Dense Cloud blocks bud, not the slabs, stairs or bricks. - Cloud never grows into a space a player or mob is standing in. - It breaks almost instantly or have a low blast resistance so can easily be exploded, so it can be harvested by hand or with a machine. ## Fixes - Palm leaves, along with the Mystic and Sky leaves, are now mined quickly with a hoe and with shears. They were missing from the leaves tag, so no tool was effective on them. - Palm logs and palm wood can now be stripped with an axe. - Stripped Palm Wood is now counted as a log, and the palm and gilded sky logs now appear in the log item tags, so they work with recipes and tools that look for logs. - Added the missing block and item tags for our blocks, so recipes and other mods that ask for a whole group now accept ours. The Mystic, Sky, Palm and Gilded Sky doors, trapdoors, buttons, pressure plates, stairs, slabs, signs and hanging signs are now in the matching wooden tags. Saplings are now in the sapling tag, Black Sand in the sand tag, Dense Cloud and Black Sandstone stairs and slabs in the stairs and slabs tags, and the stripped logs and woods and the nether ores in the common `c:` (Fabric) and `forge:` (NeoForge) tags. A test now checks that every wood type, sapling and nether ore is tagged on every loader. - Pebbles no longer destroy other blocks. Placing one used to wipe out redstone, levers and other small blocks on the ground, and pebbles generating in the world could replace tree trunks. They now only take the place of air, or of lava and water, and a pebble placed in water is waterlogged. - Jellyfish on beaches now only spawn between Y 62 and 64 and within 5 blocks of water, instead of anywhere on the sand.
beta

Java-v3.10.0-beta-11+mc1.21.10

3.10.0-beta-11
8 окт. 2026 г.12Minecraft: 1.21.10fabric
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 11 Dense Cloud is now farmable, and the Sky City has a new building that shows you how, alongside a round of fixes from playtesting beta 10. # Changes ## World Generation ### Biome placement - The map below shows the same seed on extrabiomes v3.10.0- beta 10 and 11, extrabiome's biomes have been highlighted. <img width="100%" alt="before_after" src="https://github.com/user-attachments/assets/110ed8bb-faa2-45a5-bd66-3eae1615d476" /> - several biomes generate to be closer to the Bedrock version: - Moorlands are far more common: they now generate in temperate and dry lowlands from cool to warm climates, and moved to a full-weight region. - The Netherlands is about seven times more common: it and The Netherlands Mutated swapped terrain bands, so the tulip version now takes the larger share. - Jungle Marsh is wider. Fungle Jungle and Taiga Spikes cover more terrain, and Jellyfish Fields now also appear in warm oceans. - Glaciers and Volcanic Moss Tundras are now vast, spread-out biomes: each one is much bigger, but they turn up less often. - Floating Jungle and Charred Forest were almost impossible to find. Both now have much wider ranges. - Mystic Forest is less common, and Deep Dark Green is rarer underground. - The default biome weights are doubled (primary 40, secondary 40, rare 20), so ExtraBiomes biomes cover a larger share of the world. Glacier and Volcanic Moss Tundra have their own new "Frozen Biome Weight" option (default 20). Existing config files keep their old values until edited or deleted. ### Sky City <img width="100%" alt="Cloud Condenser" src="https://github.com/user-attachments/assets/92845848-ad37-4cf1-a0c6-96de3db49604" /> - New building: the Cloud Condenser. It has a magma-heated water tank with blue ice hung above it on a tall wooden frame, a puff of Dense Cloud already growing around the ice, and a lectern at the entrance with a book that walks through how the farm works. It sits on a trimmed brick plaza with benches, flowers and lantern posts. It generates along the Sky City paths like the other buildings. ## Blocks ### Dense Cloud farming <img width="100%" alt="Dense Cloud Farm" src="https://github.com/user-attachments/assets/e274c269-ffec-41e7-9d5f-d41a5e558e93" /> Dense Cloud can now be grown instead of only being mined from Sky Cities. Build a column with magma at the bottom, water on top of it, and a blue ice block above the water. Dense Cloud then buds outward from any Dense Cloud next to the ice, in a flattened cloud shape around it. - The blue ice must be at Y 200 or higher, around where Sky Cities generate, and at most 20 blocks above the water. The water has to sit directly on a magma block. - Cloud grows out to 10 blocks sideways and 5 blocks up or down from the ice. - Cloud only buds from existing Dense Cloud, so place a block of it next to the ice to start the farm. Only full Dense Cloud blocks bud, not the slabs, stairs or bricks. - Cloud never grows into a space a player or mob is standing in. - It breaks almost instantly or have a low blast resistance so can easily be exploded, so it can be harvested by hand or with a machine. ## Fixes - Palm leaves, along with the Mystic and Sky leaves, are now mined quickly with a hoe and with shears. They were missing from the leaves tag, so no tool was effective on them. - Palm logs and palm wood can now be stripped with an axe. - Stripped Palm Wood is now counted as a log, and the palm and gilded sky logs now appear in the log item tags, so they work with recipes and tools that look for logs. - Added the missing block and item tags for our blocks, so recipes and other mods that ask for a whole group now accept ours. The Mystic, Sky, Palm and Gilded Sky doors, trapdoors, buttons, pressure plates, stairs, slabs, signs and hanging signs are now in the matching wooden tags. Saplings are now in the sapling tag, Black Sand in the sand tag, Dense Cloud and Black Sandstone stairs and slabs in the stairs and slabs tags, and the stripped logs and woods and the nether ores in the common `c:` tags. A test now checks that every wood type, sapling and nether ore is tagged on every loader. - Pebbles no longer destroy other blocks. Placing one used to wipe out redstone, levers and other small blocks on the ground, and pebbles generating in the world could replace tree trunks. They now only take the place of air, or of lava and water, and a pebble placed in water is waterlogged. - Jellyfish on beaches now only spawn between Y 62 and 64 and within 5 blocks of water, instead of anywhere on the sand.
beta

Java-v3.10.0-beta-11+mc1.21.10

3.10.0-beta-11
8 окт. 2026 г.10Minecraft: 1.21.10neoforge
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 11 Dense Cloud is now farmable, and the Sky City has a new building that shows you how, alongside a round of fixes from playtesting beta 10. # Changes ## World Generation ### Biome placement - The map below shows the same seed on extrabiomes v3.10.0- beta 10 and 11, extrabiome's biomes have been highlighted. <img width="100%" alt="before_after" src="https://github.com/user-attachments/assets/110ed8bb-faa2-45a5-bd66-3eae1615d476" /> - several biomes generate to be closer to the Bedrock version: - Moorlands are far more common: they now generate in temperate and dry lowlands from cool to warm climates, and moved to a full-weight region. - The Netherlands is about seven times more common: it and The Netherlands Mutated swapped terrain bands, so the tulip version now takes the larger share. - Jungle Marsh is wider. Fungle Jungle and Taiga Spikes cover more terrain, and Jellyfish Fields now also appear in warm oceans. - Glaciers and Volcanic Moss Tundras are now vast, spread-out biomes: each one is much bigger, but they turn up less often. - Floating Jungle and Charred Forest were almost impossible to find. Both now have much wider ranges. - Mystic Forest is less common, and Deep Dark Green is rarer underground. - The default biome weights are doubled (primary 40, secondary 40, rare 20), so ExtraBiomes biomes cover a larger share of the world. Glacier and Volcanic Moss Tundra have their own new "Frozen Biome Weight" option (default 20). Existing config files keep their old values until edited or deleted. ### Sky City <img width="100%" alt="Cloud Condenser" src="https://github.com/user-attachments/assets/92845848-ad37-4cf1-a0c6-96de3db49604" /> - New building: the Cloud Condenser. It has a magma-heated water tank with blue ice hung above it on a tall wooden frame, a puff of Dense Cloud already growing around the ice, and a lectern at the entrance with a book that walks through how the farm works. It sits on a trimmed brick plaza with benches, flowers and lantern posts. It generates along the Sky City paths like the other buildings. ## Blocks ### Dense Cloud farming <img width="100%" alt="Dense Cloud Farm" src="https://github.com/user-attachments/assets/e274c269-ffec-41e7-9d5f-d41a5e558e93" /> Dense Cloud can now be grown instead of only being mined from Sky Cities. Build a column with magma at the bottom, water on top of it, and a blue ice block above the water. Dense Cloud then buds outward from any Dense Cloud next to the ice, in a flattened cloud shape around it. - The blue ice must be at Y 200 or higher, around where Sky Cities generate, and at most 20 blocks above the water. The water has to sit directly on a magma block. - Cloud grows out to 10 blocks sideways and 5 blocks up or down from the ice. - Cloud only buds from existing Dense Cloud, so place a block of it next to the ice to start the farm. Only full Dense Cloud blocks bud, not the slabs, stairs or bricks. - Cloud never grows into a space a player or mob is standing in. - It breaks almost instantly or have a low blast resistance so can easily be exploded, so it can be harvested by hand or with a machine. ## Fixes - Palm leaves, along with the Mystic and Sky leaves, are now mined quickly with a hoe and with shears. They were missing from the leaves tag, so no tool was effective on them. - Palm logs and palm wood can now be stripped with an axe. - Stripped Palm Wood is now counted as a log, and the palm and gilded sky logs now appear in the log item tags, so they work with recipes and tools that look for logs. - Added the missing block and item tags for our blocks, so recipes and other mods that ask for a whole group now accept ours. The Mystic, Sky, Palm and Gilded Sky doors, trapdoors, buttons, pressure plates, stairs, slabs, signs and hanging signs are now in the matching wooden tags. Saplings are now in the sapling tag, Black Sand in the sand tag, Dense Cloud and Black Sandstone stairs and slabs in the stairs and slabs tags, and the stripped logs and woods and the nether ores in the common `c:` tags. A test now checks that every wood type, sapling and nether ore is tagged on every loader. - Pebbles no longer destroy other blocks. Placing one used to wipe out redstone, levers and other small blocks on the ground, and pebbles generating in the world could replace tree trunks. They now only take the place of air, or of lava and water, and a pebble placed in water is waterlogged. - Jellyfish on beaches now only spawn between Y 62 and 64 and within 5 blocks of water, instead of anywhere on the sand.
beta

Java-v3.10.0-beta-11+mc26.1.2

3.10.0-beta-11
8 окт. 2026 г.14Minecraft: 26.1.2neoforge
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 11 Dense Cloud is now farmable, and the Sky City has a new building that shows you how, alongside a round of fixes from playtesting beta 10. # Changes ## World Generation ### Biome placement - The map below shows the same seed on extrabiomes v3.10.0- beta 10 and 11, extrabiome's biomes have been highlighted. <img width="100%" alt="before_after" src="https://github.com/user-attachments/assets/110ed8bb-faa2-45a5-bd66-3eae1615d476" /> - several biomes generate to be closer to the Bedrock version: - Moorlands are far more common: they now generate in temperate and dry lowlands from cool to warm climates, and moved to a full-weight region. - The Netherlands is about seven times more common: it and The Netherlands Mutated swapped terrain bands, so the tulip version now takes the larger share. - Jungle Marsh is wider. Fungle Jungle and Taiga Spikes cover more terrain, and Jellyfish Fields now also appear in warm oceans. - Glaciers and Volcanic Moss Tundras are now vast, spread-out biomes: each one is much bigger, but they turn up less often. - Floating Jungle and Charred Forest were almost impossible to find. Both now have much wider ranges. - Mystic Forest is less common, and Deep Dark Green is rarer underground. - The default biome weights are doubled (primary 40, secondary 40, rare 20), so ExtraBiomes biomes cover a larger share of the world. Glacier and Volcanic Moss Tundra have their own new "Frozen Biome Weight" option (default 20). Existing config files keep their old values until edited or deleted. ### Sky City <img width="100%" alt="Cloud Condenser" src="https://github.com/user-attachments/assets/92845848-ad37-4cf1-a0c6-96de3db49604" /> - New building: the Cloud Condenser. It has a magma-heated water tank with blue ice hung above it on a tall wooden frame, a puff of Dense Cloud already growing around the ice, and a lectern at the entrance with a book that walks through how the farm works. It sits on a trimmed brick plaza with benches, flowers and lantern posts. It generates along the Sky City paths like the other buildings. ## Blocks ### Dense Cloud farming <img width="100%" alt="Dense Cloud Farm" src="https://github.com/user-attachments/assets/e274c269-ffec-41e7-9d5f-d41a5e558e93" /> Dense Cloud can now be grown instead of only being mined from Sky Cities. Build a column with magma at the bottom, water on top of it, and a blue ice block above the water. Dense Cloud then buds outward from any Dense Cloud next to the ice, in a flattened cloud shape around it. - The blue ice must be at Y 200 or higher, around where Sky Cities generate, and at most 20 blocks above the water. The water has to sit directly on a magma block. - Cloud grows out to 10 blocks sideways and 5 blocks up or down from the ice. - Cloud only buds from existing Dense Cloud, so place a block of it next to the ice to start the farm. Only full Dense Cloud blocks bud, not the slabs, stairs or bricks. - Cloud never grows into a space a player or mob is standing in. - It breaks almost instantly or have a low blast resistance so can easily be exploded, so it can be harvested by hand or with a machine. ## Fixes - Palm leaves, along with the Mystic and Sky leaves, are now mined quickly with a hoe and with shears. They were missing from the leaves tag, so no tool was effective on them. - Palm logs and palm wood can now be stripped with an axe. - Stripped Palm Wood is now counted as a log, and the palm and gilded sky logs now appear in the log item tags, so they work with recipes and tools that look for logs. - Added the missing block and item tags for our blocks, so recipes and other mods that ask for a whole group now accept ours. The Mystic, Sky, Palm and Gilded Sky doors, trapdoors, buttons, pressure plates, stairs, slabs, signs and hanging signs are now in the matching wooden tags. Saplings are now in the sapling tag, Black Sand in the sand tag, Dense Cloud and Black Sandstone stairs and slabs in the stairs and slabs tags, and the stripped logs and woods and the nether ores in the common `c:` tags. A test now checks that every wood type, sapling and nether ore is tagged on every loader. - Pebbles no longer destroy other blocks. Placing one used to wipe out redstone, levers and other small blocks on the ground, and pebbles generating in the world could replace tree trunks. They now only take the place of air, or of lava and water, and a pebble placed in water is waterlogged. - Jellyfish on beaches now only spawn between Y 62 and 64 and within 5 blocks of water, instead of anywhere on the sand.
beta

Java-v3.10.0-beta-11+mc26.1.2

3.10.0-beta-11
8 окт. 2026 г.13Minecraft: 26.1.2fabric
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 11 Dense Cloud is now farmable, and the Sky City has a new building that shows you how, alongside a round of fixes from playtesting beta 10. # Changes ## World Generation ### Biome placement - The map below shows the same seed on extrabiomes v3.10.0- beta 10 and 11, extrabiome's biomes have been highlighted. <img width="100%" alt="before_after" src="https://github.com/user-attachments/assets/110ed8bb-faa2-45a5-bd66-3eae1615d476" /> - several biomes generate to be closer to the Bedrock version: - Moorlands are far more common: they now generate in temperate and dry lowlands from cool to warm climates, and moved to a full-weight region. - The Netherlands is about seven times more common: it and The Netherlands Mutated swapped terrain bands, so the tulip version now takes the larger share. - Jungle Marsh is wider. Fungle Jungle and Taiga Spikes cover more terrain, and Jellyfish Fields now also appear in warm oceans. - Glaciers and Volcanic Moss Tundras are now vast, spread-out biomes: each one is much bigger, but they turn up less often. - Floating Jungle and Charred Forest were almost impossible to find. Both now have much wider ranges. - Mystic Forest is less common, and Deep Dark Green is rarer underground. - The default biome weights are doubled (primary 40, secondary 40, rare 20), so ExtraBiomes biomes cover a larger share of the world. Glacier and Volcanic Moss Tundra have their own new "Frozen Biome Weight" option (default 20). Existing config files keep their old values until edited or deleted. ### Sky City <img width="100%" alt="Cloud Condenser" src="https://github.com/user-attachments/assets/92845848-ad37-4cf1-a0c6-96de3db49604" /> - New building: the Cloud Condenser. It has a magma-heated water tank with blue ice hung above it on a tall wooden frame, a puff of Dense Cloud already growing around the ice, and a lectern at the entrance with a book that walks through how the farm works. It sits on a trimmed brick plaza with benches, flowers and lantern posts. It generates along the Sky City paths like the other buildings. ## Blocks ### Dense Cloud farming <img width="100%" alt="Dense Cloud Farm" src="https://github.com/user-attachments/assets/e274c269-ffec-41e7-9d5f-d41a5e558e93" /> Dense Cloud can now be grown instead of only being mined from Sky Cities. Build a column with magma at the bottom, water on top of it, and a blue ice block above the water. Dense Cloud then buds outward from any Dense Cloud next to the ice, in a flattened cloud shape around it. - The blue ice must be at Y 200 or higher, around where Sky Cities generate, and at most 20 blocks above the water. The water has to sit directly on a magma block. - Cloud grows out to 10 blocks sideways and 5 blocks up or down from the ice. - Cloud only buds from existing Dense Cloud, so place a block of it next to the ice to start the farm. Only full Dense Cloud blocks bud, not the slabs, stairs or bricks. - Cloud never grows into a space a player or mob is standing in. - It breaks almost instantly or have a low blast resistance so can easily be exploded, so it can be harvested by hand or with a machine. ## Fixes - Palm leaves, along with the Mystic and Sky leaves, are now mined quickly with a hoe and with shears. They were missing from the leaves tag, so no tool was effective on them. - Palm logs and palm wood can now be stripped with an axe. - Stripped Palm Wood is now counted as a log, and the palm and gilded sky logs now appear in the log item tags, so they work with recipes and tools that look for logs. - Added the missing block and item tags for our blocks, so recipes and other mods that ask for a whole group now accept ours. The Mystic, Sky, Palm and Gilded Sky doors, trapdoors, buttons, pressure plates, stairs, slabs, signs and hanging signs are now in the matching wooden tags. Saplings are now in the sapling tag, Black Sand in the sand tag, Dense Cloud and Black Sandstone stairs and slabs in the stairs and slabs tags, and the stripped logs and woods and the nether ores in the common `c:` tags. A test now checks that every wood type, sapling and nether ore is tagged on every loader. - Pebbles no longer destroy other blocks. Placing one used to wipe out redstone, levers and other small blocks on the ground, and pebbles generating in the world could replace tree trunks. They now only take the place of air, or of lava and water, and a pebble placed in water is waterlogged. - Jellyfish on beaches now only spawn between Y 62 and 64 and within 5 blocks of water, instead of anywhere on the sand.
beta

Java-v3.10.0-beta-11+mc1.21.8

3.10.0-beta-11
8 окт. 2026 г.13Minecraft: 1.21.8fabric
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 11 Dense Cloud is now farmable, and the Sky City has a new building that shows you how, alongside a round of fixes from playtesting beta 10. # Changes ## World Generation ### Biome placement - The map below shows the same seed on extrabiomes v3.10.0- beta 10 and 11, extrabiome's biomes have been highlighted. <img width="100%" alt="before_after" src="https://github.com/user-attachments/assets/110ed8bb-faa2-45a5-bd66-3eae1615d476" /> - several biomes generate to be closer to the Bedrock version: - Moorlands are far more common: they now generate in temperate and dry lowlands from cool to warm climates, and moved to a full-weight region. - The Netherlands is about seven times more common: it and The Netherlands Mutated swapped terrain bands, so the tulip version now takes the larger share. - Jungle Marsh is wider. Fungle Jungle and Taiga Spikes cover more terrain, and Jellyfish Fields now also appear in warm oceans. - Glaciers and Volcanic Moss Tundras are now vast, spread-out biomes: each one is much bigger, but they turn up less often. - Floating Jungle and Charred Forest were almost impossible to find. Both now have much wider ranges. - Mystic Forest is less common, and Deep Dark Green is rarer underground. - The default biome weights are doubled (primary 40, secondary 40, rare 20), so ExtraBiomes biomes cover a larger share of the world. Glacier and Volcanic Moss Tundra have their own new "Frozen Biome Weight" option (default 20). Existing config files keep their old values until edited or deleted. ### Sky City <img width="100%" alt="Cloud Condenser" src="https://github.com/user-attachments/assets/92845848-ad37-4cf1-a0c6-96de3db49604" /> - New building: the Cloud Condenser. It has a magma-heated water tank with blue ice hung above it on a tall wooden frame, a puff of Dense Cloud already growing around the ice, and a lectern at the entrance with a book that walks through how the farm works. It sits on a trimmed brick plaza with benches, flowers and lantern posts. It generates along the Sky City paths like the other buildings. ## Blocks ### Dense Cloud farming <img width="100%" alt="Dense Cloud Farm" src="https://github.com/user-attachments/assets/e274c269-ffec-41e7-9d5f-d41a5e558e93" /> Dense Cloud can now be grown instead of only being mined from Sky Cities. Build a column with magma at the bottom, water on top of it, and a blue ice block above the water. Dense Cloud then buds outward from any Dense Cloud next to the ice, in a flattened cloud shape around it. - The blue ice must be at Y 200 or higher, around where Sky Cities generate, and at most 20 blocks above the water. The water has to sit directly on a magma block. - Cloud grows out to 10 blocks sideways and 5 blocks up or down from the ice. - Cloud only buds from existing Dense Cloud, so place a block of it next to the ice to start the farm. Only full Dense Cloud blocks bud, not the slabs, stairs or bricks. - Cloud never grows into a space a player or mob is standing in. - It breaks almost instantly or have a low blast resistance so can easily be exploded, so it can be harvested by hand or with a machine. ## Fixes - Palm leaves, along with the Mystic and Sky leaves, are now mined quickly with a hoe and with shears. They were missing from the leaves tag, so no tool was effective on them. - Palm logs and palm wood can now be stripped with an axe. - Stripped Palm Wood is now counted as a log, and the palm and gilded sky logs now appear in the log item tags, so they work with recipes and tools that look for logs. - Added the missing block and item tags for our blocks, so recipes and other mods that ask for a whole group now accept ours. The Mystic, Sky, Palm and Gilded Sky doors, trapdoors, buttons, pressure plates, stairs, slabs, signs and hanging signs are now in the matching wooden tags. Saplings are now in the sapling tag, Black Sand in the sand tag, Dense Cloud and Black Sandstone stairs and slabs in the stairs and slabs tags, and the stripped logs and woods and the nether ores in the common `c:` tags. A test now checks that every wood type, sapling and nether ore is tagged on every loader. - Pebbles no longer destroy other blocks. Placing one used to wipe out redstone, levers and other small blocks on the ground, and pebbles generating in the world could replace tree trunks. They now only take the place of air, or of lava and water, and a pebble placed in water is waterlogged. - Jellyfish on beaches now only spawn between Y 62 and 64 and within 5 blocks of water, instead of anywhere on the sand.
beta

Java-v3.10.0-beta-11+mc1.21.5

3.10.0-beta-11
8 окт. 2026 г.6Minecraft: 1.21.5fabric
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 11 Dense Cloud is now farmable, and the Sky City has a new building that shows you how, alongside a round of fixes from playtesting beta 10. # Changes ## World Generation ### Biome placement - The map below shows the same seed on extrabiomes v3.10.0- beta 10 and 11, extrabiome's biomes have been highlighted. <img width="100%" alt="before_after" src="https://github.com/user-attachments/assets/110ed8bb-faa2-45a5-bd66-3eae1615d476" /> - several biomes generate to be closer to the Bedrock version: - Moorlands are far more common: they now generate in temperate and dry lowlands from cool to warm climates, and moved to a full-weight region. - The Netherlands is about seven times more common: it and The Netherlands Mutated swapped terrain bands, so the tulip version now takes the larger share. - Jungle Marsh is wider. Fungle Jungle and Taiga Spikes cover more terrain, and Jellyfish Fields now also appear in warm oceans. - Glaciers and Volcanic Moss Tundras are now vast, spread-out biomes: each one is much bigger, but they turn up less often. - Floating Jungle and Charred Forest were almost impossible to find. Both now have much wider ranges. - Mystic Forest is less common, and Deep Dark Green is rarer underground. - The default biome weights are doubled (primary 40, secondary 40, rare 20), so ExtraBiomes biomes cover a larger share of the world. Glacier and Volcanic Moss Tundra have their own new "Frozen Biome Weight" option (default 20). Existing config files keep their old values until edited or deleted. ### Sky City <img width="100%" alt="Cloud Condenser" src="https://github.com/user-attachments/assets/92845848-ad37-4cf1-a0c6-96de3db49604" /> - New building: the Cloud Condenser. It has a magma-heated water tank with blue ice hung above it on a tall wooden frame, a puff of Dense Cloud already growing around the ice, and a lectern at the entrance with a book that walks through how the farm works. It sits on a trimmed brick plaza with benches, flowers and lantern posts. It generates along the Sky City paths like the other buildings. ## Blocks ### Dense Cloud farming <img width="100%" alt="Dense Cloud Farm" src="https://github.com/user-attachments/assets/e274c269-ffec-41e7-9d5f-d41a5e558e93" /> Dense Cloud can now be grown instead of only being mined from Sky Cities. Build a column with magma at the bottom, water on top of it, and a blue ice block above the water. Dense Cloud then buds outward from any Dense Cloud next to the ice, in a flattened cloud shape around it. - The blue ice must be at Y 200 or higher, around where Sky Cities generate, and at most 20 blocks above the water. The water has to sit directly on a magma block. - Cloud grows out to 10 blocks sideways and 5 blocks up or down from the ice. - Cloud only buds from existing Dense Cloud, so place a block of it next to the ice to start the farm. Only full Dense Cloud blocks bud, not the slabs, stairs or bricks. - Cloud never grows into a space a player or mob is standing in. - It breaks almost instantly or have a low blast resistance so can easily be exploded, so it can be harvested by hand or with a machine. ## Fixes - Palm leaves, along with the Mystic and Sky leaves, are now mined quickly with a hoe and with shears. They were missing from the leaves tag, so no tool was effective on them. - Palm logs and palm wood can now be stripped with an axe. - Stripped Palm Wood is now counted as a log, and the palm and gilded sky logs now appear in the log item tags, so they work with recipes and tools that look for logs. - Added the missing block and item tags for our blocks, so recipes and other mods that ask for a whole group now accept ours. The Mystic, Sky, Palm and Gilded Sky doors, trapdoors, buttons, pressure plates, stairs, slabs, signs and hanging signs are now in the matching wooden tags. Saplings are now in the sapling tag, Black Sand in the sand tag, Dense Cloud and Black Sandstone stairs and slabs in the stairs and slabs tags, and the stripped logs and woods and the nether ores in the common `c:` tags. A test now checks that every wood type, sapling and nether ore is tagged on every loader. - Pebbles no longer destroy other blocks. Placing one used to wipe out redstone, levers and other small blocks on the ground, and pebbles generating in the world could replace tree trunks. They now only take the place of air, or of lava and water, and a pebble placed in water is waterlogged. - Jellyfish on beaches now only spawn between Y 62 and 64 and within 5 blocks of water, instead of anywhere on the sand.
beta

Java-v3.10.0-beta-11+mc1.21.8

3.10.0-beta-11
8 окт. 2026 г.12Minecraft: 1.21.8neoforge
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 11 Dense Cloud is now farmable, and the Sky City has a new building that shows you how, alongside a round of fixes from playtesting beta 10. # Changes ## World Generation ### Biome placement - The map below shows the same seed on extrabiomes v3.10.0- beta 10 and 11, extrabiome's biomes have been highlighted. <img width="100%" alt="before_after" src="https://github.com/user-attachments/assets/110ed8bb-faa2-45a5-bd66-3eae1615d476" /> - several biomes generate to be closer to the Bedrock version: - Moorlands are far more common: they now generate in temperate and dry lowlands from cool to warm climates, and moved to a full-weight region. - The Netherlands is about seven times more common: it and The Netherlands Mutated swapped terrain bands, so the tulip version now takes the larger share. - Jungle Marsh is wider. Fungle Jungle and Taiga Spikes cover more terrain, and Jellyfish Fields now also appear in warm oceans. - Glaciers and Volcanic Moss Tundras are now vast, spread-out biomes: each one is much bigger, but they turn up less often. - Floating Jungle and Charred Forest were almost impossible to find. Both now have much wider ranges. - Mystic Forest is less common, and Deep Dark Green is rarer underground. - The default biome weights are doubled (primary 40, secondary 40, rare 20), so ExtraBiomes biomes cover a larger share of the world. Glacier and Volcanic Moss Tundra have their own new "Frozen Biome Weight" option (default 20). Existing config files keep their old values until edited or deleted. ### Sky City <img width="100%" alt="Cloud Condenser" src="https://github.com/user-attachments/assets/92845848-ad37-4cf1-a0c6-96de3db49604" /> - New building: the Cloud Condenser. It has a magma-heated water tank with blue ice hung above it on a tall wooden frame, a puff of Dense Cloud already growing around the ice, and a lectern at the entrance with a book that walks through how the farm works. It sits on a trimmed brick plaza with benches, flowers and lantern posts. It generates along the Sky City paths like the other buildings. ## Blocks ### Dense Cloud farming <img width="100%" alt="Dense Cloud Farm" src="https://github.com/user-attachments/assets/e274c269-ffec-41e7-9d5f-d41a5e558e93" /> Dense Cloud can now be grown instead of only being mined from Sky Cities. Build a column with magma at the bottom, water on top of it, and a blue ice block above the water. Dense Cloud then buds outward from any Dense Cloud next to the ice, in a flattened cloud shape around it. - The blue ice must be at Y 200 or higher, around where Sky Cities generate, and at most 20 blocks above the water. The water has to sit directly on a magma block. - Cloud grows out to 10 blocks sideways and 5 blocks up or down from the ice. - Cloud only buds from existing Dense Cloud, so place a block of it next to the ice to start the farm. Only full Dense Cloud blocks bud, not the slabs, stairs or bricks. - Cloud never grows into a space a player or mob is standing in. - It breaks almost instantly or have a low blast resistance so can easily be exploded, so it can be harvested by hand or with a machine. ## Fixes - Palm leaves, along with the Mystic and Sky leaves, are now mined quickly with a hoe and with shears. They were missing from the leaves tag, so no tool was effective on them. - Palm logs and palm wood can now be stripped with an axe. - Stripped Palm Wood is now counted as a log, and the palm and gilded sky logs now appear in the log item tags, so they work with recipes and tools that look for logs. - Added the missing block and item tags for our blocks, so recipes and other mods that ask for a whole group now accept ours. The Mystic, Sky, Palm and Gilded Sky doors, trapdoors, buttons, pressure plates, stairs, slabs, signs and hanging signs are now in the matching wooden tags. Saplings are now in the sapling tag, Black Sand in the sand tag, Dense Cloud and Black Sandstone stairs and slabs in the stairs and slabs tags, and the stripped logs and woods and the nether ores in the common `c:` tags. A test now checks that every wood type, sapling and nether ore is tagged on every loader. - Pebbles no longer destroy other blocks. Placing one used to wipe out redstone, levers and other small blocks on the ground, and pebbles generating in the world could replace tree trunks. They now only take the place of air, or of lava and water, and a pebble placed in water is waterlogged. - Jellyfish on beaches now only spawn between Y 62 and 64 and within 5 blocks of water, instead of anywhere on the sand.
beta

Java-v3.10.0-beta-11+mc1.21.3

3.10.0-beta-11
8 окт. 2026 г.7Minecraft: 1.21.3fabric
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 11 Dense Cloud is now farmable, and the Sky City has a new building that shows you how, alongside a round of fixes from playtesting beta 10. # Changes ## World Generation ### Biome placement - The map below shows the same seed on extrabiomes v3.10.0- beta 10 and 11, extrabiome's biomes have been highlighted. <img width="100%" alt="before_after" src="https://github.com/user-attachments/assets/110ed8bb-faa2-45a5-bd66-3eae1615d476" /> - several biomes generate to be closer to the Bedrock version: - Moorlands are far more common: they now generate in temperate and dry lowlands from cool to warm climates, and moved to a full-weight region. - The Netherlands is about seven times more common: it and The Netherlands Mutated swapped terrain bands, so the tulip version now takes the larger share. - Jungle Marsh is wider. Fungle Jungle and Taiga Spikes cover more terrain, and Jellyfish Fields now also appear in warm oceans. - Glaciers and Volcanic Moss Tundras are now vast, spread-out biomes: each one is much bigger, but they turn up less often. - Floating Jungle and Charred Forest were almost impossible to find. Both now have much wider ranges. - Mystic Forest is less common, and Deep Dark Green is rarer underground. - The default biome weights are doubled (primary 40, secondary 40, rare 20), so ExtraBiomes biomes cover a larger share of the world. Glacier and Volcanic Moss Tundra have their own new "Frozen Biome Weight" option (default 20). Existing config files keep their old values until edited or deleted. ### Sky City <img width="100%" alt="Cloud Condenser" src="https://github.com/user-attachments/assets/92845848-ad37-4cf1-a0c6-96de3db49604" /> - New building: the Cloud Condenser. It has a magma-heated water tank with blue ice hung above it on a tall wooden frame, a puff of Dense Cloud already growing around the ice, and a lectern at the entrance with a book that walks through how the farm works. It sits on a trimmed brick plaza with benches, flowers and lantern posts. It generates along the Sky City paths like the other buildings. ## Blocks ### Dense Cloud farming <img width="100%" alt="Dense Cloud Farm" src="https://github.com/user-attachments/assets/e274c269-ffec-41e7-9d5f-d41a5e558e93" /> Dense Cloud can now be grown instead of only being mined from Sky Cities. Build a column with magma at the bottom, water on top of it, and a blue ice block above the water. Dense Cloud then buds outward from any Dense Cloud next to the ice, in a flattened cloud shape around it. - The blue ice must be at Y 200 or higher, around where Sky Cities generate, and at most 20 blocks above the water. The water has to sit directly on a magma block. - Cloud grows out to 10 blocks sideways and 5 blocks up or down from the ice. - Cloud only buds from existing Dense Cloud, so place a block of it next to the ice to start the farm. Only full Dense Cloud blocks bud, not the slabs, stairs or bricks. - Cloud never grows into a space a player or mob is standing in. - It breaks almost instantly or have a low blast resistance so can easily be exploded, so it can be harvested by hand or with a machine. ## Fixes - Palm leaves, along with the Mystic and Sky leaves, are now mined quickly with a hoe and with shears. They were missing from the leaves tag, so no tool was effective on them. - Palm logs and palm wood can now be stripped with an axe. - Stripped Palm Wood is now counted as a log, and the palm and gilded sky logs now appear in the log item tags, so they work with recipes and tools that look for logs. - Added the missing block and item tags for our blocks, so recipes and other mods that ask for a whole group now accept ours. The Mystic, Sky, Palm and Gilded Sky doors, trapdoors, buttons, pressure plates, stairs, slabs, signs and hanging signs are now in the matching wooden tags. Saplings are now in the sapling tag, Black Sand in the sand tag, Dense Cloud and Black Sandstone stairs and slabs in the stairs and slabs tags, and the stripped logs and woods and the nether ores in the common `c:` tags. A test now checks that every wood type, sapling and nether ore is tagged on every loader. - Pebbles no longer destroy other blocks. Placing one used to wipe out redstone, levers and other small blocks on the ground, and pebbles generating in the world could replace tree trunks. They now only take the place of air, or of lava and water, and a pebble placed in water is waterlogged. - Jellyfish on beaches now only spawn between Y 62 and 64 and within 5 blocks of water, instead of anywhere on the sand.
beta

Java-v3.10.0-beta-11+mc1.21.5

3.10.0-beta-11
8 окт. 2026 г.11Minecraft: 1.21.5neoforge
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 11 Dense Cloud is now farmable, and the Sky City has a new building that shows you how, alongside a round of fixes from playtesting beta 10. # Changes ## World Generation ### Biome placement - The map below shows the same seed on extrabiomes v3.10.0- beta 10 and 11, extrabiome's biomes have been highlighted. <img width="100%" alt="before_after" src="https://github.com/user-attachments/assets/110ed8bb-faa2-45a5-bd66-3eae1615d476" /> - several biomes generate to be closer to the Bedrock version: - Moorlands are far more common: they now generate in temperate and dry lowlands from cool to warm climates, and moved to a full-weight region. - The Netherlands is about seven times more common: it and The Netherlands Mutated swapped terrain bands, so the tulip version now takes the larger share. - Jungle Marsh is wider. Fungle Jungle and Taiga Spikes cover more terrain, and Jellyfish Fields now also appear in warm oceans. - Glaciers and Volcanic Moss Tundras are now vast, spread-out biomes: each one is much bigger, but they turn up less often. - Floating Jungle and Charred Forest were almost impossible to find. Both now have much wider ranges. - Mystic Forest is less common, and Deep Dark Green is rarer underground. - The default biome weights are doubled (primary 40, secondary 40, rare 20), so ExtraBiomes biomes cover a larger share of the world. Glacier and Volcanic Moss Tundra have their own new "Frozen Biome Weight" option (default 20). Existing config files keep their old values until edited or deleted. ### Sky City <img width="100%" alt="Cloud Condenser" src="https://github.com/user-attachments/assets/92845848-ad37-4cf1-a0c6-96de3db49604" /> - New building: the Cloud Condenser. It has a magma-heated water tank with blue ice hung above it on a tall wooden frame, a puff of Dense Cloud already growing around the ice, and a lectern at the entrance with a book that walks through how the farm works. It sits on a trimmed brick plaza with benches, flowers and lantern posts. It generates along the Sky City paths like the other buildings. ## Blocks ### Dense Cloud farming <img width="100%" alt="Dense Cloud Farm" src="https://github.com/user-attachments/assets/e274c269-ffec-41e7-9d5f-d41a5e558e93" /> Dense Cloud can now be grown instead of only being mined from Sky Cities. Build a column with magma at the bottom, water on top of it, and a blue ice block above the water. Dense Cloud then buds outward from any Dense Cloud next to the ice, in a flattened cloud shape around it. - The blue ice must be at Y 200 or higher, around where Sky Cities generate, and at most 20 blocks above the water. The water has to sit directly on a magma block. - Cloud grows out to 10 blocks sideways and 5 blocks up or down from the ice. - Cloud only buds from existing Dense Cloud, so place a block of it next to the ice to start the farm. Only full Dense Cloud blocks bud, not the slabs, stairs or bricks. - Cloud never grows into a space a player or mob is standing in. - It breaks almost instantly or have a low blast resistance so can easily be exploded, so it can be harvested by hand or with a machine. ## Fixes - Palm leaves, along with the Mystic and Sky leaves, are now mined quickly with a hoe and with shears. They were missing from the leaves tag, so no tool was effective on them. - Palm logs and palm wood can now be stripped with an axe. - Stripped Palm Wood is now counted as a log, and the palm and gilded sky logs now appear in the log item tags, so they work with recipes and tools that look for logs. - Added the missing block and item tags for our blocks, so recipes and other mods that ask for a whole group now accept ours. The Mystic, Sky, Palm and Gilded Sky doors, trapdoors, buttons, pressure plates, stairs, slabs, signs and hanging signs are now in the matching wooden tags. Saplings are now in the sapling tag, Black Sand in the sand tag, Dense Cloud and Black Sandstone stairs and slabs in the stairs and slabs tags, and the stripped logs and woods and the nether ores in the common `c:` tags. A test now checks that every wood type, sapling and nether ore is tagged on every loader. - Pebbles no longer destroy other blocks. Placing one used to wipe out redstone, levers and other small blocks on the ground, and pebbles generating in the world could replace tree trunks. They now only take the place of air, or of lava and water, and a pebble placed in water is waterlogged. - Jellyfish on beaches now only spawn between Y 62 and 64 and within 5 blocks of water, instead of anywhere on the sand.
beta

Java-v3.10.0-beta-11+mc1.21.1

3.10.0-beta-11
8 окт. 2026 г.39Minecraft: 1.21.1neoforge
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# ExtraBiomes for Java Edition v3.10.0 Beta 11 Dense Cloud is now farmable, and the Sky City has a new building that shows you how, alongside a round of fixes from playtesting beta 10. # Changes ## World Generation ### Biome placement - The map below shows the same seed on extrabiomes v3.10.0- beta 10 and 11, extrabiome's biomes have been highlighted. <img width="100%" alt="before_after" src="https://github.com/user-attachments/assets/110ed8bb-faa2-45a5-bd66-3eae1615d476" /> - several biomes generate to be closer to the Bedrock version: - Moorlands are far more common: they now generate in temperate and dry lowlands from cool to warm climates, and moved to a full-weight region. - The Netherlands is about seven times more common: it and The Netherlands Mutated swapped terrain bands, so the tulip version now takes the larger share. - Jungle Marsh is wider. Fungle Jungle and Taiga Spikes cover more terrain, and Jellyfish Fields now also appear in warm oceans. - Glaciers and Volcanic Moss Tundras are now vast, spread-out biomes: each one is much bigger, but they turn up less often. - Floating Jungle and Charred Forest were almost impossible to find. Both now have much wider ranges. - Mystic Forest is less common, and Deep Dark Green is rarer underground. - The default biome weights are doubled (primary 40, secondary 40, rare 20), so ExtraBiomes biomes cover a larger share of the world. Glacier and Volcanic Moss Tundra have their own new "Frozen Biome Weight" option (default 20). Existing config files keep their old values until edited or deleted. ### Sky City <img width="100%" alt="Cloud Condenser" src="https://github.com/user-attachments/assets/92845848-ad37-4cf1-a0c6-96de3db49604" /> - New building: the Cloud Condenser. It has a magma-heated water tank with blue ice hung above it on a tall wooden frame, a puff of Dense Cloud already growing around the ice, and a lectern at the entrance with a book that walks through how the farm works. It sits on a trimmed brick plaza with benches, flowers and lantern posts. It generates along the Sky City paths like the other buildings. ## Blocks ### Dense Cloud farming <img width="100%" alt="Dense Cloud Farm" src="https://github.com/user-attachments/assets/e274c269-ffec-41e7-9d5f-d41a5e558e93" /> Dense Cloud can now be grown instead of only being mined from Sky Cities. Build a column with magma at the bottom, water on top of it, and a blue ice block above the water. Dense Cloud then buds outward from any Dense Cloud next to the ice, in a flattened cloud shape around it. - The blue ice must be at Y 200 or higher, around where Sky Cities generate, and at most 20 blocks above the water. The water has to sit directly on a magma block. - Cloud grows out to 10 blocks sideways and 5 blocks up or down from the ice. - Cloud only buds from existing Dense Cloud, so place a block of it next to the ice to start the farm. Only full Dense Cloud blocks bud, not the slabs, stairs or bricks. - Cloud never grows into a space a player or mob is standing in. - It breaks almost instantly or have a low blast resistance so can easily be exploded, so it can be harvested by hand or with a machine. ## Fixes - Palm leaves, along with the Mystic and Sky leaves, are now mined quickly with a hoe and with shears. They were missing from the leaves tag, so no tool was effective on them. - Palm logs and palm wood can now be stripped with an axe. - Stripped Palm Wood is now counted as a log, and the palm and gilded sky logs now appear in the log item tags, so they work with recipes and tools that look for logs. - Added the missing block and item tags for our blocks, so recipes and other mods that ask for a whole group now accept ours. The Mystic, Sky, Palm and Gilded Sky doors, trapdoors, buttons, pressure plates, stairs, slabs, signs and hanging signs are now in the matching wooden tags. Saplings are now in the sapling tag, Black Sand in the sand tag, Dense Cloud and Black Sandstone stairs and slabs in the stairs and slabs tags, and the stripped logs and woods and the nether ores in the common `c:` tags. A test now checks that every wood type, sapling and nether ore is tagged on every loader. - Pebbles no longer destroy other blocks. Placing one used to wipe out redstone, levers and other small blocks on the ground, and pebbles generating in the world could replace tree trunks. They now only take the place of air, or of lava and water, and a pebble placed in water is waterlogged. - Jellyfish on beaches now only spawn between Y 62 and 64 and within 5 blocks of water, instead of anywhere on the sand.
beta

Java-v3.10.0-beta-11+mc1.21.1

3.10.0-beta-11
8 окт. 2026 г.40Minecraft: 1.21.1fabric
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# ExtraBiomes for Java Edition v3.10.0 Beta 11 Dense Cloud is now farmable, and the Sky City has a new building that shows you how, alongside a round of fixes from playtesting beta 10. # Changes ## World Generation ### Biome placement - The map below shows the same seed on extrabiomes v3.10.0- beta 10 and 11, extrabiome's biomes have been highlighted. <img width="100%" alt="before_after" src="https://github.com/user-attachments/assets/110ed8bb-faa2-45a5-bd66-3eae1615d476" /> - several biomes generate to be closer to the Bedrock version: - Moorlands are far more common: they now generate in temperate and dry lowlands from cool to warm climates, and moved to a full-weight region. - The Netherlands is about seven times more common: it and The Netherlands Mutated swapped terrain bands, so the tulip version now takes the larger share. - Jungle Marsh is wider. Fungle Jungle and Taiga Spikes cover more terrain, and Jellyfish Fields now also appear in warm oceans. - Glaciers and Volcanic Moss Tundras are now vast, spread-out biomes: each one is much bigger, but they turn up less often. - Floating Jungle and Charred Forest were almost impossible to find. Both now have much wider ranges. - Mystic Forest is less common, and Deep Dark Green is rarer underground. - The default biome weights are doubled (primary 40, secondary 40, rare 20), so ExtraBiomes biomes cover a larger share of the world. Glacier and Volcanic Moss Tundra have their own new "Frozen Biome Weight" option (default 20). Existing config files keep their old values until edited or deleted. ### Sky City <img width="100%" alt="Cloud Condenser" src="https://github.com/user-attachments/assets/92845848-ad37-4cf1-a0c6-96de3db49604" /> - New building: the Cloud Condenser. It has a magma-heated water tank with blue ice hung above it on a tall wooden frame, a puff of Dense Cloud already growing around the ice, and a lectern at the entrance with a book that walks through how the farm works. It sits on a trimmed brick plaza with benches, flowers and lantern posts. It generates along the Sky City paths like the other buildings. ## Blocks ### Dense Cloud farming <img width="100%" alt="Dense Cloud Farm" src="https://github.com/user-attachments/assets/e274c269-ffec-41e7-9d5f-d41a5e558e93" /> Dense Cloud can now be grown instead of only being mined from Sky Cities. Build a column with magma at the bottom, water on top of it, and a blue ice block above the water. Dense Cloud then buds outward from any Dense Cloud next to the ice, in a flattened cloud shape around it. - The blue ice must be at Y 200 or higher, around where Sky Cities generate, and at most 20 blocks above the water. The water has to sit directly on a magma block. - Cloud grows out to 10 blocks sideways and 5 blocks up or down from the ice. - Cloud only buds from existing Dense Cloud, so place a block of it next to the ice to start the farm. Only full Dense Cloud blocks bud, not the slabs, stairs or bricks. - Cloud never grows into a space a player or mob is standing in. - It breaks almost instantly or have a low blast resistance so can easily be exploded, so it can be harvested by hand or with a machine. ## Fixes - Palm leaves, along with the Mystic and Sky leaves, are now mined quickly with a hoe and with shears. They were missing from the leaves tag, so no tool was effective on them. - Palm logs and palm wood can now be stripped with an axe. - Stripped Palm Wood is now counted as a log, and the palm and gilded sky logs now appear in the log item tags, so they work with recipes and tools that look for logs. - Added the missing block and item tags for our blocks, so recipes and other mods that ask for a whole group now accept ours. The Mystic, Sky, Palm and Gilded Sky doors, trapdoors, buttons, pressure plates, stairs, slabs, signs and hanging signs are now in the matching wooden tags. Saplings are now in the sapling tag, Black Sand in the sand tag, Dense Cloud and Black Sandstone stairs and slabs in the stairs and slabs tags, and the stripped logs and woods and the nether ores in the common `c:` tags. A test now checks that every wood type, sapling and nether ore is tagged on every loader. - Pebbles no longer destroy other blocks. Placing one used to wipe out redstone, levers and other small blocks on the ground, and pebbles generating in the world could replace tree trunks. They now only take the place of air, or of lava and water, and a pebble placed in water is waterlogged. - Jellyfish on beaches now only spawn between Y 62 and 64 and within 5 blocks of water, instead of anywhere on the sand.
beta

Java-v3.10.0-beta-11+mc1.21.3

3.10.0-beta-11
8 окт. 2026 г.12Minecraft: 1.21.3neoforge
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# ExtraBiomes for Java Edition v3.10.0 Beta 11 Dense Cloud is now farmable, and the Sky City has a new building that shows you how, alongside a round of fixes from playtesting beta 10. # Changes ## World Generation ### Biome placement - The map below shows the same seed on extrabiomes v3.10.0- beta 10 and 11, extrabiome's biomes have been highlighted. <img width="100%" alt="before_after" src="https://github.com/user-attachments/assets/110ed8bb-faa2-45a5-bd66-3eae1615d476" /> - several biomes generate to be closer to the Bedrock version: - Moorlands are far more common: they now generate in temperate and dry lowlands from cool to warm climates, and moved to a full-weight region. - The Netherlands is about seven times more common: it and The Netherlands Mutated swapped terrain bands, so the tulip version now takes the larger share. - Jungle Marsh is wider. Fungle Jungle and Taiga Spikes cover more terrain, and Jellyfish Fields now also appear in warm oceans. - Glaciers and Volcanic Moss Tundras are now vast, spread-out biomes: each one is much bigger, but they turn up less often. - Floating Jungle and Charred Forest were almost impossible to find. Both now have much wider ranges. - Mystic Forest is less common, and Deep Dark Green is rarer underground. - The default biome weights are doubled (primary 40, secondary 40, rare 20), so ExtraBiomes biomes cover a larger share of the world. Glacier and Volcanic Moss Tundra have their own new "Frozen Biome Weight" option (default 20). Existing config files keep their old values until edited or deleted. ### Sky City <img width="100%" alt="Cloud Condenser" src="https://github.com/user-attachments/assets/92845848-ad37-4cf1-a0c6-96de3db49604" /> - New building: the Cloud Condenser. It has a magma-heated water tank with blue ice hung above it on a tall wooden frame, a puff of Dense Cloud already growing around the ice, and a lectern at the entrance with a book that walks through how the farm works. It sits on a trimmed brick plaza with benches, flowers and lantern posts. It generates along the Sky City paths like the other buildings. ## Blocks ### Dense Cloud farming <img width="100%" alt="Dense Cloud Farm" src="https://github.com/user-attachments/assets/e274c269-ffec-41e7-9d5f-d41a5e558e93" /> Dense Cloud can now be grown instead of only being mined from Sky Cities. Build a column with magma at the bottom, water on top of it, and a blue ice block above the water. Dense Cloud then buds outward from any Dense Cloud next to the ice, in a flattened cloud shape around it. - The blue ice must be at Y 200 or higher, around where Sky Cities generate, and at most 20 blocks above the water. The water has to sit directly on a magma block. - Cloud grows out to 10 blocks sideways and 5 blocks up or down from the ice. - Cloud only buds from existing Dense Cloud, so place a block of it next to the ice to start the farm. Only full Dense Cloud blocks bud, not the slabs, stairs or bricks. - Cloud never grows into a space a player or mob is standing in. - It breaks almost instantly or have a low blast resistance so can easily be exploded, so it can be harvested by hand or with a machine. ## Fixes - Palm leaves, along with the Mystic and Sky leaves, are now mined quickly with a hoe and with shears. They were missing from the leaves tag, so no tool was effective on them. - Palm logs and palm wood can now be stripped with an axe. - Stripped Palm Wood is now counted as a log, and the palm and gilded sky logs now appear in the log item tags, so they work with recipes and tools that look for logs. - Added the missing block and item tags for our blocks, so recipes and other mods that ask for a whole group now accept ours. The Mystic, Sky, Palm and Gilded Sky doors, trapdoors, buttons, pressure plates, stairs, slabs, signs and hanging signs are now in the matching wooden tags. Saplings are now in the sapling tag, Black Sand in the sand tag, Dense Cloud and Black Sandstone stairs and slabs in the stairs and slabs tags, and the stripped logs and woods and the nether ores in the common `c:` tags. A test now checks that every wood type, sapling and nether ore is tagged on every loader. - Pebbles no longer destroy other blocks. Placing one used to wipe out redstone, levers and other small blocks on the ground, and pebbles generating in the world could replace tree trunks. They now only take the place of air, or of lava and water, and a pebble placed in water is waterlogged. - Jellyfish on beaches now only spawn between Y 62 and 64 and within 5 blocks of water, instead of anywhere on the sand.
beta

Java-v3.10.0-beta-11+mc1.21.11

3.10.0-beta-11
8 окт. 2026 г.19Minecraft: 1.21.11fabric
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# ExtraBiomes for Java Edition v3.10.0 Beta 11 Dense Cloud is now farmable, and the Sky City has a new building that shows you how, alongside a round of fixes from playtesting beta 10. # Changes ## World Generation ### Biome placement - The map below shows the same seed on extrabiomes v3.10.0- beta 10 and 11, extrabiome's biomes have been highlighted. <img width="100%" alt="before_after" src="https://github.com/user-attachments/assets/110ed8bb-faa2-45a5-bd66-3eae1615d476" /> - several biomes generate to be closer to the Bedrock version: - Moorlands are far more common: they now generate in temperate and dry lowlands from cool to warm climates, and moved to a full-weight region. - The Netherlands is about seven times more common: it and The Netherlands Mutated swapped terrain bands, so the tulip version now takes the larger share. - Jungle Marsh is wider. Fungle Jungle and Taiga Spikes cover more terrain, and Jellyfish Fields now also appear in warm oceans. - Glaciers and Volcanic Moss Tundras are now vast, spread-out biomes: each one is much bigger, but they turn up less often. - Floating Jungle and Charred Forest were almost impossible to find. Both now have much wider ranges. - Mystic Forest is less common, and Deep Dark Green is rarer underground. - The default biome weights are doubled (primary 40, secondary 40, rare 20), so ExtraBiomes biomes cover a larger share of the world. Glacier and Volcanic Moss Tundra have their own new "Frozen Biome Weight" option (default 20). Existing config files keep their old values until edited or deleted. ### Sky City <img width="100%" alt="Cloud Condenser" src="https://github.com/user-attachments/assets/92845848-ad37-4cf1-a0c6-96de3db49604" /> - New building: the Cloud Condenser. It has a magma-heated water tank with blue ice hung above it on a tall wooden frame, a puff of Dense Cloud already growing around the ice, and a lectern at the entrance with a book that walks through how the farm works. It sits on a trimmed brick plaza with benches, flowers and lantern posts. It generates along the Sky City paths like the other buildings. ## Blocks ### Dense Cloud farming <img width="100%" alt="Dense Cloud Farm" src="https://github.com/user-attachments/assets/e274c269-ffec-41e7-9d5f-d41a5e558e93" /> Dense Cloud can now be grown instead of only being mined from Sky Cities. Build a column with magma at the bottom, water on top of it, and a blue ice block above the water. Dense Cloud then buds outward from any Dense Cloud next to the ice, in a flattened cloud shape around it. - The blue ice must be at Y 200 or higher, around where Sky Cities generate, and at most 20 blocks above the water. The water has to sit directly on a magma block. - Cloud grows out to 10 blocks sideways and 5 blocks up or down from the ice. - Cloud only buds from existing Dense Cloud, so place a block of it next to the ice to start the farm. Only full Dense Cloud blocks bud, not the slabs, stairs or bricks. - Cloud never grows into a space a player or mob is standing in. - It breaks almost instantly or have a low blast resistance so can easily be exploded, so it can be harvested by hand or with a machine. ## Fixes - Palm leaves, along with the Mystic and Sky leaves, are now mined quickly with a hoe and with shears. They were missing from the leaves tag, so no tool was effective on them. - Palm logs and palm wood can now be stripped with an axe. - Stripped Palm Wood is now counted as a log, and the palm and gilded sky logs now appear in the log item tags, so they work with recipes and tools that look for logs. - Added the missing block and item tags for our blocks, so recipes and other mods that ask for a whole group now accept ours. The Mystic, Sky, Palm and Gilded Sky doors, trapdoors, buttons, pressure plates, stairs, slabs, signs and hanging signs are now in the matching wooden tags. Saplings are now in the sapling tag, Black Sand in the sand tag, Dense Cloud and Black Sandstone stairs and slabs in the stairs and slabs tags, and the stripped logs and woods and the nether ores in the common `c:` tags. A test now checks that every wood type, sapling and nether ore is tagged on every loader. - Pebbles no longer destroy other blocks. Placing one used to wipe out redstone, levers and other small blocks on the ground, and pebbles generating in the world could replace tree trunks. They now only take the place of air, or of lava and water, and a pebble placed in water is waterlogged. - Jellyfish on beaches now only spawn between Y 62 and 64 and within 5 blocks of water, instead of anywhere on the sand.
beta

Java-v3.10.0-beta-11+mc1.21.11

3.10.0-beta-11
8 окт. 2026 г.14Minecraft: 1.21.11neoforge
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# ExtraBiomes for Java Edition v3.10.0 Beta 11 Dense Cloud is now farmable, and the Sky City has a new building that shows you how, alongside a round of fixes from playtesting beta 10. # Changes ## World Generation ### Biome placement - The map below shows the same seed on extrabiomes v3.10.0- beta 10 and 11, extrabiome's biomes have been highlighted. <img width="100%" alt="before_after" src="https://github.com/user-attachments/assets/110ed8bb-faa2-45a5-bd66-3eae1615d476" /> - several biomes generate to be closer to the Bedrock version: - Moorlands are far more common: they now generate in temperate and dry lowlands from cool to warm climates, and moved to a full-weight region. - The Netherlands is about seven times more common: it and The Netherlands Mutated swapped terrain bands, so the tulip version now takes the larger share. - Jungle Marsh is wider. Fungle Jungle and Taiga Spikes cover more terrain, and Jellyfish Fields now also appear in warm oceans. - Glaciers and Volcanic Moss Tundras are now vast, spread-out biomes: each one is much bigger, but they turn up less often. - Floating Jungle and Charred Forest were almost impossible to find. Both now have much wider ranges. - Mystic Forest is less common, and Deep Dark Green is rarer underground. - The default biome weights are doubled (primary 40, secondary 40, rare 20), so ExtraBiomes biomes cover a larger share of the world. Glacier and Volcanic Moss Tundra have their own new "Frozen Biome Weight" option (default 20). Existing config files keep their old values until edited or deleted. ### Sky City <img width="100%" alt="Cloud Condenser" src="https://github.com/user-attachments/assets/92845848-ad37-4cf1-a0c6-96de3db49604" /> - New building: the Cloud Condenser. It has a magma-heated water tank with blue ice hung above it on a tall wooden frame, a puff of Dense Cloud already growing around the ice, and a lectern at the entrance with a book that walks through how the farm works. It sits on a trimmed brick plaza with benches, flowers and lantern posts. It generates along the Sky City paths like the other buildings. ## Blocks ### Dense Cloud farming <img width="100%" alt="Dense Cloud Farm" src="https://github.com/user-attachments/assets/e274c269-ffec-41e7-9d5f-d41a5e558e93" /> Dense Cloud can now be grown instead of only being mined from Sky Cities. Build a column with magma at the bottom, water on top of it, and a blue ice block above the water. Dense Cloud then buds outward from any Dense Cloud next to the ice, in a flattened cloud shape around it. - The blue ice must be at Y 200 or higher, around where Sky Cities generate, and at most 20 blocks above the water. The water has to sit directly on a magma block. - Cloud grows out to 10 blocks sideways and 5 blocks up or down from the ice. - Cloud only buds from existing Dense Cloud, so place a block of it next to the ice to start the farm. Only full Dense Cloud blocks bud, not the slabs, stairs or bricks. - Cloud never grows into a space a player or mob is standing in. - It breaks almost instantly or have a low blast resistance so can easily be exploded, so it can be harvested by hand or with a machine. ## Fixes - Palm leaves, along with the Mystic and Sky leaves, are now mined quickly with a hoe and with shears. They were missing from the leaves tag, so no tool was effective on them. - Palm logs and palm wood can now be stripped with an axe. - Stripped Palm Wood is now counted as a log, and the palm and gilded sky logs now appear in the log item tags, so they work with recipes and tools that look for logs. - Added the missing block and item tags for our blocks, so recipes and other mods that ask for a whole group now accept ours. The Mystic, Sky, Palm and Gilded Sky doors, trapdoors, buttons, pressure plates, stairs, slabs, signs and hanging signs are now in the matching wooden tags. Saplings are now in the sapling tag, Black Sand in the sand tag, Dense Cloud and Black Sandstone stairs and slabs in the stairs and slabs tags, and the stripped logs and woods and the nether ores in the common `c:` tags. A test now checks that every wood type, sapling and nether ore is tagged on every loader. - Pebbles no longer destroy other blocks. Placing one used to wipe out redstone, levers and other small blocks on the ground, and pebbles generating in the world could replace tree trunks. They now only take the place of air, or of lava and water, and a pebble placed in water is waterlogged. - Jellyfish on beaches now only spawn between Y 62 and 64 and within 5 blocks of water, instead of anywhere on the sand.
beta

Java-v3.10.0-beta-11+mc1.21.4

3.10.0-beta-11
8 окт. 2026 г.14Minecraft: 1.21.4fabric
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# ExtraBiomes for Java Edition v3.10.0 Beta 11 Dense Cloud is now farmable, and the Sky City has a new building that shows you how, alongside a round of fixes from playtesting beta 10. # Changes ## World Generation ### Biome placement - The map below shows the same seed on extrabiomes v3.10.0- beta 10 and 11, extrabiome's biomes have been highlighted. <img width="100%" alt="before_after" src="https://github.com/user-attachments/assets/110ed8bb-faa2-45a5-bd66-3eae1615d476" /> - several biomes generate to be closer to the Bedrock version: - Moorlands are far more common: they now generate in temperate and dry lowlands from cool to warm climates, and moved to a full-weight region. - The Netherlands is about seven times more common: it and The Netherlands Mutated swapped terrain bands, so the tulip version now takes the larger share. - Jungle Marsh is wider. Fungle Jungle and Taiga Spikes cover more terrain, and Jellyfish Fields now also appear in warm oceans. - Glaciers and Volcanic Moss Tundras are now vast, spread-out biomes: each one is much bigger, but they turn up less often. - Floating Jungle and Charred Forest were almost impossible to find. Both now have much wider ranges. - Mystic Forest is less common, and Deep Dark Green is rarer underground. - The default biome weights are doubled (primary 40, secondary 40, rare 20), so ExtraBiomes biomes cover a larger share of the world. Glacier and Volcanic Moss Tundra have their own new "Frozen Biome Weight" option (default 20). Existing config files keep their old values until edited or deleted. ### Sky City <img width="100%" alt="Cloud Condenser" src="https://github.com/user-attachments/assets/92845848-ad37-4cf1-a0c6-96de3db49604" /> - New building: the Cloud Condenser. It has a magma-heated water tank with blue ice hung above it on a tall wooden frame, a puff of Dense Cloud already growing around the ice, and a lectern at the entrance with a book that walks through how the farm works. It sits on a trimmed brick plaza with benches, flowers and lantern posts. It generates along the Sky City paths like the other buildings. ## Blocks ### Dense Cloud farming <img width="100%" alt="Dense Cloud Farm" src="https://github.com/user-attachments/assets/e274c269-ffec-41e7-9d5f-d41a5e558e93" /> Dense Cloud can now be grown instead of only being mined from Sky Cities. Build a column with magma at the bottom, water on top of it, and a blue ice block above the water. Dense Cloud then buds outward from any Dense Cloud next to the ice, in a flattened cloud shape around it. - The blue ice must be at Y 200 or higher, around where Sky Cities generate, and at most 20 blocks above the water. The water has to sit directly on a magma block. - Cloud grows out to 10 blocks sideways and 5 blocks up or down from the ice. - Cloud only buds from existing Dense Cloud, so place a block of it next to the ice to start the farm. Only full Dense Cloud blocks bud, not the slabs, stairs or bricks. - Cloud never grows into a space a player or mob is standing in. - It breaks almost instantly or have a low blast resistance so can easily be exploded, so it can be harvested by hand or with a machine. ## Fixes - Palm leaves, along with the Mystic and Sky leaves, are now mined quickly with a hoe and with shears. They were missing from the leaves tag, so no tool was effective on them. - Palm logs and palm wood can now be stripped with an axe. - Stripped Palm Wood is now counted as a log, and the palm and gilded sky logs now appear in the log item tags, so they work with recipes and tools that look for logs. - Added the missing block and item tags for our blocks, so recipes and other mods that ask for a whole group now accept ours. The Mystic, Sky, Palm and Gilded Sky doors, trapdoors, buttons, pressure plates, stairs, slabs, signs and hanging signs are now in the matching wooden tags. Saplings are now in the sapling tag, Black Sand in the sand tag, Dense Cloud and Black Sandstone stairs and slabs in the stairs and slabs tags, and the stripped logs and woods and the nether ores in the common `c:` tags. A test now checks that every wood type, sapling and nether ore is tagged on every loader. - Pebbles no longer destroy other blocks. Placing one used to wipe out redstone, levers and other small blocks on the ground, and pebbles generating in the world could replace tree trunks. They now only take the place of air, or of lava and water, and a pebble placed in water is waterlogged. - Jellyfish on beaches now only spawn between Y 62 and 64 and within 5 blocks of water, instead of anywhere on the sand.
beta

Java-v3.10.0-beta-11+mc1.21.4

3.10.0-beta-11
8 окт. 2026 г.14Minecraft: 1.21.4neoforge
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# ExtraBiomes for Java Edition v3.10.0 Beta 11 Dense Cloud is now farmable, and the Sky City has a new building that shows you how, alongside a round of fixes from playtesting beta 10. # Changes ## World Generation ### Biome placement - The map below shows the same seed on extrabiomes v3.10.0- beta 10 and 11, extrabiome's biomes have been highlighted. <img width="100%" alt="before_after" src="https://github.com/user-attachments/assets/110ed8bb-faa2-45a5-bd66-3eae1615d476" /> - several biomes generate to be closer to the Bedrock version: - Moorlands are far more common: they now generate in temperate and dry lowlands from cool to warm climates, and moved to a full-weight region. - The Netherlands is about seven times more common: it and The Netherlands Mutated swapped terrain bands, so the tulip version now takes the larger share. - Jungle Marsh is wider. Fungle Jungle and Taiga Spikes cover more terrain, and Jellyfish Fields now also appear in warm oceans. - Glaciers and Volcanic Moss Tundras are now vast, spread-out biomes: each one is much bigger, but they turn up less often. - Floating Jungle and Charred Forest were almost impossible to find. Both now have much wider ranges. - Mystic Forest is less common, and Deep Dark Green is rarer underground. - The default biome weights are doubled (primary 40, secondary 40, rare 20), so ExtraBiomes biomes cover a larger share of the world. Glacier and Volcanic Moss Tundra have their own new "Frozen Biome Weight" option (default 20). Existing config files keep their old values until edited or deleted. ### Sky City <img width="100%" alt="Cloud Condenser" src="https://github.com/user-attachments/assets/92845848-ad37-4cf1-a0c6-96de3db49604" /> - New building: the Cloud Condenser. It has a magma-heated water tank with blue ice hung above it on a tall wooden frame, a puff of Dense Cloud already growing around the ice, and a lectern at the entrance with a book that walks through how the farm works. It sits on a trimmed brick plaza with benches, flowers and lantern posts. It generates along the Sky City paths like the other buildings. ## Blocks ### Dense Cloud farming <img width="100%" alt="Dense Cloud Farm" src="https://github.com/user-attachments/assets/e274c269-ffec-41e7-9d5f-d41a5e558e93" /> Dense Cloud can now be grown instead of only being mined from Sky Cities. Build a column with magma at the bottom, water on top of it, and a blue ice block above the water. Dense Cloud then buds outward from any Dense Cloud next to the ice, in a flattened cloud shape around it. - The blue ice must be at Y 200 or higher, around where Sky Cities generate, and at most 20 blocks above the water. The water has to sit directly on a magma block. - Cloud grows out to 10 blocks sideways and 5 blocks up or down from the ice. - Cloud only buds from existing Dense Cloud, so place a block of it next to the ice to start the farm. Only full Dense Cloud blocks bud, not the slabs, stairs or bricks. - Cloud never grows into a space a player or mob is standing in. - It breaks almost instantly or have a low blast resistance so can easily be exploded, so it can be harvested by hand or with a machine. ## Fixes - Palm leaves, along with the Mystic and Sky leaves, are now mined quickly with a hoe and with shears. They were missing from the leaves tag, so no tool was effective on them. - Palm logs and palm wood can now be stripped with an axe. - Stripped Palm Wood is now counted as a log, and the palm and gilded sky logs now appear in the log item tags, so they work with recipes and tools that look for logs. - Added the missing block and item tags for our blocks, so recipes and other mods that ask for a whole group now accept ours. The Mystic, Sky, Palm and Gilded Sky doors, trapdoors, buttons, pressure plates, stairs, slabs, signs and hanging signs are now in the matching wooden tags. Saplings are now in the sapling tag, Black Sand in the sand tag, Dense Cloud and Black Sandstone stairs and slabs in the stairs and slabs tags, and the stripped logs and woods and the nether ores in the common `c:` tags. A test now checks that every wood type, sapling and nether ore is tagged on every loader. - Pebbles no longer destroy other blocks. Placing one used to wipe out redstone, levers and other small blocks on the ground, and pebbles generating in the world could replace tree trunks. They now only take the place of air, or of lava and water, and a pebble placed in water is waterlogged. - Jellyfish on beaches now only spawn between Y 62 and 64 and within 5 blocks of water, instead of anywhere on the sand.
beta

Java-v3.10.0-beta-10+mc1.20.1

3.10.0-beta-10
4 окт. 2026 г.26Minecraft: 1.20.1forge
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# ExtraBiomes for Java Edition v3.10.0 Beta 10 A small one this time just addressing a few bug fixes and oversites # Changes ## Mobs ### Worms - Two worms placed inside a composter that has compost in it will breed. Each breeding uses one level of compost, and the new worm drops out of the bottom of the composter. - Worm items can be placed straight into a composter by right-clicking its top. - Added a new Easter egg. An example worm farm using this setup can be shown here: <img width="100%" alt="Worm farm" src="https://github.com/user-attachments/assets/85f679bc-4291-4e40-ae0d-84da57de3a6a" /> ## World Generation ### Moorlands <img width="100%" alt="moorlands" src="https://github.com/user-attachments/assets/8acad46a-8ef7-4df2-abeb-6f52024a6d20" /> - Moorlands no longer grow dead bushes, and almost every block of its floor is now tall grass. - Moorlands mud patches are now about 20 blocks across like Bedrock, instead of small speckles, and podzol now forms big smooth blobs like Bedrock, wider in some regions and smaller in others, instead of scattered single blocks. ### The Netherlands <img width="100%" alt="the netherlands" src="https://github.com/user-attachments/assets/af2d570b-8fc2-4f17-ad34-2fd0a1dc5e7e" /> - The Netherlands tulips are planted in neat colour stripes like Bedrock, instead of being scattered at random. ## Items ### Pebbles - Throwing a pebble now has a 0.8 second charge-up: hold right-click and release, like a bow. Releasing early does nothing and keeps the pebble. This replaces the old half-second throw cooldown. - Sneak-clicking the air no longer uses up a pebble without throwing it, and you can now throw pebbles while aiming at a block. ## Fixes <img width="359" height="201" alt="20261004_013142" src="https://github.com/user-attachments/assets/d3edba15-43e2-42c7-beb4-995df3dbd6da" /> <img width="366" height="202" alt="20261004_013125" src="https://github.com/user-attachments/assets/ea6c21ca-36ee-4a53-85d1-6907151d3e59" /> - The Frog Helmet and the Jellyfishing Net can now be crafted, using the same recipes as Bedrock. - Palm trees, and the log-supported leaves of the Floating Jungle giant trees, now decay when their logs are removed. Their leaves were being generated as permanent. - Huge mushroom blocks now render like vanilla ones: faces that used to touch another mushroom block show the pore texture once the neighbour is gone, instead of the cap texture. - Jellyfish now actually spawn in Jellyfish Fields. They shared a spawn cap of 5 with squid and dolphins; they now use the same, much larger, cap as piranhas. - The advancement tab background is palm wood instead of stone. - The mod menu entry has its icon and links to the project page and issue tracker. - Fixed a rare world generation crash ("Requested chunk unavailable during world generation") caused by Glacier water pools and ponds placed in the last columns of a chunk. - Removed the "missing BiomeFilter" errors from the log for the Moorlands, Netherlands, Glacier and Volcanic Moss Tundra features.
beta

Java-v3.10.0-beta-10+mc1.20.1

3.10.0-beta-10
4 окт. 2026 г.12Minecraft: 1.20.1fabric
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# ExtraBiomes for Java Edition v3.10.0 Beta 10 A small one this time just addressing a few bug fixes and oversites # Changes ## Mobs ### Worms - Two worms placed inside a composter that has compost in it will breed. Each breeding uses one level of compost, and the new worm drops out of the bottom of the composter. - Worm items can be placed straight into a composter by right-clicking its top. - Added a new Easter egg. An example worm farm using this setup can be shown here: <img width="100%" alt="Worm farm" src="https://github.com/user-attachments/assets/85f679bc-4291-4e40-ae0d-84da57de3a6a" /> ## World Generation ### Moorlands <img width="100%" alt="moorlands" src="https://github.com/user-attachments/assets/8acad46a-8ef7-4df2-abeb-6f52024a6d20" /> - Moorlands no longer grow dead bushes, and almost every block of its floor is now tall grass. - Moorlands mud patches are now about 20 blocks across like Bedrock, instead of small speckles, and podzol now forms big smooth blobs like Bedrock, wider in some regions and smaller in others, instead of scattered single blocks. ### The Netherlands <img width="100%" alt="the netherlands" src="https://github.com/user-attachments/assets/af2d570b-8fc2-4f17-ad34-2fd0a1dc5e7e" /> - The Netherlands tulips are planted in neat colour stripes like Bedrock, instead of being scattered at random. ## Items ### Pebbles - Throwing a pebble now has a 0.8 second charge-up: hold right-click and release, like a bow. Releasing early does nothing and keeps the pebble. This replaces the old half-second throw cooldown. - Sneak-clicking the air no longer uses up a pebble without throwing it, and you can now throw pebbles while aiming at a block. ## Fixes <img width="359" height="201" alt="20261004_013142" src="https://github.com/user-attachments/assets/d3edba15-43e2-42c7-beb4-995df3dbd6da" /> <img width="366" height="202" alt="20261004_013125" src="https://github.com/user-attachments/assets/ea6c21ca-36ee-4a53-85d1-6907151d3e59" /> - The Frog Helmet and the Jellyfishing Net can now be crafted, using the same recipes as Bedrock. - Palm trees, and the log-supported leaves of the Floating Jungle giant trees, now decay when their logs are removed. Their leaves were being generated as permanent. - Huge mushroom blocks now render like vanilla ones: faces that used to touch another mushroom block show the pore texture once the neighbour is gone, instead of the cap texture. - Jellyfish now actually spawn in Jellyfish Fields. They shared a spawn cap of 5 with squid and dolphins; they now use the same, much larger, cap as piranhas. - The advancement tab background is palm wood instead of stone. - The mod menu entry has its icon and links to the project page and issue tracker. - Fixed a rare world generation crash ("Requested chunk unavailable during world generation") caused by Glacier water pools and ponds placed in the last columns of a chunk. - Removed the "missing BiomeFilter" errors from the log for the Moorlands, Netherlands, Glacier and Volcanic Moss Tundra features.
beta

Java-v3.10.0-beta-10+mc1.20.2

3.10.0-beta-10
4 окт. 2026 г.12Minecraft: 1.20.2neoforge
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# ExtraBiomes for Java Edition v3.10.0 Beta 10 A small one this time just addressing a few bug fixes and oversites # Changes ## Mobs ### Worms - Two worms placed inside a composter that has compost in it will breed. Each breeding uses one level of compost, and the new worm drops out of the bottom of the composter. - Worm items can be placed straight into a composter by right-clicking its top. - Added a new Easter egg. An example worm farm using this setup can be shown here: <img width="100%" alt="Worm farm" src="https://github.com/user-attachments/assets/85f679bc-4291-4e40-ae0d-84da57de3a6a" /> ## World Generation ### Moorlands <img width="100%" alt="moorlands" src="https://github.com/user-attachments/assets/8acad46a-8ef7-4df2-abeb-6f52024a6d20" /> - Moorlands no longer grow dead bushes, and almost every block of its floor is now tall grass. - Moorlands mud patches are now about 20 blocks across like Bedrock, instead of small speckles, and podzol now forms big smooth blobs like Bedrock, wider in some regions and smaller in others, instead of scattered single blocks. ### The Netherlands <img width="100%" alt="the netherlands" src="https://github.com/user-attachments/assets/af2d570b-8fc2-4f17-ad34-2fd0a1dc5e7e" /> - The Netherlands tulips are planted in neat colour stripes like Bedrock, instead of being scattered at random. ## Items ### Pebbles - Throwing a pebble now has a 0.8 second charge-up: hold right-click and release, like a bow. Releasing early does nothing and keeps the pebble. This replaces the old half-second throw cooldown. - Sneak-clicking the air no longer uses up a pebble without throwing it, and you can now throw pebbles while aiming at a block. ## Fixes <img width="359" height="201" alt="20261004_013142" src="https://github.com/user-attachments/assets/d3edba15-43e2-42c7-beb4-995df3dbd6da" /> <img width="366" height="202" alt="20261004_013125" src="https://github.com/user-attachments/assets/ea6c21ca-36ee-4a53-85d1-6907151d3e59" /> - The Frog Helmet and the Jellyfishing Net can now be crafted, using the same recipes as Bedrock. - Palm trees, and the log-supported leaves of the Floating Jungle giant trees, now decay when their logs are removed. Their leaves were being generated as permanent. - Huge mushroom blocks now render like vanilla ones: faces that used to touch another mushroom block show the pore texture once the neighbour is gone, instead of the cap texture. - Jellyfish now actually spawn in Jellyfish Fields. They shared a spawn cap of 5 with squid and dolphins; they now use the same, much larger, cap as piranhas. - The advancement tab background is palm wood instead of stone. - The mod menu entry has its icon and links to the project page and issue tracker. - Fixed a rare world generation crash ("Requested chunk unavailable during world generation") caused by Glacier water pools and ponds placed in the last columns of a chunk. - Removed the "missing BiomeFilter" errors from the log for the Moorlands, Netherlands, Glacier and Volcanic Moss Tundra features.
beta

Java-v3.10.0-beta-10+mc1.20.2

3.10.0-beta-10
4 окт. 2026 г.11Minecraft: 1.20.2forge
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# ExtraBiomes for Java Edition v3.10.0 Beta 10 A small one this time just addressing a few bug fixes and oversites # Changes ## Mobs ### Worms - Two worms placed inside a composter that has compost in it will breed. Each breeding uses one level of compost, and the new worm drops out of the bottom of the composter. - Worm items can be placed straight into a composter by right-clicking its top. - Added a new Easter egg. An example worm farm using this setup can be shown here: <img width="100%" alt="Worm farm" src="https://github.com/user-attachments/assets/85f679bc-4291-4e40-ae0d-84da57de3a6a" /> ## World Generation ### Moorlands <img width="100%" alt="moorlands" src="https://github.com/user-attachments/assets/8acad46a-8ef7-4df2-abeb-6f52024a6d20" /> - Moorlands no longer grow dead bushes, and almost every block of its floor is now tall grass. - Moorlands mud patches are now about 20 blocks across like Bedrock, instead of small speckles, and podzol now forms big smooth blobs like Bedrock, wider in some regions and smaller in others, instead of scattered single blocks. ### The Netherlands <img width="100%" alt="the netherlands" src="https://github.com/user-attachments/assets/af2d570b-8fc2-4f17-ad34-2fd0a1dc5e7e" /> - The Netherlands tulips are planted in neat colour stripes like Bedrock, instead of being scattered at random. ## Items ### Pebbles - Throwing a pebble now has a 0.8 second charge-up: hold right-click and release, like a bow. Releasing early does nothing and keeps the pebble. This replaces the old half-second throw cooldown. - Sneak-clicking the air no longer uses up a pebble without throwing it, and you can now throw pebbles while aiming at a block. ## Fixes <img width="359" height="201" alt="20261004_013142" src="https://github.com/user-attachments/assets/d3edba15-43e2-42c7-beb4-995df3dbd6da" /> <img width="366" height="202" alt="20261004_013125" src="https://github.com/user-attachments/assets/ea6c21ca-36ee-4a53-85d1-6907151d3e59" /> - The Frog Helmet and the Jellyfishing Net can now be crafted, using the same recipes as Bedrock. - Palm trees, and the log-supported leaves of the Floating Jungle giant trees, now decay when their logs are removed. Their leaves were being generated as permanent. - Huge mushroom blocks now render like vanilla ones: faces that used to touch another mushroom block show the pore texture once the neighbour is gone, instead of the cap texture. - Jellyfish now actually spawn in Jellyfish Fields. They shared a spawn cap of 5 with squid and dolphins; they now use the same, much larger, cap as piranhas. - The advancement tab background is palm wood instead of stone. - The mod menu entry has its icon and links to the project page and issue tracker. - Fixed a rare world generation crash ("Requested chunk unavailable during world generation") caused by Glacier water pools and ponds placed in the last columns of a chunk. - Removed the "missing BiomeFilter" errors from the log for the Moorlands, Netherlands, Glacier and Volcanic Moss Tundra features.
beta

Java-v3.10.0-beta-10+mc1.20.2

3.10.0-beta-10
4 окт. 2026 г.1Minecraft: 1.20.2fabric
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# ExtraBiomes for Java Edition v3.10.0 Beta 10 A small one this time just addressing a few bug fixes and oversites # Changes ## Mobs ### Worms - Two worms placed inside a composter that has compost in it will breed. Each breeding uses one level of compost, and the new worm drops out of the bottom of the composter. - Worm items can be placed straight into a composter by right-clicking its top. - Added a new Easter egg. An example worm farm using this setup can be shown here: <img width="100%" alt="Worm farm" src="https://github.com/user-attachments/assets/85f679bc-4291-4e40-ae0d-84da57de3a6a" /> ## World Generation ### Moorlands <img width="100%" alt="moorlands" src="https://github.com/user-attachments/assets/8acad46a-8ef7-4df2-abeb-6f52024a6d20" /> - Moorlands no longer grow dead bushes, and almost every block of its floor is now tall grass. - Moorlands mud patches are now about 20 blocks across like Bedrock, instead of small speckles, and podzol now forms big smooth blobs like Bedrock, wider in some regions and smaller in others, instead of scattered single blocks. ### The Netherlands <img width="100%" alt="the netherlands" src="https://github.com/user-attachments/assets/af2d570b-8fc2-4f17-ad34-2fd0a1dc5e7e" /> - The Netherlands tulips are planted in neat colour stripes like Bedrock, instead of being scattered at random. ## Items ### Pebbles - Throwing a pebble now has a 0.8 second charge-up: hold right-click and release, like a bow. Releasing early does nothing and keeps the pebble. This replaces the old half-second throw cooldown. - Sneak-clicking the air no longer uses up a pebble without throwing it, and you can now throw pebbles while aiming at a block. ## Fixes <img width="359" height="201" alt="20261004_013142" src="https://github.com/user-attachments/assets/d3edba15-43e2-42c7-beb4-995df3dbd6da" /> <img width="366" height="202" alt="20261004_013125" src="https://github.com/user-attachments/assets/ea6c21ca-36ee-4a53-85d1-6907151d3e59" /> - The Frog Helmet and the Jellyfishing Net can now be crafted, using the same recipes as Bedrock. - Palm trees, and the log-supported leaves of the Floating Jungle giant trees, now decay when their logs are removed. Their leaves were being generated as permanent. - Huge mushroom blocks now render like vanilla ones: faces that used to touch another mushroom block show the pore texture once the neighbour is gone, instead of the cap texture. - Jellyfish now actually spawn in Jellyfish Fields. They shared a spawn cap of 5 with squid and dolphins; they now use the same, much larger, cap as piranhas. - The advancement tab background is palm wood instead of stone. - The mod menu entry has its icon and links to the project page and issue tracker. - Fixed a rare world generation crash ("Requested chunk unavailable during world generation") caused by Glacier water pools and ponds placed in the last columns of a chunk. - Removed the "missing BiomeFilter" errors from the log for the Moorlands, Netherlands, Glacier and Volcanic Moss Tundra features.
beta

Java-v3.10.0-beta-10+mc1.21.10

3.10.0-beta-10
4 окт. 2026 г.8Minecraft: 1.21.10neoforge
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 10 A small one this time just addressing a few bug fixes and oversites # Changes ## Mobs ### Worms - Two worms placed inside a composter that has compost in it will breed. Each breeding uses one level of compost, and the new worm drops out of the bottom of the composter. - Worm items can be placed straight into a composter by right-clicking its top. - Added a new Easter egg. An example worm farm using this setup can be shown here: <img width="100%" alt="Worm farm" src="https://github.com/user-attachments/assets/85f679bc-4291-4e40-ae0d-84da57de3a6a" /> ## World Generation ### Moorlands <img width="100%" alt="moorlands" src="https://github.com/user-attachments/assets/8acad46a-8ef7-4df2-abeb-6f52024a6d20" /> - Almost every block of the Moorlands floor is now tall grass, with the dry grass still mixed in. - Moorlands mud patches are now about 20 blocks across like Bedrock, instead of small speckles, and podzol now forms big smooth blobs like Bedrock, wider in some regions and smaller in others, instead of scattered single blocks. ### The Netherlands <img width="100%" alt="the netherlands" src="https://github.com/user-attachments/assets/af2d570b-8fc2-4f17-ad34-2fd0a1dc5e7e" /> - The Netherlands tulips are planted in neat colour stripes like Bedrock, instead of being scattered at random. ## Items ### Pebbles - Throwing a pebble now has a 0.8 second charge-up: hold right-click and release, like a bow. Releasing early does nothing and keeps the pebble. This replaces the old half-second throw cooldown. - Sneak-clicking the air no longer uses up a pebble without throwing it, and you can now throw pebbles while aiming at a block. ## Fixes <img width="359" height="201" alt="20261004_013142" src="https://github.com/user-attachments/assets/d3edba15-43e2-42c7-beb4-995df3dbd6da" /> <img width="366" height="202" alt="20261004_013125" src="https://github.com/user-attachments/assets/ea6c21ca-36ee-4a53-85d1-6907151d3e59" /> - The Frog Helmet and the Jellyfishing Net can now be crafted, using the same recipes as Bedrock. - Palm trees, and the log-supported leaves of the Floating Jungle giant trees, now decay when their logs are removed. Their leaves were being generated as permanent. - Huge mushroom blocks now render like vanilla ones: faces that used to touch another mushroom block show the pore texture once the neighbour is gone, instead of the cap texture. - Jellyfish now actually spawn in Jellyfish Fields. They shared a spawn cap of 5 with squid and dolphins; they now use the same, much larger, cap as piranhas. They stay rare on beaches, where only about one in fifty spawn attempts succeeds. - The mod menu entry has its icon and links to the project page and issue tracker. - Fixed a rare world generation crash ("Requested chunk unavailable during world generation") caused by Glacier water pools and ponds placed in the last columns of a chunk. - Removed the "missing BiomeFilter" errors from the log for the Moorlands, Netherlands, Glacier and Volcanic Moss Tundra features.
beta

Java-v3.10.0-beta-10+mc1.21.10

3.10.0-beta-10
4 окт. 2026 г.8Minecraft: 1.21.10fabric
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 10 A small one this time just addressing a few bug fixes and oversites # Changes ## Mobs ### Worms - Two worms placed inside a composter that has compost in it will breed. Each breeding uses one level of compost, and the new worm drops out of the bottom of the composter. - Worm items can be placed straight into a composter by right-clicking its top. - Added a new Easter egg. An example worm farm using this setup can be shown here: <img width="100%" alt="Worm farm" src="https://github.com/user-attachments/assets/85f679bc-4291-4e40-ae0d-84da57de3a6a" /> ## World Generation ### Moorlands <img width="100%" alt="moorlands" src="https://github.com/user-attachments/assets/8acad46a-8ef7-4df2-abeb-6f52024a6d20" /> - Almost every block of the Moorlands floor is now tall grass, with the dry grass still mixed in. - Moorlands mud patches are now about 20 blocks across like Bedrock, instead of small speckles, and podzol now forms big smooth blobs like Bedrock, wider in some regions and smaller in others, instead of scattered single blocks. ### The Netherlands <img width="100%" alt="the netherlands" src="https://github.com/user-attachments/assets/af2d570b-8fc2-4f17-ad34-2fd0a1dc5e7e" /> - The Netherlands tulips are planted in neat colour stripes like Bedrock, instead of being scattered at random. ## Items ### Pebbles - Throwing a pebble now has a 0.8 second charge-up: hold right-click and release, like a bow. Releasing early does nothing and keeps the pebble. This replaces the old half-second throw cooldown. - Sneak-clicking the air no longer uses up a pebble without throwing it, and you can now throw pebbles while aiming at a block. ## Fixes <img width="359" height="201" alt="20261004_013142" src="https://github.com/user-attachments/assets/d3edba15-43e2-42c7-beb4-995df3dbd6da" /> <img width="366" height="202" alt="20261004_013125" src="https://github.com/user-attachments/assets/ea6c21ca-36ee-4a53-85d1-6907151d3e59" /> - The Frog Helmet and the Jellyfishing Net can now be crafted, using the same recipes as Bedrock. - Palm trees, and the log-supported leaves of the Floating Jungle giant trees, now decay when their logs are removed. Their leaves were being generated as permanent. - Huge mushroom blocks now render like vanilla ones: faces that used to touch another mushroom block show the pore texture once the neighbour is gone, instead of the cap texture. - Jellyfish now actually spawn in Jellyfish Fields. They shared a spawn cap of 5 with squid and dolphins; they now use the same, much larger, cap as piranhas. They stay rare on beaches, where only about one in fifty spawn attempts succeeds. - The mod menu entry has its icon and links to the project page and issue tracker. - Fixed a rare world generation crash ("Requested chunk unavailable during world generation") caused by Glacier water pools and ponds placed in the last columns of a chunk. - Removed the "missing BiomeFilter" errors from the log for the Moorlands, Netherlands, Glacier and Volcanic Moss Tundra features.
beta

Java-v3.10.0-beta-10+mc1.21.4

3.10.0-beta-10
4 окт. 2026 г.12Minecraft: 1.21.4fabric
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 10 A small one this time just addressing a few bug fixes and oversites # Changes ## Mobs ### Worms - Two worms placed inside a composter that has compost in it will breed. Each breeding uses one level of compost, and the new worm drops out of the bottom of the composter. - Worm items can be placed straight into a composter by right-clicking its top. - Added a new Easter egg. An example worm farm using this setup can be shown here: <img width="100%" alt="Worm farm" src="https://github.com/user-attachments/assets/85f679bc-4291-4e40-ae0d-84da57de3a6a" /> ## World Generation ### Moorlands <img width="100%" alt="moorlands" src="https://github.com/user-attachments/assets/8acad46a-8ef7-4df2-abeb-6f52024a6d20" /> - Moorlands no longer grow dead bushes, and almost every block of its floor is now tall grass. - Moorlands mud patches are now about 20 blocks across like Bedrock, instead of small speckles, and podzol now forms big smooth blobs like Bedrock, wider in some regions and smaller in others, instead of scattered single blocks. ### The Netherlands <img width="100%" alt="the netherlands" src="https://github.com/user-attachments/assets/af2d570b-8fc2-4f17-ad34-2fd0a1dc5e7e" /> - The Netherlands tulips are planted in neat colour stripes like Bedrock, instead of being scattered at random. ## Items ### Pebbles - Throwing a pebble now has a 0.8 second charge-up: hold right-click and release, like a bow. Releasing early does nothing and keeps the pebble. This replaces the old half-second throw cooldown. - Sneak-clicking the air no longer uses up a pebble without throwing it, and you can now throw pebbles while aiming at a block. ## Fixes <img width="359" height="201" alt="20261004_013142" src="https://github.com/user-attachments/assets/d3edba15-43e2-42c7-beb4-995df3dbd6da" /> <img width="366" height="202" alt="20261004_013125" src="https://github.com/user-attachments/assets/ea6c21ca-36ee-4a53-85d1-6907151d3e59" /> - The Frog Helmet and the Jellyfishing Net can now be crafted, using the same recipes as Bedrock. - Palm trees, and the log-supported leaves of the Floating Jungle giant trees, now decay when their logs are removed. Their leaves were being generated as permanent. - Huge mushroom blocks now render like vanilla ones: faces that used to touch another mushroom block show the pore texture once the neighbour is gone, instead of the cap texture. - Jellyfish now actually spawn in Jellyfish Fields. They shared a spawn cap of 5 with squid and dolphins; they now use the same, much larger, cap as piranhas. They stay rare on beaches, where only about one in fifty spawn attempts succeeds. - The advancement tab background is palm wood instead of stone. - The mod menu entry has its icon and links to the project page and issue tracker. - Fixed a rare world generation crash ("Requested chunk unavailable during world generation") caused by Glacier water pools and ponds placed in the last columns of a chunk. - Removed the "missing BiomeFilter" errors from the log for the Moorlands, Netherlands, Glacier and Volcanic Moss Tundra features.
beta

Java-v3.10.0-beta-10+mc1.21.4

3.10.0-beta-10
4 окт. 2026 г.9Minecraft: 1.21.4neoforge
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 10 A small one this time just addressing a few bug fixes and oversites # Changes ## Mobs ### Worms - Two worms placed inside a composter that has compost in it will breed. Each breeding uses one level of compost, and the new worm drops out of the bottom of the composter. - Worm items can be placed straight into a composter by right-clicking its top. - Added a new Easter egg. An example worm farm using this setup can be shown here: <img width="100%" alt="Worm farm" src="https://github.com/user-attachments/assets/85f679bc-4291-4e40-ae0d-84da57de3a6a" /> ## World Generation ### Moorlands <img width="100%" alt="moorlands" src="https://github.com/user-attachments/assets/8acad46a-8ef7-4df2-abeb-6f52024a6d20" /> - Moorlands no longer grow dead bushes, and almost every block of its floor is now tall grass. - Moorlands mud patches are now about 20 blocks across like Bedrock, instead of small speckles, and podzol now forms big smooth blobs like Bedrock, wider in some regions and smaller in others, instead of scattered single blocks. ### The Netherlands <img width="100%" alt="the netherlands" src="https://github.com/user-attachments/assets/af2d570b-8fc2-4f17-ad34-2fd0a1dc5e7e" /> - The Netherlands tulips are planted in neat colour stripes like Bedrock, instead of being scattered at random. ## Items ### Pebbles - Throwing a pebble now has a 0.8 second charge-up: hold right-click and release, like a bow. Releasing early does nothing and keeps the pebble. This replaces the old half-second throw cooldown. - Sneak-clicking the air no longer uses up a pebble without throwing it, and you can now throw pebbles while aiming at a block. ## Fixes <img width="359" height="201" alt="20261004_013142" src="https://github.com/user-attachments/assets/d3edba15-43e2-42c7-beb4-995df3dbd6da" /> <img width="366" height="202" alt="20261004_013125" src="https://github.com/user-attachments/assets/ea6c21ca-36ee-4a53-85d1-6907151d3e59" /> - The Frog Helmet and the Jellyfishing Net can now be crafted, using the same recipes as Bedrock. - Palm trees, and the log-supported leaves of the Floating Jungle giant trees, now decay when their logs are removed. Their leaves were being generated as permanent. - Huge mushroom blocks now render like vanilla ones: faces that used to touch another mushroom block show the pore texture once the neighbour is gone, instead of the cap texture. - Jellyfish now actually spawn in Jellyfish Fields. They shared a spawn cap of 5 with squid and dolphins; they now use the same, much larger, cap as piranhas. They stay rare on beaches, where only about one in fifty spawn attempts succeeds. - The advancement tab background is palm wood instead of stone. - The mod menu entry has its icon and links to the project page and issue tracker. - Fixed a rare world generation crash ("Requested chunk unavailable during world generation") caused by Glacier water pools and ponds placed in the last columns of a chunk. - Removed the "missing BiomeFilter" errors from the log for the Moorlands, Netherlands, Glacier and Volcanic Moss Tundra features.
beta

Java-v3.10.0-beta-10+mc1.21.11

3.10.0-beta-10
4 окт. 2026 г.15Minecraft: 1.21.11fabric
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 10 A small one this time just addressing a few bug fixes and oversites # Changes ## Mobs ### Worms - Two worms placed inside a composter that has compost in it will breed. Each breeding uses one level of compost, and the new worm drops out of the bottom of the composter. - Worm items can be placed straight into a composter by right-clicking its top. - Added a new Easter egg. An example worm farm using this setup can be shown here: <img width="100%" alt="Worm farm" src="https://github.com/user-attachments/assets/85f679bc-4291-4e40-ae0d-84da57de3a6a" /> ## World Generation ### Moorlands <img width="100%" alt="moorlands" src="https://github.com/user-attachments/assets/8acad46a-8ef7-4df2-abeb-6f52024a6d20" /> - Almost every block of the Moorlands floor is now tall grass, with the dry grass still mixed in. - Moorlands mud patches are now about 20 blocks across like Bedrock, instead of small speckles, and podzol now forms big smooth blobs like Bedrock, wider in some regions and smaller in others, instead of scattered single blocks. ### The Netherlands <img width="100%" alt="the netherlands" src="https://github.com/user-attachments/assets/af2d570b-8fc2-4f17-ad34-2fd0a1dc5e7e" /> - The Netherlands tulips are planted in neat colour stripes like Bedrock, instead of being scattered at random. ## Items ### Pebbles - Throwing a pebble now has a 0.8 second charge-up: hold right-click and release, like a bow. Releasing early does nothing and keeps the pebble. This replaces the old half-second throw cooldown. - Sneak-clicking the air no longer uses up a pebble without throwing it, and you can now throw pebbles while aiming at a block. ## Fixes <img width="359" height="201" alt="20261004_013142" src="https://github.com/user-attachments/assets/d3edba15-43e2-42c7-beb4-995df3dbd6da" /> <img width="366" height="202" alt="20261004_013125" src="https://github.com/user-attachments/assets/ea6c21ca-36ee-4a53-85d1-6907151d3e59" /> - The Frog Helmet and the Jellyfishing Net can now be crafted, using the same recipes as Bedrock. - Palm trees, and the log-supported leaves of the Floating Jungle giant trees, now decay when their logs are removed. Their leaves were being generated as permanent. - Huge mushroom blocks now render like vanilla ones: faces that used to touch another mushroom block show the pore texture once the neighbour is gone, instead of the cap texture. - Jellyfish now actually spawn in Jellyfish Fields. They shared a spawn cap of 5 with squid and dolphins; they now use the same, much larger, cap as piranhas. They stay rare on beaches, where only about one in fifty spawn attempts succeeds. - The mod menu entry has its icon and links to the project page and issue tracker. - Fixed a rare world generation crash ("Requested chunk unavailable during world generation") caused by Glacier water pools and ponds placed in the last columns of a chunk. - Removed the "missing BiomeFilter" errors from the log for the Moorlands, Netherlands, Glacier and Volcanic Moss Tundra features.
beta

Java-v3.10.0-beta-10+mc1.21.11

3.10.0-beta-10
4 окт. 2026 г.6Minecraft: 1.21.11neoforge
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 10 A small one this time just addressing a few bug fixes and oversites # Changes ## Mobs ### Worms - Two worms placed inside a composter that has compost in it will breed. Each breeding uses one level of compost, and the new worm drops out of the bottom of the composter. - Worm items can be placed straight into a composter by right-clicking its top. - Added a new Easter egg. An example worm farm using this setup can be shown here: <img width="100%" alt="Worm farm" src="https://github.com/user-attachments/assets/85f679bc-4291-4e40-ae0d-84da57de3a6a" /> ## World Generation ### Moorlands <img width="100%" alt="moorlands" src="https://github.com/user-attachments/assets/8acad46a-8ef7-4df2-abeb-6f52024a6d20" /> - Almost every block of the Moorlands floor is now tall grass, with the dry grass still mixed in. - Moorlands mud patches are now about 20 blocks across like Bedrock, instead of small speckles, and podzol now forms big smooth blobs like Bedrock, wider in some regions and smaller in others, instead of scattered single blocks. ### The Netherlands <img width="100%" alt="the netherlands" src="https://github.com/user-attachments/assets/af2d570b-8fc2-4f17-ad34-2fd0a1dc5e7e" /> - The Netherlands tulips are planted in neat colour stripes like Bedrock, instead of being scattered at random. ## Items ### Pebbles - Throwing a pebble now has a 0.8 second charge-up: hold right-click and release, like a bow. Releasing early does nothing and keeps the pebble. This replaces the old half-second throw cooldown. - Sneak-clicking the air no longer uses up a pebble without throwing it, and you can now throw pebbles while aiming at a block. ## Fixes <img width="359" height="201" alt="20261004_013142" src="https://github.com/user-attachments/assets/d3edba15-43e2-42c7-beb4-995df3dbd6da" /> <img width="366" height="202" alt="20261004_013125" src="https://github.com/user-attachments/assets/ea6c21ca-36ee-4a53-85d1-6907151d3e59" /> - The Frog Helmet and the Jellyfishing Net can now be crafted, using the same recipes as Bedrock. - Palm trees, and the log-supported leaves of the Floating Jungle giant trees, now decay when their logs are removed. Their leaves were being generated as permanent. - Huge mushroom blocks now render like vanilla ones: faces that used to touch another mushroom block show the pore texture once the neighbour is gone, instead of the cap texture. - Jellyfish now actually spawn in Jellyfish Fields. They shared a spawn cap of 5 with squid and dolphins; they now use the same, much larger, cap as piranhas. They stay rare on beaches, where only about one in fifty spawn attempts succeeds. - The mod menu entry has its icon and links to the project page and issue tracker. - Fixed a rare world generation crash ("Requested chunk unavailable during world generation") caused by Glacier water pools and ponds placed in the last columns of a chunk. - Removed the "missing BiomeFilter" errors from the log for the Moorlands, Netherlands, Glacier and Volcanic Moss Tundra features.
beta

Java-v3.10.0-beta-10+mc26.2

3.10.0-beta-10
4 окт. 2026 г.30Minecraft: 26.2fabric
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 10 A small one this time just addressing a few bug fixes and oversites # Changes ## Mobs ### Worms - Two worms placed inside a composter that has compost in it will breed. Each breeding uses one level of compost, and the new worm drops out of the bottom of the composter. - Worm items can be placed straight into a composter by right-clicking its top. - Added a new Easter egg. An example worm farm using this setup can be shown here: <img width="100%" alt="Worm farm" src="https://github.com/user-attachments/assets/85f679bc-4291-4e40-ae0d-84da57de3a6a" /> ## World Generation ### Moorlands <img width="100%" alt="moorlands" src="https://github.com/user-attachments/assets/8acad46a-8ef7-4df2-abeb-6f52024a6d20" /> - Almost every block of the Moorlands floor is now tall grass, with the dry grass still mixed in. - Moorlands mud patches are now about 20 blocks across like Bedrock, instead of small speckles, and podzol now forms big smooth blobs like Bedrock, wider in some regions and smaller in others, instead of scattered single blocks. ### The Netherlands <img width="100%" alt="the netherlands" src="https://github.com/user-attachments/assets/af2d570b-8fc2-4f17-ad34-2fd0a1dc5e7e" /> - The Netherlands tulips are planted in neat colour stripes like Bedrock, instead of being scattered at random. ## Items ### Pebbles - Throwing a pebble now has a 0.8 second charge-up: hold right-click and release, like a bow. Releasing early does nothing and keeps the pebble. This replaces the old half-second throw cooldown. - Sneak-clicking the air no longer uses up a pebble without throwing it, and you can now throw pebbles while aiming at a block. ## Fixes <img width="359" height="201" alt="20261004_013142" src="https://github.com/user-attachments/assets/d3edba15-43e2-42c7-beb4-995df3dbd6da" /> <img width="366" height="202" alt="20261004_013125" src="https://github.com/user-attachments/assets/ea6c21ca-36ee-4a53-85d1-6907151d3e59" /> - The Frog Helmet and the Jellyfishing Net can now be crafted, using the same recipes as Bedrock. - Palm trees, and the log-supported leaves of the Floating Jungle giant trees, now decay when their logs are removed. Their leaves were being generated as permanent. - Huge mushroom blocks now render like vanilla ones: faces that used to touch another mushroom block show the pore texture once the neighbour is gone, instead of the cap texture. - Jellyfish now actually spawn in Jellyfish Fields. They shared a spawn cap of 5 with squid and dolphins; they now use the same, much larger, cap as piranhas. They stay rare on beaches, where only about one in fifty spawn attempts succeeds. - The mod menu entry has its icon and links to the project page and issue tracker. - Fixed a rare world generation crash ("Requested chunk unavailable during world generation") caused by Glacier water pools and ponds placed in the last columns of a chunk. - Removed the "missing BiomeFilter" errors from the log for the Moorlands, Netherlands, Glacier and Volcanic Moss Tundra features.
beta

Java-v3.10.0-beta-10+mc26.2

3.10.0-beta-10
4 окт. 2026 г.17Minecraft: 26.2neoforge
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 10 A small one this time just addressing a few bug fixes and oversites # Changes ## Mobs ### Worms - Two worms placed inside a composter that has compost in it will breed. Each breeding uses one level of compost, and the new worm drops out of the bottom of the composter. - Worm items can be placed straight into a composter by right-clicking its top. - Added a new Easter egg. An example worm farm using this setup can be shown here: <img width="100%" alt="Worm farm" src="https://github.com/user-attachments/assets/85f679bc-4291-4e40-ae0d-84da57de3a6a" /> ## World Generation ### Moorlands <img width="100%" alt="moorlands" src="https://github.com/user-attachments/assets/8acad46a-8ef7-4df2-abeb-6f52024a6d20" /> - Almost every block of the Moorlands floor is now tall grass, with the dry grass still mixed in. - Moorlands mud patches are now about 20 blocks across like Bedrock, instead of small speckles, and podzol now forms big smooth blobs like Bedrock, wider in some regions and smaller in others, instead of scattered single blocks. ### The Netherlands <img width="100%" alt="the netherlands" src="https://github.com/user-attachments/assets/af2d570b-8fc2-4f17-ad34-2fd0a1dc5e7e" /> - The Netherlands tulips are planted in neat colour stripes like Bedrock, instead of being scattered at random. ## Items ### Pebbles - Throwing a pebble now has a 0.8 second charge-up: hold right-click and release, like a bow. Releasing early does nothing and keeps the pebble. This replaces the old half-second throw cooldown. - Sneak-clicking the air no longer uses up a pebble without throwing it, and you can now throw pebbles while aiming at a block. ## Fixes <img width="359" height="201" alt="20261004_013142" src="https://github.com/user-attachments/assets/d3edba15-43e2-42c7-beb4-995df3dbd6da" /> <img width="366" height="202" alt="20261004_013125" src="https://github.com/user-attachments/assets/ea6c21ca-36ee-4a53-85d1-6907151d3e59" /> - The Frog Helmet and the Jellyfishing Net can now be crafted, using the same recipes as Bedrock. - Palm trees, and the log-supported leaves of the Floating Jungle giant trees, now decay when their logs are removed. Their leaves were being generated as permanent. - Huge mushroom blocks now render like vanilla ones: faces that used to touch another mushroom block show the pore texture once the neighbour is gone, instead of the cap texture. - Jellyfish now actually spawn in Jellyfish Fields. They shared a spawn cap of 5 with squid and dolphins; they now use the same, much larger, cap as piranhas. They stay rare on beaches, where only about one in fifty spawn attempts succeeds. - The mod menu entry has its icon and links to the project page and issue tracker. - Fixed a rare world generation crash ("Requested chunk unavailable during world generation") caused by Glacier water pools and ponds placed in the last columns of a chunk. - Removed the "missing BiomeFilter" errors from the log for the Moorlands, Netherlands, Glacier and Volcanic Moss Tundra features.
beta

Java-v3.10.0-beta-10+mc1.21.5

3.10.0-beta-10
4 окт. 2026 г.0Minecraft: 1.21.5fabric
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 10 A small one this time just addressing a few bug fixes and oversites # Changes ## Mobs ### Worms - Two worms placed inside a composter that has compost in it will breed. Each breeding uses one level of compost, and the new worm drops out of the bottom of the composter. - Worm items can be placed straight into a composter by right-clicking its top. - Added a new Easter egg. An example worm farm using this setup can be shown here: <img width="100%" alt="Worm farm" src="https://github.com/user-attachments/assets/85f679bc-4291-4e40-ae0d-84da57de3a6a" /> ## World Generation ### Moorlands <img width="100%" alt="moorlands" src="https://github.com/user-attachments/assets/8acad46a-8ef7-4df2-abeb-6f52024a6d20" /> - Almost every block of the Moorlands floor is now tall grass, with the dry grass still mixed in. - Moorlands mud patches are now about 20 blocks across like Bedrock, instead of small speckles, and podzol now forms big smooth blobs like Bedrock, wider in some regions and smaller in others, instead of scattered single blocks. ### The Netherlands <img width="100%" alt="the netherlands" src="https://github.com/user-attachments/assets/af2d570b-8fc2-4f17-ad34-2fd0a1dc5e7e" /> - The Netherlands tulips are planted in neat colour stripes like Bedrock, instead of being scattered at random. ## Items ### Pebbles - Throwing a pebble now has a 0.8 second charge-up: hold right-click and release, like a bow. Releasing early does nothing and keeps the pebble. This replaces the old half-second throw cooldown. - Sneak-clicking the air no longer uses up a pebble without throwing it, and you can now throw pebbles while aiming at a block. ## Fixes <img width="359" height="201" alt="20261004_013142" src="https://github.com/user-attachments/assets/d3edba15-43e2-42c7-beb4-995df3dbd6da" /> <img width="366" height="202" alt="20261004_013125" src="https://github.com/user-attachments/assets/ea6c21ca-36ee-4a53-85d1-6907151d3e59" /> - The Frog Helmet and the Jellyfishing Net can now be crafted, using the same recipes as Bedrock. - Palm trees, and the log-supported leaves of the Floating Jungle giant trees, now decay when their logs are removed. Their leaves were being generated as permanent. - Huge mushroom blocks now render like vanilla ones: faces that used to touch another mushroom block show the pore texture once the neighbour is gone, instead of the cap texture. - Jellyfish now actually spawn in Jellyfish Fields. They shared a spawn cap of 5 with squid and dolphins; they now use the same, much larger, cap as piranhas. They stay rare on beaches, where only about one in fifty spawn attempts succeeds. - The advancement tab background is palm wood instead of stone. - The mod menu entry has its icon and links to the project page and issue tracker. - Fixed a rare world generation crash ("Requested chunk unavailable during world generation") caused by Glacier water pools and ponds placed in the last columns of a chunk. - Removed the "missing BiomeFilter" errors from the log for the Moorlands, Netherlands, Glacier and Volcanic Moss Tundra features.
beta

Java-v3.10.0-beta-10+mc1.21.5

3.10.0-beta-10
4 окт. 2026 г.6Minecraft: 1.21.5neoforge
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 10 A small one this time just addressing a few bug fixes and oversites # Changes ## Mobs ### Worms - Two worms placed inside a composter that has compost in it will breed. Each breeding uses one level of compost, and the new worm drops out of the bottom of the composter. - Worm items can be placed straight into a composter by right-clicking its top. - Added a new Easter egg. An example worm farm using this setup can be shown here: <img width="100%" alt="Worm farm" src="https://github.com/user-attachments/assets/85f679bc-4291-4e40-ae0d-84da57de3a6a" /> ## World Generation ### Moorlands <img width="100%" alt="moorlands" src="https://github.com/user-attachments/assets/8acad46a-8ef7-4df2-abeb-6f52024a6d20" /> - Almost every block of the Moorlands floor is now tall grass, with the dry grass still mixed in. - Moorlands mud patches are now about 20 blocks across like Bedrock, instead of small speckles, and podzol now forms big smooth blobs like Bedrock, wider in some regions and smaller in others, instead of scattered single blocks. ### The Netherlands <img width="100%" alt="the netherlands" src="https://github.com/user-attachments/assets/af2d570b-8fc2-4f17-ad34-2fd0a1dc5e7e" /> - The Netherlands tulips are planted in neat colour stripes like Bedrock, instead of being scattered at random. ## Items ### Pebbles - Throwing a pebble now has a 0.8 second charge-up: hold right-click and release, like a bow. Releasing early does nothing and keeps the pebble. This replaces the old half-second throw cooldown. - Sneak-clicking the air no longer uses up a pebble without throwing it, and you can now throw pebbles while aiming at a block. ## Fixes <img width="359" height="201" alt="20261004_013142" src="https://github.com/user-attachments/assets/d3edba15-43e2-42c7-beb4-995df3dbd6da" /> <img width="366" height="202" alt="20261004_013125" src="https://github.com/user-attachments/assets/ea6c21ca-36ee-4a53-85d1-6907151d3e59" /> - The Frog Helmet and the Jellyfishing Net can now be crafted, using the same recipes as Bedrock. - Palm trees, and the log-supported leaves of the Floating Jungle giant trees, now decay when their logs are removed. Their leaves were being generated as permanent. - Huge mushroom blocks now render like vanilla ones: faces that used to touch another mushroom block show the pore texture once the neighbour is gone, instead of the cap texture. - Jellyfish now actually spawn in Jellyfish Fields. They shared a spawn cap of 5 with squid and dolphins; they now use the same, much larger, cap as piranhas. They stay rare on beaches, where only about one in fifty spawn attempts succeeds. - The advancement tab background is palm wood instead of stone. - The mod menu entry has its icon and links to the project page and issue tracker. - Fixed a rare world generation crash ("Requested chunk unavailable during world generation") caused by Glacier water pools and ponds placed in the last columns of a chunk. - Removed the "missing BiomeFilter" errors from the log for the Moorlands, Netherlands, Glacier and Volcanic Moss Tundra features.
beta

Java-v3.10.0-beta-10+mc26.1.2

3.10.0-beta-10
4 окт. 2026 г.17Minecraft: 26.1.2fabric
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 10 A small one this time just addressing a few bug fixes and oversites # Changes ## Mobs ### Worms - Two worms placed inside a composter that has compost in it will breed. Each breeding uses one level of compost, and the new worm drops out of the bottom of the composter. - Worm items can be placed straight into a composter by right-clicking its top. - Added a new Easter egg. An example worm farm using this setup can be shown here: <img width="100%" alt="Worm farm" src="https://github.com/user-attachments/assets/85f679bc-4291-4e40-ae0d-84da57de3a6a" /> ## World Generation ### Moorlands <img width="100%" alt="moorlands" src="https://github.com/user-attachments/assets/8acad46a-8ef7-4df2-abeb-6f52024a6d20" /> - Almost every block of the Moorlands floor is now tall grass, with the dry grass still mixed in. - Moorlands mud patches are now about 20 blocks across like Bedrock, instead of small speckles, and podzol now forms big smooth blobs like Bedrock, wider in some regions and smaller in others, instead of scattered single blocks. ### The Netherlands <img width="100%" alt="the netherlands" src="https://github.com/user-attachments/assets/af2d570b-8fc2-4f17-ad34-2fd0a1dc5e7e" /> - The Netherlands tulips are planted in neat colour stripes like Bedrock, instead of being scattered at random. ## Items ### Pebbles - Throwing a pebble now has a 0.8 second charge-up: hold right-click and release, like a bow. Releasing early does nothing and keeps the pebble. This replaces the old half-second throw cooldown. - Sneak-clicking the air no longer uses up a pebble without throwing it, and you can now throw pebbles while aiming at a block. ## Fixes <img width="359" height="201" alt="20261004_013142" src="https://github.com/user-attachments/assets/d3edba15-43e2-42c7-beb4-995df3dbd6da" /> <img width="366" height="202" alt="20261004_013125" src="https://github.com/user-attachments/assets/ea6c21ca-36ee-4a53-85d1-6907151d3e59" /> - The Frog Helmet and the Jellyfishing Net can now be crafted, using the same recipes as Bedrock. - Palm trees, and the log-supported leaves of the Floating Jungle giant trees, now decay when their logs are removed. Their leaves were being generated as permanent. - Huge mushroom blocks now render like vanilla ones: faces that used to touch another mushroom block show the pore texture once the neighbour is gone, instead of the cap texture. - Jellyfish now actually spawn in Jellyfish Fields. They shared a spawn cap of 5 with squid and dolphins; they now use the same, much larger, cap as piranhas. They stay rare on beaches, where only about one in fifty spawn attempts succeeds. - The mod menu entry has its icon and links to the project page and issue tracker. - Fixed a rare world generation crash ("Requested chunk unavailable during world generation") caused by Glacier water pools and ponds placed in the last columns of a chunk. - Removed the "missing BiomeFilter" errors from the log for the Moorlands, Netherlands, Glacier and Volcanic Moss Tundra features.
beta

Java-v3.10.0-beta-10+mc26.1.2

3.10.0-beta-10
4 окт. 2026 г.4Minecraft: 26.1.2neoforge
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 10 A small one this time just addressing a few bug fixes and oversites # Changes ## Mobs ### Worms - Two worms placed inside a composter that has compost in it will breed. Each breeding uses one level of compost, and the new worm drops out of the bottom of the composter. - Worm items can be placed straight into a composter by right-clicking its top. - Added a new Easter egg. An example worm farm using this setup can be shown here: <img width="100%" alt="Worm farm" src="https://github.com/user-attachments/assets/85f679bc-4291-4e40-ae0d-84da57de3a6a" /> ## World Generation ### Moorlands <img width="100%" alt="moorlands" src="https://github.com/user-attachments/assets/8acad46a-8ef7-4df2-abeb-6f52024a6d20" /> - Almost every block of the Moorlands floor is now tall grass, with the dry grass still mixed in. - Moorlands mud patches are now about 20 blocks across like Bedrock, instead of small speckles, and podzol now forms big smooth blobs like Bedrock, wider in some regions and smaller in others, instead of scattered single blocks. ### The Netherlands <img width="100%" alt="the netherlands" src="https://github.com/user-attachments/assets/af2d570b-8fc2-4f17-ad34-2fd0a1dc5e7e" /> - The Netherlands tulips are planted in neat colour stripes like Bedrock, instead of being scattered at random. ## Items ### Pebbles - Throwing a pebble now has a 0.8 second charge-up: hold right-click and release, like a bow. Releasing early does nothing and keeps the pebble. This replaces the old half-second throw cooldown. - Sneak-clicking the air no longer uses up a pebble without throwing it, and you can now throw pebbles while aiming at a block. ## Fixes <img width="359" height="201" alt="20261004_013142" src="https://github.com/user-attachments/assets/d3edba15-43e2-42c7-beb4-995df3dbd6da" /> <img width="366" height="202" alt="20261004_013125" src="https://github.com/user-attachments/assets/ea6c21ca-36ee-4a53-85d1-6907151d3e59" /> - The Frog Helmet and the Jellyfishing Net can now be crafted, using the same recipes as Bedrock. - Palm trees, and the log-supported leaves of the Floating Jungle giant trees, now decay when their logs are removed. Their leaves were being generated as permanent. - Huge mushroom blocks now render like vanilla ones: faces that used to touch another mushroom block show the pore texture once the neighbour is gone, instead of the cap texture. - Jellyfish now actually spawn in Jellyfish Fields. They shared a spawn cap of 5 with squid and dolphins; they now use the same, much larger, cap as piranhas. They stay rare on beaches, where only about one in fifty spawn attempts succeeds. - The mod menu entry has its icon and links to the project page and issue tracker. - Fixed a rare world generation crash ("Requested chunk unavailable during world generation") caused by Glacier water pools and ponds placed in the last columns of a chunk. - Removed the "missing BiomeFilter" errors from the log for the Moorlands, Netherlands, Glacier and Volcanic Moss Tundra features.
beta

Java-v3.10.0-beta-10+mc1.20.4

3.10.0-beta-10
4 окт. 2026 г.2Minecraft: 1.20.4fabric
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 10 A small one this time just addressing a few bug fixes and oversites # Changes ## Mobs ### Worms - Two worms placed inside a composter that has compost in it will breed. Each breeding uses one level of compost, and the new worm drops out of the bottom of the composter. - Worm items can be placed straight into a composter by right-clicking its top. - Added a new Easter egg. An example worm farm using this setup can be shown here: <img width="100%" alt="Worm farm" src="https://github.com/user-attachments/assets/85f679bc-4291-4e40-ae0d-84da57de3a6a" /> ## World Generation ### Moorlands <img width="100%" alt="moorlands" src="https://github.com/user-attachments/assets/8acad46a-8ef7-4df2-abeb-6f52024a6d20" /> - Moorlands no longer grow dead bushes, and almost every block of its floor is now tall grass. - Moorlands mud patches are now about 20 blocks across like Bedrock, instead of small speckles, and podzol now forms big smooth blobs like Bedrock, wider in some regions and smaller in others, instead of scattered single blocks. ### The Netherlands <img width="100%" alt="the netherlands" src="https://github.com/user-attachments/assets/af2d570b-8fc2-4f17-ad34-2fd0a1dc5e7e" /> - The Netherlands tulips are planted in neat colour stripes like Bedrock, instead of being scattered at random. ## Items ### Pebbles - Throwing a pebble now has a 0.8 second charge-up: hold right-click and release, like a bow. Releasing early does nothing and keeps the pebble. This replaces the old half-second throw cooldown. - Sneak-clicking the air no longer uses up a pebble without throwing it, and you can now throw pebbles while aiming at a block. ## Fixes <img width="359" height="201" alt="20261004_013142" src="https://github.com/user-attachments/assets/d3edba15-43e2-42c7-beb4-995df3dbd6da" /> <img width="366" height="202" alt="20261004_013125" src="https://github.com/user-attachments/assets/ea6c21ca-36ee-4a53-85d1-6907151d3e59" /> - The Frog Helmet and the Jellyfishing Net can now be crafted, using the same recipes as Bedrock. - Palm trees, and the log-supported leaves of the Floating Jungle giant trees, now decay when their logs are removed. Their leaves were being generated as permanent. - Huge mushroom blocks now render like vanilla ones: faces that used to touch another mushroom block show the pore texture once the neighbour is gone, instead of the cap texture. - Jellyfish now actually spawn in Jellyfish Fields. They shared a spawn cap of 5 with squid and dolphins; they now use the same, much larger, cap as piranhas. - The advancement tab background is palm wood instead of stone. - The mod menu entry has its icon and links to the project page and issue tracker. - Fixed a rare world generation crash ("Requested chunk unavailable during world generation") caused by Glacier water pools and ponds placed in the last columns of a chunk. - Removed the "missing BiomeFilter" errors from the log for the Moorlands, Netherlands, Glacier and Volcanic Moss Tundra features.
beta

Java-v3.10.0-beta-10+mc1.20.6

3.10.0-beta-10
4 окт. 2026 г.1Minecraft: 1.20.6neoforge
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 10 A small one this time just addressing a few bug fixes and oversites # Changes ## Mobs ### Worms - Two worms placed inside a composter that has compost in it will breed. Each breeding uses one level of compost, and the new worm drops out of the bottom of the composter. - Worm items can be placed straight into a composter by right-clicking its top. - Added a new Easter egg. An example worm farm using this setup can be shown here: <img width="100%" alt="Worm farm" src="https://github.com/user-attachments/assets/85f679bc-4291-4e40-ae0d-84da57de3a6a" /> ## World Generation ### Moorlands <img width="100%" alt="moorlands" src="https://github.com/user-attachments/assets/8acad46a-8ef7-4df2-abeb-6f52024a6d20" /> - Moorlands no longer grow dead bushes, and almost every block of its floor is now tall grass. - Moorlands mud patches are now about 20 blocks across like Bedrock, instead of small speckles, and podzol now forms big smooth blobs like Bedrock, wider in some regions and smaller in others, instead of scattered single blocks. ### The Netherlands <img width="100%" alt="the netherlands" src="https://github.com/user-attachments/assets/af2d570b-8fc2-4f17-ad34-2fd0a1dc5e7e" /> - The Netherlands tulips are planted in neat colour stripes like Bedrock, instead of being scattered at random. ## Items ### Pebbles - Throwing a pebble now has a 0.8 second charge-up: hold right-click and release, like a bow. Releasing early does nothing and keeps the pebble. This replaces the old half-second throw cooldown. - Sneak-clicking the air no longer uses up a pebble without throwing it, and you can now throw pebbles while aiming at a block. ## Fixes <img width="359" height="201" alt="20261004_013142" src="https://github.com/user-attachments/assets/d3edba15-43e2-42c7-beb4-995df3dbd6da" /> <img width="366" height="202" alt="20261004_013125" src="https://github.com/user-attachments/assets/ea6c21ca-36ee-4a53-85d1-6907151d3e59" /> - The Frog Helmet and the Jellyfishing Net can now be crafted, using the same recipes as Bedrock. - Palm trees, and the log-supported leaves of the Floating Jungle giant trees, now decay when their logs are removed. Their leaves were being generated as permanent. - Huge mushroom blocks now render like vanilla ones: faces that used to touch another mushroom block show the pore texture once the neighbour is gone, instead of the cap texture. - Jellyfish now actually spawn in Jellyfish Fields. They shared a spawn cap of 5 with squid and dolphins; they now use the same, much larger, cap as piranhas. They stay rare on beaches, where only about one in fifty spawn attempts succeeds. - The advancement tab background is palm wood instead of stone. - The mod menu entry has its icon and links to the project page and issue tracker. - Fixed a rare world generation crash ("Requested chunk unavailable during world generation") caused by Glacier water pools and ponds placed in the last columns of a chunk. - Removed the "missing BiomeFilter" errors from the log for the Moorlands, Netherlands, Glacier and Volcanic Moss Tundra features.
beta

Java-v3.10.0-beta-10+mc1.20.4

3.10.0-beta-10
4 окт. 2026 г.2Minecraft: 1.20.4neoforge
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 10 A small one this time just addressing a few bug fixes and oversites # Changes ## Mobs ### Worms - Two worms placed inside a composter that has compost in it will breed. Each breeding uses one level of compost, and the new worm drops out of the bottom of the composter. - Worm items can be placed straight into a composter by right-clicking its top. - Added a new Easter egg. An example worm farm using this setup can be shown here: <img width="100%" alt="Worm farm" src="https://github.com/user-attachments/assets/85f679bc-4291-4e40-ae0d-84da57de3a6a" /> ## World Generation ### Moorlands <img width="100%" alt="moorlands" src="https://github.com/user-attachments/assets/8acad46a-8ef7-4df2-abeb-6f52024a6d20" /> - Moorlands no longer grow dead bushes, and almost every block of its floor is now tall grass. - Moorlands mud patches are now about 20 blocks across like Bedrock, instead of small speckles, and podzol now forms big smooth blobs like Bedrock, wider in some regions and smaller in others, instead of scattered single blocks. ### The Netherlands <img width="100%" alt="the netherlands" src="https://github.com/user-attachments/assets/af2d570b-8fc2-4f17-ad34-2fd0a1dc5e7e" /> - The Netherlands tulips are planted in neat colour stripes like Bedrock, instead of being scattered at random. ## Items ### Pebbles - Throwing a pebble now has a 0.8 second charge-up: hold right-click and release, like a bow. Releasing early does nothing and keeps the pebble. This replaces the old half-second throw cooldown. - Sneak-clicking the air no longer uses up a pebble without throwing it, and you can now throw pebbles while aiming at a block. ## Fixes <img width="359" height="201" alt="20261004_013142" src="https://github.com/user-attachments/assets/d3edba15-43e2-42c7-beb4-995df3dbd6da" /> <img width="366" height="202" alt="20261004_013125" src="https://github.com/user-attachments/assets/ea6c21ca-36ee-4a53-85d1-6907151d3e59" /> - The Frog Helmet and the Jellyfishing Net can now be crafted, using the same recipes as Bedrock. - Palm trees, and the log-supported leaves of the Floating Jungle giant trees, now decay when their logs are removed. Their leaves were being generated as permanent. - Huge mushroom blocks now render like vanilla ones: faces that used to touch another mushroom block show the pore texture once the neighbour is gone, instead of the cap texture. - Jellyfish now actually spawn in Jellyfish Fields. They shared a spawn cap of 5 with squid and dolphins; they now use the same, much larger, cap as piranhas. - The advancement tab background is palm wood instead of stone. - The mod menu entry has its icon and links to the project page and issue tracker. - Fixed a rare world generation crash ("Requested chunk unavailable during world generation") caused by Glacier water pools and ponds placed in the last columns of a chunk. - Removed the "missing BiomeFilter" errors from the log for the Moorlands, Netherlands, Glacier and Volcanic Moss Tundra features.
beta

Java-v3.10.0-beta-10+mc1.20.6

3.10.0-beta-10
4 окт. 2026 г.5Minecraft: 1.20.6fabric
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 10 A small one this time just addressing a few bug fixes and oversites # Changes ## Mobs ### Worms - Two worms placed inside a composter that has compost in it will breed. Each breeding uses one level of compost, and the new worm drops out of the bottom of the composter. - Worm items can be placed straight into a composter by right-clicking its top. - Added a new Easter egg. An example worm farm using this setup can be shown here: <img width="100%" alt="Worm farm" src="https://github.com/user-attachments/assets/85f679bc-4291-4e40-ae0d-84da57de3a6a" /> ## World Generation ### Moorlands <img width="100%" alt="moorlands" src="https://github.com/user-attachments/assets/8acad46a-8ef7-4df2-abeb-6f52024a6d20" /> - Moorlands no longer grow dead bushes, and almost every block of its floor is now tall grass. - Moorlands mud patches are now about 20 blocks across like Bedrock, instead of small speckles, and podzol now forms big smooth blobs like Bedrock, wider in some regions and smaller in others, instead of scattered single blocks. ### The Netherlands <img width="100%" alt="the netherlands" src="https://github.com/user-attachments/assets/af2d570b-8fc2-4f17-ad34-2fd0a1dc5e7e" /> - The Netherlands tulips are planted in neat colour stripes like Bedrock, instead of being scattered at random. ## Items ### Pebbles - Throwing a pebble now has a 0.8 second charge-up: hold right-click and release, like a bow. Releasing early does nothing and keeps the pebble. This replaces the old half-second throw cooldown. - Sneak-clicking the air no longer uses up a pebble without throwing it, and you can now throw pebbles while aiming at a block. ## Fixes <img width="359" height="201" alt="20261004_013142" src="https://github.com/user-attachments/assets/d3edba15-43e2-42c7-beb4-995df3dbd6da" /> <img width="366" height="202" alt="20261004_013125" src="https://github.com/user-attachments/assets/ea6c21ca-36ee-4a53-85d1-6907151d3e59" /> - The Frog Helmet and the Jellyfishing Net can now be crafted, using the same recipes as Bedrock. - Palm trees, and the log-supported leaves of the Floating Jungle giant trees, now decay when their logs are removed. Their leaves were being generated as permanent. - Huge mushroom blocks now render like vanilla ones: faces that used to touch another mushroom block show the pore texture once the neighbour is gone, instead of the cap texture. - Jellyfish now actually spawn in Jellyfish Fields. They shared a spawn cap of 5 with squid and dolphins; they now use the same, much larger, cap as piranhas. They stay rare on beaches, where only about one in fifty spawn attempts succeeds. - The advancement tab background is palm wood instead of stone. - The mod menu entry has its icon and links to the project page and issue tracker. - Fixed a rare world generation crash ("Requested chunk unavailable during world generation") caused by Glacier water pools and ponds placed in the last columns of a chunk. - Removed the "missing BiomeFilter" errors from the log for the Moorlands, Netherlands, Glacier and Volcanic Moss Tundra features.
beta

Java-v3.10.0-beta-10+mc26.3

3.10.0-beta-10
4 окт. 2026 г.247Minecraft: 26.3fabric
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 10 A small one this time just addressing a few bug fixes and oversites # Changes ## Mobs ### Worms - Two worms placed inside a composter that has compost in it will breed. Each breeding uses one level of compost, and the new worm drops out of the bottom of the composter. - Worm items can be placed straight into a composter by right-clicking its top. - Added a new Easter egg. An example worm farm using this setup can be shown here: <img width="100%" alt="Worm farm" src="https://github.com/user-attachments/assets/85f679bc-4291-4e40-ae0d-84da57de3a6a" /> ## World Generation ### Moorlands <img width="100%" alt="moorlands" src="https://github.com/user-attachments/assets/8acad46a-8ef7-4df2-abeb-6f52024a6d20" /> - Almost every block of the Moorlands floor is now tall grass, with the dry grass still mixed in. - Moorlands mud patches are now about 20 blocks across like Bedrock, instead of small speckles, and podzol now forms big smooth blobs like Bedrock, wider in some regions and smaller in others, instead of scattered single blocks. ### The Netherlands <img width="100%" alt="the netherlands" src="https://github.com/user-attachments/assets/af2d570b-8fc2-4f17-ad34-2fd0a1dc5e7e" /> - The Netherlands tulips are planted in neat colour stripes like Bedrock, instead of being scattered at random. ## Items ### Pebbles - Throwing a pebble now has a 0.8 second charge-up: hold right-click and release, like a bow. Releasing early does nothing and keeps the pebble. This replaces the old half-second throw cooldown. - Sneak-clicking the air no longer uses up a pebble without throwing it, and you can now throw pebbles while aiming at a block. ## Fixes <img width="359" height="201" alt="20261004_013142" src="https://github.com/user-attachments/assets/d3edba15-43e2-42c7-beb4-995df3dbd6da" /> <img width="366" height="202" alt="20261004_013125" src="https://github.com/user-attachments/assets/ea6c21ca-36ee-4a53-85d1-6907151d3e59" /> - The Frog Helmet and the Jellyfishing Net can now be crafted, using the same recipes as Bedrock. - Palm trees, and the log-supported leaves of the Floating Jungle giant trees, now decay when their logs are removed. Their leaves were being generated as permanent. - Huge mushroom blocks now render like vanilla ones: faces that used to touch another mushroom block show the pore texture once the neighbour is gone, instead of the cap texture. - Jellyfish now actually spawn in Jellyfish Fields. They shared a spawn cap of 5 with squid and dolphins; they now use the same, much larger, cap as piranhas. They stay rare on beaches, where only about one in fifty spawn attempts succeeds. - The mod menu entry has its icon and links to the project page and issue tracker. - Fixed a rare world generation crash ("Requested chunk unavailable during world generation") caused by Glacier water pools and ponds placed in the last columns of a chunk. - Removed the "missing BiomeFilter" errors from the log for the Moorlands, Netherlands, Glacier and Volcanic Moss Tundra features.
beta

Java-v3.10.0-beta-10+mc26.3

3.10.0-beta-10
4 окт. 2026 г.36Minecraft: 26.3neoforge
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 10 A small one this time just addressing a few bug fixes and oversites # Changes ## Mobs ### Worms - Two worms placed inside a composter that has compost in it will breed. Each breeding uses one level of compost, and the new worm drops out of the bottom of the composter. - Worm items can be placed straight into a composter by right-clicking its top. - Added a new Easter egg. An example worm farm using this setup can be shown here: <img width="100%" alt="Worm farm" src="https://github.com/user-attachments/assets/85f679bc-4291-4e40-ae0d-84da57de3a6a" /> ## World Generation ### Moorlands <img width="100%" alt="moorlands" src="https://github.com/user-attachments/assets/8acad46a-8ef7-4df2-abeb-6f52024a6d20" /> - Almost every block of the Moorlands floor is now tall grass, with the dry grass still mixed in. - Moorlands mud patches are now about 20 blocks across like Bedrock, instead of small speckles, and podzol now forms big smooth blobs like Bedrock, wider in some regions and smaller in others, instead of scattered single blocks. ### The Netherlands <img width="100%" alt="the netherlands" src="https://github.com/user-attachments/assets/af2d570b-8fc2-4f17-ad34-2fd0a1dc5e7e" /> - The Netherlands tulips are planted in neat colour stripes like Bedrock, instead of being scattered at random. ## Items ### Pebbles - Throwing a pebble now has a 0.8 second charge-up: hold right-click and release, like a bow. Releasing early does nothing and keeps the pebble. This replaces the old half-second throw cooldown. - Sneak-clicking the air no longer uses up a pebble without throwing it, and you can now throw pebbles while aiming at a block. ## Fixes <img width="359" height="201" alt="20261004_013142" src="https://github.com/user-attachments/assets/d3edba15-43e2-42c7-beb4-995df3dbd6da" /> <img width="366" height="202" alt="20261004_013125" src="https://github.com/user-attachments/assets/ea6c21ca-36ee-4a53-85d1-6907151d3e59" /> - The Frog Helmet and the Jellyfishing Net can now be crafted, using the same recipes as Bedrock. - Palm trees, and the log-supported leaves of the Floating Jungle giant trees, now decay when their logs are removed. Their leaves were being generated as permanent. - Huge mushroom blocks now render like vanilla ones: faces that used to touch another mushroom block show the pore texture once the neighbour is gone, instead of the cap texture. - Jellyfish now actually spawn in Jellyfish Fields. They shared a spawn cap of 5 with squid and dolphins; they now use the same, much larger, cap as piranhas. They stay rare on beaches, where only about one in fifty spawn attempts succeeds. - The mod menu entry has its icon and links to the project page and issue tracker. - Fixed a rare world generation crash ("Requested chunk unavailable during world generation") caused by Glacier water pools and ponds placed in the last columns of a chunk. - Removed the "missing BiomeFilter" errors from the log for the Moorlands, Netherlands, Glacier and Volcanic Moss Tundra features.
beta

Java-v3.10.0-beta-10+mc1.21.8

3.10.0-beta-10
4 окт. 2026 г.4Minecraft: 1.21.8neoforge
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# ExtraBiomes for Java Edition v3.10.0 Beta 10 A small one this time just addressing a few bug fixes and oversites # Changes ## Mobs ### Worms - Two worms placed inside a composter that has compost in it will breed. Each breeding uses one level of compost, and the new worm drops out of the bottom of the composter. - Worm items can be placed straight into a composter by right-clicking its top. - Added a new Easter egg. An example worm farm using this setup can be shown here: <img width="100%" alt="Worm farm" src="https://github.com/user-attachments/assets/85f679bc-4291-4e40-ae0d-84da57de3a6a" /> ## World Generation ### Moorlands <img width="100%" alt="moorlands" src="https://github.com/user-attachments/assets/8acad46a-8ef7-4df2-abeb-6f52024a6d20" /> - Almost every block of the Moorlands floor is now tall grass, with the dry grass still mixed in. - Moorlands mud patches are now about 20 blocks across like Bedrock, instead of small speckles, and podzol now forms big smooth blobs like Bedrock, wider in some regions and smaller in others, instead of scattered single blocks. ### The Netherlands <img width="100%" alt="the netherlands" src="https://github.com/user-attachments/assets/af2d570b-8fc2-4f17-ad34-2fd0a1dc5e7e" /> - The Netherlands tulips are planted in neat colour stripes like Bedrock, instead of being scattered at random. ## Items ### Pebbles - Throwing a pebble now has a 0.8 second charge-up: hold right-click and release, like a bow. Releasing early does nothing and keeps the pebble. This replaces the old half-second throw cooldown. - Sneak-clicking the air no longer uses up a pebble without throwing it, and you can now throw pebbles while aiming at a block. ## Fixes <img width="359" height="201" alt="20261004_013142" src="https://github.com/user-attachments/assets/d3edba15-43e2-42c7-beb4-995df3dbd6da" /> <img width="366" height="202" alt="20261004_013125" src="https://github.com/user-attachments/assets/ea6c21ca-36ee-4a53-85d1-6907151d3e59" /> - The Frog Helmet and the Jellyfishing Net can now be crafted, using the same recipes as Bedrock. - Palm trees, and the log-supported leaves of the Floating Jungle giant trees, now decay when their logs are removed. Their leaves were being generated as permanent. - Huge mushroom blocks now render like vanilla ones: faces that used to touch another mushroom block show the pore texture once the neighbour is gone, instead of the cap texture. - Jellyfish now actually spawn in Jellyfish Fields. They shared a spawn cap of 5 with squid and dolphins; they now use the same, much larger, cap as piranhas. They stay rare on beaches, where only about one in fifty spawn attempts succeeds. - The advancement tab background is palm wood instead of stone. - The mod menu entry has its icon and links to the project page and issue tracker. - Fixed a rare world generation crash ("Requested chunk unavailable during world generation") caused by Glacier water pools and ponds placed in the last columns of a chunk. - Removed the "missing BiomeFilter" errors from the log for the Moorlands, Netherlands, Glacier and Volcanic Moss Tundra features.
beta

Java-v3.10.0-beta-10+mc1.21.8

3.10.0-beta-10
4 окт. 2026 г.3Minecraft: 1.21.8fabric
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# ExtraBiomes for Java Edition v3.10.0 Beta 10 A small one this time just addressing a few bug fixes and oversites # Changes ## Mobs ### Worms - Two worms placed inside a composter that has compost in it will breed. Each breeding uses one level of compost, and the new worm drops out of the bottom of the composter. - Worm items can be placed straight into a composter by right-clicking its top. - Added a new Easter egg. An example worm farm using this setup can be shown here: <img width="100%" alt="Worm farm" src="https://github.com/user-attachments/assets/85f679bc-4291-4e40-ae0d-84da57de3a6a" /> ## World Generation ### Moorlands <img width="100%" alt="moorlands" src="https://github.com/user-attachments/assets/8acad46a-8ef7-4df2-abeb-6f52024a6d20" /> - Almost every block of the Moorlands floor is now tall grass, with the dry grass still mixed in. - Moorlands mud patches are now about 20 blocks across like Bedrock, instead of small speckles, and podzol now forms big smooth blobs like Bedrock, wider in some regions and smaller in others, instead of scattered single blocks. ### The Netherlands <img width="100%" alt="the netherlands" src="https://github.com/user-attachments/assets/af2d570b-8fc2-4f17-ad34-2fd0a1dc5e7e" /> - The Netherlands tulips are planted in neat colour stripes like Bedrock, instead of being scattered at random. ## Items ### Pebbles - Throwing a pebble now has a 0.8 second charge-up: hold right-click and release, like a bow. Releasing early does nothing and keeps the pebble. This replaces the old half-second throw cooldown. - Sneak-clicking the air no longer uses up a pebble without throwing it, and you can now throw pebbles while aiming at a block. ## Fixes <img width="359" height="201" alt="20261004_013142" src="https://github.com/user-attachments/assets/d3edba15-43e2-42c7-beb4-995df3dbd6da" /> <img width="366" height="202" alt="20261004_013125" src="https://github.com/user-attachments/assets/ea6c21ca-36ee-4a53-85d1-6907151d3e59" /> - The Frog Helmet and the Jellyfishing Net can now be crafted, using the same recipes as Bedrock. - Palm trees, and the log-supported leaves of the Floating Jungle giant trees, now decay when their logs are removed. Their leaves were being generated as permanent. - Huge mushroom blocks now render like vanilla ones: faces that used to touch another mushroom block show the pore texture once the neighbour is gone, instead of the cap texture. - Jellyfish now actually spawn in Jellyfish Fields. They shared a spawn cap of 5 with squid and dolphins; they now use the same, much larger, cap as piranhas. They stay rare on beaches, where only about one in fifty spawn attempts succeeds. - The advancement tab background is palm wood instead of stone. - The mod menu entry has its icon and links to the project page and issue tracker. - Fixed a rare world generation crash ("Requested chunk unavailable during world generation") caused by Glacier water pools and ponds placed in the last columns of a chunk. - Removed the "missing BiomeFilter" errors from the log for the Moorlands, Netherlands, Glacier and Volcanic Moss Tundra features.
beta

Java-v3.10.0-beta-10+mc1.21.3

3.10.0-beta-10
4 окт. 2026 г.4Minecraft: 1.21.3fabric
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# ExtraBiomes for Java Edition v3.10.0 Beta 10 A small one this time just addressing a few bug fixes and oversites # Changes ## Mobs ### Worms - Two worms placed inside a composter that has compost in it will breed. Each breeding uses one level of compost, and the new worm drops out of the bottom of the composter. - Worm items can be placed straight into a composter by right-clicking its top. - Added a new Easter egg. An example worm farm using this setup can be shown here: <img width="100%" alt="Worm farm" src="https://github.com/user-attachments/assets/85f679bc-4291-4e40-ae0d-84da57de3a6a" /> ## World Generation ### Moorlands <img width="100%" alt="moorlands" src="https://github.com/user-attachments/assets/8acad46a-8ef7-4df2-abeb-6f52024a6d20" /> - Moorlands no longer grow dead bushes, and almost every block of its floor is now tall grass. - Moorlands mud patches are now about 20 blocks across like Bedrock, instead of small speckles, and podzol now forms big smooth blobs like Bedrock, wider in some regions and smaller in others, instead of scattered single blocks. ### The Netherlands <img width="100%" alt="the netherlands" src="https://github.com/user-attachments/assets/af2d570b-8fc2-4f17-ad34-2fd0a1dc5e7e" /> - The Netherlands tulips are planted in neat colour stripes like Bedrock, instead of being scattered at random. ## Items ### Pebbles - Throwing a pebble now has a 0.8 second charge-up: hold right-click and release, like a bow. Releasing early does nothing and keeps the pebble. This replaces the old half-second throw cooldown. - Sneak-clicking the air no longer uses up a pebble without throwing it, and you can now throw pebbles while aiming at a block. ## Fixes <img width="359" height="201" alt="20261004_013142" src="https://github.com/user-attachments/assets/d3edba15-43e2-42c7-beb4-995df3dbd6da" /> <img width="366" height="202" alt="20261004_013125" src="https://github.com/user-attachments/assets/ea6c21ca-36ee-4a53-85d1-6907151d3e59" /> - The Frog Helmet and the Jellyfishing Net can now be crafted, using the same recipes as Bedrock. - Palm trees, and the log-supported leaves of the Floating Jungle giant trees, now decay when their logs are removed. Their leaves were being generated as permanent. - Huge mushroom blocks now render like vanilla ones: faces that used to touch another mushroom block show the pore texture once the neighbour is gone, instead of the cap texture. - Jellyfish now actually spawn in Jellyfish Fields. They shared a spawn cap of 5 with squid and dolphins; they now use the same, much larger, cap as piranhas. They stay rare on beaches, where only about one in fifty spawn attempts succeeds. - The advancement tab background is palm wood instead of stone. - The mod menu entry has its icon and links to the project page and issue tracker. - Fixed a rare world generation crash ("Requested chunk unavailable during world generation") caused by Glacier water pools and ponds placed in the last columns of a chunk. - Removed the "missing BiomeFilter" errors from the log for the Moorlands, Netherlands, Glacier and Volcanic Moss Tundra features.
beta

Java-v3.10.0-beta-10+mc1.21.3

3.10.0-beta-10
4 окт. 2026 г.3Minecraft: 1.21.3neoforge
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# ExtraBiomes for Java Edition v3.10.0 Beta 10 A small one this time just addressing a few bug fixes and oversites # Changes ## Mobs ### Worms - Two worms placed inside a composter that has compost in it will breed. Each breeding uses one level of compost, and the new worm drops out of the bottom of the composter. - Worm items can be placed straight into a composter by right-clicking its top. - Added a new Easter egg. An example worm farm using this setup can be shown here: <img width="100%" alt="Worm farm" src="https://github.com/user-attachments/assets/85f679bc-4291-4e40-ae0d-84da57de3a6a" /> ## World Generation ### Moorlands <img width="100%" alt="moorlands" src="https://github.com/user-attachments/assets/8acad46a-8ef7-4df2-abeb-6f52024a6d20" /> - Moorlands no longer grow dead bushes, and almost every block of its floor is now tall grass. - Moorlands mud patches are now about 20 blocks across like Bedrock, instead of small speckles, and podzol now forms big smooth blobs like Bedrock, wider in some regions and smaller in others, instead of scattered single blocks. ### The Netherlands <img width="100%" alt="the netherlands" src="https://github.com/user-attachments/assets/af2d570b-8fc2-4f17-ad34-2fd0a1dc5e7e" /> - The Netherlands tulips are planted in neat colour stripes like Bedrock, instead of being scattered at random. ## Items ### Pebbles - Throwing a pebble now has a 0.8 second charge-up: hold right-click and release, like a bow. Releasing early does nothing and keeps the pebble. This replaces the old half-second throw cooldown. - Sneak-clicking the air no longer uses up a pebble without throwing it, and you can now throw pebbles while aiming at a block. ## Fixes <img width="359" height="201" alt="20261004_013142" src="https://github.com/user-attachments/assets/d3edba15-43e2-42c7-beb4-995df3dbd6da" /> <img width="366" height="202" alt="20261004_013125" src="https://github.com/user-attachments/assets/ea6c21ca-36ee-4a53-85d1-6907151d3e59" /> - The Frog Helmet and the Jellyfishing Net can now be crafted, using the same recipes as Bedrock. - Palm trees, and the log-supported leaves of the Floating Jungle giant trees, now decay when their logs are removed. Their leaves were being generated as permanent. - Huge mushroom blocks now render like vanilla ones: faces that used to touch another mushroom block show the pore texture once the neighbour is gone, instead of the cap texture. - Jellyfish now actually spawn in Jellyfish Fields. They shared a spawn cap of 5 with squid and dolphins; they now use the same, much larger, cap as piranhas. They stay rare on beaches, where only about one in fifty spawn attempts succeeds. - The advancement tab background is palm wood instead of stone. - The mod menu entry has its icon and links to the project page and issue tracker. - Fixed a rare world generation crash ("Requested chunk unavailable during world generation") caused by Glacier water pools and ponds placed in the last columns of a chunk. - Removed the "missing BiomeFilter" errors from the log for the Moorlands, Netherlands, Glacier and Volcanic Moss Tundra features.
beta

Java-v3.10.0-beta-10+mc1.21.1

3.10.0-beta-10
4 окт. 2026 г.14Minecraft: 1.21.1fabric
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# ExtraBiomes for Java Edition v3.10.0 Beta 10 A small one this time just addressing a few bug fixes and oversites # Changes ## Mobs ### Worms - Two worms placed inside a composter that has compost in it will breed. Each breeding uses one level of compost, and the new worm drops out of the bottom of the composter. - Worm items can be placed straight into a composter by right-clicking its top. - Added a new Easter egg. An example worm farm using this setup can be shown here: <img width="100%" alt="Worm farm" src="https://github.com/user-attachments/assets/85f679bc-4291-4e40-ae0d-84da57de3a6a" /> ## World Generation ### Moorlands <img width="100%" alt="moorlands" src="https://github.com/user-attachments/assets/8acad46a-8ef7-4df2-abeb-6f52024a6d20" /> - Moorlands no longer grow dead bushes, and almost every block of its floor is now tall grass. - Moorlands mud patches are now about 20 blocks across like Bedrock, instead of small speckles, and podzol now forms big smooth blobs like Bedrock, wider in some regions and smaller in others, instead of scattered single blocks. ### The Netherlands <img width="100%" alt="the netherlands" src="https://github.com/user-attachments/assets/af2d570b-8fc2-4f17-ad34-2fd0a1dc5e7e" /> - The Netherlands tulips are planted in neat colour stripes like Bedrock, instead of being scattered at random. ## Items ### Pebbles - Throwing a pebble now has a 0.8 second charge-up: hold right-click and release, like a bow. Releasing early does nothing and keeps the pebble. This replaces the old half-second throw cooldown. - Sneak-clicking the air no longer uses up a pebble without throwing it, and you can now throw pebbles while aiming at a block. ## Fixes <img width="359" height="201" alt="20261004_013142" src="https://github.com/user-attachments/assets/d3edba15-43e2-42c7-beb4-995df3dbd6da" /> <img width="366" height="202" alt="20261004_013125" src="https://github.com/user-attachments/assets/ea6c21ca-36ee-4a53-85d1-6907151d3e59" /> - The Frog Helmet and the Jellyfishing Net can now be crafted, using the same recipes as Bedrock. - Palm trees, and the log-supported leaves of the Floating Jungle giant trees, now decay when their logs are removed. Their leaves were being generated as permanent. - Huge mushroom blocks now render like vanilla ones: faces that used to touch another mushroom block show the pore texture once the neighbour is gone, instead of the cap texture. - Jellyfish now actually spawn in Jellyfish Fields. They shared a spawn cap of 5 with squid and dolphins; they now use the same, much larger, cap as piranhas. They stay rare on beaches, where only about one in fifty spawn attempts succeeds. - The advancement tab background is palm wood instead of stone on 1.21.1, matching later versions. - The mod menu entry has its icon and links to the project page and issue tracker. - Fixed a rare world generation crash ("Requested chunk unavailable during world generation") caused by Glacier water pools and ponds placed in the last columns of a chunk. - Removed the "missing BiomeFilter" errors from the log for the Moorlands, Netherlands, Glacier and Volcanic Moss Tundra features.
beta

Java-v3.10.0-beta-10+mc1.21.1

3.10.0-beta-10
4 окт. 2026 г.11Minecraft: 1.21.1neoforge
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# ExtraBiomes for Java Edition v3.10.0 Beta 10 A small one this time just addressing a few bug fixes and oversites # Changes ## Mobs ### Worms - Two worms placed inside a composter that has compost in it will breed. Each breeding uses one level of compost, and the new worm drops out of the bottom of the composter. - Worm items can be placed straight into a composter by right-clicking its top. - Added a new Easter egg. An example worm farm using this setup can be shown here: <img width="100%" alt="Worm farm" src="https://github.com/user-attachments/assets/85f679bc-4291-4e40-ae0d-84da57de3a6a" /> ## World Generation ### Moorlands <img width="100%" alt="moorlands" src="https://github.com/user-attachments/assets/8acad46a-8ef7-4df2-abeb-6f52024a6d20" /> - Moorlands no longer grow dead bushes, and almost every block of its floor is now tall grass. - Moorlands mud patches are now about 20 blocks across like Bedrock, instead of small speckles, and podzol now forms big smooth blobs like Bedrock, wider in some regions and smaller in others, instead of scattered single blocks. ### The Netherlands <img width="100%" alt="the netherlands" src="https://github.com/user-attachments/assets/af2d570b-8fc2-4f17-ad34-2fd0a1dc5e7e" /> - The Netherlands tulips are planted in neat colour stripes like Bedrock, instead of being scattered at random. ## Items ### Pebbles - Throwing a pebble now has a 0.8 second charge-up: hold right-click and release, like a bow. Releasing early does nothing and keeps the pebble. This replaces the old half-second throw cooldown. - Sneak-clicking the air no longer uses up a pebble without throwing it, and you can now throw pebbles while aiming at a block. ## Fixes <img width="359" height="201" alt="20261004_013142" src="https://github.com/user-attachments/assets/d3edba15-43e2-42c7-beb4-995df3dbd6da" /> <img width="366" height="202" alt="20261004_013125" src="https://github.com/user-attachments/assets/ea6c21ca-36ee-4a53-85d1-6907151d3e59" /> - The Frog Helmet and the Jellyfishing Net can now be crafted, using the same recipes as Bedrock. - Palm trees, and the log-supported leaves of the Floating Jungle giant trees, now decay when their logs are removed. Their leaves were being generated as permanent. - Huge mushroom blocks now render like vanilla ones: faces that used to touch another mushroom block show the pore texture once the neighbour is gone, instead of the cap texture. - Jellyfish now actually spawn in Jellyfish Fields. They shared a spawn cap of 5 with squid and dolphins; they now use the same, much larger, cap as piranhas. They stay rare on beaches, where only about one in fifty spawn attempts succeeds. - The advancement tab background is palm wood instead of stone on 1.21.1, matching later versions. - The mod menu entry has its icon and links to the project page and issue tracker. - Fixed a rare world generation crash ("Requested chunk unavailable during world generation") caused by Glacier water pools and ponds placed in the last columns of a chunk. - Removed the "missing BiomeFilter" errors from the log for the Moorlands, Netherlands, Glacier and Volcanic Moss Tundra features.
beta

Java-v3.10.0-beta-9+mc26.3

3.10.0-beta-9
2 окт. 2026 г.14Minecraft: 26.3neoforge
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# ExtraBiomes for Java Edition v3.10.0 Beta 9 # Changes ## World Generation - Moorlands now grow short and tall dry grass instead of dead bushes, with denser double tall grass on versions that support it. - Deep Dark Forest and other biomes' fog distances now match Bedrock on the versions that support it, and the deepdark forest is now limited too the surface and ~30 blocks above to stop the caves below being full of sculk. - Fixed a crash caused by feature ordering conflicts multiple other popular world gen mods across different versions as Identified by https://github.com/finleyaubin/ExtraBiomes/tree/compat-grid. ### Floating Jungle The Floating Jungle Has had a massive overhaul! <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - Sky islands now hang 28 to 60 blocks above the mountain peaks: grass and moss tops over stone cones, with jungle trees, vines and roots trailing from their undersides and flat-bottomed wisps of dense cloud drifting below. Some have a waterfall spilling off the rim. - Archipelagos join a large island to smaller ones with giant log canopy bridges, and the rarest has an overgrown ruin around a chest of loot. - A rare island carries a vanilla jungle temple. - Colossal jungle trees rise from the peaks, about ten times the height of a normal jungle tree at 100 to 130 blocks. Each has a trunk around 20 blocks thick, buttress roots, sweeping branches, a layered crown, moss, azalea leaves and hanging vines. They are very rare, and do not generate where the peak leaves no room below the build limit. ### Glacier Glacier gets a full overhaul, above and below the ice. <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> #### Underground <img width="100%" alt="Meltwater Waterfall" src="https://github.com/user-attachments/assets/7f8355f3-beba-4f78-9150-6da530f54578" /> - Glacier caves are now geothermal. Every pool of lava is lined in basalt, and lava drips from cave ceilings in lavafalls wrapped in a wide shell of basalt that keeps nearby ice from melting into cobblestone. - Magma veins glow through the ice, and the ice turns to deep blue ice further down. - Chunky snow pillars rise from cave floors and basalt pillars hang from the ceilings. - Small meltwater pools sit in the caves, and cave water freezes over into underground ice lakes. - Chests are sealed inside blocks of regular ice. They use the igloo loot table plus one or two pottery sherds. - Snow golems now spawn deep underground in the Glacier, at least 8 blocks below the surface, with no more than three near any one player. - Ice cracks and groans in the Glacier as an ambient sound (sources in credits.md). #### Surface <img width="100%" alt="Glacial Surface with geyser in the corner" src="https://github.com/user-attachments/assets/1986539a-8b58-496c-b756-6c219d265fae" /> - Crevasses cut into the ice, with snow bridges across some of them. - Meltwater streams run downhill across the glacier. Most end in a plunge pool, and around half of those have a geysers using the new potent sulfur (only on 1.26.2 and up). - Some streams sink into a wide shaft that bores down through the ice. Where it meets hard rock it turns and follows the rock sideways, dropping again where it can, and it ends in a large open chamber. Shafts and tunnels are 5 to 11 blocks wide and chambers up to about 19. - Glacial ponds, gravel moraine and andesite boulders dot the surface. - Glacier water is now a pristine, clearer pale blue. The biome is slightly warmer, so surface water no longer freezes. I side effect of this is that It rains instead of snows, ice and snow blocks do not melt at this temperature. ### Sky City The clouds under the Sky City are redone so they look a bit more natural instead of grid like The city on top is unchanged. <img width="100%" alt="Sky city from below" src="https://github.com/user-attachments/assets/2e125206-e1d3-4f3c-93d6-d423428bd9dd" /> - The island the city sits on has a lumpy, irregular outline and an underbelly of hanging cloud pouches instead of a smooth stepped cone. - Clouds under each street and building now hang as rounded lobes, and the gaps between paths are filled with organic oval slabs in several sizes instead of identical squares. - Larger clouds sit off to one side of the city instead of stacking up directly underneath it, with smaller cloudlets trailing off below and beside them so the clouds thin out gradually. - Sky trees now grow on some of the flat cloud in the gaps between paths and on the smaller flat-topped cloudlets. - The new Dense Cloud slabs and stairs round off the curves of the clouds, so their undersides and edges are smoother. - Cloud edges are fuzzier and some clouds hang thin threads of cloud from their undersides. A few clouds trail rain streaks, and long low cloud banks stretch out far from the city, some with trees of their own. - Sky trees come in three shapes now (the original, a tall spruce-like one and a broad round one), some with a gilded trunk, with saplings at their feet. - The fountain's water still pours through the island and falls to the ground, so you can swim up into the city. ## Blocks <img width="100%" alt="New translucent dense clouds" src="https://github.com/user-attachments/assets/07565cd1-c8c7-4d0c-b680-15883b413329" /> - Dense Cloud and Dense Cloud Brick (and the brick slab and stairs) are now slightly translucent. - Added Dense Cloud Slab and Dense Cloud Stairs, crafted from Dense Cloud like the brick versions. They break as easily as Dense Cloud and give the same floaty slow fall effect when you drop onto them. ## Mobs - Puckoos can now have saddles equipped again on newer versions. <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> ## Misc - The licence has been updated from MIT to GPL-3.0. ### Minecraft versions - Added support for Minecraft 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3 meaning that the mod now supports all versions from 1.20.1 (The latest version when I started development) all the way up too the current game release :D ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker, however I think that extrabiomes is nearing the first full Java release.
beta

Java-v3.10.0-beta-9+mc1.21.11

3.10.0-beta-9
2 окт. 2026 г.13Minecraft: 1.21.11fabric
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# ExtraBiomes for Java Edition v3.10.0 Beta 9 # Changes ## World Generation - Moorlands now grow short and tall dry grass instead of dead bushes, with denser double tall grass on versions that support it. - Deep Dark Forest and other biomes' fog distances now match Bedrock on the versions that support it, and the deepdark forest is now limited too the surface and ~30 blocks above to stop the caves below being full of sculk. - Fixed a crash caused by feature ordering conflicts multiple other popular world gen mods across different versions as Identified by https://github.com/finleyaubin/ExtraBiomes/tree/compat-grid. ### Floating Jungle The Floating Jungle Has had a massive overhaul! <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - Sky islands now hang 28 to 60 blocks above the mountain peaks: grass and moss tops over stone cones, with jungle trees, vines and roots trailing from their undersides and flat-bottomed wisps of dense cloud drifting below. Some have a waterfall spilling off the rim. - Archipelagos join a large island to smaller ones with giant log canopy bridges, and the rarest has an overgrown ruin around a chest of loot. - A rare island carries a vanilla jungle temple. - Colossal jungle trees rise from the peaks, about ten times the height of a normal jungle tree at 100 to 130 blocks. Each has a trunk around 20 blocks thick, buttress roots, sweeping branches, a layered crown, moss, azalea leaves and hanging vines. They are very rare, and do not generate where the peak leaves no room below the build limit. ### Glacier Glacier gets a full overhaul, above and below the ice. <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> #### Underground <img width="100%" alt="Meltwater Waterfall" src="https://github.com/user-attachments/assets/7f8355f3-beba-4f78-9150-6da530f54578" /> - Glacier caves are now geothermal. Every pool of lava is lined in basalt, and lava drips from cave ceilings in lavafalls wrapped in a wide shell of basalt that keeps nearby ice from melting into cobblestone. - Magma veins glow through the ice, and the ice turns to deep blue ice further down. - Chunky snow pillars rise from cave floors and basalt pillars hang from the ceilings. - Small meltwater pools sit in the caves, and cave water freezes over into underground ice lakes. - Chests are sealed inside blocks of regular ice. They use the igloo loot table plus one or two pottery sherds. - Snow golems now spawn deep underground in the Glacier, at least 8 blocks below the surface, with no more than three near any one player. - Ice cracks and groans in the Glacier as an ambient sound (sources in credits.md). #### Surface <img width="100%" alt="Glacial Surface with geyser in the corner" src="https://github.com/user-attachments/assets/1986539a-8b58-496c-b756-6c219d265fae" /> - Crevasses cut into the ice, with snow bridges across some of them. - Meltwater streams run downhill across the glacier. Most end in a plunge pool, and around half of those have a geysers using the new potent sulfur (only on 1.26.2 and up). - Some streams sink into a wide shaft that bores down through the ice. Where it meets hard rock it turns and follows the rock sideways, dropping again where it can, and it ends in a large open chamber. Shafts and tunnels are 5 to 11 blocks wide and chambers up to about 19. - Glacial ponds, gravel moraine and andesite boulders dot the surface. - Glacier water is now a pristine, clearer pale blue. The biome is slightly warmer, so surface water no longer freezes. I side effect of this is that It rains instead of snows, ice and snow blocks do not melt at this temperature. ### Sky City The clouds under the Sky City are redone so they look a bit more natural instead of grid like The city on top is unchanged. <img width="100%" alt="Sky city from below" src="https://github.com/user-attachments/assets/2e125206-e1d3-4f3c-93d6-d423428bd9dd" /> - The island the city sits on has a lumpy, irregular outline and an underbelly of hanging cloud pouches instead of a smooth stepped cone. - Clouds under each street and building now hang as rounded lobes, and the gaps between paths are filled with organic oval slabs in several sizes instead of identical squares. - Larger clouds sit off to one side of the city instead of stacking up directly underneath it, with smaller cloudlets trailing off below and beside them so the clouds thin out gradually. - Sky trees now grow on some of the flat cloud in the gaps between paths and on the smaller flat-topped cloudlets. - The new Dense Cloud slabs and stairs round off the curves of the clouds, so their undersides and edges are smoother. - Cloud edges are fuzzier and some clouds hang thin threads of cloud from their undersides. A few clouds trail rain streaks, and long low cloud banks stretch out far from the city, some with trees of their own. - Sky trees come in three shapes now (the original, a tall spruce-like one and a broad round one), some with a gilded trunk, with saplings at their feet. - The fountain's water still pours through the island and falls to the ground, so you can swim up into the city. ## Blocks <img width="100%" alt="New translucent dense clouds" src="https://github.com/user-attachments/assets/07565cd1-c8c7-4d0c-b680-15883b413329" /> - Dense Cloud and Dense Cloud Brick (and the brick slab and stairs) are now slightly translucent. - Added Dense Cloud Slab and Dense Cloud Stairs, crafted from Dense Cloud like the brick versions. They break as easily as Dense Cloud and give the same floaty slow fall effect when you drop onto them. ## Mobs - Puckoos can now have saddles equipped again on newer versions. <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> ## Misc - The licence has been updated from MIT to GPL-3.0. ### Minecraft versions - Added support for Minecraft 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3 meaning that the mod now supports all versions from 1.20.1 (The latest version when I started development) all the way up too the current game release :D ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker, however I think that extrabiomes is nearing the first full Java release.
beta

Java-v3.10.0-beta-9+mc1.21.11

3.10.0-beta-9
2 окт. 2026 г.6Minecraft: 1.21.11neoforge
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# ExtraBiomes for Java Edition v3.10.0 Beta 9 # Changes ## World Generation - Moorlands now grow short and tall dry grass instead of dead bushes, with denser double tall grass on versions that support it. - Deep Dark Forest and other biomes' fog distances now match Bedrock on the versions that support it, and the deepdark forest is now limited too the surface and ~30 blocks above to stop the caves below being full of sculk. - Fixed a crash caused by feature ordering conflicts multiple other popular world gen mods across different versions as Identified by https://github.com/finleyaubin/ExtraBiomes/tree/compat-grid. ### Floating Jungle The Floating Jungle Has had a massive overhaul! <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - Sky islands now hang 28 to 60 blocks above the mountain peaks: grass and moss tops over stone cones, with jungle trees, vines and roots trailing from their undersides and flat-bottomed wisps of dense cloud drifting below. Some have a waterfall spilling off the rim. - Archipelagos join a large island to smaller ones with giant log canopy bridges, and the rarest has an overgrown ruin around a chest of loot. - A rare island carries a vanilla jungle temple. - Colossal jungle trees rise from the peaks, about ten times the height of a normal jungle tree at 100 to 130 blocks. Each has a trunk around 20 blocks thick, buttress roots, sweeping branches, a layered crown, moss, azalea leaves and hanging vines. They are very rare, and do not generate where the peak leaves no room below the build limit. ### Glacier Glacier gets a full overhaul, above and below the ice. <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> #### Underground <img width="100%" alt="Meltwater Waterfall" src="https://github.com/user-attachments/assets/7f8355f3-beba-4f78-9150-6da530f54578" /> - Glacier caves are now geothermal. Every pool of lava is lined in basalt, and lava drips from cave ceilings in lavafalls wrapped in a wide shell of basalt that keeps nearby ice from melting into cobblestone. - Magma veins glow through the ice, and the ice turns to deep blue ice further down. - Chunky snow pillars rise from cave floors and basalt pillars hang from the ceilings. - Small meltwater pools sit in the caves, and cave water freezes over into underground ice lakes. - Chests are sealed inside blocks of regular ice. They use the igloo loot table plus one or two pottery sherds. - Snow golems now spawn deep underground in the Glacier, at least 8 blocks below the surface, with no more than three near any one player. - Ice cracks and groans in the Glacier as an ambient sound (sources in credits.md). #### Surface <img width="100%" alt="Glacial Surface with geyser in the corner" src="https://github.com/user-attachments/assets/1986539a-8b58-496c-b756-6c219d265fae" /> - Crevasses cut into the ice, with snow bridges across some of them. - Meltwater streams run downhill across the glacier. Most end in a plunge pool, and around half of those have a geysers using the new potent sulfur (only on 1.26.2 and up). - Some streams sink into a wide shaft that bores down through the ice. Where it meets hard rock it turns and follows the rock sideways, dropping again where it can, and it ends in a large open chamber. Shafts and tunnels are 5 to 11 blocks wide and chambers up to about 19. - Glacial ponds, gravel moraine and andesite boulders dot the surface. - Glacier water is now a pristine, clearer pale blue. The biome is slightly warmer, so surface water no longer freezes. I side effect of this is that It rains instead of snows, ice and snow blocks do not melt at this temperature. ### Sky City The clouds under the Sky City are redone so they look a bit more natural instead of grid like The city on top is unchanged. <img width="100%" alt="Sky city from below" src="https://github.com/user-attachments/assets/2e125206-e1d3-4f3c-93d6-d423428bd9dd" /> - The island the city sits on has a lumpy, irregular outline and an underbelly of hanging cloud pouches instead of a smooth stepped cone. - Clouds under each street and building now hang as rounded lobes, and the gaps between paths are filled with organic oval slabs in several sizes instead of identical squares. - Larger clouds sit off to one side of the city instead of stacking up directly underneath it, with smaller cloudlets trailing off below and beside them so the clouds thin out gradually. - Sky trees now grow on some of the flat cloud in the gaps between paths and on the smaller flat-topped cloudlets. - The new Dense Cloud slabs and stairs round off the curves of the clouds, so their undersides and edges are smoother. - Cloud edges are fuzzier and some clouds hang thin threads of cloud from their undersides. A few clouds trail rain streaks, and long low cloud banks stretch out far from the city, some with trees of their own. - Sky trees come in three shapes now (the original, a tall spruce-like one and a broad round one), some with a gilded trunk, with saplings at their feet. - The fountain's water still pours through the island and falls to the ground, so you can swim up into the city. ## Blocks <img width="100%" alt="New translucent dense clouds" src="https://github.com/user-attachments/assets/07565cd1-c8c7-4d0c-b680-15883b413329" /> - Dense Cloud and Dense Cloud Brick (and the brick slab and stairs) are now slightly translucent. - Added Dense Cloud Slab and Dense Cloud Stairs, crafted from Dense Cloud like the brick versions. They break as easily as Dense Cloud and give the same floaty slow fall effect when you drop onto them. ## Mobs - Puckoos can now have saddles equipped again on newer versions. <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> ## Misc - The licence has been updated from MIT to GPL-3.0. ### Minecraft versions - Added support for Minecraft 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3 meaning that the mod now supports all versions from 1.20.1 (The latest version when I started development) all the way up too the current game release :D ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker, however I think that extrabiomes is nearing the first full Java release.
beta

Java-v3.10.0-beta-9+mc1.20.4

3.10.0-beta-9
2 окт. 2026 г.6Minecraft: 1.20.4neoforge
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# ExtraBiomes for Java Edition v3.10.0 Beta 9 # Changes ## World Generation - Moorlands now grow short and tall dry grass instead of dead bushes, with denser double tall grass on versions that support it. - Deep Dark Forest and other biomes' fog distances now match Bedrock on the versions that support it, and the deepdark forest is now limited too the surface and ~30 blocks above to stop the caves below being full of sculk. - Fixed a crash caused by feature ordering conflicts multiple other popular world gen mods across different versions as Identified by https://github.com/finleyaubin/ExtraBiomes/tree/compat-grid. ### Floating Jungle The Floating Jungle Has had a massive overhaul! <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - Sky islands now hang 28 to 60 blocks above the mountain peaks: grass and moss tops over stone cones, with jungle trees, vines and roots trailing from their undersides and flat-bottomed wisps of dense cloud drifting below. Some have a waterfall spilling off the rim. - Archipelagos join a large island to smaller ones with giant log canopy bridges, and the rarest has an overgrown ruin around a chest of loot. - A rare island carries a vanilla jungle temple. - Colossal jungle trees rise from the peaks, about ten times the height of a normal jungle tree at 100 to 130 blocks. Each has a trunk around 20 blocks thick, buttress roots, sweeping branches, a layered crown, moss, azalea leaves and hanging vines. They are very rare, and do not generate where the peak leaves no room below the build limit. ### Glacier Glacier gets a full overhaul, above and below the ice. <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> #### Underground <img width="100%" alt="Meltwater Waterfall" src="https://github.com/user-attachments/assets/7f8355f3-beba-4f78-9150-6da530f54578" /> - Glacier caves are now geothermal. Every pool of lava is lined in basalt, and lava drips from cave ceilings in lavafalls wrapped in a wide shell of basalt that keeps nearby ice from melting into cobblestone. - Magma veins glow through the ice, and the ice turns to deep blue ice further down. - Chunky snow pillars rise from cave floors and basalt pillars hang from the ceilings. - Small meltwater pools sit in the caves, and cave water freezes over into underground ice lakes. - Chests are sealed inside blocks of regular ice. They use the igloo loot table plus one or two pottery sherds. - Snow golems now spawn deep underground in the Glacier, at least 8 blocks below the surface, with no more than three near any one player. - Ice cracks and groans in the Glacier as an ambient sound (sources in credits.md). #### Surface <img width="100%" alt="Glacial Surface with geyser in the corner" src="https://github.com/user-attachments/assets/1986539a-8b58-496c-b756-6c219d265fae" /> - Crevasses cut into the ice, with snow bridges across some of them. - Meltwater streams run downhill across the glacier. Most end in a plunge pool, and around half of those have a geysers using the new potent sulfur (only on 1.26.2 and up). - Some streams sink into a wide shaft that bores down through the ice. Where it meets hard rock it turns and follows the rock sideways, dropping again where it can, and it ends in a large open chamber. Shafts and tunnels are 5 to 11 blocks wide and chambers up to about 19. - Glacial ponds, gravel moraine and andesite boulders dot the surface. - Glacier water is now a pristine, clearer pale blue. The biome is slightly warmer, so surface water no longer freezes. I side effect of this is that It rains instead of snows, ice and snow blocks do not melt at this temperature. ### Sky City The clouds under the Sky City are redone so they look a bit more natural instead of grid like The city on top is unchanged. <img width="100%" alt="Sky city from below" src="https://github.com/user-attachments/assets/2e125206-e1d3-4f3c-93d6-d423428bd9dd" /> - The island the city sits on has a lumpy, irregular outline and an underbelly of hanging cloud pouches instead of a smooth stepped cone. - Clouds under each street and building now hang as rounded lobes, and the gaps between paths are filled with organic oval slabs in several sizes instead of identical squares. - Larger clouds sit off to one side of the city instead of stacking up directly underneath it, with smaller cloudlets trailing off below and beside them so the clouds thin out gradually. - Sky trees now grow on some of the flat cloud in the gaps between paths and on the smaller flat-topped cloudlets. - The new Dense Cloud slabs and stairs round off the curves of the clouds, so their undersides and edges are smoother. - Cloud edges are fuzzier and some clouds hang thin threads of cloud from their undersides. A few clouds trail rain streaks, and long low cloud banks stretch out far from the city, some with trees of their own. - Sky trees come in three shapes now (the original, a tall spruce-like one and a broad round one), some with a gilded trunk, with saplings at their feet. - The fountain's water still pours through the island and falls to the ground, so you can swim up into the city. ## Blocks <img width="100%" alt="New translucent dense clouds" src="https://github.com/user-attachments/assets/07565cd1-c8c7-4d0c-b680-15883b413329" /> - Dense Cloud and Dense Cloud Brick (and the brick slab and stairs) are now slightly translucent. - Added Dense Cloud Slab and Dense Cloud Stairs, crafted from Dense Cloud like the brick versions. They break as easily as Dense Cloud and give the same floaty slow fall effect when you drop onto them. ## Mobs - Puckoos can now have saddles equipped again on newer versions. <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> ## Misc - The licence has been updated from MIT to GPL-3.0. ### Minecraft versions - Added support for Minecraft 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3 meaning that the mod now supports all versions from 1.20.1 (The latest version when I started development) all the way up too the current game release :D ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker, however I think that extrabiomes is nearing the first full Java release.
beta

Java-v3.10.0-beta-9+mc1.20.4

3.10.0-beta-9
2 окт. 2026 г.8Minecraft: 1.20.4fabric
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 9 # Changes ## World Generation - Moorlands now grow short and tall dry grass instead of dead bushes, with denser double tall grass on versions that support it. - Deep Dark Forest and other biomes' fog distances now match Bedrock on the versions that support it, and the deepdark forest is now limited too the surface and ~30 blocks above to stop the caves below being full of sculk. - Fixed a crash caused by feature ordering conflicts multiple other popular world gen mods across different versions as Identified by https://github.com/finleyaubin/ExtraBiomes/tree/compat-grid. ### Floating Jungle The Floating Jungle Has had a massive overhaul! <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - Sky islands now hang 28 to 60 blocks above the mountain peaks: grass and moss tops over stone cones, with jungle trees, vines and roots trailing from their undersides and flat-bottomed wisps of dense cloud drifting below. Some have a waterfall spilling off the rim. - Archipelagos join a large island to smaller ones with giant log canopy bridges, and the rarest has an overgrown ruin around a chest of loot. - A rare island carries a vanilla jungle temple. - Colossal jungle trees rise from the peaks, about ten times the height of a normal jungle tree at 100 to 130 blocks. Each has a trunk around 20 blocks thick, buttress roots, sweeping branches, a layered crown, moss, azalea leaves and hanging vines. They are very rare, and do not generate where the peak leaves no room below the build limit. ### Glacier Glacier gets a full overhaul, above and below the ice. <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> #### Underground <img width="100%" alt="Meltwater Waterfall" src="https://github.com/user-attachments/assets/7f8355f3-beba-4f78-9150-6da530f54578" /> - Glacier caves are now geothermal. Every pool of lava is lined in basalt, and lava drips from cave ceilings in lavafalls wrapped in a wide shell of basalt that keeps nearby ice from melting into cobblestone. - Magma veins glow through the ice, and the ice turns to deep blue ice further down. - Chunky snow pillars rise from cave floors and basalt pillars hang from the ceilings. - Small meltwater pools sit in the caves, and cave water freezes over into underground ice lakes. - Chests are sealed inside blocks of regular ice. They use the igloo loot table plus one or two pottery sherds. - Snow golems now spawn deep underground in the Glacier, at least 8 blocks below the surface, with no more than three near any one player. - Ice cracks and groans in the Glacier as an ambient sound (sources in credits.md). #### Surface <img width="100%" alt="Glacial Surface with geyser in the corner" src="https://github.com/user-attachments/assets/1986539a-8b58-496c-b756-6c219d265fae" /> - Crevasses cut into the ice, with snow bridges across some of them. - Meltwater streams run downhill across the glacier. Most end in a plunge pool, and around half of those have a geysers using the new potent sulfur (only on 1.26.2 and up). - Some streams sink into a wide shaft that bores down through the ice. Where it meets hard rock it turns and follows the rock sideways, dropping again where it can, and it ends in a large open chamber. Shafts and tunnels are 5 to 11 blocks wide and chambers up to about 19. - Glacial ponds, gravel moraine and andesite boulders dot the surface. - Glacier water is now a pristine, clearer pale blue. The biome is slightly warmer, so surface water no longer freezes. I side effect of this is that It rains instead of snows, ice and snow blocks do not melt at this temperature. ### Sky City The clouds under the Sky City are redone so they look a bit more natural instead of grid like The city on top is unchanged. <img width="100%" alt="Sky city from below" src="https://github.com/user-attachments/assets/2e125206-e1d3-4f3c-93d6-d423428bd9dd" /> - The island the city sits on has a lumpy, irregular outline and an underbelly of hanging cloud pouches instead of a smooth stepped cone. - Clouds under each street and building now hang as rounded lobes, and the gaps between paths are filled with organic oval slabs in several sizes instead of identical squares. - Larger clouds sit off to one side of the city instead of stacking up directly underneath it, with smaller cloudlets trailing off below and beside them so the clouds thin out gradually. - Sky trees now grow on some of the flat cloud in the gaps between paths and on the smaller flat-topped cloudlets. - The new Dense Cloud slabs and stairs round off the curves of the clouds, so their undersides and edges are smoother. - Cloud edges are fuzzier and some clouds hang thin threads of cloud from their undersides. A few clouds trail rain streaks, and long low cloud banks stretch out far from the city, some with trees of their own. - Sky trees come in three shapes now (the original, a tall spruce-like one and a broad round one), some with a gilded trunk, with saplings at their feet. - The fountain's water still pours through the island and falls to the ground, so you can swim up into the city. ## Blocks <img width="100%" alt="New translucent dense clouds" src="https://github.com/user-attachments/assets/07565cd1-c8c7-4d0c-b680-15883b413329" /> - Dense Cloud and Dense Cloud Brick (and the brick slab and stairs) are now slightly translucent. - Added Dense Cloud Slab and Dense Cloud Stairs, crafted from Dense Cloud like the brick versions. They break as easily as Dense Cloud and give the same floaty slow fall effect when you drop onto them. ## Mobs - Puckoos can now have saddles equipped again on newer versions. <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> ## Misc - The licence has been updated from MIT to GPL-3.0. ### Minecraft versions - Added support for Minecraft 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3 meaning that the mod now supports all versions from 1.20.1 (The latest version when I started development) all the way up too the current game release :D ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker, however I think that extrabiomes is nearing the first full Java release.
beta

Java-v3.10.0-beta-9+mc1.21.3

3.10.0-beta-9
2 окт. 2026 г.4Minecraft: 1.21.3neoforge
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 9 # Changes ## World Generation - Moorlands now grow short and tall dry grass instead of dead bushes, with denser double tall grass on versions that support it. - Deep Dark Forest and other biomes' fog distances now match Bedrock on the versions that support it, and the deepdark forest is now limited too the surface and ~30 blocks above to stop the caves below being full of sculk. - Fixed a crash caused by feature ordering conflicts multiple other popular world gen mods across different versions as Identified by https://github.com/finleyaubin/ExtraBiomes/tree/compat-grid. ### Floating Jungle The Floating Jungle Has had a massive overhaul! <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - Sky islands now hang 28 to 60 blocks above the mountain peaks: grass and moss tops over stone cones, with jungle trees, vines and roots trailing from their undersides and flat-bottomed wisps of dense cloud drifting below. Some have a waterfall spilling off the rim. - Archipelagos join a large island to smaller ones with giant log canopy bridges, and the rarest has an overgrown ruin around a chest of loot. - A rare island carries a vanilla jungle temple. - Colossal jungle trees rise from the peaks, about ten times the height of a normal jungle tree at 100 to 130 blocks. Each has a trunk around 20 blocks thick, buttress roots, sweeping branches, a layered crown, moss, azalea leaves and hanging vines. They are very rare, and do not generate where the peak leaves no room below the build limit. ### Glacier Glacier gets a full overhaul, above and below the ice. <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> #### Underground <img width="100%" alt="Meltwater Waterfall" src="https://github.com/user-attachments/assets/7f8355f3-beba-4f78-9150-6da530f54578" /> - Glacier caves are now geothermal. Every pool of lava is lined in basalt, and lava drips from cave ceilings in lavafalls wrapped in a wide shell of basalt that keeps nearby ice from melting into cobblestone. - Magma veins glow through the ice, and the ice turns to deep blue ice further down. - Chunky snow pillars rise from cave floors and basalt pillars hang from the ceilings. - Small meltwater pools sit in the caves, and cave water freezes over into underground ice lakes. - Chests are sealed inside blocks of regular ice. They use the igloo loot table plus one or two pottery sherds. - Snow golems now spawn deep underground in the Glacier, at least 8 blocks below the surface, with no more than three near any one player. - Ice cracks and groans in the Glacier as an ambient sound (sources in credits.md). #### Surface <img width="100%" alt="Glacial Surface with geyser in the corner" src="https://github.com/user-attachments/assets/1986539a-8b58-496c-b756-6c219d265fae" /> - Crevasses cut into the ice, with snow bridges across some of them. - Meltwater streams run downhill across the glacier. Most end in a plunge pool, and around half of those have a geysers using the new potent sulfur (only on 1.26.2 and up). - Some streams sink into a wide shaft that bores down through the ice. Where it meets hard rock it turns and follows the rock sideways, dropping again where it can, and it ends in a large open chamber. Shafts and tunnels are 5 to 11 blocks wide and chambers up to about 19. - Glacial ponds, gravel moraine and andesite boulders dot the surface. - Glacier water is now a pristine, clearer pale blue. The biome is slightly warmer, so surface water no longer freezes. I side effect of this is that It rains instead of snows, ice and snow blocks do not melt at this temperature. ### Sky City The clouds under the Sky City are redone so they look a bit more natural instead of grid like The city on top is unchanged. <img width="100%" alt="Sky city from below" src="https://github.com/user-attachments/assets/2e125206-e1d3-4f3c-93d6-d423428bd9dd" /> - The island the city sits on has a lumpy, irregular outline and an underbelly of hanging cloud pouches instead of a smooth stepped cone. - Clouds under each street and building now hang as rounded lobes, and the gaps between paths are filled with organic oval slabs in several sizes instead of identical squares. - Larger clouds sit off to one side of the city instead of stacking up directly underneath it, with smaller cloudlets trailing off below and beside them so the clouds thin out gradually. - Sky trees now grow on some of the flat cloud in the gaps between paths and on the smaller flat-topped cloudlets. - The new Dense Cloud slabs and stairs round off the curves of the clouds, so their undersides and edges are smoother. - Cloud edges are fuzzier and some clouds hang thin threads of cloud from their undersides. A few clouds trail rain streaks, and long low cloud banks stretch out far from the city, some with trees of their own. - Sky trees come in three shapes now (the original, a tall spruce-like one and a broad round one), some with a gilded trunk, with saplings at their feet. - The fountain's water still pours through the island and falls to the ground, so you can swim up into the city. ## Blocks <img width="100%" alt="New translucent dense clouds" src="https://github.com/user-attachments/assets/07565cd1-c8c7-4d0c-b680-15883b413329" /> - Dense Cloud and Dense Cloud Brick (and the brick slab and stairs) are now slightly translucent. - Added Dense Cloud Slab and Dense Cloud Stairs, crafted from Dense Cloud like the brick versions. They break as easily as Dense Cloud and give the same floaty slow fall effect when you drop onto them. ## Mobs - Puckoos can now have saddles equipped again on newer versions. <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> ## Misc - The licence has been updated from MIT to GPL-3.0. ### Minecraft versions - Added support for Minecraft 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3 meaning that the mod now supports all versions from 1.20.1 (The latest version when I started development) all the way up too the current game release :D ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker, however I think that extrabiomes is nearing the first full Java release.
beta

Java-v3.10.0-beta-9+mc1.21.3

3.10.0-beta-9
2 окт. 2026 г.4Minecraft: 1.21.3fabric
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 9 # Changes ## World Generation - Moorlands now grow short and tall dry grass instead of dead bushes, with denser double tall grass on versions that support it. - Deep Dark Forest and other biomes' fog distances now match Bedrock on the versions that support it, and the deepdark forest is now limited too the surface and ~30 blocks above to stop the caves below being full of sculk. - Fixed a crash caused by feature ordering conflicts multiple other popular world gen mods across different versions as Identified by https://github.com/finleyaubin/ExtraBiomes/tree/compat-grid. ### Floating Jungle The Floating Jungle Has had a massive overhaul! <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - Sky islands now hang 28 to 60 blocks above the mountain peaks: grass and moss tops over stone cones, with jungle trees, vines and roots trailing from their undersides and flat-bottomed wisps of dense cloud drifting below. Some have a waterfall spilling off the rim. - Archipelagos join a large island to smaller ones with giant log canopy bridges, and the rarest has an overgrown ruin around a chest of loot. - A rare island carries a vanilla jungle temple. - Colossal jungle trees rise from the peaks, about ten times the height of a normal jungle tree at 100 to 130 blocks. Each has a trunk around 20 blocks thick, buttress roots, sweeping branches, a layered crown, moss, azalea leaves and hanging vines. They are very rare, and do not generate where the peak leaves no room below the build limit. ### Glacier Glacier gets a full overhaul, above and below the ice. <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> #### Underground <img width="100%" alt="Meltwater Waterfall" src="https://github.com/user-attachments/assets/7f8355f3-beba-4f78-9150-6da530f54578" /> - Glacier caves are now geothermal. Every pool of lava is lined in basalt, and lava drips from cave ceilings in lavafalls wrapped in a wide shell of basalt that keeps nearby ice from melting into cobblestone. - Magma veins glow through the ice, and the ice turns to deep blue ice further down. - Chunky snow pillars rise from cave floors and basalt pillars hang from the ceilings. - Small meltwater pools sit in the caves, and cave water freezes over into underground ice lakes. - Chests are sealed inside blocks of regular ice. They use the igloo loot table plus one or two pottery sherds. - Snow golems now spawn deep underground in the Glacier, at least 8 blocks below the surface, with no more than three near any one player. - Ice cracks and groans in the Glacier as an ambient sound (sources in credits.md). #### Surface <img width="100%" alt="Glacial Surface with geyser in the corner" src="https://github.com/user-attachments/assets/1986539a-8b58-496c-b756-6c219d265fae" /> - Crevasses cut into the ice, with snow bridges across some of them. - Meltwater streams run downhill across the glacier. Most end in a plunge pool, and around half of those have a geysers using the new potent sulfur (only on 1.26.2 and up). - Some streams sink into a wide shaft that bores down through the ice. Where it meets hard rock it turns and follows the rock sideways, dropping again where it can, and it ends in a large open chamber. Shafts and tunnels are 5 to 11 blocks wide and chambers up to about 19. - Glacial ponds, gravel moraine and andesite boulders dot the surface. - Glacier water is now a pristine, clearer pale blue. The biome is slightly warmer, so surface water no longer freezes. I side effect of this is that It rains instead of snows, ice and snow blocks do not melt at this temperature. ### Sky City The clouds under the Sky City are redone so they look a bit more natural instead of grid like The city on top is unchanged. <img width="100%" alt="Sky city from below" src="https://github.com/user-attachments/assets/2e125206-e1d3-4f3c-93d6-d423428bd9dd" /> - The island the city sits on has a lumpy, irregular outline and an underbelly of hanging cloud pouches instead of a smooth stepped cone. - Clouds under each street and building now hang as rounded lobes, and the gaps between paths are filled with organic oval slabs in several sizes instead of identical squares. - Larger clouds sit off to one side of the city instead of stacking up directly underneath it, with smaller cloudlets trailing off below and beside them so the clouds thin out gradually. - Sky trees now grow on some of the flat cloud in the gaps between paths and on the smaller flat-topped cloudlets. - The new Dense Cloud slabs and stairs round off the curves of the clouds, so their undersides and edges are smoother. - Cloud edges are fuzzier and some clouds hang thin threads of cloud from their undersides. A few clouds trail rain streaks, and long low cloud banks stretch out far from the city, some with trees of their own. - Sky trees come in three shapes now (the original, a tall spruce-like one and a broad round one), some with a gilded trunk, with saplings at their feet. - The fountain's water still pours through the island and falls to the ground, so you can swim up into the city. ## Blocks <img width="100%" alt="New translucent dense clouds" src="https://github.com/user-attachments/assets/07565cd1-c8c7-4d0c-b680-15883b413329" /> - Dense Cloud and Dense Cloud Brick (and the brick slab and stairs) are now slightly translucent. - Added Dense Cloud Slab and Dense Cloud Stairs, crafted from Dense Cloud like the brick versions. They break as easily as Dense Cloud and give the same floaty slow fall effect when you drop onto them. ## Mobs - Puckoos can now have saddles equipped again on newer versions. <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> ## Misc - The licence has been updated from MIT to GPL-3.0. ### Minecraft versions - Added support for Minecraft 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3 meaning that the mod now supports all versions from 1.20.1 (The latest version when I started development) all the way up too the current game release :D ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker, however I think that extrabiomes is nearing the first full Java release.
beta

Java-v3.10.0-beta-9+mc1.21.4

3.10.0-beta-9
2 окт. 2026 г.4Minecraft: 1.21.4fabric
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 9 # Changes ## World Generation - Moorlands now grow short and tall dry grass instead of dead bushes, with denser double tall grass on versions that support it. - Deep Dark Forest and other biomes' fog distances now match Bedrock on the versions that support it, and the deepdark forest is now limited too the surface and ~30 blocks above to stop the caves below being full of sculk. - Fixed a crash caused by feature ordering conflicts multiple other popular world gen mods across different versions as Identified by https://github.com/finleyaubin/ExtraBiomes/tree/compat-grid. ### Floating Jungle The Floating Jungle Has had a massive overhaul! <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - Sky islands now hang 28 to 60 blocks above the mountain peaks: grass and moss tops over stone cones, with jungle trees, vines and roots trailing from their undersides and flat-bottomed wisps of dense cloud drifting below. Some have a waterfall spilling off the rim. - Archipelagos join a large island to smaller ones with giant log canopy bridges, and the rarest has an overgrown ruin around a chest of loot. - A rare island carries a vanilla jungle temple. - Colossal jungle trees rise from the peaks, about ten times the height of a normal jungle tree at 100 to 130 blocks. Each has a trunk around 20 blocks thick, buttress roots, sweeping branches, a layered crown, moss, azalea leaves and hanging vines. They are very rare, and do not generate where the peak leaves no room below the build limit. ### Glacier Glacier gets a full overhaul, above and below the ice. <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> #### Underground <img width="100%" alt="Meltwater Waterfall" src="https://github.com/user-attachments/assets/7f8355f3-beba-4f78-9150-6da530f54578" /> - Glacier caves are now geothermal. Every pool of lava is lined in basalt, and lava drips from cave ceilings in lavafalls wrapped in a wide shell of basalt that keeps nearby ice from melting into cobblestone. - Magma veins glow through the ice, and the ice turns to deep blue ice further down. - Chunky snow pillars rise from cave floors and basalt pillars hang from the ceilings. - Small meltwater pools sit in the caves, and cave water freezes over into underground ice lakes. - Chests are sealed inside blocks of regular ice. They use the igloo loot table plus one or two pottery sherds. - Snow golems now spawn deep underground in the Glacier, at least 8 blocks below the surface, with no more than three near any one player. - Ice cracks and groans in the Glacier as an ambient sound (sources in credits.md). #### Surface <img width="100%" alt="Glacial Surface with geyser in the corner" src="https://github.com/user-attachments/assets/1986539a-8b58-496c-b756-6c219d265fae" /> - Crevasses cut into the ice, with snow bridges across some of them. - Meltwater streams run downhill across the glacier. Most end in a plunge pool, and around half of those have a geysers using the new potent sulfur (only on 1.26.2 and up). - Some streams sink into a wide shaft that bores down through the ice. Where it meets hard rock it turns and follows the rock sideways, dropping again where it can, and it ends in a large open chamber. Shafts and tunnels are 5 to 11 blocks wide and chambers up to about 19. - Glacial ponds, gravel moraine and andesite boulders dot the surface. - Glacier water is now a pristine, clearer pale blue. The biome is slightly warmer, so surface water no longer freezes. I side effect of this is that It rains instead of snows, ice and snow blocks do not melt at this temperature. ### Sky City The clouds under the Sky City are redone so they look a bit more natural instead of grid like The city on top is unchanged. <img width="100%" alt="Sky city from below" src="https://github.com/user-attachments/assets/2e125206-e1d3-4f3c-93d6-d423428bd9dd" /> - The island the city sits on has a lumpy, irregular outline and an underbelly of hanging cloud pouches instead of a smooth stepped cone. - Clouds under each street and building now hang as rounded lobes, and the gaps between paths are filled with organic oval slabs in several sizes instead of identical squares. - Larger clouds sit off to one side of the city instead of stacking up directly underneath it, with smaller cloudlets trailing off below and beside them so the clouds thin out gradually. - Sky trees now grow on some of the flat cloud in the gaps between paths and on the smaller flat-topped cloudlets. - The new Dense Cloud slabs and stairs round off the curves of the clouds, so their undersides and edges are smoother. - Cloud edges are fuzzier and some clouds hang thin threads of cloud from their undersides. A few clouds trail rain streaks, and long low cloud banks stretch out far from the city, some with trees of their own. - Sky trees come in three shapes now (the original, a tall spruce-like one and a broad round one), some with a gilded trunk, with saplings at their feet. - The fountain's water still pours through the island and falls to the ground, so you can swim up into the city. ## Blocks <img width="100%" alt="New translucent dense clouds" src="https://github.com/user-attachments/assets/07565cd1-c8c7-4d0c-b680-15883b413329" /> - Dense Cloud and Dense Cloud Brick (and the brick slab and stairs) are now slightly translucent. - Added Dense Cloud Slab and Dense Cloud Stairs, crafted from Dense Cloud like the brick versions. They break as easily as Dense Cloud and give the same floaty slow fall effect when you drop onto them. ## Mobs - Puckoos can now have saddles equipped again on newer versions. <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> ## Misc - The licence has been updated from MIT to GPL-3.0. ### Minecraft versions - Added support for Minecraft 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3 meaning that the mod now supports all versions from 1.20.1 (The latest version when I started development) all the way up too the current game release :D ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker, however I think that extrabiomes is nearing the first full Java release.
beta

Java-v3.10.0-beta-9+mc1.20.4

3.10.0-beta-9
2 окт. 2026 г.0Minecraft: 1.20.4neoforge
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 9 # Changes ## World Generation - Moorlands now grow short and tall dry grass instead of dead bushes, with denser double tall grass on versions that support it. - Deep Dark Forest and other biomes' fog distances now match Bedrock on the versions that support it, and the deepdark forest is now limited too the surface and ~30 blocks above to stop the caves below being full of sculk. - Fixed a crash caused by feature ordering conflicts multiple other popular world gen mods across different versions as Identified by https://github.com/finleyaubin/ExtraBiomes/tree/compat-grid. ### Floating Jungle The Floating Jungle Has had a massive overhaul! <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - Sky islands now hang 28 to 60 blocks above the mountain peaks: grass and moss tops over stone cones, with jungle trees, vines and roots trailing from their undersides and flat-bottomed wisps of dense cloud drifting below. Some have a waterfall spilling off the rim. - Archipelagos join a large island to smaller ones with giant log canopy bridges, and the rarest has an overgrown ruin around a chest of loot. - A rare island carries a vanilla jungle temple. - Colossal jungle trees rise from the peaks, about ten times the height of a normal jungle tree at 100 to 130 blocks. Each has a trunk around 20 blocks thick, buttress roots, sweeping branches, a layered crown, moss, azalea leaves and hanging vines. They are very rare, and do not generate where the peak leaves no room below the build limit. ### Glacier Glacier gets a full overhaul, above and below the ice. <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> #### Underground <img width="100%" alt="Meltwater Waterfall" src="https://github.com/user-attachments/assets/7f8355f3-beba-4f78-9150-6da530f54578" /> - Glacier caves are now geothermal. Every pool of lava is lined in basalt, and lava drips from cave ceilings in lavafalls wrapped in a wide shell of basalt that keeps nearby ice from melting into cobblestone. - Magma veins glow through the ice, and the ice turns to deep blue ice further down. - Chunky snow pillars rise from cave floors and basalt pillars hang from the ceilings. - Small meltwater pools sit in the caves, and cave water freezes over into underground ice lakes. - Chests are sealed inside blocks of regular ice. They use the igloo loot table plus one or two pottery sherds. - Snow golems now spawn deep underground in the Glacier, at least 8 blocks below the surface, with no more than three near any one player. - Ice cracks and groans in the Glacier as an ambient sound (sources in credits.md). #### Surface <img width="100%" alt="Glacial Surface with geyser in the corner" src="https://github.com/user-attachments/assets/1986539a-8b58-496c-b756-6c219d265fae" /> - Crevasses cut into the ice, with snow bridges across some of them. - Meltwater streams run downhill across the glacier. Most end in a plunge pool, and around half of those have a geysers using the new potent sulfur (only on 1.26.2 and up). - Some streams sink into a wide shaft that bores down through the ice. Where it meets hard rock it turns and follows the rock sideways, dropping again where it can, and it ends in a large open chamber. Shafts and tunnels are 5 to 11 blocks wide and chambers up to about 19. - Glacial ponds, gravel moraine and andesite boulders dot the surface. - Glacier water is now a pristine, clearer pale blue. The biome is slightly warmer, so surface water no longer freezes. I side effect of this is that It rains instead of snows, ice and snow blocks do not melt at this temperature. ### Sky City The clouds under the Sky City are redone so they look a bit more natural instead of grid like The city on top is unchanged. <img width="100%" alt="Sky city from below" src="https://github.com/user-attachments/assets/2e125206-e1d3-4f3c-93d6-d423428bd9dd" /> - The island the city sits on has a lumpy, irregular outline and an underbelly of hanging cloud pouches instead of a smooth stepped cone. - Clouds under each street and building now hang as rounded lobes, and the gaps between paths are filled with organic oval slabs in several sizes instead of identical squares. - Larger clouds sit off to one side of the city instead of stacking up directly underneath it, with smaller cloudlets trailing off below and beside them so the clouds thin out gradually. - Sky trees now grow on some of the flat cloud in the gaps between paths and on the smaller flat-topped cloudlets. - The new Dense Cloud slabs and stairs round off the curves of the clouds, so their undersides and edges are smoother. - Cloud edges are fuzzier and some clouds hang thin threads of cloud from their undersides. A few clouds trail rain streaks, and long low cloud banks stretch out far from the city, some with trees of their own. - Sky trees come in three shapes now (the original, a tall spruce-like one and a broad round one), some with a gilded trunk, with saplings at their feet. - The fountain's water still pours through the island and falls to the ground, so you can swim up into the city. ## Blocks <img width="100%" alt="New translucent dense clouds" src="https://github.com/user-attachments/assets/07565cd1-c8c7-4d0c-b680-15883b413329" /> - Dense Cloud and Dense Cloud Brick (and the brick slab and stairs) are now slightly translucent. - Added Dense Cloud Slab and Dense Cloud Stairs, crafted from Dense Cloud like the brick versions. They break as easily as Dense Cloud and give the same floaty slow fall effect when you drop onto them. ## Mobs - Puckoos can now have saddles equipped again on newer versions. <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> ## Misc - The licence has been updated from MIT to GPL-3.0. ### Minecraft versions - Added support for Minecraft 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3 meaning that the mod now supports all versions from 1.20.1 (The latest version when I started development) all the way up too the current game release :D ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker, however I think that extrabiomes is nearing the first full Java release.
beta

Java-v3.10.0-beta-9+mc1.20.4

3.10.0-beta-9
2 окт. 2026 г.0Minecraft: 1.20.4fabric
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 9 # Changes ## World Generation - Moorlands now grow short and tall dry grass instead of dead bushes, with denser double tall grass on versions that support it. - Deep Dark Forest and other biomes' fog distances now match Bedrock on the versions that support it, and the deepdark forest is now limited too the surface and ~30 blocks above to stop the caves below being full of sculk. - Fixed a crash caused by feature ordering conflicts multiple other popular world gen mods across different versions as Identified by https://github.com/finleyaubin/ExtraBiomes/tree/compat-grid. ### Floating Jungle The Floating Jungle Has had a massive overhaul! <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - Sky islands now hang 28 to 60 blocks above the mountain peaks: grass and moss tops over stone cones, with jungle trees, vines and roots trailing from their undersides and flat-bottomed wisps of dense cloud drifting below. Some have a waterfall spilling off the rim. - Archipelagos join a large island to smaller ones with giant log canopy bridges, and the rarest has an overgrown ruin around a chest of loot. - A rare island carries a vanilla jungle temple. - Colossal jungle trees rise from the peaks, about ten times the height of a normal jungle tree at 100 to 130 blocks. Each has a trunk around 20 blocks thick, buttress roots, sweeping branches, a layered crown, moss, azalea leaves and hanging vines. They are very rare, and do not generate where the peak leaves no room below the build limit. ### Glacier Glacier gets a full overhaul, above and below the ice. <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> #### Underground <img width="100%" alt="Meltwater Waterfall" src="https://github.com/user-attachments/assets/7f8355f3-beba-4f78-9150-6da530f54578" /> - Glacier caves are now geothermal. Every pool of lava is lined in basalt, and lava drips from cave ceilings in lavafalls wrapped in a wide shell of basalt that keeps nearby ice from melting into cobblestone. - Magma veins glow through the ice, and the ice turns to deep blue ice further down. - Chunky snow pillars rise from cave floors and basalt pillars hang from the ceilings. - Small meltwater pools sit in the caves, and cave water freezes over into underground ice lakes. - Chests are sealed inside blocks of regular ice. They use the igloo loot table plus one or two pottery sherds. - Snow golems now spawn deep underground in the Glacier, at least 8 blocks below the surface, with no more than three near any one player. - Ice cracks and groans in the Glacier as an ambient sound (sources in credits.md). #### Surface <img width="100%" alt="Glacial Surface with geyser in the corner" src="https://github.com/user-attachments/assets/1986539a-8b58-496c-b756-6c219d265fae" /> - Crevasses cut into the ice, with snow bridges across some of them. - Meltwater streams run downhill across the glacier. Most end in a plunge pool, and around half of those have a geysers using the new potent sulfur (only on 1.26.2 and up). - Some streams sink into a wide shaft that bores down through the ice. Where it meets hard rock it turns and follows the rock sideways, dropping again where it can, and it ends in a large open chamber. Shafts and tunnels are 5 to 11 blocks wide and chambers up to about 19. - Glacial ponds, gravel moraine and andesite boulders dot the surface. - Glacier water is now a pristine, clearer pale blue. The biome is slightly warmer, so surface water no longer freezes. I side effect of this is that It rains instead of snows, ice and snow blocks do not melt at this temperature. ### Sky City The clouds under the Sky City are redone so they look a bit more natural instead of grid like The city on top is unchanged. <img width="100%" alt="Sky city from below" src="https://github.com/user-attachments/assets/2e125206-e1d3-4f3c-93d6-d423428bd9dd" /> - The island the city sits on has a lumpy, irregular outline and an underbelly of hanging cloud pouches instead of a smooth stepped cone. - Clouds under each street and building now hang as rounded lobes, and the gaps between paths are filled with organic oval slabs in several sizes instead of identical squares. - Larger clouds sit off to one side of the city instead of stacking up directly underneath it, with smaller cloudlets trailing off below and beside them so the clouds thin out gradually. - Sky trees now grow on some of the flat cloud in the gaps between paths and on the smaller flat-topped cloudlets. - The new Dense Cloud slabs and stairs round off the curves of the clouds, so their undersides and edges are smoother. - Cloud edges are fuzzier and some clouds hang thin threads of cloud from their undersides. A few clouds trail rain streaks, and long low cloud banks stretch out far from the city, some with trees of their own. - Sky trees come in three shapes now (the original, a tall spruce-like one and a broad round one), some with a gilded trunk, with saplings at their feet. - The fountain's water still pours through the island and falls to the ground, so you can swim up into the city. ## Blocks <img width="100%" alt="New translucent dense clouds" src="https://github.com/user-attachments/assets/07565cd1-c8c7-4d0c-b680-15883b413329" /> - Dense Cloud and Dense Cloud Brick (and the brick slab and stairs) are now slightly translucent. - Added Dense Cloud Slab and Dense Cloud Stairs, crafted from Dense Cloud like the brick versions. They break as easily as Dense Cloud and give the same floaty slow fall effect when you drop onto them. ## Mobs - Puckoos can now have saddles equipped again on newer versions. <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> ## Misc - The licence has been updated from MIT to GPL-3.0. ### Minecraft versions - Added support for Minecraft 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3 meaning that the mod now supports all versions from 1.20.1 (The latest version when I started development) all the way up too the current game release :D ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker, however I think that extrabiomes is nearing the first full Java release.
beta

Java-v3.10.0-beta-9+mc1.21.3

3.10.0-beta-9
2 окт. 2026 г.0Minecraft: 1.21.3neoforge
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 9 # Changes ## World Generation - Moorlands now grow short and tall dry grass instead of dead bushes, with denser double tall grass on versions that support it. - Deep Dark Forest and other biomes' fog distances now match Bedrock on the versions that support it, and the deepdark forest is now limited too the surface and ~30 blocks above to stop the caves below being full of sculk. - Fixed a crash caused by feature ordering conflicts multiple other popular world gen mods across different versions as Identified by https://github.com/finleyaubin/ExtraBiomes/tree/compat-grid. ### Floating Jungle The Floating Jungle Has had a massive overhaul! <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - Sky islands now hang 28 to 60 blocks above the mountain peaks: grass and moss tops over stone cones, with jungle trees, vines and roots trailing from their undersides and flat-bottomed wisps of dense cloud drifting below. Some have a waterfall spilling off the rim. - Archipelagos join a large island to smaller ones with giant log canopy bridges, and the rarest has an overgrown ruin around a chest of loot. - A rare island carries a vanilla jungle temple. - Colossal jungle trees rise from the peaks, about ten times the height of a normal jungle tree at 100 to 130 blocks. Each has a trunk around 20 blocks thick, buttress roots, sweeping branches, a layered crown, moss, azalea leaves and hanging vines. They are very rare, and do not generate where the peak leaves no room below the build limit. ### Glacier Glacier gets a full overhaul, above and below the ice. <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> #### Underground <img width="100%" alt="Meltwater Waterfall" src="https://github.com/user-attachments/assets/7f8355f3-beba-4f78-9150-6da530f54578" /> - Glacier caves are now geothermal. Every pool of lava is lined in basalt, and lava drips from cave ceilings in lavafalls wrapped in a wide shell of basalt that keeps nearby ice from melting into cobblestone. - Magma veins glow through the ice, and the ice turns to deep blue ice further down. - Chunky snow pillars rise from cave floors and basalt pillars hang from the ceilings. - Small meltwater pools sit in the caves, and cave water freezes over into underground ice lakes. - Chests are sealed inside blocks of regular ice. They use the igloo loot table plus one or two pottery sherds. - Snow golems now spawn deep underground in the Glacier, at least 8 blocks below the surface, with no more than three near any one player. - Ice cracks and groans in the Glacier as an ambient sound (sources in credits.md). #### Surface <img width="100%" alt="Glacial Surface with geyser in the corner" src="https://github.com/user-attachments/assets/1986539a-8b58-496c-b756-6c219d265fae" /> - Crevasses cut into the ice, with snow bridges across some of them. - Meltwater streams run downhill across the glacier. Most end in a plunge pool, and around half of those have a geysers using the new potent sulfur (only on 1.26.2 and up). - Some streams sink into a wide shaft that bores down through the ice. Where it meets hard rock it turns and follows the rock sideways, dropping again where it can, and it ends in a large open chamber. Shafts and tunnels are 5 to 11 blocks wide and chambers up to about 19. - Glacial ponds, gravel moraine and andesite boulders dot the surface. - Glacier water is now a pristine, clearer pale blue. The biome is slightly warmer, so surface water no longer freezes. I side effect of this is that It rains instead of snows, ice and snow blocks do not melt at this temperature. ### Sky City The clouds under the Sky City are redone so they look a bit more natural instead of grid like The city on top is unchanged. <img width="100%" alt="Sky city from below" src="https://github.com/user-attachments/assets/2e125206-e1d3-4f3c-93d6-d423428bd9dd" /> - The island the city sits on has a lumpy, irregular outline and an underbelly of hanging cloud pouches instead of a smooth stepped cone. - Clouds under each street and building now hang as rounded lobes, and the gaps between paths are filled with organic oval slabs in several sizes instead of identical squares. - Larger clouds sit off to one side of the city instead of stacking up directly underneath it, with smaller cloudlets trailing off below and beside them so the clouds thin out gradually. - Sky trees now grow on some of the flat cloud in the gaps between paths and on the smaller flat-topped cloudlets. - The new Dense Cloud slabs and stairs round off the curves of the clouds, so their undersides and edges are smoother. - Cloud edges are fuzzier and some clouds hang thin threads of cloud from their undersides. A few clouds trail rain streaks, and long low cloud banks stretch out far from the city, some with trees of their own. - Sky trees come in three shapes now (the original, a tall spruce-like one and a broad round one), some with a gilded trunk, with saplings at their feet. - The fountain's water still pours through the island and falls to the ground, so you can swim up into the city. ## Blocks <img width="100%" alt="New translucent dense clouds" src="https://github.com/user-attachments/assets/07565cd1-c8c7-4d0c-b680-15883b413329" /> - Dense Cloud and Dense Cloud Brick (and the brick slab and stairs) are now slightly translucent. - Added Dense Cloud Slab and Dense Cloud Stairs, crafted from Dense Cloud like the brick versions. They break as easily as Dense Cloud and give the same floaty slow fall effect when you drop onto them. ## Mobs - Puckoos can now have saddles equipped again on newer versions. <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> ## Misc - The licence has been updated from MIT to GPL-3.0. ### Minecraft versions - Added support for Minecraft 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3 meaning that the mod now supports all versions from 1.20.1 (The latest version when I started development) all the way up too the current game release :D ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker, however I think that extrabiomes is nearing the first full Java release.
beta

Java-v3.10.0-beta-9+mc1.21.3

3.10.0-beta-9
2 окт. 2026 г.0Minecraft: 1.21.3fabric
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# ExtraBiomes for Java Edition v3.10.0 Beta 9 # Changes ## World Generation - Moorlands now grow short and tall dry grass instead of dead bushes, with denser double tall grass on versions that support it. - Deep Dark Forest and other biomes' fog distances now match Bedrock on the versions that support it, and the deepdark forest is now limited too the surface and ~30 blocks above to stop the caves below being full of sculk. - Fixed a crash caused by feature ordering conflicts multiple other popular world gen mods across different versions as Identified by https://github.com/finleyaubin/ExtraBiomes/tree/compat-grid. ### Floating Jungle The Floating Jungle Has had a massive overhaul! <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - Sky islands now hang 28 to 60 blocks above the mountain peaks: grass and moss tops over stone cones, with jungle trees, vines and roots trailing from their undersides and flat-bottomed wisps of dense cloud drifting below. Some have a waterfall spilling off the rim. - Archipelagos join a large island to smaller ones with giant log canopy bridges, and the rarest has an overgrown ruin around a chest of loot. - A rare island carries a vanilla jungle temple. - Colossal jungle trees rise from the peaks, about ten times the height of a normal jungle tree at 100 to 130 blocks. Each has a trunk around 20 blocks thick, buttress roots, sweeping branches, a layered crown, moss, azalea leaves and hanging vines. They are very rare, and do not generate where the peak leaves no room below the build limit. ### Glacier Glacier gets a full overhaul, above and below the ice. <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> #### Underground <img width="100%" alt="Meltwater Waterfall" src="https://github.com/user-attachments/assets/7f8355f3-beba-4f78-9150-6da530f54578" /> - Glacier caves are now geothermal. Every pool of lava is lined in basalt, and lava drips from cave ceilings in lavafalls wrapped in a wide shell of basalt that keeps nearby ice from melting into cobblestone. - Magma veins glow through the ice, and the ice turns to deep blue ice further down. - Chunky snow pillars rise from cave floors and basalt pillars hang from the ceilings. - Small meltwater pools sit in the caves, and cave water freezes over into underground ice lakes. - Chests are sealed inside blocks of regular ice. They use the igloo loot table plus one or two pottery sherds. - Snow golems now spawn deep underground in the Glacier, at least 8 blocks below the surface, with no more than three near any one player. - Ice cracks and groans in the Glacier as an ambient sound (sources in credits.md). #### Surface <img width="100%" alt="Glacial Surface with geyser in the corner" src="https://github.com/user-attachments/assets/1986539a-8b58-496c-b756-6c219d265fae" /> - Crevasses cut into the ice, with snow bridges across some of them. - Meltwater streams run downhill across the glacier. Most end in a plunge pool, and around half of those have a geysers using the new potent sulfur (only on 1.26.2 and up). - Some streams sink into a wide shaft that bores down through the ice. Where it meets hard rock it turns and follows the rock sideways, dropping again where it can, and it ends in a large open chamber. Shafts and tunnels are 5 to 11 blocks wide and chambers up to about 19. - Glacial ponds, gravel moraine and andesite boulders dot the surface. - Glacier water is now a pristine, clearer pale blue. The biome is slightly warmer, so surface water no longer freezes. I side effect of this is that It rains instead of snows, ice and snow blocks do not melt at this temperature. ### Sky City The clouds under the Sky City are redone so they look a bit more natural instead of grid like The city on top is unchanged. <img width="100%" alt="Sky city from below" src="https://github.com/user-attachments/assets/2e125206-e1d3-4f3c-93d6-d423428bd9dd" /> - The island the city sits on has a lumpy, irregular outline and an underbelly of hanging cloud pouches instead of a smooth stepped cone. - Clouds under each street and building now hang as rounded lobes, and the gaps between paths are filled with organic oval slabs in several sizes instead of identical squares. - Larger clouds sit off to one side of the city instead of stacking up directly underneath it, with smaller cloudlets trailing off below and beside them so the clouds thin out gradually. - Sky trees now grow on some of the flat cloud in the gaps between paths and on the smaller flat-topped cloudlets. - The new Dense Cloud slabs and stairs round off the curves of the clouds, so their undersides and edges are smoother. - Cloud edges are fuzzier and some clouds hang thin threads of cloud from their undersides. A few clouds trail rain streaks, and long low cloud banks stretch out far from the city, some with trees of their own. - Sky trees come in three shapes now (the original, a tall spruce-like one and a broad round one), some with a gilded trunk, with saplings at their feet. - The fountain's water still pours through the island and falls to the ground, so you can swim up into the city. ## Blocks <img width="100%" alt="New translucent dense clouds" src="https://github.com/user-attachments/assets/07565cd1-c8c7-4d0c-b680-15883b413329" /> - Dense Cloud and Dense Cloud Brick (and the brick slab and stairs) are now slightly translucent. - Added Dense Cloud Slab and Dense Cloud Stairs, crafted from Dense Cloud like the brick versions. They break as easily as Dense Cloud and give the same floaty slow fall effect when you drop onto them. ## Mobs - Puckoos can now have saddles equipped again on newer versions. <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> ## Misc - The licence has been updated from MIT to GPL-3.0. ### Minecraft versions - Added support for Minecraft 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3 meaning that the mod now supports all versions from 1.20.1 (The latest version when I started development) all the way up too the current game release :D ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker, however I think that extrabiomes is nearing the first full Java release.
beta

Java-v3.10.0-beta-9+mc1.21.4

3.10.0-beta-9
2 окт. 2026 г.1Minecraft: 1.21.4fabric
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# ExtraBiomes for Java Edition v3.10.0 Beta 9 # Changes ## World Generation - Moorlands now grow short and tall dry grass instead of dead bushes, with denser double tall grass on versions that support it. - Deep Dark Forest and other biomes' fog distances now match Bedrock on the versions that support it, and the deepdark forest is now limited too the surface and ~30 blocks above to stop the caves below being full of sculk. - Fixed a crash caused by feature ordering conflicts multiple other popular world gen mods across different versions as Identified by https://github.com/finleyaubin/ExtraBiomes/tree/compat-grid. ### Floating Jungle The Floating Jungle Has had a massive overhaul! <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - Sky islands now hang 28 to 60 blocks above the mountain peaks: grass and moss tops over stone cones, with jungle trees, vines and roots trailing from their undersides and flat-bottomed wisps of dense cloud drifting below. Some have a waterfall spilling off the rim. - Archipelagos join a large island to smaller ones with giant log canopy bridges, and the rarest has an overgrown ruin around a chest of loot. - A rare island carries a vanilla jungle temple. - Colossal jungle trees rise from the peaks, about ten times the height of a normal jungle tree at 100 to 130 blocks. Each has a trunk around 20 blocks thick, buttress roots, sweeping branches, a layered crown, moss, azalea leaves and hanging vines. They are very rare, and do not generate where the peak leaves no room below the build limit. ### Glacier Glacier gets a full overhaul, above and below the ice. <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> #### Underground <img width="100%" alt="Meltwater Waterfall" src="https://github.com/user-attachments/assets/7f8355f3-beba-4f78-9150-6da530f54578" /> - Glacier caves are now geothermal. Every pool of lava is lined in basalt, and lava drips from cave ceilings in lavafalls wrapped in a wide shell of basalt that keeps nearby ice from melting into cobblestone. - Magma veins glow through the ice, and the ice turns to deep blue ice further down. - Chunky snow pillars rise from cave floors and basalt pillars hang from the ceilings. - Small meltwater pools sit in the caves, and cave water freezes over into underground ice lakes. - Chests are sealed inside blocks of regular ice. They use the igloo loot table plus one or two pottery sherds. - Snow golems now spawn deep underground in the Glacier, at least 8 blocks below the surface, with no more than three near any one player. - Ice cracks and groans in the Glacier as an ambient sound (sources in credits.md). #### Surface <img width="100%" alt="Glacial Surface with geyser in the corner" src="https://github.com/user-attachments/assets/1986539a-8b58-496c-b756-6c219d265fae" /> - Crevasses cut into the ice, with snow bridges across some of them. - Meltwater streams run downhill across the glacier. Most end in a plunge pool, and around half of those have a geysers using the new potent sulfur (only on 1.26.2 and up). - Some streams sink into a wide shaft that bores down through the ice. Where it meets hard rock it turns and follows the rock sideways, dropping again where it can, and it ends in a large open chamber. Shafts and tunnels are 5 to 11 blocks wide and chambers up to about 19. - Glacial ponds, gravel moraine and andesite boulders dot the surface. - Glacier water is now a pristine, clearer pale blue. The biome is slightly warmer, so surface water no longer freezes. I side effect of this is that It rains instead of snows, ice and snow blocks do not melt at this temperature. ### Sky City The clouds under the Sky City are redone so they look a bit more natural instead of grid like The city on top is unchanged. <img width="100%" alt="Sky city from below" src="https://github.com/user-attachments/assets/2e125206-e1d3-4f3c-93d6-d423428bd9dd" /> - The island the city sits on has a lumpy, irregular outline and an underbelly of hanging cloud pouches instead of a smooth stepped cone. - Clouds under each street and building now hang as rounded lobes, and the gaps between paths are filled with organic oval slabs in several sizes instead of identical squares. - Larger clouds sit off to one side of the city instead of stacking up directly underneath it, with smaller cloudlets trailing off below and beside them so the clouds thin out gradually. - Sky trees now grow on some of the flat cloud in the gaps between paths and on the smaller flat-topped cloudlets. - The new Dense Cloud slabs and stairs round off the curves of the clouds, so their undersides and edges are smoother. - Cloud edges are fuzzier and some clouds hang thin threads of cloud from their undersides. A few clouds trail rain streaks, and long low cloud banks stretch out far from the city, some with trees of their own. - Sky trees come in three shapes now (the original, a tall spruce-like one and a broad round one), some with a gilded trunk, with saplings at their feet. - The fountain's water still pours through the island and falls to the ground, so you can swim up into the city. ## Blocks <img width="100%" alt="New translucent dense clouds" src="https://github.com/user-attachments/assets/07565cd1-c8c7-4d0c-b680-15883b413329" /> - Dense Cloud and Dense Cloud Brick (and the brick slab and stairs) are now slightly translucent. - Added Dense Cloud Slab and Dense Cloud Stairs, crafted from Dense Cloud like the brick versions. They break as easily as Dense Cloud and give the same floaty slow fall effect when you drop onto them. ## Mobs - Puckoos can now have saddles equipped again on newer versions. <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> ## Misc - The licence has been updated from MIT to GPL-3.0. ### Minecraft versions - Added support for Minecraft 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3 meaning that the mod now supports all versions from 1.20.1 (The latest version when I started development) all the way up too the current game release :D ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker, however I think that extrabiomes is nearing the first full Java release.
beta

Java-v3.10.0-beta-9+mc1.21.4

3.10.0-beta-9
2 окт. 2026 г.3Minecraft: 1.21.4neoforge
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# ExtraBiomes for Java Edition v3.10.0 Beta 9 # Changes ## World Generation - Moorlands now grow short and tall dry grass instead of dead bushes, with denser double tall grass on versions that support it. - Deep Dark Forest and other biomes' fog distances now match Bedrock on the versions that support it, and the deepdark forest is now limited too the surface and ~30 blocks above to stop the caves below being full of sculk. - Fixed a crash caused by feature ordering conflicts multiple other popular world gen mods across different versions as Identified by https://github.com/finleyaubin/ExtraBiomes/tree/compat-grid. ### Floating Jungle The Floating Jungle Has had a massive overhaul! <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - Sky islands now hang 28 to 60 blocks above the mountain peaks: grass and moss tops over stone cones, with jungle trees, vines and roots trailing from their undersides and flat-bottomed wisps of dense cloud drifting below. Some have a waterfall spilling off the rim. - Archipelagos join a large island to smaller ones with giant log canopy bridges, and the rarest has an overgrown ruin around a chest of loot. - A rare island carries a vanilla jungle temple. - Colossal jungle trees rise from the peaks, about ten times the height of a normal jungle tree at 100 to 130 blocks. Each has a trunk around 20 blocks thick, buttress roots, sweeping branches, a layered crown, moss, azalea leaves and hanging vines. They are very rare, and do not generate where the peak leaves no room below the build limit. ### Glacier Glacier gets a full overhaul, above and below the ice. <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> #### Underground <img width="100%" alt="Meltwater Waterfall" src="https://github.com/user-attachments/assets/7f8355f3-beba-4f78-9150-6da530f54578" /> - Glacier caves are now geothermal. Every pool of lava is lined in basalt, and lava drips from cave ceilings in lavafalls wrapped in a wide shell of basalt that keeps nearby ice from melting into cobblestone. - Magma veins glow through the ice, and the ice turns to deep blue ice further down. - Chunky snow pillars rise from cave floors and basalt pillars hang from the ceilings. - Small meltwater pools sit in the caves, and cave water freezes over into underground ice lakes. - Chests are sealed inside blocks of regular ice. They use the igloo loot table plus one or two pottery sherds. - Snow golems now spawn deep underground in the Glacier, at least 8 blocks below the surface, with no more than three near any one player. - Ice cracks and groans in the Glacier as an ambient sound (sources in credits.md). #### Surface <img width="100%" alt="Glacial Surface with geyser in the corner" src="https://github.com/user-attachments/assets/1986539a-8b58-496c-b756-6c219d265fae" /> - Crevasses cut into the ice, with snow bridges across some of them. - Meltwater streams run downhill across the glacier. Most end in a plunge pool, and around half of those have a geysers using the new potent sulfur (only on 1.26.2 and up). - Some streams sink into a wide shaft that bores down through the ice. Where it meets hard rock it turns and follows the rock sideways, dropping again where it can, and it ends in a large open chamber. Shafts and tunnels are 5 to 11 blocks wide and chambers up to about 19. - Glacial ponds, gravel moraine and andesite boulders dot the surface. - Glacier water is now a pristine, clearer pale blue. The biome is slightly warmer, so surface water no longer freezes. I side effect of this is that It rains instead of snows, ice and snow blocks do not melt at this temperature. ### Sky City The clouds under the Sky City are redone so they look a bit more natural instead of grid like The city on top is unchanged. <img width="100%" alt="Sky city from below" src="https://github.com/user-attachments/assets/2e125206-e1d3-4f3c-93d6-d423428bd9dd" /> - The island the city sits on has a lumpy, irregular outline and an underbelly of hanging cloud pouches instead of a smooth stepped cone. - Clouds under each street and building now hang as rounded lobes, and the gaps between paths are filled with organic oval slabs in several sizes instead of identical squares. - Larger clouds sit off to one side of the city instead of stacking up directly underneath it, with smaller cloudlets trailing off below and beside them so the clouds thin out gradually. - Sky trees now grow on some of the flat cloud in the gaps between paths and on the smaller flat-topped cloudlets. - The new Dense Cloud slabs and stairs round off the curves of the clouds, so their undersides and edges are smoother. - Cloud edges are fuzzier and some clouds hang thin threads of cloud from their undersides. A few clouds trail rain streaks, and long low cloud banks stretch out far from the city, some with trees of their own. - Sky trees come in three shapes now (the original, a tall spruce-like one and a broad round one), some with a gilded trunk, with saplings at their feet. - The fountain's water still pours through the island and falls to the ground, so you can swim up into the city. ## Blocks <img width="100%" alt="New translucent dense clouds" src="https://github.com/user-attachments/assets/07565cd1-c8c7-4d0c-b680-15883b413329" /> - Dense Cloud and Dense Cloud Brick (and the brick slab and stairs) are now slightly translucent. - Added Dense Cloud Slab and Dense Cloud Stairs, crafted from Dense Cloud like the brick versions. They break as easily as Dense Cloud and give the same floaty slow fall effect when you drop onto them. ## Mobs - Puckoos can now have saddles equipped again on newer versions. <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> ## Misc - The licence has been updated from MIT to GPL-3.0. ### Minecraft versions - Added support for Minecraft 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3 meaning that the mod now supports all versions from 1.20.1 (The latest version when I started development) all the way up too the current game release :D ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker, however I think that extrabiomes is nearing the first full Java release.
beta

Java-v3.10.0-beta-9+mc1.20.2

3.10.0-beta-9
2 окт. 2026 г.4Minecraft: 1.20.2forge
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# ExtraBiomes for Java Edition v3.10.0 Beta 9 # Changes ## World Generation - Moorlands now grow short and tall dry grass instead of dead bushes, with denser double tall grass on versions that support it. - Deep Dark Forest and other biomes' fog distances now match Bedrock on the versions that support it, and the deepdark forest is now limited too the surface and ~30 blocks above to stop the caves below being full of sculk. - Fixed a crash caused by feature ordering conflicts multiple other popular world gen mods across different versions as Identified by https://github.com/finleyaubin/ExtraBiomes/tree/compat-grid. ### Floating Jungle The Floating Jungle Has had a massive overhaul! <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - Sky islands now hang 28 to 60 blocks above the mountain peaks: grass and moss tops over stone cones, with jungle trees, vines and roots trailing from their undersides and flat-bottomed wisps of dense cloud drifting below. Some have a waterfall spilling off the rim. - Archipelagos join a large island to smaller ones with giant log canopy bridges, and the rarest has an overgrown ruin around a chest of loot. - A rare island carries a vanilla jungle temple. - Colossal jungle trees rise from the peaks, about ten times the height of a normal jungle tree at 100 to 130 blocks. Each has a trunk around 20 blocks thick, buttress roots, sweeping branches, a layered crown, moss, azalea leaves and hanging vines. They are very rare, and do not generate where the peak leaves no room below the build limit. ### Glacier Glacier gets a full overhaul, above and below the ice. <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> #### Underground <img width="100%" alt="Meltwater Waterfall" src="https://github.com/user-attachments/assets/7f8355f3-beba-4f78-9150-6da530f54578" /> - Glacier caves are now geothermal. Every pool of lava is lined in basalt, and lava drips from cave ceilings in lavafalls wrapped in a wide shell of basalt that keeps nearby ice from melting into cobblestone. - Magma veins glow through the ice, and the ice turns to deep blue ice further down. - Chunky snow pillars rise from cave floors and basalt pillars hang from the ceilings. - Small meltwater pools sit in the caves, and cave water freezes over into underground ice lakes. - Chests are sealed inside blocks of regular ice. They use the igloo loot table plus one or two pottery sherds. - Snow golems now spawn deep underground in the Glacier, at least 8 blocks below the surface, with no more than three near any one player. - Ice cracks and groans in the Glacier as an ambient sound (sources in credits.md). #### Surface <img width="100%" alt="Glacial Surface with geyser in the corner" src="https://github.com/user-attachments/assets/1986539a-8b58-496c-b756-6c219d265fae" /> - Crevasses cut into the ice, with snow bridges across some of them. - Meltwater streams run downhill across the glacier. Most end in a plunge pool, and around half of those have a geysers using the new potent sulfur (only on 1.26.2 and up). - Some streams sink into a wide shaft that bores down through the ice. Where it meets hard rock it turns and follows the rock sideways, dropping again where it can, and it ends in a large open chamber. Shafts and tunnels are 5 to 11 blocks wide and chambers up to about 19. - Glacial ponds, gravel moraine and andesite boulders dot the surface. - Glacier water is now a pristine, clearer pale blue. The biome is slightly warmer, so surface water no longer freezes. I side effect of this is that It rains instead of snows, ice and snow blocks do not melt at this temperature. ### Sky City The clouds under the Sky City are redone so they look a bit more natural instead of grid like The city on top is unchanged. <img width="100%" alt="Sky city from below" src="https://github.com/user-attachments/assets/2e125206-e1d3-4f3c-93d6-d423428bd9dd" /> - The island the city sits on has a lumpy, irregular outline and an underbelly of hanging cloud pouches instead of a smooth stepped cone. - Clouds under each street and building now hang as rounded lobes, and the gaps between paths are filled with organic oval slabs in several sizes instead of identical squares. - Larger clouds sit off to one side of the city instead of stacking up directly underneath it, with smaller cloudlets trailing off below and beside them so the clouds thin out gradually. - Sky trees now grow on some of the flat cloud in the gaps between paths and on the smaller flat-topped cloudlets. - The new Dense Cloud slabs and stairs round off the curves of the clouds, so their undersides and edges are smoother. - Cloud edges are fuzzier and some clouds hang thin threads of cloud from their undersides. A few clouds trail rain streaks, and long low cloud banks stretch out far from the city, some with trees of their own. - Sky trees come in three shapes now (the original, a tall spruce-like one and a broad round one), some with a gilded trunk, with saplings at their feet. - The fountain's water still pours through the island and falls to the ground, so you can swim up into the city. ## Blocks <img width="100%" alt="New translucent dense clouds" src="https://github.com/user-attachments/assets/07565cd1-c8c7-4d0c-b680-15883b413329" /> - Dense Cloud and Dense Cloud Brick (and the brick slab and stairs) are now slightly translucent. - Added Dense Cloud Slab and Dense Cloud Stairs, crafted from Dense Cloud like the brick versions. They break as easily as Dense Cloud and give the same floaty slow fall effect when you drop onto them. ## Mobs - Puckoos can now have saddles equipped again on newer versions. <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> ## Misc - The licence has been updated from MIT to GPL-3.0. ### Minecraft versions - Added support for Minecraft 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3 meaning that the mod now supports all versions from 1.20.1 (The latest version when I started development) all the way up too the current game release :D ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker, however I think that extrabiomes is nearing the first full Java release.
beta

Java-v3.10.0-beta-9+mc1.20.2

3.10.0-beta-9
2 окт. 2026 г.3Minecraft: 1.20.2fabric
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 9 # Changes ## World Generation - Moorlands now grow short and tall dry grass instead of dead bushes, with denser double tall grass on versions that support it. - Deep Dark Forest and other biomes' fog distances now match Bedrock on the versions that support it, and the deepdark forest is now limited too the surface and ~30 blocks above to stop the caves below being full of sculk. - Fixed a crash caused by feature ordering conflicts multiple other popular world gen mods across different versions as Identified by https://github.com/finleyaubin/ExtraBiomes/tree/compat-grid. ### Floating Jungle The Floating Jungle Has had a massive overhaul! <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - Sky islands now hang 28 to 60 blocks above the mountain peaks: grass and moss tops over stone cones, with jungle trees, vines and roots trailing from their undersides and flat-bottomed wisps of dense cloud drifting below. Some have a waterfall spilling off the rim. - Archipelagos join a large island to smaller ones with giant log canopy bridges, and the rarest has an overgrown ruin around a chest of loot. - A rare island carries a vanilla jungle temple. - Colossal jungle trees rise from the peaks, about ten times the height of a normal jungle tree at 100 to 130 blocks. Each has a trunk around 20 blocks thick, buttress roots, sweeping branches, a layered crown, moss, azalea leaves and hanging vines. They are very rare, and do not generate where the peak leaves no room below the build limit. ### Glacier Glacier gets a full overhaul, above and below the ice. <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> #### Underground <img width="100%" alt="Meltwater Waterfall" src="https://github.com/user-attachments/assets/7f8355f3-beba-4f78-9150-6da530f54578" /> - Glacier caves are now geothermal. Every pool of lava is lined in basalt, and lava drips from cave ceilings in lavafalls wrapped in a wide shell of basalt that keeps nearby ice from melting into cobblestone. - Magma veins glow through the ice, and the ice turns to deep blue ice further down. - Chunky snow pillars rise from cave floors and basalt pillars hang from the ceilings. - Small meltwater pools sit in the caves, and cave water freezes over into underground ice lakes. - Chests are sealed inside blocks of regular ice. They use the igloo loot table plus one or two pottery sherds. - Snow golems now spawn deep underground in the Glacier, at least 8 blocks below the surface, with no more than three near any one player. - Ice cracks and groans in the Glacier as an ambient sound (sources in credits.md). #### Surface <img width="100%" alt="Glacial Surface with geyser in the corner" src="https://github.com/user-attachments/assets/1986539a-8b58-496c-b756-6c219d265fae" /> - Crevasses cut into the ice, with snow bridges across some of them. - Meltwater streams run downhill across the glacier. Most end in a plunge pool, and around half of those have a geysers using the new potent sulfur (only on 1.26.2 and up). - Some streams sink into a wide shaft that bores down through the ice. Where it meets hard rock it turns and follows the rock sideways, dropping again where it can, and it ends in a large open chamber. Shafts and tunnels are 5 to 11 blocks wide and chambers up to about 19. - Glacial ponds, gravel moraine and andesite boulders dot the surface. - Glacier water is now a pristine, clearer pale blue. The biome is slightly warmer, so surface water no longer freezes. I side effect of this is that It rains instead of snows, ice and snow blocks do not melt at this temperature. ### Sky City The clouds under the Sky City are redone so they look a bit more natural instead of grid like The city on top is unchanged. <img width="100%" alt="Sky city from below" src="https://github.com/user-attachments/assets/2e125206-e1d3-4f3c-93d6-d423428bd9dd" /> - The island the city sits on has a lumpy, irregular outline and an underbelly of hanging cloud pouches instead of a smooth stepped cone. - Clouds under each street and building now hang as rounded lobes, and the gaps between paths are filled with organic oval slabs in several sizes instead of identical squares. - Larger clouds sit off to one side of the city instead of stacking up directly underneath it, with smaller cloudlets trailing off below and beside them so the clouds thin out gradually. - Sky trees now grow on some of the flat cloud in the gaps between paths and on the smaller flat-topped cloudlets. - The new Dense Cloud slabs and stairs round off the curves of the clouds, so their undersides and edges are smoother. - Cloud edges are fuzzier and some clouds hang thin threads of cloud from their undersides. A few clouds trail rain streaks, and long low cloud banks stretch out far from the city, some with trees of their own. - Sky trees come in three shapes now (the original, a tall spruce-like one and a broad round one), some with a gilded trunk, with saplings at their feet. - The fountain's water still pours through the island and falls to the ground, so you can swim up into the city. ## Blocks <img width="100%" alt="New translucent dense clouds" src="https://github.com/user-attachments/assets/07565cd1-c8c7-4d0c-b680-15883b413329" /> - Dense Cloud and Dense Cloud Brick (and the brick slab and stairs) are now slightly translucent. - Added Dense Cloud Slab and Dense Cloud Stairs, crafted from Dense Cloud like the brick versions. They break as easily as Dense Cloud and give the same floaty slow fall effect when you drop onto them. ## Mobs - Puckoos can now have saddles equipped again on newer versions. <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> ## Misc - The licence has been updated from MIT to GPL-3.0. ### Minecraft versions - Added support for Minecraft 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3 meaning that the mod now supports all versions from 1.20.1 (The latest version when I started development) all the way up too the current game release :D ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker, however I think that extrabiomes is nearing the first full Java release.
beta

Java-v3.10.0-beta-9+mc1.20.2

3.10.0-beta-9
2 окт. 2026 г.5Minecraft: 1.20.2neoforge
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 9 # Changes ## World Generation - Moorlands now grow short and tall dry grass instead of dead bushes, with denser double tall grass on versions that support it. - Deep Dark Forest and other biomes' fog distances now match Bedrock on the versions that support it, and the deepdark forest is now limited too the surface and ~30 blocks above to stop the caves below being full of sculk. - Fixed a crash caused by feature ordering conflicts multiple other popular world gen mods across different versions as Identified by https://github.com/finleyaubin/ExtraBiomes/tree/compat-grid. ### Floating Jungle The Floating Jungle Has had a massive overhaul! <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - Sky islands now hang 28 to 60 blocks above the mountain peaks: grass and moss tops over stone cones, with jungle trees, vines and roots trailing from their undersides and flat-bottomed wisps of dense cloud drifting below. Some have a waterfall spilling off the rim. - Archipelagos join a large island to smaller ones with giant log canopy bridges, and the rarest has an overgrown ruin around a chest of loot. - A rare island carries a vanilla jungle temple. - Colossal jungle trees rise from the peaks, about ten times the height of a normal jungle tree at 100 to 130 blocks. Each has a trunk around 20 blocks thick, buttress roots, sweeping branches, a layered crown, moss, azalea leaves and hanging vines. They are very rare, and do not generate where the peak leaves no room below the build limit. ### Glacier Glacier gets a full overhaul, above and below the ice. <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> #### Underground <img width="100%" alt="Meltwater Waterfall" src="https://github.com/user-attachments/assets/7f8355f3-beba-4f78-9150-6da530f54578" /> - Glacier caves are now geothermal. Every pool of lava is lined in basalt, and lava drips from cave ceilings in lavafalls wrapped in a wide shell of basalt that keeps nearby ice from melting into cobblestone. - Magma veins glow through the ice, and the ice turns to deep blue ice further down. - Chunky snow pillars rise from cave floors and basalt pillars hang from the ceilings. - Small meltwater pools sit in the caves, and cave water freezes over into underground ice lakes. - Chests are sealed inside blocks of regular ice. They use the igloo loot table plus one or two pottery sherds. - Snow golems now spawn deep underground in the Glacier, at least 8 blocks below the surface, with no more than three near any one player. - Ice cracks and groans in the Glacier as an ambient sound (sources in credits.md). #### Surface <img width="100%" alt="Glacial Surface with geyser in the corner" src="https://github.com/user-attachments/assets/1986539a-8b58-496c-b756-6c219d265fae" /> - Crevasses cut into the ice, with snow bridges across some of them. - Meltwater streams run downhill across the glacier. Most end in a plunge pool, and around half of those have a geysers using the new potent sulfur (only on 1.26.2 and up). - Some streams sink into a wide shaft that bores down through the ice. Where it meets hard rock it turns and follows the rock sideways, dropping again where it can, and it ends in a large open chamber. Shafts and tunnels are 5 to 11 blocks wide and chambers up to about 19. - Glacial ponds, gravel moraine and andesite boulders dot the surface. - Glacier water is now a pristine, clearer pale blue. The biome is slightly warmer, so surface water no longer freezes. I side effect of this is that It rains instead of snows, ice and snow blocks do not melt at this temperature. ### Sky City The clouds under the Sky City are redone so they look a bit more natural instead of grid like The city on top is unchanged. <img width="100%" alt="Sky city from below" src="https://github.com/user-attachments/assets/2e125206-e1d3-4f3c-93d6-d423428bd9dd" /> - The island the city sits on has a lumpy, irregular outline and an underbelly of hanging cloud pouches instead of a smooth stepped cone. - Clouds under each street and building now hang as rounded lobes, and the gaps between paths are filled with organic oval slabs in several sizes instead of identical squares. - Larger clouds sit off to one side of the city instead of stacking up directly underneath it, with smaller cloudlets trailing off below and beside them so the clouds thin out gradually. - Sky trees now grow on some of the flat cloud in the gaps between paths and on the smaller flat-topped cloudlets. - The new Dense Cloud slabs and stairs round off the curves of the clouds, so their undersides and edges are smoother. - Cloud edges are fuzzier and some clouds hang thin threads of cloud from their undersides. A few clouds trail rain streaks, and long low cloud banks stretch out far from the city, some with trees of their own. - Sky trees come in three shapes now (the original, a tall spruce-like one and a broad round one), some with a gilded trunk, with saplings at their feet. - The fountain's water still pours through the island and falls to the ground, so you can swim up into the city. ## Blocks <img width="100%" alt="New translucent dense clouds" src="https://github.com/user-attachments/assets/07565cd1-c8c7-4d0c-b680-15883b413329" /> - Dense Cloud and Dense Cloud Brick (and the brick slab and stairs) are now slightly translucent. - Added Dense Cloud Slab and Dense Cloud Stairs, crafted from Dense Cloud like the brick versions. They break as easily as Dense Cloud and give the same floaty slow fall effect when you drop onto them. ## Mobs - Puckoos can now have saddles equipped again on newer versions. <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> ## Misc - The licence has been updated from MIT to GPL-3.0. ### Minecraft versions - Added support for Minecraft 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3 meaning that the mod now supports all versions from 1.20.1 (The latest version when I started development) all the way up too the current game release :D ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker, however I think that extrabiomes is nearing the first full Java release.
beta

Java-v3.10.0-beta-9+mc26.1.2

3.10.0-beta-9
2 окт. 2026 г.6Minecraft: 26.1.2neoforge
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 9 # Changes ## World Generation - Moorlands now grow short and tall dry grass instead of dead bushes, with denser double tall grass on versions that support it. - Deep Dark Forest and other biomes' fog distances now match Bedrock on the versions that support it, and the deepdark forest is now limited too the surface and ~30 blocks above to stop the caves below being full of sculk. - Fixed a crash caused by feature ordering conflicts multiple other popular world gen mods across different versions as Identified by https://github.com/finleyaubin/ExtraBiomes/tree/compat-grid. ### Floating Jungle The Floating Jungle Has had a massive overhaul! <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - Sky islands now hang 28 to 60 blocks above the mountain peaks: grass and moss tops over stone cones, with jungle trees, vines and roots trailing from their undersides and flat-bottomed wisps of dense cloud drifting below. Some have a waterfall spilling off the rim. - Archipelagos join a large island to smaller ones with giant log canopy bridges, and the rarest has an overgrown ruin around a chest of loot. - A rare island carries a vanilla jungle temple. - Colossal jungle trees rise from the peaks, about ten times the height of a normal jungle tree at 100 to 130 blocks. Each has a trunk around 20 blocks thick, buttress roots, sweeping branches, a layered crown, moss, azalea leaves and hanging vines. They are very rare, and do not generate where the peak leaves no room below the build limit. ### Glacier Glacier gets a full overhaul, above and below the ice. <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> #### Underground <img width="100%" alt="Meltwater Waterfall" src="https://github.com/user-attachments/assets/7f8355f3-beba-4f78-9150-6da530f54578" /> - Glacier caves are now geothermal. Every pool of lava is lined in basalt, and lava drips from cave ceilings in lavafalls wrapped in a wide shell of basalt that keeps nearby ice from melting into cobblestone. - Magma veins glow through the ice, and the ice turns to deep blue ice further down. - Chunky snow pillars rise from cave floors and basalt pillars hang from the ceilings. - Small meltwater pools sit in the caves, and cave water freezes over into underground ice lakes. - Chests are sealed inside blocks of regular ice. They use the igloo loot table plus one or two pottery sherds. - Snow golems now spawn deep underground in the Glacier, at least 8 blocks below the surface, with no more than three near any one player. - Ice cracks and groans in the Glacier as an ambient sound (sources in credits.md). #### Surface <img width="100%" alt="Glacial Surface with geyser in the corner" src="https://github.com/user-attachments/assets/1986539a-8b58-496c-b756-6c219d265fae" /> - Crevasses cut into the ice, with snow bridges across some of them. - Meltwater streams run downhill across the glacier. Most end in a plunge pool, and around half of those have a geysers using the new potent sulfur (only on 1.26.2 and up). - Some streams sink into a wide shaft that bores down through the ice. Where it meets hard rock it turns and follows the rock sideways, dropping again where it can, and it ends in a large open chamber. Shafts and tunnels are 5 to 11 blocks wide and chambers up to about 19. - Glacial ponds, gravel moraine and andesite boulders dot the surface. - Glacier water is now a pristine, clearer pale blue. The biome is slightly warmer, so surface water no longer freezes. I side effect of this is that It rains instead of snows, ice and snow blocks do not melt at this temperature. ### Sky City The clouds under the Sky City are redone so they look a bit more natural instead of grid like The city on top is unchanged. <img width="100%" alt="Sky city from below" src="https://github.com/user-attachments/assets/2e125206-e1d3-4f3c-93d6-d423428bd9dd" /> - The island the city sits on has a lumpy, irregular outline and an underbelly of hanging cloud pouches instead of a smooth stepped cone. - Clouds under each street and building now hang as rounded lobes, and the gaps between paths are filled with organic oval slabs in several sizes instead of identical squares. - Larger clouds sit off to one side of the city instead of stacking up directly underneath it, with smaller cloudlets trailing off below and beside them so the clouds thin out gradually. - Sky trees now grow on some of the flat cloud in the gaps between paths and on the smaller flat-topped cloudlets. - The new Dense Cloud slabs and stairs round off the curves of the clouds, so their undersides and edges are smoother. - Cloud edges are fuzzier and some clouds hang thin threads of cloud from their undersides. A few clouds trail rain streaks, and long low cloud banks stretch out far from the city, some with trees of their own. - Sky trees come in three shapes now (the original, a tall spruce-like one and a broad round one), some with a gilded trunk, with saplings at their feet. - The fountain's water still pours through the island and falls to the ground, so you can swim up into the city. ## Blocks <img width="100%" alt="New translucent dense clouds" src="https://github.com/user-attachments/assets/07565cd1-c8c7-4d0c-b680-15883b413329" /> - Dense Cloud and Dense Cloud Brick (and the brick slab and stairs) are now slightly translucent. - Added Dense Cloud Slab and Dense Cloud Stairs, crafted from Dense Cloud like the brick versions. They break as easily as Dense Cloud and give the same floaty slow fall effect when you drop onto them. ## Mobs - Puckoos can now have saddles equipped again on newer versions. <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> ## Misc - The licence has been updated from MIT to GPL-3.0. ### Minecraft versions - Added support for Minecraft 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3 meaning that the mod now supports all versions from 1.20.1 (The latest version when I started development) all the way up too the current game release :D ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker, however I think that extrabiomes is nearing the first full Java release.
beta

Java-v3.10.0-beta-9+mc1.21.10

3.10.0-beta-9
2 окт. 2026 г.4Minecraft: 1.21.10fabric
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 9 # Changes ## World Generation - Moorlands now grow short and tall dry grass instead of dead bushes, with denser double tall grass on versions that support it. - Deep Dark Forest and other biomes' fog distances now match Bedrock on the versions that support it, and the deepdark forest is now limited too the surface and ~30 blocks above to stop the caves below being full of sculk. - Fixed a crash caused by feature ordering conflicts multiple other popular world gen mods across different versions as Identified by https://github.com/finleyaubin/ExtraBiomes/tree/compat-grid. ### Floating Jungle The Floating Jungle Has had a massive overhaul! <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - Sky islands now hang 28 to 60 blocks above the mountain peaks: grass and moss tops over stone cones, with jungle trees, vines and roots trailing from their undersides and flat-bottomed wisps of dense cloud drifting below. Some have a waterfall spilling off the rim. - Archipelagos join a large island to smaller ones with giant log canopy bridges, and the rarest has an overgrown ruin around a chest of loot. - A rare island carries a vanilla jungle temple. - Colossal jungle trees rise from the peaks, about ten times the height of a normal jungle tree at 100 to 130 blocks. Each has a trunk around 20 blocks thick, buttress roots, sweeping branches, a layered crown, moss, azalea leaves and hanging vines. They are very rare, and do not generate where the peak leaves no room below the build limit. ### Glacier Glacier gets a full overhaul, above and below the ice. <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> #### Underground <img width="100%" alt="Meltwater Waterfall" src="https://github.com/user-attachments/assets/7f8355f3-beba-4f78-9150-6da530f54578" /> - Glacier caves are now geothermal. Every pool of lava is lined in basalt, and lava drips from cave ceilings in lavafalls wrapped in a wide shell of basalt that keeps nearby ice from melting into cobblestone. - Magma veins glow through the ice, and the ice turns to deep blue ice further down. - Chunky snow pillars rise from cave floors and basalt pillars hang from the ceilings. - Small meltwater pools sit in the caves, and cave water freezes over into underground ice lakes. - Chests are sealed inside blocks of regular ice. They use the igloo loot table plus one or two pottery sherds. - Snow golems now spawn deep underground in the Glacier, at least 8 blocks below the surface, with no more than three near any one player. - Ice cracks and groans in the Glacier as an ambient sound (sources in credits.md). #### Surface <img width="100%" alt="Glacial Surface with geyser in the corner" src="https://github.com/user-attachments/assets/1986539a-8b58-496c-b756-6c219d265fae" /> - Crevasses cut into the ice, with snow bridges across some of them. - Meltwater streams run downhill across the glacier. Most end in a plunge pool, and around half of those have a geysers using the new potent sulfur (only on 1.26.2 and up). - Some streams sink into a wide shaft that bores down through the ice. Where it meets hard rock it turns and follows the rock sideways, dropping again where it can, and it ends in a large open chamber. Shafts and tunnels are 5 to 11 blocks wide and chambers up to about 19. - Glacial ponds, gravel moraine and andesite boulders dot the surface. - Glacier water is now a pristine, clearer pale blue. The biome is slightly warmer, so surface water no longer freezes. I side effect of this is that It rains instead of snows, ice and snow blocks do not melt at this temperature. ### Sky City The clouds under the Sky City are redone so they look a bit more natural instead of grid like The city on top is unchanged. <img width="100%" alt="Sky city from below" src="https://github.com/user-attachments/assets/2e125206-e1d3-4f3c-93d6-d423428bd9dd" /> - The island the city sits on has a lumpy, irregular outline and an underbelly of hanging cloud pouches instead of a smooth stepped cone. - Clouds under each street and building now hang as rounded lobes, and the gaps between paths are filled with organic oval slabs in several sizes instead of identical squares. - Larger clouds sit off to one side of the city instead of stacking up directly underneath it, with smaller cloudlets trailing off below and beside them so the clouds thin out gradually. - Sky trees now grow on some of the flat cloud in the gaps between paths and on the smaller flat-topped cloudlets. - The new Dense Cloud slabs and stairs round off the curves of the clouds, so their undersides and edges are smoother. - Cloud edges are fuzzier and some clouds hang thin threads of cloud from their undersides. A few clouds trail rain streaks, and long low cloud banks stretch out far from the city, some with trees of their own. - Sky trees come in three shapes now (the original, a tall spruce-like one and a broad round one), some with a gilded trunk, with saplings at their feet. - The fountain's water still pours through the island and falls to the ground, so you can swim up into the city. ## Blocks <img width="100%" alt="New translucent dense clouds" src="https://github.com/user-attachments/assets/07565cd1-c8c7-4d0c-b680-15883b413329" /> - Dense Cloud and Dense Cloud Brick (and the brick slab and stairs) are now slightly translucent. - Added Dense Cloud Slab and Dense Cloud Stairs, crafted from Dense Cloud like the brick versions. They break as easily as Dense Cloud and give the same floaty slow fall effect when you drop onto them. ## Mobs - Puckoos can now have saddles equipped again on newer versions. <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> ## Misc - The licence has been updated from MIT to GPL-3.0. ### Minecraft versions - Added support for Minecraft 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3 meaning that the mod now supports all versions from 1.20.1 (The latest version when I started development) all the way up too the current game release :D ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker, however I think that extrabiomes is nearing the first full Java release.
beta

Java-v3.10.0-beta-9+mc1.21.10

3.10.0-beta-9
2 окт. 2026 г.6Minecraft: 1.21.10neoforge
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 9 # Changes ## World Generation - Moorlands now grow short and tall dry grass instead of dead bushes, with denser double tall grass on versions that support it. - Deep Dark Forest and other biomes' fog distances now match Bedrock on the versions that support it, and the deepdark forest is now limited too the surface and ~30 blocks above to stop the caves below being full of sculk. - Fixed a crash caused by feature ordering conflicts multiple other popular world gen mods across different versions as Identified by https://github.com/finleyaubin/ExtraBiomes/tree/compat-grid. ### Floating Jungle The Floating Jungle Has had a massive overhaul! <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - Sky islands now hang 28 to 60 blocks above the mountain peaks: grass and moss tops over stone cones, with jungle trees, vines and roots trailing from their undersides and flat-bottomed wisps of dense cloud drifting below. Some have a waterfall spilling off the rim. - Archipelagos join a large island to smaller ones with giant log canopy bridges, and the rarest has an overgrown ruin around a chest of loot. - A rare island carries a vanilla jungle temple. - Colossal jungle trees rise from the peaks, about ten times the height of a normal jungle tree at 100 to 130 blocks. Each has a trunk around 20 blocks thick, buttress roots, sweeping branches, a layered crown, moss, azalea leaves and hanging vines. They are very rare, and do not generate where the peak leaves no room below the build limit. ### Glacier Glacier gets a full overhaul, above and below the ice. <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> #### Underground <img width="100%" alt="Meltwater Waterfall" src="https://github.com/user-attachments/assets/7f8355f3-beba-4f78-9150-6da530f54578" /> - Glacier caves are now geothermal. Every pool of lava is lined in basalt, and lava drips from cave ceilings in lavafalls wrapped in a wide shell of basalt that keeps nearby ice from melting into cobblestone. - Magma veins glow through the ice, and the ice turns to deep blue ice further down. - Chunky snow pillars rise from cave floors and basalt pillars hang from the ceilings. - Small meltwater pools sit in the caves, and cave water freezes over into underground ice lakes. - Chests are sealed inside blocks of regular ice. They use the igloo loot table plus one or two pottery sherds. - Snow golems now spawn deep underground in the Glacier, at least 8 blocks below the surface, with no more than three near any one player. - Ice cracks and groans in the Glacier as an ambient sound (sources in credits.md). #### Surface <img width="100%" alt="Glacial Surface with geyser in the corner" src="https://github.com/user-attachments/assets/1986539a-8b58-496c-b756-6c219d265fae" /> - Crevasses cut into the ice, with snow bridges across some of them. - Meltwater streams run downhill across the glacier. Most end in a plunge pool, and around half of those have a geysers using the new potent sulfur (only on 1.26.2 and up). - Some streams sink into a wide shaft that bores down through the ice. Where it meets hard rock it turns and follows the rock sideways, dropping again where it can, and it ends in a large open chamber. Shafts and tunnels are 5 to 11 blocks wide and chambers up to about 19. - Glacial ponds, gravel moraine and andesite boulders dot the surface. - Glacier water is now a pristine, clearer pale blue. The biome is slightly warmer, so surface water no longer freezes. I side effect of this is that It rains instead of snows, ice and snow blocks do not melt at this temperature. ### Sky City The clouds under the Sky City are redone so they look a bit more natural instead of grid like The city on top is unchanged. <img width="100%" alt="Sky city from below" src="https://github.com/user-attachments/assets/2e125206-e1d3-4f3c-93d6-d423428bd9dd" /> - The island the city sits on has a lumpy, irregular outline and an underbelly of hanging cloud pouches instead of a smooth stepped cone. - Clouds under each street and building now hang as rounded lobes, and the gaps between paths are filled with organic oval slabs in several sizes instead of identical squares. - Larger clouds sit off to one side of the city instead of stacking up directly underneath it, with smaller cloudlets trailing off below and beside them so the clouds thin out gradually. - Sky trees now grow on some of the flat cloud in the gaps between paths and on the smaller flat-topped cloudlets. - The new Dense Cloud slabs and stairs round off the curves of the clouds, so their undersides and edges are smoother. - Cloud edges are fuzzier and some clouds hang thin threads of cloud from their undersides. A few clouds trail rain streaks, and long low cloud banks stretch out far from the city, some with trees of their own. - Sky trees come in three shapes now (the original, a tall spruce-like one and a broad round one), some with a gilded trunk, with saplings at their feet. - The fountain's water still pours through the island and falls to the ground, so you can swim up into the city. ## Blocks <img width="100%" alt="New translucent dense clouds" src="https://github.com/user-attachments/assets/07565cd1-c8c7-4d0c-b680-15883b413329" /> - Dense Cloud and Dense Cloud Brick (and the brick slab and stairs) are now slightly translucent. - Added Dense Cloud Slab and Dense Cloud Stairs, crafted from Dense Cloud like the brick versions. They break as easily as Dense Cloud and give the same floaty slow fall effect when you drop onto them. ## Mobs - Puckoos can now have saddles equipped again on newer versions. <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> ## Misc - The licence has been updated from MIT to GPL-3.0. ### Minecraft versions - Added support for Minecraft 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3 meaning that the mod now supports all versions from 1.20.1 (The latest version when I started development) all the way up too the current game release :D ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker, however I think that extrabiomes is nearing the first full Java release.
beta

Java-v3.10.0-beta-9+mc26.1.2

3.10.0-beta-9
2 окт. 2026 г.8Minecraft: 26.1.2fabric
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 9 # Changes ## World Generation - Moorlands now grow short and tall dry grass instead of dead bushes, with denser double tall grass on versions that support it. - Deep Dark Forest and other biomes' fog distances now match Bedrock on the versions that support it, and the deepdark forest is now limited too the surface and ~30 blocks above to stop the caves below being full of sculk. - Fixed a crash caused by feature ordering conflicts multiple other popular world gen mods across different versions as Identified by https://github.com/finleyaubin/ExtraBiomes/tree/compat-grid. ### Floating Jungle The Floating Jungle Has had a massive overhaul! <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - Sky islands now hang 28 to 60 blocks above the mountain peaks: grass and moss tops over stone cones, with jungle trees, vines and roots trailing from their undersides and flat-bottomed wisps of dense cloud drifting below. Some have a waterfall spilling off the rim. - Archipelagos join a large island to smaller ones with giant log canopy bridges, and the rarest has an overgrown ruin around a chest of loot. - A rare island carries a vanilla jungle temple. - Colossal jungle trees rise from the peaks, about ten times the height of a normal jungle tree at 100 to 130 blocks. Each has a trunk around 20 blocks thick, buttress roots, sweeping branches, a layered crown, moss, azalea leaves and hanging vines. They are very rare, and do not generate where the peak leaves no room below the build limit. ### Glacier Glacier gets a full overhaul, above and below the ice. <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> #### Underground <img width="100%" alt="Meltwater Waterfall" src="https://github.com/user-attachments/assets/7f8355f3-beba-4f78-9150-6da530f54578" /> - Glacier caves are now geothermal. Every pool of lava is lined in basalt, and lava drips from cave ceilings in lavafalls wrapped in a wide shell of basalt that keeps nearby ice from melting into cobblestone. - Magma veins glow through the ice, and the ice turns to deep blue ice further down. - Chunky snow pillars rise from cave floors and basalt pillars hang from the ceilings. - Small meltwater pools sit in the caves, and cave water freezes over into underground ice lakes. - Chests are sealed inside blocks of regular ice. They use the igloo loot table plus one or two pottery sherds. - Snow golems now spawn deep underground in the Glacier, at least 8 blocks below the surface, with no more than three near any one player. - Ice cracks and groans in the Glacier as an ambient sound (sources in credits.md). #### Surface <img width="100%" alt="Glacial Surface with geyser in the corner" src="https://github.com/user-attachments/assets/1986539a-8b58-496c-b756-6c219d265fae" /> - Crevasses cut into the ice, with snow bridges across some of them. - Meltwater streams run downhill across the glacier. Most end in a plunge pool, and around half of those have a geysers using the new potent sulfur (only on 1.26.2 and up). - Some streams sink into a wide shaft that bores down through the ice. Where it meets hard rock it turns and follows the rock sideways, dropping again where it can, and it ends in a large open chamber. Shafts and tunnels are 5 to 11 blocks wide and chambers up to about 19. - Glacial ponds, gravel moraine and andesite boulders dot the surface. - Glacier water is now a pristine, clearer pale blue. The biome is slightly warmer, so surface water no longer freezes. I side effect of this is that It rains instead of snows, ice and snow blocks do not melt at this temperature. ### Sky City The clouds under the Sky City are redone so they look a bit more natural instead of grid like The city on top is unchanged. <img width="100%" alt="Sky city from below" src="https://github.com/user-attachments/assets/2e125206-e1d3-4f3c-93d6-d423428bd9dd" /> - The island the city sits on has a lumpy, irregular outline and an underbelly of hanging cloud pouches instead of a smooth stepped cone. - Clouds under each street and building now hang as rounded lobes, and the gaps between paths are filled with organic oval slabs in several sizes instead of identical squares. - Larger clouds sit off to one side of the city instead of stacking up directly underneath it, with smaller cloudlets trailing off below and beside them so the clouds thin out gradually. - Sky trees now grow on some of the flat cloud in the gaps between paths and on the smaller flat-topped cloudlets. - The new Dense Cloud slabs and stairs round off the curves of the clouds, so their undersides and edges are smoother. - Cloud edges are fuzzier and some clouds hang thin threads of cloud from their undersides. A few clouds trail rain streaks, and long low cloud banks stretch out far from the city, some with trees of their own. - Sky trees come in three shapes now (the original, a tall spruce-like one and a broad round one), some with a gilded trunk, with saplings at their feet. - The fountain's water still pours through the island and falls to the ground, so you can swim up into the city. ## Blocks <img width="100%" alt="New translucent dense clouds" src="https://github.com/user-attachments/assets/07565cd1-c8c7-4d0c-b680-15883b413329" /> - Dense Cloud and Dense Cloud Brick (and the brick slab and stairs) are now slightly translucent. - Added Dense Cloud Slab and Dense Cloud Stairs, crafted from Dense Cloud like the brick versions. They break as easily as Dense Cloud and give the same floaty slow fall effect when you drop onto them. ## Mobs - Puckoos can now have saddles equipped again on newer versions. <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> ## Misc - The licence has been updated from MIT to GPL-3.0. ### Minecraft versions - Added support for Minecraft 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3 meaning that the mod now supports all versions from 1.20.1 (The latest version when I started development) all the way up too the current game release :D ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker, however I think that extrabiomes is nearing the first full Java release.
beta

Java-v3.10.0-beta-9+mc1.21.5

3.10.0-beta-9
2 окт. 2026 г.5Minecraft: 1.21.5fabric
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 9 # Changes ## World Generation - Moorlands now grow short and tall dry grass instead of dead bushes, with denser double tall grass on versions that support it. - Deep Dark Forest and other biomes' fog distances now match Bedrock on the versions that support it, and the deepdark forest is now limited too the surface and ~30 blocks above to stop the caves below being full of sculk. - Fixed a crash caused by feature ordering conflicts multiple other popular world gen mods across different versions as Identified by https://github.com/finleyaubin/ExtraBiomes/tree/compat-grid. ### Floating Jungle The Floating Jungle Has had a massive overhaul! <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - Sky islands now hang 28 to 60 blocks above the mountain peaks: grass and moss tops over stone cones, with jungle trees, vines and roots trailing from their undersides and flat-bottomed wisps of dense cloud drifting below. Some have a waterfall spilling off the rim. - Archipelagos join a large island to smaller ones with giant log canopy bridges, and the rarest has an overgrown ruin around a chest of loot. - A rare island carries a vanilla jungle temple. - Colossal jungle trees rise from the peaks, about ten times the height of a normal jungle tree at 100 to 130 blocks. Each has a trunk around 20 blocks thick, buttress roots, sweeping branches, a layered crown, moss, azalea leaves and hanging vines. They are very rare, and do not generate where the peak leaves no room below the build limit. ### Glacier Glacier gets a full overhaul, above and below the ice. <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> #### Underground <img width="100%" alt="Meltwater Waterfall" src="https://github.com/user-attachments/assets/7f8355f3-beba-4f78-9150-6da530f54578" /> - Glacier caves are now geothermal. Every pool of lava is lined in basalt, and lava drips from cave ceilings in lavafalls wrapped in a wide shell of basalt that keeps nearby ice from melting into cobblestone. - Magma veins glow through the ice, and the ice turns to deep blue ice further down. - Chunky snow pillars rise from cave floors and basalt pillars hang from the ceilings. - Small meltwater pools sit in the caves, and cave water freezes over into underground ice lakes. - Chests are sealed inside blocks of regular ice. They use the igloo loot table plus one or two pottery sherds. - Snow golems now spawn deep underground in the Glacier, at least 8 blocks below the surface, with no more than three near any one player. - Ice cracks and groans in the Glacier as an ambient sound (sources in credits.md). #### Surface <img width="100%" alt="Glacial Surface with geyser in the corner" src="https://github.com/user-attachments/assets/1986539a-8b58-496c-b756-6c219d265fae" /> - Crevasses cut into the ice, with snow bridges across some of them. - Meltwater streams run downhill across the glacier. Most end in a plunge pool, and around half of those have a geysers using the new potent sulfur (only on 1.26.2 and up). - Some streams sink into a wide shaft that bores down through the ice. Where it meets hard rock it turns and follows the rock sideways, dropping again where it can, and it ends in a large open chamber. Shafts and tunnels are 5 to 11 blocks wide and chambers up to about 19. - Glacial ponds, gravel moraine and andesite boulders dot the surface. - Glacier water is now a pristine, clearer pale blue. The biome is slightly warmer, so surface water no longer freezes. I side effect of this is that It rains instead of snows, ice and snow blocks do not melt at this temperature. ### Sky City The clouds under the Sky City are redone so they look a bit more natural instead of grid like The city on top is unchanged. <img width="100%" alt="Sky city from below" src="https://github.com/user-attachments/assets/2e125206-e1d3-4f3c-93d6-d423428bd9dd" /> - The island the city sits on has a lumpy, irregular outline and an underbelly of hanging cloud pouches instead of a smooth stepped cone. - Clouds under each street and building now hang as rounded lobes, and the gaps between paths are filled with organic oval slabs in several sizes instead of identical squares. - Larger clouds sit off to one side of the city instead of stacking up directly underneath it, with smaller cloudlets trailing off below and beside them so the clouds thin out gradually. - Sky trees now grow on some of the flat cloud in the gaps between paths and on the smaller flat-topped cloudlets. - The new Dense Cloud slabs and stairs round off the curves of the clouds, so their undersides and edges are smoother. - Cloud edges are fuzzier and some clouds hang thin threads of cloud from their undersides. A few clouds trail rain streaks, and long low cloud banks stretch out far from the city, some with trees of their own. - Sky trees come in three shapes now (the original, a tall spruce-like one and a broad round one), some with a gilded trunk, with saplings at their feet. - The fountain's water still pours through the island and falls to the ground, so you can swim up into the city. ## Blocks <img width="100%" alt="New translucent dense clouds" src="https://github.com/user-attachments/assets/07565cd1-c8c7-4d0c-b680-15883b413329" /> - Dense Cloud and Dense Cloud Brick (and the brick slab and stairs) are now slightly translucent. - Added Dense Cloud Slab and Dense Cloud Stairs, crafted from Dense Cloud like the brick versions. They break as easily as Dense Cloud and give the same floaty slow fall effect when you drop onto them. ## Mobs - Puckoos can now have saddles equipped again on newer versions. <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> ## Misc - The licence has been updated from MIT to GPL-3.0. ### Minecraft versions - Added support for Minecraft 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3 meaning that the mod now supports all versions from 1.20.1 (The latest version when I started development) all the way up too the current game release :D ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker, however I think that extrabiomes is nearing the first full Java release.
beta

Java-v3.10.0-beta-9+mc1.21.5

3.10.0-beta-9
2 окт. 2026 г.8Minecraft: 1.21.5neoforge
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 9 # Changes ## World Generation - Moorlands now grow short and tall dry grass instead of dead bushes, with denser double tall grass on versions that support it. - Deep Dark Forest and other biomes' fog distances now match Bedrock on the versions that support it, and the deepdark forest is now limited too the surface and ~30 blocks above to stop the caves below being full of sculk. - Fixed a crash caused by feature ordering conflicts multiple other popular world gen mods across different versions as Identified by https://github.com/finleyaubin/ExtraBiomes/tree/compat-grid. ### Floating Jungle The Floating Jungle Has had a massive overhaul! <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - Sky islands now hang 28 to 60 blocks above the mountain peaks: grass and moss tops over stone cones, with jungle trees, vines and roots trailing from their undersides and flat-bottomed wisps of dense cloud drifting below. Some have a waterfall spilling off the rim. - Archipelagos join a large island to smaller ones with giant log canopy bridges, and the rarest has an overgrown ruin around a chest of loot. - A rare island carries a vanilla jungle temple. - Colossal jungle trees rise from the peaks, about ten times the height of a normal jungle tree at 100 to 130 blocks. Each has a trunk around 20 blocks thick, buttress roots, sweeping branches, a layered crown, moss, azalea leaves and hanging vines. They are very rare, and do not generate where the peak leaves no room below the build limit. ### Glacier Glacier gets a full overhaul, above and below the ice. <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> #### Underground <img width="100%" alt="Meltwater Waterfall" src="https://github.com/user-attachments/assets/7f8355f3-beba-4f78-9150-6da530f54578" /> - Glacier caves are now geothermal. Every pool of lava is lined in basalt, and lava drips from cave ceilings in lavafalls wrapped in a wide shell of basalt that keeps nearby ice from melting into cobblestone. - Magma veins glow through the ice, and the ice turns to deep blue ice further down. - Chunky snow pillars rise from cave floors and basalt pillars hang from the ceilings. - Small meltwater pools sit in the caves, and cave water freezes over into underground ice lakes. - Chests are sealed inside blocks of regular ice. They use the igloo loot table plus one or two pottery sherds. - Snow golems now spawn deep underground in the Glacier, at least 8 blocks below the surface, with no more than three near any one player. - Ice cracks and groans in the Glacier as an ambient sound (sources in credits.md). #### Surface <img width="100%" alt="Glacial Surface with geyser in the corner" src="https://github.com/user-attachments/assets/1986539a-8b58-496c-b756-6c219d265fae" /> - Crevasses cut into the ice, with snow bridges across some of them. - Meltwater streams run downhill across the glacier. Most end in a plunge pool, and around half of those have a geysers using the new potent sulfur (only on 1.26.2 and up). - Some streams sink into a wide shaft that bores down through the ice. Where it meets hard rock it turns and follows the rock sideways, dropping again where it can, and it ends in a large open chamber. Shafts and tunnels are 5 to 11 blocks wide and chambers up to about 19. - Glacial ponds, gravel moraine and andesite boulders dot the surface. - Glacier water is now a pristine, clearer pale blue. The biome is slightly warmer, so surface water no longer freezes. I side effect of this is that It rains instead of snows, ice and snow blocks do not melt at this temperature. ### Sky City The clouds under the Sky City are redone so they look a bit more natural instead of grid like The city on top is unchanged. <img width="100%" alt="Sky city from below" src="https://github.com/user-attachments/assets/2e125206-e1d3-4f3c-93d6-d423428bd9dd" /> - The island the city sits on has a lumpy, irregular outline and an underbelly of hanging cloud pouches instead of a smooth stepped cone. - Clouds under each street and building now hang as rounded lobes, and the gaps between paths are filled with organic oval slabs in several sizes instead of identical squares. - Larger clouds sit off to one side of the city instead of stacking up directly underneath it, with smaller cloudlets trailing off below and beside them so the clouds thin out gradually. - Sky trees now grow on some of the flat cloud in the gaps between paths and on the smaller flat-topped cloudlets. - The new Dense Cloud slabs and stairs round off the curves of the clouds, so their undersides and edges are smoother. - Cloud edges are fuzzier and some clouds hang thin threads of cloud from their undersides. A few clouds trail rain streaks, and long low cloud banks stretch out far from the city, some with trees of their own. - Sky trees come in three shapes now (the original, a tall spruce-like one and a broad round one), some with a gilded trunk, with saplings at their feet. - The fountain's water still pours through the island and falls to the ground, so you can swim up into the city. ## Blocks <img width="100%" alt="New translucent dense clouds" src="https://github.com/user-attachments/assets/07565cd1-c8c7-4d0c-b680-15883b413329" /> - Dense Cloud and Dense Cloud Brick (and the brick slab and stairs) are now slightly translucent. - Added Dense Cloud Slab and Dense Cloud Stairs, crafted from Dense Cloud like the brick versions. They break as easily as Dense Cloud and give the same floaty slow fall effect when you drop onto them. ## Mobs - Puckoos can now have saddles equipped again on newer versions. <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> ## Misc - The licence has been updated from MIT to GPL-3.0. ### Minecraft versions - Added support for Minecraft 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3 meaning that the mod now supports all versions from 1.20.1 (The latest version when I started development) all the way up too the current game release :D ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker, however I think that extrabiomes is nearing the first full Java release.
beta

Java-v3.10.0-beta-9+mc1.20.1

3.10.0-beta-9
2 окт. 2026 г.8Minecraft: 1.20.1fabric
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 9 # Changes ## World Generation - Moorlands now grow short and tall dry grass instead of dead bushes, with denser double tall grass on versions that support it. - Deep Dark Forest and other biomes' fog distances now match Bedrock on the versions that support it, and the deepdark forest is now limited too the surface and ~30 blocks above to stop the caves below being full of sculk. - Fixed a crash caused by feature ordering conflicts multiple other popular world gen mods across different versions as Identified by https://github.com/finleyaubin/ExtraBiomes/tree/compat-grid. ### Floating Jungle The Floating Jungle Has had a massive overhaul! <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - Sky islands now hang 28 to 60 blocks above the mountain peaks: grass and moss tops over stone cones, with jungle trees, vines and roots trailing from their undersides and flat-bottomed wisps of dense cloud drifting below. Some have a waterfall spilling off the rim. - Archipelagos join a large island to smaller ones with giant log canopy bridges, and the rarest has an overgrown ruin around a chest of loot. - A rare island carries a vanilla jungle temple. - Colossal jungle trees rise from the peaks, about ten times the height of a normal jungle tree at 100 to 130 blocks. Each has a trunk around 20 blocks thick, buttress roots, sweeping branches, a layered crown, moss, azalea leaves and hanging vines. They are very rare, and do not generate where the peak leaves no room below the build limit. ### Glacier Glacier gets a full overhaul, above and below the ice. <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> #### Underground <img width="100%" alt="Meltwater Waterfall" src="https://github.com/user-attachments/assets/7f8355f3-beba-4f78-9150-6da530f54578" /> - Glacier caves are now geothermal. Every pool of lava is lined in basalt, and lava drips from cave ceilings in lavafalls wrapped in a wide shell of basalt that keeps nearby ice from melting into cobblestone. - Magma veins glow through the ice, and the ice turns to deep blue ice further down. - Chunky snow pillars rise from cave floors and basalt pillars hang from the ceilings. - Small meltwater pools sit in the caves, and cave water freezes over into underground ice lakes. - Chests are sealed inside blocks of regular ice. They use the igloo loot table plus one or two pottery sherds. - Snow golems now spawn deep underground in the Glacier, at least 8 blocks below the surface, with no more than three near any one player. - Ice cracks and groans in the Glacier as an ambient sound (sources in credits.md). #### Surface <img width="100%" alt="Glacial Surface with geyser in the corner" src="https://github.com/user-attachments/assets/1986539a-8b58-496c-b756-6c219d265fae" /> - Crevasses cut into the ice, with snow bridges across some of them. - Meltwater streams run downhill across the glacier. Most end in a plunge pool, and around half of those have a geysers using the new potent sulfur (only on 1.26.2 and up). - Some streams sink into a wide shaft that bores down through the ice. Where it meets hard rock it turns and follows the rock sideways, dropping again where it can, and it ends in a large open chamber. Shafts and tunnels are 5 to 11 blocks wide and chambers up to about 19. - Glacial ponds, gravel moraine and andesite boulders dot the surface. - Glacier water is now a pristine, clearer pale blue. The biome is slightly warmer, so surface water no longer freezes. I side effect of this is that It rains instead of snows, ice and snow blocks do not melt at this temperature. ### Sky City The clouds under the Sky City are redone so they look a bit more natural instead of grid like The city on top is unchanged. <img width="100%" alt="Sky city from below" src="https://github.com/user-attachments/assets/2e125206-e1d3-4f3c-93d6-d423428bd9dd" /> - The island the city sits on has a lumpy, irregular outline and an underbelly of hanging cloud pouches instead of a smooth stepped cone. - Clouds under each street and building now hang as rounded lobes, and the gaps between paths are filled with organic oval slabs in several sizes instead of identical squares. - Larger clouds sit off to one side of the city instead of stacking up directly underneath it, with smaller cloudlets trailing off below and beside them so the clouds thin out gradually. - Sky trees now grow on some of the flat cloud in the gaps between paths and on the smaller flat-topped cloudlets. - The new Dense Cloud slabs and stairs round off the curves of the clouds, so their undersides and edges are smoother. - Cloud edges are fuzzier and some clouds hang thin threads of cloud from their undersides. A few clouds trail rain streaks, and long low cloud banks stretch out far from the city, some with trees of their own. - Sky trees come in three shapes now (the original, a tall spruce-like one and a broad round one), some with a gilded trunk, with saplings at their feet. - The fountain's water still pours through the island and falls to the ground, so you can swim up into the city. ## Blocks <img width="100%" alt="New translucent dense clouds" src="https://github.com/user-attachments/assets/07565cd1-c8c7-4d0c-b680-15883b413329" /> - Dense Cloud and Dense Cloud Brick (and the brick slab and stairs) are now slightly translucent. - Added Dense Cloud Slab and Dense Cloud Stairs, crafted from Dense Cloud like the brick versions. They break as easily as Dense Cloud and give the same floaty slow fall effect when you drop onto them. ## Mobs - Puckoos can now have saddles equipped again on newer versions. <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> ## Misc - The licence has been updated from MIT to GPL-3.0. ### Minecraft versions - Added support for Minecraft 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3 meaning that the mod now supports all versions from 1.20.1 (The latest version when I started development) all the way up too the current game release :D ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker, however I think that extrabiomes is nearing the first full Java release.
beta

Java-v3.10.0-beta-9+mc1.20.6

3.10.0-beta-9
2 окт. 2026 г.4Minecraft: 1.20.6neoforge
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# ExtraBiomes for Java Edition v3.10.0 Beta 9 # Changes ## World Generation - Moorlands now grow short and tall dry grass instead of dead bushes, with denser double tall grass on versions that support it. - Deep Dark Forest and other biomes' fog distances now match Bedrock on the versions that support it, and the deepdark forest is now limited too the surface and ~30 blocks above to stop the caves below being full of sculk. - Fixed a crash caused by feature ordering conflicts multiple other popular world gen mods across different versions as Identified by https://github.com/finleyaubin/ExtraBiomes/tree/compat-grid. ### Floating Jungle The Floating Jungle Has had a massive overhaul! <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - Sky islands now hang 28 to 60 blocks above the mountain peaks: grass and moss tops over stone cones, with jungle trees, vines and roots trailing from their undersides and flat-bottomed wisps of dense cloud drifting below. Some have a waterfall spilling off the rim. - Archipelagos join a large island to smaller ones with giant log canopy bridges, and the rarest has an overgrown ruin around a chest of loot. - A rare island carries a vanilla jungle temple. - Colossal jungle trees rise from the peaks, about ten times the height of a normal jungle tree at 100 to 130 blocks. Each has a trunk around 20 blocks thick, buttress roots, sweeping branches, a layered crown, moss, azalea leaves and hanging vines. They are very rare, and do not generate where the peak leaves no room below the build limit. ### Glacier Glacier gets a full overhaul, above and below the ice. <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> #### Underground <img width="100%" alt="Meltwater Waterfall" src="https://github.com/user-attachments/assets/7f8355f3-beba-4f78-9150-6da530f54578" /> - Glacier caves are now geothermal. Every pool of lava is lined in basalt, and lava drips from cave ceilings in lavafalls wrapped in a wide shell of basalt that keeps nearby ice from melting into cobblestone. - Magma veins glow through the ice, and the ice turns to deep blue ice further down. - Chunky snow pillars rise from cave floors and basalt pillars hang from the ceilings. - Small meltwater pools sit in the caves, and cave water freezes over into underground ice lakes. - Chests are sealed inside blocks of regular ice. They use the igloo loot table plus one or two pottery sherds. - Snow golems now spawn deep underground in the Glacier, at least 8 blocks below the surface, with no more than three near any one player. - Ice cracks and groans in the Glacier as an ambient sound (sources in credits.md). #### Surface <img width="100%" alt="Glacial Surface with geyser in the corner" src="https://github.com/user-attachments/assets/1986539a-8b58-496c-b756-6c219d265fae" /> - Crevasses cut into the ice, with snow bridges across some of them. - Meltwater streams run downhill across the glacier. Most end in a plunge pool, and around half of those have a geysers using the new potent sulfur (only on 1.26.2 and up). - Some streams sink into a wide shaft that bores down through the ice. Where it meets hard rock it turns and follows the rock sideways, dropping again where it can, and it ends in a large open chamber. Shafts and tunnels are 5 to 11 blocks wide and chambers up to about 19. - Glacial ponds, gravel moraine and andesite boulders dot the surface. - Glacier water is now a pristine, clearer pale blue. The biome is slightly warmer, so surface water no longer freezes. I side effect of this is that It rains instead of snows, ice and snow blocks do not melt at this temperature. ### Sky City The clouds under the Sky City are redone so they look a bit more natural instead of grid like The city on top is unchanged. <img width="100%" alt="Sky city from below" src="https://github.com/user-attachments/assets/2e125206-e1d3-4f3c-93d6-d423428bd9dd" /> - The island the city sits on has a lumpy, irregular outline and an underbelly of hanging cloud pouches instead of a smooth stepped cone. - Clouds under each street and building now hang as rounded lobes, and the gaps between paths are filled with organic oval slabs in several sizes instead of identical squares. - Larger clouds sit off to one side of the city instead of stacking up directly underneath it, with smaller cloudlets trailing off below and beside them so the clouds thin out gradually. - Sky trees now grow on some of the flat cloud in the gaps between paths and on the smaller flat-topped cloudlets. - The new Dense Cloud slabs and stairs round off the curves of the clouds, so their undersides and edges are smoother. - Cloud edges are fuzzier and some clouds hang thin threads of cloud from their undersides. A few clouds trail rain streaks, and long low cloud banks stretch out far from the city, some with trees of their own. - Sky trees come in three shapes now (the original, a tall spruce-like one and a broad round one), some with a gilded trunk, with saplings at their feet. - The fountain's water still pours through the island and falls to the ground, so you can swim up into the city. ## Blocks <img width="100%" alt="New translucent dense clouds" src="https://github.com/user-attachments/assets/07565cd1-c8c7-4d0c-b680-15883b413329" /> - Dense Cloud and Dense Cloud Brick (and the brick slab and stairs) are now slightly translucent. - Added Dense Cloud Slab and Dense Cloud Stairs, crafted from Dense Cloud like the brick versions. They break as easily as Dense Cloud and give the same floaty slow fall effect when you drop onto them. ## Mobs - Puckoos can now have saddles equipped again on newer versions. <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> ## Misc - The licence has been updated from MIT to GPL-3.0. ### Minecraft versions - Added support for Minecraft 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3 meaning that the mod now supports all versions from 1.20.1 (The latest version when I started development) all the way up too the current game release :D ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker, however I think that extrabiomes is nearing the first full Java release.
beta

Java-v3.10.0-beta-9+mc1.20.6

3.10.0-beta-9
2 окт. 2026 г.4Minecraft: 1.20.6fabric
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# ExtraBiomes for Java Edition v3.10.0 Beta 9 # Changes ## World Generation - Moorlands now grow short and tall dry grass instead of dead bushes, with denser double tall grass on versions that support it. - Deep Dark Forest and other biomes' fog distances now match Bedrock on the versions that support it, and the deepdark forest is now limited too the surface and ~30 blocks above to stop the caves below being full of sculk. - Fixed a crash caused by feature ordering conflicts multiple other popular world gen mods across different versions as Identified by https://github.com/finleyaubin/ExtraBiomes/tree/compat-grid. ### Floating Jungle The Floating Jungle Has had a massive overhaul! <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - Sky islands now hang 28 to 60 blocks above the mountain peaks: grass and moss tops over stone cones, with jungle trees, vines and roots trailing from their undersides and flat-bottomed wisps of dense cloud drifting below. Some have a waterfall spilling off the rim. - Archipelagos join a large island to smaller ones with giant log canopy bridges, and the rarest has an overgrown ruin around a chest of loot. - A rare island carries a vanilla jungle temple. - Colossal jungle trees rise from the peaks, about ten times the height of a normal jungle tree at 100 to 130 blocks. Each has a trunk around 20 blocks thick, buttress roots, sweeping branches, a layered crown, moss, azalea leaves and hanging vines. They are very rare, and do not generate where the peak leaves no room below the build limit. ### Glacier Glacier gets a full overhaul, above and below the ice. <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> #### Underground <img width="100%" alt="Meltwater Waterfall" src="https://github.com/user-attachments/assets/7f8355f3-beba-4f78-9150-6da530f54578" /> - Glacier caves are now geothermal. Every pool of lava is lined in basalt, and lava drips from cave ceilings in lavafalls wrapped in a wide shell of basalt that keeps nearby ice from melting into cobblestone. - Magma veins glow through the ice, and the ice turns to deep blue ice further down. - Chunky snow pillars rise from cave floors and basalt pillars hang from the ceilings. - Small meltwater pools sit in the caves, and cave water freezes over into underground ice lakes. - Chests are sealed inside blocks of regular ice. They use the igloo loot table plus one or two pottery sherds. - Snow golems now spawn deep underground in the Glacier, at least 8 blocks below the surface, with no more than three near any one player. - Ice cracks and groans in the Glacier as an ambient sound (sources in credits.md). #### Surface <img width="100%" alt="Glacial Surface with geyser in the corner" src="https://github.com/user-attachments/assets/1986539a-8b58-496c-b756-6c219d265fae" /> - Crevasses cut into the ice, with snow bridges across some of them. - Meltwater streams run downhill across the glacier. Most end in a plunge pool, and around half of those have a geysers using the new potent sulfur (only on 1.26.2 and up). - Some streams sink into a wide shaft that bores down through the ice. Where it meets hard rock it turns and follows the rock sideways, dropping again where it can, and it ends in a large open chamber. Shafts and tunnels are 5 to 11 blocks wide and chambers up to about 19. - Glacial ponds, gravel moraine and andesite boulders dot the surface. - Glacier water is now a pristine, clearer pale blue. The biome is slightly warmer, so surface water no longer freezes. I side effect of this is that It rains instead of snows, ice and snow blocks do not melt at this temperature. ### Sky City The clouds under the Sky City are redone so they look a bit more natural instead of grid like The city on top is unchanged. <img width="100%" alt="Sky city from below" src="https://github.com/user-attachments/assets/2e125206-e1d3-4f3c-93d6-d423428bd9dd" /> - The island the city sits on has a lumpy, irregular outline and an underbelly of hanging cloud pouches instead of a smooth stepped cone. - Clouds under each street and building now hang as rounded lobes, and the gaps between paths are filled with organic oval slabs in several sizes instead of identical squares. - Larger clouds sit off to one side of the city instead of stacking up directly underneath it, with smaller cloudlets trailing off below and beside them so the clouds thin out gradually. - Sky trees now grow on some of the flat cloud in the gaps between paths and on the smaller flat-topped cloudlets. - The new Dense Cloud slabs and stairs round off the curves of the clouds, so their undersides and edges are smoother. - Cloud edges are fuzzier and some clouds hang thin threads of cloud from their undersides. A few clouds trail rain streaks, and long low cloud banks stretch out far from the city, some with trees of their own. - Sky trees come in three shapes now (the original, a tall spruce-like one and a broad round one), some with a gilded trunk, with saplings at their feet. - The fountain's water still pours through the island and falls to the ground, so you can swim up into the city. ## Blocks <img width="100%" alt="New translucent dense clouds" src="https://github.com/user-attachments/assets/07565cd1-c8c7-4d0c-b680-15883b413329" /> - Dense Cloud and Dense Cloud Brick (and the brick slab and stairs) are now slightly translucent. - Added Dense Cloud Slab and Dense Cloud Stairs, crafted from Dense Cloud like the brick versions. They break as easily as Dense Cloud and give the same floaty slow fall effect when you drop onto them. ## Mobs - Puckoos can now have saddles equipped again on newer versions. <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> ## Misc - The licence has been updated from MIT to GPL-3.0. ### Minecraft versions - Added support for Minecraft 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3 meaning that the mod now supports all versions from 1.20.1 (The latest version when I started development) all the way up too the current game release :D ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker, however I think that extrabiomes is nearing the first full Java release.
beta

Java-v3.10.0-beta-9+mc1.20.1

3.10.0-beta-9
2 окт. 2026 г.21Minecraft: 1.20.1forge
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# ExtraBiomes for Java Edition v3.10.0 Beta 9 # Changes ## World Generation - Moorlands now grow short and tall dry grass instead of dead bushes, with denser double tall grass on versions that support it. - Deep Dark Forest and other biomes' fog distances now match Bedrock on the versions that support it, and the deepdark forest is now limited too the surface and ~30 blocks above to stop the caves below being full of sculk. - Fixed a crash caused by feature ordering conflicts multiple other popular world gen mods across different versions as Identified by https://github.com/finleyaubin/ExtraBiomes/tree/compat-grid. ### Floating Jungle The Floating Jungle Has had a massive overhaul! <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - Sky islands now hang 28 to 60 blocks above the mountain peaks: grass and moss tops over stone cones, with jungle trees, vines and roots trailing from their undersides and flat-bottomed wisps of dense cloud drifting below. Some have a waterfall spilling off the rim. - Archipelagos join a large island to smaller ones with giant log canopy bridges, and the rarest has an overgrown ruin around a chest of loot. - A rare island carries a vanilla jungle temple. - Colossal jungle trees rise from the peaks, about ten times the height of a normal jungle tree at 100 to 130 blocks. Each has a trunk around 20 blocks thick, buttress roots, sweeping branches, a layered crown, moss, azalea leaves and hanging vines. They are very rare, and do not generate where the peak leaves no room below the build limit. ### Glacier Glacier gets a full overhaul, above and below the ice. <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> #### Underground <img width="100%" alt="Meltwater Waterfall" src="https://github.com/user-attachments/assets/7f8355f3-beba-4f78-9150-6da530f54578" /> - Glacier caves are now geothermal. Every pool of lava is lined in basalt, and lava drips from cave ceilings in lavafalls wrapped in a wide shell of basalt that keeps nearby ice from melting into cobblestone. - Magma veins glow through the ice, and the ice turns to deep blue ice further down. - Chunky snow pillars rise from cave floors and basalt pillars hang from the ceilings. - Small meltwater pools sit in the caves, and cave water freezes over into underground ice lakes. - Chests are sealed inside blocks of regular ice. They use the igloo loot table plus one or two pottery sherds. - Snow golems now spawn deep underground in the Glacier, at least 8 blocks below the surface, with no more than three near any one player. - Ice cracks and groans in the Glacier as an ambient sound (sources in credits.md). #### Surface <img width="100%" alt="Glacial Surface with geyser in the corner" src="https://github.com/user-attachments/assets/1986539a-8b58-496c-b756-6c219d265fae" /> - Crevasses cut into the ice, with snow bridges across some of them. - Meltwater streams run downhill across the glacier. Most end in a plunge pool, and around half of those have a geysers using the new potent sulfur (only on 1.26.2 and up). - Some streams sink into a wide shaft that bores down through the ice. Where it meets hard rock it turns and follows the rock sideways, dropping again where it can, and it ends in a large open chamber. Shafts and tunnels are 5 to 11 blocks wide and chambers up to about 19. - Glacial ponds, gravel moraine and andesite boulders dot the surface. - Glacier water is now a pristine, clearer pale blue. The biome is slightly warmer, so surface water no longer freezes. I side effect of this is that It rains instead of snows, ice and snow blocks do not melt at this temperature. ### Sky City The clouds under the Sky City are redone so they look a bit more natural instead of grid like The city on top is unchanged. <img width="100%" alt="Sky city from below" src="https://github.com/user-attachments/assets/2e125206-e1d3-4f3c-93d6-d423428bd9dd" /> - The island the city sits on has a lumpy, irregular outline and an underbelly of hanging cloud pouches instead of a smooth stepped cone. - Clouds under each street and building now hang as rounded lobes, and the gaps between paths are filled with organic oval slabs in several sizes instead of identical squares. - Larger clouds sit off to one side of the city instead of stacking up directly underneath it, with smaller cloudlets trailing off below and beside them so the clouds thin out gradually. - Sky trees now grow on some of the flat cloud in the gaps between paths and on the smaller flat-topped cloudlets. - The new Dense Cloud slabs and stairs round off the curves of the clouds, so their undersides and edges are smoother. - Cloud edges are fuzzier and some clouds hang thin threads of cloud from their undersides. A few clouds trail rain streaks, and long low cloud banks stretch out far from the city, some with trees of their own. - Sky trees come in three shapes now (the original, a tall spruce-like one and a broad round one), some with a gilded trunk, with saplings at their feet. - The fountain's water still pours through the island and falls to the ground, so you can swim up into the city. ## Blocks <img width="100%" alt="New translucent dense clouds" src="https://github.com/user-attachments/assets/07565cd1-c8c7-4d0c-b680-15883b413329" /> - Dense Cloud and Dense Cloud Brick (and the brick slab and stairs) are now slightly translucent. - Added Dense Cloud Slab and Dense Cloud Stairs, crafted from Dense Cloud like the brick versions. They break as easily as Dense Cloud and give the same floaty slow fall effect when you drop onto them. ## Mobs - Puckoos can now have saddles equipped again on newer versions. <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> ## Misc - The licence has been updated from MIT to GPL-3.0. ### Minecraft versions - Added support for Minecraft 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3 meaning that the mod now supports all versions from 1.20.1 (The latest version when I started development) all the way up too the current game release :D ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker, however I think that extrabiomes is nearing the first full Java release.
beta

Java-v3.10.0-beta-9+mc1.21.8

3.10.0-beta-9
2 окт. 2026 г.5Minecraft: 1.21.8fabric
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# ExtraBiomes for Java Edition v3.10.0 Beta 9 # Changes ## World Generation - Moorlands now grow short and tall dry grass instead of dead bushes, with denser double tall grass on versions that support it. - Deep Dark Forest and other biomes' fog distances now match Bedrock on the versions that support it, and the deepdark forest is now limited too the surface and ~30 blocks above to stop the caves below being full of sculk. - Fixed a crash caused by feature ordering conflicts multiple other popular world gen mods across different versions as Identified by https://github.com/finleyaubin/ExtraBiomes/tree/compat-grid. ### Floating Jungle The Floating Jungle Has had a massive overhaul! <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - Sky islands now hang 28 to 60 blocks above the mountain peaks: grass and moss tops over stone cones, with jungle trees, vines and roots trailing from their undersides and flat-bottomed wisps of dense cloud drifting below. Some have a waterfall spilling off the rim. - Archipelagos join a large island to smaller ones with giant log canopy bridges, and the rarest has an overgrown ruin around a chest of loot. - A rare island carries a vanilla jungle temple. - Colossal jungle trees rise from the peaks, about ten times the height of a normal jungle tree at 100 to 130 blocks. Each has a trunk around 20 blocks thick, buttress roots, sweeping branches, a layered crown, moss, azalea leaves and hanging vines. They are very rare, and do not generate where the peak leaves no room below the build limit. ### Glacier Glacier gets a full overhaul, above and below the ice. <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> #### Underground <img width="100%" alt="Meltwater Waterfall" src="https://github.com/user-attachments/assets/7f8355f3-beba-4f78-9150-6da530f54578" /> - Glacier caves are now geothermal. Every pool of lava is lined in basalt, and lava drips from cave ceilings in lavafalls wrapped in a wide shell of basalt that keeps nearby ice from melting into cobblestone. - Magma veins glow through the ice, and the ice turns to deep blue ice further down. - Chunky snow pillars rise from cave floors and basalt pillars hang from the ceilings. - Small meltwater pools sit in the caves, and cave water freezes over into underground ice lakes. - Chests are sealed inside blocks of regular ice. They use the igloo loot table plus one or two pottery sherds. - Snow golems now spawn deep underground in the Glacier, at least 8 blocks below the surface, with no more than three near any one player. - Ice cracks and groans in the Glacier as an ambient sound (sources in credits.md). #### Surface <img width="100%" alt="Glacial Surface with geyser in the corner" src="https://github.com/user-attachments/assets/1986539a-8b58-496c-b756-6c219d265fae" /> - Crevasses cut into the ice, with snow bridges across some of them. - Meltwater streams run downhill across the glacier. Most end in a plunge pool, and around half of those have a geysers using the new potent sulfur (only on 1.26.2 and up). - Some streams sink into a wide shaft that bores down through the ice. Where it meets hard rock it turns and follows the rock sideways, dropping again where it can, and it ends in a large open chamber. Shafts and tunnels are 5 to 11 blocks wide and chambers up to about 19. - Glacial ponds, gravel moraine and andesite boulders dot the surface. - Glacier water is now a pristine, clearer pale blue. The biome is slightly warmer, so surface water no longer freezes. I side effect of this is that It rains instead of snows, ice and snow blocks do not melt at this temperature. ### Sky City The clouds under the Sky City are redone so they look a bit more natural instead of grid like The city on top is unchanged. <img width="100%" alt="Sky city from below" src="https://github.com/user-attachments/assets/2e125206-e1d3-4f3c-93d6-d423428bd9dd" /> - The island the city sits on has a lumpy, irregular outline and an underbelly of hanging cloud pouches instead of a smooth stepped cone. - Clouds under each street and building now hang as rounded lobes, and the gaps between paths are filled with organic oval slabs in several sizes instead of identical squares. - Larger clouds sit off to one side of the city instead of stacking up directly underneath it, with smaller cloudlets trailing off below and beside them so the clouds thin out gradually. - Sky trees now grow on some of the flat cloud in the gaps between paths and on the smaller flat-topped cloudlets. - The new Dense Cloud slabs and stairs round off the curves of the clouds, so their undersides and edges are smoother. - Cloud edges are fuzzier and some clouds hang thin threads of cloud from their undersides. A few clouds trail rain streaks, and long low cloud banks stretch out far from the city, some with trees of their own. - Sky trees come in three shapes now (the original, a tall spruce-like one and a broad round one), some with a gilded trunk, with saplings at their feet. - The fountain's water still pours through the island and falls to the ground, so you can swim up into the city. ## Blocks <img width="100%" alt="New translucent dense clouds" src="https://github.com/user-attachments/assets/07565cd1-c8c7-4d0c-b680-15883b413329" /> - Dense Cloud and Dense Cloud Brick (and the brick slab and stairs) are now slightly translucent. - Added Dense Cloud Slab and Dense Cloud Stairs, crafted from Dense Cloud like the brick versions. They break as easily as Dense Cloud and give the same floaty slow fall effect when you drop onto them. ## Mobs - Puckoos can now have saddles equipped again on newer versions. <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> ## Misc - The licence has been updated from MIT to GPL-3.0. ### Minecraft versions - Added support for Minecraft 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3 meaning that the mod now supports all versions from 1.20.1 (The latest version when I started development) all the way up too the current game release :D ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker, however I think that extrabiomes is nearing the first full Java release.
beta

Java-v3.10.0-beta-9+mc1.21.8

3.10.0-beta-9
2 окт. 2026 г.3Minecraft: 1.21.8neoforge
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 9 # Changes ## World Generation - Moorlands now grow short and tall dry grass instead of dead bushes, with denser double tall grass on versions that support it. - Deep Dark Forest and other biomes' fog distances now match Bedrock on the versions that support it, and the deepdark forest is now limited too the surface and ~30 blocks above to stop the caves below being full of sculk. - Fixed a crash caused by feature ordering conflicts multiple other popular world gen mods across different versions as Identified by https://github.com/finleyaubin/ExtraBiomes/tree/compat-grid. ### Floating Jungle The Floating Jungle Has had a massive overhaul! <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - Sky islands now hang 28 to 60 blocks above the mountain peaks: grass and moss tops over stone cones, with jungle trees, vines and roots trailing from their undersides and flat-bottomed wisps of dense cloud drifting below. Some have a waterfall spilling off the rim. - Archipelagos join a large island to smaller ones with giant log canopy bridges, and the rarest has an overgrown ruin around a chest of loot. - A rare island carries a vanilla jungle temple. - Colossal jungle trees rise from the peaks, about ten times the height of a normal jungle tree at 100 to 130 blocks. Each has a trunk around 20 blocks thick, buttress roots, sweeping branches, a layered crown, moss, azalea leaves and hanging vines. They are very rare, and do not generate where the peak leaves no room below the build limit. ### Glacier Glacier gets a full overhaul, above and below the ice. <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> #### Underground <img width="100%" alt="Meltwater Waterfall" src="https://github.com/user-attachments/assets/7f8355f3-beba-4f78-9150-6da530f54578" /> - Glacier caves are now geothermal. Every pool of lava is lined in basalt, and lava drips from cave ceilings in lavafalls wrapped in a wide shell of basalt that keeps nearby ice from melting into cobblestone. - Magma veins glow through the ice, and the ice turns to deep blue ice further down. - Chunky snow pillars rise from cave floors and basalt pillars hang from the ceilings. - Small meltwater pools sit in the caves, and cave water freezes over into underground ice lakes. - Chests are sealed inside blocks of regular ice. They use the igloo loot table plus one or two pottery sherds. - Snow golems now spawn deep underground in the Glacier, at least 8 blocks below the surface, with no more than three near any one player. - Ice cracks and groans in the Glacier as an ambient sound (sources in credits.md). #### Surface <img width="100%" alt="Glacial Surface with geyser in the corner" src="https://github.com/user-attachments/assets/1986539a-8b58-496c-b756-6c219d265fae" /> - Crevasses cut into the ice, with snow bridges across some of them. - Meltwater streams run downhill across the glacier. Most end in a plunge pool, and around half of those have a geysers using the new potent sulfur (only on 1.26.2 and up). - Some streams sink into a wide shaft that bores down through the ice. Where it meets hard rock it turns and follows the rock sideways, dropping again where it can, and it ends in a large open chamber. Shafts and tunnels are 5 to 11 blocks wide and chambers up to about 19. - Glacial ponds, gravel moraine and andesite boulders dot the surface. - Glacier water is now a pristine, clearer pale blue. The biome is slightly warmer, so surface water no longer freezes. I side effect of this is that It rains instead of snows, ice and snow blocks do not melt at this temperature. ### Sky City The clouds under the Sky City are redone so they look a bit more natural instead of grid like The city on top is unchanged. <img width="100%" alt="Sky city from below" src="https://github.com/user-attachments/assets/2e125206-e1d3-4f3c-93d6-d423428bd9dd" /> - The island the city sits on has a lumpy, irregular outline and an underbelly of hanging cloud pouches instead of a smooth stepped cone. - Clouds under each street and building now hang as rounded lobes, and the gaps between paths are filled with organic oval slabs in several sizes instead of identical squares. - Larger clouds sit off to one side of the city instead of stacking up directly underneath it, with smaller cloudlets trailing off below and beside them so the clouds thin out gradually. - Sky trees now grow on some of the flat cloud in the gaps between paths and on the smaller flat-topped cloudlets. - The new Dense Cloud slabs and stairs round off the curves of the clouds, so their undersides and edges are smoother. - Cloud edges are fuzzier and some clouds hang thin threads of cloud from their undersides. A few clouds trail rain streaks, and long low cloud banks stretch out far from the city, some with trees of their own. - Sky trees come in three shapes now (the original, a tall spruce-like one and a broad round one), some with a gilded trunk, with saplings at their feet. - The fountain's water still pours through the island and falls to the ground, so you can swim up into the city. ## Blocks <img width="100%" alt="New translucent dense clouds" src="https://github.com/user-attachments/assets/07565cd1-c8c7-4d0c-b680-15883b413329" /> - Dense Cloud and Dense Cloud Brick (and the brick slab and stairs) are now slightly translucent. - Added Dense Cloud Slab and Dense Cloud Stairs, crafted from Dense Cloud like the brick versions. They break as easily as Dense Cloud and give the same floaty slow fall effect when you drop onto them. ## Mobs - Puckoos can now have saddles equipped again on newer versions. <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> ## Misc - The licence has been updated from MIT to GPL-3.0. ### Minecraft versions - Added support for Minecraft 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3 meaning that the mod now supports all versions from 1.20.1 (The latest version when I started development) all the way up too the current game release :D ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker, however I think that extrabiomes is nearing the first full Java release.
beta

Java-v3.10.0-beta-9+mc1.21.1

3.10.0-beta-9
2 окт. 2026 г.19Minecraft: 1.21.1neoforge
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 9 # Changes ## World Generation - Moorlands now grow short and tall dry grass instead of dead bushes, with denser double tall grass on versions that support it. - Deep Dark Forest and other biomes' fog distances now match Bedrock on the versions that support it, and the deepdark forest is now limited too the surface and ~30 blocks above to stop the caves below being full of sculk. - Fixed a crash caused by feature ordering conflicts multiple other popular world gen mods across different versions as Identified by https://github.com/finleyaubin/ExtraBiomes/tree/compat-grid. ### Floating Jungle The Floating Jungle Has had a massive overhaul! <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - Sky islands now hang 28 to 60 blocks above the mountain peaks: grass and moss tops over stone cones, with jungle trees, vines and roots trailing from their undersides and flat-bottomed wisps of dense cloud drifting below. Some have a waterfall spilling off the rim. - Archipelagos join a large island to smaller ones with giant log canopy bridges, and the rarest has an overgrown ruin around a chest of loot. - A rare island carries a vanilla jungle temple. - Colossal jungle trees rise from the peaks, about ten times the height of a normal jungle tree at 100 to 130 blocks. Each has a trunk around 20 blocks thick, buttress roots, sweeping branches, a layered crown, moss, azalea leaves and hanging vines. They are very rare, and do not generate where the peak leaves no room below the build limit. ### Glacier Glacier gets a full overhaul, above and below the ice. <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> #### Underground <img width="100%" alt="Meltwater Waterfall" src="https://github.com/user-attachments/assets/7f8355f3-beba-4f78-9150-6da530f54578" /> - Glacier caves are now geothermal. Every pool of lava is lined in basalt, and lava drips from cave ceilings in lavafalls wrapped in a wide shell of basalt that keeps nearby ice from melting into cobblestone. - Magma veins glow through the ice, and the ice turns to deep blue ice further down. - Chunky snow pillars rise from cave floors and basalt pillars hang from the ceilings. - Small meltwater pools sit in the caves, and cave water freezes over into underground ice lakes. - Chests are sealed inside blocks of regular ice. They use the igloo loot table plus one or two pottery sherds. - Snow golems now spawn deep underground in the Glacier, at least 8 blocks below the surface, with no more than three near any one player. - Ice cracks and groans in the Glacier as an ambient sound (sources in credits.md). #### Surface <img width="100%" alt="Glacial Surface with geyser in the corner" src="https://github.com/user-attachments/assets/1986539a-8b58-496c-b756-6c219d265fae" /> - Crevasses cut into the ice, with snow bridges across some of them. - Meltwater streams run downhill across the glacier. Most end in a plunge pool, and around half of those have a geysers using the new potent sulfur (only on 1.26.2 and up). - Some streams sink into a wide shaft that bores down through the ice. Where it meets hard rock it turns and follows the rock sideways, dropping again where it can, and it ends in a large open chamber. Shafts and tunnels are 5 to 11 blocks wide and chambers up to about 19. - Glacial ponds, gravel moraine and andesite boulders dot the surface. - Glacier water is now a pristine, clearer pale blue. The biome is slightly warmer, so surface water no longer freezes. I side effect of this is that It rains instead of snows, ice and snow blocks do not melt at this temperature. ### Sky City The clouds under the Sky City are redone so they look a bit more natural instead of grid like The city on top is unchanged. <img width="100%" alt="Sky city from below" src="https://github.com/user-attachments/assets/2e125206-e1d3-4f3c-93d6-d423428bd9dd" /> - The island the city sits on has a lumpy, irregular outline and an underbelly of hanging cloud pouches instead of a smooth stepped cone. - Clouds under each street and building now hang as rounded lobes, and the gaps between paths are filled with organic oval slabs in several sizes instead of identical squares. - Larger clouds sit off to one side of the city instead of stacking up directly underneath it, with smaller cloudlets trailing off below and beside them so the clouds thin out gradually. - Sky trees now grow on some of the flat cloud in the gaps between paths and on the smaller flat-topped cloudlets. - The new Dense Cloud slabs and stairs round off the curves of the clouds, so their undersides and edges are smoother. - Cloud edges are fuzzier and some clouds hang thin threads of cloud from their undersides. A few clouds trail rain streaks, and long low cloud banks stretch out far from the city, some with trees of their own. - Sky trees come in three shapes now (the original, a tall spruce-like one and a broad round one), some with a gilded trunk, with saplings at their feet. - The fountain's water still pours through the island and falls to the ground, so you can swim up into the city. ## Blocks <img width="100%" alt="New translucent dense clouds" src="https://github.com/user-attachments/assets/07565cd1-c8c7-4d0c-b680-15883b413329" /> - Dense Cloud and Dense Cloud Brick (and the brick slab and stairs) are now slightly translucent. - Added Dense Cloud Slab and Dense Cloud Stairs, crafted from Dense Cloud like the brick versions. They break as easily as Dense Cloud and give the same floaty slow fall effect when you drop onto them. ## Mobs - Puckoos can now have saddles equipped again on newer versions. <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> ## Misc - The licence has been updated from MIT to GPL-3.0. ### Minecraft versions - Added support for Minecraft 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3 meaning that the mod now supports all versions from 1.20.1 (The latest version when I started development) all the way up too the current game release :D ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker, however I think that extrabiomes is nearing the first full Java release.
beta

Java-v3.10.0-beta-9+mc1.21.1

3.10.0-beta-9
2 окт. 2026 г.8Minecraft: 1.21.1fabric
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 9 # Changes ## World Generation - Moorlands now grow short and tall dry grass instead of dead bushes, with denser double tall grass on versions that support it. - Deep Dark Forest and other biomes' fog distances now match Bedrock on the versions that support it, and the deepdark forest is now limited too the surface and ~30 blocks above to stop the caves below being full of sculk. - Fixed a crash caused by feature ordering conflicts multiple other popular world gen mods across different versions as Identified by https://github.com/finleyaubin/ExtraBiomes/tree/compat-grid. ### Floating Jungle The Floating Jungle Has had a massive overhaul! <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - Sky islands now hang 28 to 60 blocks above the mountain peaks: grass and moss tops over stone cones, with jungle trees, vines and roots trailing from their undersides and flat-bottomed wisps of dense cloud drifting below. Some have a waterfall spilling off the rim. - Archipelagos join a large island to smaller ones with giant log canopy bridges, and the rarest has an overgrown ruin around a chest of loot. - A rare island carries a vanilla jungle temple. - Colossal jungle trees rise from the peaks, about ten times the height of a normal jungle tree at 100 to 130 blocks. Each has a trunk around 20 blocks thick, buttress roots, sweeping branches, a layered crown, moss, azalea leaves and hanging vines. They are very rare, and do not generate where the peak leaves no room below the build limit. ### Glacier Glacier gets a full overhaul, above and below the ice. <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> #### Underground <img width="100%" alt="Meltwater Waterfall" src="https://github.com/user-attachments/assets/7f8355f3-beba-4f78-9150-6da530f54578" /> - Glacier caves are now geothermal. Every pool of lava is lined in basalt, and lava drips from cave ceilings in lavafalls wrapped in a wide shell of basalt that keeps nearby ice from melting into cobblestone. - Magma veins glow through the ice, and the ice turns to deep blue ice further down. - Chunky snow pillars rise from cave floors and basalt pillars hang from the ceilings. - Small meltwater pools sit in the caves, and cave water freezes over into underground ice lakes. - Chests are sealed inside blocks of regular ice. They use the igloo loot table plus one or two pottery sherds. - Snow golems now spawn deep underground in the Glacier, at least 8 blocks below the surface, with no more than three near any one player. - Ice cracks and groans in the Glacier as an ambient sound (sources in credits.md). #### Surface <img width="100%" alt="Glacial Surface with geyser in the corner" src="https://github.com/user-attachments/assets/1986539a-8b58-496c-b756-6c219d265fae" /> - Crevasses cut into the ice, with snow bridges across some of them. - Meltwater streams run downhill across the glacier. Most end in a plunge pool, and around half of those have a geysers using the new potent sulfur (only on 1.26.2 and up). - Some streams sink into a wide shaft that bores down through the ice. Where it meets hard rock it turns and follows the rock sideways, dropping again where it can, and it ends in a large open chamber. Shafts and tunnels are 5 to 11 blocks wide and chambers up to about 19. - Glacial ponds, gravel moraine and andesite boulders dot the surface. - Glacier water is now a pristine, clearer pale blue. The biome is slightly warmer, so surface water no longer freezes. I side effect of this is that It rains instead of snows, ice and snow blocks do not melt at this temperature. ### Sky City The clouds under the Sky City are redone so they look a bit more natural instead of grid like The city on top is unchanged. <img width="100%" alt="Sky city from below" src="https://github.com/user-attachments/assets/2e125206-e1d3-4f3c-93d6-d423428bd9dd" /> - The island the city sits on has a lumpy, irregular outline and an underbelly of hanging cloud pouches instead of a smooth stepped cone. - Clouds under each street and building now hang as rounded lobes, and the gaps between paths are filled with organic oval slabs in several sizes instead of identical squares. - Larger clouds sit off to one side of the city instead of stacking up directly underneath it, with smaller cloudlets trailing off below and beside them so the clouds thin out gradually. - Sky trees now grow on some of the flat cloud in the gaps between paths and on the smaller flat-topped cloudlets. - The new Dense Cloud slabs and stairs round off the curves of the clouds, so their undersides and edges are smoother. - Cloud edges are fuzzier and some clouds hang thin threads of cloud from their undersides. A few clouds trail rain streaks, and long low cloud banks stretch out far from the city, some with trees of their own. - Sky trees come in three shapes now (the original, a tall spruce-like one and a broad round one), some with a gilded trunk, with saplings at their feet. - The fountain's water still pours through the island and falls to the ground, so you can swim up into the city. ## Blocks <img width="100%" alt="New translucent dense clouds" src="https://github.com/user-attachments/assets/07565cd1-c8c7-4d0c-b680-15883b413329" /> - Dense Cloud and Dense Cloud Brick (and the brick slab and stairs) are now slightly translucent. - Added Dense Cloud Slab and Dense Cloud Stairs, crafted from Dense Cloud like the brick versions. They break as easily as Dense Cloud and give the same floaty slow fall effect when you drop onto them. ## Mobs - Puckoos can now have saddles equipped again on newer versions. <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> ## Misc - The licence has been updated from MIT to GPL-3.0. ### Minecraft versions - Added support for Minecraft 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3 meaning that the mod now supports all versions from 1.20.1 (The latest version when I started development) all the way up too the current game release :D ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker, however I think that extrabiomes is nearing the first full Java release.
beta

Java-v3.10.0-beta-9+mc26.2

3.10.0-beta-9
2 окт. 2026 г.12Minecraft: 26.2neoforge
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 9 # Changes ## World Generation - Moorlands now grow short and tall dry grass instead of dead bushes, with denser double tall grass on versions that support it. - Deep Dark Forest and other biomes' fog distances now match Bedrock on the versions that support it, and the deepdark forest is now limited too the surface and ~30 blocks above to stop the caves below being full of sculk. - Fixed a crash caused by feature ordering conflicts multiple other popular world gen mods across different versions as Identified by https://github.com/finleyaubin/ExtraBiomes/tree/compat-grid. ### Floating Jungle The Floating Jungle Has had a massive overhaul! <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - Sky islands now hang 28 to 60 blocks above the mountain peaks: grass and moss tops over stone cones, with jungle trees, vines and roots trailing from their undersides and flat-bottomed wisps of dense cloud drifting below. Some have a waterfall spilling off the rim. - Archipelagos join a large island to smaller ones with giant log canopy bridges, and the rarest has an overgrown ruin around a chest of loot. - A rare island carries a vanilla jungle temple. - Colossal jungle trees rise from the peaks, about ten times the height of a normal jungle tree at 100 to 130 blocks. Each has a trunk around 20 blocks thick, buttress roots, sweeping branches, a layered crown, moss, azalea leaves and hanging vines. They are very rare, and do not generate where the peak leaves no room below the build limit. ### Glacier Glacier gets a full overhaul, above and below the ice. <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> #### Underground <img width="100%" alt="Meltwater Waterfall" src="https://github.com/user-attachments/assets/7f8355f3-beba-4f78-9150-6da530f54578" /> - Glacier caves are now geothermal. Every pool of lava is lined in basalt, and lava drips from cave ceilings in lavafalls wrapped in a wide shell of basalt that keeps nearby ice from melting into cobblestone. - Magma veins glow through the ice, and the ice turns to deep blue ice further down. - Chunky snow pillars rise from cave floors and basalt pillars hang from the ceilings. - Small meltwater pools sit in the caves, and cave water freezes over into underground ice lakes. - Chests are sealed inside blocks of regular ice. They use the igloo loot table plus one or two pottery sherds. - Snow golems now spawn deep underground in the Glacier, at least 8 blocks below the surface, with no more than three near any one player. - Ice cracks and groans in the Glacier as an ambient sound (sources in credits.md). #### Surface <img width="100%" alt="Glacial Surface with geyser in the corner" src="https://github.com/user-attachments/assets/1986539a-8b58-496c-b756-6c219d265fae" /> - Crevasses cut into the ice, with snow bridges across some of them. - Meltwater streams run downhill across the glacier. Most end in a plunge pool, and around half of those have a geysers using the new potent sulfur (only on 1.26.2 and up). - Some streams sink into a wide shaft that bores down through the ice. Where it meets hard rock it turns and follows the rock sideways, dropping again where it can, and it ends in a large open chamber. Shafts and tunnels are 5 to 11 blocks wide and chambers up to about 19. - Glacial ponds, gravel moraine and andesite boulders dot the surface. - Glacier water is now a pristine, clearer pale blue. The biome is slightly warmer, so surface water no longer freezes. I side effect of this is that It rains instead of snows, ice and snow blocks do not melt at this temperature. ### Sky City The clouds under the Sky City are redone so they look a bit more natural instead of grid like The city on top is unchanged. <img width="100%" alt="Sky city from below" src="https://github.com/user-attachments/assets/2e125206-e1d3-4f3c-93d6-d423428bd9dd" /> - The island the city sits on has a lumpy, irregular outline and an underbelly of hanging cloud pouches instead of a smooth stepped cone. - Clouds under each street and building now hang as rounded lobes, and the gaps between paths are filled with organic oval slabs in several sizes instead of identical squares. - Larger clouds sit off to one side of the city instead of stacking up directly underneath it, with smaller cloudlets trailing off below and beside them so the clouds thin out gradually. - Sky trees now grow on some of the flat cloud in the gaps between paths and on the smaller flat-topped cloudlets. - The new Dense Cloud slabs and stairs round off the curves of the clouds, so their undersides and edges are smoother. - Cloud edges are fuzzier and some clouds hang thin threads of cloud from their undersides. A few clouds trail rain streaks, and long low cloud banks stretch out far from the city, some with trees of their own. - Sky trees come in three shapes now (the original, a tall spruce-like one and a broad round one), some with a gilded trunk, with saplings at their feet. - The fountain's water still pours through the island and falls to the ground, so you can swim up into the city. ## Blocks <img width="100%" alt="New translucent dense clouds" src="https://github.com/user-attachments/assets/07565cd1-c8c7-4d0c-b680-15883b413329" /> - Dense Cloud and Dense Cloud Brick (and the brick slab and stairs) are now slightly translucent. - Added Dense Cloud Slab and Dense Cloud Stairs, crafted from Dense Cloud like the brick versions. They break as easily as Dense Cloud and give the same floaty slow fall effect when you drop onto them. ## Mobs - Puckoos can now have saddles equipped again on newer versions. <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> ## Misc - The licence has been updated from MIT to GPL-3.0. ### Minecraft versions - Added support for Minecraft 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3 meaning that the mod now supports all versions from 1.20.1 (The latest version when I started development) all the way up too the current game release :D ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker, however I think that extrabiomes is nearing the first full Java release.
beta

Java-v3.10.0-beta-9+mc26.2

3.10.0-beta-9
2 окт. 2026 г.31Minecraft: 26.2fabric
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 9 # Changes ## World Generation - Moorlands now grow short and tall dry grass instead of dead bushes, with denser double tall grass on versions that support it. - Deep Dark Forest and other biomes' fog distances now match Bedrock on the versions that support it, and the deepdark forest is now limited too the surface and ~30 blocks above to stop the caves below being full of sculk. - Fixed a crash caused by feature ordering conflicts multiple other popular world gen mods across different versions as Identified by https://github.com/finleyaubin/ExtraBiomes/tree/compat-grid. ### Floating Jungle The Floating Jungle Has had a massive overhaul! <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - Sky islands now hang 28 to 60 blocks above the mountain peaks: grass and moss tops over stone cones, with jungle trees, vines and roots trailing from their undersides and flat-bottomed wisps of dense cloud drifting below. Some have a waterfall spilling off the rim. - Archipelagos join a large island to smaller ones with giant log canopy bridges, and the rarest has an overgrown ruin around a chest of loot. - A rare island carries a vanilla jungle temple. - Colossal jungle trees rise from the peaks, about ten times the height of a normal jungle tree at 100 to 130 blocks. Each has a trunk around 20 blocks thick, buttress roots, sweeping branches, a layered crown, moss, azalea leaves and hanging vines. They are very rare, and do not generate where the peak leaves no room below the build limit. ### Glacier Glacier gets a full overhaul, above and below the ice. <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> #### Underground <img width="100%" alt="Meltwater Waterfall" src="https://github.com/user-attachments/assets/7f8355f3-beba-4f78-9150-6da530f54578" /> - Glacier caves are now geothermal. Every pool of lava is lined in basalt, and lava drips from cave ceilings in lavafalls wrapped in a wide shell of basalt that keeps nearby ice from melting into cobblestone. - Magma veins glow through the ice, and the ice turns to deep blue ice further down. - Chunky snow pillars rise from cave floors and basalt pillars hang from the ceilings. - Small meltwater pools sit in the caves, and cave water freezes over into underground ice lakes. - Chests are sealed inside blocks of regular ice. They use the igloo loot table plus one or two pottery sherds. - Snow golems now spawn deep underground in the Glacier, at least 8 blocks below the surface, with no more than three near any one player. - Ice cracks and groans in the Glacier as an ambient sound (sources in credits.md). #### Surface <img width="100%" alt="Glacial Surface with geyser in the corner" src="https://github.com/user-attachments/assets/1986539a-8b58-496c-b756-6c219d265fae" /> - Crevasses cut into the ice, with snow bridges across some of them. - Meltwater streams run downhill across the glacier. Most end in a plunge pool, and around half of those have a geysers using the new potent sulfur (only on 1.26.2 and up). - Some streams sink into a wide shaft that bores down through the ice. Where it meets hard rock it turns and follows the rock sideways, dropping again where it can, and it ends in a large open chamber. Shafts and tunnels are 5 to 11 blocks wide and chambers up to about 19. - Glacial ponds, gravel moraine and andesite boulders dot the surface. - Glacier water is now a pristine, clearer pale blue. The biome is slightly warmer, so surface water no longer freezes. I side effect of this is that It rains instead of snows, ice and snow blocks do not melt at this temperature. ### Sky City The clouds under the Sky City are redone so they look a bit more natural instead of grid like The city on top is unchanged. <img width="100%" alt="Sky city from below" src="https://github.com/user-attachments/assets/2e125206-e1d3-4f3c-93d6-d423428bd9dd" /> - The island the city sits on has a lumpy, irregular outline and an underbelly of hanging cloud pouches instead of a smooth stepped cone. - Clouds under each street and building now hang as rounded lobes, and the gaps between paths are filled with organic oval slabs in several sizes instead of identical squares. - Larger clouds sit off to one side of the city instead of stacking up directly underneath it, with smaller cloudlets trailing off below and beside them so the clouds thin out gradually. - Sky trees now grow on some of the flat cloud in the gaps between paths and on the smaller flat-topped cloudlets. - The new Dense Cloud slabs and stairs round off the curves of the clouds, so their undersides and edges are smoother. - Cloud edges are fuzzier and some clouds hang thin threads of cloud from their undersides. A few clouds trail rain streaks, and long low cloud banks stretch out far from the city, some with trees of their own. - Sky trees come in three shapes now (the original, a tall spruce-like one and a broad round one), some with a gilded trunk, with saplings at their feet. - The fountain's water still pours through the island and falls to the ground, so you can swim up into the city. ## Blocks <img width="100%" alt="New translucent dense clouds" src="https://github.com/user-attachments/assets/07565cd1-c8c7-4d0c-b680-15883b413329" /> - Dense Cloud and Dense Cloud Brick (and the brick slab and stairs) are now slightly translucent. - Added Dense Cloud Slab and Dense Cloud Stairs, crafted from Dense Cloud like the brick versions. They break as easily as Dense Cloud and give the same floaty slow fall effect when you drop onto them. ## Mobs - Puckoos can now have saddles equipped again on newer versions. <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> ## Misc - The licence has been updated from MIT to GPL-3.0. ### Minecraft versions - Added support for Minecraft 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3 meaning that the mod now supports all versions from 1.20.1 (The latest version when I started development) all the way up too the current game release :D ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker, however I think that extrabiomes is nearing the first full Java release.
beta

Java-v3.10.0-beta-9+mc1.26.3

3.10.0-beta-9
2 окт. 2026 г.87Minecraft: 26.3fabric
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# ExtraBiomes for Java Edition v3.10.0 Beta 9 # Changes ## World Generation - Moorlands now grow short and tall dry grass instead of dead bushes, with denser double tall grass on versions that support it. - Deep Dark Forest and other biomes' fog distances now match Bedrock on the versions that support it, and the deepdark forest is now limited too the surface and ~30 blocks above to stop the caves below being full of sculk. - Fixed a crash caused by feature ordering conflicts multiple other popular world gen mods across different versions as Identified by https://github.com/finleyaubin/ExtraBiomes/tree/compat-grid. ### Floating Jungle The Floating Jungle Has had a massive overhaul! <img width="100%" alt="Floating Jungle" src="https://github.com/user-attachments/assets/f7444b19-aa3d-4de9-b55b-48d787fe475e" /> - Sky islands now hang 28 to 60 blocks above the mountain peaks: grass and moss tops over stone cones, with jungle trees, vines and roots trailing from their undersides and flat-bottomed wisps of dense cloud drifting below. Some have a waterfall spilling off the rim. - Archipelagos join a large island to smaller ones with giant log canopy bridges, and the rarest has an overgrown ruin around a chest of loot. - A rare island carries a vanilla jungle temple. - Colossal jungle trees rise from the peaks, about ten times the height of a normal jungle tree at 100 to 130 blocks. Each has a trunk around 20 blocks thick, buttress roots, sweeping branches, a layered crown, moss, azalea leaves and hanging vines. They are very rare, and do not generate where the peak leaves no room below the build limit. ### Glacier Glacier gets a full overhaul, above and below the ice. <img width="100%" alt="Glacial Caves at lava level" src="https://github.com/user-attachments/assets/1db2ae89-0cd4-4393-9578-3dab3a70295e" /> #### Underground <img width="100%" alt="Meltwater Waterfall" src="https://github.com/user-attachments/assets/7f8355f3-beba-4f78-9150-6da530f54578" /> - Glacier caves are now geothermal. Every pool of lava is lined in basalt, and lava drips from cave ceilings in lavafalls wrapped in a wide shell of basalt that keeps nearby ice from melting into cobblestone. - Magma veins glow through the ice, and the ice turns to deep blue ice further down. - Chunky snow pillars rise from cave floors and basalt pillars hang from the ceilings. - Small meltwater pools sit in the caves, and cave water freezes over into underground ice lakes. - Chests are sealed inside blocks of regular ice. They use the igloo loot table plus one or two pottery sherds. - Snow golems now spawn deep underground in the Glacier, at least 8 blocks below the surface, with no more than three near any one player. - Ice cracks and groans in the Glacier as an ambient sound (sources in credits.md). #### Surface <img width="100%" alt="Glacial Surface with geyser in the corner" src="https://github.com/user-attachments/assets/1986539a-8b58-496c-b756-6c219d265fae" /> - Crevasses cut into the ice, with snow bridges across some of them. - Meltwater streams run downhill across the glacier. Most end in a plunge pool, and around half of those have a geysers using the new potent sulfur (only on 1.26.2 and up). - Some streams sink into a wide shaft that bores down through the ice. Where it meets hard rock it turns and follows the rock sideways, dropping again where it can, and it ends in a large open chamber. Shafts and tunnels are 5 to 11 blocks wide and chambers up to about 19. - Glacial ponds, gravel moraine and andesite boulders dot the surface. - Glacier water is now a pristine, clearer pale blue. The biome is slightly warmer, so surface water no longer freezes. I side effect of this is that It rains instead of snows, ice and snow blocks do not melt at this temperature. ### Sky City The clouds under the Sky City are redone so they look a bit more natural instead of grid like The city on top is unchanged. <img width="100%" alt="Sky city from below" src="https://github.com/user-attachments/assets/2e125206-e1d3-4f3c-93d6-d423428bd9dd" /> - The island the city sits on has a lumpy, irregular outline and an underbelly of hanging cloud pouches instead of a smooth stepped cone. - Clouds under each street and building now hang as rounded lobes, and the gaps between paths are filled with organic oval slabs in several sizes instead of identical squares. - Larger clouds sit off to one side of the city instead of stacking up directly underneath it, with smaller cloudlets trailing off below and beside them so the clouds thin out gradually. - Sky trees now grow on some of the flat cloud in the gaps between paths and on the smaller flat-topped cloudlets. - The new Dense Cloud slabs and stairs round off the curves of the clouds, so their undersides and edges are smoother. - Cloud edges are fuzzier and some clouds hang thin threads of cloud from their undersides. A few clouds trail rain streaks, and long low cloud banks stretch out far from the city, some with trees of their own. - Sky trees come in three shapes now (the original, a tall spruce-like one and a broad round one), some with a gilded trunk, with saplings at their feet. - The fountain's water still pours through the island and falls to the ground, so you can swim up into the city. ## Blocks <img width="100%" alt="New translucent dense clouds" src="https://github.com/user-attachments/assets/07565cd1-c8c7-4d0c-b680-15883b413329" /> - Dense Cloud and Dense Cloud Brick (and the brick slab and stairs) are now slightly translucent. - Added Dense Cloud Slab and Dense Cloud Stairs, crafted from Dense Cloud like the brick versions. They break as easily as Dense Cloud and give the same floaty slow fall effect when you drop onto them. ## Mobs - Puckoos can now have saddles equipped again on newer versions. <img width="100%" alt="Saddled Puckoos" src="https://github.com/user-attachments/assets/10488ce4-9c84-419a-b18c-ef23c84210bd" /> ## Misc - The licence has been updated from MIT to GPL-3.0. ### Minecraft versions - Added support for Minecraft 1.21.8, 1.21.10, 1.21.11, 26.1.2, 26.2 and 26.3 meaning that the mod now supports all versions from 1.20.1 (The latest version when I started development) all the way up too the current game release :D ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker, however I think that extrabiomes is nearing the first full Java release.
beta

Java-v3.10.0-beta-8+mc26.3

3.10.0-beta-8
28 сент. 2026 г.24Minecraft: 26.3neoforge
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# ExtraBiomes for Java Edition v3.10.0 Beta 8 # Changes ## World Generation <img width="100%" alt="Snow Drifts and spire" src="https://github.com/user-attachments/assets/2df5ecc2-0ae1-48c7-a9ae-49b9e28d9981" /> - Added 10 new snow drifts to Glacier, Cold Mesa and Taiga Spikes biomes: a cornice ridge, a sastrugi field, a crescent dune, a moraine drift with boulders, a giant swirl, a twisting spire, a breaking wave, a spiral cone, and rare 40-block and 150-block tall spires. - Snow drifts now include powder snow, blue ice, and glacial gravel, andesite and calcite deposits. - The 150-block spire has a reward chest at its summit. - The Netherlands and its wheat-field variant are now netherrack all the way down to bedrock, with caves and ravines carving through it. - The Netherlands underground now has patches of basalt and blackstone, plus basalt pillars hanging from cave ceilings. - Fixed grass generating on cave floors in The Netherlands, and dirt on its ocean floors (now netherrack, matching Bedrock). - Netherlands ores now generate all the way down to bedrock instead of stopping around y=0. - Fixed grass generating on cave floors under Jellyfish Fields. ## Items <img width="100%" alt="New Spawn Eggs" src="https://github.com/user-attachments/assets/4fdd19cd-5ef6-4c2e-8634-d5ee4591d886" /> - Created updated spawn egg textures for all too match the new vanilla spawn egg styles in all versions above 1.21.5 ## Blocks <img width="100%" alt="2026-09-25_23 18 23" src="https://github.com/user-attachments/assets/06187c41-fe6f-445b-9d72-ba881425b33a" /> - Added Nether Coal, Copper, Emerald, Iron, Lapis and Redstone Ores (ported from Bedrock), which replace the vanilla stone ores in The Netherlands. - Added Grass Stone (ported from Bedrock, including its rare Easter egg top texture). It now forms the sea floor of Jellyfish Fields wherever there is no moss. Craftable with short grass over stone. - Custom wood signs (Mystic, Sky, Palm, Gilded Sky): fixed break particles showing the missing-texture sprite instead of the sign's plank texture. ## Visuals <img width="100%" alt="2026-09-25_22 46 09" src="https://github.com/user-attachments/assets/99719abc-5745-4c92-8e64-c1f9b3ed1af9" /> - Generated LabPBR normal/specular maps from ported from the Bedrock addon's PBR set, however heightmaps and a few blocks need some tweaking still. - Updated the palm sapling model (again and again still having issues with it lmaooo). ## Misc - Fixed NeoForge jars shipping without their `data/neoforge/**` generated tags. (only used in by dense cloud blocks so not a big deal) - Reorganized the block and item textures into sub folders (mushrooms, black sand, clouds, nether ores, grass stone, one folder per wood set, spawn eggs, boats, food, tools, doors and signs). ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-8+mc26.3

3.10.0-beta-8
28 сент. 2026 г.51Minecraft: 26.3fabric
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# ExtraBiomes for Java Edition v3.10.0 Beta 8 # Changes ## World Generation <img width="100%" alt="Snow Drifts and spire" src="https://github.com/user-attachments/assets/2df5ecc2-0ae1-48c7-a9ae-49b9e28d9981" /> - Added 10 new snow drifts to Glacier, Cold Mesa and Taiga Spikes biomes: a cornice ridge, a sastrugi field, a crescent dune, a moraine drift with boulders, a giant swirl, a twisting spire, a breaking wave, a spiral cone, and rare 40-block and 150-block tall spires. - Snow drifts now include powder snow, blue ice, and glacial gravel, andesite and calcite deposits. - The 150-block spire has a reward chest at its summit. - The Netherlands and its wheat-field variant are now netherrack all the way down to bedrock, with caves and ravines carving through it. - The Netherlands underground now has patches of basalt and blackstone, plus basalt pillars hanging from cave ceilings. - Fixed grass generating on cave floors in The Netherlands, and dirt on its ocean floors (now netherrack, matching Bedrock). - Netherlands ores now generate all the way down to bedrock instead of stopping around y=0. - Fixed grass generating on cave floors under Jellyfish Fields. ## Items <img width="100%" alt="New Spawn Eggs" src="https://github.com/user-attachments/assets/4fdd19cd-5ef6-4c2e-8634-d5ee4591d886" /> - Created updated spawn egg textures for all too match the new vanilla spawn egg styles in all versions above 1.21.5 ## Blocks <img width="100%" alt="2026-09-25_23 18 23" src="https://github.com/user-attachments/assets/06187c41-fe6f-445b-9d72-ba881425b33a" /> - Added Nether Coal, Copper, Emerald, Iron, Lapis and Redstone Ores (ported from Bedrock), which replace the vanilla stone ores in The Netherlands. - Added Grass Stone (ported from Bedrock, including its rare Easter egg top texture). It now forms the sea floor of Jellyfish Fields wherever there is no moss. Craftable with short grass over stone. - Custom wood signs (Mystic, Sky, Palm, Gilded Sky): fixed break particles showing the missing-texture sprite instead of the sign's plank texture. ## Visuals <img width="100%" alt="2026-09-25_22 46 09" src="https://github.com/user-attachments/assets/99719abc-5745-4c92-8e64-c1f9b3ed1af9" /> - Generated LabPBR normal/specular maps from ported from the Bedrock addon's PBR set, however heightmaps and a few blocks need some tweaking still. - Updated the palm sapling model (again and again still having issues with it lmaooo). ## Misc - Fixed NeoForge jars shipping without their `data/neoforge/**` generated tags. (only used in by dense cloud blocks so not a big deal) - Reorganized the block and item textures into sub folders (mushrooms, black sand, clouds, nether ores, grass stone, one folder per wood set, spawn eggs, boats, food, tools, doors and signs). ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-8+mc1.20.1

3.10.0-beta-8
28 сент. 2026 г.15Minecraft: 1.20.1forge
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# ExtraBiomes for Java Edition v3.10.0 Beta 8 # Changes ## World Generation <img width="100%" alt="Snow Drifts and spire" src="https://github.com/user-attachments/assets/2df5ecc2-0ae1-48c7-a9ae-49b9e28d9981" /> - Added 10 new snow drifts to Glacier, Cold Mesa and Taiga Spikes biomes: a cornice ridge, a sastrugi field, a crescent dune, a moraine drift with boulders, a giant swirl, a twisting spire, a breaking wave, a spiral cone, and rare 40-block and 150-block tall spires. - Snow drifts now include powder snow, blue ice, and glacial gravel, andesite and calcite deposits. - The 150-block spire has a reward chest at its summit. - The Netherlands and its wheat-field variant are now netherrack all the way down to bedrock, with caves and ravines carving through it. - The Netherlands underground now has patches of basalt and blackstone, plus basalt pillars hanging from cave ceilings. - Fixed grass generating on cave floors in The Netherlands, and dirt on its ocean floors (now netherrack, matching Bedrock). - Netherlands ores now generate all the way down to bedrock instead of stopping around y=0. - Fixed grass generating on cave floors under Jellyfish Fields. ## Blocks <img width="100%" alt="2026-09-25_23 18 23" src="https://github.com/user-attachments/assets/06187c41-fe6f-445b-9d72-ba881425b33a" /> - Added Nether Coal, Copper, Emerald, Iron, Lapis and Redstone Ores (ported from Bedrock), which replace the vanilla stone ores in The Netherlands. - Added Grass Stone (ported from Bedrock, including its rare Easter egg top texture). It now forms the sea floor of Jellyfish Fields wherever there is no moss. Craftable with short grass over stone. - Custom wood signs (Mystic, Sky, Palm, Gilded Sky): fixed break particles showing the missing-texture sprite instead of the sign's plank texture. ## Visuals <img width="100%" alt="2026-09-25_22 46 09" src="https://github.com/user-attachments/assets/99719abc-5745-4c92-8e64-c1f9b3ed1af9" /> - Generated LabPBR normal/specular maps from ported from the Bedrock addon's PBR set, however heightmaps and a few blocks need some tweaking still. - Updated the palm sapling model (again and again still having issues with it lmaooo). ## Misc - Reorganized the block and item textures into sub folders (mushrooms, black sand, clouds, nether ores, grass stone, one folder per wood set, boats, food, tools, doors and signs). ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-8+mc1.20.1

3.10.0-beta-8
28 сент. 2026 г.13Minecraft: 1.20.1fabric
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# ExtraBiomes for Java Edition v3.10.0 Beta 8 # Changes ## World Generation <img width="100%" alt="Snow Drifts and spire" src="https://github.com/user-attachments/assets/2df5ecc2-0ae1-48c7-a9ae-49b9e28d9981" /> - Added 10 new snow drifts to Glacier, Cold Mesa and Taiga Spikes biomes: a cornice ridge, a sastrugi field, a crescent dune, a moraine drift with boulders, a giant swirl, a twisting spire, a breaking wave, a spiral cone, and rare 40-block and 150-block tall spires. - Snow drifts now include powder snow, blue ice, and glacial gravel, andesite and calcite deposits. - The 150-block spire has a reward chest at its summit. - The Netherlands and its wheat-field variant are now netherrack all the way down to bedrock, with caves and ravines carving through it. - The Netherlands underground now has patches of basalt and blackstone, plus basalt pillars hanging from cave ceilings. - Fixed grass generating on cave floors in The Netherlands, and dirt on its ocean floors (now netherrack, matching Bedrock). - Netherlands ores now generate all the way down to bedrock instead of stopping around y=0. - Fixed grass generating on cave floors under Jellyfish Fields. ## Blocks <img width="100%" alt="2026-09-25_23 18 23" src="https://github.com/user-attachments/assets/06187c41-fe6f-445b-9d72-ba881425b33a" /> - Added Nether Coal, Copper, Emerald, Iron, Lapis and Redstone Ores (ported from Bedrock), which replace the vanilla stone ores in The Netherlands. - Added Grass Stone (ported from Bedrock, including its rare Easter egg top texture). It now forms the sea floor of Jellyfish Fields wherever there is no moss. Craftable with short grass over stone. - Custom wood signs (Mystic, Sky, Palm, Gilded Sky): fixed break particles showing the missing-texture sprite instead of the sign's plank texture. ## Visuals <img width="100%" alt="2026-09-25_22 46 09" src="https://github.com/user-attachments/assets/99719abc-5745-4c92-8e64-c1f9b3ed1af9" /> - Generated LabPBR normal/specular maps from ported from the Bedrock addon's PBR set, however heightmaps and a few blocks need some tweaking still. - Updated the palm sapling model (again and again still having issues with it lmaooo). ## Misc - Reorganized the block and item textures into sub folders (mushrooms, black sand, clouds, nether ores, grass stone, one folder per wood set, boats, food, tools, doors and signs). ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-8+mc1.20.2

3.10.0-beta-8
28 сент. 2026 г.9Minecraft: 1.20.2fabric
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# ExtraBiomes for Java Edition v3.10.0 Beta 8 # Changes ## World Generation <img width="100%" alt="Snow Drifts and spire" src="https://github.com/user-attachments/assets/2df5ecc2-0ae1-48c7-a9ae-49b9e28d9981" /> - Added 10 new snow drifts to Glacier, Cold Mesa and Taiga Spikes biomes: a cornice ridge, a sastrugi field, a crescent dune, a moraine drift with boulders, a giant swirl, a twisting spire, a breaking wave, a spiral cone, and rare 40-block and 150-block tall spires. - Snow drifts now include powder snow, blue ice, and glacial gravel, andesite and calcite deposits. - The 150-block spire has a reward chest at its summit. - The Netherlands and its wheat-field variant are now netherrack all the way down to bedrock, with caves and ravines carving through it. - The Netherlands underground now has patches of basalt and blackstone, plus basalt pillars hanging from cave ceilings. - Fixed grass generating on cave floors in The Netherlands, and dirt on its ocean floors (now netherrack, matching Bedrock). - Netherlands ores now generate all the way down to bedrock instead of stopping around y=0. - Fixed grass generating on cave floors under Jellyfish Fields. ## Blocks <img width="100%" alt="2026-09-25_23 18 23" src="https://github.com/user-attachments/assets/06187c41-fe6f-445b-9d72-ba881425b33a" /> - Added Nether Coal, Copper, Emerald, Iron, Lapis and Redstone Ores (ported from Bedrock), which replace the vanilla stone ores in The Netherlands. - Added Grass Stone (ported from Bedrock, including its rare Easter egg top texture). It now forms the sea floor of Jellyfish Fields wherever there is no moss. Craftable with short grass over stone. - Custom wood signs (Mystic, Sky, Palm, Gilded Sky): fixed break particles showing the missing-texture sprite instead of the sign's plank texture. ## Visuals <img width="100%" alt="2026-09-25_22 46 09" src="https://github.com/user-attachments/assets/99719abc-5745-4c92-8e64-c1f9b3ed1af9" /> - Generated LabPBR normal/specular maps from ported from the Bedrock addon's PBR set, however heightmaps and a few blocks need some tweaking still. - Updated the palm sapling model (again and again still having issues with it lmaooo). ## Misc - Fixed each loader's data generation deleting the others' generated files, which could ship Forge/NeoForge jars without their biome modifiers and Fabric jars without their `c:` biome tags. - Reorganized the block and item textures into sub folders (mushrooms, black sand, clouds, nether ores, grass stone, one folder per wood set, boats, food, tools, doors and signs). ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-8+mc1.20.2

3.10.0-beta-8
28 сент. 2026 г.6Minecraft: 1.20.2forge
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# ExtraBiomes for Java Edition v3.10.0 Beta 8 # Changes ## World Generation <img width="100%" alt="Snow Drifts and spire" src="https://github.com/user-attachments/assets/2df5ecc2-0ae1-48c7-a9ae-49b9e28d9981" /> - Added 10 new snow drifts to Glacier, Cold Mesa and Taiga Spikes biomes: a cornice ridge, a sastrugi field, a crescent dune, a moraine drift with boulders, a giant swirl, a twisting spire, a breaking wave, a spiral cone, and rare 40-block and 150-block tall spires. - Snow drifts now include powder snow, blue ice, and glacial gravel, andesite and calcite deposits. - The 150-block spire has a reward chest at its summit. - The Netherlands and its wheat-field variant are now netherrack all the way down to bedrock, with caves and ravines carving through it. - The Netherlands underground now has patches of basalt and blackstone, plus basalt pillars hanging from cave ceilings. - Fixed grass generating on cave floors in The Netherlands, and dirt on its ocean floors (now netherrack, matching Bedrock). - Netherlands ores now generate all the way down to bedrock instead of stopping around y=0. - Fixed grass generating on cave floors under Jellyfish Fields. ## Blocks <img width="100%" alt="2026-09-25_23 18 23" src="https://github.com/user-attachments/assets/06187c41-fe6f-445b-9d72-ba881425b33a" /> - Added Nether Coal, Copper, Emerald, Iron, Lapis and Redstone Ores (ported from Bedrock), which replace the vanilla stone ores in The Netherlands. - Added Grass Stone (ported from Bedrock, including its rare Easter egg top texture). It now forms the sea floor of Jellyfish Fields wherever there is no moss. Craftable with short grass over stone. - Custom wood signs (Mystic, Sky, Palm, Gilded Sky): fixed break particles showing the missing-texture sprite instead of the sign's plank texture. ## Visuals <img width="100%" alt="2026-09-25_22 46 09" src="https://github.com/user-attachments/assets/99719abc-5745-4c92-8e64-c1f9b3ed1af9" /> - Generated LabPBR normal/specular maps from ported from the Bedrock addon's PBR set, however heightmaps and a few blocks need some tweaking still. - Updated the palm sapling model (again and again still having issues with it lmaooo). ## Misc - Fixed each loader's data generation deleting the others' generated files, which could ship Forge/NeoForge jars without their biome modifiers and Fabric jars without their `c:` biome tags. - Reorganized the block and item textures into sub folders (mushrooms, black sand, clouds, nether ores, grass stone, one folder per wood set, boats, food, tools, doors and signs). ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-8+mc1.20.2

3.10.0-beta-8
28 сент. 2026 г.6Minecraft: 1.20.2neoforge
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# ExtraBiomes for Java Edition v3.10.0 Beta 8 # Changes ## World Generation <img width="100%" alt="Snow Drifts and spire" src="https://github.com/user-attachments/assets/2df5ecc2-0ae1-48c7-a9ae-49b9e28d9981" /> - Added 10 new snow drifts to Glacier, Cold Mesa and Taiga Spikes biomes: a cornice ridge, a sastrugi field, a crescent dune, a moraine drift with boulders, a giant swirl, a twisting spire, a breaking wave, a spiral cone, and rare 40-block and 150-block tall spires. - Snow drifts now include powder snow, blue ice, and glacial gravel, andesite and calcite deposits. - The 150-block spire has a reward chest at its summit. - The Netherlands and its wheat-field variant are now netherrack all the way down to bedrock, with caves and ravines carving through it. - The Netherlands underground now has patches of basalt and blackstone, plus basalt pillars hanging from cave ceilings. - Fixed grass generating on cave floors in The Netherlands, and dirt on its ocean floors (now netherrack, matching Bedrock). - Netherlands ores now generate all the way down to bedrock instead of stopping around y=0. - Fixed grass generating on cave floors under Jellyfish Fields. ## Blocks <img width="100%" alt="2026-09-25_23 18 23" src="https://github.com/user-attachments/assets/06187c41-fe6f-445b-9d72-ba881425b33a" /> - Added Nether Coal, Copper, Emerald, Iron, Lapis and Redstone Ores (ported from Bedrock), which replace the vanilla stone ores in The Netherlands. - Added Grass Stone (ported from Bedrock, including its rare Easter egg top texture). It now forms the sea floor of Jellyfish Fields wherever there is no moss. Craftable with short grass over stone. - Custom wood signs (Mystic, Sky, Palm, Gilded Sky): fixed break particles showing the missing-texture sprite instead of the sign's plank texture. ## Visuals <img width="100%" alt="2026-09-25_22 46 09" src="https://github.com/user-attachments/assets/99719abc-5745-4c92-8e64-c1f9b3ed1af9" /> - Generated LabPBR normal/specular maps from ported from the Bedrock addon's PBR set, however heightmaps and a few blocks need some tweaking still. - Updated the palm sapling model (again and again still having issues with it lmaooo). ## Misc - Fixed each loader's data generation deleting the others' generated files, which could ship Forge/NeoForge jars without their biome modifiers and Fabric jars without their `c:` biome tags. - Reorganized the block and item textures into sub folders (mushrooms, black sand, clouds, nether ores, grass stone, one folder per wood set, boats, food, tools, doors and signs). ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-8+mc26.2

3.10.0-beta-8
27 сент. 2026 г.12Minecraft: 26.2neoforge
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# ExtraBiomes for Java Edition v3.10.0 Beta 8 # Changes ## World Generation <img width="100%" alt="Snow Drifts and spire" src="https://github.com/user-attachments/assets/2df5ecc2-0ae1-48c7-a9ae-49b9e28d9981" /> - Added 10 new snow drifts to Glacier, Cold Mesa and Taiga Spikes biomes: a cornice ridge, a sastrugi field, a crescent dune, a moraine drift with boulders, a giant swirl, a twisting spire, a breaking wave, a spiral cone, and rare 40-block and 150-block tall spires. - Snow drifts now include powder snow, blue ice, and glacial gravel, andesite and calcite deposits. - The 150-block spire has a reward chest at its summit. - The Netherlands and its wheat-field variant are now netherrack all the way down to bedrock, with caves and ravines carving through it. - The Netherlands underground now has patches of basalt and blackstone, plus basalt pillars hanging from cave ceilings. - Fixed grass generating on cave floors in The Netherlands, and dirt on its ocean floors (now netherrack, matching Bedrock). - Netherlands ores now generate all the way down to bedrock instead of stopping around y=0. - Fixed grass generating on cave floors under Jellyfish Fields. ## Items <img width="100%" alt="New Spawn Eggs" src="https://github.com/user-attachments/assets/4fdd19cd-5ef6-4c2e-8634-d5ee4591d886" /> - Created updated spawn egg textures for all too match the new vanilla spawn egg styles in all versions above 1.21.5 ## Blocks <img width="100%" alt="2026-09-25_23 18 23" src="https://github.com/user-attachments/assets/06187c41-fe6f-445b-9d72-ba881425b33a" /> - Added Nether Coal, Copper, Emerald, Iron, Lapis and Redstone Ores (ported from Bedrock), which replace the vanilla stone ores in The Netherlands. - Added Grass Stone (ported from Bedrock, including its rare Easter egg top texture). It now forms the sea floor of Jellyfish Fields wherever there is no moss. Craftable with short grass over stone. - Custom wood signs (Mystic, Sky, Palm, Gilded Sky): fixed break particles showing the missing-texture sprite instead of the sign's plank texture. ## Visuals <img width="100%" alt="2026-09-25_22 46 09" src="https://github.com/user-attachments/assets/99719abc-5745-4c92-8e64-c1f9b3ed1af9" /> - Generated LabPBR normal/specular maps from ported from the Bedrock addon's PBR set, however heightmaps and a few blocks need some tweaking still. - Updated the palm sapling model (again and again still having issues with it lmaooo). ## Misc - Fixed NeoForge jars shipping without their `data/neoforge/**` generated tags. (only used in by dense cloud blocks so not a big deal) - Reorganized the block and item textures into sub folders (mushrooms, black sand, clouds, nether ores, grass stone, one folder per wood set, spawn eggs, boats, food, tools, doors and signs). ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-8+mc26.2

3.10.0-beta-8
27 сент. 2026 г.16Minecraft: 26.2fabric
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# ExtraBiomes for Java Edition v3.10.0 Beta 8 # Changes ## World Generation <img width="100%" alt="Snow Drifts and spire" src="https://github.com/user-attachments/assets/2df5ecc2-0ae1-48c7-a9ae-49b9e28d9981" /> - Added 10 new snow drifts to Glacier, Cold Mesa and Taiga Spikes biomes: a cornice ridge, a sastrugi field, a crescent dune, a moraine drift with boulders, a giant swirl, a twisting spire, a breaking wave, a spiral cone, and rare 40-block and 150-block tall spires. - Snow drifts now include powder snow, blue ice, and glacial gravel, andesite and calcite deposits. - The 150-block spire has a reward chest at its summit. - The Netherlands and its wheat-field variant are now netherrack all the way down to bedrock, with caves and ravines carving through it. - The Netherlands underground now has patches of basalt and blackstone, plus basalt pillars hanging from cave ceilings. - Fixed grass generating on cave floors in The Netherlands, and dirt on its ocean floors (now netherrack, matching Bedrock). - Netherlands ores now generate all the way down to bedrock instead of stopping around y=0. - Fixed grass generating on cave floors under Jellyfish Fields. ## Items <img width="100%" alt="New Spawn Eggs" src="https://github.com/user-attachments/assets/4fdd19cd-5ef6-4c2e-8634-d5ee4591d886" /> - Created updated spawn egg textures for all too match the new vanilla spawn egg styles in all versions above 1.21.5 ## Blocks <img width="100%" alt="2026-09-25_23 18 23" src="https://github.com/user-attachments/assets/06187c41-fe6f-445b-9d72-ba881425b33a" /> - Added Nether Coal, Copper, Emerald, Iron, Lapis and Redstone Ores (ported from Bedrock), which replace the vanilla stone ores in The Netherlands. - Added Grass Stone (ported from Bedrock, including its rare Easter egg top texture). It now forms the sea floor of Jellyfish Fields wherever there is no moss. Craftable with short grass over stone. - Custom wood signs (Mystic, Sky, Palm, Gilded Sky): fixed break particles showing the missing-texture sprite instead of the sign's plank texture. ## Visuals <img width="100%" alt="2026-09-25_22 46 09" src="https://github.com/user-attachments/assets/99719abc-5745-4c92-8e64-c1f9b3ed1af9" /> - Generated LabPBR normal/specular maps from ported from the Bedrock addon's PBR set, however heightmaps and a few blocks need some tweaking still. - Updated the palm sapling model (again and again still having issues with it lmaooo). ## Misc - Fixed NeoForge jars shipping without their `data/neoforge/**` generated tags. (only used in by dense cloud blocks so not a big deal) - Reorganized the block and item textures into sub folders (mushrooms, black sand, clouds, nether ores, grass stone, one folder per wood set, spawn eggs, boats, food, tools, doors and signs). ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-8+mc26.1.2

3.10.0-beta-8
27 сент. 2026 г.12Minecraft: 26.1.2neoforge
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# ExtraBiomes for Java Edition v3.10.0 Beta 8 # Changes ## World Generation <img width="100%" alt="Snow Drifts and spire" src="https://github.com/user-attachments/assets/2df5ecc2-0ae1-48c7-a9ae-49b9e28d9981" /> - Added 10 new snow drifts to Glacier, Cold Mesa and Taiga Spikes biomes: a cornice ridge, a sastrugi field, a crescent dune, a moraine drift with boulders, a giant swirl, a twisting spire, a breaking wave, a spiral cone, and rare 40-block and 150-block tall spires. - Snow drifts now include powder snow, blue ice, and glacial gravel, andesite and calcite deposits. - The 150-block spire has a reward chest at its summit. - The Netherlands and its wheat-field variant are now netherrack all the way down to bedrock, with caves and ravines carving through it. - The Netherlands underground now has patches of basalt and blackstone, plus basalt pillars hanging from cave ceilings. - Fixed grass generating on cave floors in The Netherlands, and dirt on its ocean floors (now netherrack, matching Bedrock). - Netherlands ores now generate all the way down to bedrock instead of stopping around y=0. - Fixed grass generating on cave floors under Jellyfish Fields. ## Items <img width="100%" alt="New Spawn Eggs" src="https://github.com/user-attachments/assets/4fdd19cd-5ef6-4c2e-8634-d5ee4591d886" /> - Created updated spawn egg textures for all too match the new vanilla spawn egg styles in all versions above 1.21.5 ## Blocks <img width="100%" alt="2026-09-25_23 18 23" src="https://github.com/user-attachments/assets/06187c41-fe6f-445b-9d72-ba881425b33a" /> - Added Nether Coal, Copper, Emerald, Iron, Lapis and Redstone Ores (ported from Bedrock), which replace the vanilla stone ores in The Netherlands. - Added Grass Stone (ported from Bedrock, including its rare Easter egg top texture). It now forms the sea floor of Jellyfish Fields wherever there is no moss. Craftable with short grass over stone. - Custom wood signs (Mystic, Sky, Palm, Gilded Sky): fixed break particles showing the missing-texture sprite instead of the sign's plank texture. ## Visuals <img width="100%" alt="2026-09-25_22 46 09" src="https://github.com/user-attachments/assets/99719abc-5745-4c92-8e64-c1f9b3ed1af9" /> - Generated LabPBR normal/specular maps from ported from the Bedrock addon's PBR set, however heightmaps and a few blocks need some tweaking still. - Updated the palm sapling model (again and again still having issues with it lmaooo). ## Misc - Fixed NeoForge jars shipping without their `data/neoforge/**` generated tags. (only used in by dense cloud blocks so not a big deal) - Reorganized the block and item textures into sub folders (mushrooms, black sand, clouds, nether ores, grass stone, one folder per wood set, spawn eggs, boats, food, tools, doors and signs). ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-8+mc26.1.2

3.10.0-beta-8
27 сент. 2026 г.10Minecraft: 26.1.2fabric
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# ExtraBiomes for Java Edition v3.10.0 Beta 8 # Changes ## World Generation <img width="100%" alt="Snow Drifts and spire" src="https://github.com/user-attachments/assets/2df5ecc2-0ae1-48c7-a9ae-49b9e28d9981" /> - Added 10 new snow drifts to Glacier, Cold Mesa and Taiga Spikes biomes: a cornice ridge, a sastrugi field, a crescent dune, a moraine drift with boulders, a giant swirl, a twisting spire, a breaking wave, a spiral cone, and rare 40-block and 150-block tall spires. - Snow drifts now include powder snow, blue ice, and glacial gravel, andesite and calcite deposits. - The 150-block spire has a reward chest at its summit. - The Netherlands and its wheat-field variant are now netherrack all the way down to bedrock, with caves and ravines carving through it. - The Netherlands underground now has patches of basalt and blackstone, plus basalt pillars hanging from cave ceilings. - Fixed grass generating on cave floors in The Netherlands, and dirt on its ocean floors (now netherrack, matching Bedrock). - Netherlands ores now generate all the way down to bedrock instead of stopping around y=0. - Fixed grass generating on cave floors under Jellyfish Fields. ## Items <img width="100%" alt="New Spawn Eggs" src="https://github.com/user-attachments/assets/4fdd19cd-5ef6-4c2e-8634-d5ee4591d886" /> - Created updated spawn egg textures for all too match the new vanilla spawn egg styles in all versions above 1.21.5 ## Blocks <img width="100%" alt="2026-09-25_23 18 23" src="https://github.com/user-attachments/assets/06187c41-fe6f-445b-9d72-ba881425b33a" /> - Added Nether Coal, Copper, Emerald, Iron, Lapis and Redstone Ores (ported from Bedrock), which replace the vanilla stone ores in The Netherlands. - Added Grass Stone (ported from Bedrock, including its rare Easter egg top texture). It now forms the sea floor of Jellyfish Fields wherever there is no moss. Craftable with short grass over stone. - Custom wood signs (Mystic, Sky, Palm, Gilded Sky): fixed break particles showing the missing-texture sprite instead of the sign's plank texture. ## Visuals <img width="100%" alt="2026-09-25_22 46 09" src="https://github.com/user-attachments/assets/99719abc-5745-4c92-8e64-c1f9b3ed1af9" /> - Generated LabPBR normal/specular maps from ported from the Bedrock addon's PBR set, however heightmaps and a few blocks need some tweaking still. - Updated the palm sapling model (again and again still having issues with it lmaooo). ## Misc - Fixed NeoForge jars shipping without their `data/neoforge/**` generated tags. (only used in by dense cloud blocks so not a big deal) - Reorganized the block and item textures into sub folders (mushrooms, black sand, clouds, nether ores, grass stone, one folder per wood set, spawn eggs, boats, food, tools, doors and signs). ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-8+mc1.21.11

3.10.0-beta-8
27 сент. 2026 г.13Minecraft: 1.21.11fabric
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# ExtraBiomes for Java Edition v3.10.0 Beta 8 # Changes ## World Generation <img width="100%" alt="Snow Drifts and spire" src="https://github.com/user-attachments/assets/2df5ecc2-0ae1-48c7-a9ae-49b9e28d9981" /> - Added 10 new snow drifts to Glacier, Cold Mesa and Taiga Spikes biomes: a cornice ridge, a sastrugi field, a crescent dune, a moraine drift with boulders, a giant swirl, a twisting spire, a breaking wave, a spiral cone, and rare 40-block and 150-block tall spires. - Snow drifts now include powder snow, blue ice, and glacial gravel, andesite and calcite deposits. - The 150-block spire has a reward chest at its summit. - The Netherlands and its wheat-field variant are now netherrack all the way down to bedrock, with caves and ravines carving through it. - The Netherlands underground now has patches of basalt and blackstone, plus basalt pillars hanging from cave ceilings. - Fixed grass generating on cave floors in The Netherlands, and dirt on its ocean floors (now netherrack, matching Bedrock). - Netherlands ores now generate all the way down to bedrock instead of stopping around y=0. - Fixed grass generating on cave floors under Jellyfish Fields. ## Items <img width="100%" alt="New Spawn Eggs" src="https://github.com/user-attachments/assets/4fdd19cd-5ef6-4c2e-8634-d5ee4591d886" /> - Created updated spawn egg textures for all too match the new vanilla spawn egg styles in all versions above 1.21.5 ## Blocks <img width="100%" alt="2026-09-25_23 18 23" src="https://github.com/user-attachments/assets/06187c41-fe6f-445b-9d72-ba881425b33a" /> - Added Nether Coal, Copper, Emerald, Iron, Lapis and Redstone Ores (ported from Bedrock), which replace the vanilla stone ores in The Netherlands. - Added Grass Stone (ported from Bedrock, including its rare Easter egg top texture). It now forms the sea floor of Jellyfish Fields wherever there is no moss. Craftable with short grass over stone. - Custom wood signs (Mystic, Sky, Palm, Gilded Sky): fixed break particles showing the missing-texture sprite instead of the sign's plank texture. ## Visuals <img width="100%" alt="2026-09-25_22 46 09" src="https://github.com/user-attachments/assets/99719abc-5745-4c92-8e64-c1f9b3ed1af9" /> - Generated LabPBR normal/specular maps from ported from the Bedrock addon's PBR set, however heightmaps and a few blocks need some tweaking still. - Updated the palm sapling model (again and again still having issues with it lmaooo). ## Misc - Fixed NeoForge jars shipping without their `data/neoforge/**` generated tags. (only used in by dense cloud blocks so not a big deal) - Reorganized the block and item textures into sub folders (mushrooms, black sand, clouds, nether ores, grass stone, one folder per wood set, spawn eggs, boats, food, tools, doors and signs). ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-8+mc1.21.11

3.10.0-beta-8
27 сент. 2026 г.7Minecraft: 1.21.11neoforge
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# ExtraBiomes for Java Edition v3.10.0 Beta 8 # Changes ## World Generation <img width="100%" alt="Snow Drifts and spire" src="https://github.com/user-attachments/assets/2df5ecc2-0ae1-48c7-a9ae-49b9e28d9981" /> - Added 10 new snow drifts to Glacier, Cold Mesa and Taiga Spikes biomes: a cornice ridge, a sastrugi field, a crescent dune, a moraine drift with boulders, a giant swirl, a twisting spire, a breaking wave, a spiral cone, and rare 40-block and 150-block tall spires. - Snow drifts now include powder snow, blue ice, and glacial gravel, andesite and calcite deposits. - The 150-block spire has a reward chest at its summit. - The Netherlands and its wheat-field variant are now netherrack all the way down to bedrock, with caves and ravines carving through it. - The Netherlands underground now has patches of basalt and blackstone, plus basalt pillars hanging from cave ceilings. - Fixed grass generating on cave floors in The Netherlands, and dirt on its ocean floors (now netherrack, matching Bedrock). - Netherlands ores now generate all the way down to bedrock instead of stopping around y=0. - Fixed grass generating on cave floors under Jellyfish Fields. ## Items <img width="100%" alt="New Spawn Eggs" src="https://github.com/user-attachments/assets/4fdd19cd-5ef6-4c2e-8634-d5ee4591d886" /> - Created updated spawn egg textures for all too match the new vanilla spawn egg styles in all versions above 1.21.5 ## Blocks <img width="100%" alt="2026-09-25_23 18 23" src="https://github.com/user-attachments/assets/06187c41-fe6f-445b-9d72-ba881425b33a" /> - Added Nether Coal, Copper, Emerald, Iron, Lapis and Redstone Ores (ported from Bedrock), which replace the vanilla stone ores in The Netherlands. - Added Grass Stone (ported from Bedrock, including its rare Easter egg top texture). It now forms the sea floor of Jellyfish Fields wherever there is no moss. Craftable with short grass over stone. - Custom wood signs (Mystic, Sky, Palm, Gilded Sky): fixed break particles showing the missing-texture sprite instead of the sign's plank texture. ## Visuals <img width="100%" alt="2026-09-25_22 46 09" src="https://github.com/user-attachments/assets/99719abc-5745-4c92-8e64-c1f9b3ed1af9" /> - Generated LabPBR normal/specular maps from ported from the Bedrock addon's PBR set, however heightmaps and a few blocks need some tweaking still. - Updated the palm sapling model (again and again still having issues with it lmaooo). ## Misc - Fixed NeoForge jars shipping without their `data/neoforge/**` generated tags. (only used in by dense cloud blocks so not a big deal) - Reorganized the block and item textures into sub folders (mushrooms, black sand, clouds, nether ores, grass stone, one folder per wood set, spawn eggs, boats, food, tools, doors and signs). ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-8+mc1.21.10

3.10.0-beta-8
27 сент. 2026 г.7Minecraft: 1.21.10neoforge
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# ExtraBiomes for Java Edition v3.10.0 Beta 8 # Changes ## World Generation <img width="100%" alt="Snow Drifts and spire" src="https://github.com/user-attachments/assets/2df5ecc2-0ae1-48c7-a9ae-49b9e28d9981" /> - Added 10 new snow drifts to Glacier, Cold Mesa and Taiga Spikes biomes: a cornice ridge, a sastrugi field, a crescent dune, a moraine drift with boulders, a giant swirl, a twisting spire, a breaking wave, a spiral cone, and rare 40-block and 150-block tall spires. - Snow drifts now include powder snow, blue ice, and glacial gravel, andesite and calcite deposits. - The 150-block spire has a reward chest at its summit. - The Netherlands and its wheat-field variant are now netherrack all the way down to bedrock, with caves and ravines carving through it. - The Netherlands underground now has patches of basalt and blackstone, plus basalt pillars hanging from cave ceilings. - Fixed grass generating on cave floors in The Netherlands, and dirt on its ocean floors (now netherrack, matching Bedrock). - Netherlands ores now generate all the way down to bedrock instead of stopping around y=0. - Fixed grass generating on cave floors under Jellyfish Fields. ## Items <img width="100%" alt="New Spawn Eggs" src="https://github.com/user-attachments/assets/4fdd19cd-5ef6-4c2e-8634-d5ee4591d886" /> - Created updated spawn egg textures for all too match the new vanilla spawn egg styles in all versions above 1.21.5 ## Blocks <img width="100%" alt="2026-09-25_23 18 23" src="https://github.com/user-attachments/assets/06187c41-fe6f-445b-9d72-ba881425b33a" /> - Added Nether Coal, Copper, Emerald, Iron, Lapis and Redstone Ores (ported from Bedrock), which replace the vanilla stone ores in The Netherlands. - Added Grass Stone (ported from Bedrock, including its rare Easter egg top texture). It now forms the sea floor of Jellyfish Fields wherever there is no moss. Craftable with short grass over stone. - Custom wood signs (Mystic, Sky, Palm, Gilded Sky): fixed break particles showing the missing-texture sprite instead of the sign's plank texture. ## Visuals <img width="100%" alt="2026-09-25_22 46 09" src="https://github.com/user-attachments/assets/99719abc-5745-4c92-8e64-c1f9b3ed1af9" /> - Generated LabPBR normal/specular maps from ported from the Bedrock addon's PBR set, however heightmaps and a few blocks need some tweaking still. - Updated the palm sapling model (again and again still having issues with it lmaooo). ## Misc - Fixed NeoForge jars shipping without their `data/neoforge/**` generated tags. (only used in by dense cloud blocks so not a big deal) - Reorganized the block and item textures into sub folders (mushrooms, black sand, clouds, nether ores, grass stone, one folder per wood set, spawn eggs, boats, food, tools, doors and signs). ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-8+mc1.21.10

3.10.0-beta-8
27 сент. 2026 г.7Minecraft: 1.21.10fabric
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# ExtraBiomes for Java Edition v3.10.0 Beta 8 # Changes ## World Generation <img width="100%" alt="Snow Drifts and spire" src="https://github.com/user-attachments/assets/2df5ecc2-0ae1-48c7-a9ae-49b9e28d9981" /> - Added 10 new snow drifts to Glacier, Cold Mesa and Taiga Spikes biomes: a cornice ridge, a sastrugi field, a crescent dune, a moraine drift with boulders, a giant swirl, a twisting spire, a breaking wave, a spiral cone, and rare 40-block and 150-block tall spires. - Snow drifts now include powder snow, blue ice, and glacial gravel, andesite and calcite deposits. - The 150-block spire has a reward chest at its summit. - The Netherlands and its wheat-field variant are now netherrack all the way down to bedrock, with caves and ravines carving through it. - The Netherlands underground now has patches of basalt and blackstone, plus basalt pillars hanging from cave ceilings. - Fixed grass generating on cave floors in The Netherlands, and dirt on its ocean floors (now netherrack, matching Bedrock). - Netherlands ores now generate all the way down to bedrock instead of stopping around y=0. - Fixed grass generating on cave floors under Jellyfish Fields. ## Items <img width="100%" alt="New Spawn Eggs" src="https://github.com/user-attachments/assets/4fdd19cd-5ef6-4c2e-8634-d5ee4591d886" /> - Created updated spawn egg textures for all too match the new vanilla spawn egg styles in all versions above 1.21.5 ## Blocks <img width="100%" alt="2026-09-25_23 18 23" src="https://github.com/user-attachments/assets/06187c41-fe6f-445b-9d72-ba881425b33a" /> - Added Nether Coal, Copper, Emerald, Iron, Lapis and Redstone Ores (ported from Bedrock), which replace the vanilla stone ores in The Netherlands. - Added Grass Stone (ported from Bedrock, including its rare Easter egg top texture). It now forms the sea floor of Jellyfish Fields wherever there is no moss. Craftable with short grass over stone. - Custom wood signs (Mystic, Sky, Palm, Gilded Sky): fixed break particles showing the missing-texture sprite instead of the sign's plank texture. ## Visuals <img width="100%" alt="2026-09-25_22 46 09" src="https://github.com/user-attachments/assets/99719abc-5745-4c92-8e64-c1f9b3ed1af9" /> - Generated LabPBR normal/specular maps from ported from the Bedrock addon's PBR set, however heightmaps and a few blocks need some tweaking still. - Updated the palm sapling model (again and again still having issues with it lmaooo). ## Misc - Fixed NeoForge jars shipping without their `data/neoforge/**` generated tags. (only used in by dense cloud blocks so not a big deal) - Reorganized the block and item textures into sub folders (mushrooms, black sand, clouds, nether ores, grass stone, one folder per wood set, spawn eggs, boats, food, tools, doors and signs). ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-8+mc1.21.8

3.10.0-beta-8
27 сент. 2026 г.8Minecraft: 1.21.8neoforge
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# ExtraBiomes for Java Edition v3.10.0 Beta 8 # Changes ## World Generation <img width="100%" alt="Snow Drifts and spire" src="https://github.com/user-attachments/assets/2df5ecc2-0ae1-48c7-a9ae-49b9e28d9981" /> - Added 10 new snow drifts to Glacier, Cold Mesa and Taiga Spikes biomes: a cornice ridge, a sastrugi field, a crescent dune, a moraine drift with boulders, a giant swirl, a twisting spire, a breaking wave, a spiral cone, and rare 40-block and 150-block tall spires. - Snow drifts now include powder snow, blue ice, and glacial gravel, andesite and calcite deposits. - The 150-block spire has a reward chest at its summit. - The Netherlands and its wheat-field variant are now netherrack all the way down to bedrock, with caves and ravines carving through it. - The Netherlands underground now has patches of basalt and blackstone, plus basalt pillars hanging from cave ceilings. - Fixed grass generating on cave floors in The Netherlands, and dirt on its ocean floors (now netherrack, matching Bedrock). - Netherlands ores now generate all the way down to bedrock instead of stopping around y=0. - Fixed grass generating on cave floors under Jellyfish Fields. ## Items <img width="100%" alt="New Spawn Eggs" src="https://github.com/user-attachments/assets/4fdd19cd-5ef6-4c2e-8634-d5ee4591d886" /> - Created updated spawn egg textures for all too match the new vanilla spawn egg styles in all versions above 1.21.5 ## Blocks <img width="100%" alt="2026-09-25_23 18 23" src="https://github.com/user-attachments/assets/06187c41-fe6f-445b-9d72-ba881425b33a" /> - Added Nether Coal, Copper, Emerald, Iron, Lapis and Redstone Ores (ported from Bedrock), which replace the vanilla stone ores in The Netherlands. - Added Grass Stone (ported from Bedrock, including its rare Easter egg top texture). It now forms the sea floor of Jellyfish Fields wherever there is no moss. Craftable with short grass over stone. - Custom wood signs (Mystic, Sky, Palm, Gilded Sky): fixed break particles showing the missing-texture sprite instead of the sign's plank texture. ## Visuals <img width="100%" alt="2026-09-25_22 46 09" src="https://github.com/user-attachments/assets/99719abc-5745-4c92-8e64-c1f9b3ed1af9" /> - Generated LabPBR normal/specular maps from ported from the Bedrock addon's PBR set, however heightmaps and a few blocks need some tweaking still. - Updated the palm sapling model (again and again still having issues with it lmaooo). ## Misc - Fixed NeoForge jars shipping without their `data/neoforge/**` generated tags. (only used in by dense cloud blocks so not a big deal) - Reorganized the block and item textures into sub folders (mushrooms, black sand, clouds, nether ores, grass stone, one folder per wood set, spawn eggs, boats, food, tools, doors and signs). ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-8+mc1.21.8

3.10.0-beta-8
27 сент. 2026 г.7Minecraft: 1.21.8fabric
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# ExtraBiomes for Java Edition v3.10.0 Beta 8 # Changes ## World Generation <img width="100%" alt="Snow Drifts and spire" src="https://github.com/user-attachments/assets/2df5ecc2-0ae1-48c7-a9ae-49b9e28d9981" /> - Added 10 new snow drifts to Glacier, Cold Mesa and Taiga Spikes biomes: a cornice ridge, a sastrugi field, a crescent dune, a moraine drift with boulders, a giant swirl, a twisting spire, a breaking wave, a spiral cone, and rare 40-block and 150-block tall spires. - Snow drifts now include powder snow, blue ice, and glacial gravel, andesite and calcite deposits. - The 150-block spire has a reward chest at its summit. - The Netherlands and its wheat-field variant are now netherrack all the way down to bedrock, with caves and ravines carving through it. - The Netherlands underground now has patches of basalt and blackstone, plus basalt pillars hanging from cave ceilings. - Fixed grass generating on cave floors in The Netherlands, and dirt on its ocean floors (now netherrack, matching Bedrock). - Netherlands ores now generate all the way down to bedrock instead of stopping around y=0. - Fixed grass generating on cave floors under Jellyfish Fields. ## Items <img width="100%" alt="New Spawn Eggs" src="https://github.com/user-attachments/assets/4fdd19cd-5ef6-4c2e-8634-d5ee4591d886" /> - Created updated spawn egg textures for all too match the new vanilla spawn egg styles in all versions above 1.21.5 ## Blocks <img width="100%" alt="2026-09-25_23 18 23" src="https://github.com/user-attachments/assets/06187c41-fe6f-445b-9d72-ba881425b33a" /> - Added Nether Coal, Copper, Emerald, Iron, Lapis and Redstone Ores (ported from Bedrock), which replace the vanilla stone ores in The Netherlands. - Added Grass Stone (ported from Bedrock, including its rare Easter egg top texture). It now forms the sea floor of Jellyfish Fields wherever there is no moss. Craftable with short grass over stone. - Custom wood signs (Mystic, Sky, Palm, Gilded Sky): fixed break particles showing the missing-texture sprite instead of the sign's plank texture. ## Visuals <img width="100%" alt="2026-09-25_22 46 09" src="https://github.com/user-attachments/assets/99719abc-5745-4c92-8e64-c1f9b3ed1af9" /> - Generated LabPBR normal/specular maps from ported from the Bedrock addon's PBR set, however heightmaps and a few blocks need some tweaking still. - Updated the palm sapling model (again and again still having issues with it lmaooo). ## Misc - Fixed NeoForge jars shipping without their `data/neoforge/**` generated tags. (only used in by dense cloud blocks so not a big deal) - Reorganized the block and item textures into sub folders (mushrooms, black sand, clouds, nether ores, grass stone, one folder per wood set, spawn eggs, boats, food, tools, doors and signs). ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-8+mc1.20.4

3.10.0-beta-8
27 сент. 2026 г.9Minecraft: 1.20.4fabric
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# ExtraBiomes for Java Edition v3.10.0 Beta 8 # Changes ## World Generation <img width="100%" alt="Snow Drifts and spire" src="https://github.com/user-attachments/assets/2df5ecc2-0ae1-48c7-a9ae-49b9e28d9981" /> - Added 10 new snow drifts to Glacier, Cold Mesa and Taiga Spikes biomes: a cornice ridge, a sastrugi field, a crescent dune, a moraine drift with boulders, a giant swirl, a twisting spire, a breaking wave, a spiral cone, and rare 40-block and 150-block tall spires. - Snow drifts now include powder snow, blue ice, and glacial gravel, andesite and calcite deposits. - The 150-block spire has a reward chest at its summit. - The Netherlands and its wheat-field variant are now netherrack all the way down to bedrock, with caves and ravines carving through it. - The Netherlands underground now has patches of basalt and blackstone, plus basalt pillars hanging from cave ceilings. - Fixed grass generating on cave floors in The Netherlands, and dirt on its ocean floors (now netherrack, matching Bedrock). - Netherlands ores now generate all the way down to bedrock instead of stopping around y=0. - Fixed grass generating on cave floors under Jellyfish Fields. ## Blocks <img width="100%" alt="2026-09-25_23 18 23" src="https://github.com/user-attachments/assets/06187c41-fe6f-445b-9d72-ba881425b33a" /> - Added Nether Coal, Copper, Emerald, Iron, Lapis and Redstone Ores (ported from Bedrock), which replace the vanilla stone ores in The Netherlands. - Added Grass Stone (ported from Bedrock, including its rare Easter egg top texture). It now forms the sea floor of Jellyfish Fields wherever there is no moss. Craftable with short grass over stone. - Custom wood signs (Mystic, Sky, Palm, Gilded Sky): fixed break particles showing the missing-texture sprite instead of the sign's plank texture. ## Visuals <img width="100%" alt="2026-09-25_22 46 09" src="https://github.com/user-attachments/assets/99719abc-5745-4c92-8e64-c1f9b3ed1af9" /> - Generated LabPBR normal/specular maps from ported from the Bedrock addon's PBR set, however heightmaps and a few blocks need some tweaking still. - Updated the palm sapling model (again and again still having issues with it lmaooo). ## Misc - Fixed NeoForge jars shipping without their `data/neoforge/**` generated tags. (only used in by dense cloud blocks so not a big deal) - Reorganized the block and item textures into sub folders (mushrooms, black sand, clouds, nether ores, grass stone, one folder per wood set, boats, food, tools, doors and signs). ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-8+mc1.20.4

3.10.0-beta-8
27 сент. 2026 г.8Minecraft: 1.20.4neoforge
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# ExtraBiomes for Java Edition v3.10.0 Beta 8 # Changes ## World Generation <img width="100%" alt="Snow Drifts and spire" src="https://github.com/user-attachments/assets/2df5ecc2-0ae1-48c7-a9ae-49b9e28d9981" /> - Added 10 new snow drifts to Glacier, Cold Mesa and Taiga Spikes biomes: a cornice ridge, a sastrugi field, a crescent dune, a moraine drift with boulders, a giant swirl, a twisting spire, a breaking wave, a spiral cone, and rare 40-block and 150-block tall spires. - Snow drifts now include powder snow, blue ice, and glacial gravel, andesite and calcite deposits. - The 150-block spire has a reward chest at its summit. - The Netherlands and its wheat-field variant are now netherrack all the way down to bedrock, with caves and ravines carving through it. - The Netherlands underground now has patches of basalt and blackstone, plus basalt pillars hanging from cave ceilings. - Fixed grass generating on cave floors in The Netherlands, and dirt on its ocean floors (now netherrack, matching Bedrock). - Netherlands ores now generate all the way down to bedrock instead of stopping around y=0. - Fixed grass generating on cave floors under Jellyfish Fields. ## Blocks <img width="100%" alt="2026-09-25_23 18 23" src="https://github.com/user-attachments/assets/06187c41-fe6f-445b-9d72-ba881425b33a" /> - Added Nether Coal, Copper, Emerald, Iron, Lapis and Redstone Ores (ported from Bedrock), which replace the vanilla stone ores in The Netherlands. - Added Grass Stone (ported from Bedrock, including its rare Easter egg top texture). It now forms the sea floor of Jellyfish Fields wherever there is no moss. Craftable with short grass over stone. - Custom wood signs (Mystic, Sky, Palm, Gilded Sky): fixed break particles showing the missing-texture sprite instead of the sign's plank texture. ## Visuals <img width="100%" alt="2026-09-25_22 46 09" src="https://github.com/user-attachments/assets/99719abc-5745-4c92-8e64-c1f9b3ed1af9" /> - Generated LabPBR normal/specular maps from ported from the Bedrock addon's PBR set, however heightmaps and a few blocks need some tweaking still. - Updated the palm sapling model (again and again still having issues with it lmaooo). ## Misc - Fixed NeoForge jars shipping without their `data/neoforge/**` generated tags. (only used in by dense cloud blocks so not a big deal) - Reorganized the block and item textures into sub folders (mushrooms, black sand, clouds, nether ores, grass stone, one folder per wood set, boats, food, tools, doors and signs). ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-8+mc1.20.6

3.10.0-beta-8
26 сент. 2026 г.8Minecraft: 1.20.6neoforge
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# ExtraBiomes for Java Edition v3.10.0 Beta 8 # Changes ## World Generation <img width="100%" alt="Snow Drifts and spire" src="https://github.com/user-attachments/assets/2df5ecc2-0ae1-48c7-a9ae-49b9e28d9981" /> - Added 10 new snow drifts to Glacier, Cold Mesa and Taiga Spikes biomes: a cornice ridge, a sastrugi field, a crescent dune, a moraine drift with boulders, a giant swirl, a twisting spire, a breaking wave, a spiral cone, and rare 40-block and 150-block tall spires. - Snow drifts now include powder snow, blue ice, and glacial gravel, andesite and calcite deposits. - The 150-block spire has a reward chest at its summit. - The Netherlands and its wheat-field variant are now netherrack all the way down to bedrock, with caves and ravines carving through it. - The Netherlands underground now has patches of basalt and blackstone, plus basalt pillars hanging from cave ceilings. - Fixed grass generating on cave floors in The Netherlands, and dirt on its ocean floors (now netherrack, matching Bedrock). - Netherlands ores now generate all the way down to bedrock instead of stopping around y=0. - Fixed grass generating on cave floors under Jellyfish Fields. ## Blocks <img width="100%" alt="2026-09-25_23 18 23" src="https://github.com/user-attachments/assets/06187c41-fe6f-445b-9d72-ba881425b33a" /> - Added Nether Coal, Copper, Emerald, Iron, Lapis and Redstone Ores (ported from Bedrock), which replace the vanilla stone ores in The Netherlands. - Added Grass Stone (ported from Bedrock, including its rare Easter egg top texture). It now forms the sea floor of Jellyfish Fields wherever there is no moss. Craftable with short grass over stone. - Custom wood signs (Mystic, Sky, Palm, Gilded Sky): fixed break particles showing the missing-texture sprite instead of the sign's plank texture. ## Visuals <img width="100%" alt="2026-09-25_22 46 09" src="https://github.com/user-attachments/assets/99719abc-5745-4c92-8e64-c1f9b3ed1af9" /> - Generated LabPBR normal/specular maps from ported from the Bedrock addon's PBR set, however heightmaps and a few blocks need some tweaking still. - Updated the palm sapling model (again and again still having issues with it lmaooo). ## Misc - Fixed NeoForge jars shipping without their `data/neoforge/**` generated tags. (only used in by dense cloud blocks so not a big deal) - Reorganized the block and item textures into sub folders (mushrooms, black sand, clouds, nether ores, grass stone, one folder per wood set, boats, food, tools, doors and signs). ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-8+mc1.20.6

3.10.0-beta-8
26 сент. 2026 г.7Minecraft: 1.20.6fabric
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# ExtraBiomes for Java Edition v3.10.0 Beta 8 # Changes ## World Generation <img width="100%" alt="Snow Drifts and spire" src="https://github.com/user-attachments/assets/2df5ecc2-0ae1-48c7-a9ae-49b9e28d9981" /> - Added 10 new snow drifts to Glacier, Cold Mesa and Taiga Spikes biomes: a cornice ridge, a sastrugi field, a crescent dune, a moraine drift with boulders, a giant swirl, a twisting spire, a breaking wave, a spiral cone, and rare 40-block and 150-block tall spires. - Snow drifts now include powder snow, blue ice, and glacial gravel, andesite and calcite deposits. - The 150-block spire has a reward chest at its summit. - The Netherlands and its wheat-field variant are now netherrack all the way down to bedrock, with caves and ravines carving through it. - The Netherlands underground now has patches of basalt and blackstone, plus basalt pillars hanging from cave ceilings. - Fixed grass generating on cave floors in The Netherlands, and dirt on its ocean floors (now netherrack, matching Bedrock). - Netherlands ores now generate all the way down to bedrock instead of stopping around y=0. - Fixed grass generating on cave floors under Jellyfish Fields. ## Blocks <img width="100%" alt="2026-09-25_23 18 23" src="https://github.com/user-attachments/assets/06187c41-fe6f-445b-9d72-ba881425b33a" /> - Added Nether Coal, Copper, Emerald, Iron, Lapis and Redstone Ores (ported from Bedrock), which replace the vanilla stone ores in The Netherlands. - Added Grass Stone (ported from Bedrock, including its rare Easter egg top texture). It now forms the sea floor of Jellyfish Fields wherever there is no moss. Craftable with short grass over stone. - Custom wood signs (Mystic, Sky, Palm, Gilded Sky): fixed break particles showing the missing-texture sprite instead of the sign's plank texture. ## Visuals <img width="100%" alt="2026-09-25_22 46 09" src="https://github.com/user-attachments/assets/99719abc-5745-4c92-8e64-c1f9b3ed1af9" /> - Generated LabPBR normal/specular maps from ported from the Bedrock addon's PBR set, however heightmaps and a few blocks need some tweaking still. - Updated the palm sapling model (again and again still having issues with it lmaooo). ## Misc - Fixed NeoForge jars shipping without their `data/neoforge/**` generated tags. (only used in by dense cloud blocks so not a big deal) - Reorganized the block and item textures into sub folders (mushrooms, black sand, clouds, nether ores, grass stone, one folder per wood set, boats, food, tools, doors and signs). ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-8+mc1.21.1

3.10.0-beta-8
26 сент. 2026 г.28Minecraft: 1.21.1neoforge
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# ExtraBiomes for Java Edition v3.10.0 Beta 8 # Changes ## World Generation <img width="100%" alt="Snow Drifts and spire" src="https://github.com/user-attachments/assets/2df5ecc2-0ae1-48c7-a9ae-49b9e28d9981" /> - Added 10 new snow drifts to Glacier, Cold Mesa and Taiga Spikes biomes: a cornice ridge, a sastrugi field, a crescent dune, a moraine drift with boulders, a giant swirl, a twisting spire, a breaking wave, a spiral cone, and rare 40-block and 150-block tall spires. - Snow drifts now include powder snow, blue ice, and glacial gravel, andesite and calcite deposits. - The 150-block spire has a reward chest at its summit. - The Netherlands and its wheat-field variant are now netherrack all the way down to bedrock, with caves and ravines carving through it. - The Netherlands underground now has patches of basalt and blackstone, plus basalt pillars hanging from cave ceilings. - Fixed grass generating on cave floors in The Netherlands, and dirt on its ocean floors (now netherrack, matching Bedrock). - Netherlands ores now generate all the way down to bedrock instead of stopping around y=0. - Fixed grass generating on cave floors under Jellyfish Fields. ## Blocks <img width="100%" alt="2026-09-25_23 18 23" src="https://github.com/user-attachments/assets/06187c41-fe6f-445b-9d72-ba881425b33a" /> - Added Nether Coal, Copper, Emerald, Iron, Lapis and Redstone Ores (ported from Bedrock), which replace the vanilla stone ores in The Netherlands. - Added Grass Stone (ported from Bedrock, including its rare Easter egg top texture). It now forms the sea floor of Jellyfish Fields wherever there is no moss. Craftable with short grass over stone. - Custom wood signs (Mystic, Sky, Palm, Gilded Sky): fixed break particles showing the missing-texture sprite instead of the sign's plank texture. ## Visuals <img width="100%" alt="2026-09-25_22 46 09" src="https://github.com/user-attachments/assets/99719abc-5745-4c92-8e64-c1f9b3ed1af9" /> - Generated LabPBR normal/specular maps from ported from the Bedrock addon's PBR set, however heightmaps and a few blocks need some tweaking still. - Updated the palm sapling model (again and again still having issues with it lmaooo). ## Misc - Fixed NeoForge jars shipping without their `data/neoforge/**` generated tags and their biome modifiers (the mob spawns and extra features ExtraBiomes adds to vanilla biomes). - Reorganized the block and item textures into sub folders (mushrooms, black sand, clouds, nether ores, grass stone, one folder per wood set, boats, food, tools, doors and signs). ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-8+mc1.21.1

3.10.0-beta-8
26 сент. 2026 г.14Minecraft: 1.21.1fabric
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# ExtraBiomes for Java Edition v3.10.0 Beta 8 # Changes ## World Generation <img width="100%" alt="Snow Drifts and spire" src="https://github.com/user-attachments/assets/2df5ecc2-0ae1-48c7-a9ae-49b9e28d9981" /> - Added 10 new snow drifts to Glacier, Cold Mesa and Taiga Spikes biomes: a cornice ridge, a sastrugi field, a crescent dune, a moraine drift with boulders, a giant swirl, a twisting spire, a breaking wave, a spiral cone, and rare 40-block and 150-block tall spires. - Snow drifts now include powder snow, blue ice, and glacial gravel, andesite and calcite deposits. - The 150-block spire has a reward chest at its summit. - The Netherlands and its wheat-field variant are now netherrack all the way down to bedrock, with caves and ravines carving through it. - The Netherlands underground now has patches of basalt and blackstone, plus basalt pillars hanging from cave ceilings. - Fixed grass generating on cave floors in The Netherlands, and dirt on its ocean floors (now netherrack, matching Bedrock). - Netherlands ores now generate all the way down to bedrock instead of stopping around y=0. - Fixed grass generating on cave floors under Jellyfish Fields. ## Blocks <img width="100%" alt="2026-09-25_23 18 23" src="https://github.com/user-attachments/assets/06187c41-fe6f-445b-9d72-ba881425b33a" /> - Added Nether Coal, Copper, Emerald, Iron, Lapis and Redstone Ores (ported from Bedrock), which replace the vanilla stone ores in The Netherlands. - Added Grass Stone (ported from Bedrock, including its rare Easter egg top texture). It now forms the sea floor of Jellyfish Fields wherever there is no moss. Craftable with short grass over stone. - Custom wood signs (Mystic, Sky, Palm, Gilded Sky): fixed break particles showing the missing-texture sprite instead of the sign's plank texture. ## Visuals <img width="100%" alt="2026-09-25_22 46 09" src="https://github.com/user-attachments/assets/99719abc-5745-4c92-8e64-c1f9b3ed1af9" /> - Generated LabPBR normal/specular maps from ported from the Bedrock addon's PBR set, however heightmaps and a few blocks need some tweaking still. - Updated the palm sapling model (again and again still having issues with it lmaooo). ## Misc - Fixed NeoForge jars shipping without their `data/neoforge/**` generated tags and their biome modifiers (the mob spawns and extra features ExtraBiomes adds to vanilla biomes). - Reorganized the block and item textures into sub folders (mushrooms, black sand, clouds, nether ores, grass stone, one folder per wood set, boats, food, tools, doors and signs). ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-8+mc1.21.3

3.10.0-beta-8
26 сент. 2026 г.10Minecraft: 1.21.3fabric
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# ExtraBiomes for Java Edition v3.10.0 Beta 8 # Changes ## World Generation <img width="100%" alt="Snow Drifts and spire" src="https://github.com/user-attachments/assets/2df5ecc2-0ae1-48c7-a9ae-49b9e28d9981" /> - Added 10 new snow drifts to Glacier, Cold Mesa and Taiga Spikes biomes: a cornice ridge, a sastrugi field, a crescent dune, a moraine drift with boulders, a giant swirl, a twisting spire, a breaking wave, a spiral cone, and rare 40-block and 150-block tall spires. - Snow drifts now include powder snow, blue ice, and glacial gravel, andesite and calcite deposits. - The 150-block spire has a reward chest at its summit. - The Netherlands and its wheat-field variant are now netherrack all the way down to bedrock, with caves and ravines carving through it. - The Netherlands underground now has patches of basalt and blackstone, plus basalt pillars hanging from cave ceilings. - Fixed grass generating on cave floors in The Netherlands, and dirt on its ocean floors (now netherrack, matching Bedrock). - Netherlands ores now generate all the way down to bedrock instead of stopping around y=0. - Fixed grass generating on cave floors under Jellyfish Fields. ## Blocks <img width="100%" alt="2026-09-25_23 18 23" src="https://github.com/user-attachments/assets/06187c41-fe6f-445b-9d72-ba881425b33a" /> - Added Nether Coal, Copper, Emerald, Iron, Lapis and Redstone Ores (ported from Bedrock), which replace the vanilla stone ores in The Netherlands. - Added Grass Stone (ported from Bedrock, including its rare Easter egg top texture). It now forms the sea floor of Jellyfish Fields wherever there is no moss. Craftable with short grass over stone. - Custom wood signs (Mystic, Sky, Palm, Gilded Sky): fixed break particles showing the missing-texture sprite instead of the sign's plank texture. ## Visuals <img width="100%" alt="2026-09-25_22 46 09" src="https://github.com/user-attachments/assets/99719abc-5745-4c92-8e64-c1f9b3ed1af9" /> - Generated LabPBR normal/specular maps from ported from the Bedrock addon's PBR set, however heightmaps and a few blocks need some tweaking still. - Updated the palm sapling model (again and again still having issues with it lmaooo). ## Misc - Fixed NeoForge jars shipping without their `data/neoforge/**` generated tags. (only used in by dense cloud blocks so not a big deal) - Reorganized the block and item textures into sub folders (mushrooms, black sand, clouds, nether ores, grass stone, one folder per wood set, boats, food, tools, doors and signs). ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-8+mc1.21.3

3.10.0-beta-8
26 сент. 2026 г.5Minecraft: 1.21.3neoforge
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# ExtraBiomes for Java Edition v3.10.0 Beta 8 # Changes ## World Generation <img width="100%" alt="Snow Drifts and spire" src="https://github.com/user-attachments/assets/2df5ecc2-0ae1-48c7-a9ae-49b9e28d9981" /> - Added 10 new snow drifts to Glacier, Cold Mesa and Taiga Spikes biomes: a cornice ridge, a sastrugi field, a crescent dune, a moraine drift with boulders, a giant swirl, a twisting spire, a breaking wave, a spiral cone, and rare 40-block and 150-block tall spires. - Snow drifts now include powder snow, blue ice, and glacial gravel, andesite and calcite deposits. - The 150-block spire has a reward chest at its summit. - The Netherlands and its wheat-field variant are now netherrack all the way down to bedrock, with caves and ravines carving through it. - The Netherlands underground now has patches of basalt and blackstone, plus basalt pillars hanging from cave ceilings. - Fixed grass generating on cave floors in The Netherlands, and dirt on its ocean floors (now netherrack, matching Bedrock). - Netherlands ores now generate all the way down to bedrock instead of stopping around y=0. - Fixed grass generating on cave floors under Jellyfish Fields. ## Blocks <img width="100%" alt="2026-09-25_23 18 23" src="https://github.com/user-attachments/assets/06187c41-fe6f-445b-9d72-ba881425b33a" /> - Added Nether Coal, Copper, Emerald, Iron, Lapis and Redstone Ores (ported from Bedrock), which replace the vanilla stone ores in The Netherlands. - Added Grass Stone (ported from Bedrock, including its rare Easter egg top texture). It now forms the sea floor of Jellyfish Fields wherever there is no moss. Craftable with short grass over stone. - Custom wood signs (Mystic, Sky, Palm, Gilded Sky): fixed break particles showing the missing-texture sprite instead of the sign's plank texture. ## Visuals <img width="100%" alt="2026-09-25_22 46 09" src="https://github.com/user-attachments/assets/99719abc-5745-4c92-8e64-c1f9b3ed1af9" /> - Generated LabPBR normal/specular maps from ported from the Bedrock addon's PBR set, however heightmaps and a few blocks need some tweaking still. - Updated the palm sapling model (again and again still having issues with it lmaooo). ## Misc - Fixed NeoForge jars shipping without their `data/neoforge/**` generated tags. (only used in by dense cloud blocks so not a big deal) - Reorganized the block and item textures into sub folders (mushrooms, black sand, clouds, nether ores, grass stone, one folder per wood set, boats, food, tools, doors and signs). ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-8+mc1.21.4

3.10.0-beta-8
26 сент. 2026 г.11Minecraft: 1.21.4fabric
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# ExtraBiomes for Java Edition v3.10.0 Beta 8 # Changes ## World Generation <img width="100%" alt="Snow Drifts and spire" src="https://github.com/user-attachments/assets/2df5ecc2-0ae1-48c7-a9ae-49b9e28d9981" /> - Added 10 new snow drifts to Glacier, Cold Mesa and Taiga Spikes biomes: a cornice ridge, a sastrugi field, a crescent dune, a moraine drift with boulders, a giant swirl, a twisting spire, a breaking wave, a spiral cone, and rare 40-block and 150-block tall spires. - Snow drifts now include powder snow, blue ice, and glacial gravel, andesite and calcite deposits. - The 150-block spire has a reward chest at its summit. - The Netherlands and its wheat-field variant are now netherrack all the way down to bedrock, with caves and ravines carving through it. - The Netherlands underground now has patches of basalt and blackstone, plus basalt pillars hanging from cave ceilings. - Fixed grass generating on cave floors in The Netherlands, and dirt on its ocean floors (now netherrack, matching Bedrock). - Netherlands ores now generate all the way down to bedrock instead of stopping around y=0. - Fixed grass generating on cave floors under Jellyfish Fields. ## Blocks <img width="100%" alt="2026-09-25_23 18 23" src="https://github.com/user-attachments/assets/06187c41-fe6f-445b-9d72-ba881425b33a" /> - Added Nether Coal, Copper, Emerald, Iron, Lapis and Redstone Ores (ported from Bedrock), which replace the vanilla stone ores in The Netherlands. - Added Grass Stone (ported from Bedrock, including its rare Easter egg top texture). It now forms the sea floor of Jellyfish Fields wherever there is no moss. Craftable with short grass over stone. - Custom wood signs (Mystic, Sky, Palm, Gilded Sky): fixed break particles showing the missing-texture sprite instead of the sign's plank texture. ## Visuals <img width="100%" alt="2026-09-25_22 46 09" src="https://github.com/user-attachments/assets/99719abc-5745-4c92-8e64-c1f9b3ed1af9" /> - Generated LabPBR normal/specular maps from ported from the Bedrock addon's PBR set, however heightmaps and a few blocks need some tweaking still. - Updated the palm sapling model (again and again still having issues with it lmaooo). ## Misc - Fixed NeoForge jars shipping without their `data/neoforge/**` generated tags. (only used in by dense cloud blocks so not a big deal) - Reorganized the block and item textures into sub folders (mushrooms, black sand, clouds, nether ores, grass stone, one folder per wood set, boats, food, tools, doors and signs). ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-8+mc1.21.4

3.10.0-beta-8
26 сент. 2026 г.6Minecraft: 1.21.4neoforge
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# ExtraBiomes for Java Edition v3.10.0 Beta 8 # Changes ## World Generation <img width="100%" alt="Snow Drifts and spire" src="https://github.com/user-attachments/assets/2df5ecc2-0ae1-48c7-a9ae-49b9e28d9981" /> - Added 10 new snow drifts to Glacier, Cold Mesa and Taiga Spikes biomes: a cornice ridge, a sastrugi field, a crescent dune, a moraine drift with boulders, a giant swirl, a twisting spire, a breaking wave, a spiral cone, and rare 40-block and 150-block tall spires. - Snow drifts now include powder snow, blue ice, and glacial gravel, andesite and calcite deposits. - The 150-block spire has a reward chest at its summit. - The Netherlands and its wheat-field variant are now netherrack all the way down to bedrock, with caves and ravines carving through it. - The Netherlands underground now has patches of basalt and blackstone, plus basalt pillars hanging from cave ceilings. - Fixed grass generating on cave floors in The Netherlands, and dirt on its ocean floors (now netherrack, matching Bedrock). - Netherlands ores now generate all the way down to bedrock instead of stopping around y=0. - Fixed grass generating on cave floors under Jellyfish Fields. ## Blocks <img width="100%" alt="2026-09-25_23 18 23" src="https://github.com/user-attachments/assets/06187c41-fe6f-445b-9d72-ba881425b33a" /> - Added Nether Coal, Copper, Emerald, Iron, Lapis and Redstone Ores (ported from Bedrock), which replace the vanilla stone ores in The Netherlands. - Added Grass Stone (ported from Bedrock, including its rare Easter egg top texture). It now forms the sea floor of Jellyfish Fields wherever there is no moss. Craftable with short grass over stone. - Custom wood signs (Mystic, Sky, Palm, Gilded Sky): fixed break particles showing the missing-texture sprite instead of the sign's plank texture. ## Visuals <img width="100%" alt="2026-09-25_22 46 09" src="https://github.com/user-attachments/assets/99719abc-5745-4c92-8e64-c1f9b3ed1af9" /> - Generated LabPBR normal/specular maps from ported from the Bedrock addon's PBR set, however heightmaps and a few blocks need some tweaking still. - Updated the palm sapling model (again and again still having issues with it lmaooo). ## Misc - Fixed NeoForge jars shipping without their `data/neoforge/**` generated tags. (only used in by dense cloud blocks so not a big deal) - Reorganized the block and item textures into sub folders (mushrooms, black sand, clouds, nether ores, grass stone, one folder per wood set, boats, food, tools, doors and signs). ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-8+mc1.21.5

3.10.0-beta-8
26 сент. 2026 г.9Minecraft: 1.21.5neoforge
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# ExtraBiomes for Java Edition v3.10.0 Beta 8 # Changes ## World Generation <img width="100%" alt="Snow Drifts and spire" src="https://github.com/user-attachments/assets/2df5ecc2-0ae1-48c7-a9ae-49b9e28d9981" /> - Added 10 new snow drifts to Glacier, Cold Mesa and Taiga Spikes biomes: a cornice ridge, a sastrugi field, a crescent dune, a moraine drift with boulders, a giant swirl, a twisting spire, a breaking wave, a spiral cone, and rare 40-block and 150-block tall spires. - Snow drifts now include powder snow, blue ice, and glacial gravel, andesite and calcite deposits. - The 150-block spire has a reward chest at its summit. - The Netherlands and its wheat-field variant are now netherrack all the way down to bedrock, with caves and ravines carving through it. - The Netherlands underground now has patches of basalt and blackstone, plus basalt pillars hanging from cave ceilings. - Fixed grass generating on cave floors in The Netherlands, and dirt on its ocean floors (now netherrack, matching Bedrock). - Netherlands ores now generate all the way down to bedrock instead of stopping around y=0. - Fixed grass generating on cave floors under Jellyfish Fields. ## Items <img width="100%" alt="New Spawn Eggs" src="https://github.com/user-attachments/assets/4fdd19cd-5ef6-4c2e-8634-d5ee4591d886" /> - Created updated spawn egg textures for all too match the new vanilla spawn egg styles in all versions above 1.21.5 ## Blocks <img width="100%" alt="2026-09-25_23 18 23" src="https://github.com/user-attachments/assets/06187c41-fe6f-445b-9d72-ba881425b33a" /> - Added Nether Coal, Copper, Emerald, Iron, Lapis and Redstone Ores (ported from Bedrock), which replace the vanilla stone ores in The Netherlands. - Added Grass Stone (ported from Bedrock, including its rare Easter egg top texture). It now forms the sea floor of Jellyfish Fields wherever there is no moss. Craftable with short grass over stone. - Custom wood signs (Mystic, Sky, Palm, Gilded Sky): fixed break particles showing the missing-texture sprite instead of the sign's plank texture. ## Visuals <img width="100%" alt="2026-09-25_22 46 09" src="https://github.com/user-attachments/assets/99719abc-5745-4c92-8e64-c1f9b3ed1af9" /> - Generated LabPBR normal/specular maps from ported from the Bedrock addon's PBR set, however heightmaps and a few blocks need some tweaking still. - Updated the palm sapling model (again and again still having issues with it lmaooo). ## Misc - Fixed NeoForge jars shipping without their `data/neoforge/**` generated tags. (only used in by dense cloud blocks so not a big deal) - Reorganized the block and item textures into sub folders (mushrooms, black sand, clouds, nether ores, grass stone, one folder per wood set, spawn eggs, boats, food, tools, doors and signs). ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-8+mc1.21.5

3.10.0-beta-8
26 сент. 2026 г.8Minecraft: 1.21.5fabric
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# ExtraBiomes for Java Edition v3.10.0 Beta 8 # Changes ## World Generation <img width="100%" alt="Snow Drifts and spire" src="https://github.com/user-attachments/assets/2df5ecc2-0ae1-48c7-a9ae-49b9e28d9981" /> - Added 10 new snow drifts to Glacier, Cold Mesa and Taiga Spikes biomes: a cornice ridge, a sastrugi field, a crescent dune, a moraine drift with boulders, a giant swirl, a twisting spire, a breaking wave, a spiral cone, and rare 40-block and 150-block tall spires. - Snow drifts now include powder snow, blue ice, and glacial gravel, andesite and calcite deposits. - The 150-block spire has a reward chest at its summit. - The Netherlands and its wheat-field variant are now netherrack all the way down to bedrock, with caves and ravines carving through it. - The Netherlands underground now has patches of basalt and blackstone, plus basalt pillars hanging from cave ceilings. - Fixed grass generating on cave floors in The Netherlands, and dirt on its ocean floors (now netherrack, matching Bedrock). - Netherlands ores now generate all the way down to bedrock instead of stopping around y=0. - Fixed grass generating on cave floors under Jellyfish Fields. ## Items <img width="100%" alt="New Spawn Eggs" src="https://github.com/user-attachments/assets/4fdd19cd-5ef6-4c2e-8634-d5ee4591d886" /> - Created updated spawn egg textures for all too match the new vanilla spawn egg styles in all versions above 1.21.5 ## Blocks <img width="100%" alt="2026-09-25_23 18 23" src="https://github.com/user-attachments/assets/06187c41-fe6f-445b-9d72-ba881425b33a" /> - Added Nether Coal, Copper, Emerald, Iron, Lapis and Redstone Ores (ported from Bedrock), which replace the vanilla stone ores in The Netherlands. - Added Grass Stone (ported from Bedrock, including its rare Easter egg top texture). It now forms the sea floor of Jellyfish Fields wherever there is no moss. Craftable with short grass over stone. - Custom wood signs (Mystic, Sky, Palm, Gilded Sky): fixed break particles showing the missing-texture sprite instead of the sign's plank texture. ## Visuals <img width="100%" alt="2026-09-25_22 46 09" src="https://github.com/user-attachments/assets/99719abc-5745-4c92-8e64-c1f9b3ed1af9" /> - Generated LabPBR normal/specular maps from ported from the Bedrock addon's PBR set, however heightmaps and a few blocks need some tweaking still. - Updated the palm sapling model (again and again still having issues with it lmaooo). ## Misc - Fixed NeoForge jars shipping without their `data/neoforge/**` generated tags. (only used in by dense cloud blocks so not a big deal) - Reorganized the block and item textures into sub folders (mushrooms, black sand, clouds, nether ores, grass stone, one folder per wood set, spawn eggs, boats, food, tools, doors and signs). ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-7+mc1.20.1

3.10.0-beta-7
10 сент. 2026 г.13Minecraft: 1.20.1fabric
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# ExtraBiomes for Java Edition v3.10.0 Beta 7 # Changes ## Structures ### Sky City <img width="100%" alt="Sky City" src="https://github.com/user-attachments/assets/a4748f97-ffcc-4d73-a02e-485e7ecce3f5" /> - size matched to the Bedrock addon's actual scale (jigsaw depth 7 → 20, the vanilla max) - it's now noticeably larger and denser. - fixed several trapdoors and stairs left in the wrong spot by the Bedrock port, across all four buildings and most of the path pieces. - added a new, much rarer path piece - a roundabout with a statue centerpiece. ### Jungle Pillars <img width="100%" alt="Jungal Pillars" src="https://github.com/user-attachments/assets/2cc2b2f7-82bb-46de-b193-0e9303086b26" /> - Jungle Pillars: added a bDubs-inspired weathering pass - noise-clustered stone variants (deepslate/tuff at the base, shading up through mossy/cracked stone to clean andesite/diorite near the crest), plus vines and grass/moss patches (with the occasional sapling, bamboo, azalea, or fern) grown live on whichever faces of the placed structure actually turned out exposed. The raw pillar shapes themselves are untouched. ## Loot - Sky City chests: reworked the common/rare/epic loot tables so a full chest can't roll all nuggets - junk and gear now come from separate pools, and rare/epic chests can pull the razor feather line's diamond/netherite tiers, golden apples, enchanted books, and totems instead of just golden armor. ## Biomes <img width="100%" alt="Grand Oasis Vilage" src="https://github.com/user-attachments/assets/9bf2bb59-7621-40c6-a0dc-29029bf7e4fa" /> - Villages: vanilla village structure sets can now spawn in ExtraBiomes biomes with matching terrain - Moorlands (plains), Deep Dark Forest/Taiga Spikes/Shattered Taiga Spikes (taiga), Grand Oasis (savanna). - Mushrooms: fixed several bugs preventing small mushrooms from spawning underground and on mycelium floors (a standalone underground scatter had no placement modifiers at all, and the floor-conversion feature couldn't act on grass or on already-mycelium ground). The mod's 9 existing colored small mushroom blocks are now actually used in world generation instead of always falling back to vanilla red/brown. Vanilla Mushroom Fields (and any other mushroom-tagged biome, modded included) now gets the same small mushroom variety as Fungle Jungle. ## Mobs - Puckoo: doubled beach spawn weight - noticeably more common along the shore. - Jellyfish: beach spawns now wash up on the sand instead of appearing in the water, and no longer take drowning damage while stranded there. - Worm: shift-right-clicking a worm now picks it up as an item, matching the Bedrock addon. A renamed worm keeps its name across the item/entity round-trip. ## Compatibility - Boulders/stick piles: no longer added to every third-party mod's forest/jungle/plains biome via the broad vanilla tags - a large enough modpack could hit a "Feature order cycle found" world-load crash once another mod's biome happened to share one of these features (seen with Ars Elemental and Biomes We've Gone). Now added only to vanilla's and this mod's own biomes via a curated list. - Mystic Forest: no longer shares its flowers, grass, or mushroom patches with vanilla's versions of those features, for the same cross-mod crash reason above. - Fixed a crash placing structures (huge mushrooms, Jungle Pillars, glacier snow drifts, etc.) whenever Ars Nouveau was installed alongside this mod. ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-7+mc1.20.1

3.10.0-beta-7
10 сент. 2026 г.21Minecraft: 1.20.1forge
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# ExtraBiomes for Java Edition v3.10.0 Beta 7 # Changes ## Structures ### Sky City <img width="100%" alt="Sky City" src="https://github.com/user-attachments/assets/a4748f97-ffcc-4d73-a02e-485e7ecce3f5" /> - size matched to the Bedrock addon's actual scale (jigsaw depth 7 → 20, the vanilla max) - it's now noticeably larger and denser. - fixed several trapdoors and stairs left in the wrong spot by the Bedrock port, across all four buildings and most of the path pieces. - added a new, much rarer path piece - a roundabout with a statue centerpiece. ### Jungle Pillars <img width="100%" alt="Jungal Pillars" src="https://github.com/user-attachments/assets/2cc2b2f7-82bb-46de-b193-0e9303086b26" /> - Jungle Pillars: added a bDubs-inspired weathering pass - noise-clustered stone variants (deepslate/tuff at the base, shading up through mossy/cracked stone to clean andesite/diorite near the crest), plus vines and grass/moss patches (with the occasional sapling, bamboo, azalea, or fern) grown live on whichever faces of the placed structure actually turned out exposed. The raw pillar shapes themselves are untouched. ## Loot - Sky City chests: reworked the common/rare/epic loot tables so a full chest can't roll all nuggets - junk and gear now come from separate pools, and rare/epic chests can pull the razor feather line's diamond/netherite tiers, golden apples, enchanted books, and totems instead of just golden armor. ## Biomes <img width="100%" alt="Grand Oasis Vilage" src="https://github.com/user-attachments/assets/9bf2bb59-7621-40c6-a0dc-29029bf7e4fa" /> - Villages: vanilla village structure sets can now spawn in ExtraBiomes biomes with matching terrain - Moorlands (plains), Deep Dark Forest/Taiga Spikes/Shattered Taiga Spikes (taiga), Grand Oasis (savanna). - Mushrooms: fixed several bugs preventing small mushrooms from spawning underground and on mycelium floors (a standalone underground scatter had no placement modifiers at all, and the floor-conversion feature couldn't act on grass or on already-mycelium ground). The mod's 9 existing colored small mushroom blocks are now actually used in world generation instead of always falling back to vanilla red/brown. Vanilla Mushroom Fields (and any other mushroom-tagged biome, modded included) now gets the same small mushroom variety as Fungle Jungle. ## Mobs - Puckoo: doubled beach spawn weight - noticeably more common along the shore. - Jellyfish: beach spawns now wash up on the sand instead of appearing in the water, and no longer take drowning damage while stranded there. - Worm: shift-right-clicking a worm now picks it up as an item, matching the Bedrock addon. A renamed worm keeps its name across the item/entity round-trip. ## Compatibility - Boulders/stick piles: no longer added to every third-party mod's forest/jungle/plains biome via the broad vanilla tags - a large enough modpack could hit a "Feature order cycle found" world-load crash once another mod's biome happened to share one of these features (seen with Ars Elemental and Biomes We've Gone). Now added only to vanilla's and this mod's own biomes via a curated list. - Mystic Forest: no longer shares its flowers, grass, or mushroom patches with vanilla's versions of those features, for the same cross-mod crash reason above. - Fixed a crash placing structures (huge mushrooms, Jungle Pillars, glacier snow drifts, etc.) whenever Ars Nouveau was installed alongside this mod. ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-7+mc1.20.2

3.10.0-beta-7
10 сент. 2026 г.2Minecraft: 1.20.2neoforge
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# ExtraBiomes for Java Edition v3.10.0 Beta 7 # Changes ## Structures ### Sky City <img width="100%" alt="Sky City" src="https://github.com/user-attachments/assets/a4748f97-ffcc-4d73-a02e-485e7ecce3f5" /> - size matched to the Bedrock addon's actual scale (jigsaw depth 7 → 20, the vanilla max) - it's now noticeably larger and denser. - fixed several trapdoors and stairs left in the wrong spot by the Bedrock port, across all four buildings and most of the path pieces. - added a new, much rarer path piece - a roundabout with a statue centerpiece. ### Jungle Pillars <img width="100%" alt="Jungal Pillars" src="https://github.com/user-attachments/assets/2cc2b2f7-82bb-46de-b193-0e9303086b26" /> - Jungle Pillars: added a bDubs-inspired weathering pass - noise-clustered stone variants (deepslate/tuff at the base, shading up through mossy/cracked stone to clean andesite/diorite near the crest), plus vines and grass/moss patches (with the occasional sapling, bamboo, azalea, or fern) grown live on whichever faces of the placed structure actually turned out exposed. The raw pillar shapes themselves are untouched. ## Loot - Sky City chests: reworked the common/rare/epic loot tables so a full chest can't roll all nuggets - junk and gear now come from separate pools, and rare/epic chests can pull the razor feather line's diamond/netherite tiers, golden apples, enchanted books, and totems instead of just golden armor. ## Biomes <img width="100%" alt="Grand Oasis Vilage" src="https://github.com/user-attachments/assets/9bf2bb59-7621-40c6-a0dc-29029bf7e4fa" /> - Villages: vanilla village structure sets can now spawn in ExtraBiomes biomes with matching terrain - Moorlands (plains), Deep Dark Forest/Taiga Spikes/Shattered Taiga Spikes (taiga), Grand Oasis (savanna). - Mushrooms: fixed several bugs preventing small mushrooms from spawning underground and on mycelium floors (a standalone underground scatter had no placement modifiers at all, and the floor-conversion feature couldn't act on grass or on already-mycelium ground). The mod's 9 existing colored small mushroom blocks are now actually used in world generation instead of always falling back to vanilla red/brown. Vanilla Mushroom Fields (and any other mushroom-tagged biome, modded included) now gets the same small mushroom variety as Fungle Jungle. ## Mobs - Puckoo: doubled beach spawn weight - noticeably more common along the shore. - Jellyfish: beach spawns now wash up on the sand instead of appearing in the water, and no longer take drowning damage while stranded there. - Worm: shift-right-clicking a worm now picks it up as an item, matching the Bedrock addon. A renamed worm keeps its name across the item/entity round-trip. ## Compatibility - Boulders/stick piles: no longer added to every third-party mod's forest/jungle/plains biome via the broad vanilla tags - a large enough modpack could hit a "Feature order cycle found" world-load crash once another mod's biome happened to share one of these features (seen with Ars Elemental and Biomes We've Gone). Now added only to vanilla's and this mod's own biomes via a curated list. - Mystic Forest: no longer shares its flowers, grass, or mushroom patches with vanilla's versions of those features, for the same cross-mod crash reason above. - Fixed a crash placing structures (huge mushrooms, Jungle Pillars, glacier snow drifts, etc.) whenever Ars Nouveau was installed alongside this mod. ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-7+mc1.20.2

3.10.0-beta-7
10 сент. 2026 г.0Minecraft: 1.20.2fabric
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# ExtraBiomes for Java Edition v3.10.0 Beta 7 # Changes ## Structures ### Sky City <img width="100%" alt="Sky City" src="https://github.com/user-attachments/assets/a4748f97-ffcc-4d73-a02e-485e7ecce3f5" /> - size matched to the Bedrock addon's actual scale (jigsaw depth 7 → 20, the vanilla max) - it's now noticeably larger and denser. - fixed several trapdoors and stairs left in the wrong spot by the Bedrock port, across all four buildings and most of the path pieces. - added a new, much rarer path piece - a roundabout with a statue centerpiece. ### Jungle Pillars <img width="100%" alt="Jungal Pillars" src="https://github.com/user-attachments/assets/2cc2b2f7-82bb-46de-b193-0e9303086b26" /> - Jungle Pillars: added a bDubs-inspired weathering pass - noise-clustered stone variants (deepslate/tuff at the base, shading up through mossy/cracked stone to clean andesite/diorite near the crest), plus vines and grass/moss patches (with the occasional sapling, bamboo, azalea, or fern) grown live on whichever faces of the placed structure actually turned out exposed. The raw pillar shapes themselves are untouched. ## Loot - Sky City chests: reworked the common/rare/epic loot tables so a full chest can't roll all nuggets - junk and gear now come from separate pools, and rare/epic chests can pull the razor feather line's diamond/netherite tiers, golden apples, enchanted books, and totems instead of just golden armor. ## Biomes <img width="100%" alt="Grand Oasis Vilage" src="https://github.com/user-attachments/assets/9bf2bb59-7621-40c6-a0dc-29029bf7e4fa" /> - Villages: vanilla village structure sets can now spawn in ExtraBiomes biomes with matching terrain - Moorlands (plains), Deep Dark Forest/Taiga Spikes/Shattered Taiga Spikes (taiga), Grand Oasis (savanna). - Mushrooms: fixed several bugs preventing small mushrooms from spawning underground and on mycelium floors (a standalone underground scatter had no placement modifiers at all, and the floor-conversion feature couldn't act on grass or on already-mycelium ground). The mod's 9 existing colored small mushroom blocks are now actually used in world generation instead of always falling back to vanilla red/brown. Vanilla Mushroom Fields (and any other mushroom-tagged biome, modded included) now gets the same small mushroom variety as Fungle Jungle. ## Mobs - Puckoo: doubled beach spawn weight - noticeably more common along the shore. - Jellyfish: beach spawns now wash up on the sand instead of appearing in the water, and no longer take drowning damage while stranded there. - Worm: shift-right-clicking a worm now picks it up as an item, matching the Bedrock addon. A renamed worm keeps its name across the item/entity round-trip. ## Compatibility - Boulders/stick piles: no longer added to every third-party mod's forest/jungle/plains biome via the broad vanilla tags - a large enough modpack could hit a "Feature order cycle found" world-load crash once another mod's biome happened to share one of these features (seen with Ars Elemental and Biomes We've Gone). Now added only to vanilla's and this mod's own biomes via a curated list. - Mystic Forest: no longer shares its flowers, grass, or mushroom patches with vanilla's versions of those features, for the same cross-mod crash reason above. - Fixed a crash placing structures (huge mushrooms, Jungle Pillars, glacier snow drifts, etc.) whenever Ars Nouveau was installed alongside this mod. ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-7+mc1.20.2

3.10.0-beta-7
10 сент. 2026 г.0Minecraft: 1.20.2forge
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# ExtraBiomes for Java Edition v3.10.0 Beta 7 # Changes ## Structures ### Sky City <img width="100%" alt="Sky City" src="https://github.com/user-attachments/assets/a4748f97-ffcc-4d73-a02e-485e7ecce3f5" /> - size matched to the Bedrock addon's actual scale (jigsaw depth 7 → 20, the vanilla max) - it's now noticeably larger and denser. - fixed several trapdoors and stairs left in the wrong spot by the Bedrock port, across all four buildings and most of the path pieces. - added a new, much rarer path piece - a roundabout with a statue centerpiece. ### Jungle Pillars <img width="100%" alt="Jungal Pillars" src="https://github.com/user-attachments/assets/2cc2b2f7-82bb-46de-b193-0e9303086b26" /> - Jungle Pillars: added a bDubs-inspired weathering pass - noise-clustered stone variants (deepslate/tuff at the base, shading up through mossy/cracked stone to clean andesite/diorite near the crest), plus vines and grass/moss patches (with the occasional sapling, bamboo, azalea, or fern) grown live on whichever faces of the placed structure actually turned out exposed. The raw pillar shapes themselves are untouched. ## Loot - Sky City chests: reworked the common/rare/epic loot tables so a full chest can't roll all nuggets - junk and gear now come from separate pools, and rare/epic chests can pull the razor feather line's diamond/netherite tiers, golden apples, enchanted books, and totems instead of just golden armor. ## Biomes <img width="100%" alt="Grand Oasis Vilage" src="https://github.com/user-attachments/assets/9bf2bb59-7621-40c6-a0dc-29029bf7e4fa" /> - Villages: vanilla village structure sets can now spawn in ExtraBiomes biomes with matching terrain - Moorlands (plains), Deep Dark Forest/Taiga Spikes/Shattered Taiga Spikes (taiga), Grand Oasis (savanna). - Mushrooms: fixed several bugs preventing small mushrooms from spawning underground and on mycelium floors (a standalone underground scatter had no placement modifiers at all, and the floor-conversion feature couldn't act on grass or on already-mycelium ground). The mod's 9 existing colored small mushroom blocks are now actually used in world generation instead of always falling back to vanilla red/brown. Vanilla Mushroom Fields (and any other mushroom-tagged biome, modded included) now gets the same small mushroom variety as Fungle Jungle. ## Mobs - Puckoo: doubled beach spawn weight - noticeably more common along the shore. - Jellyfish: beach spawns now wash up on the sand instead of appearing in the water, and no longer take drowning damage while stranded there. - Worm: shift-right-clicking a worm now picks it up as an item, matching the Bedrock addon. A renamed worm keeps its name across the item/entity round-trip. ## Compatibility - Boulders/stick piles: no longer added to every third-party mod's forest/jungle/plains biome via the broad vanilla tags - a large enough modpack could hit a "Feature order cycle found" world-load crash once another mod's biome happened to share one of these features (seen with Ars Elemental and Biomes We've Gone). Now added only to vanilla's and this mod's own biomes via a curated list. - Mystic Forest: no longer shares its flowers, grass, or mushroom patches with vanilla's versions of those features, for the same cross-mod crash reason above. - Fixed a crash placing structures (huge mushrooms, Jungle Pillars, glacier snow drifts, etc.) whenever Ars Nouveau was installed alongside this mod. ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-7+mc1.20.4

3.10.0-beta-7
9 сент. 2026 г.2Minecraft: 1.20.4neoforge
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# ExtraBiomes for Java Edition v3.10.0 Beta 7 # Changes ## Structures ### Sky City <img width="100%" alt="Sky City" src="https://github.com/user-attachments/assets/a4748f97-ffcc-4d73-a02e-485e7ecce3f5" /> - size matched to the Bedrock addon's actual scale (jigsaw depth 7 → 20, the vanilla max) - it's now noticeably larger and denser. - fixed several trapdoors and stairs left in the wrong spot by the Bedrock port, across all four buildings and most of the path pieces. - added a new, much rarer path piece - a roundabout with a statue centerpiece. ### Jungle Pillars <img width="100%" alt="Jungal Pillars" src="https://github.com/user-attachments/assets/2cc2b2f7-82bb-46de-b193-0e9303086b26" /> - Jungle Pillars: added a bDubs-inspired weathering pass - noise-clustered stone variants (deepslate/tuff at the base, shading up through mossy/cracked stone to clean andesite/diorite near the crest), plus vines and grass/moss patches (with the occasional sapling, bamboo, azalea, or fern) grown live on whichever faces of the placed structure actually turned out exposed. The raw pillar shapes themselves are untouched. ## Loot - Sky City chests: reworked the common/rare/epic loot tables so a full chest can't roll all nuggets - junk and gear now come from separate pools, and rare/epic chests can pull the razor feather line's diamond/netherite tiers, golden apples, enchanted books, and totems instead of just golden armor. ## Biomes <img width="100%" alt="Grand Oasis Vilage" src="https://github.com/user-attachments/assets/9bf2bb59-7621-40c6-a0dc-29029bf7e4fa" /> - Villages: vanilla village structure sets can now spawn in ExtraBiomes biomes with matching terrain - Moorlands (plains), Deep Dark Forest/Taiga Spikes/Shattered Taiga Spikes (taiga), Grand Oasis (savanna). - Mushrooms: fixed several bugs preventing small mushrooms from spawning underground and on mycelium floors (a standalone underground scatter had no placement modifiers at all, and the floor-conversion feature couldn't act on grass or on already-mycelium ground). The mod's 9 existing colored small mushroom blocks are now actually used in world generation instead of always falling back to vanilla red/brown. Vanilla Mushroom Fields (and any other mushroom-tagged biome, modded included) now gets the same small mushroom variety as Fungle Jungle. ## Mobs - Puckoo: doubled beach spawn weight - noticeably more common along the shore. - Jellyfish: no longer take drowning damage if stranded out of water. (Upstream also washes beach spawns up onto dry sand; that needs a spawn-placement API this branch's Minecraft version doesn't have yet, so jellyfish still spawn in water here.) - Worm: shift-right-clicking a worm now picks it up as an item, matching the Bedrock addon. A renamed worm keeps its name across the item/entity round-trip. ## Compatibility - Boulders/stick piles: no longer added to every third-party mod's forest/jungle/plains biome via the broad vanilla tags - a large enough modpack could hit a "Feature order cycle found" world-load crash once another mod's biome happened to share one of these features (seen with Ars Elemental and Biomes We've Gone). Now added only to vanilla's and this mod's own biomes via a curated list. - Mystic Forest: no longer shares its flowers, grass, or mushroom patches with vanilla's versions of those features, for the same cross-mod crash reason above. - Fixed a crash placing structures (huge mushrooms, Jungle Pillars, glacier snow drifts, etc.) whenever Ars Nouveau was installed alongside this mod. ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-7+mc1.20.4

3.10.0-beta-7
9 сент. 2026 г.2Minecraft: 1.20.4fabric
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# ExtraBiomes for Java Edition v3.10.0 Beta 7 # Changes ## Structures ### Sky City <img width="100%" alt="Sky City" src="https://github.com/user-attachments/assets/a4748f97-ffcc-4d73-a02e-485e7ecce3f5" /> - size matched to the Bedrock addon's actual scale (jigsaw depth 7 → 20, the vanilla max) - it's now noticeably larger and denser. - fixed several trapdoors and stairs left in the wrong spot by the Bedrock port, across all four buildings and most of the path pieces. - added a new, much rarer path piece - a roundabout with a statue centerpiece. ### Jungle Pillars <img width="100%" alt="Jungal Pillars" src="https://github.com/user-attachments/assets/2cc2b2f7-82bb-46de-b193-0e9303086b26" /> - Jungle Pillars: added a bDubs-inspired weathering pass - noise-clustered stone variants (deepslate/tuff at the base, shading up through mossy/cracked stone to clean andesite/diorite near the crest), plus vines and grass/moss patches (with the occasional sapling, bamboo, azalea, or fern) grown live on whichever faces of the placed structure actually turned out exposed. The raw pillar shapes themselves are untouched. ## Loot - Sky City chests: reworked the common/rare/epic loot tables so a full chest can't roll all nuggets - junk and gear now come from separate pools, and rare/epic chests can pull the razor feather line's diamond/netherite tiers, golden apples, enchanted books, and totems instead of just golden armor. ## Biomes <img width="100%" alt="Grand Oasis Vilage" src="https://github.com/user-attachments/assets/9bf2bb59-7621-40c6-a0dc-29029bf7e4fa" /> - Villages: vanilla village structure sets can now spawn in ExtraBiomes biomes with matching terrain - Moorlands (plains), Deep Dark Forest/Taiga Spikes/Shattered Taiga Spikes (taiga), Grand Oasis (savanna). - Mushrooms: fixed several bugs preventing small mushrooms from spawning underground and on mycelium floors (a standalone underground scatter had no placement modifiers at all, and the floor-conversion feature couldn't act on grass or on already-mycelium ground). The mod's 9 existing colored small mushroom blocks are now actually used in world generation instead of always falling back to vanilla red/brown. Vanilla Mushroom Fields (and any other mushroom-tagged biome, modded included) now gets the same small mushroom variety as Fungle Jungle. ## Mobs - Puckoo: doubled beach spawn weight - noticeably more common along the shore. - Jellyfish: no longer take drowning damage if stranded out of water. (Upstream also washes beach spawns up onto dry sand; that needs a spawn-placement API this branch's Minecraft version doesn't have yet, so jellyfish still spawn in water here.) - Worm: shift-right-clicking a worm now picks it up as an item, matching the Bedrock addon. A renamed worm keeps its name across the item/entity round-trip. ## Compatibility - Boulders/stick piles: no longer added to every third-party mod's forest/jungle/plains biome via the broad vanilla tags - a large enough modpack could hit a "Feature order cycle found" world-load crash once another mod's biome happened to share one of these features (seen with Ars Elemental and Biomes We've Gone). Now added only to vanilla's and this mod's own biomes via a curated list. - Mystic Forest: no longer shares its flowers, grass, or mushroom patches with vanilla's versions of those features, for the same cross-mod crash reason above. - Fixed a crash placing structures (huge mushrooms, Jungle Pillars, glacier snow drifts, etc.) whenever Ars Nouveau was installed alongside this mod. ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-7+mc1.20.6

3.10.0-beta-7
9 сент. 2026 г.1Minecraft: 1.20.6neoforge
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# ExtraBiomes for Java Edition v3.10.0 Beta 7 # Changes ## Structures ### Sky City <img width="100%" alt="Sky City" src="https://github.com/user-attachments/assets/a4748f97-ffcc-4d73-a02e-485e7ecce3f5" /> - size matched to the Bedrock addon's actual scale (jigsaw depth 7 → 20, the vanilla max) - it's now noticeably larger and denser. - fixed several trapdoors and stairs left in the wrong spot by the Bedrock port, across all four buildings and most of the path pieces. - added a new, much rarer path piece - a roundabout with a statue centerpiece. ### Jungle Pillars <img width="100%" alt="Jungal Pillars" src="https://github.com/user-attachments/assets/2cc2b2f7-82bb-46de-b193-0e9303086b26" /> - Jungle Pillars: added a bDubs-inspired weathering pass - noise-clustered stone variants (deepslate/tuff at the base, shading up through mossy/cracked stone to clean andesite/diorite near the crest), plus vines and grass/moss patches (with the occasional sapling, bamboo, azalea, or fern) grown live on whichever faces of the placed structure actually turned out exposed. The raw pillar shapes themselves are untouched. ## Loot - Sky City chests: reworked the common/rare/epic loot tables so a full chest can't roll all nuggets - junk and gear now come from separate pools, and rare/epic chests can pull the razor feather line's diamond/netherite tiers, golden apples, enchanted books, and totems instead of just golden armor. ## Biomes <img width="100%" alt="Grand Oasis Vilage" src="https://github.com/user-attachments/assets/9bf2bb59-7621-40c6-a0dc-29029bf7e4fa" /> - Villages: vanilla village structure sets can now spawn in ExtraBiomes biomes with matching terrain - Moorlands (plains), Deep Dark Forest/Taiga Spikes/Shattered Taiga Spikes (taiga), Grand Oasis (savanna). - Mushrooms: fixed several bugs preventing small mushrooms from spawning underground and on mycelium floors (a standalone underground scatter had no placement modifiers at all, and the floor-conversion feature couldn't act on grass or on already-mycelium ground). The mod's 9 existing colored small mushroom blocks are now actually used in world generation instead of always falling back to vanilla red/brown. Vanilla Mushroom Fields (and any other mushroom-tagged biome, modded included) now gets the same small mushroom variety as Fungle Jungle. ## Mobs - Puckoo: doubled beach spawn weight - noticeably more common along the shore. - Jellyfish: beach spawns now wash up on the sand instead of appearing in the water, and no longer take drowning damage while stranded there. - Worm: shift-right-clicking a worm now picks it up as an item, matching the Bedrock addon. A renamed worm keeps its name across the item/entity round-trip. ## Compatibility - Boulders/stick piles: no longer added to every third-party mod's forest/jungle/plains biome via the broad vanilla tags - a large enough modpack could hit a "Feature order cycle found" world-load crash once another mod's biome happened to share one of these features (seen with Ars Elemental and Biomes We've Gone). Now added only to vanilla's and this mod's own biomes via a curated list. - Mystic Forest: no longer shares its flowers, grass, or mushroom patches with vanilla's versions of those features, for the same cross-mod crash reason above. - Fixed a crash placing structures (huge mushrooms, Jungle Pillars, glacier snow drifts, etc.) whenever Ars Nouveau was installed alongside this mod. ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-7+mc1.20.6

3.10.0-beta-7
9 сент. 2026 г.3Minecraft: 1.20.6fabric
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# ExtraBiomes for Java Edition v3.10.0 Beta 7 # Changes ## Structures ### Sky City <img width="100%" alt="Sky City" src="https://github.com/user-attachments/assets/a4748f97-ffcc-4d73-a02e-485e7ecce3f5" /> - size matched to the Bedrock addon's actual scale (jigsaw depth 7 → 20, the vanilla max) - it's now noticeably larger and denser. - fixed several trapdoors and stairs left in the wrong spot by the Bedrock port, across all four buildings and most of the path pieces. - added a new, much rarer path piece - a roundabout with a statue centerpiece. ### Jungle Pillars <img width="100%" alt="Jungal Pillars" src="https://github.com/user-attachments/assets/2cc2b2f7-82bb-46de-b193-0e9303086b26" /> - Jungle Pillars: added a bDubs-inspired weathering pass - noise-clustered stone variants (deepslate/tuff at the base, shading up through mossy/cracked stone to clean andesite/diorite near the crest), plus vines and grass/moss patches (with the occasional sapling, bamboo, azalea, or fern) grown live on whichever faces of the placed structure actually turned out exposed. The raw pillar shapes themselves are untouched. ## Loot - Sky City chests: reworked the common/rare/epic loot tables so a full chest can't roll all nuggets - junk and gear now come from separate pools, and rare/epic chests can pull the razor feather line's diamond/netherite tiers, golden apples, enchanted books, and totems instead of just golden armor. ## Biomes <img width="100%" alt="Grand Oasis Vilage" src="https://github.com/user-attachments/assets/9bf2bb59-7621-40c6-a0dc-29029bf7e4fa" /> - Villages: vanilla village structure sets can now spawn in ExtraBiomes biomes with matching terrain - Moorlands (plains), Deep Dark Forest/Taiga Spikes/Shattered Taiga Spikes (taiga), Grand Oasis (savanna). - Mushrooms: fixed several bugs preventing small mushrooms from spawning underground and on mycelium floors (a standalone underground scatter had no placement modifiers at all, and the floor-conversion feature couldn't act on grass or on already-mycelium ground). The mod's 9 existing colored small mushroom blocks are now actually used in world generation instead of always falling back to vanilla red/brown. Vanilla Mushroom Fields (and any other mushroom-tagged biome, modded included) now gets the same small mushroom variety as Fungle Jungle. ## Mobs - Puckoo: doubled beach spawn weight - noticeably more common along the shore. - Jellyfish: beach spawns now wash up on the sand instead of appearing in the water, and no longer take drowning damage while stranded there. - Worm: shift-right-clicking a worm now picks it up as an item, matching the Bedrock addon. A renamed worm keeps its name across the item/entity round-trip. ## Compatibility - Boulders/stick piles: no longer added to every third-party mod's forest/jungle/plains biome via the broad vanilla tags - a large enough modpack could hit a "Feature order cycle found" world-load crash once another mod's biome happened to share one of these features (seen with Ars Elemental and Biomes We've Gone). Now added only to vanilla's and this mod's own biomes via a curated list. - Mystic Forest: no longer shares its flowers, grass, or mushroom patches with vanilla's versions of those features, for the same cross-mod crash reason above. - Fixed a crash placing structures (huge mushrooms, Jungle Pillars, glacier snow drifts, etc.) whenever Ars Nouveau was installed alongside this mod. ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-7+mc1.21.1

3.10.0-beta-7
9 сент. 2026 г.12Minecraft: 1.21.1neoforge
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# ExtraBiomes for Java Edition v3.10.0 Beta 7 # Changes ## Structures ### Sky City <img width="100%" alt="Sky City" src="https://github.com/user-attachments/assets/a4748f97-ffcc-4d73-a02e-485e7ecce3f5" /> - size matched to the Bedrock addon's actual scale (jigsaw depth 7 → 20, the vanilla max) - it's now noticeably larger and denser. - fixed several trapdoors and stairs left in the wrong spot by the Bedrock port, across all four buildings and most of the path pieces. - added a new, much rarer path piece - a roundabout with a statue centerpiece. ### Jungle Pillars <img width="100%" alt="Jungal Pillars" src="https://github.com/user-attachments/assets/2cc2b2f7-82bb-46de-b193-0e9303086b26" /> - Jungle Pillars: added a bDubs-inspired weathering pass - noise-clustered stone variants (deepslate/tuff at the base, shading up through mossy/cracked stone to clean andesite/diorite near the crest), plus vines and grass/moss patches (with the occasional sapling, bamboo, azalea, or fern) grown live on whichever faces of the placed structure actually turned out exposed. The raw pillar shapes themselves are untouched. ## Loot - Sky City chests: reworked the common/rare/epic loot tables so a full chest can't roll all nuggets - junk and gear now come from separate pools, and rare/epic chests can pull the razor feather line's diamond/netherite tiers, golden apples, enchanted books, and totems instead of just golden armor. ## Biomes <img width="100%" alt="Grand Oasis Vilage" src="https://github.com/user-attachments/assets/9bf2bb59-7621-40c6-a0dc-29029bf7e4fa" /> - Villages: vanilla village structure sets can now spawn in ExtraBiomes biomes with matching terrain - Moorlands (plains), Deep Dark Forest/Taiga Spikes/Shattered Taiga Spikes (taiga), Grand Oasis (savanna). - Mushrooms: fixed several bugs preventing small mushrooms from spawning underground and on mycelium floors (a standalone underground scatter had no placement modifiers at all, and the floor-conversion feature couldn't act on grass or on already-mycelium ground). The mod's 9 existing colored small mushroom blocks are now actually used in world generation instead of always falling back to vanilla red/brown. Vanilla Mushroom Fields (and any other mushroom-tagged biome, modded included) now gets the same small mushroom variety as Fungle Jungle. ## Mobs - Puckoo: doubled beach spawn weight - noticeably more common along the shore. - Jellyfish: beach spawns now wash up on the sand instead of appearing in the water, and no longer take drowning damage while stranded there. - Worm: shift-right-clicking a worm now picks it up as an item, matching the Bedrock addon. A renamed worm keeps its name across the item/entity round-trip. ## Compatibility - Boulders/stick piles: no longer added to every third-party mod's forest/jungle/plains biome via the broad vanilla tags - a large enough modpack could hit a "Feature order cycle found" world-load crash once another mod's biome happened to share one of these features (seen with Ars Elemental and Biomes We've Gone). Now added only to vanilla's and this mod's own biomes via a curated list. - Mystic Forest: no longer shares its flowers, grass, or mushroom patches with vanilla's versions of those features, for the same cross-mod crash reason above. - Fixed a crash placing structures (huge mushrooms, Jungle Pillars, glacier snow drifts, etc.) whenever Ars Nouveau was installed alongside this mod. ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-7+mc1.21.1

3.10.0-beta-7
9 сент. 2026 г.14Minecraft: 1.21.1fabric
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# ExtraBiomes for Java Edition v3.10.0 Beta 7 # Changes ## Structures ### Sky City <img width="100%" alt="Sky City" src="https://github.com/user-attachments/assets/a4748f97-ffcc-4d73-a02e-485e7ecce3f5" /> - size matched to the Bedrock addon's actual scale (jigsaw depth 7 → 20, the vanilla max) - it's now noticeably larger and denser. - fixed several trapdoors and stairs left in the wrong spot by the Bedrock port, across all four buildings and most of the path pieces. - added a new, much rarer path piece - a roundabout with a statue centerpiece. ### Jungle Pillars <img width="100%" alt="Jungal Pillars" src="https://github.com/user-attachments/assets/2cc2b2f7-82bb-46de-b193-0e9303086b26" /> - Jungle Pillars: added a bDubs-inspired weathering pass - noise-clustered stone variants (deepslate/tuff at the base, shading up through mossy/cracked stone to clean andesite/diorite near the crest), plus vines and grass/moss patches (with the occasional sapling, bamboo, azalea, or fern) grown live on whichever faces of the placed structure actually turned out exposed. The raw pillar shapes themselves are untouched. ## Loot - Sky City chests: reworked the common/rare/epic loot tables so a full chest can't roll all nuggets - junk and gear now come from separate pools, and rare/epic chests can pull the razor feather line's diamond/netherite tiers, golden apples, enchanted books, and totems instead of just golden armor. ## Biomes <img width="100%" alt="Grand Oasis Vilage" src="https://github.com/user-attachments/assets/9bf2bb59-7621-40c6-a0dc-29029bf7e4fa" /> - Villages: vanilla village structure sets can now spawn in ExtraBiomes biomes with matching terrain - Moorlands (plains), Deep Dark Forest/Taiga Spikes/Shattered Taiga Spikes (taiga), Grand Oasis (savanna). - Mushrooms: fixed several bugs preventing small mushrooms from spawning underground and on mycelium floors (a standalone underground scatter had no placement modifiers at all, and the floor-conversion feature couldn't act on grass or on already-mycelium ground). The mod's 9 existing colored small mushroom blocks are now actually used in world generation instead of always falling back to vanilla red/brown. Vanilla Mushroom Fields (and any other mushroom-tagged biome, modded included) now gets the same small mushroom variety as Fungle Jungle. ## Mobs - Puckoo: doubled beach spawn weight - noticeably more common along the shore. - Jellyfish: beach spawns now wash up on the sand instead of appearing in the water, and no longer take drowning damage while stranded there. - Worm: shift-right-clicking a worm now picks it up as an item, matching the Bedrock addon. A renamed worm keeps its name across the item/entity round-trip. ## Compatibility - Boulders/stick piles: no longer added to every third-party mod's forest/jungle/plains biome via the broad vanilla tags - a large enough modpack could hit a "Feature order cycle found" world-load crash once another mod's biome happened to share one of these features (seen with Ars Elemental and Biomes We've Gone). Now added only to vanilla's and this mod's own biomes via a curated list. - Mystic Forest: no longer shares its flowers, grass, or mushroom patches with vanilla's versions of those features, for the same cross-mod crash reason above. - Fixed a crash placing structures (huge mushrooms, Jungle Pillars, glacier snow drifts, etc.) whenever Ars Nouveau was installed alongside this mod. ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-7+mc1.21.3

3.10.0-beta-7
9 сент. 2026 г.1Minecraft: 1.21.3neoforge
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# ExtraBiomes for Java Edition v3.10.0 Beta 7 # Changes ## Structures ### Sky City <img width="100%" alt="Sky City" src="https://github.com/user-attachments/assets/a4748f97-ffcc-4d73-a02e-485e7ecce3f5" /> - size matched to the Bedrock addon's actual scale (jigsaw depth 7 → 20, the vanilla max) - it's now noticeably larger and denser. - fixed several trapdoors and stairs left in the wrong spot by the Bedrock port, across all four buildings and most of the path pieces. - added a new, much rarer path piece - a roundabout with a statue centerpiece. ### Jungle Pillars <img width="100%" alt="Jungal Pillars" src="https://github.com/user-attachments/assets/2cc2b2f7-82bb-46de-b193-0e9303086b26" /> - Jungle Pillars: added a bDubs-inspired weathering pass - noise-clustered stone variants (deepslate/tuff at the base, shading up through mossy/cracked stone to clean andesite/diorite near the crest), plus vines and grass/moss patches (with the occasional sapling, bamboo, azalea, or fern) grown live on whichever faces of the placed structure actually turned out exposed. The raw pillar shapes themselves are untouched. ## Loot - Sky City chests: reworked the common/rare/epic loot tables so a full chest can't roll all nuggets - junk and gear now come from separate pools, and rare/epic chests can pull the razor feather line's diamond/netherite tiers, golden apples, enchanted books, and totems instead of just golden armor. ## Biomes <img width="100%" alt="Grand Oasis Vilage" src="https://github.com/user-attachments/assets/9bf2bb59-7621-40c6-a0dc-29029bf7e4fa" /> - Villages: vanilla village structure sets can now spawn in ExtraBiomes biomes with matching terrain - Moorlands (plains), Deep Dark Forest/Taiga Spikes/Shattered Taiga Spikes (taiga), Grand Oasis (savanna). - Mushrooms: fixed several bugs preventing small mushrooms from spawning underground and on mycelium floors (a standalone underground scatter had no placement modifiers at all, and the floor-conversion feature couldn't act on grass or on already-mycelium ground). The mod's 9 existing colored small mushroom blocks are now actually used in world generation instead of always falling back to vanilla red/brown. Vanilla Mushroom Fields (and any other mushroom-tagged biome, modded included) now gets the same small mushroom variety as Fungle Jungle. ## Mobs - Puckoo: doubled beach spawn weight - noticeably more common along the shore. - Jellyfish: beach spawns now wash up on the sand instead of appearing in the water, and no longer take drowning damage while stranded there. - Worm: shift-right-clicking a worm now picks it up as an item, matching the Bedrock addon. A renamed worm keeps its name across the item/entity round-trip. ## Compatibility - Boulders/stick piles: no longer added to every third-party mod's forest/jungle/plains biome via the broad vanilla tags - a large enough modpack could hit a "Feature order cycle found" world-load crash once another mod's biome happened to share one of these features (seen with Ars Elemental and Biomes We've Gone). Now added only to vanilla's and this mod's own biomes via a curated list. - Mystic Forest: no longer shares its flowers, grass, or mushroom patches with vanilla's versions of those features, for the same cross-mod crash reason above. - Fixed a crash placing structures (huge mushrooms, Jungle Pillars, glacier snow drifts, etc.) whenever Ars Nouveau was installed alongside this mod. ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-7+mc1.21.3

3.10.0-beta-7
9 сент. 2026 г.1Minecraft: 1.21.3fabric
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# ExtraBiomes for Java Edition v3.10.0 Beta 7 # Changes ## Structures ### Sky City <img width="100%" alt="Sky City" src="https://github.com/user-attachments/assets/a4748f97-ffcc-4d73-a02e-485e7ecce3f5" /> - size matched to the Bedrock addon's actual scale (jigsaw depth 7 → 20, the vanilla max) - it's now noticeably larger and denser. - fixed several trapdoors and stairs left in the wrong spot by the Bedrock port, across all four buildings and most of the path pieces. - added a new, much rarer path piece - a roundabout with a statue centerpiece. ### Jungle Pillars <img width="100%" alt="Jungal Pillars" src="https://github.com/user-attachments/assets/2cc2b2f7-82bb-46de-b193-0e9303086b26" /> - Jungle Pillars: added a bDubs-inspired weathering pass - noise-clustered stone variants (deepslate/tuff at the base, shading up through mossy/cracked stone to clean andesite/diorite near the crest), plus vines and grass/moss patches (with the occasional sapling, bamboo, azalea, or fern) grown live on whichever faces of the placed structure actually turned out exposed. The raw pillar shapes themselves are untouched. ## Loot - Sky City chests: reworked the common/rare/epic loot tables so a full chest can't roll all nuggets - junk and gear now come from separate pools, and rare/epic chests can pull the razor feather line's diamond/netherite tiers, golden apples, enchanted books, and totems instead of just golden armor. ## Biomes <img width="100%" alt="Grand Oasis Vilage" src="https://github.com/user-attachments/assets/9bf2bb59-7621-40c6-a0dc-29029bf7e4fa" /> - Villages: vanilla village structure sets can now spawn in ExtraBiomes biomes with matching terrain - Moorlands (plains), Deep Dark Forest/Taiga Spikes/Shattered Taiga Spikes (taiga), Grand Oasis (savanna). - Mushrooms: fixed several bugs preventing small mushrooms from spawning underground and on mycelium floors (a standalone underground scatter had no placement modifiers at all, and the floor-conversion feature couldn't act on grass or on already-mycelium ground). The mod's 9 existing colored small mushroom blocks are now actually used in world generation instead of always falling back to vanilla red/brown. Vanilla Mushroom Fields (and any other mushroom-tagged biome, modded included) now gets the same small mushroom variety as Fungle Jungle. ## Mobs - Puckoo: doubled beach spawn weight - noticeably more common along the shore. - Jellyfish: beach spawns now wash up on the sand instead of appearing in the water, and no longer take drowning damage while stranded there. - Worm: shift-right-clicking a worm now picks it up as an item, matching the Bedrock addon. A renamed worm keeps its name across the item/entity round-trip. ## Compatibility - Boulders/stick piles: no longer added to every third-party mod's forest/jungle/plains biome via the broad vanilla tags - a large enough modpack could hit a "Feature order cycle found" world-load crash once another mod's biome happened to share one of these features (seen with Ars Elemental and Biomes We've Gone). Now added only to vanilla's and this mod's own biomes via a curated list. - Mystic Forest: no longer shares its flowers, grass, or mushroom patches with vanilla's versions of those features, for the same cross-mod crash reason above. - Fixed a crash placing structures (huge mushrooms, Jungle Pillars, glacier snow drifts, etc.) whenever Ars Nouveau was installed alongside this mod. ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-7+mc1.21.4

3.10.0-beta-7
9 сент. 2026 г.2Minecraft: 1.21.4neoforge
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# ExtraBiomes for Java Edition v3.10.0 Beta 7 # Changes ## Structures ### Sky City <img width="100%" alt="Sky City" src="https://github.com/user-attachments/assets/a4748f97-ffcc-4d73-a02e-485e7ecce3f5" /> - size matched to the Bedrock addon's actual scale (jigsaw depth 7 → 20, the vanilla max) - it's now noticeably larger and denser. - fixed several trapdoors and stairs left in the wrong spot by the Bedrock port, across all four buildings and most of the path pieces. - added a new, much rarer path piece - a roundabout with a statue centerpiece. ### Jungle Pillars <img width="100%" alt="Jungal Pillars" src="https://github.com/user-attachments/assets/2cc2b2f7-82bb-46de-b193-0e9303086b26" /> - Jungle Pillars: added a bDubs-inspired weathering pass - noise-clustered stone variants (deepslate/tuff at the base, shading up through mossy/cracked stone to clean andesite/diorite near the crest), plus vines and grass/moss patches (with the occasional sapling, bamboo, azalea, or fern) grown live on whichever faces of the placed structure actually turned out exposed. The raw pillar shapes themselves are untouched. ## Loot - Sky City chests: reworked the common/rare/epic loot tables so a full chest can't roll all nuggets - junk and gear now come from separate pools, and rare/epic chests can pull the razor feather line's diamond/netherite tiers, golden apples, enchanted books, and totems instead of just golden armor. ## Biomes <img width="100%" alt="Grand Oasis Vilage" src="https://github.com/user-attachments/assets/9bf2bb59-7621-40c6-a0dc-29029bf7e4fa" /> - Villages: vanilla village structure sets can now spawn in ExtraBiomes biomes with matching terrain - Moorlands (plains), Deep Dark Forest/Taiga Spikes/Shattered Taiga Spikes (taiga), Grand Oasis (savanna). - Mushrooms: fixed several bugs preventing small mushrooms from spawning underground and on mycelium floors (a standalone underground scatter had no placement modifiers at all, and the floor-conversion feature couldn't act on grass or on already-mycelium ground). The mod's 9 existing colored small mushroom blocks are now actually used in world generation instead of always falling back to vanilla red/brown. Vanilla Mushroom Fields (and any other mushroom-tagged biome, modded included) now gets the same small mushroom variety as Fungle Jungle. ## Mobs - Puckoo: doubled beach spawn weight - noticeably more common along the shore. - Jellyfish: beach spawns now wash up on the sand instead of appearing in the water, and no longer take drowning damage while stranded there. - Worm: shift-right-clicking a worm now picks it up as an item, matching the Bedrock addon. A renamed worm keeps its name across the item/entity round-trip. ## Compatibility - Boulders/stick piles: no longer added to every third-party mod's forest/jungle/plains biome via the broad vanilla tags - a large enough modpack could hit a "Feature order cycle found" world-load crash once another mod's biome happened to share one of these features (seen with Ars Elemental and Biomes We've Gone). Now added only to vanilla's and this mod's own biomes via a curated list. - Mystic Forest: no longer shares its flowers, grass, or mushroom patches with vanilla's versions of those features, for the same cross-mod crash reason above. - Fixed a crash placing structures (huge mushrooms, Jungle Pillars, glacier snow drifts, etc.) whenever Ars Nouveau was installed alongside this mod. ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-7+mc1.21.4

3.10.0-beta-7
9 сент. 2026 г.7Minecraft: 1.21.4fabric
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# ExtraBiomes for Java Edition v3.10.0 Beta 7 # Changes ## Structures ### Sky City <img width="100%" alt="Sky City" src="https://github.com/user-attachments/assets/a4748f97-ffcc-4d73-a02e-485e7ecce3f5" /> - size matched to the Bedrock addon's actual scale (jigsaw depth 7 → 20, the vanilla max) - it's now noticeably larger and denser. - fixed several trapdoors and stairs left in the wrong spot by the Bedrock port, across all four buildings and most of the path pieces. - added a new, much rarer path piece - a roundabout with a statue centerpiece. ### Jungle Pillars <img width="100%" alt="Jungal Pillars" src="https://github.com/user-attachments/assets/2cc2b2f7-82bb-46de-b193-0e9303086b26" /> - Jungle Pillars: added a bDubs-inspired weathering pass - noise-clustered stone variants (deepslate/tuff at the base, shading up through mossy/cracked stone to clean andesite/diorite near the crest), plus vines and grass/moss patches (with the occasional sapling, bamboo, azalea, or fern) grown live on whichever faces of the placed structure actually turned out exposed. The raw pillar shapes themselves are untouched. ## Loot - Sky City chests: reworked the common/rare/epic loot tables so a full chest can't roll all nuggets - junk and gear now come from separate pools, and rare/epic chests can pull the razor feather line's diamond/netherite tiers, golden apples, enchanted books, and totems instead of just golden armor. ## Biomes <img width="100%" alt="Grand Oasis Vilage" src="https://github.com/user-attachments/assets/9bf2bb59-7621-40c6-a0dc-29029bf7e4fa" /> - Villages: vanilla village structure sets can now spawn in ExtraBiomes biomes with matching terrain - Moorlands (plains), Deep Dark Forest/Taiga Spikes/Shattered Taiga Spikes (taiga), Grand Oasis (savanna). - Mushrooms: fixed several bugs preventing small mushrooms from spawning underground and on mycelium floors (a standalone underground scatter had no placement modifiers at all, and the floor-conversion feature couldn't act on grass or on already-mycelium ground). The mod's 9 existing colored small mushroom blocks are now actually used in world generation instead of always falling back to vanilla red/brown. Vanilla Mushroom Fields (and any other mushroom-tagged biome, modded included) now gets the same small mushroom variety as Fungle Jungle. ## Mobs - Puckoo: doubled beach spawn weight - noticeably more common along the shore. - Jellyfish: beach spawns now wash up on the sand instead of appearing in the water, and no longer take drowning damage while stranded there. - Worm: shift-right-clicking a worm now picks it up as an item, matching the Bedrock addon. A renamed worm keeps its name across the item/entity round-trip. ## Compatibility - Boulders/stick piles: no longer added to every third-party mod's forest/jungle/plains biome via the broad vanilla tags - a large enough modpack could hit a "Feature order cycle found" world-load crash once another mod's biome happened to share one of these features (seen with Ars Elemental and Biomes We've Gone). Now added only to vanilla's and this mod's own biomes via a curated list. - Mystic Forest: no longer shares its flowers, grass, or mushroom patches with vanilla's versions of those features, for the same cross-mod crash reason above. - Fixed a crash placing structures (huge mushrooms, Jungle Pillars, glacier snow drifts, etc.) whenever Ars Nouveau was installed alongside this mod. ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-6+mc1.21.4

3.10.0-beta-6
8 сент. 2026 г.1Minecraft: 1.21.4neoforge
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# ExtraBiomes for Java Edition v3.10.0 Beta 6 # Changes ## Boats <img width="3200" alt="2026-09-07_23 27 46" src="https://github.com/user-attachments/assets/6d8ada43-6cb1-4c52-86c6-676fe73b51a5" /> - added boats, with new textures created by my brother Alex for the gilded sky boat ## Biomes - Mystic Forest: added the swamp-tagged vegetation, huge mushrooms, forest flowers, and tall grass that Bedrock's biome tags implied but the Java port was missing. - The Netherlands Mutated: fixed farmland tilling onto ocean floors below sea level - it's now restricted to dry land. - Jellyfish Fields: jellycoral no longer carpets the entire sea floor - scatter density greatly reduced. - Grand Oasis: thinned out overcrowded palm trees, made surface fossils more common, and added a light dead bush scatter. - Volcanic Moss Tundra: the lava river now renders as a continuous, wider channel instead of scattered specks; basalt pillars no longer overlap into lava/magma; the high-elevation moss floor no longer carves through magma banks; moss density now ramps smoothly with elevation instead of cutting off abruptly at a fixed height. ## Compatibility - Fixed Create-compat windmill structures: kinetic blocks (belts, etc.) downstream of the Windmill Bearing were frozen in place after worldgen and never started spinning. ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-6+mc1.21.4

3.10.0-beta-6
8 сент. 2026 г.1Minecraft: 1.21.4fabric
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# ExtraBiomes for Java Edition v3.10.0 Beta 6 # Changes ## Boats <img width="3200" alt="2026-09-07_23 27 46" src="https://github.com/user-attachments/assets/6d8ada43-6cb1-4c52-86c6-676fe73b51a5" /> - added boats, with new textures created by my brother Alex for the gilded sky boat ## Biomes - Mystic Forest: added the swamp-tagged vegetation, huge mushrooms, forest flowers, and tall grass that Bedrock's biome tags implied but the Java port was missing. - The Netherlands Mutated: fixed farmland tilling onto ocean floors below sea level - it's now restricted to dry land. - Jellyfish Fields: jellycoral no longer carpets the entire sea floor - scatter density greatly reduced. - Grand Oasis: thinned out overcrowded palm trees, made surface fossils more common, and added a light dead bush scatter. - Volcanic Moss Tundra: the lava river now renders as a continuous, wider channel instead of scattered specks; basalt pillars no longer overlap into lava/magma; the high-elevation moss floor no longer carves through magma banks; moss density now ramps smoothly with elevation instead of cutting off abruptly at a fixed height. ## Compatibility - Fixed Create-compat windmill structures: kinetic blocks (belts, etc.) downstream of the Windmill Bearing were frozen in place after worldgen and never started spinning. ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-6+mc1.21.3

3.10.0-beta-5
8 сент. 2026 г.0Minecraft: 1.21.3neoforge
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# ExtraBiomes for Java Edition v3.10.0 Beta 5 # Changes ## Biomes - Fixed several Sky City structures having wrong or missing block states from the NBT porting tools - affected stair, fence gate, button, door, and trapdoor rotations, glass panes/fences not connecting, and a stripped Sky Log id typo that dropped it from structures entirely. - Fixed several Sky City buildings and the windmill structure missing their chest loot tables. ## Items & Blocks - Fixed Palm Sapling's frond position being wrong (it looked disconnected from the trunk), and its leaf/frond faces not rendering when viewed from behind. - Fixed Pebble and Mossy Pebble blocks dropping nothing when broken. ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-6+mc1.21.3

3.10.0-beta-5
8 сент. 2026 г.0Minecraft: 1.21.3fabric
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# ExtraBiomes for Java Edition v3.10.0 Beta 5 # Changes ## Biomes - Fixed several Sky City structures having wrong or missing block states from the NBT porting tools - affected stair, fence gate, button, door, and trapdoor rotations, glass panes/fences not connecting, and a stripped Sky Log id typo that dropped it from structures entirely. - Fixed several Sky City buildings and the windmill structure missing their chest loot tables. ## Items & Blocks - Fixed Palm Sapling's frond position being wrong (it looked disconnected from the trunk), and its leaf/frond faces not rendering when viewed from behind. - Fixed Pebble and Mossy Pebble blocks dropping nothing when broken. ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-6+mc1.20.2

3.10.0-beta-6
8 сент. 2026 г.0Minecraft: 1.20.2neoforge
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# ExtraBiomes for Java Edition v3.10.0 Beta 6 # Changes ## Boats <img width="3200" alt="2026-09-07_23 27 46" src="https://github.com/user-attachments/assets/6d8ada43-6cb1-4c52-86c6-676fe73b51a5" /> - added boats, with new textures created by by brother Alex for the guilded sky boat ## Biomes - Mystic Forest: added the swamp-tagged vegetation, huge mushrooms, forest flowers, and tall grass that Bedrock's biome tags implied but the Java port was missing. - The Netherlands Mutated: fixed farmland tilling onto ocean floors below sea level - it's now restricted to dry land. - Jellyfish Fields: jellycoral no longer carpets the entire sea floor - scatter density greatly reduced. - Grand Oasis: thinned out overcrowded palm trees, made surface fossils more common, and added a light dead bush scatter. - Volcanic Moss Tundra: the lava river now renders as a continuous, wider channel instead of scattered specks; basalt pillars no longer overlap into lava/magma; the high-elevation moss floor no longer carves through magma banks; moss density now ramps smoothly with elevation instead of cutting off abruptly at a fixed height. ## Compatibility - Fixed Create-compat windmill structures: kinetic blocks (belts, etc.) downstream of the Windmill Bearing were frozen in place after worldgen and never started spinning. ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-6+mc1.20.2

3.10.0-beta-6
8 сент. 2026 г.0Minecraft: 1.20.2fabric
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# ExtraBiomes for Java Edition v3.10.0 Beta 6 # Changes ## Boats <img width="3200" alt="2026-09-07_23 27 46" src="https://github.com/user-attachments/assets/6d8ada43-6cb1-4c52-86c6-676fe73b51a5" /> - added boats, with new textures created by by brother Alex for the guilded sky boat ## Biomes - Mystic Forest: added the swamp-tagged vegetation, huge mushrooms, forest flowers, and tall grass that Bedrock's biome tags implied but the Java port was missing. - The Netherlands Mutated: fixed farmland tilling onto ocean floors below sea level - it's now restricted to dry land. - Jellyfish Fields: jellycoral no longer carpets the entire sea floor - scatter density greatly reduced. - Grand Oasis: thinned out overcrowded palm trees, made surface fossils more common, and added a light dead bush scatter. - Volcanic Moss Tundra: the lava river now renders as a continuous, wider channel instead of scattered specks; basalt pillars no longer overlap into lava/magma; the high-elevation moss floor no longer carves through magma banks; moss density now ramps smoothly with elevation instead of cutting off abruptly at a fixed height. ## Compatibility - Fixed Create-compat windmill structures: kinetic blocks (belts, etc.) downstream of the Windmill Bearing were frozen in place after worldgen and never started spinning. ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-6+mc1.20.2

3.10.0-beta-6
8 сент. 2026 г.1Minecraft: 1.20.2forge
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# ExtraBiomes for Java Edition v3.10.0 Beta 6 # Changes ## Boats <img width="3200" alt="2026-09-07_23 27 46" src="https://github.com/user-attachments/assets/6d8ada43-6cb1-4c52-86c6-676fe73b51a5" /> - added boats, with new textures created by by brother Alex for the guilded sky boat ## Biomes - Mystic Forest: added the swamp-tagged vegetation, huge mushrooms, forest flowers, and tall grass that Bedrock's biome tags implied but the Java port was missing. - The Netherlands Mutated: fixed farmland tilling onto ocean floors below sea level - it's now restricted to dry land. - Jellyfish Fields: jellycoral no longer carpets the entire sea floor - scatter density greatly reduced. - Grand Oasis: thinned out overcrowded palm trees, made surface fossils more common, and added a light dead bush scatter. - Volcanic Moss Tundra: the lava river now renders as a continuous, wider channel instead of scattered specks; basalt pillars no longer overlap into lava/magma; the high-elevation moss floor no longer carves through magma banks; moss density now ramps smoothly with elevation instead of cutting off abruptly at a fixed height. ## Compatibility - Fixed Create-compat windmill structures: kinetic blocks (belts, etc.) downstream of the Windmill Bearing were frozen in place after worldgen and never started spinning. ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-6+mc1.21.1

3.10.0-beta-6
7 сент. 2026 г.1Minecraft: 1.21.1neoforge
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# ExtraBiomes for Java Edition v3.10.0 Beta 6 # Changes ## Boats <img width="3200" alt="2026-09-07_23 27 46" src="https://github.com/user-attachments/assets/6d8ada43-6cb1-4c52-86c6-676fe73b51a5" /> - added boats, with new textures created by by brother Alex for the guilded sky boat ## Biomes - Mystic Forest: added the swamp-tagged vegetation, huge mushrooms, forest flowers, and tall grass that Bedrock's biome tags implied but the Java port was missing. - The Netherlands Mutated: fixed farmland tilling onto ocean floors below sea level - it's now restricted to dry land. - Jellyfish Fields: jellycoral no longer carpets the entire sea floor - scatter density greatly reduced. - Grand Oasis: thinned out overcrowded palm trees, made surface fossils more common, and added a light dead bush scatter. - Volcanic Moss Tundra: the lava river now renders as a continuous, wider channel instead of scattered specks; basalt pillars no longer overlap into lava/magma; the high-elevation moss floor no longer carves through magma banks; moss density now ramps smoothly with elevation instead of cutting off abruptly at a fixed height. ## Compatibility - Fixed Create-compat windmill structures: kinetic blocks (belts, etc.) downstream of the Windmill Bearing were frozen in place after worldgen and never started spinning. ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-6+mc1.21.1

3.10.0-beta-6
7 сент. 2026 г.1Minecraft: 1.21.1fabric
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# ExtraBiomes for Java Edition v3.10.0 Beta 6 # Changes ## Boats <img width="3200" alt="2026-09-07_23 27 46" src="https://github.com/user-attachments/assets/6d8ada43-6cb1-4c52-86c6-676fe73b51a5" /> - added boats, with new textures created by by brother Alex for the guilded sky boat ## Biomes - Mystic Forest: added the swamp-tagged vegetation, huge mushrooms, forest flowers, and tall grass that Bedrock's biome tags implied but the Java port was missing. - The Netherlands Mutated: fixed farmland tilling onto ocean floors below sea level - it's now restricted to dry land. - Jellyfish Fields: jellycoral no longer carpets the entire sea floor - scatter density greatly reduced. - Grand Oasis: thinned out overcrowded palm trees, made surface fossils more common, and added a light dead bush scatter. - Volcanic Moss Tundra: the lava river now renders as a continuous, wider channel instead of scattered specks; basalt pillars no longer overlap into lava/magma; the high-elevation moss floor no longer carves through magma banks; moss density now ramps smoothly with elevation instead of cutting off abruptly at a fixed height. ## Compatibility - Fixed Create-compat windmill structures: kinetic blocks (belts, etc.) downstream of the Windmill Bearing were frozen in place after worldgen and never started spinning. ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-6

3.10.0-beta-6
7 сент. 2026 г.1Minecraft: 1.20.1fabric
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# ExtraBiomes for Java Edition v3.10.0 Beta 6 # Changes ## Boats <img width="3200" alt="2026-09-07_23 27 46" src="https://github.com/user-attachments/assets/6d8ada43-6cb1-4c52-86c6-676fe73b51a5" /> - added boats, with new textures created by by brother Alex for the guilded sky boat ## Biomes - Mystic Forest: added the swamp-tagged vegetation, huge mushrooms, forest flowers, and tall grass that Bedrock's biome tags implied but the Java port was missing. - The Netherlands Mutated: fixed farmland tilling onto ocean floors below sea level - it's now restricted to dry land. - Jellyfish Fields: jellycoral no longer carpets the entire sea floor - scatter density greatly reduced. - Grand Oasis: thinned out overcrowded palm trees, made surface fossils more common, and added a light dead bush scatter. - Volcanic Moss Tundra: the lava river now renders as a continuous, wider channel instead of scattered specks; basalt pillars no longer overlap into lava/magma; the high-elevation moss floor no longer carves through magma banks; moss density now ramps smoothly with elevation instead of cutting off abruptly at a fixed height. ## Compatibility - Fixed Create-compat windmill structures: kinetic blocks (belts, etc.) downstream of the Windmill Bearing were frozen in place after worldgen and never started spinning. ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-6

3.10.0-beta-6
7 сент. 2026 г.1Minecraft: 1.20.1forge
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# ExtraBiomes for Java Edition v3.10.0 Beta 6 # Changes ## Boats <img width="3200" alt="2026-09-07_23 27 46" src="https://github.com/user-attachments/assets/6d8ada43-6cb1-4c52-86c6-676fe73b51a5" /> - added boats, with new textures created by by brother Alex for the guilded sky boat ## Biomes - Mystic Forest: added the swamp-tagged vegetation, huge mushrooms, forest flowers, and tall grass that Bedrock's biome tags implied but the Java port was missing. - The Netherlands Mutated: fixed farmland tilling onto ocean floors below sea level - it's now restricted to dry land. - Jellyfish Fields: jellycoral no longer carpets the entire sea floor - scatter density greatly reduced. - Grand Oasis: thinned out overcrowded palm trees, made surface fossils more common, and added a light dead bush scatter. - Volcanic Moss Tundra: the lava river now renders as a continuous, wider channel instead of scattered specks; basalt pillars no longer overlap into lava/magma; the high-elevation moss floor no longer carves through magma banks; moss density now ramps smoothly with elevation instead of cutting off abruptly at a fixed height. ## Compatibility - Fixed Create-compat windmill structures: kinetic blocks (belts, etc.) downstream of the Windmill Bearing were frozen in place after worldgen and never started spinning. ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-6+mc1.20.4

3.10.0-beta-6
7 сент. 2026 г.1Minecraft: 1.20.4neoforge
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# ExtraBiomes for Java Edition v3.10.0 Beta 6 # Changes ## Boats <img width="3200" alt="2026-09-07_23 27 46" src="https://github.com/user-attachments/assets/6d8ada43-6cb1-4c52-86c6-676fe73b51a5" /> - added boats, with new textures created by by brother Alex for the guilded sky boat ## Biomes - Mystic Forest: added the swamp-tagged vegetation, huge mushrooms, forest flowers, and tall grass that Bedrock's biome tags implied but the Java port was missing. - The Netherlands Mutated: fixed farmland tilling onto ocean floors below sea level - it's now restricted to dry land. - Jellyfish Fields: jellycoral no longer carpets the entire sea floor - scatter density greatly reduced. - Grand Oasis: thinned out overcrowded palm trees, made surface fossils more common, and added a light dead bush scatter. - Volcanic Moss Tundra: the lava river now renders as a continuous, wider channel instead of scattered specks; basalt pillars no longer overlap into lava/magma; the high-elevation moss floor no longer carves through magma banks; moss density now ramps smoothly with elevation instead of cutting off abruptly at a fixed height. ## Compatibility - Fixed Create-compat windmill structures: kinetic blocks (belts, etc.) downstream of the Windmill Bearing were frozen in place after worldgen and never started spinning. ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-6+mc1.20.4

3.10.0-beta-6
7 сент. 2026 г.1Minecraft: 1.20.4fabric
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# ExtraBiomes for Java Edition v3.10.0 Beta 6 # Changes ## Boats <img width="3200" alt="2026-09-07_23 27 46" src="https://github.com/user-attachments/assets/6d8ada43-6cb1-4c52-86c6-676fe73b51a5" /> - added boats, with new textures created by by brother Alex for the guilded sky boat ## Biomes - Mystic Forest: added the swamp-tagged vegetation, huge mushrooms, forest flowers, and tall grass that Bedrock's biome tags implied but the Java port was missing. - The Netherlands Mutated: fixed farmland tilling onto ocean floors below sea level - it's now restricted to dry land. - Jellyfish Fields: jellycoral no longer carpets the entire sea floor - scatter density greatly reduced. - Grand Oasis: thinned out overcrowded palm trees, made surface fossils more common, and added a light dead bush scatter. - Volcanic Moss Tundra: the lava river now renders as a continuous, wider channel instead of scattered specks; basalt pillars no longer overlap into lava/magma; the high-elevation moss floor no longer carves through magma banks; moss density now ramps smoothly with elevation instead of cutting off abruptly at a fixed height. ## Compatibility - Fixed Create-compat windmill structures: kinetic blocks (belts, etc.) downstream of the Windmill Bearing were frozen in place after worldgen and never started spinning. ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-6+mc1.20.6

3.10.0-beta-6
7 сент. 2026 г.2Minecraft: 1.20.6neoforge
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# ExtraBiomes for Java Edition v3.10.0 Beta 6 # Changes ## Boats <img width="3200" alt="2026-09-07_23 27 46" src="https://github.com/user-attachments/assets/6d8ada43-6cb1-4c52-86c6-676fe73b51a5" /> - added boats, with new textures created by by brother Alex for the guilded sky boat ## Biomes - Mystic Forest: added the swamp-tagged vegetation, huge mushrooms, forest flowers, and tall grass that Bedrock's biome tags implied but the Java port was missing. - The Netherlands Mutated: fixed farmland tilling onto ocean floors below sea level - it's now restricted to dry land. - Jellyfish Fields: jellycoral no longer carpets the entire sea floor - scatter density greatly reduced. - Grand Oasis: thinned out overcrowded palm trees, made surface fossils more common, and added a light dead bush scatter. - Volcanic Moss Tundra: the lava river now renders as a continuous, wider channel instead of scattered specks; basalt pillars no longer overlap into lava/magma; the high-elevation moss floor no longer carves through magma banks; moss density now ramps smoothly with elevation instead of cutting off abruptly at a fixed height. ## Compatibility - Fixed Create-compat windmill structures: kinetic blocks (belts, etc.) downstream of the Windmill Bearing were frozen in place after worldgen and never started spinning. ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-6+mc1.20.6

3.10.0-beta-6
7 сент. 2026 г.1Minecraft: 1.20.6fabric
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# ExtraBiomes for Java Edition v3.10.0 Beta 6 # Changes ## Boats <img width="3200" alt="2026-09-07_23 27 46" src="https://github.com/user-attachments/assets/6d8ada43-6cb1-4c52-86c6-676fe73b51a5" /> - added boats, with new textures created by by brother Alex for the guilded sky boat ## Biomes - Mystic Forest: added the swamp-tagged vegetation, huge mushrooms, forest flowers, and tall grass that Bedrock's biome tags implied but the Java port was missing. - The Netherlands Mutated: fixed farmland tilling onto ocean floors below sea level - it's now restricted to dry land. - Jellyfish Fields: jellycoral no longer carpets the entire sea floor - scatter density greatly reduced. - Grand Oasis: thinned out overcrowded palm trees, made surface fossils more common, and added a light dead bush scatter. - Volcanic Moss Tundra: the lava river now renders as a continuous, wider channel instead of scattered specks; basalt pillars no longer overlap into lava/magma; the high-elevation moss floor no longer carves through magma banks; moss density now ramps smoothly with elevation instead of cutting off abruptly at a fixed height. ## Compatibility - Fixed Create-compat windmill structures: kinetic blocks (belts, etc.) downstream of the Windmill Bearing were frozen in place after worldgen and never started spinning. ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-5+mc1.20.6

3.10.0-beta-5
30 авг. 2026 г.0Minecraft: 1.20.6neoforge
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# ExtraBiomes for Java Edition v3.10.0 Beta 5 # Changes ## Biomes - Fixed several Sky City structures having wrong or missing block states from the NBT porting tools - affected stair, fence gate, button, door, and trapdoor rotations, glass panes/fences not connecting, and a stripped Sky Log id typo that dropped it from structures entirely. - Fixed several Sky City buildings and the windmill structure missing their chest loot tables. ## Items & Blocks - Fixed Palm Sapling's frond position being wrong (it looked disconnected from the trunk), and its leaf/frond faces not rendering when viewed from behind. - Fixed Pebble and Mossy Pebble blocks dropping nothing when broken. ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-5+mc1.20.6

3.10.0-beta-5
30 авг. 2026 г.0Minecraft: 1.20.6fabric
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# ExtraBiomes for Java Edition v3.10.0 Beta 5 # Changes ## Biomes - Fixed several Sky City structures having wrong or missing block states from the NBT porting tools - affected stair, fence gate, button, door, and trapdoor rotations, glass panes/fences not connecting, and a stripped Sky Log id typo that dropped it from structures entirely. - Fixed several Sky City buildings and the windmill structure missing their chest loot tables. ## Items & Blocks - Fixed Palm Sapling's frond position being wrong (it looked disconnected from the trunk), and its leaf/frond faces not rendering when viewed from behind. - Fixed Pebble and Mossy Pebble blocks dropping nothing when broken. ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-5+mc1.21.1

3.10.0-beta-5
30 авг. 2026 г.1Minecraft: 1.21.1neoforge
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# ExtraBiomes for Java Edition v3.10.0 Beta 5 # Changes ## Biomes - Fixed several Sky City structures having wrong or missing block states from the NBT porting tools - affected stair, fence gate, button, door, and trapdoor rotations, glass panes/fences not connecting, and a stripped Sky Log id typo that dropped it from structures entirely. - Fixed several Sky City buildings and the windmill structure missing their chest loot tables. ## Items & Blocks - Fixed Palm Sapling's frond position being wrong (it looked disconnected from the trunk), and its leaf/frond faces not rendering when viewed from behind. - Fixed Pebble and Mossy Pebble blocks dropping nothing when broken. ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-5+mc1.21.1

3.10.0-beta-5
30 авг. 2026 г.0Minecraft: 1.21.1fabric
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# ExtraBiomes for Java Edition v3.10.0 Beta 5 # Changes ## Biomes - Fixed several Sky City structures having wrong or missing block states from the NBT porting tools - affected stair, fence gate, button, door, and trapdoor rotations, glass panes/fences not connecting, and a stripped Sky Log id typo that dropped it from structures entirely. - Fixed several Sky City buildings and the windmill structure missing their chest loot tables. ## Items & Blocks - Fixed Palm Sapling's frond position being wrong (it looked disconnected from the trunk), and its leaf/frond faces not rendering when viewed from behind. - Fixed Pebble and Mossy Pebble blocks dropping nothing when broken. ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-5+mc1.20.4

3.10.0-beta-5
29 авг. 2026 г.1Minecraft: 1.20.4neoforge
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# ExtraBiomes for Java Edition v3.10.0 Beta 5 # Changes ## Biomes - Fixed several Sky City structures having wrong or missing block states from the NBT porting tools - affected stair, fence gate, button, door, and trapdoor rotations, glass panes/fences not connecting, and a stripped Sky Log id typo that dropped it from structures entirely. - Fixed several Sky City buildings and the windmill structure missing their chest loot tables. ## Items & Blocks - Fixed Palm Sapling's frond position being wrong (it looked disconnected from the trunk), and its leaf/frond faces not rendering when viewed from behind. - Fixed Pebble and Mossy Pebble blocks dropping nothing when broken. ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-5+mc1.20.4

3.10.0-beta-5
29 авг. 2026 г.1Minecraft: 1.20.4fabric
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# ExtraBiomes for Java Edition v3.10.0 Beta 5 # Changes ## Biomes - Fixed several Sky City structures having wrong or missing block states from the NBT porting tools - affected stair, fence gate, button, door, and trapdoor rotations, glass panes/fences not connecting, and a stripped Sky Log id typo that dropped it from structures entirely. - Fixed several Sky City buildings and the windmill structure missing their chest loot tables. ## Items & Blocks - Fixed Palm Sapling's frond position being wrong (it looked disconnected from the trunk), and its leaf/frond faces not rendering when viewed from behind. - Fixed Pebble and Mossy Pebble blocks dropping nothing when broken. ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-5

3.10.0-beta-5
29 авг. 2026 г.1Minecraft: 1.20.1fabric
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# ExtraBiomes for Java Edition v3.10.0 Beta 5 # Changes ## Biomes - Fixed several Sky City structures having wrong or missing block states from the NBT porting tools - affected stair, fence gate, button, door, and trapdoor rotations, glass panes/fences not connecting, and a stripped Sky Log id typo that dropped it from structures entirely. - Fixed several Sky City buildings and the windmill structure missing their chest loot tables. ## Items & Blocks - Fixed Palm Sapling's frond position being wrong (it looked disconnected from the trunk), and its leaf/frond faces not rendering when viewed from behind. - Fixed Pebble and Mossy Pebble blocks dropping nothing when broken. ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-5

3.10.0-beta-5
29 авг. 2026 г.2Minecraft: 1.20.1forge
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# ExtraBiomes for Java Edition v3.10.0 Beta 5 # Changes ## Biomes - Fixed several Sky City structures having wrong or missing block states from the NBT porting tools - affected stair, fence gate, button, door, and trapdoor rotations, glass panes/fences not connecting, and a stripped Sky Log id typo that dropped it from structures entirely. - Fixed several Sky City buildings and the windmill structure missing their chest loot tables. ## Items & Blocks - Fixed Palm Sapling's frond position being wrong (it looked disconnected from the trunk), and its leaf/frond faces not rendering when viewed from behind. - Fixed Pebble and Mossy Pebble blocks dropping nothing when broken. ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-5+mc1.20.2

3.10.0-beta-5
29 авг. 2026 г.1Minecraft: 1.20.2neoforge
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# ExtraBiomes for Java Edition v3.10.0 Beta 5 # Changes ## Biomes - Fixed several Sky City structures having wrong or missing block states from the NBT porting tools - affected stair, fence gate, button, door, and trapdoor rotations, glass panes/fences not connecting, and a stripped Sky Log id typo that dropped it from structures entirely. - Fixed several Sky City buildings and the windmill structure missing their chest loot tables. ## Items & Blocks - Fixed Palm Sapling's frond position being wrong (it looked disconnected from the trunk), and its leaf/frond faces not rendering when viewed from behind. - Fixed Pebble and Mossy Pebble blocks dropping nothing when broken. ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-5+mc1.20.2

3.10.0-beta-5
29 авг. 2026 г.0Minecraft: 1.20.2fabric
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 5 # Changes ## Biomes - Fixed several Sky City structures having wrong or missing block states from the NBT porting tools - affected stair, fence gate, button, door, and trapdoor rotations, glass panes/fences not connecting, and a stripped Sky Log id typo that dropped it from structures entirely. - Fixed several Sky City buildings and the windmill structure missing their chest loot tables. ## Items & Blocks - Fixed Palm Sapling's frond position being wrong (it looked disconnected from the trunk), and its leaf/frond faces not rendering when viewed from behind. - Fixed Pebble and Mossy Pebble blocks dropping nothing when broken. ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-5+mc1.20.2

3.10.0-beta-5
29 авг. 2026 г.0Minecraft: 1.20.2forge
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 5 # Changes ## Biomes - Fixed several Sky City structures having wrong or missing block states from the NBT porting tools - affected stair, fence gate, button, door, and trapdoor rotations, glass panes/fences not connecting, and a stripped Sky Log id typo that dropped it from structures entirely. - Fixed several Sky City buildings and the windmill structure missing their chest loot tables. ## Items & Blocks - Fixed Palm Sapling's frond position being wrong (it looked disconnected from the trunk), and its leaf/frond faces not rendering when viewed from behind. - Fixed Pebble and Mossy Pebble blocks dropping nothing when broken. ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-4+mc1.20.2

3.10.0-beta-4
28 авг. 2026 г.0Minecraft: 1.20.2neoforge
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# ExtraBiomes for Java Edition v3.10.0 Beta 4 # Changes ## Biomes <img width="3200" height="1800" alt="2026-08-28_13 21 16" src="https://github.com/user-attachments/assets/19b20f5b-b189-424e-9dc2-2a771a34220c" /> - Reworked Bryce Pillars generation for sturdier, better-shaped spires. - Jungle Pillars' stone spires are now sunk into the ground instead of sitting on top of it. - The Netherlands' wheat fields and hydration are now painted deterministically across the whole floor of each chunk column instead of scattering probabilistically, fixing wheat and buried ponds that were sparse or often failed to place at all; vanilla springs and default grass/flowers no longer pollute the farmland biomes' floor. - Dropped the Netherlands canal feature. - Enlarged Sky City to match its Bedrock counterpart's size (its jigsaw recursion depth was capped well below Bedrock's). - Fixed Sky City's fountains never actually holding water - their water column relied on a Bedrock-only mechanic that does nothing on Java, so the water just sat inert. - Rebalanced Sky City's structure piece pool to favor multi-exit pieces (cross, roundabout, fountain) over corridors/dead-ends, so each generated instance branches wider and has more total footprint. - Fixed Charred Forest using a partial depth range instead of the full range every other rare-overworld-region biome uses. - Jellycoral structures now check that enough of their placement footprint is actually underwater before generating, since their templates no longer bundle their own water fill. ## Mobs <img width="3200" height="1800" alt="2026-08-28_12 42 55" src="https://github.com/user-attachments/assets/9560c1e3-7e48-4ee3-b944-8c414ae2198f" /> - Piranhas no longer attack players' tamed animals. - Piranha bait can now be picked up and re-thrown again after landing, and their remaining health carries over as durability instead of resetting. - Added a config option to make piranhas more tame (less aggressive). - Added an advancement for luring a piranha away with bait. - Piranha spawns now have their own local density cap, independent of the shared water-ambient category cap. - Harpies now use a fixed minimum spawn height instead of an offset from the world's top. - Worms now spawn based on current weather (rare in clear weather, common in rain, guaranteed in thunder) instead of at a flat rate year-round. - Puckoos can now spawn naturally on beach biomes, instead of only being obtainable via eggs or breeding. - Piranha, Treefrog, Hoppleshroom, and Jellyfish spawn biomes are now driven by biome tags instead of hardcoded lists, so third-party swamp/mushroom biomes tagged into either mod-loader's convention tags pick up these spawns automatically - and this mod's own biomes now contribute back into those same tags. - Frog Helmet now has proper durability instead of being unbreakable. ## Compatibility <img width="3200" height="1800" alt="2026-08-28_13 19 38" src="https://github.com/user-attachments/assets/20f1a5fb-2511-4305-b7dc-e4613c04aab5" /> - Added a Create mod compatibility windmill: when Create is installed, The Netherlands' windmill generates as a functional Create-powered variant instead of the plain decorative structure. ## Items & Blocks - Improved Mystic tree generation. ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-4+mc1.20.2

3.10.0-beta-4
28 авг. 2026 г.0Minecraft: 1.20.2fabric
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# ExtraBiomes for Java Edition v3.10.0 Beta 4 # Changes ## Biomes <img width="3200" height="1800" alt="2026-08-28_13 21 16" src="https://github.com/user-attachments/assets/19b20f5b-b189-424e-9dc2-2a771a34220c" /> - Reworked Bryce Pillars generation for sturdier, better-shaped spires. - Jungle Pillars' stone spires are now sunk into the ground instead of sitting on top of it. - The Netherlands' wheat fields and hydration are now painted deterministically across the whole floor of each chunk column instead of scattering probabilistically, fixing wheat and buried ponds that were sparse or often failed to place at all; vanilla springs and default grass/flowers no longer pollute the farmland biomes' floor. - Dropped the Netherlands canal feature. - Enlarged Sky City to match its Bedrock counterpart's size (its jigsaw recursion depth was capped well below Bedrock's). - Fixed Sky City's fountains never actually holding water - their water column relied on a Bedrock-only mechanic that does nothing on Java, so the water just sat inert. - Rebalanced Sky City's structure piece pool to favor multi-exit pieces (cross, roundabout, fountain) over corridors/dead-ends, so each generated instance branches wider and has more total footprint. - Fixed Charred Forest using a partial depth range instead of the full range every other rare-overworld-region biome uses. - Jellycoral structures now check that enough of their placement footprint is actually underwater before generating, since their templates no longer bundle their own water fill. ## Mobs <img width="3200" height="1800" alt="2026-08-28_12 42 55" src="https://github.com/user-attachments/assets/9560c1e3-7e48-4ee3-b944-8c414ae2198f" /> - Piranhas no longer attack players' tamed animals. - Piranha bait can now be picked up and re-thrown again after landing, and their remaining health carries over as durability instead of resetting. - Added a config option to make piranhas more tame (less aggressive). - Added an advancement for luring a piranha away with bait. - Piranha spawns now have their own local density cap, independent of the shared water-ambient category cap. - Harpies now use a fixed minimum spawn height instead of an offset from the world's top. - Worms now spawn based on current weather (rare in clear weather, common in rain, guaranteed in thunder) instead of at a flat rate year-round. - Puckoos can now spawn naturally on beach biomes, instead of only being obtainable via eggs or breeding. - Piranha, Treefrog, Hoppleshroom, and Jellyfish spawn biomes are now driven by biome tags instead of hardcoded lists, so third-party swamp/mushroom biomes tagged into either mod-loader's convention tags pick up these spawns automatically - and this mod's own biomes now contribute back into those same tags. - Frog Helmet now has proper durability instead of being unbreakable. ## Compatibility <img width="3200" height="1800" alt="2026-08-28_13 19 38" src="https://github.com/user-attachments/assets/20f1a5fb-2511-4305-b7dc-e4613c04aab5" /> - Added a Create mod compatibility windmill: when Create is installed, The Netherlands' windmill generates as a functional Create-powered variant instead of the plain decorative structure. ## Items & Blocks - Improved Mystic tree generation. ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-4+mc1.20.2

3.10.0-beta-4
28 авг. 2026 г.0Minecraft: 1.20.2forge
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Что нового
# ExtraBiomes for Java Edition v3.10.0 Beta 4 # Changes ## Biomes <img width="3200" height="1800" alt="2026-08-28_13 21 16" src="https://github.com/user-attachments/assets/19b20f5b-b189-424e-9dc2-2a771a34220c" /> - Reworked Bryce Pillars generation for sturdier, better-shaped spires. - Jungle Pillars' stone spires are now sunk into the ground instead of sitting on top of it. - The Netherlands' wheat fields and hydration are now painted deterministically across the whole floor of each chunk column instead of scattering probabilistically, fixing wheat and buried ponds that were sparse or often failed to place at all; vanilla springs and default grass/flowers no longer pollute the farmland biomes' floor. - Dropped the Netherlands canal feature. - Enlarged Sky City to match its Bedrock counterpart's size (its jigsaw recursion depth was capped well below Bedrock's). - Fixed Sky City's fountains never actually holding water - their water column relied on a Bedrock-only mechanic that does nothing on Java, so the water just sat inert. - Rebalanced Sky City's structure piece pool to favor multi-exit pieces (cross, roundabout, fountain) over corridors/dead-ends, so each generated instance branches wider and has more total footprint. - Fixed Charred Forest using a partial depth range instead of the full range every other rare-overworld-region biome uses. - Jellycoral structures now check that enough of their placement footprint is actually underwater before generating, since their templates no longer bundle their own water fill. ## Mobs <img width="3200" height="1800" alt="2026-08-28_12 42 55" src="https://github.com/user-attachments/assets/9560c1e3-7e48-4ee3-b944-8c414ae2198f" /> - Piranhas no longer attack players' tamed animals. - Piranha bait can now be picked up and re-thrown again after landing, and their remaining health carries over as durability instead of resetting. - Added a config option to make piranhas more tame (less aggressive). - Added an advancement for luring a piranha away with bait. - Piranha spawns now have their own local density cap, independent of the shared water-ambient category cap. - Harpies now use a fixed minimum spawn height instead of an offset from the world's top. - Worms now spawn based on current weather (rare in clear weather, common in rain, guaranteed in thunder) instead of at a flat rate year-round. - Puckoos can now spawn naturally on beach biomes, instead of only being obtainable via eggs or breeding. - Piranha, Treefrog, Hoppleshroom, and Jellyfish spawn biomes are now driven by biome tags instead of hardcoded lists, so third-party swamp/mushroom biomes tagged into either mod-loader's convention tags pick up these spawns automatically - and this mod's own biomes now contribute back into those same tags. - Frog Helmet now has proper durability instead of being unbreakable. ## Compatibility <img width="3200" height="1800" alt="2026-08-28_13 19 38" src="https://github.com/user-attachments/assets/20f1a5fb-2511-4305-b7dc-e4613c04aab5" /> - Added a Create mod compatibility windmill: when Create is installed, The Netherlands' windmill generates as a functional Create-powered variant instead of the plain decorative structure. ## Items & Blocks - Improved Mystic tree generation. ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-v3.10.0-beta-4

Java-v3.10.0-beta-4
28 авг. 2026 г.3Minecraft: 1.20.1fabric
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# ExtraBiomes for Java Edition v3.10.0 Beta 4 # Changes ## Biomes <img width="100%" alt="2026-08-28_13 21 16" src="https://github.com/user-attachments/assets/19b20f5b-b189-424e-9dc2-2a771a34220c" /> - Reworked Bryce Pillars generation for sturdier, better-shaped spires. - Jungle Pillars' stone spires are now sunk into the ground instead of sitting on top of it. - The Netherlands' wheat fields and hydration are now painted deterministically across the whole floor of each chunk column instead of scattering probabilistically, fixing wheat and buried ponds that were sparse or often failed to place at all; vanilla springs and default grass/flowers no longer pollute the farmland biomes' floor. - Dropped the Netherlands canal feature. - Enlarged Sky City to match its Bedrock counterpart's size (its jigsaw recursion depth was capped well below Bedrock's). - Fixed Sky City's fountains never actually holding water - their water column relied on a Bedrock-only mechanic that does nothing on Java, so the water just sat inert. - Rebalanced Sky City's structure piece pool to favor multi-exit pieces (cross, roundabout, fountain) over corridors/dead-ends, so each generated instance branches wider and has more total footprint. - Fixed Charred Forest using a partial depth range instead of the full range every other rare-overworld-region biome uses. - Jellycoral structures now check that enough of their placement footprint is actually underwater before generating, since their templates no longer bundle their own water fill. ## Mobs <img width="100%" alt="2026-08-28_12 42 55" src="https://github.com/user-attachments/assets/9560c1e3-7e48-4ee3-b944-8c414ae2198f" /> - Piranhas no longer attack players' tamed animals. - Piranha bait can now be picked up and re-thrown again after landing, and their remaining health carries over as durability instead of resetting. - Added a config option to make piranhas more tame (less aggressive). - Added an advancement for luring a piranha away with bait. - Piranha spawns now have their own local density cap, independent of the shared water-ambient category cap. - Harpies now use a fixed minimum spawn height instead of an offset from the world's top. - Worms now spawn based on current weather (rare in clear weather, common in rain, guaranteed in thunder) instead of at a flat rate year-round. - Puckoos can now spawn naturally on beach biomes, instead of only being obtainable via eggs or breeding. - Piranha, Treefrog, Hoppleshroom, and Jellyfish spawn biomes are now driven by biome tags instead of hardcoded lists, so third-party swamp/mushroom biomes tagged into either mod-loader's convention tags pick up these spawns automatically - and this mod's own biomes now contribute back into those same tags. - Frog Helmet now has proper durability instead of being unbreakable. ## Compatibility <img width="100%" alt="2026-08-28_13 19 38" src="https://github.com/user-attachments/assets/20f1a5fb-2511-4305-b7dc-e4613c04aab5" /> - Added a Create mod compatibility windmill: when Create is installed, The Netherlands' windmill generates as a functional Create-powered variant instead of the plain decorative structure. ## Items & Blocks - Improved Mystic tree generation. ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

ava-v3.10.0-beta-4

ava-v3.10.0-beta-4
28 авг. 2026 г.1Minecraft: 1.20.1forge
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# ExtraBiomes for Java Edition v3.10.0 Beta 4 # Changes ## Biomes <img width="3200" height="1800" alt="2026-08-28_13 21 16" src="https://github.com/user-attachments/assets/19b20f5b-b189-424e-9dc2-2a771a34220c" /> - Reworked Bryce Pillars generation for sturdier, better-shaped spires. - Jungle Pillars' stone spires are now sunk into the ground instead of sitting on top of it. - The Netherlands' wheat fields and hydration are now painted deterministically across the whole floor of each chunk column instead of scattering probabilistically, fixing wheat and buried ponds that were sparse or often failed to place at all; vanilla springs and default grass/flowers no longer pollute the farmland biomes' floor. - Dropped the Netherlands canal feature. - Enlarged Sky City to match its Bedrock counterpart's size (its jigsaw recursion depth was capped well below Bedrock's). - Fixed Sky City's fountains never actually holding water - their water column relied on a Bedrock-only mechanic that does nothing on Java, so the water just sat inert. - Rebalanced Sky City's structure piece pool to favor multi-exit pieces (cross, roundabout, fountain) over corridors/dead-ends, so each generated instance branches wider and has more total footprint. - Fixed Charred Forest using a partial depth range instead of the full range every other rare-overworld-region biome uses. - Jellycoral structures now check that enough of their placement footprint is actually underwater before generating, since their templates no longer bundle their own water fill. ## Mobs <img width="3200" height="1800" alt="2026-08-28_12 42 55" src="https://github.com/user-attachments/assets/9560c1e3-7e48-4ee3-b944-8c414ae2198f" /> - Piranhas no longer attack players' tamed animals. - Piranha bait can now be picked up and re-thrown again after landing, and their remaining health carries over as durability instead of resetting. - Added a config option to make piranhas more tame (less aggressive). - Added an advancement for luring a piranha away with bait. - Piranha spawns now have their own local density cap, independent of the shared water-ambient category cap. - Harpies now use a fixed minimum spawn height instead of an offset from the world's top. - Worms now spawn based on current weather (rare in clear weather, common in rain, guaranteed in thunder) instead of at a flat rate year-round. - Puckoos can now spawn naturally on beach biomes, instead of only being obtainable via eggs or breeding. - Piranha, Treefrog, Hoppleshroom, and Jellyfish spawn biomes are now driven by biome tags instead of hardcoded lists, so third-party swamp/mushroom biomes tagged into either mod-loader's convention tags pick up these spawns automatically - and this mod's own biomes now contribute back into those same tags. - Frog Helmet now has proper durability instead of being unbreakable. ## Compatibility <img width="3200" height="1800" alt="2026-08-28_13 19 38" src="https://github.com/user-attachments/assets/20f1a5fb-2511-4305-b7dc-e4613c04aab5" /> - Added a Create mod compatibility windmill: when Create is installed, The Netherlands' windmill generates as a functional Create-powered variant instead of the plain decorative structure. ## Items & Blocks - Improved Mystic tree generation. ## Beta status Still a beta release - the Java port remains newer and less battle-tested than the Bedrock addon, so please keep reporting anything that looks wrong on the GitHub issue tracker.
beta

Java-3.10.0-beta-3

Java-3.10.0-beta-3
24 авг. 2026 г.0Minecraft: 1.20.1fabric
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No changelog was provided for this release.
beta

Java-3.10.0-beta-3

Java-3.10.0-beta-3
24 авг. 2026 г.0Minecraft: 1.20.1forge
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Java-3.10.0-beta-2

Java-3.10.0-beta-2
23 авг. 2026 г.1Minecraft: 1.20.1fabric
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beta

Java-3.10.0-beta-2

Java-3.10.0-beta-2
23 авг. 2026 г.0Minecraft: 1.20.1forge
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beta

Java-3.10.0-beta-1

Java-3.10.0-beta-1
22 авг. 2026 г.0Minecraft: 1.20.1fabric
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beta

Java-3.10.0-beta-1

Java-3.10.0-beta-1
22 авг. 2026 г.4Minecraft: 1.20.1forge
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No changelog was provided for this release.