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ВЕРСИИ (51)
release
Exotic Worlds 1.2.5
1.2.5+mc26.1.230 окт. 2026 г.7Minecraft: 26.1.2fabric, neoforge
Что нового
### Compatibility
- Added support for **UltraTerraForged**. New chunks may not line up with land generated before.
- Added support for **Natural Temperature**. New chunks may not line up with land generated before.
### Fixed
- **Spectating** a mob or player that travels far keeps the terrain, entities and sounds around it in place.
- Riding past the world's edge as a **passenger** keeps the terrain around you loaded.
- A small **World Shape** on a world type with its own world generator has a stronghold and a way to the End. New chunks may not line up with land generated before.
release
Exotic Worlds 1.2.5
1.2.5+mc26.229 окт. 2026 г.6Minecraft: 26.2fabric, neoforge
Что нового
### Compatibility
- Added support for **UltraTerraForged**. New chunks may not line up with land generated before.
- Added support for **Natural Temperature**. New chunks may not line up with land generated before.
### Fixed
- **Spectating** a mob or player that travels far keeps the terrain, entities and sounds around it in place.
- Riding past the world's edge as a **passenger** keeps the terrain around you loaded.
- A small **World Shape** on a world type with its own world generator has a stronghold and a way to the End. New chunks may not line up with land generated before.
release
Exotic Worlds 1.2.5
1.2.5+mc26.329 окт. 2026 г.215Minecraft: 26.3fabric, neoforge
Что нового
### Compatibility
- Added support for **UltraTerraForged**. New chunks may not line up with land generated before.
- Added support for **Natural Temperature**. New chunks may not line up with land generated before.
### Fixed
- **Spectating** a mob or player that travels far keeps the terrain, entities and sounds around it in place.
- A small **World Shape** on a world type with its own world generator has a stronghold and a way to the End. New chunks may not line up with land generated before.
release
Exotic Worlds 1.1.4
1.1.4+mc1.21.121 окт. 2026 г.175Minecraft: 1.21.1fabric, neoforge
Что нового
### Compatibility
- Added support for **FreeTerraForged**.
- Added support for **Moonlight Lib** and **Supplementaries**.
- Added support for **Cobblemon**.
- Added support for **Immersive Overlays**.
### Fixed
- A few fixes for **ReTerraForged**. New chunks may not line up with land generated before.
- A few fixes for **FTB Chunks**.
- A few fixes for **Create**.
- A few fixes for **Sable** and **Create Aeronautics**.
- A fix for **Mekanism**.
- Rows scrolled out of view in **Toroidal World Settings** and **Cylinder World Settings** take no clicks.
- **Biome colors** match across the world's edge. New chunks may not line up with land generated before.
- **Entities** from other mods stay visible after you cross the world's edge.
- **Map markers** from other mods show up past the world's edge in multiplayer.
release
Exotic Worlds 1.1.4
1.1.4+mc26.1.221 окт. 2026 г.21Minecraft: 26.1.2fabric, neoforge
Что нового
### Compatibility
- Added support for **Ultimate Map Atlases**.
- Added support for **Immersive Overlays**.
### Fixed
- A few fixes for **FTB Chunks**.
- A few fixes for **Simple Atlas**.
- **Biome colors** match across the world's edge. New chunks may not line up with land generated before.
- **Entities** from other mods stay visible after you cross the world's edge.
- **Map markers** from other mods show up past the world's edge in multiplayer.
release
Exotic Worlds 1.1.4
1.1.4+mc26.221 окт. 2026 г.43Minecraft: 26.2fabric, neoforge
Что нового
**Updated to NeoForge 26.2.0.88 and Fabric API 0.161.0.**
### Compatibility
- Added support for **Ultimate Map Atlases**.
- Added support for **Immersive Overlays**.
### Fixed
- A few fixes for **Simple Atlas**.
- **Biome colors** match across the world's edge. New chunks may not line up with land generated before.
- **Entities** from other mods stay visible after you cross the world's edge.
- **Map markers** from other mods show up past the world's edge in multiplayer.
release
Exotic Worlds 1.1.4
1.1.4+mc26.321 окт. 2026 г.61Minecraft: 26.3fabric, neoforge
Что нового
**Updated to NeoForge 26.3.0.83 and Fabric API 0.163.0.**
### Compatibility
- Added support for **Ultimate Map Atlases**.
- Added support for **Immersive Overlays**.
### Fixed
- A fix for **Xaero's World Map**.
- **Biome colors** match across the world's edge. New chunks may not line up with land generated before.
- **Entities** from other mods stay visible after you cross the world's edge.
- **Map markers** from other mods show up past the world's edge in multiplayer.
release
1.0.0
1.0.0+mc1.21.111 окт. 2026 г.235Minecraft: 1.21.1fabric, neoforge
Что нового
### Added
- A **Toroidal** world can be skewed: crossing the world's edge along Z also moves you along X, so getting back where you started can take several laps.
- The lines marking the world's edge on the fullscreen **Xaero's World Map** and **FTB Chunks** map can be turned off in the mod's settings.
### Changed
- The dedicated-server presets are now `exotic_worlds:torus_<size>` for a toroidal world and `exotic_worlds:cylinder_<size>` for a cylinder.
### Compatibility
- **Seed Viewer**'s map and its world creation preview show the world as Exotic Worlds generates it, with a white line along every world's edge.
- **Distant Horizons** 3.3.3 draws the distant terrain across the world's edge.
- Distant terrain from another mod's **Distant Horizons** world generator carries the world's ground cover and snow across the world's edge.
- **Northbound** gives a **Toroidal** world a climate that is cold at its north and south edges and warm in the middle. New chunks may not line up with land generated before.
### Fixed
- With a world border smaller than the world, a nether portal leads to the portal already standing inside the border.
### Fixed (Create)
- A **Factory Gauge** linked to a gauge across the world's edge now shows whether its request went through.
### Fixed (Create Electro Energetics)
- **Wires** and **catenary wires** on the far side of a small world no longer stretch in one straight line across the sky.
- A removed **wire** no longer stays visible after a long teleport.
- A **Pantograph** under **catenary wires** on the far side of a small world no longer misses them.
### Fixed (Immersive Portals)
- Entering a **Toroidal** world no longer crashes the game.
release
Exotic Worlds(Toroidal World) 1.0.0
1.0.0+mc26.1.211 окт. 2026 г.32Minecraft: 26.1.2fabric, neoforge
Что нового
### Added
- A **Toroidal** world can be skewed: crossing the world's edge along Z also moves you along X, so getting back where you started can take several laps.
- The lines marking the world's edge on the fullscreen **JourneyMap** and **Xaero's World Map** can be turned off in the mod's settings.
### Changed
- The dedicated-server presets are now `exotic_worlds:torus_<size>` for a toroidal world and `exotic_worlds:cylinder_<size>` for a cylinder.
### Compatibility
- **Seed Viewer**'s map and its world creation preview show the world as Exotic Worlds generates it, with a white line along every world's edge.
- **Distant Horizons** 3.3.3 draws the distant terrain across the world's edge.
- Distant terrain from another mod's **Distant Horizons** world generator carries the world's ground cover and snow across the world's edge.
- **Northbound** gives a **Toroidal** world a climate that is cold at its north and south edges and warm in the middle. New chunks may not line up with land generated before.
### Fixed
- With **C2ME** installed, a new world no longer hangs at "Preparing spawn area", and chunks of an existing world generate again.
- With **Distant Horizons**, every beacon shows a single beam in the distant terrain.
- Areas that **JourneyMap** add-ons outline on the fullscreen map show on every copy of the world.
- With a world border smaller than the world, a nether portal leads to the portal already standing inside the border.
release
Exotic Worlds(Toroidal World) 1.0.0
1.0.0+mc26.2.jar11 окт. 2026 г.60Minecraft: 26.2fabric, neoforge
Что нового
### Added
- A **Toroidal** world can be skewed: crossing the world's edge along Z also moves you along X, so getting back where you started can take several laps.
- The lines marking the world's edge on the fullscreen **JourneyMap** and **Xaero's World Map** can be turned off in the mod's settings.
### Changed
- The dedicated-server presets are now `exotic_worlds:torus_<size>` for a toroidal world and `exotic_worlds:cylinder_<size>` for a cylinder.
### Compatibility
- **Seed Viewer**'s map and its world creation preview show the world as Exotic Worlds generates it, with a white line along every world's edge.
- **Distant Horizons** 3.3.3 draws the distant terrain across the world's edge.
- Distant terrain from another mod's **Distant Horizons** world generator carries the world's ground cover and snow across the world's edge.
- **Northbound** gives a **Toroidal** world a climate that is cold at its north and south edges and warm in the middle. New chunks may not line up with land generated before.
### Fixed
- With **C2ME** installed, a new world no longer hangs at "Preparing spawn area", and chunks of an existing world generate again.
- With **Distant Horizons**, every beacon shows a single beam in the distant terrain.
- With a world border smaller than the world, a nether portal leads to the portal already standing inside the border.
release
Toroidal World 1.0.0
1.0.0+mc26.3.jar11 окт. 2026 г.84Minecraft: 26.3fabric, neoforge
Что нового
**Updated to NeoForge 26.3.0.64-beta and Fabric API 0.162.0+26.3.**
### Added
- A **Toroidal** world can be skewed: crossing the world's edge along Z also moves you along X, so getting back where you started can take several laps.
- The lines marking the world's edge on the fullscreen **JourneyMap** and **Xaero's World Map** can be turned off in the mod's settings.
### Changed
- The dedicated-server presets are now `exotic_worlds:torus_<size>` for a toroidal world and `exotic_worlds:cylinder_<size>` for a cylinder.
### Compatibility
- **BetterNether** biomes and surfaces carry on across the world's edge in a **Toroidal** Nether, and its biomes shrink with **Compact biomes**.
- **BetterEnd** islands from the **Custom End Terrain Generator**, its surfaces, tunnels and the colours of placed blocks carry on across the world's edge in a **Toroidal** End.
- **Distant Horizons** 3.3.4 draws the distant terrain across the world's edge.
- Distant terrain from another mod's **Distant Horizons** world generator carries the world's ground cover and snow across the world's edge.
### Fixed
- With **C2ME** installed, a new world no longer hangs at "Preparing spawn area", and chunks of an existing world generate again.
- With **Distant Horizons**, every beacon shows a single beam in the distant terrain.
- With **TerraBlender**, the Region line on the debug screen (F3) names the region you are standing in, also after crossing the world's edge.
- With a world border smaller than the world, a nether portal leads to the portal already standing inside the border.
beta
0.19.3
0.19.3+mc1.21.127 сент. 2026 г.481Minecraft: 1.21.1fabric, neoforge
Что нового
### Compatibility
- **BetterNether** and **BetterEnd** biomes and their ground patterns, the End's tunnels, and the End's islands with **Custom End Terrain Generator** on, carry on across the world's edge in the Nether and the End, on a dedicated server too. New chunks may not line up with land generated before.
- **Helix Tree Leaves**, **Purple Jellyshroom Cap** and **Umbrella Tree Membrane** from **BetterEnd** keep their colour gradient when you build with them across the world's edge.
- The **Compact biomes** setting now correctly shrinks the replacement regions generated by **Biolith**, the biome regions added through **TerraBlender**, the Nether biomes of **BetterNether** and the End biomes of **BetterEnd**, so they match the rest of the smaller biome patches. New chunks may not line up with land generated before.
- **Distant Horizons** now generates and draws the terrain beyond the world's edge together with the terrain on your side, and fills it in to full detail after you cross the edge.
- **Xaero's World Map**, **Xaero's Minimap** and **JourneyMap** now show the land beyond the world's edge on worlds of every size, and **JourneyMap** draws its map on very large worlds.
- The fullscreen **JourneyMap** map no longer gets stuck at one zoom level after you switch worlds.
- With **Lithium** installed, its game event and point-of-interest search optimizations stay on, and across the world's edge a **Hopper** fills a **Minecart with Chest** and mobs, boats and minecarts push each other.
- **Create Electro Energetics** wires can now be previewed and run across the world's edge, and are shown, highlighted, measured and worked on from either side of it.
- A **Bulb** from **Create Electro Energetics** keeps mobs from spawning across the world's edge, and a **High Voltage Switch**, **Alternator Brushes** and **Three Phase Alternator Brushes** connect to their partner across it.
- Electric trains from **Create Electro Energetics** keep drawing power from a catenary or third rail across the world's edge, and a **Pantograph** or **Rail Contact Shoe** block connects to a wire that crosses it.
- Wires and catenary from **Create Electro Energetics** are kept when a structure or a **Schematic** is saved across the world's edge, and connect when it is placed or printed by a **Schematicannon** across it.
- Terrain and biomes generated with **MTChunkGeneration** installed now continue across the world's edge. New chunks may not line up with land generated before.
- A dedicated server with a toroidal `level-type` now creates a toroidal world even when a mod such as **BetterNether** or **BetterEnd** sets its own world type for new servers.
### Fixed
- **Bees** let out of a **Beehive** or **Bee Nest** you harvest or break now attack you when you stand across the world's edge from it.
- An **Armadillo** now rolls up when an undead mob or a sprinting player comes close from across the world's edge.
- **Hoglins** that have just crossed the world's edge no longer walk onto a **Warped Fungus**, **Respawn Anchor** or **Nether Portal** beside it.
- **`/forceload query`** now reports a force-loaded chunk as force-loaded when a relative coordinate names it across the world's edge.
- **Bamboo** and **Pointed Dripstone** across the world's edge, or anywhere after a trip around the world, now block you, mobs and arrows exactly where they are drawn.
- Mobs, sounds and particles now appear in the right place for a player riding far in a **Minecart** or in a seat someone else steers.
- **Structures** that cross the world's edge, such as shipwrecks, are now built with the same wood and blocks on both sides.
- **Wither Skeletons**, **Blazes**, **Pillagers** and the other mobs a structure spawns now appear on both sides of a structure that crosses the world's edge.
- Advancements for finding a structure, such as **A Terrible Fortress**, now count on both sides of a structure that crosses the world's edge.
- Exploring new land no longer keeps adding to the server's memory use.
- **Pistons** at the world's edge now push mobs and players standing on the other side, and a **Honey Block** they move carries its riders along.
- **Zombies** at the world's edge now head for the nearest village when it lies across the edge.
- A **Breeze** now shoots at you when you stand across the world's edge from it.
- Fixed one smaller bug.
### Fixed (Sable)
- A ship flying across the world's edge no longer vanishes from under you when **Separate Sable Render Distance** is installed.
### Fixed (ReTerraForged)
- Creating a toroidal world with **ReTerraForged** installed no longer stalls while preparing the spawn area.
- Terrain, rivers, biomes, trees and surface blocks of a **ReTerraForged** world now continue across the world's edge, and **Compact biomes** shrinks its biomes. New chunks may not line up with land generated before.
beta
Toroidal World 0.19.3
0.19.3+mc26.1.227 сент. 2026 г.28Minecraft: 26.1.2fabric, neoforge
Что нового
### Compatibility
- **BetterNether** and **BetterEnd** biomes and their ground patterns, the End's tunnels, and the End's islands with **Custom End Terrain Generator** on, carry on across the world's edge in the Nether and the End, on a dedicated server too. New chunks may not line up with land generated before.
- **Helix Tree Leaves**, **Purple Jellyshroom Cap** and **Umbrella Tree Membrane** from **BetterEnd** keep their colour gradient when you build with them across the world's edge.
- The **Compact biomes** setting now correctly shrinks the replacement regions generated by **Biolith**, the biome regions added through **TerraBlender**, the Nether biomes of **BetterNether** and the End biomes of **BetterEnd**, so they match the rest of the smaller biome patches. New chunks may not line up with land generated before.
- **Distant Horizons** now generates and draws the terrain beyond the world's edge together with the terrain on your side, and fills it in to full detail after you cross the edge.
- **Xaero's World Map**, **Xaero's Minimap** and **JourneyMap** now show the land beyond the world's edge on worlds of every size, and **JourneyMap** draws its map on very large worlds.
- The fullscreen **JourneyMap** map no longer gets stuck at one zoom level after you switch worlds.
- Added support for **Simple Atlas**: the player marker, waypoints and maps stay in place across the world's edge.
- Added support for **FTB Chunks**: its map and minimap show the land beyond the world's edge, a chunk claimed across the edge is claimed where it stands, and the fullscreen map follows **Fullscreen map copies**.
- With **Lithium** installed, its game event and point-of-interest search optimizations stay on, and across the world's edge a **Hopper** fills a **Minecart with Chest**, mobs, boats and minecarts push each other, and arrows hit mobs and the **Ender Dragon**.
- A dedicated server with a toroidal `level-type` now creates a toroidal world even when a mod such as **BetterNether** or **BetterEnd** sets its own world type for new servers.
### Fixed
- **Bees** let out of a **Beehive** or **Bee Nest** you harvest or break now attack you when you stand across the world's edge from it.
- An **Armadillo** now rolls up when an undead mob or a sprinting player comes close from across the world's edge.
- **Hoglins** that have just crossed the world's edge no longer walk onto a **Warped Fungus**, **Respawn Anchor** or **Nether Portal** beside it.
- **`/forceload query`** now reports a force-loaded chunk as force-loaded when a relative coordinate names it across the world's edge.
- **Bamboo** and **Pointed Dripstone** across the world's edge, or anywhere after a trip around the world, now block you, mobs and arrows exactly where they are drawn.
- Mobs, sounds and particles now appear in the right place for a player riding far in a **Minecart** or in a seat someone else steers.
- **Structures** that cross the world's edge, such as shipwrecks, are now built with the same wood and blocks on both sides.
- **Wither Skeletons**, **Blazes**, **Pillagers** and the other mobs a structure spawns now appear on both sides of a structure that crosses the world's edge.
- Advancements for finding a structure, such as **A Terrible Fortress**, now count on both sides of a structure that crosses the world's edge.
- Exploring new land no longer keeps adding to the server's memory use.
- **Pistons** at the world's edge now push mobs and players standing on the other side, and a **Honey Block** they move carries its riders along.
- **Zombies** at the world's edge now head for the nearest village when it lies across the edge.
- Fixed one smaller bug.
beta
Toroidal World 0.19.3
0.19.3+mc26.227 сент. 2026 г.79Minecraft: 26.2fabric, neoforge
Что нового
### Compatibility
- **BetterNether** and **BetterEnd** biomes and their ground patterns, the End's tunnels, and the End's islands with **Custom End Terrain Generator** on, carry on across the world's edge in the Nether and the End, on a dedicated server too. New chunks may not line up with land generated before.
- **Helix Tree Leaves**, **Purple Jellyshroom Cap** and **Umbrella Tree Membrane** from **BetterEnd** keep their colour gradient when you build with them across the world's edge.
- The **Compact biomes** setting now correctly shrinks the replacement regions generated by **Biolith**, the biome regions added through **TerraBlender**, the Nether biomes of **BetterNether** and the End biomes of **BetterEnd**, so they match the rest of the smaller biome patches. New chunks may not line up with land generated before.
- **Distant Horizons** now generates and draws the terrain beyond the world's edge together with the terrain on your side and fills it in to full detail after you cross the edge; with **Distant Horizons SeedGen** installed, the distant terrain matches the land you walk into.
- **Xaero's World Map**, **Xaero's Minimap** and **JourneyMap** now show the land beyond the world's edge on worlds of every size, and **JourneyMap** draws its map on very large worlds.
- The fullscreen **JourneyMap** map no longer gets stuck at one zoom level after you switch worlds.
- Added support for **Simple Atlas**: the player marker, waypoints and maps stay in place across the world's edge.
- With **Lithium** installed, its game event and point-of-interest search optimizations stay on, and across the world's edge a **Hopper** fills a **Minecart with Chest**, mobs, boats and minecarts push each other, and arrows hit mobs and the **Ender Dragon**.
- A dedicated server with a toroidal `level-type` now creates a toroidal world even when a mod such as **BetterNether** or **BetterEnd** sets its own world type for new servers.
### Fixed
- **Bees** let out of a **Beehive** or **Bee Nest** you harvest or break now attack you when you stand across the world's edge from it.
- An **Armadillo** now rolls up when an undead mob or a sprinting player comes close from across the world's edge.
- **Hoglins** that have just crossed the world's edge no longer walk onto a **Warped Fungus**, **Respawn Anchor** or **Nether Portal** beside it.
- **`/forceload query`** now reports a force-loaded chunk as force-loaded when a relative coordinate names it across the world's edge.
- **Bamboo** and **Pointed Dripstone** across the world's edge, or anywhere after a trip around the world, now block you, mobs and arrows exactly where they are drawn.
- Mobs, sounds and particles now appear in the right place for a player riding far in a **Minecart** or in a seat someone else steers.
- **Structures** that cross the world's edge, such as shipwrecks, are now built with the same wood and blocks on both sides.
- **Wither Skeletons**, **Blazes**, **Pillagers** and the other mobs a structure spawns now appear on both sides of a structure that crosses the world's edge.
- Advancements for finding a structure, such as **A Terrible Fortress**, now count on both sides of a structure that crosses the world's edge.
- Exploring new land no longer keeps adding to the server's memory use.
- **Pistons** at the world's edge now push mobs and players standing on the other side, and a **Honey Block** they move carries its riders along.
- **Zombies** at the world's edge now head for the nearest village when it lies across the edge.
- Fixed one smaller bug.
beta
Toroidal World 0.19.3
0.19.3+mc26.327 сент. 2026 г.157Minecraft: 26.3fabric, neoforge
Что нового
**Updated to NeoForge 26.3.0.16-beta and Fabric API 0.161.0+26.3.**
### Compatibility
- The **Compact biomes** setting now correctly shrinks the replacement regions generated by **Biolith** and the biome regions added through **TerraBlender**, so they match the rest of the smaller biome patches.
- **Distant Horizons** now generates and draws the terrain beyond the world's edge together with the terrain on your side and fills it in to full detail after you cross the edge; with **Distant Horizons SeedGen** installed, the distant terrain matches the land you walk into.
- **Xaero's World Map**, **Xaero's Minimap** and **JourneyMap** now show the land beyond the world's edge on worlds of every size, and **JourneyMap** draws its map on very large worlds.
- The fullscreen **JourneyMap** map no longer gets stuck at one zoom level after you switch worlds.
- Biomes added through **TerraBlender** now continue across the world's edge.
- With **Lithium** installed, its game event and point-of-interest search optimizations stay on, and across the world's edge a **Hopper** fills a **Minecart with Chest**, mobs, boats and minecarts push each other, and arrows hit mobs and the **Ender Dragon**.
### Fixed
- **Bees** let out of a **Beehive** or **Bee Nest** you harvest or break now attack you when you stand across the world's edge from it.
- An **Armadillo** now rolls up when an undead mob or a sprinting player comes close from across the world's edge.
- **Hoglins** that have just crossed the world's edge no longer walk onto a **Warped Fungus**, **Respawn Anchor** or **Nether Portal** beside it.
- **`/forceload query`** now reports a force-loaded chunk as force-loaded when a relative coordinate names it across the world's edge.
- **Bamboo** and **Pointed Dripstone** across the world's edge, or anywhere after a trip around the world, now block you, mobs and arrows exactly where they are drawn.
- **Structures** that cross the world's edge, such as shipwrecks, are now built with the same wood and blocks on both sides.
- **Wither Skeletons**, **Blazes**, **Pillagers** and the other mobs a structure spawns now appear on both sides of a structure that crosses the world's edge.
- Advancements for finding a structure, such as **A Terrible Fortress**, now count on both sides of a structure that crosses the world's edge.
- Exploring new land no longer keeps adding to the server's memory use.
- **Pistons** at the world's edge now push mobs and players standing on the other side, and a **Honey Block** they move carries its riders along.
- **Zombies** at the world's edge now head for the nearest village when it lies across the edge.
- Fixed one smaller bug.
beta
0.18.1+mc1.21.1
0.18.1+mc1.21.121 сент. 2026 г.115Minecraft: 1.21.1fabric, neoforge
Что нового
### Changed
- One file now serves both **NeoForge** and **Fabric**.
### Compatibility
- Biomes added by packs built on **Biolith** meet up across the world's edge. New chunks may not line up with land generated before.
- Distant terrain drawn by **Distant Horizons** 3.3 carries on across the world's edge.
### Fixed
- With **C2ME** on Fabric, terrain now continues across the **world's edge**.
- A **Firework Rocket** exploding at the world's edge hurts you and the mobs standing just past it.
- A **Sniffer** at the world's edge remembers where it has already dug.
- A **Bee** working a flower at the world's edge fills up with nectar and carries it home.
- A **Bee** flying home across the world's edge keeps the **Beehive** it belongs to.
- A **Conduit** at the world's edge gives **Conduit Power** to you and attacks the hostile mobs standing just past it.
- A **Fox** at the world's edge stalks and pounces on the **Chicken** and **Rabbit** standing just past it.
- A **Sign** or **Hanging Sign** at the world's edge opens the side you stand on when you use it from just past the edge.
- A **Minecart with Furnace** at the world's edge drives away from you when you fuel it from just past the edge.
- A **Minecart** at the world's edge and another just past it push each other apart.
- **Short Grass**, **Tall Grass**, flowers, **Kelp** and **Bamboo** keep their thickness as you cross the world's edge.
- A **Boat** you use at the world's edge stays in your hand while a mob stands against you from just past the edge.
### Fixed (AstikorCarts Redux)
- A cart pulled across the **world's edge** keeps its speed and stays attached.
beta
Toroidal World 0.18.1
0.18.1+mc26.1.220 сент. 2026 г.15Minecraft: 26.1.2fabric, neoforge
Что нового
### Changed
- One file now serves both **NeoForge** and **Fabric**.
### Compatibility
- Biomes added by packs built on **Biolith** meet up across the world's edge. New chunks may not line up with land generated before.
- Distant terrain drawn by **Distant Horizons** 3.3 carries on across the world's edge.
### Fixed
- A **Happy Ghast** at the world's edge stays still while you stand on it.
- A **Firework Rocket** exploding at the world's edge hurts you and the mobs standing just past it.
- A **Sniffer** at the world's edge remembers where it has already dug.
- A **Happy Ghast** or a tamed **Nautilus** crossing the world's edge keeps the home it returns to.
- A **Bee** working a flower at the world's edge fills up with nectar and carries it home.
- A **Bee** flying home across the world's edge keeps the **Beehive** it belongs to.
- A **Conduit** at the world's edge gives **Conduit Power** to you and attacks the hostile mobs standing just past it.
- A **Creaking** whose **Creaking Heart** is just past the world's edge can walk back to it.
- A **Fox** at the world's edge stalks and pounces on the **Chicken** and **Rabbit** standing just past it.
- A **Sign** or **Hanging Sign** at the world's edge opens the side you stand on when you use it from just past the edge.
- Hitting a **Creaking** at the world's edge carries the sound of the damage back to its **Creaking Heart** just past the edge.
- A **Minecart with Furnace** at the world's edge drives away from you when you fuel it from just past the edge.
- A **Minecart** at the world's edge and another just past it push each other apart.
- **Short Grass**, **Tall Grass**, flowers, **Kelp** and **Bamboo** keep their thickness as you cross the world's edge.
- A **Boat** you use at the world's edge stays in your hand while a mob stands against you from just past the edge.
- An **Iron Golem** at the world's edge hands its **Poppy** to a **Copper Golem** standing just past it.
beta
Toroidal World 0.18.1
0.18.1+mc26.220 сент. 2026 г.26Minecraft: 26.2fabric, neoforge
Что нового
### Changed
- One file now serves both **NeoForge** and **Fabric**.
### Compatibility
- Biomes added by packs built on **Biolith** meet up across the world's edge. New chunks may not line up with land generated before.
- Distant terrain drawn by **Distant Horizons** 3.3 carries on across the world's edge.
### Fixed
- A **Happy Ghast** at the world's edge stays still while you stand on it.
- A **Firework Rocket** exploding at the world's edge hurts you and the mobs standing just past it.
- **Potent Sulfur** venting at the world's edge gives **Nausea** to you and the mobs standing just past it.
- A **Sniffer** at the world's edge remembers where it has already dug.
- A **Happy Ghast** or a tamed **Nautilus** crossing the world's edge keeps the home it returns to.
- A **Bee** working a flower at the world's edge fills up with nectar and carries it home.
- A **Bee** flying home across the world's edge keeps the **Beehive** it belongs to.
- A **Conduit** at the world's edge gives **Conduit Power** to you and attacks the hostile mobs standing just past it.
- A **Creaking** whose **Creaking Heart** is just past the world's edge can walk back to it.
- A **Fox** at the world's edge stalks and pounces on the **Chicken** and **Rabbit** standing just past it.
- A **Sign** or **Hanging Sign** at the world's edge opens the side you stand on when you use it from just past the edge.
- Hitting a **Creaking** at the world's edge carries the sound of the damage back to its **Creaking Heart** just past the edge.
- A **Minecart with Furnace** at the world's edge drives away from you when you fuel it from just past the edge.
- A **Minecart** at the world's edge and another just past it push each other apart.
- **Short Grass**, **Tall Grass**, flowers, **Kelp** and **Bamboo** keep their thickness as you cross the world's edge.
- A **Boat** you use at the world's edge stays in your hand while a mob stands against you from just past the edge.
- An **Iron Golem** at the world's edge hands its **Poppy** to a **Copper Golem** standing just past it.
beta
Toroidal World 0.18.0
0.18.0+mc26.320 сент. 2026 г.40Minecraft: 26.3fabric, neoforge
Что нового
**Updated to NeoForge 26.3.0.7-beta and Fabric API 0.161.0.**
### Changed
- One file now serves both **NeoForge** and **Fabric**.
### Compatibility
- Biomes added by packs built on **Biolith** meet up across the world's edge. New chunks may not line up with land generated before.
### Fixed
- A **Happy Ghast** at the world's edge stays still while you stand on it.
- A **Firework Rocket** exploding at the world's edge hurts you and the mobs standing just past it.
- **Potent Sulfur** venting at the world's edge gives **Nausea** to you and the mobs standing just past it.
- A **Sniffer** at the world's edge remembers where it has already dug.
- A **Happy Ghast** or a tamed **Nautilus** crossing the world's edge keeps the home it returns to.
- A **Bee** working a flower at the world's edge fills up with nectar and carries it home.
- A **Bee** flying home across the world's edge keeps the **Beehive** it belongs to.
- A **Conduit** at the world's edge gives **Conduit Power** to you and attacks the hostile mobs standing just past it.
- A **Creaking** whose **Creaking Heart** is just past the world's edge can walk back to it.
- A **Fox** at the world's edge stalks and pounces on the **Chicken** and **Rabbit** standing just past it.
- A **Sign** or **Hanging Sign** at the world's edge opens the side you stand on when you use it from just past the edge.
- Hitting a **Creaking** at the world's edge carries the sound of the damage back to its **Creaking Heart** just past the edge.
- A **Minecart with Furnace** at the world's edge drives away from you when you fuel it from just past the edge.
- A **Minecart** at the world's edge and another just past it push each other apart.
- **Short Grass**, **Tall Grass**, flowers, **Kelp** and **Bamboo** keep their thickness as you cross the world's edge.
- A **Boat** you use at the world's edge stays in your hand while a mob stands against you from just past the edge.
- An **Iron Golem** at the world's edge hands its **Poppy** to a **Copper Golem** standing just past it.
beta
Toroidal World 0.17.2
fabric-0.17.2+mc1.21.118 сент. 2026 г.16Minecraft: 1.21.1fabric
Что нового
### Added
- A **Fullscreen map copies** option lets fullscreen maps show the world once, stopping panning and zooming out at its edges.
- A **World Shape** can be chosen for a world type from another mod that brings its own terrain generator.
- A **Toroidal** world can be given a different size along **X** and along **Z**.
- A **Guaranteed fortress and bastion** option makes the Nether of a **Toroidal** world hold at least one nether fortress and one bastion remnant.
### Changed
- **Compact biomes** shrinks biomes on a **Cylinder** world too, and is set on its settings screen. New chunks may not line up with land generated before.
- **Compact biomes** in **Custom** takes a **Shrink biomes by** value up to 64.
### Compatibility
- **Simple Clouds** clouds and local weather now carry across the world's edge, and its storms snow wherever the world is cold enough.
- Biomes placed by **TerraBlender** mods now continue across the world's edge. New chunks may not line up with land generated before.
- **ScalableLux** is supported.
- **Continents** generates oceans between its continents. New chunks may not line up with land generated before.
### Fixed
- Another mod that searches for **nearby players** without an entity behind the search no longer **crashes** the game.
- A mob on a **Lead** follows you across the world's edge.
- The **Wither** flies toward its target across the world's edge.
- An **Enderman** teleports toward its target across the world's edge.
- A **Frog** eats a small **Slime** or **Magma Cube** across the world's edge.
- **Light** from blocks and the sky carries across the world's edge high above the ground.
- A **ruined portal** placed with **/place structure** in a frozen ocean or high on a snowy slope comes out in its cold, lava-free form.
- **End biomes** added by other mods generate in the End of a **Toroidal** or **Cylinder** world.
- A mob walks around a block placed across the world's edge.
- A **Squid** or **Glow Squid** hurt from across the world's edge swims away from its attacker.
- A **Vex** hits its target across the world's edge.
- A tamed **Parrot** lands on your shoulder across the world's edge.
- Hostile mobs no longer spawn close to the world spawn point on the other side of the world's edge.
- A **Sculk Catalyst** spreads sculk from a mob killed across the world's edge.
- The chunk grid on the world loading screen shows the chunks across the world's edge loading.
- Fixed a crash while land generates at the world's edge in worlds with a terrain mod such as **Streams Reflowing**.
- Fixed one smaller bug.
### Fixed (Sable)
- Fixed a server crash when an **explosion** breaks one of several **Sable** ships joined together.
- Fixed one smaller bug.
beta
Toroidal World 0.17.2
neoforge-0.17.2+mc1.21.118 сент. 2026 г.114Minecraft: 1.21.1neoforge
Что нового
### Added
- A **Fullscreen map copies** option lets fullscreen maps show the world once, stopping panning and zooming out at its edges.
- A **World Shape** can be chosen for a world type from another mod that brings its own terrain generator.
- A **Toroidal** world can be given a different size along **X** and along **Z**.
- A **Guaranteed fortress and bastion** option makes the Nether of a **Toroidal** world hold at least one nether fortress and one bastion remnant.
### Changed
- **Compact biomes** shrinks biomes on a **Cylinder** world too, and is set on its settings screen. New chunks may not line up with land generated before.
- **Compact biomes** in **Custom** takes a **Shrink biomes by** value up to 64.
### Compatibility
- **Simple Clouds** clouds and local weather now carry across the world's edge, and its storms snow wherever the world is cold enough.
- **Mekanism**'s **Teleporter** and **Portable Teleporter** now pick the nearest destination across the world's edge and charge the right amount of energy for a trip to another dimension.
- **Mekanism**'s **Universal Cables**, **Mechanical Pipes**, **Pressurized Tubes**, **Thermodynamic Conductors** and **Logistical Transporters** now form one network across the world's edge and carry power, fluids, gases, heat and items through it.
- A **Mekanism** multiblock built across the world's edge — a **Dynamic Tank**, an **Industrial Turbine**, a **Fission Reactor** or a **Supercritical Phase Shifter** — now forms and works, showing what is inside its casing and sounding as it should.
- **Mekanism**'s **Laser** and **Laser Amplifier** beams now end at the mob they hit across the world's edge.
- **Mekanism** radiation now reaches players and the **Geiger Counter** across the world's edge.
- Biomes placed by **TerraBlender** mods now continue across the world's edge. New chunks may not line up with land generated before.
- **ScalableLux** is supported.
- **Continents** generates oceans between its continents. New chunks may not line up with land generated before.
### Fixed
- Another mod that searches for **nearby players** without an entity behind the search no longer **crashes** the game.
- A mob on a **Lead** follows you across the world's edge.
- The **Wither** flies toward its target across the world's edge.
- An **Enderman** teleports toward its target across the world's edge.
- A **Frog** eats a small **Slime** or **Magma Cube** across the world's edge.
- **Light** from blocks and the sky carries across the world's edge high above the ground.
- A **ruined portal** placed with **/place structure** in a frozen ocean or high on a snowy slope comes out in its cold, lava-free form.
- **End biomes** added by other mods generate in the End of a **Toroidal** or **Cylinder** world.
- A mob walks around a block placed across the world's edge.
- A **Squid** or **Glow Squid** hurt from across the world's edge swims away from its attacker.
- A **Vex** hits its target across the world's edge.
- A tamed **Parrot** lands on your shoulder across the world's edge.
- Hostile mobs no longer spawn close to the world spawn point on the other side of the world's edge.
- A **Sculk Catalyst** spreads sculk from a mob killed across the world's edge.
- The chunk grid on the world loading screen shows the chunks across the world's edge loading.
- Fixed a crash while land generates at the world's edge in worlds with a terrain mod such as **Streams Reflowing**.
- Fixed one smaller bug.
### Fixed (Sable)
- Fixed a server crash when an **explosion** breaks one of several **Sable** ships joined together.
- Fixed one smaller bug.
beta
Toroidal World 0.17.2
fabric-0.17.2+mc26.1.217 сент. 2026 г.6Minecraft: 26.1.2fabric
Что нового
### Added
- A **Fullscreen map copies** option lets fullscreen maps show the world once, stopping panning and zooming out at its edges.
- A **World Shape** can be chosen for a world type from another mod that brings its own terrain generator.
- A **Toroidal** world can be given a different size along **X** and along **Z**.
- A **Guaranteed fortress and bastion** option makes the Nether of a **Toroidal** world hold at least one nether fortress and one bastion remnant.
### Changed
- **Compact biomes** shrinks biomes on a **Cylinder** world too, and is set on its settings screen. New chunks may not line up with land generated before.
- **Compact biomes** in **Custom** takes a **Shrink biomes by** value up to 64.
### Compatibility
- Biomes placed by **TerraBlender** mods now continue across the world's edge. New chunks may not line up with land generated before.
- **ScalableLux** is supported.
- **Continents** generates oceans between its continents. New chunks may not line up with land generated before.
### Fixed
- Another mod that searches for **nearby players** without an entity behind the search no longer **crashes** the game.
- A mob on a **Lead** follows you across the world's edge.
- The **Wither** flies toward its target across the world's edge.
- An **Enderman** teleports toward its target across the world's edge.
- A **Frog** eats a small **Slime** or **Magma Cube** across the world's edge.
- **Light** from blocks and the sky carries across the world's edge high above the ground.
- A **ruined portal** placed with **/place structure** in a frozen ocean or high on a snowy slope comes out in its cold, lava-free form.
- **End biomes** added by other mods generate in the End of a **Toroidal** or **Cylinder** world.
- A mob walks around a block placed across the world's edge.
- A **Squid** or **Glow Squid** hurt from across the world's edge swims away from its attacker.
- A **Vex** hits its target across the world's edge.
- A tamed **Parrot** lands on your shoulder across the world's edge.
- Hostile mobs no longer spawn close to the world spawn point on the other side of the world's edge.
- A **Sculk Catalyst** spreads sculk from a mob killed across the world's edge.
- The chunk grid on the world loading screen shows the chunks across the world's edge loading.
- An **Allay** hears its **Note Block** and brings items to it across the world's edge.
- Fixed a crash while land generates at the world's edge in worlds with a terrain mod such as **Streams Reflowing**.
- Fixed one smaller bug.
beta
Toroidal World 0.17.2
neoforge-0.17.2+mc26.1.217 сент. 2026 г.9Minecraft: 26.1.2neoforge
Что нового
### Added
- A **Fullscreen map copies** option lets fullscreen maps show the world once, stopping panning and zooming out at its edges.
- A **World Shape** can be chosen for a world type from another mod that brings its own terrain generator.
- A **Toroidal** world can be given a different size along **X** and along **Z**.
- A **Guaranteed fortress and bastion** option makes the Nether of a **Toroidal** world hold at least one nether fortress and one bastion remnant.
### Changed
- **Compact biomes** shrinks biomes on a **Cylinder** world too, and is set on its settings screen. New chunks may not line up with land generated before.
- **Compact biomes** in **Custom** takes a **Shrink biomes by** value up to 64.
### Compatibility
- Biomes placed by **TerraBlender** mods now continue across the world's edge. New chunks may not line up with land generated before.
- **ScalableLux** is supported.
- **Continents** generates oceans between its continents. New chunks may not line up with land generated before.
### Fixed
- Another mod that searches for **nearby players** without an entity behind the search no longer **crashes** the game.
- A mob on a **Lead** follows you across the world's edge.
- The **Wither** flies toward its target across the world's edge.
- An **Enderman** teleports toward its target across the world's edge.
- A **Frog** eats a small **Slime** or **Magma Cube** across the world's edge.
- **Light** from blocks and the sky carries across the world's edge high above the ground.
- A **ruined portal** placed with **/place structure** in a frozen ocean or high on a snowy slope comes out in its cold, lava-free form.
- **End biomes** added by other mods generate in the End of a **Toroidal** or **Cylinder** world.
- A mob walks around a block placed across the world's edge.
- A **Squid** or **Glow Squid** hurt from across the world's edge swims away from its attacker.
- A **Vex** hits its target across the world's edge.
- A tamed **Parrot** lands on your shoulder across the world's edge.
- Hostile mobs no longer spawn close to the world spawn point on the other side of the world's edge.
- A **Sculk Catalyst** spreads sculk from a mob killed across the world's edge.
- The chunk grid on the world loading screen shows the chunks across the world's edge loading.
- An **Allay** hears its **Note Block** and brings items to it across the world's edge.
- Fixed a crash while land generates at the world's edge in worlds with a terrain mod such as **Streams Reflowing**.
- Fixed one smaller bug.
beta
Toroidal World 0.17.2
fabric-0.17.2+mc26.217 сент. 2026 г.20Minecraft: 26.2fabric
Что нового
### Added
- A **Fullscreen map copies** option lets fullscreen maps show the world once, stopping panning and zooming out at its edges.
- A **World Shape** can be chosen for a world type from another mod that brings its own terrain generator.
- A **Toroidal** world can be given a different size along **X** and along **Z**.
- A **Guaranteed fortress and bastion** option makes the Nether of a **Toroidal** world hold at least one nether fortress and one bastion remnant.
### Changed
- **Compact biomes** shrinks biomes on a **Cylinder** world too, and is set on its settings screen. New chunks may not line up with land generated before.
- **Compact biomes** in **Custom** takes a **Shrink biomes by** value up to 64.
### Compatibility
- Biomes placed by **TerraBlender** mods now continue across the world's edge. New chunks may not line up with land generated before.
- **ScalableLux** is supported.
- **Continents** generates oceans between its continents. New chunks may not line up with land generated before.
### Fixed
- Another mod that searches for **nearby players** without an entity behind the search no longer **crashes** the game.
- A mob on a **Lead** follows you across the world's edge.
- The **Wither** flies toward its target across the world's edge.
- An **Enderman** teleports toward its target across the world's edge.
- A **Frog** eats a small **Slime** or **Magma Cube** across the world's edge.
- You can push a **Sulfur Cube** from across the world's edge.
- **Light** from blocks and the sky carries across the world's edge high above the ground.
- A **ruined portal** placed with **/place structure** in a frozen ocean or high on a snowy slope comes out in its cold, lava-free form.
- **End biomes** added by other mods generate in the End of a **Toroidal** or **Cylinder** world.
- A mob walks around a block placed across the world's edge.
- A **Squid** or **Glow Squid** hurt from across the world's edge swims away from its attacker.
- A **Vex** hits its target across the world's edge.
- A tamed **Parrot** lands on your shoulder across the world's edge.
- Hostile mobs no longer spawn close to the world spawn point on the other side of the world's edge.
- A **Sculk Catalyst** spreads sculk from a mob killed across the world's edge.
- The chunk grid on the world loading screen shows the chunks across the world's edge loading.
- An **Allay** hears its **Note Block** and brings items to it across the world's edge.
- Fixed a crash while land generates at the world's edge in worlds with a terrain mod such as **Streams Reflowing**.
- Fixed one smaller bug.
beta
Toroidal World 0.17.2
neoforge-0.17.2+mc26.217 сент. 2026 г.8Minecraft: 26.2neoforge
Что нового
### Added
- A **Fullscreen map copies** option lets fullscreen maps show the world once, stopping panning and zooming out at its edges.
- A **World Shape** can be chosen for a world type from another mod that brings its own terrain generator.
- A **Toroidal** world can be given a different size along **X** and along **Z**.
- A **Guaranteed fortress and bastion** option makes the Nether of a **Toroidal** world hold at least one nether fortress and one bastion remnant.
### Changed
- **Compact biomes** shrinks biomes on a **Cylinder** world too, and is set on its settings screen. New chunks may not line up with land generated before.
- **Compact biomes** in **Custom** takes a **Shrink biomes by** value up to 64.
### Compatibility
- Biomes placed by **TerraBlender** mods now continue across the world's edge. New chunks may not line up with land generated before.
- **ScalableLux** is supported.
- **Continents** generates oceans between its continents. New chunks may not line up with land generated before.
### Fixed
- Another mod that searches for **nearby players** without an entity behind the search no longer **crashes** the game.
- A mob on a **Lead** follows you across the world's edge.
- The **Wither** flies toward its target across the world's edge.
- An **Enderman** teleports toward its target across the world's edge.
- A **Frog** eats a small **Slime** or **Magma Cube** across the world's edge.
- You can push a **Sulfur Cube** from across the world's edge.
- **Light** from blocks and the sky carries across the world's edge high above the ground.
- A **ruined portal** placed with **/place structure** in a frozen ocean or high on a snowy slope comes out in its cold, lava-free form.
- **End biomes** added by other mods generate in the End of a **Toroidal** or **Cylinder** world.
- A mob walks around a block placed across the world's edge.
- A **Squid** or **Glow Squid** hurt from across the world's edge swims away from its attacker.
- A **Vex** hits its target across the world's edge.
- A tamed **Parrot** lands on your shoulder across the world's edge.
- Hostile mobs no longer spawn close to the world spawn point on the other side of the world's edge.
- A **Sculk Catalyst** spreads sculk from a mob killed across the world's edge.
- The chunk grid on the world loading screen shows the chunks across the world's edge loading.
- An **Allay** hears its **Note Block** and brings items to it across the world's edge.
- Fixed a crash while land generates at the world's edge in worlds with a terrain mod such as **Streams Reflowing**.
- Fixed one smaller bug.
beta
Toroidal World 0.17.1
fabric-0.17.1+mc26.317 сент. 2026 г.37Minecraft: 26.3fabric
Что нового
**Updated to Minecraft 26.3, NeoForge 26.3.0.3-beta and Fabric API 0.160.6+26.3.**
### Added
- A **Fullscreen map copies** option lets fullscreen maps show the world once, stopping panning and zooming out at its edges.
- A **World Shape** can be chosen for a world type from another mod that brings its own terrain generator.
- A **Toroidal** world can be given a different size along **X** and along **Z**.
- A **Guaranteed fortress and bastion** option makes the Nether of a **Toroidal** world hold at least one nether fortress and one bastion remnant.
### Changed
- **Compact biomes** shrinks biomes on a **Cylinder** world too, and is set on its settings screen. New chunks may not line up with land generated before.
- **Compact biomes** in **Custom** takes a **Shrink biomes by** value up to 64.
### Compatibility
- **Distant Horizons** is not supported in this release.
- **ScalableLux** is supported.
- **Continents** generates oceans between its continents. New chunks may not line up with land generated before.
### Fixed
- Another mod that searches for **nearby players** without an entity behind the search no longer **crashes** the game.
- A mob on a **Lead** follows you across the world's edge.
- The **Wither** flies toward its target across the world's edge.
- An **Enderman** teleports toward its target across the world's edge.
- A **Frog** eats a small **Slime** or **Magma Cube** across the world's edge.
- You can push a **Sulfur Cube** from across the world's edge.
- **Light** from blocks and the sky carries across the world's edge high above the ground.
- A **ruined portal** placed with **/place structure** in a frozen ocean or high on a snowy slope comes out in its cold, lava-free form.
- A cushion can be placed on a **Cauldron**, **Hopper** or **Composter** across the world's edge.
- **End biomes** added by other mods generate in the End of a **Toroidal** or **Cylinder** world.
- A mob walks around a block placed across the world's edge.
- A **Squid** or **Glow Squid** hurt from across the world's edge swims away from its attacker.
- A **Vex** hits its target across the world's edge.
- A tamed **Parrot** lands on your shoulder across the world's edge.
- Hostile mobs no longer spawn close to the world spawn point on the other side of the world's edge.
- A **Sculk Catalyst** spreads sculk from a mob killed across the world's edge.
- The chunk grid on the world loading screen shows the chunks across the world's edge loading.
- An **Allay** hears its **Note Block** and brings items to it across the world's edge.
- Fixed one smaller bug.
beta
Toroidal World 0.17.1
neoforge-0.17.1+mc26.317 сент. 2026 г.9Minecraft: 26.3neoforge
Что нового
**Updated to Minecraft 26.3, NeoForge 26.3.0.3-beta and Fabric API 0.160.6+26.3.**
### Added
- A **Fullscreen map copies** option lets fullscreen maps show the world once, stopping panning and zooming out at its edges.
- A **World Shape** can be chosen for a world type from another mod that brings its own terrain generator.
- A **Toroidal** world can be given a different size along **X** and along **Z**.
- A **Guaranteed fortress and bastion** option makes the Nether of a **Toroidal** world hold at least one nether fortress and one bastion remnant.
### Changed
- **Compact biomes** shrinks biomes on a **Cylinder** world too, and is set on its settings screen. New chunks may not line up with land generated before.
- **Compact biomes** in **Custom** takes a **Shrink biomes by** value up to 64.
### Compatibility
- **Distant Horizons** is not supported in this release.
- **ScalableLux** is supported.
- **Continents** generates oceans between its continents. New chunks may not line up with land generated before.
### Fixed
- Another mod that searches for **nearby players** without an entity behind the search no longer **crashes** the game.
- A mob on a **Lead** follows you across the world's edge.
- The **Wither** flies toward its target across the world's edge.
- An **Enderman** teleports toward its target across the world's edge.
- A **Frog** eats a small **Slime** or **Magma Cube** across the world's edge.
- You can push a **Sulfur Cube** from across the world's edge.
- **Light** from blocks and the sky carries across the world's edge high above the ground.
- A **ruined portal** placed with **/place structure** in a frozen ocean or high on a snowy slope comes out in its cold, lava-free form.
- A cushion can be placed on a **Cauldron**, **Hopper** or **Composter** across the world's edge.
- **End biomes** added by other mods generate in the End of a **Toroidal** or **Cylinder** world.
- A mob walks around a block placed across the world's edge.
- A **Squid** or **Glow Squid** hurt from across the world's edge swims away from its attacker.
- A **Vex** hits its target across the world's edge.
- A tamed **Parrot** lands on your shoulder across the world's edge.
- Hostile mobs no longer spawn close to the world spawn point on the other side of the world's edge.
- A **Sculk Catalyst** spreads sculk from a mob killed across the world's edge.
- The chunk grid on the world loading screen shows the chunks across the world's edge loading.
- An **Allay** hears its **Note Block** and brings items to it across the world's edge.
- Fixed one smaller bug.
beta
Toroidal World 0.16.8
fabric-0.16.8+mc1.21.113 сент. 2026 г.28Minecraft: 1.21.1fabric
Что нового
### Added
- Mods and **datapacks** can name, in a `positions.json` file, where their blocks and entities store a position, so it points to the right place across the **world's edge**.
### Compatibility
- Other mods reach a block across the **world's edge**, so their machines and screens work there.
- Blocks other mods place across the **world's edge** keep their contents and work there.
- Positions other mods send between the server and your game point to the right place across the **world's edge**.
- Works with **JourneyMap** 6.0.5 and newer.
- The **FTB Chunks** map draws the world repeating in every direction with the **world's edge** marked on it, and its minimap and claim screen keep working past that edge, where claiming marks the chunk you picked.
- **FTB Chunks** claims show on **Xaero's** maps across the **world's edge**, and claiming from those maps marks the chunk you picked.
- With **JourneyMap Integration**, **FTB Chunks** claims show on the **JourneyMap** map across the **world's edge**, and claiming from it marks the chunk you picked.
### Fixed
- Every setting on the **Toroidal World Settings** and **Cylinder World Settings** screens is reachable in a small window.
- The sea no longer carries **pockets of air** inside it. New chunks may not line up with land generated before.
- Mobs and players no longer **fling each other away** when they touch.
- A **phantom** swooping at you from across the **world's edge** lands its attack.
- Mobs added by other mods no longer **crash the server** when they walk over the world's edge.
- The chunk selection you drag with the right mouse button on **Xaero's World Map** follows the cursor across the **world's edge** and selects exactly the chunks you dragged over.
- Pointing at **Xaero's World Map** beyond the **world's edge** in a freshly created world no longer crashes the game.
- Exporting a chunk selection that crosses the **world's edge** on **Xaero's World Map** as a PNG shows the whole selection, and a full export has no blank strip.
- Small patches of terrain lying across two chunks no longer **hang in the air**. New chunks may not line up with land generated before.
- High cliffs no longer end in **flat square tops with sheer sides**. New chunks may not line up with land generated before.
- With **Distant Horizons** installed, the far view along the **world's edge** has its trees and lakes.
- Players who are not operators can no longer break or place blocks inside **spawn protection** where it reaches across the **world's edge**.
- Arrows and explosions from across the **world's edge** hit the **ender dragon**.
- Mobs no longer walk through or spawn inside **boats** across the **world's edge**.
- **Paintings** hung at the **world's edge** stay where they were placed.
- **Iron golems**, **polar bears** and **llamas** go after a target standing just across the **world's edge**.
- The **ender dragon** finishes its flight path, charges and fireball runs near the **world's edge**.
- An **enderman** gets angry when you look at it from across the **world's edge**.
- Blocks can no longer be placed inside a boat, mob or player standing on the **world's edge**.
- Fixed several smaller bugs.
### Fixed (Sable)
- Ships joined to each other no longer **jolt out of line** as they cross the **world's edge**.
- Riding a **ship** across the **world's edge** no longer leaves you falling through an **empty world**.
beta
Toroidal World 0.16.8
neoforge-0.16.8+mc1.21.113 сент. 2026 г.62Minecraft: 1.21.1neoforge
Что нового
### Added
- Mods and **datapacks** can name, in a `positions.json` file, where their blocks and entities store a position, so it points to the right place across the **world's edge**.
### Compatibility
- Other mods reach a block across the **world's edge**, so their machines and screens work there.
- Blocks other mods place across the **world's edge** keep their contents and work there.
- Positions other mods send between the server and your game point to the right place across the **world's edge**.
- Works with **JourneyMap** 6.0.5 and newer.
- The **FTB Chunks** map draws the world repeating in every direction with the **world's edge** marked on it, and its minimap and claim screen keep working past that edge, where claiming marks the chunk you picked.
- **FTB Chunks** claims show on **Xaero's** maps across the **world's edge**, and claiming from those maps marks the chunk you picked.
- With **JourneyMap Integration**, **FTB Chunks** claims show on the **JourneyMap** map across the **world's edge**, and claiming from it marks the chunk you picked.
### Fixed
- Every setting on the **Toroidal World Settings** and **Cylinder World Settings** screens is reachable in a small window.
- The sea no longer carries **pockets of air** inside it. New chunks may not line up with land generated before.
- Mobs and players no longer **fling each other away** when they touch.
- A **phantom** swooping at you from across the **world's edge** lands its attack.
- Mobs added by other mods no longer **crash the server** when they walk over the world's edge.
- The chunk selection you drag with the right mouse button on **Xaero's World Map** follows the cursor across the **world's edge** and selects exactly the chunks you dragged over.
- Pointing at **Xaero's World Map** beyond the **world's edge** in a freshly created world no longer crashes the game.
- Exporting a chunk selection that crosses the **world's edge** on **Xaero's World Map** as a PNG shows the whole selection, and a full export has no blank strip.
- Small patches of terrain lying across two chunks no longer **hang in the air**. New chunks may not line up with land generated before.
- High cliffs no longer end in **flat square tops with sheer sides**. New chunks may not line up with land generated before.
- With **Distant Horizons** installed, the far view along the **world's edge** has its trees and lakes.
- Players who are not operators can no longer break or place blocks inside **spawn protection** where it reaches across the **world's edge**.
- Arrows and explosions from across the **world's edge** hit the **ender dragon**.
- Mobs no longer walk through or spawn inside **boats** across the **world's edge**.
- **Paintings** hung at the **world's edge** stay where they were placed.
- **Iron golems**, **polar bears** and **llamas** go after a target standing just across the **world's edge**.
- The **ender dragon** finishes its flight path, charges and fireball runs near the **world's edge**.
- An **enderman** gets angry when you look at it from across the **world's edge**.
- Blocks can no longer be placed inside a boat, mob or player standing on the **world's edge**.
- Fixed several smaller bugs.
### Fixed (Create)
- **Train Track** laid across the **world's edge** is drawn in the right place on the **Train network overlay**.
### Fixed (Create Aeronautics)
- A ship tied with the **Plunger Launcher** to a block across the **world's edge** is pulled toward that block.
- An airship's propellers blow players and mobs across the **world's edge**.
### Fixed (Sable)
- Ships joined to each other no longer **jolt out of line** as they cross the **world's edge**.
- Riding a **ship** across the **world's edge** no longer leaves you falling through an **empty world**.
beta
Toroidal World 0.16.8
fabric-0.16.8+mc26.1.213 сент. 2026 г.14Minecraft: 26.1.2fabric
Что нового
### Added
- Mods and **datapacks** can name, in a `positions.json` file, where their blocks and entities store a position, so it points to the right place across the **world's edge**.
### Compatibility
- Other mods reach a block across the **world's edge**, so their machines and screens work there.
- Blocks other mods place across the **world's edge** keep their contents and work there.
- Positions other mods send between the server and your game point to the right place across the **world's edge**.
- Works with **JourneyMap** 6.0.5 and newer.
### Fixed
- Opening the **Toroidal World Settings** screen in a small window no longer crashes the game.
- The sea no longer carries **pockets of air** inside it. New chunks may not line up with land generated before.
- Mobs and players no longer **fling each other away** when they touch.
- A **phantom** swooping at you from across the **world's edge** lands its attack.
- A **creaking** you get stuck inside across the **world's edge** crumbles away and frees you.
- Mobs added by other mods no longer **crash the server** when they walk over the world's edge.
- The chunk selection you drag with the right mouse button on **Xaero's World Map** follows the cursor across the **world's edge** and selects exactly the chunks you dragged over.
- Pointing at **Xaero's World Map** beyond the **world's edge** in a freshly created world no longer crashes the game.
- Exporting a chunk selection that crosses the **world's edge** on **Xaero's World Map** as a PNG shows the whole selection, and a full export has no blank strip.
- Small patches of terrain lying across two chunks no longer **hang in the air**. New chunks may not line up with land generated before.
- High cliffs no longer end in **flat square tops with sheer sides**. New chunks may not line up with land generated before.
- With **Distant Horizons** installed, the far view along the **world's edge** has its trees and lakes.
- Players who are not operators can no longer break or place blocks inside **spawn protection** where it reaches across the **world's edge**.
- Arrows and explosions from across the **world's edge** hit the **ender dragon**.
- Mobs no longer walk through or spawn inside **boats** across the **world's edge**.
- **Paintings** hung at the **world's edge** stay where they were placed.
- **Iron golems**, **polar bears** and **llamas** go after a target standing just across the **world's edge**.
- The **ender dragon** finishes its flight path, charges and fireball runs near the **world's edge**.
- A **creaking** freezes and an **enderman** gets angry when you look at them from across the **world's edge**.
- Blocks can no longer be placed inside a boat, mob or player standing on the **world's edge**.
beta
Toroidal World 0.16.8
neoforge-0.16.8+mc26.1.213 сент. 2026 г.5Minecraft: 26.1.2neoforge
Что нового
### Added
- Mods and **datapacks** can name, in a `positions.json` file, where their blocks and entities store a position, so it points to the right place across the **world's edge**.
### Compatibility
- Other mods reach a block across the **world's edge**, so their machines and screens work there.
- Blocks other mods place across the **world's edge** keep their contents and work there.
- Positions other mods send between the server and your game point to the right place across the **world's edge**.
- Works with **JourneyMap** 6.0.5 and newer.
### Fixed
- Opening the **Toroidal World Settings** screen in a small window no longer crashes the game.
- The sea no longer carries **pockets of air** inside it. New chunks may not line up with land generated before.
- Mobs and players no longer **fling each other away** when they touch.
- A **phantom** swooping at you from across the **world's edge** lands its attack.
- A **creaking** you get stuck inside across the **world's edge** crumbles away and frees you.
- Mobs added by other mods no longer **crash the server** when they walk over the world's edge.
- The chunk selection you drag with the right mouse button on **Xaero's World Map** follows the cursor across the **world's edge** and selects exactly the chunks you dragged over.
- Pointing at **Xaero's World Map** beyond the **world's edge** in a freshly created world no longer crashes the game.
- Exporting a chunk selection that crosses the **world's edge** on **Xaero's World Map** as a PNG shows the whole selection, and a full export has no blank strip.
- Small patches of terrain lying across two chunks no longer **hang in the air**. New chunks may not line up with land generated before.
- High cliffs no longer end in **flat square tops with sheer sides**. New chunks may not line up with land generated before.
- With **Distant Horizons** installed, the far view along the **world's edge** has its trees and lakes.
- Players who are not operators can no longer break or place blocks inside **spawn protection** where it reaches across the **world's edge**.
- Arrows and explosions from across the **world's edge** hit the **ender dragon**.
- Mobs no longer walk through or spawn inside **boats** across the **world's edge**.
- **Paintings** hung at the **world's edge** stay where they were placed.
- **Iron golems**, **polar bears** and **llamas** go after a target standing just across the **world's edge**.
- The **ender dragon** finishes its flight path, charges and fireball runs near the **world's edge**.
- A **creaking** freezes and an **enderman** gets angry when you look at them from across the **world's edge**.
- Blocks can no longer be placed inside a boat, mob or player standing on the **world's edge**.
beta
Toroidal World 0.16.8
fabric-0.16.8+mc26.213 сент. 2026 г.23Minecraft: 26.2fabric
Что нового
**Updated to NeoForge 26.2.0.86 and Fabric API 0.160.0+26.2.**
### Added
- Mods and **datapacks** can name, in a `positions.json` file, where their blocks and entities store a position, so it points to the right place across the **world's edge**.
### Compatibility
- Other mods reach a block across the **world's edge**, so their machines and screens work there.
- Blocks other mods place across the **world's edge** keep their contents and work there.
- Positions other mods send between the server and your game point to the right place across the **world's edge**.
- Works with **JourneyMap** 6.0.5 and newer.
### Fixed
- Opening the **Toroidal World Settings** screen in a small window no longer crashes the game.
- The sea no longer carries **pockets of air** inside it. New chunks may not line up with land generated before.
- Mobs and players no longer **fling each other away** when they touch.
- A **phantom** swooping at you from across the **world's edge** lands its attack.
- A **creaking** you get stuck inside across the **world's edge** crumbles away and frees you.
- Mobs added by other mods no longer **crash the server** when they walk over the world's edge.
- The chunk selection you drag with the right mouse button on **Xaero's World Map** follows the cursor across the **world's edge** and selects exactly the chunks you dragged over.
- Pointing at **Xaero's World Map** beyond the **world's edge** in a freshly created world no longer crashes the game.
- Exporting a chunk selection that crosses the **world's edge** on **Xaero's World Map** as a PNG shows the whole selection, and a full export has no blank strip.
- Small patches of terrain lying across two chunks no longer **hang in the air**. New chunks may not line up with land generated before.
- High cliffs no longer end in **flat square tops with sheer sides**. New chunks may not line up with land generated before.
- With **Distant Horizons** installed, the far view along the **world's edge** has its trees and lakes.
- Players who are not operators can no longer break or place blocks inside **spawn protection** where it reaches across the **world's edge**.
- Arrows and explosions from across the **world's edge** hit the **ender dragon**.
- Mobs no longer walk through or spawn inside **boats** across the **world's edge**.
- **Paintings** hung at the **world's edge** stay where they were placed.
- **Iron golems**, **polar bears** and **llamas** go after a target standing just across the **world's edge**.
- The **ender dragon** finishes its flight path, charges and fireball runs near the **world's edge**.
- A **creaking** freezes and an **enderman** gets angry when you look at them from across the **world's edge**.
- Blocks can no longer be placed inside a boat, mob or player standing on the **world's edge**.
beta
Toroidal World 0.16.8
neoforge-0.16.8+mc26.213 сент. 2026 г.17Minecraft: 26.2neoforge
Что нового
**Updated to NeoForge 26.2.0.86 and Fabric API 0.160.0+26.2.**
### Added
- Mods and **datapacks** can name, in a `positions.json` file, where their blocks and entities store a position, so it points to the right place across the **world's edge**.
### Compatibility
- Other mods reach a block across the **world's edge**, so their machines and screens work there.
- Blocks other mods place across the **world's edge** keep their contents and work there.
- Positions other mods send between the server and your game point to the right place across the **world's edge**.
- Works with **JourneyMap** 6.0.5 and newer.
### Fixed
- Opening the **Toroidal World Settings** screen in a small window no longer crashes the game.
- The sea no longer carries **pockets of air** inside it. New chunks may not line up with land generated before.
- Mobs and players no longer **fling each other away** when they touch.
- A **phantom** swooping at you from across the **world's edge** lands its attack.
- A **creaking** you get stuck inside across the **world's edge** crumbles away and frees you.
- Mobs added by other mods no longer **crash the server** when they walk over the world's edge.
- The chunk selection you drag with the right mouse button on **Xaero's World Map** follows the cursor across the **world's edge** and selects exactly the chunks you dragged over.
- Pointing at **Xaero's World Map** beyond the **world's edge** in a freshly created world no longer crashes the game.
- Exporting a chunk selection that crosses the **world's edge** on **Xaero's World Map** as a PNG shows the whole selection, and a full export has no blank strip.
- Small patches of terrain lying across two chunks no longer **hang in the air**. New chunks may not line up with land generated before.
- High cliffs no longer end in **flat square tops with sheer sides**. New chunks may not line up with land generated before.
- With **Distant Horizons** installed, the far view along the **world's edge** has its trees and lakes.
- Players who are not operators can no longer break or place blocks inside **spawn protection** where it reaches across the **world's edge**.
- Arrows and explosions from across the **world's edge** hit the **ender dragon**.
- Mobs no longer walk through or spawn inside **boats** across the **world's edge**.
- **Paintings** hung at the **world's edge** stay where they were placed.
- **Iron golems**, **polar bears** and **llamas** go after a target standing just across the **world's edge**.
- The **ender dragon** finishes its flight path, charges and fireball runs near the **world's edge**.
- A **creaking** freezes and an **enderman** gets angry when you look at them from across the **world's edge**.
- Blocks can no longer be placed inside a boat, mob or player standing on the **world's edge**.
beta
Toroidal World 0.15.9
fabric-0.15.9+mc1.21.18 сент. 2026 г.32Minecraft: 1.21.1fabric
Что нового
### Added
- **Back Where You Started**: an advancement for circumnavigating the world.
- **Compact biomes**: a **Toroidal** option shrinking biomes to fit your world — **Auto**, **Strong**, or your own factor.
- **Guaranteed land**: a **Toroidal** option that keeps a small world from coming out all ocean.
### Changed
- **Biome** borders on a **Toroidal** world now wander naturally.
- **World generation** has changed — varied caverns in the **Nether**, far fewer floating shelves, pillars and stray blocks. New chunks may not line up with land generated before.
### Compatibility
- **Distant Horizons** now draws **Toroidal** and **Cylinder** worlds correctly, to full render distance.
- **Xaero's World Map** now wraps another dimension's map at that dimension's own **world's edge**.
- **JourneyMap** no longer shows the previous world's map when you open another.
### Fixed
- **Terrain** no longer **vanishes** after a teleport that laps the world.
- **Other mods** now read chunks past the **world's edge** correctly.
- Dimensions from **other mods** now have the **world's edge** too.
- Smaller **Toroidal** worlds now carry a proper spread of **biomes**.
- Teleporting far along a **Cylinder** world's endless direction no longer **freezes** the game.
- **World Shape** now applies to **Superflat** and other mods' **World Types**, or greys out.
- **Other mods** that replace the Overworld now work on a **Toroidal** world.
- **Structure Blocks** at the **world's edge** now detect and save correctly.
- **Experience Orbs** at the **world's edge** now come to you.
- Fixed several smaller bugs.
### Fixed (Sable)
- **Entities** across the **world's edge** can be hit and clicked again.
- **Mobs** aboard a ship now see those aboard another across the **world's edge**.
beta
Toroidal World 0.15.9
neoforge-0.15.9+mc1.21.18 сент. 2026 г.58Minecraft: 1.21.1neoforge
Что нового
### Added
- **Back Where You Started**: an advancement for circumnavigating the world.
- **Compact biomes**: a **Toroidal** option shrinking biomes to fit your world — **Auto**, **Strong**, or your own factor.
- **Guaranteed land**: a **Toroidal** option that keeps a small world from coming out all ocean.
### Changed
- Linked **Sable** ships now cost the server less.
- Pairing a **Redstone Magnet** with a **Docking Connector** now costs the server less.
- **Biome** borders on a **Toroidal** world now wander naturally.
- **World generation** has changed — varied caverns in the **Nether**, far fewer floating shelves, pillars and stray blocks. New chunks may not line up with land generated before.
### Compatibility
- **Distant Horizons** now draws **Toroidal** and **Cylinder** worlds correctly, to full render distance.
- **Xaero's World Map** now wraps another dimension's map at that dimension's own **world's edge**.
- **JourneyMap** no longer shows the previous world's map when you open another.
### Fixed
- **Terrain** no longer **vanishes** after a teleport that laps the world.
- **Other mods** now read chunks past the **world's edge** correctly.
- Dimensions from **other mods** now have the **world's edge** too.
- Smaller **Toroidal** worlds now carry a proper spread of **biomes**.
- Teleporting far along a **Cylinder** world's endless direction no longer **freezes** the game.
- **World Shape** now applies to **Superflat** and other mods' **World Types**, or greys out.
- **Other mods** that replace the Overworld now work on a **Toroidal** world.
- **Structure Blocks** at the **world's edge** now detect and save correctly.
- **Experience Orbs** at the **world's edge** now come to you.
- Fixed several smaller bugs.
### Fixed (Create)
- On servers, a **Gantry Carriage** across the world's edge now turns with its **Gantry Shaft**.
- **Factory Gauges** across the world's edge now colour their connection arrows and keep the connections after a reload.
- The **Wand Of Symmetry** now mirrors and sparkles across the world's edge, diagonal mirrors included.
- On servers, a **Creative Worldshaper**'s beam across the world's edge now reaches its target.
- **Trains** crossing a **Nether Portal** at the world's edge keep their place and riders.
- On servers, **Train Stations** now bind to track at the world's edge.
- A **Contraption** built right around the world now says why it will not assemble.
- The train summary now lists and locates **Trains** correctly at the world's edge.
- A **Schematicannon** across the world's edge now aims and fires at its target.
- **Schematic And Quill** selections no longer grow wider than the world.
- **/create highlight** now outlines a block across the world's edge.
- A **Package** broken across the world's edge now bursts where it broke.
- **Trains** now yield to one another where curved tracks cross the world's edge.
- A **Train**'s **Bogeys** across the world's edge are now lit like its carriages.
- Opening an item's **Ponder** scene no longer crashes the game.
### Fixed (Create Simulated)
- A rope now follows whichever **Rope Connector** crosses the **world's edge**.
### Fixed (Sable)
- **Entities** across the **world's edge** can be hit and clicked again.
- **Mobs** aboard a ship now see those aboard another across the **world's edge**.
beta
Toroidal World 0.15.9
fabric-0.15.9+mc26.1.28 сент. 2026 г.12Minecraft: 26.1.2fabric
Что нового
### Added
- **Back Where You Started**: an advancement for circumnavigating the world.
- **Compact biomes**: a **Toroidal** option shrinking biomes to fit your world — **Auto**, **Strong**, or your own factor.
- **Guaranteed land**: a **Toroidal** option that keeps a small world from coming out all ocean.
### Changed
- **Biome** borders on a **Toroidal** world now wander naturally.
- **World generation** has changed — far fewer floating shelves, pillars and stray blocks. New chunks may not line up with land generated before.
### Compatibility
- **Distant Horizons** now draws **Toroidal** and **Cylinder** worlds correctly, to full render distance.
- **Xaero's World Map** now wraps another dimension's map at that dimension's own **world's edge**.
- **JourneyMap** no longer shows the previous world's map when you open another.
### Fixed
- **Terrain** no longer **vanishes** after a teleport that laps the world.
- **Other mods** now read chunks past the **world's edge** correctly.
- Dimensions from **other mods** now have the **world's edge** and their own **seed**.
- Smaller **Toroidal** worlds now carry a proper spread of **biomes**.
- Teleporting far along a **Cylinder** world's endless direction no longer **freezes** the game.
- **World Shape** now applies to **Superflat** and other mods' **World Types**, or greys out.
- **Other mods** that replace the Overworld now work on a **Toroidal** world.
- **Structure Blocks** at the **world's edge** now detect and save correctly.
- **Experience Orbs** at the **world's edge** now come to you.
- Fixed several smaller bugs.
beta
Toroidal World 0.15.9
neoforge-0.15.9+mc26.1.28 сент. 2026 г.14Minecraft: 26.1.2neoforge
Что нового
### Added
- **Back Where You Started**: an advancement for circumnavigating the world.
- **Compact biomes**: a **Toroidal** option shrinking biomes to fit your world — **Auto**, **Strong**, or your own factor.
- **Guaranteed land**: a **Toroidal** option that keeps a small world from coming out all ocean.
### Changed
- **Biome** borders on a **Toroidal** world now wander naturally.
- **World generation** has changed — far fewer floating shelves, pillars and stray blocks. New chunks may not line up with land generated before.
### Compatibility
- **Distant Horizons** now draws **Toroidal** and **Cylinder** worlds correctly, to full render distance.
- **Xaero's World Map** now wraps another dimension's map at that dimension's own **world's edge**.
- **JourneyMap** no longer shows the previous world's map when you open another.
### Fixed
- **Terrain** no longer **vanishes** after a teleport that laps the world.
- **Other mods** now read chunks past the **world's edge** correctly.
- Dimensions from **other mods** now have the **world's edge** and their own **seed**.
- Smaller **Toroidal** worlds now carry a proper spread of **biomes**.
- Teleporting far along a **Cylinder** world's endless direction no longer **freezes** the game.
- **World Shape** now applies to **Superflat** and other mods' **World Types**, or greys out.
- **Other mods** that replace the Overworld now work on a **Toroidal** world.
- **Structure Blocks** at the **world's edge** now detect and save correctly.
- **Experience Orbs** at the **world's edge** now come to you.
- Fixed several smaller bugs.
beta
Toroidal World 0.15.9
fabric-0.15.9+mc26.28 сент. 2026 г.25Minecraft: 26.2fabric
Что нового
**Updated to NeoForge 26.2.0.76 and Fabric API 0.159.0.**
### Added
- **Back Where You Started**: an advancement for circumnavigating the world.
- **Compact biomes**: a **Toroidal** option shrinking biomes to fit your world — **Auto**, **Strong**, or your own factor.
- **Guaranteed land**: a **Toroidal** option that keeps a small world from coming out all ocean.
### Changed
- **Biome** borders on a **Toroidal** world now wander naturally.
- **World generation** has changed — far fewer floating shelves, pillars and stray blocks. New chunks may not line up with land generated before.
### Compatibility
- **Distant Horizons** now draws **Toroidal** and **Cylinder** worlds correctly, to full render distance.
- **Xaero's World Map** now wraps another dimension's map at that dimension's own **world's edge**.
- **JourneyMap** no longer shows the previous world's map when you open another.
### Fixed
- **Terrain** no longer **vanishes** after a teleport that laps the world.
- **Other mods** now read chunks past the **world's edge** correctly.
- Dimensions from **other mods** now have the **world's edge** and their own **seed**.
- Teleporting far along a **Cylinder** world's endless direction no longer **freezes** the game.
- **World Shape** now applies to **Superflat** and other mods' **World Types**, or greys out.
- **Other mods** that replace the Overworld now work on a **Toroidal** world.
- **Structure Blocks** at the **world's edge** now detect and save correctly.
- **Experience Orbs** at the **world's edge** now come to you.
- Fixed several smaller bugs.
beta
Toroidal World 0.15.9
neoforge-0.15.9+mc26.28 сент. 2026 г.9Minecraft: 26.2neoforge
Что нового
**Updated to NeoForge 26.2.0.76 and Fabric API 0.159.0.**
### Added
- **Back Where You Started**: an advancement for circumnavigating the world.
- **Compact biomes**: a **Toroidal** option shrinking biomes to fit your world — **Auto**, **Strong**, or your own factor.
- **Guaranteed land**: a **Toroidal** option that keeps a small world from coming out all ocean.
### Changed
- **Biome** borders on a **Toroidal** world now wander naturally.
- **World generation** has changed — far fewer floating shelves, pillars and stray blocks. New chunks may not line up with land generated before.
### Compatibility
- **Distant Horizons** now draws **Toroidal** and **Cylinder** worlds correctly, to full render distance.
- **Xaero's World Map** now wraps another dimension's map at that dimension's own **world's edge**.
- **JourneyMap** no longer shows the previous world's map when you open another.
### Fixed
- **Terrain** no longer **vanishes** after a teleport that laps the world.
- **Other mods** now read chunks past the **world's edge** correctly.
- Dimensions from **other mods** now have the **world's edge** and their own **seed**.
- Teleporting far along a **Cylinder** world's endless direction no longer **freezes** the game.
- **World Shape** now applies to **Superflat** and other mods' **World Types**, or greys out.
- **Other mods** that replace the Overworld now work on a **Toroidal** world.
- **Structure Blocks** at the **world's edge** now detect and save correctly.
- **Experience Orbs** at the **world's edge** now come to you.
- Fixed several smaller bugs.
beta
Toroidal World 0.14.1
neoforge-0.14.1+mc1.21.11 сент. 2026 г.96Minecraft: 1.21.1neoforge
Что нового
### Compatibility
- **Sable** is now supported.
- **Create Aeronautics** is now supported.
### Fixed
- The terrain no longer **vanishes** when you **teleport** around the world several times in a row.
- **Other mods** that change how far you can **reach**, **hear** or **see** no longer stop working at the **world's edge**.
- Fixed a couple of smaller bugs.
### Fixed (Sable)
- The game no longer **crashes on startup** with **Sable** installed.
- Airships and the **physics blocks** Sable makes are no longer **invisible**, and a chest turned into one keeps its **contents**.
- Airships **cross the world's edge** — you stay aboard, docked ships come along, and a ship parked on the far side is still there after a **reload**.
- Two **airships** that **dock** at the **world's edge** are no longer both thrown to the middle of the world.
- Blocks, **beds**, chests and item frames aboard a ship can be **used** from beside it or from across the edge, and its **sounds** and **particles** reach you there.
- **Toolboxes**, package ports, chain conveyors, display links and a **crafting blueprint** keep working when the ship is across the edge.
- A **redstone link** aboard a ship and one on the ground keep talking to each other across the **world's edge**.
- A **parrot** beside a ship dances to a **jukebox** aboard it.
- A **sculk sensor**, **shrieker** or **warden** aboard a ship reacts to what happens beside it.
### Fixed (Create)
- The **selection outline** of a **Display Link** stays on the block you picked after you travel far from it and come back, instead of disappearing until you pick the block again.
### Fixed (Create Aeronautics)
- **Throttle levers**, **Docking Connectors**, **Nameplates** and a **Contraption Diagram** can be used and keep their screens open from across the **world's edge**.
- **Merging Glue**, a **Docking Connector** and a **Nameplate** on an airship find their partner on the far side of the **world's edge**, and the glue merges the two ships in place instead of flinging one across the world.
- A **Linked Typewriter** and a **Laser Pointer** work on a player or mob across the **world's edge**, and keys saved there take effect at once instead of after a reload.
- A **Rope Coupling** or a **Spring** ties across the **world's edge** — the rope hangs between its **Rope Connectors** and can be ridden across, the spring draws its coil to its partner instead of tearing itself apart — and an **airship** tied by one stays where it was instead of being dragged across the world.
- An **airship** grabbed from across the **world's edge** — by its **Iron Handle** or with the **Creative Physics Staff** — comes to you instead of being flung across the world.
- A **Navigation Table** follows the **map marker** nearest it across the **world's edge**, points the short way to it and reads the real distance.
- A **Directional** or **Modulating Linked Receiver** picks up a **Redstone Link** on the far side of the **world's edge**, and two powered **Redstone Magnets** there attract each other with their field particles trailing toward the partner.
- The **Creative Physics Staff**'s beam, **Honey Glue** outlines, the cracks a **Borehead Bearing** makes and the **Physics Assembler**'s lever show at the blocks they belong to once you have crossed the **world's edge**.
beta
Toroidal World 0.14.1
fabric-0.14.1+mc1.21.11 сент. 2026 г.18Minecraft: 1.21.1fabric
Что нового
### Compatibility
- **Sable** is now supported.
### Fixed
- The terrain no longer **vanishes** when you **teleport** around the world several times in a row.
- **Other mods** that change how far you can **reach**, **hear** or **see** no longer stop working at the **world's edge**.
- Fixed a couple of smaller bugs.
### Fixed (Sable)
- The game no longer **crashes on startup** with **Sable** installed.
- Airships and the **physics blocks** Sable makes are no longer **invisible**, and a chest turned into one keeps its **contents**.
- Airships **cross the world's edge** — you stay aboard, docked ships come along, and a ship parked on the far side is still there after a **reload**.
- Two **airships** that **dock** at the **world's edge** are no longer both thrown to the middle of the world.
- Blocks, **beds**, chests and item frames aboard a ship can be **used** from beside it or from across the edge, and its **sounds** and **particles** reach you there.
- **Toolboxes**, package ports, chain conveyors, display links and a **crafting blueprint** keep working when the ship is across the edge.
- A **redstone link** aboard a ship and one on the ground keep talking to each other across the **world's edge**.
- A **parrot** beside a ship dances to a **jukebox** aboard it.
- A **sculk sensor**, **shrieker** or **warden** aboard a ship reacts to what happens beside it.
beta
Toroidal World 0.14.0
neoforge-0.14.0+mc26.1.227 авг. 2026 г.13Minecraft: 26.1.2neoforge
Что нового
### Added
- A new **Cylinder** world shape: the world loops along one axis — X or Z — and goes on forever along the other; its Nether and End loop on that same axis.
- The **World Shape** row explains each shape in a **tooltip**.
### Compatibility
- **JourneyMap** and **Xaero's** maps draw a **Cylinder** world folded along its looped axis only, with the seam line there and nowhere else.
- Both **fullscreen maps** repeat the world across the **whole window** when zoomed out, with the seam line on every copy; zooming out stops where the world would fall under **64 px** wide.
- **Xaero's World Map** draws the **Footsteps** trail inside the world on both sides of the **world's edge**, and the **hovered-chunk** square stays under the mouse over a **neighbour copy** of the map.
### Fixed
- A **relative teleport** of more than one world width lands the client on the same copy of the world as the player.
- A **nether portal** straddling the world's edge brings you out at the **matching spot** of the portal on the other side instead of at its far end.
- A **honey block** a piston pushes across the world's edge **drags** the mob or player standing on it.
- **Landing particles** at the world's edge appear under your feet instead of at the far side of the block.
- **Spear** hits and the **sulfur cube**'s push no longer land with **world-width force** right after crossing the **world's edge**, and the **walking animation** no longer stutters there.
beta
Toroidal World 0.14.0
fabric-0.14.0+mc26.1.227 авг. 2026 г.11Minecraft: 26.1.2fabric
Что нового
### Added
- A new **Cylinder** world shape: the world loops along one axis — X or Z — and goes on forever along the other; its Nether and End loop on that same axis.
- The **World Shape** row explains each shape in a **tooltip**.
### Compatibility
- **JourneyMap** and **Xaero's** maps draw a **Cylinder** world folded along its looped axis only, with the seam line there and nowhere else.
- Both **fullscreen maps** repeat the world across the **whole window** when zoomed out, with the seam line on every copy; zooming out stops where the world would fall under **64 px** wide.
- **Xaero's World Map** draws the **Footsteps** trail inside the world on both sides of the **world's edge**, and the **hovered-chunk** square stays under the mouse over a **neighbour copy** of the map.
### Fixed
- A **relative teleport** of more than one world width lands the client on the same copy of the world as the player.
- A **nether portal** straddling the world's edge brings you out at the **matching spot** of the portal on the other side instead of at its far end.
- A **honey block** a piston pushes across the world's edge **drags** the mob or player standing on it.
- **Landing particles** at the world's edge appear under your feet instead of at the far side of the block.
- **Spear** hits and the **sulfur cube**'s push no longer land with **world-width force** right after crossing the **world's edge**, and the **walking animation** no longer stutters there.
beta
Toroidal World 0.14.0
fabric-0.14.0+mc26.226 авг. 2026 г.20Minecraft: 26.2fabric
Что нового
### Added
- A new **Cylinder** world shape: the world loops along one axis — X or Z — and goes on forever along the other; its Nether and End loop on that same axis.
- The **World Shape** row explains each shape in a **tooltip**.
### Compatibility
- **JourneyMap** and **Xaero's** maps draw a **Cylinder** world folded along its looped axis only, with the seam line there and nowhere else.
- Both **fullscreen maps** repeat the world across the **whole window** when zoomed out, with the seam line on every copy; zooming out stops where the world would fall under **64 px** wide.
- **Xaero's World Map** draws the **Footsteps** trail inside the world on both sides of the **world's edge**, and the **hovered-chunk** square stays under the mouse over a **neighbour copy** of the map.
### Fixed
- A **relative teleport** of more than one world width lands the client on the same copy of the world as the player.
- A **nether portal** straddling the world's edge brings you out at the **matching spot** of the portal on the other side instead of at its far end.
- A **honey block** a piston pushes across the world's edge **drags** the mob or player standing on it.
- **Landing particles** at the world's edge appear under your feet instead of at the far side of the block.
- **Spear** hits and the **sulfur cube**'s push no longer land with **world-width force** right after crossing the **world's edge**, and the **walking animation** no longer stutters there.
beta
Toroidal World 0.14.0
neoforge-0.14.0+mc26.226 авг. 2026 г.9Minecraft: 26.2neoforge
Что нового
### Added
- A new **Cylinder** world shape: the world loops along one axis — X or Z — and goes on forever along the other; its Nether and End loop on that same axis.
- The **World Shape** row explains each shape in a **tooltip**.
### Compatibility
- **JourneyMap** and **Xaero's** maps draw a **Cylinder** world folded along its looped axis only, with the seam line there and nowhere else.
- Both **fullscreen maps** repeat the world across the **whole window** when zoomed out, with the seam line on every copy; zooming out stops where the world would fall under **64 px** wide.
- **Xaero's World Map** draws the **Footsteps** trail inside the world on both sides of the **world's edge**, and the **hovered-chunk** square stays under the mouse over a **neighbour copy** of the map.
### Fixed
- A **relative teleport** of more than one world width lands the client on the same copy of the world as the player.
- A **nether portal** straddling the world's edge brings you out at the **matching spot** of the portal on the other side instead of at its far end.
- A **honey block** a piston pushes across the world's edge **drags** the mob or player standing on it.
- **Landing particles** at the world's edge appear under your feet instead of at the far side of the block.
- **Spear** hits and the **sulfur cube**'s push no longer land with **world-width force** right after crossing the **world's edge**, and the **walking animation** no longer stutters there.
beta
Toroidal World 0.13.0
neoforge-0.13.0+mc1.21.124 авг. 2026 г.9Minecraft: 1.21.1neoforge
Что нового
### Changed
- A world that is **not toroidal** loads faster with **C2ME** installed.
- **Chunk generation** in a toroidal world sheds some internal overhead.
### Compatibility (1.21.1)
- **Create** works across the world's wrap — kinetics, belts and chain conveyors, contraptions, trains and the package network.
### Fixed
- **Beds** and **end crystal beams** stay where they belong on the far side of the world.
- A **mace's smash attack** throws mobs standing on the other side of the world's wrap.
- A **raised shield** blocks a blow struck from the other side of the world's wrap.
- **Knock-back** from a blocked blow, a firework or a splash potion across the wrap pushes the right way.
- The red **damage indicator** points at an attacker standing on the other side of the world's wrap.
- A **ravager**'s **roar** and its shove at a blocked hit throw victims standing on the other side of the world's wrap.
- An **underground pool** holds the same water or lava at the same level on both sides of the world's wrap.
- Fixed several smaller bugs.
beta
Toroidal World 0.13.0
fabric-0.13.0+mc1.21.124 авг. 2026 г.2Minecraft: 1.21.1fabric
Что нового
### Changed
- A world that is **not toroidal** loads faster with **C2ME** installed.
- **Chunk generation** in a toroidal world sheds some internal overhead.
### Fixed
- **Beds** and **end crystal beams** stay where they belong on the far side of the world.
- A **mace's smash attack** throws mobs standing on the other side of the world's wrap.
- A **raised shield** blocks a blow struck from the other side of the world's wrap.
- **Knock-back** from a blocked blow, a firework or a splash potion across the wrap pushes the right way.
- The red **damage indicator** points at an attacker standing on the other side of the world's wrap.
- A **ravager**'s **roar** and its shove at a blocked hit throw victims standing on the other side of the world's wrap.
- An **underground pool** holds the same water or lava at the same level on both sides of the world's wrap.
- Fixed several smaller bugs.
beta
Toroidal World 0.13.0
fabric-0.13.0+mc26.1.220 авг. 2026 г.5Minecraft: 26.1.2fabric
Что нового
### Changed
- A world that is **not toroidal** loads faster with **C2ME** installed.
- **Chunk generation** in a toroidal world sheds some internal overhead.
### Fixed
- **Beds** and **end crystal beams** stay where they belong on the far side of the world.
- A **mace's smash attack** throws mobs standing on the other side of the world's wrap.
- A **raised shield** blocks a blow struck from the other side of the world's wrap.
- **Knock-back** from a blocked blow, a firework or a splash potion across the wrap pushes the right way.
- The red **damage indicator** points at an attacker standing on the other side of the world's wrap.
- A **ravager**'s **roar** and its shove at a blocked hit throw victims standing on the other side of the world's wrap.
- An **underground pool** holds the same water or lava at the same level on both sides of the world's wrap.
- Fixed several smaller bugs.
beta
Toroidal World 0.13.0
neoforge-0.13.0+mc26.1.220 авг. 2026 г.3Minecraft: 26.1.2neoforge
Что нового
### Changed
- A world that is **not toroidal** loads faster with **C2ME** installed.
- **Chunk generation** in a toroidal world sheds some internal overhead.
### Fixed
- **Beds** and **end crystal beams** stay where they belong on the far side of the world.
- A **mace's smash attack** throws mobs standing on the other side of the world's wrap.
- A **raised shield** blocks a blow struck from the other side of the world's wrap.
- **Knock-back** from a blocked blow, a firework or a splash potion across the wrap pushes the right way.
- The red **damage indicator** points at an attacker standing on the other side of the world's wrap.
- A **ravager**'s **roar** and its shove at a blocked hit throw victims standing on the other side of the world's wrap.
- An **underground pool** holds the same water or lava at the same level on both sides of the world's wrap.
- Fixed several smaller bugs.
beta
Toroidal World 0.13.0
fabric-0.13.0+mc26.220 авг. 2026 г.4Minecraft: 26.2fabric
Что нового
### Changed
- A world that is **not toroidal** loads faster with **C2ME** installed.
- **Chunk generation** in a toroidal world sheds some internal overhead.
### Fixed
- **Beds** and **end crystal beams** stay where they belong on the far side of the world.
- A **mace's smash attack** throws mobs standing on the other side of the world's wrap.
- A **raised shield** blocks a blow struck from the other side of the world's wrap.
- **Knock-back** from a blocked blow, a firework or a splash potion across the wrap pushes the right way.
- The red **damage indicator** points at an attacker standing on the other side of the world's wrap.
- A **ravager**'s **roar** and its shove at a blocked hit throw victims standing on the other side of the world's wrap.
- An **underground pool** holds the same water or lava at the same level on both sides of the world's wrap.
- Fixed several smaller bugs.
### Fixed (26.2)
- A **sulfur cube** carrying an item is thrown **away from the blow** when hit from the other side of the world's wrap.
beta
Toroidal World 0.13.0
neoforge-0.13.0+mc26.220 авг. 2026 г.8Minecraft: 26.2neoforge
Что нового
### Changed
- A world that is **not toroidal** loads faster with **C2ME** installed.
- **Chunk generation** in a toroidal world sheds some internal overhead.
### Fixed
- **Beds** and **end crystal beams** stay where they belong on the far side of the world.
- A **mace's smash attack** throws mobs standing on the other side of the world's wrap.
- A **raised shield** blocks a blow struck from the other side of the world's wrap.
- **Knock-back** from a blocked blow, a firework or a splash potion across the wrap pushes the right way.
- The red **damage indicator** points at an attacker standing on the other side of the world's wrap.
- A **ravager**'s **roar** and its shove at a blocked hit throw victims standing on the other side of the world's wrap.
- An **underground pool** holds the same water or lava at the same level on both sides of the world's wrap.
- Fixed several smaller bugs.
### Fixed (26.2)
- A **sulfur cube** carrying an item is thrown **away from the blow** when hit from the other side of the world's wrap.