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Exotic Worlds

Sail west and come home from the east. Cross the world's edge and you come back in from the opposite side. No walls, no teleports, one seamless world.

Автор: Anyttng2,6 тыс.28обновлён 30 окт. 2026 г.
Генерация мира

Описание

Exotic Worlds

Sail west and come home from the east. Exotic Worlds wraps your world around. Walk, fly or sail across the world's edge and you come back in from the opposite side. There is no barrier and no teleport, and nothing marks the spot where you crossed.

Flying straight across a tiny toroidal world and arriving back at the landmark from the opposite side

Make a world small enough that every player on the server lives a short walk away, or just keep going in one direction until you spot your own base ahead of you. Mobs, arrows, maps and compasses all treat the world as round; the details are in how it works.

World shapes

Toroidal

The world loops both ways. Go east and you come back from the west, go north and you come back from the south.

A tiny toroidal world on JourneyMap

A tiny toroidal world on JourneyMap. The same world repeats in every direction, and the white lines mark the edge.

A tiny toroidal world with a shift on JourneyMap

The same world with a shift. Each row of copies is offset sideways from the rows next to it.

Cylinder

The world loops one way, east to west or north to south, and goes on forever the other way, as in vanilla. The Nether and the End loop along the same direction.

A tiny cylinder world on JourneyMap

A cylinder. The world repeats along X and runs on along Z.

Settings

Pick a shape under World Shape on the world-creation screen, then tune it:

  • Size: five presets from Tiny to Huge, or your own size in chunks, with X and Z set separately.
  • Nether scale: 1:2, 1:4 or 1:8 against the overworld. The End gets a size of its own.
  • Shift (toroidal only): crossing the north or south edge also moves you east or west, so getting back to where you started can take several laps.
  • Compact biomes: shrinks biomes so a full range of climates fits into a small world. Without it a small world may be all forest or all desert.
  • Guaranteed land and Guaranteed fortress and bastion: keep a small world from coming out all ocean, and a small Nether from having no fortress or bastion at all.

The shape is chosen when the world is created. An existing world cannot be converted into a shaped one, and a shaped world cannot be turned back.

Dedicated servers

One line in server.properties creates a shaped world. Use level-type=exotic_worlds:torus_medium for a toroidal world or level-type=exotic_worlds:cylinder_medium for a cylinder. Both come in five sizes (tiny, small, medium, large, huge). Custom sizes and the full walkthrough are in the dedicated server guide.

Compatibility

Runs on NeoForge and Fabric.

Every mod we have checked against a shaped world, with the game versions and loaders it applies to, is in the supported mods list.

Bug reports

Found something broken, especially near the world's edge? Report it on the issue tracker.

Последние версии

Все версии →
release

Exotic Worlds 1.2.5

1.2.5+mc26.1.2
30 окт. 2026 г.7Minecraft: 26.1.2fabric, neoforge
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Что нового
### Compatibility - Added support for **UltraTerraForged**. New chunks may not line up with land generated before. - Added support for **Natural Temperature**. New chunks may not line up with land generated before. ### Fixed - **Spectating** a mob or player that travels far keeps the terrain, entities and sounds around it in place. - Riding past the world's edge as a **passenger** keeps the terrain around you loaded. - A small **World Shape** on a world type with its own world generator has a stronghold and a way to the End. New chunks may not line up with land generated before.
release

Exotic Worlds 1.2.5

1.2.5+mc26.2
29 окт. 2026 г.6Minecraft: 26.2fabric, neoforge
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Что нового
### Compatibility - Added support for **UltraTerraForged**. New chunks may not line up with land generated before. - Added support for **Natural Temperature**. New chunks may not line up with land generated before. ### Fixed - **Spectating** a mob or player that travels far keeps the terrain, entities and sounds around it in place. - Riding past the world's edge as a **passenger** keeps the terrain around you loaded. - A small **World Shape** on a world type with its own world generator has a stronghold and a way to the End. New chunks may not line up with land generated before.
release

Exotic Worlds 1.2.5

1.2.5+mc26.3
29 окт. 2026 г.215Minecraft: 26.3fabric, neoforge
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Что нового
### Compatibility - Added support for **UltraTerraForged**. New chunks may not line up with land generated before. - Added support for **Natural Temperature**. New chunks may not line up with land generated before. ### Fixed - **Spectating** a mob or player that travels far keeps the terrain, entities and sounds around it in place. - A small **World Shape** on a world type with its own world generator has a stronghold and a way to the End. New chunks may not line up with land generated before.
release

Exotic Worlds 1.1.4

1.1.4+mc1.21.1
21 окт. 2026 г.175Minecraft: 1.21.1fabric, neoforge
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Что нового
### Compatibility - Added support for **FreeTerraForged**. - Added support for **Moonlight Lib** and **Supplementaries**. - Added support for **Cobblemon**. - Added support for **Immersive Overlays**. ### Fixed - A few fixes for **ReTerraForged**. New chunks may not line up with land generated before. - A few fixes for **FTB Chunks**. - A few fixes for **Create**. - A few fixes for **Sable** and **Create Aeronautics**. - A fix for **Mekanism**. - Rows scrolled out of view in **Toroidal World Settings** and **Cylinder World Settings** take no clicks. - **Biome colors** match across the world's edge. New chunks may not line up with land generated before. - **Entities** from other mods stay visible after you cross the world's edge. - **Map markers** from other mods show up past the world's edge in multiplayer.
release

Exotic Worlds 1.1.4

1.1.4+mc26.1.2
21 окт. 2026 г.21Minecraft: 26.1.2fabric, neoforge
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Что нового
### Compatibility - Added support for **Ultimate Map Atlases**. - Added support for **Immersive Overlays**. ### Fixed - A few fixes for **FTB Chunks**. - A few fixes for **Simple Atlas**. - **Biome colors** match across the world's edge. New chunks may not line up with land generated before. - **Entities** from other mods stay visible after you cross the world's edge. - **Map markers** from other mods show up past the world's edge in multiplayer.
release

Exotic Worlds 1.1.4

1.1.4+mc26.2
21 окт. 2026 г.43Minecraft: 26.2fabric, neoforge
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Что нового
**Updated to NeoForge 26.2.0.88 and Fabric API 0.161.0.** ### Compatibility - Added support for **Ultimate Map Atlases**. - Added support for **Immersive Overlays**. ### Fixed - A few fixes for **Simple Atlas**. - **Biome colors** match across the world's edge. New chunks may not line up with land generated before. - **Entities** from other mods stay visible after you cross the world's edge. - **Map markers** from other mods show up past the world's edge in multiplayer.
release

Exotic Worlds 1.1.4

1.1.4+mc26.3
21 окт. 2026 г.61Minecraft: 26.3fabric, neoforge
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Что нового
**Updated to NeoForge 26.3.0.83 and Fabric API 0.163.0.** ### Compatibility - Added support for **Ultimate Map Atlases**. - Added support for **Immersive Overlays**. ### Fixed - A fix for **Xaero's World Map**. - **Biome colors** match across the world's edge. New chunks may not line up with land generated before. - **Entities** from other mods stay visible after you cross the world's edge. - **Map markers** from other mods show up past the world's edge in multiplayer.
release

1.0.0

1.0.0+mc1.21.1
11 окт. 2026 г.235Minecraft: 1.21.1fabric, neoforge
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Что нового
### Added - A **Toroidal** world can be skewed: crossing the world's edge along Z also moves you along X, so getting back where you started can take several laps. - The lines marking the world's edge on the fullscreen **Xaero's World Map** and **FTB Chunks** map can be turned off in the mod's settings. ### Changed - The dedicated-server presets are now `exotic_worlds:torus_<size>` for a toroidal world and `exotic_worlds:cylinder_<size>` for a cylinder. ### Compatibility - **Seed Viewer**'s map and its world creation preview show the world as Exotic Worlds generates it, with a white line along every world's edge. - **Distant Horizons** 3.3.3 draws the distant terrain across the world's edge. - Distant terrain from another mod's **Distant Horizons** world generator carries the world's ground cover and snow across the world's edge. - **Northbound** gives a **Toroidal** world a climate that is cold at its north and south edges and warm in the middle. New chunks may not line up with land generated before. ### Fixed - With a world border smaller than the world, a nether portal leads to the portal already standing inside the border. ### Fixed (Create) - A **Factory Gauge** linked to a gauge across the world's edge now shows whether its request went through. ### Fixed (Create Electro Energetics) - **Wires** and **catenary wires** on the far side of a small world no longer stretch in one straight line across the sky. - A removed **wire** no longer stays visible after a long teleport. - A **Pantograph** under **catenary wires** on the far side of a small world no longer misses them. ### Fixed (Immersive Portals) - Entering a **Toroidal** world no longer crashes the game.
release

Exotic Worlds(Toroidal World) 1.0.0

1.0.0+mc26.1.2
11 окт. 2026 г.32Minecraft: 26.1.2fabric, neoforge
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Что нового
### Added - A **Toroidal** world can be skewed: crossing the world's edge along Z also moves you along X, so getting back where you started can take several laps. - The lines marking the world's edge on the fullscreen **JourneyMap** and **Xaero's World Map** can be turned off in the mod's settings. ### Changed - The dedicated-server presets are now `exotic_worlds:torus_<size>` for a toroidal world and `exotic_worlds:cylinder_<size>` for a cylinder. ### Compatibility - **Seed Viewer**'s map and its world creation preview show the world as Exotic Worlds generates it, with a white line along every world's edge. - **Distant Horizons** 3.3.3 draws the distant terrain across the world's edge. - Distant terrain from another mod's **Distant Horizons** world generator carries the world's ground cover and snow across the world's edge. - **Northbound** gives a **Toroidal** world a climate that is cold at its north and south edges and warm in the middle. New chunks may not line up with land generated before. ### Fixed - With **C2ME** installed, a new world no longer hangs at "Preparing spawn area", and chunks of an existing world generate again. - With **Distant Horizons**, every beacon shows a single beam in the distant terrain. - Areas that **JourneyMap** add-ons outline on the fullscreen map show on every copy of the world. - With a world border smaller than the world, a nether portal leads to the portal already standing inside the border.
release

Exotic Worlds(Toroidal World) 1.0.0

1.0.0+mc26.2.jar
11 окт. 2026 г.60Minecraft: 26.2fabric, neoforge
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Что нового
### Added - A **Toroidal** world can be skewed: crossing the world's edge along Z also moves you along X, so getting back where you started can take several laps. - The lines marking the world's edge on the fullscreen **JourneyMap** and **Xaero's World Map** can be turned off in the mod's settings. ### Changed - The dedicated-server presets are now `exotic_worlds:torus_<size>` for a toroidal world and `exotic_worlds:cylinder_<size>` for a cylinder. ### Compatibility - **Seed Viewer**'s map and its world creation preview show the world as Exotic Worlds generates it, with a white line along every world's edge. - **Distant Horizons** 3.3.3 draws the distant terrain across the world's edge. - Distant terrain from another mod's **Distant Horizons** world generator carries the world's ground cover and snow across the world's edge. - **Northbound** gives a **Toroidal** world a climate that is cold at its north and south edges and warm in the middle. New chunks may not line up with land generated before. ### Fixed - With **C2ME** installed, a new world no longer hangs at "Preparing spawn area", and chunks of an existing world generate again. - With **Distant Horizons**, every beacon shows a single beam in the distant terrain. - With a world border smaller than the world, a nether portal leads to the portal already standing inside the border.