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Every Compat (Wood Good)

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everycomp-1.20-2.9.28-forge

1.20-2.9.28-forge
25 окт. 2026 г.777Minecraft: 1.20, 1.20.1forge
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Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | - **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(FG)**: FORGE | | - **(IT)**: Included Texture - added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.9.28 ### CHANGES - **Farmer's Delight** (C): Updated the cutting/salvaging recipes to include recipes for BambooType (partially backported from 1.21) ### FIXES: - **Every Compat** (C): Fixed a rare case with **Quark** & **Spawn** where hedges' files wasn't generated due to incorrect resourcelocation for date_leaves' texture which was `#side` - [#1348](https://github.com/MehVahdJukaar/WoodGood/issues/1348) - **Woodworks** (NF): Closet's missing textures - [#1337](https://github.com/MehVahdJukaar/WoodGood/issues/1337) - **Farmer's Delight** (C): Fixed a rare case where salvaging recipe don't work due to error parsing ### ADDED: - **Resonant End** (IT): Added the ResourceLocation of 2 leaves' correct texture - [#1328](https://github.com/MehVahdJukaar/WoodGood/issues/1328) --- ## v2.9.27 ### CHANGES: - **MrCrayFish's Furniture (CFM)** & **Nopsiphus' Furniture (NFM)** - [#1324](https://github.com/MehVahdJukaar/WoodGood/issues/1324) - **CFM**: will be only supported if the version is 7.0.0-pre36 - **NFM**: will be only supported if the version is 2026.01.30 or older - REASON: newer version of **NFM** included **CFM**. You can think this as 2 mod into 1 mod (**NFM**). - EveryCompat's **module for CFM & NFM** is nwo built-in via **NFM** - **Luminous Nether** (IT): Removed `withered` & `mushroom`'s ResourceLocation. They no longer need (IT) - [#1335](https://github.com/MehVahdJukaar/WoodGood/issues/1335) --- ## v2.9.26 ### FIXED: - **Every Compat** (C): Cleaned some codes in few modules - **Macaw's Bridges** (C): Crash on startup - [#1321](https://github.com/MehVahdJukaar/WoodGood/issues/1321) --- ## v2.9.25 ### CHANGES: - **Every Compat** (C): - en_us (LANG) for **Rechiseled**, **Macaw's Windows**' CURTAIN_ROD, **Twilight Forest**'s dry_racking, hollow_log for WoodType (StemType) - Backported from 1.21.1 - **Architect's Palette** (INCLUDED): BOARDS with **Windswept** - Requested by @derp_gamer22 - Improved Texture Generation for Chests: Corrected Chests' texture from being too dark - [#1313](https://github.com/MehVahdJukaar/WoodGood/issues/1313) - **MrCrayFish's Refurbished Furniture** (C): Set some blocks to not have an animated texture - [#1304](https://github.com/MehVahdJukaar/WoodGood/issues/1304) - **Regions Unexplored** (TEX): Improved the custom texture generation using `brimwood_planks` - this is related to above, please see **Refurbished Furniture**'s issue for more detail - **Timber Frames** (C): Is disabled from v3.0.0 onward and only support older version from v2.0.0 to v2.9.9 - [#1317](https://github.com/MehVahdJukaar/WoodGood/issues/1317) - **Chipped** (C): Improved `POLISHED_OAK_PLANKS`' texture generation to have a better looks - [#1120](https://github.com/MehVahdJukaar/WoodGood/issues/1120) ### ADDED: - **Macaw's Windows** (C): Added new block `CURTAIN_ROD` - **Woodworks** (FG): Added `CLOSET` & `TRAPPED_CLOSET` for BambooLike WoodTypes. - NOTE: These WoodType that aren't BambooType will use `CHEST` & `TRAPPED_CHEST` ### REMOVED: - **Every Compat** (C): ENABLE_FRAMED_BLOCKS_BLACKLIST is no longer needed. Use `everycomp-hazardous.toml` as an alternative ### NEW: - **Rechiseled** (C) --- ## v2.9.24 ### FIXES: - **Every Compat** (C): Improved/Tweaked the texture generation for **Chipped** (Backported from 1.21) - [#1270](https://github.com/MehVahdJukaar/WoodGood/issues/1270) ### CHANGES: - **Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like --- ## v2.9.23 ### CHANGES: - **Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2 ### FIXES: - **Boatload** (NF): Fixed the placed LARGE_BOAT's missing textures - [#1269](https://github.com/MehVahdJukaar/WoodGood/issues/1269) --- ## v2.9.22 ### CHANGES: - **Every Compat** (C): Clean out some old codes that are no longer needed - Due to Boatloads' new texture generation from `v2.9.21` - **Farmer's Delight** (C): Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257) --- ## v2.9.21 ### CHANGES: - **Farmer's Delight** - (TEX): Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord - **Every Compat** (C): - Improved the Duplication System & Added a few exception for blocks that should be included or excluded (Backported from 1.21.1) - Improved Logging in latest.log for how many Only-Items are registered along with how many blocks are registered - **BoatLoad** (NF): Improved the texture generation for boats - **Woodworks** (NF): Added a missing tag to CHISELED_BOOKSHELVES ### ADDED: - **Every Compat** - Backported from 1.21.1 - (C): Added tag, `#c:ladders` to all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - (IT): Corrected the ResourceLocation for the following WoodTypes from: - **Alex's Caves** - thornwood_log & stripped_thornwood_log - **More Sniffer Flowers** - vivicus_log - **Tech Reborn** - rubber_log - **\[Let's Do] Meadow** - alpine_birch_leaves - **Nature's Spirit** - joshua_log & stripped_joshua_log --- ## v2.9.20 ### CHANGES: - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block - **Building But Better** (C): Updated to support `v2.0pre4` - [BBB#76](https://github.com/starfish-studios/Building-But-Better/issues/78) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.9.19 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. ### ADDS: - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST - **The Twilight Forest** (F): Added the missing tags to all blocks --- ## v2.9.18 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** - (EXCLUDED): Excluded some blocks from supported mods if **Framed Blocks** is installed - (OTHERS): Backported some codes from 1.21.1 ### FIXES - **Chipped** (C): Fixed the manual texture generation from failing to generate textures for blocks with **Productive Trees** - [#1995](https://github.com/MehVahdJukaar/WoodGood/issues/1995) --- ## v2.9.17 ### UPDATED: - **Every Compat** (C): Backported a feature from 1.21 that ensure the Blockstate files get modified and pointing at the correct model files for the blocks - [#1177](https://github.com/MehVahdJukaar/WoodGood/issues/1177) - Related to **Copper Age Backport** --- ## v2.9.16 ### UPDATED: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1169](https://github.com/MehVahdJukaar/WoodGood/pull/1169) - **Every Compat** (C): Improved error loggings further - _previous changelog (v2.9.15):_ Improved some error loggings to make the debugging a unique crash much easier and clearer - Fixed a bug in recipe generation that broke planks' recipe (from log to planks), this is related to **Building But Better** - [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) ### NEW: - **Copper Age Backport** (C) --- ## v2.9.15 ### UPDATED: - **Macaw's Stairs** (C): Remove an error log in latest.log where loot_table for oak_balcony cannot be found (Backported from 1.21.1) - **Chipped** (C): Fixed crash with **Productive Trees** - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** (Backported fixes from 1.21.1) - Improved some error loggings to make the debugging a unique crash much easier and clearer --- ## v2.9.14 ### UPDATED: - **Every Compat** (C): Improved the logic for Item Tags & Fixed an error log in latest.log with **F-ing Loading My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - **Mosaic Carpentry** (F): Updated to support v1.3+ --- ## v2.9.13 Merry Christmas! - Xel'Bayria ### UPDATED: - **Every Compat** (C): Added a new config, GENERATE_BLOCKTYPE_TAGS in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default - Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **LANG** (ja_jp): - Implemented the latest en_us's update, organized the content, & Corrected incorrect translation for handcrafted.pillar_trim - @HayaKoh-WeldyAlin & [PR#1134](https://github.com/MehVahdJukaar/WoodGood/pull/1134) - Added support for Chipped - @HayaKoh-WeldyAlin - [PR#1138](https://github.com/MehVahdJukaar/WoodGood/issues/1138) - **Quark** (F): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde - **Building But Better 2.0pre3** (C): Fixed the missing textures for other blocks when `bbb:balustrade` is blacklisted - [#1144](https://github.com/MehVahdJukaar/WoodGood/issues/1144) - **Macaw's Furniture** (C): Updated glass_table (require end_table) & covered_desk (require stripped_log) - [#1142](https://github.com/MehVahdJukaar/WoodGood/issues/1142) - NOTE: **Moonlight lib v2.16.17** - Added `powdery`'s missing stripped_log from **My Nether's Delight** - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType --- ## v2.9.12 ### UPDATED: - **Macaw's Furniture** (C): Corrected the LANG for `kitchen_sink` & `stripped_kitchen_sink` - **Every Compat** (C): Added a new config, NO_MOD_CREATIVE_TAB in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` - **Macaw's Furniture** (C): Added `oak_kitchen_sink` - **Quark** (C): Fixed the missing recipe, `vertical_slab_revert` as it was a recipe generation failure that somehow caused missing slab's recipe - [#1110](https://github.com/MehVahdJukaar/WoodGood/issues/1110) - Possibly related issue: [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) - missing recipes from logs to planks --- ## v2.9.11 ### UPDATED: - **Macaw's Door** (C): Fixed the whispering_door's missing item texture - [#1115](https://github.com/MehVahdJukaar/WoodGood/issues/1115) --- ## v2.9.10 ### UPDATED: - **Macaw's Trapdoor** (C): Added new trapdoor, whispering_trapdoor - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.4**</span> - **Macaw's Door** (C): Added new door, whispering_door (Ported from 1.21.1) - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.2**</span> - **Create** (**FB**): Updated to support v6.0.0+ - [#1114](https://github.com/MehVahdJukaar/WoodGood/issues/1114) - **Unusual Furniture** (NF): (Ported from 1.21.1) - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Every Compat** (C): - Added a new config in `everycomp-hazardous.toml`, BLOCKS_BLACKLIST for blacklisting one or more EC's blocks - **mods.toml** (F): Updated to allow **V-Minus** between v1.0.0 and v3.1.2 to be installed - NOTE: v3.2.0 or newer have been tested and found to break recipe system - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Building But Better** (C): Fixed the missing textures for some blocks with **Regions Unexplored** - [#1100](https://github.com/MehVahdJukaar/WoodGood/issues/1100) - **LANG** (ja_jp): Updated by @Hayakoh-WeldyAlin - [PR#1096](https://github.com/MehVahdJukaar/WoodGood/pull/1096) --- ## v2.9.9 ### UPDATED: - **Boatload** (F): Fixed the missing textures for large_boat & furnace_boat - **Building But Better** (C): Updated to support **2.0pre3** - [#1075](https://github.com/MehVahdJukaar/WoodGood/issues/1075) - NOTE: older than 2.0pre1 to 2.0pre2 won't be supported - NOTE: FORGE - You can still use v1.0.1 or v1.1.1 & FABRIC - still use v1.0.2 - but it will be removed in the future when v2.0 is officially out of "Release Candidate" - **Quark** (C): Improved hedge's condition to check if LeavesType has associated WoodType, then it will be generated - **Builder's Delight** (F): Finished the unfinished recipes - **Lightman's Currency** (F): Fixed the missing recipes for 3 of 4 blocks & Fixed bookshelf_traders' drops - [#1084](https://github.com/MehVahdJukaar/WoodGood/issues/1084) - **Create** & **Chipped** (C): glasses/windows with The tags, `#forge:glass` or `#c:glass` have been removed and will be only added if **Botania** is installed - [#1076](https://github.com/MehVahdJukaar/WoodGood/issues/1076) - glass_pane/window_panes also have `#forge:glass_pane` or `#c:glass_pane` removed for the same reason ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept's Delight** ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## vv2.9.8 ### UPDATED: - **Quark** (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to [#1078](https://github.com/MehVahdJukaar/WoodGood/issues/1078) --- ## v2.9.7 ### UPDATED: - **Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077) --- ## v2.9.6 ### UPDATED: - **Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped - **Quark** (F): Fixed crash with Hedge's recipe in the SERVER - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs --- ## v2.9.5 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - **Variant Vanilla Blocks** & **Friends & Foes** --- ## v2.9.4 ### UPDATED: - **Every Compat** (C): - Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture) - Improved the error loggings for some rare cases - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures - **Storage Drawers** (C): Updated to support `v12.14.3` & Fixed the drawer's tooltip showing `8 stacks per drawer`, it's corrected to 32 like vanilla drawers - **Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE --- ## v2.9.3 ### UPDATED: - **Every Compat** (C): - Improved the logging in case of crash for some unique cases - Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858 - **Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan - **Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048) - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.9.2 ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
release

everycomp-1.20-2.9.28-fabric

1.20-2.9.28-fabric
25 окт. 2026 г.282Minecraft: 1.20, 1.20.1fabric
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Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | - **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(FG)**: FORGE | | - **(IT)**: Included Texture - added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.9.28 ### CHANGES - **Farmer's Delight** (C): Updated the cutting/salvaging recipes to include recipes for BambooType (partially backported from 1.21) ### FIXES: - **Every Compat** (C): Fixed a rare case with **Quark** & **Spawn** where hedges' files wasn't generated due to incorrect resourcelocation for date_leaves' texture which was `#side` - [#1348](https://github.com/MehVahdJukaar/WoodGood/issues/1348) - **Woodworks** (NF): Closet's missing textures - [#1337](https://github.com/MehVahdJukaar/WoodGood/issues/1337) - **Farmer's Delight** (C): Fixed a rare case where salvaging recipe don't work due to error parsing ### ADDED: - **Resonant End** (IT): Added the ResourceLocation of 2 leaves' correct texture - [#1328](https://github.com/MehVahdJukaar/WoodGood/issues/1328) --- ## v2.9.27 ### CHANGES: - **MrCrayFish's Furniture (CFM)** & **Nopsiphus' Furniture (NFM)** - [#1324](https://github.com/MehVahdJukaar/WoodGood/issues/1324) - **CFM**: will be only supported if the version is 7.0.0-pre36 - **NFM**: will be only supported if the version is 2026.01.30 or older - REASON: newer version of **NFM** included **CFM**. You can think this as 2 mod into 1 mod (**NFM**). - EveryCompat's **module for CFM & NFM** is nwo built-in via **NFM** - **Luminous Nether** (IT): Removed `withered` & `mushroom`'s ResourceLocation. They no longer need (IT) - [#1335](https://github.com/MehVahdJukaar/WoodGood/issues/1335) --- ## v2.9.26 ### FIXED: - **Every Compat** (C): Cleaned some codes in few modules - **Macaw's Bridges** (C): Crash on startup - [#1321](https://github.com/MehVahdJukaar/WoodGood/issues/1321) --- ## v2.9.25 ### CHANGES: - **Every Compat** (C): - en_us (LANG) for **Rechiseled**, **Macaw's Windows**' CURTAIN_ROD, **Twilight Forest**'s dry_racking, hollow_log for WoodType (StemType) - Backported from 1.21.1 - **Architect's Palette** (INCLUDED): BOARDS with **Windswept** - Requested by @derp_gamer22 - Improved Texture Generation for Chests: Corrected Chests' texture from being too dark - [#1313](https://github.com/MehVahdJukaar/WoodGood/issues/1313) - **MrCrayFish's Refurbished Furniture** (C): Set some blocks to not have an animated texture - [#1304](https://github.com/MehVahdJukaar/WoodGood/issues/1304) - **Regions Unexplored** (TEX): Improved the custom texture generation using `brimwood_planks` - this is related to above, please see **Refurbished Furniture**'s issue for more detail - **Timber Frames** (C): Is disabled from v3.0.0 onward and only support older version from v2.0.0 to v2.9.9 - [#1317](https://github.com/MehVahdJukaar/WoodGood/issues/1317) - **Chipped** (C): Improved `POLISHED_OAK_PLANKS`' texture generation to have a better looks - [#1120](https://github.com/MehVahdJukaar/WoodGood/issues/1120) ### ADDED: - **Macaw's Windows** (C): Added new block `CURTAIN_ROD` - **Woodworks** (FG): Added `CLOSET` & `TRAPPED_CLOSET` for BambooLike WoodTypes. - NOTE: These WoodType that aren't BambooType will use `CHEST` & `TRAPPED_CHEST` ### REMOVED: - **Every Compat** (C): ENABLE_FRAMED_BLOCKS_BLACKLIST is no longer needed. Use `everycomp-hazardous.toml` as an alternative ### NEW: - **Rechiseled** (C) --- ## v2.9.24 ### FIXES: - **Every Compat** (C): Improved/Tweaked the texture generation for **Chipped** (Backported from 1.21) - [#1270](https://github.com/MehVahdJukaar/WoodGood/issues/1270) ### CHANGES: - **Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like --- ## v2.9.23 ### CHANGES: - **Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2 ### FIXES: - **Boatload** (NF): Fixed the placed LARGE_BOAT's missing textures - [#1269](https://github.com/MehVahdJukaar/WoodGood/issues/1269) --- ## v2.9.22 ### CHANGES: - **Every Compat** (C): Clean out some old codes that are no longer needed - Due to Boatloads' new texture generation from `v2.9.21` - **Farmer's Delight** (C): Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257) --- ## v2.9.21 ### CHANGES: - **Farmer's Delight** - (TEX): Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord - **Every Compat** (C): - Improved the Duplication System & Added a few exception for blocks that should be included or excluded (Backported from 1.21.1) - Improved Logging in latest.log for how many Only-Items are registered along with how many blocks are registered - **BoatLoad** (NF): Improved the texture generation for boats - **Woodworks** (NF): Added a missing tag to CHISELED_BOOKSHELVES ### ADDED: - **Every Compat** - Backported from 1.21.1 - (C): Added tag, `#c:ladders` to all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - (IT): Corrected the ResourceLocation for the following WoodTypes from: - **Alex's Caves** - thornwood_log & stripped_thornwood_log - **More Sniffer Flowers** - vivicus_log - **Tech Reborn** - rubber_log - **\[Let's Do] Meadow** - alpine_birch_leaves - **Nature's Spirit** - joshua_log & stripped_joshua_log --- ## v2.9.20 ### CHANGES: - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block - **Building But Better** (C): Updated to support `v2.0pre4` - [BBB#76](https://github.com/starfish-studios/Building-But-Better/issues/78) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.9.19 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. ### ADDS: - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST - **The Twilight Forest** (F): Added the missing tags to all blocks --- ## v2.9.18 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** - (EXCLUDED): Excluded some blocks from supported mods if **Framed Blocks** is installed - (OTHERS): Backported some codes from 1.21.1 ### FIXES - **Chipped** (C): Fixed the manual texture generation from failing to generate textures for blocks with **Productive Trees** - [#1995](https://github.com/MehVahdJukaar/WoodGood/issues/1995) --- ## v2.9.17 ### UPDATED: - **Every Compat** (C): Backported a feature from 1.21 that ensure the Blockstate files get modified and pointing at the correct model files for the blocks - [#1177](https://github.com/MehVahdJukaar/WoodGood/issues/1177) - Related to **Copper Age Backport** --- ## v2.9.16 ### UPDATED: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1169](https://github.com/MehVahdJukaar/WoodGood/pull/1169) - **Every Compat** (C): Improved error loggings further - _previous changelog (v2.9.15):_ Improved some error loggings to make the debugging a unique crash much easier and clearer - Fixed a bug in recipe generation that broke planks' recipe (from log to planks), this is related to **Building But Better** - [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) ### NEW: - **Copper Age Backport** (C) --- ## v2.9.15 ### UPDATED: - **Macaw's Stairs** (C): Remove an error log in latest.log where loot_table for oak_balcony cannot be found (Backported from 1.21.1) - **Chipped** (C): Fixed crash with **Productive Trees** - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** (Backported fixes from 1.21.1) - Improved some error loggings to make the debugging a unique crash much easier and clearer --- ## v2.9.14 ### UPDATED: - **Every Compat** (C): Improved the logic for Item Tags & Fixed an error log in latest.log with **F-ing Loading My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - **Mosaic Carpentry** (F): Updated to support v1.3+ --- ## v2.9.13 Merry Christmas! - Xel'Bayria ### UPDATED: - **Every Compat** (C): Added a new config, GENERATE_BLOCKTYPE_TAGS in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default - Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **LANG** (ja_jp): - Implemented the latest en_us's update, organized the content, & Corrected incorrect translation for handcrafted.pillar_trim - @HayaKoh-WeldyAlin & [PR#1134](https://github.com/MehVahdJukaar/WoodGood/pull/1134) - Added support for Chipped - @HayaKoh-WeldyAlin - [PR#1138](https://github.com/MehVahdJukaar/WoodGood/issues/1138) - **Quark** (F): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde - **Building But Better 2.0pre3** (C): Fixed the missing textures for other blocks when `bbb:balustrade` is blacklisted - [#1144](https://github.com/MehVahdJukaar/WoodGood/issues/1144) - **Macaw's Furniture** (C): Updated glass_table (require end_table) & covered_desk (require stripped_log) - [#1142](https://github.com/MehVahdJukaar/WoodGood/issues/1142) - NOTE: **Moonlight lib v2.16.17** - Added `powdery`'s missing stripped_log from **My Nether's Delight** - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType --- ## v2.9.12 ### UPDATED: - **Macaw's Furniture** (C): Corrected the LANG for `kitchen_sink` & `stripped_kitchen_sink` - **Every Compat** (C): Added a new config, NO_MOD_CREATIVE_TAB in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` - **Macaw's Furniture** (C): Added `oak_kitchen_sink` - **Quark** (C): Fixed the missing recipe, `vertical_slab_revert` as it was a recipe generation failure that somehow caused missing slab's recipe - [#1110](https://github.com/MehVahdJukaar/WoodGood/issues/1110) - Possibly related issue: [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) - missing recipes from logs to planks --- ## v2.9.11 ### UPDATED: - **Macaw's Door** (C): Fixed the whispering_door's missing item texture - [#1115](https://github.com/MehVahdJukaar/WoodGood/issues/1115) --- ## v2.9.10 ### UPDATED: - **Macaw's Trapdoor** (C): Added new trapdoor, whispering_trapdoor - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.4**</span> - **Macaw's Door** (C): Added new door, whispering_door (Ported from 1.21.1) - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.2**</span> - **Create** (**FB**): Updated to support v6.0.0+ - [#1114](https://github.com/MehVahdJukaar/WoodGood/issues/1114) - **Unusual Furniture** (NF): (Ported from 1.21.1) - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Every Compat** (C): - Added a new config in `everycomp-hazardous.toml`, BLOCKS_BLACKLIST for blacklisting one or more EC's blocks - **mods.toml** (F): Updated to allow **V-Minus** between v1.0.0 and v3.1.2 to be installed - NOTE: v3.2.0 or newer have been tested and found to break recipe system - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Building But Better** (C): Fixed the missing textures for some blocks with **Regions Unexplored** - [#1100](https://github.com/MehVahdJukaar/WoodGood/issues/1100) - **LANG** (ja_jp): Updated by @Hayakoh-WeldyAlin - [PR#1096](https://github.com/MehVahdJukaar/WoodGood/pull/1096) --- ## v2.9.9 ### UPDATED: - **Boatload** (F): Fixed the missing textures for large_boat & furnace_boat - **Building But Better** (C): Updated to support **2.0pre3** - [#1075](https://github.com/MehVahdJukaar/WoodGood/issues/1075) - NOTE: older than 2.0pre1 to 2.0pre2 won't be supported - NOTE: FORGE - You can still use v1.0.1 or v1.1.1 & FABRIC - still use v1.0.2 - but it will be removed in the future when v2.0 is officially out of "Release Candidate" - **Quark** (C): Improved hedge's condition to check if LeavesType has associated WoodType, then it will be generated - **Builder's Delight** (F): Finished the unfinished recipes - **Lightman's Currency** (F): Fixed the missing recipes for 3 of 4 blocks & Fixed bookshelf_traders' drops - [#1084](https://github.com/MehVahdJukaar/WoodGood/issues/1084) - **Create** & **Chipped** (C): glasses/windows with The tags, `#forge:glass` or `#c:glass` have been removed and will be only added if **Botania** is installed - [#1076](https://github.com/MehVahdJukaar/WoodGood/issues/1076) - glass_pane/window_panes also have `#forge:glass_pane` or `#c:glass_pane` removed for the same reason ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept's Delight** ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## vv2.9.8 ### UPDATED: - **Quark** (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to [#1078](https://github.com/MehVahdJukaar/WoodGood/issues/1078) --- ## v2.9.7 ### UPDATED: - **Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077) --- ## v2.9.6 ### UPDATED: - **Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped - **Quark** (F): Fixed crash with Hedge's recipe in the SERVER - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs --- ## v2.9.5 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - **Variant Vanilla Blocks** & **Friends & Foes** --- ## v2.9.4 ### UPDATED: - **Every Compat** (C): - Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture) - Improved the error loggings for some rare cases - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures - **Storage Drawers** (C): Updated to support `v12.14.3` & Fixed the drawer's tooltip showing `8 stacks per drawer`, it's corrected to 32 like vanilla drawers - **Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE --- ## v2.9.3 ### UPDATED: - **Every Compat** (C): - Improved the logging in case of crash for some unique cases - Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858 - **Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan - **Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048) - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.9.2 ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
release

everycomp-1.21-2.11.55-neoforge

1.21-2.11.55
20 окт. 2026 г.8,1 тыс.Minecraft: 1.21.1neoforge
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Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | \- **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(NF)**: NEOFORGE | | - **(IT)**: Included Texture - added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | - **(LIMITED)**: The mod will be only limited to specific version so it is still supported but newer version won't be supported | | | --- ## v2.11.55 ### FIXES: - **Regions Unexplored** (C): Update the missing Class, ShrubBlock - [#1343](https://github.com/MehVahdJukaar/WoodGood/issues/1343) ### ADDED: - **Legend's Missing Blocks** (NF) - **Ultimate Car** (NF): Ported from 1.20.1 - **Shadow_x_os's Blocks +** (NF): Ported from 1.20.1 - [Blocks +](https://www.curseforge.com/minecraft/mc-mods/shadow-x-blocks-plus) - if you are wondering which mod is it. --- ## v2.11.54 ### FIXES: - **Woodworks** (NF): Added `.noCollision()` to LEAF_PILE - [#1341](https://github.com/MehVahdJukaar/WoodGood/issues/1341) - **Regions Unexplored** (C): Added RenderType.CUTOUT to BRANCH & SHRUB - [#1336](https://github.com/MehVahdJukaar/WoodGood/issues/1336) ### REMOVED: - **Infinity Buttons** (C): No longer needed because the mod now has the module built-in. - [PR from Mod's author](https://github.com/MehVahdJukaar/WoodGood/pull/1339) --- ## v2.11.53 ### CHANGES: - **Every Compat** (C): Improved the outdated method in UtilityRecipe to generate recipes for **Gems Realm** with **Create** - **Luminous Nether** (IT): Removed `withered` & `mushroom`'s ResourceLocation. They no longer need (IT) - [#1335](https://github.com/MehVahdJukaar/WoodGood/issues/1335) - **Antarchy** (EXCLUDED): blacklisted antarchy:truffalo with Quark:hollow_log because the texture is not a normal 16x16 - [#1332](https://github.com/MehVahdJukaar/WoodGood/issues/1332) ### FIXES: - **More Chest Variant** (C): Corrected the chest's texture location - [#1327](https://github.com/MehVahdJukaar/WoodGood/issues/1327) - **Resonant End** (IT): Added ResourceLocation for `Yellow Chorus Leaves` and `Blossom Chorus Leaves` to use `yellow_chorus_vines` and `blossom_chorus_vines` for texturing - [#1328](https://github.com/MehVahdJukaar/WoodGood/issues/1328) - **Woodworks** (INCLUDED): leaf_pile with **Quark**'s leavesType - [#1333](https://github.com/MehVahdJukaar/WoodGood/issues/1333) --- ## v2.11.52 ### FIXES: - **Woodworks** (C): Added missing LANG & Missing BlockItem for `closet` & `trapped_closet` - [#1326](https://github.com/MehVahdJukaar/WoodGood/issues/1326) - **Every Compat** (C): - Improved Chest texture generation so it will re-generate textures when "F3 + T" is used - Fixed some issues with bamboo like blocks causing missing models --- ## v2.11.51 ### FIXED: - **Twigs** (FB): Updated ID for Creative_mode_tab - [#1318](https://github.com/MehVahdJukaar/WoodGood/issues/1318) - NOTE: Fabric do not have the same ID regarding Creative_mode_tab as Neoforge's ### CHANGES: - **Every Compat** (C): - en_us (LANG) for **Rechiseled**, **Macaw's Windows**' CURTAIN_ROD, **Twilight Forest**'s dry_racking, hollow_log for WoodType (StemType) - Backported from 1.21.1 - Improved Texture Generation for Chests: Corrected Chests' texture from being too dark - [#1313](https://github.com/MehVahdJukaar/WoodGood/issues/1313) - **Chipped** (C): Improved `POLISHED_OAK_PLANKS`' texture generation to have a better looks - [#1120](https://github.com/MehVahdJukaar/WoodGood/issues/1120) - **Architect's Palette** (C): Added the tag, `#architects_palette:boards` to boards - **Oh Biomes We've Gone** (TEX): Moved textures from `byg` to `biomeswevegone` ### ADDED: - **Woodworks** (FG): Added `CLOSET` & `TRAPPED_CLOSET` for BambooLike WoodTypes. - NOTE: These WoodType that aren't BambooType will use `CHEST` & `TRAPPED_CHEST` --- ## v2.11.50 ### CHANGES: - **Timber Frame** (LIMITED): WIll be no longer supported from v3.0.0 onward because it has an internal code that handle all of WoodTypes - **Every Compat** (C): - Updated its code for new config screen - Added a new method for Chests' texture where it can copy textures that is already shipped via mod that add `CHESTS` - [#1312](https://github.com/MehVahdJukaar/WoodGood/issues/1312) - NOTE: this mean Every Compat will not generate a new texture for CHESTS if a texture for it already exist via **Quark**'s ASSET or **Woodworks**' ASSET - **Regions Unexplored** (TEX): Further improvement for mask texture via custom texture generation using `brimwood_plank` to fit with animated textures - [#1310](https://github.com/MehVahdJukaar/WoodGood/issues/1310) - **Quark** (NF): Fixed where the config that disable blocks like `HOLLOW_LOG` but **Every Compat** still generate `HOLLOW_LOG` --- ## v2.11.49 ### CHANGES: - **Quark** (NF): Implemented AXE_STRIP for `POST` to be stripped into `STRIPPED_POST` - **Every Compat (INCLUDED)**: **Architect's Palette**'s BOARDS with **Windswept** - Requested by @derp_gamer22 - **MrCrayFish's Refurbished Furniture** (C): Set some blocks to not have an animated texture - [#1304](https://github.com/MehVahdJukaar/WoodGood/issues/1304) - **Regions Unexplored** (TEX): Improved the custom texture generation using `brimwood_planks` - this is related to above, please see **Refurbished Furniture**'s issue for more detail ### REMOVED: - **Every Compat** (C): ENABLE_FRAMED_BLOCKS_BLACKLIST is no longer needed. Use `everycomp-hazardous.toml` as an alternative ### ADDED: - **Macaw's Windows** (C): new block, `curtain_rod` - [#1307](https://github.com/MehVahdJukaar/WoodGood/issues/1307) - **Bibliocraft Legacy** (Compat): Added exceptions for **bibliobiomes** & **bibliowoods** ### NEW: - **Rechiseled** (C) --- ## v2.11.48 ### CHANGES: - **Every Compat** (C): Fixed a crash with **Quark** + **Environment** or Other Wood Mods - [#1300](https://github.com/MehVahdJukaar/WoodGood/issues/1300) - **Lightman's Currency** (NF): Updated the outdated CreativeTab - [#1301](https://github.com/MehVahdJukaar/WoodGood/issues/1301) --- ## v2.11.47 ### CHANGES: - **Every Compat** (C): - Moved USE_EXTERNAL_RESOURCE_PACK to `everycomp-client.toml` instead of `everycomp-common.toml` - Removed Screen Config class for FABRIC & NEOFORGE ### FIXES: - **Woodworks** (NF): - Corrected the chests' mask textures - [#1295](https://github.com/MehVahdJukaar/WoodGood/issues/1295) - Improved Sawmill Recipe generation because there was missing recipes with some Wood mods like **Quark** - Reported by @derp_gamer22 - **EveryCompat** (C): Fixed the loot_table generation not working correctly with **Quark**'s BOOKSHELF - [#1291](https://github.com/MehVahdJukaar/WoodGood/issues/1291) ### OTHERS: - **Moonlight Lib v3.1.3** (C) - NOTE that issues from Every Compat are fixed below - Fixed the Environmental's LeavesType for variant Wisteria's missing Associated WoodType - [#1294](https://github.com/MehVahdJukaar/WoodGood/issues/1294) - HardcodedBlockTypes: - Set the following WoodTypes to be treated as BambooType - [#1250](https://github.com/MehVahdJukaar/WoodGood/issues/1250) - garden_of_the_dead:whistlecane - mynethersdelight:powdery - dungeonsdelight:wormwood - Added Shroomcraft's 4 undetected Mushroom - [#1286](https://github.com/MehVahdJukaar/WoodGood/issues/1286) - Added Associated WoodType to 5 LeavesType from No Man's Land - [#1243](https://github.com/MehVahdJukaar/WoodGood/issues/1243) --- ## v2.11.46 ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept Delights** ### CHANGES: - **Every Compat** (C): Added a new class to Collects resource-generation failures during a single generation pass - @MehVahdJukaar - **More Crafting Tables -LieOnLion** (C): Re-enabled - [#1285](https://github.com/MehVahdJukaar/WoodGood/issues/1285) ### FIXES: - **Copper Age Backport** (C): Fixed the crash on SERVER Side - [#1277](https://github.com/MehVahdJukaar/WoodGood/issues/1277) - **Farmer's Delight** (C): - Excluded **Abundant Atmosphere** from Recipe Generation for CUTTING_BOARDS' recipe with all WoodType's Children - Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like - **Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like - **Curiosities** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like --- ## v2.11.45 ### CHANGES: - **Every Compat** (C): - Add new class to prevent multiple missing texture due to texture generation failure & model generation failing to generate models/block or models/item files - Replaced a few classes from the deprecated, `isVanilla()` to `isKnownVanillaWood(WoodType)` - `CompatChestBlockEntity` no longer have `getDefaultName()` so this mean when you open Chest, you will see on left, top side where the name is "Chest". "\[WoodName] Chest" is no longer there. - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) ### ADDED: - **Boatload** (EXCLUDED): **Abundant Atmosphere** has its own support compat for **Boatload** - **Abundant Atmosphere** (EXCLUDED): Blocks from **Farmer's Delight** will be no longer generated because **Abundant Atmosphere** has a built-in compat - **Architects Palette** (INCLUDED): ensure BOARDS with **Darker Depths** is generated if **Woodworks** are installed - NOTE: **Darker Depths** has a built-in support for **Woodworks**'s BOARDS ### LANG: - **JL_JP**: Correcting LANG for WoodTypes that are noun or adjective - Updated by Abbage230 --- ## v2.11.44 ### FIXES: - **Every Compat** (NF): Auto-registering blocks to Neoforge Capabilities - Other supported Mods that has CHESTS that doesn't work with **Create**'s item handler and also other Mods' item handler with CHESTS - [#1209](https://github.com/MehVahdJukaar/WoodGood/issues/1209) - [#1266](https://github.com/MehVahdJukaar/WoodGood/issues/1266) - [#1241](https://github.com/MehVahdJukaar/WoodGood/issues/1241) - **The New Shutter** (NF): Corrected the ID for Creative Tab on NEOFORGE side with **Sinytra Connector** - What happened is with **Sinytra Connector**, it was using **The New Shutter (FABRIC)**'s ID for Creative Tab ### CHANGES: - <span style="color: yellow;">**Every Compat** (SEE NOTE below): Using new build script</span> - **Corail Pillar** (NF): Moved to COMMON, the FABRIC side is now supported - **Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2 - **Furnish** (FB): Updated to support `v29+` - **BoatLoad** (NF): Improved the texture generation for boats ### NOTE: **Every Compat** is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck on 1.13 it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC) This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side: - **Blockus** - **Stylish Stiles** - **Excessive Building** - **Furnish** --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.42 ### CHANGES: - **Regions Unexplored** (C): Updated to support v0.6+ and the older version won't be supported onward - [#1262](https://github.com/MehVahdJukaar/WoodGood/issues/1262) - **Woodworks** (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - [#1259](https://github.com/MehVahdJukaar/WoodGood/issues/1259) - **Farmer's Delight** (C): - Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257) - Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord ### FIXES: - **Every Compat** (FB): - Exclude **Lauch's Shutters aka The New Shutter** from being loaded when **Vanilla Shutters** is installed - [#1261](https://github.com/MehVahdJukaar/WoodGood/issues/1261) - Tweaked a code to avoid an extremely rare case leading to crash - [#1265](https://github.com/MehVahdJukaar/WoodGood/issues/1265) - **Nature's Spirit** (IT): Using `joshua_bundle` and `stripped_joshua_bundle` instead of `joshua_log` and `stripped_joshua_log` for texture generation - [#1251](https://github.com/MehVahdJukaar/WoodGood/issues/1251) - **Alex's Caves (Unofficial Port)** (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - [#1258](https://github.com/MehVahdJukaar/WoodGood/issues/1258) ### ADDED: - **Valhelsia Structures** (INCLUDED): With **Quark** for POST & STRIPPED_POST - [#1260](https://github.com/MehVahdJukaar/WoodGood/issues/1260) ### LANG: - **EN_US**: Corrected the LANG for HOLLOW_LOG from **The Twilight Forest** & **Quark** with **Enderscape** & **Infernal Expansion** --- ## v2.11.41 ### FIXES: - **Curiosities** (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from **Woodworks** - [#1244](https://github.com/MehVahdJukaar/WoodGood/issues/1244) - **Farmer's Delight** (C): Updated Cabinets' tags to have `#farmersdelight:cabinets` and `#farmersdelight:cabinets/wooden` - [#1248](https://github.com/MehVahdJukaar/WoodGood/issues/1248) - **Enderscape** (INCLUDED): Still missing a shelf from either **Copper Age Backport** or **Another Furniture** for MURUBLIGHT - [#1256](https://github.com/MehVahdJukaar/WoodGood/issues/1256), [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199), [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970) - NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception ### ADDED: - **Every Compat** (C): Added tag, `#c:ladders` to all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - **Woodworks** (NF): added missing tags to blocks - related to [#1238](https://github.com/MehVahdJukaar/WoodGood/issues/1238) - **Curiosities** (NF): Made an exception for built-in supported Wood Mods: - atmospheric - autumnity - environmental - gardens_of_the_dead - mynethersdelight - upgrade_aquatic - **Beautiful Campfires** (C): Added tags, `#toughasnails:heating_blocks` or `#toughasnails:cooling_blocks` to campfires or soul_campfires - [#1254](https://github.com/MehVahdJukaar/WoodGood/issues/1254) - **The Twilight Forest** (NF): Added DRYING_RACK - [#1253](https://github.com/MehVahdJukaar/WoodGood/issues/1253) --- ## v2.11.40 ### FIXES: - **Every Compat** (C): - Fixed a SERVER Crash when `onItemTooltip()` is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) - Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in `everycomp-entries.toml` - [#1239](https://github.com/MehVahdJukaar/WoodGood/issues/1239) - **More Crafting Table For Forge** (INCLUDED): Due to **Biomes O' Plenty**'s 3 WoodTypes that prevented **No Man's Land**'s 3 WoodType from being generated - [#1237](https://github.com/MehVahdJukaar/WoodGood/issues/1237) --- ## v2.11.39 ### CHANGES: - **Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar ### FIXES: - **Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236) - **Every Comp** (c): Fixed an issue that would prevent block models gen for certain models --- ## v2.11.38 ### CHANGS: - **The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation ### ADDS: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.11.37 ### FIXES: - **The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226) - MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block --- ## v2.11.36 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. - **The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223) - **Abnormal's Woodworks** (NF): Fixed the missing LANG for `chest` & `trapped_chest` on SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222) ### ADDS - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST --- ## v2.11.35 ### ADDS: - **More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219) ### FIXES: - **Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220) --- ## v2.11.34 ### CHANGES: - **Tech Reborn** (IT): Corrected the wrong texture used for `techreborn:rubber_log` - [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - **Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine) ### FIXES - **Every Compat** (C): Fixed the crash in the `CYCLE_ITEM_RENDER` with "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - **Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216) - Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation. --- ## v2.11.33 ### CHANGES: - **Every Compat** (C): - Fixed **Chipped** or **Macaw** for `door` and `trapdoor` not being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag, `#create:chest_mounted_storage` to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the `CYCLE_ITEM_RENDER` class where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) ### FIXES: - **Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab ### NEW SUPPORTED MODS: - **Curiosities!** (NF) --- ## v2.11.32 ### CHANGES: - **Every Compat** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.31 ### CHANGES: - **Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too. - NOTE: if you want to disable either EC's or Mod's. You can use `everycomp-common.toml` and find `creative_tab` for EC or `no_mod_creative_tab` for Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54) - Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Wood-Good - `CREATIVE_TAB_ICON` - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good
release

everycomp-1.21-2.11.55-fabric

1.21-2.11.55
20 окт. 2026 г.1,3 тыс.Minecraft: 1.21.1fabric
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Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | \- **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(NF)**: NEOFORGE | | - **(IT)**: Included Texture - added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | - **(LIMITED)**: The mod will be only limited to specific version so it is still supported but newer version won't be supported | | | --- ## v2.11.55 ### FIXES: - **Regions Unexplored** (C): Update the missing Class, ShrubBlock - [#1343](https://github.com/MehVahdJukaar/WoodGood/issues/1343) ### ADDED: - **Legend's Missing Blocks** (NF) - **Ultimate Car** (NF): Ported from 1.20.1 - **Shadow_x_os's Blocks +** (NF): Ported from 1.20.1 - [Blocks +](https://www.curseforge.com/minecraft/mc-mods/shadow-x-blocks-plus) - if you are wondering which mod is it. --- ## v2.11.54 ### FIXES: - **Woodworks** (NF): Added `.noCollision()` to LEAF_PILE - [#1341](https://github.com/MehVahdJukaar/WoodGood/issues/1341) - **Regions Unexplored** (C): Added RenderType.CUTOUT to BRANCH & SHRUB - [#1336](https://github.com/MehVahdJukaar/WoodGood/issues/1336) ### REMOVED: - **Infinity Buttons** (C): No longer needed because the mod now has the module built-in. - [PR from Mod's author](https://github.com/MehVahdJukaar/WoodGood/pull/1339) --- ## v2.11.53 ### CHANGES: - **Every Compat** (C): Improved the outdated method in UtilityRecipe to generate recipes for **Gems Realm** with **Create** - **Luminous Nether** (IT): Removed `withered` & `mushroom`'s ResourceLocation. They no longer need (IT) - [#1335](https://github.com/MehVahdJukaar/WoodGood/issues/1335) - **Antarchy** (EXCLUDED): blacklisted antarchy:truffalo with Quark:hollow_log because the texture is not a normal 16x16 - [#1332](https://github.com/MehVahdJukaar/WoodGood/issues/1332) ### FIXES: - **More Chest Variant** (C): Corrected the chest's texture location - [#1327](https://github.com/MehVahdJukaar/WoodGood/issues/1327) - **Resonant End** (IT): Added ResourceLocation for `Yellow Chorus Leaves` and `Blossom Chorus Leaves` to use `yellow_chorus_vines` and `blossom_chorus_vines` for texturing - [#1328](https://github.com/MehVahdJukaar/WoodGood/issues/1328) - **Woodworks** (INCLUDED): leaf_pile with **Quark**'s leavesType - [#1333](https://github.com/MehVahdJukaar/WoodGood/issues/1333) --- ## v2.11.52 ### FIXES: - **Woodworks** (C): Added missing LANG & Missing BlockItem for `closet` & `trapped_closet` - [#1326](https://github.com/MehVahdJukaar/WoodGood/issues/1326) - **Every Compat** (C): - Improved Chest texture generation so it will re-generate textures when "F3 + T" is used - Fixed some issues with bamboo like blocks causing missing models --- ## v2.11.51 ### FIXED: - **Twigs** (FB): Updated ID for Creative_mode_tab - [#1318](https://github.com/MehVahdJukaar/WoodGood/issues/1318) - NOTE: Fabric do not have the same ID regarding Creative_mode_tab as Neoforge's ### CHANGES: - **Every Compat** (C): - en_us (LANG) for **Rechiseled**, **Macaw's Windows**' CURTAIN_ROD, **Twilight Forest**'s dry_racking, hollow_log for WoodType (StemType) - Backported from 1.21.1 - Improved Texture Generation for Chests: Corrected Chests' texture from being too dark - [#1313](https://github.com/MehVahdJukaar/WoodGood/issues/1313) - **Chipped** (C): Improved `POLISHED_OAK_PLANKS`' texture generation to have a better looks - [#1120](https://github.com/MehVahdJukaar/WoodGood/issues/1120) - **Architect's Palette** (C): Added the tag, `#architects_palette:boards` to boards - **Oh Biomes We've Gone** (TEX): Moved textures from `byg` to `biomeswevegone` ### ADDED: - **Woodworks** (FG): Added `CLOSET` & `TRAPPED_CLOSET` for BambooLike WoodTypes. - NOTE: These WoodType that aren't BambooType will use `CHEST` & `TRAPPED_CHEST` --- ## v2.11.50 ### CHANGES: - **Timber Frame** (LIMITED): WIll be no longer supported from v3.0.0 onward because it has an internal code that handle all of WoodTypes - **Every Compat** (C): - Updated its code for new config screen - Added a new method for Chests' texture where it can copy textures that is already shipped via mod that add `CHESTS` - [#1312](https://github.com/MehVahdJukaar/WoodGood/issues/1312) - NOTE: this mean Every Compat will not generate a new texture for CHESTS if a texture for it already exist via **Quark**'s ASSET or **Woodworks**' ASSET - **Regions Unexplored** (TEX): Further improvement for mask texture via custom texture generation using `brimwood_plank` to fit with animated textures - [#1310](https://github.com/MehVahdJukaar/WoodGood/issues/1310) - **Quark** (NF): Fixed where the config that disable blocks like `HOLLOW_LOG` but **Every Compat** still generate `HOLLOW_LOG` --- ## v2.11.49 ### CHANGES: - **Quark** (NF): Implemented AXE_STRIP for `POST` to be stripped into `STRIPPED_POST` - **Every Compat (INCLUDED)**: **Architect's Palette**'s BOARDS with **Windswept** - Requested by @derp_gamer22 - **MrCrayFish's Refurbished Furniture** (C): Set some blocks to not have an animated texture - [#1304](https://github.com/MehVahdJukaar/WoodGood/issues/1304) - **Regions Unexplored** (TEX): Improved the custom texture generation using `brimwood_planks` - this is related to above, please see **Refurbished Furniture**'s issue for more detail ### REMOVED: - **Every Compat** (C): ENABLE_FRAMED_BLOCKS_BLACKLIST is no longer needed. Use `everycomp-hazardous.toml` as an alternative ### ADDED: - **Macaw's Windows** (C): new block, `curtain_rod` - [#1307](https://github.com/MehVahdJukaar/WoodGood/issues/1307) - **Bibliocraft Legacy** (Compat): Added exceptions for **bibliobiomes** & **bibliowoods** ### NEW: - **Rechiseled** (C) --- ## v2.11.48 ### CHANGES: - **Every Compat** (C): Fixed a crash with **Quark** + **Environment** or Other Wood Mods - [#1300](https://github.com/MehVahdJukaar/WoodGood/issues/1300) - **Lightman's Currency** (NF): Updated the outdated CreativeTab - [#1301](https://github.com/MehVahdJukaar/WoodGood/issues/1301) --- ## v2.11.47 ### CHANGES: - **Every Compat** (C): - Moved USE_EXTERNAL_RESOURCE_PACK to `everycomp-client.toml` instead of `everycomp-common.toml` - Removed Screen Config class for FABRIC & NEOFORGE ### FIXES: - **Woodworks** (NF): - Corrected the chests' mask textures - [#1295](https://github.com/MehVahdJukaar/WoodGood/issues/1295) - Improved Sawmill Recipe generation because there was missing recipes with some Wood mods like **Quark** - Reported by @derp_gamer22 - **EveryCompat** (C): Fixed the loot_table generation not working correctly with **Quark**'s BOOKSHELF - [#1291](https://github.com/MehVahdJukaar/WoodGood/issues/1291) ### OTHERS: - **Moonlight Lib v3.1.3** (C) - NOTE that issues from Every Compat are fixed below - Fixed the Environmental's LeavesType for variant Wisteria's missing Associated WoodType - [#1294](https://github.com/MehVahdJukaar/WoodGood/issues/1294) - HardcodedBlockTypes: - Set the following WoodTypes to be treated as BambooType - [#1250](https://github.com/MehVahdJukaar/WoodGood/issues/1250) - garden_of_the_dead:whistlecane - mynethersdelight:powdery - dungeonsdelight:wormwood - Added Shroomcraft's 4 undetected Mushroom - [#1286](https://github.com/MehVahdJukaar/WoodGood/issues/1286) - Added Associated WoodType to 5 LeavesType from No Man's Land - [#1243](https://github.com/MehVahdJukaar/WoodGood/issues/1243) --- ## v2.11.46 ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept Delights** ### CHANGES: - **Every Compat** (C): Added a new class to Collects resource-generation failures during a single generation pass - @MehVahdJukaar - **More Crafting Tables -LieOnLion** (C): Re-enabled - [#1285](https://github.com/MehVahdJukaar/WoodGood/issues/1285) ### FIXES: - **Copper Age Backport** (C): Fixed the crash on SERVER Side - [#1277](https://github.com/MehVahdJukaar/WoodGood/issues/1277) - **Farmer's Delight** (C): - Excluded **Abundant Atmosphere** from Recipe Generation for CUTTING_BOARDS' recipe with all WoodType's Children - Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like - **Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like - **Curiosities** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like --- ## v2.11.45 ### CHANGES: - **Every Compat** (C): - Add new class to prevent multiple missing texture due to texture generation failure & model generation failing to generate models/block or models/item files - Replaced a few classes from the deprecated, `isVanilla()` to `isKnownVanillaWood(WoodType)` - `CompatChestBlockEntity` no longer have `getDefaultName()` so this mean when you open Chest, you will see on left, top side where the name is "Chest". "\[WoodName] Chest" is no longer there. - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) ### ADDED: - **Boatload** (EXCLUDED): **Abundant Atmosphere** has its own support compat for **Boatload** - **Abundant Atmosphere** (EXCLUDED): Blocks from **Farmer's Delight** will be no longer generated because **Abundant Atmosphere** has a built-in compat - **Architects Palette** (INCLUDED): ensure BOARDS with **Darker Depths** is generated if **Woodworks** are installed - NOTE: **Darker Depths** has a built-in support for **Woodworks**'s BOARDS ### LANG: - **JL_JP**: Correcting LANG for WoodTypes that are noun or adjective - Updated by Abbage230 --- ## v2.11.44 ### FIXES: - **Every Compat** (NF): Auto-registering blocks to Neoforge Capabilities - Other supported Mods that has CHESTS that doesn't work with **Create**'s item handler and also other Mods' item handler with CHESTS - [#1209](https://github.com/MehVahdJukaar/WoodGood/issues/1209) - [#1266](https://github.com/MehVahdJukaar/WoodGood/issues/1266) - [#1241](https://github.com/MehVahdJukaar/WoodGood/issues/1241) - **The New Shutter** (NF): Corrected the ID for Creative Tab on NEOFORGE side with **Sinytra Connector** - What happened is with **Sinytra Connector**, it was using **The New Shutter (FABRIC)**'s ID for Creative Tab ### CHANGES: - <span style="color: yellow;">**Every Compat** (SEE NOTE below): Using new build script</span> - **Corail Pillar** (NF): Moved to COMMON, the FABRIC side is now supported - **Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2 - **Furnish** (FB): Updated to support `v29+` - **BoatLoad** (NF): Improved the texture generation for boats ### NOTE: **Every Compat** is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck on 1.13 it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC) This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side: - **Blockus** - **Stylish Stiles** - **Excessive Building** - **Furnish** --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.42 ### CHANGES: - **Regions Unexplored** (C): Updated to support v0.6+ and the older version won't be supported onward - [#1262](https://github.com/MehVahdJukaar/WoodGood/issues/1262) - **Woodworks** (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - [#1259](https://github.com/MehVahdJukaar/WoodGood/issues/1259) - **Farmer's Delight** (C): - Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257) - Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord ### FIXES: - **Every Compat** (FB): - Exclude **Lauch's Shutters aka The New Shutter** from being loaded when **Vanilla Shutters** is installed - [#1261](https://github.com/MehVahdJukaar/WoodGood/issues/1261) - Tweaked a code to avoid an extremely rare case leading to crash - [#1265](https://github.com/MehVahdJukaar/WoodGood/issues/1265) - **Nature's Spirit** (IT): Using `joshua_bundle` and `stripped_joshua_bundle` instead of `joshua_log` and `stripped_joshua_log` for texture generation - [#1251](https://github.com/MehVahdJukaar/WoodGood/issues/1251) - **Alex's Caves (Unofficial Port)** (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - [#1258](https://github.com/MehVahdJukaar/WoodGood/issues/1258) ### ADDED: - **Valhelsia Structures** (INCLUDED): With **Quark** for POST & STRIPPED_POST - [#1260](https://github.com/MehVahdJukaar/WoodGood/issues/1260) ### LANG: - **EN_US**: Corrected the LANG for HOLLOW_LOG from **The Twilight Forest** & **Quark** with **Enderscape** & **Infernal Expansion** --- ## v2.11.41 ### FIXES: - **Curiosities** (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from **Woodworks** - [#1244](https://github.com/MehVahdJukaar/WoodGood/issues/1244) - **Farmer's Delight** (C): Updated Cabinets' tags to have `#farmersdelight:cabinets` and `#farmersdelight:cabinets/wooden` - [#1248](https://github.com/MehVahdJukaar/WoodGood/issues/1248) - **Enderscape** (INCLUDED): Still missing a shelf from either **Copper Age Backport** or **Another Furniture** for MURUBLIGHT - [#1256](https://github.com/MehVahdJukaar/WoodGood/issues/1256), [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199), [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970) - NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception ### ADDED: - **Every Compat** (C): Added tag, `#c:ladders` to all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - **Woodworks** (NF): added missing tags to blocks - related to [#1238](https://github.com/MehVahdJukaar/WoodGood/issues/1238) - **Curiosities** (NF): Made an exception for built-in supported Wood Mods: - atmospheric - autumnity - environmental - gardens_of_the_dead - mynethersdelight - upgrade_aquatic - **Beautiful Campfires** (C): Added tags, `#toughasnails:heating_blocks` or `#toughasnails:cooling_blocks` to campfires or soul_campfires - [#1254](https://github.com/MehVahdJukaar/WoodGood/issues/1254) - **The Twilight Forest** (NF): Added DRYING_RACK - [#1253](https://github.com/MehVahdJukaar/WoodGood/issues/1253) --- ## v2.11.40 ### FIXES: - **Every Compat** (C): - Fixed a SERVER Crash when `onItemTooltip()` is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) - Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in `everycomp-entries.toml` - [#1239](https://github.com/MehVahdJukaar/WoodGood/issues/1239) - **More Crafting Table For Forge** (INCLUDED): Due to **Biomes O' Plenty**'s 3 WoodTypes that prevented **No Man's Land**'s 3 WoodType from being generated - [#1237](https://github.com/MehVahdJukaar/WoodGood/issues/1237) --- ## v2.11.39 ### CHANGES: - **Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar ### FIXES: - **Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236) - **Every Comp** (c): Fixed an issue that would prevent block models gen for certain models --- ## v2.11.38 ### CHANGS: - **The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation ### ADDS: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.11.37 ### FIXES: - **The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226) - MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block --- ## v2.11.36 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. - **The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223) - **Abnormal's Woodworks** (NF): Fixed the missing LANG for `chest` & `trapped_chest` on SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222) ### ADDS - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST --- ## v2.11.35 ### ADDS: - **More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219) ### FIXES: - **Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220) --- ## v2.11.34 ### CHANGES: - **Tech Reborn** (IT): Corrected the wrong texture used for `techreborn:rubber_log` - [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - **Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine) ### FIXES - **Every Compat** (C): Fixed the crash in the `CYCLE_ITEM_RENDER` with "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - **Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216) - Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation. --- ## v2.11.33 ### CHANGES: - **Every Compat** (C): - Fixed **Chipped** or **Macaw** for `door` and `trapdoor` not being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag, `#create:chest_mounted_storage` to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the `CYCLE_ITEM_RENDER` class where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) ### FIXES: - **Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab ### NEW SUPPORTED MODS: - **Curiosities!** (NF) --- ## v2.11.32 ### CHANGES: - **Every Compat** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.31 ### CHANGES: - **Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too. - NOTE: if you want to disable either EC's or Mod's. You can use `everycomp-common.toml` and find `creative_tab` for EC or `no_mod_creative_tab` for Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54) - Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Wood-Good - `CREATIVE_TAB_ICON` - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good
release

everycomp-1.21-2.11.54-neoforge

1.21-2.11.54
17 окт. 2026 г.5 тыс.Minecraft: 1.21.1neoforge
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Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | \- **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(NF)**: NEOFORGE | | - **(IT)**: Included Texture - added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | - **(LIMITED)**: The mod will be only limited to specific version so it is still supported but newer version won't be supported | | | --- ## v2.11.54 ### FIXES: - **Woodworks** (NF): Added `.noCollision()` to LEAF_PILE - [#1341](https://github.com/MehVahdJukaar/WoodGood/issues/1341) - **Regions Unexplored** (C): Added RenderType.CUTOUT to BRANCH & SHRUB - [#1336](https://github.com/MehVahdJukaar/WoodGood/issues/1336) ### REMOVED: - **Infinity Buttons** (C): No longer needed because the mod now has the module built-in. - [PR from the author](https://github.com/MehVahdJukaar/WoodGood/pull/1339) --- ## v2.11.53 ### CHANGES: - **Every Compat** (C): Improved the outdated method in UtilityRecipe to generate recipes for **Gems Realm** with **Create** - **Luminous Nether** (IT): Removed `withered` & `mushroom`'s ResourceLocation. They no longer need (IT) - [#1335](https://github.com/MehVahdJukaar/WoodGood/issues/1335) - **Antarchy** (EXCLUDED): blacklisted antarchy:truffalo with Quark:hollow_log because the texture is not a normal 16x16 - [#1332](https://github.com/MehVahdJukaar/WoodGood/issues/1332) ### FIXES: - **More Chest Variant** (C): Corrected the chest's texture location - [#1327](https://github.com/MehVahdJukaar/WoodGood/issues/1327) - **Resonant End** (IT): Added ResourceLocation for `Yellow Chorus Leaves` and `Blossom Chorus Leaves` to use `yellow_chorus_vines` and `blossom_chorus_vines` for texturing - [#1328](https://github.com/MehVahdJukaar/WoodGood/issues/1328) - **Woodworks** (INCLUDED): leaf_pile with **Quark**'s leavesType - [#1333](https://github.com/MehVahdJukaar/WoodGood/issues/1333) --- ## v2.11.52 ### FIXES: - **Woodworks** (C): Added missing LANG & Missing BlockItem for `closet` & `trapped_closet` - [#1326](https://github.com/MehVahdJukaar/WoodGood/issues/1326) - **Every Compat** (C): - Improved Chest texture generation so it will re-generate textures when "F3 + T" is used - Fixed some issues with bamboo like blocks causing missing models --- ## v2.11.51 ### FIXED: - **Twigs** (FB): Updated ID for Creative_mode_tab - [#1318](https://github.com/MehVahdJukaar/WoodGood/issues/1318) - NOTE: Fabric do not have the same ID regarding Creative_mode_tab as Neoforge's ### CHANGES: - **Every Compat** (C): - en_us (LANG) for **Rechiseled**, **Macaw's Windows**' CURTAIN_ROD, **Twilight Forest**'s dry_racking, hollow_log for WoodType (StemType) - Backported from 1.21.1 - Improved Texture Generation for Chests: Corrected Chests' texture from being too dark - [#1313](https://github.com/MehVahdJukaar/WoodGood/issues/1313) - **Chipped** (C): Improved `POLISHED_OAK_PLANKS`' texture generation to have a better looks - [#1120](https://github.com/MehVahdJukaar/WoodGood/issues/1120) - **Architect's Palette** (C): Added the tag, `#architects_palette:boards` to boards - **Oh Biomes We've Gone** (TEX): Moved textures from `byg` to `biomeswevegone` ### ADDED: - **Woodworks** (FG): Added `CLOSET` & `TRAPPED_CLOSET` for BambooLike WoodTypes. - NOTE: These WoodType that aren't BambooType will use `CHEST` & `TRAPPED_CHEST` --- ## v2.11.50 ### CHANGES: - **Timber Frame** (LIMITED): WIll be no longer supported from v3.0.0 onward because it has an internal code that handle all of WoodTypes - **Every Compat** (C): - Updated its code for new config screen - Added a new method for Chests' texture where it can copy textures that is already shipped via mod that add `CHESTS` - [#1312](https://github.com/MehVahdJukaar/WoodGood/issues/1312) - NOTE: this mean Every Compat will not generate a new texture for CHESTS if a texture for it already exist via **Quark**'s ASSET or **Woodworks**' ASSET - **Regions Unexplored** (TEX): Further improvement for mask texture via custom texture generation using `brimwood_plank` to fit with animated textures - [#1310](https://github.com/MehVahdJukaar/WoodGood/issues/1310) - **Quark** (NF): Fixed where the config that disable blocks like `HOLLOW_LOG` but **Every Compat** still generate `HOLLOW_LOG` --- ## v2.11.49 ### CHANGES: - **Quark** (NF): Implemented AXE_STRIP for `POST` to be stripped into `STRIPPED_POST` - **Every Compat (INCLUDED)**: **Architect's Palette**'s BOARDS with **Windswept** - Requested by @derp_gamer22 - **MrCrayFish's Refurbished Furniture** (C): Set some blocks to not have an animated texture - [#1304](https://github.com/MehVahdJukaar/WoodGood/issues/1304) - **Regions Unexplored** (TEX): Improved the custom texture generation using `brimwood_planks` - this is related to above, please see **Refurbished Furniture**'s issue for more detail ### REMOVED: - **Every Compat** (C): ENABLE_FRAMED_BLOCKS_BLACKLIST is no longer needed. Use `everycomp-hazardous.toml` as an alternative ### ADDED: - **Macaw's Windows** (C): new block, `curtain_rod` - [#1307](https://github.com/MehVahdJukaar/WoodGood/issues/1307) - **Bibliocraft Legacy** (Compat): Added exceptions for **bibliobiomes** & **bibliowoods** ### NEW: - **Rechiseled** (C) --- ## v2.11.48 ### CHANGES: - **Every Compat** (C): Fixed a crash with **Quark** + **Environment** or Other Wood Mods - [#1300](https://github.com/MehVahdJukaar/WoodGood/issues/1300) - **Lightman's Currency** (NF): Updated the outdated CreativeTab - [#1301](https://github.com/MehVahdJukaar/WoodGood/issues/1301) --- ## v2.11.47 ### CHANGES: - **Every Compat** (C): - Moved USE_EXTERNAL_RESOURCE_PACK to `everycomp-client.toml` instead of `everycomp-common.toml` - Removed Screen Config class for FABRIC & NEOFORGE ### FIXES: - **Woodworks** (NF): - Corrected the chests' mask textures - [#1295](https://github.com/MehVahdJukaar/WoodGood/issues/1295) - Improved Sawmill Recipe generation because there was missing recipes with some Wood mods like **Quark** - Reported by @derp_gamer22 - **EveryCompat** (C): Fixed the loot_table generation not working correctly with **Quark**'s BOOKSHELF - [#1291](https://github.com/MehVahdJukaar/WoodGood/issues/1291) ### OTHERS: - **Moonlight Lib v3.1.3** (C) - NOTE that issues from Every Compat are fixed below - Fixed the Environmental's LeavesType for variant Wisteria's missing Associated WoodType - [#1294](https://github.com/MehVahdJukaar/WoodGood/issues/1294) - HardcodedBlockTypes: - Set the following WoodTypes to be treated as BambooType - [#1250](https://github.com/MehVahdJukaar/WoodGood/issues/1250) - garden_of_the_dead:whistlecane - mynethersdelight:powdery - dungeonsdelight:wormwood - Added Shroomcraft's 4 undetected Mushroom - [#1286](https://github.com/MehVahdJukaar/WoodGood/issues/1286) - Added Associated WoodType to 5 LeavesType from No Man's Land - [#1243](https://github.com/MehVahdJukaar/WoodGood/issues/1243) --- ## v2.11.46 ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept Delights** ### CHANGES: - **Every Compat** (C): Added a new class to Collects resource-generation failures during a single generation pass - @MehVahdJukaar - **More Crafting Tables -LieOnLion** (C): Re-enabled - [#1285](https://github.com/MehVahdJukaar/WoodGood/issues/1285) ### FIXES: - **Copper Age Backport** (C): Fixed the crash on SERVER Side - [#1277](https://github.com/MehVahdJukaar/WoodGood/issues/1277) - **Farmer's Delight** (C): - Excluded **Abundant Atmosphere** from Recipe Generation for CUTTING_BOARDS' recipe with all WoodType's Children - Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like - **Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like - **Curiosities** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like --- ## v2.11.45 ### CHANGES: - **Every Compat** (C): - Add new class to prevent multiple missing texture due to texture generation failure & model generation failing to generate models/block or models/item files - Replaced a few classes from the deprecated, `isVanilla()` to `isKnownVanillaWood(WoodType)` - `CompatChestBlockEntity` no longer have `getDefaultName()` so this mean when you open Chest, you will see on left, top side where the name is "Chest". "\[WoodName] Chest" is no longer there. - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) ### ADDED: - **Boatload** (EXCLUDED): **Abundant Atmosphere** has its own support compat for **Boatload** - **Abundant Atmosphere** (EXCLUDED): Blocks from **Farmer's Delight** will be no longer generated because **Abundant Atmosphere** has a built-in compat - **Architects Palette** (INCLUDED): ensure BOARDS with **Darker Depths** is generated if **Woodworks** are installed - NOTE: **Darker Depths** has a built-in support for **Woodworks**'s BOARDS ### LANG: - **JL_JP**: Correcting LANG for WoodTypes that are noun or adjective - Updated by Abbage230 --- ## v2.11.44 ### FIXES: - **Every Compat** (NF): Auto-registering blocks to Neoforge Capabilities - Other supported Mods that has CHESTS that doesn't work with **Create**'s item handler and also other Mods' item handler with CHESTS - [#1209](https://github.com/MehVahdJukaar/WoodGood/issues/1209) - [#1266](https://github.com/MehVahdJukaar/WoodGood/issues/1266) - [#1241](https://github.com/MehVahdJukaar/WoodGood/issues/1241) - **The New Shutter** (NF): Corrected the ID for Creative Tab on NEOFORGE side with **Sinytra Connector** - What happened is with **Sinytra Connector**, it was using **The New Shutter (FABRIC)**'s ID for Creative Tab ### CHANGES: - <span style="color: yellow;">**Every Compat** (SEE NOTE below): Using new build script</span> - **Corail Pillar** (NF): Moved to COMMON, the FABRIC side is now supported - **Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2 - **Furnish** (FB): Updated to support `v29+` - **BoatLoad** (NF): Improved the texture generation for boats ### NOTE: **Every Compat** is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck on 1.13 it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC) This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side: - **Blockus** - **Stylish Stiles** - **Excessive Building** - **Furnish** --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.42 ### CHANGES: - **Regions Unexplored** (C): Updated to support v0.6+ and the older version won't be supported onward - [#1262](https://github.com/MehVahdJukaar/WoodGood/issues/1262) - **Woodworks** (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - [#1259](https://github.com/MehVahdJukaar/WoodGood/issues/1259) - **Farmer's Delight** (C): - Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257) - Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord ### FIXES: - **Every Compat** (FB): - Exclude **Lauch's Shutters aka The New Shutter** from being loaded when **Vanilla Shutters** is installed - [#1261](https://github.com/MehVahdJukaar/WoodGood/issues/1261) - Tweaked a code to avoid an extremely rare case leading to crash - [#1265](https://github.com/MehVahdJukaar/WoodGood/issues/1265) - **Nature's Spirit** (IT): Using `joshua_bundle` and `stripped_joshua_bundle` instead of `joshua_log` and `stripped_joshua_log` for texture generation - [#1251](https://github.com/MehVahdJukaar/WoodGood/issues/1251) - **Alex's Caves (Unofficial Port)** (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - [#1258](https://github.com/MehVahdJukaar/WoodGood/issues/1258) ### ADDED: - **Valhelsia Structures** (INCLUDED): With **Quark** for POST & STRIPPED_POST - [#1260](https://github.com/MehVahdJukaar/WoodGood/issues/1260) ### LANG: - **EN_US**: Corrected the LANG for HOLLOW_LOG from **The Twilight Forest** & **Quark** with **Enderscape** & **Infernal Expansion** --- ## v2.11.41 ### FIXES: - **Curiosities** (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from **Woodworks** - [#1244](https://github.com/MehVahdJukaar/WoodGood/issues/1244) - **Farmer's Delight** (C): Updated Cabinets' tags to have `#farmersdelight:cabinets` and `#farmersdelight:cabinets/wooden` - [#1248](https://github.com/MehVahdJukaar/WoodGood/issues/1248) - **Enderscape** (INCLUDED): Still missing a shelf from either **Copper Age Backport** or **Another Furniture** for MURUBLIGHT - [#1256](https://github.com/MehVahdJukaar/WoodGood/issues/1256), [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199), [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970) - NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception ### ADDED: - **Every Compat** (C): Added tag, `#c:ladders` to all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - **Woodworks** (NF): added missing tags to blocks - related to [#1238](https://github.com/MehVahdJukaar/WoodGood/issues/1238) - **Curiosities** (NF): Made an exception for built-in supported Wood Mods: - atmospheric - autumnity - environmental - gardens_of_the_dead - mynethersdelight - upgrade_aquatic - **Beautiful Campfires** (C): Added tags, `#toughasnails:heating_blocks` or `#toughasnails:cooling_blocks` to campfires or soul_campfires - [#1254](https://github.com/MehVahdJukaar/WoodGood/issues/1254) - **The Twilight Forest** (NF): Added DRYING_RACK - [#1253](https://github.com/MehVahdJukaar/WoodGood/issues/1253) --- ## v2.11.40 ### FIXES: - **Every Compat** (C): - Fixed a SERVER Crash when `onItemTooltip()` is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) - Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in `everycomp-entries.toml` - [#1239](https://github.com/MehVahdJukaar/WoodGood/issues/1239) - **More Crafting Table For Forge** (INCLUDED): Due to **Biomes O' Plenty**'s 3 WoodTypes that prevented **No Man's Land**'s 3 WoodType from being generated - [#1237](https://github.com/MehVahdJukaar/WoodGood/issues/1237) --- ## v2.11.39 ### CHANGES: - **Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar ### FIXES: - **Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236) - **Every Comp** (c): Fixed an issue that would prevent block models gen for certain models --- ## v2.11.38 ### CHANGS: - **The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation ### ADDS: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.11.37 ### FIXES: - **The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226) - MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block --- ## v2.11.36 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. - **The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223) - **Abnormal's Woodworks** (NF): Fixed the missing LANG for `chest` & `trapped_chest` on SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222) ### ADDS - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST --- ## v2.11.35 ### ADDS: - **More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219) ### FIXES: - **Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220) --- ## v2.11.34 ### CHANGES: - **Tech Reborn** (IT): Corrected the wrong texture used for `techreborn:rubber_log` - [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - **Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine) ### FIXES - **Every Compat** (C): Fixed the crash in the `CYCLE_ITEM_RENDER` with "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - **Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216) - Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation. --- ## v2.11.33 ### CHANGES: - **Every Compat** (C): - Fixed **Chipped** or **Macaw** for `door` and `trapdoor` not being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag, `#create:chest_mounted_storage` to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the `CYCLE_ITEM_RENDER` class where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) ### FIXES: - **Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab ### NEW SUPPORTED MODS: - **Curiosities!** (NF) --- ## v2.11.32 ### CHANGES: - **Every Compat** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.31 ### CHANGES: - **Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too. - NOTE: if you want to disable either EC's or Mod's. You can use `everycomp-common.toml` and find `creative_tab` for EC or `no_mod_creative_tab` for Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54) - Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Wood-Good - `CREATIVE_TAB_ICON` - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good
release

everycomp-1.21-2.11.54-fabric

1.21-2.11.54
17 окт. 2026 г.771Minecraft: 1.21.1fabric
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Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | \- **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(NF)**: NEOFORGE | | - **(IT)**: Included Texture - added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | - **(LIMITED)**: The mod will be only limited to specific version so it is still supported but newer version won't be supported | | | --- ## v2.11.54 ### FIXES: - **Woodworks** (NF): Added `.noCollision()` to LEAF_PILE - [#1341](https://github.com/MehVahdJukaar/WoodGood/issues/1341) - **Regions Unexplored** (C): Added RenderType.CUTOUT to BRANCH & SHRUB - [#1336](https://github.com/MehVahdJukaar/WoodGood/issues/1336) ### REMOVED: - **Infinity Buttons** (C): No longer needed because the mod now has the module built-in. - [PR from the author](https://github.com/MehVahdJukaar/WoodGood/pull/1339) --- ## v2.11.53 ### CHANGES: - **Every Compat** (C): Improved the outdated method in UtilityRecipe to generate recipes for **Gems Realm** with **Create** - **Luminous Nether** (IT): Removed `withered` & `mushroom`'s ResourceLocation. They no longer need (IT) - [#1335](https://github.com/MehVahdJukaar/WoodGood/issues/1335) - **Antarchy** (EXCLUDED): blacklisted antarchy:truffalo with Quark:hollow_log because the texture is not a normal 16x16 - [#1332](https://github.com/MehVahdJukaar/WoodGood/issues/1332) ### FIXES: - **More Chest Variant** (C): Corrected the chest's texture location - [#1327](https://github.com/MehVahdJukaar/WoodGood/issues/1327) - **Resonant End** (IT): Added ResourceLocation for `Yellow Chorus Leaves` and `Blossom Chorus Leaves` to use `yellow_chorus_vines` and `blossom_chorus_vines` for texturing - [#1328](https://github.com/MehVahdJukaar/WoodGood/issues/1328) - **Woodworks** (INCLUDED): leaf_pile with **Quark**'s leavesType - [#1333](https://github.com/MehVahdJukaar/WoodGood/issues/1333) --- ## v2.11.52 ### FIXES: - **Woodworks** (C): Added missing LANG & Missing BlockItem for `closet` & `trapped_closet` - [#1326](https://github.com/MehVahdJukaar/WoodGood/issues/1326) - **Every Compat** (C): - Improved Chest texture generation so it will re-generate textures when "F3 + T" is used - Fixed some issues with bamboo like blocks causing missing models --- ## v2.11.51 ### FIXED: - **Twigs** (FB): Updated ID for Creative_mode_tab - [#1318](https://github.com/MehVahdJukaar/WoodGood/issues/1318) - NOTE: Fabric do not have the same ID regarding Creative_mode_tab as Neoforge's ### CHANGES: - **Every Compat** (C): - en_us (LANG) for **Rechiseled**, **Macaw's Windows**' CURTAIN_ROD, **Twilight Forest**'s dry_racking, hollow_log for WoodType (StemType) - Backported from 1.21.1 - Improved Texture Generation for Chests: Corrected Chests' texture from being too dark - [#1313](https://github.com/MehVahdJukaar/WoodGood/issues/1313) - **Chipped** (C): Improved `POLISHED_OAK_PLANKS`' texture generation to have a better looks - [#1120](https://github.com/MehVahdJukaar/WoodGood/issues/1120) - **Architect's Palette** (C): Added the tag, `#architects_palette:boards` to boards - **Oh Biomes We've Gone** (TEX): Moved textures from `byg` to `biomeswevegone` ### ADDED: - **Woodworks** (FG): Added `CLOSET` & `TRAPPED_CLOSET` for BambooLike WoodTypes. - NOTE: These WoodType that aren't BambooType will use `CHEST` & `TRAPPED_CHEST` --- ## v2.11.50 ### CHANGES: - **Timber Frame** (LIMITED): WIll be no longer supported from v3.0.0 onward because it has an internal code that handle all of WoodTypes - **Every Compat** (C): - Updated its code for new config screen - Added a new method for Chests' texture where it can copy textures that is already shipped via mod that add `CHESTS` - [#1312](https://github.com/MehVahdJukaar/WoodGood/issues/1312) - NOTE: this mean Every Compat will not generate a new texture for CHESTS if a texture for it already exist via **Quark**'s ASSET or **Woodworks**' ASSET - **Regions Unexplored** (TEX): Further improvement for mask texture via custom texture generation using `brimwood_plank` to fit with animated textures - [#1310](https://github.com/MehVahdJukaar/WoodGood/issues/1310) - **Quark** (NF): Fixed where the config that disable blocks like `HOLLOW_LOG` but **Every Compat** still generate `HOLLOW_LOG` --- ## v2.11.49 ### CHANGES: - **Quark** (NF): Implemented AXE_STRIP for `POST` to be stripped into `STRIPPED_POST` - **Every Compat (INCLUDED)**: **Architect's Palette**'s BOARDS with **Windswept** - Requested by @derp_gamer22 - **MrCrayFish's Refurbished Furniture** (C): Set some blocks to not have an animated texture - [#1304](https://github.com/MehVahdJukaar/WoodGood/issues/1304) - **Regions Unexplored** (TEX): Improved the custom texture generation using `brimwood_planks` - this is related to above, please see **Refurbished Furniture**'s issue for more detail ### REMOVED: - **Every Compat** (C): ENABLE_FRAMED_BLOCKS_BLACKLIST is no longer needed. Use `everycomp-hazardous.toml` as an alternative ### ADDED: - **Macaw's Windows** (C): new block, `curtain_rod` - [#1307](https://github.com/MehVahdJukaar/WoodGood/issues/1307) - **Bibliocraft Legacy** (Compat): Added exceptions for **bibliobiomes** & **bibliowoods** ### NEW: - **Rechiseled** (C) --- ## v2.11.48 ### CHANGES: - **Every Compat** (C): Fixed a crash with **Quark** + **Environment** or Other Wood Mods - [#1300](https://github.com/MehVahdJukaar/WoodGood/issues/1300) - **Lightman's Currency** (NF): Updated the outdated CreativeTab - [#1301](https://github.com/MehVahdJukaar/WoodGood/issues/1301) --- ## v2.11.47 ### CHANGES: - **Every Compat** (C): - Moved USE_EXTERNAL_RESOURCE_PACK to `everycomp-client.toml` instead of `everycomp-common.toml` - Removed Screen Config class for FABRIC & NEOFORGE ### FIXES: - **Woodworks** (NF): - Corrected the chests' mask textures - [#1295](https://github.com/MehVahdJukaar/WoodGood/issues/1295) - Improved Sawmill Recipe generation because there was missing recipes with some Wood mods like **Quark** - Reported by @derp_gamer22 - **EveryCompat** (C): Fixed the loot_table generation not working correctly with **Quark**'s BOOKSHELF - [#1291](https://github.com/MehVahdJukaar/WoodGood/issues/1291) ### OTHERS: - **Moonlight Lib v3.1.3** (C) - NOTE that issues from Every Compat are fixed below - Fixed the Environmental's LeavesType for variant Wisteria's missing Associated WoodType - [#1294](https://github.com/MehVahdJukaar/WoodGood/issues/1294) - HardcodedBlockTypes: - Set the following WoodTypes to be treated as BambooType - [#1250](https://github.com/MehVahdJukaar/WoodGood/issues/1250) - garden_of_the_dead:whistlecane - mynethersdelight:powdery - dungeonsdelight:wormwood - Added Shroomcraft's 4 undetected Mushroom - [#1286](https://github.com/MehVahdJukaar/WoodGood/issues/1286) - Added Associated WoodType to 5 LeavesType from No Man's Land - [#1243](https://github.com/MehVahdJukaar/WoodGood/issues/1243) --- ## v2.11.46 ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept Delights** ### CHANGES: - **Every Compat** (C): Added a new class to Collects resource-generation failures during a single generation pass - @MehVahdJukaar - **More Crafting Tables -LieOnLion** (C): Re-enabled - [#1285](https://github.com/MehVahdJukaar/WoodGood/issues/1285) ### FIXES: - **Copper Age Backport** (C): Fixed the crash on SERVER Side - [#1277](https://github.com/MehVahdJukaar/WoodGood/issues/1277) - **Farmer's Delight** (C): - Excluded **Abundant Atmosphere** from Recipe Generation for CUTTING_BOARDS' recipe with all WoodType's Children - Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like - **Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like - **Curiosities** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like --- ## v2.11.45 ### CHANGES: - **Every Compat** (C): - Add new class to prevent multiple missing texture due to texture generation failure & model generation failing to generate models/block or models/item files - Replaced a few classes from the deprecated, `isVanilla()` to `isKnownVanillaWood(WoodType)` - `CompatChestBlockEntity` no longer have `getDefaultName()` so this mean when you open Chest, you will see on left, top side where the name is "Chest". "\[WoodName] Chest" is no longer there. - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) ### ADDED: - **Boatload** (EXCLUDED): **Abundant Atmosphere** has its own support compat for **Boatload** - **Abundant Atmosphere** (EXCLUDED): Blocks from **Farmer's Delight** will be no longer generated because **Abundant Atmosphere** has a built-in compat - **Architects Palette** (INCLUDED): ensure BOARDS with **Darker Depths** is generated if **Woodworks** are installed - NOTE: **Darker Depths** has a built-in support for **Woodworks**'s BOARDS ### LANG: - **JL_JP**: Correcting LANG for WoodTypes that are noun or adjective - Updated by Abbage230 --- ## v2.11.44 ### FIXES: - **Every Compat** (NF): Auto-registering blocks to Neoforge Capabilities - Other supported Mods that has CHESTS that doesn't work with **Create**'s item handler and also other Mods' item handler with CHESTS - [#1209](https://github.com/MehVahdJukaar/WoodGood/issues/1209) - [#1266](https://github.com/MehVahdJukaar/WoodGood/issues/1266) - [#1241](https://github.com/MehVahdJukaar/WoodGood/issues/1241) - **The New Shutter** (NF): Corrected the ID for Creative Tab on NEOFORGE side with **Sinytra Connector** - What happened is with **Sinytra Connector**, it was using **The New Shutter (FABRIC)**'s ID for Creative Tab ### CHANGES: - <span style="color: yellow;">**Every Compat** (SEE NOTE below): Using new build script</span> - **Corail Pillar** (NF): Moved to COMMON, the FABRIC side is now supported - **Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2 - **Furnish** (FB): Updated to support `v29+` - **BoatLoad** (NF): Improved the texture generation for boats ### NOTE: **Every Compat** is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck on 1.13 it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC) This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side: - **Blockus** - **Stylish Stiles** - **Excessive Building** - **Furnish** --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.42 ### CHANGES: - **Regions Unexplored** (C): Updated to support v0.6+ and the older version won't be supported onward - [#1262](https://github.com/MehVahdJukaar/WoodGood/issues/1262) - **Woodworks** (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - [#1259](https://github.com/MehVahdJukaar/WoodGood/issues/1259) - **Farmer's Delight** (C): - Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257) - Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord ### FIXES: - **Every Compat** (FB): - Exclude **Lauch's Shutters aka The New Shutter** from being loaded when **Vanilla Shutters** is installed - [#1261](https://github.com/MehVahdJukaar/WoodGood/issues/1261) - Tweaked a code to avoid an extremely rare case leading to crash - [#1265](https://github.com/MehVahdJukaar/WoodGood/issues/1265) - **Nature's Spirit** (IT): Using `joshua_bundle` and `stripped_joshua_bundle` instead of `joshua_log` and `stripped_joshua_log` for texture generation - [#1251](https://github.com/MehVahdJukaar/WoodGood/issues/1251) - **Alex's Caves (Unofficial Port)** (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - [#1258](https://github.com/MehVahdJukaar/WoodGood/issues/1258) ### ADDED: - **Valhelsia Structures** (INCLUDED): With **Quark** for POST & STRIPPED_POST - [#1260](https://github.com/MehVahdJukaar/WoodGood/issues/1260) ### LANG: - **EN_US**: Corrected the LANG for HOLLOW_LOG from **The Twilight Forest** & **Quark** with **Enderscape** & **Infernal Expansion** --- ## v2.11.41 ### FIXES: - **Curiosities** (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from **Woodworks** - [#1244](https://github.com/MehVahdJukaar/WoodGood/issues/1244) - **Farmer's Delight** (C): Updated Cabinets' tags to have `#farmersdelight:cabinets` and `#farmersdelight:cabinets/wooden` - [#1248](https://github.com/MehVahdJukaar/WoodGood/issues/1248) - **Enderscape** (INCLUDED): Still missing a shelf from either **Copper Age Backport** or **Another Furniture** for MURUBLIGHT - [#1256](https://github.com/MehVahdJukaar/WoodGood/issues/1256), [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199), [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970) - NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception ### ADDED: - **Every Compat** (C): Added tag, `#c:ladders` to all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - **Woodworks** (NF): added missing tags to blocks - related to [#1238](https://github.com/MehVahdJukaar/WoodGood/issues/1238) - **Curiosities** (NF): Made an exception for built-in supported Wood Mods: - atmospheric - autumnity - environmental - gardens_of_the_dead - mynethersdelight - upgrade_aquatic - **Beautiful Campfires** (C): Added tags, `#toughasnails:heating_blocks` or `#toughasnails:cooling_blocks` to campfires or soul_campfires - [#1254](https://github.com/MehVahdJukaar/WoodGood/issues/1254) - **The Twilight Forest** (NF): Added DRYING_RACK - [#1253](https://github.com/MehVahdJukaar/WoodGood/issues/1253) --- ## v2.11.40 ### FIXES: - **Every Compat** (C): - Fixed a SERVER Crash when `onItemTooltip()` is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) - Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in `everycomp-entries.toml` - [#1239](https://github.com/MehVahdJukaar/WoodGood/issues/1239) - **More Crafting Table For Forge** (INCLUDED): Due to **Biomes O' Plenty**'s 3 WoodTypes that prevented **No Man's Land**'s 3 WoodType from being generated - [#1237](https://github.com/MehVahdJukaar/WoodGood/issues/1237) --- ## v2.11.39 ### CHANGES: - **Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar ### FIXES: - **Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236) - **Every Comp** (c): Fixed an issue that would prevent block models gen for certain models --- ## v2.11.38 ### CHANGS: - **The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation ### ADDS: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.11.37 ### FIXES: - **The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226) - MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block --- ## v2.11.36 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. - **The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223) - **Abnormal's Woodworks** (NF): Fixed the missing LANG for `chest` & `trapped_chest` on SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222) ### ADDS - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST --- ## v2.11.35 ### ADDS: - **More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219) ### FIXES: - **Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220) --- ## v2.11.34 ### CHANGES: - **Tech Reborn** (IT): Corrected the wrong texture used for `techreborn:rubber_log` - [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - **Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine) ### FIXES - **Every Compat** (C): Fixed the crash in the `CYCLE_ITEM_RENDER` with "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - **Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216) - Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation. --- ## v2.11.33 ### CHANGES: - **Every Compat** (C): - Fixed **Chipped** or **Macaw** for `door` and `trapdoor` not being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag, `#create:chest_mounted_storage` to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the `CYCLE_ITEM_RENDER` class where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) ### FIXES: - **Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab ### NEW SUPPORTED MODS: - **Curiosities!** (NF) --- ## v2.11.32 ### CHANGES: - **Every Compat** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.31 ### CHANGES: - **Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too. - NOTE: if you want to disable either EC's or Mod's. You can use `everycomp-common.toml` and find `creative_tab` for EC or `no_mod_creative_tab` for Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54) - Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Wood-Good - `CREATIVE_TAB_ICON` - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good
release

everycomp-1.21-2.11.53-neoforge

1.21-2.11.53
9 окт. 2026 г.10,3 тыс.Minecraft: 1.21.1neoforge
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Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | \- **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(NF)**: NEOFORGE | | - **(IT)**: Included Texture - added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | - **(LIMITED)**: The mod will be only limited to specific version so it is still supported but newer version won't be supported | | | --- ## v2.11.53 ### CHANGES: - **Every Compat** (C): Improved the outdated method in UtilityRecipe to generate recipes for **Gems Realm** with **Create** - **Luminous Nether** (IT): Removed `withered` & `mushroom`'s ResourceLocation. They no longer need (IT) - [#1335](https://github.com/MehVahdJukaar/WoodGood/issues/1335) - **Antarchy** (EXCLUDED): blacklisted antarchy:truffalo with Quark:hollow_log because the texture is not a normal 16x16 - [#1332](https://github.com/MehVahdJukaar/WoodGood/issues/1332) ### FIXES: - **More Chest Variant** (C): Corrected the chest's texture location - [#1327](https://github.com/MehVahdJukaar/WoodGood/issues/1327) - **Resonant End** (IT): Added ResourceLocation for `Yellow Chorus Leaves` and `Blossom Chorus Leaves` to use `yellow_chorus_vines` and `blossom_chorus_vines` for texturing - [#1328](https://github.com/MehVahdJukaar/WoodGood/issues/1328) - **Woodworks** (INCLUDED): leaf_pile with **Quark**'s leavesType - [#1333](https://github.com/MehVahdJukaar/WoodGood/issues/1333) --- ## v2.11.52 ### FIXES: - **Woodworks** (C): Added missing LANG & Missing BlockItem for `closet` & `trapped_closet` - [#1326](https://github.com/MehVahdJukaar/WoodGood/issues/1326) - **Every Compat** (C): - Improved Chest texture generation so it will re-generate textures when "F3 + T" is used - Fixed some issues with bamboo like blocks causing missing models --- ## v2.11.51 ### FIXED: - **Twigs** (FB): Updated ID for Creative_mode_tab - [#1318](https://github.com/MehVahdJukaar/WoodGood/issues/1318) - NOTE: Fabric do not have the same ID regarding Creative_mode_tab as Neoforge's ### CHANGES: - **Every Compat** (C): - en_us (LANG) for **Rechiseled**, **Macaw's Windows**' CURTAIN_ROD, **Twilight Forest**'s dry_racking, hollow_log for WoodType (StemType) - Backported from 1.21.1 - Improved Texture Generation for Chests: Corrected Chests' texture from being too dark - [#1313](https://github.com/MehVahdJukaar/WoodGood/issues/1313) - **Chipped** (C): Improved `POLISHED_OAK_PLANKS`' texture generation to have a better looks - [#1120](https://github.com/MehVahdJukaar/WoodGood/issues/1120) - **Architect's Palette** (C): Added the tag, `#architects_palette:boards` to boards - **Oh Biomes We've Gone** (TEX): Moved textures from `byg` to `biomeswevegone` ### ADDED: - **Woodworks** (FG): Added `CLOSET` & `TRAPPED_CLOSET` for BambooLike WoodTypes. - NOTE: These WoodType that aren't BambooType will use `CHEST` & `TRAPPED_CHEST` --- ## v2.11.50 ### CHANGES: - **Timber Frame** (LIMITED): WIll be no longer supported from v3.0.0 onward because it has an internal code that handle all of WoodTypes - **Every Compat** (C): - Updated its code for new config screen - Added a new method for Chests' texture where it can copy textures that is already shipped via mod that add `CHESTS` - [#1312](https://github.com/MehVahdJukaar/WoodGood/issues/1312) - NOTE: this mean Every Compat will not generate a new texture for CHESTS if a texture for it already exist via **Quark**'s ASSET or **Woodworks**' ASSET - **Regions Unexplored** (TEX): Further improvement for mask texture via custom texture generation using `brimwood_plank` to fit with animated textures - [#1310](https://github.com/MehVahdJukaar/WoodGood/issues/1310) - **Quark** (NF): Fixed where the config that disable blocks like `HOLLOW_LOG` but **Every Compat** still generate `HOLLOW_LOG` --- ## v2.11.49 ### CHANGES: - **Quark** (NF): Implemented AXE_STRIP for `POST` to be stripped into `STRIPPED_POST` - **Every Compat (INCLUDED)**: **Architect's Palette**'s BOARDS with **Windswept** - Requested by @derp_gamer22 - **MrCrayFish's Refurbished Furniture** (C): Set some blocks to not have an animated texture - [#1304](https://github.com/MehVahdJukaar/WoodGood/issues/1304) - **Regions Unexplored** (TEX): Improved the custom texture generation using `brimwood_planks` - this is related to above, please see **Refurbished Furniture**'s issue for more detail ### REMOVED: - **Every Compat** (C): ENABLE_FRAMED_BLOCKS_BLACKLIST is no longer needed. Use `everycomp-hazardous.toml` as an alternative ### ADDED: - **Macaw's Windows** (C): new block, `curtain_rod` - [#1307](https://github.com/MehVahdJukaar/WoodGood/issues/1307) - **Bibliocraft Legacy** (Compat): Added exceptions for **bibliobiomes** & **bibliowoods** ### NEW: - **Rechiseled** (C) --- ## v2.11.48 ### CHANGES: - **Every Compat** (C): Fixed a crash with **Quark** + **Environment** or Other Wood Mods - [#1300](https://github.com/MehVahdJukaar/WoodGood/issues/1300) - **Lightman's Currency** (NF): Updated the outdated CreativeTab - [#1301](https://github.com/MehVahdJukaar/WoodGood/issues/1301) --- ## v2.11.47 ### CHANGES: - **Every Compat** (C): - Moved USE_EXTERNAL_RESOURCE_PACK to `everycomp-client.toml` instead of `everycomp-common.toml` - Removed Screen Config class for FABRIC & NEOFORGE ### FIXES: - **Woodworks** (NF): - Corrected the chests' mask textures - [#1295](https://github.com/MehVahdJukaar/WoodGood/issues/1295) - Improved Sawmill Recipe generation because there was missing recipes with some Wood mods like **Quark** - Reported by @derp_gamer22 - **EveryCompat** (C): Fixed the loot_table generation not working correctly with **Quark**'s BOOKSHELF - [#1291](https://github.com/MehVahdJukaar/WoodGood/issues/1291) ### OTHERS: - **Moonlight Lib v3.1.3** (C) - NOTE that issues from Every Compat are fixed below - Fixed the Environmental's LeavesType for variant Wisteria's missing Associated WoodType - [#1294](https://github.com/MehVahdJukaar/WoodGood/issues/1294) - HardcodedBlockTypes: - Set the following WoodTypes to be treated as BambooType - [#1250](https://github.com/MehVahdJukaar/WoodGood/issues/1250) - garden_of_the_dead:whistlecane - mynethersdelight:powdery - dungeonsdelight:wormwood - Added Shroomcraft's 4 undetected Mushroom - [#1286](https://github.com/MehVahdJukaar/WoodGood/issues/1286) - Added Associated WoodType to 5 LeavesType from No Man's Land - [#1243](https://github.com/MehVahdJukaar/WoodGood/issues/1243) --- ## v2.11.46 ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept Delights** ### CHANGES: - **Every Compat** (C): Added a new class to Collects resource-generation failures during a single generation pass - @MehVahdJukaar - **More Crafting Tables -LieOnLion** (C): Re-enabled - [#1285](https://github.com/MehVahdJukaar/WoodGood/issues/1285) ### FIXES: - **Copper Age Backport** (C): Fixed the crash on SERVER Side - [#1277](https://github.com/MehVahdJukaar/WoodGood/issues/1277) - **Farmer's Delight** (C): - Excluded **Abundant Atmosphere** from Recipe Generation for CUTTING_BOARDS' recipe with all WoodType's Children - Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like - **Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like - **Curiosities** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like --- ## v2.11.45 ### CHANGES: - **Every Compat** (C): - Add new class to prevent multiple missing texture due to texture generation failure & model generation failing to generate models/block or models/item files - Replaced a few classes from the deprecated, `isVanilla()` to `isKnownVanillaWood(WoodType)` - `CompatChestBlockEntity` no longer have `getDefaultName()` so this mean when you open Chest, you will see on left, top side where the name is "Chest". "\[WoodName] Chest" is no longer there. - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) ### ADDED: - **Boatload** (EXCLUDED): **Abundant Atmosphere** has its own support compat for **Boatload** - **Abundant Atmosphere** (EXCLUDED): Blocks from **Farmer's Delight** will be no longer generated because **Abundant Atmosphere** has a built-in compat - **Architects Palette** (INCLUDED): ensure BOARDS with **Darker Depths** is generated if **Woodworks** are installed - NOTE: **Darker Depths** has a built-in support for **Woodworks**'s BOARDS ### LANG: - **JL_JP**: Correcting LANG for WoodTypes that are noun or adjective - Updated by Abbage230 --- ## v2.11.44 ### FIXES: - **Every Compat** (NF): Auto-registering blocks to Neoforge Capabilities - Other supported Mods that has CHESTS that doesn't work with **Create**'s item handler and also other Mods' item handler with CHESTS - [#1209](https://github.com/MehVahdJukaar/WoodGood/issues/1209) - [#1266](https://github.com/MehVahdJukaar/WoodGood/issues/1266) - [#1241](https://github.com/MehVahdJukaar/WoodGood/issues/1241) - **The New Shutter** (NF): Corrected the ID for Creative Tab on NEOFORGE side with **Sinytra Connector** - What happened is with **Sinytra Connector**, it was using **The New Shutter (FABRIC)**'s ID for Creative Tab ### CHANGES: - <span style="color: yellow;">**Every Compat** (SEE NOTE below): Using new build script</span> - **Corail Pillar** (NF): Moved to COMMON, the FABRIC side is now supported - **Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2 - **Furnish** (FB): Updated to support `v29+` - **BoatLoad** (NF): Improved the texture generation for boats ### NOTE: **Every Compat** is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck on 1.13 it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC) This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side: - **Blockus** - **Stylish Stiles** - **Excessive Building** - **Furnish** --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.42 ### CHANGES: - **Regions Unexplored** (C): Updated to support v0.6+ and the older version won't be supported onward - [#1262](https://github.com/MehVahdJukaar/WoodGood/issues/1262) - **Woodworks** (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - [#1259](https://github.com/MehVahdJukaar/WoodGood/issues/1259) - **Farmer's Delight** (C): - Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257) - Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord ### FIXES: - **Every Compat** (FB): - Exclude **Lauch's Shutters aka The New Shutter** from being loaded when **Vanilla Shutters** is installed - [#1261](https://github.com/MehVahdJukaar/WoodGood/issues/1261) - Tweaked a code to avoid an extremely rare case leading to crash - [#1265](https://github.com/MehVahdJukaar/WoodGood/issues/1265) - **Nature's Spirit** (IT): Using `joshua_bundle` and `stripped_joshua_bundle` instead of `joshua_log` and `stripped_joshua_log` for texture generation - [#1251](https://github.com/MehVahdJukaar/WoodGood/issues/1251) - **Alex's Caves (Unofficial Port)** (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - [#1258](https://github.com/MehVahdJukaar/WoodGood/issues/1258) ### ADDED: - **Valhelsia Structures** (INCLUDED): With **Quark** for POST & STRIPPED_POST - [#1260](https://github.com/MehVahdJukaar/WoodGood/issues/1260) ### LANG: - **EN_US**: Corrected the LANG for HOLLOW_LOG from **The Twilight Forest** & **Quark** with **Enderscape** & **Infernal Expansion** --- ## v2.11.41 ### FIXES: - **Curiosities** (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from **Woodworks** - [#1244](https://github.com/MehVahdJukaar/WoodGood/issues/1244) - **Farmer's Delight** (C): Updated Cabinets' tags to have `#farmersdelight:cabinets` and `#farmersdelight:cabinets/wooden` - [#1248](https://github.com/MehVahdJukaar/WoodGood/issues/1248) - **Enderscape** (INCLUDED): Still missing a shelf from either **Copper Age Backport** or **Another Furniture** for MURUBLIGHT - [#1256](https://github.com/MehVahdJukaar/WoodGood/issues/1256), [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199), [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970) - NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception ### ADDED: - **Every Compat** (C): Added tag, `#c:ladders` to all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - **Woodworks** (NF): added missing tags to blocks - related to [#1238](https://github.com/MehVahdJukaar/WoodGood/issues/1238) - **Curiosities** (NF): Made an exception for built-in supported Wood Mods: - atmospheric - autumnity - environmental - gardens_of_the_dead - mynethersdelight - upgrade_aquatic - **Beautiful Campfires** (C): Added tags, `#toughasnails:heating_blocks` or `#toughasnails:cooling_blocks` to campfires or soul_campfires - [#1254](https://github.com/MehVahdJukaar/WoodGood/issues/1254) - **The Twilight Forest** (NF): Added DRYING_RACK - [#1253](https://github.com/MehVahdJukaar/WoodGood/issues/1253) --- ## v2.11.40 ### FIXES: - **Every Compat** (C): - Fixed a SERVER Crash when `onItemTooltip()` is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) - Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in `everycomp-entries.toml` - [#1239](https://github.com/MehVahdJukaar/WoodGood/issues/1239) - **More Crafting Table For Forge** (INCLUDED): Due to **Biomes O' Plenty**'s 3 WoodTypes that prevented **No Man's Land**'s 3 WoodType from being generated - [#1237](https://github.com/MehVahdJukaar/WoodGood/issues/1237) --- ## v2.11.39 ### CHANGES: - **Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar ### FIXES: - **Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236) - **Every Comp** (c): Fixed an issue that would prevent block models gen for certain models --- ## v2.11.38 ### CHANGS: - **The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation ### ADDS: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.11.37 ### FIXES: - **The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226) - MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block --- ## v2.11.36 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. - **The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223) - **Abnormal's Woodworks** (NF): Fixed the missing LANG for `chest` & `trapped_chest` on SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222) ### ADDS - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST --- ## v2.11.35 ### ADDS: - **More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219) ### FIXES: - **Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220) --- ## v2.11.34 ### CHANGES: - **Tech Reborn** (IT): Corrected the wrong texture used for `techreborn:rubber_log` - [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - **Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine) ### FIXES - **Every Compat** (C): Fixed the crash in the `CYCLE_ITEM_RENDER` with "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - **Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216) - Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation. --- ## v2.11.33 ### CHANGES: - **Every Compat** (C): - Fixed **Chipped** or **Macaw** for `door` and `trapdoor` not being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag, `#create:chest_mounted_storage` to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the `CYCLE_ITEM_RENDER` class where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) ### FIXES: - **Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab ### NEW SUPPORTED MODS: - **Curiosities!** (NF) --- ## v2.11.32 ### CHANGES: - **Every Compat** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.31 ### CHANGES: - **Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too. - NOTE: if you want to disable either EC's or Mod's. You can use `everycomp-common.toml` and find `creative_tab` for EC or `no_mod_creative_tab` for Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54) - Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Wood-Good - `CREATIVE_TAB_ICON` - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good
release

everycomp-1.21-2.11.53-fabric

1.21-2.11.53
9 окт. 2026 г.2 тыс.Minecraft: 1.21.1fabric
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Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | \- **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(NF)**: NEOFORGE | | - **(IT)**: Included Texture - added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | - **(LIMITED)**: The mod will be only limited to specific version so it is still supported but newer version won't be supported | | | --- ## v2.11.53 ### CHANGES: - **Every Compat** (C): Improved the outdated method in UtilityRecipe to generate recipes for **Gems Realm** with **Create** - **Luminous Nether** (IT): Removed `withered` & `mushroom`'s ResourceLocation. They no longer need (IT) - [#1335](https://github.com/MehVahdJukaar/WoodGood/issues/1335) - **Antarchy** (EXCLUDED): blacklisted antarchy:truffalo with Quark:hollow_log because the texture is not a normal 16x16 - [#1332](https://github.com/MehVahdJukaar/WoodGood/issues/1332) ### FIXES: - **More Chest Variant** (C): Corrected the chest's texture location - [#1327](https://github.com/MehVahdJukaar/WoodGood/issues/1327) - **Resonant End** (IT): Added ResourceLocation for `Yellow Chorus Leaves` and `Blossom Chorus Leaves` to use `yellow_chorus_vines` and `blossom_chorus_vines` for texturing - [#1328](https://github.com/MehVahdJukaar/WoodGood/issues/1328) - **Woodworks** (INCLUDED): leaf_pile with **Quark**'s leavesType - [#1333](https://github.com/MehVahdJukaar/WoodGood/issues/1333) --- ## v2.11.52 ### FIXES: - **Woodworks** (C): Added missing LANG & Missing BlockItem for `closet` & `trapped_closet` - [#1326](https://github.com/MehVahdJukaar/WoodGood/issues/1326) - **Every Compat** (C): - Improved Chest texture generation so it will re-generate textures when "F3 + T" is used - Fixed some issues with bamboo like blocks causing missing models --- ## v2.11.51 ### FIXED: - **Twigs** (FB): Updated ID for Creative_mode_tab - [#1318](https://github.com/MehVahdJukaar/WoodGood/issues/1318) - NOTE: Fabric do not have the same ID regarding Creative_mode_tab as Neoforge's ### CHANGES: - **Every Compat** (C): - en_us (LANG) for **Rechiseled**, **Macaw's Windows**' CURTAIN_ROD, **Twilight Forest**'s dry_racking, hollow_log for WoodType (StemType) - Backported from 1.21.1 - Improved Texture Generation for Chests: Corrected Chests' texture from being too dark - [#1313](https://github.com/MehVahdJukaar/WoodGood/issues/1313) - **Chipped** (C): Improved `POLISHED_OAK_PLANKS`' texture generation to have a better looks - [#1120](https://github.com/MehVahdJukaar/WoodGood/issues/1120) - **Architect's Palette** (C): Added the tag, `#architects_palette:boards` to boards - **Oh Biomes We've Gone** (TEX): Moved textures from `byg` to `biomeswevegone` ### ADDED: - **Woodworks** (FG): Added `CLOSET` & `TRAPPED_CLOSET` for BambooLike WoodTypes. - NOTE: These WoodType that aren't BambooType will use `CHEST` & `TRAPPED_CHEST` --- ## v2.11.50 ### CHANGES: - **Timber Frame** (LIMITED): WIll be no longer supported from v3.0.0 onward because it has an internal code that handle all of WoodTypes - **Every Compat** (C): - Updated its code for new config screen - Added a new method for Chests' texture where it can copy textures that is already shipped via mod that add `CHESTS` - [#1312](https://github.com/MehVahdJukaar/WoodGood/issues/1312) - NOTE: this mean Every Compat will not generate a new texture for CHESTS if a texture for it already exist via **Quark**'s ASSET or **Woodworks**' ASSET - **Regions Unexplored** (TEX): Further improvement for mask texture via custom texture generation using `brimwood_plank` to fit with animated textures - [#1310](https://github.com/MehVahdJukaar/WoodGood/issues/1310) - **Quark** (NF): Fixed where the config that disable blocks like `HOLLOW_LOG` but **Every Compat** still generate `HOLLOW_LOG` --- ## v2.11.49 ### CHANGES: - **Quark** (NF): Implemented AXE_STRIP for `POST` to be stripped into `STRIPPED_POST` - **Every Compat (INCLUDED)**: **Architect's Palette**'s BOARDS with **Windswept** - Requested by @derp_gamer22 - **MrCrayFish's Refurbished Furniture** (C): Set some blocks to not have an animated texture - [#1304](https://github.com/MehVahdJukaar/WoodGood/issues/1304) - **Regions Unexplored** (TEX): Improved the custom texture generation using `brimwood_planks` - this is related to above, please see **Refurbished Furniture**'s issue for more detail ### REMOVED: - **Every Compat** (C): ENABLE_FRAMED_BLOCKS_BLACKLIST is no longer needed. Use `everycomp-hazardous.toml` as an alternative ### ADDED: - **Macaw's Windows** (C): new block, `curtain_rod` - [#1307](https://github.com/MehVahdJukaar/WoodGood/issues/1307) - **Bibliocraft Legacy** (Compat): Added exceptions for **bibliobiomes** & **bibliowoods** ### NEW: - **Rechiseled** (C) --- ## v2.11.48 ### CHANGES: - **Every Compat** (C): Fixed a crash with **Quark** + **Environment** or Other Wood Mods - [#1300](https://github.com/MehVahdJukaar/WoodGood/issues/1300) - **Lightman's Currency** (NF): Updated the outdated CreativeTab - [#1301](https://github.com/MehVahdJukaar/WoodGood/issues/1301) --- ## v2.11.47 ### CHANGES: - **Every Compat** (C): - Moved USE_EXTERNAL_RESOURCE_PACK to `everycomp-client.toml` instead of `everycomp-common.toml` - Removed Screen Config class for FABRIC & NEOFORGE ### FIXES: - **Woodworks** (NF): - Corrected the chests' mask textures - [#1295](https://github.com/MehVahdJukaar/WoodGood/issues/1295) - Improved Sawmill Recipe generation because there was missing recipes with some Wood mods like **Quark** - Reported by @derp_gamer22 - **EveryCompat** (C): Fixed the loot_table generation not working correctly with **Quark**'s BOOKSHELF - [#1291](https://github.com/MehVahdJukaar/WoodGood/issues/1291) ### OTHERS: - **Moonlight Lib v3.1.3** (C) - NOTE that issues from Every Compat are fixed below - Fixed the Environmental's LeavesType for variant Wisteria's missing Associated WoodType - [#1294](https://github.com/MehVahdJukaar/WoodGood/issues/1294) - HardcodedBlockTypes: - Set the following WoodTypes to be treated as BambooType - [#1250](https://github.com/MehVahdJukaar/WoodGood/issues/1250) - garden_of_the_dead:whistlecane - mynethersdelight:powdery - dungeonsdelight:wormwood - Added Shroomcraft's 4 undetected Mushroom - [#1286](https://github.com/MehVahdJukaar/WoodGood/issues/1286) - Added Associated WoodType to 5 LeavesType from No Man's Land - [#1243](https://github.com/MehVahdJukaar/WoodGood/issues/1243) --- ## v2.11.46 ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept Delights** ### CHANGES: - **Every Compat** (C): Added a new class to Collects resource-generation failures during a single generation pass - @MehVahdJukaar - **More Crafting Tables -LieOnLion** (C): Re-enabled - [#1285](https://github.com/MehVahdJukaar/WoodGood/issues/1285) ### FIXES: - **Copper Age Backport** (C): Fixed the crash on SERVER Side - [#1277](https://github.com/MehVahdJukaar/WoodGood/issues/1277) - **Farmer's Delight** (C): - Excluded **Abundant Atmosphere** from Recipe Generation for CUTTING_BOARDS' recipe with all WoodType's Children - Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like - **Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like - **Curiosities** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like --- ## v2.11.45 ### CHANGES: - **Every Compat** (C): - Add new class to prevent multiple missing texture due to texture generation failure & model generation failing to generate models/block or models/item files - Replaced a few classes from the deprecated, `isVanilla()` to `isKnownVanillaWood(WoodType)` - `CompatChestBlockEntity` no longer have `getDefaultName()` so this mean when you open Chest, you will see on left, top side where the name is "Chest". "\[WoodName] Chest" is no longer there. - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) ### ADDED: - **Boatload** (EXCLUDED): **Abundant Atmosphere** has its own support compat for **Boatload** - **Abundant Atmosphere** (EXCLUDED): Blocks from **Farmer's Delight** will be no longer generated because **Abundant Atmosphere** has a built-in compat - **Architects Palette** (INCLUDED): ensure BOARDS with **Darker Depths** is generated if **Woodworks** are installed - NOTE: **Darker Depths** has a built-in support for **Woodworks**'s BOARDS ### LANG: - **JL_JP**: Correcting LANG for WoodTypes that are noun or adjective - Updated by Abbage230 --- ## v2.11.44 ### FIXES: - **Every Compat** (NF): Auto-registering blocks to Neoforge Capabilities - Other supported Mods that has CHESTS that doesn't work with **Create**'s item handler and also other Mods' item handler with CHESTS - [#1209](https://github.com/MehVahdJukaar/WoodGood/issues/1209) - [#1266](https://github.com/MehVahdJukaar/WoodGood/issues/1266) - [#1241](https://github.com/MehVahdJukaar/WoodGood/issues/1241) - **The New Shutter** (NF): Corrected the ID for Creative Tab on NEOFORGE side with **Sinytra Connector** - What happened is with **Sinytra Connector**, it was using **The New Shutter (FABRIC)**'s ID for Creative Tab ### CHANGES: - <span style="color: yellow;">**Every Compat** (SEE NOTE below): Using new build script</span> - **Corail Pillar** (NF): Moved to COMMON, the FABRIC side is now supported - **Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2 - **Furnish** (FB): Updated to support `v29+` - **BoatLoad** (NF): Improved the texture generation for boats ### NOTE: **Every Compat** is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck on 1.13 it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC) This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side: - **Blockus** - **Stylish Stiles** - **Excessive Building** - **Furnish** --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.42 ### CHANGES: - **Regions Unexplored** (C): Updated to support v0.6+ and the older version won't be supported onward - [#1262](https://github.com/MehVahdJukaar/WoodGood/issues/1262) - **Woodworks** (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - [#1259](https://github.com/MehVahdJukaar/WoodGood/issues/1259) - **Farmer's Delight** (C): - Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257) - Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord ### FIXES: - **Every Compat** (FB): - Exclude **Lauch's Shutters aka The New Shutter** from being loaded when **Vanilla Shutters** is installed - [#1261](https://github.com/MehVahdJukaar/WoodGood/issues/1261) - Tweaked a code to avoid an extremely rare case leading to crash - [#1265](https://github.com/MehVahdJukaar/WoodGood/issues/1265) - **Nature's Spirit** (IT): Using `joshua_bundle` and `stripped_joshua_bundle` instead of `joshua_log` and `stripped_joshua_log` for texture generation - [#1251](https://github.com/MehVahdJukaar/WoodGood/issues/1251) - **Alex's Caves (Unofficial Port)** (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - [#1258](https://github.com/MehVahdJukaar/WoodGood/issues/1258) ### ADDED: - **Valhelsia Structures** (INCLUDED): With **Quark** for POST & STRIPPED_POST - [#1260](https://github.com/MehVahdJukaar/WoodGood/issues/1260) ### LANG: - **EN_US**: Corrected the LANG for HOLLOW_LOG from **The Twilight Forest** & **Quark** with **Enderscape** & **Infernal Expansion** --- ## v2.11.41 ### FIXES: - **Curiosities** (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from **Woodworks** - [#1244](https://github.com/MehVahdJukaar/WoodGood/issues/1244) - **Farmer's Delight** (C): Updated Cabinets' tags to have `#farmersdelight:cabinets` and `#farmersdelight:cabinets/wooden` - [#1248](https://github.com/MehVahdJukaar/WoodGood/issues/1248) - **Enderscape** (INCLUDED): Still missing a shelf from either **Copper Age Backport** or **Another Furniture** for MURUBLIGHT - [#1256](https://github.com/MehVahdJukaar/WoodGood/issues/1256), [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199), [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970) - NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception ### ADDED: - **Every Compat** (C): Added tag, `#c:ladders` to all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - **Woodworks** (NF): added missing tags to blocks - related to [#1238](https://github.com/MehVahdJukaar/WoodGood/issues/1238) - **Curiosities** (NF): Made an exception for built-in supported Wood Mods: - atmospheric - autumnity - environmental - gardens_of_the_dead - mynethersdelight - upgrade_aquatic - **Beautiful Campfires** (C): Added tags, `#toughasnails:heating_blocks` or `#toughasnails:cooling_blocks` to campfires or soul_campfires - [#1254](https://github.com/MehVahdJukaar/WoodGood/issues/1254) - **The Twilight Forest** (NF): Added DRYING_RACK - [#1253](https://github.com/MehVahdJukaar/WoodGood/issues/1253) --- ## v2.11.40 ### FIXES: - **Every Compat** (C): - Fixed a SERVER Crash when `onItemTooltip()` is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) - Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in `everycomp-entries.toml` - [#1239](https://github.com/MehVahdJukaar/WoodGood/issues/1239) - **More Crafting Table For Forge** (INCLUDED): Due to **Biomes O' Plenty**'s 3 WoodTypes that prevented **No Man's Land**'s 3 WoodType from being generated - [#1237](https://github.com/MehVahdJukaar/WoodGood/issues/1237) --- ## v2.11.39 ### CHANGES: - **Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar ### FIXES: - **Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236) - **Every Comp** (c): Fixed an issue that would prevent block models gen for certain models --- ## v2.11.38 ### CHANGS: - **The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation ### ADDS: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.11.37 ### FIXES: - **The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226) - MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block --- ## v2.11.36 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. - **The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223) - **Abnormal's Woodworks** (NF): Fixed the missing LANG for `chest` & `trapped_chest` on SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222) ### ADDS - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST --- ## v2.11.35 ### ADDS: - **More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219) ### FIXES: - **Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220) --- ## v2.11.34 ### CHANGES: - **Tech Reborn** (IT): Corrected the wrong texture used for `techreborn:rubber_log` - [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - **Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine) ### FIXES - **Every Compat** (C): Fixed the crash in the `CYCLE_ITEM_RENDER` with "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - **Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216) - Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation. --- ## v2.11.33 ### CHANGES: - **Every Compat** (C): - Fixed **Chipped** or **Macaw** for `door` and `trapdoor` not being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag, `#create:chest_mounted_storage` to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the `CYCLE_ITEM_RENDER` class where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) ### FIXES: - **Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab ### NEW SUPPORTED MODS: - **Curiosities!** (NF) --- ## v2.11.32 ### CHANGES: - **Every Compat** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.31 ### CHANGES: - **Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too. - NOTE: if you want to disable either EC's or Mod's. You can use `everycomp-common.toml` and find `creative_tab` for EC or `no_mod_creative_tab` for Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54) - Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Wood-Good - `CREATIVE_TAB_ICON` - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good
release

everycomp-1.20-2.9.27-forge

1.20-2.9.27-forge
5 окт. 2026 г.10,4 тыс.Minecraft: 1.20, 1.20.1forge
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Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | - **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(FG)**: FORGE | | - **(IT)**: Included Texture - added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.9.27 ### CHANGES: - **MrCrayFish's Furniture (CFM)** & **Nopsiphus' Furniture (NFM)** - [#1324](https://github.com/MehVahdJukaar/WoodGood/issues/1324) - **CFM**: will be only supported if the version is 7.0.0-pre36 - **NFM**: will be only supported if the version is 2026.01.30 or older - REASON: newer version of **NFM** included **CFM**. You can think this as 2 mod into 1 mod (**NFM**). - EveryCompat's **module for CFM & NFM** is nwo built-in via **NFM** - **Luminous Nether** (IT): Removed `withered` & `mushroom`'s ResourceLocation. They no longer need (IT) - [#1335](https://github.com/MehVahdJukaar/WoodGood/issues/1335) --- ## v2.9.26 ### FIXED: - **Every Compat** (C): Cleaned some codes in few modules - **Macaw's Bridges** (C): Crash on startup - [#1321](https://github.com/MehVahdJukaar/WoodGood/issues/1321) --- ## v2.9.25 ### CHANGES: - **Every Compat** (C): - en_us (LANG) for **Rechiseled**, **Macaw's Windows**' CURTAIN_ROD, **Twilight Forest**'s dry_racking, hollow_log for WoodType (StemType) - Backported from 1.21.1 - **Architect's Palette** (INCLUDED): BOARDS with **Windswept** - Requested by @derp_gamer22 - Improved Texture Generation for Chests: Corrected Chests' texture from being too dark - [#1313](https://github.com/MehVahdJukaar/WoodGood/issues/1313) - **MrCrayFish's Refurbished Furniture** (C): Set some blocks to not have an animated texture - [#1304](https://github.com/MehVahdJukaar/WoodGood/issues/1304) - **Regions Unexplored** (TEX): Improved the custom texture generation using `brimwood_planks` - this is related to above, please see **Refurbished Furniture**'s issue for more detail - **Timber Frames** (C): Is disabled from v3.0.0 onward and only support older version from v2.0.0 to v2.9.9 - [#1317](https://github.com/MehVahdJukaar/WoodGood/issues/1317) - **Chipped** (C): Improved `POLISHED_OAK_PLANKS`' texture generation to have a better looks - [#1120](https://github.com/MehVahdJukaar/WoodGood/issues/1120) ### ADDED: - **Macaw's Windows** (C): Added new block `CURTAIN_ROD` - **Woodworks** (FG): Added `CLOSET` & `TRAPPED_CLOSET` for BambooLike WoodTypes. - NOTE: These WoodType that aren't BambooType will use `CHEST` & `TRAPPED_CHEST` ### REMOVED: - **Every Compat** (C): ENABLE_FRAMED_BLOCKS_BLACKLIST is no longer needed. Use `everycomp-hazardous.toml` as an alternative ### NEW: - **Rechiseled** (C) --- ## v2.9.24 ### FIXES: - **Every Compat** (C): Improved/Tweaked the texture generation for **Chipped** (Backported from 1.21) - [#1270](https://github.com/MehVahdJukaar/WoodGood/issues/1270) ### CHANGES: - **Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like --- ## v2.9.23 ### CHANGES: - **Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2 ### FIXES: - **Boatload** (NF): Fixed the placed LARGE_BOAT's missing textures - [#1269](https://github.com/MehVahdJukaar/WoodGood/issues/1269) --- ## v2.9.22 ### CHANGES: - **Every Compat** (C): Clean out some old codes that are no longer needed - Due to Boatloads' new texture generation from `v2.9.21` - **Farmer's Delight** (C): Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257) --- ## v2.9.21 ### CHANGES: - **Farmer's Delight** - (TEX): Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord - **Every Compat** (C): - Improved the Duplication System & Added a few exception for blocks that should be included or excluded (Backported from 1.21.1) - Improved Logging in latest.log for how many Only-Items are registered along with how many blocks are registered - **BoatLoad** (NF): Improved the texture generation for boats - **Woodworks** (NF): Added a missing tag to CHISELED_BOOKSHELVES ### ADDED: - **Every Compat** - Backported from 1.21.1 - (C): Added tag, `#c:ladders` to all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - (IT): Corrected the ResourceLocation for the following WoodTypes from: - **Alex's Caves** - thornwood_log & stripped_thornwood_log - **More Sniffer Flowers** - vivicus_log - **Tech Reborn** - rubber_log - **\[Let's Do] Meadow** - alpine_birch_leaves - **Nature's Spirit** - joshua_log & stripped_joshua_log --- ## v2.9.20 ### CHANGES: - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block - **Building But Better** (C): Updated to support `v2.0pre4` - [BBB#76](https://github.com/starfish-studios/Building-But-Better/issues/78) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.9.19 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. ### ADDS: - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST - **The Twilight Forest** (F): Added the missing tags to all blocks --- ## v2.9.18 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** - (EXCLUDED): Excluded some blocks from supported mods if **Framed Blocks** is installed - (OTHERS): Backported some codes from 1.21.1 ### FIXES - **Chipped** (C): Fixed the manual texture generation from failing to generate textures for blocks with **Productive Trees** - [#1995](https://github.com/MehVahdJukaar/WoodGood/issues/1995) --- ## v2.9.17 ### UPDATED: - **Every Compat** (C): Backported a feature from 1.21 that ensure the Blockstate files get modified and pointing at the correct model files for the blocks - [#1177](https://github.com/MehVahdJukaar/WoodGood/issues/1177) - Related to **Copper Age Backport** --- ## v2.9.16 ### UPDATED: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1169](https://github.com/MehVahdJukaar/WoodGood/pull/1169) - **Every Compat** (C): Improved error loggings further - _previous changelog (v2.9.15):_ Improved some error loggings to make the debugging a unique crash much easier and clearer - Fixed a bug in recipe generation that broke planks' recipe (from log to planks), this is related to **Building But Better** - [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) ### NEW: - **Copper Age Backport** (C) --- ## v2.9.15 ### UPDATED: - **Macaw's Stairs** (C): Remove an error log in latest.log where loot_table for oak_balcony cannot be found (Backported from 1.21.1) - **Chipped** (C): Fixed crash with **Productive Trees** - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** (Backported fixes from 1.21.1) - Improved some error loggings to make the debugging a unique crash much easier and clearer --- ## v2.9.14 ### UPDATED: - **Every Compat** (C): Improved the logic for Item Tags & Fixed an error log in latest.log with **F-ing Loading My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - **Mosaic Carpentry** (F): Updated to support v1.3+ --- ## v2.9.13 Merry Christmas! - Xel'Bayria ### UPDATED: - **Every Compat** (C): Added a new config, GENERATE_BLOCKTYPE_TAGS in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default - Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **LANG** (ja_jp): - Implemented the latest en_us's update, organized the content, & Corrected incorrect translation for handcrafted.pillar_trim - @HayaKoh-WeldyAlin & [PR#1134](https://github.com/MehVahdJukaar/WoodGood/pull/1134) - Added support for Chipped - @HayaKoh-WeldyAlin - [PR#1138](https://github.com/MehVahdJukaar/WoodGood/issues/1138) - **Quark** (F): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde - **Building But Better 2.0pre3** (C): Fixed the missing textures for other blocks when `bbb:balustrade` is blacklisted - [#1144](https://github.com/MehVahdJukaar/WoodGood/issues/1144) - **Macaw's Furniture** (C): Updated glass_table (require end_table) & covered_desk (require stripped_log) - [#1142](https://github.com/MehVahdJukaar/WoodGood/issues/1142) - NOTE: **Moonlight lib v2.16.17** - Added `powdery`'s missing stripped_log from **My Nether's Delight** - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType --- ## v2.9.12 ### UPDATED: - **Macaw's Furniture** (C): Corrected the LANG for `kitchen_sink` & `stripped_kitchen_sink` - **Every Compat** (C): Added a new config, NO_MOD_CREATIVE_TAB in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` - **Macaw's Furniture** (C): Added `oak_kitchen_sink` - **Quark** (C): Fixed the missing recipe, `vertical_slab_revert` as it was a recipe generation failure that somehow caused missing slab's recipe - [#1110](https://github.com/MehVahdJukaar/WoodGood/issues/1110) - Possibly related issue: [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) - missing recipes from logs to planks --- ## v2.9.11 ### UPDATED: - **Macaw's Door** (C): Fixed the whispering_door's missing item texture - [#1115](https://github.com/MehVahdJukaar/WoodGood/issues/1115) --- ## v2.9.10 ### UPDATED: - **Macaw's Trapdoor** (C): Added new trapdoor, whispering_trapdoor - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.4**</span> - **Macaw's Door** (C): Added new door, whispering_door (Ported from 1.21.1) - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.2**</span> - **Create** (**FB**): Updated to support v6.0.0+ - [#1114](https://github.com/MehVahdJukaar/WoodGood/issues/1114) - **Unusual Furniture** (NF): (Ported from 1.21.1) - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Every Compat** (C): - Added a new config in `everycomp-hazardous.toml`, BLOCKS_BLACKLIST for blacklisting one or more EC's blocks - **mods.toml** (F): Updated to allow **V-Minus** between v1.0.0 and v3.1.2 to be installed - NOTE: v3.2.0 or newer have been tested and found to break recipe system - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Building But Better** (C): Fixed the missing textures for some blocks with **Regions Unexplored** - [#1100](https://github.com/MehVahdJukaar/WoodGood/issues/1100) - **LANG** (ja_jp): Updated by @Hayakoh-WeldyAlin - [PR#1096](https://github.com/MehVahdJukaar/WoodGood/pull/1096) --- ## v2.9.9 ### UPDATED: - **Boatload** (F): Fixed the missing textures for large_boat & furnace_boat - **Building But Better** (C): Updated to support **2.0pre3** - [#1075](https://github.com/MehVahdJukaar/WoodGood/issues/1075) - NOTE: older than 2.0pre1 to 2.0pre2 won't be supported - NOTE: FORGE - You can still use v1.0.1 or v1.1.1 & FABRIC - still use v1.0.2 - but it will be removed in the future when v2.0 is officially out of "Release Candidate" - **Quark** (C): Improved hedge's condition to check if LeavesType has associated WoodType, then it will be generated - **Builder's Delight** (F): Finished the unfinished recipes - **Lightman's Currency** (F): Fixed the missing recipes for 3 of 4 blocks & Fixed bookshelf_traders' drops - [#1084](https://github.com/MehVahdJukaar/WoodGood/issues/1084) - **Create** & **Chipped** (C): glasses/windows with The tags, `#forge:glass` or `#c:glass` have been removed and will be only added if **Botania** is installed - [#1076](https://github.com/MehVahdJukaar/WoodGood/issues/1076) - glass_pane/window_panes also have `#forge:glass_pane` or `#c:glass_pane` removed for the same reason ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept's Delight** ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## vv2.9.8 ### UPDATED: - **Quark** (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to [#1078](https://github.com/MehVahdJukaar/WoodGood/issues/1078) --- ## v2.9.7 ### UPDATED: - **Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077) --- ## v2.9.6 ### UPDATED: - **Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped - **Quark** (F): Fixed crash with Hedge's recipe in the SERVER - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs --- ## v2.9.5 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - **Variant Vanilla Blocks** & **Friends & Foes** --- ## v2.9.4 ### UPDATED: - **Every Compat** (C): - Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture) - Improved the error loggings for some rare cases - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures - **Storage Drawers** (C): Updated to support `v12.14.3` & Fixed the drawer's tooltip showing `8 stacks per drawer`, it's corrected to 32 like vanilla drawers - **Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE --- ## v2.9.3 ### UPDATED: - **Every Compat** (C): - Improved the logging in case of crash for some unique cases - Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858 - **Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan - **Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048) - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.9.2 ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
release

everycomp-1.20-2.9.27-fabric

1.20-2.9.27-fabric
5 окт. 2026 г.3,6 тыс.Minecraft: 1.20, 1.20.1fabric
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Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | - **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(FG)**: FORGE | | - **(IT)**: Included Texture - added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.9.27 ### CHANGES: - **MrCrayFish's Furniture (CFM)** & **Nopsiphus' Furniture (NFM)** - [#1324](https://github.com/MehVahdJukaar/WoodGood/issues/1324) - **CFM**: will be only supported if the version is 7.0.0-pre36 - **NFM**: will be only supported if the version is 2026.01.30 or older - REASON: newer version of **NFM** included **CFM**. You can think this as 2 mod into 1 mod (**NFM**). - EveryCompat's **module for CFM & NFM** is nwo built-in via **NFM** - **Luminous Nether** (IT): Removed `withered` & `mushroom`'s ResourceLocation. They no longer need (IT) - [#1335](https://github.com/MehVahdJukaar/WoodGood/issues/1335) --- ## v2.9.26 ### FIXED: - **Every Compat** (C): Cleaned some codes in few modules - **Macaw's Bridges** (C): Crash on startup - [#1321](https://github.com/MehVahdJukaar/WoodGood/issues/1321) --- ## v2.9.25 ### CHANGES: - **Every Compat** (C): - en_us (LANG) for **Rechiseled**, **Macaw's Windows**' CURTAIN_ROD, **Twilight Forest**'s dry_racking, hollow_log for WoodType (StemType) - Backported from 1.21.1 - **Architect's Palette** (INCLUDED): BOARDS with **Windswept** - Requested by @derp_gamer22 - Improved Texture Generation for Chests: Corrected Chests' texture from being too dark - [#1313](https://github.com/MehVahdJukaar/WoodGood/issues/1313) - **MrCrayFish's Refurbished Furniture** (C): Set some blocks to not have an animated texture - [#1304](https://github.com/MehVahdJukaar/WoodGood/issues/1304) - **Regions Unexplored** (TEX): Improved the custom texture generation using `brimwood_planks` - this is related to above, please see **Refurbished Furniture**'s issue for more detail - **Timber Frames** (C): Is disabled from v3.0.0 onward and only support older version from v2.0.0 to v2.9.9 - [#1317](https://github.com/MehVahdJukaar/WoodGood/issues/1317) - **Chipped** (C): Improved `POLISHED_OAK_PLANKS`' texture generation to have a better looks - [#1120](https://github.com/MehVahdJukaar/WoodGood/issues/1120) ### ADDED: - **Macaw's Windows** (C): Added new block `CURTAIN_ROD` - **Woodworks** (FG): Added `CLOSET` & `TRAPPED_CLOSET` for BambooLike WoodTypes. - NOTE: These WoodType that aren't BambooType will use `CHEST` & `TRAPPED_CHEST` ### REMOVED: - **Every Compat** (C): ENABLE_FRAMED_BLOCKS_BLACKLIST is no longer needed. Use `everycomp-hazardous.toml` as an alternative ### NEW: - **Rechiseled** (C) --- ## v2.9.24 ### FIXES: - **Every Compat** (C): Improved/Tweaked the texture generation for **Chipped** (Backported from 1.21) - [#1270](https://github.com/MehVahdJukaar/WoodGood/issues/1270) ### CHANGES: - **Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like --- ## v2.9.23 ### CHANGES: - **Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2 ### FIXES: - **Boatload** (NF): Fixed the placed LARGE_BOAT's missing textures - [#1269](https://github.com/MehVahdJukaar/WoodGood/issues/1269) --- ## v2.9.22 ### CHANGES: - **Every Compat** (C): Clean out some old codes that are no longer needed - Due to Boatloads' new texture generation from `v2.9.21` - **Farmer's Delight** (C): Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257) --- ## v2.9.21 ### CHANGES: - **Farmer's Delight** - (TEX): Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord - **Every Compat** (C): - Improved the Duplication System & Added a few exception for blocks that should be included or excluded (Backported from 1.21.1) - Improved Logging in latest.log for how many Only-Items are registered along with how many blocks are registered - **BoatLoad** (NF): Improved the texture generation for boats - **Woodworks** (NF): Added a missing tag to CHISELED_BOOKSHELVES ### ADDED: - **Every Compat** - Backported from 1.21.1 - (C): Added tag, `#c:ladders` to all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - (IT): Corrected the ResourceLocation for the following WoodTypes from: - **Alex's Caves** - thornwood_log & stripped_thornwood_log - **More Sniffer Flowers** - vivicus_log - **Tech Reborn** - rubber_log - **\[Let's Do] Meadow** - alpine_birch_leaves - **Nature's Spirit** - joshua_log & stripped_joshua_log --- ## v2.9.20 ### CHANGES: - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block - **Building But Better** (C): Updated to support `v2.0pre4` - [BBB#76](https://github.com/starfish-studios/Building-But-Better/issues/78) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.9.19 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. ### ADDS: - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST - **The Twilight Forest** (F): Added the missing tags to all blocks --- ## v2.9.18 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** - (EXCLUDED): Excluded some blocks from supported mods if **Framed Blocks** is installed - (OTHERS): Backported some codes from 1.21.1 ### FIXES - **Chipped** (C): Fixed the manual texture generation from failing to generate textures for blocks with **Productive Trees** - [#1995](https://github.com/MehVahdJukaar/WoodGood/issues/1995) --- ## v2.9.17 ### UPDATED: - **Every Compat** (C): Backported a feature from 1.21 that ensure the Blockstate files get modified and pointing at the correct model files for the blocks - [#1177](https://github.com/MehVahdJukaar/WoodGood/issues/1177) - Related to **Copper Age Backport** --- ## v2.9.16 ### UPDATED: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1169](https://github.com/MehVahdJukaar/WoodGood/pull/1169) - **Every Compat** (C): Improved error loggings further - _previous changelog (v2.9.15):_ Improved some error loggings to make the debugging a unique crash much easier and clearer - Fixed a bug in recipe generation that broke planks' recipe (from log to planks), this is related to **Building But Better** - [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) ### NEW: - **Copper Age Backport** (C) --- ## v2.9.15 ### UPDATED: - **Macaw's Stairs** (C): Remove an error log in latest.log where loot_table for oak_balcony cannot be found (Backported from 1.21.1) - **Chipped** (C): Fixed crash with **Productive Trees** - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** (Backported fixes from 1.21.1) - Improved some error loggings to make the debugging a unique crash much easier and clearer --- ## v2.9.14 ### UPDATED: - **Every Compat** (C): Improved the logic for Item Tags & Fixed an error log in latest.log with **F-ing Loading My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - **Mosaic Carpentry** (F): Updated to support v1.3+ --- ## v2.9.13 Merry Christmas! - Xel'Bayria ### UPDATED: - **Every Compat** (C): Added a new config, GENERATE_BLOCKTYPE_TAGS in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default - Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **LANG** (ja_jp): - Implemented the latest en_us's update, organized the content, & Corrected incorrect translation for handcrafted.pillar_trim - @HayaKoh-WeldyAlin & [PR#1134](https://github.com/MehVahdJukaar/WoodGood/pull/1134) - Added support for Chipped - @HayaKoh-WeldyAlin - [PR#1138](https://github.com/MehVahdJukaar/WoodGood/issues/1138) - **Quark** (F): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde - **Building But Better 2.0pre3** (C): Fixed the missing textures for other blocks when `bbb:balustrade` is blacklisted - [#1144](https://github.com/MehVahdJukaar/WoodGood/issues/1144) - **Macaw's Furniture** (C): Updated glass_table (require end_table) & covered_desk (require stripped_log) - [#1142](https://github.com/MehVahdJukaar/WoodGood/issues/1142) - NOTE: **Moonlight lib v2.16.17** - Added `powdery`'s missing stripped_log from **My Nether's Delight** - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType --- ## v2.9.12 ### UPDATED: - **Macaw's Furniture** (C): Corrected the LANG for `kitchen_sink` & `stripped_kitchen_sink` - **Every Compat** (C): Added a new config, NO_MOD_CREATIVE_TAB in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` - **Macaw's Furniture** (C): Added `oak_kitchen_sink` - **Quark** (C): Fixed the missing recipe, `vertical_slab_revert` as it was a recipe generation failure that somehow caused missing slab's recipe - [#1110](https://github.com/MehVahdJukaar/WoodGood/issues/1110) - Possibly related issue: [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) - missing recipes from logs to planks --- ## v2.9.11 ### UPDATED: - **Macaw's Door** (C): Fixed the whispering_door's missing item texture - [#1115](https://github.com/MehVahdJukaar/WoodGood/issues/1115) --- ## v2.9.10 ### UPDATED: - **Macaw's Trapdoor** (C): Added new trapdoor, whispering_trapdoor - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.4**</span> - **Macaw's Door** (C): Added new door, whispering_door (Ported from 1.21.1) - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.2**</span> - **Create** (**FB**): Updated to support v6.0.0+ - [#1114](https://github.com/MehVahdJukaar/WoodGood/issues/1114) - **Unusual Furniture** (NF): (Ported from 1.21.1) - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Every Compat** (C): - Added a new config in `everycomp-hazardous.toml`, BLOCKS_BLACKLIST for blacklisting one or more EC's blocks - **mods.toml** (F): Updated to allow **V-Minus** between v1.0.0 and v3.1.2 to be installed - NOTE: v3.2.0 or newer have been tested and found to break recipe system - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Building But Better** (C): Fixed the missing textures for some blocks with **Regions Unexplored** - [#1100](https://github.com/MehVahdJukaar/WoodGood/issues/1100) - **LANG** (ja_jp): Updated by @Hayakoh-WeldyAlin - [PR#1096](https://github.com/MehVahdJukaar/WoodGood/pull/1096) --- ## v2.9.9 ### UPDATED: - **Boatload** (F): Fixed the missing textures for large_boat & furnace_boat - **Building But Better** (C): Updated to support **2.0pre3** - [#1075](https://github.com/MehVahdJukaar/WoodGood/issues/1075) - NOTE: older than 2.0pre1 to 2.0pre2 won't be supported - NOTE: FORGE - You can still use v1.0.1 or v1.1.1 & FABRIC - still use v1.0.2 - but it will be removed in the future when v2.0 is officially out of "Release Candidate" - **Quark** (C): Improved hedge's condition to check if LeavesType has associated WoodType, then it will be generated - **Builder's Delight** (F): Finished the unfinished recipes - **Lightman's Currency** (F): Fixed the missing recipes for 3 of 4 blocks & Fixed bookshelf_traders' drops - [#1084](https://github.com/MehVahdJukaar/WoodGood/issues/1084) - **Create** & **Chipped** (C): glasses/windows with The tags, `#forge:glass` or `#c:glass` have been removed and will be only added if **Botania** is installed - [#1076](https://github.com/MehVahdJukaar/WoodGood/issues/1076) - glass_pane/window_panes also have `#forge:glass_pane` or `#c:glass_pane` removed for the same reason ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept's Delight** ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## vv2.9.8 ### UPDATED: - **Quark** (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to [#1078](https://github.com/MehVahdJukaar/WoodGood/issues/1078) --- ## v2.9.7 ### UPDATED: - **Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077) --- ## v2.9.6 ### UPDATED: - **Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped - **Quark** (F): Fixed crash with Hedge's recipe in the SERVER - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs --- ## v2.9.5 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - **Variant Vanilla Blocks** & **Friends & Foes** --- ## v2.9.4 ### UPDATED: - **Every Compat** (C): - Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture) - Improved the error loggings for some rare cases - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures - **Storage Drawers** (C): Updated to support `v12.14.3` & Fixed the drawer's tooltip showing `8 stacks per drawer`, it's corrected to 32 like vanilla drawers - **Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE --- ## v2.9.3 ### UPDATED: - **Every Compat** (C): - Improved the logging in case of crash for some unique cases - Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858 - **Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan - **Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048) - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.9.2 ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
release

everycomp-1.21-2.11.52-neoforge

1.21-2.11.52
17 сент. 2026 г.17,3 тыс.Minecraft: 1.21.1neoforge
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Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | \- **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(NF)**: NEOFORGE | | - **(IT)**: Included Texture - added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | - **(LIMITED)**: The mod will be only limited to specific version so it is still supported but newer version won't be supported | | | --- ## v2.11.52 ### FIXES: - **Woodworks** (C): Added missing LANG & Missing BlockItem for `closet` & `trapped_closet` - [#1326](https://github.com/MehVahdJukaar/WoodGood/issues/1326) - **Every Compat** (C): - Improved Chest texture generation so it will re-generate textures when "F3 + T" is used - Fixed some issues with bamboo like blocks causing missing models --- ## v2.11.51 ### FIXED: - **Twigs** (FB): Updated ID for Creative_mode_tab - [#1318](https://github.com/MehVahdJukaar/WoodGood/issues/1318) - NOTE: Fabric do not have the same ID regarding Creative_mode_tab as Neoforge's ### CHANGES: - **Every Compat** (C): - en_us (LANG) for **Rechiseled**, **Macaw's Windows**' CURTAIN_ROD, **Twilight Forest**'s dry_racking, hollow_log for WoodType (StemType) - Backported from 1.21.1 - Improved Texture Generation for Chests: Corrected Chests' texture from being too dark - [#1313](https://github.com/MehVahdJukaar/WoodGood/issues/1313) - **Chipped** (C): Improved `POLISHED_OAK_PLANKS`' texture generation to have a better looks - [#1120](https://github.com/MehVahdJukaar/WoodGood/issues/1120) - **Architect's Palette** (C): Added the tag, `#architects_palette:boards` to boards - **Oh Biomes We've Gone** (TEX): Moved textures from `byg` to `biomeswevegone` ### ADDED: - **Woodworks** (FG): Added `CLOSET` & `TRAPPED_CLOSET` for BambooLike WoodTypes. - NOTE: These WoodType that aren't BambooType will use `CHEST` & `TRAPPED_CHEST` --- ## v2.11.50 ### CHANGES: - **Timber Frame** (LIMITED): WIll be no longer supported from v3.0.0 onward because it has an internal code that handle all of WoodTypes - **Every Compat** (C): - Updated its code for new config screen - Added a new method for Chests' texture where it can copy textures that is already shipped via mod that add `CHESTS` - [#1312](https://github.com/MehVahdJukaar/WoodGood/issues/1312) - NOTE: this mean Every Compat will not generate a new texture for CHESTS if a texture for it already exist via **Quark**'s ASSET or **Woodworks**' ASSET - **Regions Unexplored** (TEX): Further improvement for mask texture via custom texture generation using `brimwood_plank` to fit with animated textures - [#1310](https://github.com/MehVahdJukaar/WoodGood/issues/1310) - **Quark** (NF): Fixed where the config that disable blocks like `HOLLOW_LOG` but **Every Compat** still generate `HOLLOW_LOG` --- ## v2.11.49 ### CHANGES: - **Quark** (NF): Implemented AXE_STRIP for `POST` to be stripped into `STRIPPED_POST` - **Every Compat (INCLUDED)**: **Architect's Palette**'s BOARDS with **Windswept** - Requested by @derp_gamer22 - **MrCrayFish's Refurbished Furniture** (C): Set some blocks to not have an animated texture - [#1304](https://github.com/MehVahdJukaar/WoodGood/issues/1304) - **Regions Unexplored** (TEX): Improved the custom texture generation using `brimwood_planks` - this is related to above, please see **Refurbished Furniture**'s issue for more detail ### REMOVED: - **Every Compat** (C): ENABLE_FRAMED_BLOCKS_BLACKLIST is no longer needed. Use `everycomp-hazardous.toml` as an alternative ### ADDED: - **Macaw's Windows** (C): new block, `curtain_rod` - [#1307](https://github.com/MehVahdJukaar/WoodGood/issues/1307) - **Bibliocraft Legacy** (Compat): Added exceptions for **bibliobiomes** & **bibliowoods** ### NEW: - **Rechiseled** (C) --- ## v2.11.48 ### CHANGES: - **Every Compat** (C): Fixed a crash with **Quark** + **Environment** or Other Wood Mods - [#1300](https://github.com/MehVahdJukaar/WoodGood/issues/1300) - **Lightman's Currency** (NF): Updated the outdated CreativeTab - [#1301](https://github.com/MehVahdJukaar/WoodGood/issues/1301) --- ## v2.11.47 ### CHANGES: - **Every Compat** (C): - Moved USE_EXTERNAL_RESOURCE_PACK to `everycomp-client.toml` instead of `everycomp-common.toml` - Removed Screen Config class for FABRIC & NEOFORGE ### FIXES: - **Woodworks** (NF): - Corrected the chests' mask textures - [#1295](https://github.com/MehVahdJukaar/WoodGood/issues/1295) - Improved Sawmill Recipe generation because there was missing recipes with some Wood mods like **Quark** - Reported by @derp_gamer22 - **EveryCompat** (C): Fixed the loot_table generation not working correctly with **Quark**'s BOOKSHELF - [#1291](https://github.com/MehVahdJukaar/WoodGood/issues/1291) ### OTHERS: - **Moonlight Lib v3.1.3** (C) - NOTE that issues from Every Compat are fixed below - Fixed the Environmental's LeavesType for variant Wisteria's missing Associated WoodType - [#1294](https://github.com/MehVahdJukaar/WoodGood/issues/1294) - HardcodedBlockTypes: - Set the following WoodTypes to be treated as BambooType - [#1250](https://github.com/MehVahdJukaar/WoodGood/issues/1250) - garden_of_the_dead:whistlecane - mynethersdelight:powdery - dungeonsdelight:wormwood - Added Shroomcraft's 4 undetected Mushroom - [#1286](https://github.com/MehVahdJukaar/WoodGood/issues/1286) - Added Associated WoodType to 5 LeavesType from No Man's Land - [#1243](https://github.com/MehVahdJukaar/WoodGood/issues/1243) --- ## v2.11.46 ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept Delights** ### CHANGES: - **Every Compat** (C): Added a new class to Collects resource-generation failures during a single generation pass - @MehVahdJukaar - **More Crafting Tables -LieOnLion** (C): Re-enabled - [#1285](https://github.com/MehVahdJukaar/WoodGood/issues/1285) ### FIXES: - **Copper Age Backport** (C): Fixed the crash on SERVER Side - [#1277](https://github.com/MehVahdJukaar/WoodGood/issues/1277) - **Farmer's Delight** (C): - Excluded **Abundant Atmosphere** from Recipe Generation for CUTTING_BOARDS' recipe with all WoodType's Children - Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like - **Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like - **Curiosities** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like --- ## v2.11.45 ### CHANGES: - **Every Compat** (C): - Add new class to prevent multiple missing texture due to texture generation failure & model generation failing to generate models/block or models/item files - Replaced a few classes from the deprecated, `isVanilla()` to `isKnownVanillaWood(WoodType)` - `CompatChestBlockEntity` no longer have `getDefaultName()` so this mean when you open Chest, you will see on left, top side where the name is "Chest". "\[WoodName] Chest" is no longer there. - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) ### ADDED: - **Boatload** (EXCLUDED): **Abundant Atmosphere** has its own support compat for **Boatload** - **Abundant Atmosphere** (EXCLUDED): Blocks from **Farmer's Delight** will be no longer generated because **Abundant Atmosphere** has a built-in compat - **Architects Palette** (INCLUDED): ensure BOARDS with **Darker Depths** is generated if **Woodworks** are installed - NOTE: **Darker Depths** has a built-in support for **Woodworks**'s BOARDS ### LANG: - **JL_JP**: Correcting LANG for WoodTypes that are noun or adjective - Updated by Abbage230 --- ## v2.11.44 ### FIXES: - **Every Compat** (NF): Auto-registering blocks to Neoforge Capabilities - Other supported Mods that has CHESTS that doesn't work with **Create**'s item handler and also other Mods' item handler with CHESTS - [#1209](https://github.com/MehVahdJukaar/WoodGood/issues/1209) - [#1266](https://github.com/MehVahdJukaar/WoodGood/issues/1266) - [#1241](https://github.com/MehVahdJukaar/WoodGood/issues/1241) - **The New Shutter** (NF): Corrected the ID for Creative Tab on NEOFORGE side with **Sinytra Connector** - What happened is with **Sinytra Connector**, it was using **The New Shutter (FABRIC)**'s ID for Creative Tab ### CHANGES: - <span style="color: yellow;">**Every Compat** (SEE NOTE below): Using new build script</span> - **Corail Pillar** (NF): Moved to COMMON, the FABRIC side is now supported - **Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2 - **Furnish** (FB): Updated to support `v29+` - **BoatLoad** (NF): Improved the texture generation for boats ### NOTE: **Every Compat** is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck on 1.13 it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC) This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side: - **Blockus** - **Stylish Stiles** - **Excessive Building** - **Furnish** --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.42 ### CHANGES: - **Regions Unexplored** (C): Updated to support v0.6+ and the older version won't be supported onward - [#1262](https://github.com/MehVahdJukaar/WoodGood/issues/1262) - **Woodworks** (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - [#1259](https://github.com/MehVahdJukaar/WoodGood/issues/1259) - **Farmer's Delight** (C): - Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257) - Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord ### FIXES: - **Every Compat** (FB): - Exclude **Lauch's Shutters aka The New Shutter** from being loaded when **Vanilla Shutters** is installed - [#1261](https://github.com/MehVahdJukaar/WoodGood/issues/1261) - Tweaked a code to avoid an extremely rare case leading to crash - [#1265](https://github.com/MehVahdJukaar/WoodGood/issues/1265) - **Nature's Spirit** (IT): Using `joshua_bundle` and `stripped_joshua_bundle` instead of `joshua_log` and `stripped_joshua_log` for texture generation - [#1251](https://github.com/MehVahdJukaar/WoodGood/issues/1251) - **Alex's Caves (Unofficial Port)** (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - [#1258](https://github.com/MehVahdJukaar/WoodGood/issues/1258) ### ADDED: - **Valhelsia Structures** (INCLUDED): With **Quark** for POST & STRIPPED_POST - [#1260](https://github.com/MehVahdJukaar/WoodGood/issues/1260) ### LANG: - **EN_US**: Corrected the LANG for HOLLOW_LOG from **The Twilight Forest** & **Quark** with **Enderscape** & **Infernal Expansion** --- ## v2.11.41 ### FIXES: - **Curiosities** (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from **Woodworks** - [#1244](https://github.com/MehVahdJukaar/WoodGood/issues/1244) - **Farmer's Delight** (C): Updated Cabinets' tags to have `#farmersdelight:cabinets` and `#farmersdelight:cabinets/wooden` - [#1248](https://github.com/MehVahdJukaar/WoodGood/issues/1248) - **Enderscape** (INCLUDED): Still missing a shelf from either **Copper Age Backport** or **Another Furniture** for MURUBLIGHT - [#1256](https://github.com/MehVahdJukaar/WoodGood/issues/1256), [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199), [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970) - NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception ### ADDED: - **Every Compat** (C): Added tag, `#c:ladders` to all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - **Woodworks** (NF): added missing tags to blocks - related to [#1238](https://github.com/MehVahdJukaar/WoodGood/issues/1238) - **Curiosities** (NF): Made an exception for built-in supported Wood Mods: - atmospheric - autumnity - environmental - gardens_of_the_dead - mynethersdelight - upgrade_aquatic - **Beautiful Campfires** (C): Added tags, `#toughasnails:heating_blocks` or `#toughasnails:cooling_blocks` to campfires or soul_campfires - [#1254](https://github.com/MehVahdJukaar/WoodGood/issues/1254) - **The Twilight Forest** (NF): Added DRYING_RACK - [#1253](https://github.com/MehVahdJukaar/WoodGood/issues/1253) --- ## v2.11.40 ### FIXES: - **Every Compat** (C): - Fixed a SERVER Crash when `onItemTooltip()` is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) - Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in `everycomp-entries.toml` - [#1239](https://github.com/MehVahdJukaar/WoodGood/issues/1239) - **More Crafting Table For Forge** (INCLUDED): Due to **Biomes O' Plenty**'s 3 WoodTypes that prevented **No Man's Land**'s 3 WoodType from being generated - [#1237](https://github.com/MehVahdJukaar/WoodGood/issues/1237) --- ## v2.11.39 ### CHANGES: - **Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar ### FIXES: - **Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236) - **Every Comp** (c): Fixed an issue that would prevent block models gen for certain models --- ## v2.11.38 ### CHANGS: - **The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation ### ADDS: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.11.37 ### FIXES: - **The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226) - MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block --- ## v2.11.36 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. - **The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223) - **Abnormal's Woodworks** (NF): Fixed the missing LANG for `chest` & `trapped_chest` on SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222) ### ADDS - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST --- ## v2.11.35 ### ADDS: - **More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219) ### FIXES: - **Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220) --- ## v2.11.34 ### CHANGES: - **Tech Reborn** (IT): Corrected the wrong texture used for `techreborn:rubber_log` - [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - **Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine) ### FIXES - **Every Compat** (C): Fixed the crash in the `CYCLE_ITEM_RENDER` with "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - **Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216) - Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation. --- ## v2.11.33 ### CHANGES: - **Every Compat** (C): - Fixed **Chipped** or **Macaw** for `door` and `trapdoor` not being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag, `#create:chest_mounted_storage` to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the `CYCLE_ITEM_RENDER` class where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) ### FIXES: - **Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab ### NEW SUPPORTED MODS: - **Curiosities!** (NF) --- ## v2.11.32 ### CHANGES: - **Every Compat** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.31 ### CHANGES: - **Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too. - NOTE: if you want to disable either EC's or Mod's. You can use `everycomp-common.toml` and find `creative_tab` for EC or `no_mod_creative_tab` for Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54) - Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Wood-Good - `CREATIVE_TAB_ICON` - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good --- ## v2.11.30 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** (C): - Corrected the wrong logic for `everycomp-hazardous.toml`'s module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded. - Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause - **Enderscape** (INCLUDED): WoodType-`murublight` with Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199) --- ## v2.11.29 ### UPDATED: - **Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm** - **\[Let's Do] Meadow** (IT): Added `meadow:alpine_birch_leaves`'s ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves - **Macaw's Furniture** (C): Added the missing BlockEntity to `counter` and its base block is `oak_counter` - NOTE: this fix the crash when you place `counter` of any WoodType (this was reported via discord) --- ## v2.11.28 ### UPDATED: - **Macaw's Furniture** (C): Added the missing BlockEntity to `strippedCounter` and its base block is `stripped_oak_counter` - NOTE: this fix the crash when you place `strippedCounter` of any WoodType (this was reported via discord) - **Excessive Building** (FB): `v4.0.0` or newer will be no longer supported. only `v3.3.10` is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge - **EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation --- ## v2.11.27 ### UPDATED: - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179) - **Quark** (NF): Fixed chests' texture not using the custom textures --- ## v2.11.26 ### UPDATED: - **Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed** - NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC - **Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module --- ## v2.11.25 ### UPDATED: - **Every Compat** (C): Improved classes & Made a few changes in API classes - **Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164) - **MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165) - Older than v3.0.0 will be no longer supported. That included the BETA version, too. ### NEW: - **Copper Age Backport** (C) #### DEV: if your mod has a built-in module for Every Compat, change the superparent class from `SimpleModule` to `EveryCompatModule` --- ## v2.11.24 ### UPDATED: - **Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1) - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - Improved some error loggings to make the debugging a unique crash much easier and clearer - **Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160) --- ## v2.11.23 ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
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everycomp-1.21-2.11.52-fabric

1.21-2.11.52
17 сент. 2026 г.2,6 тыс.Minecraft: 1.21.1fabric
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Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | \- **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(NF)**: NEOFORGE | | - **(IT)**: Included Texture - added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | - **(LIMITED)**: The mod will be only limited to specific version so it is still supported but newer version won't be supported | | | --- ## v2.11.52 ### FIXES: - **Woodworks** (C): Added missing LANG & Missing BlockItem for `closet` & `trapped_closet` - [#1326](https://github.com/MehVahdJukaar/WoodGood/issues/1326) - **Every Compat** (C): - Improved Chest texture generation so it will re-generate textures when "F3 + T" is used - Fixed some issues with bamboo like blocks causing missing models --- ## v2.11.51 ### FIXED: - **Twigs** (FB): Updated ID for Creative_mode_tab - [#1318](https://github.com/MehVahdJukaar/WoodGood/issues/1318) - NOTE: Fabric do not have the same ID regarding Creative_mode_tab as Neoforge's ### CHANGES: - **Every Compat** (C): - en_us (LANG) for **Rechiseled**, **Macaw's Windows**' CURTAIN_ROD, **Twilight Forest**'s dry_racking, hollow_log for WoodType (StemType) - Backported from 1.21.1 - Improved Texture Generation for Chests: Corrected Chests' texture from being too dark - [#1313](https://github.com/MehVahdJukaar/WoodGood/issues/1313) - **Chipped** (C): Improved `POLISHED_OAK_PLANKS`' texture generation to have a better looks - [#1120](https://github.com/MehVahdJukaar/WoodGood/issues/1120) - **Architect's Palette** (C): Added the tag, `#architects_palette:boards` to boards - **Oh Biomes We've Gone** (TEX): Moved textures from `byg` to `biomeswevegone` ### ADDED: - **Woodworks** (FG): Added `CLOSET` & `TRAPPED_CLOSET` for BambooLike WoodTypes. - NOTE: These WoodType that aren't BambooType will use `CHEST` & `TRAPPED_CHEST` --- ## v2.11.50 ### CHANGES: - **Timber Frame** (LIMITED): WIll be no longer supported from v3.0.0 onward because it has an internal code that handle all of WoodTypes - **Every Compat** (C): - Updated its code for new config screen - Added a new method for Chests' texture where it can copy textures that is already shipped via mod that add `CHESTS` - [#1312](https://github.com/MehVahdJukaar/WoodGood/issues/1312) - NOTE: this mean Every Compat will not generate a new texture for CHESTS if a texture for it already exist via **Quark**'s ASSET or **Woodworks**' ASSET - **Regions Unexplored** (TEX): Further improvement for mask texture via custom texture generation using `brimwood_plank` to fit with animated textures - [#1310](https://github.com/MehVahdJukaar/WoodGood/issues/1310) - **Quark** (NF): Fixed where the config that disable blocks like `HOLLOW_LOG` but **Every Compat** still generate `HOLLOW_LOG` --- ## v2.11.49 ### CHANGES: - **Quark** (NF): Implemented AXE_STRIP for `POST` to be stripped into `STRIPPED_POST` - **Every Compat (INCLUDED)**: **Architect's Palette**'s BOARDS with **Windswept** - Requested by @derp_gamer22 - **MrCrayFish's Refurbished Furniture** (C): Set some blocks to not have an animated texture - [#1304](https://github.com/MehVahdJukaar/WoodGood/issues/1304) - **Regions Unexplored** (TEX): Improved the custom texture generation using `brimwood_planks` - this is related to above, please see **Refurbished Furniture**'s issue for more detail ### REMOVED: - **Every Compat** (C): ENABLE_FRAMED_BLOCKS_BLACKLIST is no longer needed. Use `everycomp-hazardous.toml` as an alternative ### ADDED: - **Macaw's Windows** (C): new block, `curtain_rod` - [#1307](https://github.com/MehVahdJukaar/WoodGood/issues/1307) - **Bibliocraft Legacy** (Compat): Added exceptions for **bibliobiomes** & **bibliowoods** ### NEW: - **Rechiseled** (C) --- ## v2.11.48 ### CHANGES: - **Every Compat** (C): Fixed a crash with **Quark** + **Environment** or Other Wood Mods - [#1300](https://github.com/MehVahdJukaar/WoodGood/issues/1300) - **Lightman's Currency** (NF): Updated the outdated CreativeTab - [#1301](https://github.com/MehVahdJukaar/WoodGood/issues/1301) --- ## v2.11.47 ### CHANGES: - **Every Compat** (C): - Moved USE_EXTERNAL_RESOURCE_PACK to `everycomp-client.toml` instead of `everycomp-common.toml` - Removed Screen Config class for FABRIC & NEOFORGE ### FIXES: - **Woodworks** (NF): - Corrected the chests' mask textures - [#1295](https://github.com/MehVahdJukaar/WoodGood/issues/1295) - Improved Sawmill Recipe generation because there was missing recipes with some Wood mods like **Quark** - Reported by @derp_gamer22 - **EveryCompat** (C): Fixed the loot_table generation not working correctly with **Quark**'s BOOKSHELF - [#1291](https://github.com/MehVahdJukaar/WoodGood/issues/1291) ### OTHERS: - **Moonlight Lib v3.1.3** (C) - NOTE that issues from Every Compat are fixed below - Fixed the Environmental's LeavesType for variant Wisteria's missing Associated WoodType - [#1294](https://github.com/MehVahdJukaar/WoodGood/issues/1294) - HardcodedBlockTypes: - Set the following WoodTypes to be treated as BambooType - [#1250](https://github.com/MehVahdJukaar/WoodGood/issues/1250) - garden_of_the_dead:whistlecane - mynethersdelight:powdery - dungeonsdelight:wormwood - Added Shroomcraft's 4 undetected Mushroom - [#1286](https://github.com/MehVahdJukaar/WoodGood/issues/1286) - Added Associated WoodType to 5 LeavesType from No Man's Land - [#1243](https://github.com/MehVahdJukaar/WoodGood/issues/1243) --- ## v2.11.46 ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept Delights** ### CHANGES: - **Every Compat** (C): Added a new class to Collects resource-generation failures during a single generation pass - @MehVahdJukaar - **More Crafting Tables -LieOnLion** (C): Re-enabled - [#1285](https://github.com/MehVahdJukaar/WoodGood/issues/1285) ### FIXES: - **Copper Age Backport** (C): Fixed the crash on SERVER Side - [#1277](https://github.com/MehVahdJukaar/WoodGood/issues/1277) - **Farmer's Delight** (C): - Excluded **Abundant Atmosphere** from Recipe Generation for CUTTING_BOARDS' recipe with all WoodType's Children - Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like - **Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like - **Curiosities** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like --- ## v2.11.45 ### CHANGES: - **Every Compat** (C): - Add new class to prevent multiple missing texture due to texture generation failure & model generation failing to generate models/block or models/item files - Replaced a few classes from the deprecated, `isVanilla()` to `isKnownVanillaWood(WoodType)` - `CompatChestBlockEntity` no longer have `getDefaultName()` so this mean when you open Chest, you will see on left, top side where the name is "Chest". "\[WoodName] Chest" is no longer there. - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) ### ADDED: - **Boatload** (EXCLUDED): **Abundant Atmosphere** has its own support compat for **Boatload** - **Abundant Atmosphere** (EXCLUDED): Blocks from **Farmer's Delight** will be no longer generated because **Abundant Atmosphere** has a built-in compat - **Architects Palette** (INCLUDED): ensure BOARDS with **Darker Depths** is generated if **Woodworks** are installed - NOTE: **Darker Depths** has a built-in support for **Woodworks**'s BOARDS ### LANG: - **JL_JP**: Correcting LANG for WoodTypes that are noun or adjective - Updated by Abbage230 --- ## v2.11.44 ### FIXES: - **Every Compat** (NF): Auto-registering blocks to Neoforge Capabilities - Other supported Mods that has CHESTS that doesn't work with **Create**'s item handler and also other Mods' item handler with CHESTS - [#1209](https://github.com/MehVahdJukaar/WoodGood/issues/1209) - [#1266](https://github.com/MehVahdJukaar/WoodGood/issues/1266) - [#1241](https://github.com/MehVahdJukaar/WoodGood/issues/1241) - **The New Shutter** (NF): Corrected the ID for Creative Tab on NEOFORGE side with **Sinytra Connector** - What happened is with **Sinytra Connector**, it was using **The New Shutter (FABRIC)**'s ID for Creative Tab ### CHANGES: - <span style="color: yellow;">**Every Compat** (SEE NOTE below): Using new build script</span> - **Corail Pillar** (NF): Moved to COMMON, the FABRIC side is now supported - **Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2 - **Furnish** (FB): Updated to support `v29+` - **BoatLoad** (NF): Improved the texture generation for boats ### NOTE: **Every Compat** is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck on 1.13 it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC) This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side: - **Blockus** - **Stylish Stiles** - **Excessive Building** - **Furnish** --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.42 ### CHANGES: - **Regions Unexplored** (C): Updated to support v0.6+ and the older version won't be supported onward - [#1262](https://github.com/MehVahdJukaar/WoodGood/issues/1262) - **Woodworks** (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - [#1259](https://github.com/MehVahdJukaar/WoodGood/issues/1259) - **Farmer's Delight** (C): - Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257) - Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord ### FIXES: - **Every Compat** (FB): - Exclude **Lauch's Shutters aka The New Shutter** from being loaded when **Vanilla Shutters** is installed - [#1261](https://github.com/MehVahdJukaar/WoodGood/issues/1261) - Tweaked a code to avoid an extremely rare case leading to crash - [#1265](https://github.com/MehVahdJukaar/WoodGood/issues/1265) - **Nature's Spirit** (IT): Using `joshua_bundle` and `stripped_joshua_bundle` instead of `joshua_log` and `stripped_joshua_log` for texture generation - [#1251](https://github.com/MehVahdJukaar/WoodGood/issues/1251) - **Alex's Caves (Unofficial Port)** (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - [#1258](https://github.com/MehVahdJukaar/WoodGood/issues/1258) ### ADDED: - **Valhelsia Structures** (INCLUDED): With **Quark** for POST & STRIPPED_POST - [#1260](https://github.com/MehVahdJukaar/WoodGood/issues/1260) ### LANG: - **EN_US**: Corrected the LANG for HOLLOW_LOG from **The Twilight Forest** & **Quark** with **Enderscape** & **Infernal Expansion** --- ## v2.11.41 ### FIXES: - **Curiosities** (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from **Woodworks** - [#1244](https://github.com/MehVahdJukaar/WoodGood/issues/1244) - **Farmer's Delight** (C): Updated Cabinets' tags to have `#farmersdelight:cabinets` and `#farmersdelight:cabinets/wooden` - [#1248](https://github.com/MehVahdJukaar/WoodGood/issues/1248) - **Enderscape** (INCLUDED): Still missing a shelf from either **Copper Age Backport** or **Another Furniture** for MURUBLIGHT - [#1256](https://github.com/MehVahdJukaar/WoodGood/issues/1256), [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199), [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970) - NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception ### ADDED: - **Every Compat** (C): Added tag, `#c:ladders` to all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - **Woodworks** (NF): added missing tags to blocks - related to [#1238](https://github.com/MehVahdJukaar/WoodGood/issues/1238) - **Curiosities** (NF): Made an exception for built-in supported Wood Mods: - atmospheric - autumnity - environmental - gardens_of_the_dead - mynethersdelight - upgrade_aquatic - **Beautiful Campfires** (C): Added tags, `#toughasnails:heating_blocks` or `#toughasnails:cooling_blocks` to campfires or soul_campfires - [#1254](https://github.com/MehVahdJukaar/WoodGood/issues/1254) - **The Twilight Forest** (NF): Added DRYING_RACK - [#1253](https://github.com/MehVahdJukaar/WoodGood/issues/1253) --- ## v2.11.40 ### FIXES: - **Every Compat** (C): - Fixed a SERVER Crash when `onItemTooltip()` is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) - Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in `everycomp-entries.toml` - [#1239](https://github.com/MehVahdJukaar/WoodGood/issues/1239) - **More Crafting Table For Forge** (INCLUDED): Due to **Biomes O' Plenty**'s 3 WoodTypes that prevented **No Man's Land**'s 3 WoodType from being generated - [#1237](https://github.com/MehVahdJukaar/WoodGood/issues/1237) --- ## v2.11.39 ### CHANGES: - **Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar ### FIXES: - **Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236) - **Every Comp** (c): Fixed an issue that would prevent block models gen for certain models --- ## v2.11.38 ### CHANGS: - **The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation ### ADDS: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.11.37 ### FIXES: - **The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226) - MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block --- ## v2.11.36 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. - **The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223) - **Abnormal's Woodworks** (NF): Fixed the missing LANG for `chest` & `trapped_chest` on SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222) ### ADDS - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST --- ## v2.11.35 ### ADDS: - **More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219) ### FIXES: - **Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220) --- ## v2.11.34 ### CHANGES: - **Tech Reborn** (IT): Corrected the wrong texture used for `techreborn:rubber_log` - [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - **Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine) ### FIXES - **Every Compat** (C): Fixed the crash in the `CYCLE_ITEM_RENDER` with "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - **Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216) - Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation. --- ## v2.11.33 ### CHANGES: - **Every Compat** (C): - Fixed **Chipped** or **Macaw** for `door` and `trapdoor` not being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag, `#create:chest_mounted_storage` to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the `CYCLE_ITEM_RENDER` class where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) ### FIXES: - **Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab ### NEW SUPPORTED MODS: - **Curiosities!** (NF) --- ## v2.11.32 ### CHANGES: - **Every Compat** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.31 ### CHANGES: - **Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too. - NOTE: if you want to disable either EC's or Mod's. You can use `everycomp-common.toml` and find `creative_tab` for EC or `no_mod_creative_tab` for Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54) - Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Wood-Good - `CREATIVE_TAB_ICON` - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good --- ## v2.11.30 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** (C): - Corrected the wrong logic for `everycomp-hazardous.toml`'s module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded. - Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause - **Enderscape** (INCLUDED): WoodType-`murublight` with Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199) --- ## v2.11.29 ### UPDATED: - **Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm** - **\[Let's Do] Meadow** (IT): Added `meadow:alpine_birch_leaves`'s ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves - **Macaw's Furniture** (C): Added the missing BlockEntity to `counter` and its base block is `oak_counter` - NOTE: this fix the crash when you place `counter` of any WoodType (this was reported via discord) --- ## v2.11.28 ### UPDATED: - **Macaw's Furniture** (C): Added the missing BlockEntity to `strippedCounter` and its base block is `stripped_oak_counter` - NOTE: this fix the crash when you place `strippedCounter` of any WoodType (this was reported via discord) - **Excessive Building** (FB): `v4.0.0` or newer will be no longer supported. only `v3.3.10` is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge - **EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation --- ## v2.11.27 ### UPDATED: - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179) - **Quark** (NF): Fixed chests' texture not using the custom textures --- ## v2.11.26 ### UPDATED: - **Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed** - NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC - **Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module --- ## v2.11.25 ### UPDATED: - **Every Compat** (C): Improved classes & Made a few changes in API classes - **Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164) - **MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165) - Older than v3.0.0 will be no longer supported. That included the BETA version, too. ### NEW: - **Copper Age Backport** (C) #### DEV: if your mod has a built-in module for Every Compat, change the superparent class from `SimpleModule` to `EveryCompatModule` --- ## v2.11.24 ### UPDATED: - **Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1) - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - Improved some error loggings to make the debugging a unique crash much easier and clearer - **Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160) --- ## v2.11.23 ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

everycomp-1.21-2.11.51-neoforge

1.21-2.11.51
14 сент. 2026 г.3,2 тыс.Minecraft: 1.21.1neoforge
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Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | \- **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(NF)**: NEOFORGE | | - **(IT)**: Included Texture - added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | - **(LIMITED)**: The mod will be only limited to specific version so it is still supported but newer version won't be supported | | | --- ## v2.11.51 ### FIXED: - **Twigs** (FB): Updated ID for Creative_mode_tab - [#1318](https://github.com/MehVahdJukaar/WoodGood/issues/1318) - NOTE: Fabric do not have the same ID regarding Creative_mode_tab as Neoforge's ### CHANGES: - **Every Compat** (C): - en_us (LANG) for **Rechiseled**, **Macaw's Windows**' CURTAIN_ROD, **Twilight Forest**'s dry_racking, hollow_log for WoodType (StemType) - Backported from 1.21.1 - Improved Texture Generation for Chests: Corrected Chests' texture from being too dark - [#1313](https://github.com/MehVahdJukaar/WoodGood/issues/1313) - **Chipped** (C): Improved `POLISHED_OAK_PLANKS`' texture generation to have a better looks - [#1120](https://github.com/MehVahdJukaar/WoodGood/issues/1120) - **Architect's Palette** (C): Added the tag, `#architects_palette:boards` to boards - **Oh Biomes We've Gone** (TEX): Moved textures from `byg` to `biomeswevegone` ### ADDED: - **Woodworks** (FG): Added `CLOSET` & `TRAPPED_CLOSET` for BambooLike WoodTypes. - NOTE: These WoodType that aren't BambooType will use `CHEST` & `TRAPPED_CHEST` --- ## v2.11.50 ### CHANGES: - **Timber Frame** (LIMITED): WIll be no longer supported from v3.0.0 onward because it has an internal code that handle all of WoodTypes - **Every Compat** (C): - Updated its code for new config screen - Added a new method for Chests' texture where it can copy textures that is already shipped via mod that add `CHESTS` - [#1312](https://github.com/MehVahdJukaar/WoodGood/issues/1312) - NOTE: this mean Every Compat will not generate a new texture for CHESTS if a texture for it already exist via **Quark**'s ASSET or **Woodworks**' ASSET - **Regions Unexplored** (TEX): Further improvement for mask texture via custom texture generation using `brimwood_plank` to fit with animated textures - [#1310](https://github.com/MehVahdJukaar/WoodGood/issues/1310) - **Quark** (NF): Fixed where the config that disable blocks like `HOLLOW_LOG` but **Every Compat** still generate `HOLLOW_LOG` --- ## v2.11.49 ### CHANGES: - **Quark** (NF): Implemented AXE_STRIP for `POST` to be stripped into `STRIPPED_POST` - **Every Compat (INCLUDED)**: **Architect's Palette**'s BOARDS with **Windswept** - Requested by @derp_gamer22 - **MrCrayFish's Refurbished Furniture** (C): Set some blocks to not have an animated texture - [#1304](https://github.com/MehVahdJukaar/WoodGood/issues/1304) - **Regions Unexplored** (TEX): Improved the custom texture generation using `brimwood_planks` - this is related to above, please see **Refurbished Furniture**'s issue for more detail ### REMOVED: - **Every Compat** (C): ENABLE_FRAMED_BLOCKS_BLACKLIST is no longer needed. Use `everycomp-hazardous.toml` as an alternative ### ADDED: - **Macaw's Windows** (C): new block, `curtain_rod` - [#1307](https://github.com/MehVahdJukaar/WoodGood/issues/1307) - **Bibliocraft Legacy** (Compat): Added exceptions for **bibliobiomes** & **bibliowoods** ### NEW: - **Rechiseled** (C) --- ## v2.11.48 ### CHANGES: - **Every Compat** (C): Fixed a crash with **Quark** + **Environment** or Other Wood Mods - [#1300](https://github.com/MehVahdJukaar/WoodGood/issues/1300) - **Lightman's Currency** (NF): Updated the outdated CreativeTab - [#1301](https://github.com/MehVahdJukaar/WoodGood/issues/1301) --- ## v2.11.47 ### CHANGES: - **Every Compat** (C): - Moved USE_EXTERNAL_RESOURCE_PACK to `everycomp-client.toml` instead of `everycomp-common.toml` - Removed Screen Config class for FABRIC & NEOFORGE ### FIXES: - **Woodworks** (NF): - Corrected the chests' mask textures - [#1295](https://github.com/MehVahdJukaar/WoodGood/issues/1295) - Improved Sawmill Recipe generation because there was missing recipes with some Wood mods like **Quark** - Reported by @derp_gamer22 - **EveryCompat** (C): Fixed the loot_table generation not working correctly with **Quark**'s BOOKSHELF - [#1291](https://github.com/MehVahdJukaar/WoodGood/issues/1291) ### OTHERS: - **Moonlight Lib v3.1.3** (C) - NOTE that issues from Every Compat are fixed below - Fixed the Environmental's LeavesType for variant Wisteria's missing Associated WoodType - [#1294](https://github.com/MehVahdJukaar/WoodGood/issues/1294) - HardcodedBlockTypes: - Set the following WoodTypes to be treated as BambooType - [#1250](https://github.com/MehVahdJukaar/WoodGood/issues/1250) - garden_of_the_dead:whistlecane - mynethersdelight:powdery - dungeonsdelight:wormwood - Added Shroomcraft's 4 undetected Mushroom - [#1286](https://github.com/MehVahdJukaar/WoodGood/issues/1286) - Added Associated WoodType to 5 LeavesType from No Man's Land - [#1243](https://github.com/MehVahdJukaar/WoodGood/issues/1243) --- ## v2.11.46 ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept Delights** ### CHANGES: - **Every Compat** (C): Added a new class to Collects resource-generation failures during a single generation pass - @MehVahdJukaar - **More Crafting Tables -LieOnLion** (C): Re-enabled - [#1285](https://github.com/MehVahdJukaar/WoodGood/issues/1285) ### FIXES: - **Copper Age Backport** (C): Fixed the crash on SERVER Side - [#1277](https://github.com/MehVahdJukaar/WoodGood/issues/1277) - **Farmer's Delight** (C): - Excluded **Abundant Atmosphere** from Recipe Generation for CUTTING_BOARDS' recipe with all WoodType's Children - Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like - **Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like - **Curiosities** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like --- ## v2.11.45 ### CHANGES: - **Every Compat** (C): - Add new class to prevent multiple missing texture due to texture generation failure & model generation failing to generate models/block or models/item files - Replaced a few classes from the deprecated, `isVanilla()` to `isKnownVanillaWood(WoodType)` - `CompatChestBlockEntity` no longer have `getDefaultName()` so this mean when you open Chest, you will see on left, top side where the name is "Chest". "\[WoodName] Chest" is no longer there. - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) ### ADDED: - **Boatload** (EXCLUDED): **Abundant Atmosphere** has its own support compat for **Boatload** - **Abundant Atmosphere** (EXCLUDED): Blocks from **Farmer's Delight** will be no longer generated because **Abundant Atmosphere** has a built-in compat - **Architects Palette** (INCLUDED): ensure BOARDS with **Darker Depths** is generated if **Woodworks** are installed - NOTE: **Darker Depths** has a built-in support for **Woodworks**'s BOARDS ### LANG: - **JL_JP**: Correcting LANG for WoodTypes that are noun or adjective - Updated by Abbage230 --- ## v2.11.44 ### FIXES: - **Every Compat** (NF): Auto-registering blocks to Neoforge Capabilities - Other supported Mods that has CHESTS that doesn't work with **Create**'s item handler and also other Mods' item handler with CHESTS - [#1209](https://github.com/MehVahdJukaar/WoodGood/issues/1209) - [#1266](https://github.com/MehVahdJukaar/WoodGood/issues/1266) - [#1241](https://github.com/MehVahdJukaar/WoodGood/issues/1241) - **The New Shutter** (NF): Corrected the ID for Creative Tab on NEOFORGE side with **Sinytra Connector** - What happened is with **Sinytra Connector**, it was using **The New Shutter (FABRIC)**'s ID for Creative Tab ### CHANGES: - <span style="color: yellow;">**Every Compat** (SEE NOTE below): Using new build script</span> - **Corail Pillar** (NF): Moved to COMMON, the FABRIC side is now supported - **Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2 - **Furnish** (FB): Updated to support `v29+` - **BoatLoad** (NF): Improved the texture generation for boats ### NOTE: **Every Compat** is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck on 1.13 it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC) This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side: - **Blockus** - **Stylish Stiles** - **Excessive Building** - **Furnish** --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.42 ### CHANGES: - **Regions Unexplored** (C): Updated to support v0.6+ and the older version won't be supported onward - [#1262](https://github.com/MehVahdJukaar/WoodGood/issues/1262) - **Woodworks** (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - [#1259](https://github.com/MehVahdJukaar/WoodGood/issues/1259) - **Farmer's Delight** (C): - Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257) - Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord ### FIXES: - **Every Compat** (FB): - Exclude **Lauch's Shutters aka The New Shutter** from being loaded when **Vanilla Shutters** is installed - [#1261](https://github.com/MehVahdJukaar/WoodGood/issues/1261) - Tweaked a code to avoid an extremely rare case leading to crash - [#1265](https://github.com/MehVahdJukaar/WoodGood/issues/1265) - **Nature's Spirit** (IT): Using `joshua_bundle` and `stripped_joshua_bundle` instead of `joshua_log` and `stripped_joshua_log` for texture generation - [#1251](https://github.com/MehVahdJukaar/WoodGood/issues/1251) - **Alex's Caves (Unofficial Port)** (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - [#1258](https://github.com/MehVahdJukaar/WoodGood/issues/1258) ### ADDED: - **Valhelsia Structures** (INCLUDED): With **Quark** for POST & STRIPPED_POST - [#1260](https://github.com/MehVahdJukaar/WoodGood/issues/1260) ### LANG: - **EN_US**: Corrected the LANG for HOLLOW_LOG from **The Twilight Forest** & **Quark** with **Enderscape** & **Infernal Expansion** --- ## v2.11.41 ### FIXES: - **Curiosities** (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from **Woodworks** - [#1244](https://github.com/MehVahdJukaar/WoodGood/issues/1244) - **Farmer's Delight** (C): Updated Cabinets' tags to have `#farmersdelight:cabinets` and `#farmersdelight:cabinets/wooden` - [#1248](https://github.com/MehVahdJukaar/WoodGood/issues/1248) - **Enderscape** (INCLUDED): Still missing a shelf from either **Copper Age Backport** or **Another Furniture** for MURUBLIGHT - [#1256](https://github.com/MehVahdJukaar/WoodGood/issues/1256), [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199), [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970) - NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception ### ADDED: - **Every Compat** (C): Added tag, `#c:ladders` to all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - **Woodworks** (NF): added missing tags to blocks - related to [#1238](https://github.com/MehVahdJukaar/WoodGood/issues/1238) - **Curiosities** (NF): Made an exception for built-in supported Wood Mods: - atmospheric - autumnity - environmental - gardens_of_the_dead - mynethersdelight - upgrade_aquatic - **Beautiful Campfires** (C): Added tags, `#toughasnails:heating_blocks` or `#toughasnails:cooling_blocks` to campfires or soul_campfires - [#1254](https://github.com/MehVahdJukaar/WoodGood/issues/1254) - **The Twilight Forest** (NF): Added DRYING_RACK - [#1253](https://github.com/MehVahdJukaar/WoodGood/issues/1253) --- ## v2.11.40 ### FIXES: - **Every Compat** (C): - Fixed a SERVER Crash when `onItemTooltip()` is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) - Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in `everycomp-entries.toml` - [#1239](https://github.com/MehVahdJukaar/WoodGood/issues/1239) - **More Crafting Table For Forge** (INCLUDED): Due to **Biomes O' Plenty**'s 3 WoodTypes that prevented **No Man's Land**'s 3 WoodType from being generated - [#1237](https://github.com/MehVahdJukaar/WoodGood/issues/1237) --- ## v2.11.39 ### CHANGES: - **Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar ### FIXES: - **Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236) - **Every Comp** (c): Fixed an issue that would prevent block models gen for certain models --- ## v2.11.38 ### CHANGS: - **The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation ### ADDS: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.11.37 ### FIXES: - **The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226) - MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block --- ## v2.11.36 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. - **The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223) - **Abnormal's Woodworks** (NF): Fixed the missing LANG for `chest` & `trapped_chest` on SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222) ### ADDS - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST --- ## v2.11.35 ### ADDS: - **More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219) ### FIXES: - **Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220) --- ## v2.11.34 ### CHANGES: - **Tech Reborn** (IT): Corrected the wrong texture used for `techreborn:rubber_log` - [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - **Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine) ### FIXES - **Every Compat** (C): Fixed the crash in the `CYCLE_ITEM_RENDER` with "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - **Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216) - Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation. --- ## v2.11.33 ### CHANGES: - **Every Compat** (C): - Fixed **Chipped** or **Macaw** for `door` and `trapdoor` not being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag, `#create:chest_mounted_storage` to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the `CYCLE_ITEM_RENDER` class where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) ### FIXES: - **Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab ### NEW SUPPORTED MODS: - **Curiosities!** (NF) --- ## v2.11.32 ### CHANGES: - **Every Compat** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.31 ### CHANGES: - **Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too. - NOTE: if you want to disable either EC's or Mod's. You can use `everycomp-common.toml` and find `creative_tab` for EC or `no_mod_creative_tab` for Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54) - Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Wood-Good - `CREATIVE_TAB_ICON` - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good --- ## v2.11.30 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** (C): - Corrected the wrong logic for `everycomp-hazardous.toml`'s module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded. - Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause - **Enderscape** (INCLUDED): WoodType-`murublight` with Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199) --- ## v2.11.29 ### UPDATED: - **Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm** - **\[Let's Do] Meadow** (IT): Added `meadow:alpine_birch_leaves`'s ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves - **Macaw's Furniture** (C): Added the missing BlockEntity to `counter` and its base block is `oak_counter` - NOTE: this fix the crash when you place `counter` of any WoodType (this was reported via discord) --- ## v2.11.28 ### UPDATED: - **Macaw's Furniture** (C): Added the missing BlockEntity to `strippedCounter` and its base block is `stripped_oak_counter` - NOTE: this fix the crash when you place `strippedCounter` of any WoodType (this was reported via discord) - **Excessive Building** (FB): `v4.0.0` or newer will be no longer supported. only `v3.3.10` is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge - **EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation --- ## v2.11.27 ### UPDATED: - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179) - **Quark** (NF): Fixed chests' texture not using the custom textures --- ## v2.11.26 ### UPDATED: - **Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed** - NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC - **Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module --- ## v2.11.25 ### UPDATED: - **Every Compat** (C): Improved classes & Made a few changes in API classes - **Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164) - **MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165) - Older than v3.0.0 will be no longer supported. That included the BETA version, too. ### NEW: - **Copper Age Backport** (C) #### DEV: if your mod has a built-in module for Every Compat, change the superparent class from `SimpleModule` to `EveryCompatModule` --- ## v2.11.24 ### UPDATED: - **Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1) - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - Improved some error loggings to make the debugging a unique crash much easier and clearer - **Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160) --- ## v2.11.23 ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

everycomp-1.21-2.11.51-fabric

1.21-2.11.51
14 сент. 2026 г.480Minecraft: 1.21.1fabric
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Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | \- **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(NF)**: NEOFORGE | | - **(IT)**: Included Texture - added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | - **(LIMITED)**: The mod will be only limited to specific version so it is still supported but newer version won't be supported | | | --- ## v2.11.51 ### FIXED: - **Twigs** (FB): Updated ID for Creative_mode_tab - [#1318](https://github.com/MehVahdJukaar/WoodGood/issues/1318) - NOTE: Fabric do not have the same ID regarding Creative_mode_tab as Neoforge's ### CHANGES: - **Every Compat** (C): - en_us (LANG) for **Rechiseled**, **Macaw's Windows**' CURTAIN_ROD, **Twilight Forest**'s dry_racking, hollow_log for WoodType (StemType) - Backported from 1.21.1 - Improved Texture Generation for Chests: Corrected Chests' texture from being too dark - [#1313](https://github.com/MehVahdJukaar/WoodGood/issues/1313) - **Chipped** (C): Improved `POLISHED_OAK_PLANKS`' texture generation to have a better looks - [#1120](https://github.com/MehVahdJukaar/WoodGood/issues/1120) - **Architect's Palette** (C): Added the tag, `#architects_palette:boards` to boards - **Oh Biomes We've Gone** (TEX): Moved textures from `byg` to `biomeswevegone` ### ADDED: - **Woodworks** (FG): Added `CLOSET` & `TRAPPED_CLOSET` for BambooLike WoodTypes. - NOTE: These WoodType that aren't BambooType will use `CHEST` & `TRAPPED_CHEST` --- ## v2.11.50 ### CHANGES: - **Timber Frame** (LIMITED): WIll be no longer supported from v3.0.0 onward because it has an internal code that handle all of WoodTypes - **Every Compat** (C): - Updated its code for new config screen - Added a new method for Chests' texture where it can copy textures that is already shipped via mod that add `CHESTS` - [#1312](https://github.com/MehVahdJukaar/WoodGood/issues/1312) - NOTE: this mean Every Compat will not generate a new texture for CHESTS if a texture for it already exist via **Quark**'s ASSET or **Woodworks**' ASSET - **Regions Unexplored** (TEX): Further improvement for mask texture via custom texture generation using `brimwood_plank` to fit with animated textures - [#1310](https://github.com/MehVahdJukaar/WoodGood/issues/1310) - **Quark** (NF): Fixed where the config that disable blocks like `HOLLOW_LOG` but **Every Compat** still generate `HOLLOW_LOG` --- ## v2.11.49 ### CHANGES: - **Quark** (NF): Implemented AXE_STRIP for `POST` to be stripped into `STRIPPED_POST` - **Every Compat (INCLUDED)**: **Architect's Palette**'s BOARDS with **Windswept** - Requested by @derp_gamer22 - **MrCrayFish's Refurbished Furniture** (C): Set some blocks to not have an animated texture - [#1304](https://github.com/MehVahdJukaar/WoodGood/issues/1304) - **Regions Unexplored** (TEX): Improved the custom texture generation using `brimwood_planks` - this is related to above, please see **Refurbished Furniture**'s issue for more detail ### REMOVED: - **Every Compat** (C): ENABLE_FRAMED_BLOCKS_BLACKLIST is no longer needed. Use `everycomp-hazardous.toml` as an alternative ### ADDED: - **Macaw's Windows** (C): new block, `curtain_rod` - [#1307](https://github.com/MehVahdJukaar/WoodGood/issues/1307) - **Bibliocraft Legacy** (Compat): Added exceptions for **bibliobiomes** & **bibliowoods** ### NEW: - **Rechiseled** (C) --- ## v2.11.48 ### CHANGES: - **Every Compat** (C): Fixed a crash with **Quark** + **Environment** or Other Wood Mods - [#1300](https://github.com/MehVahdJukaar/WoodGood/issues/1300) - **Lightman's Currency** (NF): Updated the outdated CreativeTab - [#1301](https://github.com/MehVahdJukaar/WoodGood/issues/1301) --- ## v2.11.47 ### CHANGES: - **Every Compat** (C): - Moved USE_EXTERNAL_RESOURCE_PACK to `everycomp-client.toml` instead of `everycomp-common.toml` - Removed Screen Config class for FABRIC & NEOFORGE ### FIXES: - **Woodworks** (NF): - Corrected the chests' mask textures - [#1295](https://github.com/MehVahdJukaar/WoodGood/issues/1295) - Improved Sawmill Recipe generation because there was missing recipes with some Wood mods like **Quark** - Reported by @derp_gamer22 - **EveryCompat** (C): Fixed the loot_table generation not working correctly with **Quark**'s BOOKSHELF - [#1291](https://github.com/MehVahdJukaar/WoodGood/issues/1291) ### OTHERS: - **Moonlight Lib v3.1.3** (C) - NOTE that issues from Every Compat are fixed below - Fixed the Environmental's LeavesType for variant Wisteria's missing Associated WoodType - [#1294](https://github.com/MehVahdJukaar/WoodGood/issues/1294) - HardcodedBlockTypes: - Set the following WoodTypes to be treated as BambooType - [#1250](https://github.com/MehVahdJukaar/WoodGood/issues/1250) - garden_of_the_dead:whistlecane - mynethersdelight:powdery - dungeonsdelight:wormwood - Added Shroomcraft's 4 undetected Mushroom - [#1286](https://github.com/MehVahdJukaar/WoodGood/issues/1286) - Added Associated WoodType to 5 LeavesType from No Man's Land - [#1243](https://github.com/MehVahdJukaar/WoodGood/issues/1243) --- ## v2.11.46 ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept Delights** ### CHANGES: - **Every Compat** (C): Added a new class to Collects resource-generation failures during a single generation pass - @MehVahdJukaar - **More Crafting Tables -LieOnLion** (C): Re-enabled - [#1285](https://github.com/MehVahdJukaar/WoodGood/issues/1285) ### FIXES: - **Copper Age Backport** (C): Fixed the crash on SERVER Side - [#1277](https://github.com/MehVahdJukaar/WoodGood/issues/1277) - **Farmer's Delight** (C): - Excluded **Abundant Atmosphere** from Recipe Generation for CUTTING_BOARDS' recipe with all WoodType's Children - Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like - **Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like - **Curiosities** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like --- ## v2.11.45 ### CHANGES: - **Every Compat** (C): - Add new class to prevent multiple missing texture due to texture generation failure & model generation failing to generate models/block or models/item files - Replaced a few classes from the deprecated, `isVanilla()` to `isKnownVanillaWood(WoodType)` - `CompatChestBlockEntity` no longer have `getDefaultName()` so this mean when you open Chest, you will see on left, top side where the name is "Chest". "\[WoodName] Chest" is no longer there. - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) ### ADDED: - **Boatload** (EXCLUDED): **Abundant Atmosphere** has its own support compat for **Boatload** - **Abundant Atmosphere** (EXCLUDED): Blocks from **Farmer's Delight** will be no longer generated because **Abundant Atmosphere** has a built-in compat - **Architects Palette** (INCLUDED): ensure BOARDS with **Darker Depths** is generated if **Woodworks** are installed - NOTE: **Darker Depths** has a built-in support for **Woodworks**'s BOARDS ### LANG: - **JL_JP**: Correcting LANG for WoodTypes that are noun or adjective - Updated by Abbage230 --- ## v2.11.44 ### FIXES: - **Every Compat** (NF): Auto-registering blocks to Neoforge Capabilities - Other supported Mods that has CHESTS that doesn't work with **Create**'s item handler and also other Mods' item handler with CHESTS - [#1209](https://github.com/MehVahdJukaar/WoodGood/issues/1209) - [#1266](https://github.com/MehVahdJukaar/WoodGood/issues/1266) - [#1241](https://github.com/MehVahdJukaar/WoodGood/issues/1241) - **The New Shutter** (NF): Corrected the ID for Creative Tab on NEOFORGE side with **Sinytra Connector** - What happened is with **Sinytra Connector**, it was using **The New Shutter (FABRIC)**'s ID for Creative Tab ### CHANGES: - <span style="color: yellow;">**Every Compat** (SEE NOTE below): Using new build script</span> - **Corail Pillar** (NF): Moved to COMMON, the FABRIC side is now supported - **Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2 - **Furnish** (FB): Updated to support `v29+` - **BoatLoad** (NF): Improved the texture generation for boats ### NOTE: **Every Compat** is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck on 1.13 it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC) This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side: - **Blockus** - **Stylish Stiles** - **Excessive Building** - **Furnish** --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.42 ### CHANGES: - **Regions Unexplored** (C): Updated to support v0.6+ and the older version won't be supported onward - [#1262](https://github.com/MehVahdJukaar/WoodGood/issues/1262) - **Woodworks** (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - [#1259](https://github.com/MehVahdJukaar/WoodGood/issues/1259) - **Farmer's Delight** (C): - Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257) - Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord ### FIXES: - **Every Compat** (FB): - Exclude **Lauch's Shutters aka The New Shutter** from being loaded when **Vanilla Shutters** is installed - [#1261](https://github.com/MehVahdJukaar/WoodGood/issues/1261) - Tweaked a code to avoid an extremely rare case leading to crash - [#1265](https://github.com/MehVahdJukaar/WoodGood/issues/1265) - **Nature's Spirit** (IT): Using `joshua_bundle` and `stripped_joshua_bundle` instead of `joshua_log` and `stripped_joshua_log` for texture generation - [#1251](https://github.com/MehVahdJukaar/WoodGood/issues/1251) - **Alex's Caves (Unofficial Port)** (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - [#1258](https://github.com/MehVahdJukaar/WoodGood/issues/1258) ### ADDED: - **Valhelsia Structures** (INCLUDED): With **Quark** for POST & STRIPPED_POST - [#1260](https://github.com/MehVahdJukaar/WoodGood/issues/1260) ### LANG: - **EN_US**: Corrected the LANG for HOLLOW_LOG from **The Twilight Forest** & **Quark** with **Enderscape** & **Infernal Expansion** --- ## v2.11.41 ### FIXES: - **Curiosities** (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from **Woodworks** - [#1244](https://github.com/MehVahdJukaar/WoodGood/issues/1244) - **Farmer's Delight** (C): Updated Cabinets' tags to have `#farmersdelight:cabinets` and `#farmersdelight:cabinets/wooden` - [#1248](https://github.com/MehVahdJukaar/WoodGood/issues/1248) - **Enderscape** (INCLUDED): Still missing a shelf from either **Copper Age Backport** or **Another Furniture** for MURUBLIGHT - [#1256](https://github.com/MehVahdJukaar/WoodGood/issues/1256), [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199), [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970) - NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception ### ADDED: - **Every Compat** (C): Added tag, `#c:ladders` to all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - **Woodworks** (NF): added missing tags to blocks - related to [#1238](https://github.com/MehVahdJukaar/WoodGood/issues/1238) - **Curiosities** (NF): Made an exception for built-in supported Wood Mods: - atmospheric - autumnity - environmental - gardens_of_the_dead - mynethersdelight - upgrade_aquatic - **Beautiful Campfires** (C): Added tags, `#toughasnails:heating_blocks` or `#toughasnails:cooling_blocks` to campfires or soul_campfires - [#1254](https://github.com/MehVahdJukaar/WoodGood/issues/1254) - **The Twilight Forest** (NF): Added DRYING_RACK - [#1253](https://github.com/MehVahdJukaar/WoodGood/issues/1253) --- ## v2.11.40 ### FIXES: - **Every Compat** (C): - Fixed a SERVER Crash when `onItemTooltip()` is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) - Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in `everycomp-entries.toml` - [#1239](https://github.com/MehVahdJukaar/WoodGood/issues/1239) - **More Crafting Table For Forge** (INCLUDED): Due to **Biomes O' Plenty**'s 3 WoodTypes that prevented **No Man's Land**'s 3 WoodType from being generated - [#1237](https://github.com/MehVahdJukaar/WoodGood/issues/1237) --- ## v2.11.39 ### CHANGES: - **Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar ### FIXES: - **Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236) - **Every Comp** (c): Fixed an issue that would prevent block models gen for certain models --- ## v2.11.38 ### CHANGS: - **The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation ### ADDS: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.11.37 ### FIXES: - **The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226) - MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block --- ## v2.11.36 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. - **The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223) - **Abnormal's Woodworks** (NF): Fixed the missing LANG for `chest` & `trapped_chest` on SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222) ### ADDS - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST --- ## v2.11.35 ### ADDS: - **More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219) ### FIXES: - **Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220) --- ## v2.11.34 ### CHANGES: - **Tech Reborn** (IT): Corrected the wrong texture used for `techreborn:rubber_log` - [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - **Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine) ### FIXES - **Every Compat** (C): Fixed the crash in the `CYCLE_ITEM_RENDER` with "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - **Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216) - Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation. --- ## v2.11.33 ### CHANGES: - **Every Compat** (C): - Fixed **Chipped** or **Macaw** for `door` and `trapdoor` not being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag, `#create:chest_mounted_storage` to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the `CYCLE_ITEM_RENDER` class where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) ### FIXES: - **Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab ### NEW SUPPORTED MODS: - **Curiosities!** (NF) --- ## v2.11.32 ### CHANGES: - **Every Compat** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.31 ### CHANGES: - **Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too. - NOTE: if you want to disable either EC's or Mod's. You can use `everycomp-common.toml` and find `creative_tab` for EC or `no_mod_creative_tab` for Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54) - Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Wood-Good - `CREATIVE_TAB_ICON` - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good --- ## v2.11.30 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** (C): - Corrected the wrong logic for `everycomp-hazardous.toml`'s module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded. - Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause - **Enderscape** (INCLUDED): WoodType-`murublight` with Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199) --- ## v2.11.29 ### UPDATED: - **Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm** - **\[Let's Do] Meadow** (IT): Added `meadow:alpine_birch_leaves`'s ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves - **Macaw's Furniture** (C): Added the missing BlockEntity to `counter` and its base block is `oak_counter` - NOTE: this fix the crash when you place `counter` of any WoodType (this was reported via discord) --- ## v2.11.28 ### UPDATED: - **Macaw's Furniture** (C): Added the missing BlockEntity to `strippedCounter` and its base block is `stripped_oak_counter` - NOTE: this fix the crash when you place `strippedCounter` of any WoodType (this was reported via discord) - **Excessive Building** (FB): `v4.0.0` or newer will be no longer supported. only `v3.3.10` is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge - **EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation --- ## v2.11.27 ### UPDATED: - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179) - **Quark** (NF): Fixed chests' texture not using the custom textures --- ## v2.11.26 ### UPDATED: - **Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed** - NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC - **Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module --- ## v2.11.25 ### UPDATED: - **Every Compat** (C): Improved classes & Made a few changes in API classes - **Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164) - **MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165) - Older than v3.0.0 will be no longer supported. That included the BETA version, too. ### NEW: - **Copper Age Backport** (C) #### DEV: if your mod has a built-in module for Every Compat, change the superparent class from `SimpleModule` to `EveryCompatModule` --- ## v2.11.24 ### UPDATED: - **Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1) - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - Improved some error loggings to make the debugging a unique crash much easier and clearer - **Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160) --- ## v2.11.23 ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

everycomp-1.20-2.9.26-forge

1.20-2.9.26-forge
7 сент. 2026 г.9,8 тыс.Minecraft: 1.20, 1.20.1forge
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Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | - **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(FG)**: FORGE | | - **(IT)**: Included Texture - added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.9.26 ### FIXED: - **Every Compat** (C): Cleaned some codes in few modules - **Macaw's Bridges** (C): Crash on startup - [#1321](https://github.com/MehVahdJukaar/WoodGood/issues/1321) --- ## v2.9.25 ### CHANGES: - **Every Compat** (C): - en_us (LANG) for **Rechiseled**, **Macaw's Windows**' CURTAIN_ROD, **Twilight Forest**'s dry_racking, hollow_log for WoodType (StemType) - Backported from 1.21.1 - **Architect's Palette** (INCLUDED): BOARDS with **Windswept** - Requested by @derp_gamer22 - Improved Texture Generation for Chests: Corrected Chests' texture from being too dark - [#1313](https://github.com/MehVahdJukaar/WoodGood/issues/1313) - **MrCrayFish's Refurbished Furniture** (C): Set some blocks to not have an animated texture - [#1304](https://github.com/MehVahdJukaar/WoodGood/issues/1304) - **Regions Unexplored** (TEX): Improved the custom texture generation using `brimwood_planks` - this is related to above, please see **Refurbished Furniture**'s issue for more detail - **Timber Frames** (C): Is disabled from v3.0.0 onward and only support older version from v2.0.0 to v2.9.9 - [#1317](https://github.com/MehVahdJukaar/WoodGood/issues/1317) - **Chipped** (C): Improved `POLISHED_OAK_PLANKS`' texture generation to have a better looks - [#1120](https://github.com/MehVahdJukaar/WoodGood/issues/1120) ### ADDED: - **Macaw's Windows** (C): Added new block `CURTAIN_ROD` - **Woodworks** (FG): Added `CLOSET` & `TRAPPED_CLOSET` for BambooLike WoodTypes. - NOTE: These WoodType that aren't BambooType will use `CHEST` & `TRAPPED_CHEST` ### REMOVED: - **Every Compat** (C): ENABLE_FRAMED_BLOCKS_BLACKLIST is no longer needed. Use `everycomp-hazardous.toml` as an alternative ### NEW: - **Rechiseled** (C) --- ## v2.9.24 ### FIXES: - **Every Compat** (C): Improved/Tweaked the texture generation for **Chipped** (Backported from 1.21) - [#1270](https://github.com/MehVahdJukaar/WoodGood/issues/1270) ### CHANGES: - **Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like --- ## v2.9.23 ### CHANGES: - **Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2 ### FIXES: - **Boatload** (NF): Fixed the placed LARGE_BOAT's missing textures - [#1269](https://github.com/MehVahdJukaar/WoodGood/issues/1269) --- ## v2.9.22 ### CHANGES: - **Every Compat** (C): Clean out some old codes that are no longer needed - Due to Boatloads' new texture generation from `v2.9.21` - **Farmer's Delight** (C): Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257) --- ## v2.9.21 ### CHANGES: - **Farmer's Delight** - (TEX): Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord - **Every Compat** (C): - Improved the Duplication System & Added a few exception for blocks that should be included or excluded (Backported from 1.21.1) - Improved Logging in latest.log for how many Only-Items are registered along with how many blocks are registered - **BoatLoad** (NF): Improved the texture generation for boats - **Woodworks** (NF): Added a missing tag to CHISELED_BOOKSHELVES ### ADDED: - **Every Compat** - Backported from 1.21.1 - (C): Added tag, `#c:ladders` to all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - (IT): Corrected the ResourceLocation for the following WoodTypes from: - **Alex's Caves** - thornwood_log & stripped_thornwood_log - **More Sniffer Flowers** - vivicus_log - **Tech Reborn** - rubber_log - **\[Let's Do] Meadow** - alpine_birch_leaves - **Nature's Spirit** - joshua_log & stripped_joshua_log --- ## v2.9.20 ### CHANGES: - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block - **Building But Better** (C): Updated to support `v2.0pre4` - [BBB#76](https://github.com/starfish-studios/Building-But-Better/issues/78) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.9.19 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. ### ADDS: - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST - **The Twilight Forest** (F): Added the missing tags to all blocks --- ## v2.9.18 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** - (EXCLUDED): Excluded some blocks from supported mods if **Framed Blocks** is installed - (OTHERS): Backported some codes from 1.21.1 ### FIXES - **Chipped** (C): Fixed the manual texture generation from failing to generate textures for blocks with **Productive Trees** - [#1995](https://github.com/MehVahdJukaar/WoodGood/issues/1995) --- ## v2.9.17 ### UPDATED: - **Every Compat** (C): Backported a feature from 1.21 that ensure the Blockstate files get modified and pointing at the correct model files for the blocks - [#1177](https://github.com/MehVahdJukaar/WoodGood/issues/1177) - Related to **Copper Age Backport** --- ## v2.9.16 ### UPDATED: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1169](https://github.com/MehVahdJukaar/WoodGood/pull/1169) - **Every Compat** (C): Improved error loggings further - _previous changelog (v2.9.15):_ Improved some error loggings to make the debugging a unique crash much easier and clearer - Fixed a bug in recipe generation that broke planks' recipe (from log to planks), this is related to **Building But Better** - [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) ### NEW: - **Copper Age Backport** (C) --- ## v2.9.15 ### UPDATED: - **Macaw's Stairs** (C): Remove an error log in latest.log where loot_table for oak_balcony cannot be found (Backported from 1.21.1) - **Chipped** (C): Fixed crash with **Productive Trees** - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** (Backported fixes from 1.21.1) - Improved some error loggings to make the debugging a unique crash much easier and clearer --- ## v2.9.14 ### UPDATED: - **Every Compat** (C): Improved the logic for Item Tags & Fixed an error log in latest.log with **F-ing Loading My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - **Mosaic Carpentry** (F): Updated to support v1.3+ --- ## v2.9.13 Merry Christmas! - Xel'Bayria ### UPDATED: - **Every Compat** (C): Added a new config, GENERATE_BLOCKTYPE_TAGS in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default - Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **LANG** (ja_jp): - Implemented the latest en_us's update, organized the content, & Corrected incorrect translation for handcrafted.pillar_trim - @HayaKoh-WeldyAlin & [PR#1134](https://github.com/MehVahdJukaar/WoodGood/pull/1134) - Added support for Chipped - @HayaKoh-WeldyAlin - [PR#1138](https://github.com/MehVahdJukaar/WoodGood/issues/1138) - **Quark** (F): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde - **Building But Better 2.0pre3** (C): Fixed the missing textures for other blocks when `bbb:balustrade` is blacklisted - [#1144](https://github.com/MehVahdJukaar/WoodGood/issues/1144) - **Macaw's Furniture** (C): Updated glass_table (require end_table) & covered_desk (require stripped_log) - [#1142](https://github.com/MehVahdJukaar/WoodGood/issues/1142) - NOTE: **Moonlight lib v2.16.17** - Added `powdery`'s missing stripped_log from **My Nether's Delight** - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType --- ## v2.9.12 ### UPDATED: - **Macaw's Furniture** (C): Corrected the LANG for `kitchen_sink` & `stripped_kitchen_sink` - **Every Compat** (C): Added a new config, NO_MOD_CREATIVE_TAB in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` - **Macaw's Furniture** (C): Added `oak_kitchen_sink` - **Quark** (C): Fixed the missing recipe, `vertical_slab_revert` as it was a recipe generation failure that somehow caused missing slab's recipe - [#1110](https://github.com/MehVahdJukaar/WoodGood/issues/1110) - Possibly related issue: [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) - missing recipes from logs to planks --- ## v2.9.11 ### UPDATED: - **Macaw's Door** (C): Fixed the whispering_door's missing item texture - [#1115](https://github.com/MehVahdJukaar/WoodGood/issues/1115) --- ## v2.9.10 ### UPDATED: - **Macaw's Trapdoor** (C): Added new trapdoor, whispering_trapdoor - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.4**</span> - **Macaw's Door** (C): Added new door, whispering_door (Ported from 1.21.1) - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.2**</span> - **Create** (**FB**): Updated to support v6.0.0+ - [#1114](https://github.com/MehVahdJukaar/WoodGood/issues/1114) - **Unusual Furniture** (NF): (Ported from 1.21.1) - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Every Compat** (C): - Added a new config in `everycomp-hazardous.toml`, BLOCKS_BLACKLIST for blacklisting one or more EC's blocks - **mods.toml** (F): Updated to allow **V-Minus** between v1.0.0 and v3.1.2 to be installed - NOTE: v3.2.0 or newer have been tested and found to break recipe system - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Building But Better** (C): Fixed the missing textures for some blocks with **Regions Unexplored** - [#1100](https://github.com/MehVahdJukaar/WoodGood/issues/1100) - **LANG** (ja_jp): Updated by @Hayakoh-WeldyAlin - [PR#1096](https://github.com/MehVahdJukaar/WoodGood/pull/1096) --- ## v2.9.9 ### UPDATED: - **Boatload** (F): Fixed the missing textures for large_boat & furnace_boat - **Building But Better** (C): Updated to support **2.0pre3** - [#1075](https://github.com/MehVahdJukaar/WoodGood/issues/1075) - NOTE: older than 2.0pre1 to 2.0pre2 won't be supported - NOTE: FORGE - You can still use v1.0.1 or v1.1.1 & FABRIC - still use v1.0.2 - but it will be removed in the future when v2.0 is officially out of "Release Candidate" - **Quark** (C): Improved hedge's condition to check if LeavesType has associated WoodType, then it will be generated - **Builder's Delight** (F): Finished the unfinished recipes - **Lightman's Currency** (F): Fixed the missing recipes for 3 of 4 blocks & Fixed bookshelf_traders' drops - [#1084](https://github.com/MehVahdJukaar/WoodGood/issues/1084) - **Create** & **Chipped** (C): glasses/windows with The tags, `#forge:glass` or `#c:glass` have been removed and will be only added if **Botania** is installed - [#1076](https://github.com/MehVahdJukaar/WoodGood/issues/1076) - glass_pane/window_panes also have `#forge:glass_pane` or `#c:glass_pane` removed for the same reason ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept's Delight** ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## vv2.9.8 ### UPDATED: - **Quark** (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to [#1078](https://github.com/MehVahdJukaar/WoodGood/issues/1078) --- ## v2.9.7 ### UPDATED: - **Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077) --- ## v2.9.6 ### UPDATED: - **Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped - **Quark** (F): Fixed crash with Hedge's recipe in the SERVER - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs --- ## v2.9.5 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - **Variant Vanilla Blocks** & **Friends & Foes** --- ## v2.9.4 ### UPDATED: - **Every Compat** (C): - Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture) - Improved the error loggings for some rare cases - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures - **Storage Drawers** (C): Updated to support `v12.14.3` & Fixed the drawer's tooltip showing `8 stacks per drawer`, it's corrected to 32 like vanilla drawers - **Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE --- ## v2.9.3 ### UPDATED: - **Every Compat** (C): - Improved the logging in case of crash for some unique cases - Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858 - **Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan - **Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048) - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.9.2 ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
release

everycomp-1.20-2.9.26-fabric

1.20-2.9.26-fabric
7 сент. 2026 г.3,9 тыс.Minecraft: 1.20, 1.20.1fabric
Скачать
Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | - **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(FG)**: FORGE | | - **(IT)**: Included Texture - added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.9.26 ### FIXED: - **Every Compat** (C): Cleaned some codes in few modules - **Macaw's Bridges** (C): Crash on startup - [#1321](https://github.com/MehVahdJukaar/WoodGood/issues/1321) --- ## v2.9.25 ### CHANGES: - **Every Compat** (C): - en_us (LANG) for **Rechiseled**, **Macaw's Windows**' CURTAIN_ROD, **Twilight Forest**'s dry_racking, hollow_log for WoodType (StemType) - Backported from 1.21.1 - **Architect's Palette** (INCLUDED): BOARDS with **Windswept** - Requested by @derp_gamer22 - Improved Texture Generation for Chests: Corrected Chests' texture from being too dark - [#1313](https://github.com/MehVahdJukaar/WoodGood/issues/1313) - **MrCrayFish's Refurbished Furniture** (C): Set some blocks to not have an animated texture - [#1304](https://github.com/MehVahdJukaar/WoodGood/issues/1304) - **Regions Unexplored** (TEX): Improved the custom texture generation using `brimwood_planks` - this is related to above, please see **Refurbished Furniture**'s issue for more detail - **Timber Frames** (C): Is disabled from v3.0.0 onward and only support older version from v2.0.0 to v2.9.9 - [#1317](https://github.com/MehVahdJukaar/WoodGood/issues/1317) - **Chipped** (C): Improved `POLISHED_OAK_PLANKS`' texture generation to have a better looks - [#1120](https://github.com/MehVahdJukaar/WoodGood/issues/1120) ### ADDED: - **Macaw's Windows** (C): Added new block `CURTAIN_ROD` - **Woodworks** (FG): Added `CLOSET` & `TRAPPED_CLOSET` for BambooLike WoodTypes. - NOTE: These WoodType that aren't BambooType will use `CHEST` & `TRAPPED_CHEST` ### REMOVED: - **Every Compat** (C): ENABLE_FRAMED_BLOCKS_BLACKLIST is no longer needed. Use `everycomp-hazardous.toml` as an alternative ### NEW: - **Rechiseled** (C) --- ## v2.9.24 ### FIXES: - **Every Compat** (C): Improved/Tweaked the texture generation for **Chipped** (Backported from 1.21) - [#1270](https://github.com/MehVahdJukaar/WoodGood/issues/1270) ### CHANGES: - **Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like --- ## v2.9.23 ### CHANGES: - **Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2 ### FIXES: - **Boatload** (NF): Fixed the placed LARGE_BOAT's missing textures - [#1269](https://github.com/MehVahdJukaar/WoodGood/issues/1269) --- ## v2.9.22 ### CHANGES: - **Every Compat** (C): Clean out some old codes that are no longer needed - Due to Boatloads' new texture generation from `v2.9.21` - **Farmer's Delight** (C): Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257) --- ## v2.9.21 ### CHANGES: - **Farmer's Delight** - (TEX): Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord - **Every Compat** (C): - Improved the Duplication System & Added a few exception for blocks that should be included or excluded (Backported from 1.21.1) - Improved Logging in latest.log for how many Only-Items are registered along with how many blocks are registered - **BoatLoad** (NF): Improved the texture generation for boats - **Woodworks** (NF): Added a missing tag to CHISELED_BOOKSHELVES ### ADDED: - **Every Compat** - Backported from 1.21.1 - (C): Added tag, `#c:ladders` to all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - (IT): Corrected the ResourceLocation for the following WoodTypes from: - **Alex's Caves** - thornwood_log & stripped_thornwood_log - **More Sniffer Flowers** - vivicus_log - **Tech Reborn** - rubber_log - **\[Let's Do] Meadow** - alpine_birch_leaves - **Nature's Spirit** - joshua_log & stripped_joshua_log --- ## v2.9.20 ### CHANGES: - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block - **Building But Better** (C): Updated to support `v2.0pre4` - [BBB#76](https://github.com/starfish-studios/Building-But-Better/issues/78) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.9.19 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. ### ADDS: - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST - **The Twilight Forest** (F): Added the missing tags to all blocks --- ## v2.9.18 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** - (EXCLUDED): Excluded some blocks from supported mods if **Framed Blocks** is installed - (OTHERS): Backported some codes from 1.21.1 ### FIXES - **Chipped** (C): Fixed the manual texture generation from failing to generate textures for blocks with **Productive Trees** - [#1995](https://github.com/MehVahdJukaar/WoodGood/issues/1995) --- ## v2.9.17 ### UPDATED: - **Every Compat** (C): Backported a feature from 1.21 that ensure the Blockstate files get modified and pointing at the correct model files for the blocks - [#1177](https://github.com/MehVahdJukaar/WoodGood/issues/1177) - Related to **Copper Age Backport** --- ## v2.9.16 ### UPDATED: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1169](https://github.com/MehVahdJukaar/WoodGood/pull/1169) - **Every Compat** (C): Improved error loggings further - _previous changelog (v2.9.15):_ Improved some error loggings to make the debugging a unique crash much easier and clearer - Fixed a bug in recipe generation that broke planks' recipe (from log to planks), this is related to **Building But Better** - [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) ### NEW: - **Copper Age Backport** (C) --- ## v2.9.15 ### UPDATED: - **Macaw's Stairs** (C): Remove an error log in latest.log where loot_table for oak_balcony cannot be found (Backported from 1.21.1) - **Chipped** (C): Fixed crash with **Productive Trees** - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** (Backported fixes from 1.21.1) - Improved some error loggings to make the debugging a unique crash much easier and clearer --- ## v2.9.14 ### UPDATED: - **Every Compat** (C): Improved the logic for Item Tags & Fixed an error log in latest.log with **F-ing Loading My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - **Mosaic Carpentry** (F): Updated to support v1.3+ --- ## v2.9.13 Merry Christmas! - Xel'Bayria ### UPDATED: - **Every Compat** (C): Added a new config, GENERATE_BLOCKTYPE_TAGS in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default - Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **LANG** (ja_jp): - Implemented the latest en_us's update, organized the content, & Corrected incorrect translation for handcrafted.pillar_trim - @HayaKoh-WeldyAlin & [PR#1134](https://github.com/MehVahdJukaar/WoodGood/pull/1134) - Added support for Chipped - @HayaKoh-WeldyAlin - [PR#1138](https://github.com/MehVahdJukaar/WoodGood/issues/1138) - **Quark** (F): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde - **Building But Better 2.0pre3** (C): Fixed the missing textures for other blocks when `bbb:balustrade` is blacklisted - [#1144](https://github.com/MehVahdJukaar/WoodGood/issues/1144) - **Macaw's Furniture** (C): Updated glass_table (require end_table) & covered_desk (require stripped_log) - [#1142](https://github.com/MehVahdJukaar/WoodGood/issues/1142) - NOTE: **Moonlight lib v2.16.17** - Added `powdery`'s missing stripped_log from **My Nether's Delight** - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType --- ## v2.9.12 ### UPDATED: - **Macaw's Furniture** (C): Corrected the LANG for `kitchen_sink` & `stripped_kitchen_sink` - **Every Compat** (C): Added a new config, NO_MOD_CREATIVE_TAB in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` - **Macaw's Furniture** (C): Added `oak_kitchen_sink` - **Quark** (C): Fixed the missing recipe, `vertical_slab_revert` as it was a recipe generation failure that somehow caused missing slab's recipe - [#1110](https://github.com/MehVahdJukaar/WoodGood/issues/1110) - Possibly related issue: [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) - missing recipes from logs to planks --- ## v2.9.11 ### UPDATED: - **Macaw's Door** (C): Fixed the whispering_door's missing item texture - [#1115](https://github.com/MehVahdJukaar/WoodGood/issues/1115) --- ## v2.9.10 ### UPDATED: - **Macaw's Trapdoor** (C): Added new trapdoor, whispering_trapdoor - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.4**</span> - **Macaw's Door** (C): Added new door, whispering_door (Ported from 1.21.1) - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.2**</span> - **Create** (**FB**): Updated to support v6.0.0+ - [#1114](https://github.com/MehVahdJukaar/WoodGood/issues/1114) - **Unusual Furniture** (NF): (Ported from 1.21.1) - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Every Compat** (C): - Added a new config in `everycomp-hazardous.toml`, BLOCKS_BLACKLIST for blacklisting one or more EC's blocks - **mods.toml** (F): Updated to allow **V-Minus** between v1.0.0 and v3.1.2 to be installed - NOTE: v3.2.0 or newer have been tested and found to break recipe system - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Building But Better** (C): Fixed the missing textures for some blocks with **Regions Unexplored** - [#1100](https://github.com/MehVahdJukaar/WoodGood/issues/1100) - **LANG** (ja_jp): Updated by @Hayakoh-WeldyAlin - [PR#1096](https://github.com/MehVahdJukaar/WoodGood/pull/1096) --- ## v2.9.9 ### UPDATED: - **Boatload** (F): Fixed the missing textures for large_boat & furnace_boat - **Building But Better** (C): Updated to support **2.0pre3** - [#1075](https://github.com/MehVahdJukaar/WoodGood/issues/1075) - NOTE: older than 2.0pre1 to 2.0pre2 won't be supported - NOTE: FORGE - You can still use v1.0.1 or v1.1.1 & FABRIC - still use v1.0.2 - but it will be removed in the future when v2.0 is officially out of "Release Candidate" - **Quark** (C): Improved hedge's condition to check if LeavesType has associated WoodType, then it will be generated - **Builder's Delight** (F): Finished the unfinished recipes - **Lightman's Currency** (F): Fixed the missing recipes for 3 of 4 blocks & Fixed bookshelf_traders' drops - [#1084](https://github.com/MehVahdJukaar/WoodGood/issues/1084) - **Create** & **Chipped** (C): glasses/windows with The tags, `#forge:glass` or `#c:glass` have been removed and will be only added if **Botania** is installed - [#1076](https://github.com/MehVahdJukaar/WoodGood/issues/1076) - glass_pane/window_panes also have `#forge:glass_pane` or `#c:glass_pane` removed for the same reason ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept's Delight** ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## vv2.9.8 ### UPDATED: - **Quark** (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to [#1078](https://github.com/MehVahdJukaar/WoodGood/issues/1078) --- ## v2.9.7 ### UPDATED: - **Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077) --- ## v2.9.6 ### UPDATED: - **Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped - **Quark** (F): Fixed crash with Hedge's recipe in the SERVER - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs --- ## v2.9.5 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - **Variant Vanilla Blocks** & **Friends & Foes** --- ## v2.9.4 ### UPDATED: - **Every Compat** (C): - Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture) - Improved the error loggings for some rare cases - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures - **Storage Drawers** (C): Updated to support `v12.14.3` & Fixed the drawer's tooltip showing `8 stacks per drawer`, it's corrected to 32 like vanilla drawers - **Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE --- ## v2.9.3 ### UPDATED: - **Every Compat** (C): - Improved the logging in case of crash for some unique cases - Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858 - **Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan - **Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048) - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.9.2 ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
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everycomp-1.20-2.9.25-forge

1.20-2.9.25-forge
7 сент. 2026 г.419Minecraft: 1.20, 1.20.1forge
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Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | - **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(FG)**: FORGE | | - **(IT)**: Included Texture - added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.9.25 ### CHANGES: - **Every Compat** (C): - en_us (LANG) for **Rechiseled**, **Macaw's Windows**' CURTAIN_ROD, **Twilight Forest**'s dry_racking, hollow_log for WoodType (StemType) - Backported from 1.21.1 - **Architect's Palette** (INCLUDED): BOARDS with **Windswept** - Requested by @derp_gamer22 - Improved Texture Generation for Chests: Corrected Chests' texture from being too dark - [#1313](https://github.com/MehVahdJukaar/WoodGood/issues/1313) - **MrCrayFish's Refurbished Furniture** (C): Set some blocks to not have an animated texture - [#1304](https://github.com/MehVahdJukaar/WoodGood/issues/1304) - **Regions Unexplored** (TEX): Improved the custom texture generation using `brimwood_planks` - this is related to above, please see **Refurbished Furniture**'s issue for more detail - **Timber Frames** (C): Is disabled from v3.0.0 onward and only support older version from v2.0.0 to v2.9.9 - [#1317](https://github.com/MehVahdJukaar/WoodGood/issues/1317) - **Chipped** (C): Improved `POLISHED_OAK_PLANKS`' texture generation to have a better looks - [#1120](https://github.com/MehVahdJukaar/WoodGood/issues/1120) ### ADDED: - **Macaw's Windows** (C): Added new block `CURTAIN_ROD` - **Woodworks** (FG): Added `CLOSET` & `TRAPPED_CLOSET` for BambooLike WoodTypes. - NOTE: These WoodType that aren't BambooType will use `CHEST` & `TRAPPED_CHEST` ### REMOVED: - **Every Compat** (C): ENABLE_FRAMED_BLOCKS_BLACKLIST is no longer needed. Use `everycomp-hazardous.toml` as an alternative ### NEW: - **Rechiseled** (C) --- ## v2.9.24 ### FIXES: - **Every Compat** (C): Improved/Tweaked the texture generation for **Chipped** (Backported from 1.21) - [#1270](https://github.com/MehVahdJukaar/WoodGood/issues/1270) ### CHANGES: - **Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like --- ## v2.9.23 ### CHANGES: - **Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2 ### FIXES: - **Boatload** (NF): Fixed the placed LARGE_BOAT's missing textures - [#1269](https://github.com/MehVahdJukaar/WoodGood/issues/1269) --- ## v2.9.22 ### CHANGES: - **Every Compat** (C): Clean out some old codes that are no longer needed - Due to Boatloads' new texture generation from `v2.9.21` - **Farmer's Delight** (C): Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257) --- ## v2.9.21 ### CHANGES: - **Farmer's Delight** - (TEX): Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord - **Every Compat** (C): - Improved the Duplication System & Added a few exception for blocks that should be included or excluded (Backported from 1.21.1) - Improved Logging in latest.log for how many Only-Items are registered along with how many blocks are registered - **BoatLoad** (NF): Improved the texture generation for boats - **Woodworks** (NF): Added a missing tag to CHISELED_BOOKSHELVES ### ADDED: - **Every Compat** - Backported from 1.21.1 - (C): Added tag, `#c:ladders` to all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - (IT): Corrected the ResourceLocation for the following WoodTypes from: - **Alex's Caves** - thornwood_log & stripped_thornwood_log - **More Sniffer Flowers** - vivicus_log - **Tech Reborn** - rubber_log - **\[Let's Do] Meadow** - alpine_birch_leaves - **Nature's Spirit** - joshua_log & stripped_joshua_log --- ## v2.9.20 ### CHANGES: - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block - **Building But Better** (C): Updated to support `v2.0pre4` - [BBB#76](https://github.com/starfish-studios/Building-But-Better/issues/78) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.9.19 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. ### ADDS: - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST - **The Twilight Forest** (F): Added the missing tags to all blocks --- ## v2.9.18 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** - (EXCLUDED): Excluded some blocks from supported mods if **Framed Blocks** is installed - (OTHERS): Backported some codes from 1.21.1 ### FIXES - **Chipped** (C): Fixed the manual texture generation from failing to generate textures for blocks with **Productive Trees** - [#1995](https://github.com/MehVahdJukaar/WoodGood/issues/1995) --- ## v2.9.17 ### UPDATED: - **Every Compat** (C): Backported a feature from 1.21 that ensure the Blockstate files get modified and pointing at the correct model files for the blocks - [#1177](https://github.com/MehVahdJukaar/WoodGood/issues/1177) - Related to **Copper Age Backport** --- ## v2.9.16 ### UPDATED: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1169](https://github.com/MehVahdJukaar/WoodGood/pull/1169) - **Every Compat** (C): Improved error loggings further - _previous changelog (v2.9.15):_ Improved some error loggings to make the debugging a unique crash much easier and clearer - Fixed a bug in recipe generation that broke planks' recipe (from log to planks), this is related to **Building But Better** - [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) ### NEW: - **Copper Age Backport** (C) --- ## v2.9.15 ### UPDATED: - **Macaw's Stairs** (C): Remove an error log in latest.log where loot_table for oak_balcony cannot be found (Backported from 1.21.1) - **Chipped** (C): Fixed crash with **Productive Trees** - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** (Backported fixes from 1.21.1) - Improved some error loggings to make the debugging a unique crash much easier and clearer --- ## v2.9.14 ### UPDATED: - **Every Compat** (C): Improved the logic for Item Tags & Fixed an error log in latest.log with **F-ing Loading My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - **Mosaic Carpentry** (F): Updated to support v1.3+ --- ## v2.9.13 Merry Christmas! - Xel'Bayria ### UPDATED: - **Every Compat** (C): Added a new config, GENERATE_BLOCKTYPE_TAGS in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default - Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **LANG** (ja_jp): - Implemented the latest en_us's update, organized the content, & Corrected incorrect translation for handcrafted.pillar_trim - @HayaKoh-WeldyAlin & [PR#1134](https://github.com/MehVahdJukaar/WoodGood/pull/1134) - Added support for Chipped - @HayaKoh-WeldyAlin - [PR#1138](https://github.com/MehVahdJukaar/WoodGood/issues/1138) - **Quark** (F): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde - **Building But Better 2.0pre3** (C): Fixed the missing textures for other blocks when `bbb:balustrade` is blacklisted - [#1144](https://github.com/MehVahdJukaar/WoodGood/issues/1144) - **Macaw's Furniture** (C): Updated glass_table (require end_table) & covered_desk (require stripped_log) - [#1142](https://github.com/MehVahdJukaar/WoodGood/issues/1142) - NOTE: **Moonlight lib v2.16.17** - Added `powdery`'s missing stripped_log from **My Nether's Delight** - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType --- ## v2.9.12 ### UPDATED: - **Macaw's Furniture** (C): Corrected the LANG for `kitchen_sink` & `stripped_kitchen_sink` - **Every Compat** (C): Added a new config, NO_MOD_CREATIVE_TAB in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` - **Macaw's Furniture** (C): Added `oak_kitchen_sink` - **Quark** (C): Fixed the missing recipe, `vertical_slab_revert` as it was a recipe generation failure that somehow caused missing slab's recipe - [#1110](https://github.com/MehVahdJukaar/WoodGood/issues/1110) - Possibly related issue: [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) - missing recipes from logs to planks --- ## v2.9.11 ### UPDATED: - **Macaw's Door** (C): Fixed the whispering_door's missing item texture - [#1115](https://github.com/MehVahdJukaar/WoodGood/issues/1115) --- ## v2.9.10 ### UPDATED: - **Macaw's Trapdoor** (C): Added new trapdoor, whispering_trapdoor - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.4**</span> - **Macaw's Door** (C): Added new door, whispering_door (Ported from 1.21.1) - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.2**</span> - **Create** (**FB**): Updated to support v6.0.0+ - [#1114](https://github.com/MehVahdJukaar/WoodGood/issues/1114) - **Unusual Furniture** (NF): (Ported from 1.21.1) - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Every Compat** (C): - Added a new config in `everycomp-hazardous.toml`, BLOCKS_BLACKLIST for blacklisting one or more EC's blocks - **mods.toml** (F): Updated to allow **V-Minus** between v1.0.0 and v3.1.2 to be installed - NOTE: v3.2.0 or newer have been tested and found to break recipe system - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Building But Better** (C): Fixed the missing textures for some blocks with **Regions Unexplored** - [#1100](https://github.com/MehVahdJukaar/WoodGood/issues/1100) - **LANG** (ja_jp): Updated by @Hayakoh-WeldyAlin - [PR#1096](https://github.com/MehVahdJukaar/WoodGood/pull/1096) --- ## v2.9.9 ### UPDATED: - **Boatload** (F): Fixed the missing textures for large_boat & furnace_boat - **Building But Better** (C): Updated to support **2.0pre3** - [#1075](https://github.com/MehVahdJukaar/WoodGood/issues/1075) - NOTE: older than 2.0pre1 to 2.0pre2 won't be supported - NOTE: FORGE - You can still use v1.0.1 or v1.1.1 & FABRIC - still use v1.0.2 - but it will be removed in the future when v2.0 is officially out of "Release Candidate" - **Quark** (C): Improved hedge's condition to check if LeavesType has associated WoodType, then it will be generated - **Builder's Delight** (F): Finished the unfinished recipes - **Lightman's Currency** (F): Fixed the missing recipes for 3 of 4 blocks & Fixed bookshelf_traders' drops - [#1084](https://github.com/MehVahdJukaar/WoodGood/issues/1084) - **Create** & **Chipped** (C): glasses/windows with The tags, `#forge:glass` or `#c:glass` have been removed and will be only added if **Botania** is installed - [#1076](https://github.com/MehVahdJukaar/WoodGood/issues/1076) - glass_pane/window_panes also have `#forge:glass_pane` or `#c:glass_pane` removed for the same reason ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept's Delight** ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## vv2.9.8 ### UPDATED: - **Quark** (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to [#1078](https://github.com/MehVahdJukaar/WoodGood/issues/1078) --- ## v2.9.7 ### UPDATED: - **Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077) --- ## v2.9.6 ### UPDATED: - **Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped - **Quark** (F): Fixed crash with Hedge's recipe in the SERVER - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs --- ## v2.9.5 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - **Variant Vanilla Blocks** & **Friends & Foes** --- ## v2.9.4 ### UPDATED: - **Every Compat** (C): - Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture) - Improved the error loggings for some rare cases - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures - **Storage Drawers** (C): Updated to support `v12.14.3` & Fixed the drawer's tooltip showing `8 stacks per drawer`, it's corrected to 32 like vanilla drawers - **Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE --- ## v2.9.3 ### UPDATED: - **Every Compat** (C): - Improved the logging in case of crash for some unique cases - Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858 - **Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan - **Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048) - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.9.2 ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
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everycomp-1.20-2.9.25-fabric

1.20-2.9.25-fabric
7 сент. 2026 г.163Minecraft: 1.20, 1.20.1fabric
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Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | - **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(FG)**: FORGE | | - **(IT)**: Included Texture - added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.9.25 ### CHANGES: - **Every Compat** (C): - en_us (LANG) for **Rechiseled**, **Macaw's Windows**' CURTAIN_ROD, **Twilight Forest**'s dry_racking, hollow_log for WoodType (StemType) - Backported from 1.21.1 - **Architect's Palette** (INCLUDED): BOARDS with **Windswept** - Requested by @derp_gamer22 - Improved Texture Generation for Chests: Corrected Chests' texture from being too dark - [#1313](https://github.com/MehVahdJukaar/WoodGood/issues/1313) - **MrCrayFish's Refurbished Furniture** (C): Set some blocks to not have an animated texture - [#1304](https://github.com/MehVahdJukaar/WoodGood/issues/1304) - **Regions Unexplored** (TEX): Improved the custom texture generation using `brimwood_planks` - this is related to above, please see **Refurbished Furniture**'s issue for more detail - **Timber Frames** (C): Is disabled from v3.0.0 onward and only support older version from v2.0.0 to v2.9.9 - [#1317](https://github.com/MehVahdJukaar/WoodGood/issues/1317) - **Chipped** (C): Improved `POLISHED_OAK_PLANKS`' texture generation to have a better looks - [#1120](https://github.com/MehVahdJukaar/WoodGood/issues/1120) ### ADDED: - **Macaw's Windows** (C): Added new block `CURTAIN_ROD` - **Woodworks** (FG): Added `CLOSET` & `TRAPPED_CLOSET` for BambooLike WoodTypes. - NOTE: These WoodType that aren't BambooType will use `CHEST` & `TRAPPED_CHEST` ### REMOVED: - **Every Compat** (C): ENABLE_FRAMED_BLOCKS_BLACKLIST is no longer needed. Use `everycomp-hazardous.toml` as an alternative ### NEW: - **Rechiseled** (C) --- ## v2.9.24 ### FIXES: - **Every Compat** (C): Improved/Tweaked the texture generation for **Chipped** (Backported from 1.21) - [#1270](https://github.com/MehVahdJukaar/WoodGood/issues/1270) ### CHANGES: - **Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like --- ## v2.9.23 ### CHANGES: - **Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2 ### FIXES: - **Boatload** (NF): Fixed the placed LARGE_BOAT's missing textures - [#1269](https://github.com/MehVahdJukaar/WoodGood/issues/1269) --- ## v2.9.22 ### CHANGES: - **Every Compat** (C): Clean out some old codes that are no longer needed - Due to Boatloads' new texture generation from `v2.9.21` - **Farmer's Delight** (C): Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257) --- ## v2.9.21 ### CHANGES: - **Farmer's Delight** - (TEX): Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord - **Every Compat** (C): - Improved the Duplication System & Added a few exception for blocks that should be included or excluded (Backported from 1.21.1) - Improved Logging in latest.log for how many Only-Items are registered along with how many blocks are registered - **BoatLoad** (NF): Improved the texture generation for boats - **Woodworks** (NF): Added a missing tag to CHISELED_BOOKSHELVES ### ADDED: - **Every Compat** - Backported from 1.21.1 - (C): Added tag, `#c:ladders` to all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - (IT): Corrected the ResourceLocation for the following WoodTypes from: - **Alex's Caves** - thornwood_log & stripped_thornwood_log - **More Sniffer Flowers** - vivicus_log - **Tech Reborn** - rubber_log - **\[Let's Do] Meadow** - alpine_birch_leaves - **Nature's Spirit** - joshua_log & stripped_joshua_log --- ## v2.9.20 ### CHANGES: - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block - **Building But Better** (C): Updated to support `v2.0pre4` - [BBB#76](https://github.com/starfish-studios/Building-But-Better/issues/78) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.9.19 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. ### ADDS: - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST - **The Twilight Forest** (F): Added the missing tags to all blocks --- ## v2.9.18 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** - (EXCLUDED): Excluded some blocks from supported mods if **Framed Blocks** is installed - (OTHERS): Backported some codes from 1.21.1 ### FIXES - **Chipped** (C): Fixed the manual texture generation from failing to generate textures for blocks with **Productive Trees** - [#1995](https://github.com/MehVahdJukaar/WoodGood/issues/1995) --- ## v2.9.17 ### UPDATED: - **Every Compat** (C): Backported a feature from 1.21 that ensure the Blockstate files get modified and pointing at the correct model files for the blocks - [#1177](https://github.com/MehVahdJukaar/WoodGood/issues/1177) - Related to **Copper Age Backport** --- ## v2.9.16 ### UPDATED: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1169](https://github.com/MehVahdJukaar/WoodGood/pull/1169) - **Every Compat** (C): Improved error loggings further - _previous changelog (v2.9.15):_ Improved some error loggings to make the debugging a unique crash much easier and clearer - Fixed a bug in recipe generation that broke planks' recipe (from log to planks), this is related to **Building But Better** - [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) ### NEW: - **Copper Age Backport** (C) --- ## v2.9.15 ### UPDATED: - **Macaw's Stairs** (C): Remove an error log in latest.log where loot_table for oak_balcony cannot be found (Backported from 1.21.1) - **Chipped** (C): Fixed crash with **Productive Trees** - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** (Backported fixes from 1.21.1) - Improved some error loggings to make the debugging a unique crash much easier and clearer --- ## v2.9.14 ### UPDATED: - **Every Compat** (C): Improved the logic for Item Tags & Fixed an error log in latest.log with **F-ing Loading My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - **Mosaic Carpentry** (F): Updated to support v1.3+ --- ## v2.9.13 Merry Christmas! - Xel'Bayria ### UPDATED: - **Every Compat** (C): Added a new config, GENERATE_BLOCKTYPE_TAGS in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default - Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **LANG** (ja_jp): - Implemented the latest en_us's update, organized the content, & Corrected incorrect translation for handcrafted.pillar_trim - @HayaKoh-WeldyAlin & [PR#1134](https://github.com/MehVahdJukaar/WoodGood/pull/1134) - Added support for Chipped - @HayaKoh-WeldyAlin - [PR#1138](https://github.com/MehVahdJukaar/WoodGood/issues/1138) - **Quark** (F): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde - **Building But Better 2.0pre3** (C): Fixed the missing textures for other blocks when `bbb:balustrade` is blacklisted - [#1144](https://github.com/MehVahdJukaar/WoodGood/issues/1144) - **Macaw's Furniture** (C): Updated glass_table (require end_table) & covered_desk (require stripped_log) - [#1142](https://github.com/MehVahdJukaar/WoodGood/issues/1142) - NOTE: **Moonlight lib v2.16.17** - Added `powdery`'s missing stripped_log from **My Nether's Delight** - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType --- ## v2.9.12 ### UPDATED: - **Macaw's Furniture** (C): Corrected the LANG for `kitchen_sink` & `stripped_kitchen_sink` - **Every Compat** (C): Added a new config, NO_MOD_CREATIVE_TAB in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` - **Macaw's Furniture** (C): Added `oak_kitchen_sink` - **Quark** (C): Fixed the missing recipe, `vertical_slab_revert` as it was a recipe generation failure that somehow caused missing slab's recipe - [#1110](https://github.com/MehVahdJukaar/WoodGood/issues/1110) - Possibly related issue: [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) - missing recipes from logs to planks --- ## v2.9.11 ### UPDATED: - **Macaw's Door** (C): Fixed the whispering_door's missing item texture - [#1115](https://github.com/MehVahdJukaar/WoodGood/issues/1115) --- ## v2.9.10 ### UPDATED: - **Macaw's Trapdoor** (C): Added new trapdoor, whispering_trapdoor - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.4**</span> - **Macaw's Door** (C): Added new door, whispering_door (Ported from 1.21.1) - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.2**</span> - **Create** (**FB**): Updated to support v6.0.0+ - [#1114](https://github.com/MehVahdJukaar/WoodGood/issues/1114) - **Unusual Furniture** (NF): (Ported from 1.21.1) - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Every Compat** (C): - Added a new config in `everycomp-hazardous.toml`, BLOCKS_BLACKLIST for blacklisting one or more EC's blocks - **mods.toml** (F): Updated to allow **V-Minus** between v1.0.0 and v3.1.2 to be installed - NOTE: v3.2.0 or newer have been tested and found to break recipe system - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Building But Better** (C): Fixed the missing textures for some blocks with **Regions Unexplored** - [#1100](https://github.com/MehVahdJukaar/WoodGood/issues/1100) - **LANG** (ja_jp): Updated by @Hayakoh-WeldyAlin - [PR#1096](https://github.com/MehVahdJukaar/WoodGood/pull/1096) --- ## v2.9.9 ### UPDATED: - **Boatload** (F): Fixed the missing textures for large_boat & furnace_boat - **Building But Better** (C): Updated to support **2.0pre3** - [#1075](https://github.com/MehVahdJukaar/WoodGood/issues/1075) - NOTE: older than 2.0pre1 to 2.0pre2 won't be supported - NOTE: FORGE - You can still use v1.0.1 or v1.1.1 & FABRIC - still use v1.0.2 - but it will be removed in the future when v2.0 is officially out of "Release Candidate" - **Quark** (C): Improved hedge's condition to check if LeavesType has associated WoodType, then it will be generated - **Builder's Delight** (F): Finished the unfinished recipes - **Lightman's Currency** (F): Fixed the missing recipes for 3 of 4 blocks & Fixed bookshelf_traders' drops - [#1084](https://github.com/MehVahdJukaar/WoodGood/issues/1084) - **Create** & **Chipped** (C): glasses/windows with The tags, `#forge:glass` or `#c:glass` have been removed and will be only added if **Botania** is installed - [#1076](https://github.com/MehVahdJukaar/WoodGood/issues/1076) - glass_pane/window_panes also have `#forge:glass_pane` or `#c:glass_pane` removed for the same reason ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept's Delight** ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## vv2.9.8 ### UPDATED: - **Quark** (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to [#1078](https://github.com/MehVahdJukaar/WoodGood/issues/1078) --- ## v2.9.7 ### UPDATED: - **Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077) --- ## v2.9.6 ### UPDATED: - **Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped - **Quark** (F): Fixed crash with Hedge's recipe in the SERVER - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs --- ## v2.9.5 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - **Variant Vanilla Blocks** & **Friends & Foes** --- ## v2.9.4 ### UPDATED: - **Every Compat** (C): - Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture) - Improved the error loggings for some rare cases - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures - **Storage Drawers** (C): Updated to support `v12.14.3` & Fixed the drawer's tooltip showing `8 stacks per drawer`, it's corrected to 32 like vanilla drawers - **Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE --- ## v2.9.3 ### UPDATED: - **Every Compat** (C): - Improved the logging in case of crash for some unique cases - Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858 - **Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan - **Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048) - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.9.2 ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
release

everycomp-1.21-2.11.50-neoforge

1.21-2.11.50
18 авг. 2026 г.32,5 тыс.Minecraft: 1.21.1neoforge
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| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | \- **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(NF)**: NEOFORGE | | - **(IT)**: Included Texture - added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | - **(LIMITED)**: The mod will be only limited to specific version so it is still supported but newer version won't be supported | | | --- ## v2.11.50 ### CHANGES: - **Timber Frame** (LIMITED): WIll be no longer supported from v3.0.0 onward because it has an internal code that handle all of WoodTypes - **Every Compat** (C): - Updated its code for new config screen - Added a new method for Chests' texture where it can copy textures that is already shipped via mod that add `CHESTS` - [#1312](https://github.com/MehVahdJukaar/WoodGood/issues/1312) - NOTE: this mean Every Compat will not generate a new texture for CHESTS if a texture for it already exist via **Quark**'s ASSET or **Woodworks**' ASSET - **Regions Unexplored** (TEX): Further improvement for mask texture via custom texture generation using `brimwood_plank` to fit with animated textures - [#1310](https://github.com/MehVahdJukaar/WoodGood/issues/1310) - **Quark** (NF): Fixed where the config that disable blocks like `HOLLOW_LOG` but **Every Compat** still generate `HOLLOW_LOG` --- ## v2.11.49 ### CHANGES: - **Quark** (NF): Implemented AXE_STRIP for `POST` to be stripped into `STRIPPED_POST` - **Every Compat (INCLUDED)**: **Architect's Palette**'s BOARDS with **Windswept** - Requested by @derp_gamer22 - **MrCrayFish's Refurbished Furniture** (C): Set some blocks to not have an animated texture - [#1304](https://github.com/MehVahdJukaar/WoodGood/issues/1304) - **Regions Unexplored** (TEX): Improved the custom texture generation using `brimwood_planks` - this is related to above, please see **Refurbished Furniture**'s issue for more detail ### REMOVED: - **Every Compat** (C): ENABLE_FRAMED_BLOCKS_BLACKLIST is no longer needed. Use `everycomp-hazardous.toml` as an alternative ### ADDED: - **Macaw's Windows** (C): new block, `curtain_rod` - [#1307](https://github.com/MehVahdJukaar/WoodGood/issues/1307) - **Bibliocraft Legacy** (Compat): Added exceptions for **bibliobiomes** & **bibliowoods** ### NEW: - **Rechiseled** (C) --- ## v2.11.48 ### CHANGES: - **Every Compat** (C): Fixed a crash with **Quark** + **Environment** or Other Wood Mods - [#1300](https://github.com/MehVahdJukaar/WoodGood/issues/1300) - **Lightman's Currency** (NF): Updated the outdated CreativeTab - [#1301](https://github.com/MehVahdJukaar/WoodGood/issues/1301) --- ## v2.11.47 ### CHANGES: - **Every Compat** (C): - Moved USE_EXTERNAL_RESOURCE_PACK to `everycomp-client.toml` instead of `everycomp-common.toml` - Removed Screen Config class for FABRIC & NEOFORGE ### FIXES: - **Woodworks** (NF): - Corrected the chests' mask textures - [#1295](https://github.com/MehVahdJukaar/WoodGood/issues/1295) - Improved Sawmill Recipe generation because there was missing recipes with some Wood mods like **Quark** - Reported by @derp_gamer22 - **EveryCompat** (C): Fixed the loot_table generation not working correctly with **Quark**'s BOOKSHELF - [#1291](https://github.com/MehVahdJukaar/WoodGood/issues/1291) ### OTHERS: - **Moonlight Lib v3.1.3** (C) - NOTE that issues from Every Compat are fixed below - Fixed the Environmental's LeavesType for variant Wisteria's missing Associated WoodType - [#1294](https://github.com/MehVahdJukaar/WoodGood/issues/1294) - HardcodedBlockTypes: - Set the following WoodTypes to be treated as BambooType - [#1250](https://github.com/MehVahdJukaar/WoodGood/issues/1250) - garden_of_the_dead:whistlecane - mynethersdelight:powdery - dungeonsdelight:wormwood - Added Shroomcraft's 4 undetected Mushroom - [#1286](https://github.com/MehVahdJukaar/WoodGood/issues/1286) - Added Associated WoodType to 5 LeavesType from No Man's Land - [#1243](https://github.com/MehVahdJukaar/WoodGood/issues/1243) --- ## v2.11.46 ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept Delights** ### CHANGES: - **Every Compat** (C): Added a new class to Collects resource-generation failures during a single generation pass - @MehVahdJukaar - **More Crafting Tables -LieOnLion** (C): Re-enabled - [#1285](https://github.com/MehVahdJukaar/WoodGood/issues/1285) ### FIXES: - **Copper Age Backport** (C): Fixed the crash on SERVER Side - [#1277](https://github.com/MehVahdJukaar/WoodGood/issues/1277) - **Farmer's Delight** (C): - Excluded **Abundant Atmosphere** from Recipe Generation for CUTTING_BOARDS' recipe with all WoodType's Children - Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like - **Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like - **Curiosities** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like --- ## v2.11.45 ### CHANGES: - **Every Compat** (C): - Add new class to prevent multiple missing texture due to texture generation failure & model generation failing to generate models/block or models/item files - Replaced a few classes from the deprecated, `isVanilla()` to `isKnownVanillaWood(WoodType)` - `CompatChestBlockEntity` no longer have `getDefaultName()` so this mean when you open Chest, you will see on left, top side where the name is "Chest". "\[WoodName] Chest" is no longer there. - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) ### ADDED: - **Boatload** (EXCLUDED): **Abundant Atmosphere** has its own support compat for **Boatload** - **Abundant Atmosphere** (EXCLUDED): Blocks from **Farmer's Delight** will be no longer generated because **Abundant Atmosphere** has a built-in compat - **Architects Palette** (INCLUDED): ensure BOARDS with **Darker Depths** is generated if **Woodworks** are installed - NOTE: **Darker Depths** has a built-in support for **Woodworks**'s BOARDS ### LANG: - **JL_JP**: Correcting LANG for WoodTypes that are noun or adjective - Updated by Abbage230 --- ## v2.11.44 ### FIXES: - **Every Compat** (NF): Auto-registering blocks to Neoforge Capabilities - Other supported Mods that has CHESTS that doesn't work with **Create**'s item handler and also other Mods' item handler with CHESTS - [#1209](https://github.com/MehVahdJukaar/WoodGood/issues/1209) - [#1266](https://github.com/MehVahdJukaar/WoodGood/issues/1266) - [#1241](https://github.com/MehVahdJukaar/WoodGood/issues/1241) - **The New Shutter** (NF): Corrected the ID for Creative Tab on NEOFORGE side with **Sinytra Connector** - What happened is with **Sinytra Connector**, it was using **The New Shutter (FABRIC)**'s ID for Creative Tab ### CHANGES: - <span style="color: yellow;">**Every Compat** (SEE NOTE below): Using new build script</span> - **Corail Pillar** (NF): Moved to COMMON, the FABRIC side is now supported - **Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2 - **Furnish** (FB): Updated to support `v29+` - **BoatLoad** (NF): Improved the texture generation for boats ### NOTE: **Every Compat** is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck on 1.13 it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC) This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side: - **Blockus** - **Stylish Stiles** - **Excessive Building** - **Furnish** --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.42 ### CHANGES: - **Regions Unexplored** (C): Updated to support v0.6+ and the older version won't be supported onward - [#1262](https://github.com/MehVahdJukaar/WoodGood/issues/1262) - **Woodworks** (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - [#1259](https://github.com/MehVahdJukaar/WoodGood/issues/1259) - **Farmer's Delight** (C): - Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257) - Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord ### FIXES: - **Every Compat** (FB): - Exclude **Lauch's Shutters aka The New Shutter** from being loaded when **Vanilla Shutters** is installed - [#1261](https://github.com/MehVahdJukaar/WoodGood/issues/1261) - Tweaked a code to avoid an extremely rare case leading to crash - [#1265](https://github.com/MehVahdJukaar/WoodGood/issues/1265) - **Nature's Spirit** (IT): Using `joshua_bundle` and `stripped_joshua_bundle` instead of `joshua_log` and `stripped_joshua_log` for texture generation - [#1251](https://github.com/MehVahdJukaar/WoodGood/issues/1251) - **Alex's Caves (Unofficial Port)** (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - [#1258](https://github.com/MehVahdJukaar/WoodGood/issues/1258) ### ADDED: - **Valhelsia Structures** (INCLUDED): With **Quark** for POST & STRIPPED_POST - [#1260](https://github.com/MehVahdJukaar/WoodGood/issues/1260) ### LANG: - **EN_US**: Corrected the LANG for HOLLOW_LOG from **The Twilight Forest** & **Quark** with **Enderscape** & **Infernal Expansion** --- ## v2.11.41 ### FIXES: - **Curiosities** (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from **Woodworks** - [#1244](https://github.com/MehVahdJukaar/WoodGood/issues/1244) - **Farmer's Delight** (C): Updated Cabinets' tags to have `#farmersdelight:cabinets` and `#farmersdelight:cabinets/wooden` - [#1248](https://github.com/MehVahdJukaar/WoodGood/issues/1248) - **Enderscape** (INCLUDED): Still missing a shelf from either **Copper Age Backport** or **Another Furniture** for MURUBLIGHT - [#1256](https://github.com/MehVahdJukaar/WoodGood/issues/1256), [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199), [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970) - NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception ### ADDED: - **Every Compat** (C): Added tag, `#c:ladders` to all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - **Woodworks** (NF): added missing tags to blocks - related to [#1238](https://github.com/MehVahdJukaar/WoodGood/issues/1238) - **Curiosities** (NF): Made an exception for built-in supported Wood Mods: - atmospheric - autumnity - environmental - gardens_of_the_dead - mynethersdelight - upgrade_aquatic - **Beautiful Campfires** (C): Added tags, `#toughasnails:heating_blocks` or `#toughasnails:cooling_blocks` to campfires or soul_campfires - [#1254](https://github.com/MehVahdJukaar/WoodGood/issues/1254) - **The Twilight Forest** (NF): Added DRYING_RACK - [#1253](https://github.com/MehVahdJukaar/WoodGood/issues/1253) --- ## v2.11.40 ### FIXES: - **Every Compat** (C): - Fixed a SERVER Crash when `onItemTooltip()` is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) - Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in `everycomp-entries.toml` - [#1239](https://github.com/MehVahdJukaar/WoodGood/issues/1239) - **More Crafting Table For Forge** (INCLUDED): Due to **Biomes O' Plenty**'s 3 WoodTypes that prevented **No Man's Land**'s 3 WoodType from being generated - [#1237](https://github.com/MehVahdJukaar/WoodGood/issues/1237) --- ## v2.11.39 ### CHANGES: - **Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar ### FIXES: - **Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236) - **Every Comp** (c): Fixed an issue that would prevent block models gen for certain models --- ## v2.11.38 ### CHANGS: - **The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation ### ADDS: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.11.37 ### FIXES: - **The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226) - MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block --- ## v2.11.36 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. - **The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223) - **Abnormal's Woodworks** (NF): Fixed the missing LANG for `chest` & `trapped_chest` on SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222) ### ADDS - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST --- ## v2.11.35 ### ADDS: - **More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219) ### FIXES: - **Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220) --- ## v2.11.34 ### CHANGES: - **Tech Reborn** (IT): Corrected the wrong texture used for `techreborn:rubber_log` - [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - **Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine) ### FIXES - **Every Compat** (C): Fixed the crash in the `CYCLE_ITEM_RENDER` with "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - **Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216) - Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation. --- ## v2.11.33 ### CHANGES: - **Every Compat** (C): - Fixed **Chipped** or **Macaw** for `door` and `trapdoor` not being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag, `#create:chest_mounted_storage` to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the `CYCLE_ITEM_RENDER` class where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) ### FIXES: - **Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab ### NEW SUPPORTED MODS: - **Curiosities!** (NF) --- ## v2.11.32 ### CHANGES: - **Every Compat** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.31 ### CHANGES: - **Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too. - NOTE: if you want to disable either EC's or Mod's. You can use `everycomp-common.toml` and find `creative_tab` for EC or `no_mod_creative_tab` for Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54) - Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Wood-Good - `CREATIVE_TAB_ICON` - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good --- ## v2.11.30 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** (C): - Corrected the wrong logic for `everycomp-hazardous.toml`'s module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded. - Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause - **Enderscape** (INCLUDED): WoodType-`murublight` with Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199) --- ## v2.11.29 ### UPDATED: - **Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm** - **\[Let's Do] Meadow** (IT): Added `meadow:alpine_birch_leaves`'s ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves - **Macaw's Furniture** (C): Added the missing BlockEntity to `counter` and its base block is `oak_counter` - NOTE: this fix the crash when you place `counter` of any WoodType (this was reported via discord) --- ## v2.11.28 ### UPDATED: - **Macaw's Furniture** (C): Added the missing BlockEntity to `strippedCounter` and its base block is `stripped_oak_counter` - NOTE: this fix the crash when you place `strippedCounter` of any WoodType (this was reported via discord) - **Excessive Building** (FB): `v4.0.0` or newer will be no longer supported. only `v3.3.10` is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge - **EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation --- ## v2.11.27 ### UPDATED: - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179) - **Quark** (NF): Fixed chests' texture not using the custom textures --- ## v2.11.26 ### UPDATED: - **Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed** - NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC - **Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module --- ## v2.11.25 ### UPDATED: - **Every Compat** (C): Improved classes & Made a few changes in API classes - **Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164) - **MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165) - Older than v3.0.0 will be no longer supported. That included the BETA version, too. ### NEW: - **Copper Age Backport** (C) #### DEV: if your mod has a built-in module for Every Compat, change the superparent class from `SimpleModule` to `EveryCompatModule` --- ## v2.11.24 ### UPDATED: - **Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1) - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - Improved some error loggings to make the debugging a unique crash much easier and clearer - **Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160) --- ## v2.11.23 ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

everycomp-1.21-2.11.50-fabric

1.21-2.11.50
18 авг. 2026 г.4,4 тыс.Minecraft: 1.21.1fabric
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Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | \- **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(NF)**: NEOFORGE | | - **(IT)**: Included Texture - added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | - **(LIMITED)**: The mod will be only limited to specific version so it is still supported but newer version won't be supported | | | --- ## v2.11.50 ### CHANGES: - **Timber Frame** (LIMITED): WIll be no longer supported from v3.0.0 onward because it has an internal code that handle all of WoodTypes - **Every Compat** (C): - Updated its code for new config screen - Added a new method for Chests' texture where it can copy textures that is already shipped via mod that add `CHESTS` - [#1312](https://github.com/MehVahdJukaar/WoodGood/issues/1312) - NOTE: this mean Every Compat will not generate a new texture for CHESTS if a texture for it already exist via **Quark**'s ASSET or **Woodworks**' ASSET - **Regions Unexplored** (TEX): Further improvement for mask texture via custom texture generation using `brimwood_plank` to fit with animated textures - [#1310](https://github.com/MehVahdJukaar/WoodGood/issues/1310) - **Quark** (NF): Fixed where the config that disable blocks like `HOLLOW_LOG` but **Every Compat** still generate `HOLLOW_LOG` --- ## v2.11.49 ### CHANGES: - **Quark** (NF): Implemented AXE_STRIP for `POST` to be stripped into `STRIPPED_POST` - **Every Compat (INCLUDED)**: **Architect's Palette**'s BOARDS with **Windswept** - Requested by @derp_gamer22 - **MrCrayFish's Refurbished Furniture** (C): Set some blocks to not have an animated texture - [#1304](https://github.com/MehVahdJukaar/WoodGood/issues/1304) - **Regions Unexplored** (TEX): Improved the custom texture generation using `brimwood_planks` - this is related to above, please see **Refurbished Furniture**'s issue for more detail ### REMOVED: - **Every Compat** (C): ENABLE_FRAMED_BLOCKS_BLACKLIST is no longer needed. Use `everycomp-hazardous.toml` as an alternative ### ADDED: - **Macaw's Windows** (C): new block, `curtain_rod` - [#1307](https://github.com/MehVahdJukaar/WoodGood/issues/1307) - **Bibliocraft Legacy** (Compat): Added exceptions for **bibliobiomes** & **bibliowoods** ### NEW: - **Rechiseled** (C) --- ## v2.11.48 ### CHANGES: - **Every Compat** (C): Fixed a crash with **Quark** + **Environment** or Other Wood Mods - [#1300](https://github.com/MehVahdJukaar/WoodGood/issues/1300) - **Lightman's Currency** (NF): Updated the outdated CreativeTab - [#1301](https://github.com/MehVahdJukaar/WoodGood/issues/1301) --- ## v2.11.47 ### CHANGES: - **Every Compat** (C): - Moved USE_EXTERNAL_RESOURCE_PACK to `everycomp-client.toml` instead of `everycomp-common.toml` - Removed Screen Config class for FABRIC & NEOFORGE ### FIXES: - **Woodworks** (NF): - Corrected the chests' mask textures - [#1295](https://github.com/MehVahdJukaar/WoodGood/issues/1295) - Improved Sawmill Recipe generation because there was missing recipes with some Wood mods like **Quark** - Reported by @derp_gamer22 - **EveryCompat** (C): Fixed the loot_table generation not working correctly with **Quark**'s BOOKSHELF - [#1291](https://github.com/MehVahdJukaar/WoodGood/issues/1291) ### OTHERS: - **Moonlight Lib v3.1.3** (C) - NOTE that issues from Every Compat are fixed below - Fixed the Environmental's LeavesType for variant Wisteria's missing Associated WoodType - [#1294](https://github.com/MehVahdJukaar/WoodGood/issues/1294) - HardcodedBlockTypes: - Set the following WoodTypes to be treated as BambooType - [#1250](https://github.com/MehVahdJukaar/WoodGood/issues/1250) - garden_of_the_dead:whistlecane - mynethersdelight:powdery - dungeonsdelight:wormwood - Added Shroomcraft's 4 undetected Mushroom - [#1286](https://github.com/MehVahdJukaar/WoodGood/issues/1286) - Added Associated WoodType to 5 LeavesType from No Man's Land - [#1243](https://github.com/MehVahdJukaar/WoodGood/issues/1243) --- ## v2.11.46 ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept Delights** ### CHANGES: - **Every Compat** (C): Added a new class to Collects resource-generation failures during a single generation pass - @MehVahdJukaar - **More Crafting Tables -LieOnLion** (C): Re-enabled - [#1285](https://github.com/MehVahdJukaar/WoodGood/issues/1285) ### FIXES: - **Copper Age Backport** (C): Fixed the crash on SERVER Side - [#1277](https://github.com/MehVahdJukaar/WoodGood/issues/1277) - **Farmer's Delight** (C): - Excluded **Abundant Atmosphere** from Recipe Generation for CUTTING_BOARDS' recipe with all WoodType's Children - Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like - **Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like - **Curiosities** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like --- ## v2.11.45 ### CHANGES: - **Every Compat** (C): - Add new class to prevent multiple missing texture due to texture generation failure & model generation failing to generate models/block or models/item files - Replaced a few classes from the deprecated, `isVanilla()` to `isKnownVanillaWood(WoodType)` - `CompatChestBlockEntity` no longer have `getDefaultName()` so this mean when you open Chest, you will see on left, top side where the name is "Chest". "\[WoodName] Chest" is no longer there. - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) ### ADDED: - **Boatload** (EXCLUDED): **Abundant Atmosphere** has its own support compat for **Boatload** - **Abundant Atmosphere** (EXCLUDED): Blocks from **Farmer's Delight** will be no longer generated because **Abundant Atmosphere** has a built-in compat - **Architects Palette** (INCLUDED): ensure BOARDS with **Darker Depths** is generated if **Woodworks** are installed - NOTE: **Darker Depths** has a built-in support for **Woodworks**'s BOARDS ### LANG: - **JL_JP**: Correcting LANG for WoodTypes that are noun or adjective - Updated by Abbage230 --- ## v2.11.44 ### FIXES: - **Every Compat** (NF): Auto-registering blocks to Neoforge Capabilities - Other supported Mods that has CHESTS that doesn't work with **Create**'s item handler and also other Mods' item handler with CHESTS - [#1209](https://github.com/MehVahdJukaar/WoodGood/issues/1209) - [#1266](https://github.com/MehVahdJukaar/WoodGood/issues/1266) - [#1241](https://github.com/MehVahdJukaar/WoodGood/issues/1241) - **The New Shutter** (NF): Corrected the ID for Creative Tab on NEOFORGE side with **Sinytra Connector** - What happened is with **Sinytra Connector**, it was using **The New Shutter (FABRIC)**'s ID for Creative Tab ### CHANGES: - <span style="color: yellow;">**Every Compat** (SEE NOTE below): Using new build script</span> - **Corail Pillar** (NF): Moved to COMMON, the FABRIC side is now supported - **Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2 - **Furnish** (FB): Updated to support `v29+` - **BoatLoad** (NF): Improved the texture generation for boats ### NOTE: **Every Compat** is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck on 1.13 it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC) This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side: - **Blockus** - **Stylish Stiles** - **Excessive Building** - **Furnish** --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.42 ### CHANGES: - **Regions Unexplored** (C): Updated to support v0.6+ and the older version won't be supported onward - [#1262](https://github.com/MehVahdJukaar/WoodGood/issues/1262) - **Woodworks** (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - [#1259](https://github.com/MehVahdJukaar/WoodGood/issues/1259) - **Farmer's Delight** (C): - Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257) - Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord ### FIXES: - **Every Compat** (FB): - Exclude **Lauch's Shutters aka The New Shutter** from being loaded when **Vanilla Shutters** is installed - [#1261](https://github.com/MehVahdJukaar/WoodGood/issues/1261) - Tweaked a code to avoid an extremely rare case leading to crash - [#1265](https://github.com/MehVahdJukaar/WoodGood/issues/1265) - **Nature's Spirit** (IT): Using `joshua_bundle` and `stripped_joshua_bundle` instead of `joshua_log` and `stripped_joshua_log` for texture generation - [#1251](https://github.com/MehVahdJukaar/WoodGood/issues/1251) - **Alex's Caves (Unofficial Port)** (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - [#1258](https://github.com/MehVahdJukaar/WoodGood/issues/1258) ### ADDED: - **Valhelsia Structures** (INCLUDED): With **Quark** for POST & STRIPPED_POST - [#1260](https://github.com/MehVahdJukaar/WoodGood/issues/1260) ### LANG: - **EN_US**: Corrected the LANG for HOLLOW_LOG from **The Twilight Forest** & **Quark** with **Enderscape** & **Infernal Expansion** --- ## v2.11.41 ### FIXES: - **Curiosities** (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from **Woodworks** - [#1244](https://github.com/MehVahdJukaar/WoodGood/issues/1244) - **Farmer's Delight** (C): Updated Cabinets' tags to have `#farmersdelight:cabinets` and `#farmersdelight:cabinets/wooden` - [#1248](https://github.com/MehVahdJukaar/WoodGood/issues/1248) - **Enderscape** (INCLUDED): Still missing a shelf from either **Copper Age Backport** or **Another Furniture** for MURUBLIGHT - [#1256](https://github.com/MehVahdJukaar/WoodGood/issues/1256), [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199), [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970) - NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception ### ADDED: - **Every Compat** (C): Added tag, `#c:ladders` to all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - **Woodworks** (NF): added missing tags to blocks - related to [#1238](https://github.com/MehVahdJukaar/WoodGood/issues/1238) - **Curiosities** (NF): Made an exception for built-in supported Wood Mods: - atmospheric - autumnity - environmental - gardens_of_the_dead - mynethersdelight - upgrade_aquatic - **Beautiful Campfires** (C): Added tags, `#toughasnails:heating_blocks` or `#toughasnails:cooling_blocks` to campfires or soul_campfires - [#1254](https://github.com/MehVahdJukaar/WoodGood/issues/1254) - **The Twilight Forest** (NF): Added DRYING_RACK - [#1253](https://github.com/MehVahdJukaar/WoodGood/issues/1253) --- ## v2.11.40 ### FIXES: - **Every Compat** (C): - Fixed a SERVER Crash when `onItemTooltip()` is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) - Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in `everycomp-entries.toml` - [#1239](https://github.com/MehVahdJukaar/WoodGood/issues/1239) - **More Crafting Table For Forge** (INCLUDED): Due to **Biomes O' Plenty**'s 3 WoodTypes that prevented **No Man's Land**'s 3 WoodType from being generated - [#1237](https://github.com/MehVahdJukaar/WoodGood/issues/1237) --- ## v2.11.39 ### CHANGES: - **Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar ### FIXES: - **Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236) - **Every Comp** (c): Fixed an issue that would prevent block models gen for certain models --- ## v2.11.38 ### CHANGS: - **The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation ### ADDS: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.11.37 ### FIXES: - **The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226) - MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block --- ## v2.11.36 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. - **The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223) - **Abnormal's Woodworks** (NF): Fixed the missing LANG for `chest` & `trapped_chest` on SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222) ### ADDS - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST --- ## v2.11.35 ### ADDS: - **More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219) ### FIXES: - **Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220) --- ## v2.11.34 ### CHANGES: - **Tech Reborn** (IT): Corrected the wrong texture used for `techreborn:rubber_log` - [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - **Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine) ### FIXES - **Every Compat** (C): Fixed the crash in the `CYCLE_ITEM_RENDER` with "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - **Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216) - Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation. --- ## v2.11.33 ### CHANGES: - **Every Compat** (C): - Fixed **Chipped** or **Macaw** for `door` and `trapdoor` not being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag, `#create:chest_mounted_storage` to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the `CYCLE_ITEM_RENDER` class where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) ### FIXES: - **Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab ### NEW SUPPORTED MODS: - **Curiosities!** (NF) --- ## v2.11.32 ### CHANGES: - **Every Compat** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.31 ### CHANGES: - **Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too. - NOTE: if you want to disable either EC's or Mod's. You can use `everycomp-common.toml` and find `creative_tab` for EC or `no_mod_creative_tab` for Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54) - Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Wood-Good - `CREATIVE_TAB_ICON` - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good --- ## v2.11.30 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** (C): - Corrected the wrong logic for `everycomp-hazardous.toml`'s module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded. - Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause - **Enderscape** (INCLUDED): WoodType-`murublight` with Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199) --- ## v2.11.29 ### UPDATED: - **Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm** - **\[Let's Do] Meadow** (IT): Added `meadow:alpine_birch_leaves`'s ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves - **Macaw's Furniture** (C): Added the missing BlockEntity to `counter` and its base block is `oak_counter` - NOTE: this fix the crash when you place `counter` of any WoodType (this was reported via discord) --- ## v2.11.28 ### UPDATED: - **Macaw's Furniture** (C): Added the missing BlockEntity to `strippedCounter` and its base block is `stripped_oak_counter` - NOTE: this fix the crash when you place `strippedCounter` of any WoodType (this was reported via discord) - **Excessive Building** (FB): `v4.0.0` or newer will be no longer supported. only `v3.3.10` is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge - **EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation --- ## v2.11.27 ### UPDATED: - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179) - **Quark** (NF): Fixed chests' texture not using the custom textures --- ## v2.11.26 ### UPDATED: - **Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed** - NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC - **Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module --- ## v2.11.25 ### UPDATED: - **Every Compat** (C): Improved classes & Made a few changes in API classes - **Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164) - **MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165) - Older than v3.0.0 will be no longer supported. That included the BETA version, too. ### NEW: - **Copper Age Backport** (C) #### DEV: if your mod has a built-in module for Every Compat, change the superparent class from `SimpleModule` to `EveryCompatModule` --- ## v2.11.24 ### UPDATED: - **Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1) - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - Improved some error loggings to make the debugging a unique crash much easier and clearer - **Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160) --- ## v2.11.23 ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

everycomp-1.21-2.11.49-fabric

1.21-2.11.49
14 авг. 2026 г.892Minecraft: 1.21.1fabric
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Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | \- **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(NF)**: NEOFORGE | | - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.11.49 ### CHANGES: - **Quark** (NF): Implemented AXE_STRIP for `POST` to be stripped into `STRIPPED_POST` - **Every Compat (INCLUDED)**: **Architect's Palette**'s BOARDS with **Windswept** - Requested by @derp_gamer22 - **MrCrayFish's Refurbished Furniture** (C): Set some blocks to not have an animated texture - [#1304](https://github.com/MehVahdJukaar/WoodGood/issues/1304) - **Regions Unexplored** (TEX): Improved the custom texture generation using `brimwood_planks` - this is related to above, please see **Refurbished Furniture**'s issue for more detail ### REMOVED: - **Every Compat** (C): ENABLE_FRAMED_BLOCKS_BLACKLIST is no longer needed. Use `everycomp-hazardous.toml` as an alternative ### ADDED: - **Macaw's Windows** (C): new block, `curtain_rod` - [#1307](https://github.com/MehVahdJukaar/WoodGood/issues/1307) - **Bibliocraft Legacy** (Compat): Added exceptions for **bibliobiomes** & **bibliowoods** ### NEW: - **Rechiseled** (C) --- ## v2.11.48 ### CHANGES: - **Every Compat** (C): Fixed a crash with **Quark** + **Environment** or Other Wood Mods - [#1300](https://github.com/MehVahdJukaar/WoodGood/issues/1300) - **Lightman's Currency** (NF): Updated the outdated CreativeTab - [#1301](https://github.com/MehVahdJukaar/WoodGood/issues/1301) --- ## v2.11.47 ### CHANGES: - **Every Compat** (C): - Moved USE_EXTERNAL_RESOURCE_PACK to `everycomp-client.toml` instead of `everycomp-common.toml` - Removed Screen Config class for FABRIC & NEOFORGE ### FIXES: - **Woodworks** (NF): - Corrected the chests' mask textures - [#1295](https://github.com/MehVahdJukaar/WoodGood/issues/1295) - Improved Sawmill Recipe generation because there was missing recipes with some Wood mods like **Quark** - Reported by @derp_gamer22 - **EveryCompat** (C): Fixed the loot_table generation not working correctly with **Quark**'s BOOKSHELF - [#1291](https://github.com/MehVahdJukaar/WoodGood/issues/1291) ### OTHERS: - **Moonlight Lib v3.1.3** (C) - NOTE that issues from Every Compat are fixed below - Fixed the Environmental's LeavesType for variant Wisteria's missing Associated WoodType - [#1294](https://github.com/MehVahdJukaar/WoodGood/issues/1294) - HardcodedBlockTypes: - Set the following WoodTypes to be treated as BambooType - [#1250](https://github.com/MehVahdJukaar/WoodGood/issues/1250) - garden_of_the_dead:whistlecane - mynethersdelight:powdery - dungeonsdelight:wormwood - Added Shroomcraft's 4 undetected Mushroom - [#1286](https://github.com/MehVahdJukaar/WoodGood/issues/1286) - Added Associated WoodType to 5 LeavesType from No Man's Land - [#1243](https://github.com/MehVahdJukaar/WoodGood/issues/1243) --- ## v2.11.46 ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept Delights** ### CHANGES: - **Every Compat** (C): Added a new class to Collects resource-generation failures during a single generation pass - @MehVahdJukaar - **More Crafting Tables -LieOnLion** (C): Re-enabled - [#1285](https://github.com/MehVahdJukaar/WoodGood/issues/1285) ### FIXES: - **Copper Age Backport** (C): Fixed the crash on SERVER Side - [#1277](https://github.com/MehVahdJukaar/WoodGood/issues/1277) - **Farmer's Delight** (C): - Excluded **Abundant Atmosphere** from Recipe Generation for CUTTING_BOARDS' recipe with all WoodType's Children - Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like - **Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like - **Curiosities** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like --- ## v2.11.45 ### CHANGES: - **Every Compat** (C): - Add new class to prevent multiple missing texture due to texture generation failure & model generation failing to generate models/block or models/item files - Replaced a few classes from the deprecated, `isVanilla()` to `isKnownVanillaWood(WoodType)` - `CompatChestBlockEntity` no longer have `getDefaultName()` so this mean when you open Chest, you will see on left, top side where the name is "Chest". "\[WoodName] Chest" is no longer there. - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) ### ADDED: - **Boatload** (EXCLUDED): **Abundant Atmosphere** has its own support compat for **Boatload** - **Abundant Atmosphere** (EXCLUDED): Blocks from **Farmer's Delight** will be no longer generated because **Abundant Atmosphere** has a built-in compat - **Architects Palette** (INCLUDED): ensure BOARDS with **Darker Depths** is generated if **Woodworks** are installed - NOTE: **Darker Depths** has a built-in support for **Woodworks**'s BOARDS ### LANG: - **JL_JP**: Correcting LANG for WoodTypes that are noun or adjective - Updated by Abbage230 --- ## v2.11.44 ### FIXES: - **Every Compat** (NF): Auto-registering blocks to Neoforge Capabilities - Other supported Mods that has CHESTS that doesn't work with **Create**'s item handler and also other Mods' item handler with CHESTS - [#1209](https://github.com/MehVahdJukaar/WoodGood/issues/1209) - [#1266](https://github.com/MehVahdJukaar/WoodGood/issues/1266) - [#1241](https://github.com/MehVahdJukaar/WoodGood/issues/1241) - **The New Shutter** (NF): Corrected the ID for Creative Tab on NEOFORGE side with **Sinytra Connector** - What happened is with **Sinytra Connector**, it was using **The New Shutter (FABRIC)**'s ID for Creative Tab ### CHANGES: - <span style="color: yellow;">**Every Compat** (SEE NOTE below): Using new build script</span> - **Corail Pillar** (NF): Moved to COMMON, the FABRIC side is now supported - **Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2 - **Furnish** (FB): Updated to support `v29+` - **BoatLoad** (NF): Improved the texture generation for boats ### NOTE: **Every Compat** is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck on 1.13 it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC) This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side: - **Blockus** - **Stylish Stiles** - **Excessive Building** - **Furnish** --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.42 ### CHANGES: - **Regions Unexplored** (C): Updated to support v0.6+ and the older version won't be supported onward - [#1262](https://github.com/MehVahdJukaar/WoodGood/issues/1262) - **Woodworks** (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - [#1259](https://github.com/MehVahdJukaar/WoodGood/issues/1259) - **Farmer's Delight** (C): - Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257) - Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord ### FIXES: - **Every Compat** (FB): - Exclude **Lauch's Shutters aka The New Shutter** from being loaded when **Vanilla Shutters** is installed - [#1261](https://github.com/MehVahdJukaar/WoodGood/issues/1261) - Tweaked a code to avoid an extremely rare case leading to crash - [#1265](https://github.com/MehVahdJukaar/WoodGood/issues/1265) - **Nature's Spirit** (IT): Using `joshua_bundle` and `stripped_joshua_bundle` instead of `joshua_log` and `stripped_joshua_log` for texture generation - [#1251](https://github.com/MehVahdJukaar/WoodGood/issues/1251) - **Alex's Caves (Unofficial Port)** (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - [#1258](https://github.com/MehVahdJukaar/WoodGood/issues/1258) ### ADDED: - **Valhelsia Structures** (INCLUDED): With **Quark** for POST & STRIPPED_POST - [#1260](https://github.com/MehVahdJukaar/WoodGood/issues/1260) ### LANG: - **EN_US**: Corrected the LANG for HOLLOW_LOG from **The Twilight Forest** & **Quark** with **Enderscape** & **Infernal Expansion** --- ## v2.11.41 ### FIXES: - **Curiosities** (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from **Woodworks** - [#1244](https://github.com/MehVahdJukaar/WoodGood/issues/1244) - **Farmer's Delight** (C): Updated Cabinets' tags to have `#farmersdelight:cabinets` and `#farmersdelight:cabinets/wooden` - [#1248](https://github.com/MehVahdJukaar/WoodGood/issues/1248) - **Enderscape** (INCLUDED): Still missing a shelf from either **Copper Age Backport** or **Another Furniture** for MURUBLIGHT - [#1256](https://github.com/MehVahdJukaar/WoodGood/issues/1256), [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199), [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970) - NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception ### ADDED: - **Every Compat** (C): Added tag, `#c:ladders` to all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - **Woodworks** (NF): added missing tags to blocks - related to [#1238](https://github.com/MehVahdJukaar/WoodGood/issues/1238) - **Curiosities** (NF): Made an exception for built-in supported Wood Mods: - atmospheric - autumnity - environmental - gardens_of_the_dead - mynethersdelight - upgrade_aquatic - **Beautiful Campfires** (C): Added tags, `#toughasnails:heating_blocks` or `#toughasnails:cooling_blocks` to campfires or soul_campfires - [#1254](https://github.com/MehVahdJukaar/WoodGood/issues/1254) - **The Twilight Forest** (NF): Added DRYING_RACK - [#1253](https://github.com/MehVahdJukaar/WoodGood/issues/1253) --- ## v2.11.40 ### FIXES: - **Every Compat** (C): - Fixed a SERVER Crash when `onItemTooltip()` is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) - Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in `everycomp-entries.toml` - [#1239](https://github.com/MehVahdJukaar/WoodGood/issues/1239) - **More Crafting Table For Forge** (INCLUDED): Due to **Biomes O' Plenty**'s 3 WoodTypes that prevented **No Man's Land**'s 3 WoodType from being generated - [#1237](https://github.com/MehVahdJukaar/WoodGood/issues/1237) --- ## v2.11.39 ### CHANGES: - **Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar ### FIXES: - **Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236) - **Every Comp** (c): Fixed an issue that would prevent block models gen for certain models --- ## v2.11.38 ### CHANGS: - **The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation ### ADDS: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.11.37 ### FIXES: - **The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226) - MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block --- ## v2.11.36 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. - **The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223) - **Abnormal's Woodworks** (NF): Fixed the missing LANG for `chest` & `trapped_chest` on SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222) ### ADDS - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST --- ## v2.11.35 ### ADDS: - **More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219) ### FIXES: - **Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220) --- ## v2.11.34 ### CHANGES: - **Tech Reborn** (IT): Corrected the wrong texture used for `techreborn:rubber_log` - [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - **Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine) ### FIXES - **Every Compat** (C): Fixed the crash in the `CYCLE_ITEM_RENDER` with "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - **Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216) - Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation. --- ## v2.11.33 ### CHANGES: - **Every Compat** (C): - Fixed **Chipped** or **Macaw** for `door` and `trapdoor` not being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag, `#create:chest_mounted_storage` to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the `CYCLE_ITEM_RENDER` class where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) ### FIXES: - **Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab ### NEW SUPPORTED MODS: - **Curiosities!** (NF) --- ## v2.11.32 ### CHANGES: - **Every Compat** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.31 ### CHANGES: - **Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too. - NOTE: if you want to disable either EC's or Mod's. You can use `everycomp-common.toml` and find `creative_tab` for EC or `no_mod_creative_tab` for Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54) - Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Wood-Good - `CREATIVE_TAB_ICON` - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good --- ## v2.11.30 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** (C): - Corrected the wrong logic for `everycomp-hazardous.toml`'s module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded. - Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause - **Enderscape** (INCLUDED): WoodType-`murublight` with Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199) --- ## v2.11.29 ### UPDATED: - **Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm** - **\[Let's Do] Meadow** (IT): Added `meadow:alpine_birch_leaves`'s ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves - **Macaw's Furniture** (C): Added the missing BlockEntity to `counter` and its base block is `oak_counter` - NOTE: this fix the crash when you place `counter` of any WoodType (this was reported via discord) --- ## v2.11.28 ### UPDATED: - **Macaw's Furniture** (C): Added the missing BlockEntity to `strippedCounter` and its base block is `stripped_oak_counter` - NOTE: this fix the crash when you place `strippedCounter` of any WoodType (this was reported via discord) - **Excessive Building** (FB): `v4.0.0` or newer will be no longer supported. only `v3.3.10` is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge - **EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation --- ## v2.11.27 ### UPDATED: - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179) - **Quark** (NF): Fixed chests' texture not using the custom textures --- ## v2.11.26 ### UPDATED: - **Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed** - NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC - **Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module --- ## v2.11.25 ### UPDATED: - **Every Compat** (C): Improved classes & Made a few changes in API classes - **Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164) - **MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165) - Older than v3.0.0 will be no longer supported. That included the BETA version, too. ### NEW: - **Copper Age Backport** (C) #### DEV: if your mod has a built-in module for Every Compat, change the superparent class from `SimpleModule` to `EveryCompatModule` --- ## v2.11.24 ### UPDATED: - **Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1) - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - Improved some error loggings to make the debugging a unique crash much easier and clearer - **Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160) --- ## v2.11.23 ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

everycomp-1.21-2.11.49-neoforge

1.21-2.11.49
14 авг. 2026 г.4,4 тыс.Minecraft: 1.21.1neoforge
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Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | \- **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(NF)**: NEOFORGE | | - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.11.49 ### CHANGES: - **Quark** (NF): Implemented AXE_STRIP for `POST` to be stripped into `STRIPPED_POST` - **Every Compat (INCLUDED)**: **Architect's Palette**'s BOARDS with **Windswept** - Requested by @derp_gamer22 - **MrCrayFish's Refurbished Furniture** (C): Set some blocks to not have an animated texture - [#1304](https://github.com/MehVahdJukaar/WoodGood/issues/1304) - **Regions Unexplored** (TEX): Improved the custom texture generation using `brimwood_planks` - this is related to above, please see **Refurbished Furniture**'s issue for more detail ### REMOVED: - **Every Compat** (C): ENABLE_FRAMED_BLOCKS_BLACKLIST is no longer needed. Use `everycomp-hazardous.toml` as an alternative ### ADDED: - **Macaw's Windows** (C): new block, `curtain_rod` - [#1307](https://github.com/MehVahdJukaar/WoodGood/issues/1307) - **Bibliocraft Legacy** (Compat): Added exceptions for **bibliobiomes** & **bibliowoods** ### NEW: - **Rechiseled** (C) --- ## v2.11.48 ### CHANGES: - **Every Compat** (C): Fixed a crash with **Quark** + **Environment** or Other Wood Mods - [#1300](https://github.com/MehVahdJukaar/WoodGood/issues/1300) - **Lightman's Currency** (NF): Updated the outdated CreativeTab - [#1301](https://github.com/MehVahdJukaar/WoodGood/issues/1301) --- ## v2.11.47 ### CHANGES: - **Every Compat** (C): - Moved USE_EXTERNAL_RESOURCE_PACK to `everycomp-client.toml` instead of `everycomp-common.toml` - Removed Screen Config class for FABRIC & NEOFORGE ### FIXES: - **Woodworks** (NF): - Corrected the chests' mask textures - [#1295](https://github.com/MehVahdJukaar/WoodGood/issues/1295) - Improved Sawmill Recipe generation because there was missing recipes with some Wood mods like **Quark** - Reported by @derp_gamer22 - **EveryCompat** (C): Fixed the loot_table generation not working correctly with **Quark**'s BOOKSHELF - [#1291](https://github.com/MehVahdJukaar/WoodGood/issues/1291) ### OTHERS: - **Moonlight Lib v3.1.3** (C) - NOTE that issues from Every Compat are fixed below - Fixed the Environmental's LeavesType for variant Wisteria's missing Associated WoodType - [#1294](https://github.com/MehVahdJukaar/WoodGood/issues/1294) - HardcodedBlockTypes: - Set the following WoodTypes to be treated as BambooType - [#1250](https://github.com/MehVahdJukaar/WoodGood/issues/1250) - garden_of_the_dead:whistlecane - mynethersdelight:powdery - dungeonsdelight:wormwood - Added Shroomcraft's 4 undetected Mushroom - [#1286](https://github.com/MehVahdJukaar/WoodGood/issues/1286) - Added Associated WoodType to 5 LeavesType from No Man's Land - [#1243](https://github.com/MehVahdJukaar/WoodGood/issues/1243) --- ## v2.11.46 ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept Delights** ### CHANGES: - **Every Compat** (C): Added a new class to Collects resource-generation failures during a single generation pass - @MehVahdJukaar - **More Crafting Tables -LieOnLion** (C): Re-enabled - [#1285](https://github.com/MehVahdJukaar/WoodGood/issues/1285) ### FIXES: - **Copper Age Backport** (C): Fixed the crash on SERVER Side - [#1277](https://github.com/MehVahdJukaar/WoodGood/issues/1277) - **Farmer's Delight** (C): - Excluded **Abundant Atmosphere** from Recipe Generation for CUTTING_BOARDS' recipe with all WoodType's Children - Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like - **Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like - **Curiosities** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like --- ## v2.11.45 ### CHANGES: - **Every Compat** (C): - Add new class to prevent multiple missing texture due to texture generation failure & model generation failing to generate models/block or models/item files - Replaced a few classes from the deprecated, `isVanilla()` to `isKnownVanillaWood(WoodType)` - `CompatChestBlockEntity` no longer have `getDefaultName()` so this mean when you open Chest, you will see on left, top side where the name is "Chest". "\[WoodName] Chest" is no longer there. - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) ### ADDED: - **Boatload** (EXCLUDED): **Abundant Atmosphere** has its own support compat for **Boatload** - **Abundant Atmosphere** (EXCLUDED): Blocks from **Farmer's Delight** will be no longer generated because **Abundant Atmosphere** has a built-in compat - **Architects Palette** (INCLUDED): ensure BOARDS with **Darker Depths** is generated if **Woodworks** are installed - NOTE: **Darker Depths** has a built-in support for **Woodworks**'s BOARDS ### LANG: - **JL_JP**: Correcting LANG for WoodTypes that are noun or adjective - Updated by Abbage230 --- ## v2.11.44 ### FIXES: - **Every Compat** (NF): Auto-registering blocks to Neoforge Capabilities - Other supported Mods that has CHESTS that doesn't work with **Create**'s item handler and also other Mods' item handler with CHESTS - [#1209](https://github.com/MehVahdJukaar/WoodGood/issues/1209) - [#1266](https://github.com/MehVahdJukaar/WoodGood/issues/1266) - [#1241](https://github.com/MehVahdJukaar/WoodGood/issues/1241) - **The New Shutter** (NF): Corrected the ID for Creative Tab on NEOFORGE side with **Sinytra Connector** - What happened is with **Sinytra Connector**, it was using **The New Shutter (FABRIC)**'s ID for Creative Tab ### CHANGES: - <span style="color: yellow;">**Every Compat** (SEE NOTE below): Using new build script</span> - **Corail Pillar** (NF): Moved to COMMON, the FABRIC side is now supported - **Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2 - **Furnish** (FB): Updated to support `v29+` - **BoatLoad** (NF): Improved the texture generation for boats ### NOTE: **Every Compat** is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck on 1.13 it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC) This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side: - **Blockus** - **Stylish Stiles** - **Excessive Building** - **Furnish** --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.42 ### CHANGES: - **Regions Unexplored** (C): Updated to support v0.6+ and the older version won't be supported onward - [#1262](https://github.com/MehVahdJukaar/WoodGood/issues/1262) - **Woodworks** (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - [#1259](https://github.com/MehVahdJukaar/WoodGood/issues/1259) - **Farmer's Delight** (C): - Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257) - Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord ### FIXES: - **Every Compat** (FB): - Exclude **Lauch's Shutters aka The New Shutter** from being loaded when **Vanilla Shutters** is installed - [#1261](https://github.com/MehVahdJukaar/WoodGood/issues/1261) - Tweaked a code to avoid an extremely rare case leading to crash - [#1265](https://github.com/MehVahdJukaar/WoodGood/issues/1265) - **Nature's Spirit** (IT): Using `joshua_bundle` and `stripped_joshua_bundle` instead of `joshua_log` and `stripped_joshua_log` for texture generation - [#1251](https://github.com/MehVahdJukaar/WoodGood/issues/1251) - **Alex's Caves (Unofficial Port)** (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - [#1258](https://github.com/MehVahdJukaar/WoodGood/issues/1258) ### ADDED: - **Valhelsia Structures** (INCLUDED): With **Quark** for POST & STRIPPED_POST - [#1260](https://github.com/MehVahdJukaar/WoodGood/issues/1260) ### LANG: - **EN_US**: Corrected the LANG for HOLLOW_LOG from **The Twilight Forest** & **Quark** with **Enderscape** & **Infernal Expansion** --- ## v2.11.41 ### FIXES: - **Curiosities** (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from **Woodworks** - [#1244](https://github.com/MehVahdJukaar/WoodGood/issues/1244) - **Farmer's Delight** (C): Updated Cabinets' tags to have `#farmersdelight:cabinets` and `#farmersdelight:cabinets/wooden` - [#1248](https://github.com/MehVahdJukaar/WoodGood/issues/1248) - **Enderscape** (INCLUDED): Still missing a shelf from either **Copper Age Backport** or **Another Furniture** for MURUBLIGHT - [#1256](https://github.com/MehVahdJukaar/WoodGood/issues/1256), [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199), [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970) - NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception ### ADDED: - **Every Compat** (C): Added tag, `#c:ladders` to all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - **Woodworks** (NF): added missing tags to blocks - related to [#1238](https://github.com/MehVahdJukaar/WoodGood/issues/1238) - **Curiosities** (NF): Made an exception for built-in supported Wood Mods: - atmospheric - autumnity - environmental - gardens_of_the_dead - mynethersdelight - upgrade_aquatic - **Beautiful Campfires** (C): Added tags, `#toughasnails:heating_blocks` or `#toughasnails:cooling_blocks` to campfires or soul_campfires - [#1254](https://github.com/MehVahdJukaar/WoodGood/issues/1254) - **The Twilight Forest** (NF): Added DRYING_RACK - [#1253](https://github.com/MehVahdJukaar/WoodGood/issues/1253) --- ## v2.11.40 ### FIXES: - **Every Compat** (C): - Fixed a SERVER Crash when `onItemTooltip()` is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) - Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in `everycomp-entries.toml` - [#1239](https://github.com/MehVahdJukaar/WoodGood/issues/1239) - **More Crafting Table For Forge** (INCLUDED): Due to **Biomes O' Plenty**'s 3 WoodTypes that prevented **No Man's Land**'s 3 WoodType from being generated - [#1237](https://github.com/MehVahdJukaar/WoodGood/issues/1237) --- ## v2.11.39 ### CHANGES: - **Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar ### FIXES: - **Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236) - **Every Comp** (c): Fixed an issue that would prevent block models gen for certain models --- ## v2.11.38 ### CHANGS: - **The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation ### ADDS: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.11.37 ### FIXES: - **The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226) - MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block --- ## v2.11.36 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. - **The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223) - **Abnormal's Woodworks** (NF): Fixed the missing LANG for `chest` & `trapped_chest` on SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222) ### ADDS - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST --- ## v2.11.35 ### ADDS: - **More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219) ### FIXES: - **Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220) --- ## v2.11.34 ### CHANGES: - **Tech Reborn** (IT): Corrected the wrong texture used for `techreborn:rubber_log` - [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - **Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine) ### FIXES - **Every Compat** (C): Fixed the crash in the `CYCLE_ITEM_RENDER` with "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - **Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216) - Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation. --- ## v2.11.33 ### CHANGES: - **Every Compat** (C): - Fixed **Chipped** or **Macaw** for `door` and `trapdoor` not being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag, `#create:chest_mounted_storage` to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the `CYCLE_ITEM_RENDER` class where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) ### FIXES: - **Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab ### NEW SUPPORTED MODS: - **Curiosities!** (NF) --- ## v2.11.32 ### CHANGES: - **Every Compat** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.31 ### CHANGES: - **Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too. - NOTE: if you want to disable either EC's or Mod's. You can use `everycomp-common.toml` and find `creative_tab` for EC or `no_mod_creative_tab` for Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54) - Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Wood-Good - `CREATIVE_TAB_ICON` - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good --- ## v2.11.30 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** (C): - Corrected the wrong logic for `everycomp-hazardous.toml`'s module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded. - Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause - **Enderscape** (INCLUDED): WoodType-`murublight` with Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199) --- ## v2.11.29 ### UPDATED: - **Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm** - **\[Let's Do] Meadow** (IT): Added `meadow:alpine_birch_leaves`'s ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves - **Macaw's Furniture** (C): Added the missing BlockEntity to `counter` and its base block is `oak_counter` - NOTE: this fix the crash when you place `counter` of any WoodType (this was reported via discord) --- ## v2.11.28 ### UPDATED: - **Macaw's Furniture** (C): Added the missing BlockEntity to `strippedCounter` and its base block is `stripped_oak_counter` - NOTE: this fix the crash when you place `strippedCounter` of any WoodType (this was reported via discord) - **Excessive Building** (FB): `v4.0.0` or newer will be no longer supported. only `v3.3.10` is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge - **EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation --- ## v2.11.27 ### UPDATED: - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179) - **Quark** (NF): Fixed chests' texture not using the custom textures --- ## v2.11.26 ### UPDATED: - **Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed** - NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC - **Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module --- ## v2.11.25 ### UPDATED: - **Every Compat** (C): Improved classes & Made a few changes in API classes - **Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164) - **MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165) - Older than v3.0.0 will be no longer supported. That included the BETA version, too. ### NEW: - **Copper Age Backport** (C) #### DEV: if your mod has a built-in module for Every Compat, change the superparent class from `SimpleModule` to `EveryCompatModule` --- ## v2.11.24 ### UPDATED: - **Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1) - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - Improved some error loggings to make the debugging a unique crash much easier and clearer - **Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160) --- ## v2.11.23 ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

everycomp-1.21-2.11.48-neoforge

1.21-2.11.48
25 июл. 2026 г.16,2 тыс.Minecraft: 1.21.1neoforge
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| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | \- **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(NF)**: NEOFORGE | | - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.11.48 ### CHANGES: - **Every Compat** (C): Fixed a crash with **Quark** + **Environment** or Other Wood Mods - [#1300](https://github.com/MehVahdJukaar/WoodGood/issues/1300) - **Lightman's Currency** (NF): Updated the outdated CreativeTab - [#1301](https://github.com/MehVahdJukaar/WoodGood/issues/1301) --- ## v2.11.47 ### CHANGES: - **Every Compat** (C): - Moved USE_EXTERNAL_RESOURCE_PACK to `everycomp-client.toml` instead of `everycomp-common.toml` - Removed Screen Config class for FABRIC & NEOFORGE ### FIXES: - **Woodworks** (NF): - Corrected the chests' mask textures - [#1295](https://github.com/MehVahdJukaar/WoodGood/issues/1295) - Improved Sawmill Recipe generation because there was missing recipes with some Wood mods like **Quark** - Reported by @derp_gamer22 - **EveryCompat** (C): Fixed the loot_table generation not working correctly with **Quark**'s BOOKSHELF - [#1291](https://github.com/MehVahdJukaar/WoodGood/issues/1291) ### OTHERS: - **Moonlight Lib v3.1.3** (C) - NOTE that issues from Every Compat are fixed below - Fixed the Environmental's LeavesType for variant Wisteria's missing Associated WoodType - [#1294](https://github.com/MehVahdJukaar/WoodGood/issues/1294) - HardcodedBlockTypes: - Set the following WoodTypes to be treated as BambooType - [#1250](https://github.com/MehVahdJukaar/WoodGood/issues/1250) - garden_of_the_dead:wisteria - mynethersdelight:powdery - dungeonsdelight:wormwood - Added Shroomcraft's 4 undetected Mushroom - [#1286](https://github.com/MehVahdJukaar/WoodGood/issues/1286) - Added Associated WoodType to 5 LeavesType from No Man's Land - [#1243](https://github.com/MehVahdJukaar/WoodGood/issues/1243) --- ## v2.11.46 ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept Delights** ### CHANGES: - **Every Compat** (C): Added a new class to Collects resource-generation failures during a single generation pass - @MehVahdJukaar - **More Crafting Tables -LieOnLion** (C): Re-enabled - [#1285](https://github.com/MehVahdJukaar/WoodGood/issues/1285) ### FIXES: - **Copper Age Backport** (C): Fixed the crash on SERVER Side - [#1277](https://github.com/MehVahdJukaar/WoodGood/issues/1277) - **Farmer's Delight** (C): - Excluded **Abundant Atmosphere** from Recipe Generation for CUTTING_BOARDS' recipe with all WoodType's Children - Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like - **Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like - **Curiosities** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like --- ## v2.11.45 ### CHANGES: - **Every Compat** (C): - Add new class to prevent multiple missing texture due to texture generation failure & model generation failing to generate models/block or models/item files - Replaced a few classes from the deprecated, `isVanilla()` to `isKnownVanillaWood(WoodType)` - `CompatChestBlockEntity` no longer have `getDefaultName()` so this mean when you open Chest, you will see on left, top side where the name is "Chest". "\[WoodName] Chest" is no longer there. - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) ### ADDED: - **Boatload** (EXCLUDED): **Abundant Atmosphere** has its own support compat for **Boatload** - **Abundant Atmosphere** (EXCLUDED): Blocks from **Farmer's Delight** will be no longer generated because **Abundant Atmosphere** has a built-in compat - **Architects Palette** (INCLUDED): ensure BOARDS with **Darker Depths** is generated if **Woodworks** are installed - NOTE: **Darker Depths** has a built-in support for **Woodworks**'s BOARDS ### LANG: - **JL_JP**: Correcting LANG for WoodTypes that are noun or adjective - Updated by Abbage230 --- ## v2.11.44 ### FIXES: - **Every Compat** (NF): Auto-registering blocks to Neoforge Capabilities - Other supported Mods that has CHESTS that doesn't work with **Create**'s item handler and also other Mods' item handler with CHESTS - [#1209](https://github.com/MehVahdJukaar/WoodGood/issues/1209) - [#1266](https://github.com/MehVahdJukaar/WoodGood/issues/1266) - [#1241](https://github.com/MehVahdJukaar/WoodGood/issues/1241) - **The New Shutter** (NF): Corrected the ID for Creative Tab on NEOFORGE side with **Sinytra Connector** - What happened is with **Sinytra Connector**, it was using **The New Shutter (FABRIC)**'s ID for Creative Tab ### CHANGES: - <span style="color: yellow;">**Every Compat** (SEE NOTE below): Using new build script</span> - **Corail Pillar** (NF): Moved to COMMON, the FABRIC side is now supported - **Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2 - **Furnish** (FB): Updated to support `v29+` - **BoatLoad** (NF): Improved the texture generation for boats ### NOTE: **Every Compat** is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck on 1.13 it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC) This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side: - **Blockus** - **Stylish Stiles** - **Excessive Building** - **Furnish** --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.42 ### CHANGES: - **Regions Unexplored** (C): Updated to support v0.6+ and the older version won't be supported onward - [#1262](https://github.com/MehVahdJukaar/WoodGood/issues/1262) - **Woodworks** (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - [#1259](https://github.com/MehVahdJukaar/WoodGood/issues/1259) - **Farmer's Delight** (C): - Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257) - Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord ### FIXES: - **Every Compat** (FB): - Exclude **Lauch's Shutters aka The New Shutter** from being loaded when **Vanilla Shutters** is installed - [#1261](https://github.com/MehVahdJukaar/WoodGood/issues/1261) - Tweaked a code to avoid an extremely rare case leading to crash - [#1265](https://github.com/MehVahdJukaar/WoodGood/issues/1265) - **Nature's Spirit** (IT): Using `joshua_bundle` and `stripped_joshua_bundle` instead of `joshua_log` and `stripped_joshua_log` for texture generation - [#1251](https://github.com/MehVahdJukaar/WoodGood/issues/1251) - **Alex's Caves (Unofficial Port)** (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - [#1258](https://github.com/MehVahdJukaar/WoodGood/issues/1258) ### ADDED: - **Valhelsia Structures** (INCLUDED): With **Quark** for POST & STRIPPED_POST - [#1260](https://github.com/MehVahdJukaar/WoodGood/issues/1260) ### LANG: - **EN_US**: Corrected the LANG for HOLLOW_LOG from **The Twilight Forest** & **Quark** with **Enderscape** & **Infernal Expansion** --- ## v2.11.41 ### FIXES: - **Curiosities** (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from **Woodworks** - [#1244](https://github.com/MehVahdJukaar/WoodGood/issues/1244) - **Farmer's Delight** (C): Updated Cabinets' tags to have `#farmersdelight:cabinets` and `#farmersdelight:cabinets/wooden` - [#1248](https://github.com/MehVahdJukaar/WoodGood/issues/1248) - **Enderscape** (INCLUDED): Still missing a shelf from either **Copper Age Backport** or **Another Furniture** for MURUBLIGHT - [#1256](https://github.com/MehVahdJukaar/WoodGood/issues/1256), [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199), [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970) - NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception ### ADDED: - **Every Compat** (C): Added tag, `#c:ladders` to all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - **Woodworks** (NF): added missing tags to blocks - related to [#1238](https://github.com/MehVahdJukaar/WoodGood/issues/1238) - **Curiosities** (NF): Made an exception for built-in supported Wood Mods: - atmospheric - autumnity - environmental - gardens_of_the_dead - mynethersdelight - upgrade_aquatic - **Beautiful Campfires** (C): Added tags, `#toughasnails:heating_blocks` or `#toughasnails:cooling_blocks` to campfires or soul_campfires - [#1254](https://github.com/MehVahdJukaar/WoodGood/issues/1254) - **The Twilight Forest** (NF): Added DRYING_RACK - [#1253](https://github.com/MehVahdJukaar/WoodGood/issues/1253) --- ## v2.11.40 ### FIXES: - **Every Compat** (C): - Fixed a SERVER Crash when `onItemTooltip()` is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) - Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in `everycomp-entries.toml` - [#1239](https://github.com/MehVahdJukaar/WoodGood/issues/1239) - **More Crafting Table For Forge** (INCLUDED): Due to **Biomes O' Plenty**'s 3 WoodTypes that prevented **No Man's Land**'s 3 WoodType from being generated - [#1237](https://github.com/MehVahdJukaar/WoodGood/issues/1237) --- ## v2.11.39 ### CHANGES: - **Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar ### FIXES: - **Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236) - **Every Comp** (c): Fixed an issue that would prevent block models gen for certain models --- ## v2.11.38 ### CHANGS: - **The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation ### ADDS: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.11.37 ### FIXES: - **The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226) - MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block --- ## v2.11.36 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. - **The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223) - **Abnormal's Woodworks** (NF): Fixed the missing LANG for `chest` & `trapped_chest` on SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222) ### ADDS - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST --- ## v2.11.35 ### ADDS: - **More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219) ### FIXES: - **Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220) --- ## v2.11.34 ### CHANGES: - **Tech Reborn** (IT): Corrected the wrong texture used for `techreborn:rubber_log` - [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - **Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine) ### FIXES - **Every Compat** (C): Fixed the crash in the `CYCLE_ITEM_RENDER` with "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - **Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216) - Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation. --- ## v2.11.33 ### CHANGES: - **Every Compat** (C): - Fixed **Chipped** or **Macaw** for `door` and `trapdoor` not being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag, `#create:chest_mounted_storage` to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the `CYCLE_ITEM_RENDER` class where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) ### FIXES: - **Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab ### NEW SUPPORTED MODS: - **Curiosities!** (NF) --- ## v2.11.32 ### CHANGES: - **Every Compat** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.31 ### CHANGES: - **Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too. - NOTE: if you want to disable either EC's or Mod's. You can use `everycomp-common.toml` and find `creative_tab` for EC or `no_mod_creative_tab` for Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54) - Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Wood-Good - `CREATIVE_TAB_ICON` - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good --- ## v2.11.30 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** (C): - Corrected the wrong logic for `everycomp-hazardous.toml`'s module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded. - Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause - **Enderscape** (INCLUDED): WoodType-`murublight` with Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199) --- ## v2.11.29 ### UPDATED: - **Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm** - **\[Let's Do] Meadow** (IT): Added `meadow:alpine_birch_leaves`'s ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves - **Macaw's Furniture** (C): Added the missing BlockEntity to `counter` and its base block is `oak_counter` - NOTE: this fix the crash when you place `counter` of any WoodType (this was reported via discord) --- ## v2.11.28 ### UPDATED: - **Macaw's Furniture** (C): Added the missing BlockEntity to `strippedCounter` and its base block is `stripped_oak_counter` - NOTE: this fix the crash when you place `strippedCounter` of any WoodType (this was reported via discord) - **Excessive Building** (FB): `v4.0.0` or newer will be no longer supported. only `v3.3.10` is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge - **EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation --- ## v2.11.27 ### UPDATED: - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179) - **Quark** (NF): Fixed chests' texture not using the custom textures --- ## v2.11.26 ### UPDATED: - **Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed** - NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC - **Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module --- ## v2.11.25 ### UPDATED: - **Every Compat** (C): Improved classes & Made a few changes in API classes - **Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164) - **MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165) - Older than v3.0.0 will be no longer supported. That included the BETA version, too. ### NEW: - **Copper Age Backport** (C) #### DEV: if your mod has a built-in module for Every Compat, change the superparent class from `SimpleModule` to `EveryCompatModule` --- ## v2.11.24 ### UPDATED: - **Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1) - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - Improved some error loggings to make the debugging a unique crash much easier and clearer - **Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160) --- ## v2.11.23 ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

everycomp-1.21-2.11.48-fabric

1.21-2.11.48
25 июл. 2026 г.2,4 тыс.Minecraft: 1.21.1fabric
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Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | \- **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(NF)**: NEOFORGE | | - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.11.48 ### CHANGES: - **Every Compat** (C): Fixed a crash with **Quark** + **Environment** or Other Wood Mods - [#1300](https://github.com/MehVahdJukaar/WoodGood/issues/1300) - **Lightman's Currency** (NF): Updated the outdated CreativeTab - [#1301](https://github.com/MehVahdJukaar/WoodGood/issues/1301) --- ## v2.11.47 ### CHANGES: - **Every Compat** (C): - Moved USE_EXTERNAL_RESOURCE_PACK to `everycomp-client.toml` instead of `everycomp-common.toml` - Removed Screen Config class for FABRIC & NEOFORGE ### FIXES: - **Woodworks** (NF): - Corrected the chests' mask textures - [#1295](https://github.com/MehVahdJukaar/WoodGood/issues/1295) - Improved Sawmill Recipe generation because there was missing recipes with some Wood mods like **Quark** - Reported by @derp_gamer22 - **EveryCompat** (C): Fixed the loot_table generation not working correctly with **Quark**'s BOOKSHELF - [#1291](https://github.com/MehVahdJukaar/WoodGood/issues/1291) ### OTHERS: - **Moonlight Lib v3.1.3** (C) - NOTE that issues from Every Compat are fixed below - Fixed the Environmental's LeavesType for variant Wisteria's missing Associated WoodType - [#1294](https://github.com/MehVahdJukaar/WoodGood/issues/1294) - HardcodedBlockTypes: - Set the following WoodTypes to be treated as BambooType - [#1250](https://github.com/MehVahdJukaar/WoodGood/issues/1250) - garden_of_the_dead:wisteria - mynethersdelight:powdery - dungeonsdelight:wormwood - Added Shroomcraft's 4 undetected Mushroom - [#1286](https://github.com/MehVahdJukaar/WoodGood/issues/1286) - Added Associated WoodType to 5 LeavesType from No Man's Land - [#1243](https://github.com/MehVahdJukaar/WoodGood/issues/1243) --- ## v2.11.46 ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept Delights** ### CHANGES: - **Every Compat** (C): Added a new class to Collects resource-generation failures during a single generation pass - @MehVahdJukaar - **More Crafting Tables -LieOnLion** (C): Re-enabled - [#1285](https://github.com/MehVahdJukaar/WoodGood/issues/1285) ### FIXES: - **Copper Age Backport** (C): Fixed the crash on SERVER Side - [#1277](https://github.com/MehVahdJukaar/WoodGood/issues/1277) - **Farmer's Delight** (C): - Excluded **Abundant Atmosphere** from Recipe Generation for CUTTING_BOARDS' recipe with all WoodType's Children - Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like - **Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like - **Curiosities** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like --- ## v2.11.45 ### CHANGES: - **Every Compat** (C): - Add new class to prevent multiple missing texture due to texture generation failure & model generation failing to generate models/block or models/item files - Replaced a few classes from the deprecated, `isVanilla()` to `isKnownVanillaWood(WoodType)` - `CompatChestBlockEntity` no longer have `getDefaultName()` so this mean when you open Chest, you will see on left, top side where the name is "Chest". "\[WoodName] Chest" is no longer there. - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) ### ADDED: - **Boatload** (EXCLUDED): **Abundant Atmosphere** has its own support compat for **Boatload** - **Abundant Atmosphere** (EXCLUDED): Blocks from **Farmer's Delight** will be no longer generated because **Abundant Atmosphere** has a built-in compat - **Architects Palette** (INCLUDED): ensure BOARDS with **Darker Depths** is generated if **Woodworks** are installed - NOTE: **Darker Depths** has a built-in support for **Woodworks**'s BOARDS ### LANG: - **JL_JP**: Correcting LANG for WoodTypes that are noun or adjective - Updated by Abbage230 --- ## v2.11.44 ### FIXES: - **Every Compat** (NF): Auto-registering blocks to Neoforge Capabilities - Other supported Mods that has CHESTS that doesn't work with **Create**'s item handler and also other Mods' item handler with CHESTS - [#1209](https://github.com/MehVahdJukaar/WoodGood/issues/1209) - [#1266](https://github.com/MehVahdJukaar/WoodGood/issues/1266) - [#1241](https://github.com/MehVahdJukaar/WoodGood/issues/1241) - **The New Shutter** (NF): Corrected the ID for Creative Tab on NEOFORGE side with **Sinytra Connector** - What happened is with **Sinytra Connector**, it was using **The New Shutter (FABRIC)**'s ID for Creative Tab ### CHANGES: - <span style="color: yellow;">**Every Compat** (SEE NOTE below): Using new build script</span> - **Corail Pillar** (NF): Moved to COMMON, the FABRIC side is now supported - **Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2 - **Furnish** (FB): Updated to support `v29+` - **BoatLoad** (NF): Improved the texture generation for boats ### NOTE: **Every Compat** is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck on 1.13 it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC) This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side: - **Blockus** - **Stylish Stiles** - **Excessive Building** - **Furnish** --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.42 ### CHANGES: - **Regions Unexplored** (C): Updated to support v0.6+ and the older version won't be supported onward - [#1262](https://github.com/MehVahdJukaar/WoodGood/issues/1262) - **Woodworks** (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - [#1259](https://github.com/MehVahdJukaar/WoodGood/issues/1259) - **Farmer's Delight** (C): - Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257) - Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord ### FIXES: - **Every Compat** (FB): - Exclude **Lauch's Shutters aka The New Shutter** from being loaded when **Vanilla Shutters** is installed - [#1261](https://github.com/MehVahdJukaar/WoodGood/issues/1261) - Tweaked a code to avoid an extremely rare case leading to crash - [#1265](https://github.com/MehVahdJukaar/WoodGood/issues/1265) - **Nature's Spirit** (IT): Using `joshua_bundle` and `stripped_joshua_bundle` instead of `joshua_log` and `stripped_joshua_log` for texture generation - [#1251](https://github.com/MehVahdJukaar/WoodGood/issues/1251) - **Alex's Caves (Unofficial Port)** (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - [#1258](https://github.com/MehVahdJukaar/WoodGood/issues/1258) ### ADDED: - **Valhelsia Structures** (INCLUDED): With **Quark** for POST & STRIPPED_POST - [#1260](https://github.com/MehVahdJukaar/WoodGood/issues/1260) ### LANG: - **EN_US**: Corrected the LANG for HOLLOW_LOG from **The Twilight Forest** & **Quark** with **Enderscape** & **Infernal Expansion** --- ## v2.11.41 ### FIXES: - **Curiosities** (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from **Woodworks** - [#1244](https://github.com/MehVahdJukaar/WoodGood/issues/1244) - **Farmer's Delight** (C): Updated Cabinets' tags to have `#farmersdelight:cabinets` and `#farmersdelight:cabinets/wooden` - [#1248](https://github.com/MehVahdJukaar/WoodGood/issues/1248) - **Enderscape** (INCLUDED): Still missing a shelf from either **Copper Age Backport** or **Another Furniture** for MURUBLIGHT - [#1256](https://github.com/MehVahdJukaar/WoodGood/issues/1256), [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199), [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970) - NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception ### ADDED: - **Every Compat** (C): Added tag, `#c:ladders` to all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - **Woodworks** (NF): added missing tags to blocks - related to [#1238](https://github.com/MehVahdJukaar/WoodGood/issues/1238) - **Curiosities** (NF): Made an exception for built-in supported Wood Mods: - atmospheric - autumnity - environmental - gardens_of_the_dead - mynethersdelight - upgrade_aquatic - **Beautiful Campfires** (C): Added tags, `#toughasnails:heating_blocks` or `#toughasnails:cooling_blocks` to campfires or soul_campfires - [#1254](https://github.com/MehVahdJukaar/WoodGood/issues/1254) - **The Twilight Forest** (NF): Added DRYING_RACK - [#1253](https://github.com/MehVahdJukaar/WoodGood/issues/1253) --- ## v2.11.40 ### FIXES: - **Every Compat** (C): - Fixed a SERVER Crash when `onItemTooltip()` is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) - Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in `everycomp-entries.toml` - [#1239](https://github.com/MehVahdJukaar/WoodGood/issues/1239) - **More Crafting Table For Forge** (INCLUDED): Due to **Biomes O' Plenty**'s 3 WoodTypes that prevented **No Man's Land**'s 3 WoodType from being generated - [#1237](https://github.com/MehVahdJukaar/WoodGood/issues/1237) --- ## v2.11.39 ### CHANGES: - **Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar ### FIXES: - **Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236) - **Every Comp** (c): Fixed an issue that would prevent block models gen for certain models --- ## v2.11.38 ### CHANGS: - **The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation ### ADDS: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.11.37 ### FIXES: - **The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226) - MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block --- ## v2.11.36 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. - **The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223) - **Abnormal's Woodworks** (NF): Fixed the missing LANG for `chest` & `trapped_chest` on SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222) ### ADDS - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST --- ## v2.11.35 ### ADDS: - **More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219) ### FIXES: - **Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220) --- ## v2.11.34 ### CHANGES: - **Tech Reborn** (IT): Corrected the wrong texture used for `techreborn:rubber_log` - [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - **Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine) ### FIXES - **Every Compat** (C): Fixed the crash in the `CYCLE_ITEM_RENDER` with "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - **Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216) - Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation. --- ## v2.11.33 ### CHANGES: - **Every Compat** (C): - Fixed **Chipped** or **Macaw** for `door` and `trapdoor` not being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag, `#create:chest_mounted_storage` to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the `CYCLE_ITEM_RENDER` class where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) ### FIXES: - **Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab ### NEW SUPPORTED MODS: - **Curiosities!** (NF) --- ## v2.11.32 ### CHANGES: - **Every Compat** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.31 ### CHANGES: - **Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too. - NOTE: if you want to disable either EC's or Mod's. You can use `everycomp-common.toml` and find `creative_tab` for EC or `no_mod_creative_tab` for Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54) - Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Wood-Good - `CREATIVE_TAB_ICON` - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good --- ## v2.11.30 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** (C): - Corrected the wrong logic for `everycomp-hazardous.toml`'s module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded. - Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause - **Enderscape** (INCLUDED): WoodType-`murublight` with Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199) --- ## v2.11.29 ### UPDATED: - **Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm** - **\[Let's Do] Meadow** (IT): Added `meadow:alpine_birch_leaves`'s ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves - **Macaw's Furniture** (C): Added the missing BlockEntity to `counter` and its base block is `oak_counter` - NOTE: this fix the crash when you place `counter` of any WoodType (this was reported via discord) --- ## v2.11.28 ### UPDATED: - **Macaw's Furniture** (C): Added the missing BlockEntity to `strippedCounter` and its base block is `stripped_oak_counter` - NOTE: this fix the crash when you place `strippedCounter` of any WoodType (this was reported via discord) - **Excessive Building** (FB): `v4.0.0` or newer will be no longer supported. only `v3.3.10` is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge - **EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation --- ## v2.11.27 ### UPDATED: - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179) - **Quark** (NF): Fixed chests' texture not using the custom textures --- ## v2.11.26 ### UPDATED: - **Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed** - NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC - **Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module --- ## v2.11.25 ### UPDATED: - **Every Compat** (C): Improved classes & Made a few changes in API classes - **Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164) - **MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165) - Older than v3.0.0 will be no longer supported. That included the BETA version, too. ### NEW: - **Copper Age Backport** (C) #### DEV: if your mod has a built-in module for Every Compat, change the superparent class from `SimpleModule` to `EveryCompatModule` --- ## v2.11.24 ### UPDATED: - **Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1) - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - Improved some error loggings to make the debugging a unique crash much easier and clearer - **Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160) --- ## v2.11.23 ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

everycomp-1.21-2.11.47-neoforge

1.21-2.11.47
24 июл. 2026 г.2,5 тыс.Minecraft: 1.21.1neoforge
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| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | \- **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(NF)**: NEOFORGE | | - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.11.47 ### CHANGES: - **Every Compat** (C): - Moved USE_EXTERNAL_RESOURCE_PACK to `everycomp-client.toml` instead of `everycomp-common.toml` - Removed Screen Config class for FABRIC & NEOFORGE ### FIXES: - **Woodworks** (NF): - Corrected the chests' mask textures - [#1295](https://github.com/MehVahdJukaar/WoodGood/issues/1295) - Improved Sawmill Recipe generation because there was missing recipes with some Wood mods like **Quark** - Reported by @derp_gamer22 - **EveryCompat** (C): Fixed the loot_table generation not working correctly with **Quark**'s BOOKSHELF - [#1291](https://github.com/MehVahdJukaar/WoodGood/issues/1291) ### OTHERS: - **Moonlight Lib v3.1.3** (C) - NOTE that issues from Every Compat are fixed below - Fixed the Environmental's LeavesType for variant Wisteria's missing Associated WoodType - [#1294](https://github.com/MehVahdJukaar/WoodGood/issues/1294) - HardcodedBlockTypes: - Set the following WoodTypes to be treated as BambooType - [#1250](https://github.com/MehVahdJukaar/WoodGood/issues/1250) - garden_of_the_dead:wisteria - mynethersdelight:powdery - dungeonsdelight:wormwood - Added Shroomcraft's 4 undetected Mushroom - [#1286](https://github.com/MehVahdJukaar/WoodGood/issues/1286) - Added Associated WoodType to 5 LeavesType from No Man's Land - [#1243](https://github.com/MehVahdJukaar/WoodGood/issues/1243) --- ## v2.11.46 ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept Delights** ### CHANGES: - **Every Compat** (C): Added a new class to Collects resource-generation failures during a single generation pass - @MehVahdJukaar - **More Crafting Tables -LieOnLion** (C): Re-enabled - [#1285](https://github.com/MehVahdJukaar/WoodGood/issues/1285) ### FIXES: - **Copper Age Backport** (C): Fixed the crash on SERVER Side - [#1277](https://github.com/MehVahdJukaar/WoodGood/issues/1277) - **Farmer's Delight** (C): - Excluded **Abundant Atmosphere** from Recipe Generation for CUTTING_BOARDS' recipe with all WoodType's Children - Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like - **Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like - **Curiosities** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like --- ## v2.11.45 ### CHANGES: - **Every Compat** (C): - Add new class to prevent multiple missing texture due to texture generation failure & model generation failing to generate models/block or models/item files - Replaced a few classes from the deprecated, `isVanilla()` to `isKnownVanillaWood(WoodType)` - `CompatChestBlockEntity` no longer have `getDefaultName()` so this mean when you open Chest, you will see on left, top side where the name is "Chest". "\[WoodName] Chest" is no longer there. - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) ### ADDED: - **Boatload** (EXCLUDED): **Abundant Atmosphere** has its own support compat for **Boatload** - **Abundant Atmosphere** (EXCLUDED): Blocks from **Farmer's Delight** will be no longer generated because **Abundant Atmosphere** has a built-in compat - **Architects Palette** (INCLUDED): ensure BOARDS with **Darker Depths** is generated if **Woodworks** are installed - NOTE: **Darker Depths** has a built-in support for **Woodworks**'s BOARDS ### LANG: - **JL_JP**: Correcting LANG for WoodTypes that are noun or adjective - Updated by Abbage230 --- ## v2.11.44 ### FIXES: - **Every Compat** (NF): Auto-registering blocks to Neoforge Capabilities - Other supported Mods that has CHESTS that doesn't work with **Create**'s item handler and also other Mods' item handler with CHESTS - [#1209](https://github.com/MehVahdJukaar/WoodGood/issues/1209) - [#1266](https://github.com/MehVahdJukaar/WoodGood/issues/1266) - [#1241](https://github.com/MehVahdJukaar/WoodGood/issues/1241) - **The New Shutter** (NF): Corrected the ID for Creative Tab on NEOFORGE side with **Sinytra Connector** - What happened is with **Sinytra Connector**, it was using **The New Shutter (FABRIC)**'s ID for Creative Tab ### CHANGES: - <span style="color: yellow;">**Every Compat** (SEE NOTE below): Using new build script</span> - **Corail Pillar** (NF): Moved to COMMON, the FABRIC side is now supported - **Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2 - **Furnish** (FB): Updated to support `v29+` - **BoatLoad** (NF): Improved the texture generation for boats ### NOTE: **Every Compat** is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck on 1.13 it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC) This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side: - **Blockus** - **Stylish Stiles** - **Excessive Building** - **Furnish** --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.42 ### CHANGES: - **Regions Unexplored** (C): Updated to support v0.6+ and the older version won't be supported onward - [#1262](https://github.com/MehVahdJukaar/WoodGood/issues/1262) - **Woodworks** (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - [#1259](https://github.com/MehVahdJukaar/WoodGood/issues/1259) - **Farmer's Delight** (C): - Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257) - Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord ### FIXES: - **Every Compat** (FB): - Exclude **Lauch's Shutters aka The New Shutter** from being loaded when **Vanilla Shutters** is installed - [#1261](https://github.com/MehVahdJukaar/WoodGood/issues/1261) - Tweaked a code to avoid an extremely rare case leading to crash - [#1265](https://github.com/MehVahdJukaar/WoodGood/issues/1265) - **Nature's Spirit** (IT): Using `joshua_bundle` and `stripped_joshua_bundle` instead of `joshua_log` and `stripped_joshua_log` for texture generation - [#1251](https://github.com/MehVahdJukaar/WoodGood/issues/1251) - **Alex's Caves (Unofficial Port)** (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - [#1258](https://github.com/MehVahdJukaar/WoodGood/issues/1258) ### ADDED: - **Valhelsia Structures** (INCLUDED): With **Quark** for POST & STRIPPED_POST - [#1260](https://github.com/MehVahdJukaar/WoodGood/issues/1260) ### LANG: - **EN_US**: Corrected the LANG for HOLLOW_LOG from **The Twilight Forest** & **Quark** with **Enderscape** & **Infernal Expansion** --- ## v2.11.41 ### FIXES: - **Curiosities** (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from **Woodworks** - [#1244](https://github.com/MehVahdJukaar/WoodGood/issues/1244) - **Farmer's Delight** (C): Updated Cabinets' tags to have `#farmersdelight:cabinets` and `#farmersdelight:cabinets/wooden` - [#1248](https://github.com/MehVahdJukaar/WoodGood/issues/1248) - **Enderscape** (INCLUDED): Still missing a shelf from either **Copper Age Backport** or **Another Furniture** for MURUBLIGHT - [#1256](https://github.com/MehVahdJukaar/WoodGood/issues/1256), [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199), [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970) - NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception ### ADDED: - **Every Compat** (C): Added tag, `#c:ladders` to all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - **Woodworks** (NF): added missing tags to blocks - related to [#1238](https://github.com/MehVahdJukaar/WoodGood/issues/1238) - **Curiosities** (NF): Made an exception for built-in supported Wood Mods: - atmospheric - autumnity - environmental - gardens_of_the_dead - mynethersdelight - upgrade_aquatic - **Beautiful Campfires** (C): Added tags, `#toughasnails:heating_blocks` or `#toughasnails:cooling_blocks` to campfires or soul_campfires - [#1254](https://github.com/MehVahdJukaar/WoodGood/issues/1254) - **The Twilight Forest** (NF): Added DRYING_RACK - [#1253](https://github.com/MehVahdJukaar/WoodGood/issues/1253) --- ## v2.11.40 ### FIXES: - **Every Compat** (C): - Fixed a SERVER Crash when `onItemTooltip()` is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) - Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in `everycomp-entries.toml` - [#1239](https://github.com/MehVahdJukaar/WoodGood/issues/1239) - **More Crafting Table For Forge** (INCLUDED): Due to **Biomes O' Plenty**'s 3 WoodTypes that prevented **No Man's Land**'s 3 WoodType from being generated - [#1237](https://github.com/MehVahdJukaar/WoodGood/issues/1237) --- ## v2.11.39 ### CHANGES: - **Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar ### FIXES: - **Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236) - **Every Comp** (c): Fixed an issue that would prevent block models gen for certain models --- ## v2.11.38 ### CHANGS: - **The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation ### ADDS: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.11.37 ### FIXES: - **The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226) - MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block --- ## v2.11.36 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. - **The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223) - **Abnormal's Woodworks** (NF): Fixed the missing LANG for `chest` & `trapped_chest` on SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222) ### ADDS - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST --- ## v2.11.35 ### ADDS: - **More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219) ### FIXES: - **Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220) --- ## v2.11.34 ### CHANGES: - **Tech Reborn** (IT): Corrected the wrong texture used for `techreborn:rubber_log` - [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - **Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine) ### FIXES - **Every Compat** (C): Fixed the crash in the `CYCLE_ITEM_RENDER` with "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - **Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216) - Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation. --- ## v2.11.33 ### CHANGES: - **Every Compat** (C): - Fixed **Chipped** or **Macaw** for `door` and `trapdoor` not being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag, `#create:chest_mounted_storage` to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the `CYCLE_ITEM_RENDER` class where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) ### FIXES: - **Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab ### NEW SUPPORTED MODS: - **Curiosities!** (NF) --- ## v2.11.32 ### CHANGES: - **Every Compat** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.31 ### CHANGES: - **Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too. - NOTE: if you want to disable either EC's or Mod's. You can use `everycomp-common.toml` and find `creative_tab` for EC or `no_mod_creative_tab` for Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54) - Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Wood-Good - `CREATIVE_TAB_ICON` - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good --- ## v2.11.30 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** (C): - Corrected the wrong logic for `everycomp-hazardous.toml`'s module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded. - Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause - **Enderscape** (INCLUDED): WoodType-`murublight` with Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199) --- ## v2.11.29 ### UPDATED: - **Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm** - **\[Let's Do] Meadow** (IT): Added `meadow:alpine_birch_leaves`'s ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves - **Macaw's Furniture** (C): Added the missing BlockEntity to `counter` and its base block is `oak_counter` - NOTE: this fix the crash when you place `counter` of any WoodType (this was reported via discord) --- ## v2.11.28 ### UPDATED: - **Macaw's Furniture** (C): Added the missing BlockEntity to `strippedCounter` and its base block is `stripped_oak_counter` - NOTE: this fix the crash when you place `strippedCounter` of any WoodType (this was reported via discord) - **Excessive Building** (FB): `v4.0.0` or newer will be no longer supported. only `v3.3.10` is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge - **EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation --- ## v2.11.27 ### UPDATED: - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179) - **Quark** (NF): Fixed chests' texture not using the custom textures --- ## v2.11.26 ### UPDATED: - **Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed** - NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC - **Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module --- ## v2.11.25 ### UPDATED: - **Every Compat** (C): Improved classes & Made a few changes in API classes - **Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164) - **MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165) - Older than v3.0.0 will be no longer supported. That included the BETA version, too. ### NEW: - **Copper Age Backport** (C) #### DEV: if your mod has a built-in module for Every Compat, change the superparent class from `SimpleModule` to `EveryCompatModule` --- ## v2.11.24 ### UPDATED: - **Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1) - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - Improved some error loggings to make the debugging a unique crash much easier and clearer - **Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160) --- ## v2.11.23 ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

everycomp-1.21-2.11.47-fabric

1.21-2.11.47
24 июл. 2026 г.365Minecraft: 1.21.1fabric
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Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | \- **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(NF)**: NEOFORGE | | - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.11.47 ### CHANGES: - **Every Compat** (C): - Moved USE_EXTERNAL_RESOURCE_PACK to `everycomp-client.toml` instead of `everycomp-common.toml` - Removed Screen Config class for FABRIC & NEOFORGE ### FIXES: - **Woodworks** (NF): - Corrected the chests' mask textures - [#1295](https://github.com/MehVahdJukaar/WoodGood/issues/1295) - Improved Sawmill Recipe generation because there was missing recipes with some Wood mods like **Quark** - Reported by @derp_gamer22 - **EveryCompat** (C): Fixed the loot_table generation not working correctly with **Quark**'s BOOKSHELF - [#1291](https://github.com/MehVahdJukaar/WoodGood/issues/1291) ### OTHERS: - **Moonlight Lib v3.1.3** (C) - NOTE that issues from Every Compat are fixed below - Fixed the Environmental's LeavesType for variant Wisteria's missing Associated WoodType - [#1294](https://github.com/MehVahdJukaar/WoodGood/issues/1294) - HardcodedBlockTypes: - Set the following WoodTypes to be treated as BambooType - [#1250](https://github.com/MehVahdJukaar/WoodGood/issues/1250) - garden_of_the_dead:wisteria - mynethersdelight:powdery - dungeonsdelight:wormwood - Added Shroomcraft's 4 undetected Mushroom - [#1286](https://github.com/MehVahdJukaar/WoodGood/issues/1286) - Added Associated WoodType to 5 LeavesType from No Man's Land - [#1243](https://github.com/MehVahdJukaar/WoodGood/issues/1243) --- ## v2.11.46 ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept Delights** ### CHANGES: - **Every Compat** (C): Added a new class to Collects resource-generation failures during a single generation pass - @MehVahdJukaar - **More Crafting Tables -LieOnLion** (C): Re-enabled - [#1285](https://github.com/MehVahdJukaar/WoodGood/issues/1285) ### FIXES: - **Copper Age Backport** (C): Fixed the crash on SERVER Side - [#1277](https://github.com/MehVahdJukaar/WoodGood/issues/1277) - **Farmer's Delight** (C): - Excluded **Abundant Atmosphere** from Recipe Generation for CUTTING_BOARDS' recipe with all WoodType's Children - Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like - **Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like - **Curiosities** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like --- ## v2.11.45 ### CHANGES: - **Every Compat** (C): - Add new class to prevent multiple missing texture due to texture generation failure & model generation failing to generate models/block or models/item files - Replaced a few classes from the deprecated, `isVanilla()` to `isKnownVanillaWood(WoodType)` - `CompatChestBlockEntity` no longer have `getDefaultName()` so this mean when you open Chest, you will see on left, top side where the name is "Chest". "\[WoodName] Chest" is no longer there. - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) ### ADDED: - **Boatload** (EXCLUDED): **Abundant Atmosphere** has its own support compat for **Boatload** - **Abundant Atmosphere** (EXCLUDED): Blocks from **Farmer's Delight** will be no longer generated because **Abundant Atmosphere** has a built-in compat - **Architects Palette** (INCLUDED): ensure BOARDS with **Darker Depths** is generated if **Woodworks** are installed - NOTE: **Darker Depths** has a built-in support for **Woodworks**'s BOARDS ### LANG: - **JL_JP**: Correcting LANG for WoodTypes that are noun or adjective - Updated by Abbage230 --- ## v2.11.44 ### FIXES: - **Every Compat** (NF): Auto-registering blocks to Neoforge Capabilities - Other supported Mods that has CHESTS that doesn't work with **Create**'s item handler and also other Mods' item handler with CHESTS - [#1209](https://github.com/MehVahdJukaar/WoodGood/issues/1209) - [#1266](https://github.com/MehVahdJukaar/WoodGood/issues/1266) - [#1241](https://github.com/MehVahdJukaar/WoodGood/issues/1241) - **The New Shutter** (NF): Corrected the ID for Creative Tab on NEOFORGE side with **Sinytra Connector** - What happened is with **Sinytra Connector**, it was using **The New Shutter (FABRIC)**'s ID for Creative Tab ### CHANGES: - <span style="color: yellow;">**Every Compat** (SEE NOTE below): Using new build script</span> - **Corail Pillar** (NF): Moved to COMMON, the FABRIC side is now supported - **Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2 - **Furnish** (FB): Updated to support `v29+` - **BoatLoad** (NF): Improved the texture generation for boats ### NOTE: **Every Compat** is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck on 1.13 it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC) This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side: - **Blockus** - **Stylish Stiles** - **Excessive Building** - **Furnish** --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.42 ### CHANGES: - **Regions Unexplored** (C): Updated to support v0.6+ and the older version won't be supported onward - [#1262](https://github.com/MehVahdJukaar/WoodGood/issues/1262) - **Woodworks** (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - [#1259](https://github.com/MehVahdJukaar/WoodGood/issues/1259) - **Farmer's Delight** (C): - Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257) - Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord ### FIXES: - **Every Compat** (FB): - Exclude **Lauch's Shutters aka The New Shutter** from being loaded when **Vanilla Shutters** is installed - [#1261](https://github.com/MehVahdJukaar/WoodGood/issues/1261) - Tweaked a code to avoid an extremely rare case leading to crash - [#1265](https://github.com/MehVahdJukaar/WoodGood/issues/1265) - **Nature's Spirit** (IT): Using `joshua_bundle` and `stripped_joshua_bundle` instead of `joshua_log` and `stripped_joshua_log` for texture generation - [#1251](https://github.com/MehVahdJukaar/WoodGood/issues/1251) - **Alex's Caves (Unofficial Port)** (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - [#1258](https://github.com/MehVahdJukaar/WoodGood/issues/1258) ### ADDED: - **Valhelsia Structures** (INCLUDED): With **Quark** for POST & STRIPPED_POST - [#1260](https://github.com/MehVahdJukaar/WoodGood/issues/1260) ### LANG: - **EN_US**: Corrected the LANG for HOLLOW_LOG from **The Twilight Forest** & **Quark** with **Enderscape** & **Infernal Expansion** --- ## v2.11.41 ### FIXES: - **Curiosities** (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from **Woodworks** - [#1244](https://github.com/MehVahdJukaar/WoodGood/issues/1244) - **Farmer's Delight** (C): Updated Cabinets' tags to have `#farmersdelight:cabinets` and `#farmersdelight:cabinets/wooden` - [#1248](https://github.com/MehVahdJukaar/WoodGood/issues/1248) - **Enderscape** (INCLUDED): Still missing a shelf from either **Copper Age Backport** or **Another Furniture** for MURUBLIGHT - [#1256](https://github.com/MehVahdJukaar/WoodGood/issues/1256), [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199), [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970) - NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception ### ADDED: - **Every Compat** (C): Added tag, `#c:ladders` to all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - **Woodworks** (NF): added missing tags to blocks - related to [#1238](https://github.com/MehVahdJukaar/WoodGood/issues/1238) - **Curiosities** (NF): Made an exception for built-in supported Wood Mods: - atmospheric - autumnity - environmental - gardens_of_the_dead - mynethersdelight - upgrade_aquatic - **Beautiful Campfires** (C): Added tags, `#toughasnails:heating_blocks` or `#toughasnails:cooling_blocks` to campfires or soul_campfires - [#1254](https://github.com/MehVahdJukaar/WoodGood/issues/1254) - **The Twilight Forest** (NF): Added DRYING_RACK - [#1253](https://github.com/MehVahdJukaar/WoodGood/issues/1253) --- ## v2.11.40 ### FIXES: - **Every Compat** (C): - Fixed a SERVER Crash when `onItemTooltip()` is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) - Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in `everycomp-entries.toml` - [#1239](https://github.com/MehVahdJukaar/WoodGood/issues/1239) - **More Crafting Table For Forge** (INCLUDED): Due to **Biomes O' Plenty**'s 3 WoodTypes that prevented **No Man's Land**'s 3 WoodType from being generated - [#1237](https://github.com/MehVahdJukaar/WoodGood/issues/1237) --- ## v2.11.39 ### CHANGES: - **Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar ### FIXES: - **Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236) - **Every Comp** (c): Fixed an issue that would prevent block models gen for certain models --- ## v2.11.38 ### CHANGS: - **The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation ### ADDS: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.11.37 ### FIXES: - **The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226) - MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block --- ## v2.11.36 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. - **The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223) - **Abnormal's Woodworks** (NF): Fixed the missing LANG for `chest` & `trapped_chest` on SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222) ### ADDS - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST --- ## v2.11.35 ### ADDS: - **More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219) ### FIXES: - **Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220) --- ## v2.11.34 ### CHANGES: - **Tech Reborn** (IT): Corrected the wrong texture used for `techreborn:rubber_log` - [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - **Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine) ### FIXES - **Every Compat** (C): Fixed the crash in the `CYCLE_ITEM_RENDER` with "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - **Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216) - Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation. --- ## v2.11.33 ### CHANGES: - **Every Compat** (C): - Fixed **Chipped** or **Macaw** for `door` and `trapdoor` not being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag, `#create:chest_mounted_storage` to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the `CYCLE_ITEM_RENDER` class where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) ### FIXES: - **Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab ### NEW SUPPORTED MODS: - **Curiosities!** (NF) --- ## v2.11.32 ### CHANGES: - **Every Compat** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.31 ### CHANGES: - **Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too. - NOTE: if you want to disable either EC's or Mod's. You can use `everycomp-common.toml` and find `creative_tab` for EC or `no_mod_creative_tab` for Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54) - Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Wood-Good - `CREATIVE_TAB_ICON` - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good --- ## v2.11.30 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** (C): - Corrected the wrong logic for `everycomp-hazardous.toml`'s module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded. - Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause - **Enderscape** (INCLUDED): WoodType-`murublight` with Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199) --- ## v2.11.29 ### UPDATED: - **Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm** - **\[Let's Do] Meadow** (IT): Added `meadow:alpine_birch_leaves`'s ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves - **Macaw's Furniture** (C): Added the missing BlockEntity to `counter` and its base block is `oak_counter` - NOTE: this fix the crash when you place `counter` of any WoodType (this was reported via discord) --- ## v2.11.28 ### UPDATED: - **Macaw's Furniture** (C): Added the missing BlockEntity to `strippedCounter` and its base block is `stripped_oak_counter` - NOTE: this fix the crash when you place `strippedCounter` of any WoodType (this was reported via discord) - **Excessive Building** (FB): `v4.0.0` or newer will be no longer supported. only `v3.3.10` is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge - **EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation --- ## v2.11.27 ### UPDATED: - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179) - **Quark** (NF): Fixed chests' texture not using the custom textures --- ## v2.11.26 ### UPDATED: - **Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed** - NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC - **Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module --- ## v2.11.25 ### UPDATED: - **Every Compat** (C): Improved classes & Made a few changes in API classes - **Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164) - **MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165) - Older than v3.0.0 will be no longer supported. That included the BETA version, too. ### NEW: - **Copper Age Backport** (C) #### DEV: if your mod has a built-in module for Every Compat, change the superparent class from `SimpleModule` to `EveryCompatModule` --- ## v2.11.24 ### UPDATED: - **Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1) - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - Improved some error loggings to make the debugging a unique crash much easier and clearer - **Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160) --- ## v2.11.23 ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.20-2.9.24-forge

1.20-2.9.24-forge
28 июн. 2026 г.109,8 тыс.Minecraft: 1.20, 1.20.1forge
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| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | - **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(FG)**: FORGE | | - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.9.24 ### FIXES: - **Every Compat** (C): Improved/Tweaked the texture generation for **Chipped** (Backported from 1.21) - [#1270](https://github.com/MehVahdJukaar/WoodGood/issues/1270) ### CHANGES: - **Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like --- ## v2.9.23 ### CHANGES: - **Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2 ### FIXES: - **Boatload** (NF): Fixed the placed LARGE_BOAT's missing textures - [#1269](https://github.com/MehVahdJukaar/WoodGood/issues/1269) --- ## v2.9.22 ### CHANGES: - **Every Compat** (C): Clean out some old codes that are no longer needed - Due to Boatloads' new texture generation from `v2.9.21` - **Farmer's Delight** (C): Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257) --- ## v2.9.21 ### CHANGES: - **Farmer's Delight** - (TEX): Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord - **Every Compat** (C): - Improved the Duplication System & Added a few exception for blocks that should be included or excluded (Backported from 1.21.1) - Improved Logging in latest.log for how many Only-Items are registered along with how many blocks are registered - **BoatLoad** (NF): Improved the texture generation for boats - **Woodworks** (NF): Added a missing tag to CHISELED_BOOKSHELVES ### ADDED: - **Every Compat** - Backported from 1.21.1 - (C): Added tag, `#c:ladders` to all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - (IT): Corrected the ResourceLocation for the following WoodTypes from: - **Alex's Caves** - thornwood_log & stripped_thornwood_log - **More Sniffer Flowers** - vivicus_log - **Tech Reborn** - rubber_log - **\[Let's Do] Meadow** - alpine_birch_leaves - **Nature's Spirit** - joshua_log & stripped_joshua_log --- ## v2.9.20 ### CHANGES: - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block - **Building But Better** (C): Updated to support `v2.0pre4` - [BBB#76](https://github.com/starfish-studios/Building-But-Better/issues/78) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.9.19 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. ### ADDS: - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST - **The Twilight Forest** (F): Added the missing tags to all blocks --- ## v2.9.18 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** - (EXCLUDED): Excluded some blocks from supported mods if **Framed Blocks** is installed - (OTHERS): Backported some codes from 1.21.1 ### FIXES - **Chipped** (C): Fixed the manual texture generation from failing to generate textures for blocks with **Productive Trees** - [#1995](https://github.com/MehVahdJukaar/WoodGood/issues/1995) --- ## v2.9.17 ### UPDATED: - **Every Compat** (C): Backported a feature from 1.21 that ensure the Blockstate files get modified and pointing at the correct model files for the blocks - [#1177](https://github.com/MehVahdJukaar/WoodGood/issues/1177) - Related to **Copper Age Backport** --- ## v2.9.16 ### UPDATED: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1169](https://github.com/MehVahdJukaar/WoodGood/pull/1169) - **Every Compat** (C): Improved error loggings further - _previous changelog (v2.9.15):_ Improved some error loggings to make the debugging a unique crash much easier and clearer - Fixed a bug in recipe generation that broke planks' recipe (from log to planks), this is related to **Building But Better** - [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) ### NEW: - **Copper Age Backport** (C) --- ## v2.9.15 ### UPDATED: - **Macaw's Stairs** (C): Remove an error log in latest.log where loot_table for oak_balcony cannot be found (Backported from 1.21.1) - **Chipped** (C): Fixed crash with **Productive Trees** - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** (Backported fixes from 1.21.1) - Improved some error loggings to make the debugging a unique crash much easier and clearer --- ## v2.9.14 ### UPDATED: - **Every Compat** (C): Improved the logic for Item Tags & Fixed an error log in latest.log with **F-ing Loading My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - **Mosaic Carpentry** (F): Updated to support v1.3+ --- ## v2.9.13 Merry Christmas! - Xel'Bayria ### UPDATED: - **Every Compat** (C): Added a new config, GENERATE_BLOCKTYPE_TAGS in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default - Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **LANG** (ja_jp): - Implemented the latest en_us's update, organized the content, & Corrected incorrect translation for handcrafted.pillar_trim - @HayaKoh-WeldyAlin & [PR#1134](https://github.com/MehVahdJukaar/WoodGood/pull/1134) - Added support for Chipped - @HayaKoh-WeldyAlin - [PR#1138](https://github.com/MehVahdJukaar/WoodGood/issues/1138) - **Quark** (F): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde - **Building But Better 2.0pre3** (C): Fixed the missing textures for other blocks when `bbb:balustrade` is blacklisted - [#1144](https://github.com/MehVahdJukaar/WoodGood/issues/1144) - **Macaw's Furniture** (C): Updated glass_table (require end_table) & covered_desk (require stripped_log) - [#1142](https://github.com/MehVahdJukaar/WoodGood/issues/1142) - NOTE: **Moonlight lib v2.16.17** - Added `powdery`'s missing stripped_log from **My Nether's Delight** - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType --- ## v2.9.12 ### UPDATED: - **Macaw's Furniture** (C): Corrected the LANG for `kitchen_sink` & `stripped_kitchen_sink` - **Every Compat** (C): Added a new config, NO_MOD_CREATIVE_TAB in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` - **Macaw's Furniture** (C): Added `oak_kitchen_sink` - **Quark** (C): Fixed the missing recipe, `vertical_slab_revert` as it was a recipe generation failure that somehow caused missing slab's recipe - [#1110](https://github.com/MehVahdJukaar/WoodGood/issues/1110) - Possibly related issue: [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) - missing recipes from logs to planks --- ## v2.9.11 ### UPDATED: - **Macaw's Door** (C): Fixed the whispering_door's missing item texture - [#1115](https://github.com/MehVahdJukaar/WoodGood/issues/1115) --- ## v2.9.10 ### UPDATED: - **Macaw's Trapdoor** (C): Added new trapdoor, whispering_trapdoor - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.4**</span> - **Macaw's Door** (C): Added new door, whispering_door (Ported from 1.21.1) - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.2**</span> - **Create** (**FB**): Updated to support v6.0.0+ - [#1114](https://github.com/MehVahdJukaar/WoodGood/issues/1114) - **Unusual Furniture** (NF): (Ported from 1.21.1) - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Every Compat** (C): - Added a new config in `everycomp-hazardous.toml`, BLOCKS_BLACKLIST for blacklisting one or more EC's blocks - **mods.toml** (F): Updated to allow **V-Minus** between v1.0.0 and v3.1.2 to be installed - NOTE: v3.2.0 or newer have been tested and found to break recipe system - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Building But Better** (C): Fixed the missing textures for some blocks with **Regions Unexplored** - [#1100](https://github.com/MehVahdJukaar/WoodGood/issues/1100) - **LANG** (ja_jp): Updated by @Hayakoh-WeldyAlin - [PR#1096](https://github.com/MehVahdJukaar/WoodGood/pull/1096) --- ## v2.9.9 ### UPDATED: - **Boatload** (F): Fixed the missing textures for large_boat & furnace_boat - **Building But Better** (C): Updated to support **2.0pre3** - [#1075](https://github.com/MehVahdJukaar/WoodGood/issues/1075) - NOTE: older than 2.0pre1 to 2.0pre2 won't be supported - NOTE: FORGE - You can still use v1.0.1 or v1.1.1 & FABRIC - still use v1.0.2 - but it will be removed in the future when v2.0 is officially out of "Release Candidate" - **Quark** (C): Improved hedge's condition to check if LeavesType has associated WoodType, then it will be generated - **Builder's Delight** (F): Finished the unfinished recipes - **Lightman's Currency** (F): Fixed the missing recipes for 3 of 4 blocks & Fixed bookshelf_traders' drops - [#1084](https://github.com/MehVahdJukaar/WoodGood/issues/1084) - **Create** & **Chipped** (C): glasses/windows with The tags, `#forge:glass` or `#c:glass` have been removed and will be only added if **Botania** is installed - [#1076](https://github.com/MehVahdJukaar/WoodGood/issues/1076) - glass_pane/window_panes also have `#forge:glass_pane` or `#c:glass_pane` removed for the same reason ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept's Delight** ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## vv2.9.8 ### UPDATED: - **Quark** (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to [#1078](https://github.com/MehVahdJukaar/WoodGood/issues/1078) --- ## v2.9.7 ### UPDATED: - **Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077) --- ## v2.9.6 ### UPDATED: - **Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped - **Quark** (F): Fixed crash with Hedge's recipe in the SERVER - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs --- ## v2.9.5 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - **Variant Vanilla Blocks** & **Friends & Foes** --- ## v2.9.4 ### UPDATED: - **Every Compat** (C): - Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture) - Improved the error loggings for some rare cases - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures - **Storage Drawers** (C): Updated to support `v12.14.3` & Fixed the drawer's tooltip showing `8 stacks per drawer`, it's corrected to 32 like vanilla drawers - **Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE --- ## v2.9.3 ### UPDATED: - **Every Compat** (C): - Improved the logging in case of crash for some unique cases - Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858 - **Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan - **Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048) - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.9.2 ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
release

1.20-2.9.24-fabric

1.20-2.9.24-fabric
28 июн. 2026 г.34,2 тыс.Minecraft: 1.20, 1.20.1fabric
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Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | - **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(FG)**: FORGE | | - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.9.24 ### FIXES: - **Every Compat** (C): Improved/Tweaked the texture generation for **Chipped** (Backported from 1.21) - [#1270](https://github.com/MehVahdJukaar/WoodGood/issues/1270) ### CHANGES: - **Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like --- ## v2.9.23 ### CHANGES: - **Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2 ### FIXES: - **Boatload** (NF): Fixed the placed LARGE_BOAT's missing textures - [#1269](https://github.com/MehVahdJukaar/WoodGood/issues/1269) --- ## v2.9.22 ### CHANGES: - **Every Compat** (C): Clean out some old codes that are no longer needed - Due to Boatloads' new texture generation from `v2.9.21` - **Farmer's Delight** (C): Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257) --- ## v2.9.21 ### CHANGES: - **Farmer's Delight** - (TEX): Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord - **Every Compat** (C): - Improved the Duplication System & Added a few exception for blocks that should be included or excluded (Backported from 1.21.1) - Improved Logging in latest.log for how many Only-Items are registered along with how many blocks are registered - **BoatLoad** (NF): Improved the texture generation for boats - **Woodworks** (NF): Added a missing tag to CHISELED_BOOKSHELVES ### ADDED: - **Every Compat** - Backported from 1.21.1 - (C): Added tag, `#c:ladders` to all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - (IT): Corrected the ResourceLocation for the following WoodTypes from: - **Alex's Caves** - thornwood_log & stripped_thornwood_log - **More Sniffer Flowers** - vivicus_log - **Tech Reborn** - rubber_log - **\[Let's Do] Meadow** - alpine_birch_leaves - **Nature's Spirit** - joshua_log & stripped_joshua_log --- ## v2.9.20 ### CHANGES: - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block - **Building But Better** (C): Updated to support `v2.0pre4` - [BBB#76](https://github.com/starfish-studios/Building-But-Better/issues/78) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.9.19 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. ### ADDS: - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST - **The Twilight Forest** (F): Added the missing tags to all blocks --- ## v2.9.18 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** - (EXCLUDED): Excluded some blocks from supported mods if **Framed Blocks** is installed - (OTHERS): Backported some codes from 1.21.1 ### FIXES - **Chipped** (C): Fixed the manual texture generation from failing to generate textures for blocks with **Productive Trees** - [#1995](https://github.com/MehVahdJukaar/WoodGood/issues/1995) --- ## v2.9.17 ### UPDATED: - **Every Compat** (C): Backported a feature from 1.21 that ensure the Blockstate files get modified and pointing at the correct model files for the blocks - [#1177](https://github.com/MehVahdJukaar/WoodGood/issues/1177) - Related to **Copper Age Backport** --- ## v2.9.16 ### UPDATED: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1169](https://github.com/MehVahdJukaar/WoodGood/pull/1169) - **Every Compat** (C): Improved error loggings further - _previous changelog (v2.9.15):_ Improved some error loggings to make the debugging a unique crash much easier and clearer - Fixed a bug in recipe generation that broke planks' recipe (from log to planks), this is related to **Building But Better** - [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) ### NEW: - **Copper Age Backport** (C) --- ## v2.9.15 ### UPDATED: - **Macaw's Stairs** (C): Remove an error log in latest.log where loot_table for oak_balcony cannot be found (Backported from 1.21.1) - **Chipped** (C): Fixed crash with **Productive Trees** - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** (Backported fixes from 1.21.1) - Improved some error loggings to make the debugging a unique crash much easier and clearer --- ## v2.9.14 ### UPDATED: - **Every Compat** (C): Improved the logic for Item Tags & Fixed an error log in latest.log with **F-ing Loading My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - **Mosaic Carpentry** (F): Updated to support v1.3+ --- ## v2.9.13 Merry Christmas! - Xel'Bayria ### UPDATED: - **Every Compat** (C): Added a new config, GENERATE_BLOCKTYPE_TAGS in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default - Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **LANG** (ja_jp): - Implemented the latest en_us's update, organized the content, & Corrected incorrect translation for handcrafted.pillar_trim - @HayaKoh-WeldyAlin & [PR#1134](https://github.com/MehVahdJukaar/WoodGood/pull/1134) - Added support for Chipped - @HayaKoh-WeldyAlin - [PR#1138](https://github.com/MehVahdJukaar/WoodGood/issues/1138) - **Quark** (F): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde - **Building But Better 2.0pre3** (C): Fixed the missing textures for other blocks when `bbb:balustrade` is blacklisted - [#1144](https://github.com/MehVahdJukaar/WoodGood/issues/1144) - **Macaw's Furniture** (C): Updated glass_table (require end_table) & covered_desk (require stripped_log) - [#1142](https://github.com/MehVahdJukaar/WoodGood/issues/1142) - NOTE: **Moonlight lib v2.16.17** - Added `powdery`'s missing stripped_log from **My Nether's Delight** - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType --- ## v2.9.12 ### UPDATED: - **Macaw's Furniture** (C): Corrected the LANG for `kitchen_sink` & `stripped_kitchen_sink` - **Every Compat** (C): Added a new config, NO_MOD_CREATIVE_TAB in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` - **Macaw's Furniture** (C): Added `oak_kitchen_sink` - **Quark** (C): Fixed the missing recipe, `vertical_slab_revert` as it was a recipe generation failure that somehow caused missing slab's recipe - [#1110](https://github.com/MehVahdJukaar/WoodGood/issues/1110) - Possibly related issue: [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) - missing recipes from logs to planks --- ## v2.9.11 ### UPDATED: - **Macaw's Door** (C): Fixed the whispering_door's missing item texture - [#1115](https://github.com/MehVahdJukaar/WoodGood/issues/1115) --- ## v2.9.10 ### UPDATED: - **Macaw's Trapdoor** (C): Added new trapdoor, whispering_trapdoor - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.4**</span> - **Macaw's Door** (C): Added new door, whispering_door (Ported from 1.21.1) - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.2**</span> - **Create** (**FB**): Updated to support v6.0.0+ - [#1114](https://github.com/MehVahdJukaar/WoodGood/issues/1114) - **Unusual Furniture** (NF): (Ported from 1.21.1) - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Every Compat** (C): - Added a new config in `everycomp-hazardous.toml`, BLOCKS_BLACKLIST for blacklisting one or more EC's blocks - **mods.toml** (F): Updated to allow **V-Minus** between v1.0.0 and v3.1.2 to be installed - NOTE: v3.2.0 or newer have been tested and found to break recipe system - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Building But Better** (C): Fixed the missing textures for some blocks with **Regions Unexplored** - [#1100](https://github.com/MehVahdJukaar/WoodGood/issues/1100) - **LANG** (ja_jp): Updated by @Hayakoh-WeldyAlin - [PR#1096](https://github.com/MehVahdJukaar/WoodGood/pull/1096) --- ## v2.9.9 ### UPDATED: - **Boatload** (F): Fixed the missing textures for large_boat & furnace_boat - **Building But Better** (C): Updated to support **2.0pre3** - [#1075](https://github.com/MehVahdJukaar/WoodGood/issues/1075) - NOTE: older than 2.0pre1 to 2.0pre2 won't be supported - NOTE: FORGE - You can still use v1.0.1 or v1.1.1 & FABRIC - still use v1.0.2 - but it will be removed in the future when v2.0 is officially out of "Release Candidate" - **Quark** (C): Improved hedge's condition to check if LeavesType has associated WoodType, then it will be generated - **Builder's Delight** (F): Finished the unfinished recipes - **Lightman's Currency** (F): Fixed the missing recipes for 3 of 4 blocks & Fixed bookshelf_traders' drops - [#1084](https://github.com/MehVahdJukaar/WoodGood/issues/1084) - **Create** & **Chipped** (C): glasses/windows with The tags, `#forge:glass` or `#c:glass` have been removed and will be only added if **Botania** is installed - [#1076](https://github.com/MehVahdJukaar/WoodGood/issues/1076) - glass_pane/window_panes also have `#forge:glass_pane` or `#c:glass_pane` removed for the same reason ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept's Delight** ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## vv2.9.8 ### UPDATED: - **Quark** (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to [#1078](https://github.com/MehVahdJukaar/WoodGood/issues/1078) --- ## v2.9.7 ### UPDATED: - **Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077) --- ## v2.9.6 ### UPDATED: - **Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped - **Quark** (F): Fixed crash with Hedge's recipe in the SERVER - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs --- ## v2.9.5 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - **Variant Vanilla Blocks** & **Friends & Foes** --- ## v2.9.4 ### UPDATED: - **Every Compat** (C): - Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture) - Improved the error loggings for some rare cases - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures - **Storage Drawers** (C): Updated to support `v12.14.3` & Fixed the drawer's tooltip showing `8 stacks per drawer`, it's corrected to 32 like vanilla drawers - **Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE --- ## v2.9.3 ### UPDATED: - **Every Compat** (C): - Improved the logging in case of crash for some unique cases - Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858 - **Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan - **Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048) - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.9.2 ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
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everycomp-1.21-2.11.46-fabric

1.21-2.11.46
25 июн. 2026 г.13,8 тыс.Minecraft: 1.21.1fabric
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Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | \- **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(NF)**: NEOFORGE | | - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.11.46 ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept Delights** ### CHANGES: - **Every Compat** (C): Added a new class to Collects resource-generation failures during a single generation pass - @MehVahdJukaar - **More Crafting Tables -LieOnLion** (C): Re-enabled - [#1285](https://github.com/MehVahdJukaar/WoodGood/issues/1285) ### FIXES: - **Copper Age Backport** (C): Fixed the crash on SERVER Side - [#1277](https://github.com/MehVahdJukaar/WoodGood/issues/1277) - **Farmer's Delight** (C): - Excluded **Abundant Atmosphere** from Recipe Generation for CUTTING_BOARDS' recipe with all WoodType's Children - Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like - **Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like - **Curiosities** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like --- ## v2.11.45 ### CHANGES: - **Every Compat** (C): - Add new class to prevent multiple missing texture due to texture generation failure & model generation failing to generate models/block or models/item files - Replaced a few classes from the deprecated, `isVanilla()` to `isKnownVanillaWood(WoodType)` - `CompatChestBlockEntity` no longer have `getDefaultName()` so this mean when you open Chest, you will see on left, top side where the name is "Chest". "\[WoodName] Chest" is no longer there. - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) ### ADDED: - **Boatload** (EXCLUDED): **Abundant Atmosphere** has its own support compat for **Boatload** - **Abundant Atmosphere** (EXCLUDED): Blocks from **Farmer's Delight** will be no longer generated because **Abundant Atmosphere** has a built-in compat - **Architects Palette** (INCLUDED): ensure BOARDS with **Darker Depths** is generated if **Woodworks** are installed - NOTE: **Darker Depths** has a built-in support for **Woodworks**'s BOARDS ### LANG: - **JL_JP**: Correcting LANG for WoodTypes that are noun or adjective - Updated by Abbage230 --- ## v2.11.44 ### FIXES: - **Every Compat** (NF): Auto-registering blocks to Neoforge Capabilities - Other supported Mods that has CHESTS that doesn't work with **Create**'s item handler and also other Mods' item handler with CHESTS - [#1209](https://github.com/MehVahdJukaar/WoodGood/issues/1209) - [#1266](https://github.com/MehVahdJukaar/WoodGood/issues/1266) - [#1241](https://github.com/MehVahdJukaar/WoodGood/issues/1241) - **The New Shutter** (NF): Corrected the ID for Creative Tab on NEOFORGE side with **Sinytra Connector** - What happened is with **Sinytra Connector**, it was using **The New Shutter (FABRIC)**'s ID for Creative Tab ### CHANGES: - <span style="color: yellow;">**Every Compat** (SEE NOTE below): Using new build script</span> - **Corail Pillar** (NF): Moved to COMMON, the FABRIC side is now supported - **Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2 - **Furnish** (FB): Updated to support `v29+` - **BoatLoad** (NF): Improved the texture generation for boats ### NOTE: **Every Compat** is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck on 1.13 it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC) This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side: - **Blockus** - **Stylish Stiles** - **Excessive Building** - **Furnish** --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.42 ### CHANGES: - **Regions Unexplored** (C): Updated to support v0.6+ and the older version won't be supported onward - [#1262](https://github.com/MehVahdJukaar/WoodGood/issues/1262) - **Woodworks** (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - [#1259](https://github.com/MehVahdJukaar/WoodGood/issues/1259) - **Farmer's Delight** (C): - Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257) - Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord ### FIXES: - **Every Compat** (FB): - Exclude **Lauch's Shutters aka The New Shutter** from being loaded when **Vanilla Shutters** is installed - [#1261](https://github.com/MehVahdJukaar/WoodGood/issues/1261) - Tweaked a code to avoid an extremely rare case leading to crash - [#1265](https://github.com/MehVahdJukaar/WoodGood/issues/1265) - **Nature's Spirit** (IT): Using `joshua_bundle` and `stripped_joshua_bundle` instead of `joshua_log` and `stripped_joshua_log` for texture generation - [#1251](https://github.com/MehVahdJukaar/WoodGood/issues/1251) - **Alex's Caves (Unofficial Port)** (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - [#1258](https://github.com/MehVahdJukaar/WoodGood/issues/1258) ### ADDED: - **Valhelsia Structures** (INCLUDED): With **Quark** for POST & STRIPPED_POST - [#1260](https://github.com/MehVahdJukaar/WoodGood/issues/1260) ### LANG: - **EN_US**: Corrected the LANG for HOLLOW_LOG from **The Twilight Forest** & **Quark** with **Enderscape** & **Infernal Expansion** --- ## v2.11.41 ### FIXES: - **Curiosities** (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from **Woodworks** - [#1244](https://github.com/MehVahdJukaar/WoodGood/issues/1244) - **Farmer's Delight** (C): Updated Cabinets' tags to have `#farmersdelight:cabinets` and `#farmersdelight:cabinets/wooden` - [#1248](https://github.com/MehVahdJukaar/WoodGood/issues/1248) - **Enderscape** (INCLUDED): Still missing a shelf from either **Copper Age Backport** or **Another Furniture** for MURUBLIGHT - [#1256](https://github.com/MehVahdJukaar/WoodGood/issues/1256), [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199), [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970) - NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception ### ADDED: - **Every Compat** (C): Added tag, `#c:ladders` to all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - **Woodworks** (NF): added missing tags to blocks - related to [#1238](https://github.com/MehVahdJukaar/WoodGood/issues/1238) - **Curiosities** (NF): Made an exception for built-in supported Wood Mods: - atmospheric - autumnity - environmental - gardens_of_the_dead - mynethersdelight - upgrade_aquatic - **Beautiful Campfires** (C): Added tags, `#toughasnails:heating_blocks` or `#toughasnails:cooling_blocks` to campfires or soul_campfires - [#1254](https://github.com/MehVahdJukaar/WoodGood/issues/1254) - **The Twilight Forest** (NF): Added DRYING_RACK - [#1253](https://github.com/MehVahdJukaar/WoodGood/issues/1253) --- ## v2.11.40 ### FIXES: - **Every Compat** (C): - Fixed a SERVER Crash when `onItemTooltip()` is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) - Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in `everycomp-entries.toml` - [#1239](https://github.com/MehVahdJukaar/WoodGood/issues/1239) - **More Crafting Table For Forge** (INCLUDED): Due to **Biomes O' Plenty**'s 3 WoodTypes that prevented **No Man's Land**'s 3 WoodType from being generated - [#1237](https://github.com/MehVahdJukaar/WoodGood/issues/1237) --- ## v2.11.39 ### CHANGES: - **Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar ### FIXES: - **Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236) - **Every Comp** (c): Fixed an issue that would prevent block models gen for certain models --- ## v2.11.38 ### CHANGS: - **The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation ### ADDS: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.11.37 ### FIXES: - **The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226) - MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block --- ## v2.11.36 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. - **The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223) - **Abnormal's Woodworks** (NF): Fixed the missing LANG for `chest` & `trapped_chest` on SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222) ### ADDS - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST --- ## v2.11.35 ### ADDS: - **More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219) ### FIXES: - **Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220) --- ## v2.11.34 ### CHANGES: - **Tech Reborn** (IT): Corrected the wrong texture used for `techreborn:rubber_log` - [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - **Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine) ### FIXES - **Every Compat** (C): Fixed the crash in the `CYCLE_ITEM_RENDER` with "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - **Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216) - Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation. --- ## v2.11.33 ### CHANGES: - **Every Compat** (C): - Fixed **Chipped** or **Macaw** for `door` and `trapdoor` not being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag, `#create:chest_mounted_storage` to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the `CYCLE_ITEM_RENDER` class where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) ### FIXES: - **Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab ### NEW SUPPORTED MODS: - **Curiosities!** (NF) --- ## v2.11.32 ### CHANGES: - **Every Compat** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.31 ### CHANGES: - **Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too. - NOTE: if you want to disable either EC's or Mod's. You can use `everycomp-common.toml` and find `creative_tab` for EC or `no_mod_creative_tab` for Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54) - Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Wood-Good - `CREATIVE_TAB_ICON` - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good --- ## v2.11.30 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** (C): - Corrected the wrong logic for `everycomp-hazardous.toml`'s module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded. - Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause - **Enderscape** (INCLUDED): WoodType-`murublight` with Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199) --- ## v2.11.29 ### UPDATED: - **Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm** - **\[Let's Do] Meadow** (IT): Added `meadow:alpine_birch_leaves`'s ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves - **Macaw's Furniture** (C): Added the missing BlockEntity to `counter` and its base block is `oak_counter` - NOTE: this fix the crash when you place `counter` of any WoodType (this was reported via discord) --- ## v2.11.28 ### UPDATED: - **Macaw's Furniture** (C): Added the missing BlockEntity to `strippedCounter` and its base block is `stripped_oak_counter` - NOTE: this fix the crash when you place `strippedCounter` of any WoodType (this was reported via discord) - **Excessive Building** (FB): `v4.0.0` or newer will be no longer supported. only `v3.3.10` is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge - **EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation --- ## v2.11.27 ### UPDATED: - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179) - **Quark** (NF): Fixed chests' texture not using the custom textures --- ## v2.11.26 ### UPDATED: - **Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed** - NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC - **Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module --- ## v2.11.25 ### UPDATED: - **Every Compat** (C): Improved classes & Made a few changes in API classes - **Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164) - **MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165) - Older than v3.0.0 will be no longer supported. That included the BETA version, too. ### NEW: - **Copper Age Backport** (C) #### DEV: if your mod has a built-in module for Every Compat, change the superparent class from `SimpleModule` to `EveryCompatModule` --- ## v2.11.24 ### UPDATED: - **Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1) - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - Improved some error loggings to make the debugging a unique crash much easier and clearer - **Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160) --- ## v2.11.23 ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
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everycomp-1.21-2.11.46-neoforge

1.21-2.11.46
25 июн. 2026 г.29 тыс.Minecraft: 1.21.1neoforge
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Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | \- **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(NF)**: NEOFORGE | | - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.11.46 ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept Delights** ### CHANGES: - **Every Compat** (C): Added a new class to Collects resource-generation failures during a single generation pass - @MehVahdJukaar - **More Crafting Tables -LieOnLion** (C): Re-enabled - [#1285](https://github.com/MehVahdJukaar/WoodGood/issues/1285) ### FIXES: - **Copper Age Backport** (C): Fixed the crash on SERVER Side - [#1277](https://github.com/MehVahdJukaar/WoodGood/issues/1277) - **Farmer's Delight** (C): - Excluded **Abundant Atmosphere** from Recipe Generation for CUTTING_BOARDS' recipe with all WoodType's Children - Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like - **Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like - **Curiosities** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like --- ## v2.11.45 ### CHANGES: - **Every Compat** (C): - Add new class to prevent multiple missing texture due to texture generation failure & model generation failing to generate models/block or models/item files - Replaced a few classes from the deprecated, `isVanilla()` to `isKnownVanillaWood(WoodType)` - `CompatChestBlockEntity` no longer have `getDefaultName()` so this mean when you open Chest, you will see on left, top side where the name is "Chest". "\[WoodName] Chest" is no longer there. - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) ### ADDED: - **Boatload** (EXCLUDED): **Abundant Atmosphere** has its own support compat for **Boatload** - **Abundant Atmosphere** (EXCLUDED): Blocks from **Farmer's Delight** will be no longer generated because **Abundant Atmosphere** has a built-in compat - **Architects Palette** (INCLUDED): ensure BOARDS with **Darker Depths** is generated if **Woodworks** are installed - NOTE: **Darker Depths** has a built-in support for **Woodworks**'s BOARDS ### LANG: - **JL_JP**: Correcting LANG for WoodTypes that are noun or adjective - Updated by Abbage230 --- ## v2.11.44 ### FIXES: - **Every Compat** (NF): Auto-registering blocks to Neoforge Capabilities - Other supported Mods that has CHESTS that doesn't work with **Create**'s item handler and also other Mods' item handler with CHESTS - [#1209](https://github.com/MehVahdJukaar/WoodGood/issues/1209) - [#1266](https://github.com/MehVahdJukaar/WoodGood/issues/1266) - [#1241](https://github.com/MehVahdJukaar/WoodGood/issues/1241) - **The New Shutter** (NF): Corrected the ID for Creative Tab on NEOFORGE side with **Sinytra Connector** - What happened is with **Sinytra Connector**, it was using **The New Shutter (FABRIC)**'s ID for Creative Tab ### CHANGES: - <span style="color: yellow;">**Every Compat** (SEE NOTE below): Using new build script</span> - **Corail Pillar** (NF): Moved to COMMON, the FABRIC side is now supported - **Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2 - **Furnish** (FB): Updated to support `v29+` - **BoatLoad** (NF): Improved the texture generation for boats ### NOTE: **Every Compat** is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck on 1.13 it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC) This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side: - **Blockus** - **Stylish Stiles** - **Excessive Building** - **Furnish** --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.42 ### CHANGES: - **Regions Unexplored** (C): Updated to support v0.6+ and the older version won't be supported onward - [#1262](https://github.com/MehVahdJukaar/WoodGood/issues/1262) - **Woodworks** (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - [#1259](https://github.com/MehVahdJukaar/WoodGood/issues/1259) - **Farmer's Delight** (C): - Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257) - Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord ### FIXES: - **Every Compat** (FB): - Exclude **Lauch's Shutters aka The New Shutter** from being loaded when **Vanilla Shutters** is installed - [#1261](https://github.com/MehVahdJukaar/WoodGood/issues/1261) - Tweaked a code to avoid an extremely rare case leading to crash - [#1265](https://github.com/MehVahdJukaar/WoodGood/issues/1265) - **Nature's Spirit** (IT): Using `joshua_bundle` and `stripped_joshua_bundle` instead of `joshua_log` and `stripped_joshua_log` for texture generation - [#1251](https://github.com/MehVahdJukaar/WoodGood/issues/1251) - **Alex's Caves (Unofficial Port)** (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - [#1258](https://github.com/MehVahdJukaar/WoodGood/issues/1258) ### ADDED: - **Valhelsia Structures** (INCLUDED): With **Quark** for POST & STRIPPED_POST - [#1260](https://github.com/MehVahdJukaar/WoodGood/issues/1260) ### LANG: - **EN_US**: Corrected the LANG for HOLLOW_LOG from **The Twilight Forest** & **Quark** with **Enderscape** & **Infernal Expansion** --- ## v2.11.41 ### FIXES: - **Curiosities** (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from **Woodworks** - [#1244](https://github.com/MehVahdJukaar/WoodGood/issues/1244) - **Farmer's Delight** (C): Updated Cabinets' tags to have `#farmersdelight:cabinets` and `#farmersdelight:cabinets/wooden` - [#1248](https://github.com/MehVahdJukaar/WoodGood/issues/1248) - **Enderscape** (INCLUDED): Still missing a shelf from either **Copper Age Backport** or **Another Furniture** for MURUBLIGHT - [#1256](https://github.com/MehVahdJukaar/WoodGood/issues/1256), [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199), [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970) - NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception ### ADDED: - **Every Compat** (C): Added tag, `#c:ladders` to all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - **Woodworks** (NF): added missing tags to blocks - related to [#1238](https://github.com/MehVahdJukaar/WoodGood/issues/1238) - **Curiosities** (NF): Made an exception for built-in supported Wood Mods: - atmospheric - autumnity - environmental - gardens_of_the_dead - mynethersdelight - upgrade_aquatic - **Beautiful Campfires** (C): Added tags, `#toughasnails:heating_blocks` or `#toughasnails:cooling_blocks` to campfires or soul_campfires - [#1254](https://github.com/MehVahdJukaar/WoodGood/issues/1254) - **The Twilight Forest** (NF): Added DRYING_RACK - [#1253](https://github.com/MehVahdJukaar/WoodGood/issues/1253) --- ## v2.11.40 ### FIXES: - **Every Compat** (C): - Fixed a SERVER Crash when `onItemTooltip()` is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) - Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in `everycomp-entries.toml` - [#1239](https://github.com/MehVahdJukaar/WoodGood/issues/1239) - **More Crafting Table For Forge** (INCLUDED): Due to **Biomes O' Plenty**'s 3 WoodTypes that prevented **No Man's Land**'s 3 WoodType from being generated - [#1237](https://github.com/MehVahdJukaar/WoodGood/issues/1237) --- ## v2.11.39 ### CHANGES: - **Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar ### FIXES: - **Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236) - **Every Comp** (c): Fixed an issue that would prevent block models gen for certain models --- ## v2.11.38 ### CHANGS: - **The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation ### ADDS: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.11.37 ### FIXES: - **The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226) - MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block --- ## v2.11.36 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. - **The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223) - **Abnormal's Woodworks** (NF): Fixed the missing LANG for `chest` & `trapped_chest` on SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222) ### ADDS - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST --- ## v2.11.35 ### ADDS: - **More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219) ### FIXES: - **Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220) --- ## v2.11.34 ### CHANGES: - **Tech Reborn** (IT): Corrected the wrong texture used for `techreborn:rubber_log` - [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - **Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine) ### FIXES - **Every Compat** (C): Fixed the crash in the `CYCLE_ITEM_RENDER` with "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - **Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216) - Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation. --- ## v2.11.33 ### CHANGES: - **Every Compat** (C): - Fixed **Chipped** or **Macaw** for `door` and `trapdoor` not being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag, `#create:chest_mounted_storage` to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the `CYCLE_ITEM_RENDER` class where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) ### FIXES: - **Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab ### NEW SUPPORTED MODS: - **Curiosities!** (NF) --- ## v2.11.32 ### CHANGES: - **Every Compat** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.31 ### CHANGES: - **Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too. - NOTE: if you want to disable either EC's or Mod's. You can use `everycomp-common.toml` and find `creative_tab` for EC or `no_mod_creative_tab` for Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54) - Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Wood-Good - `CREATIVE_TAB_ICON` - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good --- ## v2.11.30 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** (C): - Corrected the wrong logic for `everycomp-hazardous.toml`'s module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded. - Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause - **Enderscape** (INCLUDED): WoodType-`murublight` with Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199) --- ## v2.11.29 ### UPDATED: - **Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm** - **\[Let's Do] Meadow** (IT): Added `meadow:alpine_birch_leaves`'s ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves - **Macaw's Furniture** (C): Added the missing BlockEntity to `counter` and its base block is `oak_counter` - NOTE: this fix the crash when you place `counter` of any WoodType (this was reported via discord) --- ## v2.11.28 ### UPDATED: - **Macaw's Furniture** (C): Added the missing BlockEntity to `strippedCounter` and its base block is `stripped_oak_counter` - NOTE: this fix the crash when you place `strippedCounter` of any WoodType (this was reported via discord) - **Excessive Building** (FB): `v4.0.0` or newer will be no longer supported. only `v3.3.10` is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge - **EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation --- ## v2.11.27 ### UPDATED: - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179) - **Quark** (NF): Fixed chests' texture not using the custom textures --- ## v2.11.26 ### UPDATED: - **Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed** - NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC - **Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module --- ## v2.11.25 ### UPDATED: - **Every Compat** (C): Improved classes & Made a few changes in API classes - **Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164) - **MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165) - Older than v3.0.0 will be no longer supported. That included the BETA version, too. ### NEW: - **Copper Age Backport** (C) #### DEV: if your mod has a built-in module for Every Compat, change the superparent class from `SimpleModule` to `EveryCompatModule` --- ## v2.11.24 ### UPDATED: - **Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1) - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - Improved some error loggings to make the debugging a unique crash much easier and clearer - **Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160) --- ## v2.11.23 ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

everycomp-1.21-2.11.45-fabric

1.21-2.11.45
18 июн. 2026 г.1,1 тыс.Minecraft: 1.21.1fabric
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Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | \- **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(NF)**: NEOFORGE | | - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.11.45 ### CHANGES: - **Every Compat** (C): - Add new class to prevent multiple missing texture due to texture generation failure & model generation failing to generate models/block or models/item files - Replaced a few classes from the deprecated, `isVanilla()` to `isKnownVanillaWood(WoodType)` - `CompatChestBlockEntity` no longer have `getDefaultName()` so this mean when you open Chest, you will see on left, top side where the name is "Chest". "\[WoodName] Chest" is no longer there. - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) - ### ADDED: - **Boatload** (EXCLUDED): **Abundant Atmosphere** has its own support compat for **Boatload** - **Abundant Atmosphere** (EXCLUDED): Blocks from **Farmer's Delight** will be no longer generated because **Abundant Atmosphere** has a built-in compat - **Architects Palette** (INCLUDED): ensure BOARDS with **Darker Depths** is generated if **Woodworks** are installed - NOTE: **Darker Depths** has a built-in support for **Woodworks**'s BOARDS ### LANG: - **JL_JP**: Correcting LANG for WoodTypes that are noun or adjective - Updated by Abbage230 --- ## v2.11.44 ### FIXES: - **Every Compat** (NF): Auto-registering blocks to Neoforge Capabilities - Other supported Mods that has CHESTS that doesn't work with **Create**'s item handler and also other Mods' item handler with CHESTS - [#1209](https://github.com/MehVahdJukaar/WoodGood/issues/1209) - [#1266](https://github.com/MehVahdJukaar/WoodGood/issues/1266) - [#1241](https://github.com/MehVahdJukaar/WoodGood/issues/1241) - **The New Shutter** (NF): Corrected the ID for Creative Tab on NEOFORGE side with **Sinytra Connector** - What happened is with **Sinytra Connector**, it was using **The New Shutter (FABRIC)**'s ID for Creative Tab ### CHANGES: - <span style="color: yellow;">**Every Compat** (SEE NOTE below): Using new build script</span> - **Corail Pillar** (NF): Moved to COMMON, the FABRIC side is now supported - **Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2 - **Furnish** (FB): Updated to support `v29+` - **BoatLoad** (NF): Improved the texture generation for boats ### NOTE: **Every Compat** is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck on 1.13 it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC) This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side: - **Blockus** - **Stylish Stiles** - **Excessive Building** - **Furnish** --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.42 ### CHANGES: - **Regions Unexplored** (C): Updated to support v0.6+ and the older version won't be supported onward - [#1262](https://github.com/MehVahdJukaar/WoodGood/issues/1262) - **Woodworks** (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - [#1259](https://github.com/MehVahdJukaar/WoodGood/issues/1259) - **Farmer's Delight** (C): - Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257) - Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord ### FIXES: - **Every Compat** (FB): - Exclude **Lauch's Shutters aka The New Shutter** from being loaded when **Vanilla Shutters** is installed - [#1261](https://github.com/MehVahdJukaar/WoodGood/issues/1261) - Tweaked a code to avoid an extremely rare case leading to crash - [#1265](https://github.com/MehVahdJukaar/WoodGood/issues/1265) - **Nature's Spirit** (IT): Using `joshua_bundle` and `stripped_joshua_bundle` instead of `joshua_log` and `stripped_joshua_log` for texture generation - [#1251](https://github.com/MehVahdJukaar/WoodGood/issues/1251) - **Alex's Caves (Unofficial Port)** (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - [#1258](https://github.com/MehVahdJukaar/WoodGood/issues/1258) ### ADDED: - **Valhelsia Structures** (INCLUDED): With **Quark** for POST & STRIPPED_POST - [#1260](https://github.com/MehVahdJukaar/WoodGood/issues/1260) ### LANG: - **EN_US**: Corrected the LANG for HOLLOW_LOG from **The Twilight Forest** & **Quark** with **Enderscape** & **Infernal Expansion** --- ## v2.11.41 ### FIXES: - **Curiosities** (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from **Woodworks** - [#1244](https://github.com/MehVahdJukaar/WoodGood/issues/1244) - **Farmer's Delight** (C): Updated Cabinets' tags to have `#farmersdelight:cabinets` and `#farmersdelight:cabinets/wooden` - [#1248](https://github.com/MehVahdJukaar/WoodGood/issues/1248) - **Enderscape** (INCLUDED): Still missing a shelf from either **Copper Age Backport** or **Another Furniture** for MURUBLIGHT - [#1256](https://github.com/MehVahdJukaar/WoodGood/issues/1256), [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199), [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970) - NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception ### ADDED: - **Every Compat** (C): Added tag, `#c:ladders` to all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - **Woodworks** (NF): added missing tags to blocks - related to [#1238](https://github.com/MehVahdJukaar/WoodGood/issues/1238) - **Curiosities** (NF): Made an exception for built-in supported Wood Mods: - atmospheric - autumnity - environmental - gardens_of_the_dead - mynethersdelight - upgrade_aquatic - **Beautiful Campfires** (C): Added tags, `#toughasnails:heating_blocks` or `#toughasnails:cooling_blocks` to campfires or soul_campfires - [#1254](https://github.com/MehVahdJukaar/WoodGood/issues/1254) - **The Twilight Forest** (NF): Added DRYING_RACK - [#1253](https://github.com/MehVahdJukaar/WoodGood/issues/1253) --- ## v2.11.40 ### FIXES: - **Every Compat** (C): - Fixed a SERVER Crash when `onItemTooltip()` is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) - Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in `everycomp-entries.toml` - [#1239](https://github.com/MehVahdJukaar/WoodGood/issues/1239) - **More Crafting Table For Forge** (INCLUDED): Due to **Biomes O' Plenty**'s 3 WoodTypes that prevented **No Man's Land**'s 3 WoodType from being generated - [#1237](https://github.com/MehVahdJukaar/WoodGood/issues/1237) --- ## v2.11.39 ### CHANGES: - **Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar ### FIXES: - **Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236) - **Every Comp** (c): Fixed an issue that would prevent block models gen for certain models --- ## v2.11.38 ### CHANGS: - **The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation ### ADDS: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.11.37 ### FIXES: - **The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226) - MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block --- ## v2.11.36 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. - **The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223) - **Abnormal's Woodworks** (NF): Fixed the missing LANG for `chest` & `trapped_chest` on SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222) ### ADDS - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST --- ## v2.11.35 ### ADDS: - **More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219) ### FIXES: - **Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220) --- ## v2.11.34 ### CHANGES: - **Tech Reborn** (IT): Corrected the wrong texture used for `techreborn:rubber_log` - [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - **Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine) ### FIXES - **Every Compat** (C): Fixed the crash in the `CYCLE_ITEM_RENDER` with "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - **Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216) - Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation. --- ## v2.11.33 ### CHANGES: - **Every Compat** (C): - Fixed **Chipped** or **Macaw** for `door` and `trapdoor` not being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag, `#create:chest_mounted_storage` to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the `CYCLE_ITEM_RENDER` class where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) ### FIXES: - **Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab ### NEW SUPPORTED MODS: - **Curiosities!** (NF) --- ## v2.11.32 ### CHANGES: - **Every Compat** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.31 ### CHANGES: - **Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too. - NOTE: if you want to disable either EC's or Mod's. You can use `everycomp-common.toml` and find `creative_tab` for EC or `no_mod_creative_tab` for Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54) - Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Wood-Good - `CREATIVE_TAB_ICON` - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good --- ## v2.11.30 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** (C): - Corrected the wrong logic for `everycomp-hazardous.toml`'s module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded. - Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause - **Enderscape** (INCLUDED): WoodType-`murublight` with Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199) --- ## v2.11.29 ### UPDATED: - **Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm** - **\[Let's Do] Meadow** (IT): Added `meadow:alpine_birch_leaves`'s ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves - **Macaw's Furniture** (C): Added the missing BlockEntity to `counter` and its base block is `oak_counter` - NOTE: this fix the crash when you place `counter` of any WoodType (this was reported via discord) --- ## v2.11.28 ### UPDATED: - **Macaw's Furniture** (C): Added the missing BlockEntity to `strippedCounter` and its base block is `stripped_oak_counter` - NOTE: this fix the crash when you place `strippedCounter` of any WoodType (this was reported via discord) - **Excessive Building** (FB): `v4.0.0` or newer will be no longer supported. only `v3.3.10` is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge - **EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation --- ## v2.11.27 ### UPDATED: - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179) - **Quark** (NF): Fixed chests' texture not using the custom textures --- ## v2.11.26 ### UPDATED: - **Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed** - NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC - **Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module --- ## v2.11.25 ### UPDATED: - **Every Compat** (C): Improved classes & Made a few changes in API classes - **Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164) - **MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165) - Older than v3.0.0 will be no longer supported. That included the BETA version, too. ### NEW: - **Copper Age Backport** (C) #### DEV: if your mod has a built-in module for Every Compat, change the superparent class from `SimpleModule` to `EveryCompatModule` --- ## v2.11.24 ### UPDATED: - **Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1) - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - Improved some error loggings to make the debugging a unique crash much easier and clearer - **Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160) --- ## v2.11.23 ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

everycomp-1.21-2.11.45-neoforge

1.21-2.11.45
18 июн. 2026 г.6,7 тыс.Minecraft: 1.21.1neoforge
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Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | \- **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(NF)**: NEOFORGE | | - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.11.45 ### CHANGES: - **Every Compat** (C): - Add new class to prevent multiple missing texture due to texture generation failure & model generation failing to generate models/block or models/item files - Replaced a few classes from the deprecated, `isVanilla()` to `isKnownVanillaWood(WoodType)` - `CompatChestBlockEntity` no longer have `getDefaultName()` so this mean when you open Chest, you will see on left, top side where the name is "Chest". "\[WoodName] Chest" is no longer there. - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) - ### ADDED: - **Boatload** (EXCLUDED): **Abundant Atmosphere** has its own support compat for **Boatload** - **Abundant Atmosphere** (EXCLUDED): Blocks from **Farmer's Delight** will be no longer generated because **Abundant Atmosphere** has a built-in compat - **Architects Palette** (INCLUDED): ensure BOARDS with **Darker Depths** is generated if **Woodworks** are installed - NOTE: **Darker Depths** has a built-in support for **Woodworks**'s BOARDS ### LANG: - **JL_JP**: Correcting LANG for WoodTypes that are noun or adjective - Updated by Abbage230 --- ## v2.11.44 ### FIXES: - **Every Compat** (NF): Auto-registering blocks to Neoforge Capabilities - Other supported Mods that has CHESTS that doesn't work with **Create**'s item handler and also other Mods' item handler with CHESTS - [#1209](https://github.com/MehVahdJukaar/WoodGood/issues/1209) - [#1266](https://github.com/MehVahdJukaar/WoodGood/issues/1266) - [#1241](https://github.com/MehVahdJukaar/WoodGood/issues/1241) - **The New Shutter** (NF): Corrected the ID for Creative Tab on NEOFORGE side with **Sinytra Connector** - What happened is with **Sinytra Connector**, it was using **The New Shutter (FABRIC)**'s ID for Creative Tab ### CHANGES: - <span style="color: yellow;">**Every Compat** (SEE NOTE below): Using new build script</span> - **Corail Pillar** (NF): Moved to COMMON, the FABRIC side is now supported - **Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2 - **Furnish** (FB): Updated to support `v29+` - **BoatLoad** (NF): Improved the texture generation for boats ### NOTE: **Every Compat** is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck on 1.13 it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC) This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side: - **Blockus** - **Stylish Stiles** - **Excessive Building** - **Furnish** --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.42 ### CHANGES: - **Regions Unexplored** (C): Updated to support v0.6+ and the older version won't be supported onward - [#1262](https://github.com/MehVahdJukaar/WoodGood/issues/1262) - **Woodworks** (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - [#1259](https://github.com/MehVahdJukaar/WoodGood/issues/1259) - **Farmer's Delight** (C): - Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257) - Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord ### FIXES: - **Every Compat** (FB): - Exclude **Lauch's Shutters aka The New Shutter** from being loaded when **Vanilla Shutters** is installed - [#1261](https://github.com/MehVahdJukaar/WoodGood/issues/1261) - Tweaked a code to avoid an extremely rare case leading to crash - [#1265](https://github.com/MehVahdJukaar/WoodGood/issues/1265) - **Nature's Spirit** (IT): Using `joshua_bundle` and `stripped_joshua_bundle` instead of `joshua_log` and `stripped_joshua_log` for texture generation - [#1251](https://github.com/MehVahdJukaar/WoodGood/issues/1251) - **Alex's Caves (Unofficial Port)** (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - [#1258](https://github.com/MehVahdJukaar/WoodGood/issues/1258) ### ADDED: - **Valhelsia Structures** (INCLUDED): With **Quark** for POST & STRIPPED_POST - [#1260](https://github.com/MehVahdJukaar/WoodGood/issues/1260) ### LANG: - **EN_US**: Corrected the LANG for HOLLOW_LOG from **The Twilight Forest** & **Quark** with **Enderscape** & **Infernal Expansion** --- ## v2.11.41 ### FIXES: - **Curiosities** (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from **Woodworks** - [#1244](https://github.com/MehVahdJukaar/WoodGood/issues/1244) - **Farmer's Delight** (C): Updated Cabinets' tags to have `#farmersdelight:cabinets` and `#farmersdelight:cabinets/wooden` - [#1248](https://github.com/MehVahdJukaar/WoodGood/issues/1248) - **Enderscape** (INCLUDED): Still missing a shelf from either **Copper Age Backport** or **Another Furniture** for MURUBLIGHT - [#1256](https://github.com/MehVahdJukaar/WoodGood/issues/1256), [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199), [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970) - NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception ### ADDED: - **Every Compat** (C): Added tag, `#c:ladders` to all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - **Woodworks** (NF): added missing tags to blocks - related to [#1238](https://github.com/MehVahdJukaar/WoodGood/issues/1238) - **Curiosities** (NF): Made an exception for built-in supported Wood Mods: - atmospheric - autumnity - environmental - gardens_of_the_dead - mynethersdelight - upgrade_aquatic - **Beautiful Campfires** (C): Added tags, `#toughasnails:heating_blocks` or `#toughasnails:cooling_blocks` to campfires or soul_campfires - [#1254](https://github.com/MehVahdJukaar/WoodGood/issues/1254) - **The Twilight Forest** (NF): Added DRYING_RACK - [#1253](https://github.com/MehVahdJukaar/WoodGood/issues/1253) --- ## v2.11.40 ### FIXES: - **Every Compat** (C): - Fixed a SERVER Crash when `onItemTooltip()` is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) - Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in `everycomp-entries.toml` - [#1239](https://github.com/MehVahdJukaar/WoodGood/issues/1239) - **More Crafting Table For Forge** (INCLUDED): Due to **Biomes O' Plenty**'s 3 WoodTypes that prevented **No Man's Land**'s 3 WoodType from being generated - [#1237](https://github.com/MehVahdJukaar/WoodGood/issues/1237) --- ## v2.11.39 ### CHANGES: - **Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar ### FIXES: - **Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236) - **Every Comp** (c): Fixed an issue that would prevent block models gen for certain models --- ## v2.11.38 ### CHANGS: - **The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation ### ADDS: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.11.37 ### FIXES: - **The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226) - MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block --- ## v2.11.36 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. - **The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223) - **Abnormal's Woodworks** (NF): Fixed the missing LANG for `chest` & `trapped_chest` on SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222) ### ADDS - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST --- ## v2.11.35 ### ADDS: - **More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219) ### FIXES: - **Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220) --- ## v2.11.34 ### CHANGES: - **Tech Reborn** (IT): Corrected the wrong texture used for `techreborn:rubber_log` - [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - **Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine) ### FIXES - **Every Compat** (C): Fixed the crash in the `CYCLE_ITEM_RENDER` with "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - **Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216) - Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation. --- ## v2.11.33 ### CHANGES: - **Every Compat** (C): - Fixed **Chipped** or **Macaw** for `door` and `trapdoor` not being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag, `#create:chest_mounted_storage` to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the `CYCLE_ITEM_RENDER` class where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) ### FIXES: - **Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab ### NEW SUPPORTED MODS: - **Curiosities!** (NF) --- ## v2.11.32 ### CHANGES: - **Every Compat** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.31 ### CHANGES: - **Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too. - NOTE: if you want to disable either EC's or Mod's. You can use `everycomp-common.toml` and find `creative_tab` for EC or `no_mod_creative_tab` for Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54) - Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Wood-Good - `CREATIVE_TAB_ICON` - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good --- ## v2.11.30 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** (C): - Corrected the wrong logic for `everycomp-hazardous.toml`'s module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded. - Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause - **Enderscape** (INCLUDED): WoodType-`murublight` with Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199) --- ## v2.11.29 ### UPDATED: - **Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm** - **\[Let's Do] Meadow** (IT): Added `meadow:alpine_birch_leaves`'s ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves - **Macaw's Furniture** (C): Added the missing BlockEntity to `counter` and its base block is `oak_counter` - NOTE: this fix the crash when you place `counter` of any WoodType (this was reported via discord) --- ## v2.11.28 ### UPDATED: - **Macaw's Furniture** (C): Added the missing BlockEntity to `strippedCounter` and its base block is `stripped_oak_counter` - NOTE: this fix the crash when you place `strippedCounter` of any WoodType (this was reported via discord) - **Excessive Building** (FB): `v4.0.0` or newer will be no longer supported. only `v3.3.10` is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge - **EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation --- ## v2.11.27 ### UPDATED: - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179) - **Quark** (NF): Fixed chests' texture not using the custom textures --- ## v2.11.26 ### UPDATED: - **Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed** - NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC - **Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module --- ## v2.11.25 ### UPDATED: - **Every Compat** (C): Improved classes & Made a few changes in API classes - **Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164) - **MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165) - Older than v3.0.0 will be no longer supported. That included the BETA version, too. ### NEW: - **Copper Age Backport** (C) #### DEV: if your mod has a built-in module for Every Compat, change the superparent class from `SimpleModule` to `EveryCompatModule` --- ## v2.11.24 ### UPDATED: - **Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1) - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - Improved some error loggings to make the debugging a unique crash much easier and clearer - **Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160) --- ## v2.11.23 ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
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everycomp-1.21-2.11.44-fabric

1.21-2.11.44-fabric
9 июн. 2026 г.1,1 тыс.Minecraft: 1.21.1fabric
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Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | \- **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(NF)**: NEOFORGE | | - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.11.44 ### FIXES: - **Every Compat** (NF): Auto-registering blocks to Neoforge Capabilities - Other supported Mods that has CHESTS that doesn't work with **Create**'s item handler and also other Mods' item handler with CHESTS - [#1209](https://github.com/MehVahdJukaar/WoodGood/issues/1209) - [#1266](https://github.com/MehVahdJukaar/WoodGood/issues/1266) - [#1241](https://github.com/MehVahdJukaar/WoodGood/issues/1241) - **The New Shutter** (NF): Corrected the ID for Creative Tab on NEOFORGE side with **Sinytra Connector** - What happened is with **Sinytra Connector**, it was using **The New Shutter (FABRIC)**'s ID for Creative Tab ### CHANGES: - <span style="color: yellow;">**Every Compat** (SEE NOTE below): Using new build script</span> - **Corail Pillar** (NF): Moved to COMMON, the FABRIC side is now supported - **Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2 - **Furnish** (FB): Updated to support `v29+` - **BoatLoad** (NF): Improved the texture generation for boats ### NOTE: **Every Compat** is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck on 1.13 it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC) This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side: - **Blockus** - **Stylish Stiles** - **Excessive Building** - **Furnish** --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.42 ### CHANGES: - **Regions Unexplored** (C): Updated to support v0.6+ and the older version won't be supported onward - [#1262](https://github.com/MehVahdJukaar/WoodGood/issues/1262) - **Woodworks** (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - [#1259](https://github.com/MehVahdJukaar/WoodGood/issues/1259) - **Farmer's Delight** (C): - Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257) - Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord ### FIXES: - **Every Compat** (FB): - Exclude **Lauch's Shutters aka The New Shutter** from being loaded when **Vanilla Shutters** is installed - [#1261](https://github.com/MehVahdJukaar/WoodGood/issues/1261) - Tweaked a code to avoid an extremely rare case leading to crash - [#1265](https://github.com/MehVahdJukaar/WoodGood/issues/1265) - **Nature's Spirit** (IT): Using `joshua_bundle` and `stripped_joshua_bundle` instead of `joshua_log` and `stripped_joshua_log` for texture generation - [#1251](https://github.com/MehVahdJukaar/WoodGood/issues/1251) - **Alex's Caves (Unofficial Port)** (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - [#1258](https://github.com/MehVahdJukaar/WoodGood/issues/1258) ### ADDED: - **Valhelsia Structures** (INCLUDED): With **Quark** for POST & STRIPPED_POST - [#1260](https://github.com/MehVahdJukaar/WoodGood/issues/1260) ### LANG: - **EN_US**: Corrected the LANG for HOLLOW_LOG from **The Twilight Forest** & **Quark** with **Enderscape** & **Infernal Expansion** --- ## v2.11.41 ### FIXES: - **Curiosities** (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from **Woodworks** - [#1244](https://github.com/MehVahdJukaar/WoodGood/issues/1244) - **Farmer's Delight** (C): Updated Cabinets' tags to have `#farmersdelight:cabinets` and `#farmersdelight:cabinets/wooden` - [#1248](https://github.com/MehVahdJukaar/WoodGood/issues/1248) - **Enderscape** (INCLUDED): Still missing a shelf from either **Copper Age Backport** or **Another Furniture** for MURUBLIGHT - [#1256](https://github.com/MehVahdJukaar/WoodGood/issues/1256), [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199), [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970) - NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception ### ADDED: - **Every Compat** (C): Added tag, `#c:ladders` to all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - **Woodworks** (NF): added missing tags to blocks - related to [#1238](https://github.com/MehVahdJukaar/WoodGood/issues/1238) - **Curiosities** (NF): Made an exception for built-in supported Wood Mods: - atmospheric - autumnity - environmental - gardens_of_the_dead - mynethersdelight - upgrade_aquatic - **Beautiful Campfires** (C): Added tags, `#toughasnails:heating_blocks` or `#toughasnails:cooling_blocks` to campfires or soul_campfires - [#1254](https://github.com/MehVahdJukaar/WoodGood/issues/1254) - **The Twilight Forest** (NF): Added DRYING_RACK - [#1253](https://github.com/MehVahdJukaar/WoodGood/issues/1253) --- ## v2.11.40 ### FIXES: - **Every Compat** (C): - Fixed a SERVER Crash when `onItemTooltip()` is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) - Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in `everycomp-entries.toml` - [#1239](https://github.com/MehVahdJukaar/WoodGood/issues/1239) - **More Crafting Table For Forge** (INCLUDED): Due to **Biomes O' Plenty**'s 3 WoodTypes that prevented **No Man's Land**'s 3 WoodType from being generated - [#1237](https://github.com/MehVahdJukaar/WoodGood/issues/1237) --- ## v2.11.39 ### CHANGES: - **Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar ### FIXES: - **Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236) - **Every Comp** (c): Fixed an issue that would prevent block models gen for certain models --- ## v2.11.38 ### CHANGS: - **The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation ### ADDS: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.11.37 ### FIXES: - **The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226) - MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block --- ## v2.11.36 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. - **The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223) - **Abnormal's Woodworks** (NF): Fixed the missing LANG for `chest` & `trapped_chest` on SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222) ### ADDS - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST --- ## v2.11.35 ### ADDS: - **More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219) ### FIXES: - **Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220) --- ## v2.11.34 ### CHANGES: - **Tech Reborn** (IT): Corrected the wrong texture used for `techreborn:rubber_log` - [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - **Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine) ### FIXES - **Every Compat** (C): Fixed the crash in the `CYCLE_ITEM_RENDER` with "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - **Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216) - Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation. --- ## v2.11.33 ### CHANGES: - **Every Compat** (C): - Fixed **Chipped** or **Macaw** for `door` and `trapdoor` not being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag, `#create:chest_mounted_storage` to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the `CYCLE_ITEM_RENDER` class where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) ### FIXES: - **Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab ### NEW SUPPORTED MODS: - **Curiosities!** (NF) --- ## v2.11.32 ### CHANGES: - **Every Compat** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.31 ### CHANGES: - **Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too. - NOTE: if you want to disable either EC's or Mod's. You can use `everycomp-common.toml` and find `creative_tab` for EC or `no_mod_creative_tab` for Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54) - Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Wood-Good - `CREATIVE_TAB_ICON` - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good --- ## v2.11.30 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** (C): - Corrected the wrong logic for `everycomp-hazardous.toml`'s module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded. - Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause - **Enderscape** (INCLUDED): WoodType-`murublight` with Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199) --- ## v2.11.29 ### UPDATED: - **Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm** - **\[Let's Do] Meadow** (IT): Added `meadow:alpine_birch_leaves`'s ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves - **Macaw's Furniture** (C): Added the missing BlockEntity to `counter` and its base block is `oak_counter` - NOTE: this fix the crash when you place `counter` of any WoodType (this was reported via discord) --- ## v2.11.28 ### UPDATED: - **Macaw's Furniture** (C): Added the missing BlockEntity to `strippedCounter` and its base block is `stripped_oak_counter` - NOTE: this fix the crash when you place `strippedCounter` of any WoodType (this was reported via discord) - **Excessive Building** (FB): `v4.0.0` or newer will be no longer supported. only `v3.3.10` is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge - **EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation --- ## v2.11.27 ### UPDATED: - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179) - **Quark** (NF): Fixed chests' texture not using the custom textures --- ## v2.11.26 ### UPDATED: - **Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed** - NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC - **Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module --- ## v2.11.25 ### UPDATED: - **Every Compat** (C): Improved classes & Made a few changes in API classes - **Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164) - **MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165) - Older than v3.0.0 will be no longer supported. That included the BETA version, too. ### NEW: - **Copper Age Backport** (C) #### DEV: if your mod has a built-in module for Every Compat, change the superparent class from `SimpleModule` to `EveryCompatModule` --- ## v2.11.24 ### UPDATED: - **Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1) - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - Improved some error loggings to make the debugging a unique crash much easier and clearer - **Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160) --- ## v2.11.23 ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
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everycomp-1.21-2.11.44-neoforge

1.21-2.11.44-neoforge
9 июн. 2026 г.15,6 тыс.Minecraft: 1.21.1neoforge
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Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | \- **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(NF)**: NEOFORGE | | - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.11.44 ### FIXES: - **Every Compat** (NF): Auto-registering blocks to Neoforge Capabilities - Other supported Mods that has CHESTS that doesn't work with **Create**'s item handler and also other Mods' item handler with CHESTS - [#1209](https://github.com/MehVahdJukaar/WoodGood/issues/1209) - [#1266](https://github.com/MehVahdJukaar/WoodGood/issues/1266) - [#1241](https://github.com/MehVahdJukaar/WoodGood/issues/1241) - **The New Shutter** (NF): Corrected the ID for Creative Tab on NEOFORGE side with **Sinytra Connector** - What happened is with **Sinytra Connector**, it was using **The New Shutter (FABRIC)**'s ID for Creative Tab ### CHANGES: - <span style="color: yellow;">**Every Compat** (SEE NOTE below): Using new build script</span> - **Corail Pillar** (NF): Moved to COMMON, the FABRIC side is now supported - **Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2 - **Furnish** (FB): Updated to support `v29+` - **BoatLoad** (NF): Improved the texture generation for boats ### NOTE: **Every Compat** is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck on 1.13 it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC) This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side: - **Blockus** - **Stylish Stiles** - **Excessive Building** - **Furnish** --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.42 ### CHANGES: - **Regions Unexplored** (C): Updated to support v0.6+ and the older version won't be supported onward - [#1262](https://github.com/MehVahdJukaar/WoodGood/issues/1262) - **Woodworks** (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - [#1259](https://github.com/MehVahdJukaar/WoodGood/issues/1259) - **Farmer's Delight** (C): - Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257) - Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord ### FIXES: - **Every Compat** (FB): - Exclude **Lauch's Shutters aka The New Shutter** from being loaded when **Vanilla Shutters** is installed - [#1261](https://github.com/MehVahdJukaar/WoodGood/issues/1261) - Tweaked a code to avoid an extremely rare case leading to crash - [#1265](https://github.com/MehVahdJukaar/WoodGood/issues/1265) - **Nature's Spirit** (IT): Using `joshua_bundle` and `stripped_joshua_bundle` instead of `joshua_log` and `stripped_joshua_log` for texture generation - [#1251](https://github.com/MehVahdJukaar/WoodGood/issues/1251) - **Alex's Caves (Unofficial Port)** (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - [#1258](https://github.com/MehVahdJukaar/WoodGood/issues/1258) ### ADDED: - **Valhelsia Structures** (INCLUDED): With **Quark** for POST & STRIPPED_POST - [#1260](https://github.com/MehVahdJukaar/WoodGood/issues/1260) ### LANG: - **EN_US**: Corrected the LANG for HOLLOW_LOG from **The Twilight Forest** & **Quark** with **Enderscape** & **Infernal Expansion** --- ## v2.11.41 ### FIXES: - **Curiosities** (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from **Woodworks** - [#1244](https://github.com/MehVahdJukaar/WoodGood/issues/1244) - **Farmer's Delight** (C): Updated Cabinets' tags to have `#farmersdelight:cabinets` and `#farmersdelight:cabinets/wooden` - [#1248](https://github.com/MehVahdJukaar/WoodGood/issues/1248) - **Enderscape** (INCLUDED): Still missing a shelf from either **Copper Age Backport** or **Another Furniture** for MURUBLIGHT - [#1256](https://github.com/MehVahdJukaar/WoodGood/issues/1256), [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199), [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970) - NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception ### ADDED: - **Every Compat** (C): Added tag, `#c:ladders` to all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - **Woodworks** (NF): added missing tags to blocks - related to [#1238](https://github.com/MehVahdJukaar/WoodGood/issues/1238) - **Curiosities** (NF): Made an exception for built-in supported Wood Mods: - atmospheric - autumnity - environmental - gardens_of_the_dead - mynethersdelight - upgrade_aquatic - **Beautiful Campfires** (C): Added tags, `#toughasnails:heating_blocks` or `#toughasnails:cooling_blocks` to campfires or soul_campfires - [#1254](https://github.com/MehVahdJukaar/WoodGood/issues/1254) - **The Twilight Forest** (NF): Added DRYING_RACK - [#1253](https://github.com/MehVahdJukaar/WoodGood/issues/1253) --- ## v2.11.40 ### FIXES: - **Every Compat** (C): - Fixed a SERVER Crash when `onItemTooltip()` is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) - Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in `everycomp-entries.toml` - [#1239](https://github.com/MehVahdJukaar/WoodGood/issues/1239) - **More Crafting Table For Forge** (INCLUDED): Due to **Biomes O' Plenty**'s 3 WoodTypes that prevented **No Man's Land**'s 3 WoodType from being generated - [#1237](https://github.com/MehVahdJukaar/WoodGood/issues/1237) --- ## v2.11.39 ### CHANGES: - **Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar ### FIXES: - **Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236) - **Every Comp** (c): Fixed an issue that would prevent block models gen for certain models --- ## v2.11.38 ### CHANGS: - **The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation ### ADDS: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.11.37 ### FIXES: - **The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226) - MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block --- ## v2.11.36 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. - **The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223) - **Abnormal's Woodworks** (NF): Fixed the missing LANG for `chest` & `trapped_chest` on SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222) ### ADDS - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST --- ## v2.11.35 ### ADDS: - **More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219) ### FIXES: - **Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220) --- ## v2.11.34 ### CHANGES: - **Tech Reborn** (IT): Corrected the wrong texture used for `techreborn:rubber_log` - [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - **Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine) ### FIXES - **Every Compat** (C): Fixed the crash in the `CYCLE_ITEM_RENDER` with "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - **Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216) - Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation. --- ## v2.11.33 ### CHANGES: - **Every Compat** (C): - Fixed **Chipped** or **Macaw** for `door` and `trapdoor` not being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag, `#create:chest_mounted_storage` to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the `CYCLE_ITEM_RENDER` class where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) ### FIXES: - **Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab ### NEW SUPPORTED MODS: - **Curiosities!** (NF) --- ## v2.11.32 ### CHANGES: - **Every Compat** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.31 ### CHANGES: - **Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too. - NOTE: if you want to disable either EC's or Mod's. You can use `everycomp-common.toml` and find `creative_tab` for EC or `no_mod_creative_tab` for Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54) - Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Wood-Good - `CREATIVE_TAB_ICON` - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good --- ## v2.11.30 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** (C): - Corrected the wrong logic for `everycomp-hazardous.toml`'s module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded. - Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause - **Enderscape** (INCLUDED): WoodType-`murublight` with Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199) --- ## v2.11.29 ### UPDATED: - **Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm** - **\[Let's Do] Meadow** (IT): Added `meadow:alpine_birch_leaves`'s ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves - **Macaw's Furniture** (C): Added the missing BlockEntity to `counter` and its base block is `oak_counter` - NOTE: this fix the crash when you place `counter` of any WoodType (this was reported via discord) --- ## v2.11.28 ### UPDATED: - **Macaw's Furniture** (C): Added the missing BlockEntity to `strippedCounter` and its base block is `stripped_oak_counter` - NOTE: this fix the crash when you place `strippedCounter` of any WoodType (this was reported via discord) - **Excessive Building** (FB): `v4.0.0` or newer will be no longer supported. only `v3.3.10` is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge - **EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation --- ## v2.11.27 ### UPDATED: - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179) - **Quark** (NF): Fixed chests' texture not using the custom textures --- ## v2.11.26 ### UPDATED: - **Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed** - NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC - **Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module --- ## v2.11.25 ### UPDATED: - **Every Compat** (C): Improved classes & Made a few changes in API classes - **Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164) - **MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165) - Older than v3.0.0 will be no longer supported. That included the BETA version, too. ### NEW: - **Copper Age Backport** (C) #### DEV: if your mod has a built-in module for Every Compat, change the superparent class from `SimpleModule` to `EveryCompatModule` --- ## v2.11.24 ### UPDATED: - **Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1) - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - Improved some error loggings to make the debugging a unique crash much easier and clearer - **Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160) --- ## v2.11.23 ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.20-2.9.23-forge

1.20-2.9.23-forge
7 июн. 2026 г.284,3 тыс.Minecraft: 1.20, 1.20.1forge
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Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | - **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(FG)**: FORGE | | - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.9.23 ### CHANGES: - **Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2 ### FIXES: - **Boatload** (NF): Fixed the placed LARGE_BOAT's missing textures - [#1269](https://github.com/MehVahdJukaar/WoodGood/issues/1269) --- ## v2.9.22 ### CHANGES: - **Every Compat** (C): Clean out some old codes that are no longer needed - Due to Boatloads' new texture generation from `v2.9.21` - **Farmer's Delight** (C): Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257) --- ## v2.9.21 ### CHANGES: - **Farmer's Delight** - (TEX): Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord - **Every Compat** (C): - Improved the Duplication System & Added a few exception for blocks that should be included or excluded (Backported from 1.21.1) - Improved Logging in latest.log for how many Only-Items are registered along with how many blocks are registered - **BoatLoad** (NF): Improved the texture generation for boats - **Woodworks** (NF): Added a missing tag to CHISELED_BOOKSHELVES ### ADDED: - **Every Compat** - Backported from 1.21.1 - (C): Added tag, `#c:ladders` to all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - (IT): Corrected the ResourceLocation for the following WoodTypes from: - **Alex's Caves** - thornwood_log & stripped_thornwood_log - **More Sniffer Flowers** - vivicus_log - **Tech Reborn** - rubber_log - **\[Let's Do] Meadow** - alpine_birch_leaves - **Nature's Spirit** - joshua_log & stripped_joshua_log --- ## v2.9.20 ### CHANGES: - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block - **Building But Better** (C): Updated to support `v2.0pre4` - [BBB#76](https://github.com/starfish-studios/Building-But-Better/issues/78) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.9.19 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. ### ADDS: - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST - **The Twilight Forest** (F): Added the missing tags to all blocks --- ## v2.9.18 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** - (EXCLUDED): Excluded some blocks from supported mods if **Framed Blocks** is installed - (OTHERS): Backported some codes from 1.21.1 ### FIXES - **Chipped** (C): Fixed the manual texture generation from failing to generate textures for blocks with **Productive Trees** - [#1995](https://github.com/MehVahdJukaar/WoodGood/issues/1995) --- ## v2.9.17 ### UPDATED: - **Every Compat** (C): Backported a feature from 1.21 that ensure the Blockstate files get modified and pointing at the correct model files for the blocks - [#1177](https://github.com/MehVahdJukaar/WoodGood/issues/1177) - Related to **Copper Age Backport** --- ## v2.9.16 ### UPDATED: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1169](https://github.com/MehVahdJukaar/WoodGood/pull/1169) - **Every Compat** (C): Improved error loggings further - _previous changelog (v2.9.15):_ Improved some error loggings to make the debugging a unique crash much easier and clearer - Fixed a bug in recipe generation that broke planks' recipe (from log to planks), this is related to **Building But Better** - [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) ### NEW: - **Copper Age Backport** (C) --- ## v2.9.15 ### UPDATED: - **Macaw's Stairs** (C): Remove an error log in latest.log where loot_table for oak_balcony cannot be found (Backported from 1.21.1) - **Chipped** (C): Fixed crash with **Productive Trees** - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** (Backported fixes from 1.21.1) - Improved some error loggings to make the debugging a unique crash much easier and clearer --- ## v2.9.14 ### UPDATED: - **Every Compat** (C): Improved the logic for Item Tags & Fixed an error log in latest.log with **F-ing Loading My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - **Mosaic Carpentry** (F): Updated to support v1.3+ --- ## v2.9.13 Merry Christmas! - Xel'Bayria ### UPDATED: - **Every Compat** (C): Added a new config, GENERATE_BLOCKTYPE_TAGS in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default - Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **LANG** (ja_jp): - Implemented the latest en_us's update, organized the content, & Corrected incorrect translation for handcrafted.pillar_trim - @HayaKoh-WeldyAlin & [PR#1134](https://github.com/MehVahdJukaar/WoodGood/pull/1134) - Added support for Chipped - @HayaKoh-WeldyAlin - [PR#1138](https://github.com/MehVahdJukaar/WoodGood/issues/1138) - **Quark** (F): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde - **Building But Better 2.0pre3** (C): Fixed the missing textures for other blocks when `bbb:balustrade` is blacklisted - [#1144](https://github.com/MehVahdJukaar/WoodGood/issues/1144) - **Macaw's Furniture** (C): Updated glass_table (require end_table) & covered_desk (require stripped_log) - [#1142](https://github.com/MehVahdJukaar/WoodGood/issues/1142) - NOTE: **Moonlight lib v2.16.17** - Added `powdery`'s missing stripped_log from **My Nether's Delight** - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType --- ## v2.9.12 ### UPDATED: - **Macaw's Furniture** (C): Corrected the LANG for `kitchen_sink` & `stripped_kitchen_sink` - **Every Compat** (C): Added a new config, NO_MOD_CREATIVE_TAB in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` - **Macaw's Furniture** (C): Added `oak_kitchen_sink` - **Quark** (C): Fixed the missing recipe, `vertical_slab_revert` as it was a recipe generation failure that somehow caused missing slab's recipe - [#1110](https://github.com/MehVahdJukaar/WoodGood/issues/1110) - Possibly related issue: [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) - missing recipes from logs to planks --- ## v2.9.11 ### UPDATED: - **Macaw's Door** (C): Fixed the whispering_door's missing item texture - [#1115](https://github.com/MehVahdJukaar/WoodGood/issues/1115) --- ## v2.9.10 ### UPDATED: - **Macaw's Trapdoor** (C): Added new trapdoor, whispering_trapdoor - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.4**</span> - **Macaw's Door** (C): Added new door, whispering_door (Ported from 1.21.1) - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.2**</span> - **Create** (**FB**): Updated to support v6.0.0+ - [#1114](https://github.com/MehVahdJukaar/WoodGood/issues/1114) - **Unusual Furniture** (NF): (Ported from 1.21.1) - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Every Compat** (C): - Added a new config in `everycomp-hazardous.toml`, BLOCKS_BLACKLIST for blacklisting one or more EC's blocks - **mods.toml** (F): Updated to allow **V-Minus** between v1.0.0 and v3.1.2 to be installed - NOTE: v3.2.0 or newer have been tested and found to break recipe system - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Building But Better** (C): Fixed the missing textures for some blocks with **Regions Unexplored** - [#1100](https://github.com/MehVahdJukaar/WoodGood/issues/1100) - **LANG** (ja_jp): Updated by @Hayakoh-WeldyAlin - [PR#1096](https://github.com/MehVahdJukaar/WoodGood/pull/1096) --- ## v2.9.9 ### UPDATED: - **Boatload** (F): Fixed the missing textures for large_boat & furnace_boat - **Building But Better** (C): Updated to support **2.0pre3** - [#1075](https://github.com/MehVahdJukaar/WoodGood/issues/1075) - NOTE: older than 2.0pre1 to 2.0pre2 won't be supported - NOTE: FORGE - You can still use v1.0.1 or v1.1.1 & FABRIC - still use v1.0.2 - but it will be removed in the future when v2.0 is officially out of "Release Candidate" - **Quark** (C): Improved hedge's condition to check if LeavesType has associated WoodType, then it will be generated - **Builder's Delight** (F): Finished the unfinished recipes - **Lightman's Currency** (F): Fixed the missing recipes for 3 of 4 blocks & Fixed bookshelf_traders' drops - [#1084](https://github.com/MehVahdJukaar/WoodGood/issues/1084) - **Create** & **Chipped** (C): glasses/windows with The tags, `#forge:glass` or `#c:glass` have been removed and will be only added if **Botania** is installed - [#1076](https://github.com/MehVahdJukaar/WoodGood/issues/1076) - glass_pane/window_panes also have `#forge:glass_pane` or `#c:glass_pane` removed for the same reason ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept's Delight** ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## vv2.9.8 ### UPDATED: - **Quark** (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to [#1078](https://github.com/MehVahdJukaar/WoodGood/issues/1078) --- ## v2.9.7 ### UPDATED: - **Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077) --- ## v2.9.6 ### UPDATED: - **Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped - **Quark** (F): Fixed crash with Hedge's recipe in the SERVER - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs --- ## v2.9.5 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - **Variant Vanilla Blocks** & **Friends & Foes** --- ## v2.9.4 ### UPDATED: - **Every Compat** (C): - Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture) - Improved the error loggings for some rare cases - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures - **Storage Drawers** (C): Updated to support `v12.14.3` & Fixed the drawer's tooltip showing `8 stacks per drawer`, it's corrected to 32 like vanilla drawers - **Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE --- ## v2.9.3 ### UPDATED: - **Every Compat** (C): - Improved the logging in case of crash for some unique cases - Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858 - **Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan - **Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048) - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.9.2 ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
release

1.20-2.9.23-fabric

1.20-2.9.23-fabric
7 июн. 2026 г.68,7 тыс.Minecraft: 1.20, 1.20.1fabric
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Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | - **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(FG)**: FORGE | | - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.9.23 ### CHANGES: - **Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2 ### FIXES: - **Boatload** (NF): Fixed the placed LARGE_BOAT's missing textures - [#1269](https://github.com/MehVahdJukaar/WoodGood/issues/1269) --- ## v2.9.22 ### CHANGES: - **Every Compat** (C): Clean out some old codes that are no longer needed - Due to Boatloads' new texture generation from `v2.9.21` - **Farmer's Delight** (C): Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257) --- ## v2.9.21 ### CHANGES: - **Farmer's Delight** - (TEX): Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord - **Every Compat** (C): - Improved the Duplication System & Added a few exception for blocks that should be included or excluded (Backported from 1.21.1) - Improved Logging in latest.log for how many Only-Items are registered along with how many blocks are registered - **BoatLoad** (NF): Improved the texture generation for boats - **Woodworks** (NF): Added a missing tag to CHISELED_BOOKSHELVES ### ADDED: - **Every Compat** - Backported from 1.21.1 - (C): Added tag, `#c:ladders` to all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - (IT): Corrected the ResourceLocation for the following WoodTypes from: - **Alex's Caves** - thornwood_log & stripped_thornwood_log - **More Sniffer Flowers** - vivicus_log - **Tech Reborn** - rubber_log - **\[Let's Do] Meadow** - alpine_birch_leaves - **Nature's Spirit** - joshua_log & stripped_joshua_log --- ## v2.9.20 ### CHANGES: - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block - **Building But Better** (C): Updated to support `v2.0pre4` - [BBB#76](https://github.com/starfish-studios/Building-But-Better/issues/78) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.9.19 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. ### ADDS: - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST - **The Twilight Forest** (F): Added the missing tags to all blocks --- ## v2.9.18 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** - (EXCLUDED): Excluded some blocks from supported mods if **Framed Blocks** is installed - (OTHERS): Backported some codes from 1.21.1 ### FIXES - **Chipped** (C): Fixed the manual texture generation from failing to generate textures for blocks with **Productive Trees** - [#1995](https://github.com/MehVahdJukaar/WoodGood/issues/1995) --- ## v2.9.17 ### UPDATED: - **Every Compat** (C): Backported a feature from 1.21 that ensure the Blockstate files get modified and pointing at the correct model files for the blocks - [#1177](https://github.com/MehVahdJukaar/WoodGood/issues/1177) - Related to **Copper Age Backport** --- ## v2.9.16 ### UPDATED: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1169](https://github.com/MehVahdJukaar/WoodGood/pull/1169) - **Every Compat** (C): Improved error loggings further - _previous changelog (v2.9.15):_ Improved some error loggings to make the debugging a unique crash much easier and clearer - Fixed a bug in recipe generation that broke planks' recipe (from log to planks), this is related to **Building But Better** - [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) ### NEW: - **Copper Age Backport** (C) --- ## v2.9.15 ### UPDATED: - **Macaw's Stairs** (C): Remove an error log in latest.log where loot_table for oak_balcony cannot be found (Backported from 1.21.1) - **Chipped** (C): Fixed crash with **Productive Trees** - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** (Backported fixes from 1.21.1) - Improved some error loggings to make the debugging a unique crash much easier and clearer --- ## v2.9.14 ### UPDATED: - **Every Compat** (C): Improved the logic for Item Tags & Fixed an error log in latest.log with **F-ing Loading My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - **Mosaic Carpentry** (F): Updated to support v1.3+ --- ## v2.9.13 Merry Christmas! - Xel'Bayria ### UPDATED: - **Every Compat** (C): Added a new config, GENERATE_BLOCKTYPE_TAGS in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default - Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **LANG** (ja_jp): - Implemented the latest en_us's update, organized the content, & Corrected incorrect translation for handcrafted.pillar_trim - @HayaKoh-WeldyAlin & [PR#1134](https://github.com/MehVahdJukaar/WoodGood/pull/1134) - Added support for Chipped - @HayaKoh-WeldyAlin - [PR#1138](https://github.com/MehVahdJukaar/WoodGood/issues/1138) - **Quark** (F): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde - **Building But Better 2.0pre3** (C): Fixed the missing textures for other blocks when `bbb:balustrade` is blacklisted - [#1144](https://github.com/MehVahdJukaar/WoodGood/issues/1144) - **Macaw's Furniture** (C): Updated glass_table (require end_table) & covered_desk (require stripped_log) - [#1142](https://github.com/MehVahdJukaar/WoodGood/issues/1142) - NOTE: **Moonlight lib v2.16.17** - Added `powdery`'s missing stripped_log from **My Nether's Delight** - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType --- ## v2.9.12 ### UPDATED: - **Macaw's Furniture** (C): Corrected the LANG for `kitchen_sink` & `stripped_kitchen_sink` - **Every Compat** (C): Added a new config, NO_MOD_CREATIVE_TAB in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` - **Macaw's Furniture** (C): Added `oak_kitchen_sink` - **Quark** (C): Fixed the missing recipe, `vertical_slab_revert` as it was a recipe generation failure that somehow caused missing slab's recipe - [#1110](https://github.com/MehVahdJukaar/WoodGood/issues/1110) - Possibly related issue: [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) - missing recipes from logs to planks --- ## v2.9.11 ### UPDATED: - **Macaw's Door** (C): Fixed the whispering_door's missing item texture - [#1115](https://github.com/MehVahdJukaar/WoodGood/issues/1115) --- ## v2.9.10 ### UPDATED: - **Macaw's Trapdoor** (C): Added new trapdoor, whispering_trapdoor - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.4**</span> - **Macaw's Door** (C): Added new door, whispering_door (Ported from 1.21.1) - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.2**</span> - **Create** (**FB**): Updated to support v6.0.0+ - [#1114](https://github.com/MehVahdJukaar/WoodGood/issues/1114) - **Unusual Furniture** (NF): (Ported from 1.21.1) - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Every Compat** (C): - Added a new config in `everycomp-hazardous.toml`, BLOCKS_BLACKLIST for blacklisting one or more EC's blocks - **mods.toml** (F): Updated to allow **V-Minus** between v1.0.0 and v3.1.2 to be installed - NOTE: v3.2.0 or newer have been tested and found to break recipe system - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Building But Better** (C): Fixed the missing textures for some blocks with **Regions Unexplored** - [#1100](https://github.com/MehVahdJukaar/WoodGood/issues/1100) - **LANG** (ja_jp): Updated by @Hayakoh-WeldyAlin - [PR#1096](https://github.com/MehVahdJukaar/WoodGood/pull/1096) --- ## v2.9.9 ### UPDATED: - **Boatload** (F): Fixed the missing textures for large_boat & furnace_boat - **Building But Better** (C): Updated to support **2.0pre3** - [#1075](https://github.com/MehVahdJukaar/WoodGood/issues/1075) - NOTE: older than 2.0pre1 to 2.0pre2 won't be supported - NOTE: FORGE - You can still use v1.0.1 or v1.1.1 & FABRIC - still use v1.0.2 - but it will be removed in the future when v2.0 is officially out of "Release Candidate" - **Quark** (C): Improved hedge's condition to check if LeavesType has associated WoodType, then it will be generated - **Builder's Delight** (F): Finished the unfinished recipes - **Lightman's Currency** (F): Fixed the missing recipes for 3 of 4 blocks & Fixed bookshelf_traders' drops - [#1084](https://github.com/MehVahdJukaar/WoodGood/issues/1084) - **Create** & **Chipped** (C): glasses/windows with The tags, `#forge:glass` or `#c:glass` have been removed and will be only added if **Botania** is installed - [#1076](https://github.com/MehVahdJukaar/WoodGood/issues/1076) - glass_pane/window_panes also have `#forge:glass_pane` or `#c:glass_pane` removed for the same reason ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept's Delight** ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## vv2.9.8 ### UPDATED: - **Quark** (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to [#1078](https://github.com/MehVahdJukaar/WoodGood/issues/1078) --- ## v2.9.7 ### UPDATED: - **Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077) --- ## v2.9.6 ### UPDATED: - **Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped - **Quark** (F): Fixed crash with Hedge's recipe in the SERVER - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs --- ## v2.9.5 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - **Variant Vanilla Blocks** & **Friends & Foes** --- ## v2.9.4 ### UPDATED: - **Every Compat** (C): - Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture) - Improved the error loggings for some rare cases - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures - **Storage Drawers** (C): Updated to support `v12.14.3` & Fixed the drawer's tooltip showing `8 stacks per drawer`, it's corrected to 32 like vanilla drawers - **Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE --- ## v2.9.3 ### UPDATED: - **Every Compat** (C): - Improved the logging in case of crash for some unique cases - Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858 - **Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan - **Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048) - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.9.2 ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
release

1.20-2.9.22-forge

1.20-2.9.22-forge
6 июн. 2026 г.814Minecraft: 1.20, 1.20.1forge
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Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | - **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(FG)**: FORGE | | - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.9.22 ### CHANGES: - **Every Compat** (C): Clean out some old codes that are no longer needed - Due to Boatloads' new texture generation from `v2.9.21` - **Farmer's Delight** (C): Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257) --- ## v2.9.21 ### CHANGES: - **Farmer's Delight** - (TEX): Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord - **Every Compat** (C): - Improved the Duplication System & Added a few exception for blocks that should be included or excluded (Backported from 1.21.1) - Improved Logging in latest.log for how many Only-Items are registered along with how many blocks are registered - **BoatLoad** (NF): Improved the texture generation for boats - **Woodworks** (NF): Added a missing tag to CHISELED_BOOKSHELVES ### ADDED: - **Every Compat** - Backported from 1.21.1 - (C): Added tag, `#c:ladders` to all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - (IT): Corrected the ResourceLocation for the following WoodTypes from: - **Alex's Caves** - thornwood_log & stripped_thornwood_log - **More Sniffer Flowers** - vivicus_log - **Tech Reborn** - rubber_log - **\[Let's Do] Meadow** - alpine_birch_leaves - **Nature's Spirit** - joshua_log & stripped_joshua_log --- ## v2.9.20 ### CHANGES: - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block - **Building But Better** (C): Updated to support `v2.0pre4` - [BBB#76](https://github.com/starfish-studios/Building-But-Better/issues/78) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.9.19 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. ### ADDS: - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST - **The Twilight Forest** (F): Added the missing tags to all blocks --- ## v2.9.18 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** - (EXCLUDED): Excluded some blocks from supported mods if **Framed Blocks** is installed - (OTHERS): Backported some codes from 1.21.1 ### FIXES - **Chipped** (C): Fixed the manual texture generation from failing to generate textures for blocks with **Productive Trees** - [#1995](https://github.com/MehVahdJukaar/WoodGood/issues/1995) --- ## v2.9.17 ### UPDATED: - **Every Compat** (C): Backported a feature from 1.21 that ensure the Blockstate files get modified and pointing at the correct model files for the blocks - [#1177](https://github.com/MehVahdJukaar/WoodGood/issues/1177) - Related to **Copper Age Backport** --- ## v2.9.16 ### UPDATED: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1169](https://github.com/MehVahdJukaar/WoodGood/pull/1169) - **Every Compat** (C): Improved error loggings further - _previous changelog (v2.9.15):_ Improved some error loggings to make the debugging a unique crash much easier and clearer - Fixed a bug in recipe generation that broke planks' recipe (from log to planks), this is related to **Building But Better** - [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) ### NEW: - **Copper Age Backport** (C) --- ## v2.9.15 ### UPDATED: - **Macaw's Stairs** (C): Remove an error log in latest.log where loot_table for oak_balcony cannot be found (Backported from 1.21.1) - **Chipped** (C): Fixed crash with **Productive Trees** - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** (Backported fixes from 1.21.1) - Improved some error loggings to make the debugging a unique crash much easier and clearer --- ## v2.9.14 ### UPDATED: - **Every Compat** (C): Improved the logic for Item Tags & Fixed an error log in latest.log with **F-ing Loading My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - **Mosaic Carpentry** (F): Updated to support v1.3+ --- ## v2.9.13 Merry Christmas! - Xel'Bayria ### UPDATED: - **Every Compat** (C): Added a new config, GENERATE_BLOCKTYPE_TAGS in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default - Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **LANG** (ja_jp): - Implemented the latest en_us's update, organized the content, & Corrected incorrect translation for handcrafted.pillar_trim - @HayaKoh-WeldyAlin & [PR#1134](https://github.com/MehVahdJukaar/WoodGood/pull/1134) - Added support for Chipped - @HayaKoh-WeldyAlin - [PR#1138](https://github.com/MehVahdJukaar/WoodGood/issues/1138) - **Quark** (F): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde - **Building But Better 2.0pre3** (C): Fixed the missing textures for other blocks when `bbb:balustrade` is blacklisted - [#1144](https://github.com/MehVahdJukaar/WoodGood/issues/1144) - **Macaw's Furniture** (C): Updated glass_table (require end_table) & covered_desk (require stripped_log) - [#1142](https://github.com/MehVahdJukaar/WoodGood/issues/1142) - NOTE: **Moonlight lib v2.16.17** - Added `powdery`'s missing stripped_log from **My Nether's Delight** - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType --- ## v2.9.12 ### UPDATED: - **Macaw's Furniture** (C): Corrected the LANG for `kitchen_sink` & `stripped_kitchen_sink` - **Every Compat** (C): Added a new config, NO_MOD_CREATIVE_TAB in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` - **Macaw's Furniture** (C): Added `oak_kitchen_sink` - **Quark** (C): Fixed the missing recipe, `vertical_slab_revert` as it was a recipe generation failure that somehow caused missing slab's recipe - [#1110](https://github.com/MehVahdJukaar/WoodGood/issues/1110) - Possibly related issue: [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) - missing recipes from logs to planks --- ## v2.9.11 ### UPDATED: - **Macaw's Door** (C): Fixed the whispering_door's missing item texture - [#1115](https://github.com/MehVahdJukaar/WoodGood/issues/1115) --- ## v2.9.10 ### UPDATED: - **Macaw's Trapdoor** (C): Added new trapdoor, whispering_trapdoor - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.4**</span> - **Macaw's Door** (C): Added new door, whispering_door (Ported from 1.21.1) - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.2**</span> - **Create** (**FB**): Updated to support v6.0.0+ - [#1114](https://github.com/MehVahdJukaar/WoodGood/issues/1114) - **Unusual Furniture** (NF): (Ported from 1.21.1) - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Every Compat** (C): - Added a new config in `everycomp-hazardous.toml`, BLOCKS_BLACKLIST for blacklisting one or more EC's blocks - **mods.toml** (F): Updated to allow **V-Minus** between v1.0.0 and v3.1.2 to be installed - NOTE: v3.2.0 or newer have been tested and found to break recipe system - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Building But Better** (C): Fixed the missing textures for some blocks with **Regions Unexplored** - [#1100](https://github.com/MehVahdJukaar/WoodGood/issues/1100) - **LANG** (ja_jp): Updated by @Hayakoh-WeldyAlin - [PR#1096](https://github.com/MehVahdJukaar/WoodGood/pull/1096) --- ## v2.9.9 ### UPDATED: - **Boatload** (F): Fixed the missing textures for large_boat & furnace_boat - **Building But Better** (C): Updated to support **2.0pre3** - [#1075](https://github.com/MehVahdJukaar/WoodGood/issues/1075) - NOTE: older than 2.0pre1 to 2.0pre2 won't be supported - NOTE: FORGE - You can still use v1.0.1 or v1.1.1 & FABRIC - still use v1.0.2 - but it will be removed in the future when v2.0 is officially out of "Release Candidate" - **Quark** (C): Improved hedge's condition to check if LeavesType has associated WoodType, then it will be generated - **Builder's Delight** (F): Finished the unfinished recipes - **Lightman's Currency** (F): Fixed the missing recipes for 3 of 4 blocks & Fixed bookshelf_traders' drops - [#1084](https://github.com/MehVahdJukaar/WoodGood/issues/1084) - **Create** & **Chipped** (C): glasses/windows with The tags, `#forge:glass` or `#c:glass` have been removed and will be only added if **Botania** is installed - [#1076](https://github.com/MehVahdJukaar/WoodGood/issues/1076) - glass_pane/window_panes also have `#forge:glass_pane` or `#c:glass_pane` removed for the same reason ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept's Delight** ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## vv2.9.8 ### UPDATED: - **Quark** (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to [#1078](https://github.com/MehVahdJukaar/WoodGood/issues/1078) --- ## v2.9.7 ### UPDATED: - **Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077) --- ## v2.9.6 ### UPDATED: - **Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped - **Quark** (F): Fixed crash with Hedge's recipe in the SERVER - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs --- ## v2.9.5 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - **Variant Vanilla Blocks** & **Friends & Foes** --- ## v2.9.4 ### UPDATED: - **Every Compat** (C): - Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture) - Improved the error loggings for some rare cases - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures - **Storage Drawers** (C): Updated to support `v12.14.3` & Fixed the drawer's tooltip showing `8 stacks per drawer`, it's corrected to 32 like vanilla drawers - **Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE --- ## v2.9.3 ### UPDATED: - **Every Compat** (C): - Improved the logging in case of crash for some unique cases - Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858 - **Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan - **Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048) - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.9.2 ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
release

1.20-2.9.22-fabric

1.20-2.9.22-fabric
6 июн. 2026 г.286Minecraft: 1.20, 1.20.1fabric
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Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | - **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(FG)**: FORGE | | - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.9.22 ### CHANGES: - **Every Compat** (C): Clean out some old codes that are no longer needed - Due to Boatloads' new texture generation from `v2.9.21` - **Farmer's Delight** (C): Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257) --- ## v2.9.21 ### CHANGES: - **Farmer's Delight** - (TEX): Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord - **Every Compat** (C): - Improved the Duplication System & Added a few exception for blocks that should be included or excluded (Backported from 1.21.1) - Improved Logging in latest.log for how many Only-Items are registered along with how many blocks are registered - **BoatLoad** (NF): Improved the texture generation for boats - **Woodworks** (NF): Added a missing tag to CHISELED_BOOKSHELVES ### ADDED: - **Every Compat** - Backported from 1.21.1 - (C): Added tag, `#c:ladders` to all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - (IT): Corrected the ResourceLocation for the following WoodTypes from: - **Alex's Caves** - thornwood_log & stripped_thornwood_log - **More Sniffer Flowers** - vivicus_log - **Tech Reborn** - rubber_log - **\[Let's Do] Meadow** - alpine_birch_leaves - **Nature's Spirit** - joshua_log & stripped_joshua_log --- ## v2.9.20 ### CHANGES: - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block - **Building But Better** (C): Updated to support `v2.0pre4` - [BBB#76](https://github.com/starfish-studios/Building-But-Better/issues/78) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.9.19 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. ### ADDS: - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST - **The Twilight Forest** (F): Added the missing tags to all blocks --- ## v2.9.18 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** - (EXCLUDED): Excluded some blocks from supported mods if **Framed Blocks** is installed - (OTHERS): Backported some codes from 1.21.1 ### FIXES - **Chipped** (C): Fixed the manual texture generation from failing to generate textures for blocks with **Productive Trees** - [#1995](https://github.com/MehVahdJukaar/WoodGood/issues/1995) --- ## v2.9.17 ### UPDATED: - **Every Compat** (C): Backported a feature from 1.21 that ensure the Blockstate files get modified and pointing at the correct model files for the blocks - [#1177](https://github.com/MehVahdJukaar/WoodGood/issues/1177) - Related to **Copper Age Backport** --- ## v2.9.16 ### UPDATED: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1169](https://github.com/MehVahdJukaar/WoodGood/pull/1169) - **Every Compat** (C): Improved error loggings further - _previous changelog (v2.9.15):_ Improved some error loggings to make the debugging a unique crash much easier and clearer - Fixed a bug in recipe generation that broke planks' recipe (from log to planks), this is related to **Building But Better** - [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) ### NEW: - **Copper Age Backport** (C) --- ## v2.9.15 ### UPDATED: - **Macaw's Stairs** (C): Remove an error log in latest.log where loot_table for oak_balcony cannot be found (Backported from 1.21.1) - **Chipped** (C): Fixed crash with **Productive Trees** - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** (Backported fixes from 1.21.1) - Improved some error loggings to make the debugging a unique crash much easier and clearer --- ## v2.9.14 ### UPDATED: - **Every Compat** (C): Improved the logic for Item Tags & Fixed an error log in latest.log with **F-ing Loading My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - **Mosaic Carpentry** (F): Updated to support v1.3+ --- ## v2.9.13 Merry Christmas! - Xel'Bayria ### UPDATED: - **Every Compat** (C): Added a new config, GENERATE_BLOCKTYPE_TAGS in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default - Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **LANG** (ja_jp): - Implemented the latest en_us's update, organized the content, & Corrected incorrect translation for handcrafted.pillar_trim - @HayaKoh-WeldyAlin & [PR#1134](https://github.com/MehVahdJukaar/WoodGood/pull/1134) - Added support for Chipped - @HayaKoh-WeldyAlin - [PR#1138](https://github.com/MehVahdJukaar/WoodGood/issues/1138) - **Quark** (F): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde - **Building But Better 2.0pre3** (C): Fixed the missing textures for other blocks when `bbb:balustrade` is blacklisted - [#1144](https://github.com/MehVahdJukaar/WoodGood/issues/1144) - **Macaw's Furniture** (C): Updated glass_table (require end_table) & covered_desk (require stripped_log) - [#1142](https://github.com/MehVahdJukaar/WoodGood/issues/1142) - NOTE: **Moonlight lib v2.16.17** - Added `powdery`'s missing stripped_log from **My Nether's Delight** - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType --- ## v2.9.12 ### UPDATED: - **Macaw's Furniture** (C): Corrected the LANG for `kitchen_sink` & `stripped_kitchen_sink` - **Every Compat** (C): Added a new config, NO_MOD_CREATIVE_TAB in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` - **Macaw's Furniture** (C): Added `oak_kitchen_sink` - **Quark** (C): Fixed the missing recipe, `vertical_slab_revert` as it was a recipe generation failure that somehow caused missing slab's recipe - [#1110](https://github.com/MehVahdJukaar/WoodGood/issues/1110) - Possibly related issue: [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) - missing recipes from logs to planks --- ## v2.9.11 ### UPDATED: - **Macaw's Door** (C): Fixed the whispering_door's missing item texture - [#1115](https://github.com/MehVahdJukaar/WoodGood/issues/1115) --- ## v2.9.10 ### UPDATED: - **Macaw's Trapdoor** (C): Added new trapdoor, whispering_trapdoor - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.4**</span> - **Macaw's Door** (C): Added new door, whispering_door (Ported from 1.21.1) - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.2**</span> - **Create** (**FB**): Updated to support v6.0.0+ - [#1114](https://github.com/MehVahdJukaar/WoodGood/issues/1114) - **Unusual Furniture** (NF): (Ported from 1.21.1) - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Every Compat** (C): - Added a new config in `everycomp-hazardous.toml`, BLOCKS_BLACKLIST for blacklisting one or more EC's blocks - **mods.toml** (F): Updated to allow **V-Minus** between v1.0.0 and v3.1.2 to be installed - NOTE: v3.2.0 or newer have been tested and found to break recipe system - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Building But Better** (C): Fixed the missing textures for some blocks with **Regions Unexplored** - [#1100](https://github.com/MehVahdJukaar/WoodGood/issues/1100) - **LANG** (ja_jp): Updated by @Hayakoh-WeldyAlin - [PR#1096](https://github.com/MehVahdJukaar/WoodGood/pull/1096) --- ## v2.9.9 ### UPDATED: - **Boatload** (F): Fixed the missing textures for large_boat & furnace_boat - **Building But Better** (C): Updated to support **2.0pre3** - [#1075](https://github.com/MehVahdJukaar/WoodGood/issues/1075) - NOTE: older than 2.0pre1 to 2.0pre2 won't be supported - NOTE: FORGE - You can still use v1.0.1 or v1.1.1 & FABRIC - still use v1.0.2 - but it will be removed in the future when v2.0 is officially out of "Release Candidate" - **Quark** (C): Improved hedge's condition to check if LeavesType has associated WoodType, then it will be generated - **Builder's Delight** (F): Finished the unfinished recipes - **Lightman's Currency** (F): Fixed the missing recipes for 3 of 4 blocks & Fixed bookshelf_traders' drops - [#1084](https://github.com/MehVahdJukaar/WoodGood/issues/1084) - **Create** & **Chipped** (C): glasses/windows with The tags, `#forge:glass` or `#c:glass` have been removed and will be only added if **Botania** is installed - [#1076](https://github.com/MehVahdJukaar/WoodGood/issues/1076) - glass_pane/window_panes also have `#forge:glass_pane` or `#c:glass_pane` removed for the same reason ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept's Delight** ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## vv2.9.8 ### UPDATED: - **Quark** (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to [#1078](https://github.com/MehVahdJukaar/WoodGood/issues/1078) --- ## v2.9.7 ### UPDATED: - **Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077) --- ## v2.9.6 ### UPDATED: - **Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped - **Quark** (F): Fixed crash with Hedge's recipe in the SERVER - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs --- ## v2.9.5 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - **Variant Vanilla Blocks** & **Friends & Foes** --- ## v2.9.4 ### UPDATED: - **Every Compat** (C): - Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture) - Improved the error loggings for some rare cases - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures - **Storage Drawers** (C): Updated to support `v12.14.3` & Fixed the drawer's tooltip showing `8 stacks per drawer`, it's corrected to 32 like vanilla drawers - **Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE --- ## v2.9.3 ### UPDATED: - **Every Compat** (C): - Improved the logging in case of crash for some unique cases - Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858 - **Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan - **Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048) - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.9.2 ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
release

1.20-2.9.21-forge

1.20-2.9.21-forge
5 июн. 2026 г.808Minecraft: 1.20, 1.20.1forge
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Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | - **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(FG)**: FORGE | | - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.9.21 ### CHANGES: - **Farmer's Delight** - (TEX): Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord - (C): Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257) - **Every Compat** (C): - Improved the Duplication System & Added a few exception for blocks that should be included or excluded (Backported from 1.21.1) - Improved Logging in latest.log for how many Only-Items are registered along with how many blocks are registered - **BoatLoad** (NF): Improved the texture generation for boats - **Woodworks** (NF): Added a missing tag to CHISELED_BOOKSHELVES ### ADDED: - **Every Compat** - Backported from 1.21.1 - (C): Added tag, `#c:ladders` to all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - (IT): Corrected the ResourceLocation for the following WoodTypes from: - **Alex's Caves** - thornwood_log & stripped_thornwood_log - **More Sniffer Flowers** - vivicus_log - **Tech Reborn** - rubber_log - **\[Let's Do] Meadow** - alpine_birch_leaves - **Nature's Spirit** - joshua_log & stripped_joshua_log --- ## v2.9.20 ### CHANGES: - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block - **Building But Better** (C): Updated to support `v2.0pre4` - [BBB#76](https://github.com/starfish-studios/Building-But-Better/issues/78) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.9.19 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. ### ADDS: - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST - **The Twilight Forest** (F): Added the missing tags to all blocks --- ## v2.9.18 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** - (EXCLUDED): Excluded some blocks from supported mods if **Framed Blocks** is installed - (OTHERS): Backported some codes from 1.21.1 ### FIXES - **Chipped** (C): Fixed the manual texture generation from failing to generate textures for blocks with **Productive Trees** - [#1995](https://github.com/MehVahdJukaar/WoodGood/issues/1995) --- ## v2.9.17 ### UPDATED: - **Every Compat** (C): Backported a feature from 1.21 that ensure the Blockstate files get modified and pointing at the correct model files for the blocks - [#1177](https://github.com/MehVahdJukaar/WoodGood/issues/1177) - Related to **Copper Age Backport** --- ## v2.9.16 ### UPDATED: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1169](https://github.com/MehVahdJukaar/WoodGood/pull/1169) - **Every Compat** (C): Improved error loggings further - _previous changelog (v2.9.15):_ Improved some error loggings to make the debugging a unique crash much easier and clearer - Fixed a bug in recipe generation that broke planks' recipe (from log to planks), this is related to **Building But Better** - [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) ### NEW: - **Copper Age Backport** (C) --- ## v2.9.15 ### UPDATED: - **Macaw's Stairs** (C): Remove an error log in latest.log where loot_table for oak_balcony cannot be found (Backported from 1.21.1) - **Chipped** (C): Fixed crash with **Productive Trees** - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** (Backported fixes from 1.21.1) - Improved some error loggings to make the debugging a unique crash much easier and clearer --- ## v2.9.14 ### UPDATED: - **Every Compat** (C): Improved the logic for Item Tags & Fixed an error log in latest.log with **F-ing Loading My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - **Mosaic Carpentry** (F): Updated to support v1.3+ --- ## v2.9.13 Merry Christmas! - Xel'Bayria ### UPDATED: - **Every Compat** (C): Added a new config, GENERATE_BLOCKTYPE_TAGS in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default - Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **LANG** (ja_jp): - Implemented the latest en_us's update, organized the content, & Corrected incorrect translation for handcrafted.pillar_trim - @HayaKoh-WeldyAlin & [PR#1134](https://github.com/MehVahdJukaar/WoodGood/pull/1134) - Added support for Chipped - @HayaKoh-WeldyAlin - [PR#1138](https://github.com/MehVahdJukaar/WoodGood/issues/1138) - **Quark** (F): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde - **Building But Better 2.0pre3** (C): Fixed the missing textures for other blocks when `bbb:balustrade` is blacklisted - [#1144](https://github.com/MehVahdJukaar/WoodGood/issues/1144) - **Macaw's Furniture** (C): Updated glass_table (require end_table) & covered_desk (require stripped_log) - [#1142](https://github.com/MehVahdJukaar/WoodGood/issues/1142) - NOTE: **Moonlight lib v2.16.17** - Added `powdery`'s missing stripped_log from **My Nether's Delight** - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType --- ## v2.9.12 ### UPDATED: - **Macaw's Furniture** (C): Corrected the LANG for `kitchen_sink` & `stripped_kitchen_sink` - **Every Compat** (C): Added a new config, NO_MOD_CREATIVE_TAB in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` - **Macaw's Furniture** (C): Added `oak_kitchen_sink` - **Quark** (C): Fixed the missing recipe, `vertical_slab_revert` as it was a recipe generation failure that somehow caused missing slab's recipe - [#1110](https://github.com/MehVahdJukaar/WoodGood/issues/1110) - Possibly related issue: [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) - missing recipes from logs to planks --- ## v2.9.11 ### UPDATED: - **Macaw's Door** (C): Fixed the whispering_door's missing item texture - [#1115](https://github.com/MehVahdJukaar/WoodGood/issues/1115) --- ## v2.9.10 ### UPDATED: - **Macaw's Trapdoor** (C): Added new trapdoor, whispering_trapdoor - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.4**</span> - **Macaw's Door** (C): Added new door, whispering_door (Ported from 1.21.1) - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.2**</span> - **Create** (**FB**): Updated to support v6.0.0+ - [#1114](https://github.com/MehVahdJukaar/WoodGood/issues/1114) - **Unusual Furniture** (NF): (Ported from 1.21.1) - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Every Compat** (C): - Added a new config in `everycomp-hazardous.toml`, BLOCKS_BLACKLIST for blacklisting one or more EC's blocks - **mods.toml** (F): Updated to allow **V-Minus** between v1.0.0 and v3.1.2 to be installed - NOTE: v3.2.0 or newer have been tested and found to break recipe system - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Building But Better** (C): Fixed the missing textures for some blocks with **Regions Unexplored** - [#1100](https://github.com/MehVahdJukaar/WoodGood/issues/1100) - **LANG** (ja_jp): Updated by @Hayakoh-WeldyAlin - [PR#1096](https://github.com/MehVahdJukaar/WoodGood/pull/1096) --- ## v2.9.9 ### UPDATED: - **Boatload** (F): Fixed the missing textures for large_boat & furnace_boat - **Building But Better** (C): Updated to support **2.0pre3** - [#1075](https://github.com/MehVahdJukaar/WoodGood/issues/1075) - NOTE: older than 2.0pre1 to 2.0pre2 won't be supported - NOTE: FORGE - You can still use v1.0.1 or v1.1.1 & FABRIC - still use v1.0.2 - but it will be removed in the future when v2.0 is officially out of "Release Candidate" - **Quark** (C): Improved hedge's condition to check if LeavesType has associated WoodType, then it will be generated - **Builder's Delight** (F): Finished the unfinished recipes - **Lightman's Currency** (F): Fixed the missing recipes for 3 of 4 blocks & Fixed bookshelf_traders' drops - [#1084](https://github.com/MehVahdJukaar/WoodGood/issues/1084) - **Create** & **Chipped** (C): glasses/windows with The tags, `#forge:glass` or `#c:glass` have been removed and will be only added if **Botania** is installed - [#1076](https://github.com/MehVahdJukaar/WoodGood/issues/1076) - glass_pane/window_panes also have `#forge:glass_pane` or `#c:glass_pane` removed for the same reason ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept's Delight** ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## vv2.9.8 ### UPDATED: - **Quark** (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to [#1078](https://github.com/MehVahdJukaar/WoodGood/issues/1078) --- ## v2.9.7 ### UPDATED: - **Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077) --- ## v2.9.6 ### UPDATED: - **Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped - **Quark** (F): Fixed crash with Hedge's recipe in the SERVER - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs --- ## v2.9.5 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - **Variant Vanilla Blocks** & **Friends & Foes** --- ## v2.9.4 ### UPDATED: - **Every Compat** (C): - Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture) - Improved the error loggings for some rare cases - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures - **Storage Drawers** (C): Updated to support `v12.14.3` & Fixed the drawer's tooltip showing `8 stacks per drawer`, it's corrected to 32 like vanilla drawers - **Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE --- ## v2.9.3 ### UPDATED: - **Every Compat** (C): - Improved the logging in case of crash for some unique cases - Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858 - **Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan - **Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048) - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.9.2 ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
release

1.20-2.9.21-fabric

1.20-2.9.21-fabric
5 июн. 2026 г.250Minecraft: 1.20, 1.20.1fabric
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Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | - **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(FG)**: FORGE | | - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.9.21 ### CHANGES: - **Farmer's Delight** - (TEX): Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord - (C): Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257) - **Every Compat** (C): - Improved the Duplication System & Added a few exception for blocks that should be included or excluded (Backported from 1.21.1) - Improved Logging in latest.log for how many Only-Items are registered along with how many blocks are registered - **BoatLoad** (NF): Improved the texture generation for boats - **Woodworks** (NF): Added a missing tag to CHISELED_BOOKSHELVES ### ADDED: - **Every Compat** - Backported from 1.21.1 - (C): Added tag, `#c:ladders` to all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - (IT): Corrected the ResourceLocation for the following WoodTypes from: - **Alex's Caves** - thornwood_log & stripped_thornwood_log - **More Sniffer Flowers** - vivicus_log - **Tech Reborn** - rubber_log - **\[Let's Do] Meadow** - alpine_birch_leaves - **Nature's Spirit** - joshua_log & stripped_joshua_log --- ## v2.9.20 ### CHANGES: - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block - **Building But Better** (C): Updated to support `v2.0pre4` - [BBB#76](https://github.com/starfish-studios/Building-But-Better/issues/78) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.9.19 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. ### ADDS: - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST - **The Twilight Forest** (F): Added the missing tags to all blocks --- ## v2.9.18 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** - (EXCLUDED): Excluded some blocks from supported mods if **Framed Blocks** is installed - (OTHERS): Backported some codes from 1.21.1 ### FIXES - **Chipped** (C): Fixed the manual texture generation from failing to generate textures for blocks with **Productive Trees** - [#1995](https://github.com/MehVahdJukaar/WoodGood/issues/1995) --- ## v2.9.17 ### UPDATED: - **Every Compat** (C): Backported a feature from 1.21 that ensure the Blockstate files get modified and pointing at the correct model files for the blocks - [#1177](https://github.com/MehVahdJukaar/WoodGood/issues/1177) - Related to **Copper Age Backport** --- ## v2.9.16 ### UPDATED: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1169](https://github.com/MehVahdJukaar/WoodGood/pull/1169) - **Every Compat** (C): Improved error loggings further - _previous changelog (v2.9.15):_ Improved some error loggings to make the debugging a unique crash much easier and clearer - Fixed a bug in recipe generation that broke planks' recipe (from log to planks), this is related to **Building But Better** - [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) ### NEW: - **Copper Age Backport** (C) --- ## v2.9.15 ### UPDATED: - **Macaw's Stairs** (C): Remove an error log in latest.log where loot_table for oak_balcony cannot be found (Backported from 1.21.1) - **Chipped** (C): Fixed crash with **Productive Trees** - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** (Backported fixes from 1.21.1) - Improved some error loggings to make the debugging a unique crash much easier and clearer --- ## v2.9.14 ### UPDATED: - **Every Compat** (C): Improved the logic for Item Tags & Fixed an error log in latest.log with **F-ing Loading My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - **Mosaic Carpentry** (F): Updated to support v1.3+ --- ## v2.9.13 Merry Christmas! - Xel'Bayria ### UPDATED: - **Every Compat** (C): Added a new config, GENERATE_BLOCKTYPE_TAGS in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default - Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **LANG** (ja_jp): - Implemented the latest en_us's update, organized the content, & Corrected incorrect translation for handcrafted.pillar_trim - @HayaKoh-WeldyAlin & [PR#1134](https://github.com/MehVahdJukaar/WoodGood/pull/1134) - Added support for Chipped - @HayaKoh-WeldyAlin - [PR#1138](https://github.com/MehVahdJukaar/WoodGood/issues/1138) - **Quark** (F): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde - **Building But Better 2.0pre3** (C): Fixed the missing textures for other blocks when `bbb:balustrade` is blacklisted - [#1144](https://github.com/MehVahdJukaar/WoodGood/issues/1144) - **Macaw's Furniture** (C): Updated glass_table (require end_table) & covered_desk (require stripped_log) - [#1142](https://github.com/MehVahdJukaar/WoodGood/issues/1142) - NOTE: **Moonlight lib v2.16.17** - Added `powdery`'s missing stripped_log from **My Nether's Delight** - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType --- ## v2.9.12 ### UPDATED: - **Macaw's Furniture** (C): Corrected the LANG for `kitchen_sink` & `stripped_kitchen_sink` - **Every Compat** (C): Added a new config, NO_MOD_CREATIVE_TAB in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` - **Macaw's Furniture** (C): Added `oak_kitchen_sink` - **Quark** (C): Fixed the missing recipe, `vertical_slab_revert` as it was a recipe generation failure that somehow caused missing slab's recipe - [#1110](https://github.com/MehVahdJukaar/WoodGood/issues/1110) - Possibly related issue: [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) - missing recipes from logs to planks --- ## v2.9.11 ### UPDATED: - **Macaw's Door** (C): Fixed the whispering_door's missing item texture - [#1115](https://github.com/MehVahdJukaar/WoodGood/issues/1115) --- ## v2.9.10 ### UPDATED: - **Macaw's Trapdoor** (C): Added new trapdoor, whispering_trapdoor - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.4**</span> - **Macaw's Door** (C): Added new door, whispering_door (Ported from 1.21.1) - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.2**</span> - **Create** (**FB**): Updated to support v6.0.0+ - [#1114](https://github.com/MehVahdJukaar/WoodGood/issues/1114) - **Unusual Furniture** (NF): (Ported from 1.21.1) - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Every Compat** (C): - Added a new config in `everycomp-hazardous.toml`, BLOCKS_BLACKLIST for blacklisting one or more EC's blocks - **mods.toml** (F): Updated to allow **V-Minus** between v1.0.0 and v3.1.2 to be installed - NOTE: v3.2.0 or newer have been tested and found to break recipe system - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Building But Better** (C): Fixed the missing textures for some blocks with **Regions Unexplored** - [#1100](https://github.com/MehVahdJukaar/WoodGood/issues/1100) - **LANG** (ja_jp): Updated by @Hayakoh-WeldyAlin - [PR#1096](https://github.com/MehVahdJukaar/WoodGood/pull/1096) --- ## v2.9.9 ### UPDATED: - **Boatload** (F): Fixed the missing textures for large_boat & furnace_boat - **Building But Better** (C): Updated to support **2.0pre3** - [#1075](https://github.com/MehVahdJukaar/WoodGood/issues/1075) - NOTE: older than 2.0pre1 to 2.0pre2 won't be supported - NOTE: FORGE - You can still use v1.0.1 or v1.1.1 & FABRIC - still use v1.0.2 - but it will be removed in the future when v2.0 is officially out of "Release Candidate" - **Quark** (C): Improved hedge's condition to check if LeavesType has associated WoodType, then it will be generated - **Builder's Delight** (F): Finished the unfinished recipes - **Lightman's Currency** (F): Fixed the missing recipes for 3 of 4 blocks & Fixed bookshelf_traders' drops - [#1084](https://github.com/MehVahdJukaar/WoodGood/issues/1084) - **Create** & **Chipped** (C): glasses/windows with The tags, `#forge:glass` or `#c:glass` have been removed and will be only added if **Botania** is installed - [#1076](https://github.com/MehVahdJukaar/WoodGood/issues/1076) - glass_pane/window_panes also have `#forge:glass_pane` or `#c:glass_pane` removed for the same reason ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept's Delight** ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## vv2.9.8 ### UPDATED: - **Quark** (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to [#1078](https://github.com/MehVahdJukaar/WoodGood/issues/1078) --- ## v2.9.7 ### UPDATED: - **Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077) --- ## v2.9.6 ### UPDATED: - **Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped - **Quark** (F): Fixed crash with Hedge's recipe in the SERVER - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs --- ## v2.9.5 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - **Variant Vanilla Blocks** & **Friends & Foes** --- ## v2.9.4 ### UPDATED: - **Every Compat** (C): - Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture) - Improved the error loggings for some rare cases - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures - **Storage Drawers** (C): Updated to support `v12.14.3` & Fixed the drawer's tooltip showing `8 stacks per drawer`, it's corrected to 32 like vanilla drawers - **Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE --- ## v2.9.3 ### UPDATED: - **Every Compat** (C): - Improved the logging in case of crash for some unique cases - Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858 - **Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan - **Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048) - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.9.2 ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
release

1.21-2.11.43-neoforge

1.21-2.11.43-neoforge
2 июн. 2026 г.5,8 тыс.Minecraft: 1.21, 1.21.1neoforge
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| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | \- **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(NF)**: NEOFORGE | | - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.42 ### CHANGES: - **Regions Unexplored** (C): Updated to support v0.6+ and the older version won't be supported onward - [#1262](https://github.com/MehVahdJukaar/WoodGood/issues/1262) - **Woodworks** (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - [#1259](https://github.com/MehVahdJukaar/WoodGood/issues/1259) - **Farmer's Delight** (C): - Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257) - Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord ### FIXES: - **Every Compat** (FB): - Exclude **Lauch's Shutters aka The New Shutter** from being loaded when **Vanilla Shutters** is installed - [#1261](https://github.com/MehVahdJukaar/WoodGood/issues/1261) - Tweaked a code to avoid an extremely rare case leading to crash - [#1265](https://github.com/MehVahdJukaar/WoodGood/issues/1265) - **Nature's Spirit** (IT): Using `joshua_bundle` and `stripped_joshua_bundle` instead of `joshua_log` and `stripped_joshua_log` for texture generation - [#1251](https://github.com/MehVahdJukaar/WoodGood/issues/1251) - **Alex's Caves (Unofficial Port)** (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - [#1258](https://github.com/MehVahdJukaar/WoodGood/issues/1258) ### ADDED: - **Valhelsia Structures** (INCLUDED): With **Quark** for POST & STRIPPED_POST - [#1260](https://github.com/MehVahdJukaar/WoodGood/issues/1260) ### LANG: - **EN_US**: Corrected the LANG for HOLLOW_LOG from **The Twilight Forest** & **Quark** with **Enderscape** & **Infernal Expansion** --- ## v2.11.41 ### FIXES: - **Curiosities** (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from **Woodworks** - [#1244](https://github.com/MehVahdJukaar/WoodGood/issues/1244) - **Farmer's Delight** (C): Updated Cabinets' tags to have `#farmersdelight:cabinets` and `#farmersdelight:cabinets/wooden` - [#1248](https://github.com/MehVahdJukaar/WoodGood/issues/1248) - **Enderscape** (INCLUDED): Still missing a shelf from either **Copper Age Backport** or **Another Furniture** for MURUBLIGHT - [#1256](https://github.com/MehVahdJukaar/WoodGood/issues/1256), [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199), [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970) - NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception ### ADDED: - **Every Compat** (C): Added tag, `#c:ladders` to all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - **Woodworks** (NF): added missing tags to blocks - related to [#1238](https://github.com/MehVahdJukaar/WoodGood/issues/1238) - **Curiosities** (NF): Made an exception for built-in supported Wood Mods: - atmospheric - autumnity - environmental - gardens_of_the_dead - mynethersdelight - upgrade_aquatic - **Beautiful Campfires** (C): Added tags, `#toughasnails:heating_blocks` or `#toughasnails:cooling_blocks` to campfires or soul_campfires - [#1254](https://github.com/MehVahdJukaar/WoodGood/issues/1254) - **The Twilight Forest** (NF): Added DRYING_RACK - [#1253](https://github.com/MehVahdJukaar/WoodGood/issues/1253) --- ## v2.11.40 ### FIXES: - **Every Compat** (C): - Fixed a SERVER Crash when `onItemTooltip()` is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) - Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in `everycomp-entries.toml` - [#1239](https://github.com/MehVahdJukaar/WoodGood/issues/1239) - **More Crafting Table For Forge** (INCLUDED): Due to **Biomes O' Plenty**'s 3 WoodTypes that prevented **No Man's Land**'s 3 WoodType from being generated - [#1237](https://github.com/MehVahdJukaar/WoodGood/issues/1237) --- ## v2.11.39 ### CHANGES: - **Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar ### FIXES: - **Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236) - **Every Comp** (c): Fixed an issue that would prevent block models gen for certain models --- ## v2.11.38 ### CHANGS: - **The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation ### ADDS: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.11.37 ### FIXES: - **The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226) - MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block --- ## v2.11.36 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. - **The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223) - **Abnormal's Woodworks** (NF): Fixed the missing LANG for `chest` & `trapped_chest` on SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222) ### ADDS - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST --- ## v2.11.35 ### ADDS: - **More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219) ### FIXES: - **Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220) --- ## v2.11.34 ### CHANGES: - **Tech Reborn** (IT): Corrected the wrong texture used for `techreborn:rubber_log` - [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - **Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine) ### FIXES - **Every Compat** (C): Fixed the crash in the `CYCLE_ITEM_RENDER` with "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - **Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216) - Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation. --- ## v2.11.33 ### CHANGES: - **Every Compat** (C): - Fixed **Chipped** or **Macaw** for `door` and `trapdoor` not being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag, `#create:chest_mounted_storage` to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the `CYCLE_ITEM_RENDER` class where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) ### FIXES: - **Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab ### NEW SUPPORTED MODS: - **Curiosities!** (NF) --- ## v2.11.32 ### CHANGES: - **Every Compat** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.31 ### CHANGES: - **Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too. - NOTE: if you want to disable either EC's or Mod's. You can use `everycomp-common.toml` and find `creative_tab` for EC or `no_mod_creative_tab` for Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54) - Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Wood-Good - `CREATIVE_TAB_ICON` - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good --- ## v2.11.30 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** (C): - Corrected the wrong logic for `everycomp-hazardous.toml`'s module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded. - Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause - **Enderscape** (INCLUDED): WoodType-`murublight` with Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199) --- ## v2.11.29 ### UPDATED: - **Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm** - **\[Let's Do] Meadow** (IT): Added `meadow:alpine_birch_leaves`'s ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves - **Macaw's Furniture** (C): Added the missing BlockEntity to `counter` and its base block is `oak_counter` - NOTE: this fix the crash when you place `counter` of any WoodType (this was reported via discord) --- ## v2.11.28 ### UPDATED: - **Macaw's Furniture** (C): Added the missing BlockEntity to `strippedCounter` and its base block is `stripped_oak_counter` - NOTE: this fix the crash when you place `strippedCounter` of any WoodType (this was reported via discord) - **Excessive Building** (FB): `v4.0.0` or newer will be no longer supported. only `v3.3.10` is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge - **EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation --- ## v2.11.27 ### UPDATED: - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179) - **Quark** (NF): Fixed chests' texture not using the custom textures --- ## v2.11.26 ### UPDATED: - **Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed** - NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC - **Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module --- ## v2.11.25 ### UPDATED: - **Every Compat** (C): Improved classes & Made a few changes in API classes - **Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164) - **MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165) - Older than v3.0.0 will be no longer supported. That included the BETA version, too. ### NEW: - **Copper Age Backport** (C) #### DEV: if your mod has a built-in module for Every Compat, change the superparent class from `SimpleModule` to `EveryCompatModule` --- ## v2.11.24 ### UPDATED: - **Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1) - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - Improved some error loggings to make the debugging a unique crash much easier and clearer - **Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160) --- ## v2.11.23 ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.43-fabric

1.21-2.11.43-fabric
2 июн. 2026 г.2 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | \- **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(NF)**: NEOFORGE | | - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.42 ### CHANGES: - **Regions Unexplored** (C): Updated to support v0.6+ and the older version won't be supported onward - [#1262](https://github.com/MehVahdJukaar/WoodGood/issues/1262) - **Woodworks** (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - [#1259](https://github.com/MehVahdJukaar/WoodGood/issues/1259) - **Farmer's Delight** (C): - Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257) - Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord ### FIXES: - **Every Compat** (FB): - Exclude **Lauch's Shutters aka The New Shutter** from being loaded when **Vanilla Shutters** is installed - [#1261](https://github.com/MehVahdJukaar/WoodGood/issues/1261) - Tweaked a code to avoid an extremely rare case leading to crash - [#1265](https://github.com/MehVahdJukaar/WoodGood/issues/1265) - **Nature's Spirit** (IT): Using `joshua_bundle` and `stripped_joshua_bundle` instead of `joshua_log` and `stripped_joshua_log` for texture generation - [#1251](https://github.com/MehVahdJukaar/WoodGood/issues/1251) - **Alex's Caves (Unofficial Port)** (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - [#1258](https://github.com/MehVahdJukaar/WoodGood/issues/1258) ### ADDED: - **Valhelsia Structures** (INCLUDED): With **Quark** for POST & STRIPPED_POST - [#1260](https://github.com/MehVahdJukaar/WoodGood/issues/1260) ### LANG: - **EN_US**: Corrected the LANG for HOLLOW_LOG from **The Twilight Forest** & **Quark** with **Enderscape** & **Infernal Expansion** --- ## v2.11.41 ### FIXES: - **Curiosities** (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from **Woodworks** - [#1244](https://github.com/MehVahdJukaar/WoodGood/issues/1244) - **Farmer's Delight** (C): Updated Cabinets' tags to have `#farmersdelight:cabinets` and `#farmersdelight:cabinets/wooden` - [#1248](https://github.com/MehVahdJukaar/WoodGood/issues/1248) - **Enderscape** (INCLUDED): Still missing a shelf from either **Copper Age Backport** or **Another Furniture** for MURUBLIGHT - [#1256](https://github.com/MehVahdJukaar/WoodGood/issues/1256), [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199), [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970) - NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception ### ADDED: - **Every Compat** (C): Added tag, `#c:ladders` to all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - **Woodworks** (NF): added missing tags to blocks - related to [#1238](https://github.com/MehVahdJukaar/WoodGood/issues/1238) - **Curiosities** (NF): Made an exception for built-in supported Wood Mods: - atmospheric - autumnity - environmental - gardens_of_the_dead - mynethersdelight - upgrade_aquatic - **Beautiful Campfires** (C): Added tags, `#toughasnails:heating_blocks` or `#toughasnails:cooling_blocks` to campfires or soul_campfires - [#1254](https://github.com/MehVahdJukaar/WoodGood/issues/1254) - **The Twilight Forest** (NF): Added DRYING_RACK - [#1253](https://github.com/MehVahdJukaar/WoodGood/issues/1253) --- ## v2.11.40 ### FIXES: - **Every Compat** (C): - Fixed a SERVER Crash when `onItemTooltip()` is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) - Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in `everycomp-entries.toml` - [#1239](https://github.com/MehVahdJukaar/WoodGood/issues/1239) - **More Crafting Table For Forge** (INCLUDED): Due to **Biomes O' Plenty**'s 3 WoodTypes that prevented **No Man's Land**'s 3 WoodType from being generated - [#1237](https://github.com/MehVahdJukaar/WoodGood/issues/1237) --- ## v2.11.39 ### CHANGES: - **Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar ### FIXES: - **Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236) - **Every Comp** (c): Fixed an issue that would prevent block models gen for certain models --- ## v2.11.38 ### CHANGS: - **The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation ### ADDS: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.11.37 ### FIXES: - **The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226) - MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block --- ## v2.11.36 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. - **The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223) - **Abnormal's Woodworks** (NF): Fixed the missing LANG for `chest` & `trapped_chest` on SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222) ### ADDS - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST --- ## v2.11.35 ### ADDS: - **More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219) ### FIXES: - **Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220) --- ## v2.11.34 ### CHANGES: - **Tech Reborn** (IT): Corrected the wrong texture used for `techreborn:rubber_log` - [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - **Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine) ### FIXES - **Every Compat** (C): Fixed the crash in the `CYCLE_ITEM_RENDER` with "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - **Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216) - Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation. --- ## v2.11.33 ### CHANGES: - **Every Compat** (C): - Fixed **Chipped** or **Macaw** for `door` and `trapdoor` not being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag, `#create:chest_mounted_storage` to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the `CYCLE_ITEM_RENDER` class where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) ### FIXES: - **Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab ### NEW SUPPORTED MODS: - **Curiosities!** (NF) --- ## v2.11.32 ### CHANGES: - **Every Compat** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.31 ### CHANGES: - **Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too. - NOTE: if you want to disable either EC's or Mod's. You can use `everycomp-common.toml` and find `creative_tab` for EC or `no_mod_creative_tab` for Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54) - Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Wood-Good - `CREATIVE_TAB_ICON` - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good --- ## v2.11.30 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** (C): - Corrected the wrong logic for `everycomp-hazardous.toml`'s module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded. - Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause - **Enderscape** (INCLUDED): WoodType-`murublight` with Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199) --- ## v2.11.29 ### UPDATED: - **Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm** - **\[Let's Do] Meadow** (IT): Added `meadow:alpine_birch_leaves`'s ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves - **Macaw's Furniture** (C): Added the missing BlockEntity to `counter` and its base block is `oak_counter` - NOTE: this fix the crash when you place `counter` of any WoodType (this was reported via discord) --- ## v2.11.28 ### UPDATED: - **Macaw's Furniture** (C): Added the missing BlockEntity to `strippedCounter` and its base block is `stripped_oak_counter` - NOTE: this fix the crash when you place `strippedCounter` of any WoodType (this was reported via discord) - **Excessive Building** (FB): `v4.0.0` or newer will be no longer supported. only `v3.3.10` is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge - **EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation --- ## v2.11.27 ### UPDATED: - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179) - **Quark** (NF): Fixed chests' texture not using the custom textures --- ## v2.11.26 ### UPDATED: - **Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed** - NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC - **Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module --- ## v2.11.25 ### UPDATED: - **Every Compat** (C): Improved classes & Made a few changes in API classes - **Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164) - **MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165) - Older than v3.0.0 will be no longer supported. That included the BETA version, too. ### NEW: - **Copper Age Backport** (C) #### DEV: if your mod has a built-in module for Every Compat, change the superparent class from `SimpleModule` to `EveryCompatModule` --- ## v2.11.24 ### UPDATED: - **Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1) - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - Improved some error loggings to make the debugging a unique crash much easier and clearer - **Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160) --- ## v2.11.23 ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.42-neoforge

1.21-2.11.42-neoforge
2 июн. 2026 г.112Minecraft: 1.21, 1.21.1neoforge
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Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | \- **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(NF)**: NEOFORGE | | - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.11.42 ### CHANGES: - **Regions Unexplored** (C): Updated to support v0.6+ and the older version won't be supported onward - [#1262](https://github.com/MehVahdJukaar/WoodGood/issues/1262) - **Woodworks** (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - [#1259](https://github.com/MehVahdJukaar/WoodGood/issues/1259) - **Farmer's Delight** (C): - Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257) - Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord ### FIXES: - **Every Compat** (FB): - Exclude **Lauch's Shutters aka The New Shutter** from being loaded when **Vanilla Shutters** is installed - [#1261](https://github.com/MehVahdJukaar/WoodGood/issues/1261) - Tweaked a code to avoid an extremely rare case leading to crash - [#1265](https://github.com/MehVahdJukaar/WoodGood/issues/1265) - **Nature's Spirit** (IT): Using `joshua_bundle` and `stripped_joshua_bundle` instead of `joshua_log` and `stripped_joshua_log` for texture generation - [#1251](https://github.com/MehVahdJukaar/WoodGood/issues/1251) - **Alex's Caves (Unofficial Port)** (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - [#1258](https://github.com/MehVahdJukaar/WoodGood/issues/1258) ### ADDED: - **Valhelsia Structures** (INCLUDED): With **Quark** for POST & STRIPPED_POST - [#1260](https://github.com/MehVahdJukaar/WoodGood/issues/1260) ### LANG: - **EN_US**: Corrected the LANG for HOLLOW_LOG from **The Twilight Forest** & **Quark** with **Enderscape** & **Infernal Expansion** --- ## v2.11.41 ### FIXES: - **Curiosities** (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from **Woodworks** - [#1244](https://github.com/MehVahdJukaar/WoodGood/issues/1244) - **Farmer's Delight** (C): Updated Cabinets' tags to have `#farmersdelight:cabinets` and `#farmersdelight:cabinets/wooden` - [#1248](https://github.com/MehVahdJukaar/WoodGood/issues/1248) - **Enderscape** (INCLUDED): Still missing a shelf from either **Copper Age Backport** or **Another Furniture** for MURUBLIGHT - [#1256](https://github.com/MehVahdJukaar/WoodGood/issues/1256), [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199), [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970) - NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception ### ADDED: - **Every Compat** (C): Added tag, `#c:ladders` to all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - **Woodworks** (NF): added missing tags to blocks - related to [#1238](https://github.com/MehVahdJukaar/WoodGood/issues/1238) - **Curiosities** (NF): Made an exception for built-in supported Wood Mods: - atmospheric - autumnity - environmental - gardens_of_the_dead - mynethersdelight - upgrade_aquatic - **Beautiful Campfires** (C): Added tags, `#toughasnails:heating_blocks` or `#toughasnails:cooling_blocks` to campfires or soul_campfires - [#1254](https://github.com/MehVahdJukaar/WoodGood/issues/1254) - **The Twilight Forest** (NF): Added DRYING_RACK - [#1253](https://github.com/MehVahdJukaar/WoodGood/issues/1253) --- ## v2.11.40 ### FIXES: - **Every Compat** (C): - Fixed a SERVER Crash when `onItemTooltip()` is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) - Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in `everycomp-entries.toml` - [#1239](https://github.com/MehVahdJukaar/WoodGood/issues/1239) - **More Crafting Table For Forge** (INCLUDED): Due to **Biomes O' Plenty**'s 3 WoodTypes that prevented **No Man's Land**'s 3 WoodType from being generated - [#1237](https://github.com/MehVahdJukaar/WoodGood/issues/1237) --- ## v2.11.39 ### CHANGES: - **Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar ### FIXES: - **Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236) - **Every Comp** (c): Fixed an issue that would prevent block models gen for certain models --- ## v2.11.38 ### CHANGS: - **The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation ### ADDS: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.11.37 ### FIXES: - **The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226) - MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block --- ## v2.11.36 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. - **The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223) - **Abnormal's Woodworks** (NF): Fixed the missing LANG for `chest` & `trapped_chest` on SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222) ### ADDS - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST --- ## v2.11.35 ### ADDS: - **More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219) ### FIXES: - **Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220) --- ## v2.11.34 ### CHANGES: - **Tech Reborn** (IT): Corrected the wrong texture used for `techreborn:rubber_log` - [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - **Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine) ### FIXES - **Every Compat** (C): Fixed the crash in the `CYCLE_ITEM_RENDER` with "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - **Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216) - Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation. --- ## v2.11.33 ### CHANGES: - **Every Compat** (C): - Fixed **Chipped** or **Macaw** for `door` and `trapdoor` not being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag, `#create:chest_mounted_storage` to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the `CYCLE_ITEM_RENDER` class where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) ### FIXES: - **Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab ### NEW SUPPORTED MODS: - **Curiosities!** (NF) --- ## v2.11.32 ### CHANGES: - **Every Compat** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.31 ### CHANGES: - **Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too. - NOTE: if you want to disable either EC's or Mod's. You can use `everycomp-common.toml` and find `creative_tab` for EC or `no_mod_creative_tab` for Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54) - Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Wood-Good - `CREATIVE_TAB_ICON` - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good --- ## v2.11.30 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** (C): - Corrected the wrong logic for `everycomp-hazardous.toml`'s module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded. - Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause - **Enderscape** (INCLUDED): WoodType-`murublight` with Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199) --- ## v2.11.29 ### UPDATED: - **Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm** - **\[Let's Do] Meadow** (IT): Added `meadow:alpine_birch_leaves`'s ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves - **Macaw's Furniture** (C): Added the missing BlockEntity to `counter` and its base block is `oak_counter` - NOTE: this fix the crash when you place `counter` of any WoodType (this was reported via discord) --- ## v2.11.28 ### UPDATED: - **Macaw's Furniture** (C): Added the missing BlockEntity to `strippedCounter` and its base block is `stripped_oak_counter` - NOTE: this fix the crash when you place `strippedCounter` of any WoodType (this was reported via discord) - **Excessive Building** (FB): `v4.0.0` or newer will be no longer supported. only `v3.3.10` is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge - **EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation --- ## v2.11.27 ### UPDATED: - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179) - **Quark** (NF): Fixed chests' texture not using the custom textures --- ## v2.11.26 ### UPDATED: - **Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed** - NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC - **Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module --- ## v2.11.25 ### UPDATED: - **Every Compat** (C): Improved classes & Made a few changes in API classes - **Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164) - **MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165) - Older than v3.0.0 will be no longer supported. That included the BETA version, too. ### NEW: - **Copper Age Backport** (C) #### DEV: if your mod has a built-in module for Every Compat, change the superparent class from `SimpleModule` to `EveryCompatModule` --- ## v2.11.24 ### UPDATED: - **Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1) - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - Improved some error loggings to make the debugging a unique crash much easier and clearer - **Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160) --- ## v2.11.23 ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.42-fabric

1.21-2.11.42-fabric
2 июн. 2026 г.45Minecraft: 1.21, 1.21.1fabric
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Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | \- **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(NF)**: NEOFORGE | | - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.11.42 ### CHANGES: - **Regions Unexplored** (C): Updated to support v0.6+ and the older version won't be supported onward - [#1262](https://github.com/MehVahdJukaar/WoodGood/issues/1262) - **Woodworks** (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - [#1259](https://github.com/MehVahdJukaar/WoodGood/issues/1259) - **Farmer's Delight** (C): - Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257) - Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord ### FIXES: - **Every Compat** (FB): - Exclude **Lauch's Shutters aka The New Shutter** from being loaded when **Vanilla Shutters** is installed - [#1261](https://github.com/MehVahdJukaar/WoodGood/issues/1261) - Tweaked a code to avoid an extremely rare case leading to crash - [#1265](https://github.com/MehVahdJukaar/WoodGood/issues/1265) - **Nature's Spirit** (IT): Using `joshua_bundle` and `stripped_joshua_bundle` instead of `joshua_log` and `stripped_joshua_log` for texture generation - [#1251](https://github.com/MehVahdJukaar/WoodGood/issues/1251) - **Alex's Caves (Unofficial Port)** (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - [#1258](https://github.com/MehVahdJukaar/WoodGood/issues/1258) ### ADDED: - **Valhelsia Structures** (INCLUDED): With **Quark** for POST & STRIPPED_POST - [#1260](https://github.com/MehVahdJukaar/WoodGood/issues/1260) ### LANG: - **EN_US**: Corrected the LANG for HOLLOW_LOG from **The Twilight Forest** & **Quark** with **Enderscape** & **Infernal Expansion** --- ## v2.11.41 ### FIXES: - **Curiosities** (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from **Woodworks** - [#1244](https://github.com/MehVahdJukaar/WoodGood/issues/1244) - **Farmer's Delight** (C): Updated Cabinets' tags to have `#farmersdelight:cabinets` and `#farmersdelight:cabinets/wooden` - [#1248](https://github.com/MehVahdJukaar/WoodGood/issues/1248) - **Enderscape** (INCLUDED): Still missing a shelf from either **Copper Age Backport** or **Another Furniture** for MURUBLIGHT - [#1256](https://github.com/MehVahdJukaar/WoodGood/issues/1256), [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199), [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970) - NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception ### ADDED: - **Every Compat** (C): Added tag, `#c:ladders` to all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - **Woodworks** (NF): added missing tags to blocks - related to [#1238](https://github.com/MehVahdJukaar/WoodGood/issues/1238) - **Curiosities** (NF): Made an exception for built-in supported Wood Mods: - atmospheric - autumnity - environmental - gardens_of_the_dead - mynethersdelight - upgrade_aquatic - **Beautiful Campfires** (C): Added tags, `#toughasnails:heating_blocks` or `#toughasnails:cooling_blocks` to campfires or soul_campfires - [#1254](https://github.com/MehVahdJukaar/WoodGood/issues/1254) - **The Twilight Forest** (NF): Added DRYING_RACK - [#1253](https://github.com/MehVahdJukaar/WoodGood/issues/1253) --- ## v2.11.40 ### FIXES: - **Every Compat** (C): - Fixed a SERVER Crash when `onItemTooltip()` is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) - Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in `everycomp-entries.toml` - [#1239](https://github.com/MehVahdJukaar/WoodGood/issues/1239) - **More Crafting Table For Forge** (INCLUDED): Due to **Biomes O' Plenty**'s 3 WoodTypes that prevented **No Man's Land**'s 3 WoodType from being generated - [#1237](https://github.com/MehVahdJukaar/WoodGood/issues/1237) --- ## v2.11.39 ### CHANGES: - **Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar ### FIXES: - **Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236) - **Every Comp** (c): Fixed an issue that would prevent block models gen for certain models --- ## v2.11.38 ### CHANGS: - **The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation ### ADDS: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.11.37 ### FIXES: - **The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226) - MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block --- ## v2.11.36 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. - **The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223) - **Abnormal's Woodworks** (NF): Fixed the missing LANG for `chest` & `trapped_chest` on SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222) ### ADDS - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST --- ## v2.11.35 ### ADDS: - **More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219) ### FIXES: - **Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220) --- ## v2.11.34 ### CHANGES: - **Tech Reborn** (IT): Corrected the wrong texture used for `techreborn:rubber_log` - [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - **Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine) ### FIXES - **Every Compat** (C): Fixed the crash in the `CYCLE_ITEM_RENDER` with "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - **Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216) - Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation. --- ## v2.11.33 ### CHANGES: - **Every Compat** (C): - Fixed **Chipped** or **Macaw** for `door` and `trapdoor` not being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag, `#create:chest_mounted_storage` to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the `CYCLE_ITEM_RENDER` class where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) ### FIXES: - **Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab ### NEW SUPPORTED MODS: - **Curiosities!** (NF) --- ## v2.11.32 ### CHANGES: - **Every Compat** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.31 ### CHANGES: - **Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too. - NOTE: if you want to disable either EC's or Mod's. You can use `everycomp-common.toml` and find `creative_tab` for EC or `no_mod_creative_tab` for Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54) - Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Wood-Good - `CREATIVE_TAB_ICON` - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good --- ## v2.11.30 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** (C): - Corrected the wrong logic for `everycomp-hazardous.toml`'s module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded. - Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause - **Enderscape** (INCLUDED): WoodType-`murublight` with Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199) --- ## v2.11.29 ### UPDATED: - **Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm** - **\[Let's Do] Meadow** (IT): Added `meadow:alpine_birch_leaves`'s ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves - **Macaw's Furniture** (C): Added the missing BlockEntity to `counter` and its base block is `oak_counter` - NOTE: this fix the crash when you place `counter` of any WoodType (this was reported via discord) --- ## v2.11.28 ### UPDATED: - **Macaw's Furniture** (C): Added the missing BlockEntity to `strippedCounter` and its base block is `stripped_oak_counter` - NOTE: this fix the crash when you place `strippedCounter` of any WoodType (this was reported via discord) - **Excessive Building** (FB): `v4.0.0` or newer will be no longer supported. only `v3.3.10` is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge - **EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation --- ## v2.11.27 ### UPDATED: - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179) - **Quark** (NF): Fixed chests' texture not using the custom textures --- ## v2.11.26 ### UPDATED: - **Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed** - NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC - **Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module --- ## v2.11.25 ### UPDATED: - **Every Compat** (C): Improved classes & Made a few changes in API classes - **Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164) - **MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165) - Older than v3.0.0 will be no longer supported. That included the BETA version, too. ### NEW: - **Copper Age Backport** (C) #### DEV: if your mod has a built-in module for Every Compat, change the superparent class from `SimpleModule` to `EveryCompatModule` --- ## v2.11.24 ### UPDATED: - **Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1) - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - Improved some error loggings to make the debugging a unique crash much easier and clearer - **Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160) --- ## v2.11.23 ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.41-neoforge

1.21-2.11.41-neoforge
1 июн. 2026 г.1,2 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | \- **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(NF)**: NEOFORGE | | - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.11.42 ### CHANGES: - **Regions Unexplored** (C): Updated to support v0.6+ and the older version won't be supported onward - [#1262](https://github.com/MehVahdJukaar/WoodGood/issues/1262) - **Woodworks** (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - [#1259](https://github.com/MehVahdJukaar/WoodGood/issues/1259) - **Farmer's Delight** (C): Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257) ### ADDED: - **Valhelsia Structures** (INCLUDED): With **Quark** for POST & STRIPPED_POST - [#1260](https://github.com/MehVahdJukaar/WoodGood/issues/1260) ### LANG: - **EN_US**: Corrected the LANG for HOLLOW_LOG from **The Twilight Forest** & **Quark** with **Enderscape** & **Infernal Expansion** ### FIXES: - **Every Compat** (FB): Exclude **Lauch's Shutters aka The New Shutter** from being loaded when **Vanilla Shutters** is installed - [#1261](https://github.com/MehVahdJukaar/WoodGood/issues/1261) - **Nature's Spirit** (IT): Using `joshua_bundle` and `stripped_joshua_bundle` instead of `joshua_log` and `stripped_joshua_log` for texture generation - [#1251](https://github.com/MehVahdJukaar/WoodGood/issues/1251) - **Alex's Caves (Unofficial Port)** (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - [#1258](https://github.com/MehVahdJukaar/WoodGood/issues/1258) --- ## v2.11.41 ### FIXES: - **Curiosities** (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from **Woodworks** - [#1244](https://github.com/MehVahdJukaar/WoodGood/issues/1244) - **Farmer's Delight** (C): Updated Cabinets' tags to have `#farmersdelight:cabinets` and `#farmersdelight:cabinets/wooden` - [#1248](https://github.com/MehVahdJukaar/WoodGood/issues/1248) - **Enderscape** (INCLUDED): Still missing a shelf from either **Copper Age Backport** or **Another Furniture** for MURUBLIGHT - [#1256](https://github.com/MehVahdJukaar/WoodGood/issues/1256), [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199), [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970) - NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception ### ADDED: - **Every Compat** (C): Added tag, `#c:ladders` to all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - **Woodworks** (NF): added missing tags to blocks - related to [#1238](https://github.com/MehVahdJukaar/WoodGood/issues/1238) - **Curiosities** (NF): Made an exception for built-in supported Wood Mods: - atmospheric - autumnity - environmental - gardens_of_the_dead - mynethersdelight - upgrade_aquatic - **Beautiful Campfires** (C): Added tags, `#toughasnails:heating_blocks` or `#toughasnails:cooling_blocks` to campfires or soul_campfires - [#1254](https://github.com/MehVahdJukaar/WoodGood/issues/1254) - **The Twilight Forest** (NF): Added DRYING_RACK - [#1253](https://github.com/MehVahdJukaar/WoodGood/issues/1253) --- ## v2.11.40 ### FIXES: - **Every Compat** (C): - Fixed a SERVER Crash when `onItemTooltip()` is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) - Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in `everycomp-entries.toml` - [#1239](https://github.com/MehVahdJukaar/WoodGood/issues/1239) - **More Crafting Table For Forge** (INCLUDED): Due to **Biomes O' Plenty**'s 3 WoodTypes that prevented **No Man's Land**'s 3 WoodType from being generated - [#1237](https://github.com/MehVahdJukaar/WoodGood/issues/1237) --- ## v2.11.39 ### CHANGES: - **Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar ### FIXES: - **Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236) - **Every Comp** (c): Fixed an issue that would prevent block models gen for certain models --- ## v2.11.38 ### CHANGS: - **The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation ### ADDS: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.11.37 ### FIXES: - **The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226) - MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block --- ## v2.11.36 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. - **The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223) - **Abnormal's Woodworks** (NF): Fixed the missing LANG for `chest` & `trapped_chest` on SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222) ### ADDS - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST --- ## v2.11.35 ### ADDS: - **More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219) ### FIXES: - **Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220) --- ## v2.11.34 ### CHANGES: - **Tech Reborn** (IT): Corrected the wrong texture used for `techreborn:rubber_log` - [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - **Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine) ### FIXES - **Every Compat** (C): Fixed the crash in the `CYCLE_ITEM_RENDER` with "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - **Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216) - Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation. --- ## v2.11.33 ### CHANGES: - **Every Compat** (C): - Fixed **Chipped** or **Macaw** for `door` and `trapdoor` not being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag, `#create:chest_mounted_storage` to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the `CYCLE_ITEM_RENDER` class where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) ### FIXES: - **Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab ### NEW SUPPORTED MODS: - **Curiosities!** (NF) --- ## v2.11.32 ### CHANGES: - **Every Compat** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.31 ### CHANGES: - **Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too. - NOTE: if you want to disable either EC's or Mod's. You can use `everycomp-common.toml` and find `creative_tab` for EC or `no_mod_creative_tab` for Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54) - Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Wood-Good - `CREATIVE_TAB_ICON` - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good --- ## v2.11.30 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** (C): - Corrected the wrong logic for `everycomp-hazardous.toml`'s module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded. - Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause - **Enderscape** (INCLUDED): WoodType-`murublight` with Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199) --- ## v2.11.29 ### UPDATED: - **Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm** - **\[Let's Do] Meadow** (IT): Added `meadow:alpine_birch_leaves`'s ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves - **Macaw's Furniture** (C): Added the missing BlockEntity to `counter` and its base block is `oak_counter` - NOTE: this fix the crash when you place `counter` of any WoodType (this was reported via discord) --- ## v2.11.28 ### UPDATED: - **Macaw's Furniture** (C): Added the missing BlockEntity to `strippedCounter` and its base block is `stripped_oak_counter` - NOTE: this fix the crash when you place `strippedCounter` of any WoodType (this was reported via discord) - **Excessive Building** (FB): `v4.0.0` or newer will be no longer supported. only `v3.3.10` is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge - **EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation --- ## v2.11.27 ### UPDATED: - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179) - **Quark** (NF): Fixed chests' texture not using the custom textures --- ## v2.11.26 ### UPDATED: - **Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed** - NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC - **Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module --- ## v2.11.25 ### UPDATED: - **Every Compat** (C): Improved classes & Made a few changes in API classes - **Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164) - **MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165) - Older than v3.0.0 will be no longer supported. That included the BETA version, too. ### NEW: - **Copper Age Backport** (C) #### DEV: if your mod has a built-in module for Every Compat, change the superparent class from `SimpleModule` to `EveryCompatModule` --- ## v2.11.24 ### UPDATED: - **Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1) - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - Improved some error loggings to make the debugging a unique crash much easier and clearer - **Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160) --- ## v2.11.23 ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.41-fabric

1.21-2.11.41-fabric
1 июн. 2026 г.223Minecraft: 1.21, 1.21.1fabric
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Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | \- **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(NF)**: NEOFORGE | | - **(IT)**: Included Texture — added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.11.42 ### CHANGES: - **Regions Unexplored** (C): Updated to support v0.6+ and the older version won't be supported onward - [#1262](https://github.com/MehVahdJukaar/WoodGood/issues/1262) - **Woodworks** (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - [#1259](https://github.com/MehVahdJukaar/WoodGood/issues/1259) - **Farmer's Delight** (C): Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257) ### ADDED: - **Valhelsia Structures** (INCLUDED): With **Quark** for POST & STRIPPED_POST - [#1260](https://github.com/MehVahdJukaar/WoodGood/issues/1260) ### LANG: - **EN_US**: Corrected the LANG for HOLLOW_LOG from **The Twilight Forest** & **Quark** with **Enderscape** & **Infernal Expansion** ### FIXES: - **Every Compat** (FB): Exclude **Lauch's Shutters aka The New Shutter** from being loaded when **Vanilla Shutters** is installed - [#1261](https://github.com/MehVahdJukaar/WoodGood/issues/1261) - **Nature's Spirit** (IT): Using `joshua_bundle` and `stripped_joshua_bundle` instead of `joshua_log` and `stripped_joshua_log` for texture generation - [#1251](https://github.com/MehVahdJukaar/WoodGood/issues/1251) - **Alex's Caves (Unofficial Port)** (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - [#1258](https://github.com/MehVahdJukaar/WoodGood/issues/1258) --- ## v2.11.41 ### FIXES: - **Curiosities** (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from **Woodworks** - [#1244](https://github.com/MehVahdJukaar/WoodGood/issues/1244) - **Farmer's Delight** (C): Updated Cabinets' tags to have `#farmersdelight:cabinets` and `#farmersdelight:cabinets/wooden` - [#1248](https://github.com/MehVahdJukaar/WoodGood/issues/1248) - **Enderscape** (INCLUDED): Still missing a shelf from either **Copper Age Backport** or **Another Furniture** for MURUBLIGHT - [#1256](https://github.com/MehVahdJukaar/WoodGood/issues/1256), [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199), [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970) - NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception ### ADDED: - **Every Compat** (C): Added tag, `#c:ladders` to all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - **Woodworks** (NF): added missing tags to blocks - related to [#1238](https://github.com/MehVahdJukaar/WoodGood/issues/1238) - **Curiosities** (NF): Made an exception for built-in supported Wood Mods: - atmospheric - autumnity - environmental - gardens_of_the_dead - mynethersdelight - upgrade_aquatic - **Beautiful Campfires** (C): Added tags, `#toughasnails:heating_blocks` or `#toughasnails:cooling_blocks` to campfires or soul_campfires - [#1254](https://github.com/MehVahdJukaar/WoodGood/issues/1254) - **The Twilight Forest** (NF): Added DRYING_RACK - [#1253](https://github.com/MehVahdJukaar/WoodGood/issues/1253) --- ## v2.11.40 ### FIXES: - **Every Compat** (C): - Fixed a SERVER Crash when `onItemTooltip()` is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) - Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in `everycomp-entries.toml` - [#1239](https://github.com/MehVahdJukaar/WoodGood/issues/1239) - **More Crafting Table For Forge** (INCLUDED): Due to **Biomes O' Plenty**'s 3 WoodTypes that prevented **No Man's Land**'s 3 WoodType from being generated - [#1237](https://github.com/MehVahdJukaar/WoodGood/issues/1237) --- ## v2.11.39 ### CHANGES: - **Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar ### FIXES: - **Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236) - **Every Comp** (c): Fixed an issue that would prevent block models gen for certain models --- ## v2.11.38 ### CHANGS: - **The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation ### ADDS: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.11.37 ### FIXES: - **The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226) - MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block --- ## v2.11.36 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. - **The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223) - **Abnormal's Woodworks** (NF): Fixed the missing LANG for `chest` & `trapped_chest` on SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222) ### ADDS - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST --- ## v2.11.35 ### ADDS: - **More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219) ### FIXES: - **Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220) --- ## v2.11.34 ### CHANGES: - **Tech Reborn** (IT): Corrected the wrong texture used for `techreborn:rubber_log` - [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - **Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine) ### FIXES - **Every Compat** (C): Fixed the crash in the `CYCLE_ITEM_RENDER` with "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - **Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216) - Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation. --- ## v2.11.33 ### CHANGES: - **Every Compat** (C): - Fixed **Chipped** or **Macaw** for `door` and `trapdoor` not being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag, `#create:chest_mounted_storage` to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the `CYCLE_ITEM_RENDER` class where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) ### FIXES: - **Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab ### NEW SUPPORTED MODS: - **Curiosities!** (NF) --- ## v2.11.32 ### CHANGES: - **Every Compat** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.31 ### CHANGES: - **Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too. - NOTE: if you want to disable either EC's or Mod's. You can use `everycomp-common.toml` and find `creative_tab` for EC or `no_mod_creative_tab` for Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54) - Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Wood-Good - `CREATIVE_TAB_ICON` - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good --- ## v2.11.30 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** (C): - Corrected the wrong logic for `everycomp-hazardous.toml`'s module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded. - Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause - **Enderscape** (INCLUDED): WoodType-`murublight` with Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199) --- ## v2.11.29 ### UPDATED: - **Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm** - **\[Let's Do] Meadow** (IT): Added `meadow:alpine_birch_leaves`'s ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves - **Macaw's Furniture** (C): Added the missing BlockEntity to `counter` and its base block is `oak_counter` - NOTE: this fix the crash when you place `counter` of any WoodType (this was reported via discord) --- ## v2.11.28 ### UPDATED: - **Macaw's Furniture** (C): Added the missing BlockEntity to `strippedCounter` and its base block is `stripped_oak_counter` - NOTE: this fix the crash when you place `strippedCounter` of any WoodType (this was reported via discord) - **Excessive Building** (FB): `v4.0.0` or newer will be no longer supported. only `v3.3.10` is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge - **EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation --- ## v2.11.27 ### UPDATED: - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179) - **Quark** (NF): Fixed chests' texture not using the custom textures --- ## v2.11.26 ### UPDATED: - **Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed** - NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC - **Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module --- ## v2.11.25 ### UPDATED: - **Every Compat** (C): Improved classes & Made a few changes in API classes - **Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164) - **MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165) - Older than v3.0.0 will be no longer supported. That included the BETA version, too. ### NEW: - **Copper Age Backport** (C) #### DEV: if your mod has a built-in module for Every Compat, change the superparent class from `SimpleModule` to `EveryCompatModule` --- ## v2.11.24 ### UPDATED: - **Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1) - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - Improved some error loggings to make the debugging a unique crash much easier and clearer - **Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160) --- ## v2.11.23 ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.40-neoforge

1.21-2.11.40-neoforge
30 апр. 2026 г.22,7 тыс.Minecraft: 1.21, 1.21.1neoforge
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * <strong>(C)</strong>: FORGE & FABRIC <br> * <strong>(FB)</strong>: FABRIC <br> * <strong>(NF)</strong>: NEOFORGE <br> * <strong>(IT)</strong>: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture <br> * <strong>(COMPAT)</strong>: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod <br> * <strong>(INCLUDED)</strong>: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated <br> * <strong>(EXCLUDED)</strong>: The block is generated BUT it shouldn't be generated for a reason <br> </div> </div> <br> ## v2.11.40 ### FIXES: - **Every Compat** (C): - Fixed a SERVER Crash when `onItemTooltip()` is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) - Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in `everycomp-entries.toml` - [#1239](https://github.com/MehVahdJukaar/WoodGood/issues/1239) - **More Crafting Table For Forge** (INCLUDED): Due to **Biomes O' Plenty**'s 3 WoodTypes that prevented **No Man's Land**'s 3 WoodType from being generated - [#1237](https://github.com/MehVahdJukaar/WoodGood/issues/1237) --- ## v2.11.39 ### CHANGES: - **Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar ### FIXES: - **Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236) - **Every Comp** (c): Fixed an issue that would prevent block models gen for certain models --- ## v2.11.38 ### CHANGS: - **The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation ### ADDS: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.11.37 ### FIXES: - **The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226) - MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block --- ## v2.11.36 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. - **The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223) - **Abnormal's Woodworks** (NF): Fixed the missing LANG for `chest` & `trapped_chest` on SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222) ### ADDS - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST --- ## v2.11.35 ### ADDS: - **More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219) ### FIXES: - **Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220) --- ## v2.11.34 ### CHANGES: - **Tech Reborn** (IT): Corrected the wrong texture used for `techreborn:rubber_log` - [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - **Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine) ### FIXES - **Every Compat** (C): Fixed the crash in the `CYCLE_ITEM_RENDER` with "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - **Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216) - Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation. --- ## v2.11.33 ### CHANGES: - **Every Compat** (C): - Fixed **Chipped** or **Macaw** for `door` and `trapdoor` not being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag, `#create:chest_mounted_storage` to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the `CYCLE_ITEM_RENDER` class where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) ### FIXES: - **Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab ### NEW SUPPORTED MODS: - **Curiosities!** (NF) --- ## v2.11.32 ### CHANGES: - **Every Compat** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.31 ### CHANGES: - **Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too. - NOTE: if you want to disable either EC's or Mod's. You can use `everycomp-common.toml` and find `creative_tab` for EC or `no_mod_creative_tab` for Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54) - Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Wood-Good - `CREATIVE_TAB_ICON` - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good --- ## v2.11.30 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** (C): - Corrected the wrong logic for `everycomp-hazardous.toml`'s module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded. - Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause - **Enderscape** (INCLUDED): WoodType-`murublight` with Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199) --- ## v2.11.29 ### UPDATED: - **Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm** - **\[Let's Do] Meadow** (IT): Added `meadow:alpine_birch_leaves`'s ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves - **Macaw's Furniture** (C): Added the missing BlockEntity to `counter` and its base block is `oak_counter` - NOTE: this fix the crash when you place `counter` of any WoodType (this was reported via discord) --- ## v2.11.28 ### UPDATED: - **Macaw's Furniture** (C): Added the missing BlockEntity to `strippedCounter` and its base block is `stripped_oak_counter` - NOTE: this fix the crash when you place `strippedCounter` of any WoodType (this was reported via discord) - **Excessive Building** (FB): `v4.0.0` or newer will be no longer supported. only `v3.3.10` is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge - **EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation --- ## v2.11.27 ### UPDATED: - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179) - **Quark** (NF): Fixed chests' texture not using the custom textures --- ## v2.11.26 ### UPDATED: - **Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed** - NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC - **Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module --- ## v2.11.25 ### UPDATED: - **Every Compat** (C): Improved classes & Made a few changes in API classes - **Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164) - **MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165) - Older than v3.0.0 will be no longer supported. That included the BETA version, too. ### NEW: - **Copper Age Backport** (C) #### DEV: if your mod has a built-in module for Every Compat, change the superparent class from `SimpleModule` to `EveryCompatModule` --- ## v2.11.24 ### UPDATED: - **Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1) - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - Improved some error loggings to make the debugging a unique crash much easier and clearer - **Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160) --- ## v2.11.23 ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
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1.21-2.11.40-fabric

1.21-2.11.40-fabric
30 апр. 2026 г.3,6 тыс.Minecraft: 1.21, 1.21.1fabric
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * <strong>(C)</strong>: FORGE & FABRIC <br> * <strong>(FB)</strong>: FABRIC <br> * <strong>(NF)</strong>: NEOFORGE <br> * <strong>(IT)</strong>: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture <br> * <strong>(COMPAT)</strong>: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod <br> * <strong>(INCLUDED)</strong>: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated <br> * <strong>(EXCLUDED)</strong>: The block is generated BUT it shouldn't be generated for a reason <br> </div> </div> <br> ## v2.11.40 ### FIXES: - **Every Compat** (C): - Fixed a SERVER Crash when `onItemTooltip()` is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) - Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in `everycomp-entries.toml` - [#1239](https://github.com/MehVahdJukaar/WoodGood/issues/1239) - **More Crafting Table For Forge** (INCLUDED): Due to **Biomes O' Plenty**'s 3 WoodTypes that prevented **No Man's Land**'s 3 WoodType from being generated - [#1237](https://github.com/MehVahdJukaar/WoodGood/issues/1237) --- ## v2.11.39 ### CHANGES: - **Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar ### FIXES: - **Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236) - **Every Comp** (c): Fixed an issue that would prevent block models gen for certain models --- ## v2.11.38 ### CHANGS: - **The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation ### ADDS: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.11.37 ### FIXES: - **The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226) - MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block --- ## v2.11.36 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. - **The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223) - **Abnormal's Woodworks** (NF): Fixed the missing LANG for `chest` & `trapped_chest` on SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222) ### ADDS - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST --- ## v2.11.35 ### ADDS: - **More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219) ### FIXES: - **Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220) --- ## v2.11.34 ### CHANGES: - **Tech Reborn** (IT): Corrected the wrong texture used for `techreborn:rubber_log` - [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - **Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine) ### FIXES - **Every Compat** (C): Fixed the crash in the `CYCLE_ITEM_RENDER` with "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - **Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216) - Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation. --- ## v2.11.33 ### CHANGES: - **Every Compat** (C): - Fixed **Chipped** or **Macaw** for `door` and `trapdoor` not being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag, `#create:chest_mounted_storage` to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the `CYCLE_ITEM_RENDER` class where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) ### FIXES: - **Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab ### NEW SUPPORTED MODS: - **Curiosities!** (NF) --- ## v2.11.32 ### CHANGES: - **Every Compat** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.31 ### CHANGES: - **Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too. - NOTE: if you want to disable either EC's or Mod's. You can use `everycomp-common.toml` and find `creative_tab` for EC or `no_mod_creative_tab` for Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54) - Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Wood-Good - `CREATIVE_TAB_ICON` - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good --- ## v2.11.30 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** (C): - Corrected the wrong logic for `everycomp-hazardous.toml`'s module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded. - Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause - **Enderscape** (INCLUDED): WoodType-`murublight` with Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199) --- ## v2.11.29 ### UPDATED: - **Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm** - **\[Let's Do] Meadow** (IT): Added `meadow:alpine_birch_leaves`'s ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves - **Macaw's Furniture** (C): Added the missing BlockEntity to `counter` and its base block is `oak_counter` - NOTE: this fix the crash when you place `counter` of any WoodType (this was reported via discord) --- ## v2.11.28 ### UPDATED: - **Macaw's Furniture** (C): Added the missing BlockEntity to `strippedCounter` and its base block is `stripped_oak_counter` - NOTE: this fix the crash when you place `strippedCounter` of any WoodType (this was reported via discord) - **Excessive Building** (FB): `v4.0.0` or newer will be no longer supported. only `v3.3.10` is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge - **EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation --- ## v2.11.27 ### UPDATED: - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179) - **Quark** (NF): Fixed chests' texture not using the custom textures --- ## v2.11.26 ### UPDATED: - **Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed** - NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC - **Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module --- ## v2.11.25 ### UPDATED: - **Every Compat** (C): Improved classes & Made a few changes in API classes - **Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164) - **MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165) - Older than v3.0.0 will be no longer supported. That included the BETA version, too. ### NEW: - **Copper Age Backport** (C) #### DEV: if your mod has a built-in module for Every Compat, change the superparent class from `SimpleModule` to `EveryCompatModule` --- ## v2.11.24 ### UPDATED: - **Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1) - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - Improved some error loggings to make the debugging a unique crash much easier and clearer - **Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160) --- ## v2.11.23 ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.39-neoforge

1.21-2.11.39-neoforge
27 апр. 2026 г.3,2 тыс.Minecraft: 1.21, 1.21.1neoforge
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * (C): FORGE & FABRIC <br> * (FB): FABRIC <br> * (NF): NEOFORGE <br> * (IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture <br> * (COMPAT): Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod <br> * (INCLUDED): The block is not generated because a Wood Mod already have the same block as the supported mod will be generated <br> * (EXCLUDED): The block is generated BUT it shouldn't be generated for a reason <br> </div> </div> <br> ## v2.11.39 ### CHANGES: - **Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar ### FIXES: - **Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236) - **Every Comp** (c): Fixed an issue that would prevent block models gen for certain models --- ## v2.11.38 ### CHANGS: - **The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation ### ADDS: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.11.37 ### FIXES: - **The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226) - MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block --- ## v2.11.36 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. - **The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223) - **Abnormal's Woodworks** (NF): Fixed the missing LANG for `chest` & `trapped_chest` on SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222) ### ADDS - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST --- ## v2.11.35 ### ADDS: - **More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219) ### FIXES: - **Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220) --- ## v2.11.34 ### CHANGES: - **Tech Reborn** (IT): Corrected the wrong texture used for `techreborn:rubber_log` - [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - **Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine) ### FIXES - **Every Compat** (C): Fixed the crash in the `CYCLE_ITEM_RENDER` with "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - **Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216) - Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation. --- ## v2.11.33 ### CHANGES: - **Every Compat** (C): - Fixed **Chipped** or **Macaw** for `door` and `trapdoor` not being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag, `#create:chest_mounted_storage` to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the `CYCLE_ITEM_RENDER` class where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) ### FIXES: - **Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab ### NEW SUPPORTED MODS: - **Curiosities!** (NF) --- ## v2.11.32 ### CHANGES: - **Every Compat** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.31 ### CHANGES: - **Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too. - NOTE: if you want to disable either EC's or Mod's. You can use `everycomp-common.toml` and find `creative_tab` for EC or `no_mod_creative_tab` for Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54) - Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Wood-Good - `CREATIVE_TAB_ICON` - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good --- ## v2.11.30 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** (C): - Corrected the wrong logic for `everycomp-hazardous.toml`'s module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded. - Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause - **Enderscape** (INCLUDED): WoodType-`murublight` with Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199) --- ## v2.11.29 ### UPDATED: - **Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm** - **\[Let's Do] Meadow** (IT): Added `meadow:alpine_birch_leaves`'s ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves - **Macaw's Furniture** (C): Added the missing BlockEntity to `counter` and its base block is `oak_counter` - NOTE: this fix the crash when you place `counter` of any WoodType (this was reported via discord) --- ## v2.11.28 ### UPDATED: - **Macaw's Furniture** (C): Added the missing BlockEntity to `strippedCounter` and its base block is `stripped_oak_counter` - NOTE: this fix the crash when you place `strippedCounter` of any WoodType (this was reported via discord) - **Excessive Building** (FB): `v4.0.0` or newer will be no longer supported. only `v3.3.10` is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge - **EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation --- ## v2.11.27 ### UPDATED: - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179) - **Quark** (NF): Fixed chests' texture not using the custom textures --- ## v2.11.26 ### UPDATED: - **Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed** - NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC - **Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module --- ## v2.11.25 ### UPDATED: - **Every Compat** (C): Improved classes & Made a few changes in API classes - **Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164) - **MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165) - Older than v3.0.0 will be no longer supported. That included the BETA version, too. ### NEW: - **Copper Age Backport** (C) #### DEV: if your mod has a built-in module for Every Compat, change the superparent class from `SimpleModule` to `EveryCompatModule` --- ## v2.11.24 ### UPDATED: - **Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1) - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - Improved some error loggings to make the debugging a unique crash much easier and clearer - **Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160) --- ## v2.11.23 ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.39-fabric

1.21-2.11.39-fabric
27 апр. 2026 г.395Minecraft: 1.21, 1.21.1fabric
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * (C): FORGE & FABRIC <br> * (FB): FABRIC <br> * (NF): NEOFORGE <br> * (IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture <br> * (COMPAT): Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod <br> * (INCLUDED): The block is not generated because a Wood Mod already have the same block as the supported mod will be generated <br> * (EXCLUDED): The block is generated BUT it shouldn't be generated for a reason <br> </div> </div> <br> ## v2.11.39 ### CHANGES: - **Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar ### FIXES: - **Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236) - **Every Comp** (c): Fixed an issue that would prevent block models gen for certain models --- ## v2.11.38 ### CHANGS: - **The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation ### ADDS: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.11.37 ### FIXES: - **The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226) - MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block --- ## v2.11.36 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. - **The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223) - **Abnormal's Woodworks** (NF): Fixed the missing LANG for `chest` & `trapped_chest` on SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222) ### ADDS - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST --- ## v2.11.35 ### ADDS: - **More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219) ### FIXES: - **Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220) --- ## v2.11.34 ### CHANGES: - **Tech Reborn** (IT): Corrected the wrong texture used for `techreborn:rubber_log` - [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - **Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine) ### FIXES - **Every Compat** (C): Fixed the crash in the `CYCLE_ITEM_RENDER` with "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - **Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216) - Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation. --- ## v2.11.33 ### CHANGES: - **Every Compat** (C): - Fixed **Chipped** or **Macaw** for `door` and `trapdoor` not being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag, `#create:chest_mounted_storage` to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the `CYCLE_ITEM_RENDER` class where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) ### FIXES: - **Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab ### NEW SUPPORTED MODS: - **Curiosities!** (NF) --- ## v2.11.32 ### CHANGES: - **Every Compat** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.31 ### CHANGES: - **Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too. - NOTE: if you want to disable either EC's or Mod's. You can use `everycomp-common.toml` and find `creative_tab` for EC or `no_mod_creative_tab` for Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54) - Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Wood-Good - `CREATIVE_TAB_ICON` - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good --- ## v2.11.30 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** (C): - Corrected the wrong logic for `everycomp-hazardous.toml`'s module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded. - Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause - **Enderscape** (INCLUDED): WoodType-`murublight` with Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199) --- ## v2.11.29 ### UPDATED: - **Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm** - **\[Let's Do] Meadow** (IT): Added `meadow:alpine_birch_leaves`'s ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves - **Macaw's Furniture** (C): Added the missing BlockEntity to `counter` and its base block is `oak_counter` - NOTE: this fix the crash when you place `counter` of any WoodType (this was reported via discord) --- ## v2.11.28 ### UPDATED: - **Macaw's Furniture** (C): Added the missing BlockEntity to `strippedCounter` and its base block is `stripped_oak_counter` - NOTE: this fix the crash when you place `strippedCounter` of any WoodType (this was reported via discord) - **Excessive Building** (FB): `v4.0.0` or newer will be no longer supported. only `v3.3.10` is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge - **EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation --- ## v2.11.27 ### UPDATED: - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179) - **Quark** (NF): Fixed chests' texture not using the custom textures --- ## v2.11.26 ### UPDATED: - **Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed** - NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC - **Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module --- ## v2.11.25 ### UPDATED: - **Every Compat** (C): Improved classes & Made a few changes in API classes - **Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164) - **MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165) - Older than v3.0.0 will be no longer supported. That included the BETA version, too. ### NEW: - **Copper Age Backport** (C) #### DEV: if your mod has a built-in module for Every Compat, change the superparent class from `SimpleModule` to `EveryCompatModule` --- ## v2.11.24 ### UPDATED: - **Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1) - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - Improved some error loggings to make the debugging a unique crash much easier and clearer - **Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160) --- ## v2.11.23 ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

everycomp-1.18.2-1.6.21.jar

1.18.2-1.6.21
19 апр. 2026 г.816Minecraft: 1.18.2forge
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Что нового
### ADDED: - **mods.toml**: Required `v10.3.0 (beta)` for **Storage Drawers** --- ## v1.6.20 ### UPDATED: - **QuarkModule**: Added ItemTags, `#minecraft:planks` to _vertical_planks_
release

1.21-2.11.38-neoforge

1.21-2.11.38-neoforge
15 апр. 2026 г.9,1 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(NF)**: NEOFORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### CHANGS: - **The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation ### ADDS: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.11.37 ### FIXES: - **The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226) - MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block --- ## v2.11.36 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. - **The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223) - **Abnormal's Woodworks** (NF): Fixed the missing LANG for `chest` & `trapped_chest` on SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222) ### ADDS - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST --- ## v2.11.35 ### ADDS: - **More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219) ### FIXES: - **Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220) --- ## v2.11.34 ### CHANGES: - **Tech Reborn** (IT): Corrected the wrong texture used for `techreborn:rubber_log` - [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - **Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine) ### FIXES - **Every Compat** (C): Fixed the crash in the `CYCLE_ITEM_RENDER` with "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - **Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216) - Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation. --- ## v2.11.33 ### CHANGES: - **Every Compat** (C): - Fixed **Chipped** or **Macaw** for `door` and `trapdoor` not being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag, `#create:chest_mounted_storage` to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the `CYCLE_ITEM_RENDER` class where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) ### FIXES: - **Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab ### NEW SUPPORTED MODS: - **Curiosities!** (NF) --- ## v2.11.32 ### CHANGES: - **Every Compat** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.31 ### CHANGES: - **Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too. - NOTE: if you want to disable either EC's or Mod's. You can use `everycomp-common.toml` and find `creative_tab` for EC or `no_mod_creative_tab` for Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54) - Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Wood-Good - `CREATIVE_TAB_ICON` - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good --- ## v2.11.30 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** (C): - Corrected the wrong logic for `everycomp-hazardous.toml`'s module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded. - Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause - **Enderscape** (INCLUDED): WoodType-`murublight` with Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199) --- ## v2.11.29 ### UPDATED: - **Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm** - **\[Let's Do] Meadow** (IT): Added `meadow:alpine_birch_leaves`'s ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves - **Macaw's Furniture** (C): Added the missing BlockEntity to `counter` and its base block is `oak_counter` - NOTE: this fix the crash when you place `counter` of any WoodType (this was reported via discord) --- ## v2.11.28 ### UPDATED: - **Macaw's Furniture** (C): Added the missing BlockEntity to `strippedCounter` and its base block is `stripped_oak_counter` - NOTE: this fix the crash when you place `strippedCounter` of any WoodType (this was reported via discord) - **Excessive Building** (FB): `v4.0.0` or newer will be no longer supported. only `v3.3.10` is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge - **EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation --- ## v2.11.27 ### UPDATED: - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179) - **Quark** (NF): Fixed chests' texture not using the custom textures --- ## v2.11.26 ### UPDATED: - **Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed** - NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC - **Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module --- ## v2.11.25 ### UPDATED: - **Every Compat** (C): Improved classes & Made a few changes in API classes - **Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164) - **MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165) - Older than v3.0.0 will be no longer supported. That included the BETA version, too. ### NEW: - **Copper Age Backport** (C) #### DEV: if your mod has a built-in module for Every Compat, change the superparent class from `SimpleModule` to `EveryCompatModule` --- ## v2.11.24 ### UPDATED: - **Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1) - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - Improved some error loggings to make the debugging a unique crash much easier and clearer - **Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160) --- ## v2.11.23 ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.38-fabric

1.21-2.11.38-fabric
15 апр. 2026 г.931Minecraft: 1.21, 1.21.1fabric
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(NF)**: NEOFORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### CHANGS: - **The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation ### ADDS: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.11.37 ### FIXES: - **The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226) - MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block --- ## v2.11.36 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. - **The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223) - **Abnormal's Woodworks** (NF): Fixed the missing LANG for `chest` & `trapped_chest` on SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222) ### ADDS - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST --- ## v2.11.35 ### ADDS: - **More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219) ### FIXES: - **Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220) --- ## v2.11.34 ### CHANGES: - **Tech Reborn** (IT): Corrected the wrong texture used for `techreborn:rubber_log` - [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - **Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine) ### FIXES - **Every Compat** (C): Fixed the crash in the `CYCLE_ITEM_RENDER` with "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - **Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216) - Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation. --- ## v2.11.33 ### CHANGES: - **Every Compat** (C): - Fixed **Chipped** or **Macaw** for `door` and `trapdoor` not being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag, `#create:chest_mounted_storage` to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the `CYCLE_ITEM_RENDER` class where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) ### FIXES: - **Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab ### NEW SUPPORTED MODS: - **Curiosities!** (NF) --- ## v2.11.32 ### CHANGES: - **Every Compat** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.31 ### CHANGES: - **Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too. - NOTE: if you want to disable either EC's or Mod's. You can use `everycomp-common.toml` and find `creative_tab` for EC or `no_mod_creative_tab` for Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54) - Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Wood-Good - `CREATIVE_TAB_ICON` - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good --- ## v2.11.30 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** (C): - Corrected the wrong logic for `everycomp-hazardous.toml`'s module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded. - Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause - **Enderscape** (INCLUDED): WoodType-`murublight` with Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199) --- ## v2.11.29 ### UPDATED: - **Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm** - **\[Let's Do] Meadow** (IT): Added `meadow:alpine_birch_leaves`'s ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves - **Macaw's Furniture** (C): Added the missing BlockEntity to `counter` and its base block is `oak_counter` - NOTE: this fix the crash when you place `counter` of any WoodType (this was reported via discord) --- ## v2.11.28 ### UPDATED: - **Macaw's Furniture** (C): Added the missing BlockEntity to `strippedCounter` and its base block is `stripped_oak_counter` - NOTE: this fix the crash when you place `strippedCounter` of any WoodType (this was reported via discord) - **Excessive Building** (FB): `v4.0.0` or newer will be no longer supported. only `v3.3.10` is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge - **EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation --- ## v2.11.27 ### UPDATED: - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179) - **Quark** (NF): Fixed chests' texture not using the custom textures --- ## v2.11.26 ### UPDATED: - **Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed** - NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC - **Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module --- ## v2.11.25 ### UPDATED: - **Every Compat** (C): Improved classes & Made a few changes in API classes - **Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164) - **MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165) - Older than v3.0.0 will be no longer supported. That included the BETA version, too. ### NEW: - **Copper Age Backport** (C) #### DEV: if your mod has a built-in module for Every Compat, change the superparent class from `SimpleModule` to `EveryCompatModule` --- ## v2.11.24 ### UPDATED: - **Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1) - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - Improved some error loggings to make the debugging a unique crash much easier and clearer - **Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160) --- ## v2.11.23 ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
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1.20-2.9.20-forge

1.20-2.9.20-forge
15 апр. 2026 г.53,8 тыс.Minecraft: 1.20.1forge
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(F)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat's blocks won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> <br> ### CHANGES: - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block - **Building But Better** (C): Updated to support `v2.0pre4` - [BBB#76](https://github.com/starfish-studios/Building-But-Better/issues/78) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.9.19 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. ### ADDS: - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST - **The Twilight Forest** (F): Added the missing tags to all blocks --- ## v2.9.18 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** - (EXCLUDED): Excluded some blocks from supported mods if **Framed Blocks** is installed - (OTHERS): Backported some codes from 1.21.1 ### FIXES - **Chipped** (C): Fixed the manual texture generation from failing to generate textures for blocks with **Productive Trees** - [#1995](https://github.com/MehVahdJukaar/WoodGood/issues/1995) --- ## v2.9.17 ### UPDATED: - **Every Compat** (C): Backported a feature from 1.21 that ensure the Blockstate files get modified and pointing at the correct model files for the blocks - [#1177](https://github.com/MehVahdJukaar/WoodGood/issues/1177) - Related to **Copper Age Backport** --- ## v2.9.16 ### UPDATED: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1169](https://github.com/MehVahdJukaar/WoodGood/pull/1169) - **Every Compat** (C): Improved error loggings further - _previous changelog (v2.9.15):_ Improved some error loggings to make the debugging a unique crash much easier and clearer - Fixed a bug in recipe generation that broke planks' recipe (from log to planks), this is related to **Building But Better** - [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) ### NEW: - **Copper Age Backport** (C) --- ## v2.9.15 ### UPDATED: - **Macaw's Stairs** (C): Remove an error log in latest.log where loot_table for oak_balcony cannot be found (Backported from 1.21.1) - **Chipped** (C): Fixed crash with **Productive Trees** - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** (Backported fixes from 1.21.1) - Improved some error loggings to make the debugging a unique crash much easier and clearer --- ## v2.9.14 ### UPDATED: - **Every Compat** (C): Improved the logic for Item Tags & Fixed an error log in latest.log with **F-ing Loading My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - **Mosaic Carpentry** (F): Updated to support v1.3+ --- ## v2.9.13 Merry Christmas! - Xel'Bayria ### UPDATED: - **Every Compat** (C): Added a new config, GENERATE_BLOCKTYPE_TAGS in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default - Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **LANG** (ja_jp): - Implemented the latest en_us's update, organized the content, & Corrected incorrect translation for handcrafted.pillar_trim - @HayaKoh-WeldyAlin & [PR#1134](https://github.com/MehVahdJukaar/WoodGood/pull/1134) - Added support for Chipped - @HayaKoh-WeldyAlin - [PR#1138](https://github.com/MehVahdJukaar/WoodGood/issues/1138) - **Quark** (F): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde - **Building But Better 2.0pre3** (C): Fixed the missing textures for other blocks when `bbb:balustrade` is blacklisted - [#1144](https://github.com/MehVahdJukaar/WoodGood/issues/1144) - **Macaw's Furniture** (C): Updated glass_table (require end_table) & covered_desk (require stripped_log) - [#1142](https://github.com/MehVahdJukaar/WoodGood/issues/1142) - NOTE: **Moonlight lib v2.16.17** - Added `powdery`'s missing stripped_log from **My Nether's Delight** - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType --- ## v2.9.12 ### UPDATED: - **Macaw's Furniture** (C): Corrected the LANG for `kitchen_sink` & `stripped_kitchen_sink` - **Every Compat** (C): Added a new config, NO_MOD_CREATIVE_TAB in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` - **Macaw's Furniture** (C): Added `oak_kitchen_sink` - **Quark** (C): Fixed the missing recipe, `vertical_slab_revert` as it was a recipe generation failure that somehow caused missing slab's recipe - [#1110](https://github.com/MehVahdJukaar/WoodGood/issues/1110) - Possibly related issue: [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) - missing recipes from logs to planks --- ## v2.9.11 ### UPDATED: - **Macaw's Door** (C): Fixed the whispering_door's missing item texture - [#1115](https://github.com/MehVahdJukaar/WoodGood/issues/1115) --- ## v2.9.10 ### UPDATED: - **Macaw's Trapdoor** (C): Added new trapdoor, whispering_trapdoor - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.4**</span> - **Macaw's Door** (C): Added new door, whispering_door (Ported from 1.21.1) - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.2**</span> - **Create** (**FB**): Updated to support v6.0.0+ - [#1114](https://github.com/MehVahdJukaar/WoodGood/issues/1114) - **Unusual Furniture** (NF): (Ported from 1.21.1) - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Every Compat** (C): - Added a new config in `everycomp-hazardous.toml`, BLOCKS_BLACKLIST for blacklisting one or more EC's blocks - **mods.toml** (F): Updated to allow **V-Minus** between v1.0.0 and v3.1.2 to be installed - NOTE: v3.2.0 or newer have been tested and found to break recipe system - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Building But Better** (C): Fixed the missing textures for some blocks with **Regions Unexplored** - [#1100](https://github.com/MehVahdJukaar/WoodGood/issues/1100) - **LANG** (ja_jp): Updated by @Hayakoh-WeldyAlin - [PR#1096](https://github.com/MehVahdJukaar/WoodGood/pull/1096) --- ## v2.9.9 ### UPDATED: - **Boatload** (F): Fixed the missing textures for large_boat & furnace_boat - **Building But Better** (C): Updated to support **2.0pre3** - [#1075](https://github.com/MehVahdJukaar/WoodGood/issues/1075) - NOTE: older than 2.0pre1 to 2.0pre2 won't be supported - NOTE: FORGE - You can still use v1.0.1 or v1.1.1 & FABRIC - still use v1.0.2 - but it will be removed in the future when v2.0 is officially out of "Release Candidate" - **Quark** (C): Improved hedge's condition to check if LeavesType has associated WoodType, then it will be generated - **Builder's Delight** (F): Finished the unfinished recipes - **Lightman's Currency** (F): Fixed the missing recipes for 3 of 4 blocks & Fixed bookshelf_traders' drops - [#1084](https://github.com/MehVahdJukaar/WoodGood/issues/1084) - **Create** & **Chipped** (C): glasses/windows with The tags, `#forge:glass` or `#c:glass` have been removed and will be only added if **Botania** is installed - [#1076](https://github.com/MehVahdJukaar/WoodGood/issues/1076) - glass_pane/window_panes also have `#forge:glass_pane` or `#c:glass_pane` removed for the same reason ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept's Delight** ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## vv2.9.8 ### UPDATED: - **Quark** (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to [#1078](https://github.com/MehVahdJukaar/WoodGood/issues/1078) --- ## v2.9.7 ### UPDATED: - **Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077) --- ## v2.9.6 ### UPDATED: - **Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped - **Quark** (F): Fixed crash with Hedge's recipe in the SERVER - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs --- ## v2.9.5 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - **Variant Vanilla Blocks** & **Friends & Foes** --- ## v2.9.4 ### UPDATED: - **Every Compat** (C): - Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture) - Improved the error loggings for some rare cases - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures - **Storage Drawers** (C): Updated to support `v12.14.3` & Fixed the drawer's tooltip showing `8 stacks per drawer`, it's corrected to 32 like vanilla drawers - **Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE --- ## v2.9.3 ### UPDATED: - **Every Compat** (C): - Improved the logging in case of crash for some unique cases - Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858 - **Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan - **Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048) - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.9.2 ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
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1.20-2.9.20-fabric

1.20-2.9.20-fabric
15 апр. 2026 г.6,5 тыс.Minecraft: 1.20.1fabric
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(F)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat's blocks won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> <br> ### CHANGES: - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block - **Building But Better** (C): Updated to support `v2.0pre4` - [BBB#76](https://github.com/starfish-studios/Building-But-Better/issues/78) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.9.19 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. ### ADDS: - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST - **The Twilight Forest** (F): Added the missing tags to all blocks --- ## v2.9.18 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** - (EXCLUDED): Excluded some blocks from supported mods if **Framed Blocks** is installed - (OTHERS): Backported some codes from 1.21.1 ### FIXES - **Chipped** (C): Fixed the manual texture generation from failing to generate textures for blocks with **Productive Trees** - [#1995](https://github.com/MehVahdJukaar/WoodGood/issues/1995) --- ## v2.9.17 ### UPDATED: - **Every Compat** (C): Backported a feature from 1.21 that ensure the Blockstate files get modified and pointing at the correct model files for the blocks - [#1177](https://github.com/MehVahdJukaar/WoodGood/issues/1177) - Related to **Copper Age Backport** --- ## v2.9.16 ### UPDATED: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1169](https://github.com/MehVahdJukaar/WoodGood/pull/1169) - **Every Compat** (C): Improved error loggings further - _previous changelog (v2.9.15):_ Improved some error loggings to make the debugging a unique crash much easier and clearer - Fixed a bug in recipe generation that broke planks' recipe (from log to planks), this is related to **Building But Better** - [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) ### NEW: - **Copper Age Backport** (C) --- ## v2.9.15 ### UPDATED: - **Macaw's Stairs** (C): Remove an error log in latest.log where loot_table for oak_balcony cannot be found (Backported from 1.21.1) - **Chipped** (C): Fixed crash with **Productive Trees** - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** (Backported fixes from 1.21.1) - Improved some error loggings to make the debugging a unique crash much easier and clearer --- ## v2.9.14 ### UPDATED: - **Every Compat** (C): Improved the logic for Item Tags & Fixed an error log in latest.log with **F-ing Loading My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - **Mosaic Carpentry** (F): Updated to support v1.3+ --- ## v2.9.13 Merry Christmas! - Xel'Bayria ### UPDATED: - **Every Compat** (C): Added a new config, GENERATE_BLOCKTYPE_TAGS in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default - Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **LANG** (ja_jp): - Implemented the latest en_us's update, organized the content, & Corrected incorrect translation for handcrafted.pillar_trim - @HayaKoh-WeldyAlin & [PR#1134](https://github.com/MehVahdJukaar/WoodGood/pull/1134) - Added support for Chipped - @HayaKoh-WeldyAlin - [PR#1138](https://github.com/MehVahdJukaar/WoodGood/issues/1138) - **Quark** (F): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde - **Building But Better 2.0pre3** (C): Fixed the missing textures for other blocks when `bbb:balustrade` is blacklisted - [#1144](https://github.com/MehVahdJukaar/WoodGood/issues/1144) - **Macaw's Furniture** (C): Updated glass_table (require end_table) & covered_desk (require stripped_log) - [#1142](https://github.com/MehVahdJukaar/WoodGood/issues/1142) - NOTE: **Moonlight lib v2.16.17** - Added `powdery`'s missing stripped_log from **My Nether's Delight** - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType --- ## v2.9.12 ### UPDATED: - **Macaw's Furniture** (C): Corrected the LANG for `kitchen_sink` & `stripped_kitchen_sink` - **Every Compat** (C): Added a new config, NO_MOD_CREATIVE_TAB in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` - **Macaw's Furniture** (C): Added `oak_kitchen_sink` - **Quark** (C): Fixed the missing recipe, `vertical_slab_revert` as it was a recipe generation failure that somehow caused missing slab's recipe - [#1110](https://github.com/MehVahdJukaar/WoodGood/issues/1110) - Possibly related issue: [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) - missing recipes from logs to planks --- ## v2.9.11 ### UPDATED: - **Macaw's Door** (C): Fixed the whispering_door's missing item texture - [#1115](https://github.com/MehVahdJukaar/WoodGood/issues/1115) --- ## v2.9.10 ### UPDATED: - **Macaw's Trapdoor** (C): Added new trapdoor, whispering_trapdoor - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.4**</span> - **Macaw's Door** (C): Added new door, whispering_door (Ported from 1.21.1) - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.2**</span> - **Create** (**FB**): Updated to support v6.0.0+ - [#1114](https://github.com/MehVahdJukaar/WoodGood/issues/1114) - **Unusual Furniture** (NF): (Ported from 1.21.1) - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Every Compat** (C): - Added a new config in `everycomp-hazardous.toml`, BLOCKS_BLACKLIST for blacklisting one or more EC's blocks - **mods.toml** (F): Updated to allow **V-Minus** between v1.0.0 and v3.1.2 to be installed - NOTE: v3.2.0 or newer have been tested and found to break recipe system - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Building But Better** (C): Fixed the missing textures for some blocks with **Regions Unexplored** - [#1100](https://github.com/MehVahdJukaar/WoodGood/issues/1100) - **LANG** (ja_jp): Updated by @Hayakoh-WeldyAlin - [PR#1096](https://github.com/MehVahdJukaar/WoodGood/pull/1096) --- ## v2.9.9 ### UPDATED: - **Boatload** (F): Fixed the missing textures for large_boat & furnace_boat - **Building But Better** (C): Updated to support **2.0pre3** - [#1075](https://github.com/MehVahdJukaar/WoodGood/issues/1075) - NOTE: older than 2.0pre1 to 2.0pre2 won't be supported - NOTE: FORGE - You can still use v1.0.1 or v1.1.1 & FABRIC - still use v1.0.2 - but it will be removed in the future when v2.0 is officially out of "Release Candidate" - **Quark** (C): Improved hedge's condition to check if LeavesType has associated WoodType, then it will be generated - **Builder's Delight** (F): Finished the unfinished recipes - **Lightman's Currency** (F): Fixed the missing recipes for 3 of 4 blocks & Fixed bookshelf_traders' drops - [#1084](https://github.com/MehVahdJukaar/WoodGood/issues/1084) - **Create** & **Chipped** (C): glasses/windows with The tags, `#forge:glass` or `#c:glass` have been removed and will be only added if **Botania** is installed - [#1076](https://github.com/MehVahdJukaar/WoodGood/issues/1076) - glass_pane/window_panes also have `#forge:glass_pane` or `#c:glass_pane` removed for the same reason ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept's Delight** ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## vv2.9.8 ### UPDATED: - **Quark** (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to [#1078](https://github.com/MehVahdJukaar/WoodGood/issues/1078) --- ## v2.9.7 ### UPDATED: - **Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077) --- ## v2.9.6 ### UPDATED: - **Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped - **Quark** (F): Fixed crash with Hedge's recipe in the SERVER - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs --- ## v2.9.5 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - **Variant Vanilla Blocks** & **Friends & Foes** --- ## v2.9.4 ### UPDATED: - **Every Compat** (C): - Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture) - Improved the error loggings for some rare cases - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures - **Storage Drawers** (C): Updated to support `v12.14.3` & Fixed the drawer's tooltip showing `8 stacks per drawer`, it's corrected to 32 like vanilla drawers - **Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE --- ## v2.9.3 ### UPDATED: - **Every Compat** (C): - Improved the logging in case of crash for some unique cases - Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858 - **Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan - **Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048) - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.9.2 ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
release

1.21-2.11.37-neoforge

1.21-2.11.37-neoforge
3 апр. 2026 г.17,3 тыс.Minecraft: 1.21, 1.21.1neoforge
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(NF)**: NEOFORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### FIXES: - **The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226) - MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block --- ## v2.11.36 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. - **The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223) - **Abnormal's Woodworks** (NF): Fixed the missing LANG for `chest` & `trapped_chest` on SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222) ### ADDS - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST --- ## v2.11.35 ### ADDS: - **More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219) ### FIXES: - **Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220) --- ## v2.11.34 ### CHANGES: - **Tech Reborn** (IT): Corrected the wrong texture used for `techreborn:rubber_log` - [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - **Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine) ### FIXES - **Every Compat** (C): Fixed the crash in the `CYCLE_ITEM_RENDER` with "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - **Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216) - Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation. --- ## v2.11.33 ### CHANGES: - **Every Compat** (C): - Fixed **Chipped** or **Macaw** for `door` and `trapdoor` not being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag, `#create:chest_mounted_storage` to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the `CYCLE_ITEM_RENDER` class where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) ### FIXES: - **Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab ### NEW SUPPORTED MODS: - **Curiosities!** (NF) --- ## v2.11.32 ### CHANGES: - **Every Compat** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.31 ### CHANGES: - **Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too. - NOTE: if you want to disable either EC's or Mod's. You can use `everycomp-common.toml` and find `creative_tab` for EC or `no_mod_creative_tab` for Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54) - Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Wood-Good - `CREATIVE_TAB_ICON` - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good --- ## v2.11.30 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** (C): - Corrected the wrong logic for `everycomp-hazardous.toml`'s module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded. - Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause - **Enderscape** (INCLUDED): WoodType-`murublight` with Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199) --- ## v2.11.29 ### UPDATED: - **Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm** - **\[Let's Do] Meadow** (IT): Added `meadow:alpine_birch_leaves`'s ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves - **Macaw's Furniture** (C): Added the missing BlockEntity to `counter` and its base block is `oak_counter` - NOTE: this fix the crash when you place `counter` of any WoodType (this was reported via discord) --- ## v2.11.28 ### UPDATED: - **Macaw's Furniture** (C): Added the missing BlockEntity to `strippedCounter` and its base block is `stripped_oak_counter` - NOTE: this fix the crash when you place `strippedCounter` of any WoodType (this was reported via discord) - **Excessive Building** (FB): `v4.0.0` or newer will be no longer supported. only `v3.3.10` is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge - **EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation --- ## v2.11.27 ### UPDATED: - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179) - **Quark** (NF): Fixed chests' texture not using the custom textures --- ## v2.11.26 ### UPDATED: - **Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed** - NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC - **Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module --- ## v2.11.25 ### UPDATED: - **Every Compat** (C): Improved classes & Made a few changes in API classes - **Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164) - **MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165) - Older than v3.0.0 will be no longer supported. That included the BETA version, too. ### NEW: - **Copper Age Backport** (C) #### DEV: if your mod has a built-in module for Every Compat, change the superparent class from `SimpleModule` to `EveryCompatModule` --- ## v2.11.24 ### UPDATED: - **Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1) - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - Improved some error loggings to make the debugging a unique crash much easier and clearer - **Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160) --- ## v2.11.23 ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.37-fabric

1.21-2.11.37-fabric
3 апр. 2026 г.5,8 тыс.Minecraft: 1.21, 1.21.1fabric
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(NF)**: NEOFORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### FIXES: - **The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226) - MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block --- ## v2.11.36 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. - **The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223) - **Abnormal's Woodworks** (NF): Fixed the missing LANG for `chest` & `trapped_chest` on SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222) ### ADDS - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST --- ## v2.11.35 ### ADDS: - **More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219) ### FIXES: - **Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220) --- ## v2.11.34 ### CHANGES: - **Tech Reborn** (IT): Corrected the wrong texture used for `techreborn:rubber_log` - [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - **Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine) ### FIXES - **Every Compat** (C): Fixed the crash in the `CYCLE_ITEM_RENDER` with "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - **Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216) - Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation. --- ## v2.11.33 ### CHANGES: - **Every Compat** (C): - Fixed **Chipped** or **Macaw** for `door` and `trapdoor` not being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag, `#create:chest_mounted_storage` to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the `CYCLE_ITEM_RENDER` class where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) ### FIXES: - **Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab ### NEW SUPPORTED MODS: - **Curiosities!** (NF) --- ## v2.11.32 ### CHANGES: - **Every Compat** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.31 ### CHANGES: - **Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too. - NOTE: if you want to disable either EC's or Mod's. You can use `everycomp-common.toml` and find `creative_tab` for EC or `no_mod_creative_tab` for Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54) - Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Wood-Good - `CREATIVE_TAB_ICON` - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good --- ## v2.11.30 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** (C): - Corrected the wrong logic for `everycomp-hazardous.toml`'s module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded. - Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause - **Enderscape** (INCLUDED): WoodType-`murublight` with Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199) --- ## v2.11.29 ### UPDATED: - **Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm** - **\[Let's Do] Meadow** (IT): Added `meadow:alpine_birch_leaves`'s ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves - **Macaw's Furniture** (C): Added the missing BlockEntity to `counter` and its base block is `oak_counter` - NOTE: this fix the crash when you place `counter` of any WoodType (this was reported via discord) --- ## v2.11.28 ### UPDATED: - **Macaw's Furniture** (C): Added the missing BlockEntity to `strippedCounter` and its base block is `stripped_oak_counter` - NOTE: this fix the crash when you place `strippedCounter` of any WoodType (this was reported via discord) - **Excessive Building** (FB): `v4.0.0` or newer will be no longer supported. only `v3.3.10` is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge - **EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation --- ## v2.11.27 ### UPDATED: - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179) - **Quark** (NF): Fixed chests' texture not using the custom textures --- ## v2.11.26 ### UPDATED: - **Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed** - NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC - **Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module --- ## v2.11.25 ### UPDATED: - **Every Compat** (C): Improved classes & Made a few changes in API classes - **Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164) - **MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165) - Older than v3.0.0 will be no longer supported. That included the BETA version, too. ### NEW: - **Copper Age Backport** (C) #### DEV: if your mod has a built-in module for Every Compat, change the superparent class from `SimpleModule` to `EveryCompatModule` --- ## v2.11.24 ### UPDATED: - **Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1) - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - Improved some error loggings to make the debugging a unique crash much easier and clearer - **Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160) --- ## v2.11.23 ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.20-2.9.19-forge

1.20-2.9.19-forge
2 апр. 2026 г.7,4 тыс.Minecraft: 1.20.1forge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(F)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat's blocks won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> <br> ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. ### ADDS: - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST - **The Twilight Forest** (F): Added the missing tags to all blocks --- ## v2.9.18 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** - (EXCLUDED): Excluded some blocks from supported mods if **Framed Blocks** is installed - (OTHERS): Backported some codes from 1.21.1 ### FIXES - **Chipped** (C): Fixed the manual texture generation from failing to generate textures for blocks with **Productive Trees** - [#1995](https://github.com/MehVahdJukaar/WoodGood/issues/1995) --- ## v2.9.17 ### UPDATED: - **Every Compat** (C): Backported a feature from 1.21 that ensure the Blockstate files get modified and pointing at the correct model files for the blocks - [#1177](https://github.com/MehVahdJukaar/WoodGood/issues/1177) - Related to **Copper Age Backport** --- ## v2.9.16 ### UPDATED: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1169](https://github.com/MehVahdJukaar/WoodGood/pull/1169) - **Every Compat** (C): Improved error loggings further - _previous changelog (v2.9.15):_ Improved some error loggings to make the debugging a unique crash much easier and clearer - Fixed a bug in recipe generation that broke planks' recipe (from log to planks), this is related to **Building But Better** - [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) ### NEW: - **Copper Age Backport** (C) --- ## v2.9.15 ### UPDATED: - **Macaw's Stairs** (C): Remove an error log in latest.log where loot_table for oak_balcony cannot be found (Backported from 1.21.1) - **Chipped** (C): Fixed crash with **Productive Trees** - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** (Backported fixes from 1.21.1) - Improved some error loggings to make the debugging a unique crash much easier and clearer --- ## v2.9.14 ### UPDATED: - **Every Compat** (C): Improved the logic for Item Tags & Fixed an error log in latest.log with **F-ing Loading My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - **Mosaic Carpentry** (F): Updated to support v1.3+ --- ## v2.9.13 Merry Christmas! - Xel'Bayria ### UPDATED: - **Every Compat** (C): Added a new config, GENERATE_BLOCKTYPE_TAGS in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default - Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **LANG** (ja_jp): - Implemented the latest en_us's update, organized the content, & Corrected incorrect translation for handcrafted.pillar_trim - @HayaKoh-WeldyAlin & [PR#1134](https://github.com/MehVahdJukaar/WoodGood/pull/1134) - Added support for Chipped - @HayaKoh-WeldyAlin - [PR#1138](https://github.com/MehVahdJukaar/WoodGood/issues/1138) - **Quark** (F): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde - **Building But Better 2.0pre3** (C): Fixed the missing textures for other blocks when `bbb:balustrade` is blacklisted - [#1144](https://github.com/MehVahdJukaar/WoodGood/issues/1144) - **Macaw's Furniture** (C): Updated glass_table (require end_table) & covered_desk (require stripped_log) - [#1142](https://github.com/MehVahdJukaar/WoodGood/issues/1142) - NOTE: **Moonlight lib v2.16.17** - Added `powdery`'s missing stripped_log from **My Nether's Delight** - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType --- ## v2.9.12 ### UPDATED: - **Macaw's Furniture** (C): Corrected the LANG for `kitchen_sink` & `stripped_kitchen_sink` - **Every Compat** (C): Added a new config, NO_MOD_CREATIVE_TAB in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` - **Macaw's Furniture** (C): Added `oak_kitchen_sink` - **Quark** (C): Fixed the missing recipe, `vertical_slab_revert` as it was a recipe generation failure that somehow caused missing slab's recipe - [#1110](https://github.com/MehVahdJukaar/WoodGood/issues/1110) - Possibly related issue: [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) - missing recipes from logs to planks --- ## v2.9.11 ### UPDATED: - **Macaw's Door** (C): Fixed the whispering_door's missing item texture - [#1115](https://github.com/MehVahdJukaar/WoodGood/issues/1115) --- ## v2.9.10 ### UPDATED: - **Macaw's Trapdoor** (C): Added new trapdoor, whispering_trapdoor - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.4**</span> - **Macaw's Door** (C): Added new door, whispering_door (Ported from 1.21.1) - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.2**</span> - **Create** (**FB**): Updated to support v6.0.0+ - [#1114](https://github.com/MehVahdJukaar/WoodGood/issues/1114) - **Unusual Furniture** (NF): (Ported from 1.21.1) - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Every Compat** (C): - Added a new config in `everycomp-hazardous.toml`, BLOCKS_BLACKLIST for blacklisting one or more EC's blocks - **mods.toml** (F): Updated to allow **V-Minus** between v1.0.0 and v3.1.2 to be installed - NOTE: v3.2.0 or newer have been tested and found to break recipe system - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Building But Better** (C): Fixed the missing textures for some blocks with **Regions Unexplored** - [#1100](https://github.com/MehVahdJukaar/WoodGood/issues/1100) - **LANG** (ja_jp): Updated by @Hayakoh-WeldyAlin - [PR#1096](https://github.com/MehVahdJukaar/WoodGood/pull/1096) --- ## v2.9.9 ### UPDATED: - **Boatload** (F): Fixed the missing textures for large_boat & furnace_boat - **Building But Better** (C): Updated to support **2.0pre3** - [#1075](https://github.com/MehVahdJukaar/WoodGood/issues/1075) - NOTE: older than 2.0pre1 to 2.0pre2 won't be supported - NOTE: FORGE - You can still use v1.0.1 or v1.1.1 & FABRIC - still use v1.0.2 - but it will be removed in the future when v2.0 is officially out of "Release Candidate" - **Quark** (C): Improved hedge's condition to check if LeavesType has associated WoodType, then it will be generated - **Builder's Delight** (F): Finished the unfinished recipes - **Lightman's Currency** (F): Fixed the missing recipes for 3 of 4 blocks & Fixed bookshelf_traders' drops - [#1084](https://github.com/MehVahdJukaar/WoodGood/issues/1084) - **Create** & **Chipped** (C): glasses/windows with The tags, `#forge:glass` or `#c:glass` have been removed and will be only added if **Botania** is installed - [#1076](https://github.com/MehVahdJukaar/WoodGood/issues/1076) - glass_pane/window_panes also have `#forge:glass_pane` or `#c:glass_pane` removed for the same reason ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept's Delight** ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## vv2.9.8 ### UPDATED: - **Quark** (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to [#1078](https://github.com/MehVahdJukaar/WoodGood/issues/1078) --- ## v2.9.7 ### UPDATED: - **Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077) --- ## v2.9.6 ### UPDATED: - **Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped - **Quark** (F): Fixed crash with Hedge's recipe in the SERVER - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs --- ## v2.9.5 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - **Variant Vanilla Blocks** & **Friends & Foes** --- ## v2.9.4 ### UPDATED: - **Every Compat** (C): - Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture) - Improved the error loggings for some rare cases - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures - **Storage Drawers** (C): Updated to support `v12.14.3` & Fixed the drawer's tooltip showing `8 stacks per drawer`, it's corrected to 32 like vanilla drawers - **Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE --- ## v2.9.3 ### UPDATED: - **Every Compat** (C): - Improved the logging in case of crash for some unique cases - Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858 - **Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan - **Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048) - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.9.2 ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
release

1.20-2.9.19-fabric

1.20-2.9.19-fabric
2 апр. 2026 г.2,2 тыс.Minecraft: 1.20.1fabric
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(F)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat's blocks won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> <br> ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. ### ADDS: - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST - **The Twilight Forest** (F): Added the missing tags to all blocks --- ## v2.9.18 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** - (EXCLUDED): Excluded some blocks from supported mods if **Framed Blocks** is installed - (OTHERS): Backported some codes from 1.21.1 ### FIXES - **Chipped** (C): Fixed the manual texture generation from failing to generate textures for blocks with **Productive Trees** - [#1995](https://github.com/MehVahdJukaar/WoodGood/issues/1995) --- ## v2.9.17 ### UPDATED: - **Every Compat** (C): Backported a feature from 1.21 that ensure the Blockstate files get modified and pointing at the correct model files for the blocks - [#1177](https://github.com/MehVahdJukaar/WoodGood/issues/1177) - Related to **Copper Age Backport** --- ## v2.9.16 ### UPDATED: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1169](https://github.com/MehVahdJukaar/WoodGood/pull/1169) - **Every Compat** (C): Improved error loggings further - _previous changelog (v2.9.15):_ Improved some error loggings to make the debugging a unique crash much easier and clearer - Fixed a bug in recipe generation that broke planks' recipe (from log to planks), this is related to **Building But Better** - [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) ### NEW: - **Copper Age Backport** (C) --- ## v2.9.15 ### UPDATED: - **Macaw's Stairs** (C): Remove an error log in latest.log where loot_table for oak_balcony cannot be found (Backported from 1.21.1) - **Chipped** (C): Fixed crash with **Productive Trees** - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** (Backported fixes from 1.21.1) - Improved some error loggings to make the debugging a unique crash much easier and clearer --- ## v2.9.14 ### UPDATED: - **Every Compat** (C): Improved the logic for Item Tags & Fixed an error log in latest.log with **F-ing Loading My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - **Mosaic Carpentry** (F): Updated to support v1.3+ --- ## v2.9.13 Merry Christmas! - Xel'Bayria ### UPDATED: - **Every Compat** (C): Added a new config, GENERATE_BLOCKTYPE_TAGS in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default - Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **LANG** (ja_jp): - Implemented the latest en_us's update, organized the content, & Corrected incorrect translation for handcrafted.pillar_trim - @HayaKoh-WeldyAlin & [PR#1134](https://github.com/MehVahdJukaar/WoodGood/pull/1134) - Added support for Chipped - @HayaKoh-WeldyAlin - [PR#1138](https://github.com/MehVahdJukaar/WoodGood/issues/1138) - **Quark** (F): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde - **Building But Better 2.0pre3** (C): Fixed the missing textures for other blocks when `bbb:balustrade` is blacklisted - [#1144](https://github.com/MehVahdJukaar/WoodGood/issues/1144) - **Macaw's Furniture** (C): Updated glass_table (require end_table) & covered_desk (require stripped_log) - [#1142](https://github.com/MehVahdJukaar/WoodGood/issues/1142) - NOTE: **Moonlight lib v2.16.17** - Added `powdery`'s missing stripped_log from **My Nether's Delight** - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType --- ## v2.9.12 ### UPDATED: - **Macaw's Furniture** (C): Corrected the LANG for `kitchen_sink` & `stripped_kitchen_sink` - **Every Compat** (C): Added a new config, NO_MOD_CREATIVE_TAB in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` - **Macaw's Furniture** (C): Added `oak_kitchen_sink` - **Quark** (C): Fixed the missing recipe, `vertical_slab_revert` as it was a recipe generation failure that somehow caused missing slab's recipe - [#1110](https://github.com/MehVahdJukaar/WoodGood/issues/1110) - Possibly related issue: [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) - missing recipes from logs to planks --- ## v2.9.11 ### UPDATED: - **Macaw's Door** (C): Fixed the whispering_door's missing item texture - [#1115](https://github.com/MehVahdJukaar/WoodGood/issues/1115) --- ## v2.9.10 ### UPDATED: - **Macaw's Trapdoor** (C): Added new trapdoor, whispering_trapdoor - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.4**</span> - **Macaw's Door** (C): Added new door, whispering_door (Ported from 1.21.1) - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.2**</span> - **Create** (**FB**): Updated to support v6.0.0+ - [#1114](https://github.com/MehVahdJukaar/WoodGood/issues/1114) - **Unusual Furniture** (NF): (Ported from 1.21.1) - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Every Compat** (C): - Added a new config in `everycomp-hazardous.toml`, BLOCKS_BLACKLIST for blacklisting one or more EC's blocks - **mods.toml** (F): Updated to allow **V-Minus** between v1.0.0 and v3.1.2 to be installed - NOTE: v3.2.0 or newer have been tested and found to break recipe system - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Building But Better** (C): Fixed the missing textures for some blocks with **Regions Unexplored** - [#1100](https://github.com/MehVahdJukaar/WoodGood/issues/1100) - **LANG** (ja_jp): Updated by @Hayakoh-WeldyAlin - [PR#1096](https://github.com/MehVahdJukaar/WoodGood/pull/1096) --- ## v2.9.9 ### UPDATED: - **Boatload** (F): Fixed the missing textures for large_boat & furnace_boat - **Building But Better** (C): Updated to support **2.0pre3** - [#1075](https://github.com/MehVahdJukaar/WoodGood/issues/1075) - NOTE: older than 2.0pre1 to 2.0pre2 won't be supported - NOTE: FORGE - You can still use v1.0.1 or v1.1.1 & FABRIC - still use v1.0.2 - but it will be removed in the future when v2.0 is officially out of "Release Candidate" - **Quark** (C): Improved hedge's condition to check if LeavesType has associated WoodType, then it will be generated - **Builder's Delight** (F): Finished the unfinished recipes - **Lightman's Currency** (F): Fixed the missing recipes for 3 of 4 blocks & Fixed bookshelf_traders' drops - [#1084](https://github.com/MehVahdJukaar/WoodGood/issues/1084) - **Create** & **Chipped** (C): glasses/windows with The tags, `#forge:glass` or `#c:glass` have been removed and will be only added if **Botania** is installed - [#1076](https://github.com/MehVahdJukaar/WoodGood/issues/1076) - glass_pane/window_panes also have `#forge:glass_pane` or `#c:glass_pane` removed for the same reason ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept's Delight** ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## vv2.9.8 ### UPDATED: - **Quark** (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to [#1078](https://github.com/MehVahdJukaar/WoodGood/issues/1078) --- ## v2.9.7 ### UPDATED: - **Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077) --- ## v2.9.6 ### UPDATED: - **Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped - **Quark** (F): Fixed crash with Hedge's recipe in the SERVER - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs --- ## v2.9.5 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - **Variant Vanilla Blocks** & **Friends & Foes** --- ## v2.9.4 ### UPDATED: - **Every Compat** (C): - Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture) - Improved the error loggings for some rare cases - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures - **Storage Drawers** (C): Updated to support `v12.14.3` & Fixed the drawer's tooltip showing `8 stacks per drawer`, it's corrected to 32 like vanilla drawers - **Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE --- ## v2.9.3 ### UPDATED: - **Every Compat** (C): - Improved the logging in case of crash for some unique cases - Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858 - **Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan - **Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048) - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.9.2 ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
release

1.21-2.11.36-neoforge

1.21-2.11.36-neoforge
31 мар. 2026 г.1,6 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(NF)**: NEOFORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. - **The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223) - **Abnormal's Woodworks** (NF): Fixed the missing LANG for `chest` & `trapped_chest` on SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222) ### ADDS - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST --- ## v2.11.35 ### ADDS: - **More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219) ### FIXES: - **Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220) --- ## v2.11.34 ### CHANGES: - **Tech Reborn** (IT): Corrected the wrong texture used for `techreborn:rubber_log` - [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - **Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine) ### FIXES - **Every Compat** (C): Fixed the crash in the `CYCLE_ITEM_RENDER` with "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - **Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216) - Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation. --- ## v2.11.33 ### CHANGES: - **Every Compat** (C): - Fixed **Chipped** or **Macaw** for `door` and `trapdoor` not being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag, `#create:chest_mounted_storage` to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the `CYCLE_ITEM_RENDER` class where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) ### FIXES: - **Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab ### NEW SUPPORTED MODS: - **Curiosities!** (NF) --- ## v2.11.32 ### CHANGES: - **Every Compat** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.31 ### CHANGES: - **Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too. - NOTE: if you want to disable either EC's or Mod's. You can use `everycomp-common.toml` and find `creative_tab` for EC or `no_mod_creative_tab` for Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54) - Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Wood-Good - `CREATIVE_TAB_ICON` - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good --- ## v2.11.30 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** (C): - Corrected the wrong logic for `everycomp-hazardous.toml`'s module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded. - Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause - **Enderscape** (INCLUDED): WoodType-`murublight` with Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199) --- ## v2.11.29 ### UPDATED: - **Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm** - **\[Let's Do] Meadow** (IT): Added `meadow:alpine_birch_leaves`'s ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves - **Macaw's Furniture** (C): Added the missing BlockEntity to `counter` and its base block is `oak_counter` - NOTE: this fix the crash when you place `counter` of any WoodType (this was reported via discord) --- ## v2.11.28 ### UPDATED: - **Macaw's Furniture** (C): Added the missing BlockEntity to `strippedCounter` and its base block is `stripped_oak_counter` - NOTE: this fix the crash when you place `strippedCounter` of any WoodType (this was reported via discord) - **Excessive Building** (FB): `v4.0.0` or newer will be no longer supported. only `v3.3.10` is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge - **EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation --- ## v2.11.27 ### UPDATED: - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179) - **Quark** (NF): Fixed chests' texture not using the custom textures --- ## v2.11.26 ### UPDATED: - **Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed** - NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC - **Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module --- ## v2.11.25 ### UPDATED: - **Every Compat** (C): Improved classes & Made a few changes in API classes - **Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164) - **MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165) - Older than v3.0.0 will be no longer supported. That included the BETA version, too. ### NEW: - **Copper Age Backport** (C) #### DEV: if your mod has a built-in module for Every Compat, change the superparent class from `SimpleModule` to `EveryCompatModule` --- ## v2.11.24 ### UPDATED: - **Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1) - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - Improved some error loggings to make the debugging a unique crash much easier and clearer - **Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160) --- ## v2.11.23 ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.36-fabric

1.21-2.11.36-fabric
31 мар. 2026 г.586Minecraft: 1.21, 1.21.1fabric
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(NF)**: NEOFORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. - **The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223) - **Abnormal's Woodworks** (NF): Fixed the missing LANG for `chest` & `trapped_chest` on SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222) ### ADDS - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST --- ## v2.11.35 ### ADDS: - **More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219) ### FIXES: - **Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220) --- ## v2.11.34 ### CHANGES: - **Tech Reborn** (IT): Corrected the wrong texture used for `techreborn:rubber_log` - [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - **Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine) ### FIXES - **Every Compat** (C): Fixed the crash in the `CYCLE_ITEM_RENDER` with "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - **Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216) - Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation. --- ## v2.11.33 ### CHANGES: - **Every Compat** (C): - Fixed **Chipped** or **Macaw** for `door` and `trapdoor` not being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag, `#create:chest_mounted_storage` to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the `CYCLE_ITEM_RENDER` class where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) ### FIXES: - **Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab ### NEW SUPPORTED MODS: - **Curiosities!** (NF) --- ## v2.11.32 ### CHANGES: - **Every Compat** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.31 ### CHANGES: - **Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too. - NOTE: if you want to disable either EC's or Mod's. You can use `everycomp-common.toml` and find `creative_tab` for EC or `no_mod_creative_tab` for Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54) - Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Wood-Good - `CREATIVE_TAB_ICON` - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good --- ## v2.11.30 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** (C): - Corrected the wrong logic for `everycomp-hazardous.toml`'s module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded. - Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause - **Enderscape** (INCLUDED): WoodType-`murublight` with Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199) --- ## v2.11.29 ### UPDATED: - **Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm** - **\[Let's Do] Meadow** (IT): Added `meadow:alpine_birch_leaves`'s ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves - **Macaw's Furniture** (C): Added the missing BlockEntity to `counter` and its base block is `oak_counter` - NOTE: this fix the crash when you place `counter` of any WoodType (this was reported via discord) --- ## v2.11.28 ### UPDATED: - **Macaw's Furniture** (C): Added the missing BlockEntity to `strippedCounter` and its base block is `stripped_oak_counter` - NOTE: this fix the crash when you place `strippedCounter` of any WoodType (this was reported via discord) - **Excessive Building** (FB): `v4.0.0` or newer will be no longer supported. only `v3.3.10` is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge - **EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation --- ## v2.11.27 ### UPDATED: - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179) - **Quark** (NF): Fixed chests' texture not using the custom textures --- ## v2.11.26 ### UPDATED: - **Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed** - NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC - **Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module --- ## v2.11.25 ### UPDATED: - **Every Compat** (C): Improved classes & Made a few changes in API classes - **Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164) - **MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165) - Older than v3.0.0 will be no longer supported. That included the BETA version, too. ### NEW: - **Copper Age Backport** (C) #### DEV: if your mod has a built-in module for Every Compat, change the superparent class from `SimpleModule` to `EveryCompatModule` --- ## v2.11.24 ### UPDATED: - **Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1) - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - Improved some error loggings to make the debugging a unique crash much easier and clearer - **Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160) --- ## v2.11.23 ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.35-neoforge

1.21-2.11.35-neoforge
29 мар. 2026 г.1,3 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(NF)**: NEOFORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### ADDS: - **More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219) ### FIXES: - **Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220) --- ## v2.11.34 ### CHANGES: - **Tech Reborn** (IT): Corrected the wrong texture used for `techreborn:rubber_log` - [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - **Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine) ### FIXES - **Every Compat** (C): Fixed the crash in the `CYCLE_ITEM_RENDER` with "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - **Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216) - Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation. --- ## v2.11.33 ### CHANGES: - **Every Compat** (C): - Fixed **Chipped** or **Macaw** for `door` and `trapdoor` not being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag, `#create:chest_mounted_storage` to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the `CYCLE_ITEM_RENDER` class where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) ### FIXES: - **Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab ### NEW SUPPORTED MODS: - **Curiosities!** (NF) --- ## v2.11.32 ### CHANGES: - **Every Compat** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.31 ### CHANGES: - **Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too. - NOTE: if you want to disable either EC's or Mod's. You can use `everycomp-common.toml` and find `creative_tab` for EC or `no_mod_creative_tab` for Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54) - Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Wood-Good - `CREATIVE_TAB_ICON` - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good --- ## v2.11.30 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** (C): - Corrected the wrong logic for `everycomp-hazardous.toml`'s module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded. - Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause - **Enderscape** (INCLUDED): WoodType-`murublight` with Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199) --- ## v2.11.29 ### UPDATED: - **Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm** - **\[Let's Do] Meadow** (IT): Added `meadow:alpine_birch_leaves`'s ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves - **Macaw's Furniture** (C): Added the missing BlockEntity to `counter` and its base block is `oak_counter` - NOTE: this fix the crash when you place `counter` of any WoodType (this was reported via discord) --- ## v2.11.28 ### UPDATED: - **Macaw's Furniture** (C): Added the missing BlockEntity to `strippedCounter` and its base block is `stripped_oak_counter` - NOTE: this fix the crash when you place `strippedCounter` of any WoodType (this was reported via discord) - **Excessive Building** (FB): `v4.0.0` or newer will be no longer supported. only `v3.3.10` is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge - **EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation --- ## v2.11.27 ### UPDATED: - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179) - **Quark** (NF): Fixed chests' texture not using the custom textures --- ## v2.11.26 ### UPDATED: - **Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed** - NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC - **Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module --- ## v2.11.25 ### UPDATED: - **Every Compat** (C): Improved classes & Made a few changes in API classes - **Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164) - **MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165) - Older than v3.0.0 will be no longer supported. That included the BETA version, too. ### NEW: - **Copper Age Backport** (C) #### DEV: if your mod has a built-in module for Every Compat, change the superparent class from `SimpleModule` to `EveryCompatModule` --- ## v2.11.24 ### UPDATED: - **Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1) - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - Improved some error loggings to make the debugging a unique crash much easier and clearer - **Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160) --- ## v2.11.23 ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.35-fabric

1.21-2.11.35-fabric
29 мар. 2026 г.440Minecraft: 1.21, 1.21.1fabric
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(NF)**: NEOFORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### ADDS: - **More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219) ### FIXES: - **Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220) --- ## v2.11.34 ### CHANGES: - **Tech Reborn** (IT): Corrected the wrong texture used for `techreborn:rubber_log` - [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - **Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine) ### FIXES - **Every Compat** (C): Fixed the crash in the `CYCLE_ITEM_RENDER` with "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - **Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216) - Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation. --- ## v2.11.33 ### CHANGES: - **Every Compat** (C): - Fixed **Chipped** or **Macaw** for `door` and `trapdoor` not being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag, `#create:chest_mounted_storage` to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the `CYCLE_ITEM_RENDER` class where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) ### FIXES: - **Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab ### NEW SUPPORTED MODS: - **Curiosities!** (NF) --- ## v2.11.32 ### CHANGES: - **Every Compat** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.31 ### CHANGES: - **Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too. - NOTE: if you want to disable either EC's or Mod's. You can use `everycomp-common.toml` and find `creative_tab` for EC or `no_mod_creative_tab` for Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54) - Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Wood-Good - `CREATIVE_TAB_ICON` - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good --- ## v2.11.30 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** (C): - Corrected the wrong logic for `everycomp-hazardous.toml`'s module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded. - Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause - **Enderscape** (INCLUDED): WoodType-`murublight` with Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199) --- ## v2.11.29 ### UPDATED: - **Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm** - **\[Let's Do] Meadow** (IT): Added `meadow:alpine_birch_leaves`'s ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves - **Macaw's Furniture** (C): Added the missing BlockEntity to `counter` and its base block is `oak_counter` - NOTE: this fix the crash when you place `counter` of any WoodType (this was reported via discord) --- ## v2.11.28 ### UPDATED: - **Macaw's Furniture** (C): Added the missing BlockEntity to `strippedCounter` and its base block is `stripped_oak_counter` - NOTE: this fix the crash when you place `strippedCounter` of any WoodType (this was reported via discord) - **Excessive Building** (FB): `v4.0.0` or newer will be no longer supported. only `v3.3.10` is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge - **EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation --- ## v2.11.27 ### UPDATED: - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179) - **Quark** (NF): Fixed chests' texture not using the custom textures --- ## v2.11.26 ### UPDATED: - **Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed** - NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC - **Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module --- ## v2.11.25 ### UPDATED: - **Every Compat** (C): Improved classes & Made a few changes in API classes - **Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164) - **MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165) - Older than v3.0.0 will be no longer supported. That included the BETA version, too. ### NEW: - **Copper Age Backport** (C) #### DEV: if your mod has a built-in module for Every Compat, change the superparent class from `SimpleModule` to `EveryCompatModule` --- ## v2.11.24 ### UPDATED: - **Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1) - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - Improved some error loggings to make the debugging a unique crash much easier and clearer - **Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160) --- ## v2.11.23 ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.34-neoforge

1.21-2.11.34-neoforge
28 мар. 2026 г.701Minecraft: 1.21, 1.21.1neoforge
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(NF)**: NEOFORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### CHANGES: - **Tech Reborn** (IT): Corrected the wrong texture used for `techreborn:rubber_log` - [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - **Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine) ### FIXES - **Every Compat** (C): Fixed the crash in the `CYCLE_ITEM_RENDER` with "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - **Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216) - Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation. --- ## v2.11.33 ### CHANGES: - **Every Compat** (C): - Fixed **Chipped** or **Macaw** for `door` and `trapdoor` not being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag, `#create:chest_mounted_storage` to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the `CYCLE_ITEM_RENDER` class where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) ### FIXES: - **Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab ### NEW SUPPORTED MODS: - **Curiosities!** (NF) --- ## v2.11.32 ### CHANGES: - **Every Compat** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.31 ### CHANGES: - **Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too. - NOTE: if you want to disable either EC's or Mod's. You can use `everycomp-common.toml` and find `creative_tab` for EC or `no_mod_creative_tab` for Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54) - Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Wood-Good - `CREATIVE_TAB_ICON` - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good --- ## v2.11.30 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** (C): - Corrected the wrong logic for `everycomp-hazardous.toml`'s module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded. - Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause - **Enderscape** (INCLUDED): WoodType-`murublight` with Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199) --- ## v2.11.29 ### UPDATED: - **Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm** - **\[Let's Do] Meadow** (IT): Added `meadow:alpine_birch_leaves`'s ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves - **Macaw's Furniture** (C): Added the missing BlockEntity to `counter` and its base block is `oak_counter` - NOTE: this fix the crash when you place `counter` of any WoodType (this was reported via discord) --- ## v2.11.28 ### UPDATED: - **Macaw's Furniture** (C): Added the missing BlockEntity to `strippedCounter` and its base block is `stripped_oak_counter` - NOTE: this fix the crash when you place `strippedCounter` of any WoodType (this was reported via discord) - **Excessive Building** (FB): `v4.0.0` or newer will be no longer supported. only `v3.3.10` is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge - **EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation --- ## v2.11.27 ### UPDATED: - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179) - **Quark** (NF): Fixed chests' texture not using the custom textures --- ## v2.11.26 ### UPDATED: - **Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed** - NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC - **Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module --- ## v2.11.25 ### UPDATED: - **Every Compat** (C): Improved classes & Made a few changes in API classes - **Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164) - **MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165) - Older than v3.0.0 will be no longer supported. That included the BETA version, too. ### NEW: - **Copper Age Backport** (C) #### DEV: if your mod has a built-in module for Every Compat, change the superparent class from `SimpleModule` to `EveryCompatModule` --- ## v2.11.24 ### UPDATED: - **Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1) - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - Improved some error loggings to make the debugging a unique crash much easier and clearer - **Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160) --- ## v2.11.23 ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.34-fabric

1.21-2.11.34-fabric
28 мар. 2026 г.280Minecraft: 1.21, 1.21.1fabric
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(NF)**: NEOFORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### CHANGES: - **Tech Reborn** (IT): Corrected the wrong texture used for `techreborn:rubber_log` - [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - **Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine) ### FIXES - **Every Compat** (C): Fixed the crash in the `CYCLE_ITEM_RENDER` with "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - **Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216) - Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation. --- ## v2.11.33 ### CHANGES: - **Every Compat** (C): - Fixed **Chipped** or **Macaw** for `door` and `trapdoor` not being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag, `#create:chest_mounted_storage` to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the `CYCLE_ITEM_RENDER` class where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) ### FIXES: - **Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab ### NEW SUPPORTED MODS: - **Curiosities!** (NF) --- ## v2.11.32 ### CHANGES: - **Every Compat** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.31 ### CHANGES: - **Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too. - NOTE: if you want to disable either EC's or Mod's. You can use `everycomp-common.toml` and find `creative_tab` for EC or `no_mod_creative_tab` for Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54) - Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Wood-Good - `CREATIVE_TAB_ICON` - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good --- ## v2.11.30 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** (C): - Corrected the wrong logic for `everycomp-hazardous.toml`'s module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded. - Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause - **Enderscape** (INCLUDED): WoodType-`murublight` with Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199) --- ## v2.11.29 ### UPDATED: - **Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm** - **\[Let's Do] Meadow** (IT): Added `meadow:alpine_birch_leaves`'s ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves - **Macaw's Furniture** (C): Added the missing BlockEntity to `counter` and its base block is `oak_counter` - NOTE: this fix the crash when you place `counter` of any WoodType (this was reported via discord) --- ## v2.11.28 ### UPDATED: - **Macaw's Furniture** (C): Added the missing BlockEntity to `strippedCounter` and its base block is `stripped_oak_counter` - NOTE: this fix the crash when you place `strippedCounter` of any WoodType (this was reported via discord) - **Excessive Building** (FB): `v4.0.0` or newer will be no longer supported. only `v3.3.10` is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge - **EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation --- ## v2.11.27 ### UPDATED: - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179) - **Quark** (NF): Fixed chests' texture not using the custom textures --- ## v2.11.26 ### UPDATED: - **Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed** - NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC - **Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module --- ## v2.11.25 ### UPDATED: - **Every Compat** (C): Improved classes & Made a few changes in API classes - **Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164) - **MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165) - Older than v3.0.0 will be no longer supported. That included the BETA version, too. ### NEW: - **Copper Age Backport** (C) #### DEV: if your mod has a built-in module for Every Compat, change the superparent class from `SimpleModule` to `EveryCompatModule` --- ## v2.11.24 ### UPDATED: - **Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1) - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - Improved some error loggings to make the debugging a unique crash much easier and clearer - **Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160) --- ## v2.11.23 ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.33-neoforge

1.21-2.11.33-neoforge
27 мар. 2026 г.403Minecraft: 1.21, 1.21.1neoforge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(NF)**: NEOFORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### CHANGES: - **Every Compat** (C): - Fixed **Chipped** or **Macaw** for `door` and `trapdoor` not being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag, `#create:chest_mounted_storage` to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the `CYCLE_ITEM_RENDER` class where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) ### FIXES: - **Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab ### NEW SUPPORTED MODS: - **Curiosities!** (NF) --- ## v2.11.32 ### CHANGES: - **Every Compat** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.31 ### CHANGES: - **Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too. - NOTE: if you want to disable either EC's or Mod's. You can use `everycomp-common.toml` and find `creative_tab` for EC or `no_mod_creative_tab` for Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54) - Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Wood-Good - `CREATIVE_TAB_ICON` - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good --- ## v2.11.30 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** (C): - Corrected the wrong logic for `everycomp-hazardous.toml`'s module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded. - Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause - **Enderscape** (INCLUDED): WoodType-`murublight` with Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199) --- ## v2.11.29 ### UPDATED: - **Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm** - **\[Let's Do] Meadow** (IT): Added `meadow:alpine_birch_leaves`'s ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves - **Macaw's Furniture** (C): Added the missing BlockEntity to `counter` and its base block is `oak_counter` - NOTE: this fix the crash when you place `counter` of any WoodType (this was reported via discord) --- ## v2.11.28 ### UPDATED: - **Macaw's Furniture** (C): Added the missing BlockEntity to `strippedCounter` and its base block is `stripped_oak_counter` - NOTE: this fix the crash when you place `strippedCounter` of any WoodType (this was reported via discord) - **Excessive Building** (FB): `v4.0.0` or newer will be no longer supported. only `v3.3.10` is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge - **EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation --- ## v2.11.27 ### UPDATED: - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179) - **Quark** (NF): Fixed chests' texture not using the custom textures --- ## v2.11.26 ### UPDATED: - **Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed** - NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC - **Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module --- ## v2.11.25 ### UPDATED: - **Every Compat** (C): Improved classes & Made a few changes in API classes - **Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164) - **MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165) - Older than v3.0.0 will be no longer supported. That included the BETA version, too. ### NEW: - **Copper Age Backport** (C) #### DEV: if your mod has a built-in module for Every Compat, change the superparent class from `SimpleModule` to `EveryCompatModule` --- ## v2.11.24 ### UPDATED: - **Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1) - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - Improved some error loggings to make the debugging a unique crash much easier and clearer - **Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160) --- ## v2.11.23 ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.33-fabric

1.21-2.11.33-fabric
27 мар. 2026 г.174Minecraft: 1.21, 1.21.1fabric
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(NF)**: NEOFORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### CHANGES: - **Every Compat** (C): - Fixed **Chipped** or **Macaw** for `door` and `trapdoor` not being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag, `#create:chest_mounted_storage` to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the `CYCLE_ITEM_RENDER` class where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) ### FIXES: - **Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab ### NEW SUPPORTED MODS: - **Curiosities!** (NF) --- ## v2.11.32 ### CHANGES: - **Every Compat** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.31 ### CHANGES: - **Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too. - NOTE: if you want to disable either EC's or Mod's. You can use `everycomp-common.toml` and find `creative_tab` for EC or `no_mod_creative_tab` for Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54) - Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Wood-Good - `CREATIVE_TAB_ICON` - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good --- ## v2.11.30 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** (C): - Corrected the wrong logic for `everycomp-hazardous.toml`'s module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded. - Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause - **Enderscape** (INCLUDED): WoodType-`murublight` with Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199) --- ## v2.11.29 ### UPDATED: - **Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm** - **\[Let's Do] Meadow** (IT): Added `meadow:alpine_birch_leaves`'s ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves - **Macaw's Furniture** (C): Added the missing BlockEntity to `counter` and its base block is `oak_counter` - NOTE: this fix the crash when you place `counter` of any WoodType (this was reported via discord) --- ## v2.11.28 ### UPDATED: - **Macaw's Furniture** (C): Added the missing BlockEntity to `strippedCounter` and its base block is `stripped_oak_counter` - NOTE: this fix the crash when you place `strippedCounter` of any WoodType (this was reported via discord) - **Excessive Building** (FB): `v4.0.0` or newer will be no longer supported. only `v3.3.10` is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge - **EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation --- ## v2.11.27 ### UPDATED: - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179) - **Quark** (NF): Fixed chests' texture not using the custom textures --- ## v2.11.26 ### UPDATED: - **Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed** - NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC - **Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module --- ## v2.11.25 ### UPDATED: - **Every Compat** (C): Improved classes & Made a few changes in API classes - **Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164) - **MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165) - Older than v3.0.0 will be no longer supported. That included the BETA version, too. ### NEW: - **Copper Age Backport** (C) #### DEV: if your mod has a built-in module for Every Compat, change the superparent class from `SimpleModule` to `EveryCompatModule` --- ## v2.11.24 ### UPDATED: - **Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1) - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - Improved some error loggings to make the debugging a unique crash much easier and clearer - **Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160) --- ## v2.11.23 ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.20-2.9.18-forge

1.20-2.9.18-forge
26 мар. 2026 г.6,8 тыс.Minecraft: 1.20.1forge
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(F)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat's blocks won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> <br> ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** - (EXCLUDED): Excluded some blocks from supported mods if **Framed Blocks** is installed - (OTHERS): Backported some codes from 1.21.1 ### FIXES - **Chipped** (C): Fixed the manual texture generation from failing to generate textures for blocks with **Productive Trees** - [#1995](https://github.com/MehVahdJukaar/WoodGood/issues/1995) --- ## v2.9.17 ### UPDATED: - **Every Compat** (C): Backported a feature from 1.21 that ensure the Blockstate files get modified and pointing at the correct model files for the blocks - [#1177](https://github.com/MehVahdJukaar/WoodGood/issues/1177) - Related to **Copper Age Backport** --- ## v2.9.16 ### UPDATED: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1169](https://github.com/MehVahdJukaar/WoodGood/pull/1169) - **Every Compat** (C): Improved error loggings further - _previous changelog (v2.9.15):_ Improved some error loggings to make the debugging a unique crash much easier and clearer - Fixed a bug in recipe generation that broke planks' recipe (from log to planks), this is related to **Building But Better** - [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) ### NEW: - **Copper Age Backport** (C) --- ## v2.9.15 ### UPDATED: - **Macaw's Stairs** (C): Remove an error log in latest.log where loot_table for oak_balcony cannot be found (Backported from 1.21.1) - **Chipped** (C): Fixed crash with **Productive Trees** - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** (Backported fixes from 1.21.1) - Improved some error loggings to make the debugging a unique crash much easier and clearer --- ## v2.9.14 ### UPDATED: - **Every Compat** (C): Improved the logic for Item Tags & Fixed an error log in latest.log with **F-ing Loading My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - **Mosaic Carpentry** (F): Updated to support v1.3+ --- ## v2.9.13 Merry Christmas! - Xel'Bayria ### UPDATED: - **Every Compat** (C): Added a new config, GENERATE_BLOCKTYPE_TAGS in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default - Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **LANG** (ja_jp): - Implemented the latest en_us's update, organized the content, & Corrected incorrect translation for handcrafted.pillar_trim - @HayaKoh-WeldyAlin & [PR#1134](https://github.com/MehVahdJukaar/WoodGood/pull/1134) - Added support for Chipped - @HayaKoh-WeldyAlin - [PR#1138](https://github.com/MehVahdJukaar/WoodGood/issues/1138) - **Quark** (F): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde - **Building But Better 2.0pre3** (C): Fixed the missing textures for other blocks when `bbb:balustrade` is blacklisted - [#1144](https://github.com/MehVahdJukaar/WoodGood/issues/1144) - **Macaw's Furniture** (C): Updated glass_table (require end_table) & covered_desk (require stripped_log) - [#1142](https://github.com/MehVahdJukaar/WoodGood/issues/1142) - NOTE: **Moonlight lib v2.16.17** - Added `powdery`'s missing stripped_log from **My Nether's Delight** - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType --- ## v2.9.12 ### UPDATED: - **Macaw's Furniture** (C): Corrected the LANG for `kitchen_sink` & `stripped_kitchen_sink` - **Every Compat** (C): Added a new config, NO_MOD_CREATIVE_TAB in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` - **Macaw's Furniture** (C): Added `oak_kitchen_sink` - **Quark** (C): Fixed the missing recipe, `vertical_slab_revert` as it was a recipe generation failure that somehow caused missing slab's recipe - [#1110](https://github.com/MehVahdJukaar/WoodGood/issues/1110) - Possibly related issue: [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) - missing recipes from logs to planks --- ## v2.9.11 ### UPDATED: - **Macaw's Door** (C): Fixed the whispering_door's missing item texture - [#1115](https://github.com/MehVahdJukaar/WoodGood/issues/1115) --- ## v2.9.10 ### UPDATED: - **Macaw's Trapdoor** (C): Added new trapdoor, whispering_trapdoor - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.4**</span> - **Macaw's Door** (C): Added new door, whispering_door (Ported from 1.21.1) - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.2**</span> - **Create** (**FB**): Updated to support v6.0.0+ - [#1114](https://github.com/MehVahdJukaar/WoodGood/issues/1114) - **Unusual Furniture** (NF): (Ported from 1.21.1) - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Every Compat** (C): - Added a new config in `everycomp-hazardous.toml`, BLOCKS_BLACKLIST for blacklisting one or more EC's blocks - **mods.toml** (F): Updated to allow **V-Minus** between v1.0.0 and v3.1.2 to be installed - NOTE: v3.2.0 or newer have been tested and found to break recipe system - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Building But Better** (C): Fixed the missing textures for some blocks with **Regions Unexplored** - [#1100](https://github.com/MehVahdJukaar/WoodGood/issues/1100) - **LANG** (ja_jp): Updated by @Hayakoh-WeldyAlin - [PR#1096](https://github.com/MehVahdJukaar/WoodGood/pull/1096) --- ## v2.9.9 ### UPDATED: - **Boatload** (F): Fixed the missing textures for large_boat & furnace_boat - **Building But Better** (C): Updated to support **2.0pre3** - [#1075](https://github.com/MehVahdJukaar/WoodGood/issues/1075) - NOTE: older than 2.0pre1 to 2.0pre2 won't be supported - NOTE: FORGE - You can still use v1.0.1 or v1.1.1 & FABRIC - still use v1.0.2 - but it will be removed in the future when v2.0 is officially out of "Release Candidate" - **Quark** (C): Improved hedge's condition to check if LeavesType has associated WoodType, then it will be generated - **Builder's Delight** (F): Finished the unfinished recipes - **Lightman's Currency** (F): Fixed the missing recipes for 3 of 4 blocks & Fixed bookshelf_traders' drops - [#1084](https://github.com/MehVahdJukaar/WoodGood/issues/1084) - **Create** & **Chipped** (C): glasses/windows with The tags, `#forge:glass` or `#c:glass` have been removed and will be only added if **Botania** is installed - [#1076](https://github.com/MehVahdJukaar/WoodGood/issues/1076) - glass_pane/window_panes also have `#forge:glass_pane` or `#c:glass_pane` removed for the same reason ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept's Delight** ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## vv2.9.8 ### UPDATED: - **Quark** (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to [#1078](https://github.com/MehVahdJukaar/WoodGood/issues/1078) --- ## v2.9.7 ### UPDATED: - **Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077) --- ## v2.9.6 ### UPDATED: - **Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped - **Quark** (F): Fixed crash with Hedge's recipe in the SERVER - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs --- ## v2.9.5 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - **Variant Vanilla Blocks** & **Friends & Foes** --- ## v2.9.4 ### UPDATED: - **Every Compat** (C): - Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture) - Improved the error loggings for some rare cases - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures - **Storage Drawers** (C): Updated to support `v12.14.3` & Fixed the drawer's tooltip showing `8 stacks per drawer`, it's corrected to 32 like vanilla drawers - **Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE --- ## v2.9.3 ### UPDATED: - **Every Compat** (C): - Improved the logging in case of crash for some unique cases - Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858 - **Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan - **Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048) - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.9.2 ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
release

1.20-2.9.18-fabric

1.20-2.9.18-fabric
26 мар. 2026 г.1,2 тыс.Minecraft: 1.20.1fabric
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(F)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat's blocks won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> <br> ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** - (EXCLUDED): Excluded some blocks from supported mods if **Framed Blocks** is installed - (OTHERS): Backported some codes from 1.21.1 ### FIXES - **Chipped** (C): Fixed the manual texture generation from failing to generate textures for blocks with **Productive Trees** - [#1995](https://github.com/MehVahdJukaar/WoodGood/issues/1995) --- ## v2.9.17 ### UPDATED: - **Every Compat** (C): Backported a feature from 1.21 that ensure the Blockstate files get modified and pointing at the correct model files for the blocks - [#1177](https://github.com/MehVahdJukaar/WoodGood/issues/1177) - Related to **Copper Age Backport** --- ## v2.9.16 ### UPDATED: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1169](https://github.com/MehVahdJukaar/WoodGood/pull/1169) - **Every Compat** (C): Improved error loggings further - _previous changelog (v2.9.15):_ Improved some error loggings to make the debugging a unique crash much easier and clearer - Fixed a bug in recipe generation that broke planks' recipe (from log to planks), this is related to **Building But Better** - [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) ### NEW: - **Copper Age Backport** (C) --- ## v2.9.15 ### UPDATED: - **Macaw's Stairs** (C): Remove an error log in latest.log where loot_table for oak_balcony cannot be found (Backported from 1.21.1) - **Chipped** (C): Fixed crash with **Productive Trees** - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** (Backported fixes from 1.21.1) - Improved some error loggings to make the debugging a unique crash much easier and clearer --- ## v2.9.14 ### UPDATED: - **Every Compat** (C): Improved the logic for Item Tags & Fixed an error log in latest.log with **F-ing Loading My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - **Mosaic Carpentry** (F): Updated to support v1.3+ --- ## v2.9.13 Merry Christmas! - Xel'Bayria ### UPDATED: - **Every Compat** (C): Added a new config, GENERATE_BLOCKTYPE_TAGS in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default - Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **LANG** (ja_jp): - Implemented the latest en_us's update, organized the content, & Corrected incorrect translation for handcrafted.pillar_trim - @HayaKoh-WeldyAlin & [PR#1134](https://github.com/MehVahdJukaar/WoodGood/pull/1134) - Added support for Chipped - @HayaKoh-WeldyAlin - [PR#1138](https://github.com/MehVahdJukaar/WoodGood/issues/1138) - **Quark** (F): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde - **Building But Better 2.0pre3** (C): Fixed the missing textures for other blocks when `bbb:balustrade` is blacklisted - [#1144](https://github.com/MehVahdJukaar/WoodGood/issues/1144) - **Macaw's Furniture** (C): Updated glass_table (require end_table) & covered_desk (require stripped_log) - [#1142](https://github.com/MehVahdJukaar/WoodGood/issues/1142) - NOTE: **Moonlight lib v2.16.17** - Added `powdery`'s missing stripped_log from **My Nether's Delight** - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType --- ## v2.9.12 ### UPDATED: - **Macaw's Furniture** (C): Corrected the LANG for `kitchen_sink` & `stripped_kitchen_sink` - **Every Compat** (C): Added a new config, NO_MOD_CREATIVE_TAB in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` - **Macaw's Furniture** (C): Added `oak_kitchen_sink` - **Quark** (C): Fixed the missing recipe, `vertical_slab_revert` as it was a recipe generation failure that somehow caused missing slab's recipe - [#1110](https://github.com/MehVahdJukaar/WoodGood/issues/1110) - Possibly related issue: [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) - missing recipes from logs to planks --- ## v2.9.11 ### UPDATED: - **Macaw's Door** (C): Fixed the whispering_door's missing item texture - [#1115](https://github.com/MehVahdJukaar/WoodGood/issues/1115) --- ## v2.9.10 ### UPDATED: - **Macaw's Trapdoor** (C): Added new trapdoor, whispering_trapdoor - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.4**</span> - **Macaw's Door** (C): Added new door, whispering_door (Ported from 1.21.1) - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.2**</span> - **Create** (**FB**): Updated to support v6.0.0+ - [#1114](https://github.com/MehVahdJukaar/WoodGood/issues/1114) - **Unusual Furniture** (NF): (Ported from 1.21.1) - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Every Compat** (C): - Added a new config in `everycomp-hazardous.toml`, BLOCKS_BLACKLIST for blacklisting one or more EC's blocks - **mods.toml** (F): Updated to allow **V-Minus** between v1.0.0 and v3.1.2 to be installed - NOTE: v3.2.0 or newer have been tested and found to break recipe system - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Building But Better** (C): Fixed the missing textures for some blocks with **Regions Unexplored** - [#1100](https://github.com/MehVahdJukaar/WoodGood/issues/1100) - **LANG** (ja_jp): Updated by @Hayakoh-WeldyAlin - [PR#1096](https://github.com/MehVahdJukaar/WoodGood/pull/1096) --- ## v2.9.9 ### UPDATED: - **Boatload** (F): Fixed the missing textures for large_boat & furnace_boat - **Building But Better** (C): Updated to support **2.0pre3** - [#1075](https://github.com/MehVahdJukaar/WoodGood/issues/1075) - NOTE: older than 2.0pre1 to 2.0pre2 won't be supported - NOTE: FORGE - You can still use v1.0.1 or v1.1.1 & FABRIC - still use v1.0.2 - but it will be removed in the future when v2.0 is officially out of "Release Candidate" - **Quark** (C): Improved hedge's condition to check if LeavesType has associated WoodType, then it will be generated - **Builder's Delight** (F): Finished the unfinished recipes - **Lightman's Currency** (F): Fixed the missing recipes for 3 of 4 blocks & Fixed bookshelf_traders' drops - [#1084](https://github.com/MehVahdJukaar/WoodGood/issues/1084) - **Create** & **Chipped** (C): glasses/windows with The tags, `#forge:glass` or `#c:glass` have been removed and will be only added if **Botania** is installed - [#1076](https://github.com/MehVahdJukaar/WoodGood/issues/1076) - glass_pane/window_panes also have `#forge:glass_pane` or `#c:glass_pane` removed for the same reason ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept's Delight** ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## vv2.9.8 ### UPDATED: - **Quark** (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to [#1078](https://github.com/MehVahdJukaar/WoodGood/issues/1078) --- ## v2.9.7 ### UPDATED: - **Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077) --- ## v2.9.6 ### UPDATED: - **Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped - **Quark** (F): Fixed crash with Hedge's recipe in the SERVER - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs --- ## v2.9.5 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - **Variant Vanilla Blocks** & **Friends & Foes** --- ## v2.9.4 ### UPDATED: - **Every Compat** (C): - Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture) - Improved the error loggings for some rare cases - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures - **Storage Drawers** (C): Updated to support `v12.14.3` & Fixed the drawer's tooltip showing `8 stacks per drawer`, it's corrected to 32 like vanilla drawers - **Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE --- ## v2.9.3 ### UPDATED: - **Every Compat** (C): - Improved the logging in case of crash for some unique cases - Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858 - **Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan - **Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048) - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.9.2 ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
release

1.21-2.11.32-neoforge

1.21-2.11.32-neoforge
17 мар. 2026 г.5,7 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(NF)**: NEOFORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### CHANGES: - **Every Compat** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.31 ### CHANGES: - **Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too. - NOTE: if you want to disable either EC's or Mod's. You can use `everycomp-common.toml` and find `creative_tab` for EC or `no_mod_creative_tab` for Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54) - Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Wood-Good - `CREATIVE_TAB_ICON` - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good --- ## v2.11.30 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** (C): - Corrected the wrong logic for `everycomp-hazardous.toml`'s module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded. - Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause - **Enderscape** (INCLUDED): WoodType-`murublight` with Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199) --- ## v2.11.29 ### UPDATED: - **Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm** - **\[Let's Do] Meadow** (IT): Added `meadow:alpine_birch_leaves`'s ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves - **Macaw's Furniture** (C): Added the missing BlockEntity to `counter` and its base block is `oak_counter` - NOTE: this fix the crash when you place `counter` of any WoodType (this was reported via discord) --- ## v2.11.28 ### UPDATED: - **Macaw's Furniture** (C): Added the missing BlockEntity to `strippedCounter` and its base block is `stripped_oak_counter` - NOTE: this fix the crash when you place `strippedCounter` of any WoodType (this was reported via discord) - **Excessive Building** (FB): `v4.0.0` or newer will be no longer supported. only `v3.3.10` is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge - **EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation --- ## v2.11.27 ### UPDATED: - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179) - **Quark** (NF): Fixed chests' texture not using the custom textures --- ## v2.11.26 ### UPDATED: - **Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed** - NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC - **Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module --- ## v2.11.25 ### UPDATED: - **Every Compat** (C): Improved classes & Made a few changes in API classes - **Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164) - **MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165) - Older than v3.0.0 will be no longer supported. That included the BETA version, too. ### NEW: - **Copper Age Backport** (C) #### DEV: if your mod has a built-in module for Every Compat, change the superparent class from `SimpleModule` to `EveryCompatModule` --- ## v2.11.24 ### UPDATED: - **Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1) - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - Improved some error loggings to make the debugging a unique crash much easier and clearer - **Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160) --- ## v2.11.23 ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
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1.21-2.11.32-fabric

1.21-2.11.32-fabric
17 мар. 2026 г.1,7 тыс.Minecraft: 1.21, 1.21.1fabric
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(NF)**: NEOFORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### CHANGES: - **Every Compat** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.31 ### CHANGES: - **Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too. - NOTE: if you want to disable either EC's or Mod's. You can use `everycomp-common.toml` and find `creative_tab` for EC or `no_mod_creative_tab` for Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54) - Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Wood-Good - `CREATIVE_TAB_ICON` - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good --- ## v2.11.30 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** (C): - Corrected the wrong logic for `everycomp-hazardous.toml`'s module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded. - Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause - **Enderscape** (INCLUDED): WoodType-`murublight` with Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199) --- ## v2.11.29 ### UPDATED: - **Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm** - **\[Let's Do] Meadow** (IT): Added `meadow:alpine_birch_leaves`'s ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves - **Macaw's Furniture** (C): Added the missing BlockEntity to `counter` and its base block is `oak_counter` - NOTE: this fix the crash when you place `counter` of any WoodType (this was reported via discord) --- ## v2.11.28 ### UPDATED: - **Macaw's Furniture** (C): Added the missing BlockEntity to `strippedCounter` and its base block is `stripped_oak_counter` - NOTE: this fix the crash when you place `strippedCounter` of any WoodType (this was reported via discord) - **Excessive Building** (FB): `v4.0.0` or newer will be no longer supported. only `v3.3.10` is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge - **EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation --- ## v2.11.27 ### UPDATED: - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179) - **Quark** (NF): Fixed chests' texture not using the custom textures --- ## v2.11.26 ### UPDATED: - **Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed** - NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC - **Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module --- ## v2.11.25 ### UPDATED: - **Every Compat** (C): Improved classes & Made a few changes in API classes - **Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164) - **MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165) - Older than v3.0.0 will be no longer supported. That included the BETA version, too. ### NEW: - **Copper Age Backport** (C) #### DEV: if your mod has a built-in module for Every Compat, change the superparent class from `SimpleModule` to `EveryCompatModule` --- ## v2.11.24 ### UPDATED: - **Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1) - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - Improved some error loggings to make the debugging a unique crash much easier and clearer - **Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160) --- ## v2.11.23 ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.31-neoforge

1.21-2.11.31-neoforge
17 мар. 2026 г.142Minecraft: 1.21, 1.21.1neoforge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(NF)**: NEOFORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### CHANGES: - **Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too. - NOTE: if you want to disable either EC's or Mod's. You can use `everycomp-common.toml` and find `creative_tab` for EC or `no_mod_creative_tab` for Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54) - Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Wood-Good - `CREATIVE_TAB_ICON` - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good --- ## v2.11.30 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** (C): - Corrected the wrong logic for `everycomp-hazardous.toml`'s module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded. - Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause - **Enderscape** (INCLUDED): WoodType-`murublight` with Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199) --- ## v2.11.29 ### UPDATED: - **Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm** - **\[Let's Do] Meadow** (IT): Added `meadow:alpine_birch_leaves`'s ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves - **Macaw's Furniture** (C): Added the missing BlockEntity to `counter` and its base block is `oak_counter` - NOTE: this fix the crash when you place `counter` of any WoodType (this was reported via discord) --- ## v2.11.28 ### UPDATED: - **Macaw's Furniture** (C): Added the missing BlockEntity to `strippedCounter` and its base block is `stripped_oak_counter` - NOTE: this fix the crash when you place `strippedCounter` of any WoodType (this was reported via discord) - **Excessive Building** (FB): `v4.0.0` or newer will be no longer supported. only `v3.3.10` is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge - **EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation --- ## v2.11.27 ### UPDATED: - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179) - **Quark** (NF): Fixed chests' texture not using the custom textures --- ## v2.11.26 ### UPDATED: - **Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed** - NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC - **Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module --- ## v2.11.25 ### UPDATED: - **Every Compat** (C): Improved classes & Made a few changes in API classes - **Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164) - **MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165) - Older than v3.0.0 will be no longer supported. That included the BETA version, too. ### NEW: - **Copper Age Backport** (C) #### DEV: if your mod has a built-in module for Every Compat, change the superparent class from `SimpleModule` to `EveryCompatModule` --- ## v2.11.24 ### UPDATED: - **Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1) - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - Improved some error loggings to make the debugging a unique crash much easier and clearer - **Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160) --- ## v2.11.23 ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.31-fabric

1.21-2.11.31-fabric
17 мар. 2026 г.80Minecraft: 1.21, 1.21.1fabric
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(NF)**: NEOFORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### CHANGES: - **Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too. - NOTE: if you want to disable either EC's or Mod's. You can use `everycomp-common.toml` and find `creative_tab` for EC or `no_mod_creative_tab` for Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54) - Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Wood-Good - `CREATIVE_TAB_ICON` - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good --- ## v2.11.30 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** (C): - Corrected the wrong logic for `everycomp-hazardous.toml`'s module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded. - Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause - **Enderscape** (INCLUDED): WoodType-`murublight` with Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199) --- ## v2.11.29 ### UPDATED: - **Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm** - **\[Let's Do] Meadow** (IT): Added `meadow:alpine_birch_leaves`'s ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves - **Macaw's Furniture** (C): Added the missing BlockEntity to `counter` and its base block is `oak_counter` - NOTE: this fix the crash when you place `counter` of any WoodType (this was reported via discord) --- ## v2.11.28 ### UPDATED: - **Macaw's Furniture** (C): Added the missing BlockEntity to `strippedCounter` and its base block is `stripped_oak_counter` - NOTE: this fix the crash when you place `strippedCounter` of any WoodType (this was reported via discord) - **Excessive Building** (FB): `v4.0.0` or newer will be no longer supported. only `v3.3.10` is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge - **EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation --- ## v2.11.27 ### UPDATED: - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179) - **Quark** (NF): Fixed chests' texture not using the custom textures --- ## v2.11.26 ### UPDATED: - **Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed** - NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC - **Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module --- ## v2.11.25 ### UPDATED: - **Every Compat** (C): Improved classes & Made a few changes in API classes - **Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164) - **MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165) - Older than v3.0.0 will be no longer supported. That included the BETA version, too. ### NEW: - **Copper Age Backport** (C) #### DEV: if your mod has a built-in module for Every Compat, change the superparent class from `SimpleModule` to `EveryCompatModule` --- ## v2.11.24 ### UPDATED: - **Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1) - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - Improved some error loggings to make the debugging a unique crash much easier and clearer - **Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160) --- ## v2.11.23 ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.30-neoforge

1.21-2.11.30-neoforge
9 мар. 2026 г.3,5 тыс.Minecraft: 1.21, 1.21.1neoforge
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(NF)**: NEOFORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** (C): - Corrected the wrong logic for `everycomp-hazardous.toml`'s module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded. - Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause - **Enderscape** (INCLUDED): WoodType-`murublight` with Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199) --- ## v2.11.29 ### UPDATED: - **Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm** - **\[Let's Do] Meadow** (IT): Added `meadow:alpine_birch_leaves`'s ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves - **Macaw's Furniture** (C): Added the missing BlockEntity to `counter` and its base block is `oak_counter` - NOTE: this fix the crash when you place `counter` of any WoodType (this was reported via discord) --- ## v2.11.28 ### UPDATED: - **Macaw's Furniture** (C): Added the missing BlockEntity to `strippedCounter` and its base block is `stripped_oak_counter` - NOTE: this fix the crash when you place `strippedCounter` of any WoodType (this was reported via discord) - **Excessive Building** (FB): `v4.0.0` or newer will be no longer supported. only `v3.3.10` is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge - **EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation --- ## v2.11.27 ### UPDATED: - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179) - **Quark** (NF): Fixed chests' texture not using the custom textures --- ## v2.11.26 ### UPDATED: - **Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed** - NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC - **Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module --- ## v2.11.25 ### UPDATED: - **Every Compat** (C): Improved classes & Made a few changes in API classes - **Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164) - **MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165) - Older than v3.0.0 will be no longer supported. That included the BETA version, too. ### NEW: - **Copper Age Backport** (C) #### DEV: if your mod has a built-in module for Every Compat, change the superparent class from `SimpleModule` to `EveryCompatModule` --- ## v2.11.24 ### UPDATED: - **Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1) - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - Improved some error loggings to make the debugging a unique crash much easier and clearer - **Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160) --- ## v2.11.23 ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.30-fabric

1.21-2.11.30-fabric
9 мар. 2026 г.1,7 тыс.Minecraft: 1.21, 1.21.1fabric
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(NF)**: NEOFORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** (C): - Corrected the wrong logic for `everycomp-hazardous.toml`'s module-blacklist or entryset-blacklist (it wasn't working properly) - Improved the logic for other blacklist config so blocks/items can get excluded. - Improved error logging for debugging with **Stone Zone** or **Gems Realm** making it easy to know what's the cause - **Enderscape** (INCLUDED): WoodType-`murublight` with Supported_Mod-**Copper Age Backport** - [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199) --- ## v2.11.29 ### UPDATED: - **Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm** - **\[Let's Do] Meadow** (IT): Added `meadow:alpine_birch_leaves`'s ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves - **Macaw's Furniture** (C): Added the missing BlockEntity to `counter` and its base block is `oak_counter` - NOTE: this fix the crash when you place `counter` of any WoodType (this was reported via discord) --- ## v2.11.28 ### UPDATED: - **Macaw's Furniture** (C): Added the missing BlockEntity to `strippedCounter` and its base block is `stripped_oak_counter` - NOTE: this fix the crash when you place `strippedCounter` of any WoodType (this was reported via discord) - **Excessive Building** (FB): `v4.0.0` or newer will be no longer supported. only `v3.3.10` is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge - **EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation --- ## v2.11.27 ### UPDATED: - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179) - **Quark** (NF): Fixed chests' texture not using the custom textures --- ## v2.11.26 ### UPDATED: - **Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed** - NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC - **Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module --- ## v2.11.25 ### UPDATED: - **Every Compat** (C): Improved classes & Made a few changes in API classes - **Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164) - **MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165) - Older than v3.0.0 will be no longer supported. That included the BETA version, too. ### NEW: - **Copper Age Backport** (C) #### DEV: if your mod has a built-in module for Every Compat, change the superparent class from `SimpleModule` to `EveryCompatModule` --- ## v2.11.24 ### UPDATED: - **Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1) - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - Improved some error loggings to make the debugging a unique crash much easier and clearer - **Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160) --- ## v2.11.23 ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.29-neoforge

1.21-2.11.29-neoforge
1 мар. 2026 г.6,2 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(NF)**: NEOFORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm** - **\[Let's Do] Meadow** (IT): Added `meadow:alpine_birch_leaves`'s ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves - **Macaw's Furniture** (C): Added the missing BlockEntity to `counter` and its base block is `oak_counter` - NOTE: this fix the crash when you place `counter` of any WoodType (this was reported via discord) --- ## v2.11.28 ### UPDATED: - **Macaw's Furniture** (C): Added the missing BlockEntity to `strippedCounter` and its base block is `stripped_oak_counter` - NOTE: this fix the crash when you place `strippedCounter` of any WoodType (this was reported via discord) - **Excessive Building** (FB): `v4.0.0` or newer will be no longer supported. only `v3.3.10` is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge - **EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation --- ## v2.11.27 ### UPDATED: - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179) - **Quark** (NF): Fixed chests' texture not using the custom textures --- ## v2.11.26 ### UPDATED: - **Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed** - NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC - **Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module --- ## v2.11.25 ### UPDATED: - **Every Compat** (C): Improved classes & Made a few changes in API classes - **Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164) - **MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165) - Older than v3.0.0 will be no longer supported. That included the BETA version, too. ### NEW: - **Copper Age Backport** (C) #### DEV: if your mod has a built-in module for Every Compat, change the superparent class from `SimpleModule` to `EveryCompatModule` --- ## v2.11.24 ### UPDATED: - **Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1) - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - Improved some error loggings to make the debugging a unique crash much easier and clearer - **Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160) --- ## v2.11.23 ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
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1.21-2.11.29-fabric

1.21-2.11.29-fabric
1 мар. 2026 г.1,3 тыс.Minecraft: 1.21, 1.21.1fabric
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(NF)**: NEOFORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Every Compat** (C): Updated 2 Classes: CompatModule.java & EveryCompat.java to fix the crash with **Gems Realm** - **\[Let's Do] Meadow** (IT): Added `meadow:alpine_birch_leaves`'s ResourceLocation for the correct location - NOTE: This fixed the error log and wrong texture on **Chipped**'s leaves - **Macaw's Furniture** (C): Added the missing BlockEntity to `counter` and its base block is `oak_counter` - NOTE: this fix the crash when you place `counter` of any WoodType (this was reported via discord) --- ## v2.11.28 ### UPDATED: - **Macaw's Furniture** (C): Added the missing BlockEntity to `strippedCounter` and its base block is `stripped_oak_counter` - NOTE: this fix the crash when you place `strippedCounter` of any WoodType (this was reported via discord) - **Excessive Building** (FB): `v4.0.0` or newer will be no longer supported. only `v3.3.10` is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge - **EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation --- ## v2.11.27 ### UPDATED: - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179) - **Quark** (NF): Fixed chests' texture not using the custom textures --- ## v2.11.26 ### UPDATED: - **Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed** - NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC - **Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module --- ## v2.11.25 ### UPDATED: - **Every Compat** (C): Improved classes & Made a few changes in API classes - **Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164) - **MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165) - Older than v3.0.0 will be no longer supported. That included the BETA version, too. ### NEW: - **Copper Age Backport** (C) #### DEV: if your mod has a built-in module for Every Compat, change the superparent class from `SimpleModule` to `EveryCompatModule` --- ## v2.11.24 ### UPDATED: - **Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1) - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - Improved some error loggings to make the debugging a unique crash much easier and clearer - **Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160) --- ## v2.11.23 ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.28-neoforge

1.21-2.11.28-neoforge
24 февр. 2026 г.4,2 тыс.Minecraft: 1.21, 1.21.1neoforge
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(NF)**: NEOFORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Macaw's Furniture** (C): Added the missing BlockEntity to `strippedCounter` and its base block is `stripped_oak_counter` - NOTE: this fix the crash when you place `strippedCounter` of any WoodType (this was reported via discord) - **Excessive Building** (FB): `v4.0.0` or newer will be no longer supported. only `v3.3.10` is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge - **EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation --- ## v2.11.27 ### UPDATED: - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179) - **Quark** (NF): Fixed chests' texture not using the custom textures --- ## v2.11.26 ### UPDATED: - **Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed** - NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC - **Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module --- ## v2.11.25 ### UPDATED: - **Every Compat** (C): Improved classes & Made a few changes in API classes - **Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164) - **MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165) - Older than v3.0.0 will be no longer supported. That included the BETA version, too. ### NEW: - **Copper Age Backport** (C) #### DEV: if your mod has a built-in module for Every Compat, change the superparent class from `SimpleModule` to `EveryCompatModule` --- ## v2.11.24 ### UPDATED: - **Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1) - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - Improved some error loggings to make the debugging a unique crash much easier and clearer - **Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160) --- ## v2.11.23 ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.28-fabric

1.21-2.11.28-fabric
24 февр. 2026 г.800Minecraft: 1.21, 1.21.1fabric
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(NF)**: NEOFORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Macaw's Furniture** (C): Added the missing BlockEntity to `strippedCounter` and its base block is `stripped_oak_counter` - NOTE: this fix the crash when you place `strippedCounter` of any WoodType (this was reported via discord) - **Excessive Building** (FB): `v4.0.0` or newer will be no longer supported. only `v3.3.10` is still supported - ANOTHER NOTE: Moved to COMMON, so it can be used with Sinytra-Connector on Neoforge - **EveryCompat** (C): Updated a deprecated method to use a new method related to Recipe Generation --- ## v2.11.27 ### UPDATED: - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179) - **Quark** (NF): Fixed chests' texture not using the custom textures --- ## v2.11.26 ### UPDATED: - **Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed** - NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC - **Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module --- ## v2.11.25 ### UPDATED: - **Every Compat** (C): Improved classes & Made a few changes in API classes - **Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164) - **MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165) - Older than v3.0.0 will be no longer supported. That included the BETA version, too. ### NEW: - **Copper Age Backport** (C) #### DEV: if your mod has a built-in module for Every Compat, change the superparent class from `SimpleModule` to `EveryCompatModule` --- ## v2.11.24 ### UPDATED: - **Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1) - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - Improved some error loggings to make the debugging a unique crash much easier and clearer - **Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160) --- ## v2.11.23 ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.27-neoforge

1.21-2.11.27-neoforge
20 февр. 2026 г.1,8 тыс.Minecraft: 1.21, 1.21.1neoforge
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(NF)**: NEOFORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179) - **Quark** (NF): Fixed chests' texture not using the custom textures --- ## v2.11.26 ### UPDATED: - **Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed** - NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC - **Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module --- ## v2.11.25 ### UPDATED: - **Every Compat** (C): Improved classes & Made a few changes in API classes - **Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164) - **MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165) - Older than v3.0.0 will be no longer supported. That included the BETA version, too. ### NEW: - **Copper Age Backport** (C) #### DEV: if your mod has a built-in module for Every Compat, change the superparent class from `SimpleModule` to `EveryCompatModule` --- ## v2.11.24 ### UPDATED: - **Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1) - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - Improved some error loggings to make the debugging a unique crash much easier and clearer - **Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160) --- ## v2.11.23 ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.27-fabric

1.21-2.11.27-fabric
20 февр. 2026 г.1,5 тыс.Minecraft: 1.21, 1.21.1fabric
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(NF)**: NEOFORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1179](https://github.com/MehVahdJukaar/WoodGood/pull/1179) - **Quark** (NF): Fixed chests' texture not using the custom textures --- ## v2.11.26 ### UPDATED: - **Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed** - NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC - **Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module --- ## v2.11.25 ### UPDATED: - **Every Compat** (C): Improved classes & Made a few changes in API classes - **Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164) - **MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165) - Older than v3.0.0 will be no longer supported. That included the BETA version, too. ### NEW: - **Copper Age Backport** (C) #### DEV: if your mod has a built-in module for Every Compat, change the superparent class from `SimpleModule` to `EveryCompatModule` --- ## v2.11.24 ### UPDATED: - **Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1) - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - Improved some error loggings to make the debugging a unique crash much easier and clearer - **Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160) --- ## v2.11.23 ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.20-2.9.17-forge

1.20-2.9.17-forge
9 февр. 2026 г.46,8 тыс.Minecraft: 1.20.1forge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(F)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat's blocks won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> <br> ### UPDATED: - **Every Compat** (C): Backported a feature from 1.21 that ensure the Blockstate files get modified and pointing at the correct model files for the blocks - [#1177](https://github.com/MehVahdJukaar/WoodGood/issues/1177) - Related to **Copper Age Backport** --- ## v2.9.16 ### UPDATED: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1169](https://github.com/MehVahdJukaar/WoodGood/pull/1169) - **Every Compat** (C): Improved error loggings further - _previous changelog (v2.9.15):_ Improved some error loggings to make the debugging a unique crash much easier and clearer - Fixed a bug in recipe generation that broke planks' recipe (from log to planks), this is related to **Building But Better** - [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) ### NEW: - **Copper Age Backport** (C) --- ## v2.9.15 ### UPDATED: - **Macaw's Stairs** (C): Remove an error log in latest.log where loot_table for oak_balcony cannot be found (Backported from 1.21.1) - **Chipped** (C): Fixed crash with **Productive Trees** - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** (Backported fixes from 1.21.1) - Improved some error loggings to make the debugging a unique crash much easier and clearer --- ## v2.9.14 ### UPDATED: - **Every Compat** (C): Improved the logic for Item Tags & Fixed an error log in latest.log with **F-ing Loading My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - **Mosaic Carpentry** (F): Updated to support v1.3+ --- ## v2.9.13 Merry Christmas! - Xel'Bayria ### UPDATED: - **Every Compat** (C): Added a new config, GENERATE_BLOCKTYPE_TAGS in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default - Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **LANG** (ja_jp): - Implemented the latest en_us's update, organized the content, & Corrected incorrect translation for handcrafted.pillar_trim - @HayaKoh-WeldyAlin & [PR#1134](https://github.com/MehVahdJukaar/WoodGood/pull/1134) - Added support for Chipped - @HayaKoh-WeldyAlin - [PR#1138](https://github.com/MehVahdJukaar/WoodGood/issues/1138) - **Quark** (F): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde - **Building But Better 2.0pre3** (C): Fixed the missing textures for other blocks when `bbb:balustrade` is blacklisted - [#1144](https://github.com/MehVahdJukaar/WoodGood/issues/1144) - **Macaw's Furniture** (C): Updated glass_table (require end_table) & covered_desk (require stripped_log) - [#1142](https://github.com/MehVahdJukaar/WoodGood/issues/1142) - NOTE: **Moonlight lib v2.16.17** - Added `powdery`'s missing stripped_log from **My Nether's Delight** - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType --- ## v2.9.12 ### UPDATED: - **Macaw's Furniture** (C): Corrected the LANG for `kitchen_sink` & `stripped_kitchen_sink` - **Every Compat** (C): Added a new config, NO_MOD_CREATIVE_TAB in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` - **Macaw's Furniture** (C): Added `oak_kitchen_sink` - **Quark** (C): Fixed the missing recipe, `vertical_slab_revert` as it was a recipe generation failure that somehow caused missing slab's recipe - [#1110](https://github.com/MehVahdJukaar/WoodGood/issues/1110) - Possibly related issue: [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) - missing recipes from logs to planks --- ## v2.9.11 ### UPDATED: - **Macaw's Door** (C): Fixed the whispering_door's missing item texture - [#1115](https://github.com/MehVahdJukaar/WoodGood/issues/1115) --- ## v2.9.10 ### UPDATED: - **Macaw's Trapdoor** (C): Added new trapdoor, whispering_trapdoor - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.4**</span> - **Macaw's Door** (C): Added new door, whispering_door (Ported from 1.21.1) - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.2**</span> - **Create** (**FB**): Updated to support v6.0.0+ - [#1114](https://github.com/MehVahdJukaar/WoodGood/issues/1114) - **Unusual Furniture** (NF): (Ported from 1.21.1) - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Every Compat** (C): - Added a new config in `everycomp-hazardous.toml`, BLOCKS_BLACKLIST for blacklisting one or more EC's blocks - **mods.toml** (F): Updated to allow **V-Minus** between v1.0.0 and v3.1.2 to be installed - NOTE: v3.2.0 or newer have been tested and found to break recipe system - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Building But Better** (C): Fixed the missing textures for some blocks with **Regions Unexplored** - [#1100](https://github.com/MehVahdJukaar/WoodGood/issues/1100) - **LANG** (ja_jp): Updated by @Hayakoh-WeldyAlin - [PR#1096](https://github.com/MehVahdJukaar/WoodGood/pull/1096) --- ## v2.9.9 ### UPDATED: - **Boatload** (F): Fixed the missing textures for large_boat & furnace_boat - **Building But Better** (C): Updated to support **2.0pre3** - [#1075](https://github.com/MehVahdJukaar/WoodGood/issues/1075) - NOTE: older than 2.0pre1 to 2.0pre2 won't be supported - NOTE: FORGE - You can still use v1.0.1 or v1.1.1 & FABRIC - still use v1.0.2 - but it will be removed in the future when v2.0 is officially out of "Release Candidate" - **Quark** (C): Improved hedge's condition to check if LeavesType has associated WoodType, then it will be generated - **Builder's Delight** (F): Finished the unfinished recipes - **Lightman's Currency** (F): Fixed the missing recipes for 3 of 4 blocks & Fixed bookshelf_traders' drops - [#1084](https://github.com/MehVahdJukaar/WoodGood/issues/1084) - **Create** & **Chipped** (C): glasses/windows with The tags, `#forge:glass` or `#c:glass` have been removed and will be only added if **Botania** is installed - [#1076](https://github.com/MehVahdJukaar/WoodGood/issues/1076) - glass_pane/window_panes also have `#forge:glass_pane` or `#c:glass_pane` removed for the same reason ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept's Delight** ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## vv2.9.8 ### UPDATED: - **Quark** (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to [#1078](https://github.com/MehVahdJukaar/WoodGood/issues/1078) --- ## v2.9.7 ### UPDATED: - **Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077) --- ## v2.9.6 ### UPDATED: - **Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped - **Quark** (F): Fixed crash with Hedge's recipe in the SERVER - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs --- ## v2.9.5 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - **Variant Vanilla Blocks** & **Friends & Foes** --- ## v2.9.4 ### UPDATED: - **Every Compat** (C): - Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture) - Improved the error loggings for some rare cases - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures - **Storage Drawers** (C): Updated to support `v12.14.3` & Fixed the drawer's tooltip showing `8 stacks per drawer`, it's corrected to 32 like vanilla drawers - **Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE --- ## v2.9.3 ### UPDATED: - **Every Compat** (C): - Improved the logging in case of crash for some unique cases - Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858 - **Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan - **Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048) - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.9.2 ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
release

1.20-2.9.17-fabric

1.20-2.9.17-fabric
9 февр. 2026 г.6,5 тыс.Minecraft: 1.20.1fabric
Скачать
Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(F)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat's blocks won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> <br> ### UPDATED: - **Every Compat** (C): Backported a feature from 1.21 that ensure the Blockstate files get modified and pointing at the correct model files for the blocks - [#1177](https://github.com/MehVahdJukaar/WoodGood/issues/1177) - Related to **Copper Age Backport** --- ## v2.9.16 ### UPDATED: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1169](https://github.com/MehVahdJukaar/WoodGood/pull/1169) - **Every Compat** (C): Improved error loggings further - _previous changelog (v2.9.15):_ Improved some error loggings to make the debugging a unique crash much easier and clearer - Fixed a bug in recipe generation that broke planks' recipe (from log to planks), this is related to **Building But Better** - [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) ### NEW: - **Copper Age Backport** (C) --- ## v2.9.15 ### UPDATED: - **Macaw's Stairs** (C): Remove an error log in latest.log where loot_table for oak_balcony cannot be found (Backported from 1.21.1) - **Chipped** (C): Fixed crash with **Productive Trees** - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** (Backported fixes from 1.21.1) - Improved some error loggings to make the debugging a unique crash much easier and clearer --- ## v2.9.14 ### UPDATED: - **Every Compat** (C): Improved the logic for Item Tags & Fixed an error log in latest.log with **F-ing Loading My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - **Mosaic Carpentry** (F): Updated to support v1.3+ --- ## v2.9.13 Merry Christmas! - Xel'Bayria ### UPDATED: - **Every Compat** (C): Added a new config, GENERATE_BLOCKTYPE_TAGS in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default - Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **LANG** (ja_jp): - Implemented the latest en_us's update, organized the content, & Corrected incorrect translation for handcrafted.pillar_trim - @HayaKoh-WeldyAlin & [PR#1134](https://github.com/MehVahdJukaar/WoodGood/pull/1134) - Added support for Chipped - @HayaKoh-WeldyAlin - [PR#1138](https://github.com/MehVahdJukaar/WoodGood/issues/1138) - **Quark** (F): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde - **Building But Better 2.0pre3** (C): Fixed the missing textures for other blocks when `bbb:balustrade` is blacklisted - [#1144](https://github.com/MehVahdJukaar/WoodGood/issues/1144) - **Macaw's Furniture** (C): Updated glass_table (require end_table) & covered_desk (require stripped_log) - [#1142](https://github.com/MehVahdJukaar/WoodGood/issues/1142) - NOTE: **Moonlight lib v2.16.17** - Added `powdery`'s missing stripped_log from **My Nether's Delight** - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType --- ## v2.9.12 ### UPDATED: - **Macaw's Furniture** (C): Corrected the LANG for `kitchen_sink` & `stripped_kitchen_sink` - **Every Compat** (C): Added a new config, NO_MOD_CREATIVE_TAB in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` - **Macaw's Furniture** (C): Added `oak_kitchen_sink` - **Quark** (C): Fixed the missing recipe, `vertical_slab_revert` as it was a recipe generation failure that somehow caused missing slab's recipe - [#1110](https://github.com/MehVahdJukaar/WoodGood/issues/1110) - Possibly related issue: [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) - missing recipes from logs to planks --- ## v2.9.11 ### UPDATED: - **Macaw's Door** (C): Fixed the whispering_door's missing item texture - [#1115](https://github.com/MehVahdJukaar/WoodGood/issues/1115) --- ## v2.9.10 ### UPDATED: - **Macaw's Trapdoor** (C): Added new trapdoor, whispering_trapdoor - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.4**</span> - **Macaw's Door** (C): Added new door, whispering_door (Ported from 1.21.1) - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.2**</span> - **Create** (**FB**): Updated to support v6.0.0+ - [#1114](https://github.com/MehVahdJukaar/WoodGood/issues/1114) - **Unusual Furniture** (NF): (Ported from 1.21.1) - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Every Compat** (C): - Added a new config in `everycomp-hazardous.toml`, BLOCKS_BLACKLIST for blacklisting one or more EC's blocks - **mods.toml** (F): Updated to allow **V-Minus** between v1.0.0 and v3.1.2 to be installed - NOTE: v3.2.0 or newer have been tested and found to break recipe system - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Building But Better** (C): Fixed the missing textures for some blocks with **Regions Unexplored** - [#1100](https://github.com/MehVahdJukaar/WoodGood/issues/1100) - **LANG** (ja_jp): Updated by @Hayakoh-WeldyAlin - [PR#1096](https://github.com/MehVahdJukaar/WoodGood/pull/1096) --- ## v2.9.9 ### UPDATED: - **Boatload** (F): Fixed the missing textures for large_boat & furnace_boat - **Building But Better** (C): Updated to support **2.0pre3** - [#1075](https://github.com/MehVahdJukaar/WoodGood/issues/1075) - NOTE: older than 2.0pre1 to 2.0pre2 won't be supported - NOTE: FORGE - You can still use v1.0.1 or v1.1.1 & FABRIC - still use v1.0.2 - but it will be removed in the future when v2.0 is officially out of "Release Candidate" - **Quark** (C): Improved hedge's condition to check if LeavesType has associated WoodType, then it will be generated - **Builder's Delight** (F): Finished the unfinished recipes - **Lightman's Currency** (F): Fixed the missing recipes for 3 of 4 blocks & Fixed bookshelf_traders' drops - [#1084](https://github.com/MehVahdJukaar/WoodGood/issues/1084) - **Create** & **Chipped** (C): glasses/windows with The tags, `#forge:glass` or `#c:glass` have been removed and will be only added if **Botania** is installed - [#1076](https://github.com/MehVahdJukaar/WoodGood/issues/1076) - glass_pane/window_panes also have `#forge:glass_pane` or `#c:glass_pane` removed for the same reason ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept's Delight** ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## vv2.9.8 ### UPDATED: - **Quark** (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to [#1078](https://github.com/MehVahdJukaar/WoodGood/issues/1078) --- ## v2.9.7 ### UPDATED: - **Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077) --- ## v2.9.6 ### UPDATED: - **Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped - **Quark** (F): Fixed crash with Hedge's recipe in the SERVER - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs --- ## v2.9.5 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - **Variant Vanilla Blocks** & **Friends & Foes** --- ## v2.9.4 ### UPDATED: - **Every Compat** (C): - Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture) - Improved the error loggings for some rare cases - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures - **Storage Drawers** (C): Updated to support `v12.14.3` & Fixed the drawer's tooltip showing `8 stacks per drawer`, it's corrected to 32 like vanilla drawers - **Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE --- ## v2.9.3 ### UPDATED: - **Every Compat** (C): - Improved the logging in case of crash for some unique cases - Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858 - **Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan - **Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048) - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.9.2 ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
release

1.20-2.9.16-forge

1.20-2.9.16-forge
8 февр. 2026 г.820Minecraft: 1.20.1forge
Скачать
Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(F)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat's blocks won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> <br> ### UPDATED: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1169](https://github.com/MehVahdJukaar/WoodGood/pull/1169) - **Every Compat** (C): Improved error loggings further - _previous changelog (v2.9.15):_ Improved some error loggings to make the debugging a unique crash much easier and clearer - Fixed a bug in recipe generation that broke planks' recipe (from log to planks), this is related to **Building But Better** - [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) ### NEW: - **Copper Age Backport** (C) --- ## v2.9.15 ### UPDATED: - **Macaw's Stairs** (C): Remove an error log in latest.log where loot_table for oak_balcony cannot be found (Backported from 1.21.1) - **Chipped** (C): Fixed crash with **Productive Trees** - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** (Backported fixes from 1.21.1) - Improved some error loggings to make the debugging a unique crash much easier and clearer --- ## v2.9.14 ### UPDATED: - **Every Compat** (C): Improved the logic for Item Tags & Fixed an error log in latest.log with **F-ing Loading My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - **Mosaic Carpentry** (F): Updated to support v1.3+ --- ## v2.9.13 Merry Christmas! - Xel'Bayria ### UPDATED: - **Every Compat** (C): Added a new config, GENERATE_BLOCKTYPE_TAGS in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default - Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **LANG** (ja_jp): - Implemented the latest en_us's update, organized the content, & Corrected incorrect translation for handcrafted.pillar_trim - @HayaKoh-WeldyAlin & [PR#1134](https://github.com/MehVahdJukaar/WoodGood/pull/1134) - Added support for Chipped - @HayaKoh-WeldyAlin - [PR#1138](https://github.com/MehVahdJukaar/WoodGood/issues/1138) - **Quark** (F): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde - **Building But Better 2.0pre3** (C): Fixed the missing textures for other blocks when `bbb:balustrade` is blacklisted - [#1144](https://github.com/MehVahdJukaar/WoodGood/issues/1144) - **Macaw's Furniture** (C): Updated glass_table (require end_table) & covered_desk (require stripped_log) - [#1142](https://github.com/MehVahdJukaar/WoodGood/issues/1142) - NOTE: **Moonlight lib v2.16.17** - Added `powdery`'s missing stripped_log from **My Nether's Delight** - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType --- ## v2.9.12 ### UPDATED: - **Macaw's Furniture** (C): Corrected the LANG for `kitchen_sink` & `stripped_kitchen_sink` - **Every Compat** (C): Added a new config, NO_MOD_CREATIVE_TAB in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` - **Macaw's Furniture** (C): Added `oak_kitchen_sink` - **Quark** (C): Fixed the missing recipe, `vertical_slab_revert` as it was a recipe generation failure that somehow caused missing slab's recipe - [#1110](https://github.com/MehVahdJukaar/WoodGood/issues/1110) - Possibly related issue: [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) - missing recipes from logs to planks --- ## v2.9.11 ### UPDATED: - **Macaw's Door** (C): Fixed the whispering_door's missing item texture - [#1115](https://github.com/MehVahdJukaar/WoodGood/issues/1115) --- ## v2.9.10 ### UPDATED: - **Macaw's Trapdoor** (C): Added new trapdoor, whispering_trapdoor - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.4**</span> - **Macaw's Door** (C): Added new door, whispering_door (Ported from 1.21.1) - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.2**</span> - **Create** (**FB**): Updated to support v6.0.0+ - [#1114](https://github.com/MehVahdJukaar/WoodGood/issues/1114) - **Unusual Furniture** (NF): (Ported from 1.21.1) - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Every Compat** (C): - Added a new config in `everycomp-hazardous.toml`, BLOCKS_BLACKLIST for blacklisting one or more EC's blocks - **mods.toml** (F): Updated to allow **V-Minus** between v1.0.0 and v3.1.2 to be installed - NOTE: v3.2.0 or newer have been tested and found to break recipe system - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Building But Better** (C): Fixed the missing textures for some blocks with **Regions Unexplored** - [#1100](https://github.com/MehVahdJukaar/WoodGood/issues/1100) - **LANG** (ja_jp): Updated by @Hayakoh-WeldyAlin - [PR#1096](https://github.com/MehVahdJukaar/WoodGood/pull/1096) --- ## v2.9.9 ### UPDATED: - **Boatload** (F): Fixed the missing textures for large_boat & furnace_boat - **Building But Better** (C): Updated to support **2.0pre3** - [#1075](https://github.com/MehVahdJukaar/WoodGood/issues/1075) - NOTE: older than 2.0pre1 to 2.0pre2 won't be supported - NOTE: FORGE - You can still use v1.0.1 or v1.1.1 & FABRIC - still use v1.0.2 - but it will be removed in the future when v2.0 is officially out of "Release Candidate" - **Quark** (C): Improved hedge's condition to check if LeavesType has associated WoodType, then it will be generated - **Builder's Delight** (F): Finished the unfinished recipes - **Lightman's Currency** (F): Fixed the missing recipes for 3 of 4 blocks & Fixed bookshelf_traders' drops - [#1084](https://github.com/MehVahdJukaar/WoodGood/issues/1084) - **Create** & **Chipped** (C): glasses/windows with The tags, `#forge:glass` or `#c:glass` have been removed and will be only added if **Botania** is installed - [#1076](https://github.com/MehVahdJukaar/WoodGood/issues/1076) - glass_pane/window_panes also have `#forge:glass_pane` or `#c:glass_pane` removed for the same reason ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept's Delight** ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## vv2.9.8 ### UPDATED: - **Quark** (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to [#1078](https://github.com/MehVahdJukaar/WoodGood/issues/1078) --- ## v2.9.7 ### UPDATED: - **Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077) --- ## v2.9.6 ### UPDATED: - **Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped - **Quark** (F): Fixed crash with Hedge's recipe in the SERVER - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs --- ## v2.9.5 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - **Variant Vanilla Blocks** & **Friends & Foes** --- ## v2.9.4 ### UPDATED: - **Every Compat** (C): - Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture) - Improved the error loggings for some rare cases - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures - **Storage Drawers** (C): Updated to support `v12.14.3` & Fixed the drawer's tooltip showing `8 stacks per drawer`, it's corrected to 32 like vanilla drawers - **Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE --- ## v2.9.3 ### UPDATED: - **Every Compat** (C): - Improved the logging in case of crash for some unique cases - Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858 - **Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan - **Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048) - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.9.2 ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
release

1.20-2.9.16-fabric

1.20-2.9.16-fabric
8 февр. 2026 г.1 тыс.Minecraft: 1.20.1fabric
Скачать
Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(F)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat's blocks won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> <br> ### UPDATED: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1169](https://github.com/MehVahdJukaar/WoodGood/pull/1169) - **Every Compat** (C): Improved error loggings further - _previous changelog (v2.9.15):_ Improved some error loggings to make the debugging a unique crash much easier and clearer - Fixed a bug in recipe generation that broke planks' recipe (from log to planks), this is related to **Building But Better** - [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) ### NEW: - **Copper Age Backport** (C) --- ## v2.9.15 ### UPDATED: - **Macaw's Stairs** (C): Remove an error log in latest.log where loot_table for oak_balcony cannot be found (Backported from 1.21.1) - **Chipped** (C): Fixed crash with **Productive Trees** - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** (Backported fixes from 1.21.1) - Improved some error loggings to make the debugging a unique crash much easier and clearer --- ## v2.9.14 ### UPDATED: - **Every Compat** (C): Improved the logic for Item Tags & Fixed an error log in latest.log with **F-ing Loading My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - **Mosaic Carpentry** (F): Updated to support v1.3+ --- ## v2.9.13 Merry Christmas! - Xel'Bayria ### UPDATED: - **Every Compat** (C): Added a new config, GENERATE_BLOCKTYPE_TAGS in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default - Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **LANG** (ja_jp): - Implemented the latest en_us's update, organized the content, & Corrected incorrect translation for handcrafted.pillar_trim - @HayaKoh-WeldyAlin & [PR#1134](https://github.com/MehVahdJukaar/WoodGood/pull/1134) - Added support for Chipped - @HayaKoh-WeldyAlin - [PR#1138](https://github.com/MehVahdJukaar/WoodGood/issues/1138) - **Quark** (F): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde - **Building But Better 2.0pre3** (C): Fixed the missing textures for other blocks when `bbb:balustrade` is blacklisted - [#1144](https://github.com/MehVahdJukaar/WoodGood/issues/1144) - **Macaw's Furniture** (C): Updated glass_table (require end_table) & covered_desk (require stripped_log) - [#1142](https://github.com/MehVahdJukaar/WoodGood/issues/1142) - NOTE: **Moonlight lib v2.16.17** - Added `powdery`'s missing stripped_log from **My Nether's Delight** - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType --- ## v2.9.12 ### UPDATED: - **Macaw's Furniture** (C): Corrected the LANG for `kitchen_sink` & `stripped_kitchen_sink` - **Every Compat** (C): Added a new config, NO_MOD_CREATIVE_TAB in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` - **Macaw's Furniture** (C): Added `oak_kitchen_sink` - **Quark** (C): Fixed the missing recipe, `vertical_slab_revert` as it was a recipe generation failure that somehow caused missing slab's recipe - [#1110](https://github.com/MehVahdJukaar/WoodGood/issues/1110) - Possibly related issue: [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) - missing recipes from logs to planks --- ## v2.9.11 ### UPDATED: - **Macaw's Door** (C): Fixed the whispering_door's missing item texture - [#1115](https://github.com/MehVahdJukaar/WoodGood/issues/1115) --- ## v2.9.10 ### UPDATED: - **Macaw's Trapdoor** (C): Added new trapdoor, whispering_trapdoor - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.4**</span> - **Macaw's Door** (C): Added new door, whispering_door (Ported from 1.21.1) - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.2**</span> - **Create** (**FB**): Updated to support v6.0.0+ - [#1114](https://github.com/MehVahdJukaar/WoodGood/issues/1114) - **Unusual Furniture** (NF): (Ported from 1.21.1) - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Every Compat** (C): - Added a new config in `everycomp-hazardous.toml`, BLOCKS_BLACKLIST for blacklisting one or more EC's blocks - **mods.toml** (F): Updated to allow **V-Minus** between v1.0.0 and v3.1.2 to be installed - NOTE: v3.2.0 or newer have been tested and found to break recipe system - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Building But Better** (C): Fixed the missing textures for some blocks with **Regions Unexplored** - [#1100](https://github.com/MehVahdJukaar/WoodGood/issues/1100) - **LANG** (ja_jp): Updated by @Hayakoh-WeldyAlin - [PR#1096](https://github.com/MehVahdJukaar/WoodGood/pull/1096) --- ## v2.9.9 ### UPDATED: - **Boatload** (F): Fixed the missing textures for large_boat & furnace_boat - **Building But Better** (C): Updated to support **2.0pre3** - [#1075](https://github.com/MehVahdJukaar/WoodGood/issues/1075) - NOTE: older than 2.0pre1 to 2.0pre2 won't be supported - NOTE: FORGE - You can still use v1.0.1 or v1.1.1 & FABRIC - still use v1.0.2 - but it will be removed in the future when v2.0 is officially out of "Release Candidate" - **Quark** (C): Improved hedge's condition to check if LeavesType has associated WoodType, then it will be generated - **Builder's Delight** (F): Finished the unfinished recipes - **Lightman's Currency** (F): Fixed the missing recipes for 3 of 4 blocks & Fixed bookshelf_traders' drops - [#1084](https://github.com/MehVahdJukaar/WoodGood/issues/1084) - **Create** & **Chipped** (C): glasses/windows with The tags, `#forge:glass` or `#c:glass` have been removed and will be only added if **Botania** is installed - [#1076](https://github.com/MehVahdJukaar/WoodGood/issues/1076) - glass_pane/window_panes also have `#forge:glass_pane` or `#c:glass_pane` removed for the same reason ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept's Delight** ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## vv2.9.8 ### UPDATED: - **Quark** (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to [#1078](https://github.com/MehVahdJukaar/WoodGood/issues/1078) --- ## v2.9.7 ### UPDATED: - **Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077) --- ## v2.9.6 ### UPDATED: - **Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped - **Quark** (F): Fixed crash with Hedge's recipe in the SERVER - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs --- ## v2.9.5 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - **Variant Vanilla Blocks** & **Friends & Foes** --- ## v2.9.4 ### UPDATED: - **Every Compat** (C): - Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture) - Improved the error loggings for some rare cases - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures - **Storage Drawers** (C): Updated to support `v12.14.3` & Fixed the drawer's tooltip showing `8 stacks per drawer`, it's corrected to 32 like vanilla drawers - **Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE --- ## v2.9.3 ### UPDATED: - **Every Compat** (C): - Improved the logging in case of crash for some unique cases - Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858 - **Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan - **Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048) - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.9.2 ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
release

1.21-2.11.26-neoforge

1.21-2.11.26-neoforge
2 февр. 2026 г.5,8 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(NF)**: NEOFORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed** - NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC - **Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module --- ## v2.11.25 ### UPDATED: - **Every Compat** (C): Improved classes & Made a few changes in API classes - **Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164) - **MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165) - Older than v3.0.0 will be no longer supported. That included the BETA version, too. ### NEW: - **Copper Age Backport** (C) #### DEV: if your mod has a built-in module for Every Compat, change the superparent class from `SimpleModule` to `EveryCompatModule` --- ## v2.11.24 ### UPDATED: - **Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1) - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - Improved some error loggings to make the debugging a unique crash much easier and clearer - **Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160) --- ## v2.11.23 ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.26-fabric

1.21-2.11.26-fabric
2 февр. 2026 г.9,5 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(NF)**: NEOFORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Beautify! aka Beautify Decorate** (NF): Fixed an error on startup with another mod: **Beautify Refoxed** - NOTE: **Beautify Refoxed** from v1.9.0 onward (according to DEV) will have a built-in modules for **Every Compat** for NEOFORGE & FABRIC - **Beautify Refabricated (BRF)** from v2.0.0 onward - **Every Compat** will use **BRF**'s module instead of its own module --- ## v2.11.25 ### UPDATED: - **Every Compat** (C): Improved classes & Made a few changes in API classes - **Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164) - **MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165) - Older than v3.0.0 will be no longer supported. That included the BETA version, too. ### NEW: - **Copper Age Backport** (C) #### DEV: if your mod has a built-in module for Every Compat, change the superparent class from `SimpleModule` to `EveryCompatModule` --- ## v2.11.24 ### UPDATED: - **Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1) - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - Improved some error loggings to make the debugging a unique crash much easier and clearer - **Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160) --- ## v2.11.23 ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.25-fabric

1.21-2.11.25-fabric
26 янв. 2026 г.2 тыс.Minecraft: 1.21, 1.21.1fabric
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(NF)**: NEOFORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Every Compat** (C): Improved classes & Made a few changes in API classes - **Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164) - **MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165) - Older than v3.0.0 will be no longer supported. That included the BETA version, too. ### NEW: - **Copper Age Backport** (C) #### DEV: if your mod has a built-in module for Every Compat, change the superparent class from `SimpleModule` to `EveryCompatModule` --- ## v2.11.24 ### UPDATED: - **Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1) - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - Improved some error loggings to make the debugging a unique crash much easier and clearer - **Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160) --- ## v2.11.23 ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.25-neoforge

1.21-2.11.25-neoforge
26 янв. 2026 г.2,8 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(NF)**: NEOFORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Every Compat** (C): Improved classes & Made a few changes in API classes - **Quark** (NF): Fixed the missing recipe for CHESTS using PLANKS (in quark's version for 1.21.1, the recipe was moved to a different location) - [#1164](https://github.com/MehVahdJukaar/WoodGood/issues/1164) - **MrCrayfish's Backpacked** (C): Updated to support v3.0.0+ - [#1165](https://github.com/MehVahdJukaar/WoodGood/issues/1165) - Older than v3.0.0 will be no longer supported. That included the BETA version, too. ### NEW: - **Copper Age Backport** (C) #### DEV: if your mod has a built-in module for Every Compat, change the superparent class from `SimpleModule` to `EveryCompatModule` --- ## v2.11.24 ### UPDATED: - **Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1) - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - Improved some error loggings to make the debugging a unique crash much easier and clearer - **Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160) --- ## v2.11.23 ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
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1.20-2.9.15-forge

1.20-2.9.15-forge
9 янв. 2026 г.20 тыс.Minecraft: 1.20.1forge
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(F)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat's blocks won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Macaw's Stairs** (C): Remove an error log in latest.log where loot_table for oak_balcony cannot be found (Backported from 1.21.1) - **Chipped** (C): Fixed crash with **Productive Trees** - **Every Comp** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** (Backported fixes from 1.21.1) - Improved some error loggings to make the debugging a unique crash much easier and clearer --- ## v2.9.14 ### UPDATED: - **Every Compat** (C): Improved the logic for Item Tags & Fixed an error log in latest.log with **F-ing Loading My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - **Mosaic Carpentry** (F): Updated to support v1.3+ --- ## v2.9.13 Merry Christmas! - Xel'Bayria ### UPDATED: - **Every Compat** (C): Added a new config, GENERATE_BLOCKTYPE_TAGS in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default - Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **LANG** (ja_jp): - Implemented the latest en_us's update, organized the content, & Corrected incorrect translation for handcrafted.pillar_trim - @HayaKoh-WeldyAlin & [PR#1134](https://github.com/MehVahdJukaar/WoodGood/pull/1134) - Added support for Chipped - @HayaKoh-WeldyAlin - [PR#1138](https://github.com/MehVahdJukaar/WoodGood/issues/1138) - **Quark** (F): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde - **Building But Better 2.0pre3** (C): Fixed the missing textures for other blocks when `bbb:balustrade` is blacklisted - [#1144](https://github.com/MehVahdJukaar/WoodGood/issues/1144) - **Macaw's Furniture** (C): Updated glass_table (require end_table) & covered_desk (require stripped_log) - [#1142](https://github.com/MehVahdJukaar/WoodGood/issues/1142) - NOTE: **Moonlight lib v2.16.17** - Added `powdery`'s missing stripped_log from **My Nether's Delight** - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType --- ## v2.9.12 ### UPDATED: - **Macaw's Furniture** (C): Corrected the LANG for `kitchen_sink` & `stripped_kitchen_sink` - **Every Compat** (C): Added a new config, NO_MOD_CREATIVE_TAB in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` - **Macaw's Furniture** (C): Added `oak_kitchen_sink` - **Quark** (C): Fixed the missing recipe, `vertical_slab_revert` as it was a recipe generation failure that somehow caused missing slab's recipe - [#1110](https://github.com/MehVahdJukaar/WoodGood/issues/1110) - Possibly related issue: [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) - missing recipes from logs to planks --- ## v2.9.11 ### UPDATED: - **Macaw's Door** (C): Fixed the whispering_door's missing item texture - [#1115](https://github.com/MehVahdJukaar/WoodGood/issues/1115) --- ## v2.9.10 ### UPDATED: - **Macaw's Trapdoor** (C): Added new trapdoor, whispering_trapdoor - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.4**</span> - **Macaw's Door** (C): Added new door, whispering_door (Ported from 1.21.1) - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.2**</span> - **Create** (**FB**): Updated to support v6.0.0+ - [#1114](https://github.com/MehVahdJukaar/WoodGood/issues/1114) - **Unusual Furniture** (NF): (Ported from 1.21.1) - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Every Compat** (C): - Added a new config in `everycomp-hazardous.toml`, BLOCKS_BLACKLIST for blacklisting one or more EC's blocks - **mods.toml** (F): Updated to allow **V-Minus** between v1.0.0 and v3.1.2 to be installed - NOTE: v3.2.0 or newer have been tested and found to break recipe system - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Building But Better** (C): Fixed the missing textures for some blocks with **Regions Unexplored** - [#1100](https://github.com/MehVahdJukaar/WoodGood/issues/1100) - **LANG** (ja_jp): Updated by @Hayakoh-WeldyAlin - [PR#1096](https://github.com/MehVahdJukaar/WoodGood/pull/1096) --- ## v2.9.9 ### UPDATED: - **Boatload** (F): Fixed the missing textures for large_boat & furnace_boat - **Building But Better** (C): Updated to support **2.0pre3** - [#1075](https://github.com/MehVahdJukaar/WoodGood/issues/1075) - NOTE: older than 2.0pre1 to 2.0pre2 won't be supported - NOTE: FORGE - You can still use v1.0.1 or v1.1.1 & FABRIC - still use v1.0.2 - but it will be removed in the future when v2.0 is officially out of "Release Candidate" - **Quark** (C): Improved hedge's condition to check if LeavesType has associated WoodType, then it will be generated - **Builder's Delight** (F): Finished the unfinished recipes - **Lightman's Currency** (F): Fixed the missing recipes for 3 of 4 blocks & Fixed bookshelf_traders' drops - [#1084](https://github.com/MehVahdJukaar/WoodGood/issues/1084) - **Create** & **Chipped** (C): glasses/windows with The tags, `#forge:glass` or `#c:glass` have been removed and will be only added if **Botania** is installed - [#1076](https://github.com/MehVahdJukaar/WoodGood/issues/1076) - glass_pane/window_panes also have `#forge:glass_pane` or `#c:glass_pane` removed for the same reason ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept's Delight** ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## vv2.9.8 ### UPDATED: - **Quark** (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to [#1078](https://github.com/MehVahdJukaar/WoodGood/issues/1078) --- ## v2.9.7 ### UPDATED: - **Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077) --- ## v2.9.6 ### UPDATED: - **Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped - **Quark** (F): Fixed crash with Hedge's recipe in the SERVER - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs --- ## v2.9.5 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - **Variant Vanilla Blocks** & **Friends & Foes** --- ## v2.9.4 ### UPDATED: - **Every Compat** (C): - Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture) - Improved the error loggings for some rare cases - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures - **Storage Drawers** (C): Updated to support `v12.14.3` & Fixed the drawer's tooltip showing `8 stacks per drawer`, it's corrected to 32 like vanilla drawers - **Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE --- ## v2.9.3 ### UPDATED: - **Every Compat** (C): - Improved the logging in case of crash for some unique cases - Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858 - **Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan - **Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048) - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.9.2 ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
release

1.20-2.9.15-fabric

1.20-2.9.15-fabric
9 янв. 2026 г.5,2 тыс.Minecraft: 1.20.1fabric
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(F)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat's blocks won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Macaw's Stairs** (C): Remove an error log in latest.log where loot_table for oak_balcony cannot be found (Backported from 1.21.1) - **Chipped** (C): Fixed crash with **Productive Trees** - **Every Comp** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** (Backported fixes from 1.21.1) - Improved some error loggings to make the debugging a unique crash much easier and clearer --- ## v2.9.14 ### UPDATED: - **Every Compat** (C): Improved the logic for Item Tags & Fixed an error log in latest.log with **F-ing Loading My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - **Mosaic Carpentry** (F): Updated to support v1.3+ --- ## v2.9.13 Merry Christmas! - Xel'Bayria ### UPDATED: - **Every Compat** (C): Added a new config, GENERATE_BLOCKTYPE_TAGS in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default - Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **LANG** (ja_jp): - Implemented the latest en_us's update, organized the content, & Corrected incorrect translation for handcrafted.pillar_trim - @HayaKoh-WeldyAlin & [PR#1134](https://github.com/MehVahdJukaar/WoodGood/pull/1134) - Added support for Chipped - @HayaKoh-WeldyAlin - [PR#1138](https://github.com/MehVahdJukaar/WoodGood/issues/1138) - **Quark** (F): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde - **Building But Better 2.0pre3** (C): Fixed the missing textures for other blocks when `bbb:balustrade` is blacklisted - [#1144](https://github.com/MehVahdJukaar/WoodGood/issues/1144) - **Macaw's Furniture** (C): Updated glass_table (require end_table) & covered_desk (require stripped_log) - [#1142](https://github.com/MehVahdJukaar/WoodGood/issues/1142) - NOTE: **Moonlight lib v2.16.17** - Added `powdery`'s missing stripped_log from **My Nether's Delight** - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType --- ## v2.9.12 ### UPDATED: - **Macaw's Furniture** (C): Corrected the LANG for `kitchen_sink` & `stripped_kitchen_sink` - **Every Compat** (C): Added a new config, NO_MOD_CREATIVE_TAB in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` - **Macaw's Furniture** (C): Added `oak_kitchen_sink` - **Quark** (C): Fixed the missing recipe, `vertical_slab_revert` as it was a recipe generation failure that somehow caused missing slab's recipe - [#1110](https://github.com/MehVahdJukaar/WoodGood/issues/1110) - Possibly related issue: [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) - missing recipes from logs to planks --- ## v2.9.11 ### UPDATED: - **Macaw's Door** (C): Fixed the whispering_door's missing item texture - [#1115](https://github.com/MehVahdJukaar/WoodGood/issues/1115) --- ## v2.9.10 ### UPDATED: - **Macaw's Trapdoor** (C): Added new trapdoor, whispering_trapdoor - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.4**</span> - **Macaw's Door** (C): Added new door, whispering_door (Ported from 1.21.1) - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.2**</span> - **Create** (**FB**): Updated to support v6.0.0+ - [#1114](https://github.com/MehVahdJukaar/WoodGood/issues/1114) - **Unusual Furniture** (NF): (Ported from 1.21.1) - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Every Compat** (C): - Added a new config in `everycomp-hazardous.toml`, BLOCKS_BLACKLIST for blacklisting one or more EC's blocks - **mods.toml** (F): Updated to allow **V-Minus** between v1.0.0 and v3.1.2 to be installed - NOTE: v3.2.0 or newer have been tested and found to break recipe system - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Building But Better** (C): Fixed the missing textures for some blocks with **Regions Unexplored** - [#1100](https://github.com/MehVahdJukaar/WoodGood/issues/1100) - **LANG** (ja_jp): Updated by @Hayakoh-WeldyAlin - [PR#1096](https://github.com/MehVahdJukaar/WoodGood/pull/1096) --- ## v2.9.9 ### UPDATED: - **Boatload** (F): Fixed the missing textures for large_boat & furnace_boat - **Building But Better** (C): Updated to support **2.0pre3** - [#1075](https://github.com/MehVahdJukaar/WoodGood/issues/1075) - NOTE: older than 2.0pre1 to 2.0pre2 won't be supported - NOTE: FORGE - You can still use v1.0.1 or v1.1.1 & FABRIC - still use v1.0.2 - but it will be removed in the future when v2.0 is officially out of "Release Candidate" - **Quark** (C): Improved hedge's condition to check if LeavesType has associated WoodType, then it will be generated - **Builder's Delight** (F): Finished the unfinished recipes - **Lightman's Currency** (F): Fixed the missing recipes for 3 of 4 blocks & Fixed bookshelf_traders' drops - [#1084](https://github.com/MehVahdJukaar/WoodGood/issues/1084) - **Create** & **Chipped** (C): glasses/windows with The tags, `#forge:glass` or `#c:glass` have been removed and will be only added if **Botania** is installed - [#1076](https://github.com/MehVahdJukaar/WoodGood/issues/1076) - glass_pane/window_panes also have `#forge:glass_pane` or `#c:glass_pane` removed for the same reason ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept's Delight** ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## vv2.9.8 ### UPDATED: - **Quark** (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to [#1078](https://github.com/MehVahdJukaar/WoodGood/issues/1078) --- ## v2.9.7 ### UPDATED: - **Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077) --- ## v2.9.6 ### UPDATED: - **Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped - **Quark** (F): Fixed crash with Hedge's recipe in the SERVER - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs --- ## v2.9.5 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - **Variant Vanilla Blocks** & **Friends & Foes** --- ## v2.9.4 ### UPDATED: - **Every Compat** (C): - Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture) - Improved the error loggings for some rare cases - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures - **Storage Drawers** (C): Updated to support `v12.14.3` & Fixed the drawer's tooltip showing `8 stacks per drawer`, it's corrected to 32 like vanilla drawers - **Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE --- ## v2.9.3 ### UPDATED: - **Every Compat** (C): - Improved the logging in case of crash for some unique cases - Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858 - **Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan - **Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048) - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.9.2 ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
release

1.21-2.11.24-neoforge

1.21-2.11.24-neoforge
9 янв. 2026 г.10 тыс.Minecraft: 1.21, 1.21.1neoforge
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(NF)**: NEOFORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1) - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - Improved some error loggings to make the debugging a unique crash much easier and clearer - **Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160) --- ## v2.11.23 ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.24-fabric

1.21-2.11.24-fabric
9 янв. 2026 г.5,1 тыс.Minecraft: 1.21, 1.21.1fabric
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(NF)**: NEOFORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Chipped** (C): Fixed crash with **Productive Trees** (Ported from 1.20.1) - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - Improved some error loggings to make the debugging a unique crash much easier and clearer - **Regions Unexplored** (C): Updated to support v0.5.7 & Fixed the crash - [#1160](https://github.com/MehVahdJukaar/WoodGood/issues/1160) --- ## v2.11.23 ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.20-2.9.14-fabric

1.20-2.9.14-fabric
5 янв. 2026 г.787Minecraft: 1.20.1fabric
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(F)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat's blocks won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Every Compat** (C): Improved the logic for Item Tags & Fixed an error log in latest.log with **F-ing Loading My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - **Mosaic Carpentry** (F): Updated to support v1.3+ --- ## v2.9.13 Merry Christmas! - Xel'Bayria ### UPDATED: - **Every Compat** (C): Added a new config, GENERATE_BLOCKTYPE_TAGS in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default - Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **LANG** (ja_jp): - Implemented the latest en_us's update, organized the content, & Corrected incorrect translation for handcrafted.pillar_trim - @HayaKoh-WeldyAlin & [PR#1134](https://github.com/MehVahdJukaar/WoodGood/pull/1134) - Added support for Chipped - @HayaKoh-WeldyAlin - [PR#1138](https://github.com/MehVahdJukaar/WoodGood/issues/1138) - **Quark** (F): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde - **Building But Better 2.0pre3** (C): Fixed the missing textures for other blocks when `bbb:balustrade` is blacklisted - [#1144](https://github.com/MehVahdJukaar/WoodGood/issues/1144) - **Macaw's Furniture** (C): Updated glass_table (require end_table) & covered_desk (require stripped_log) - [#1142](https://github.com/MehVahdJukaar/WoodGood/issues/1142) - NOTE: **Moonlight lib v2.16.17** - Added `powdery`'s missing stripped_log from **My Nether's Delight** - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType --- ## v2.9.12 ### UPDATED: - **Macaw's Furniture** (C): Corrected the LANG for `kitchen_sink` & `stripped_kitchen_sink` - **Every Compat** (C): Added a new config, NO_MOD_CREATIVE_TAB in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` - **Macaw's Furniture** (C): Added `oak_kitchen_sink` - **Quark** (C): Fixed the missing recipe, `vertical_slab_revert` as it was a recipe generation failure that somehow caused missing slab's recipe - [#1110](https://github.com/MehVahdJukaar/WoodGood/issues/1110) - Possibly related issue: [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) - missing recipes from logs to planks --- ## v2.9.11 ### UPDATED: - **Macaw's Door** (C): Fixed the whispering_door's missing item texture - [#1115](https://github.com/MehVahdJukaar/WoodGood/issues/1115) --- ## v2.9.10 ### UPDATED: - **Macaw's Trapdoor** (C): Added new trapdoor, whispering_trapdoor - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.4**</span> - **Macaw's Door** (C): Added new door, whispering_door (Ported from 1.21.1) - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.2**</span> - **Create** (**FB**): Updated to support v6.0.0+ - [#1114](https://github.com/MehVahdJukaar/WoodGood/issues/1114) - **Unusual Furniture** (NF): (Ported from 1.21.1) - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Every Compat** (C): - Added a new config in `everycomp-hazardous.toml`, BLOCKS_BLACKLIST for blacklisting one or more EC's blocks - **mods.toml** (F): Updated to allow **V-Minus** between v1.0.0 and v3.1.2 to be installed - NOTE: v3.2.0 or newer have been tested and found to break recipe system - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Building But Better** (C): Fixed the missing textures for some blocks with **Regions Unexplored** - [#1100](https://github.com/MehVahdJukaar/WoodGood/issues/1100) - **LANG** (ja_jp): Updated by @Hayakoh-WeldyAlin - [PR#1096](https://github.com/MehVahdJukaar/WoodGood/pull/1096) --- ## v2.9.9 ### UPDATED: - **Boatload** (F): Fixed the missing textures for large_boat & furnace_boat - **Building But Better** (C): Updated to support **2.0pre3** - [#1075](https://github.com/MehVahdJukaar/WoodGood/issues/1075) - NOTE: older than 2.0pre1 to 2.0pre2 won't be supported - NOTE: FORGE - You can still use v1.0.1 or v1.1.1 & FABRIC - still use v1.0.2 - but it will be removed in the future when v2.0 is officially out of "Release Candidate" - **Quark** (C): Improved hedge's condition to check if LeavesType has associated WoodType, then it will be generated - **Builder's Delight** (F): Finished the unfinished recipes - **Lightman's Currency** (F): Fixed the missing recipes for 3 of 4 blocks & Fixed bookshelf_traders' drops - [#1084](https://github.com/MehVahdJukaar/WoodGood/issues/1084) - **Create** & **Chipped** (C): glasses/windows with The tags, `#forge:glass` or `#c:glass` have been removed and will be only added if **Botania** is installed - [#1076](https://github.com/MehVahdJukaar/WoodGood/issues/1076) - glass_pane/window_panes also have `#forge:glass_pane` or `#c:glass_pane` removed for the same reason ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept's Delight** ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## vv2.9.8 ### UPDATED: - **Quark** (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to [#1078](https://github.com/MehVahdJukaar/WoodGood/issues/1078) --- ## v2.9.7 ### UPDATED: - **Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077) --- ## v2.9.6 ### UPDATED: - **Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped - **Quark** (F): Fixed crash with Hedge's recipe in the SERVER - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs --- ## v2.9.5 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - **Variant Vanilla Blocks** & **Friends & Foes** --- ## v2.9.4 ### UPDATED: - **Every Compat** (C): - Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture) - Improved the error loggings for some rare cases - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures - **Storage Drawers** (C): Updated to support `v12.14.3` & Fixed the drawer's tooltip showing `8 stacks per drawer`, it's corrected to 32 like vanilla drawers - **Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE --- ## v2.9.3 ### UPDATED: - **Every Compat** (C): - Improved the logging in case of crash for some unique cases - Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858 - **Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan - **Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048) - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.9.2 ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
release

1.20-2.9.14-forge

1.20-2.9.14-forge
5 янв. 2026 г.8,9 тыс.Minecraft: 1.20.1forge
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(F)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat's blocks won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Every Compat** (C): Improved the logic for Item Tags & Fixed an error log in latest.log with **F-ing Loading My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - **Mosaic Carpentry** (F): Updated to support v1.3+ --- ## v2.9.13 Merry Christmas! - Xel'Bayria ### UPDATED: - **Every Compat** (C): Added a new config, GENERATE_BLOCKTYPE_TAGS in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default - Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **LANG** (ja_jp): - Implemented the latest en_us's update, organized the content, & Corrected incorrect translation for handcrafted.pillar_trim - @HayaKoh-WeldyAlin & [PR#1134](https://github.com/MehVahdJukaar/WoodGood/pull/1134) - Added support for Chipped - @HayaKoh-WeldyAlin - [PR#1138](https://github.com/MehVahdJukaar/WoodGood/issues/1138) - **Quark** (F): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde - **Building But Better 2.0pre3** (C): Fixed the missing textures for other blocks when `bbb:balustrade` is blacklisted - [#1144](https://github.com/MehVahdJukaar/WoodGood/issues/1144) - **Macaw's Furniture** (C): Updated glass_table (require end_table) & covered_desk (require stripped_log) - [#1142](https://github.com/MehVahdJukaar/WoodGood/issues/1142) - NOTE: **Moonlight lib v2.16.17** - Added `powdery`'s missing stripped_log from **My Nether's Delight** - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType --- ## v2.9.12 ### UPDATED: - **Macaw's Furniture** (C): Corrected the LANG for `kitchen_sink` & `stripped_kitchen_sink` - **Every Compat** (C): Added a new config, NO_MOD_CREATIVE_TAB in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` - **Macaw's Furniture** (C): Added `oak_kitchen_sink` - **Quark** (C): Fixed the missing recipe, `vertical_slab_revert` as it was a recipe generation failure that somehow caused missing slab's recipe - [#1110](https://github.com/MehVahdJukaar/WoodGood/issues/1110) - Possibly related issue: [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) - missing recipes from logs to planks --- ## v2.9.11 ### UPDATED: - **Macaw's Door** (C): Fixed the whispering_door's missing item texture - [#1115](https://github.com/MehVahdJukaar/WoodGood/issues/1115) --- ## v2.9.10 ### UPDATED: - **Macaw's Trapdoor** (C): Added new trapdoor, whispering_trapdoor - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.4**</span> - **Macaw's Door** (C): Added new door, whispering_door (Ported from 1.21.1) - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.2**</span> - **Create** (**FB**): Updated to support v6.0.0+ - [#1114](https://github.com/MehVahdJukaar/WoodGood/issues/1114) - **Unusual Furniture** (NF): (Ported from 1.21.1) - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Every Compat** (C): - Added a new config in `everycomp-hazardous.toml`, BLOCKS_BLACKLIST for blacklisting one or more EC's blocks - **mods.toml** (F): Updated to allow **V-Minus** between v1.0.0 and v3.1.2 to be installed - NOTE: v3.2.0 or newer have been tested and found to break recipe system - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Building But Better** (C): Fixed the missing textures for some blocks with **Regions Unexplored** - [#1100](https://github.com/MehVahdJukaar/WoodGood/issues/1100) - **LANG** (ja_jp): Updated by @Hayakoh-WeldyAlin - [PR#1096](https://github.com/MehVahdJukaar/WoodGood/pull/1096) --- ## v2.9.9 ### UPDATED: - **Boatload** (F): Fixed the missing textures for large_boat & furnace_boat - **Building But Better** (C): Updated to support **2.0pre3** - [#1075](https://github.com/MehVahdJukaar/WoodGood/issues/1075) - NOTE: older than 2.0pre1 to 2.0pre2 won't be supported - NOTE: FORGE - You can still use v1.0.1 or v1.1.1 & FABRIC - still use v1.0.2 - but it will be removed in the future when v2.0 is officially out of "Release Candidate" - **Quark** (C): Improved hedge's condition to check if LeavesType has associated WoodType, then it will be generated - **Builder's Delight** (F): Finished the unfinished recipes - **Lightman's Currency** (F): Fixed the missing recipes for 3 of 4 blocks & Fixed bookshelf_traders' drops - [#1084](https://github.com/MehVahdJukaar/WoodGood/issues/1084) - **Create** & **Chipped** (C): glasses/windows with The tags, `#forge:glass` or `#c:glass` have been removed and will be only added if **Botania** is installed - [#1076](https://github.com/MehVahdJukaar/WoodGood/issues/1076) - glass_pane/window_panes also have `#forge:glass_pane` or `#c:glass_pane` removed for the same reason ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept's Delight** ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## vv2.9.8 ### UPDATED: - **Quark** (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to [#1078](https://github.com/MehVahdJukaar/WoodGood/issues/1078) --- ## v2.9.7 ### UPDATED: - **Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077) --- ## v2.9.6 ### UPDATED: - **Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped - **Quark** (F): Fixed crash with Hedge's recipe in the SERVER - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs --- ## v2.9.5 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - **Variant Vanilla Blocks** & **Friends & Foes** --- ## v2.9.4 ### UPDATED: - **Every Compat** (C): - Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture) - Improved the error loggings for some rare cases - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures - **Storage Drawers** (C): Updated to support `v12.14.3` & Fixed the drawer's tooltip showing `8 stacks per drawer`, it's corrected to 32 like vanilla drawers - **Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE --- ## v2.9.3 ### UPDATED: - **Every Compat** (C): - Improved the logging in case of crash for some unique cases - Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858 - **Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan - **Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048) - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.9.2 ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
release

1.21-2.11.23-neoforge

1.21-2.11.23-neoforge
26 дек. 2025 г.10,5 тыс.Minecraft: 1.21, 1.21.1neoforge
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(NF)**: NEOFORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.23-fabric

1.21-2.11.23-fabric
26 дек. 2025 г.4,6 тыс.Minecraft: 1.21, 1.21.1fabric
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(NF)**: NEOFORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Every Compat** (C): Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType - **Quark** (NF): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde ### ADDED: - **Nature's Spirit** (IT): joshua_leaves' correct ResourceLocation --- ## v2.11.22 ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.20-2.9.13-fabric

1.20-2.9.13-fabric
26 дек. 2025 г.2,1 тыс.Minecraft: 1.20.1fabric
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(F)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat's blocks won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> Merry Christmas! - Xel'Bayria ### UPDATED: - **Every Compat** (C): Added a new config, GENERATE_BLOCKTYPE_TAGS in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default - Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **LANG** (ja_jp): - Implemented the latest en_us's update, organized the content, & Corrected incorrect translation for handcrafted.pillar_trim - @HayaKoh-WeldyAlin & [PR#1134](https://github.com/MehVahdJukaar/WoodGood/pull/1134) - Added support for Chipped - @HayaKoh-WeldyAlin - [PR#1138](https://github.com/MehVahdJukaar/WoodGood/issues/1138) - **Quark** (F): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde - **Building But Better 2.0pre3** (C): Fixed the missing textures for other blocks when `bbb:balustrade` is blacklisted - [#1144](https://github.com/MehVahdJukaar/WoodGood/issues/1144) - **Macaw's Furniture** (C): Updated glass_table (require end_table) & covered_desk (require stripped_log) - [#1142](https://github.com/MehVahdJukaar/WoodGood/issues/1142) - NOTE: **Moonlight lib v2.16.17** - Added `powdery`'s missing stripped_log from **My Nether's Delight** - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType --- ## v2.9.12 ### UPDATED: - **Macaw's Furniture** (C): Corrected the LANG for `kitchen_sink` & `stripped_kitchen_sink` - **Every Compat** (C): Added a new config, NO_MOD_CREATIVE_TAB in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` - **Macaw's Furniture** (C): Added `oak_kitchen_sink` - **Quark** (C): Fixed the missing recipe, `vertical_slab_revert` as it was a recipe generation failure that somehow caused missing slab's recipe - [#1110](https://github.com/MehVahdJukaar/WoodGood/issues/1110) - Possibly related issue: [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) - missing recipes from logs to planks --- ## v2.9.11 ### UPDATED: - **Macaw's Door** (C): Fixed the whispering_door's missing item texture - [#1115](https://github.com/MehVahdJukaar/WoodGood/issues/1115) --- ## v2.9.10 ### UPDATED: - **Macaw's Trapdoor** (C): Added new trapdoor, whispering_trapdoor - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.4**</span> - **Macaw's Door** (C): Added new door, whispering_door (Ported from 1.21.1) - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.2**</span> - **Create** (**FB**): Updated to support v6.0.0+ - [#1114](https://github.com/MehVahdJukaar/WoodGood/issues/1114) - **Unusual Furniture** (NF): (Ported from 1.21.1) - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Every Compat** (C): - Added a new config in `everycomp-hazardous.toml`, BLOCKS_BLACKLIST for blacklisting one or more EC's blocks - **mods.toml** (F): Updated to allow **V-Minus** between v1.0.0 and v3.1.2 to be installed - NOTE: v3.2.0 or newer have been tested and found to break recipe system - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Building But Better** (C): Fixed the missing textures for some blocks with **Regions Unexplored** - [#1100](https://github.com/MehVahdJukaar/WoodGood/issues/1100) - **LANG** (ja_jp): Updated by @Hayakoh-WeldyAlin - [PR#1096](https://github.com/MehVahdJukaar/WoodGood/pull/1096) --- ## v2.9.9 ### UPDATED: - **Boatload** (F): Fixed the missing textures for large_boat & furnace_boat - **Building But Better** (C): Updated to support **2.0pre3** - [#1075](https://github.com/MehVahdJukaar/WoodGood/issues/1075) - NOTE: older than 2.0pre1 to 2.0pre2 won't be supported - NOTE: FORGE - You can still use v1.0.1 or v1.1.1 & FABRIC - still use v1.0.2 - but it will be removed in the future when v2.0 is officially out of "Release Candidate" - **Quark** (C): Improved hedge's condition to check if LeavesType has associated WoodType, then it will be generated - **Builder's Delight** (F): Finished the unfinished recipes - **Lightman's Currency** (F): Fixed the missing recipes for 3 of 4 blocks & Fixed bookshelf_traders' drops - [#1084](https://github.com/MehVahdJukaar/WoodGood/issues/1084) - **Create** & **Chipped** (C): glasses/windows with The tags, `#forge:glass` or `#c:glass` have been removed and will be only added if **Botania** is installed - [#1076](https://github.com/MehVahdJukaar/WoodGood/issues/1076) - glass_pane/window_panes also have `#forge:glass_pane` or `#c:glass_pane` removed for the same reason ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept's Delight** ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## vv2.9.8 ### UPDATED: - **Quark** (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to [#1078](https://github.com/MehVahdJukaar/WoodGood/issues/1078) --- ## v2.9.7 ### UPDATED: - **Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077) --- ## v2.9.6 ### UPDATED: - **Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped - **Quark** (F): Fixed crash with Hedge's recipe in the SERVER - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs --- ## v2.9.5 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - **Variant Vanilla Blocks** & **Friends & Foes** --- ## v2.9.4 ### UPDATED: - **Every Compat** (C): - Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture) - Improved the error loggings for some rare cases - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures - **Storage Drawers** (C): Updated to support `v12.14.3` & Fixed the drawer's tooltip showing `8 stacks per drawer`, it's corrected to 32 like vanilla drawers - **Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE --- ## v2.9.3 ### UPDATED: - **Every Compat** (C): - Improved the logging in case of crash for some unique cases - Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858 - **Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan - **Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048) - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.9.2 ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
release

1.20-2.9.13-forge

1.20-2.9.13-forge
26 дек. 2025 г.6,5 тыс.Minecraft: 1.20.1forge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(F)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat's blocks won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> Merry Christmas! - Xel'Bayria ### UPDATED: - **Every Compat** (C): Added a new config, GENERATE_BLOCKTYPE_TAGS in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default - Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **LANG** (ja_jp): - Implemented the latest en_us's update, organized the content, & Corrected incorrect translation for handcrafted.pillar_trim - @HayaKoh-WeldyAlin & [PR#1134](https://github.com/MehVahdJukaar/WoodGood/pull/1134) - Added support for Chipped - @HayaKoh-WeldyAlin - [PR#1138](https://github.com/MehVahdJukaar/WoodGood/issues/1138) - **Quark** (F): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde - **Building But Better 2.0pre3** (C): Fixed the missing textures for other blocks when `bbb:balustrade` is blacklisted - [#1144](https://github.com/MehVahdJukaar/WoodGood/issues/1144) - **Macaw's Furniture** (C): Updated glass_table (require end_table) & covered_desk (require stripped_log) - [#1142](https://github.com/MehVahdJukaar/WoodGood/issues/1142) - NOTE: **Moonlight lib v2.16.17** - Added `powdery`'s missing stripped_log from **My Nether's Delight** - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType --- ## v2.9.12 ### UPDATED: - **Macaw's Furniture** (C): Corrected the LANG for `kitchen_sink` & `stripped_kitchen_sink` - **Every Compat** (C): Added a new config, NO_MOD_CREATIVE_TAB in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` - **Macaw's Furniture** (C): Added `oak_kitchen_sink` - **Quark** (C): Fixed the missing recipe, `vertical_slab_revert` as it was a recipe generation failure that somehow caused missing slab's recipe - [#1110](https://github.com/MehVahdJukaar/WoodGood/issues/1110) - Possibly related issue: [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) - missing recipes from logs to planks --- ## v2.9.11 ### UPDATED: - **Macaw's Door** (C): Fixed the whispering_door's missing item texture - [#1115](https://github.com/MehVahdJukaar/WoodGood/issues/1115) --- ## v2.9.10 ### UPDATED: - **Macaw's Trapdoor** (C): Added new trapdoor, whispering_trapdoor - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.4**</span> - **Macaw's Door** (C): Added new door, whispering_door (Ported from 1.21.1) - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.2**</span> - **Create** (**FB**): Updated to support v6.0.0+ - [#1114](https://github.com/MehVahdJukaar/WoodGood/issues/1114) - **Unusual Furniture** (NF): (Ported from 1.21.1) - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Every Compat** (C): - Added a new config in `everycomp-hazardous.toml`, BLOCKS_BLACKLIST for blacklisting one or more EC's blocks - **mods.toml** (F): Updated to allow **V-Minus** between v1.0.0 and v3.1.2 to be installed - NOTE: v3.2.0 or newer have been tested and found to break recipe system - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Building But Better** (C): Fixed the missing textures for some blocks with **Regions Unexplored** - [#1100](https://github.com/MehVahdJukaar/WoodGood/issues/1100) - **LANG** (ja_jp): Updated by @Hayakoh-WeldyAlin - [PR#1096](https://github.com/MehVahdJukaar/WoodGood/pull/1096) --- ## v2.9.9 ### UPDATED: - **Boatload** (F): Fixed the missing textures for large_boat & furnace_boat - **Building But Better** (C): Updated to support **2.0pre3** - [#1075](https://github.com/MehVahdJukaar/WoodGood/issues/1075) - NOTE: older than 2.0pre1 to 2.0pre2 won't be supported - NOTE: FORGE - You can still use v1.0.1 or v1.1.1 & FABRIC - still use v1.0.2 - but it will be removed in the future when v2.0 is officially out of "Release Candidate" - **Quark** (C): Improved hedge's condition to check if LeavesType has associated WoodType, then it will be generated - **Builder's Delight** (F): Finished the unfinished recipes - **Lightman's Currency** (F): Fixed the missing recipes for 3 of 4 blocks & Fixed bookshelf_traders' drops - [#1084](https://github.com/MehVahdJukaar/WoodGood/issues/1084) - **Create** & **Chipped** (C): glasses/windows with The tags, `#forge:glass` or `#c:glass` have been removed and will be only added if **Botania** is installed - [#1076](https://github.com/MehVahdJukaar/WoodGood/issues/1076) - glass_pane/window_panes also have `#forge:glass_pane` or `#c:glass_pane` removed for the same reason ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept's Delight** ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## vv2.9.8 ### UPDATED: - **Quark** (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to [#1078](https://github.com/MehVahdJukaar/WoodGood/issues/1078) --- ## v2.9.7 ### UPDATED: - **Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077) --- ## v2.9.6 ### UPDATED: - **Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped - **Quark** (F): Fixed crash with Hedge's recipe in the SERVER - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs --- ## v2.9.5 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - **Variant Vanilla Blocks** & **Friends & Foes** --- ## v2.9.4 ### UPDATED: - **Every Compat** (C): - Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture) - Improved the error loggings for some rare cases - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures - **Storage Drawers** (C): Updated to support `v12.14.3` & Fixed the drawer's tooltip showing `8 stacks per drawer`, it's corrected to 32 like vanilla drawers - **Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE --- ## v2.9.3 ### UPDATED: - **Every Compat** (C): - Improved the logging in case of crash for some unique cases - Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858 - **Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan - **Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048) - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.9.2 ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
release

1.21-2.11.22-neoforge

1.21-2.11.22-neoforge
17 дек. 2025 г.3,8 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(NF)**: NEOFORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.22-fabric

1.21-2.11.22-fabric
17 дек. 2025 г.2,2 тыс.Minecraft: 1.21, 1.21.1fabric
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(NF)**: NEOFORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Every Compat** (C): Fixed the `#c:chests/wooden`'s tag generation issue - [#1145](https://github.com/MehVahdJukaar/WoodGood/issues/1145) & also related to [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) --- ## v2.11.21 ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - Added new config, USE_AN_EXTERNAL_RESOURCE_PACK to allow EC base off the textures using external Resource Pack instead of Mod's - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.21-neoforge

1.21-2.11.21-neoforge
15 дек. 2025 г.1 тыс.Minecraft: 1.21, 1.21.1neoforge
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(NF)**: NEOFORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.21-fabric

1.21-2.11.21-fabric
15 дек. 2025 г.417Minecraft: 1.21, 1.21.1fabric
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(NF)**: NEOFORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Macaw's Furniture** (C): Fixed bookshelf & stripped_bookshelf not providing cnchantment to enchanting_table - **Ars Nouveau** (IT): Changed the texture of blue_archwood_log to use archwood_log textures - **Every Compat** (C): - Fixed the tag with namespace "c:" like `#c:chests` not loaded first time into the world but is loaded second time into the world - [#1143](https://github.com/MehVahdJukaar/WoodGood/issues/1143) - Fixed the tags via `GENERATE_BLOCKTYPE_TAGS` not being loaded first time into the world - Related to [#1119](https://github.com/MehVahdJukaar/WoodGood/issues/1119) and also above, too - **Chipped** (C): Cleanup & removed extra codes that aren't needed - **Macaw's Stairs** (C): Updated the drop method for oak_balcony, so the error via latset.log about not finding the oak_balcony's loot_table file won't show up --- ## v2.11.20 ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.20-neoforge

1.21-2.11.20-neoforge
28 нояб. 2025 г.7,9 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(NF)**: NEOFORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.20-fabric

1.21-2.11.20-fabric
28 нояб. 2025 г.7 тыс.Minecraft: 1.21, 1.21.1fabric
Скачать
Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(NF)**: NEOFORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Every Compat** (C): Fixed an crash related to the config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - [#1135](https://github.com/MehVahdJukaar/WoodGood/issues/1135) - ADDITIONAL-INFO: diagonal_fences won't be included in the tags --- ## v2.11.19 ### UPDATED: - **Every Compat** (C): Added a new config, `GENERATE_BLOCKTYPE_TAGS` in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, `NO_MOD_CREATIVE_TAB` in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.19-neoforge

1.21-2.11.19-neoforge
26 нояб. 2025 г.1,4 тыс.Minecraft: 1.21, 1.21.1neoforge
Скачать
Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(NF)**: NEOFORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Every Compat** (C): Added a new config, GENERATE_BLOCKTYPE_TAGS in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, NO_MOD_CREATIVE_TAB in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.19-fabric

1.21-2.11.19-fabric
26 нояб. 2025 г.1,3 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(NF)**: NEOFORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Every Compat** (C): Added a new config, GENERATE_BLOCKTYPE_TAGS in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default --- ## v2.11.18 ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, NO_MOD_CREATIVE_TAB in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.18-neoforge

1.21-2.11.18-neoforge
25 нояб. 2025 г.592Minecraft: 1.21, 1.21.1neoforge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(NF)**: NEOFORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ## v2.11.19 - added tags containing every block of each tags, optionally in the configs -- ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, NO_MOD_CREATIVE_TAB in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.18-fabric

1.21-2.11.18-fabric
25 нояб. 2025 г.506Minecraft: 1.21, 1.21.1fabric
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(NF)**: NEOFORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ## v2.11.19 - added tags containing every block of each tags, optionally in the configs -- ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, NO_MOD_CREATIVE_TAB in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.18-neoforge

1.21-2.11.18-neoforge
21 нояб. 2025 г.4,6 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(NF)**: NEOFORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, NO_MOD_CREATIVE_TAB in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.18-fabric

1.21-2.11.18-fabric
21 нояб. 2025 г.1,6 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(NF)**: NEOFORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Macaw's Furniture** (C): Supporting 2 new blocks, `oak_kitchen_sink` & `stripped_oak_kitchen_sink` - - **Every Compat** (C): Added a new config, NO_MOD_CREATIVE_TAB in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.11.17 ### UPDATED: - **Create** (C): Corrected the tab where EC's items are being added into - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.20-2.9.12-fabric

1.20-2.9.12-fabric
21 нояб. 2025 г.610,2 тыс.Minecraft: 1.20.1fabric
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(F)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat's blocks won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Macaw's Furniture** (C): Corrected the LANG for `kitchen_sink` & `stripped_kitchen_sink` - **Every Compat** (C): Added a new config, NO_MOD_CREATIVE_TAB in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.9.12 ### UPDATED: - **Macaw's Furniture** (C): Added `oak_kitchen_sink` - **Quark** (C): Fixed the missing recipe, `vertical_slab_revert` as it was a recipe generation failure that somehow caused missing slab's recipe - [#1110](https://github.com/MehVahdJukaar/WoodGood/issues/1110) - Possibly related issue: [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) - missing recipes from logs to planks --- ## v2.9.11 ### UPDATED: - **Macaw's Door** (C): Fixed the whispering_door's missing item texture - [#1115](https://github.com/MehVahdJukaar/WoodGood/issues/1115) --- ## v2.9.10 ### UPDATED: - **Macaw's Trapdoor** (C): Added new trapdoor, whispering_trapdoor - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.4**</span> - **Macaw's Door** (C): Added new door, whispering_door (Ported from 1.21.1) - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.2**</span> - **Create** (**FB**): Updated to support v6.0.0+ - [#1114](https://github.com/MehVahdJukaar/WoodGood/issues/1114) - **Unusual Furniture** (NF): (Ported from 1.21.1) - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Every Compat** (C): - Added a new config in `everycomp-hazardous.toml`, BLOCKS_BLACKLIST for blacklisting one or more EC's blocks - **mods.toml** (F): Updated to allow **V-Minus** between v1.0.0 and v3.1.2 to be installed - NOTE: v3.2.0 or newer have been tested and found to break recipe system - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Building But Better** (C): Fixed the missing textures for some blocks with **Regions Unexplored** - [#1100](https://github.com/MehVahdJukaar/WoodGood/issues/1100) - **LANG** (ja_jp): Updated by @Hayakoh-WeldyAlin - [PR#1096](https://github.com/MehVahdJukaar/WoodGood/pull/1096) --- ## v2.9.9 ### UPDATED: - **Boatload** (F): Fixed the missing textures for large_boat & furnace_boat - **Building But Better** (C): Updated to support **2.0pre3** - [#1075](https://github.com/MehVahdJukaar/WoodGood/issues/1075) - NOTE: older than 2.0pre1 to 2.0pre2 won't be supported - NOTE: FORGE - You can still use v1.0.1 or v1.1.1 & FABRIC - still use v1.0.2 - but it will be removed in the future when v2.0 is officially out of "Release Candidate" - **Quark** (C): Improved hedge's condition to check if LeavesType has associated WoodType, then it will be generated - **Builder's Delight** (F): Finished the unfinished recipes - **Lightman's Currency** (F): Fixed the missing recipes for 3 of 4 blocks & Fixed bookshelf_traders' drops - [#1084](https://github.com/MehVahdJukaar/WoodGood/issues/1084) - **Create** & **Chipped** (C): glasses/windows with The tags, `#forge:glass` or `#c:glass` have been removed and will be only added if **Botania** is installed - [#1076](https://github.com/MehVahdJukaar/WoodGood/issues/1076) - glass_pane/window_panes also have `#forge:glass_pane` or `#c:glass_pane` removed for the same reason ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept's Delight** ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## vv2.9.8 ### UPDATED: - **Quark** (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to [#1078](https://github.com/MehVahdJukaar/WoodGood/issues/1078) --- ## v2.9.7 ### UPDATED: - **Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077) --- ## v2.9.6 ### UPDATED: - **Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped - **Quark** (F): Fixed crash with Hedge's recipe in the SERVER - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs --- ## v2.9.5 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - **Variant Vanilla Blocks** & **Friends & Foes** --- ## v2.9.4 ### UPDATED: - **Every Compat** (C): - Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture) - Improved the error loggings for some rare cases - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures - **Storage Drawers** (C): Updated to support `v12.14.3` & Fixed the drawer's tooltip showing `8 stacks per drawer`, it's corrected to 32 like vanilla drawers - **Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE --- ## v2.9.3 ### UPDATED: - **Every Compat** (C): - Improved the logging in case of crash for some unique cases - Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858 - **Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan - **Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048) - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.9.2 ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
release

1.20-2.9.12-forge

1.20-2.9.12-forge
21 нояб. 2025 г.26 тыс.Minecraft: 1.20.1forge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(F)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat's blocks won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Macaw's Furniture** (C): Corrected the LANG for `kitchen_sink` & `stripped_kitchen_sink` - **Every Compat** (C): Added a new config, NO_MOD_CREATIVE_TAB in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` --- ## v2.9.12 ### UPDATED: - **Macaw's Furniture** (C): Added `oak_kitchen_sink` - **Quark** (C): Fixed the missing recipe, `vertical_slab_revert` as it was a recipe generation failure that somehow caused missing slab's recipe - [#1110](https://github.com/MehVahdJukaar/WoodGood/issues/1110) - Possibly related issue: [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) - missing recipes from logs to planks --- ## v2.9.11 ### UPDATED: - **Macaw's Door** (C): Fixed the whispering_door's missing item texture - [#1115](https://github.com/MehVahdJukaar/WoodGood/issues/1115) --- ## v2.9.10 ### UPDATED: - **Macaw's Trapdoor** (C): Added new trapdoor, whispering_trapdoor - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.4**</span> - **Macaw's Door** (C): Added new door, whispering_door (Ported from 1.21.1) - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.2**</span> - **Create** (**FB**): Updated to support v6.0.0+ - [#1114](https://github.com/MehVahdJukaar/WoodGood/issues/1114) - **Unusual Furniture** (NF): (Ported from 1.21.1) - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Every Compat** (C): - Added a new config in `everycomp-hazardous.toml`, BLOCKS_BLACKLIST for blacklisting one or more EC's blocks - **mods.toml** (F): Updated to allow **V-Minus** between v1.0.0 and v3.1.2 to be installed - NOTE: v3.2.0 or newer have been tested and found to break recipe system - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Building But Better** (C): Fixed the missing textures for some blocks with **Regions Unexplored** - [#1100](https://github.com/MehVahdJukaar/WoodGood/issues/1100) - **LANG** (ja_jp): Updated by @Hayakoh-WeldyAlin - [PR#1096](https://github.com/MehVahdJukaar/WoodGood/pull/1096) --- ## v2.9.9 ### UPDATED: - **Boatload** (F): Fixed the missing textures for large_boat & furnace_boat - **Building But Better** (C): Updated to support **2.0pre3** - [#1075](https://github.com/MehVahdJukaar/WoodGood/issues/1075) - NOTE: older than 2.0pre1 to 2.0pre2 won't be supported - NOTE: FORGE - You can still use v1.0.1 or v1.1.1 & FABRIC - still use v1.0.2 - but it will be removed in the future when v2.0 is officially out of "Release Candidate" - **Quark** (C): Improved hedge's condition to check if LeavesType has associated WoodType, then it will be generated - **Builder's Delight** (F): Finished the unfinished recipes - **Lightman's Currency** (F): Fixed the missing recipes for 3 of 4 blocks & Fixed bookshelf_traders' drops - [#1084](https://github.com/MehVahdJukaar/WoodGood/issues/1084) - **Create** & **Chipped** (C): glasses/windows with The tags, `#forge:glass` or `#c:glass` have been removed and will be only added if **Botania** is installed - [#1076](https://github.com/MehVahdJukaar/WoodGood/issues/1076) - glass_pane/window_panes also have `#forge:glass_pane` or `#c:glass_pane` removed for the same reason ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept's Delight** ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## vv2.9.8 ### UPDATED: - **Quark** (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to [#1078](https://github.com/MehVahdJukaar/WoodGood/issues/1078) --- ## v2.9.7 ### UPDATED: - **Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077) --- ## v2.9.6 ### UPDATED: - **Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped - **Quark** (F): Fixed crash with Hedge's recipe in the SERVER - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs --- ## v2.9.5 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - **Variant Vanilla Blocks** & **Friends & Foes** --- ## v2.9.4 ### UPDATED: - **Every Compat** (C): - Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture) - Improved the error loggings for some rare cases - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures - **Storage Drawers** (C): Updated to support `v12.14.3` & Fixed the drawer's tooltip showing `8 stacks per drawer`, it's corrected to 32 like vanilla drawers - **Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE --- ## v2.9.3 ### UPDATED: - **Every Compat** (C): - Improved the logging in case of crash for some unique cases - Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858 - **Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan - **Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048) - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.9.2 ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
release

1.20-2.9.12-fabric

1.20-2.9.12-fabric
21 нояб. 2025 г.112Minecraft: 1.20.1fabric
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(F)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat's blocks won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Macaw's Furniture** (C): Added `oak_kitchen_sink` - **Quark** (C): Fixed the missing recipe, `vertical_slab_revert` as it was a recipe generation failure that somehow caused missing slab's recipe - [#1110](https://github.com/MehVahdJukaar/WoodGood/issues/1110) - Possibly related issue: [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) - missing recipes from logs to planks --- ## v2.9.11 ### UPDATED: - **Macaw's Door** (C): Fixed the whispering_door's missing item texture - [#1115](https://github.com/MehVahdJukaar/WoodGood/issues/1115) --- ## v2.9.10 ### UPDATED: - **Macaw's Trapdoor** (C): Added new trapdoor, whispering_trapdoor - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.4**</span> - **Macaw's Door** (C): Added new door, whispering_door (Ported from 1.21.1) - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.2**</span> - **Create** (**FB**): Updated to support v6.0.0+ - [#1114](https://github.com/MehVahdJukaar/WoodGood/issues/1114) - **Unusual Furniture** (NF): (Ported from 1.21.1) - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Every Compat** (C): - Added a new config in `everycomp-hazardous.toml`, BLOCKS_BLACKLIST for blacklisting one or more EC's blocks - **mods.toml** (F): Updated to allow **V-Minus** between v1.0.0 and v3.1.2 to be installed - NOTE: v3.2.0 or newer have been tested and found to break recipe system - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Building But Better** (C): Fixed the missing textures for some blocks with **Regions Unexplored** - [#1100](https://github.com/MehVahdJukaar/WoodGood/issues/1100) - **LANG** (ja_jp): Updated by @Hayakoh-WeldyAlin - [PR#1096](https://github.com/MehVahdJukaar/WoodGood/pull/1096) --- ## v2.9.9 ### UPDATED: - **Boatload** (F): Fixed the missing textures for large_boat & furnace_boat - **Building But Better** (C): Updated to support **2.0pre3** - [#1075](https://github.com/MehVahdJukaar/WoodGood/issues/1075) - NOTE: older than 2.0pre1 to 2.0pre2 won't be supported - NOTE: FORGE - You can still use v1.0.1 or v1.1.1 & FABRIC - still use v1.0.2 - but it will be removed in the future when v2.0 is officially out of "Release Candidate" - **Quark** (C): Improved hedge's condition to check if LeavesType has associated WoodType, then it will be generated - **Builder's Delight** (F): Finished the unfinished recipes - **Lightman's Currency** (F): Fixed the missing recipes for 3 of 4 blocks & Fixed bookshelf_traders' drops - [#1084](https://github.com/MehVahdJukaar/WoodGood/issues/1084) - **Create** & **Chipped** (C): glasses/windows with The tags, `#forge:glass` or `#c:glass` have been removed and will be only added if **Botania** is installed - [#1076](https://github.com/MehVahdJukaar/WoodGood/issues/1076) - glass_pane/window_panes also have `#forge:glass_pane` or `#c:glass_pane` removed for the same reason ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept's Delight** ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## vv2.9.8 ### UPDATED: - **Quark** (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to [#1078](https://github.com/MehVahdJukaar/WoodGood/issues/1078) --- ## v2.9.7 ### UPDATED: - **Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077) --- ## v2.9.6 ### UPDATED: - **Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped - **Quark** (F): Fixed crash with Hedge's recipe in the SERVER - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs --- ## v2.9.5 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - **Variant Vanilla Blocks** & **Friends & Foes** --- ## v2.9.4 ### UPDATED: - **Every Compat** (C): - Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture) - Improved the error loggings for some rare cases - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures - **Storage Drawers** (C): Updated to support `v12.14.3` & Fixed the drawer's tooltip showing `8 stacks per drawer`, it's corrected to 32 like vanilla drawers - **Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE --- ## v2.9.3 ### UPDATED: - **Every Compat** (C): - Improved the logging in case of crash for some unique cases - Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858 - **Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan - **Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048) - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.9.2 ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
release

1.20-2.9.12-forge

1.20-2.9.12-forge
21 нояб. 2025 г.184Minecraft: 1.20.1forge
Скачать
Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(F)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat's blocks won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Macaw's Furniture** (C): Added `oak_kitchen_sink` - **Quark** (C): Fixed the missing recipe, `vertical_slab_revert` as it was a recipe generation failure that somehow caused missing slab's recipe - [#1110](https://github.com/MehVahdJukaar/WoodGood/issues/1110) - Possibly related issue: [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) - missing recipes from logs to planks --- ## v2.9.11 ### UPDATED: - **Macaw's Door** (C): Fixed the whispering_door's missing item texture - [#1115](https://github.com/MehVahdJukaar/WoodGood/issues/1115) --- ## v2.9.10 ### UPDATED: - **Macaw's Trapdoor** (C): Added new trapdoor, whispering_trapdoor - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.4**</span> - **Macaw's Door** (C): Added new door, whispering_door (Ported from 1.21.1) - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.2**</span> - **Create** (**FB**): Updated to support v6.0.0+ - [#1114](https://github.com/MehVahdJukaar/WoodGood/issues/1114) - **Unusual Furniture** (NF): (Ported from 1.21.1) - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Every Compat** (C): - Added a new config in `everycomp-hazardous.toml`, BLOCKS_BLACKLIST for blacklisting one or more EC's blocks - **mods.toml** (F): Updated to allow **V-Minus** between v1.0.0 and v3.1.2 to be installed - NOTE: v3.2.0 or newer have been tested and found to break recipe system - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Building But Better** (C): Fixed the missing textures for some blocks with **Regions Unexplored** - [#1100](https://github.com/MehVahdJukaar/WoodGood/issues/1100) - **LANG** (ja_jp): Updated by @Hayakoh-WeldyAlin - [PR#1096](https://github.com/MehVahdJukaar/WoodGood/pull/1096) --- ## v2.9.9 ### UPDATED: - **Boatload** (F): Fixed the missing textures for large_boat & furnace_boat - **Building But Better** (C): Updated to support **2.0pre3** - [#1075](https://github.com/MehVahdJukaar/WoodGood/issues/1075) - NOTE: older than 2.0pre1 to 2.0pre2 won't be supported - NOTE: FORGE - You can still use v1.0.1 or v1.1.1 & FABRIC - still use v1.0.2 - but it will be removed in the future when v2.0 is officially out of "Release Candidate" - **Quark** (C): Improved hedge's condition to check if LeavesType has associated WoodType, then it will be generated - **Builder's Delight** (F): Finished the unfinished recipes - **Lightman's Currency** (F): Fixed the missing recipes for 3 of 4 blocks & Fixed bookshelf_traders' drops - [#1084](https://github.com/MehVahdJukaar/WoodGood/issues/1084) - **Create** & **Chipped** (C): glasses/windows with The tags, `#forge:glass` or `#c:glass` have been removed and will be only added if **Botania** is installed - [#1076](https://github.com/MehVahdJukaar/WoodGood/issues/1076) - glass_pane/window_panes also have `#forge:glass_pane` or `#c:glass_pane` removed for the same reason ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept's Delight** ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## vv2.9.8 ### UPDATED: - **Quark** (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to [#1078](https://github.com/MehVahdJukaar/WoodGood/issues/1078) --- ## v2.9.7 ### UPDATED: - **Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077) --- ## v2.9.6 ### UPDATED: - **Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped - **Quark** (F): Fixed crash with Hedge's recipe in the SERVER - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs --- ## v2.9.5 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - **Variant Vanilla Blocks** & **Friends & Foes** --- ## v2.9.4 ### UPDATED: - **Every Compat** (C): - Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture) - Improved the error loggings for some rare cases - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures - **Storage Drawers** (C): Updated to support `v12.14.3` & Fixed the drawer's tooltip showing `8 stacks per drawer`, it's corrected to 32 like vanilla drawers - **Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE --- ## v2.9.3 ### UPDATED: - **Every Compat** (C): - Improved the logging in case of crash for some unique cases - Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858 - **Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan - **Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048) - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.9.2 ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
release

1.20-2.9.11-fabric

1.20-2.9.11-fabric
15 нояб. 2025 г.88,5 тыс.Minecraft: 1.20.1fabric
Скачать
Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(F)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat's blocks won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Macaw's Door** (C): Fixed the whispering_door's missing item texture - [#1115](https://github.com/MehVahdJukaar/WoodGood/issues/1115) --- ## v2.9.10 ### UPDATED: - **Macaw's Trapdoor** (C): Added new trapdoor, whispering_trapdoor - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.4**</span> - **Macaw's Door** (C): Added new door, whispering_door (Ported from 1.21.1) - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.2**</span> - **Create** (**FB**): Updated to support v6.0.0+ - [#1114](https://github.com/MehVahdJukaar/WoodGood/issues/1114) - **Unusual Furniture** (NF): (Ported from 1.21.1) - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Every Compat** (C): - Added a new config in `everycomp-hazardous.toml`, BLOCKS_BLACKLIST for blacklisting one or more EC's blocks - **mods.toml** (F): Updated to allow **V-Minus** between v1.0.0 and v3.1.2 to be installed - NOTE: v3.2.0 or newer have been tested and found to break recipe system - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Building But Better** (C): Fixed the missing textures for some blocks with **Regions Unexplored** - [#1100](https://github.com/MehVahdJukaar/WoodGood/issues/1100) - **LANG** (ja_jp): Updated by @Hayakoh-WeldyAlin - [PR#1096](https://github.com/MehVahdJukaar/WoodGood/pull/1096) --- ## v2.9.9 ### UPDATED: - **Boatload** (F): Fixed the missing textures for large_boat & furnace_boat - **Building But Better** (C): Updated to support **2.0pre3** - [#1075](https://github.com/MehVahdJukaar/WoodGood/issues/1075) - NOTE: older than 2.0pre1 to 2.0pre2 won't be supported - NOTE: FORGE - You can still use v1.0.1 or v1.1.1 & FABRIC - still use v1.0.2 - but it will be removed in the future when v2.0 is officially out of "Release Candidate" - **Quark** (C): Improved hedge's condition to check if LeavesType has associated WoodType, then it will be generated - **Builder's Delight** (F): Finished the unfinished recipes - **Lightman's Currency** (F): Fixed the missing recipes for 3 of 4 blocks & Fixed bookshelf_traders' drops - [#1084](https://github.com/MehVahdJukaar/WoodGood/issues/1084) - **Create** & **Chipped** (C): glasses/windows with The tags, `#forge:glass` or `#c:glass` have been removed and will be only added if **Botania** is installed - [#1076](https://github.com/MehVahdJukaar/WoodGood/issues/1076) - glass_pane/window_panes also have `#forge:glass_pane` or `#c:glass_pane` removed for the same reason ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept's Delight** ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## vv2.9.8 ### UPDATED: - **Quark** (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to [#1078](https://github.com/MehVahdJukaar/WoodGood/issues/1078) --- ## v2.9.7 ### UPDATED: - **Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077) --- ## v2.9.6 ### UPDATED: - **Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped - **Quark** (F): Fixed crash with Hedge's recipe in the SERVER - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs --- ## v2.9.5 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - **Variant Vanilla Blocks** & **Friends & Foes** --- ## v2.9.4 ### UPDATED: - **Every Compat** (C): - Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture) - Improved the error loggings for some rare cases - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures - **Storage Drawers** (C): Updated to support `v12.14.3` & Fixed the drawer's tooltip showing `8 stacks per drawer`, it's corrected to 32 like vanilla drawers - **Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE --- ## v2.9.3 ### UPDATED: - **Every Compat** (C): - Improved the logging in case of crash for some unique cases - Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858 - **Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan - **Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048) - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.9.2 ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
release

1.20-2.9.11-forge

1.20-2.9.11-forge
15 нояб. 2025 г.3,9 тыс.Minecraft: 1.20.1forge
Скачать
Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(F)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat's blocks won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Macaw's Door** (C): Fixed the whispering_door's missing item texture - [#1115](https://github.com/MehVahdJukaar/WoodGood/issues/1115) --- ## v2.9.10 ### UPDATED: - **Macaw's Trapdoor** (C): Added new trapdoor, whispering_trapdoor - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.4**</span> - **Macaw's Door** (C): Added new door, whispering_door (Ported from 1.21.1) - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.2**</span> - **Create** (**FB**): Updated to support v6.0.0+ - [#1114](https://github.com/MehVahdJukaar/WoodGood/issues/1114) - **Unusual Furniture** (NF): (Ported from 1.21.1) - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Every Compat** (C): - Added a new config in `everycomp-hazardous.toml`, BLOCKS_BLACKLIST for blacklisting one or more EC's blocks - **mods.toml** (F): Updated to allow **V-Minus** between v1.0.0 and v3.1.2 to be installed - NOTE: v3.2.0 or newer have been tested and found to break recipe system - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Building But Better** (C): Fixed the missing textures for some blocks with **Regions Unexplored** - [#1100](https://github.com/MehVahdJukaar/WoodGood/issues/1100) - **LANG** (ja_jp): Updated by @Hayakoh-WeldyAlin - [PR#1096](https://github.com/MehVahdJukaar/WoodGood/pull/1096) --- ## v2.9.9 ### UPDATED: - **Boatload** (F): Fixed the missing textures for large_boat & furnace_boat - **Building But Better** (C): Updated to support **2.0pre3** - [#1075](https://github.com/MehVahdJukaar/WoodGood/issues/1075) - NOTE: older than 2.0pre1 to 2.0pre2 won't be supported - NOTE: FORGE - You can still use v1.0.1 or v1.1.1 & FABRIC - still use v1.0.2 - but it will be removed in the future when v2.0 is officially out of "Release Candidate" - **Quark** (C): Improved hedge's condition to check if LeavesType has associated WoodType, then it will be generated - **Builder's Delight** (F): Finished the unfinished recipes - **Lightman's Currency** (F): Fixed the missing recipes for 3 of 4 blocks & Fixed bookshelf_traders' drops - [#1084](https://github.com/MehVahdJukaar/WoodGood/issues/1084) - **Create** & **Chipped** (C): glasses/windows with The tags, `#forge:glass` or `#c:glass` have been removed and will be only added if **Botania** is installed - [#1076](https://github.com/MehVahdJukaar/WoodGood/issues/1076) - glass_pane/window_panes also have `#forge:glass_pane` or `#c:glass_pane` removed for the same reason ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept's Delight** ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## vv2.9.8 ### UPDATED: - **Quark** (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to [#1078](https://github.com/MehVahdJukaar/WoodGood/issues/1078) --- ## v2.9.7 ### UPDATED: - **Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077) --- ## v2.9.6 ### UPDATED: - **Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped - **Quark** (F): Fixed crash with Hedge's recipe in the SERVER - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs --- ## v2.9.5 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - **Variant Vanilla Blocks** & **Friends & Foes** --- ## v2.9.4 ### UPDATED: - **Every Compat** (C): - Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture) - Improved the error loggings for some rare cases - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures - **Storage Drawers** (C): Updated to support `v12.14.3` & Fixed the drawer's tooltip showing `8 stacks per drawer`, it's corrected to 32 like vanilla drawers - **Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE --- ## v2.9.3 ### UPDATED: - **Every Compat** (C): - Improved the logging in case of crash for some unique cases - Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858 - **Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan - **Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048) - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.9.2 ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
release

1.20-2.9.10-fabric

1.20-2.9.10-fabric
14 нояб. 2025 г.254Minecraft: 1.20.1fabric
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(F)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat's blocks won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Macaw's Trapdoor** (C): Added new trapdoor, whispering_trapdoor - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.4**</span> - **Macaw's Door** (C): Added new door, whispering_door (Ported from 1.21.1) - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.2**</span> - **Create** (**FB**): Updated to support v6.0.0+ - [#1114](https://github.com/MehVahdJukaar/WoodGood/issues/1114) - **Unusual Furniture** (NF): (Ported from 1.21.1) - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Every Compat** (C): - Added a new config in `everycomp-hazardous.toml`, BLOCKS_BLACKLIST for blacklisting one or more EC's blocks - **mods.toml** (F): Updated to allow **V-Minus** between v1.0.0 and v3.1.2 to be installed - NOTE: v3.2.0 or newer have been tested and found to break recipe system - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Building But Better** (C): Fixed the missing textures for some blocks with **Regions Unexplored** - [#1100](https://github.com/MehVahdJukaar/WoodGood/issues/1100) - **LANG** (ja_jp): Updated by @Hayakoh-WeldyAlin - [PR#1096](https://github.com/MehVahdJukaar/WoodGood/pull/1096) --- ## v2.9.9 ### UPDATED: - **Boatload** (F): Fixed the missing textures for large_boat & furnace_boat - **Building But Better** (C): Updated to support **2.0pre3** - [#1075](https://github.com/MehVahdJukaar/WoodGood/issues/1075) - NOTE: older than 2.0pre1 to 2.0pre2 won't be supported - NOTE: FORGE - You can still use v1.0.1 or v1.1.1 & FABRIC - still use v1.0.2 - but it will be removed in the future when v2.0 is officially out of "Release Candidate" - **Quark** (C): Improved hedge's condition to check if LeavesType has associated WoodType, then it will be generated - **Builder's Delight** (F): Finished the unfinished recipes - **Lightman's Currency** (F): Fixed the missing recipes for 3 of 4 blocks & Fixed bookshelf_traders' drops - [#1084](https://github.com/MehVahdJukaar/WoodGood/issues/1084) - **Create** & **Chipped** (C): glasses/windows with The tags, `#forge:glass` or `#c:glass` have been removed and will be only added if **Botania** is installed - [#1076](https://github.com/MehVahdJukaar/WoodGood/issues/1076) - glass_pane/window_panes also have `#forge:glass_pane` or `#c:glass_pane` removed for the same reason ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept's Delight** ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## vv2.9.8 ### UPDATED: - **Quark** (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to [#1078](https://github.com/MehVahdJukaar/WoodGood/issues/1078) --- ## v2.9.7 ### UPDATED: - **Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077) --- ## v2.9.6 ### UPDATED: - **Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped - **Quark** (F): Fixed crash with Hedge's recipe in the SERVER - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs --- ## v2.9.5 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - **Variant Vanilla Blocks** & **Friends & Foes** --- ## v2.9.4 ### UPDATED: - **Every Compat** (C): - Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture) - Improved the error loggings for some rare cases - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures - **Storage Drawers** (C): Updated to support `v12.14.3` & Fixed the drawer's tooltip showing `8 stacks per drawer`, it's corrected to 32 like vanilla drawers - **Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE --- ## v2.9.3 ### UPDATED: - **Every Compat** (C): - Improved the logging in case of crash for some unique cases - Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858 - **Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan - **Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048) - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.9.2 ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
release

1.20-2.9.10-forge

1.20-2.9.10-forge
14 нояб. 2025 г.951Minecraft: 1.20.1forge
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <h2><div style="text-align: center; margin-bottom: 10px;">LEGENDS</div></h2> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(F)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat's blocks won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Macaw's Trapdoor** (C): Added new trapdoor, whispering_trapdoor - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.4**</span> - **Macaw's Door** (C): Added new door, whispering_door (Ported from 1.21.1) - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.2**</span> - **Create** (**FB**): Updated to support v6.0.0+ - [#1114](https://github.com/MehVahdJukaar/WoodGood/issues/1114) - **Unusual Furniture** (NF): (Ported from 1.21.1) - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Every Compat** (C): - Added a new config in `everycomp-hazardous.toml`, BLOCKS_BLACKLIST for blacklisting one or more EC's blocks - **mods.toml** (F): Updated to allow **V-Minus** between v1.0.0 and v3.1.2 to be installed - NOTE: v3.2.0 or newer have been tested and found to break recipe system - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Building But Better** (C): Fixed the missing textures for some blocks with **Regions Unexplored** - [#1100](https://github.com/MehVahdJukaar/WoodGood/issues/1100) - **LANG** (ja_jp): Updated by @Hayakoh-WeldyAlin - [PR#1096](https://github.com/MehVahdJukaar/WoodGood/pull/1096) --- ## v2.9.9 ### UPDATED: - **Boatload** (F): Fixed the missing textures for large_boat & furnace_boat - **Building But Better** (C): Updated to support **2.0pre3** - [#1075](https://github.com/MehVahdJukaar/WoodGood/issues/1075) - NOTE: older than 2.0pre1 to 2.0pre2 won't be supported - NOTE: FORGE - You can still use v1.0.1 or v1.1.1 & FABRIC - still use v1.0.2 - but it will be removed in the future when v2.0 is officially out of "Release Candidate" - **Quark** (C): Improved hedge's condition to check if LeavesType has associated WoodType, then it will be generated - **Builder's Delight** (F): Finished the unfinished recipes - **Lightman's Currency** (F): Fixed the missing recipes for 3 of 4 blocks & Fixed bookshelf_traders' drops - [#1084](https://github.com/MehVahdJukaar/WoodGood/issues/1084) - **Create** & **Chipped** (C): glasses/windows with The tags, `#forge:glass` or `#c:glass` have been removed and will be only added if **Botania** is installed - [#1076](https://github.com/MehVahdJukaar/WoodGood/issues/1076) - glass_pane/window_panes also have `#forge:glass_pane` or `#c:glass_pane` removed for the same reason ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept's Delight** ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## vv2.9.8 ### UPDATED: - **Quark** (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to [#1078](https://github.com/MehVahdJukaar/WoodGood/issues/1078) --- ## v2.9.7 ### UPDATED: - **Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077) --- ## v2.9.6 ### UPDATED: - **Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped - **Quark** (F): Fixed crash with Hedge's recipe in the SERVER - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs --- ## v2.9.5 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - **Variant Vanilla Blocks** & **Friends & Foes** --- ## v2.9.4 ### UPDATED: - **Every Compat** (C): - Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture) - Improved the error loggings for some rare cases - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures - **Storage Drawers** (C): Updated to support `v12.14.3` & Fixed the drawer's tooltip showing `8 stacks per drawer`, it's corrected to 32 like vanilla drawers - **Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE --- ## v2.9.3 ### UPDATED: - **Every Compat** (C): - Improved the logging in case of crash for some unique cases - Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858 - **Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan - **Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048) - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.9.2 ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
release

1.21-2.11.17-neoforge

1.21-2.11.17-neoforge
11 нояб. 2025 г.3,2 тыс.Minecraft: 1.21, 1.21.1neoforge
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<div style="text-align: center; margin-bottom: 10px; color: yellow"> # SUPPORTED MODLIST </div> <details> <summary>ModList</summary> | **FABRIC** | STATUS | **COMMON** | STATUS | **NEOFORGE** | STATUS | |------------------------------------|:------:|--------------------------------------------|:------:|--------------------------------------|:------:| | Beautify Refabricated | 🟩 | Another Furniture | ❔ | Abnormal's Boatload | ❔ | | Bewitchment | ❔ | Architect Pallette | ❔ | Abnormal's Woodworks | ❔ | | Clutter | 🟩 | MrCrayfish's Backpacked | 🟩 | Absent By Design | ❔ | | Exline's Awning | 🟩 | Beauitful Campfires | 🟩 | Beautify | 🟩 | | Lightman's Currency Fabric | 🟩 | Botany Pot | ❔ | Builder's Crafts & Additions | 🟩 | | Red Bits | 🟩 | Building But Better | ❔ | Builder's Delight | ❔ | | Villagers Plus (FABRIC) | ❔ | Camp Chair | ❔ | | | | Wilder Wild | 🟩 | Chipped | 🟩 | Corail Woodcutter | 🟩 | | Exline's Bark Carpet | 🟩 | Dawn Of Time | 🟩 | Decoration Delight: Refurbished | ❔ | | Stylish Stiles | 🟩 | Decorative Blocks | 🟩 | Ex Nihilo Sequentia | 🟡 | | Variant Vanilla Blocks (XanthianZ) | 🟩 | Dramatic Doors | 🟩 | Functional Storage | 🟩 | | Excessive Building<br> | 🟩 | Dramatic Doors' <br>Supported Macaw's Door | 🟩 | Graveyard (finallion) | ❔ | | Blockus | 🟩 | Farmer's Delight | 🟩 | | | | | | Friends & Foes | 🟩 | Market Crates | ❔ | | | | Furnish | 🟩 | LieOnLion's More Chest Variant | 🟩 | | | | Handcrafted | 🟩 | More Crafting Table For Forge | 🟩 | | | | Hearth And Home | ❔ | Mosaic Carpentry | ❔ | | | | Infinity Buttons | ❔ | Oreberries Replanted | 🟩 | | | | Missing Wilds | 🟩 | Pokecube AIO | ❔ | | | | LieOnLion's More Crafting Tables | 🟩 | Premium Wood | ❔ | | | | MrCrayfish's Mighty Mail | 🟩 | Productive Bees | 🟥 | | | | MrCrayfish's Refurbished Furniture | 🟩 | Quark | 🟩 | | | | Regions Unexplored | 🟩 | Re: Deco | ❔ | | | | Storage Drawers | 🟩 | Timber Frame | ❔ | | | | The New Shutter aka Launch's Shutter | 🟩 | Tropicraft | 🟩 | | | | The Twilight Foreset | 🟩 | Valhelsia Structure | 🟩 | | | | Top Table Crafting | ❔ | Variant Crafting Tables (Kitteh6660) | ❔ | | | | Twigs | ❔ | Villagers Plus (NEOFORGE) | ❔ | | | | Valhelsia Furniture | 🟩 | Woodster | 🟩 | | | | Macaw's Mods | 🟩 | Workshop For Handsome Adventure | 🟩 | | | | Guita's Woodworks | 🟡 | Xerca Mod | ❔ | | | | Carpentry & Chisels | 🟡 | Unusual Furniture | 🟩 | | | | Unusual End | 🟡 | Bibliocraft Legacy | 🟩 | | | | LieOnLion's More Chest Variant | 🟩 | Just A Raft | 🟩 | | | | Coail Pillar | 🟩 | No Man's Land | 🟡 | </details> <details> <summary>LEGENDS</summary> ## LEGENDS: - 🟩 - AVAILABLE - 🟥 - NOT AVAILABLE - 🟡 - Built-in Module within the mod, not Every Compat's - ❔ - Don't know when it will be update to 1.21.1 - **Macaw's Mods:** - Bridges - Doors - Fences & Walls - Furniture - Lights & Lamps - Paths & Pavings - Roofs - Stairs - Trapdoors - Windows </details> --- <div style="text-align: center; margin-bottom: 10px; color: yellow"> # CHANGELOG </div> <details> <summary>LEGENDS</summary> <div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * (C) = FORGE & FABRIC * (FB): FABRIC * (NF): NEOFORGE * (IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * (COMPAT): Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * (INCLUDED): The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * (EXCLUDED): The block is generated BUT it shouldn't be generated for a reason </div> </div> </details> ------------------------------------------------------------------------------------------------------------------------ ### UPDATED: - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.17-fabric

1.21-2.11.17-fabric
11 нояб. 2025 г.1,6 тыс.Minecraft: 1.21, 1.21.1fabric
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<div style="text-align: center; margin-bottom: 10px; color: yellow"> # SUPPORTED MODLIST </div> <details> <summary>ModList</summary> | **FABRIC** | STATUS | **COMMON** | STATUS | **NEOFORGE** | STATUS | |------------------------------------|:------:|--------------------------------------------|:------:|--------------------------------------|:------:| | Beautify Refabricated | 🟩 | Another Furniture | ❔ | Abnormal's Boatload | ❔ | | Bewitchment | ❔ | Architect Pallette | ❔ | Abnormal's Woodworks | ❔ | | Clutter | 🟩 | MrCrayfish's Backpacked | 🟩 | Absent By Design | ❔ | | Exline's Awning | 🟩 | Beauitful Campfires | 🟩 | Beautify | 🟩 | | Lightman's Currency Fabric | 🟩 | Botany Pot | ❔ | Builder's Crafts & Additions | 🟩 | | Red Bits | 🟩 | Building But Better | ❔ | Builder's Delight | ❔ | | Villagers Plus (FABRIC) | ❔ | Camp Chair | ❔ | | | | Wilder Wild | 🟩 | Chipped | 🟩 | Corail Woodcutter | 🟩 | | Exline's Bark Carpet | 🟩 | Dawn Of Time | 🟩 | Decoration Delight: Refurbished | ❔ | | Stylish Stiles | 🟩 | Decorative Blocks | 🟩 | Ex Nihilo Sequentia | 🟡 | | Variant Vanilla Blocks (XanthianZ) | 🟩 | Dramatic Doors | 🟩 | Functional Storage | 🟩 | | Excessive Building<br> | 🟩 | Dramatic Doors' <br>Supported Macaw's Door | 🟩 | Graveyard (finallion) | ❔ | | Blockus | 🟩 | Farmer's Delight | 🟩 | | | | | | Friends & Foes | 🟩 | Market Crates | ❔ | | | | Furnish | 🟩 | LieOnLion's More Chest Variant | 🟩 | | | | Handcrafted | 🟩 | More Crafting Table For Forge | 🟩 | | | | Hearth And Home | ❔ | Mosaic Carpentry | ❔ | | | | Infinity Buttons | ❔ | Oreberries Replanted | 🟩 | | | | Missing Wilds | 🟩 | Pokecube AIO | ❔ | | | | LieOnLion's More Crafting Tables | 🟩 | Premium Wood | ❔ | | | | MrCrayfish's Mighty Mail | 🟩 | Productive Bees | 🟥 | | | | MrCrayfish's Refurbished Furniture | 🟩 | Quark | 🟩 | | | | Regions Unexplored | 🟩 | Re: Deco | ❔ | | | | Storage Drawers | 🟩 | Timber Frame | ❔ | | | | The New Shutter aka Launch's Shutter | 🟩 | Tropicraft | 🟩 | | | | The Twilight Foreset | 🟩 | Valhelsia Structure | 🟩 | | | | Top Table Crafting | ❔ | Variant Crafting Tables (Kitteh6660) | ❔ | | | | Twigs | ❔ | Villagers Plus (NEOFORGE) | ❔ | | | | Valhelsia Furniture | 🟩 | Woodster | 🟩 | | | | Macaw's Mods | 🟩 | Workshop For Handsome Adventure | 🟩 | | | | Guita's Woodworks | 🟡 | Xerca Mod | ❔ | | | | Carpentry & Chisels | 🟡 | Unusual Furniture | 🟩 | | | | Unusual End | 🟡 | Bibliocraft Legacy | 🟩 | | | | LieOnLion's More Chest Variant | 🟩 | Just A Raft | 🟩 | | | | Coail Pillar | 🟩 | No Man's Land | 🟡 | </details> <details> <summary>LEGENDS</summary> ## LEGENDS: - 🟩 - AVAILABLE - 🟥 - NOT AVAILABLE - 🟡 - Built-in Module within the mod, not Every Compat's - ❔ - Don't know when it will be update to 1.21.1 - **Macaw's Mods:** - Bridges - Doors - Fences & Walls - Furniture - Lights & Lamps - Paths & Pavings - Roofs - Stairs - Trapdoors - Windows </details> --- <div style="text-align: center; margin-bottom: 10px; color: yellow"> # CHANGELOG </div> <details> <summary>LEGENDS</summary> <div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * (C) = FORGE & FABRIC * (FB): FABRIC * (NF): NEOFORGE * (IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * (COMPAT): Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * (INCLUDED): The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * (EXCLUDED): The block is generated BUT it shouldn't be generated for a reason </div> </div> </details> ------------------------------------------------------------------------------------------------------------------------ ### UPDATED: - **Quark** (NF): Updated to support v4.1-467.3568 or newer - <span style="color: YELLOW;">NOTE: Quark is currently in BETA and is not out on public yet.</span> - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 --- ## v2.11.16 ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.16-neoforge

1.21-2.11.16-neoforge
9 нояб. 2025 г.771Minecraft: 1.21, 1.21.1neoforge
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * (C) = FORGE & FABRIC * (FB): FABRIC * (NF): NEOFORGE * (IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * (COMPAT): Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * (INCLUDED): The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * (EXCLUDED): The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.16-fabric

1.21-2.11.16-fabric
9 нояб. 2025 г.337Minecraft: 1.21, 1.21.1fabric
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * (C) = FORGE & FABRIC * (FB): FABRIC * (NF): NEOFORGE * (IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * (COMPAT): Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * (INCLUDED): The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * (EXCLUDED): The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Unusual Furniture** (NF): Forgot to mark one method to be `OnlyIn(Dist.CLIENT)` - FIXED issue with SERVER not working properly --- ## v2.11.15 ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @axtrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.15-neoforge

1.21-2.11.15-neoforge
8 нояб. 2025 г.3,6 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * (C) = FORGE & FABRIC * (FB): FABRIC * (NF): NEOFORGE * (IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * (COMPAT): Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * (INCLUDED): The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * (EXCLUDED): The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @astrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.15-fabric

1.21-2.11.15-fabric
8 нояб. 2025 г.1,3 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * (C) = FORGE & FABRIC * (FB): FABRIC * (NF): NEOFORGE * (IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * (COMPAT): Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * (INCLUDED): The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * (EXCLUDED): The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Unusual Furniture** (NF): - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Woodworks** (NF): Fixed missing saw recipes - [#1102](https://github.com/MehVahdJukaar/WoodGood/issues/1102) - **Every Compat** (EXCLUDED): **Regions Unexplored**'s _ALPHA_ is blacklisted because it replaced **Minecraft**'s _OAK_ - **Regions Unexplored** (C): Added a missing recipe for _branch_, crafting 4 sticks from branch - [#1106](https://github.com/MehVahdJukaar/WoodGood/issues/1106) ### ADDED: - **Unusual Furniture** (NF): Supporting new block: shelf - @astrough --- ## v2.11.14 ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.14-neoforge

1.21-2.11.14-neoforge
29 окт. 2025 г.3 тыс.Minecraft: 1.21, 1.21.1neoforge
Скачать
Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * (C) = FORGE & FABRIC * (FB): FABRIC * (NF): NEOFORGE * (IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * (COMPAT): Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * (INCLUDED): The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * (EXCLUDED): The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.14-fabric

1.21-2.11.14-fabric
29 окт. 2025 г.1,9 тыс.Minecraft: 1.21, 1.21.1fabric
Скачать
Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * (C) = FORGE & FABRIC * (FB): FABRIC * (NF): NEOFORGE * (IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * (COMPAT): Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * (INCLUDED): The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * (EXCLUDED): The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Farmer's Delight** (COMPAT): If one or more of **Farmer's Cutting** mods is installed, then the cutting_board recipe generation will be skipped - **Every Compat** (C): New feature in `everycomp-hazardous.toml` where you can blacklist a specific WoodType block or leavesType block - **Chipped** (C): Fixed the missing textures for nailed_log & reinforced_log - [#1094](https://github.com/MehVahdJukaar/WoodGood/issues/1094) - **Blockus** (FB): - Added the missing properties to _grate_ - [#1090](https://github.com/MehVahdJukaar/WoodGood/issues/1090) - Updated hedges' LANG in EN_US - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) - hedges' tag, `#blockus:small_hedges` is now `#blockus:hedges` - [#1093](https://github.com/MehVahdJukaar/WoodGood/issues/1093) ### ADDED: - **Unusual Furniture** (NF): Supporting v1.1.1+ - **Every Compat** (C): Added tag, `#minecraft:non_flammable_wood` & `#minecraft:strider_warm_blocks` to all blocks for 4 WoodTypes - [#1091](https://github.com/MehVahdJukaar/WoodGood/issues/1091) - regions_unexplored:brimwood - regions_unexplored:cobalt - regions_unexplored:dead - regions_unexplored:yellow_bioshroom --- ## v2.11.13 ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.20-2.9.9-fabric

1.20-2.9.9-fabric
26 окт. 2025 г.26 тыс.Minecraft: 1.20.1fabric
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: baseTexture;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(F)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat's blocks won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Boatload** (F): Fixed the missing textures for large_boat & furnace_boat - **Building But Better** (C): Updated to support **2.0pre3** - [#1075](https://github.com/MehVahdJukaar/WoodGood/issues/1075) - NOTE: older than 2.0pre1 to 2.0pre2 won't be supported - NOTE: FORGE - You can still use v1.0.1 or v1.1.1 & FABRIC - still use v1.0.2 - but it will be removed in the future when v2.0 is officially out of "Release Candidate" - **Quark** (C): Improved hedge's condition to check if LeavesType has associated WoodType, then it will be generated - **Builder's Delight** (F): Finished the unfinished recipes - **Lightman's Currency** (F): Fixed the missing recipes for 3 of 4 blocks & Fixed bookshelf_traders' drops - [#1084](https://github.com/MehVahdJukaar/WoodGood/issues/1084) - **Create** & **Chipped** (C): glasses/windows with The tags, `#forge:glass` or `#c:glass` have been removed and will be only added if **Botania** is installed - [#1076](https://github.com/MehVahdJukaar/WoodGood/issues/1076) - glass_pane/window_panes also have `#forge:glass_pane` or `#c:glass_pane` removed for the same reason ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept's Delight** ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## vv2.9.8 ### UPDATED: - **Quark** (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to [#1078](https://github.com/MehVahdJukaar/WoodGood/issues/1078) --- ## v2.9.7 ### UPDATED: - **Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077) --- ## v2.9.6 ### UPDATED: - **Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped - **Quark** (F): Fixed crash with Hedge's recipe in the SERVER - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs --- ## v2.9.5 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - **Variant Vanilla Blocks** & **Friends & Foes** --- ## v2.9.4 ### UPDATED: - **Every Compat** (C): - Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture) - Improved the error loggings for some rare cases - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures - **Storage Drawers** (C): Updated to support `v12.14.3` & Fixed the drawer's tooltip showing `8 stacks per drawer`, it's corrected to 32 like vanilla drawers - **Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE --- ## v2.9.3 ### UPDATED: - **Every Compat** (C): - Improved the logging in case of crash for some unique cases - Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858 - **Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan - **Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048) - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.9.2 ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
release

1.20-2.9.9-forge

1.20-2.9.9-forge
26 окт. 2025 г.11,9 тыс.Minecraft: 1.20.1forge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: baseTexture;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(F)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat's blocks won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Boatload** (F): Fixed the missing textures for large_boat & furnace_boat - **Building But Better** (C): Updated to support **2.0pre3** - [#1075](https://github.com/MehVahdJukaar/WoodGood/issues/1075) - NOTE: older than 2.0pre1 to 2.0pre2 won't be supported - NOTE: FORGE - You can still use v1.0.1 or v1.1.1 & FABRIC - still use v1.0.2 - but it will be removed in the future when v2.0 is officially out of "Release Candidate" - **Quark** (C): Improved hedge's condition to check if LeavesType has associated WoodType, then it will be generated - **Builder's Delight** (F): Finished the unfinished recipes - **Lightman's Currency** (F): Fixed the missing recipes for 3 of 4 blocks & Fixed bookshelf_traders' drops - [#1084](https://github.com/MehVahdJukaar/WoodGood/issues/1084) - **Create** & **Chipped** (C): glasses/windows with The tags, `#forge:glass` or `#c:glass` have been removed and will be only added if **Botania** is installed - [#1076](https://github.com/MehVahdJukaar/WoodGood/issues/1076) - glass_pane/window_panes also have `#forge:glass_pane` or `#c:glass_pane` removed for the same reason ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept's Delight** ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## vv2.9.8 ### UPDATED: - **Quark** (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to [#1078](https://github.com/MehVahdJukaar/WoodGood/issues/1078) --- ## v2.9.7 ### UPDATED: - **Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077) --- ## v2.9.6 ### UPDATED: - **Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped - **Quark** (F): Fixed crash with Hedge's recipe in the SERVER - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs --- ## v2.9.5 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - **Variant Vanilla Blocks** & **Friends & Foes** --- ## v2.9.4 ### UPDATED: - **Every Compat** (C): - Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture) - Improved the error loggings for some rare cases - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures - **Storage Drawers** (C): Updated to support `v12.14.3` & Fixed the drawer's tooltip showing `8 stacks per drawer`, it's corrected to 32 like vanilla drawers - **Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE --- ## v2.9.3 ### UPDATED: - **Every Compat** (C): - Improved the logging in case of crash for some unique cases - Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858 - **Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan - **Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048) - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.9.2 ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
release

1.19.2-2.5.36

1.19.2-2.5.36
24 окт. 2025 г.1,7 тыс.Minecraft: 1.19.2fabric
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> <h3>LEGEND</h3> </div> <div style="text-align: left;"> <ul style="list-style-type: disc; padding-left: 20px;"> <li>(COMMON): FORGE & FABRIC</li> <li>(IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture</li> </ul> </div> </div> ### UPDATED: - **Every Compat** (C): Updated `isEntryAlreadyRegistered` so it can be overridden by other mods that has the module built-in for **Every Compat** --- ## v2.5.35 ### ADDED: -**Every Compat**: Re-enabled **The Fwilight Forest** for FABRIC --- ## v2.5.34 ### ADDED: - **MrCrayFish's Refurbished Furniture** (FABRIC): this mod was overlook and wasn't added for FABRIC - [#932](https://github.com/MehVahdJukaar/WoodGood/issues/932) --- ## v2.5.33 ### ADDED: - **Every Compat** (COMMON): An exception for COMPAT MOD for Macaw's Mods: - @taguima - **Macaw's Oh The Biomes You'll Go** - **Macaw's Biomes O' Plenty** - **Macaw's Modding Legacy**
release

1.19.2-2.5.36

1.19.2-2.5.36
24 окт. 2025 г.12,9 тыс.Minecraft: 1.19.2forge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> <h3>LEGEND</h3> </div> <div style="text-align: left;"> <ul style="list-style-type: disc; padding-left: 20px;"> <li>(COMMON): FORGE & FABRIC</li> <li>(IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture</li> </ul> </div> </div> ### UPDATED: - **Every Compat** (C): Updated `isEntryAlreadyRegistered` so it can be overridden by other mods that has the module built-in for **Every Compat** --- ## v2.5.35 ### ADDED: -**Every Compat**: Re-enabled **The Fwilight Forest** for FABRIC --- ## v2.5.34 ### ADDED: - **MrCrayFish's Refurbished Furniture** (FABRIC): this mod was overlook and wasn't added for FABRIC - [#932](https://github.com/MehVahdJukaar/WoodGood/issues/932) --- ## v2.5.33 ### ADDED: - **Every Compat** (COMMON): An exception for COMPAT MOD for Macaw's Mods: - @taguima - **Macaw's Oh The Biomes You'll Go** - **Macaw's Biomes O' Plenty** - **Macaw's Modding Legacy**
release

1.21-2.11.13-neoforge

1.21-2.11.13-neoforge
21 окт. 2025 г.3,1 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * (C) = FORGE & FABRIC * (FB): FABRIC * (NF): NEOFORGE * (IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * (COMPAT): Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * (INCLUDED): The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * (EXCLUDED): The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.13-fabric

1.21-2.11.13-fabric
21 окт. 2025 г.923Minecraft: 1.21, 1.21.1fabric
Скачать
Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * (C) = FORGE & FABRIC * (FB): FABRIC * (NF): NEOFORGE * (IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * (COMPAT): Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * (INCLUDED): The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * (EXCLUDED): The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Blockus** (FB): Updated to support **v2.9.11+** - [#1085](https://github.com/MehVahdJukaar/WoodGood/issues/1085), [#1086](https://github.com/MehVahdJukaar/WoodGood/issues/1086) - NOTE: the **_older version_** than **_v2.9.11_** will be no longer supported. - REASON: the ResourceLocation for some blocks' textures has changed - **Chipped** (C): Fixed the crash due to texture generation - [#1089](https://github.com/MehVahdJukaar/WoodGood/issues/1089), [#1088](https://github.com/MehVahdJukaar/WoodGood/issues/1088) --- ## v2.11.12 ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.12-neoforge

1.21-2.11.12-neoforge
20 окт. 2025 г.528Minecraft: 1.21, 1.21.1neoforge
Скачать
Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * (C) = FORGE & FABRIC * (FB): FABRIC * (NF): NEOFORGE * (IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * (COMPAT): Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * (INCLUDED): The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * (EXCLUDED): The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.12-fabric

1.21-2.11.12-fabric
20 окт. 2025 г.239Minecraft: 1.21, 1.21.1fabric
Скачать
Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * (C) = FORGE & FABRIC * (FB): FABRIC * (NF): NEOFORGE * (IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * (COMPAT): Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * (INCLUDED): The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * (EXCLUDED): The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Chipped** (C): Added the missing textures for damaged_oak_log, nailed_oak_log, reinforced_oak_log (all top texture) - [#1083](https://github.com/MehVahdJukaar/WoodGood/issues/1083) --- ## v2.11.11 ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## v2.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.11-neoforge

1.21-2.11.11-neoforge
19 окт. 2025 г.380Minecraft: 1.21, 1.21.1neoforge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * (C) = FORGE & FABRIC * (FB): FABRIC * (NF): NEOFORGE * (IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * (COMPAT): Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * (INCLUDED): The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * (EXCLUDED): The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## vv.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.11-fabric

1.21-2.11.11-fabric
19 окт. 2025 г.208Minecraft: 1.21, 1.21.1fabric
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * (C) = FORGE & FABRIC * (FB): FABRIC * (NF): NEOFORGE * (IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * (COMPAT): Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * (INCLUDED): The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * (EXCLUDED): The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Every Compat** (C): Updated to support Configured - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) - **Decorative Blocks** (C): Updated to support **Decorative Blocks Reborn v6.0.1+** - [#1080](https://github.com/MehVahdJukaar/WoodGood/issues/1080) - **Create** (NF): Changed the renderType of windows & window_panes to CUTOUT_MIPPED ### ADDED: - **LANG** (en_us): missing LANG for configuration - [#1082](https://github.com/MehVahdJukaar/WoodGood/issues/1082) --- ## vv.11.10 ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.10-neoforge

1.21-2.11.10-neoforge
17 окт. 2025 г.1,5 тыс.Minecraft: 1.21, 1.21.1neoforge
Скачать
Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * (C) = FORGE & FABRIC * (FB): FABRIC * (NF): NEOFORGE * (IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * (COMPAT): Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * (INCLUDED): The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * (EXCLUDED): The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.10-fabric

1.21-2.11.10-fabric
17 окт. 2025 г.407Minecraft: 1.21, 1.21.1fabric
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * (C) = FORGE & FABRIC * (FB): FABRIC * (NF): NEOFORGE * (IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * (COMPAT): Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * (INCLUDED): The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * (EXCLUDED): The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Farmer's Delight** (C): Fixed the cutting recipe not being generated - [#1038](https://github.com/MehVahdJukaar/WoodGood/issues/1038) - **Quark** (C): Ported the HedgeRecipe Update from 1.20.1 and it's no longer brittle code. - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## v2.11.9 ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** --- ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.20-2.9.8-fabric

1.20-2.9.8-fabric
16 окт. 2025 г.2,6 тыс.Minecraft: 1.20.1fabric
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: baseTexture;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(F)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat's blocks won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Quark** (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to [#1078](https://github.com/MehVahdJukaar/WoodGood/issues/1078) --- ## v2.9.7 ### UPDATED: - **Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077) --- ## v2.9.6 ### UPDATED: - **Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped - **Quark** (F): Fixed crash with Hedge's recipe in the SERVER - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs --- ## v2.9.5 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - **Variant Vanilla Blocks** & **Friends & Foes** --- ## v2.9.4 ### UPDATED: - **Every Compat** (C): - Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture) - Improved the error loggings for some rare cases - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures - **Storage Drawers** (C): Updated to support `v12.14.3` & Fixed the drawer's tooltip showing `8 stacks per drawer`, it's corrected to 32 like vanilla drawers - **Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE --- ## v2.9.3 ### UPDATED: - **Every Compat** (C): - Improved the logging in case of crash for some unique cases - Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858 - **Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan - **Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048) - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.9.2 ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
release

1.20-2.9.8-forge

1.20-2.9.8-forge
16 окт. 2025 г.7,9 тыс.Minecraft: 1.20.1forge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: baseTexture;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(F)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat's blocks won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Quark** (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to [#1078](https://github.com/MehVahdJukaar/WoodGood/issues/1078) --- ## v2.9.7 ### UPDATED: - **Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077) --- ## v2.9.6 ### UPDATED: - **Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped - **Quark** (F): Fixed crash with Hedge's recipe in the SERVER - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs --- ## v2.9.5 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - **Variant Vanilla Blocks** & **Friends & Foes** --- ## v2.9.4 ### UPDATED: - **Every Compat** (C): - Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture) - Improved the error loggings for some rare cases - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures - **Storage Drawers** (C): Updated to support `v12.14.3` & Fixed the drawer's tooltip showing `8 stacks per drawer`, it's corrected to 32 like vanilla drawers - **Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE --- ## v2.9.3 ### UPDATED: - **Every Compat** (C): - Improved the logging in case of crash for some unique cases - Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858 - **Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan - **Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048) - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.9.2 ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
release

1.20-2.9.7-fabric

1.20-2.9.7-fabric
15 окт. 2025 г.907Minecraft: 1.20.1fabric
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: baseTexture;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(F)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat's blocks won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077) --- ## v2.9.6 ### UPDATED: - **Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped - **Quark** (F): Fixed crash with Hedge's recipe in the SERVER - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs --- ## v2.9.5 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - **Variant Vanilla Blocks** & **Friends & Foes** --- ## v2.9.4 ### UPDATED: - **Every Compat** (C): - Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture) - Improved the error loggings for some rare cases - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures - **Storage Drawers** (C): Updated to support `v12.14.3` & Fixed the drawer's tooltip showing `8 stacks per drawer`, it's corrected to 32 like vanilla drawers - **Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE --- ## v2.9.3 ### UPDATED: - **Every Compat** (C): - Improved the logging in case of crash for some unique cases - Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858 - **Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan - **Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048) - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.9.2 ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
release

1.20-2.9.7-forge

1.20-2.9.7-forge
15 окт. 2025 г.749Minecraft: 1.20.1forge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: baseTexture;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(F)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat's blocks won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077) --- ## v2.9.6 ### UPDATED: - **Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped - **Quark** (F): Fixed crash with Hedge's recipe in the SERVER - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs --- ## v2.9.5 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - **Variant Vanilla Blocks** & **Friends & Foes** --- ## v2.9.4 ### UPDATED: - **Every Compat** (C): - Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture) - Improved the error loggings for some rare cases - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures - **Storage Drawers** (C): Updated to support `v12.14.3` & Fixed the drawer's tooltip showing `8 stacks per drawer`, it's corrected to 32 like vanilla drawers - **Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE --- ## v2.9.3 ### UPDATED: - **Every Compat** (C): - Improved the logging in case of crash for some unique cases - Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858 - **Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan - **Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048) - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.9.2 ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
release

1.20-2.9.6-fabric

1.20-2.9.6-fabric
13 окт. 2025 г.433Minecraft: 1.20.1fabric
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: baseTexture;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(F)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat's blocks won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped - **Quark** (F): Fixed crash with Hedge's recipe in the SERVER - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs --- ## v2.9.5 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - **Variant Vanilla Blocks** & **Friends & Foes** --- ## v2.9.4 ### UPDATED: - **Every Compat** (C): - Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture) - Improved the error loggings for some rare cases - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures - **Storage Drawers** (C): Updated to support `v12.14.3` & Fixed the drawer's tooltip showing `8 stacks per drawer`, it's corrected to 32 like vanilla drawers - **Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE --- ## v2.9.3 ### UPDATED: - **Every Compat** (C): - Improved the logging in case of crash for some unique cases - Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858 - **Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan - **Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048) - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.9.2 ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
release

1.20-2.9.6-forge

1.20-2.9.6-forge
13 окт. 2025 г.1 тыс.Minecraft: 1.20.1forge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: baseTexture;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(F)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat's blocks won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped - **Quark** (F): Fixed crash with Hedge's recipe in the SERVER - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs --- ## v2.9.5 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - **Variant Vanilla Blocks** & **Friends & Foes** --- ## v2.9.4 ### UPDATED: - **Every Compat** (C): - Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture) - Improved the error loggings for some rare cases - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures - **Storage Drawers** (C): Updated to support `v12.14.3` & Fixed the drawer's tooltip showing `8 stacks per drawer`, it's corrected to 32 like vanilla drawers - **Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE --- ## v2.9.3 ### UPDATED: - **Every Compat** (C): - Improved the logging in case of crash for some unique cases - Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858 - **Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan - **Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048) - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.9.2 ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
release

1.21-2.11.9-neoforge

1.21-2.11.9-neoforge
9 окт. 2025 г.2,3 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * (C) = FORGE & FABRIC * (FB): FABRIC * (NF): NEOFORGE * (IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * (COMPAT): Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * (INCLUDED): The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * (EXCLUDED): The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures ## v2.11.9 Fixed something --- ## v2.11.7 ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.9-fabric

1.21-2.11.9-fabric
9 окт. 2025 г.1,1 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * (C) = FORGE & FABRIC * (FB): FABRIC * (NF): NEOFORGE * (IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * (COMPAT): Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * (INCLUDED): The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * (EXCLUDED): The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Every Compat** (C): Fixed all Supported mods' missing model files in **Stone Zone** - [#158](https://github.com/MehVahdJukaar/StoneZone/issues/158) - **LANG** (en_us): Corrected the LANG for sniffed_out's vessel to use "stem" instead of "log" with hollow from **Quark** or **The Twilight Forest** ## v2.11.8 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures ## v2.11.9 Fixed something --- ## v2.11.7 s ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.8-neoforge

1.21-2.11.8-neoforge
8 окт. 2025 г.4 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * (C) = FORGE & FABRIC * (FB): FABRIC * (NF): NEOFORGE * (IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * (COMPAT): Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * (INCLUDED): The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * (EXCLUDED): The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 s ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.8-fabric

1.21-2.11.8-fabric
8 окт. 2025 г.199Minecraft: 1.21, 1.21.1fabric
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * (C) = FORGE & FABRIC * (FB): FABRIC * (NF): NEOFORGE * (IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * (COMPAT): Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * (INCLUDED): The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * (EXCLUDED): The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash (Ported from 1.20.1) - **Variant Vanilla Blocks** & **Friends & Foes** - **Farmer's Delight** (C): Fixed the missing recipe - [#1073](https://github.com/MehVahdJukaar/WoodGood/issues/1073) - **Ecologics** (TEXTURES): Excluded **Chipped**'s item door from being overlayed with flowering_azalea ### ADDED: - **TEXTURES** (C): Added the missing mask textures for **Chipped**'s log and stripped_log - **Valhelsia Structures** (NF): Updated the mask textures to use the new mask textures --- ## v2.11.7 s ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.20-2.9.5-fabric

1.20-2.9.5-fabric
7 окт. 2025 г.1,4 тыс.Minecraft: 1.20.1fabric
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: baseTexture;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(F)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat's blocks won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - **Variant Vanilla Blocks** & **Friends & Foes** --- ## v2.9.4 ### UPDATED: - **Every Compat** (C): - Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture) - Improved the error loggings for some rare cases - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures - **Storage Drawers** (C): Updated to support `v12.14.3` & Fixed the drawer's tooltip showing `8 stacks per drawer`, it's corrected to 32 like vanilla drawers - **Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE --- ## v2.9.3 ### UPDATED: - **Every Compat** (C): - Improved the logging in case of crash for some unique cases - Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858 - **Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan - **Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048) - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.9.2 ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
release

1.20-2.9.5-forge

1.20-2.9.5-forge
7 окт. 2025 г.7,2 тыс.Minecraft: 1.20.1forge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: baseTexture;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(F)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat's blocks won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - **Variant Vanilla Blocks** & **Friends & Foes** --- ## v2.9.4 ### UPDATED: - **Every Compat** (C): - Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture) - Improved the error loggings for some rare cases - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures - **Storage Drawers** (C): Updated to support `v12.14.3` & Fixed the drawer's tooltip showing `8 stacks per drawer`, it's corrected to 32 like vanilla drawers - **Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE --- ## v2.9.3 ### UPDATED: - **Every Compat** (C): - Improved the logging in case of crash for some unique cases - Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858 - **Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan - **Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048) - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.9.2 ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
release

1.21-2.11.7-neoforge

1.21-2.11.7-neoforge
5 окт. 2025 г.969Minecraft: 1.21, 1.21.1neoforge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * (C) = FORGE & FABRIC * (FB): FABRIC * (NF): NEOFORGE * (IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * (COMPAT): Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * (INCLUDED): The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * (EXCLUDED): The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.7-fabric

1.21-2.11.7-fabric
5 окт. 2025 г.473Minecraft: 1.21, 1.21.1fabric
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * (C) = FORGE & FABRIC * (FB): FABRIC * (NF): NEOFORGE * (IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * (COMPAT): Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * (INCLUDED): The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * (EXCLUDED): The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Quark** (NF): Updated deprecated method to use new method, just texture stuff - **Woodworks** (NF): Added, the missing tag, #minecraft:enchantment_power_provider to `bookshelf` - **EveryCompat** (C): Updated EveryCompatAPI to fix some issues with mod's built-in modules not generating ITEM (experimental) - Related to: **Marioverse** - Updated again to improved some codes related to above --- ## v2.11.6 ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.6-neoforge

1.21-2.11.6-neoforge
3 окт. 2025 г.829Minecraft: 1.21, 1.21.1neoforge
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * (C) = FORGE & FABRIC * (FB): FABRIC * (NF): NEOFORGE * (IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * (COMPAT): Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * (INCLUDED): The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * (EXCLUDED): The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.6-fabric

1.21-2.11.6-fabric
3 окт. 2025 г.361Minecraft: 1.21, 1.21.1fabric
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * (C) = FORGE & FABRIC * (FB): FABRIC * (NF): NEOFORGE * (IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * (COMPAT): Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * (INCLUDED): The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * (EXCLUDED): The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Every Compat** (C): Updated a few API for **Stone Zone** --- ## v2.11.5 ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.5-neoforge

1.21-2.11.5-neoforge
3 окт. 2025 г.267Minecraft: 1.21, 1.21.1neoforge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * (C) = FORGE & FABRIC * (FB): FABRIC * (NF): NEOFORGE * (IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * (COMPAT): Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * (INCLUDED): The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * (EXCLUDED): The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.5-fabric

1.21-2.11.5-fabric
3 окт. 2025 г.132Minecraft: 1.21, 1.21.1fabric
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * (C) = FORGE & FABRIC * (FB): FABRIC * (NF): NEOFORGE * (IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * (COMPAT): Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * (INCLUDED): The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * (EXCLUDED): The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Friends & Foes** (C): Updated to use the new method from Moonlight for beehives' Point-Of-Interest - **Variant Vanilla Blocks** (FB): Updated to use the new method from Moonlight for blocks' Point-Of-Interest - **Functional Storage** (NF): Fixed the missing item for all Drawers - [#1057](https://github.com/MehVahdJukaar/WoodGood/issues/1057) - **Farmer's Delight** (C): Fixed the cutting recipe - [#1066](https://github.com/MehVahdJukaar/WoodGood/issues/1066) - @MehVahdJukaar - **Variant Vanilla Blocks** (C): Fixed its blocks not counting as Job Sites - [#900](https://github.com/MehVahdJukaar/WoodGood/issues/900) - **EveryCompat** (C): Improved the error loggings for some rare cases - **Dawn Of Time** (C): now support v1.6.3+ (no longer supporting the older version) - [#1060](https://github.com/MehVahdJukaar/WoodGood/issues/1060) - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures --- ## v2.11.4 ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.20-2.9.4-fabric

1.20-2.9.4-fabric
27 сент. 2025 г.2,1 тыс.Minecraft: 1.20.1fabric
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: baseTexture;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(F)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat's blocks won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Every Compat** (C): - Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture) - Improved the error loggings for some rare cases - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures - **Storage Drawers** (C): Updated to support `v12.14.3` & Fixed the drawer's tooltip showing `8 stacks per drawer`, it's corrected to 32 like vanilla drawers - **Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE --- ## v2.9.3 ### UPDATED: - **Every Compat** (C): - Improved the logging in case of crash for some unique cases - Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858 - **Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan - **Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048) - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.9.2 ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
release

1.20-2.9.4-forge

1.20-2.9.4-forge
27 сент. 2025 г.9,5 тыс.Minecraft: 1.20.1forge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: baseTexture;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(F)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat's blocks won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Every Compat** (C): - Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture) - Improved the error loggings for some rare cases - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures - **Storage Drawers** (C): Updated to support `v12.14.3` & Fixed the drawer's tooltip showing `8 stacks per drawer`, it's corrected to 32 like vanilla drawers - **Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE --- ## v2.9.3 ### UPDATED: - **Every Compat** (C): - Improved the logging in case of crash for some unique cases - Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858 - **Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan - **Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048) - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.9.2 ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
release

1.21-2.11.4-neoforge

1.21-2.11.4-neoforge
18 сент. 2025 г.28,5 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * (C) = FORGE & FABRIC * (FB): FABRIC * (NF): NEOFORGE * (IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * (COMPAT): Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * (INCLUDED): The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * (EXCLUDED): The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.4-fabric

1.21-2.11.4-fabric
18 сент. 2025 г.1,9 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * (C) = FORGE & FABRIC * (FB): FABRIC * (NF): NEOFORGE * (IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * (COMPAT): Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * (INCLUDED): The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * (EXCLUDED): The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Every Compat** (C): - Improved the comments in configs, `everycomp-common.toml` and `everycomp-client.toml` - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Refurbished Furniture (MrCrayFish)** (C): Fixed the incorrectly generated textures for **Region Unexplored**'s brimwood - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** --- ## v2.11.3 ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.20-2.9.3-fabric

1.20-2.9.3-fabric
18 сент. 2025 г.2,3 тыс.Minecraft: 1.20.1fabric
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(F)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat's blocks won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Every Compat** (C): - Improved the logging in case of crash for some unique cases - Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858 - **Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan - **Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048)- **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.9.2 ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
release

1.20-2.9.3-forge

1.20-2.9.3-forge
18 сент. 2025 г.4,6 тыс.Minecraft: 1.20.1forge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(F)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat's blocks won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Every Compat** (C): - Improved the logging in case of crash for some unique cases - Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858 - **Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan - **Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048)- **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.9.2 ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
release

1.21-2.11.3-neoforge

1.21-2.11.3-neoforge
7 сент. 2025 г.4,7 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * (C) = FORGE & FABRIC * (FB): FABRIC * (NF): NEOFORGE * (IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * (COMPAT): Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * (INCLUDED): The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * (EXCLUDED): The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.3-fabric

1.21-2.11.3-fabric
7 сент. 2025 г.2 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * (C) = FORGE & FABRIC * (FB): FABRIC * (NF): NEOFORGE * (IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * (COMPAT): Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * (INCLUDED): The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * (EXCLUDED): The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Architect's Palette** (C): Updated for 1.21.1 - [#1040](https://github.com/MehVahdJukaar/WoodGood/issues/1040) - **Valhelsia Structure** (NF): Fixed the missing recipes for all blocks except bundled_stripped_posts and bundled_posts - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) - **Macaw's Doors** (C): Added a new block: whispering_door - **Macaw's Trapdoors** (C): - Added a new block: whispering_trapdoor - Added a mask texture for barrel_trapdoor - **EveryCompat** (C): Corrected the wrong key in recipe generation that make the recipe not working - [#148](https://github.com/MehVahdJukaar/StoneZone/issues/148) & [#146](https://github.com/MehVahdJukaar/StoneZone/issues/146) --- ## v2.11.2 ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.2-neoforge

1.21-2.11.2-neoforge
4 сент. 2025 г.1,4 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * (C) = FORGE & FABRIC * (FB): FABRIC * (NF): NEOFORGE * (IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * (COMPAT): Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * (INCLUDED): The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * (EXCLUDED): The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.21-2.11.2-fabric

1.21-2.11.2-fabric
4 сент. 2025 г.783Minecraft: 1.21, 1.21.1fabric
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * (C) = FORGE & FABRIC * (FB): FABRIC * (NF): NEOFORGE * (IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * (COMPAT): Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * (INCLUDED): The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * (EXCLUDED): The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **EveryCompat** (C): Fixed the blocks from **StoneZone** not being dropped - [#143](https://github.com/MehVahdJukaar/StoneZone/issues/143) - **Regions Unexplored** (C): Forgot to add the mask textures from 1.20.1 - [#1042](https://github.com/MehVahdJukaar/WoodGood/issues/1042) - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
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1.21-2.11.1-fabric

1.21-2.11.1-fabric
2 сент. 2025 г.297Minecraft: 1.21, 1.21.1fabric
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * (COMMON) = FORGE & FABRIC * (FB): FABRIC * (NF): NEOFORGE * (IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * (COMPAT): Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * (INCLUDED): The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * (EXCLUDED): The block is generated BUT it shouldn't be generated for a reason </div> </div> ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992) - **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
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1.21-2.11.1-neoforge

1.21-2.11.1-neoforge
2 сент. 2025 г.545Minecraft: 1.21, 1.21.1neoforge
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * (COMMON) = FORGE & FABRIC * (FB): FABRIC * (NF): NEOFORGE * (IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * (COMPAT): Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * (INCLUDED): The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * (EXCLUDED): The block is generated BUT it shouldn't be generated for a reason </div> </div> ## v2.11.1 ### UPDATED: - Fixed an issue with config - Added back a constructor that was recently modified hopefully restoring backward compat --- ## v2.11.0 ### ADDED: - Mod dynamic resources are now cached. Cache will regenerate once installed mod versions change, datapack changes or texture packs change - Requires newest **Moonlight Lib v2.23.0** or above ### UPDATED: - **Woodster** (NF): Added missing RenderType to the ladders - [#992](https://github.com/MehVahdJukaar/WoodGood/issues/992)- **Farmer's Delight** (COMPAT): Added **Undergarden Delight**
release

1.20-2.9.2-fabric

1.20-2.9.2-fabric
27 авг. 2025 г.7,4 тыс.Minecraft: 1.20.1fabric
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(F)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat's blocks won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
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1.20-2.9.2-forge

1.20-2.9.2-forge
27 авг. 2025 г.80,8 тыс.Minecraft: 1.20.1forge
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(F)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat's blocks won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
release

1.20-2.9.1-fabric

1.20-2.9.1-fabric
24 авг. 2025 г.1,4 тыс.Minecraft: 1.20.1fabric
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(F)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat's blocks won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
release

1.20-2.9.1-forge

1.20-2.9.1-forge
24 авг. 2025 г.2 тыс.Minecraft: 1.20.1forge
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * **(C)**: FORGE & FABRIC * **(FB)**: FABRIC * **(F)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat's blocks won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
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1.20-2.9.0-fabric

1.20-2.9.0-fabric
21 авг. 2025 г.735Minecraft: 1.20.1fabric
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * **(COMMON)**: FORGE & FABRIC * **(FB)**: FABRIC * **(F)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
release

1.20-2.9.0-forge

1.20-2.9.0-forge
21 авг. 2025 г.3,8 тыс.Minecraft: 1.20.1forge
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * **(COMMON)**: FORGE & FABRIC * **(FB)**: FABRIC * **(F)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
release

1.20-2.8.17-fabric

1.20-2.8.17-fabric
14 авг. 2025 г.18,8 тыс.Minecraft: 1.20.1fabric
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * **(COMMON)**: FORGE & FABRIC * **(FB)**: FABRIC * **(F)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ## v2.8.17 - Restored backward compat with addon mods due to a sneaky signature change in last update ---## v2.8.16 ### UPDATED: - **EveryCompat** (COMMON): Simplified many codes and tags to make it more readable, Improved other codes. - **Create** (COMMON): Removed unneeded Tags: `#forge:glass/silica` & `#forge:glass/colorless` or similar for glass and glass_pane - [#1007](https://github.com/MehVahdJukaar/WoodGood/issues/1007)- **Dawn Of Time** (FB): now supporting v1.5.16, BUT no longer will support older version - [#1019](https://github.com/MehVahdJukaar/WoodGood/issues/1019)- **Luminous Nether** (IT): Added goldenstem & its stripped_log, wood - [#1017](https://github.com/MehVahdJukaar/WoodGood/issues/1017) --- ## vv2.8.15 ### UPDATED: - **Every Compat** (COMMON): Fixed the SERVER crash related to `everycomp-hazardous.properties` config - [#1006](https://github.com/MehVahdJukaar/WoodGood/issues/1006) --- ## v2.8.14 ### UPDATED: - **Every Compat** (COMMON): - Improved the _everycomp-hazardous_ config - Improved code check for Vanilla Wood - @MehVahdJukaar - **XercaMod** (FORGE): Ported the finished recipe system from 1.21.1 - [#1002](https://github.com/MehVahdJukaar/WoodGood/issues/1002) - **Macaw's Holiday** (IT): Added snowy_oak_leaves & snowy_spruce_leaves - [#980](https://github.com/MehVahdJukaar/WoodGood/issues/980) ### LANG - **EN_US**: Corrected LeavesType from **Quark** - [#1005](https://github.com/MehVahdJukaar/WoodGood/issues/1005) ### OTHERS <span style="color: YELLOW;">FOR MODPACK DEVS:</span> The file, `everycomp-hazardous.properties` have been changed to `everycomp-hazardous.toml` with improved configs <br>If you've used it to disable a module, then you can use the mod-ID of the disabled module and place it under "module" via the new file. --- ## v2.8.13 ### UPDATED: - **EveryCompat** (COMMON): Updated SpriteHelper so it can be used by StoneZone & GemRealms to correct the incorrect texture related to (IT) - **TAGS** (COMMON): Added tags to glasses & glass_panes with either #forge:glass & #forge:glass_panes but if it's fabric, then c:glass_block & c:glass_panes - **Chipped** - **Create** - **LANG**: zh_cn - @libu2333 ### NEW SUPPORTED MOD: - **Unusual Furniture** (F) - **Blockus** (FB) - Can be used with Sinytra Connector for FORGE --- ## v2.8.12 ### UPDATED: - **EveryCompat** (COMMON): - Excluded some blocks from Supported Mods due to FramedBlocks having a similar blocks - "torch" - Corrected the parameter in the wrong place to correct parameter - Case: **valhelsia_structures** + **Nature's Spirit**:joshua - In other words, The blocks from **Valhelsia Structures** will be included with joshua from **Nature's Spirit** - **Dawn Of Time** (COMMON): Split into FABRIC & FORGE folder to fix the issue with Minecraft not launching properly --- ## v2.8.11 ### UPDATED: - **Every Compat** (COMPAT): - **Abnormal's Delight** - Fixed a typo in modId for **Caverns & Chasms** - **Ascended Quark** (COMPAT): **Quark** with **The Aether** & **Deep Aether** - **Woodworks** (FG): Corrected `#blueprint:wooden_chiseled_bookshelf` to `#blueprint:wooden_chiseled_bookshelves` - [#977](https://github.com/MehVahdJukaar/WoodGood/issues/977) - **More Chest Variant** (COMMON): Corrected OAK_CHEST & OAK_TRAPPED_CHEST to lower cases & fixed the crash blc of it ### NEW SUPPORTED MOD: - **Smidgeon O' Bliss** (FG) - **Storage Delight** (COMMON) - **Nosiphus Furniture Mod** (FG) - **Ultimate Car Mod** (FG) - **Gensokyo Delight - Youkai's Homecoming** (FG) --- ## v2.8.10 ### UPDATED: - **MOVED TO COMMON**: - **Variant Vanilla Blocks** - **Re:Deco** (FG): Fixed the loot_table of pedestal, display_case, sword_mount not dropping fabric - [#969](https://github.com/MehVahdJukaar/WoodGood/issues/969) --- ## v2.8.9 ### ADDED: - **TEXTURE** (TEX): Applying the chest's texture for AP's twisted from **Quark** with **Architect's Palette (AP)** to **Woodworks** with **Architect's Palette** - **Terrestria** (IT): stripped_yucca_palm's top texture ### UPDATED - **Woodworks** (FG): Multiple Blocks' tags - [#965](https://github.com/MehVahdJukaar/WoodGood/issues/965) , #963, # - **MOre Chest Variants** (FG): Fixed the chests' incorrect texture in inventory - [#966](https://github.com/MehVahdJukaar/WoodGood/issues/966) - **Handcrafted** (COMMON): Updated for **Moonlight Lib**'s v2.14.9+ - **Regions Unexplored** (COMMON): The outdated codes to generate shrub's texture due to multi-thread code from **Moonlight lib** - **MOVED TO COMMON**: - **More Chest Variants** (LieOnLion) - This also mean FABRIC version is supported - **More Crafting Tables** (LieOnLion) - **Chipped** (COMMON): - [#968](https://github.com/MehVahdJukaar/WoodGood/issues/968) - is fixed by **Moonlight Lib v2.14.11** - Fixed the stripped_log's texture with "Palette size can't be 0" in the latest.log for some Wood Mods (ex: **Productive Trees**) - **Re:Deco** (FG): Fixed the loot_table of chairs, benches, stools not dropping fabric - [#969](https://github.com/MehVahdJukaar/WoodGood/issues/969) - **Corail Pillar** (FG): Corrected blocks' incorrect recipe and removed an code that manually added recipes for 2 blocks - **Every Compat**: Fixed an concurrency issue (multi-thread stuff) with `addOtherCompatMod()` method - @MehVahdJukaar --- ## v2.8.8 ### UPDATED: - **LANG**: us_en - Corrected the name for full storage drawer - [#949](https://github.com/MehVahdJukaar/WoodGood/issues/949) - **Quark** (COMMON): Added the missing tags to leaf_carpet - [#947](https://github.com/MehVahdJukaar/WoodGood/issues/947) - **Macaw's Stairs** (COMMON): Fixed the balcony's duplicated dropping - [#950](https://github.com/MehVahdJukaar/WoodGood/issues/950) - **Variant Vanilla Blocks** (COMMON): Fixed the chests' incorrect texture as an item in inventory - [#954](https://github.com/MehVahdJukaar/WoodGood/issues/954) ### ADDED: - **Abnormal's Boatload** with **Vanilla Backport** (TEX): boat & boat_with_chests - @qwerty9745 (via Discord) --- ## v2.8.7 ### UPDATED: - **Quark** (FORGE): - Fixed the Bookshelf's not dropping books wtih a normal axe - [#933](https://github.com/MehVahdJukaar/WoodGood/issues/933) - Added the missing `#minecraft:mineable/axe` to ladder - [#945](https://github.com/MehVahdJukaar/WoodGood/issues/945) - **TEXTURE**: Improved the mask texture for crafting_table from **Variant Vanilla Blocks** & **Variant Crafting Tables** - [#942](https://github.com/MehVahdJukaar/WoodGood/issues/942) - **Every Compat** (COMMON): - More Updates for **GemsRealm** (It's currently 75% done) - Improved some codes - Improved tooltip via EN_US, "Mod: ???" to "Supported Mod: ???" --- ## v2.8.6 ### UPDATE: - **LANG**: es_cl - @Ganbare-Lucifer ### ADDED: - **TEXTURES** (IT): **Luminous Nether**'s withered - [#929](https://github.com/MehVahdJukaar/WoodGood/issues/929) - **Every Compat**: New CLASS for supporting the new addon, Gems-Realm - **Dramatic Doors** (COMMON): **Arts And Crafts** as AlreadySupportedMods --- ## v2.8.5 ### UPDATED: - **LANG**: zh_cn - @ChuijkYahus - **Valhelsia Structures** (FORGE): Improved & Corrected the side of bundled_posts' texture --- ## v2.8.4 ### UPDATED: - **FriendsAndFoes** (COMMON): Fixed the crash with **Variant Vanilla Blocks** - [#921](https://github.com/MehVahdJukaar/WoodGood/issues/921) --- ## v2.8.3 ### UPDATED: - **Lightman's Currency** (FORGE): Supporting v2.2.5.2+ - <span style="color: RED;">NOTE: Older version of Lightman's Currency will be no longer supported</span> - **MODULE** (FORGE): Re-enable Blocks Plus (Blocks+) --- ## v2.8.2 - **Every Compat**: Restored the old method used by an older FORGE version --- ## v2.8.1 ### UPDATED: - **Every Compat** (COMMON): Forgot to update the recipe system for **Stone Zone** to use the new Resource Generator ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From v2.7.19 onward, it is marked as INCOMPATIBLE - **Very Many Players** (FORGE|FABRIC): it is marked as INCOMPATIBLE
release

1.20-2.8.17-forge

1.20-2.8.17-forge
14 авг. 2025 г.5,8 тыс.Minecraft: 1.20.1forge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * **(COMMON)**: FORGE & FABRIC * **(FB)**: FABRIC * **(F)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ## v2.8.17 - Restored backward compat with addon mods due to a sneaky signature change in last update ---## v2.8.16 ### UPDATED: - **EveryCompat** (COMMON): Simplified many codes and tags to make it more readable, Improved other codes. - **Create** (COMMON): Removed unneeded Tags: `#forge:glass/silica` & `#forge:glass/colorless` or similar for glass and glass_pane - [#1007](https://github.com/MehVahdJukaar/WoodGood/issues/1007)- **Dawn Of Time** (FB): now supporting v1.5.16, BUT no longer will support older version - [#1019](https://github.com/MehVahdJukaar/WoodGood/issues/1019)- **Luminous Nether** (IT): Added goldenstem & its stripped_log, wood - [#1017](https://github.com/MehVahdJukaar/WoodGood/issues/1017) --- ## vv2.8.15 ### UPDATED: - **Every Compat** (COMMON): Fixed the SERVER crash related to `everycomp-hazardous.properties` config - [#1006](https://github.com/MehVahdJukaar/WoodGood/issues/1006) --- ## v2.8.14 ### UPDATED: - **Every Compat** (COMMON): - Improved the _everycomp-hazardous_ config - Improved code check for Vanilla Wood - @MehVahdJukaar - **XercaMod** (FORGE): Ported the finished recipe system from 1.21.1 - [#1002](https://github.com/MehVahdJukaar/WoodGood/issues/1002) - **Macaw's Holiday** (IT): Added snowy_oak_leaves & snowy_spruce_leaves - [#980](https://github.com/MehVahdJukaar/WoodGood/issues/980) ### LANG - **EN_US**: Corrected LeavesType from **Quark** - [#1005](https://github.com/MehVahdJukaar/WoodGood/issues/1005) ### OTHERS <span style="color: YELLOW;">FOR MODPACK DEVS:</span> The file, `everycomp-hazardous.properties` have been changed to `everycomp-hazardous.toml` with improved configs <br>If you've used it to disable a module, then you can use the mod-ID of the disabled module and place it under "module" via the new file. --- ## v2.8.13 ### UPDATED: - **EveryCompat** (COMMON): Updated SpriteHelper so it can be used by StoneZone & GemRealms to correct the incorrect texture related to (IT) - **TAGS** (COMMON): Added tags to glasses & glass_panes with either #forge:glass & #forge:glass_panes but if it's fabric, then c:glass_block & c:glass_panes - **Chipped** - **Create** - **LANG**: zh_cn - @libu2333 ### NEW SUPPORTED MOD: - **Unusual Furniture** (F) - **Blockus** (FB) - Can be used with Sinytra Connector for FORGE --- ## v2.8.12 ### UPDATED: - **EveryCompat** (COMMON): - Excluded some blocks from Supported Mods due to FramedBlocks having a similar blocks - "torch" - Corrected the parameter in the wrong place to correct parameter - Case: **valhelsia_structures** + **Nature's Spirit**:joshua - In other words, The blocks from **Valhelsia Structures** will be included with joshua from **Nature's Spirit** - **Dawn Of Time** (COMMON): Split into FABRIC & FORGE folder to fix the issue with Minecraft not launching properly --- ## v2.8.11 ### UPDATED: - **Every Compat** (COMPAT): - **Abnormal's Delight** - Fixed a typo in modId for **Caverns & Chasms** - **Ascended Quark** (COMPAT): **Quark** with **The Aether** & **Deep Aether** - **Woodworks** (FG): Corrected `#blueprint:wooden_chiseled_bookshelf` to `#blueprint:wooden_chiseled_bookshelves` - [#977](https://github.com/MehVahdJukaar/WoodGood/issues/977) - **More Chest Variant** (COMMON): Corrected OAK_CHEST & OAK_TRAPPED_CHEST to lower cases & fixed the crash blc of it ### NEW SUPPORTED MOD: - **Smidgeon O' Bliss** (FG) - **Storage Delight** (COMMON) - **Nosiphus Furniture Mod** (FG) - **Ultimate Car Mod** (FG) - **Gensokyo Delight - Youkai's Homecoming** (FG) --- ## v2.8.10 ### UPDATED: - **MOVED TO COMMON**: - **Variant Vanilla Blocks** - **Re:Deco** (FG): Fixed the loot_table of pedestal, display_case, sword_mount not dropping fabric - [#969](https://github.com/MehVahdJukaar/WoodGood/issues/969) --- ## v2.8.9 ### ADDED: - **TEXTURE** (TEX): Applying the chest's texture for AP's twisted from **Quark** with **Architect's Palette (AP)** to **Woodworks** with **Architect's Palette** - **Terrestria** (IT): stripped_yucca_palm's top texture ### UPDATED - **Woodworks** (FG): Multiple Blocks' tags - [#965](https://github.com/MehVahdJukaar/WoodGood/issues/965) , #963, # - **MOre Chest Variants** (FG): Fixed the chests' incorrect texture in inventory - [#966](https://github.com/MehVahdJukaar/WoodGood/issues/966) - **Handcrafted** (COMMON): Updated for **Moonlight Lib**'s v2.14.9+ - **Regions Unexplored** (COMMON): The outdated codes to generate shrub's texture due to multi-thread code from **Moonlight lib** - **MOVED TO COMMON**: - **More Chest Variants** (LieOnLion) - This also mean FABRIC version is supported - **More Crafting Tables** (LieOnLion) - **Chipped** (COMMON): - [#968](https://github.com/MehVahdJukaar/WoodGood/issues/968) - is fixed by **Moonlight Lib v2.14.11** - Fixed the stripped_log's texture with "Palette size can't be 0" in the latest.log for some Wood Mods (ex: **Productive Trees**) - **Re:Deco** (FG): Fixed the loot_table of chairs, benches, stools not dropping fabric - [#969](https://github.com/MehVahdJukaar/WoodGood/issues/969) - **Corail Pillar** (FG): Corrected blocks' incorrect recipe and removed an code that manually added recipes for 2 blocks - **Every Compat**: Fixed an concurrency issue (multi-thread stuff) with `addOtherCompatMod()` method - @MehVahdJukaar --- ## v2.8.8 ### UPDATED: - **LANG**: us_en - Corrected the name for full storage drawer - [#949](https://github.com/MehVahdJukaar/WoodGood/issues/949) - **Quark** (COMMON): Added the missing tags to leaf_carpet - [#947](https://github.com/MehVahdJukaar/WoodGood/issues/947) - **Macaw's Stairs** (COMMON): Fixed the balcony's duplicated dropping - [#950](https://github.com/MehVahdJukaar/WoodGood/issues/950) - **Variant Vanilla Blocks** (COMMON): Fixed the chests' incorrect texture as an item in inventory - [#954](https://github.com/MehVahdJukaar/WoodGood/issues/954) ### ADDED: - **Abnormal's Boatload** with **Vanilla Backport** (TEX): boat & boat_with_chests - @qwerty9745 (via Discord) --- ## v2.8.7 ### UPDATED: - **Quark** (FORGE): - Fixed the Bookshelf's not dropping books wtih a normal axe - [#933](https://github.com/MehVahdJukaar/WoodGood/issues/933) - Added the missing `#minecraft:mineable/axe` to ladder - [#945](https://github.com/MehVahdJukaar/WoodGood/issues/945) - **TEXTURE**: Improved the mask texture for crafting_table from **Variant Vanilla Blocks** & **Variant Crafting Tables** - [#942](https://github.com/MehVahdJukaar/WoodGood/issues/942) - **Every Compat** (COMMON): - More Updates for **GemsRealm** (It's currently 75% done) - Improved some codes - Improved tooltip via EN_US, "Mod: ???" to "Supported Mod: ???" --- ## v2.8.6 ### UPDATE: - **LANG**: es_cl - @Ganbare-Lucifer ### ADDED: - **TEXTURES** (IT): **Luminous Nether**'s withered - [#929](https://github.com/MehVahdJukaar/WoodGood/issues/929) - **Every Compat**: New CLASS for supporting the new addon, Gems-Realm - **Dramatic Doors** (COMMON): **Arts And Crafts** as AlreadySupportedMods --- ## v2.8.5 ### UPDATED: - **LANG**: zh_cn - @ChuijkYahus - **Valhelsia Structures** (FORGE): Improved & Corrected the side of bundled_posts' texture --- ## v2.8.4 ### UPDATED: - **FriendsAndFoes** (COMMON): Fixed the crash with **Variant Vanilla Blocks** - [#921](https://github.com/MehVahdJukaar/WoodGood/issues/921) --- ## v2.8.3 ### UPDATED: - **Lightman's Currency** (FORGE): Supporting v2.2.5.2+ - <span style="color: RED;">NOTE: Older version of Lightman's Currency will be no longer supported</span> - **MODULE** (FORGE): Re-enable Blocks Plus (Blocks+) --- ## v2.8.2 - **Every Compat**: Restored the old method used by an older FORGE version --- ## v2.8.1 ### UPDATED: - **Every Compat** (COMMON): Forgot to update the recipe system for **Stone Zone** to use the new Resource Generator ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From v2.7.19 onward, it is marked as INCOMPATIBLE - **Very Many Players** (FORGE|FABRIC): it is marked as INCOMPATIBLE
release

1.20-2.8.16-fabric

1.20-2.8.16-fabric
12 авг. 2025 г.423Minecraft: 1.20.1fabric
Скачать
Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * **(COMMON)**: FORGE & FABRIC * **(FB)**: FABRIC * **(F)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **EveryCompat** (COMMON): Simplified many codes and tags to make it more readable, Improved other codes. - **Create** (COMMON): Removed unneeded Tags: `#forge:glass/silica` & `#forge:glass/colorless` or similar for glass and glass_pane - [#1007](https://github.com/MehVahdJukaar/WoodGood/issues/1007) - **Dawn Of Time** (FB): now supporting v1.5.16, BUT no longer will support older version - [#1019](https://github.com/MehVahdJukaar/WoodGood/issues/1019) - **Luminous Nether** (IT): Added goldenstem & its stripped_log, wood - [#1017](https://github.com/MehVahdJukaar/WoodGood/issues/1017) --- ## vv2.8.15 ### UPDATED: - **Every Compat** (COMMON): Fixed the SERVER crash related to `everycomp-hazardous.properties` config - [#1006](https://github.com/MehVahdJukaar/WoodGood/issues/1006) --- ## v2.8.14 ### UPDATED: - **Every Compat** (COMMON): - Improved the _everycomp-hazardous_ config - Improved code check for Vanilla Wood - @MehVahdJukaar - **XercaMod** (FORGE): Ported the finished recipe system from 1.21.1 - [#1002](https://github.com/MehVahdJukaar/WoodGood/issues/1002) - **Macaw's Holiday** (IT): Added snowy_oak_leaves & snowy_spruce_leaves - [#980](https://github.com/MehVahdJukaar/WoodGood/issues/980) ### LANG - **EN_US**: Corrected LeavesType from **Quark** - [#1005](https://github.com/MehVahdJukaar/WoodGood/issues/1005) ### OTHERS <span style="color: YELLOW;">FOR MODPACK DEVS:</span> The file, `everycomp-hazardous.properties` have been changed to `everycomp-hazardous.toml` with improved configs <br>If you've used it to disable a module, then you can use the mod-ID of the disabled module and place it under "module" via the new file. --- ## v2.8.13 ### UPDATED: - **EveryCompat** (COMMON): Updated SpriteHelper so it can be used by StoneZone & GemRealms to correct the incorrect texture related to (IT) - **TAGS** (COMMON): Added tags to glasses & glass_panes with either #forge:glass & #forge:glass_panes but if it's fabric, then c:glass_block & c:glass_panes - **Chipped** - **Create** - **LANG**: zh_cn - @libu2333 ### NEW SUPPORTED MOD: - **Unusual Furniture** (F) - **Blockus** (FB) - Can be used with Sinytra Connector for FORGE --- ## v2.8.12 ### UPDATED: - **EveryCompat** (COMMON): - Excluded some blocks from Supported Mods due to FramedBlocks having a similar blocks - "torch" - Corrected the parameter in the wrong place to correct parameter - Case: **valhelsia_structures** + **Nature's Spirit**:joshua - In other words, The blocks from **Valhelsia Structures** will be included with joshua from **Nature's Spirit** - **Dawn Of Time** (COMMON): Split into FABRIC & FORGE folder to fix the issue with Minecraft not launching properly --- ## v2.8.11 ### UPDATED: - **Every Compat** (COMPAT): - **Abnormal's Delight** - Fixed a typo in modId for **Caverns & Chasms** - **Ascended Quark** (COMPAT): **Quark** with **The Aether** & **Deep Aether** - **Woodworks** (FG): Corrected `#blueprint:wooden_chiseled_bookshelf` to `#blueprint:wooden_chiseled_bookshelves` - [#977](https://github.com/MehVahdJukaar/WoodGood/issues/977) - **More Chest Variant** (COMMON): Corrected OAK_CHEST & OAK_TRAPPED_CHEST to lower cases & fixed the crash blc of it ### NEW SUPPORTED MOD: - **Smidgeon O' Bliss** (FG) - **Storage Delight** (COMMON) - **Nosiphus Furniture Mod** (FG) - **Ultimate Car Mod** (FG) - **Gensokyo Delight - Youkai's Homecoming** (FG) --- ## v2.8.10 ### UPDATED: - **MOVED TO COMMON**: - **Variant Vanilla Blocks** - **Re:Deco** (FG): Fixed the loot_table of pedestal, display_case, sword_mount not dropping fabric - [#969](https://github.com/MehVahdJukaar/WoodGood/issues/969) --- ## v2.8.9 ### ADDED: - **TEXTURE** (TEX): Applying the chest's texture for AP's twisted from **Quark** with **Architect's Palette (AP)** to **Woodworks** with **Architect's Palette** - **Terrestria** (IT): stripped_yucca_palm's top texture ### UPDATED - **Woodworks** (FG): Multiple Blocks' tags - [#965](https://github.com/MehVahdJukaar/WoodGood/issues/965) , #963, # - **MOre Chest Variants** (FG): Fixed the chests' incorrect texture in inventory - [#966](https://github.com/MehVahdJukaar/WoodGood/issues/966) - **Handcrafted** (COMMON): Updated for **Moonlight Lib**'s v2.14.9+ - **Regions Unexplored** (COMMON): The outdated codes to generate shrub's texture due to multi-thread code from **Moonlight lib** - **MOVED TO COMMON**: - **More Chest Variants** (LieOnLion) - This also mean FABRIC version is supported - **More Crafting Tables** (LieOnLion) - **Chipped** (COMMON): - [#968](https://github.com/MehVahdJukaar/WoodGood/issues/968) - is fixed by **Moonlight Lib v2.14.11** - Fixed the stripped_log's texture with "Palette size can't be 0" in the latest.log for some Wood Mods (ex: **Productive Trees**) - **Re:Deco** (FG): Fixed the loot_table of chairs, benches, stools not dropping fabric - [#969](https://github.com/MehVahdJukaar/WoodGood/issues/969) - **Corail Pillar** (FG): Corrected blocks' incorrect recipe and removed an code that manually added recipes for 2 blocks - **Every Compat**: Fixed an concurrency issue (multi-thread stuff) with `addOtherCompatMod()` method - @MehVahdJukaar --- ## v2.8.8 ### UPDATED: - **LANG**: us_en - Corrected the name for full storage drawer - [#949](https://github.com/MehVahdJukaar/WoodGood/issues/949) - **Quark** (COMMON): Added the missing tags to leaf_carpet - [#947](https://github.com/MehVahdJukaar/WoodGood/issues/947) - **Macaw's Stairs** (COMMON): Fixed the balcony's duplicated dropping - [#950](https://github.com/MehVahdJukaar/WoodGood/issues/950) - **Variant Vanilla Blocks** (COMMON): Fixed the chests' incorrect texture as an item in inventory - [#954](https://github.com/MehVahdJukaar/WoodGood/issues/954) ### ADDED: - **Abnormal's Boatload** with **Vanilla Backport** (TEX): boat & boat_with_chests - @qwerty9745 (via Discord) --- ## v2.8.7 ### UPDATED: - **Quark** (FORGE): - Fixed the Bookshelf's not dropping books wtih a normal axe - [#933](https://github.com/MehVahdJukaar/WoodGood/issues/933) - Added the missing `#minecraft:mineable/axe` to ladder - [#945](https://github.com/MehVahdJukaar/WoodGood/issues/945) - **TEXTURE**: Improved the mask texture for crafting_table from **Variant Vanilla Blocks** & **Variant Crafting Tables** - [#942](https://github.com/MehVahdJukaar/WoodGood/issues/942) - **Every Compat** (COMMON): - More Updates for **GemsRealm** (It's currently 75% done) - Improved some codes - Improved tooltip via EN_US, "Mod: ???" to "Supported Mod: ???" --- ## v2.8.6 ### UPDATE: - **LANG**: es_cl - @Ganbare-Lucifer ### ADDED: - **TEXTURES** (IT): **Luminous Nether**'s withered - [#929](https://github.com/MehVahdJukaar/WoodGood/issues/929) - **Every Compat**: New CLASS for supporting the new addon, Gems-Realm - **Dramatic Doors** (COMMON): **Arts And Crafts** as AlreadySupportedMods --- ## v2.8.5 ### UPDATED: - **LANG**: zh_cn - @ChuijkYahus - **Valhelsia Structures** (FORGE): Improved & Corrected the side of bundled_posts' texture --- ## v2.8.4 ### UPDATED: - **FriendsAndFoes** (COMMON): Fixed the crash with **Variant Vanilla Blocks** - [#921](https://github.com/MehVahdJukaar/WoodGood/issues/921) --- ## v2.8.3 ### UPDATED: - **Lightman's Currency** (FORGE): Supporting v2.2.5.2+ - <span style="color: RED;">NOTE: Older version of Lightman's Currency will be no longer supported</span> - **MODULE** (FORGE): Re-enable Blocks Plus (Blocks+) --- ## v2.8.2 - **Every Compat**: Restored the old method used by an older FORGE version --- ## v2.8.1 ### UPDATED: - **Every Compat** (COMMON): Forgot to update the recipe system for **Stone Zone** to use the new Resource Generator ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From v2.7.19 onward, it is marked as INCOMPATIBLE - **Very Many Players** (FORGE|FABRIC): it is marked as INCOMPATIBLE
release

1.20-2.8.16-forge

1.20-2.8.16-forge
12 авг. 2025 г.1 тыс.Minecraft: 1.20.1forge
Скачать
Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * **(COMMON)**: FORGE & FABRIC * **(FB)**: FABRIC * **(F)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **EveryCompat** (COMMON): Simplified many codes and tags to make it more readable, Improved other codes. - **Create** (COMMON): Removed unneeded Tags: `#forge:glass/silica` & `#forge:glass/colorless` or similar for glass and glass_pane - [#1007](https://github.com/MehVahdJukaar/WoodGood/issues/1007) - **Dawn Of Time** (FB): now supporting v1.5.16, BUT no longer will support older version - [#1019](https://github.com/MehVahdJukaar/WoodGood/issues/1019) - **Luminous Nether** (IT): Added goldenstem & its stripped_log, wood - [#1017](https://github.com/MehVahdJukaar/WoodGood/issues/1017) --- ## vv2.8.15 ### UPDATED: - **Every Compat** (COMMON): Fixed the SERVER crash related to `everycomp-hazardous.properties` config - [#1006](https://github.com/MehVahdJukaar/WoodGood/issues/1006) --- ## v2.8.14 ### UPDATED: - **Every Compat** (COMMON): - Improved the _everycomp-hazardous_ config - Improved code check for Vanilla Wood - @MehVahdJukaar - **XercaMod** (FORGE): Ported the finished recipe system from 1.21.1 - [#1002](https://github.com/MehVahdJukaar/WoodGood/issues/1002) - **Macaw's Holiday** (IT): Added snowy_oak_leaves & snowy_spruce_leaves - [#980](https://github.com/MehVahdJukaar/WoodGood/issues/980) ### LANG - **EN_US**: Corrected LeavesType from **Quark** - [#1005](https://github.com/MehVahdJukaar/WoodGood/issues/1005) ### OTHERS <span style="color: YELLOW;">FOR MODPACK DEVS:</span> The file, `everycomp-hazardous.properties` have been changed to `everycomp-hazardous.toml` with improved configs <br>If you've used it to disable a module, then you can use the mod-ID of the disabled module and place it under "module" via the new file. --- ## v2.8.13 ### UPDATED: - **EveryCompat** (COMMON): Updated SpriteHelper so it can be used by StoneZone & GemRealms to correct the incorrect texture related to (IT) - **TAGS** (COMMON): Added tags to glasses & glass_panes with either #forge:glass & #forge:glass_panes but if it's fabric, then c:glass_block & c:glass_panes - **Chipped** - **Create** - **LANG**: zh_cn - @libu2333 ### NEW SUPPORTED MOD: - **Unusual Furniture** (F) - **Blockus** (FB) - Can be used with Sinytra Connector for FORGE --- ## v2.8.12 ### UPDATED: - **EveryCompat** (COMMON): - Excluded some blocks from Supported Mods due to FramedBlocks having a similar blocks - "torch" - Corrected the parameter in the wrong place to correct parameter - Case: **valhelsia_structures** + **Nature's Spirit**:joshua - In other words, The blocks from **Valhelsia Structures** will be included with joshua from **Nature's Spirit** - **Dawn Of Time** (COMMON): Split into FABRIC & FORGE folder to fix the issue with Minecraft not launching properly --- ## v2.8.11 ### UPDATED: - **Every Compat** (COMPAT): - **Abnormal's Delight** - Fixed a typo in modId for **Caverns & Chasms** - **Ascended Quark** (COMPAT): **Quark** with **The Aether** & **Deep Aether** - **Woodworks** (FG): Corrected `#blueprint:wooden_chiseled_bookshelf` to `#blueprint:wooden_chiseled_bookshelves` - [#977](https://github.com/MehVahdJukaar/WoodGood/issues/977) - **More Chest Variant** (COMMON): Corrected OAK_CHEST & OAK_TRAPPED_CHEST to lower cases & fixed the crash blc of it ### NEW SUPPORTED MOD: - **Smidgeon O' Bliss** (FG) - **Storage Delight** (COMMON) - **Nosiphus Furniture Mod** (FG) - **Ultimate Car Mod** (FG) - **Gensokyo Delight - Youkai's Homecoming** (FG) --- ## v2.8.10 ### UPDATED: - **MOVED TO COMMON**: - **Variant Vanilla Blocks** - **Re:Deco** (FG): Fixed the loot_table of pedestal, display_case, sword_mount not dropping fabric - [#969](https://github.com/MehVahdJukaar/WoodGood/issues/969) --- ## v2.8.9 ### ADDED: - **TEXTURE** (TEX): Applying the chest's texture for AP's twisted from **Quark** with **Architect's Palette (AP)** to **Woodworks** with **Architect's Palette** - **Terrestria** (IT): stripped_yucca_palm's top texture ### UPDATED - **Woodworks** (FG): Multiple Blocks' tags - [#965](https://github.com/MehVahdJukaar/WoodGood/issues/965) , #963, # - **MOre Chest Variants** (FG): Fixed the chests' incorrect texture in inventory - [#966](https://github.com/MehVahdJukaar/WoodGood/issues/966) - **Handcrafted** (COMMON): Updated for **Moonlight Lib**'s v2.14.9+ - **Regions Unexplored** (COMMON): The outdated codes to generate shrub's texture due to multi-thread code from **Moonlight lib** - **MOVED TO COMMON**: - **More Chest Variants** (LieOnLion) - This also mean FABRIC version is supported - **More Crafting Tables** (LieOnLion) - **Chipped** (COMMON): - [#968](https://github.com/MehVahdJukaar/WoodGood/issues/968) - is fixed by **Moonlight Lib v2.14.11** - Fixed the stripped_log's texture with "Palette size can't be 0" in the latest.log for some Wood Mods (ex: **Productive Trees**) - **Re:Deco** (FG): Fixed the loot_table of chairs, benches, stools not dropping fabric - [#969](https://github.com/MehVahdJukaar/WoodGood/issues/969) - **Corail Pillar** (FG): Corrected blocks' incorrect recipe and removed an code that manually added recipes for 2 blocks - **Every Compat**: Fixed an concurrency issue (multi-thread stuff) with `addOtherCompatMod()` method - @MehVahdJukaar --- ## v2.8.8 ### UPDATED: - **LANG**: us_en - Corrected the name for full storage drawer - [#949](https://github.com/MehVahdJukaar/WoodGood/issues/949) - **Quark** (COMMON): Added the missing tags to leaf_carpet - [#947](https://github.com/MehVahdJukaar/WoodGood/issues/947) - **Macaw's Stairs** (COMMON): Fixed the balcony's duplicated dropping - [#950](https://github.com/MehVahdJukaar/WoodGood/issues/950) - **Variant Vanilla Blocks** (COMMON): Fixed the chests' incorrect texture as an item in inventory - [#954](https://github.com/MehVahdJukaar/WoodGood/issues/954) ### ADDED: - **Abnormal's Boatload** with **Vanilla Backport** (TEX): boat & boat_with_chests - @qwerty9745 (via Discord) --- ## v2.8.7 ### UPDATED: - **Quark** (FORGE): - Fixed the Bookshelf's not dropping books wtih a normal axe - [#933](https://github.com/MehVahdJukaar/WoodGood/issues/933) - Added the missing `#minecraft:mineable/axe` to ladder - [#945](https://github.com/MehVahdJukaar/WoodGood/issues/945) - **TEXTURE**: Improved the mask texture for crafting_table from **Variant Vanilla Blocks** & **Variant Crafting Tables** - [#942](https://github.com/MehVahdJukaar/WoodGood/issues/942) - **Every Compat** (COMMON): - More Updates for **GemsRealm** (It's currently 75% done) - Improved some codes - Improved tooltip via EN_US, "Mod: ???" to "Supported Mod: ???" --- ## v2.8.6 ### UPDATE: - **LANG**: es_cl - @Ganbare-Lucifer ### ADDED: - **TEXTURES** (IT): **Luminous Nether**'s withered - [#929](https://github.com/MehVahdJukaar/WoodGood/issues/929) - **Every Compat**: New CLASS for supporting the new addon, Gems-Realm - **Dramatic Doors** (COMMON): **Arts And Crafts** as AlreadySupportedMods --- ## v2.8.5 ### UPDATED: - **LANG**: zh_cn - @ChuijkYahus - **Valhelsia Structures** (FORGE): Improved & Corrected the side of bundled_posts' texture --- ## v2.8.4 ### UPDATED: - **FriendsAndFoes** (COMMON): Fixed the crash with **Variant Vanilla Blocks** - [#921](https://github.com/MehVahdJukaar/WoodGood/issues/921) --- ## v2.8.3 ### UPDATED: - **Lightman's Currency** (FORGE): Supporting v2.2.5.2+ - <span style="color: RED;">NOTE: Older version of Lightman's Currency will be no longer supported</span> - **MODULE** (FORGE): Re-enable Blocks Plus (Blocks+) --- ## v2.8.2 - **Every Compat**: Restored the old method used by an older FORGE version --- ## v2.8.1 ### UPDATED: - **Every Compat** (COMMON): Forgot to update the recipe system for **Stone Zone** to use the new Resource Generator ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From v2.7.19 onward, it is marked as INCOMPATIBLE - **Very Many Players** (FORGE|FABRIC): it is marked as INCOMPATIBLE
release

1.20-2.8.15-fabric

1.20-2.8.15-fabric
30 июл. 2025 г.48,3 тыс.Minecraft: 1.20.1fabric
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * **(COMMON)**: FORGE & FABRIC * **(FB)**: FABRIC * **(F)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Every Compat** (COMMON): Fixed the SERVER crash related to `everycomp-hazardous.toml` config - [#1006](https://github.com/MehVahdJukaar/WoodGood/issues/1006) --- ## v2.8.14 ### UPDATED: - **Every Compat** (COMMON): - Improved the _everycomp-hazardous_ config - Improved code check for Vanilla Wood - @MehVahdJukaar - **XercaMod** (FORGE): Ported the finished recipe system from 1.21.1 - [#1002](https://github.com/MehVahdJukaar/WoodGood/issues/1002) - **Macaw's Holiday** (IT): Added snowy_oak_leaves & snowy_spruce_leaves - [#980](https://github.com/MehVahdJukaar/WoodGood/issues/980) ### LANG - **EN_US**: Corrected LeavesType from **Quark** - [#1005](https://github.com/MehVahdJukaar/WoodGood/issues/1005) ### OTHERS <span style="color: YELLOW;">FOR MODPACK DEVS:</span> The file, `everycomp-hazardous.properties` have been changed to `everycomp-hazardous.toml` with improved configs <br>If you've used it to disable a module, then you can use the mod-ID of the disabled module and place it under "module" via the new file. --- ## v2.8.13 ### UPDATED: - **EveryCompat** (COMMON): Updated SpriteHelper so it can be used by StoneZone & GemRealms to correct the incorrect texture related to (IT) - **TAGS** (COMMON): Added tags to glasses & glass_panes with either #forge:glass & #forge:glass_panes but if it's fabric, then c:glass_block & c:glass_panes - **Chipped** - **Create** - **LANG**: zh_cn - @libu2333 ### NEW SUPPORTED MOD: - **Unusual Furniture** (F) - **Blockus** (FB) - Can be used with Sinytra Connector for FORGE --- ## v2.8.12 ### UPDATED: - **EveryCompat** (COMMON): - Excluded some blocks from Supported Mods due to FramedBlocks having a similar blocks - "torch" - Corrected the parameter in the wrong place to correct parameter - Case: **valhelsia_structures** + **Nature's Spirit**:joshua - In other words, The blocks from **Valhelsia Structures** will be included with joshua from **Nature's Spirit** - **Dawn Of Time** (COMMON): Split into FABRIC & FORGE folder to fix the issue with Minecraft not launching properly --- ## v2.8.11 ### UPDATED: - **Every Compat** (COMPAT): - **Abnormal's Delight** - Fixed a typo in modId for **Caverns & Chasms** - **Ascended Quark** (COMPAT): **Quark** with **The Aether** & **Deep Aether** - **Woodworks** (FG): Corrected `#blueprint:wooden_chiseled_bookshelf` to `#blueprint:wooden_chiseled_bookshelves` - [#977](https://github.com/MehVahdJukaar/WoodGood/issues/977) - **More Chest Variant** (COMMON): Corrected OAK_CHEST & OAK_TRAPPED_CHEST to lower cases & fixed the crash blc of it ### NEW SUPPORTED MOD: - **Smidgeon O' Bliss** (FG) - **Storage Delight** (COMMON) - **Nosiphus Furniture Mod** (FG) - **Ultimate Car Mod** (FG) - **Gensokyo Delight - Youkai's Homecoming** (FG) --- ## v2.8.10 ### UPDATED: - **MOVED TO COMMON**: - **Variant Vanilla Blocks** - **Re:Deco** (FG): Fixed the loot_table of pedestal, display_case, sword_mount not dropping fabric - [#969](https://github.com/MehVahdJukaar/WoodGood/issues/969) --- ## v2.8.9 ### ADDED: - **TEXTURE** (TEX): Applying the chest's texture for AP's twisted from **Quark** with **Architect's Palette (AP)** to **Woodworks** with **Architect's Palette** - **Terrestria** (IT): stripped_yucca_palm's top texture ### UPDATED - **Woodworks** (FG): Multiple Blocks' tags - [#965](https://github.com/MehVahdJukaar/WoodGood/issues/965) , #963, # - **MOre Chest Variants** (FG): Fixed the chests' incorrect texture in inventory - [#966](https://github.com/MehVahdJukaar/WoodGood/issues/966) - **Handcrafted** (COMMON): Updated for **Moonlight Lib**'s v2.14.9+ - **Regions Unexplored** (COMMON): The outdated codes to generate shrub's texture due to multi-thread code from **Moonlight lib** - **MOVED TO COMMON**: - **More Chest Variants** (LieOnLion) - This also mean FABRIC version is supported - **More Crafting Tables** (LieOnLion) - **Chipped** (COMMON): - [#968](https://github.com/MehVahdJukaar/WoodGood/issues/968) - is fixed by **Moonlight Lib v2.14.11** - Fixed the stripped_log's texture with "Palette size can't be 0" in the latest.log for some Wood Mods (ex: **Productive Trees**) - **Re:Deco** (FG): Fixed the loot_table of chairs, benches, stools not dropping fabric - [#969](https://github.com/MehVahdJukaar/WoodGood/issues/969) - **Corail Pillar** (FG): Corrected blocks' incorrect recipe and removed an code that manually added recipes for 2 blocks - **Every Compat**: Fixed an concurrency issue (multi-thread stuff) with `addOtherCompatMod()` method - @MehVahdJukaar --- ## v2.8.8 ### UPDATED: - **LANG**: us_en - Corrected the name for full storage drawer - [#949](https://github.com/MehVahdJukaar/WoodGood/issues/949) - **Quark** (COMMON): Added the missing tags to leaf_carpet - [#947](https://github.com/MehVahdJukaar/WoodGood/issues/947) - **Macaw's Stairs** (COMMON): Fixed the balcony's duplicated dropping - [#950](https://github.com/MehVahdJukaar/WoodGood/issues/950) - **Variant Vanilla Blocks** (COMMON): Fixed the chests' incorrect texture as an item in inventory - [#954](https://github.com/MehVahdJukaar/WoodGood/issues/954) ### ADDED: - **Abnormal's Boatload** with **Vanilla Backport** (TEX): boat & boat_with_chests - @qwerty9745 (via Discord) --- ## v2.8.7 ### UPDATED: - **Quark** (FORGE): - Fixed the Bookshelf's not dropping books wtih a normal axe - [#933](https://github.com/MehVahdJukaar/WoodGood/issues/933) - Added the missing `#minecraft:mineable/axe` to ladder - [#945](https://github.com/MehVahdJukaar/WoodGood/issues/945) - **TEXTURE**: Improved the mask texture for crafting_table from **Variant Vanilla Blocks** & **Variant Crafting Tables** - [#942](https://github.com/MehVahdJukaar/WoodGood/issues/942) - **Every Compat** (COMMON): - More Updates for **GemsRealm** (It's currently 75% done) - Improved some codes - Improved tooltip via EN_US, "Mod: ???" to "Supported Mod: ???" --- ## v2.8.6 ### UPDATE: - **LANG**: es_cl - @Ganbare-Lucifer ### ADDED: - **TEXTURES** (IT): **Luminous Nether**'s withered - [#929](https://github.com/MehVahdJukaar/WoodGood/issues/929) - **Every Compat**: New CLASS for supporting the new addon, Gems-Realm - **Dramatic Doors** (COMMON): **Arts And Crafts** as AlreadySupportedMods --- ## v2.8.5 ### UPDATED: - **LANG**: zh_cn - @ChuijkYahus - **Valhelsia Structures** (FORGE): Improved & Corrected the side of bundled_posts' texture --- ## v2.8.4 ### UPDATED: - **FriendsAndFoes** (COMMON): Fixed the crash with **Variant Vanilla Blocks** - [#921](https://github.com/MehVahdJukaar/WoodGood/issues/921) --- ## v2.8.3 ### UPDATED: - **Lightman's Currency** (FORGE): Supporting v2.2.5.2+ - <span style="color: RED;">NOTE: Older version of Lightman's Currency will be no longer supported</span> - **MODULE** (FORGE): Re-enable Blocks Plus (Blocks+) --- ## v2.8.2 - **Every Compat**: Restored the old method used by an older FORGE version --- ## v2.8.1 ### UPDATED: - **Every Compat** (COMMON): Forgot to update the recipe system for **Stone Zone** to use the new Resource Generator ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From v2.7.19 onward, it is marked as INCOMPATIBLE - **Very Many Players** (FORGE|FABRIC): it is marked as INCOMPATIBLE
release

1.20-2.8.15-forge

1.20-2.8.15-forge
30 июл. 2025 г.17,8 тыс.Minecraft: 1.20.1forge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * **(COMMON)**: FORGE & FABRIC * **(FB)**: FABRIC * **(F)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Every Compat** (COMMON): Fixed the SERVER crash related to `everycomp-hazardous.toml` config - [#1006](https://github.com/MehVahdJukaar/WoodGood/issues/1006) --- ## v2.8.14 ### UPDATED: - **Every Compat** (COMMON): - Improved the _everycomp-hazardous_ config - Improved code check for Vanilla Wood - @MehVahdJukaar - **XercaMod** (FORGE): Ported the finished recipe system from 1.21.1 - [#1002](https://github.com/MehVahdJukaar/WoodGood/issues/1002) - **Macaw's Holiday** (IT): Added snowy_oak_leaves & snowy_spruce_leaves - [#980](https://github.com/MehVahdJukaar/WoodGood/issues/980) ### LANG - **EN_US**: Corrected LeavesType from **Quark** - [#1005](https://github.com/MehVahdJukaar/WoodGood/issues/1005) ### OTHERS <span style="color: YELLOW;">FOR MODPACK DEVS:</span> The file, `everycomp-hazardous.properties` have been changed to `everycomp-hazardous.toml` with improved configs <br>If you've used it to disable a module, then you can use the mod-ID of the disabled module and place it under "module" via the new file. --- ## v2.8.13 ### UPDATED: - **EveryCompat** (COMMON): Updated SpriteHelper so it can be used by StoneZone & GemRealms to correct the incorrect texture related to (IT) - **TAGS** (COMMON): Added tags to glasses & glass_panes with either #forge:glass & #forge:glass_panes but if it's fabric, then c:glass_block & c:glass_panes - **Chipped** - **Create** - **LANG**: zh_cn - @libu2333 ### NEW SUPPORTED MOD: - **Unusual Furniture** (F) - **Blockus** (FB) - Can be used with Sinytra Connector for FORGE --- ## v2.8.12 ### UPDATED: - **EveryCompat** (COMMON): - Excluded some blocks from Supported Mods due to FramedBlocks having a similar blocks - "torch" - Corrected the parameter in the wrong place to correct parameter - Case: **valhelsia_structures** + **Nature's Spirit**:joshua - In other words, The blocks from **Valhelsia Structures** will be included with joshua from **Nature's Spirit** - **Dawn Of Time** (COMMON): Split into FABRIC & FORGE folder to fix the issue with Minecraft not launching properly --- ## v2.8.11 ### UPDATED: - **Every Compat** (COMPAT): - **Abnormal's Delight** - Fixed a typo in modId for **Caverns & Chasms** - **Ascended Quark** (COMPAT): **Quark** with **The Aether** & **Deep Aether** - **Woodworks** (FG): Corrected `#blueprint:wooden_chiseled_bookshelf` to `#blueprint:wooden_chiseled_bookshelves` - [#977](https://github.com/MehVahdJukaar/WoodGood/issues/977) - **More Chest Variant** (COMMON): Corrected OAK_CHEST & OAK_TRAPPED_CHEST to lower cases & fixed the crash blc of it ### NEW SUPPORTED MOD: - **Smidgeon O' Bliss** (FG) - **Storage Delight** (COMMON) - **Nosiphus Furniture Mod** (FG) - **Ultimate Car Mod** (FG) - **Gensokyo Delight - Youkai's Homecoming** (FG) --- ## v2.8.10 ### UPDATED: - **MOVED TO COMMON**: - **Variant Vanilla Blocks** - **Re:Deco** (FG): Fixed the loot_table of pedestal, display_case, sword_mount not dropping fabric - [#969](https://github.com/MehVahdJukaar/WoodGood/issues/969) --- ## v2.8.9 ### ADDED: - **TEXTURE** (TEX): Applying the chest's texture for AP's twisted from **Quark** with **Architect's Palette (AP)** to **Woodworks** with **Architect's Palette** - **Terrestria** (IT): stripped_yucca_palm's top texture ### UPDATED - **Woodworks** (FG): Multiple Blocks' tags - [#965](https://github.com/MehVahdJukaar/WoodGood/issues/965) , #963, # - **MOre Chest Variants** (FG): Fixed the chests' incorrect texture in inventory - [#966](https://github.com/MehVahdJukaar/WoodGood/issues/966) - **Handcrafted** (COMMON): Updated for **Moonlight Lib**'s v2.14.9+ - **Regions Unexplored** (COMMON): The outdated codes to generate shrub's texture due to multi-thread code from **Moonlight lib** - **MOVED TO COMMON**: - **More Chest Variants** (LieOnLion) - This also mean FABRIC version is supported - **More Crafting Tables** (LieOnLion) - **Chipped** (COMMON): - [#968](https://github.com/MehVahdJukaar/WoodGood/issues/968) - is fixed by **Moonlight Lib v2.14.11** - Fixed the stripped_log's texture with "Palette size can't be 0" in the latest.log for some Wood Mods (ex: **Productive Trees**) - **Re:Deco** (FG): Fixed the loot_table of chairs, benches, stools not dropping fabric - [#969](https://github.com/MehVahdJukaar/WoodGood/issues/969) - **Corail Pillar** (FG): Corrected blocks' incorrect recipe and removed an code that manually added recipes for 2 blocks - **Every Compat**: Fixed an concurrency issue (multi-thread stuff) with `addOtherCompatMod()` method - @MehVahdJukaar --- ## v2.8.8 ### UPDATED: - **LANG**: us_en - Corrected the name for full storage drawer - [#949](https://github.com/MehVahdJukaar/WoodGood/issues/949) - **Quark** (COMMON): Added the missing tags to leaf_carpet - [#947](https://github.com/MehVahdJukaar/WoodGood/issues/947) - **Macaw's Stairs** (COMMON): Fixed the balcony's duplicated dropping - [#950](https://github.com/MehVahdJukaar/WoodGood/issues/950) - **Variant Vanilla Blocks** (COMMON): Fixed the chests' incorrect texture as an item in inventory - [#954](https://github.com/MehVahdJukaar/WoodGood/issues/954) ### ADDED: - **Abnormal's Boatload** with **Vanilla Backport** (TEX): boat & boat_with_chests - @qwerty9745 (via Discord) --- ## v2.8.7 ### UPDATED: - **Quark** (FORGE): - Fixed the Bookshelf's not dropping books wtih a normal axe - [#933](https://github.com/MehVahdJukaar/WoodGood/issues/933) - Added the missing `#minecraft:mineable/axe` to ladder - [#945](https://github.com/MehVahdJukaar/WoodGood/issues/945) - **TEXTURE**: Improved the mask texture for crafting_table from **Variant Vanilla Blocks** & **Variant Crafting Tables** - [#942](https://github.com/MehVahdJukaar/WoodGood/issues/942) - **Every Compat** (COMMON): - More Updates for **GemsRealm** (It's currently 75% done) - Improved some codes - Improved tooltip via EN_US, "Mod: ???" to "Supported Mod: ???" --- ## v2.8.6 ### UPDATE: - **LANG**: es_cl - @Ganbare-Lucifer ### ADDED: - **TEXTURES** (IT): **Luminous Nether**'s withered - [#929](https://github.com/MehVahdJukaar/WoodGood/issues/929) - **Every Compat**: New CLASS for supporting the new addon, Gems-Realm - **Dramatic Doors** (COMMON): **Arts And Crafts** as AlreadySupportedMods --- ## v2.8.5 ### UPDATED: - **LANG**: zh_cn - @ChuijkYahus - **Valhelsia Structures** (FORGE): Improved & Corrected the side of bundled_posts' texture --- ## v2.8.4 ### UPDATED: - **FriendsAndFoes** (COMMON): Fixed the crash with **Variant Vanilla Blocks** - [#921](https://github.com/MehVahdJukaar/WoodGood/issues/921) --- ## v2.8.3 ### UPDATED: - **Lightman's Currency** (FORGE): Supporting v2.2.5.2+ - <span style="color: RED;">NOTE: Older version of Lightman's Currency will be no longer supported</span> - **MODULE** (FORGE): Re-enable Blocks Plus (Blocks+) --- ## v2.8.2 - **Every Compat**: Restored the old method used by an older FORGE version --- ## v2.8.1 ### UPDATED: - **Every Compat** (COMMON): Forgot to update the recipe system for **Stone Zone** to use the new Resource Generator ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From v2.7.19 onward, it is marked as INCOMPATIBLE - **Very Many Players** (FORGE|FABRIC): it is marked as INCOMPATIBLE
release

1.20-2.8.14-fabric

1.20-2.8.14-fabric
29 июл. 2025 г.201Minecraft: 1.20.1fabric
Скачать
Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * **(COMMON)**: FORGE & FABRIC * **(FB)**: FABRIC * **(F)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Every Compat** (COMMON): - Improved the _everycomp-hazardous_ config - Improved code check for Vanilla Wood - @MehVahdJukaar - **XercaMod** (FORGE): Ported the finished recipe system from 1.21.1 - [#1002](https://github.com/MehVahdJukaar/WoodGood/issues/1002) - **Macaw's Holiday** (IT): Added snowy_oak_leaves & snowy_spruce_leaves - [#980](https://github.com/MehVahdJukaar/WoodGood/issues/980) ### LANG - **EN_US**: Corrected LeavesType from **Quark** - [#1005](https://github.com/MehVahdJukaar/WoodGood/issues/1005) ### OTHERS <span style="color: YELLOW;">FOR MODPACK DEVS:</span> The file, `everycomp-hazardous.properties` have been changed to `everycomp-hazardous.toml` with improved configs <br>If you've used it to disable a module, then you can use the mod-ID of the disabled module and place it under "module" via the new file. --- ## v2.8.13 ### UPDATED: - **EveryCompat** (COMMON): Updated SpriteHelper so it can be used by StoneZone & GemRealms to correct the incorrect texture related to (IT) - **TAGS** (COMMON): Added tags to glasses & glass_panes with either #forge:glass & #forge:glass_panes but if it's fabric, then c:glass_block & c:glass_panes - **Chipped** - **Create** - **LANG**: zh_cn - @libu2333 ### NEW SUPPORTED MOD: - **Unusual Furniture** (F) - **Blockus** (FB) - Can be used with Sinytra Connector for FORGE --- ## v2.8.12 ### UPDATED: - **EveryCompat** (COMMON): - Excluded some blocks from Supported Mods due to FramedBlocks having a similar blocks - "torch" - Corrected the parameter in the wrong place to correct parameter - Case: **valhelsia_structures** + **Nature's Spirit**:joshua - In other words, The blocks from **Valhelsia Structures** will be included with joshua from **Nature's Spirit** - **Dawn Of Time** (COMMON): Split into FABRIC & FORGE folder to fix the issue with Minecraft not launching properly --- ## v2.8.11 ### UPDATED: - **Every Compat** (COMPAT): - **Abnormal's Delight** - Fixed a typo in modId for **Caverns & Chasms** - **Ascended Quark** (COMPAT): **Quark** with **The Aether** & **Deep Aether** - **Woodworks** (FG): Corrected `#blueprint:wooden_chiseled_bookshelf` to `#blueprint:wooden_chiseled_bookshelves` - [#977](https://github.com/MehVahdJukaar/WoodGood/issues/977) - **More Chest Variant** (COMMON): Corrected OAK_CHEST & OAK_TRAPPED_CHEST to lower cases & fixed the crash blc of it ### NEW SUPPORTED MOD: - **Smidgeon O' Bliss** (FG) - **Storage Delight** (COMMON) - **Nosiphus Furniture Mod** (FG) - **Ultimate Car Mod** (FG) - **Gensokyo Delight - Youkai's Homecoming** (FG) --- ## v2.8.10 ### UPDATED: - **MOVED TO COMMON**: - **Variant Vanilla Blocks** - **Re:Deco** (FG): Fixed the loot_table of pedestal, display_case, sword_mount not dropping fabric - [#969](https://github.com/MehVahdJukaar/WoodGood/issues/969) --- ## v2.8.9 ### ADDED: - **TEXTURE** (TEX): Applying the chest's texture for AP's twisted from **Quark** with **Architect's Palette (AP)** to **Woodworks** with **Architect's Palette** - **Terrestria** (IT): stripped_yucca_palm's top texture ### UPDATED - **Woodworks** (FG): Multiple Blocks' tags - [#965](https://github.com/MehVahdJukaar/WoodGood/issues/965) , #963, # - **MOre Chest Variants** (FG): Fixed the chests' incorrect texture in inventory - [#966](https://github.com/MehVahdJukaar/WoodGood/issues/966) - **Handcrafted** (COMMON): Updated for **Moonlight Lib**'s v2.14.9+ - **Regions Unexplored** (COMMON): The outdated codes to generate shrub's texture due to multi-thread code from **Moonlight lib** - **MOVED TO COMMON**: - **More Chest Variants** (LieOnLion) - This also mean FABRIC version is supported - **More Crafting Tables** (LieOnLion) - **Chipped** (COMMON): - [#968](https://github.com/MehVahdJukaar/WoodGood/issues/968) - is fixed by **Moonlight Lib v2.14.11** - Fixed the stripped_log's texture with "Palette size can't be 0" in the latest.log for some Wood Mods (ex: **Productive Trees**) - **Re:Deco** (FG): Fixed the loot_table of chairs, benches, stools not dropping fabric - [#969](https://github.com/MehVahdJukaar/WoodGood/issues/969) - **Corail Pillar** (FG): Corrected blocks' incorrect recipe and removed an code that manually added recipes for 2 blocks - **Every Compat**: Fixed an concurrency issue (multi-thread stuff) with `addOtherCompatMod()` method - @MehVahdJukaar --- ## v2.8.8 ### UPDATED: - **LANG**: us_en - Corrected the name for full storage drawer - [#949](https://github.com/MehVahdJukaar/WoodGood/issues/949) - **Quark** (COMMON): Added the missing tags to leaf_carpet - [#947](https://github.com/MehVahdJukaar/WoodGood/issues/947) - **Macaw's Stairs** (COMMON): Fixed the balcony's duplicated dropping - [#950](https://github.com/MehVahdJukaar/WoodGood/issues/950) - **Variant Vanilla Blocks** (COMMON): Fixed the chests' incorrect texture as an item in inventory - [#954](https://github.com/MehVahdJukaar/WoodGood/issues/954) ### ADDED: - **Abnormal's Boatload** with **Vanilla Backport** (TEX): boat & boat_with_chests - @qwerty9745 (via Discord) --- ## v2.8.7 ### UPDATED: - **Quark** (FORGE): - Fixed the Bookshelf's not dropping books wtih a normal axe - [#933](https://github.com/MehVahdJukaar/WoodGood/issues/933) - Added the missing `#minecraft:mineable/axe` to ladder - [#945](https://github.com/MehVahdJukaar/WoodGood/issues/945) - **TEXTURE**: Improved the mask texture for crafting_table from **Variant Vanilla Blocks** & **Variant Crafting Tables** - [#942](https://github.com/MehVahdJukaar/WoodGood/issues/942) - **Every Compat** (COMMON): - More Updates for **GemsRealm** (It's currently 75% done) - Improved some codes - Improved tooltip via EN_US, "Mod: ???" to "Supported Mod: ???" --- ## v2.8.6 ### UPDATE: - **LANG**: es_cl - @Ganbare-Lucifer ### ADDED: - **TEXTURES** (IT): **Luminous Nether**'s withered - [#929](https://github.com/MehVahdJukaar/WoodGood/issues/929) - **Every Compat**: New CLASS for supporting the new addon, Gems-Realm - **Dramatic Doors** (COMMON): **Arts And Crafts** as AlreadySupportedMods --- ## v2.8.5 ### UPDATED: - **LANG**: zh_cn - @ChuijkYahus - **Valhelsia Structures** (FORGE): Improved & Corrected the side of bundled_posts' texture --- ## v2.8.4 ### UPDATED: - **FriendsAndFoes** (COMMON): Fixed the crash with **Variant Vanilla Blocks** - [#921](https://github.com/MehVahdJukaar/WoodGood/issues/921) --- ## v2.8.3 ### UPDATED: - **Lightman's Currency** (FORGE): Supporting v2.2.5.2+ - <span style="color: RED;">NOTE: Older version of Lightman's Currency will be no longer supported</span> - **MODULE** (FORGE): Re-enable Blocks Plus (Blocks+) --- ## v2.8.2 - **Every Compat**: Restored the old method used by an older FORGE version --- ## v2.8.1 ### UPDATED: - **Every Compat** (COMMON): Forgot to update the recipe system for **Stone Zone** to use the new Resource Generator ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From v2.7.19 onward, it is marked as INCOMPATIBLE - **Very Many Players** (FORGE|FABRIC): it is marked as INCOMPATIBLE
release

1.20-2.8.14-forge

1.20-2.8.14-forge
29 июл. 2025 г.352Minecraft: 1.20.1forge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * **(COMMON)**: FORGE & FABRIC * **(FB)**: FABRIC * **(F)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Every Compat** (COMMON): - Improved the _everycomp-hazardous_ config - Improved code check for Vanilla Wood - @MehVahdJukaar - **XercaMod** (FORGE): Ported the finished recipe system from 1.21.1 - [#1002](https://github.com/MehVahdJukaar/WoodGood/issues/1002) - **Macaw's Holiday** (IT): Added snowy_oak_leaves & snowy_spruce_leaves - [#980](https://github.com/MehVahdJukaar/WoodGood/issues/980) ### LANG - **EN_US**: Corrected LeavesType from **Quark** - [#1005](https://github.com/MehVahdJukaar/WoodGood/issues/1005) ### OTHERS <span style="color: YELLOW;">FOR MODPACK DEVS:</span> The file, `everycomp-hazardous.properties` have been changed to `everycomp-hazardous.toml` with improved configs <br>If you've used it to disable a module, then you can use the mod-ID of the disabled module and place it under "module" via the new file. --- ## v2.8.13 ### UPDATED: - **EveryCompat** (COMMON): Updated SpriteHelper so it can be used by StoneZone & GemRealms to correct the incorrect texture related to (IT) - **TAGS** (COMMON): Added tags to glasses & glass_panes with either #forge:glass & #forge:glass_panes but if it's fabric, then c:glass_block & c:glass_panes - **Chipped** - **Create** - **LANG**: zh_cn - @libu2333 ### NEW SUPPORTED MOD: - **Unusual Furniture** (F) - **Blockus** (FB) - Can be used with Sinytra Connector for FORGE --- ## v2.8.12 ### UPDATED: - **EveryCompat** (COMMON): - Excluded some blocks from Supported Mods due to FramedBlocks having a similar blocks - "torch" - Corrected the parameter in the wrong place to correct parameter - Case: **valhelsia_structures** + **Nature's Spirit**:joshua - In other words, The blocks from **Valhelsia Structures** will be included with joshua from **Nature's Spirit** - **Dawn Of Time** (COMMON): Split into FABRIC & FORGE folder to fix the issue with Minecraft not launching properly --- ## v2.8.11 ### UPDATED: - **Every Compat** (COMPAT): - **Abnormal's Delight** - Fixed a typo in modId for **Caverns & Chasms** - **Ascended Quark** (COMPAT): **Quark** with **The Aether** & **Deep Aether** - **Woodworks** (FG): Corrected `#blueprint:wooden_chiseled_bookshelf` to `#blueprint:wooden_chiseled_bookshelves` - [#977](https://github.com/MehVahdJukaar/WoodGood/issues/977) - **More Chest Variant** (COMMON): Corrected OAK_CHEST & OAK_TRAPPED_CHEST to lower cases & fixed the crash blc of it ### NEW SUPPORTED MOD: - **Smidgeon O' Bliss** (FG) - **Storage Delight** (COMMON) - **Nosiphus Furniture Mod** (FG) - **Ultimate Car Mod** (FG) - **Gensokyo Delight - Youkai's Homecoming** (FG) --- ## v2.8.10 ### UPDATED: - **MOVED TO COMMON**: - **Variant Vanilla Blocks** - **Re:Deco** (FG): Fixed the loot_table of pedestal, display_case, sword_mount not dropping fabric - [#969](https://github.com/MehVahdJukaar/WoodGood/issues/969) --- ## v2.8.9 ### ADDED: - **TEXTURE** (TEX): Applying the chest's texture for AP's twisted from **Quark** with **Architect's Palette (AP)** to **Woodworks** with **Architect's Palette** - **Terrestria** (IT): stripped_yucca_palm's top texture ### UPDATED - **Woodworks** (FG): Multiple Blocks' tags - [#965](https://github.com/MehVahdJukaar/WoodGood/issues/965) , #963, # - **MOre Chest Variants** (FG): Fixed the chests' incorrect texture in inventory - [#966](https://github.com/MehVahdJukaar/WoodGood/issues/966) - **Handcrafted** (COMMON): Updated for **Moonlight Lib**'s v2.14.9+ - **Regions Unexplored** (COMMON): The outdated codes to generate shrub's texture due to multi-thread code from **Moonlight lib** - **MOVED TO COMMON**: - **More Chest Variants** (LieOnLion) - This also mean FABRIC version is supported - **More Crafting Tables** (LieOnLion) - **Chipped** (COMMON): - [#968](https://github.com/MehVahdJukaar/WoodGood/issues/968) - is fixed by **Moonlight Lib v2.14.11** - Fixed the stripped_log's texture with "Palette size can't be 0" in the latest.log for some Wood Mods (ex: **Productive Trees**) - **Re:Deco** (FG): Fixed the loot_table of chairs, benches, stools not dropping fabric - [#969](https://github.com/MehVahdJukaar/WoodGood/issues/969) - **Corail Pillar** (FG): Corrected blocks' incorrect recipe and removed an code that manually added recipes for 2 blocks - **Every Compat**: Fixed an concurrency issue (multi-thread stuff) with `addOtherCompatMod()` method - @MehVahdJukaar --- ## v2.8.8 ### UPDATED: - **LANG**: us_en - Corrected the name for full storage drawer - [#949](https://github.com/MehVahdJukaar/WoodGood/issues/949) - **Quark** (COMMON): Added the missing tags to leaf_carpet - [#947](https://github.com/MehVahdJukaar/WoodGood/issues/947) - **Macaw's Stairs** (COMMON): Fixed the balcony's duplicated dropping - [#950](https://github.com/MehVahdJukaar/WoodGood/issues/950) - **Variant Vanilla Blocks** (COMMON): Fixed the chests' incorrect texture as an item in inventory - [#954](https://github.com/MehVahdJukaar/WoodGood/issues/954) ### ADDED: - **Abnormal's Boatload** with **Vanilla Backport** (TEX): boat & boat_with_chests - @qwerty9745 (via Discord) --- ## v2.8.7 ### UPDATED: - **Quark** (FORGE): - Fixed the Bookshelf's not dropping books wtih a normal axe - [#933](https://github.com/MehVahdJukaar/WoodGood/issues/933) - Added the missing `#minecraft:mineable/axe` to ladder - [#945](https://github.com/MehVahdJukaar/WoodGood/issues/945) - **TEXTURE**: Improved the mask texture for crafting_table from **Variant Vanilla Blocks** & **Variant Crafting Tables** - [#942](https://github.com/MehVahdJukaar/WoodGood/issues/942) - **Every Compat** (COMMON): - More Updates for **GemsRealm** (It's currently 75% done) - Improved some codes - Improved tooltip via EN_US, "Mod: ???" to "Supported Mod: ???" --- ## v2.8.6 ### UPDATE: - **LANG**: es_cl - @Ganbare-Lucifer ### ADDED: - **TEXTURES** (IT): **Luminous Nether**'s withered - [#929](https://github.com/MehVahdJukaar/WoodGood/issues/929) - **Every Compat**: New CLASS for supporting the new addon, Gems-Realm - **Dramatic Doors** (COMMON): **Arts And Crafts** as AlreadySupportedMods --- ## v2.8.5 ### UPDATED: - **LANG**: zh_cn - @ChuijkYahus - **Valhelsia Structures** (FORGE): Improved & Corrected the side of bundled_posts' texture --- ## v2.8.4 ### UPDATED: - **FriendsAndFoes** (COMMON): Fixed the crash with **Variant Vanilla Blocks** - [#921](https://github.com/MehVahdJukaar/WoodGood/issues/921) --- ## v2.8.3 ### UPDATED: - **Lightman's Currency** (FORGE): Supporting v2.2.5.2+ - <span style="color: RED;">NOTE: Older version of Lightman's Currency will be no longer supported</span> - **MODULE** (FORGE): Re-enable Blocks Plus (Blocks+) --- ## v2.8.2 - **Every Compat**: Restored the old method used by an older FORGE version --- ## v2.8.1 ### UPDATED: - **Every Compat** (COMMON): Forgot to update the recipe system for **Stone Zone** to use the new Resource Generator ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From v2.7.19 onward, it is marked as INCOMPATIBLE - **Very Many Players** (FORGE|FABRIC): it is marked as INCOMPATIBLE
release

1.20-2.8.13-fabric

1.20-2.8.13-fabric
15 июл. 2025 г.9,4 тыс.Minecraft: 1.20.1fabric
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * **(COMMON)**: FORGE & FABRIC * **(FB)**: FABRIC * **(F)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **EveryCompat** (COMMON): Updated SpriteHelper so it can be used by StoneZone & GemRealms to correct the incorrect texture related to (IT) - **TAGS** (COMMON): Added tags to glasses & glass_panes with either #forge:glass & #forge:glass_panes but if it's fabric, then c:glass_block & c:glass_panes - **Chipped** - **Create** - **LANG**: zh_cn - @libu2333 ### NEW SUPPORTED MOD: - **Unusual Furniture** (F) - **Blockus** (FB) - Can be used with Sinytra Connector for FORGE --- ## v2.8.12 ### UPDATED: - **EveryCompat** (COMMON): - Excluded some blocks from Supported Mods due to FramedBlocks having a similar blocks - "torch" - Corrected the parameter in the wrong place to correct parameter - Case: **valhelsia_structures** + **Nature's Spirit**:joshua - In other words, The blocks from **Valhelsia Structures** will be included with joshua from **Nature's Spirit** - **Dawn Of Time** (COMMON): Split into FABRIC & FORGE folder to fix the issue with Minecraft not launching properly --- ## v2.8.11 ### UPDATED: - **Every Compat** (COMPAT): - **Abnormal's Delight** - Fixed a typo in modId for **Caverns & Chasms** - **Ascended Quark** (COMPAT): **Quark** with **The Aether** & **Deep Aether** - **Woodworks** (FG): Corrected `#blueprint:wooden_chiseled_bookshelf` to `#blueprint:wooden_chiseled_bookshelves` - [#977](https://github.com/MehVahdJukaar/WoodGood/issues/977) - **More Chest Variant** (COMMON): Corrected OAK_CHEST & OAK_TRAPPED_CHEST to lower cases & fixed the crash blc of it ### NEW SUPPORTED MOD: - **Smidgeon O' Bliss** (FG) - **Storage Delight** (COMMON) - **Nosiphus Furniture Mod** (FG) - **Ultimate Car Mod** (FG) - **Gensokyo Delight - Youkai's Homecoming** (FG) --- ## v2.8.10 ### UPDATED: - **MOVED TO COMMON**: - **Variant Vanilla Blocks** - **Re:Deco** (FG): Fixed the loot_table of pedestal, display_case, sword_mount not dropping fabric - [#969](https://github.com/MehVahdJukaar/WoodGood/issues/969) --- ## v2.8.9 ### ADDED: - **TEXTURE** (TEX): Applying the chest's texture for AP's twisted from **Quark** with **Architect's Palette (AP)** to **Woodworks** with **Architect's Palette** - **Terrestria** (IT): stripped_yucca_palm's top texture ### UPDATED - **Woodworks** (FG): Multiple Blocks' tags - [#965](https://github.com/MehVahdJukaar/WoodGood/issues/965) , #963, # - **MOre Chest Variants** (FG): Fixed the chests' incorrect texture in inventory - [#966](https://github.com/MehVahdJukaar/WoodGood/issues/966) - **Handcrafted** (COMMON): Updated for **Moonlight Lib**'s v2.14.9+ - **Regions Unexplored** (COMMON): The outdated codes to generate shrub's texture due to multi-thread code from **Moonlight lib** - **MOVED TO COMMON**: - **More Chest Variants** (LieOnLion) - This also mean FABRIC version is supported - **More Crafting Tables** (LieOnLion) - **Chipped** (COMMON): - [#968](https://github.com/MehVahdJukaar/WoodGood/issues/968) - is fixed by **Moonlight Lib v2.14.11** - Fixed the stripped_log's texture with "Palette size can't be 0" in the latest.log for some Wood Mods (ex: **Productive Trees**) - **Re:Deco** (FG): Fixed the loot_table of chairs, benches, stools not dropping fabric - [#969](https://github.com/MehVahdJukaar/WoodGood/issues/969) - **Corail Pillar** (FG): Corrected blocks' incorrect recipe and removed an code that manually added recipes for 2 blocks - **Every Compat**: Fixed an concurrency issue (multi-thread stuff) with `addOtherCompatMod()` method - @MehVahdJukaar --- ## v2.8.8 ### UPDATED: - **LANG**: us_en - Corrected the name for full storage drawer - [#949](https://github.com/MehVahdJukaar/WoodGood/issues/949) - **Quark** (COMMON): Added the missing tags to leaf_carpet - [#947](https://github.com/MehVahdJukaar/WoodGood/issues/947) - **Macaw's Stairs** (COMMON): Fixed the balcony's duplicated dropping - [#950](https://github.com/MehVahdJukaar/WoodGood/issues/950) - **Variant Vanilla Blocks** (COMMON): Fixed the chests' incorrect texture as an item in inventory - [#954](https://github.com/MehVahdJukaar/WoodGood/issues/954) ### ADDED: - **Abnormal's Boatload** with **Vanilla Backport** (TEX): boat & boat_with_chests - @qwerty9745 (via Discord) --- ## v2.8.7 ### UPDATED: - **Quark** (FORGE): - Fixed the Bookshelf's not dropping books wtih a normal axe - [#933](https://github.com/MehVahdJukaar/WoodGood/issues/933) - Added the missing `#minecraft:mineable/axe` to ladder - [#945](https://github.com/MehVahdJukaar/WoodGood/issues/945) - **TEXTURE**: Improved the mask texture for crafting_table from **Variant Vanilla Blocks** & **Variant Crafting Tables** - [#942](https://github.com/MehVahdJukaar/WoodGood/issues/942) - **Every Compat** (COMMON): - More Updates for **GemsRealm** (It's currently 75% done) - Improved some codes - Improved tooltip via EN_US, "Mod: ???" to "Supported Mod: ???" --- ## v2.8.6 ### UPDATE: - **LANG**: es_cl - @Ganbare-Lucifer ### ADDED: - **TEXTURES** (IT): **Luminous Nether**'s withered - [#929](https://github.com/MehVahdJukaar/WoodGood/issues/929) - **Every Compat**: New CLASS for supporting the new addon, Gems-Realm - **Dramatic Doors** (COMMON): **Arts And Crafts** as AlreadySupportedMods --- ## v2.8.5 ### UPDATED: - **LANG**: zh_cn - @ChuijkYahus - **Valhelsia Structures** (FORGE): Improved & Corrected the side of bundled_posts' texture --- ## v2.8.4 ### UPDATED: - **FriendsAndFoes** (COMMON): Fixed the crash with **Variant Vanilla Blocks** - [#921](https://github.com/MehVahdJukaar/WoodGood/issues/921) --- ## v2.8.3 ### UPDATED: - **Lightman's Currency** (FORGE): Supporting v2.2.5.2+ - <span style="color: RED;">NOTE: Older version of Lightman's Currency will be no longer supported</span> - **MODULE** (FORGE): Re-enable Blocks Plus (Blocks+) --- ## v2.8.2 - **Every Compat**: Restored the old method used by an older FORGE version --- ## v2.8.1 ### UPDATED: - **Every Compat** (COMMON): Forgot to update the recipe system for **Stone Zone** to use the new Resource Generator ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From v2.7.19 onward, it is marked as INCOMPATIBLE - **Very Many Players** (FORGE|FABRIC): it is marked as INCOMPATIBLE
release

1.20-2.8.13-forge

1.20-2.8.13-forge
15 июл. 2025 г.20,4 тыс.Minecraft: 1.20.1forge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * **(COMMON)**: FORGE & FABRIC * **(FB)**: FABRIC * **(F)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **EveryCompat** (COMMON): Updated SpriteHelper so it can be used by StoneZone & GemRealms to correct the incorrect texture related to (IT) - **TAGS** (COMMON): Added tags to glasses & glass_panes with either #forge:glass & #forge:glass_panes but if it's fabric, then c:glass_block & c:glass_panes - **Chipped** - **Create** - **LANG**: zh_cn - @libu2333 ### NEW SUPPORTED MOD: - **Unusual Furniture** (F) - **Blockus** (FB) - Can be used with Sinytra Connector for FORGE --- ## v2.8.12 ### UPDATED: - **EveryCompat** (COMMON): - Excluded some blocks from Supported Mods due to FramedBlocks having a similar blocks - "torch" - Corrected the parameter in the wrong place to correct parameter - Case: **valhelsia_structures** + **Nature's Spirit**:joshua - In other words, The blocks from **Valhelsia Structures** will be included with joshua from **Nature's Spirit** - **Dawn Of Time** (COMMON): Split into FABRIC & FORGE folder to fix the issue with Minecraft not launching properly --- ## v2.8.11 ### UPDATED: - **Every Compat** (COMPAT): - **Abnormal's Delight** - Fixed a typo in modId for **Caverns & Chasms** - **Ascended Quark** (COMPAT): **Quark** with **The Aether** & **Deep Aether** - **Woodworks** (FG): Corrected `#blueprint:wooden_chiseled_bookshelf` to `#blueprint:wooden_chiseled_bookshelves` - [#977](https://github.com/MehVahdJukaar/WoodGood/issues/977) - **More Chest Variant** (COMMON): Corrected OAK_CHEST & OAK_TRAPPED_CHEST to lower cases & fixed the crash blc of it ### NEW SUPPORTED MOD: - **Smidgeon O' Bliss** (FG) - **Storage Delight** (COMMON) - **Nosiphus Furniture Mod** (FG) - **Ultimate Car Mod** (FG) - **Gensokyo Delight - Youkai's Homecoming** (FG) --- ## v2.8.10 ### UPDATED: - **MOVED TO COMMON**: - **Variant Vanilla Blocks** - **Re:Deco** (FG): Fixed the loot_table of pedestal, display_case, sword_mount not dropping fabric - [#969](https://github.com/MehVahdJukaar/WoodGood/issues/969) --- ## v2.8.9 ### ADDED: - **TEXTURE** (TEX): Applying the chest's texture for AP's twisted from **Quark** with **Architect's Palette (AP)** to **Woodworks** with **Architect's Palette** - **Terrestria** (IT): stripped_yucca_palm's top texture ### UPDATED - **Woodworks** (FG): Multiple Blocks' tags - [#965](https://github.com/MehVahdJukaar/WoodGood/issues/965) , #963, # - **MOre Chest Variants** (FG): Fixed the chests' incorrect texture in inventory - [#966](https://github.com/MehVahdJukaar/WoodGood/issues/966) - **Handcrafted** (COMMON): Updated for **Moonlight Lib**'s v2.14.9+ - **Regions Unexplored** (COMMON): The outdated codes to generate shrub's texture due to multi-thread code from **Moonlight lib** - **MOVED TO COMMON**: - **More Chest Variants** (LieOnLion) - This also mean FABRIC version is supported - **More Crafting Tables** (LieOnLion) - **Chipped** (COMMON): - [#968](https://github.com/MehVahdJukaar/WoodGood/issues/968) - is fixed by **Moonlight Lib v2.14.11** - Fixed the stripped_log's texture with "Palette size can't be 0" in the latest.log for some Wood Mods (ex: **Productive Trees**) - **Re:Deco** (FG): Fixed the loot_table of chairs, benches, stools not dropping fabric - [#969](https://github.com/MehVahdJukaar/WoodGood/issues/969) - **Corail Pillar** (FG): Corrected blocks' incorrect recipe and removed an code that manually added recipes for 2 blocks - **Every Compat**: Fixed an concurrency issue (multi-thread stuff) with `addOtherCompatMod()` method - @MehVahdJukaar --- ## v2.8.8 ### UPDATED: - **LANG**: us_en - Corrected the name for full storage drawer - [#949](https://github.com/MehVahdJukaar/WoodGood/issues/949) - **Quark** (COMMON): Added the missing tags to leaf_carpet - [#947](https://github.com/MehVahdJukaar/WoodGood/issues/947) - **Macaw's Stairs** (COMMON): Fixed the balcony's duplicated dropping - [#950](https://github.com/MehVahdJukaar/WoodGood/issues/950) - **Variant Vanilla Blocks** (COMMON): Fixed the chests' incorrect texture as an item in inventory - [#954](https://github.com/MehVahdJukaar/WoodGood/issues/954) ### ADDED: - **Abnormal's Boatload** with **Vanilla Backport** (TEX): boat & boat_with_chests - @qwerty9745 (via Discord) --- ## v2.8.7 ### UPDATED: - **Quark** (FORGE): - Fixed the Bookshelf's not dropping books wtih a normal axe - [#933](https://github.com/MehVahdJukaar/WoodGood/issues/933) - Added the missing `#minecraft:mineable/axe` to ladder - [#945](https://github.com/MehVahdJukaar/WoodGood/issues/945) - **TEXTURE**: Improved the mask texture for crafting_table from **Variant Vanilla Blocks** & **Variant Crafting Tables** - [#942](https://github.com/MehVahdJukaar/WoodGood/issues/942) - **Every Compat** (COMMON): - More Updates for **GemsRealm** (It's currently 75% done) - Improved some codes - Improved tooltip via EN_US, "Mod: ???" to "Supported Mod: ???" --- ## v2.8.6 ### UPDATE: - **LANG**: es_cl - @Ganbare-Lucifer ### ADDED: - **TEXTURES** (IT): **Luminous Nether**'s withered - [#929](https://github.com/MehVahdJukaar/WoodGood/issues/929) - **Every Compat**: New CLASS for supporting the new addon, Gems-Realm - **Dramatic Doors** (COMMON): **Arts And Crafts** as AlreadySupportedMods --- ## v2.8.5 ### UPDATED: - **LANG**: zh_cn - @ChuijkYahus - **Valhelsia Structures** (FORGE): Improved & Corrected the side of bundled_posts' texture --- ## v2.8.4 ### UPDATED: - **FriendsAndFoes** (COMMON): Fixed the crash with **Variant Vanilla Blocks** - [#921](https://github.com/MehVahdJukaar/WoodGood/issues/921) --- ## v2.8.3 ### UPDATED: - **Lightman's Currency** (FORGE): Supporting v2.2.5.2+ - <span style="color: RED;">NOTE: Older version of Lightman's Currency will be no longer supported</span> - **MODULE** (FORGE): Re-enable Blocks Plus (Blocks+) --- ## v2.8.2 - **Every Compat**: Restored the old method used by an older FORGE version --- ## v2.8.1 ### UPDATED: - **Every Compat** (COMMON): Forgot to update the recipe system for **Stone Zone** to use the new Resource Generator ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From v2.7.19 onward, it is marked as INCOMPATIBLE - **Very Many Players** (FORGE|FABRIC): it is marked as INCOMPATIBLE
release

1.21-2.10.14-neoforge

1.21-2.10.14-neoforge
13 июл. 2025 г.31,2 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * (COMMON) = FORGE & FABRIC * (FB): FABRIC * (NF): NEOFORGE * (IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * (COMPAT): Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * (INCLUDED): The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * (EXCLUDED): The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Woodworks** (NF): Fixed the crash due to BlockEntityType for beehives - [#991](https://github.com/MehVahdJukaar/WoodGood/issues/991) --- ## v2.10.13 ### UPDATED: - **EveryCompat** (COMMON): Corrected version to v2.10.13 - **Chipped** (COMMON): Added tags, #c:glass & #c:glass_panes to glasses & glass_panes blocks - **Bibliocraft Legacy** (NF): Corrected the ResourceLocation of BlockEntityType for fancy_armor_stand --- ## v2.10.12 ### UPDATED: - **Bibliocraft Legacy** (NF): Added the missing BlockEntityType to 3 blocks to fix the crash - [#987](https://github.com/MehVahdJukaar/WoodGood/issues/987) --- ## v2.10.11 ### UPDATED: - **Every Compat** (INCLUDED): minecraft:pale_oak from **Perfect Parity: The Garden Awakens Edition** blc it's a vanilla WoodType - **VariantVanillaBlocks** (COMMON): Ported the updated mask texture from 1.20.1 for crafting_table ### NEW SUPPORTED MOD: - **Bilbiocraft Legacy** (NF) - Let me know if there are more Compat Mods - @xelbayria --- ## v2.10.10 ### UPDATED: - **Re: Deco** (NF): Fixed 3 more blocks' incorrect droppings - **Variant Crafting Tables** (NF): Improved the mask texture for crafting_table - **Variant Vanilla Blocks** (COMMON): Ported the updated mask texture from 1.20.1 for crafting_table ### ADDED: - **Perfect Parity: The Garden Awakens Edition** (INCLUDED): pale_oak with any supported mods --- ## v2.10.9 ### ADDED: - **Another-Furniture** (INCLUDED): murublight_shelf with **Enderscape** - [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970) ### UPDATED: - **LANG**: us_en - Corrected the name for full storage drawer - **Macaw's Stairs** (COMMON): Fixed the balcony's duplicated dropping - **Handcrafted** (COMMON): Updated the outdated code to account for the updated code in **Moonlight Lib** since v2.19.2 - **More Variant Chests (LieOnLion)**: Ported the updated code from 1.20.1 - **MOVED TO COMMON**: - **More Variant Chests** (LieOnLion) - **More Crafting Tables** (LieOnLion) - **Variant Vanilla Blocks** (COMMON): - Fixed the chests' incorrect texture as an item in inventory - Corrected chests' mask texture - **Chipped** (COMMON): - [#968](https://github.com/MehVahdJukaar/WoodGood/issues/968) - is fixed by **Moonlight Lib v2.19.4** - Fixed the stripped_log's texture with "Palette size can't be 0" in the latest.log for some Wood Mods (ex: **Productive Trees**) - **Corail Pillar** (FG): Corrected blocks' incorrect recipe and removed an code that manually added recipes for 2 blocks - **Every Compat**: Fixed an concurrency issue (multi-thread stuff) with `addOtherCompatMod()` method - @MehVahdJukaar - **Re: Deco** (NF): Fixed 3 blocks' incorrect droppings --- ## v2.10.8 ### UPDATED: - **Woodster** (NF): - Fixed the chiseled_bookshelf's missing texture - [#955](https://github.com/MehVahdJukaar/WoodGood/issues/955) - ladders' properties - chiseled_bookshelf's properties ### ADDED: - **Twilight Delight** (COMPAT): **Twilight Forest** & **Farmer's Delight** - @MehVahdJukaar ### NEW SUPPORTED MOD: - **More Chest Variants (LieonLion)** (FB) - @Dustine Camacho* --- ## v2.10.7 ### UPDATED: - **Every Compat** (FB): Fixed the crash when either creating a world or loading into a world with **MrCrayFish's Refurbished Furniture** - [#927](https://github.com/MehVahdJukaar/WoodGood/issues/927) --- ## v2.10.6 ### UPDATED: - **LANG**: zh_cn - @ChuijkYahus - **Valhelsia Structures** (NF): - Fixed the crash when posts or cutPosts are being stripped - [#924](https://github.com/MehVahdJukaar/WoodGood/issues/924) - Improved & Corrected the side of bundled_posts' texture ### ADDED: - Frightful Winter **(IT)**: snowy_pine_leaves - Fixed [#923](https://github.com/MehVahdJukaar/WoodGood/issues/923) --- ## v2.10.5 ### UPDATED: - **Variant Vanilla Blocks** (COMMON): Disabled addBlocksToPOI() and restored the old code for Beehives' POI (Point of interest) to act as bee's home - **Regions Unexplored** (FABRIC): Fixed the shrub & branches' RenderType not being transparent - [#913](https://github.com/MehVahdJukaar/WoodGood/issues/913) ### ADDED: - **Create** (COMMON): Custom Textures for windows & window_panes with **Ecologics** & **Biomes O' Plenty** - @leftchaotix (from discord) --- ## v2.10.4 ### UPDATED: - **Chipped** (COMMON): Updated an outdated recipe system & Fixed [#909](https://github.com/MehVahdJukaar/WoodGood/issues/909) --- ## v2.10.3 ### UPDATED: - **Create** (NF): Changed RenderType to TRANSLUCENT for windows & window_panes - **Dramatic Doors Macaw** (COMMON): Fixed the outdated tab that caused the crash - NOTE: Dramatic Doors + Macaw's Doors
release

1.21-2.10.14-fabric

1.21-2.10.14-fabric
13 июл. 2025 г.7 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * (COMMON) = FORGE & FABRIC * (FB): FABRIC * (NF): NEOFORGE * (IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * (COMPAT): Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * (INCLUDED): The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * (EXCLUDED): The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Woodworks** (NF): Fixed the crash due to BlockEntityType for beehives - [#991](https://github.com/MehVahdJukaar/WoodGood/issues/991) --- ## v2.10.13 ### UPDATED: - **EveryCompat** (COMMON): Corrected version to v2.10.13 - **Chipped** (COMMON): Added tags, #c:glass & #c:glass_panes to glasses & glass_panes blocks - **Bibliocraft Legacy** (NF): Corrected the ResourceLocation of BlockEntityType for fancy_armor_stand --- ## v2.10.12 ### UPDATED: - **Bibliocraft Legacy** (NF): Added the missing BlockEntityType to 3 blocks to fix the crash - [#987](https://github.com/MehVahdJukaar/WoodGood/issues/987) --- ## v2.10.11 ### UPDATED: - **Every Compat** (INCLUDED): minecraft:pale_oak from **Perfect Parity: The Garden Awakens Edition** blc it's a vanilla WoodType - **VariantVanillaBlocks** (COMMON): Ported the updated mask texture from 1.20.1 for crafting_table ### NEW SUPPORTED MOD: - **Bilbiocraft Legacy** (NF) - Let me know if there are more Compat Mods - @xelbayria --- ## v2.10.10 ### UPDATED: - **Re: Deco** (NF): Fixed 3 more blocks' incorrect droppings - **Variant Crafting Tables** (NF): Improved the mask texture for crafting_table - **Variant Vanilla Blocks** (COMMON): Ported the updated mask texture from 1.20.1 for crafting_table ### ADDED: - **Perfect Parity: The Garden Awakens Edition** (INCLUDED): pale_oak with any supported mods --- ## v2.10.9 ### ADDED: - **Another-Furniture** (INCLUDED): murublight_shelf with **Enderscape** - [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970) ### UPDATED: - **LANG**: us_en - Corrected the name for full storage drawer - **Macaw's Stairs** (COMMON): Fixed the balcony's duplicated dropping - **Handcrafted** (COMMON): Updated the outdated code to account for the updated code in **Moonlight Lib** since v2.19.2 - **More Variant Chests (LieOnLion)**: Ported the updated code from 1.20.1 - **MOVED TO COMMON**: - **More Variant Chests** (LieOnLion) - **More Crafting Tables** (LieOnLion) - **Variant Vanilla Blocks** (COMMON): - Fixed the chests' incorrect texture as an item in inventory - Corrected chests' mask texture - **Chipped** (COMMON): - [#968](https://github.com/MehVahdJukaar/WoodGood/issues/968) - is fixed by **Moonlight Lib v2.19.4** - Fixed the stripped_log's texture with "Palette size can't be 0" in the latest.log for some Wood Mods (ex: **Productive Trees**) - **Corail Pillar** (FG): Corrected blocks' incorrect recipe and removed an code that manually added recipes for 2 blocks - **Every Compat**: Fixed an concurrency issue (multi-thread stuff) with `addOtherCompatMod()` method - @MehVahdJukaar - **Re: Deco** (NF): Fixed 3 blocks' incorrect droppings --- ## v2.10.8 ### UPDATED: - **Woodster** (NF): - Fixed the chiseled_bookshelf's missing texture - [#955](https://github.com/MehVahdJukaar/WoodGood/issues/955) - ladders' properties - chiseled_bookshelf's properties ### ADDED: - **Twilight Delight** (COMPAT): **Twilight Forest** & **Farmer's Delight** - @MehVahdJukaar ### NEW SUPPORTED MOD: - **More Chest Variants (LieonLion)** (FB) - @Dustine Camacho* --- ## v2.10.7 ### UPDATED: - **Every Compat** (FB): Fixed the crash when either creating a world or loading into a world with **MrCrayFish's Refurbished Furniture** - [#927](https://github.com/MehVahdJukaar/WoodGood/issues/927) --- ## v2.10.6 ### UPDATED: - **LANG**: zh_cn - @ChuijkYahus - **Valhelsia Structures** (NF): - Fixed the crash when posts or cutPosts are being stripped - [#924](https://github.com/MehVahdJukaar/WoodGood/issues/924) - Improved & Corrected the side of bundled_posts' texture ### ADDED: - Frightful Winter **(IT)**: snowy_pine_leaves - Fixed [#923](https://github.com/MehVahdJukaar/WoodGood/issues/923) --- ## v2.10.5 ### UPDATED: - **Variant Vanilla Blocks** (COMMON): Disabled addBlocksToPOI() and restored the old code for Beehives' POI (Point of interest) to act as bee's home - **Regions Unexplored** (FABRIC): Fixed the shrub & branches' RenderType not being transparent - [#913](https://github.com/MehVahdJukaar/WoodGood/issues/913) ### ADDED: - **Create** (COMMON): Custom Textures for windows & window_panes with **Ecologics** & **Biomes O' Plenty** - @leftchaotix (from discord) --- ## v2.10.4 ### UPDATED: - **Chipped** (COMMON): Updated an outdated recipe system & Fixed [#909](https://github.com/MehVahdJukaar/WoodGood/issues/909) --- ## v2.10.3 ### UPDATED: - **Create** (NF): Changed RenderType to TRANSLUCENT for windows & window_panes - **Dramatic Doors Macaw** (COMMON): Fixed the outdated tab that caused the crash - NOTE: Dramatic Doors + Macaw's Doors
release

1.21-2.10.13-neoforge

1.21-2.10.13-neoforge
10 июл. 2025 г.850Minecraft: 1.21, 1.21.1neoforge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * (COMMON) = FORGE & FABRIC * (FB): FABRIC * (NF): NEOFORGE * (IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * (COMPAT): Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * (INCLUDED): The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * (EXCLUDED): The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **EveryCompat** (COMMON): Corrected version to v2.10.13 - **Chipped** (COMMON): Added tags, #c:glass & #c:glass_panes to glasses & glass_panes blocks - **Bibliocraft Legacy** (NF): Corrected the ResourceLocation of BlockEntityType for fancy_armor_stand --- ## v2.10.12 ### UPDATED: - **Bibliocraft Legacy** (NF): Added the missing BlockEntityType to 3 blocks to fix the crash - [#987](https://github.com/MehVahdJukaar/WoodGood/issues/987) --- ## v2.10.11 ### UPDATED: - **Every Compat** (INCLUDED): minecraft:pale_oak from **Perfect Parity: The Garden Awakens Edition** blc it's a vanilla WoodType - **VariantVanillaBlocks** (COMMON): Ported the updated mask texture from 1.20.1 for crafting_table ### NEW SUPPORTED MOD: - **Bilbiocraft Legacy** (NF) - Let me know if there are more Compat Mods - @xelbayria --- ## v2.10.10 ### UPDATED: - **Re: Deco** (NF): Fixed 3 more blocks' incorrect droppings - **Variant Crafting Tables** (NF): Improved the mask texture for crafting_table - **Variant Vanilla Blocks** (COMMON): Ported the updated mask texture from 1.20.1 for crafting_table ### ADDED: - **Perfect Parity: The Garden Awakens Edition** (INCLUDED): pale_oak with any supported mods --- ## v2.10.9 ### ADDED: - **Another-Furniture** (INCLUDED): murublight_shelf with **Enderscape** - [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970) ### UPDATED: - **LANG**: us_en - Corrected the name for full storage drawer - **Macaw's Stairs** (COMMON): Fixed the balcony's duplicated dropping - **Handcrafted** (COMMON): Updated the outdated code to account for the updated code in **Moonlight Lib** since v2.19.2 - **More Variant Chests (LieOnLion)**: Ported the updated code from 1.20.1 - **MOVED TO COMMON**: - **More Variant Chests** (LieOnLion) - **More Crafting Tables** (LieOnLion) - **Variant Vanilla Blocks** (COMMON): - Fixed the chests' incorrect texture as an item in inventory - Corrected chests' mask texture - **Chipped** (COMMON): - [#968](https://github.com/MehVahdJukaar/WoodGood/issues/968) - is fixed by **Moonlight Lib v2.19.4** - Fixed the stripped_log's texture with "Palette size can't be 0" in the latest.log for some Wood Mods (ex: **Productive Trees**) - **Corail Pillar** (FG): Corrected blocks' incorrect recipe and removed an code that manually added recipes for 2 blocks - **Every Compat**: Fixed an concurrency issue (multi-thread stuff) with `addOtherCompatMod()` method - @MehVahdJukaar - **Re: Deco** (NF): Fixed 3 blocks' incorrect droppings --- ## v2.10.8 ### UPDATED: - **Woodster** (NF): - Fixed the chiseled_bookshelf's missing texture - [#955](https://github.com/MehVahdJukaar/WoodGood/issues/955) - ladders' properties - chiseled_bookshelf's properties ### ADDED: - **Twilight Delight** (COMPAT): **Twilight Forest** & **Farmer's Delight** - @MehVahdJukaar ### NEW SUPPORTED MOD: - **More Chest Variants (LieonLion)** (FB) - @Dustine Camacho* --- ## v2.10.7 ### UPDATED: - **Every Compat** (FB): Fixed the crash when either creating a world or loading into a world with **MrCrayFish's Refurbished Furniture** - [#927](https://github.com/MehVahdJukaar/WoodGood/issues/927) --- ## v2.10.6 ### UPDATED: - **LANG**: zh_cn - @ChuijkYahus - **Valhelsia Structures** (NF): - Fixed the crash when posts or cutPosts are being stripped - [#924](https://github.com/MehVahdJukaar/WoodGood/issues/924) - Improved & Corrected the side of bundled_posts' texture ### ADDED: - Frightful Winter **(IT)**: snowy_pine_leaves - Fixed [#923](https://github.com/MehVahdJukaar/WoodGood/issues/923) --- ## v2.10.5 ### UPDATED: - **Variant Vanilla Blocks** (COMMON): Disabled addBlocksToPOI() and restored the old code for Beehives' POI (Point of interest) to act as bee's home - **Regions Unexplored** (FABRIC): Fixed the shrub & branches' RenderType not being transparent - [#913](https://github.com/MehVahdJukaar/WoodGood/issues/913) ### ADDED: - **Create** (COMMON): Custom Textures for windows & window_panes with **Ecologics** & **Biomes O' Plenty** - @leftchaotix (from discord) --- ## v2.10.4 ### UPDATED: - **Chipped** (COMMON): Updated an outdated recipe system & Fixed [#909](https://github.com/MehVahdJukaar/WoodGood/issues/909) --- ## v2.10.3 ### UPDATED: - **Create** (NF): Changed RenderType to TRANSLUCENT for windows & window_panes - **Dramatic Doors Macaw** (COMMON): Fixed the outdated tab that caused the crash - NOTE: Dramatic Doors + Macaw's Doors
release

1.21-2.10.13-fabric

1.21-2.10.13-fabric
10 июл. 2025 г.431Minecraft: 1.21, 1.21.1fabric
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * (COMMON) = FORGE & FABRIC * (FB): FABRIC * (NF): NEOFORGE * (IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * (COMPAT): Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * (INCLUDED): The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * (EXCLUDED): The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **EveryCompat** (COMMON): Corrected version to v2.10.13 - **Chipped** (COMMON): Added tags, #c:glass & #c:glass_panes to glasses & glass_panes blocks - **Bibliocraft Legacy** (NF): Corrected the ResourceLocation of BlockEntityType for fancy_armor_stand --- ## v2.10.12 ### UPDATED: - **Bibliocraft Legacy** (NF): Added the missing BlockEntityType to 3 blocks to fix the crash - [#987](https://github.com/MehVahdJukaar/WoodGood/issues/987) --- ## v2.10.11 ### UPDATED: - **Every Compat** (INCLUDED): minecraft:pale_oak from **Perfect Parity: The Garden Awakens Edition** blc it's a vanilla WoodType - **VariantVanillaBlocks** (COMMON): Ported the updated mask texture from 1.20.1 for crafting_table ### NEW SUPPORTED MOD: - **Bilbiocraft Legacy** (NF) - Let me know if there are more Compat Mods - @xelbayria --- ## v2.10.10 ### UPDATED: - **Re: Deco** (NF): Fixed 3 more blocks' incorrect droppings - **Variant Crafting Tables** (NF): Improved the mask texture for crafting_table - **Variant Vanilla Blocks** (COMMON): Ported the updated mask texture from 1.20.1 for crafting_table ### ADDED: - **Perfect Parity: The Garden Awakens Edition** (INCLUDED): pale_oak with any supported mods --- ## v2.10.9 ### ADDED: - **Another-Furniture** (INCLUDED): murublight_shelf with **Enderscape** - [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970) ### UPDATED: - **LANG**: us_en - Corrected the name for full storage drawer - **Macaw's Stairs** (COMMON): Fixed the balcony's duplicated dropping - **Handcrafted** (COMMON): Updated the outdated code to account for the updated code in **Moonlight Lib** since v2.19.2 - **More Variant Chests (LieOnLion)**: Ported the updated code from 1.20.1 - **MOVED TO COMMON**: - **More Variant Chests** (LieOnLion) - **More Crafting Tables** (LieOnLion) - **Variant Vanilla Blocks** (COMMON): - Fixed the chests' incorrect texture as an item in inventory - Corrected chests' mask texture - **Chipped** (COMMON): - [#968](https://github.com/MehVahdJukaar/WoodGood/issues/968) - is fixed by **Moonlight Lib v2.19.4** - Fixed the stripped_log's texture with "Palette size can't be 0" in the latest.log for some Wood Mods (ex: **Productive Trees**) - **Corail Pillar** (FG): Corrected blocks' incorrect recipe and removed an code that manually added recipes for 2 blocks - **Every Compat**: Fixed an concurrency issue (multi-thread stuff) with `addOtherCompatMod()` method - @MehVahdJukaar - **Re: Deco** (NF): Fixed 3 blocks' incorrect droppings --- ## v2.10.8 ### UPDATED: - **Woodster** (NF): - Fixed the chiseled_bookshelf's missing texture - [#955](https://github.com/MehVahdJukaar/WoodGood/issues/955) - ladders' properties - chiseled_bookshelf's properties ### ADDED: - **Twilight Delight** (COMPAT): **Twilight Forest** & **Farmer's Delight** - @MehVahdJukaar ### NEW SUPPORTED MOD: - **More Chest Variants (LieonLion)** (FB) - @Dustine Camacho* --- ## v2.10.7 ### UPDATED: - **Every Compat** (FB): Fixed the crash when either creating a world or loading into a world with **MrCrayFish's Refurbished Furniture** - [#927](https://github.com/MehVahdJukaar/WoodGood/issues/927) --- ## v2.10.6 ### UPDATED: - **LANG**: zh_cn - @ChuijkYahus - **Valhelsia Structures** (NF): - Fixed the crash when posts or cutPosts are being stripped - [#924](https://github.com/MehVahdJukaar/WoodGood/issues/924) - Improved & Corrected the side of bundled_posts' texture ### ADDED: - Frightful Winter **(IT)**: snowy_pine_leaves - Fixed [#923](https://github.com/MehVahdJukaar/WoodGood/issues/923) --- ## v2.10.5 ### UPDATED: - **Variant Vanilla Blocks** (COMMON): Disabled addBlocksToPOI() and restored the old code for Beehives' POI (Point of interest) to act as bee's home - **Regions Unexplored** (FABRIC): Fixed the shrub & branches' RenderType not being transparent - [#913](https://github.com/MehVahdJukaar/WoodGood/issues/913) ### ADDED: - **Create** (COMMON): Custom Textures for windows & window_panes with **Ecologics** & **Biomes O' Plenty** - @leftchaotix (from discord) --- ## v2.10.4 ### UPDATED: - **Chipped** (COMMON): Updated an outdated recipe system & Fixed [#909](https://github.com/MehVahdJukaar/WoodGood/issues/909) --- ## v2.10.3 ### UPDATED: - **Create** (NF): Changed RenderType to TRANSLUCENT for windows & window_panes - **Dramatic Doors Macaw** (COMMON): Fixed the outdated tab that caused the crash - NOTE: Dramatic Doors + Macaw's Doors
release

1.21-2.10.12-neoforge

1.21-2.10.12-neoforge
9 июл. 2025 г.206Minecraft: 1.21, 1.21.1neoforge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * (COMMON) = FORGE & FABRIC * (FB): FABRIC * (NF): NEOFORGE * (IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * (COMPAT): Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * (INCLUDED): The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * (EXCLUDED): The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Bibliocraft Legacy** (NF): Added the missing BlockEntityType to 3 blocks to fix the crash - [#987](https://github.com/MehVahdJukaar/WoodGood/issues/987) --- ## v2.10.11 ### UPDATED: - **Every Compat** (INCLUDED): minecraft:pale_oak from **Perfect Parity: The Garden Awakens Edition** blc it's a vanilla WoodType - **VariantVanillaBlocks** (COMMON): Ported the updated mask texture from 1.20.1 for crafting_table ### NEW SUPPORTED MOD: - **Bilbiocraft Legacy** (NF) - Let me know if there are more Compat Mods - @xelbayria --- ## v2.10.10 ### UPDATED: - **Re: Deco** (NF): Fixed 3 more blocks' incorrect droppings - **Variant Crafting Tables** (NF): Improved the mask texture for crafting_table - **Variant Vanilla Blocks** (COMMON): Ported the updated mask texture from 1.20.1 for crafting_table ### ADDED: - **Perfect Parity: The Garden Awakens Edition** (INCLUDED): pale_oak with any supported mods --- ## v2.10.9 ### ADDED: - **Another-Furniture** (INCLUDED): murublight_shelf with **Enderscape** - [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970) ### UPDATED: - **LANG**: us_en - Corrected the name for full storage drawer - **Macaw's Stairs** (COMMON): Fixed the balcony's duplicated dropping - **Handcrafted** (COMMON): Updated the outdated code to account for the updated code in **Moonlight Lib** since v2.19.2 - **More Variant Chests (LieOnLion)**: Ported the updated code from 1.20.1 - **MOVED TO COMMON**: - **More Variant Chests** (LieOnLion) - **More Crafting Tables** (LieOnLion) - **Variant Vanilla Blocks** (COMMON): - Fixed the chests' incorrect texture as an item in inventory - Corrected chests' mask texture - **Chipped** (COMMON): - [#968](https://github.com/MehVahdJukaar/WoodGood/issues/968) - is fixed by **Moonlight Lib v2.19.4** - Fixed the stripped_log's texture with "Palette size can't be 0" in the latest.log for some Wood Mods (ex: **Productive Trees**) - **Corail Pillar** (FG): Corrected blocks' incorrect recipe and removed an code that manually added recipes for 2 blocks - **Every Compat**: Fixed an concurrency issue (multi-thread stuff) with `addOtherCompatMod()` method - @MehVahdJukaar - **Re: Deco** (NF): Fixed 3 blocks' incorrect droppings --- ## v2.10.8 ### UPDATED: - **Woodster** (NF): - Fixed the chiseled_bookshelf's missing texture - [#955](https://github.com/MehVahdJukaar/WoodGood/issues/955) - ladders' properties - chiseled_bookshelf's properties ### ADDED: - **Twilight Delight** (COMPAT): **Twilight Forest** & **Farmer's Delight** - @MehVahdJukaar ### NEW SUPPORTED MOD: - **More Chest Variants (LieonLion)** (FB) - @Dustine Camacho* --- ## v2.10.7 ### UPDATED: - **Every Compat** (FB): Fixed the crash when either creating a world or loading into a world with **MrCrayFish's Refurbished Furniture** - [#927](https://github.com/MehVahdJukaar/WoodGood/issues/927) --- ## v2.10.6 ### UPDATED: - **LANG**: zh_cn - @ChuijkYahus - **Valhelsia Structures** (NF): - Fixed the crash when posts or cutPosts are being stripped - [#924](https://github.com/MehVahdJukaar/WoodGood/issues/924) - Improved & Corrected the side of bundled_posts' texture ### ADDED: - Frightful Winter **(IT)**: snowy_pine_leaves - Fixed [#923](https://github.com/MehVahdJukaar/WoodGood/issues/923) --- ## v2.10.5 ### UPDATED: - **Variant Vanilla Blocks** (COMMON): Disabled addBlocksToPOI() and restored the old code for Beehives' POI (Point of interest) to act as bee's home - **Regions Unexplored** (FABRIC): Fixed the shrub & branches' RenderType not being transparent - [#913](https://github.com/MehVahdJukaar/WoodGood/issues/913) ### ADDED: - **Create** (COMMON): Custom Textures for windows & window_panes with **Ecologics** & **Biomes O' Plenty** - @leftchaotix (from discord) --- ## v2.10.4 ### UPDATED: - **Chipped** (COMMON): Updated an outdated recipe system & Fixed [#909](https://github.com/MehVahdJukaar/WoodGood/issues/909) --- ## v2.10.3 ### UPDATED: - **Create** (NF): Changed RenderType to TRANSLUCENT for windows & window_panes - **Dramatic Doors Macaw** (COMMON): Fixed the outdated tab that caused the crash - NOTE: Dramatic Doors + Macaw's Doors
release

1.21-2.10.12-fabric

1.21-2.10.12-fabric
9 июл. 2025 г.136Minecraft: 1.21, 1.21.1fabric
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * (COMMON) = FORGE & FABRIC * (FB): FABRIC * (NF): NEOFORGE * (IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * (COMPAT): Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * (INCLUDED): The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * (EXCLUDED): The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Bibliocraft Legacy** (NF): Added the missing BlockEntityType to 3 blocks to fix the crash - [#987](https://github.com/MehVahdJukaar/WoodGood/issues/987) --- ## v2.10.11 ### UPDATED: - **Every Compat** (INCLUDED): minecraft:pale_oak from **Perfect Parity: The Garden Awakens Edition** blc it's a vanilla WoodType - **VariantVanillaBlocks** (COMMON): Ported the updated mask texture from 1.20.1 for crafting_table ### NEW SUPPORTED MOD: - **Bilbiocraft Legacy** (NF) - Let me know if there are more Compat Mods - @xelbayria --- ## v2.10.10 ### UPDATED: - **Re: Deco** (NF): Fixed 3 more blocks' incorrect droppings - **Variant Crafting Tables** (NF): Improved the mask texture for crafting_table - **Variant Vanilla Blocks** (COMMON): Ported the updated mask texture from 1.20.1 for crafting_table ### ADDED: - **Perfect Parity: The Garden Awakens Edition** (INCLUDED): pale_oak with any supported mods --- ## v2.10.9 ### ADDED: - **Another-Furniture** (INCLUDED): murublight_shelf with **Enderscape** - [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970) ### UPDATED: - **LANG**: us_en - Corrected the name for full storage drawer - **Macaw's Stairs** (COMMON): Fixed the balcony's duplicated dropping - **Handcrafted** (COMMON): Updated the outdated code to account for the updated code in **Moonlight Lib** since v2.19.2 - **More Variant Chests (LieOnLion)**: Ported the updated code from 1.20.1 - **MOVED TO COMMON**: - **More Variant Chests** (LieOnLion) - **More Crafting Tables** (LieOnLion) - **Variant Vanilla Blocks** (COMMON): - Fixed the chests' incorrect texture as an item in inventory - Corrected chests' mask texture - **Chipped** (COMMON): - [#968](https://github.com/MehVahdJukaar/WoodGood/issues/968) - is fixed by **Moonlight Lib v2.19.4** - Fixed the stripped_log's texture with "Palette size can't be 0" in the latest.log for some Wood Mods (ex: **Productive Trees**) - **Corail Pillar** (FG): Corrected blocks' incorrect recipe and removed an code that manually added recipes for 2 blocks - **Every Compat**: Fixed an concurrency issue (multi-thread stuff) with `addOtherCompatMod()` method - @MehVahdJukaar - **Re: Deco** (NF): Fixed 3 blocks' incorrect droppings --- ## v2.10.8 ### UPDATED: - **Woodster** (NF): - Fixed the chiseled_bookshelf's missing texture - [#955](https://github.com/MehVahdJukaar/WoodGood/issues/955) - ladders' properties - chiseled_bookshelf's properties ### ADDED: - **Twilight Delight** (COMPAT): **Twilight Forest** & **Farmer's Delight** - @MehVahdJukaar ### NEW SUPPORTED MOD: - **More Chest Variants (LieonLion)** (FB) - @Dustine Camacho* --- ## v2.10.7 ### UPDATED: - **Every Compat** (FB): Fixed the crash when either creating a world or loading into a world with **MrCrayFish's Refurbished Furniture** - [#927](https://github.com/MehVahdJukaar/WoodGood/issues/927) --- ## v2.10.6 ### UPDATED: - **LANG**: zh_cn - @ChuijkYahus - **Valhelsia Structures** (NF): - Fixed the crash when posts or cutPosts are being stripped - [#924](https://github.com/MehVahdJukaar/WoodGood/issues/924) - Improved & Corrected the side of bundled_posts' texture ### ADDED: - Frightful Winter **(IT)**: snowy_pine_leaves - Fixed [#923](https://github.com/MehVahdJukaar/WoodGood/issues/923) --- ## v2.10.5 ### UPDATED: - **Variant Vanilla Blocks** (COMMON): Disabled addBlocksToPOI() and restored the old code for Beehives' POI (Point of interest) to act as bee's home - **Regions Unexplored** (FABRIC): Fixed the shrub & branches' RenderType not being transparent - [#913](https://github.com/MehVahdJukaar/WoodGood/issues/913) ### ADDED: - **Create** (COMMON): Custom Textures for windows & window_panes with **Ecologics** & **Biomes O' Plenty** - @leftchaotix (from discord) --- ## v2.10.4 ### UPDATED: - **Chipped** (COMMON): Updated an outdated recipe system & Fixed [#909](https://github.com/MehVahdJukaar/WoodGood/issues/909) --- ## v2.10.3 ### UPDATED: - **Create** (NF): Changed RenderType to TRANSLUCENT for windows & window_panes - **Dramatic Doors Macaw** (COMMON): Fixed the outdated tab that caused the crash - NOTE: Dramatic Doors + Macaw's Doors
release

1.20-2.8.12-fabric

1.20-2.8.12-fabric
7 июл. 2025 г.4,7 тыс.Minecraft: 1.20.1fabric
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * **(COMMON)**: FORGE & FABRIC * **(FB)**: FABRIC * **(FG)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **EveryCompat** (COMMON): - Excluded some blocks from Supported Mods due to FramedBlocks having a similar blocks - "torch" - Corrected the parameter in the wrong place to correct parameter - Case: **valhelsia_structures** + **Nature's Spirit**:joshua - In other words, The blocks from **Valhelsia Structures** will be included with joshua from **Nature's Spirit** - **Dawn Of Time** (COMMON): Split into FABRIC & FORGE folder to fix the issue with Minecraft not launching properly --- ## v2.8.12 ### UPDATED: - **Every Compat** (COMPAT): - **Abnormal's Delight** - Fixed a typo in modId for **Caverns & Chasms** - **Ascended Quark** (COMPAT): **Quark** with **The Aether** & **Deep Aether** - **Woodworks** (FG): Corrected `#blueprint:wooden_chiseled_bookshelf` to `#blueprint:wooden_chiseled_bookshelves` - [#977](https://github.com/MehVahdJukaar/WoodGood/issues/977) - **More Chest Variant** (COMMON): Corrected OAK_CHEST & OAK_TRAPPED_CHEST to lower cases & fixed the crash blc of it ### NEW SUPPORTED MOD: - **Smidgeon O' Bliss** (FG) - **Storage Delight** (COMMON) - **Nosiphus Furniture Mod** (FG) - **Ultimate Car Mod** (FG) - **Gensokyo Delight - Youkai's Homecoming** (FG) --- ## v2.8.10 ### UPDATED: - **MOVED TO COMMON**: - **Variant Vanilla Blocks** - **Re:Deco** (FG): Fixed the loot_table of pedestal, display_case, sword_mount not dropping fabric - [#969](https://github.com/MehVahdJukaar/WoodGood/issues/969) --- ## v2.8.9 ### ADDED: - **TEXTURE** (TEX): Applying the chest's texture for AP's twisted from **Quark** with **Architect's Palette (AP)** to **Woodworks** with **Architect's Palette** - **Terrestria** (IT): stripped_yucca_palm's top texture ### UPDATED - **Woodworks** (FG): Multiple Blocks' tags - [#965](https://github.com/MehVahdJukaar/WoodGood/issues/965) , #963, # - **MOre Chest Variants** (FG): Fixed the chests' incorrect texture in inventory - [#966](https://github.com/MehVahdJukaar/WoodGood/issues/966) - **Handcrafted** (COMMON): Updated for **Moonlight Lib**'s v2.14.9+ - **Regions Unexplored** (COMMON): The outdated codes to generate shrub's texture due to multi-thread code from **Moonlight lib** - **MOVED TO COMMON**: - **More Chest Variants** (LieOnLion) - This also mean FABRIC version is supported - **More Crafting Tables** (LieOnLion) - **Chipped** (COMMON): - [#968](https://github.com/MehVahdJukaar/WoodGood/issues/968) - is fixed by **Moonlight Lib v2.14.11** - Fixed the stripped_log's texture with "Palette size can't be 0" in the latest.log for some Wood Mods (ex: **Productive Trees**) - **Re:Deco** (FG): Fixed the loot_table of chairs, benches, stools not dropping fabric - [#969](https://github.com/MehVahdJukaar/WoodGood/issues/969) - **Corail Pillar** (FG): Corrected blocks' incorrect recipe and removed an code that manually added recipes for 2 blocks - **Every Compat**: Fixed an concurrency issue (multi-thread stuff) with `addOtherCompatMod()` method - @MehVahdJukaar --- ## v2.8.8 ### UPDATED: - **LANG**: us_en - Corrected the name for full storage drawer - [#949](https://github.com/MehVahdJukaar/WoodGood/issues/949) - **Quark** (COMMON): Added the missing tags to leaf_carpet - [#947](https://github.com/MehVahdJukaar/WoodGood/issues/947) - **Macaw's Stairs** (COMMON): Fixed the balcony's duplicated dropping - [#950](https://github.com/MehVahdJukaar/WoodGood/issues/950) - **Variant Vanilla Blocks** (COMMON): Fixed the chests' incorrect texture as an item in inventory - [#954](https://github.com/MehVahdJukaar/WoodGood/issues/954) ### ADDED: - **Abnormal's Boatload** with **Vanilla Backport** (TEX): boat & boat_with_chests - @qwerty9745 (via Discord) --- ## v2.8.7 ### UPDATED: - **Quark** (FORGE): - Fixed the Bookshelf's not dropping books wtih a normal axe - [#933](https://github.com/MehVahdJukaar/WoodGood/issues/933) - Added the missing `#minecraft:mineable/axe` to ladder - [#945](https://github.com/MehVahdJukaar/WoodGood/issues/945) - **TEXTURE**: Improved the mask texture for crafting_table from **Variant Vanilla Blocks** & **Variant Crafting Tables** - [#942](https://github.com/MehVahdJukaar/WoodGood/issues/942) - **Every Compat** (COMMON): - More Updates for **GemsRealm** (It's currently 75% done) - Improved some codes - Improved tooltip via EN_US, "Mod: ???" to "Supported Mod: ???" --- ## v2.8.6 ### UPDATE: - **LANG**: es_cl - @Ganbare-Lucifer ### ADDED: - **TEXTURES** (IT): **Luminous Nether**'s withered - [#929](https://github.com/MehVahdJukaar/WoodGood/issues/929) - **Every Compat**: New CLASS for supporting the new addon, Gems-Realm - **Dramatic Doors** (COMMON): **Arts And Crafts** as AlreadySupportedMods --- ## v2.8.5 ### UPDATED: - **LANG**: zh_cn - @ChuijkYahus - **Valhelsia Structures** (FORGE): Improved & Corrected the side of bundled_posts' texture --- ## v2.8.4 ### UPDATED: - **FriendsAndFoes** (COMMON): Fixed the crash with **Variant Vanilla Blocks** - [#921](https://github.com/MehVahdJukaar/WoodGood/issues/921) --- ## v2.8.3 ### UPDATED: - **Lightman's Currency** (FORGE): Supporting v2.2.5.2+ - <span style="color: RED;">NOTE: Older version of Lightman's Currency will be no longer supported</span> - **MODULE** (FORGE): Re-enable Blocks Plus (Blocks+) --- ## v2.8.2 - **Every Compat**: Restored the old method used by an older FORGE version --- ## v2.8.1 ### UPDATED: - **Every Compat** (COMMON): Forgot to update the recipe system for **Stone Zone** to use the new Resource Generator ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From v2.7.19 onward, it is marked as INCOMPATIBLE - **Very Many Players** (FORGE|FABRIC): it is marked as INCOMPATIBLE
release

1.20-2.8.12-forge

1.20-2.8.12-forge
7 июл. 2025 г.4,2 тыс.Minecraft: 1.20.1forge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * **(COMMON)**: FORGE & FABRIC * **(FB)**: FABRIC * **(FG)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **EveryCompat** (COMMON): - Excluded some blocks from Supported Mods due to FramedBlocks having a similar blocks - "torch" - Corrected the parameter in the wrong place to correct parameter - Case: **valhelsia_structures** + **Nature's Spirit**:joshua - In other words, The blocks from **Valhelsia Structures** will be included with joshua from **Nature's Spirit** - **Dawn Of Time** (COMMON): Split into FABRIC & FORGE folder to fix the issue with Minecraft not launching properly --- ## v2.8.12 ### UPDATED: - **Every Compat** (COMPAT): - **Abnormal's Delight** - Fixed a typo in modId for **Caverns & Chasms** - **Ascended Quark** (COMPAT): **Quark** with **The Aether** & **Deep Aether** - **Woodworks** (FG): Corrected `#blueprint:wooden_chiseled_bookshelf` to `#blueprint:wooden_chiseled_bookshelves` - [#977](https://github.com/MehVahdJukaar/WoodGood/issues/977) - **More Chest Variant** (COMMON): Corrected OAK_CHEST & OAK_TRAPPED_CHEST to lower cases & fixed the crash blc of it ### NEW SUPPORTED MOD: - **Smidgeon O' Bliss** (FG) - **Storage Delight** (COMMON) - **Nosiphus Furniture Mod** (FG) - **Ultimate Car Mod** (FG) - **Gensokyo Delight - Youkai's Homecoming** (FG) --- ## v2.8.10 ### UPDATED: - **MOVED TO COMMON**: - **Variant Vanilla Blocks** - **Re:Deco** (FG): Fixed the loot_table of pedestal, display_case, sword_mount not dropping fabric - [#969](https://github.com/MehVahdJukaar/WoodGood/issues/969) --- ## v2.8.9 ### ADDED: - **TEXTURE** (TEX): Applying the chest's texture for AP's twisted from **Quark** with **Architect's Palette (AP)** to **Woodworks** with **Architect's Palette** - **Terrestria** (IT): stripped_yucca_palm's top texture ### UPDATED - **Woodworks** (FG): Multiple Blocks' tags - [#965](https://github.com/MehVahdJukaar/WoodGood/issues/965) , #963, # - **MOre Chest Variants** (FG): Fixed the chests' incorrect texture in inventory - [#966](https://github.com/MehVahdJukaar/WoodGood/issues/966) - **Handcrafted** (COMMON): Updated for **Moonlight Lib**'s v2.14.9+ - **Regions Unexplored** (COMMON): The outdated codes to generate shrub's texture due to multi-thread code from **Moonlight lib** - **MOVED TO COMMON**: - **More Chest Variants** (LieOnLion) - This also mean FABRIC version is supported - **More Crafting Tables** (LieOnLion) - **Chipped** (COMMON): - [#968](https://github.com/MehVahdJukaar/WoodGood/issues/968) - is fixed by **Moonlight Lib v2.14.11** - Fixed the stripped_log's texture with "Palette size can't be 0" in the latest.log for some Wood Mods (ex: **Productive Trees**) - **Re:Deco** (FG): Fixed the loot_table of chairs, benches, stools not dropping fabric - [#969](https://github.com/MehVahdJukaar/WoodGood/issues/969) - **Corail Pillar** (FG): Corrected blocks' incorrect recipe and removed an code that manually added recipes for 2 blocks - **Every Compat**: Fixed an concurrency issue (multi-thread stuff) with `addOtherCompatMod()` method - @MehVahdJukaar --- ## v2.8.8 ### UPDATED: - **LANG**: us_en - Corrected the name for full storage drawer - [#949](https://github.com/MehVahdJukaar/WoodGood/issues/949) - **Quark** (COMMON): Added the missing tags to leaf_carpet - [#947](https://github.com/MehVahdJukaar/WoodGood/issues/947) - **Macaw's Stairs** (COMMON): Fixed the balcony's duplicated dropping - [#950](https://github.com/MehVahdJukaar/WoodGood/issues/950) - **Variant Vanilla Blocks** (COMMON): Fixed the chests' incorrect texture as an item in inventory - [#954](https://github.com/MehVahdJukaar/WoodGood/issues/954) ### ADDED: - **Abnormal's Boatload** with **Vanilla Backport** (TEX): boat & boat_with_chests - @qwerty9745 (via Discord) --- ## v2.8.7 ### UPDATED: - **Quark** (FORGE): - Fixed the Bookshelf's not dropping books wtih a normal axe - [#933](https://github.com/MehVahdJukaar/WoodGood/issues/933) - Added the missing `#minecraft:mineable/axe` to ladder - [#945](https://github.com/MehVahdJukaar/WoodGood/issues/945) - **TEXTURE**: Improved the mask texture for crafting_table from **Variant Vanilla Blocks** & **Variant Crafting Tables** - [#942](https://github.com/MehVahdJukaar/WoodGood/issues/942) - **Every Compat** (COMMON): - More Updates for **GemsRealm** (It's currently 75% done) - Improved some codes - Improved tooltip via EN_US, "Mod: ???" to "Supported Mod: ???" --- ## v2.8.6 ### UPDATE: - **LANG**: es_cl - @Ganbare-Lucifer ### ADDED: - **TEXTURES** (IT): **Luminous Nether**'s withered - [#929](https://github.com/MehVahdJukaar/WoodGood/issues/929) - **Every Compat**: New CLASS for supporting the new addon, Gems-Realm - **Dramatic Doors** (COMMON): **Arts And Crafts** as AlreadySupportedMods --- ## v2.8.5 ### UPDATED: - **LANG**: zh_cn - @ChuijkYahus - **Valhelsia Structures** (FORGE): Improved & Corrected the side of bundled_posts' texture --- ## v2.8.4 ### UPDATED: - **FriendsAndFoes** (COMMON): Fixed the crash with **Variant Vanilla Blocks** - [#921](https://github.com/MehVahdJukaar/WoodGood/issues/921) --- ## v2.8.3 ### UPDATED: - **Lightman's Currency** (FORGE): Supporting v2.2.5.2+ - <span style="color: RED;">NOTE: Older version of Lightman's Currency will be no longer supported</span> - **MODULE** (FORGE): Re-enable Blocks Plus (Blocks+) --- ## v2.8.2 - **Every Compat**: Restored the old method used by an older FORGE version --- ## v2.8.1 ### UPDATED: - **Every Compat** (COMMON): Forgot to update the recipe system for **Stone Zone** to use the new Resource Generator ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From v2.7.19 onward, it is marked as INCOMPATIBLE - **Very Many Players** (FORGE|FABRIC): it is marked as INCOMPATIBLE
release

1.20-2.8.11-fabric

1.20-2.8.11-fabric
5 июл. 2025 г.1,4 тыс.Minecraft: 1.20.1fabric
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * **(COMMON)**: FORGE & FABRIC * **(FB)**: FABRIC * **(FG)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Every Compat** (COMPAT): - **Abnormal's Delight** - Fixed a typo in modId for **Caverns & Chasms** - **Ascended Quark** (COMPAT): **Quark** with **The Aether** & **Deep Aether** - **Woodworks** (FG): Corrected `#blueprint:wooden_chiseled_bookshelf` to `#blueprint:wooden_chiseled_bookshelves` - [#977](https://github.com/MehVahdJukaar/WoodGood/issues/977) - **More Chest Variant** (COMMON): Corrected OAK_CHEST & OAK_TRAPPED_CHEST to lower cases & fixed the crash blc of it ### NEW SUPPORTED MOD: - **Smidgeon O' Bliss** (FG) - **Storage Delight** (COMMON) - **Nosiphus Furniture Mod** (FG) - **Ultimate Car Mod** (FG) - **Gensokyo Delight - Youkai's Homecoming** (FG) --- ## v2.8.10 ### UPDATED: - **MOVED TO COMMON**: - **Variant Vanilla Blocks** - **Re:Deco** (FG): Fixed the loot_table of pedestal, display_case, sword_mount not dropping fabric - [#969](https://github.com/MehVahdJukaar/WoodGood/issues/969) --- ## v2.8.9 ### ADDED: - **TEXTURE** (TEX): Applying the chest's texture for AP's twisted from **Quark** with **Architect's Palette (AP)** to **Woodworks** with **Architect's Palette** - **Terrestria** (IT): stripped_yucca_palm's top texture ### UPDATED - **Woodworks** (FG): Multiple Blocks' tags - [#965](https://github.com/MehVahdJukaar/WoodGood/issues/965) , #963, # - **MOre Chest Variants** (FG): Fixed the chests' incorrect texture in inventory - [#966](https://github.com/MehVahdJukaar/WoodGood/issues/966) - **Handcrafted** (COMMON): Updated for **Moonlight Lib**'s v2.14.9+ - **Regions Unexplored** (COMMON): The outdated codes to generate shrub's texture due to multi-thread code from **Moonlight lib** - **MOVED TO COMMON**: - **More Chest Variants** (LieOnLion) - This also mean FABRIC version is supported - **More Crafting Tables** (LieOnLion) - **Chipped** (COMMON): - [#968](https://github.com/MehVahdJukaar/WoodGood/issues/968) - is fixed by **Moonlight Lib v2.14.11** - Fixed the stripped_log's texture with "Palette size can't be 0" in the latest.log for some Wood Mods (ex: **Productive Trees**) - **Re:Deco** (FG): Fixed the loot_table of chairs, benches, stools not dropping fabric - [#969](https://github.com/MehVahdJukaar/WoodGood/issues/969) - **Corail Pillar** (FG): Corrected blocks' incorrect recipe and removed an code that manually added recipes for 2 blocks - **Every Compat**: Fixed an concurrency issue (multi-thread stuff) with `addOtherCompatMod()` method - @MehVahdJukaar --- ## v2.8.8 ### UPDATED: - **LANG**: us_en - Corrected the name for full storage drawer - [#949](https://github.com/MehVahdJukaar/WoodGood/issues/949) - **Quark** (COMMON): Added the missing tags to leaf_carpet - [#947](https://github.com/MehVahdJukaar/WoodGood/issues/947) - **Macaw's Stairs** (COMMON): Fixed the balcony's duplicated dropping - [#950](https://github.com/MehVahdJukaar/WoodGood/issues/950) - **Variant Vanilla Blocks** (COMMON): Fixed the chests' incorrect texture as an item in inventory - [#954](https://github.com/MehVahdJukaar/WoodGood/issues/954) ### ADDED: - **Abnormal's Boatload** with **Vanilla Backport** (TEX): boat & boat_with_chests - @qwerty9745 (via Discord) --- ## v2.8.7 ### UPDATED: - **Quark** (FORGE): - Fixed the Bookshelf's not dropping books wtih a normal axe - [#933](https://github.com/MehVahdJukaar/WoodGood/issues/933) - Added the missing `#minecraft:mineable/axe` to ladder - [#945](https://github.com/MehVahdJukaar/WoodGood/issues/945) - **TEXTURE**: Improved the mask texture for crafting_table from **Variant Vanilla Blocks** & **Variant Crafting Tables** - [#942](https://github.com/MehVahdJukaar/WoodGood/issues/942) - **Every Compat** (COMMON): - More Updates for **GemsRealm** (It's currently 75% done) - Improved some codes - Improved tooltip via EN_US, "Mod: ???" to "Supported Mod: ???" --- ## v2.8.6 ### UPDATE: - **LANG**: es_cl - @Ganbare-Lucifer ### ADDED: - **TEXTURES** (IT): **Luminous Nether**'s withered - [#929](https://github.com/MehVahdJukaar/WoodGood/issues/929) - **Every Compat**: New CLASS for supporting the new addon, Gems-Realm - **Dramatic Doors** (COMMON): **Arts And Crafts** as AlreadySupportedMods --- ## v2.8.5 ### UPDATED: - **LANG**: zh_cn - @ChuijkYahus - **Valhelsia Structures** (FORGE): Improved & Corrected the side of bundled_posts' texture --- ## v2.8.4 ### UPDATED: - **FriendsAndFoes** (COMMON): Fixed the crash with **Variant Vanilla Blocks** - [#921](https://github.com/MehVahdJukaar/WoodGood/issues/921) --- ## v2.8.3 ### UPDATED: - **Lightman's Currency** (FORGE): Supporting v2.2.5.2+ - <span style="color: RED;">NOTE: Older version of Lightman's Currency will be no longer supported</span> - **MODULE** (FORGE): Re-enable Blocks Plus (Blocks+) --- ## v2.8.2 - **Every Compat**: Restored the old method used by an older FORGE version --- ## v2.8.1 ### UPDATED: - **Every Compat** (COMMON): Forgot to update the recipe system for **Stone Zone** to use the new Resource Generator ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From v2.7.19 onward, it is marked as INCOMPATIBLE - **Very Many Players** (FORGE|FABRIC): it is marked as INCOMPATIBLE
release

1.20-2.8.11-forge

1.20-2.8.11-forge
5 июл. 2025 г.1 тыс.Minecraft: 1.20.1forge
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> ### LEGEND </div> <div style="text-align: left;"> * **(COMMON)**: FORGE & FABRIC * **(FB)**: FABRIC * **(FG)**: FORGE * **(IT)**: Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture * **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod * **(INCLUDED)**: The block is not generated because a Wood Mod already have the same block as the supported mod will be generated * **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason </div> </div> ### UPDATED: - **Every Compat** (COMPAT): - **Abnormal's Delight** - Fixed a typo in modId for **Caverns & Chasms** - **Ascended Quark** (COMPAT): **Quark** with **The Aether** & **Deep Aether** - **Woodworks** (FG): Corrected `#blueprint:wooden_chiseled_bookshelf` to `#blueprint:wooden_chiseled_bookshelves` - [#977](https://github.com/MehVahdJukaar/WoodGood/issues/977) - **More Chest Variant** (COMMON): Corrected OAK_CHEST & OAK_TRAPPED_CHEST to lower cases & fixed the crash blc of it ### NEW SUPPORTED MOD: - **Smidgeon O' Bliss** (FG) - **Storage Delight** (COMMON) - **Nosiphus Furniture Mod** (FG) - **Ultimate Car Mod** (FG) - **Gensokyo Delight - Youkai's Homecoming** (FG) --- ## v2.8.10 ### UPDATED: - **MOVED TO COMMON**: - **Variant Vanilla Blocks** - **Re:Deco** (FG): Fixed the loot_table of pedestal, display_case, sword_mount not dropping fabric - [#969](https://github.com/MehVahdJukaar/WoodGood/issues/969) --- ## v2.8.9 ### ADDED: - **TEXTURE** (TEX): Applying the chest's texture for AP's twisted from **Quark** with **Architect's Palette (AP)** to **Woodworks** with **Architect's Palette** - **Terrestria** (IT): stripped_yucca_palm's top texture ### UPDATED - **Woodworks** (FG): Multiple Blocks' tags - [#965](https://github.com/MehVahdJukaar/WoodGood/issues/965) , #963, # - **MOre Chest Variants** (FG): Fixed the chests' incorrect texture in inventory - [#966](https://github.com/MehVahdJukaar/WoodGood/issues/966) - **Handcrafted** (COMMON): Updated for **Moonlight Lib**'s v2.14.9+ - **Regions Unexplored** (COMMON): The outdated codes to generate shrub's texture due to multi-thread code from **Moonlight lib** - **MOVED TO COMMON**: - **More Chest Variants** (LieOnLion) - This also mean FABRIC version is supported - **More Crafting Tables** (LieOnLion) - **Chipped** (COMMON): - [#968](https://github.com/MehVahdJukaar/WoodGood/issues/968) - is fixed by **Moonlight Lib v2.14.11** - Fixed the stripped_log's texture with "Palette size can't be 0" in the latest.log for some Wood Mods (ex: **Productive Trees**) - **Re:Deco** (FG): Fixed the loot_table of chairs, benches, stools not dropping fabric - [#969](https://github.com/MehVahdJukaar/WoodGood/issues/969) - **Corail Pillar** (FG): Corrected blocks' incorrect recipe and removed an code that manually added recipes for 2 blocks - **Every Compat**: Fixed an concurrency issue (multi-thread stuff) with `addOtherCompatMod()` method - @MehVahdJukaar --- ## v2.8.8 ### UPDATED: - **LANG**: us_en - Corrected the name for full storage drawer - [#949](https://github.com/MehVahdJukaar/WoodGood/issues/949) - **Quark** (COMMON): Added the missing tags to leaf_carpet - [#947](https://github.com/MehVahdJukaar/WoodGood/issues/947) - **Macaw's Stairs** (COMMON): Fixed the balcony's duplicated dropping - [#950](https://github.com/MehVahdJukaar/WoodGood/issues/950) - **Variant Vanilla Blocks** (COMMON): Fixed the chests' incorrect texture as an item in inventory - [#954](https://github.com/MehVahdJukaar/WoodGood/issues/954) ### ADDED: - **Abnormal's Boatload** with **Vanilla Backport** (TEX): boat & boat_with_chests - @qwerty9745 (via Discord) --- ## v2.8.7 ### UPDATED: - **Quark** (FORGE): - Fixed the Bookshelf's not dropping books wtih a normal axe - [#933](https://github.com/MehVahdJukaar/WoodGood/issues/933) - Added the missing `#minecraft:mineable/axe` to ladder - [#945](https://github.com/MehVahdJukaar/WoodGood/issues/945) - **TEXTURE**: Improved the mask texture for crafting_table from **Variant Vanilla Blocks** & **Variant Crafting Tables** - [#942](https://github.com/MehVahdJukaar/WoodGood/issues/942) - **Every Compat** (COMMON): - More Updates for **GemsRealm** (It's currently 75% done) - Improved some codes - Improved tooltip via EN_US, "Mod: ???" to "Supported Mod: ???" --- ## v2.8.6 ### UPDATE: - **LANG**: es_cl - @Ganbare-Lucifer ### ADDED: - **TEXTURES** (IT): **Luminous Nether**'s withered - [#929](https://github.com/MehVahdJukaar/WoodGood/issues/929) - **Every Compat**: New CLASS for supporting the new addon, Gems-Realm - **Dramatic Doors** (COMMON): **Arts And Crafts** as AlreadySupportedMods --- ## v2.8.5 ### UPDATED: - **LANG**: zh_cn - @ChuijkYahus - **Valhelsia Structures** (FORGE): Improved & Corrected the side of bundled_posts' texture --- ## v2.8.4 ### UPDATED: - **FriendsAndFoes** (COMMON): Fixed the crash with **Variant Vanilla Blocks** - [#921](https://github.com/MehVahdJukaar/WoodGood/issues/921) --- ## v2.8.3 ### UPDATED: - **Lightman's Currency** (FORGE): Supporting v2.2.5.2+ - <span style="color: RED;">NOTE: Older version of Lightman's Currency will be no longer supported</span> - **MODULE** (FORGE): Re-enable Blocks Plus (Blocks+) --- ## v2.8.2 - **Every Compat**: Restored the old method used by an older FORGE version --- ## v2.8.1 ### UPDATED: - **Every Compat** (COMMON): Forgot to update the recipe system for **Stone Zone** to use the new Resource Generator ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From v2.7.19 onward, it is marked as INCOMPATIBLE - **Very Many Players** (FORGE|FABRIC): it is marked as INCOMPATIBLE
release

1.21-2.10.11-neoforge

1.21-2.10.11-neoforge
1 июл. 2025 г.2,3 тыс.Minecraft: 1.21, 1.21.1neoforge
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<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> <h3>LEGEND</h3> </div> <div style="text-align: left;"> <ul style="list-style-type: disc; padding-left: 20px;"> <li>(COMMON) = FORGE & FABRIC</li> <li>(FB): FABRIC</li> <li>(NF): NEOFORGE</li> <li>(IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture</li> <li>(COMPAT): Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod</li> <li>(INCLUDED): The block is not generated because a Wood Mod already have the same block as the supported mod will be generated</li> <li>(EXCLUDED): The block is generated BUT it shouldn't be generated for a reason</li> </ul> </div> </div> ### UPDATED: - **Every Compat** (INCLUDED): minecraft:pale_oak from **Perfect Parity: The Garden Awakens Edition** blc it's a vanilla WoodType - **VariantVanillaBlocks** (COMMON): Ported the updated mask texture from 1.20.1 for crafting_table ### NEW SUPPORTED MOD: - **Bilbiocraft Legacy** (NF) - Let me know if there are more Compat Mods - @xelbayria --- ## v2.10.9 ### ADDED: - **Another-Furniture** (INCLUDED): murublight_shelf with **Enderscape** - [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970) ### UPDATED: - **LANG**: us_en - Corrected the name for full storage drawer - **Macaw's Stairs** (COMMON): Fixed the balcony's duplicated dropping - **Handcrafted** (COMMON): Updated the outdated code to account for the updated code in **Moonlight Lib** since v2.19.2 - **More Variant Chests (LieOnLion)**: Ported the updated code from 1.20.1 - **MOVED TO COMMON**: - **More Variant Chests** (LieOnLion) - **More Crafting Tables** (LieOnLion) - **Variant Vanilla Blocks** (COMMON): - Fixed the chests' incorrect texture as an item in inventory - Corrected chests' mask texture - **Chipped** (COMMON): - [#968](https://github.com/MehVahdJukaar/WoodGood/issues/968) - is fixed by **Moonlight Lib v2.19.4** - Fixed the stripped_log's texture with "Palette size can't be 0" in the latest.log for some Wood Mods (ex: **Productive Trees**) - **Corail Pillar** (FG): Corrected blocks' incorrect recipe and removed an code that manually added recipes for 2 blocks - **Every Compat**: Fixed an concurrency issue (multi-thread stuff) with `addOtherCompatMod()` method - @MehVahdJukaar --- ## v2.10.8 ### UPDATED: - **Woodster** (NF): - Fixed the chiseled_bookshelf's missing texture - [#955](https://github.com/MehVahdJukaar/WoodGood/issues/955) - ladders' properties - chiseled_bookshelf's properties ### ADDED: - **Twilight Delight** (COMPAT): **Twilight Forest** & **Farmer's Delight** - @MehVahdJukaar ### NEW SUPPORTED MOD: - **More Chest Variants (LieonLion)** (FB) - @Dustine Camacho* --- ## v2.10.7 ### UPDATED: - **Every Compat** (FB): Fixed the crash when either creating a world or loading into a world with **MrCrayFish's Refurbished Furniture** - [#927](https://github.com/MehVahdJukaar/WoodGood/issues/927) --- ## v2.10.6 ### UPDATED: - **LANG**: zh_cn - @ChuijkYahus - **Valhelsia Structures** (NF): - Fixed the crash when posts or cutPosts are being stripped - [#924](https://github.com/MehVahdJukaar/WoodGood/issues/924) - Improved & Corrected the side of bundled_posts' texture ### ADDED: - Frightful Winter **(IT)**: snowy_pine_leaves - Fixed [#923](https://github.com/MehVahdJukaar/WoodGood/issues/923) --- ## v2.10.5 ### UPDATED: - **Variant Vanilla Blocks** (COMMON): Disabled addBlocksToPOI() and restored the old code for Beehives' POI (Point of interest) to act as bee's home - **Regions Unexplored** (FABRIC): Fixed the shrub & branches' RenderType not being transparent - [#913](https://github.com/MehVahdJukaar/WoodGood/issues/913) ### ADDED: - **Create** (COMMON): Custom Textures for windows & window_panes with **Ecologics** & **Biomes O' Plenty** - @leftchaotix (from discord) --- ## v2.10.4 ### UPDATED: - **Chipped** (COMMON): Updated an outdated recipe system & Fixed [#909](https://github.com/MehVahdJukaar/WoodGood/issues/909) --- ## v2.10.3 ### UPDATED: - **Create** (NF): Changed RenderType to TRANSLUCENT for windows & window_panes - **Dramatic Doors Macaw** (COMMON): Fixed the outdated tab that caused the crash - NOTE: Dramatic Doors + Macaw's Doors
release

1.21-2.10.11-fabric

1.21-2.10.11-fabric
1 июл. 2025 г.1 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> <h3>LEGEND</h3> </div> <div style="text-align: left;"> <ul style="list-style-type: disc; padding-left: 20px;"> <li>(COMMON) = FORGE & FABRIC</li> <li>(FB): FABRIC</li> <li>(NF): NEOFORGE</li> <li>(IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture</li> <li>(COMPAT): Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod</li> <li>(INCLUDED): The block is not generated because a Wood Mod already have the same block as the supported mod will be generated</li> <li>(EXCLUDED): The block is generated BUT it shouldn't be generated for a reason</li> </ul> </div> </div> ### UPDATED: - **Every Compat** (INCLUDED): minecraft:pale_oak from **Perfect Parity: The Garden Awakens Edition** blc it's a vanilla WoodType - **VariantVanillaBlocks** (COMMON): Ported the updated mask texture from 1.20.1 for crafting_table ### NEW SUPPORTED MOD: - **Bilbiocraft Legacy** (NF) - Let me know if there are more Compat Mods - @xelbayria --- ## v2.10.9 ### ADDED: - **Another-Furniture** (INCLUDED): murublight_shelf with **Enderscape** - [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970) ### UPDATED: - **LANG**: us_en - Corrected the name for full storage drawer - **Macaw's Stairs** (COMMON): Fixed the balcony's duplicated dropping - **Handcrafted** (COMMON): Updated the outdated code to account for the updated code in **Moonlight Lib** since v2.19.2 - **More Variant Chests (LieOnLion)**: Ported the updated code from 1.20.1 - **MOVED TO COMMON**: - **More Variant Chests** (LieOnLion) - **More Crafting Tables** (LieOnLion) - **Variant Vanilla Blocks** (COMMON): - Fixed the chests' incorrect texture as an item in inventory - Corrected chests' mask texture - **Chipped** (COMMON): - [#968](https://github.com/MehVahdJukaar/WoodGood/issues/968) - is fixed by **Moonlight Lib v2.19.4** - Fixed the stripped_log's texture with "Palette size can't be 0" in the latest.log for some Wood Mods (ex: **Productive Trees**) - **Corail Pillar** (FG): Corrected blocks' incorrect recipe and removed an code that manually added recipes for 2 blocks - **Every Compat**: Fixed an concurrency issue (multi-thread stuff) with `addOtherCompatMod()` method - @MehVahdJukaar --- ## v2.10.8 ### UPDATED: - **Woodster** (NF): - Fixed the chiseled_bookshelf's missing texture - [#955](https://github.com/MehVahdJukaar/WoodGood/issues/955) - ladders' properties - chiseled_bookshelf's properties ### ADDED: - **Twilight Delight** (COMPAT): **Twilight Forest** & **Farmer's Delight** - @MehVahdJukaar ### NEW SUPPORTED MOD: - **More Chest Variants (LieonLion)** (FB) - @Dustine Camacho* --- ## v2.10.7 ### UPDATED: - **Every Compat** (FB): Fixed the crash when either creating a world or loading into a world with **MrCrayFish's Refurbished Furniture** - [#927](https://github.com/MehVahdJukaar/WoodGood/issues/927) --- ## v2.10.6 ### UPDATED: - **LANG**: zh_cn - @ChuijkYahus - **Valhelsia Structures** (NF): - Fixed the crash when posts or cutPosts are being stripped - [#924](https://github.com/MehVahdJukaar/WoodGood/issues/924) - Improved & Corrected the side of bundled_posts' texture ### ADDED: - Frightful Winter **(IT)**: snowy_pine_leaves - Fixed [#923](https://github.com/MehVahdJukaar/WoodGood/issues/923) --- ## v2.10.5 ### UPDATED: - **Variant Vanilla Blocks** (COMMON): Disabled addBlocksToPOI() and restored the old code for Beehives' POI (Point of interest) to act as bee's home - **Regions Unexplored** (FABRIC): Fixed the shrub & branches' RenderType not being transparent - [#913](https://github.com/MehVahdJukaar/WoodGood/issues/913) ### ADDED: - **Create** (COMMON): Custom Textures for windows & window_panes with **Ecologics** & **Biomes O' Plenty** - @leftchaotix (from discord) --- ## v2.10.4 ### UPDATED: - **Chipped** (COMMON): Updated an outdated recipe system & Fixed [#909](https://github.com/MehVahdJukaar/WoodGood/issues/909) --- ## v2.10.3 ### UPDATED: - **Create** (NF): Changed RenderType to TRANSLUCENT for windows & window_panes - **Dramatic Doors Macaw** (COMMON): Fixed the outdated tab that caused the crash - NOTE: Dramatic Doors + Macaw's Doors
release

1.21-2.10.10-neoforge

1.21-2.10.10-neoforge
28 июн. 2025 г.1,5 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> <h3>LEGEND</h3> </div> <div style="text-align: left;"> <ul style="list-style-type: disc; padding-left: 20px;"> <li>(COMMON) = FORGE & FABRIC</li> <li>(FB): FABRIC</li> <li>(NF): NEOFORGE</li> <li>(IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture</li> <li>(COMPAT): Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod</li> <li>(INCLUDED): The block is not generated because a Wood Mod already have the same block as the supported mod will be generated</li> <li>(EXCLUDED): The block is generated BUT it shouldn't be generated for a reason</li> </ul> </div> </div> ### UPDATED: - **Every Compat** (INCLUDED): minecraft:pale_oak from **Perfect Parity: The Garden Awakens Edition** blc it's a vanilla WoodType - **VariantVanillaBlocks** (COMMON): Ported the updated mask texture from 1.20.1 for crafting_table --- ## v2.10.9 ### ADDED: - **Another-Furniture** (INCLUDED): murublight_shelf with **Enderscape** - [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970) ### UPDATED: - **LANG**: us_en - Corrected the name for full storage drawer - **Macaw's Stairs** (COMMON): Fixed the balcony's duplicated dropping - **Handcrafted** (COMMON): Updated the outdated code to account for the updated code in **Moonlight Lib** since v2.19.2 - **More Variant Chests (LieOnLion)**: Ported the updated code from 1.20.1 - **MOVED TO COMMON**: - **More Variant Chests** (LieOnLion) - **More Crafting Tables** (LieOnLion) - **Variant Vanilla Blocks** (COMMON): - Fixed the chests' incorrect texture as an item in inventory - Corrected chests' mask texture - **Chipped** (COMMON): - [#968](https://github.com/MehVahdJukaar/WoodGood/issues/968) - is fixed by **Moonlight Lib v2.19.4** - Fixed the stripped_log's texture with "Palette size can't be 0" in the latest.log for some Wood Mods (ex: **Productive Trees**) - **Corail Pillar** (FG): Corrected blocks' incorrect recipe and removed an code that manually added recipes for 2 blocks - **Every Compat**: Fixed an concurrency issue (multi-thread stuff) with `addOtherCompatMod()` method - @MehVahdJukaar --- ## v2.10.8 ### UPDATED: - **Woodster** (NF): - Fixed the chiseled_bookshelf's missing texture - [#955](https://github.com/MehVahdJukaar/WoodGood/issues/955) - ladders' properties - chiseled_bookshelf's properties ### ADDED: - **Twilight Delight** (COMPAT): **Twilight Forest** & **Farmer's Delight** - @MehVahdJukaar ### NEW SUPPORTED MOD: - **More Chest Variants (LieonLion)** (FB) - @Dustine Camacho* --- ## v2.10.7 ### UPDATED: - **Every Compat** (FB): Fixed the crash when either creating a world or loading into a world with **MrCrayFish's Refurbished Furniture** - [#927](https://github.com/MehVahdJukaar/WoodGood/issues/927) --- ## v2.10.6 ### UPDATED: - **LANG**: zh_cn - @ChuijkYahus - **Valhelsia Structures** (NF): - Fixed the crash when posts or cutPosts are being stripped - [#924](https://github.com/MehVahdJukaar/WoodGood/issues/924) - Improved & Corrected the side of bundled_posts' texture ### ADDED: - Frightful Winter **(IT)**: snowy_pine_leaves - Fixed [#923](https://github.com/MehVahdJukaar/WoodGood/issues/923) --- ## v2.10.5 ### UPDATED: - **Variant Vanilla Blocks** (COMMON): Disabled addBlocksToPOI() and restored the old code for Beehives' POI (Point of interest) to act as bee's home - **Regions Unexplored** (FABRIC): Fixed the shrub & branches' RenderType not being transparent - [#913](https://github.com/MehVahdJukaar/WoodGood/issues/913) ### ADDED: - **Create** (COMMON): Custom Textures for windows & window_panes with **Ecologics** & **Biomes O' Plenty** - @leftchaotix (from discord) --- ## v2.10.4 ### UPDATED: - **Chipped** (COMMON): Updated an outdated recipe system & Fixed [#909](https://github.com/MehVahdJukaar/WoodGood/issues/909) --- ## v2.10.3 ### UPDATED: - **Create** (NF): Changed RenderType to TRANSLUCENT for windows & window_panes - **Dramatic Doors Macaw** (COMMON): Fixed the outdated tab that caused the crash - NOTE: Dramatic Doors + Macaw's Doors
release

1.21-2.10.10-fabric

1.21-2.10.10-fabric
28 июн. 2025 г.445Minecraft: 1.21, 1.21.1fabric
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> <h3>LEGEND</h3> </div> <div style="text-align: left;"> <ul style="list-style-type: disc; padding-left: 20px;"> <li>(COMMON) = FORGE & FABRIC</li> <li>(FB): FABRIC</li> <li>(NF): NEOFORGE</li> <li>(IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture</li> <li>(COMPAT): Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod</li> <li>(INCLUDED): The block is not generated because a Wood Mod already have the same block as the supported mod will be generated</li> <li>(EXCLUDED): The block is generated BUT it shouldn't be generated for a reason</li> </ul> </div> </div> ### UPDATED: - **Every Compat** (INCLUDED): minecraft:pale_oak from **Perfect Parity: The Garden Awakens Edition** blc it's a vanilla WoodType - **VariantVanillaBlocks** (COMMON): Ported the updated mask texture from 1.20.1 for crafting_table --- ## v2.10.9 ### ADDED: - **Another-Furniture** (INCLUDED): murublight_shelf with **Enderscape** - [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970) ### UPDATED: - **LANG**: us_en - Corrected the name for full storage drawer - **Macaw's Stairs** (COMMON): Fixed the balcony's duplicated dropping - **Handcrafted** (COMMON): Updated the outdated code to account for the updated code in **Moonlight Lib** since v2.19.2 - **More Variant Chests (LieOnLion)**: Ported the updated code from 1.20.1 - **MOVED TO COMMON**: - **More Variant Chests** (LieOnLion) - **More Crafting Tables** (LieOnLion) - **Variant Vanilla Blocks** (COMMON): - Fixed the chests' incorrect texture as an item in inventory - Corrected chests' mask texture - **Chipped** (COMMON): - [#968](https://github.com/MehVahdJukaar/WoodGood/issues/968) - is fixed by **Moonlight Lib v2.19.4** - Fixed the stripped_log's texture with "Palette size can't be 0" in the latest.log for some Wood Mods (ex: **Productive Trees**) - **Corail Pillar** (FG): Corrected blocks' incorrect recipe and removed an code that manually added recipes for 2 blocks - **Every Compat**: Fixed an concurrency issue (multi-thread stuff) with `addOtherCompatMod()` method - @MehVahdJukaar --- ## v2.10.8 ### UPDATED: - **Woodster** (NF): - Fixed the chiseled_bookshelf's missing texture - [#955](https://github.com/MehVahdJukaar/WoodGood/issues/955) - ladders' properties - chiseled_bookshelf's properties ### ADDED: - **Twilight Delight** (COMPAT): **Twilight Forest** & **Farmer's Delight** - @MehVahdJukaar ### NEW SUPPORTED MOD: - **More Chest Variants (LieonLion)** (FB) - @Dustine Camacho* --- ## v2.10.7 ### UPDATED: - **Every Compat** (FB): Fixed the crash when either creating a world or loading into a world with **MrCrayFish's Refurbished Furniture** - [#927](https://github.com/MehVahdJukaar/WoodGood/issues/927) --- ## v2.10.6 ### UPDATED: - **LANG**: zh_cn - @ChuijkYahus - **Valhelsia Structures** (NF): - Fixed the crash when posts or cutPosts are being stripped - [#924](https://github.com/MehVahdJukaar/WoodGood/issues/924) - Improved & Corrected the side of bundled_posts' texture ### ADDED: - Frightful Winter **(IT)**: snowy_pine_leaves - Fixed [#923](https://github.com/MehVahdJukaar/WoodGood/issues/923) --- ## v2.10.5 ### UPDATED: - **Variant Vanilla Blocks** (COMMON): Disabled addBlocksToPOI() and restored the old code for Beehives' POI (Point of interest) to act as bee's home - **Regions Unexplored** (FABRIC): Fixed the shrub & branches' RenderType not being transparent - [#913](https://github.com/MehVahdJukaar/WoodGood/issues/913) ### ADDED: - **Create** (COMMON): Custom Textures for windows & window_panes with **Ecologics** & **Biomes O' Plenty** - @leftchaotix (from discord) --- ## v2.10.4 ### UPDATED: - **Chipped** (COMMON): Updated an outdated recipe system & Fixed [#909](https://github.com/MehVahdJukaar/WoodGood/issues/909) --- ## v2.10.3 ### UPDATED: - **Create** (NF): Changed RenderType to TRANSLUCENT for windows & window_panes - **Dramatic Doors Macaw** (COMMON): Fixed the outdated tab that caused the crash - NOTE: Dramatic Doors + Macaw's Doors
release

1.20-2.8.10-fabric

1.20-2.8.10-fabric
26 июн. 2025 г.2,1 тыс.Minecraft: 1.20.1fabric
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> <h3>LEGEND</h3> </div> <div style="text-align: left;"> <ul style="list-style-type: disc; padding-left: 20px;"> <li>(COMMON): FORGE & FABRIC</li> <li>(FB): FABRIC</li> <li>(FG): FORGE</li> <li>(IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture</li> <li>(TEX): New hand-made texture for specific block or item</li> </ul> </div> </div> ### UPDATED: - **MOVED TO COMMON**: - **Variant Vanilla Blocks** - **Re:Deco** (FG): Fixed the loot_table of pedestal, display_case, sword_mount not dropping fabric - [#969](https://github.com/MehVahdJukaar/WoodGood/issues/969) --- ## v2.8.9 ### ADDED: - **TEXTURE** (TEX): Applying the chest's texture for AP's twisted from **Quark** with **Architect's Palette (AP)** to **Woodworks** with **Architect's Palette** - **Terrestria** (IT): stripped_yucca_palm's top texture ### UPDATED - **Woodworks** (FG): Multiple Blocks' tags - [#965](https://github.com/MehVahdJukaar/WoodGood/issues/965) , #963, # - **MOre Chest Variants** (FG): Fixed the chests' incorrect texture in inventory - [#966](https://github.com/MehVahdJukaar/WoodGood/issues/966) - **Handcrafted** (COMMON): Updated for **Moonlight Lib**'s v2.14.9+ - **Regions Unexplored** (COMMON): The outdated codes to generate shrub's texture due to multi-thread code from **Moonlight lib** - **MOVED TO COMMON**: - **More Chest Variants** (LieOnLion) - This also mean FABRIC version is supported - **More Crafting Tables** (LieOnLion) - **Chipped** (COMMON): - [#968](https://github.com/MehVahdJukaar/WoodGood/issues/968) - is fixed by **Moonlight Lib v2.14.11** - Fixed the stripped_log's texture with "Palette size can't be 0" in the latest.log for some Wood Mods (ex: **Productive Trees**) - **Re:Deco** (FG): Fixed the loot_table of chairs, benches, stools not dropping fabric - [#969](https://github.com/MehVahdJukaar/WoodGood/issues/969) - **Corail Pillar** (FG): Corrected blocks' incorrect recipe and removed an code that manually added recipes for 2 blocks - **Every Compat**: Fixed an concurrency issue (multi-thread stuff) with `addOtherCompatMod()` method - @MehVahdJukaar --- ## v2.8.8 ### UPDATED: - **LANG**: us_en - Corrected the name for full storage drawer - [#949](https://github.com/MehVahdJukaar/WoodGood/issues/949) - **Quark** (COMMON): Added the missing tags to leaf_carpet - [#947](https://github.com/MehVahdJukaar/WoodGood/issues/947) - **Macaw's Stairs** (COMMON): Fixed the balcony's duplicated dropping - [#950](https://github.com/MehVahdJukaar/WoodGood/issues/950) - **Variant Vanilla Blocks** (COMMON): Fixed the chests' incorrect texture as an item in inventory - [#954](https://github.com/MehVahdJukaar/WoodGood/issues/954) ### ADDED: - **Abnormal's Boatload** with **Vanilla Backport** (TEX): boat & boat_with_chests - @qwerty9745 (via Discord) --- ## v2.8.7 ### UPDATED: - **Quark** (FORGE): - Fixed the Bookshelf's not dropping books wtih a normal axe - [#933](https://github.com/MehVahdJukaar/WoodGood/issues/933) - Added the missing `#minecraft:mineable/axe` to ladder - [#945](https://github.com/MehVahdJukaar/WoodGood/issues/945) - **TEXTURE**: Improved the mask texture for crafting_table from **Variant Vanilla Blocks** & **Variant Crafting Tables** - [#942](https://github.com/MehVahdJukaar/WoodGood/issues/942) - **Every Compat** (COMMON): - More Updates for **GemsRealm** (It's currently 75% done) - Improved some codes - Improved tooltip via EN_US, "Mod: ???" to "Supported Mod: ???" --- ## v2.8.6 ### UPDATE: - **LANG**: es_cl - @Ganbare-Lucifer ### ADDED: - **TEXTURES** (IT): **Luminous Nether**'s withered - [#929](https://github.com/MehVahdJukaar/WoodGood/issues/929) - **Every Compat**: New CLASS for supporting the new addon, Gems-Realm - **Dramatic Doors** (COMMON): **Arts And Crafts** as AlreadySupportedMods --- ## v2.8.5 ### UPDATED: - **LANG**: zh_cn - @ChuijkYahus - **Valhelsia Structures** (FORGE): Improved & Corrected the side of bundled_posts' texture --- ## v2.8.4 ### UPDATED: - **FriendsAndFoes** (COMMON): Fixed the crash with **Variant Vanilla Blocks** - [#921](https://github.com/MehVahdJukaar/WoodGood/issues/921) --- ## v2.8.3 ### UPDATED: - **Lightman's Currency** (FORGE): Supporting v2.2.5.2+ - <span style="color: RED;">NOTE: Older version of Lightman's Currency will be no longer supported</span> - **MODULE** (FORGE): Re-enable Blocks Plus (Blocks+) --- ## v2.8.2 - **Every Compat**: Restored the old method used by an older FORGE version --- ## v2.8.1 ### UPDATED: - **Every Compat** (COMMON): Forgot to update the recipe system for **Stone Zone** to use the new Resource Generator ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From v2.7.19 onward, it is marked as INCOMPATIBLE - **Very Many Players** (FORGE|FABRIC): it is marked as INCOMPATIBLE
release

1.20-2.8.10-forge

1.20-2.8.10-forge
26 июн. 2025 г.7,4 тыс.Minecraft: 1.20.1forge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> <h3>LEGEND</h3> </div> <div style="text-align: left;"> <ul style="list-style-type: disc; padding-left: 20px;"> <li>(COMMON): FORGE & FABRIC</li> <li>(FB): FABRIC</li> <li>(FG): FORGE</li> <li>(IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture</li> <li>(TEX): New hand-made texture for specific block or item</li> </ul> </div> </div> ### UPDATED: - **MOVED TO COMMON**: - **Variant Vanilla Blocks** - **Re:Deco** (FG): Fixed the loot_table of pedestal, display_case, sword_mount not dropping fabric - [#969](https://github.com/MehVahdJukaar/WoodGood/issues/969) --- ## v2.8.9 ### ADDED: - **TEXTURE** (TEX): Applying the chest's texture for AP's twisted from **Quark** with **Architect's Palette (AP)** to **Woodworks** with **Architect's Palette** - **Terrestria** (IT): stripped_yucca_palm's top texture ### UPDATED - **Woodworks** (FG): Multiple Blocks' tags - [#965](https://github.com/MehVahdJukaar/WoodGood/issues/965) , #963, # - **MOre Chest Variants** (FG): Fixed the chests' incorrect texture in inventory - [#966](https://github.com/MehVahdJukaar/WoodGood/issues/966) - **Handcrafted** (COMMON): Updated for **Moonlight Lib**'s v2.14.9+ - **Regions Unexplored** (COMMON): The outdated codes to generate shrub's texture due to multi-thread code from **Moonlight lib** - **MOVED TO COMMON**: - **More Chest Variants** (LieOnLion) - This also mean FABRIC version is supported - **More Crafting Tables** (LieOnLion) - **Chipped** (COMMON): - [#968](https://github.com/MehVahdJukaar/WoodGood/issues/968) - is fixed by **Moonlight Lib v2.14.11** - Fixed the stripped_log's texture with "Palette size can't be 0" in the latest.log for some Wood Mods (ex: **Productive Trees**) - **Re:Deco** (FG): Fixed the loot_table of chairs, benches, stools not dropping fabric - [#969](https://github.com/MehVahdJukaar/WoodGood/issues/969) - **Corail Pillar** (FG): Corrected blocks' incorrect recipe and removed an code that manually added recipes for 2 blocks - **Every Compat**: Fixed an concurrency issue (multi-thread stuff) with `addOtherCompatMod()` method - @MehVahdJukaar --- ## v2.8.8 ### UPDATED: - **LANG**: us_en - Corrected the name for full storage drawer - [#949](https://github.com/MehVahdJukaar/WoodGood/issues/949) - **Quark** (COMMON): Added the missing tags to leaf_carpet - [#947](https://github.com/MehVahdJukaar/WoodGood/issues/947) - **Macaw's Stairs** (COMMON): Fixed the balcony's duplicated dropping - [#950](https://github.com/MehVahdJukaar/WoodGood/issues/950) - **Variant Vanilla Blocks** (COMMON): Fixed the chests' incorrect texture as an item in inventory - [#954](https://github.com/MehVahdJukaar/WoodGood/issues/954) ### ADDED: - **Abnormal's Boatload** with **Vanilla Backport** (TEX): boat & boat_with_chests - @qwerty9745 (via Discord) --- ## v2.8.7 ### UPDATED: - **Quark** (FORGE): - Fixed the Bookshelf's not dropping books wtih a normal axe - [#933](https://github.com/MehVahdJukaar/WoodGood/issues/933) - Added the missing `#minecraft:mineable/axe` to ladder - [#945](https://github.com/MehVahdJukaar/WoodGood/issues/945) - **TEXTURE**: Improved the mask texture for crafting_table from **Variant Vanilla Blocks** & **Variant Crafting Tables** - [#942](https://github.com/MehVahdJukaar/WoodGood/issues/942) - **Every Compat** (COMMON): - More Updates for **GemsRealm** (It's currently 75% done) - Improved some codes - Improved tooltip via EN_US, "Mod: ???" to "Supported Mod: ???" --- ## v2.8.6 ### UPDATE: - **LANG**: es_cl - @Ganbare-Lucifer ### ADDED: - **TEXTURES** (IT): **Luminous Nether**'s withered - [#929](https://github.com/MehVahdJukaar/WoodGood/issues/929) - **Every Compat**: New CLASS for supporting the new addon, Gems-Realm - **Dramatic Doors** (COMMON): **Arts And Crafts** as AlreadySupportedMods --- ## v2.8.5 ### UPDATED: - **LANG**: zh_cn - @ChuijkYahus - **Valhelsia Structures** (FORGE): Improved & Corrected the side of bundled_posts' texture --- ## v2.8.4 ### UPDATED: - **FriendsAndFoes** (COMMON): Fixed the crash with **Variant Vanilla Blocks** - [#921](https://github.com/MehVahdJukaar/WoodGood/issues/921) --- ## v2.8.3 ### UPDATED: - **Lightman's Currency** (FORGE): Supporting v2.2.5.2+ - <span style="color: RED;">NOTE: Older version of Lightman's Currency will be no longer supported</span> - **MODULE** (FORGE): Re-enable Blocks Plus (Blocks+) --- ## v2.8.2 - **Every Compat**: Restored the old method used by an older FORGE version --- ## v2.8.1 ### UPDATED: - **Every Compat** (COMMON): Forgot to update the recipe system for **Stone Zone** to use the new Resource Generator ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From v2.7.19 onward, it is marked as INCOMPATIBLE - **Very Many Players** (FORGE|FABRIC): it is marked as INCOMPATIBLE
release

1.21-2.10.9-neoforge

1.21-2.10.9-neoforge
26 июн. 2025 г.1,5 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> <h3>LEGEND</h3> </div> <div style="text-align: left;"> <ul style="list-style-type: disc; padding-left: 20px;"> <li>(COMMON) = FORGE & FABRIC</li> <li>(FB): FABRIC</li> <li>(NF): NEOFORGE</li> <li>(IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture</li> <li>(COMPAT): Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod</li> <li>(INCLUDED): The block is not generated because a Wood Mod already have the same block as the supported mod will be generated</li> <li>(EXCLUDED): The block is generated BUT it shouldn't be generated for a reason</li> </ul> </div> </div> --- ### ADDED: - **Another-Furniture** (INCLUDED): murublight_shelf with **Enderscape** - [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970) ### UPDATED: - **LANG**: us_en - Corrected the name for full storage drawer - **Macaw's Stairs** (COMMON): Fixed the balcony's duplicated dropping - **Handcrafted** (COMMON): Updated the outdated code to account for the updated code in **Moonlight Lib** since v2.19.2 - **More Variant Chests (LieOnLion)**: Ported the updated code from 1.20.1 - **MOVED TO COMMON**: - **More Variant Chests** (LieOnLion) - **More Crafting Tables** (LieOnLion) - **Variant Vanilla Blocks** (COMMON): - Fixed the chests' incorrect texture as an item in inventory - Corrected chests' mask texture - **Chipped** (COMMON): - [#968](https://github.com/MehVahdJukaar/WoodGood/issues/968) - is fixed by **Moonlight Lib v2.19.4** - Fixed the stripped_log's texture with "Palette size can't be 0" in the latest.log for some Wood Mods (ex: **Productive Trees**) - **Corail Pillar** (FG): Corrected blocks' incorrect recipe and removed an code that manually added recipes for 2 blocks - **Every Compat**: Fixed an concurrency issue (multi-thread stuff) with `addOtherCompatMod()` method - @MehVahdJukaar --- ## v2.10.8 ### UPDATED: - **Woodster** (NF): - Fixed the chiseled_bookshelf's missing texture - [#955](https://github.com/MehVahdJukaar/WoodGood/issues/955) - ladders' properties - chiseled_bookshelf's properties ### ADDED: - **Twilight Delight** (COMPAT): **Twilight Forest** & **Farmer's Delight** - @MehVahdJukaar ### NEW SUPPORTED MOD: - **More Chest Variants (LieonLion)** (FB) - @Dustine Camacho* --- ## v2.10.7 ### UPDATED: - **Every Compat** (FB): Fixed the crash when either creating a world or loading into a world with **MrCrayFish's Refurbished Furniture** - [#927](https://github.com/MehVahdJukaar/WoodGood/issues/927) --- ## v2.10.6 ### UPDATED: - **LANG**: zh_cn - @ChuijkYahus - **Valhelsia Structures** (NF): - Fixed the crash when posts or cutPosts are being stripped - [#924](https://github.com/MehVahdJukaar/WoodGood/issues/924) - Improved & Corrected the side of bundled_posts' texture ### ADDED: - Frightful Winter **(IT)**: snowy_pine_leaves - Fixed [#923](https://github.com/MehVahdJukaar/WoodGood/issues/923) --- ## v2.10.5 ### UPDATED: - **Variant Vanilla Blocks** (COMMON): Disabled addBlocksToPOI() and restored the old code for Beehives' POI (Point of interest) to act as bee's home - **Regions Unexplored** (FABRIC): Fixed the shrub & branches' RenderType not being transparent - [#913](https://github.com/MehVahdJukaar/WoodGood/issues/913) ### ADDED: - **Create** (COMMON): Custom Textures for windows & window_panes with **Ecologics** & **Biomes O' Plenty** - @leftchaotix (from discord) --- ## v2.10.4 ### UPDATED: - **Chipped** (COMMON): Updated an outdated recipe system & Fixed [#909](https://github.com/MehVahdJukaar/WoodGood/issues/909) --- ## v2.10.3 ### UPDATED: - **Create** (NF): Changed RenderType to TRANSLUCENT for windows & window_panes - **Dramatic Doors Macaw** (COMMON): Fixed the outdated tab that caused the crash - NOTE: Dramatic Doors + Macaw's Doors
release

1.21-2.10.9-fabric

1.21-2.10.9-fabric
26 июн. 2025 г.513Minecraft: 1.21, 1.21.1fabric
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> <h3>LEGEND</h3> </div> <div style="text-align: left;"> <ul style="list-style-type: disc; padding-left: 20px;"> <li>(COMMON) = FORGE & FABRIC</li> <li>(FB): FABRIC</li> <li>(NF): NEOFORGE</li> <li>(IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture</li> <li>(COMPAT): Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod</li> <li>(INCLUDED): The block is not generated because a Wood Mod already have the same block as the supported mod will be generated</li> <li>(EXCLUDED): The block is generated BUT it shouldn't be generated for a reason</li> </ul> </div> </div> --- ### ADDED: - **Another-Furniture** (INCLUDED): murublight_shelf with **Enderscape** - [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970) ### UPDATED: - **LANG**: us_en - Corrected the name for full storage drawer - **Macaw's Stairs** (COMMON): Fixed the balcony's duplicated dropping - **Handcrafted** (COMMON): Updated the outdated code to account for the updated code in **Moonlight Lib** since v2.19.2 - **More Variant Chests (LieOnLion)**: Ported the updated code from 1.20.1 - **MOVED TO COMMON**: - **More Variant Chests** (LieOnLion) - **More Crafting Tables** (LieOnLion) - **Variant Vanilla Blocks** (COMMON): - Fixed the chests' incorrect texture as an item in inventory - Corrected chests' mask texture - **Chipped** (COMMON): - [#968](https://github.com/MehVahdJukaar/WoodGood/issues/968) - is fixed by **Moonlight Lib v2.19.4** - Fixed the stripped_log's texture with "Palette size can't be 0" in the latest.log for some Wood Mods (ex: **Productive Trees**) - **Corail Pillar** (FG): Corrected blocks' incorrect recipe and removed an code that manually added recipes for 2 blocks - **Every Compat**: Fixed an concurrency issue (multi-thread stuff) with `addOtherCompatMod()` method - @MehVahdJukaar --- ## v2.10.8 ### UPDATED: - **Woodster** (NF): - Fixed the chiseled_bookshelf's missing texture - [#955](https://github.com/MehVahdJukaar/WoodGood/issues/955) - ladders' properties - chiseled_bookshelf's properties ### ADDED: - **Twilight Delight** (COMPAT): **Twilight Forest** & **Farmer's Delight** - @MehVahdJukaar ### NEW SUPPORTED MOD: - **More Chest Variants (LieonLion)** (FB) - @Dustine Camacho* --- ## v2.10.7 ### UPDATED: - **Every Compat** (FB): Fixed the crash when either creating a world or loading into a world with **MrCrayFish's Refurbished Furniture** - [#927](https://github.com/MehVahdJukaar/WoodGood/issues/927) --- ## v2.10.6 ### UPDATED: - **LANG**: zh_cn - @ChuijkYahus - **Valhelsia Structures** (NF): - Fixed the crash when posts or cutPosts are being stripped - [#924](https://github.com/MehVahdJukaar/WoodGood/issues/924) - Improved & Corrected the side of bundled_posts' texture ### ADDED: - Frightful Winter **(IT)**: snowy_pine_leaves - Fixed [#923](https://github.com/MehVahdJukaar/WoodGood/issues/923) --- ## v2.10.5 ### UPDATED: - **Variant Vanilla Blocks** (COMMON): Disabled addBlocksToPOI() and restored the old code for Beehives' POI (Point of interest) to act as bee's home - **Regions Unexplored** (FABRIC): Fixed the shrub & branches' RenderType not being transparent - [#913](https://github.com/MehVahdJukaar/WoodGood/issues/913) ### ADDED: - **Create** (COMMON): Custom Textures for windows & window_panes with **Ecologics** & **Biomes O' Plenty** - @leftchaotix (from discord) --- ## v2.10.4 ### UPDATED: - **Chipped** (COMMON): Updated an outdated recipe system & Fixed [#909](https://github.com/MehVahdJukaar/WoodGood/issues/909) --- ## v2.10.3 ### UPDATED: - **Create** (NF): Changed RenderType to TRANSLUCENT for windows & window_panes - **Dramatic Doors Macaw** (COMMON): Fixed the outdated tab that caused the crash - NOTE: Dramatic Doors + Macaw's Doors
release

1.20-2.8.9-fabric

1.20-2.8.9-fabric
26 июн. 2025 г.409Minecraft: 1.20.1fabric
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> <h3>LEGEND</h3> </div> <div style="text-align: left;"> <ul style="list-style-type: disc; padding-left: 20px;"> <li>(COMMON): FORGE & FABRIC</li> <li>(FB): FABRIC</li> <li>(FG): FORGE</li> <li>(IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture</li> <li>(TEX): New hand-made texture for specific block or item</li> </ul> </div> </div> ### ADDED: - **TEXTURE** (TEX): Applying the chest's texture for AP's twisted from **Quark** with **Architect's Palette (AP)** to **Woodworks** with **Architect's Palette** - **Terrestria** (IT): stripped_yucca_palm's top texture ### UPDATED - **Woodworks** (FG): Multiple Blocks' tags - [#965](https://github.com/MehVahdJukaar/WoodGood/issues/965) , #963, # - **MOre Chest Variants** (FG): Fixed the chests' incorrect texture in inventory - [#966](https://github.com/MehVahdJukaar/WoodGood/issues/966) - **Handcrafted** (COMMON): Updated for **Moonlight Lib**'s v2.14.9+ - **Regions Unexplored** (COMMON): The outdated codes to generate shrub's texture due to multi-thread code from **Moonlight lib** - **MOVED TO COMMON**: - **More Chest Variants** (LieOnLion) - This also mean FABRIC version is supported - **More Crafting Tables** (LieOnLion) - **Chipped** (COMMON): - [#968](https://github.com/MehVahdJukaar/WoodGood/issues/968) - is fixed by **Moonlight Lib v2.14.11** - Fixed the stripped_log's texture with "Palette size can't be 0" in the latest.log for some Wood Mods (ex: **Productive Trees**) - **Re:Deco** (FG): Fixed the loot_table of chairs, benches, stools not dropping cushions - [#969](https://github.com/MehVahdJukaar/WoodGood/issues/969) - **Corail Pillar** (FG): Corrected blocks' incorrect recipe and removed an code that manually added recipes for 2 blocks - **Every Compat**: Fixed an concurrency issue (multi-thread stuff) with `addOtherCompatMod()` method - @MehVahdJukaar --- ## v2.8.8 ### UPDATED: - **LANG**: us_en - Corrected the name for full storage drawer - [#949](https://github.com/MehVahdJukaar/WoodGood/issues/949) - **Quark** (COMMON): Added the missing tags to leaf_carpet - [#947](https://github.com/MehVahdJukaar/WoodGood/issues/947) - **Macaw's Stairs** (COMMON): Fixed the balcony's duplicated dropping - [#950](https://github.com/MehVahdJukaar/WoodGood/issues/950) - **Variant Vanilla Blocks** (COMMON): Fixed the chests' incorrect texture as an item in inventory - [#954](https://github.com/MehVahdJukaar/WoodGood/issues/954) ### ADDED: - **Abnormal's Boatload** with **Vanilla Backport** (TEX): boat & boat_with_chests - @qwerty9745 (via Discord) --- ## v2.8.7 ### UPDATED: - **Quark** (FORGE): - Fixed the Bookshelf's not dropping books wtih a normal axe - [#933](https://github.com/MehVahdJukaar/WoodGood/issues/933) - Added the missing `#minecraft:mineable/axe` to ladder - [#945](https://github.com/MehVahdJukaar/WoodGood/issues/945) - **TEXTURE**: Improved the mask texture for crafting_table from **Variant Vanilla Blocks** & **Variant Crafting Tables** - [#942](https://github.com/MehVahdJukaar/WoodGood/issues/942) - **Every Compat** (COMMON): - More Updates for **GemsRealm** (It's currently 75% done) - Improved some codes - Improved tooltip via EN_US, "Mod: ???" to "Supported Mod: ???" --- ## v2.8.6 ### UPDATE: - **LANG**: es_cl - @Ganbare-Lucifer ### ADDED: - **TEXTURES** (IT): **Luminous Nether**'s withered - [#929](https://github.com/MehVahdJukaar/WoodGood/issues/929) - **Every Compat**: New CLASS for supporting the new addon, Gems-Realm - **Dramatic Doors** (COMMON): **Arts And Crafts** as AlreadySupportedMods --- ## v2.8.5 ### UPDATED: - **LANG**: zh_cn - @ChuijkYahus - **Valhelsia Structures** (FORGE): Improved & Corrected the side of bundled_posts' texture --- ## v2.8.4 ### UPDATED: - **FriendsAndFoes** (COMMON): Fixed the crash with **Variant Vanilla Blocks** - [#921](https://github.com/MehVahdJukaar/WoodGood/issues/921) --- ## v2.8.3 ### UPDATED: - **Lightman's Currency** (FORGE): Supporting v2.2.5.2+ - <span style="color: RED;">NOTE: Older version of Lightman's Currency will be no longer supported</span> - **MODULE** (FORGE): Re-enable Blocks Plus (Blocks+) --- ## v2.8.2 - **Every Compat**: Restored the old method used by an older FORGE version --- ## v2.8.1 ### UPDATED: - **Every Compat** (COMMON): Forgot to update the recipe system for **Stone Zone** to use the new Resource Generator ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From v2.7.19 onward, it is marked as INCOMPATIBLE - **Very Many Players** (FORGE|FABRIC): it is marked as INCOMPATIBLE
release

1.20-2.8.9-forge

1.20-2.8.9-forge
26 июн. 2025 г.579Minecraft: 1.20.1forge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> <h3>LEGEND</h3> </div> <div style="text-align: left;"> <ul style="list-style-type: disc; padding-left: 20px;"> <li>(COMMON): FORGE & FABRIC</li> <li>(FB): FABRIC</li> <li>(FG): FORGE</li> <li>(IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture</li> <li>(TEX): New hand-made texture for specific block or item</li> </ul> </div> </div> ### ADDED: - **TEXTURE** (TEX): Applying the chest's texture for AP's twisted from **Quark** with **Architect's Palette (AP)** to **Woodworks** with **Architect's Palette** - **Terrestria** (IT): stripped_yucca_palm's top texture ### UPDATED - **Woodworks** (FG): Multiple Blocks' tags - [#965](https://github.com/MehVahdJukaar/WoodGood/issues/965) , #963, # - **MOre Chest Variants** (FG): Fixed the chests' incorrect texture in inventory - [#966](https://github.com/MehVahdJukaar/WoodGood/issues/966) - **Handcrafted** (COMMON): Updated for **Moonlight Lib**'s v2.14.9+ - **Regions Unexplored** (COMMON): The outdated codes to generate shrub's texture due to multi-thread code from **Moonlight lib** - **MOVED TO COMMON**: - **More Chest Variants** (LieOnLion) - This also mean FABRIC version is supported - **More Crafting Tables** (LieOnLion) - **Chipped** (COMMON): - [#968](https://github.com/MehVahdJukaar/WoodGood/issues/968) - is fixed by **Moonlight Lib v2.14.11** - Fixed the stripped_log's texture with "Palette size can't be 0" in the latest.log for some Wood Mods (ex: **Productive Trees**) - **Re:Deco** (FG): Fixed the loot_table of chairs, benches, stools not dropping cushions - [#969](https://github.com/MehVahdJukaar/WoodGood/issues/969) - **Corail Pillar** (FG): Corrected blocks' incorrect recipe and removed an code that manually added recipes for 2 blocks - **Every Compat**: Fixed an concurrency issue (multi-thread stuff) with `addOtherCompatMod()` method - @MehVahdJukaar --- ## v2.8.8 ### UPDATED: - **LANG**: us_en - Corrected the name for full storage drawer - [#949](https://github.com/MehVahdJukaar/WoodGood/issues/949) - **Quark** (COMMON): Added the missing tags to leaf_carpet - [#947](https://github.com/MehVahdJukaar/WoodGood/issues/947) - **Macaw's Stairs** (COMMON): Fixed the balcony's duplicated dropping - [#950](https://github.com/MehVahdJukaar/WoodGood/issues/950) - **Variant Vanilla Blocks** (COMMON): Fixed the chests' incorrect texture as an item in inventory - [#954](https://github.com/MehVahdJukaar/WoodGood/issues/954) ### ADDED: - **Abnormal's Boatload** with **Vanilla Backport** (TEX): boat & boat_with_chests - @qwerty9745 (via Discord) --- ## v2.8.7 ### UPDATED: - **Quark** (FORGE): - Fixed the Bookshelf's not dropping books wtih a normal axe - [#933](https://github.com/MehVahdJukaar/WoodGood/issues/933) - Added the missing `#minecraft:mineable/axe` to ladder - [#945](https://github.com/MehVahdJukaar/WoodGood/issues/945) - **TEXTURE**: Improved the mask texture for crafting_table from **Variant Vanilla Blocks** & **Variant Crafting Tables** - [#942](https://github.com/MehVahdJukaar/WoodGood/issues/942) - **Every Compat** (COMMON): - More Updates for **GemsRealm** (It's currently 75% done) - Improved some codes - Improved tooltip via EN_US, "Mod: ???" to "Supported Mod: ???" --- ## v2.8.6 ### UPDATE: - **LANG**: es_cl - @Ganbare-Lucifer ### ADDED: - **TEXTURES** (IT): **Luminous Nether**'s withered - [#929](https://github.com/MehVahdJukaar/WoodGood/issues/929) - **Every Compat**: New CLASS for supporting the new addon, Gems-Realm - **Dramatic Doors** (COMMON): **Arts And Crafts** as AlreadySupportedMods --- ## v2.8.5 ### UPDATED: - **LANG**: zh_cn - @ChuijkYahus - **Valhelsia Structures** (FORGE): Improved & Corrected the side of bundled_posts' texture --- ## v2.8.4 ### UPDATED: - **FriendsAndFoes** (COMMON): Fixed the crash with **Variant Vanilla Blocks** - [#921](https://github.com/MehVahdJukaar/WoodGood/issues/921) --- ## v2.8.3 ### UPDATED: - **Lightman's Currency** (FORGE): Supporting v2.2.5.2+ - <span style="color: RED;">NOTE: Older version of Lightman's Currency will be no longer supported</span> - **MODULE** (FORGE): Re-enable Blocks Plus (Blocks+) --- ## v2.8.2 - **Every Compat**: Restored the old method used by an older FORGE version --- ## v2.8.1 ### UPDATED: - **Every Compat** (COMMON): Forgot to update the recipe system for **Stone Zone** to use the new Resource Generator ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From v2.7.19 onward, it is marked as INCOMPATIBLE - **Very Many Players** (FORGE|FABRIC): it is marked as INCOMPATIBLE
release

1.20-2.8.8-fabric

1.20-2.8.8-fabric
13 июн. 2025 г.3 тыс.Minecraft: 1.20.1fabric
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> <h3>LEGEND</h3> </div> <div style="text-align: left;"> <ul style="list-style-type: disc; padding-left: 20px;"> <li>(COMMON): FORGE & FABRIC</li> <li>(IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture</li> <li>(TEX): New hand-made texture for specific block or item</li> </ul> </div> </div> ### UPDATED: - **LANG**: us_en - Corrected the name for full storage drawer - [#949](https://github.com/MehVahdJukaar/WoodGood/issues/949) - **Quark** (COMMON): Added the missing tags to leaf_carpet - [#947](https://github.com/MehVahdJukaar/WoodGood/issues/947) - **Macaw's Stairs** (COMMON): Fixed the balcony's duplicated dropping - [#950](https://github.com/MehVahdJukaar/WoodGood/issues/950) - **Variant Vanilla Blocks** (COMMON): Fixed the chests' incorrect texture as an item in inventory - [#954](https://github.com/MehVahdJukaar/WoodGood/issues/954) ### ADDED: - **Abnormal's Boatload** with **Vanilla Backport** (TEX): boat & boat_with_chests - @qwerty9745 (via Discord) --- ## v2.8.7 ### UPDATED: - **Quark** (FORGE): - Fixed the Bookshelf's not dropping books wtih a normal axe - [#933](https://github.com/MehVahdJukaar/WoodGood/issues/933) - Added the missing `#minecraft:mineable/axe` to ladder - [#945](https://github.com/MehVahdJukaar/WoodGood/issues/945) - **TEXTURE**: Improved the mask texture for crafting_table from **Variant Vanilla Blocks** & **Variant Crafting Tables** - [#942](https://github.com/MehVahdJukaar/WoodGood/issues/942) - **Every Compat** (COMMON): - More Updates for **GemsRealm** (It's currently 75% done) - Improved some codes - Improved tooltip via EN_US, "Mod: ???" to "Supported Mod: ???" --- ## v2.8.6 ### UPDATE: - **LANG**: es_cl - @Ganbare-Lucifer ### ADDED: - **TEXTURES** (IT): **Luminous Nether**'s withered - [#929](https://github.com/MehVahdJukaar/WoodGood/issues/929) - **Every Compat**: New CLASS for supporting the new addon, Gems-Realm - **Dramatic Doors** (COMMON): **Arts And Crafts** as AlreadySupportedMods --- ## v2.8.5 ### UPDATED: - **LANG**: zh_cn - @ChuijkYahus - **Valhelsia Structures** (FORGE): Improved & Corrected the side of bundled_posts' texture --- ## v2.8.4 ### UPDATED: - **FriendsAndFoes** (COMMON): Fixed the crash with **Variant Vanilla Blocks** - [#921](https://github.com/MehVahdJukaar/WoodGood/issues/921) --- ## v2.8.3 ### UPDATED: - **Lightman's Currency** (FORGE): Supporting v2.2.5.2+ - <span style="color: RED;">NOTE: Older version of Lightman's Currency will be no longer supported</span> - **MODULE** (FORGE): Re-enable Blocks Plus (Blocks+) --- ## v2.8.2 - **Every Compat**: Restored the old method used by an older FORGE version --- ## v2.8.1 ### UPDATED: - **Every Compat** (COMMON): Forgot to update the recipe system for **Stone Zone** to use the new Resource Generator ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From v2.7.19 onward, it is marked as INCOMPATIBLE - **Very Many Players** (FORGE|FABRIC): it is marked as INCOMPATIBLE
release

1.20-2.8.8-forge

1.20-2.8.8-forge
13 июн. 2025 г.8,5 тыс.Minecraft: 1.20.1forge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> <h3>LEGEND</h3> </div> <div style="text-align: left;"> <ul style="list-style-type: disc; padding-left: 20px;"> <li>(COMMON): FORGE & FABRIC</li> <li>(IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture</li> <li>(TEX): New hand-made texture for specific block or item</li> </ul> </div> </div> ### UPDATED: - **LANG**: us_en - Corrected the name for full storage drawer - [#949](https://github.com/MehVahdJukaar/WoodGood/issues/949) - **Quark** (COMMON): Added the missing tags to leaf_carpet - [#947](https://github.com/MehVahdJukaar/WoodGood/issues/947) - **Macaw's Stairs** (COMMON): Fixed the balcony's duplicated dropping - [#950](https://github.com/MehVahdJukaar/WoodGood/issues/950) - **Variant Vanilla Blocks** (COMMON): Fixed the chests' incorrect texture as an item in inventory - [#954](https://github.com/MehVahdJukaar/WoodGood/issues/954) ### ADDED: - **Abnormal's Boatload** with **Vanilla Backport** (TEX): boat & boat_with_chests - @qwerty9745 (via Discord) --- ## v2.8.7 ### UPDATED: - **Quark** (FORGE): - Fixed the Bookshelf's not dropping books wtih a normal axe - [#933](https://github.com/MehVahdJukaar/WoodGood/issues/933) - Added the missing `#minecraft:mineable/axe` to ladder - [#945](https://github.com/MehVahdJukaar/WoodGood/issues/945) - **TEXTURE**: Improved the mask texture for crafting_table from **Variant Vanilla Blocks** & **Variant Crafting Tables** - [#942](https://github.com/MehVahdJukaar/WoodGood/issues/942) - **Every Compat** (COMMON): - More Updates for **GemsRealm** (It's currently 75% done) - Improved some codes - Improved tooltip via EN_US, "Mod: ???" to "Supported Mod: ???" --- ## v2.8.6 ### UPDATE: - **LANG**: es_cl - @Ganbare-Lucifer ### ADDED: - **TEXTURES** (IT): **Luminous Nether**'s withered - [#929](https://github.com/MehVahdJukaar/WoodGood/issues/929) - **Every Compat**: New CLASS for supporting the new addon, Gems-Realm - **Dramatic Doors** (COMMON): **Arts And Crafts** as AlreadySupportedMods --- ## v2.8.5 ### UPDATED: - **LANG**: zh_cn - @ChuijkYahus - **Valhelsia Structures** (FORGE): Improved & Corrected the side of bundled_posts' texture --- ## v2.8.4 ### UPDATED: - **FriendsAndFoes** (COMMON): Fixed the crash with **Variant Vanilla Blocks** - [#921](https://github.com/MehVahdJukaar/WoodGood/issues/921) --- ## v2.8.3 ### UPDATED: - **Lightman's Currency** (FORGE): Supporting v2.2.5.2+ - <span style="color: RED;">NOTE: Older version of Lightman's Currency will be no longer supported</span> - **MODULE** (FORGE): Re-enable Blocks Plus (Blocks+) --- ## v2.8.2 - **Every Compat**: Restored the old method used by an older FORGE version --- ## v2.8.1 ### UPDATED: - **Every Compat** (COMMON): Forgot to update the recipe system for **Stone Zone** to use the new Resource Generator ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From v2.7.19 onward, it is marked as INCOMPATIBLE - **Very Many Players** (FORGE|FABRIC): it is marked as INCOMPATIBLE
release

1.21-2.10.8-neoforge

1.21-2.10.8-neoforge
11 июн. 2025 г.4,8 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> <h3>LEGEND</h3> </div> <div style="text-align: left;"> <ul style="list-style-type: disc; padding-left: 20px;"> <li>(COMMON) = FORGE & FABRIC</li> <li>(FB): FABRIC</li> <li>(NF): NEOFORGE</li> <li>(IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture</li> <li>(COMPAT): Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod</li> </ul> </div> </div> --- ### UPDATED: - **Woodster** (NF): - Fixed the chiseled_bookshelf's missing texture - [#955](https://github.com/MehVahdJukaar/WoodGood/issues/955) - ladders' properties - chiseled_bookshelf's properties ### ADDED: - **Twilight Delight** (COMPAT): **Twilight Forest** & **Farmer's Delight** - @MehVahdJukaar ### NEW SUPPORTED MOD: - **More Chest Variants (LieonLion)** (FB) - @Dustine Camacho* --- ## v2.10.7 ### UPDATED: - **Every Compat** (FB): Fixed the crash when either creating a world or loading into a world with **MrCrayFish's Refurbished Furniture** - [#927](https://github.com/MehVahdJukaar/WoodGood/issues/927) --- ## v2.10.6 ### UPDATED: - **LANG**: zh_cn - @ChuijkYahus - **Valhelsia Structures** (NF): - Fixed the crash when posts or cutPosts are being stripped - [#924](https://github.com/MehVahdJukaar/WoodGood/issues/924) - Improved & Corrected the side of bundled_posts' texture ### ADDED: - Frightful Winter **(IT)**: snowy_pine_leaves - Fixed [#923](https://github.com/MehVahdJukaar/WoodGood/issues/923) --- ## v2.10.5 ### UPDATED: - **Variant Vanilla Blocks** (COMMON): Disabled addBlocksToPOI() and restored the old code for Beehives' POI (Point of interest) to act as bee's home - **Regions Unexplored** (FABRIC): Fixed the shrub & branches' RenderType not being transparent - [#913](https://github.com/MehVahdJukaar/WoodGood/issues/913) ### ADDED: - **Create** (COMMON): Custom Textures for windows & window_panes with **Ecologics** & **Biomes O' Plenty** - @leftchaotix (from discord) --- ## v2.10.4 ### UPDATED: - **Chipped** (COMMON): Updated an outdated recipe system & Fixed [#909](https://github.com/MehVahdJukaar/WoodGood/issues/909) --- ## v2.10.3 ### UPDATED: - **Create** (NF): Changed RenderType to TRANSLUCENT for windows & window_panes - **Dramatic Doors Macaw** (COMMON): Fixed the outdated tab that caused the crash - NOTE: Dramatic Doors + Macaw's Doors
release

1.21-2.10.8-fabric

1.21-2.10.8-fabric
11 июн. 2025 г.6 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> <h3>LEGEND</h3> </div> <div style="text-align: left;"> <ul style="list-style-type: disc; padding-left: 20px;"> <li>(COMMON) = FORGE & FABRIC</li> <li>(FB): FABRIC</li> <li>(NF): NEOFORGE</li> <li>(IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture</li> <li>(COMPAT): Create an exception for a compat mod. EveryCompat won't included for the Supported Mod and the Wood Mod</li> </ul> </div> </div> --- ### UPDATED: - **Woodster** (NF): - Fixed the chiseled_bookshelf's missing texture - [#955](https://github.com/MehVahdJukaar/WoodGood/issues/955) - ladders' properties - chiseled_bookshelf's properties ### ADDED: - **Twilight Delight** (COMPAT): **Twilight Forest** & **Farmer's Delight** - @MehVahdJukaar ### NEW SUPPORTED MOD: - **More Chest Variants (LieonLion)** (FB) - @Dustine Camacho* --- ## v2.10.7 ### UPDATED: - **Every Compat** (FB): Fixed the crash when either creating a world or loading into a world with **MrCrayFish's Refurbished Furniture** - [#927](https://github.com/MehVahdJukaar/WoodGood/issues/927) --- ## v2.10.6 ### UPDATED: - **LANG**: zh_cn - @ChuijkYahus - **Valhelsia Structures** (NF): - Fixed the crash when posts or cutPosts are being stripped - [#924](https://github.com/MehVahdJukaar/WoodGood/issues/924) - Improved & Corrected the side of bundled_posts' texture ### ADDED: - Frightful Winter **(IT)**: snowy_pine_leaves - Fixed [#923](https://github.com/MehVahdJukaar/WoodGood/issues/923) --- ## v2.10.5 ### UPDATED: - **Variant Vanilla Blocks** (COMMON): Disabled addBlocksToPOI() and restored the old code for Beehives' POI (Point of interest) to act as bee's home - **Regions Unexplored** (FABRIC): Fixed the shrub & branches' RenderType not being transparent - [#913](https://github.com/MehVahdJukaar/WoodGood/issues/913) ### ADDED: - **Create** (COMMON): Custom Textures for windows & window_panes with **Ecologics** & **Biomes O' Plenty** - @leftchaotix (from discord) --- ## v2.10.4 ### UPDATED: - **Chipped** (COMMON): Updated an outdated recipe system & Fixed [#909](https://github.com/MehVahdJukaar/WoodGood/issues/909) --- ## v2.10.3 ### UPDATED: - **Create** (NF): Changed RenderType to TRANSLUCENT for windows & window_panes - **Dramatic Doors Macaw** (COMMON): Fixed the outdated tab that caused the crash - NOTE: Dramatic Doors + Macaw's Doors
release

1.20-2.8.7-fabric

1.20-2.8.7-fabric
5 июн. 2025 г.2,1 тыс.Minecraft: 1.20.1fabric
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> <h3>LEGEND</h3> </div> <div style="text-align: left;"> <ul style="list-style-type: disc; padding-left: 20px;"> <li>(COMMON): FORGE & FABRIC</li> <li>(IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture</li> </ul> </div> </div> ### UPDATED: - **Quark** (FORGE): - Fixed the Bookshelf's not dropping books wtih a normal axe - [#933](https://github.com/MehVahdJukaar/WoodGood/issues/933) - Added the missing `#minecraft:mineable/axe` to ladder - [#945](https://github.com/MehVahdJukaar/WoodGood/issues/945) - **TEXTURE**: Improved the mask texture for crafting_table from **Variant Vanilla Blocks** & **Variant Crafting Tables** - [#942](https://github.com/MehVahdJukaar/WoodGood/issues/942) - **Every Compat** (COMMON): - More Updates for **GemsRealm** (It's currently 75% done) - Improved some codes - Improved tooltip via EN_US, "Mod: ???" to "Supported Mod: ???" --- ## v2.8.6 ### UPDATE: - **LANG**: es_cl - @Ganbare-Lucifer ### ADDED: - **TEXTURES** (IT): **Luminous Nether**'s withered - [#929](https://github.com/MehVahdJukaar/WoodGood/issues/929) - **Every Compat**: New CLASS for supporting the new addon, Gems-Realm - **Dramatic Doors** (COMMON): **Arts And Crafts** as AlreadySupportedMods --- ## v2.8.5 ### UPDATED: - **LANG**: zh_cn - @ChuijkYahus - **Valhelsia Structures** (FORGE): Improved & Corrected the side of bundled_posts' texture --- ## v2.8.4 ### UPDATED: - **FriendsAndFoes** (COMMON): Fixed the crash with **Variant Vanilla Blocks** - [#921](https://github.com/MehVahdJukaar/WoodGood/issues/921) --- ## v2.8.3 ### UPDATED: - **Lightman's Currency** (FORGE): Supporting v2.2.5.2+ - <span style="color: RED;">NOTE: Older version of Lightman's Currency will be no longer supported</span> - **MODULE** (FORGE): Re-enable Blocks Plus (Blocks+) --- ## v2.8.2 - **Every Compat**: Restored the old method used by an older FORGE version --- ## v2.8.1 ### UPDATED: - **Every Compat** (COMMON): Forgot to update the recipe system for **Stone Zone** to use the new Resource Generator ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From v2.7.19 onward, it is marked as INCOMPATIBLE - **Very Many Players** (FORGE|FABRIC): it is marked as INCOMPATIBLE
release

1.20-2.8.7-forge

1.20-2.8.7-forge
5 июн. 2025 г.683,5 тыс.Minecraft: 1.20.1forge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> <h3>LEGEND</h3> </div> <div style="text-align: left;"> <ul style="list-style-type: disc; padding-left: 20px;"> <li>(COMMON): FORGE & FABRIC</li> <li>(IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture</li> </ul> </div> </div> ### UPDATED: - **Quark** (FORGE): - Fixed the Bookshelf's not dropping books wtih a normal axe - [#933](https://github.com/MehVahdJukaar/WoodGood/issues/933) - Added the missing `#minecraft:mineable/axe` to ladder - [#945](https://github.com/MehVahdJukaar/WoodGood/issues/945) - **TEXTURE**: Improved the mask texture for crafting_table from **Variant Vanilla Blocks** & **Variant Crafting Tables** - [#942](https://github.com/MehVahdJukaar/WoodGood/issues/942) - **Every Compat** (COMMON): - More Updates for **GemsRealm** (It's currently 75% done) - Improved some codes - Improved tooltip via EN_US, "Mod: ???" to "Supported Mod: ???" --- ## v2.8.6 ### UPDATE: - **LANG**: es_cl - @Ganbare-Lucifer ### ADDED: - **TEXTURES** (IT): **Luminous Nether**'s withered - [#929](https://github.com/MehVahdJukaar/WoodGood/issues/929) - **Every Compat**: New CLASS for supporting the new addon, Gems-Realm - **Dramatic Doors** (COMMON): **Arts And Crafts** as AlreadySupportedMods --- ## v2.8.5 ### UPDATED: - **LANG**: zh_cn - @ChuijkYahus - **Valhelsia Structures** (FORGE): Improved & Corrected the side of bundled_posts' texture --- ## v2.8.4 ### UPDATED: - **FriendsAndFoes** (COMMON): Fixed the crash with **Variant Vanilla Blocks** - [#921](https://github.com/MehVahdJukaar/WoodGood/issues/921) --- ## v2.8.3 ### UPDATED: - **Lightman's Currency** (FORGE): Supporting v2.2.5.2+ - <span style="color: RED;">NOTE: Older version of Lightman's Currency will be no longer supported</span> - **MODULE** (FORGE): Re-enable Blocks Plus (Blocks+) --- ## v2.8.2 - **Every Compat**: Restored the old method used by an older FORGE version --- ## v2.8.1 ### UPDATED: - **Every Compat** (COMMON): Forgot to update the recipe system for **Stone Zone** to use the new Resource Generator ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From v2.7.19 onward, it is marked as INCOMPATIBLE - **Very Many Players** (FORGE|FABRIC): it is marked as INCOMPATIBLE
release

1.19.2-2.5.35

1.19.2-2.5.35
27 мая 2025 г.1,3 тыс.Minecraft: 1.19.2fabric
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> <h3>LEGEND</h3> </div> <div style="text-align: left;"> <ul style="list-style-type: disc; padding-left: 20px;"> <li>(COMMON): FORGE & FABRIC</li> <li>(IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture</li> </ul> </div> </div> ### ADDED: -**Every Compat**: Re-enabled **The Fwilight Forest** for FABRIC --- ## v2.5.34 ### ADDED: - **MrCrayFish's Refurbished Furniture** (FABRIC): this mod was overlook and wasn't added for FABRIC - [#932](https://github.com/MehVahdJukaar/WoodGood/issues/932) --- ## v2.5.33 ### ADDED: - **Every Compat** (COMMON): An exception for COMPAT MOD for Macaw's Mods: - @taguima - **Macaw's Oh The Biomes You'll Go** - **Macaw's Biomes O' Plenty** - **Macaw's Modding Legacy**
release

1.19.2-2.5.35

1.19.2-2.5.35
27 мая 2025 г.317,3 тыс.Minecraft: 1.19.2forge
Скачать
Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> <h3>LEGEND</h3> </div> <div style="text-align: left;"> <ul style="list-style-type: disc; padding-left: 20px;"> <li>(COMMON): FORGE & FABRIC</li> <li>(IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture</li> </ul> </div> </div> ### ADDED: -**Every Compat**: Re-enabled **The Fwilight Forest** for FABRIC --- ## v2.5.34 ### ADDED: - **MrCrayFish's Refurbished Furniture** (FABRIC): this mod was overlook and wasn't added for FABRIC - [#932](https://github.com/MehVahdJukaar/WoodGood/issues/932) --- ## v2.5.33 ### ADDED: - **Every Compat** (COMMON): An exception for COMPAT MOD for Macaw's Mods: - @taguima - **Macaw's Oh The Biomes You'll Go** - **Macaw's Biomes O' Plenty** - **Macaw's Modding Legacy**
release

1.19.2-2.5.34

1.19.2-2.5.34
27 мая 2025 г.56Minecraft: 1.19.2fabric
Скачать
Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> <h3>LEGEND</h3> </div> <div style="text-align: left;"> <ul style="list-style-type: disc; padding-left: 20px;"> <li>(COMMON): FORGE & FABRIC</li> <li>(IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture</li> </ul> </div> </div> ### ADDED: - **MrCrayFish's Refurbished Furniture** (FABRIC): this mod was overlook and wasn't added for FABRIC - [#932](https://github.com/MehVahdJukaar/WoodGood/issues/932) --- ## v2.5.33 ### ADDED: - **Every Compat** (COMMON): An exception for COMPAT MOD for Macaw's Mods: - @taguima - **Macaw's Oh The Biomes You'll Go** - **Macaw's Biomes O' Plenty** - **Macaw's Modding Legacy** ### NEW: - N/A ### LEGEND: - (COMMON) = FORGE & FABRIC
release

1.19.2-2.5.34

1.19.2-2.5.34
27 мая 2025 г.55Minecraft: 1.19.2forge
Скачать
Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> <h3>LEGEND</h3> </div> <div style="text-align: left;"> <ul style="list-style-type: disc; padding-left: 20px;"> <li>(COMMON): FORGE & FABRIC</li> <li>(IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture</li> </ul> </div> </div> ### ADDED: - **MrCrayFish's Refurbished Furniture** (FABRIC): this mod was overlook and wasn't added for FABRIC - [#932](https://github.com/MehVahdJukaar/WoodGood/issues/932) --- ## v2.5.33 ### ADDED: - **Every Compat** (COMMON): An exception for COMPAT MOD for Macaw's Mods: - @taguima - **Macaw's Oh The Biomes You'll Go** - **Macaw's Biomes O' Plenty** - **Macaw's Modding Legacy** ### NEW: - N/A ### LEGEND: - (COMMON) = FORGE & FABRIC
release

1.20-2.8.6-fabric

1.20-2.8.6-fabric
26 мая 2025 г.23,8 тыс.Minecraft: 1.20.1fabric
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> <h3>LEGEND</h3> </div> <div style="text-align: left;"> <ul style="list-style-type: disc; padding-left: 20px;"> <li>(COMMON): FORGE & FABRIC</li> <li>(IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture</li> </ul> </div> </div> --- ### UPDATE: - **LANG**: es_cl - @Ganbare-Lucifer ### ADDED: - **TEXTURES** (IT): **Luminous Nether**'s withered - [#929](https://github.com/MehVahdJukaar/WoodGood/issues/929) - **Every Compat**: New CLASS for supporting the new addon, Gems-Realm - **Dramatic Doors** (COMMON): **Arts And Crafts** as AlreadySupportedMods --- ## v2.8.5 ### UPDATED: - **LANG**: zh_cn - @ChuijkYahus - **Valhelsia Structures** (FORGE): Improved & Corrected the side of bundled_posts' texture --- ## v2.8.4 ### UPDATED: - **FriendsAndFoes** (COMMON): Fixed the crash with **Variant Vanilla Blocks** - [#921](https://github.com/MehVahdJukaar/WoodGood/issues/921) --- ## v2.8.3 ### UPDATED: - **Lightman's Currency** (FORGE): Supporting v2.2.5.2+ - <span style="color: RED;">NOTE: Older version of Lightman's Currency will be no longer supported</span> - **MODULE** (FORGE): Re-enable Blocks Plus (Blocks+) --- ## v2.8.2 - **Every Compat**: Restored the old method used by an older FORGE version --- ## v2.8.1 ### UPDATED: - **Every Compat** (COMMON): Forgot to update the recipe system for **Stone Zone** to use the new Resource Generator ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From v2.7.19 onward, it is marked as INCOMPATIBLE - **Very Many Players** (FORGE|FABRIC): it is marked as INCOMPATIBLE
release

1.20-2.8.6-forge

1.20-2.8.6-forge
26 мая 2025 г.6,2 тыс.Minecraft: 1.20.1forge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> <h3>LEGEND</h3> </div> <div style="text-align: left;"> <ul style="list-style-type: disc; padding-left: 20px;"> <li>(COMMON): FORGE & FABRIC</li> <li>(IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture</li> </ul> </div> </div> --- ### UPDATE: - **LANG**: es_cl - @Ganbare-Lucifer ### ADDED: - **TEXTURES** (IT): **Luminous Nether**'s withered - [#929](https://github.com/MehVahdJukaar/WoodGood/issues/929) - **Every Compat**: New CLASS for supporting the new addon, Gems-Realm - **Dramatic Doors** (COMMON): **Arts And Crafts** as AlreadySupportedMods --- ## v2.8.5 ### UPDATED: - **LANG**: zh_cn - @ChuijkYahus - **Valhelsia Structures** (FORGE): Improved & Corrected the side of bundled_posts' texture --- ## v2.8.4 ### UPDATED: - **FriendsAndFoes** (COMMON): Fixed the crash with **Variant Vanilla Blocks** - [#921](https://github.com/MehVahdJukaar/WoodGood/issues/921) --- ## v2.8.3 ### UPDATED: - **Lightman's Currency** (FORGE): Supporting v2.2.5.2+ - <span style="color: RED;">NOTE: Older version of Lightman's Currency will be no longer supported</span> - **MODULE** (FORGE): Re-enable Blocks Plus (Blocks+) --- ## v2.8.2 - **Every Compat**: Restored the old method used by an older FORGE version --- ## v2.8.1 ### UPDATED: - **Every Compat** (COMMON): Forgot to update the recipe system for **Stone Zone** to use the new Resource Generator ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From v2.7.19 onward, it is marked as INCOMPATIBLE - **Very Many Players** (FORGE|FABRIC): it is marked as INCOMPATIBLE
release

1.21-2.10.7-neoforge

1.21-2.10.7-neoforge
15 мая 2025 г.5,9 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> <h3>LEGEND</h3> </div> <div style="text-align: left;"> <ul style="list-style-type: disc; padding-left: 20px;"> <li>(COMMON) = FORGE & FABRIC</li> <li>(FB): FABRIC</li> <li>(NF): NEOFORGE</li> <li>(IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture</li> </ul> </div> </div> --- ### UPDATED: - **Every Compat** (FB): Fixed the crash when either creating a world or loading into a world with **MrCrayFish's Refurbished Furniture** - [#927](https://github.com/MehVahdJukaar/WoodGood/issues/927) --- ## v2.10.6 ### UPDATED: - **LANG**: zh_cn - @ChuijkYahus - **Valhelsia Structures** (NF): - Fixed the crash when posts or cutPosts are being stripped - [#924](https://github.com/MehVahdJukaar/WoodGood/issues/924) - Improved & Corrected the side of bundled_posts' texture ### ADDED: - Frightful Winter **(IT)**: snowy_pine_leaves - Fixed [#923](https://github.com/MehVahdJukaar/WoodGood/issues/923) --- ## v2.10.5 ### UPDATED: - **Variant Vanilla Blocks** (COMMON): Disabled addBlocksToPOI() and restored the old code for Beehives' POI (Point of interest) to act as bee's home - **Regions Unexplored** (FABRIC): Fixed the shrub & branches' RenderType not being transparent - [#913](https://github.com/MehVahdJukaar/WoodGood/issues/913) ### ADDED: - **Create** (COMMON): Custom Textures for windows & window_panes with **Ecologics** & **Biomes O' Plenty** - @leftchaotix (from discord) --- ## v2.10.4 ### UPDATED: - **Chipped** (COMMON): Updated an outdated recipe system & Fixed [#909](https://github.com/MehVahdJukaar/WoodGood/issues/909) --- ## v2.10.3 ### UPDATED: - **Create** (NF): Changed RenderType to TRANSLUCENT for windows & window_panes - **Dramatic Doors Macaw** (COMMON): Fixed the outdated tab that caused the crash - NOTE: Dramatic Doors + Macaw's Doors
release

1.21-2.10.7-fabric

1.21-2.10.7-fabric
15 мая 2025 г.5,5 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> <h3>LEGEND</h3> </div> <div style="text-align: left;"> <ul style="list-style-type: disc; padding-left: 20px;"> <li>(COMMON) = FORGE & FABRIC</li> <li>(FB): FABRIC</li> <li>(NF): NEOFORGE</li> <li>(IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture</li> </ul> </div> </div> --- ### UPDATED: - **Every Compat** (FB): Fixed the crash when either creating a world or loading into a world with **MrCrayFish's Refurbished Furniture** - [#927](https://github.com/MehVahdJukaar/WoodGood/issues/927) --- ## v2.10.6 ### UPDATED: - **LANG**: zh_cn - @ChuijkYahus - **Valhelsia Structures** (NF): - Fixed the crash when posts or cutPosts are being stripped - [#924](https://github.com/MehVahdJukaar/WoodGood/issues/924) - Improved & Corrected the side of bundled_posts' texture ### ADDED: - Frightful Winter **(IT)**: snowy_pine_leaves - Fixed [#923](https://github.com/MehVahdJukaar/WoodGood/issues/923) --- ## v2.10.5 ### UPDATED: - **Variant Vanilla Blocks** (COMMON): Disabled addBlocksToPOI() and restored the old code for Beehives' POI (Point of interest) to act as bee's home - **Regions Unexplored** (FABRIC): Fixed the shrub & branches' RenderType not being transparent - [#913](https://github.com/MehVahdJukaar/WoodGood/issues/913) ### ADDED: - **Create** (COMMON): Custom Textures for windows & window_panes with **Ecologics** & **Biomes O' Plenty** - @leftchaotix (from discord) --- ## v2.10.4 ### UPDATED: - **Chipped** (COMMON): Updated an outdated recipe system & Fixed [#909](https://github.com/MehVahdJukaar/WoodGood/issues/909) --- ## v2.10.3 ### UPDATED: - **Create** (NF): Changed RenderType to TRANSLUCENT for windows & window_panes - **Dramatic Doors Macaw** (COMMON): Fixed the outdated tab that caused the crash - NOTE: Dramatic Doors + Macaw's Doors
release

1.20-2.8.5-fabric

1.20-2.8.5-fabric
15 мая 2025 г.3,8 тыс.Minecraft: 1.20.1fabric
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> <h3>LEGEND</h3> </div> <div style="text-align: left;"> <ul style="list-style-type: disc; padding-left: 20px;"> <li>(COMMON): FORGE & FABRIC</li> <li>(IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture</li> </ul> </div> </div> --- ### UPDATED: - **LANG**: zh_cn - @ChuijkYahus - **Valhelsia Structures** (FORGE): Improved & Corrected the bundled_posts' texture --- ## v2.8.4 ### UPDATED: - **FriendsAndFoes** (COMMON): Fixed the crash with **Variant Vanilla Blocks** - [#921](https://github.com/MehVahdJukaar/WoodGood/issues/921) --- ## v2.8.3 ### UPDATED: - **Lightman's Currency** (FORGE): Supporting v2.2.5.2+ - <span style="color: RED;">NOTE: Older version of Lightman's Currency will be no longer supported</span> - **MODULE** (FORGE): Re-enable Blocks Plus (Blocks+) --- ## v2.8.2 - **Every Compat**: Restored the old method used by an older FORGE version --- ## v2.8.1 ### UPDATED: - **Every Compat** (COMMON): Forgot to update the recipe system for **Stone Zone** to use the new Resource Generator ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From v2.7.19 onward, it is marked as INCOMPATIBLE - **Very Many Players** (FORGE|FABRIC): it is marked as INCOMPATIBLE
release

1.20-2.8.5-forge

1.20-2.8.5-forge
15 мая 2025 г.7,9 тыс.Minecraft: 1.20.1forge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> <h3>LEGEND</h3> </div> <div style="text-align: left;"> <ul style="list-style-type: disc; padding-left: 20px;"> <li>(COMMON): FORGE & FABRIC</li> <li>(IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture</li> </ul> </div> </div> --- ### UPDATED: - **LANG**: zh_cn - @ChuijkYahus - **Valhelsia Structures** (FORGE): Improved & Corrected the bundled_posts' texture --- ## v2.8.4 ### UPDATED: - **FriendsAndFoes** (COMMON): Fixed the crash with **Variant Vanilla Blocks** - [#921](https://github.com/MehVahdJukaar/WoodGood/issues/921) --- ## v2.8.3 ### UPDATED: - **Lightman's Currency** (FORGE): Supporting v2.2.5.2+ - <span style="color: RED;">NOTE: Older version of Lightman's Currency will be no longer supported</span> - **MODULE** (FORGE): Re-enable Blocks Plus (Blocks+) --- ## v2.8.2 - **Every Compat**: Restored the old method used by an older FORGE version --- ## v2.8.1 ### UPDATED: - **Every Compat** (COMMON): Forgot to update the recipe system for **Stone Zone** to use the new Resource Generator ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From v2.7.19 onward, it is marked as INCOMPATIBLE - **Very Many Players** (FORGE|FABRIC): it is marked as INCOMPATIBLE
release

1.21-2.10.6-neoforge

1.21-2.10.6-neoforge
15 мая 2025 г.333Minecraft: 1.21, 1.21.1neoforge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> <h3>LEGEND</h3> </div> <div style="text-align: left;"> <ul style="list-style-type: disc; padding-left: 20px;"> <li>(COMMON) = FORGE & FABRIC</li> <li>(FB): FABRIC</li> <li>(NF): NEOFORGE</li> <li>(IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture</li> </ul> </div> </div> --- ### UPDATED: - **LANG**: zh_cn - @ChuijkYahus - **Valhelsia Structures** (NF): - Fixed the crash when posts or cutPosts are being stripped - [#924](https://github.com/MehVahdJukaar/WoodGood/issues/924) - Improved & Corrected the side of bundled_posts' texture ### ADDED: - Frightful Winter **(IT)**: snowy_pine_leaves - Fixed [#923](https://github.com/MehVahdJukaar/WoodGood/issues/923) --- ## v2.10.5 ### UPDATED: - **Variant Vanilla Blocks** (COMMON): Disabled addBlocksToPOI() and restored the old code for Beehives' POI (Point of interest) to act as bee's home - **Regions Unexplored** (FABRIC): Fixed the shrub & branches' RenderType not being transparent - [#913](https://github.com/MehVahdJukaar/WoodGood/issues/913) ### ADDED: - **Create** (COMMON): Custom Textures for windows & window_panes with **Ecologics** & **Biomes O' Plenty** - @leftchaotix (from discord) --- ## v2.10.4 ### UPDATED: - **Chipped** (COMMON): Updated an outdated recipe system & Fixed [#909](https://github.com/MehVahdJukaar/WoodGood/issues/909) --- ## v2.10.3 ### UPDATED: - **Create** (NF): Changed RenderType to TRANSLUCENT for windows & window_panes - **Dramatic Doors Macaw** (COMMON): Fixed the outdated tab that caused the crash - NOTE: Dramatic Doors + Macaw's Doors
release

1.21-2.10.6-fabric

1.21-2.10.6-fabric
15 мая 2025 г.141Minecraft: 1.21, 1.21.1fabric
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> <h3>LEGEND</h3> </div> <div style="text-align: left;"> <ul style="list-style-type: disc; padding-left: 20px;"> <li>(COMMON) = FORGE & FABRIC</li> <li>(FB): FABRIC</li> <li>(NF): NEOFORGE</li> <li>(IT): Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture</li> </ul> </div> </div> --- ### UPDATED: - **LANG**: zh_cn - @ChuijkYahus - **Valhelsia Structures** (NF): - Fixed the crash when posts or cutPosts are being stripped - [#924](https://github.com/MehVahdJukaar/WoodGood/issues/924) - Improved & Corrected the side of bundled_posts' texture ### ADDED: - Frightful Winter **(IT)**: snowy_pine_leaves - Fixed [#923](https://github.com/MehVahdJukaar/WoodGood/issues/923) --- ## v2.10.5 ### UPDATED: - **Variant Vanilla Blocks** (COMMON): Disabled addBlocksToPOI() and restored the old code for Beehives' POI (Point of interest) to act as bee's home - **Regions Unexplored** (FABRIC): Fixed the shrub & branches' RenderType not being transparent - [#913](https://github.com/MehVahdJukaar/WoodGood/issues/913) ### ADDED: - **Create** (COMMON): Custom Textures for windows & window_panes with **Ecologics** & **Biomes O' Plenty** - @leftchaotix (from discord) --- ## v2.10.4 ### UPDATED: - **Chipped** (COMMON): Updated an outdated recipe system & Fixed [#909](https://github.com/MehVahdJukaar/WoodGood/issues/909) --- ## v2.10.3 ### UPDATED: - **Create** (NF): Changed RenderType to TRANSLUCENT for windows & window_panes - **Dramatic Doors Macaw** (COMMON): Fixed the outdated tab that caused the crash - NOTE: Dramatic Doors + Macaw's Doors
release

1.20-2.8.4-fabric

1.20-2.8.4-fabric
14 мая 2025 г.362Minecraft: 1.20.1fabric
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> <h3>LEGEND</h3> </div> <div style="text-align: left;"> <ul style="list-style-type: disc; padding-left: 20px;"> <li>(COMMON) = FORGE & FABRIC</li> <li>(IT) - Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture</li> </ul> </div> </div> --- ### UPDATED: - **FriendsAndFoes** (COMMON): Fixed the crash with **Variant Vanilla Blocks** - [#921](https://github.com/MehVahdJukaar/WoodGood/issues/921) --- ### v2.8.3 ### UPDATED: - **Lightman's Currency** (FORGE): Supporting v2.2.5.2+ - <span style="color: RED;">NOTE: Older version of Lightman's Currency will be no longer supported</span> - **MODULE** (FORGE): Re-enable Blocks Plus (Blocks+) --- ## v2.8.2 - **Every Compat**: Restored the old method used by an older FORGE version --- ## v2.8.1 ### UPDATED: - **Every Compat** (COMMON): Forgot to update the recipe system for **Stone Zone** to use the new Resource Generator ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From v2.7.19 onward, it is marked as INCOMPATIBLE - **Very Many Players** (FORGE|FABRIC): it is marked as INCOMPATIBLE
release

1.20-2.8.4-forge

1.20-2.8.4-forge
14 мая 2025 г.4,2 тыс.Minecraft: 1.20.1forge
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Что нового
<div style="text-align: center; border: 1px solid yellow; padding: 10px;"> <div style="text-align: center; margin-bottom: 10px;"> <h3>LEGEND</h3> </div> <div style="text-align: left;"> <ul style="list-style-type: disc; padding-left: 20px;"> <li>(COMMON) = FORGE & FABRIC</li> <li>(IT) - Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture</li> </ul> </div> </div> --- ### UPDATED: - **FriendsAndFoes** (COMMON): Fixed the crash with **Variant Vanilla Blocks** - [#921](https://github.com/MehVahdJukaar/WoodGood/issues/921) --- ### v2.8.3 ### UPDATED: - **Lightman's Currency** (FORGE): Supporting v2.2.5.2+ - <span style="color: RED;">NOTE: Older version of Lightman's Currency will be no longer supported</span> - **MODULE** (FORGE): Re-enable Blocks Plus (Blocks+) --- ## v2.8.2 - **Every Compat**: Restored the old method used by an older FORGE version --- ## v2.8.1 ### UPDATED: - **Every Compat** (COMMON): Forgot to update the recipe system for **Stone Zone** to use the new Resource Generator ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From v2.7.19 onward, it is marked as INCOMPATIBLE - **Very Many Players** (FORGE|FABRIC): it is marked as INCOMPATIBLE
release

1.20-2.8.3-fabric

1.20-2.8.3-fabric
13 мая 2025 г.460Minecraft: 1.20.1fabric
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Что нового
### UPDATED: - **Lightman's Currency** (FORGE): Supporting v2.2.5.2+ - <span style="color: RED;">NOTE: Older version of Lightman's Currency will be no longer supported</span> - **MODULE** (FORGE): Re-enable Blocks Plus (Blocks+) ## v2.8.2 - **Every Compat**: Restored the old method used by an older FORGE version ## v2.8.1 ### UPDATED: - **Every Compat** (COMMON): Forgot to update the recipe system for **Stone Zone** to use the new Resource Generator ## 2.8.0 ### UPDATED: - **EveryCompat** (COMMON): - **SERVER-side**: Fixed - Now using multi-thread for Resource Generation. This should reduce the time for launching and loading the world - <span style="color: RED;">REQUIRED: Moonlight LIb v2.14.0+</span> - WITH **Chipped** & **Biomes O' Plenty** - **Old Asset Generator** took about 6 seconds - **New Asset Generator** took about 1 second - **Handcrafted** (COMMON): Updated the system for modifying counter's model files with the correct texture ### ADDED: - **EveryCompat** (COMMON): more exceptions for Macaw Compat Mods - @22858 ## v2.7.30 ### ADDED: - **Mofu's Better End** (IT): frost_root & weepingstar for log, stripped_log, leaves, and planks - **Friends & Foes** (COMMON): Disable the `addBlocksToPOI()` for now until the solution is applied --- ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From v2.7.19 onward, it is marked as INCOMPATIBLE - **Very Many Players** (FORGE|FABRIC): it is marked as INCOMPATIBLE --- # **LEGEND**: - (COMMON) = FORGE & FABRIC - (IT) - Included Texture: Added the ResourceLocation of tfhe missing textures required for blocks or generating a new texture
release

1.20-2.8.3-forge

1.20-2.8.3-forge
13 мая 2025 г.19,9 тыс.Minecraft: 1.20.1forge
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Что нового
### UPDATED: - **Lightman's Currency** (FORGE): Supporting v2.2.5.2+ - <span style="color: RED;">NOTE: Older version of Lightman's Currency will be no longer supported</span> - **MODULE** (FORGE): Re-enable Blocks Plus (Blocks+) ## v2.8.2 - **Every Compat**: Restored the old method used by an older FORGE version ## v2.8.1 ### UPDATED: - **Every Compat** (COMMON): Forgot to update the recipe system for **Stone Zone** to use the new Resource Generator ## 2.8.0 ### UPDATED: - **EveryCompat** (COMMON): - **SERVER-side**: Fixed - Now using multi-thread for Resource Generation. This should reduce the time for launching and loading the world - <span style="color: RED;">REQUIRED: Moonlight LIb v2.14.0+</span> - WITH **Chipped** & **Biomes O' Plenty** - **Old Asset Generator** took about 6 seconds - **New Asset Generator** took about 1 second - **Handcrafted** (COMMON): Updated the system for modifying counter's model files with the correct texture ### ADDED: - **EveryCompat** (COMMON): more exceptions for Macaw Compat Mods - @22858 ## v2.7.30 ### ADDED: - **Mofu's Better End** (IT): frost_root & weepingstar for log, stripped_log, leaves, and planks - **Friends & Foes** (COMMON): Disable the `addBlocksToPOI()` for now until the solution is applied --- ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From v2.7.19 onward, it is marked as INCOMPATIBLE - **Very Many Players** (FORGE|FABRIC): it is marked as INCOMPATIBLE --- # **LEGEND**: - (COMMON) = FORGE & FABRIC - (IT) - Included Texture: Added the ResourceLocation of tfhe missing textures required for blocks or generating a new texture
release

1.20-2.8.2-fabric

1.20-2.8.2-fabric
8 мая 2025 г.2,1 тыс.Minecraft: 1.20.1fabric
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Что нового
- **Every Compat**: Restored the old method used by an older FORGE version ## v2.8.1 ### UPDATED: - **Every Compat** (COMMON): Forgot to update the recipe system for **Stone Zone** to use the new Resource Generator ## 2.8.0 ### UPDATED: - **EveryCompat** (COMMON): - **SERVER-side**: Fixed - Now using multi-thread for Resource Generation. This should reduce the time for launching and loading the world - <span style="color: RED;">REQUIRED: Moonlight LIb v2.14.0+</span> - WITH **Chipped** & **Biomes O' Plenty** - **Old Asset Generator** took about 6 seconds - **New Asset Generator** took about 1 second - **Handcrafted** (COMMON): Updated the system for modifying counter's model files with the correct texture ### ADDED: - **EveryCompat** (COMMON): more exceptions for Macaw Compat Mods - @22858 ## v2.7.30 ### ADDED: - **Mofu's Better End** (IT): frost_root & weepingstar for log, stripped_log, leaves, and planks - **Friends & Foes** (COMMON): Disable the `addBlocksToPOI()` for now until the solution is applied --- ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From v2.7.19 onward, it is marked as INCOMPATIBLE - **Very Many Players** (FORGE|FABRIC): it is marked as INCOMPATIBLE --- # **LEGEND**: - (COMMON) = FORGE & FABRIC - (IT) - Included Texture: Added the ResourceLocation of tfhe missing textures required for blocks or generating a new texture
release

1.20-2.8.2-forge

1.20-2.8.2-forge
8 мая 2025 г.2,7 тыс.Minecraft: 1.20.1forge
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Что нового
- **Every Compat**: Restored the old method used by an older FORGE version ## v2.8.1 ### UPDATED: - **Every Compat** (COMMON): Forgot to update the recipe system for **Stone Zone** to use the new Resource Generator ## 2.8.0 ### UPDATED: - **EveryCompat** (COMMON): - **SERVER-side**: Fixed - Now using multi-thread for Resource Generation. This should reduce the time for launching and loading the world - <span style="color: RED;">REQUIRED: Moonlight LIb v2.14.0+</span> - WITH **Chipped** & **Biomes O' Plenty** - **Old Asset Generator** took about 6 seconds - **New Asset Generator** took about 1 second - **Handcrafted** (COMMON): Updated the system for modifying counter's model files with the correct texture ### ADDED: - **EveryCompat** (COMMON): more exceptions for Macaw Compat Mods - @22858 ## v2.7.30 ### ADDED: - **Mofu's Better End** (IT): frost_root & weepingstar for log, stripped_log, leaves, and planks - **Friends & Foes** (COMMON): Disable the `addBlocksToPOI()` for now until the solution is applied --- ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From v2.7.19 onward, it is marked as INCOMPATIBLE - **Very Many Players** (FORGE|FABRIC): it is marked as INCOMPATIBLE --- # **LEGEND**: - (COMMON) = FORGE & FABRIC - (IT) - Included Texture: Added the ResourceLocation of tfhe missing textures required for blocks or generating a new texture
release

1.21-2.10.5-neoforge

1.21-2.10.5-neoforge
6 мая 2025 г.2,2 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
### UPDATED: - **Variant Vanilla Blocks** (COMMON): Disabled addBlocksToPOI() and restored the old code for Beehives' POI (Point of interest) to act as bee's home - **Regions Unexplored** (FABRIC): Fixed the shrub & branches' RenderType not being transparent - [#913](https://github.com/MehVahdJukaar/WoodGood/issues/913) ### ADDED: - **Create** (COMMON): Custom Textures for windows & window_panes with **Ecologics** & **Biomes O' Plenty** - @leftchaotix (from discord) ## v2.10.4 ### UPDATED: - **Chipped** (COMMON): Updated an outdated recipe system & Fixed [#909](https://github.com/MehVahdJukaar/WoodGood/issues/909) ## v2.10.3 ### UPDATED: - **Create** (NF): Changed RenderType to TRANSLUCENT for windows & window_panes - **Dramatic Doors Macaw** (COMMON): Fixed the outdated tab that caused the crash - NOTE: Dramatic Doors + Macaw's Doors ## v2.10.2 ### UPDATED: - **Woodworks** (NF): Fixed the recipes not being generated - **Every Compat** (COMMON): Recipe Generation for 1.21 - **Create** (COMMON): Corrected the path for the mask texture, so the texture can be generated ## V2.10.1 ### UPDATED: - **Building But Better** (NF): Updated an outdated method - **Every Compat** (COMMON): CompatChestTexture Class - Updated deprecated methods to use new methods --- ## v2.10.0 ### UPDATED: - **Every Compat**: Major port from 1.20.1 to support Stone Zone - **Farmer's Delight** (COMMON): Blacklisted cinnamon (WoodType) from **Extra Delight** for cutting recipe - [#896](https://github.com/MehVahdJukaar/WoodGood/issues/896) - **Woodworks** (NF): Updated BlockEntityType for Beehives - [#902](https://github.com/MehVahdJukaar/WoodGood/issues/902) --- #### LEGENDS: - (COMMON): NEOFORGE & FABRIC - (FB): FABRIC - (NF): NEOFORGE - (IT) - Included Texture: Added the ResourceLocation of tfhe missing textures required for blocks or generating a new texture
release

1.21-2.10.5-fabric

1.21-2.10.5-fabric
6 мая 2025 г.3,5 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
### UPDATED: - **Variant Vanilla Blocks** (COMMON): Disabled addBlocksToPOI() and restored the old code for Beehives' POI (Point of interest) to act as bee's home - **Regions Unexplored** (FABRIC): Fixed the shrub & branches' RenderType not being transparent - [#913](https://github.com/MehVahdJukaar/WoodGood/issues/913) ### ADDED: - **Create** (COMMON): Custom Textures for windows & window_panes with **Ecologics** & **Biomes O' Plenty** - @leftchaotix (from discord) ## v2.10.4 ### UPDATED: - **Chipped** (COMMON): Updated an outdated recipe system & Fixed [#909](https://github.com/MehVahdJukaar/WoodGood/issues/909) ## v2.10.3 ### UPDATED: - **Create** (NF): Changed RenderType to TRANSLUCENT for windows & window_panes - **Dramatic Doors Macaw** (COMMON): Fixed the outdated tab that caused the crash - NOTE: Dramatic Doors + Macaw's Doors ## v2.10.2 ### UPDATED: - **Woodworks** (NF): Fixed the recipes not being generated - **Every Compat** (COMMON): Recipe Generation for 1.21 - **Create** (COMMON): Corrected the path for the mask texture, so the texture can be generated ## V2.10.1 ### UPDATED: - **Building But Better** (NF): Updated an outdated method - **Every Compat** (COMMON): CompatChestTexture Class - Updated deprecated methods to use new methods --- ## v2.10.0 ### UPDATED: - **Every Compat**: Major port from 1.20.1 to support Stone Zone - **Farmer's Delight** (COMMON): Blacklisted cinnamon (WoodType) from **Extra Delight** for cutting recipe - [#896](https://github.com/MehVahdJukaar/WoodGood/issues/896) - **Woodworks** (NF): Updated BlockEntityType for Beehives - [#902](https://github.com/MehVahdJukaar/WoodGood/issues/902) --- #### LEGENDS: - (COMMON): NEOFORGE & FABRIC - (FB): FABRIC - (NF): NEOFORGE - (IT) - Included Texture: Added the ResourceLocation of tfhe missing textures required for blocks or generating a new texture
release

1.20-2.8.1-fabric

1.20-2.8.1-fabric
6 мая 2025 г.631Minecraft: 1.20.1fabric
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Что нового
### UPDATED: - **Every Compat** (COMMON): Forgot to update the recipe system for **Stone Zone** to use the new Resource Generator ## 2.8.0 ### UPDATED: - **EveryCompat** (COMMON): - **SERVER-side**: Fixed - Now using multi-thread for Resource Generation. This should reduce the time for launching and loading the world - <span style="color: RED;">REQUIRED: Moonlight LIb v2.14.0+</span> - WITH **Chipped** & **Biomes O' Plenty** - **Old Asset Generator** took about 6 seconds - **New Asset Generator** took about 1 second - **Handcrafted** (COMMON): Updated the system for modifying counter's model files with the correct texture ### ADDED: - **EveryCompat** (COMMON): more exceptions for Macaw Compat Mods - @22858 ## v2.7.30 ### ADDED: - **Mofu's Better End** (IT): frost_root & weepingstar for log, stripped_log, leaves, and planks - **Friends & Foes** (COMMON): Disable the `addBlocksToPOI()` for now until the solution is applied --- ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From v2.7.19 onward, it is marked as INCOMPATIBLE - **Very Many Players** (FORGE|FABRIC): it is marked as INCOMPATIBLE --- # **LEGEND**: - (COMMON) = FORGE & FABRIC - (IT) - Included Texture: Added the ResourceLocation of tfhe missing textures required for blocks or generating a new texture
release

1.20-2.8.1-forge

1.20-2.8.1-forge
6 мая 2025 г.1,4 тыс.Minecraft: 1.20.1forge
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Что нового
### UPDATED: - **Every Compat** (COMMON): Forgot to update the recipe system for **Stone Zone** to use the new Resource Generator ## 2.8.0 ### UPDATED: - **EveryCompat** (COMMON): - **SERVER-side**: Fixed - Now using multi-thread for Resource Generation. This should reduce the time for launching and loading the world - <span style="color: RED;">REQUIRED: Moonlight LIb v2.14.0+</span> - WITH **Chipped** & **Biomes O' Plenty** - **Old Asset Generator** took about 6 seconds - **New Asset Generator** took about 1 second - **Handcrafted** (COMMON): Updated the system for modifying counter's model files with the correct texture ### ADDED: - **EveryCompat** (COMMON): more exceptions for Macaw Compat Mods - @22858 ## v2.7.30 ### ADDED: - **Mofu's Better End** (IT): frost_root & weepingstar for log, stripped_log, leaves, and planks - **Friends & Foes** (COMMON): Disable the `addBlocksToPOI()` for now until the solution is applied --- ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From v2.7.19 onward, it is marked as INCOMPATIBLE - **Very Many Players** (FORGE|FABRIC): it is marked as INCOMPATIBLE --- # **LEGEND**: - (COMMON) = FORGE & FABRIC - (IT) - Included Texture: Added the ResourceLocation of tfhe missing textures required for blocks or generating a new texture
release

1.20-2.8.0-fabric

1.20-2.8.0-fabric
6 мая 2025 г.220Minecraft: 1.20.1fabric
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Что нового
### UPDATED: - **EveryCompat** (COMMON): - **SERVER-side**: Fixed - Now using multi-thread for Resource Generation. This should reduce the time for launching and loading the world - <span style="color: RED;">REQUIRED: Moonlight LIb v2.14.0+</span> - WITH **Chipped** & **Biomes O' Plenty** - **Old Asset Generator** took about 6 seconds - **New Asset Generator** took about 1 second - **Handcrafted** (COMMON): Updated the system for modifying counter's model files with the correct texture ### ADDED: - **EveryCompat** (COMMON): more exceptions for Macaw Compat Mods - @22858 ## v2.7.30 ### ADDED: - **Mofu's Better End** (IT): frost_root & weepingstar for log, stripped_log, leaves, and planks - **Friends & Foes** (COMMON): Disable the `addBlocksToPOI()` for now until the solution is applied ## v2.7.29 ### UPDATED: - **Variant Vanilla Blocks** (COMMON): Disable the `addBlocksToPOI()` for now until the solution is applied --- ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From v2.7.19 onward, it is marked as INCOMPATIBLE - **Very Many Players** (FORGE|FABRIC): it is marked as INCOMPATIBLE --- # **LEGEND**: - (COMMON) = FORGE & FABRIC - (IT) - Included Texture: Added the ResourceLocation of tfhe missing textures required for blocks or generating a new texture
release

1.20-2.8.0-forge

1.20-2.8.0-forge
6 мая 2025 г.316Minecraft: 1.20.1forge
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Что нового
### UPDATED: - **EveryCompat** (COMMON): - **SERVER-side**: Fixed - Now using multi-thread for Resource Generation. This should reduce the time for launching and loading the world - <span style="color: RED;">REQUIRED: Moonlight LIb v2.14.0+</span> - WITH **Chipped** & **Biomes O' Plenty** - **Old Asset Generator** took about 6 seconds - **New Asset Generator** took about 1 second - **Handcrafted** (COMMON): Updated the system for modifying counter's model files with the correct texture ### ADDED: - **EveryCompat** (COMMON): more exceptions for Macaw Compat Mods - @22858 ## v2.7.30 ### ADDED: - **Mofu's Better End** (IT): frost_root & weepingstar for log, stripped_log, leaves, and planks - **Friends & Foes** (COMMON): Disable the `addBlocksToPOI()` for now until the solution is applied ## v2.7.29 ### UPDATED: - **Variant Vanilla Blocks** (COMMON): Disable the `addBlocksToPOI()` for now until the solution is applied --- ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From v2.7.19 onward, it is marked as INCOMPATIBLE - **Very Many Players** (FORGE|FABRIC): it is marked as INCOMPATIBLE --- # **LEGEND**: - (COMMON) = FORGE & FABRIC - (IT) - Included Texture: Added the ResourceLocation of tfhe missing textures required for blocks or generating a new texture
release

1.21-2.10.4-neoforge

1.21-2.10.4-neoforge
2 мая 2025 г.896Minecraft: 1.21, 1.21.1neoforge
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Что нового
### UPDATED: - **Chipped** (COMMON): Updated an outdated recipe system & Fixed [#909](https://github.com/MehVahdJukaar/WoodGood/issues/909) ## v2.10.3 ### UPDATED: - **Create** (NF): Changed RenderType to TRANSLUCENT for windows & window_panes - **Dramatic Doors Macaw** (COMMON): Fixed the outdated tab that caused the crash - NOTE: Dramatic Doors + Macaw's Doors ## v2.10.2 ### UPDATED: - **Woodworks** (NF): Fixed the recipes not being generated - **Every Compat** (COMMON): Recipe Generation for 1.21 - **Create** (COMMON): Corrected the path for the mask texture, so the texture can be generated ## V2.10.1 ### UPDATED: - **Building But Better** (NF): Updated an outdated method - **Every Compat** (COMMON): CompatChestTexture Class - Updated deprecated methods to use new methods --- ## v2.10.0 ### UPDATED: - **Every Compat**: Major port from 1.20.1 to support Stone Zone - **Farmer's Delight** (COMMON): Blacklisted cinnamon (WoodType) from **Extra Delight** for cutting recipe - [#896](https://github.com/MehVahdJukaar/WoodGood/issues/896) - **Woodworks** (NF): Updated BlockEntityType for Beehives - [#902](https://github.com/MehVahdJukaar/WoodGood/issues/902) --- #### LEGENDS: - (COMMON): NEOFORGE & FABRIC - (FB): FABRIC - (NF): NEOFORGE - (IT) - Included Texture: Added the ResourceLocation of tfhe missing textures required for blocks or generating a new texture
release

1.21-2.10.4-fabric

1.21-2.10.4-fabric
2 мая 2025 г.922Minecraft: 1.21, 1.21.1fabric
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Что нового
### UPDATED: - **Chipped** (COMMON): Updated an outdated recipe system & Fixed [#909](https://github.com/MehVahdJukaar/WoodGood/issues/909) ## v2.10.3 ### UPDATED: - **Create** (NF): Changed RenderType to TRANSLUCENT for windows & window_panes - **Dramatic Doors Macaw** (COMMON): Fixed the outdated tab that caused the crash - NOTE: Dramatic Doors + Macaw's Doors ## v2.10.2 ### UPDATED: - **Woodworks** (NF): Fixed the recipes not being generated - **Every Compat** (COMMON): Recipe Generation for 1.21 - **Create** (COMMON): Corrected the path for the mask texture, so the texture can be generated ## V2.10.1 ### UPDATED: - **Building But Better** (NF): Updated an outdated method - **Every Compat** (COMMON): CompatChestTexture Class - Updated deprecated methods to use new methods --- ## v2.10.0 ### UPDATED: - **Every Compat**: Major port from 1.20.1 to support Stone Zone - **Farmer's Delight** (COMMON): Blacklisted cinnamon (WoodType) from **Extra Delight** for cutting recipe - [#896](https://github.com/MehVahdJukaar/WoodGood/issues/896) - **Woodworks** (NF): Updated BlockEntityType for Beehives - [#902](https://github.com/MehVahdJukaar/WoodGood/issues/902) --- #### LEGENDS: - (COMMON): NEOFORGE & FABRIC - (FB): FABRIC - (NF): NEOFORGE - (IT) - Included Texture: Added the ResourceLocation of tfhe missing textures required for blocks or generating a new texture
release

1.20-2.7.30-fabric

1.20-2.7.30-fabric
30 апр. 2025 г.2,1 тыс.Minecraft: 1.20.1fabric
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Что нового
### ADDED: - **Mofu's Better End** (IT): frost_root & weepingstar for log, stripped_log, leaves, and planks - **Friends & Foes** (COMMON): Disable the `addBlocksToPOI()` for now until the solution is applied ## v2.7.29 ### UPDATED: - **Variant Vanilla Blocks** (COMMON): Disable the `addBlocksToPOI()` for now until the solution is applied ## v2.7.28 ### UPDATED: - **Every Compat**: Updated the ECRegistry.addBlocksToPOI to use the code from Moonlight lib - Fixed [Moonlight#339](https://github.com/MehVahdJukaar/Moonlight/issues/339) - **Friends And Foes** (COMMON): beehives to act as beehome for bees - **Variant Vanilla Blocks** (COMMON): Blocks that has job_acquireable for villagers to be an employee in <span style="color: YELLOW;">NOTE: **Moonlight Lib v2.13.83** is now required</span> ## v2.7.27 ### UPDATED: - **Every Compat** (COMMON): - Added tag, #minecraft:soul_fire_base_block to **Soulful Nether**'s fright (only applied to PLANKS) - Fixed the blockstate generation not applying to "block/oak_planks" for other wood mods - Related to Quark & [#907](https://github.com/MehVahdJukaar/WoodGood/issues/907) - **Quark** (FORGE): Fixed vertical_slabs not dropping 2 slabs when broken as double-slab - [#907](https://github.com/MehVahdJukaar/WoodGood/issues/907) --- ### ADDED: - **LANG**: en_us - corrected name for _hollow_log_ with "stem" for **Soulful Nether**'s fright - **LANG**: zh_cn - Blocks Plus @libu2333 --- #### NEW SUPPORTED MOD: - **Blocks Plus** (FORGE) --- ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From v2.7.19 onward, it is marked as INCOMPATIBLE - **Very Many Players** (FORGE|FABRIC): it is marked as INCOMPATIBLE --- **LEGEND**: - (COMMON) = FORGE & FABRIC - (IT) - Included Texture: Added the ResourceLocation of tfhe missing textures required for blocks or generating a new texture
release

1.20-2.7.30-forge

1.20-2.7.30-forge
30 апр. 2025 г.3,5 тыс.Minecraft: 1.20.1forge
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Что нового
### ADDED: - **Mofu's Better End** (IT): frost_root & weepingstar for log, stripped_log, leaves, and planks - **Friends & Foes** (COMMON): Disable the `addBlocksToPOI()` for now until the solution is applied ## v2.7.29 ### UPDATED: - **Variant Vanilla Blocks** (COMMON): Disable the `addBlocksToPOI()` for now until the solution is applied ## v2.7.28 ### UPDATED: - **Every Compat**: Updated the ECRegistry.addBlocksToPOI to use the code from Moonlight lib - Fixed [Moonlight#339](https://github.com/MehVahdJukaar/Moonlight/issues/339) - **Friends And Foes** (COMMON): beehives to act as beehome for bees - **Variant Vanilla Blocks** (COMMON): Blocks that has job_acquireable for villagers to be an employee in <span style="color: YELLOW;">NOTE: **Moonlight Lib v2.13.83** is now required</span> ## v2.7.27 ### UPDATED: - **Every Compat** (COMMON): - Added tag, #minecraft:soul_fire_base_block to **Soulful Nether**'s fright (only applied to PLANKS) - Fixed the blockstate generation not applying to "block/oak_planks" for other wood mods - Related to Quark & [#907](https://github.com/MehVahdJukaar/WoodGood/issues/907) - **Quark** (FORGE): Fixed vertical_slabs not dropping 2 slabs when broken as double-slab - [#907](https://github.com/MehVahdJukaar/WoodGood/issues/907) --- ### ADDED: - **LANG**: en_us - corrected name for _hollow_log_ with "stem" for **Soulful Nether**'s fright - **LANG**: zh_cn - Blocks Plus @libu2333 --- #### NEW SUPPORTED MOD: - **Blocks Plus** (FORGE) --- ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From v2.7.19 onward, it is marked as INCOMPATIBLE - **Very Many Players** (FORGE|FABRIC): it is marked as INCOMPATIBLE --- **LEGEND**: - (COMMON) = FORGE & FABRIC - (IT) - Included Texture: Added the ResourceLocation of tfhe missing textures required for blocks or generating a new texture
release

1.21-2.10.3-neoforge

1.21-2.10.3-neoforge
30 апр. 2025 г.804Minecraft: 1.21, 1.21.1neoforge
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Что нового
### UPDATED: - **Create** (NF): Changed RenderType to TRANSLUCENT for windows & window_panes - **Dramatic Doors Macaw** (COMMON): Fixed the outdated tab that caused the crash - NOTE: Dramatic Doors + Macaw's Doors ## v2.10.2 ### UPDATED: - **Woodworks** (NF): Fixed the recipes not being generated - **Every Compat** (COMMON): Recipe Generation for 1.21 - **Create** (COMMON): Corrected the path for the mask texture, so the texture can be generated ## V2.10.1 ### UPDATED: - **Building But Better** (NF): Updated an outdated method - **Every Compat** (COMMON): CompatChestTexture Class - Updated deprecated methods to use new methods --- ## v2.10.0 ### UPDATED: - **Every Compat**: Major port from 1.20.1 to support Stone Zone - **Farmer's Delight** (COMMON): Blacklisted cinnamon (WoodType) from **Extra Delight** for cutting recipe - [#896](https://github.com/MehVahdJukaar/WoodGood/issues/896) - **Woodworks** (NF): Updated BlockEntityType for Beehives - [#902](https://github.com/MehVahdJukaar/WoodGood/issues/902) --- #### LEGENDS: - (COMMON): NEOFORGE & FABRIC - (FB): FABRIC - (NF): NEOFORGE - (IT) - Included Texture: Added the ResourceLocation of tfhe missing textures required for blocks or generating a new texture
release

1.21-2.10.3-fabric

1.21-2.10.3-fabric
30 апр. 2025 г.575Minecraft: 1.21, 1.21.1fabric
Скачать
Что нового
### UPDATED: - **Create** (NF): Changed RenderType to TRANSLUCENT for windows & window_panes - **Dramatic Doors Macaw** (COMMON): Fixed the outdated tab that caused the crash - NOTE: Dramatic Doors + Macaw's Doors ## v2.10.2 ### UPDATED: - **Woodworks** (NF): Fixed the recipes not being generated - **Every Compat** (COMMON): Recipe Generation for 1.21 - **Create** (COMMON): Corrected the path for the mask texture, so the texture can be generated ## V2.10.1 ### UPDATED: - **Building But Better** (NF): Updated an outdated method - **Every Compat** (COMMON): CompatChestTexture Class - Updated deprecated methods to use new methods --- ## v2.10.0 ### UPDATED: - **Every Compat**: Major port from 1.20.1 to support Stone Zone - **Farmer's Delight** (COMMON): Blacklisted cinnamon (WoodType) from **Extra Delight** for cutting recipe - [#896](https://github.com/MehVahdJukaar/WoodGood/issues/896) - **Woodworks** (NF): Updated BlockEntityType for Beehives - [#902](https://github.com/MehVahdJukaar/WoodGood/issues/902) --- #### LEGENDS: - (COMMON): NEOFORGE & FABRIC - (FB): FABRIC - (NF): NEOFORGE - (IT) - Included Texture: Added the ResourceLocation of tfhe missing textures required for blocks or generating a new texture
release

1.20-2.7.29-fabric

1.20-2.7.29-fabric
29 апр. 2025 г.447Minecraft: 1.20.1fabric
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Что нового
### UPDATED: - **Variant Vanilla Blocks** (COMMON): Disable the `addBlocksToPOI()` for now until the solution is applied ## v2.7.28 ### UPDATED: - **Every Compat**: Updated the ECRegistry.addBlocksToPOI to use the code from Moonlight lib - Fixed [Moonlight#339](https://github.com/MehVahdJukaar/Moonlight/issues/339) - **Friends And Foes** (COMMON): beehives to act as beehome for bees - **Variant Vanilla Blocks** (COMMON): Blocks that has job_acquireable for villagers to be an employee in <span style="color: YELLOW;">NOTE: **Moonlight Lib v2.13.83** is now required</span> ## v2.7.27 ### UPDATED: - **Every Compat** (COMMON): - Added tag, #minecraft:soul_fire_base_block to **Soulful Nether**'s fright (only applied to PLANKS) - Fixed the blockstate generation not applying to "block/oak_planks" for other wood mods - Related to Quark & [#907](https://github.com/MehVahdJukaar/WoodGood/issues/907) - **Quark** (FORGE): Fixed vertical_slabs not dropping 2 slabs when broken as double-slab - [#907](https://github.com/MehVahdJukaar/WoodGood/issues/907) --- ### ADDED: - **LANG**: en_us - corrected name for _hollow_log_ with "stem" for **Soulful Nether**'s fright - **LANG**: zh_cn - Blocks Plus @libu2333 --- #### NEW SUPPORTED MOD: - **Blocks Plus** (FORGE) --- ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From v2.7.19 onward, it is marked as INCOMPATIBLE - **Very Many Players** (FORGE|FABRIC): it is marked as INCOMPATIBLE --- **LEGEND**: - (COMMON) = FORGE & FABRIC - (IT) - Included Texture: Added the ResourceLocation of tfhe missing textures required for blocks or generating a new texture
release

1.20-2.7.29-forge

1.20-2.7.29-forge
29 апр. 2025 г.780Minecraft: 1.20.1forge
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Что нового
### UPDATED: - **Variant Vanilla Blocks** (COMMON): Disable the `addBlocksToPOI()` for now until the solution is applied ## v2.7.28 ### UPDATED: - **Every Compat**: Updated the ECRegistry.addBlocksToPOI to use the code from Moonlight lib - Fixed [Moonlight#339](https://github.com/MehVahdJukaar/Moonlight/issues/339) - **Friends And Foes** (COMMON): beehives to act as beehome for bees - **Variant Vanilla Blocks** (COMMON): Blocks that has job_acquireable for villagers to be an employee in <span style="color: YELLOW;">NOTE: **Moonlight Lib v2.13.83** is now required</span> ## v2.7.27 ### UPDATED: - **Every Compat** (COMMON): - Added tag, #minecraft:soul_fire_base_block to **Soulful Nether**'s fright (only applied to PLANKS) - Fixed the blockstate generation not applying to "block/oak_planks" for other wood mods - Related to Quark & [#907](https://github.com/MehVahdJukaar/WoodGood/issues/907) - **Quark** (FORGE): Fixed vertical_slabs not dropping 2 slabs when broken as double-slab - [#907](https://github.com/MehVahdJukaar/WoodGood/issues/907) --- ### ADDED: - **LANG**: en_us - corrected name for _hollow_log_ with "stem" for **Soulful Nether**'s fright - **LANG**: zh_cn - Blocks Plus @libu2333 --- #### NEW SUPPORTED MOD: - **Blocks Plus** (FORGE) --- ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From v2.7.19 onward, it is marked as INCOMPATIBLE - **Very Many Players** (FORGE|FABRIC): it is marked as INCOMPATIBLE --- **LEGEND**: - (COMMON) = FORGE & FABRIC - (IT) - Included Texture: Added the ResourceLocation of tfhe missing textures required for blocks or generating a new texture
release

1.20-2.7.28-fabric

1.20-2.7.28-fabric
28 апр. 2025 г.176Minecraft: 1.20.1fabric
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Что нового
### UPDATED: - **Every Compat**: Updated the ECRegistry.addBlocksToPOI to use the code from Moonlight lib - Fixed [Moonlight#339](https://github.com/MehVahdJukaar/Moonlight/issues/339) - **Friends And Foes** (COMMON): beehives to act as beehome for bees - **Variant Vanilla Blocks** (COMMON): Blocks that has job_acquireable for villagers to be an employee in <span style="color: YELLOW;">NOTE: **Moonlight Lib v2.13.83** is now required</span> ## v2.7.27 ### UPDATED: - **Every Compat** (COMMON): - Added tag, #minecraft:soul_fire_base_block to **Soulful Nether**'s fright (only applied to PLANKS) - Fixed the blockstate generation not applying to "block/oak_planks" for other wood mods - Related to Quark & [#907](https://github.com/MehVahdJukaar/WoodGood/issues/907) - **Quark** (FORGE): Fixed vertical_slabs not dropping 2 slabs when broken as double-slab - [#907](https://github.com/MehVahdJukaar/WoodGood/issues/907) --- ### ADDED: - **LANG**: en_us - corrected name for _hollow_log_ with "stem" for **Soulful Nether**'s fright - **LANG**: zh_cn - Blocks Plus @libu2333 --- #### NEW SUPPORTED MOD: - **Blocks Plus** (FORGE) --- ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From v2.7.19 onward, it is marked as INCOMPATIBLE - **Very Many Players** (FORGE|FABRIC): it is marked as INCOMPATIBLE --- **LEGEND**: - (COMMON) = FORGE & FABRIC - (IT) - Included Texture: Added the ResourceLocation of tfhe missing textures required for blocks or generating a new texture
release

1.20-2.7.28-forge

1.20-2.7.28-forge
28 апр. 2025 г.389Minecraft: 1.20.1forge
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Что нового
### UPDATED: - **Every Compat**: Updated the ECRegistry.addBlocksToPOI to use the code from Moonlight lib - Fixed [Moonlight#339](https://github.com/MehVahdJukaar/Moonlight/issues/339) - **Friends And Foes** (COMMON): beehives to act as beehome for bees - **Variant Vanilla Blocks** (COMMON): Blocks that has job_acquireable for villagers to be an employee in <span style="color: YELLOW;">NOTE: **Moonlight Lib v2.13.83** is now required</span> ## v2.7.27 ### UPDATED: - **Every Compat** (COMMON): - Added tag, #minecraft:soul_fire_base_block to **Soulful Nether**'s fright (only applied to PLANKS) - Fixed the blockstate generation not applying to "block/oak_planks" for other wood mods - Related to Quark & [#907](https://github.com/MehVahdJukaar/WoodGood/issues/907) - **Quark** (FORGE): Fixed vertical_slabs not dropping 2 slabs when broken as double-slab - [#907](https://github.com/MehVahdJukaar/WoodGood/issues/907) --- ### ADDED: - **LANG**: en_us - corrected name for _hollow_log_ with "stem" for **Soulful Nether**'s fright - **LANG**: zh_cn - Blocks Plus @libu2333 --- #### NEW SUPPORTED MOD: - **Blocks Plus** (FORGE) --- ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From v2.7.19 onward, it is marked as INCOMPATIBLE - **Very Many Players** (FORGE|FABRIC): it is marked as INCOMPATIBLE --- **LEGEND**: - (COMMON) = FORGE & FABRIC - (IT) - Included Texture: Added the ResourceLocation of tfhe missing textures required for blocks or generating a new texture
release

1.20-2.7.27-fabric

1.20-2.7.27
28 апр. 2025 г.279Minecraft: 1.20.1fabric
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Что нового
### UPDATED: - **Every Compat** (COMMON): - Added tag, #minecraft:soul_fire_base_block to **Soulful Nether**'s fright (only applied to PLANKS) - Fixed the blockstate generation not applying to "block/oak_planks" for other wood mods - Related to Quark & [#907](https://github.com/MehVahdJukaar/WoodGood/issues/907) - **Quark** (FORGE): Fixed vertical_slabs not dropping 2 slabs when broken as double-slab - [#907](https://github.com/MehVahdJukaar/WoodGood/issues/907) --- ### ADDED: - **LANG**: en_us - corrected name for _hollow_log_ with "stem" for **Soulful Nether**'s fright - **LANG**: zh_cn - Blocks Plus @libu2333 --- #### NEW SUPPORTED MOD: - **Blocks Plus** (FORGE) --- ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From v2.7.19 onward, it is marked as INCOMPATIBLE - **Very Many Players** (FORGE|FABRIC): it is marked as INCOMPATIBLE --- **LEGEND**: - (COMMON) = FORGE & FABRIC - (IT) - Included Texture: Added the ResourceLocation of tfhe missing textures required for blocks or generating a new texture
release

1.20-2.7.27-forge

1.20-2.7.27
28 апр. 2025 г.45,3 тыс.Minecraft: 1.20.1forge
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Что нового
### UPDATED: - **Every Compat** (COMMON): - Added tag, #minecraft:soul_fire_base_block to **Soulful Nether**'s fright (only applied to PLANKS) - Fixed the blockstate generation not applying to "block/oak_planks" for other wood mods - Related to Quark & [#907](https://github.com/MehVahdJukaar/WoodGood/issues/907) - **Quark** (FORGE): Fixed vertical_slabs not dropping 2 slabs when broken as double-slab - [#907](https://github.com/MehVahdJukaar/WoodGood/issues/907) --- ### ADDED: - **LANG**: en_us - corrected name for _hollow_log_ with "stem" for **Soulful Nether**'s fright - **LANG**: zh_cn - Blocks Plus @libu2333 --- #### NEW SUPPORTED MOD: - **Blocks Plus** (FORGE) --- ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From v2.7.19 onward, it is marked as INCOMPATIBLE - **Very Many Players** (FORGE|FABRIC): it is marked as INCOMPATIBLE --- **LEGEND**: - (COMMON) = FORGE & FABRIC - (IT) - Included Texture: Added the ResourceLocation of tfhe missing textures required for blocks or generating a new texture
release

1.21-2.10.2-neoforge

1.21-2.10.2-neoforge
27 апр. 2025 г.1,1 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
### UPDATED: - **Woodworks** (NF): Fixed the recipes not being generated - **Every Compat** (COMMON): Recipe Generation for 1.21 - **Create** (COMMON): Corrected the path for the mask texture, so the texture can be generated ## V2.10.1 ### UPDATED: - **Building But Better** (NF): Updated an outdated method - **Every Compat** (COMMON): CompatChestTexture Class - Updated deprecated methods to use new methods --- ## v2.10.0 ### UPDATED: - **Every Compat**: Major port from 1.20.1 to support Stone Zone - **Farmer's Delight** (COMMON): Blacklisted cinnamon (WoodType) from **Extra Delight** for cutting recipe - [#896](https://github.com/MehVahdJukaar/WoodGood/issues/896) - **Woodworks** (NF): Updated BlockEntityType for Beehives - [#902](https://github.com/MehVahdJukaar/WoodGood/issues/902) --- #### LEGENDS: - (COMMON): NEOFORGE & FABRIC - (FB): FABRIC - (NF): NEOFORGE - (IT) - Included Texture: Added the ResourceLocation of tfhe missing textures required for blocks or generating a new texture
release

1.21-2.10.2-fabric

1.21-2.10.2-fabric
27 апр. 2025 г.753Minecraft: 1.21, 1.21.1fabric
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Что нового
### UPDATED: - **Woodworks** (NF): Fixed the recipes not being generated - **Every Compat** (COMMON): Recipe Generation for 1.21 - **Create** (COMMON): Corrected the path for the mask texture, so the texture can be generated ## V2.10.1 ### UPDATED: - **Building But Better** (NF): Updated an outdated method - **Every Compat** (COMMON): CompatChestTexture Class - Updated deprecated methods to use new methods --- ## v2.10.0 ### UPDATED: - **Every Compat**: Major port from 1.20.1 to support Stone Zone - **Farmer's Delight** (COMMON): Blacklisted cinnamon (WoodType) from **Extra Delight** for cutting recipe - [#896](https://github.com/MehVahdJukaar/WoodGood/issues/896) - **Woodworks** (NF): Updated BlockEntityType for Beehives - [#902](https://github.com/MehVahdJukaar/WoodGood/issues/902) --- #### LEGENDS: - (COMMON): NEOFORGE & FABRIC - (FB): FABRIC - (NF): NEOFORGE - (IT) - Included Texture: Added the ResourceLocation of tfhe missing textures required for blocks or generating a new texture
release

1.21-2.10.1-neoforge

1.21-2.10.1-neoforge
25 апр. 2025 г.524Minecraft: 1.21, 1.21.1neoforge
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Что нового
### UPDATED: - **Building But Better** (COMMON): Updated an outdated method - **Every Compat** (COMMON): CompatChestTexture Class - Updated deprecated methods to use new methods --- ## v2.10.0 ### UPDATED: - **Every Compat**: Major port from 1.20.1 to support Stone Zone - **Farmer's Delight** (COMMON): Blacklisted cinnamon (WoodType) from **Extra Delight** for cutting recipe - [#896](https://github.com/MehVahdJukaar/WoodGood/issues/896) - **Woodworks** (NF): Updated BlockEntityType for Beehives - [#902](https://github.com/MehVahdJukaar/WoodGood/issues/902) --- #### LEGENDS: - (COMMON): NEOFORGE & FABRIC - (FB): FABRIC - (NF): NEOFORGE - (IT) - Included Texture: Added the ResourceLocation of tfhe missing textures required for blocks or generating a new texture
release

1.21-2.10.1-fabric

1.21-2.10.1-fabric
25 апр. 2025 г.686Minecraft: 1.21, 1.21.1fabric
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Что нового
### UPDATED: - **Building But Better** (COMMON): Updated an outdated method - **Every Compat** (COMMON): CompatChestTexture Class - Updated deprecated methods to use new methods --- ## v2.10.0 ### UPDATED: - **Every Compat**: Major port from 1.20.1 to support Stone Zone - **Farmer's Delight** (COMMON): Blacklisted cinnamon (WoodType) from **Extra Delight** for cutting recipe - [#896](https://github.com/MehVahdJukaar/WoodGood/issues/896) - **Woodworks** (NF): Updated BlockEntityType for Beehives - [#902](https://github.com/MehVahdJukaar/WoodGood/issues/902) --- #### LEGENDS: - (COMMON): NEOFORGE & FABRIC - (FB): FABRIC - (NF): NEOFORGE - (IT) - Included Texture: Added the ResourceLocation of tfhe missing textures required for blocks or generating a new texture
release

1.21-2.10.0-neoforge

1.21-2.10.0-neoforge
24 апр. 2025 г.190Minecraft: 1.21, 1.21.1neoforge
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Что нового
### UPDATED: - **Every Compat**: Major port from 1.20.1 to support Stone Zone - **Farmer's Delight** (COMMON): Blacklisted cinnamon (WoodType) from **Extra Delight** for cutting recipe - [#896](https://github.com/MehVahdJukaar/WoodGood/issues/896) - **Woodworks** (NF): Updated BlockEntityType for Beehives - [#902](https://github.com/MehVahdJukaar/WoodGood/issues/902) --- #### LEGENDS: - (COMMON): NEOFORGE & FABRIC - (FB): FABRIC - (NF): NEOFORGE - (IT) - Included Texture: Added the ResourceLocation of tfhe missing textures required for blocks or generating a new texture
release

1.21-2.10.0-fabric

1.21-2.10.0-fabric
24 апр. 2025 г.148Minecraft: 1.21, 1.21.1fabric
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Что нового
### UPDATED: - **Every Compat**: Major port from 1.20.1 to support Stone Zone - **Farmer's Delight** (COMMON): Blacklisted cinnamon (WoodType) from **Extra Delight** for cutting recipe - [#896](https://github.com/MehVahdJukaar/WoodGood/issues/896) - **Woodworks** (NF): Updated BlockEntityType for Beehives - [#902](https://github.com/MehVahdJukaar/WoodGood/issues/902) --- #### LEGENDS: - (COMMON): NEOFORGE & FABRIC - (FB): FABRIC - (NF): NEOFORGE - (IT) - Included Texture: Added the ResourceLocation of tfhe missing textures required for blocks or generating a new texture
release

everycomp-1.18.2-1.6.20.jar

1.18.2-1.6.20
21 апр. 2025 г.1,8 тыс.Minecraft: 1.18.2forge
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Что нового
### UPDATED: - **QuarkModule**: Added ItemTags, `#minecraft:planks` to _vertical_planks_
release

neoforge_1.21-2.9.10

neoforge_1.21-2.9.10
16 апр. 2025 г.3,5 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
### UPDATED: - **Woodster** (NF): Updated to support v2.0.1 since v2.0.2 is removed and Fixed the _chiseled_bookshelf_' missing textures- **Woodster** (NF): Updated to support v2.0.1 since v2.0.2 is removed and Fixed the _chiseled_bookshelf_' missing textures ### ADDED: - **LANG**: zh_cn for More Beautiful Torches - @libu2333 ## v2.9.9 ### UPDATED: - **Woodster** (NF): Updated to support v2.0.2+ & Corrected the ResourceLocation for textures - @Jusey1 --- ## v2.9.8 ### UPDATED: - **LANG**: zh_cn - @ChuijkYahus - **Woodster** (NF): Updated to support v2.0.1+ - @Jusey1 - **Storage Drawers** (COMMON): Updated to ensure HeavyDrawers are applied to ITEM & related to [#890](https://github.com/MehVahdJukaar/WoodGood/issues/890) - **Clutter** (FB): UPDATED for 1.21.1 --- ### NEW SUPPORTED MOD: - **More Beautiful Torches** (COMMON) --- #### LEGENDS: - (COMMON): NEOFORGE & FABRIC - (FB): FABRIC - (NF): NEOFORGE
release

fabric_1.21-2.9.10

fabric_1.21-2.9.10
16 апр. 2025 г.1,4 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
### UPDATED: - **Woodster** (NF): Updated to support v2.0.1 since v2.0.2 is removed and Fixed the _chiseled_bookshelf_' missing textures- **Woodster** (NF): Updated to support v2.0.1 since v2.0.2 is removed and Fixed the _chiseled_bookshelf_' missing textures ### ADDED: - **LANG**: zh_cn for More Beautiful Torches - @libu2333 ## v2.9.9 ### UPDATED: - **Woodster** (NF): Updated to support v2.0.2+ & Corrected the ResourceLocation for textures - @Jusey1 --- ## v2.9.8 ### UPDATED: - **LANG**: zh_cn - @ChuijkYahus - **Woodster** (NF): Updated to support v2.0.1+ - @Jusey1 - **Storage Drawers** (COMMON): Updated to ensure HeavyDrawers are applied to ITEM & related to [#890](https://github.com/MehVahdJukaar/WoodGood/issues/890) - **Clutter** (FB): UPDATED for 1.21.1 --- ### NEW SUPPORTED MOD: - **More Beautiful Torches** (COMMON) --- #### LEGENDS: - (COMMON): NEOFORGE & FABRIC - (FB): FABRIC - (NF): NEOFORGE
release

neoforge_1.21-2.9.9

neoforge_1.21-2.9.9
16 апр. 2025 г.196Minecraft: 1.21, 1.21.1neoforge
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### UPDATED: - **Woodster** (NF): Updated to support v2.0.2+ & Corrected the ResourceLocation for textures - @Jusey1 --- ## v2.9.8 ### UPDATED: - **LANG**: zh_cn - @ChuijkYahus - **Woodster** (NF): Updated to support v2.0.1+ - @Jusey1 - **Storage Drawers** (COMMON): Updated to ensure HeavyDrawers are applied to ITEM & related to [#890](https://github.com/MehVahdJukaar/WoodGood/issues/890) - **Clutter** (FB): UPDATED for 1.21.1 --- ### NEW SUPPORTED MOD: - **More Beautiful Torches** (COMMON) --- #### LEGENDS: - (COMMON): NEOFORGE & FABRIC - (FB): FABRIC - (NF): NEOFORGE
release

fabric_1.21-2.9.9

fabric_1.21-2.9.9
16 апр. 2025 г.213Minecraft: 1.21, 1.21.1fabric
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Что нового
### UPDATED: - **Woodster** (NF): Updated to support v2.0.2+ & Corrected the ResourceLocation for textures - @Jusey1 --- ## v2.9.8 ### UPDATED: - **LANG**: zh_cn - @ChuijkYahus - **Woodster** (NF): Updated to support v2.0.1+ - @Jusey1 - **Storage Drawers** (COMMON): Updated to ensure HeavyDrawers are applied to ITEM & related to [#890](https://github.com/MehVahdJukaar/WoodGood/issues/890) - **Clutter** (FB): UPDATED for 1.21.1 --- ### NEW SUPPORTED MOD: - **More Beautiful Torches** (COMMON) --- #### LEGENDS: - (COMMON): NEOFORGE & FABRIC - (FB): FABRIC - (NF): NEOFORGE
release

1.20-2.7.26-fabric

1.20-2.7.26
16 апр. 2025 г.4,7 тыс.Minecraft: 1.20.1fabric
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Что нового
### UPDATED: - **Storage Drawers** (COMMON): Fixed Drawers not being applied with "HeavyDrawers" when being carried as an item - [#890](https://github.com/MehVahdJukaar/WoodGood/issues/890) - **Macaw's Furniture** (COMMON): Updated some blocks that required children (stripped_log) for textures - **Absent By Design** (FORGE): Updated some blocks that required children (wood or stripped_wood) for recipes --- ### ADDED: - **Deeper And Darker** (IT): blooming_stem - **Abyssal Decor** (IT): Added 3 WoodTypes: cinnamon, blackwood, & white_wood - **LANG**: zh_cn for More Beautiful Torches - @Libu2333 - **TEXTURES** (IT): - **Burnt**'s yggdrasil_log & stripped_yggdrasil_log - **Extended Mushroom**'s glowshroom_stem_stripped & poisonous_mushroom_stem_stripped - **Valhelsia Structure** (FORGE): Improved the texture generation for bundled_posts & bundled_stripped_posts - this should fix some blocks' missing texture --- #### NEW SUPPORTED MOD: - **More Beautiful Torches** (COMMON) --- ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From v2.7.19 onward, it is marked as INCOMPATIBLE - **Very Many Players** (FORGE|FABRIC): it is marked as INCOMPATIBLE --- **LEGEND**: - (COMMON) = FORGE & FABRIC - (IT) - Included Texture: Added the ResourceLocation of tfhe missing textures required for blocks or generating a new texture
release

1.20-2.7.26-forge

1.20-2.7.26
16 апр. 2025 г.7,9 тыс.Minecraft: 1.20.1forge
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Что нового
### UPDATED: - **Storage Drawers** (COMMON): Fixed Drawers not being applied with "HeavyDrawers" when being carried as an item - [#890](https://github.com/MehVahdJukaar/WoodGood/issues/890) - **Macaw's Furniture** (COMMON): Updated some blocks that required children (stripped_log) for textures - **Absent By Design** (FORGE): Updated some blocks that required children (wood or stripped_wood) for recipes --- ### ADDED: - **Deeper And Darker** (IT): blooming_stem - **Abyssal Decor** (IT): Added 3 WoodTypes: cinnamon, blackwood, & white_wood - **LANG**: zh_cn for More Beautiful Torches - @Libu2333 - **TEXTURES** (IT): - **Burnt**'s yggdrasil_log & stripped_yggdrasil_log - **Extended Mushroom**'s glowshroom_stem_stripped & poisonous_mushroom_stem_stripped - **Valhelsia Structure** (FORGE): Improved the texture generation for bundled_posts & bundled_stripped_posts - this should fix some blocks' missing texture --- #### NEW SUPPORTED MOD: - **More Beautiful Torches** (COMMON) --- ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From v2.7.19 onward, it is marked as INCOMPATIBLE - **Very Many Players** (FORGE|FABRIC): it is marked as INCOMPATIBLE --- **LEGEND**: - (COMMON) = FORGE & FABRIC - (IT) - Included Texture: Added the ResourceLocation of tfhe missing textures required for blocks or generating a new texture
release

neoforge_1.21-2.9.8

neoforge_1.21-2.9.8
15 апр. 2025 г.191Minecraft: 1.21, 1.21.1neoforge
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Что нового
### UPDATED: - **LANG**: zh_cn - @ChuijkYahus - **Woodster** (NF): Updated to support v2.0.1+ - @Jusey1 - **Storage Drawers** (COMMON): Updated to ensure HeavyDrawers are applied to ITEM & related to [#890](https://github.com/MehVahdJukaar/WoodGood/issues/890) - **Clutter** (FB): UPDATED for 1.21.1 --- ### NEW SUPPORTED MOD: - **More Beautiful Torches** (COMMON) --- #### LEGENDS: - (COMMON): NEOFORGE & FABRIC - (FB): FABRIC - (NF): NEOFORGE
release

fabric_1.21-2.9.8

fabric_1.21-2.9.8
15 апр. 2025 г.301Minecraft: 1.21, 1.21.1fabric
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Что нового
### UPDATED: - **LANG**: zh_cn - @ChuijkYahus - **Woodster** (NF): Updated to support v2.0.1+ - @Jusey1 - **Storage Drawers** (COMMON): Updated to ensure HeavyDrawers are applied to ITEM & related to [#890](https://github.com/MehVahdJukaar/WoodGood/issues/890) - **Clutter** (FB): UPDATED for 1.21.1 --- ### NEW SUPPORTED MOD: - **More Beautiful Torches** (COMMON) --- #### LEGENDS: - (COMMON): NEOFORGE & FABRIC - (FB): FABRIC - (NF): NEOFORGE
release

1.20-2.7.25-fabric

1.20-2.7.25
5 апр. 2025 г.4,6 тыс.Minecraft: 1.20.1fabric
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Что нового
### UPDATED: - **Friends & Foes** (COMMON): Fixed beehives not dropped with NBT using pickaxe with silk_touch - [#881](https://github.com/MehVahdJukaar/WoodGood/issues/881) - **Every Compat** (COMMON): - Fixed & Improved the duplication system - Fix the recipe system where the filename of recipe keep changing and causing some issue [StoneZone#86](https://github.com/MehVahdJukaar/StoneZone/issues/86) - **Beautify Decorate** (FORGE): Added the `#minecraft:climable` to _lattices_ - @VoidLeech - **Beautify Refabricated** (FABRIC): Added the `#minecraft:climable` to _lattices_ @VoidLeech - **Woodster** (FORGE): Fixed the _chiseled_books_' missing BlockEntityType (When you place it and crash happened) - **required Childrens** for either TEXTURES or RECIPES in following: - <span style="color: RED;">WARNING: Some blocks that do not have the required children will be missing from the world</span> - Macaw's Bridges - Macaw's Windows - Macaw's Fences & Walls - Macaw's Roofs - **Chipped** (COMMON): Added 16 new blocks of stripped_log - <span style="color: RED;">WARNING: The module now support 129 blocks. Ensure you don't have too many Wood Mods (Biomes O' Plenty & others)</span> - **EveryCompat** (COMMON): Fixed the texture not being left alone - more details is in [#887](https://github.com/MehVahdJukaar/WoodGood/issues/887) --- ### ADDED: - TEXTURES (IT): **Deeper And Darker**'s _blooming_stem_, _stripped_blooming_stem_ --- ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From v2.7.19 onward, it is marked as INCOMPATIBLE - **Very Many Players** (FORGE|FABRIC): it is marked as INCOMPATIBLE --- **LEGEND**: - (COMMON) = FORGE & FABRIC - (IT) - Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture
release

1.20-2.7.25-forge

1.20-2.7.25
5 апр. 2025 г.5,8 тыс.Minecraft: 1.20.1forge
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Что нового
### UPDATED: - **Friends & Foes** (COMMON): Fixed beehives not dropped with NBT using pickaxe with silk_touch - [#881](https://github.com/MehVahdJukaar/WoodGood/issues/881) - **Every Compat** (COMMON): - Fixed & Improved the duplication system - Fix the recipe system where the filename of recipe keep changing and causing some issue [StoneZone#86](https://github.com/MehVahdJukaar/StoneZone/issues/86) - **Beautify Decorate** (FORGE): Added the `#minecraft:climable` to _lattices_ - @VoidLeech - **Beautify Refabricated** (FABRIC): Added the `#minecraft:climable` to _lattices_ @VoidLeech - **Woodster** (FORGE): Fixed the _chiseled_books_' missing BlockEntityType (When you place it and crash happened) - **required Childrens** for either TEXTURES or RECIPES in following: - <span style="color: RED;">WARNING: Some blocks that do not have the required children will be missing from the world</span> - Macaw's Bridges - Macaw's Windows - Macaw's Fences & Walls - Macaw's Roofs - **Chipped** (COMMON): Added 16 new blocks of stripped_log - <span style="color: RED;">WARNING: The module now support 129 blocks. Ensure you don't have too many Wood Mods (Biomes O' Plenty & others)</span> - **EveryCompat** (COMMON): Fixed the texture not being left alone - more details is in [#887](https://github.com/MehVahdJukaar/WoodGood/issues/887) --- ### ADDED: - TEXTURES (IT): **Deeper And Darker**'s _blooming_stem_, _stripped_blooming_stem_ --- ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From v2.7.19 onward, it is marked as INCOMPATIBLE - **Very Many Players** (FORGE|FABRIC): it is marked as INCOMPATIBLE --- **LEGEND**: - (COMMON) = FORGE & FABRIC - (IT) - Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture
release

neoforge_1.21-2.9.7

neoforge_1.21-2.9.7
3 апр. 2025 г.3,2 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
### UPDATED: - **Woodster**: Fixed _chiseled_books_' missing BlockEntityType (When you placed, the crash happened) - [#880](https://github.com/MehVahdJukaar/WoodGood/issues/880) --- ### ADDED: - **neoforge.mods.toml**: **Create**'s required version to be v6.0.o or newer --- ### NEW SUPPORTED MOD: - **Excessive Building** (FB) - NOTE: you can use Sinytra Connector via FORGE to include it --- #### LEGENDS: - (COMMON): NEOFORGE & FABRIC - (FB): FABRIC - (NF): NEOFORGE
release

fabric_1.21-2.9.7

fabric_1.21-2.9.7
3 апр. 2025 г.2,2 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
### UPDATED: - **Woodster**: Fixed _chiseled_books_' missing BlockEntityType (When you placed, the crash happened) - [#880](https://github.com/MehVahdJukaar/WoodGood/issues/880) --- ### ADDED: - **neoforge.mods.toml**: **Create**'s required version to be v6.0.o or newer --- ### NEW SUPPORTED MOD: - **Excessive Building** (FB) - NOTE: you can use Sinytra Connector via FORGE to include it --- #### LEGENDS: - (COMMON): NEOFORGE & FABRIC - (FB): FABRIC - (NF): NEOFORGE
release

neoforge_1.21-2.9.6

neoforge_1.21-2.9.6
20 мар. 2025 г.2,9 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
### UPDATED: - **Wilder Wild** (FB): Updated to support v4.0.0+ & No longer supporting older version than v4.0.0 #### LEGENDS: - (COMMON): NEOFORGE & FABRIC - (FB): FABRIC - (NF): NEOFORGE
release

fabric_1.21-2.9.6

fabric_1.21-2.9.6
20 мар. 2025 г.5,1 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
### UPDATED: - **Wilder Wild** (FB): Updated to support v4.0.0+ & No longer supporting older version than v4.0.0 #### LEGENDS: - (COMMON): NEOFORGE & FABRIC - (FB): FABRIC - (NF): NEOFORGE
release

1.20-2.7.24-fabric

1.20-2.7.24
20 мар. 2025 г.10,2 тыс.Minecraft: 1.20.1fabric
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# v2.7.24 ### UPDATED: - **Every Compat** (COMMON): Disabled an experimental code - Apparently, it need more polishment and works - Fixed [#874](https://github.com/MehVahdJukaar/WoodGood/issues/874) - Also Fixed StoneZone's blocks not being generated # v2.7.23 ### UPDATED: - **LANG**: **Jaden's Nether Expansion**'s Cerebrage Claret for **Quark** & **The Twilight Forest**'s hollow_log & stripped_hollow_log - REASON: Moonlight Lib have been updated to detect the children of Claret from **Jaden's Nether Expansion** # v2.7.22 ### UPDATED: - **Create** (COMMON): Changed renderType to TRANSLUCENT for both _windows_ & _window_panes_ because custom ResourcePack can be properly shown. - **Wilder Wild** (FABRIC): _hollowed_log_ & _stripped_hollowed_log_ now required _wood_ & _stripped_wood_ for recipes --- ### ADDED: - **Piglin Ruins** (FORGE): _ominous_stalk_block_'s textures **(IT)** - **LANG** (COMMON): Corrected the - @Derpgamer22 - WoodType: Cerebrage_claret - Blocks: **Quark**'s hollow_log with **Nether Exp**, **My Nether's Delight**, **Enhanced Mushrooms** --- ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From v2.7.19 onward, it is marked as INCOMPATIBLE - **Very Many Players** (FORGE|FABRIC): it is marked as INCOMPATIBLE --- **LEGEND**: - (COMMON) = FORGE & FABRIC - (IT) - Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture
release

1.20-2.7.24-forge

1.20-2.7.24
20 мар. 2025 г.23 тыс.Minecraft: 1.20.1forge
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Что нового
# v2.7.24 ### UPDATED: - **Every Compat** (COMMON): Disabled an experimental code - Apparently, it need more polishment and works - Fixed [#874](https://github.com/MehVahdJukaar/WoodGood/issues/874) - Also Fixed StoneZone's blocks not being generated # v2.7.23 ### UPDATED: - **LANG**: **Jaden's Nether Expansion**'s Cerebrage Claret for **Quark** & **The Twilight Forest**'s hollow_log & stripped_hollow_log - REASON: Moonlight Lib have been updated to detect the children of Claret from **Jaden's Nether Expansion** # v2.7.22 ### UPDATED: - **Create** (COMMON): Changed renderType to TRANSLUCENT for both _windows_ & _window_panes_ because custom ResourcePack can be properly shown. - **Wilder Wild** (FABRIC): _hollowed_log_ & _stripped_hollowed_log_ now required _wood_ & _stripped_wood_ for recipes --- ### ADDED: - **Piglin Ruins** (FORGE): _ominous_stalk_block_'s textures **(IT)** - **LANG** (COMMON): Corrected the - @Derpgamer22 - WoodType: Cerebrage_claret - Blocks: **Quark**'s hollow_log with **Nether Exp**, **My Nether's Delight**, **Enhanced Mushrooms** --- ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From v2.7.19 onward, it is marked as INCOMPATIBLE - **Very Many Players** (FORGE|FABRIC): it is marked as INCOMPATIBLE --- **LEGEND**: - (COMMON) = FORGE & FABRIC - (IT) - Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture
release

1.20-2.7.23-fabric

1.20-2.7.23
19 мар. 2025 г.1,8 тыс.Minecraft: 1.20.1fabric
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Что нового
# v2.7.23 ### UPDATED: - **LANG**: **Jaden's Nether Expansion**'s Cerebrage Claret for **Quark** & **The Twilight Forest**'s hollow_log & stripped_hollow_log - REASON: Moonlight Lib have been updated to detect the children of Claret from **Jaden's Nether Expansion** # v2.7.22 ### UPDATED: - **Create** (COMMON): Changed renderType to TRANSLUCENT for both _windows_ & _window_panes_ because custom ResourcePack can be properly shown. - **Wilder Wild** (FABRIC): _hollowed_log_ & _stripped_hollowed_log_ now required _wood_ & _stripped_wood_ for recipes --- ### ADDED: - **Piglin Ruins** (FORGE): _ominous_stalk_block_'s textures **(IT)** - **LANG** (COMMON): Corrected the - @Derpgamer22 - WoodType: Cerebrage_claret - Blocks: **Quark**'s hollow_log with **Nether Exp**, **My Nether's Delight**, **Enhanced Mushrooms** --- ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From v2.7.19 onward, it is marked as INCOMPATIBLE - **Very Many Players** (FORGE|FABRIC): it is marked as INCOMPATIBLE --- **LEGEND**: - (COMMON) = FORGE & FABRIC - (IT) - Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture
release

1.20-2.7.23-forge

1.20-2.7.23
19 мар. 2025 г.877Minecraft: 1.20.1forge
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Что нового
# v2.7.23 ### UPDATED: - **LANG**: **Jaden's Nether Expansion**'s Cerebrage Claret for **Quark** & **The Twilight Forest**'s hollow_log & stripped_hollow_log - REASON: Moonlight Lib have been updated to detect the children of Claret from **Jaden's Nether Expansion** # v2.7.22 ### UPDATED: - **Create** (COMMON): Changed renderType to TRANSLUCENT for both _windows_ & _window_panes_ because custom ResourcePack can be properly shown. - **Wilder Wild** (FABRIC): _hollowed_log_ & _stripped_hollowed_log_ now required _wood_ & _stripped_wood_ for recipes --- ### ADDED: - **Piglin Ruins** (FORGE): _ominous_stalk_block_'s textures **(IT)** - **LANG** (COMMON): Corrected the - @Derpgamer22 - WoodType: Cerebrage_claret - Blocks: **Quark**'s hollow_log with **Nether Exp**, **My Nether's Delight**, **Enhanced Mushrooms** --- ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From v2.7.19 onward, it is marked as INCOMPATIBLE - **Very Many Players** (FORGE|FABRIC): it is marked as INCOMPATIBLE --- **LEGEND**: - (COMMON) = FORGE & FABRIC - (IT) - Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture
release

1.20-2.7.22-fabric

1.20-2.7.22
18 мар. 2025 г.195Minecraft: 1.20.1fabric
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### UPDATED: - **Create** (COMMON): Changed renderType to TRANSLUCENT for both _windows_ & _window_panes_ so a Custom ResourcePack can working properly. - **Wilder Wild** (FABRIC): _hollowed_log_ & _stripped_hollowed_log_ now required _wood_ & _stripped_wood_ for recipes --- ### ADDED: - **Piglin Ruins** (FORGE): _ominous_stalk_block_'s textures **(IT)** - **LANG** (COMMON): Corrected the - @Derpgamer22 - WoodType: Cerebrage_claret - Blocks: **Quark**'s hollow_log with **Nether Exp**, **My Nether's Delight**, **Enhanced Mushrooms** --- ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From v2.7.19 onward, it is marked as INCOMPATIBLE - **Very Many Players** (FORGE|FABRIC): it is marked as INCOMPATIBLE --- **LEGEND**: - (COMMON) = FORGE & FABRIC - (IT) - Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture
release

1.20-2.7.22-forge

1.20-2.7.22
18 мар. 2025 г.355Minecraft: 1.20.1forge
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Что нового
### UPDATED: - **Create** (COMMON): Changed renderType to TRANSLUCENT for both _windows_ & _window_panes_ so a Custom ResourcePack can working properly. - **Wilder Wild** (FABRIC): _hollowed_log_ & _stripped_hollowed_log_ now required _wood_ & _stripped_wood_ for recipes --- ### ADDED: - **Piglin Ruins** (FORGE): _ominous_stalk_block_'s textures **(IT)** - **LANG** (COMMON): Corrected the - @Derpgamer22 - WoodType: Cerebrage_claret - Blocks: **Quark**'s hollow_log with **Nether Exp**, **My Nether's Delight**, **Enhanced Mushrooms** --- ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From v2.7.19 onward, it is marked as INCOMPATIBLE - **Very Many Players** (FORGE|FABRIC): it is marked as INCOMPATIBLE --- **LEGEND**: - (COMMON) = FORGE & FABRIC - (IT) - Included Texture: Added the ResourceLocation of the missing textures required for blocks or generating a new texture
release

neoforge_1.21-2.9.5

neoforge_1.21-2.9.5
14 мар. 2025 г.1,1 тыс.Minecraft: 1.21, 1.21.1neoforge
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### UPDATED: - **JustARaft** (NF): Updated for 1.21.1 - Fixed [#861](https://github.com/MehVahdJukaar/WoodGood/issues/861) #### LEGENDS: - (COMMON): NEOFORGE & FABRIC - (FB): FABRIC - (NF): NEOFORGE
release

fabric_1.21-2.9.5

fabric_1.21-2.9.5
14 мар. 2025 г.1,9 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
### UPDATED: - **JustARaft** (NF): Updated for 1.21.1 - Fixed [#861](https://github.com/MehVahdJukaar/WoodGood/issues/861) #### LEGENDS: - (COMMON): NEOFORGE & FABRIC - (FB): FABRIC - (NF): NEOFORGE
release

1.20-2.7.21-fabric

1.20-2.7.21
11 мар. 2025 г.3,8 тыс.Minecraft: 1.20.1fabric
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### UPDATED: - **Beautiful Campfires** (COMMON): ModID changed from "bc" to "beautifulcampfires" - **LANG**: zh_cn - @libu2333 & @ChuijkYahus - **QuarkModule** (FORGE): Corrected some blocks' sounds - **Woodworks** (FORGE): - Corrected some blocks' sounds - Added `#forge:chests/wooden` to _trapped_chest_ so it can be used for crafting a _chest boat_ - Related to [#853](https://github.com/MehVahdJukaar/WoodGood/issues/853) - **EveryCompat** (COMMON): Applied `#minecraft:minable_with_pickaxe` to **Sully's Mod**'s _petrified_ - **Chipped** (COMMON): - Added `#diagonalwindows:non_diagonal_windows` to _glass_pane_ due to an incompatible model - Corrected _planked_logs_' textures - related to [#856](https://github.com/MehVahdJukaar/WoodGood/issues/856) - **Furnish** (COMMON): Fixed the _crate_'s loot_table issue --- ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From v2.7.19 onward, it is marked as INCOMPATIBLE - **Very Many Players** (FORGE|FABRIC): it is marked as INCOMPATIBLE --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.7.21-forge

1.20-2.7.21
11 мар. 2025 г.3,9 тыс.Minecraft: 1.20.1forge
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Что нового
### UPDATED: - **Beautiful Campfires** (COMMON): ModID changed from "bc" to "beautifulcampfires" - **LANG**: zh_cn - @libu2333 & @ChuijkYahus - **QuarkModule** (FORGE): Corrected some blocks' sounds - **Woodworks** (FORGE): - Corrected some blocks' sounds - Added `#forge:chests/wooden` to _trapped_chest_ so it can be used for crafting a _chest boat_ - Related to [#853](https://github.com/MehVahdJukaar/WoodGood/issues/853) - **EveryCompat** (COMMON): Applied `#minecraft:minable_with_pickaxe` to **Sully's Mod**'s _petrified_ - **Chipped** (COMMON): - Added `#diagonalwindows:non_diagonal_windows` to _glass_pane_ due to an incompatible model - Corrected _planked_logs_' textures - related to [#856](https://github.com/MehVahdJukaar/WoodGood/issues/856) - **Furnish** (COMMON): Fixed the _crate_'s loot_table issue --- ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From v2.7.19 onward, it is marked as INCOMPATIBLE - **Very Many Players** (FORGE|FABRIC): it is marked as INCOMPATIBLE --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

neoforge_1.21-2.9.4

neoforge_1.21-2.9.4
9 мар. 2025 г.1,1 тыс.Minecraft: 1.21, 1.21.1neoforge
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### UPDATED: - **LANG**: zh_cn - @ChuijkYahus - **Create** (NEOFORGE): Uncomment the code and Updated library to v6.0.0+ & Fixed [#846](https://github.com/MehVahdJukaar/WoodGood/issues/846) - NOTE: FABRIC v6.0.0+ is not out yet. the v0.5.1+ will be remain supported. #### LEGENDS: - (COMMON): NEOFORGE & FABRIC - (FB): FABRIC - (NF): NEOFORGE
release

fabric_1.21-2.9.4

fabric_1.21-2.9.4
9 мар. 2025 г.1,1 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
### UPDATED: - **LANG**: zh_cn - @ChuijkYahus - **Create** (NEOFORGE): Uncomment the code and Updated library to v6.0.0+ & Fixed [#846](https://github.com/MehVahdJukaar/WoodGood/issues/846) - NOTE: FABRIC v6.0.0+ is not out yet. the v0.5.1+ will be remain supported. #### LEGENDS: - (COMMON): NEOFORGE & FABRIC - (FB): FABRIC - (NF): NEOFORGE
release

1.20-2.7.20-fabric

1.20-2.7.20
2 мар. 2025 г.3,4 тыс.Minecraft: 1.20.1fabric
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Что нового
### NEW: - Execssive Building (COMMON) ### UPDATED: - **LANG** (COMMON): - zh_cn - @ChuijkYahus - es_cl - @TheLegendofSaram & (merit belong to unknown person) - **Wilder Wild** (FABRIC): Changed from custom texture of the hollowed_log and stripped_hollowed_log to use logs' & stripped_logs' texture from wood mods - **Every Compat** (COMMON): - Improved some error logging for **Ecologic**'s flowering_azalea overlay texture - Excluded texture that's greater than 32x32 from being applied with **Ecologics**'s flowering_azalea overlay texture - Removed unneeded textures (just cleanup stuff) - **Wooden Hopper** (FABRIC): Added the missing tab for generated _hopper_ to be added via - **Create** (FORGE): Updated the library to v6.0.0 to support **Create v6.0.0** - **LET ME KNOW** (FABRIC): when **FABRIC version** is updated to v6.0.0, the **FABRIC v0.5.1 + ** is still supported --- ### ADDED: - es_mx - @TheLegendofSaram & (merit belong to unknown person) --- ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From v2.7.19 onward, it is marked as INCOMPATIBLE --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.7.20-forge

1.20-2.7.20
2 мар. 2025 г.6,6 тыс.Minecraft: 1.20.1forge
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Что нового
### NEW: - Execssive Building (COMMON) ### UPDATED: - **LANG** (COMMON): - zh_cn - @ChuijkYahus - es_cl - @TheLegendofSaram & (merit belong to unknown person) - **Wilder Wild** (FABRIC): Changed from custom texture of the hollowed_log and stripped_hollowed_log to use logs' & stripped_logs' texture from wood mods - **Every Compat** (COMMON): - Improved some error logging for **Ecologic**'s flowering_azalea overlay texture - Excluded texture that's greater than 32x32 from being applied with **Ecologics**'s flowering_azalea overlay texture - Removed unneeded textures (just cleanup stuff) - **Wooden Hopper** (FABRIC): Added the missing tab for generated _hopper_ to be added via - **Create** (FORGE): Updated the library to v6.0.0 to support **Create v6.0.0** - **LET ME KNOW** (FABRIC): when **FABRIC version** is updated to v6.0.0, the **FABRIC v0.5.1 + ** is still supported --- ### ADDED: - es_mx - @TheLegendofSaram & (merit belong to unknown person) --- ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From v2.7.19 onward, it is marked as INCOMPATIBLE --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.19.2-2.5.33

1.19.2-2.5.33
25 февр. 2025 г.1,1 тыс.Minecraft: 1.19.2fabric
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### ADDED: - **Every Compat** (COMMON): An exception for COMPAT MOD for Macaw's Mods: - @taguima - **Macaw's Oh The Biomes You'll Go** - **Macaw's Biomes O' Plenty** - **Macaw's Modding Legacy** ### NEW: - N/A ### LEGEND: - (COMMON) = FORGE & FABRIC
release

1.19.2-2.5.33

1.19.2-2.5.33
25 февр. 2025 г.3 тыс.Minecraft: 1.19.2forge
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Что нового
### ADDED: - **Every Compat** (COMMON): An exception for COMPAT MOD for Macaw's Mods: - @taguima - **Macaw's Oh The Biomes You'll Go** - **Macaw's Biomes O' Plenty** - **Macaw's Modding Legacy** ### NEW: - N/A ### LEGEND: - (COMMON) = FORGE & FABRIC
release

1.20-2.7.19-fabric

1.20-2.7.19
24 февр. 2025 г.2,3 тыс.Minecraft: 1.20.1fabric
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Что нового
### UPDATED: - **LANG**: zh_cn - @222858 - **ChippedModule** (COMMON): Tweaked the texture code to fix the missing textures with **Productive Trees** - **Corail Pillar** (COMMON): Outdated CreativeTab's resourceKey - **EveryCompat** (COMMON): - Path of textures for **Blue Skies**' comet_leaves - Path of textures for **Malum**'s azure_runewood & budding_soulwood --- ### ADDED: - **Every Compat** (COMMON): - the correct path of **eternal_tales**'s carved_pure_wood texture - [#787](https://github.com/MehVahdJukaar/WoodGood/issues/787) - correct path of texture for **Promenade** - [#831](https://github.com/MehVahdJukaar/WoodGood/issues/831) - correct path of texture for **Simple Mango** - [#831](https://github.com/MehVahdJukaar/WoodGood/issues/831) - Included vanilla variant (except BIRCH) of **Dawn Of Time BUilder Edition**'a _fancy_fence_ - [#823](https://github.com/MehVahdJukaar/WoodGood/issues/823) - In the future, please let me know when DEV have added the vanilla variant so I can exclude them to avoid duplication - **Building But Better** (FABRIC): RE-ADDED because the built-in module is not updated to work with the latest version of EveryCompat - [#825](https://github.com/MehVahdJukaar/WoodGood/issues/825) ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From this version onward, it is marked as INCOMPATIBLE ### NEW: - N/A --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.7.19-forge

1.20-2.7.19
24 февр. 2025 г.11 тыс.Minecraft: 1.20.1forge
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Что нового
### UPDATED: - **LANG**: zh_cn - @222858 - **ChippedModule** (COMMON): Tweaked the texture code to fix the missing textures with **Productive Trees** - **Corail Pillar** (COMMON): Outdated CreativeTab's resourceKey - **EveryCompat** (COMMON): - Path of textures for **Blue Skies**' comet_leaves - Path of textures for **Malum**'s azure_runewood & budding_soulwood --- ### ADDED: - **Every Compat** (COMMON): - the correct path of **eternal_tales**'s carved_pure_wood texture - [#787](https://github.com/MehVahdJukaar/WoodGood/issues/787) - correct path of texture for **Promenade** - [#831](https://github.com/MehVahdJukaar/WoodGood/issues/831) - correct path of texture for **Simple Mango** - [#831](https://github.com/MehVahdJukaar/WoodGood/issues/831) - Included vanilla variant (except BIRCH) of **Dawn Of Time BUilder Edition**'a _fancy_fence_ - [#823](https://github.com/MehVahdJukaar/WoodGood/issues/823) - In the future, please let me know when DEV have added the vanilla variant so I can exclude them to avoid duplication - **Building But Better** (FABRIC): RE-ADDED because the built-in module is not updated to work with the latest version of EveryCompat - [#825](https://github.com/MehVahdJukaar/WoodGood/issues/825) ### INCOMPATIBLE: - **VMinus Mod** (FORGE): From this version onward, it is marked as INCOMPATIBLE ### NEW: - N/A --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.7.18-fabric

1.20-2.7.18
18 февр. 2025 г.2,3 тыс.Minecraft: 1.20.1fabric
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Что нового
### UPDATED: - **Every Compat** (COMMON): Updated an outdated library of **Dramatic Doors** to 3.2.9_1 to fix the [crash](https://github.com/MehVahdJukaar/WoodGood/issues/819) --- ### NEW: - N/A --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.7.18-forge

1.20-2.7.18
18 февр. 2025 г.4,7 тыс.Minecraft: 1.20.1forge
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Что нового
### UPDATED: - **Every Compat** (COMMON): Updated an outdated library of **Dramatic Doors** to 3.2.9_1 to fix the [crash](https://github.com/MehVahdJukaar/WoodGood/issues/819) --- ### NEW: - N/A --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.19.2-2.5.32

1.19.2-2.5.32
18 февр. 2025 г.384Minecraft: 1.19.2fabric
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Что нового
### UPDATED: - **Friends And Foes** (COMMON): Fixed the beehives not being generated with **Abnormals'** (**Environmental**, **Upgrade-Aquatic**, Others) ### NEW: - N/A ### LEGEND: - (COMMON) = FORGE & FABRIC
release

1.19.2-2.5.32

1.19.2-2.5.32
18 февр. 2025 г.312Minecraft: 1.19.2forge
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Что нового
### UPDATED: - **Friends And Foes** (COMMON): Fixed the beehives not being generated with **Abnormals'** (**Environmental**, **Upgrade-Aquatic**, Others) ### NEW: - N/A ### LEGEND: - (COMMON) = FORGE & FABRIC
release

1.20-2.7.17-fabric

1.20-2.7.17
18 февр. 2025 г.113Minecraft: 1.20.1fabric
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Что нового
### UPDATED: - **Quark** (FORGE): - Fixed the _post_ & _stripped_post_'s recipes wtih some woodTypes from other mods are using OAK as an ingredient - [#810](https://github.com/MehVahdJukaar/WoodGood/issues/810) - <span style="color:red;">WARNING: Backup your world</span> - <span style="color:yellow;">REASON:</span> The required children for recipe is _wood_, so some WoodType not having that will be removed from the world - Fixed the blocks with **Caverns & Chasms** not being generated due to the woodType, AZALEA - [#810](https://github.com/MehVahdJukaar/WoodGood/issues/810) - **Decorative Blocks** (COMMON): - Fixed _beam_'s recipes with other woodTypes has OAK as an ingredient (similar to Quark's recipe issue) - [#810](https://github.com/MehVahdJukaar/WoodGood/issues/810) - <span style="color:red;">WARNING: Backup your world</span> - The _seat_'s recipes now requires _fence_ & _slab_ - Outdated Creative Tab ResourceKey - [#815](https://github.com/MehVahdJukaar/WoodGood/issues/815) - **Macaw's Roofs** (FABRIC): Added _UPPER_STEEP_ROOF_ to creative inventory - [#816](https://github.com/MehVahdJukaar/WoodGood/issues/817) - **TEXTURES** (COMMON): Fixed **Biomes O' Plenty**'s snowblossom_leaves' & **Rainbows Oak Renewed**'s rainbow_leaves' missing texture - [#816](https://github.com/MehVahdJukaar/WoodGood/issues/816) - **Chipped** (COMMON): Another tweak of textures for _slanted_, _herringbone_, _double_herringbone_ - REASON: the previous code caused the loading time to be stuck with large modpack, 200+ mods - **LANG**: zn_ch - @ChuijkYahus ### ADDED: - **EveryCompat** (FORGE): - An exception for new Compat Mod: **Macaw's Modding Legacy** - An exception for **Terraqueous**' CHERRY (Due to Minecraft's CHERRY ### EXCLUDED: - **QUark** (FORGE): _stripped_flowering_azalea_post_ with **Ecologics** - related to [#808](https://github.com/MehVahdJukaar/WoodGood/issues/808) - **Woodworks** (FORGE): _boards_ with **Upgrade Aquatic** & **Autumnity** - related to [#809](https://github.com/MehVahdJukaar/WoodGood/issues/809) ### OTHER: - **Moonlight Lib**: Updated the Id of _log_ and _stripped_log_ from **My Nether's Delight** - Fixed in v2.13.63 - [#810](https://github.com/MehVahdJukaar/WoodGood/issues/810) --- ### NEW: - N/A --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.7.17-forge

1.20-2.7.17
18 февр. 2025 г.828Minecraft: 1.20.1forge
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Что нового
### UPDATED: - **Quark** (FORGE): - Fixed the _post_ & _stripped_post_'s recipes wtih some woodTypes from other mods are using OAK as an ingredient - [#810](https://github.com/MehVahdJukaar/WoodGood/issues/810) - <span style="color:red;">WARNING: Backup your world</span> - <span style="color:yellow;">REASON:</span> The required children for recipe is _wood_, so some WoodType not having that will be removed from the world - Fixed the blocks with **Caverns & Chasms** not being generated due to the woodType, AZALEA - [#810](https://github.com/MehVahdJukaar/WoodGood/issues/810) - **Decorative Blocks** (COMMON): - Fixed _beam_'s recipes with other woodTypes has OAK as an ingredient (similar to Quark's recipe issue) - [#810](https://github.com/MehVahdJukaar/WoodGood/issues/810) - <span style="color:red;">WARNING: Backup your world</span> - The _seat_'s recipes now requires _fence_ & _slab_ - Outdated Creative Tab ResourceKey - [#815](https://github.com/MehVahdJukaar/WoodGood/issues/815) - **Macaw's Roofs** (FABRIC): Added _UPPER_STEEP_ROOF_ to creative inventory - [#816](https://github.com/MehVahdJukaar/WoodGood/issues/817) - **TEXTURES** (COMMON): Fixed **Biomes O' Plenty**'s snowblossom_leaves' & **Rainbows Oak Renewed**'s rainbow_leaves' missing texture - [#816](https://github.com/MehVahdJukaar/WoodGood/issues/816) - **Chipped** (COMMON): Another tweak of textures for _slanted_, _herringbone_, _double_herringbone_ - REASON: the previous code caused the loading time to be stuck with large modpack, 200+ mods - **LANG**: zn_ch - @ChuijkYahus ### ADDED: - **EveryCompat** (FORGE): - An exception for new Compat Mod: **Macaw's Modding Legacy** - An exception for **Terraqueous**' CHERRY (Due to Minecraft's CHERRY ### EXCLUDED: - **QUark** (FORGE): _stripped_flowering_azalea_post_ with **Ecologics** - related to [#808](https://github.com/MehVahdJukaar/WoodGood/issues/808) - **Woodworks** (FORGE): _boards_ with **Upgrade Aquatic** & **Autumnity** - related to [#809](https://github.com/MehVahdJukaar/WoodGood/issues/809) ### OTHER: - **Moonlight Lib**: Updated the Id of _log_ and _stripped_log_ from **My Nether's Delight** - Fixed in v2.13.63 - [#810](https://github.com/MehVahdJukaar/WoodGood/issues/810) --- ### NEW: - N/A --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.7.16-fabric

1.20-2.7.16
10 февр. 2025 г.3,5 тыс.Minecraft: 1.20.1fabric
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Что нового
### UPDATED: - **Chipped** (COMMON): - Improved the Palette stuff for texture - Fixed [#]() _trapdoor_ not dropping when broken - **Clutter** (FABRIC): Updated to support *v0.6.0+* & Fixed [#800](https://github.com/MehVahdJukaar/WoodGood/issues/800) - Missing Texture for _cupboards_ & _wall_cupboards_ - **EveryCompat** (COMMON): Fixed **Architect's Palette**'s _boards_ not being generated with **Abnormal's mods (Upgrade Aquatic and others)** - [#803](https://github.com/MehVahdJukaar/WoodGood/issues/803) ### ADDED: - **EveryCompat** (COMMON): Exception for a new compat mod: - **Macaw's Oh The Biomes You'll Go / We've Gone** - **Macaw's Biomes O' Plenty** - **TEXTURE** (COMMON): Created windows texture for **Create** with **Ecologics** - @chipsams ### EXCLUDED: - **QUark** (FORGE): _stripped_flowering_azalea_post_ with **Ecologics** - related to [#808](https://github.com/MehVahdJukaar/WoodGood/issues/808) --- ### NEW: - N/A --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.7.16-forge

1.20-2.7.16
10 февр. 2025 г.11,7 тыс.Minecraft: 1.20.1forge
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Что нового
### UPDATED: - **Chipped** (COMMON): - Improved the Palette stuff for texture - Fixed [#]() _trapdoor_ not dropping when broken - **Clutter** (FABRIC): Updated to support *v0.6.0+* & Fixed [#800](https://github.com/MehVahdJukaar/WoodGood/issues/800) - Missing Texture for _cupboards_ & _wall_cupboards_ - **EveryCompat** (COMMON): Fixed **Architect's Palette**'s _boards_ not being generated with **Abnormal's mods (Upgrade Aquatic and others)** - [#803](https://github.com/MehVahdJukaar/WoodGood/issues/803) ### ADDED: - **EveryCompat** (COMMON): Exception for a new compat mod: - **Macaw's Oh The Biomes You'll Go / We've Gone** - **Macaw's Biomes O' Plenty** - **TEXTURE** (COMMON): Created windows texture for **Create** with **Ecologics** - @chipsams ### EXCLUDED: - **QUark** (FORGE): _stripped_flowering_azalea_post_ with **Ecologics** - related to [#808](https://github.com/MehVahdJukaar/WoodGood/issues/808) --- ### NEW: - N/A --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.7.15-fabric

1.20-2.7.15
30 янв. 2025 г.4,1 тыс.Minecraft: 1.20.1fabric
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Что нового
### UPDATED: - **SpirteHelper** (COMMON): Added Eternal Tales to fix the _hedge_'s missing texture via **Macaw's Fences & Walls** - **Tropicraft** (COMMON): Improved the code to fix the *boardwalk*s' missing texture with **Productive Trees** and other wood mods - **Refurbished Furniture** (COMMON): Fixed the _table_ not being generated with **Dawn Of Time**'s _waxed_oak_ & Also fixed the missing particle texture shown in log - **Chipped** (COMMON): - Added the missing BlockEntity to _barrels_ & _crates_ - Tweaked the Palette stuff to remove (the code, `.matchSize()` blc it's buggy - **Valhelsia Structure** (FORGE): Fixed the crash when stripping either cut_post or post - related to [#785](https://github.com/MehVahdJukaar/WoodGood/issues/785) --- ### NEW: - N/A --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.7.15-forge

1.20-2.7.15
30 янв. 2025 г.6,2 тыс.Minecraft: 1.20.1forge
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Что нового
### UPDATED: - **SpirteHelper** (COMMON): Added Eternal Tales to fix the _hedge_'s missing texture via **Macaw's Fences & Walls** - **Tropicraft** (COMMON): Improved the code to fix the *boardwalk*s' missing texture with **Productive Trees** and other wood mods - **Refurbished Furniture** (COMMON): Fixed the _table_ not being generated with **Dawn Of Time**'s _waxed_oak_ & Also fixed the missing particle texture shown in log - **Chipped** (COMMON): - Added the missing BlockEntity to _barrels_ & _crates_ - Tweaked the Palette stuff to remove (the code, `.matchSize()` blc it's buggy - **Valhelsia Structure** (FORGE): Fixed the crash when stripping either cut_post or post - related to [#785](https://github.com/MehVahdJukaar/WoodGood/issues/785) --- ### NEW: - N/A --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

neoforge_1.21-2.9.3

neoforge_1.21-2.9.3
28 янв. 2025 г.5,3 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
### UPDATED: - **Every Compat** (COMMON): Backported the fixes for missing/incorrect textures from 1.20.1 for varying wood mods - **Chipped** (COMMON): Fixed the missing textures for _doors_ - **Refurbished Furniture (MrCrayFish)** (COMMON): Fixed [the crash](https://github.com/MehVahdJukaar/WoodGood/issues/794) when creating/loading a world #### LEGENDS: - (COMMON): NEOFORGE & FABRIC - (FB): FABRIC - (NF): NEOFORGE
release

fabric_1.21-2.9.3

fabric_1.21-2.9.3
28 янв. 2025 г.109,1 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
### UPDATED: - **Every Compat** (COMMON): Backported the fixes for missing/incorrect textures from 1.20.1 for varying wood mods - **Chipped** (COMMON): Fixed the missing textures for _doors_ - **Refurbished Furniture (MrCrayFish)** (COMMON): Fixed [the crash](https://github.com/MehVahdJukaar/WoodGood/issues/794) when creating/loading a world #### LEGENDS: - (COMMON): NEOFORGE & FABRIC - (FB): FABRIC - (NF): NEOFORGE
release

1.20-2.7.14-forge

1.20-2.7.14
23 янв. 2025 г.7,7 тыс.Minecraft: 1.20.1forge
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Что нового
uff.. fixed yet another server only issue that was happening on some modules
release

1.20-2.7.14-fabric

1.20-2.7.14
23 янв. 2025 г.3,1 тыс.Minecraft: 1.20.1fabric
Скачать
Что нового
uff.. fixed yet another server only issue that was happening on some modules
release

neoforge_1.21-2.9.2

neoforge_1.21-2.9.2
23 янв. 2025 г.409Minecraft: 1.21, 1.21.1neoforge
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Что нового
uff.. fixed yet another server only issue that was happening on some modules
release

fabric_1.21-2.9.2

fabric_1.21-2.9.2
23 янв. 2025 г.6,6 тыс.Minecraft: 1.21, 1.21.1fabric
Скачать
Что нового
uff.. fixed yet another server only issue that was happening on some modules
release

fabric_1.21-2.9.1

fabric_1.21-2.9.1
23 янв. 2025 г.48Minecraft: 1.21, 1.21.1fabric
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Что нового
fixed a classloading issue on servers
release

neoforge_1.21-2.9.1

neoforge_1.21-2.9.1
23 янв. 2025 г.58Minecraft: 1.21, 1.21.1neoforge
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Что нового
fixed a classloading issue on servers
release

1.20-2.7.13-fabric

1.20-2.7.13
23 янв. 2025 г.71Minecraft: 1.20.1fabric
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Что нового
### UPDATED: - **Handcrafted** (FABRIC): Fixed _shelf_'s front texture being white blc RenderType not being set to CUTOUT - **StoneZone** (COMMON): - Blacklisted (COMMON): **Create Confectionery** due to Caramel being treated as a StoneType - **HOTFIX**: fixed a classloading issue on servers that caused a possible crash (part 2, sry about that) - @MehVahdJukaar --- ### NEW: - N/A --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.7.13-forge

1.20-2.7.13
23 янв. 2025 г.133Minecraft: 1.20.1forge
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Что нового
### UPDATED: - **Handcrafted** (FABRIC): Fixed _shelf_'s front texture being white blc RenderType not being set to CUTOUT - **StoneZone** (COMMON): - Blacklisted (COMMON): **Create Confectionery** due to Caramel being treated as a StoneType - **HOTFIX**: fixed a classloading issue on servers that caused a possible crash (part 2, sry about that) - @MehVahdJukaar --- ### NEW: - N/A --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

neoforge_1.21-2.9.0

neoforge_1.21-2.9.0
22 янв. 2025 г.97Minecraft: 1.21, 1.21.1neoforge
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Что нового
### UPDATED: - **Macaw's Roofs** (FB): Fixed Creative tab cant be null for _upper_steep_roof_ - **Refurbished Furniture (MrCrayFish's)** (COMMON): Fixed the recipe not being generated for all blocks - [#778](https://github.com/MehVahdJukaar/WoodGood/issues/778) - **Every Compat** (COMMON): - BackPorted the <span style="color: yellow;">major changes in code</span> from 1.20.1 - Above is for fixing a few issues related to one bug: - [#786](https://github.com/MehVahdJukaar/WoodGood/issues/786) - [#782](https://github.com/MehVahdJukaar/WoodGood/issues/782) - [#784](https://github.com/MehVahdJukaar/WoodGood/issues/784) ## <span style="color: red;">WARNING: Backup your world first, then you can update to v2.9.0</span> #### LEGENDS: - (COMMON): NEOFORGE & FABRIC - (FB): FABRIC - (NF): NEOFORGE
release

fabric_1.21-2.9.0

fabric_1.21-2.9.0
22 янв. 2025 г.198Minecraft: 1.21, 1.21.1fabric
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Что нового
### UPDATED: - **Macaw's Roofs** (FB): Fixed Creative tab cant be null for _upper_steep_roof_ - **Refurbished Furniture (MrCrayFish's)** (COMMON): Fixed the recipe not being generated for all blocks - [#778](https://github.com/MehVahdJukaar/WoodGood/issues/778) - **Every Compat** (COMMON): - BackPorted the <span style="color: yellow;">major changes in code</span> from 1.20.1 - Above is for fixing a few issues related to one bug: - [#786](https://github.com/MehVahdJukaar/WoodGood/issues/786) - [#782](https://github.com/MehVahdJukaar/WoodGood/issues/782) - [#784](https://github.com/MehVahdJukaar/WoodGood/issues/784) ## <span style="color: red;">WARNING: Backup your world first, then you can update to v2.9.0</span> #### LEGENDS: - (COMMON): NEOFORGE & FABRIC - (FB): FABRIC - (NF): NEOFORGE
release

1.20-2.7.12-forge

1.20-2.7.12
22 янв. 2025 г.357Minecraft: 1.20.1forge
Скачать
Что нового
fixed a classloading issue on servers that caused a possible crash
release

1.20-2.7.12-fabric

1.20-2.7.12
22 янв. 2025 г.173Minecraft: 1.20.1fabric
Скачать
Что нового
fixed a classloading issue on servers that caused a possible crash
release

1.20-2.7.12-fabric

1.20-2.7.12
18 янв. 2025 г.1,8 тыс.Minecraft: 1.20.1fabric
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Что нового
### UPDATED: - **Every Compat** (COMMON): - Improved the palette system for creating textures using palette - Fixed Blocks from any **Supported Mods** not being generated with **The Twilight Forest**'s _mangrove_ - TEXTURES: Added the resourcelocation of **Biomes O' Plenty**'s _null_leaves_ - **Handcrafted** (COMMON): Fixed the missing texture for _counter_ when _oak_planks_ is applied to the surface - **Dramatic Doors' Supported Macaw** (COMMON): - Fixed the missing item texture for _tall_macaw_bark_glass_ - Fixed the recipes not working properly - **Chipped** (COMMON): Fixed the missing textures for 3 blocks with **Productive Trees**'s _balsa_ --- ### NEW: - N/A --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.7.12-forge

1.20-2.7.12
18 янв. 2025 г.3,6 тыс.Minecraft: 1.20.1forge
Скачать
Что нового
### UPDATED: - **Every Compat** (COMMON): - Improved the palette system for creating textures using palette - Fixed Blocks from any **Supported Mods** not being generated with **The Twilight Forest**'s _mangrove_ - TEXTURES: Added the resourcelocation of **Biomes O' Plenty**'s _null_leaves_ - **Handcrafted** (COMMON): Fixed the missing texture for _counter_ when _oak_planks_ is applied to the surface - **Dramatic Doors' Supported Macaw** (COMMON): - Fixed the missing item texture for _tall_macaw_bark_glass_ - Fixed the recipes not working properly - **Chipped** (COMMON): Fixed the missing textures for 3 blocks with **Productive Trees**'s _balsa_ --- ### NEW: - N/A --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.7.11-fabric

1.20-2.7.11
11 янв. 2025 г.47,7 тыс.Minecraft: 1.20.1fabric
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Что нового
### UPDATED: - **Building But Better** (FORGE): Fixed the logic providing the wrong resourcelocation of textures for _frame_ in two different version: v1.0.1 and v1.1.1 - **MULTIPLE SUPPORTED MODs**: Fixed the texture not being generated for **Mo' Shiz Mod** - **Chipped** (COMMON) - **Macaw's Windows** (COMMON) - **Create** (COMMON): Fixed the _window_pane_ not dropped when **Diagonal Windows** is installed - **Furnish** (COMMON): - Added a children check for other blocks: - bench and a few more blocks requres _stripped_log_ - shutter requires _trapdoor_ - **Dramatic Doors' Supported Macaw's Doors** (COMMON): - Finished the recipe - ADDED for FABRIC - **Quark** (FORGE): Fixed [#759](https://github.com/MehVahdJukaar/WoodGood/issues/759) - Chests & Ladders aren't generated with Abnormal's Wood mods: - **Environmental** - **Atmospheric** - **Upgrade Aquatic** - **Autumnity** - **LANG**: zh_cn - @ChuijkYahus - **EveryCompat** (COMMON): - NOTE: ensure the generated blcoks are using the correct textures, not wrong textures - Added **The Midnight**'s texture of stems - Added **Environmental**'s leaves to Spritehelper so the correct textures are used for leaves blocks & Fixed [#769](https://github.com/MehVahdJukaar/WoodGood/issues/769) - **OTHERS** (COMMON): - Fixed Blocks not being generated from **The Twilight Forest**'s _mangrove_ with Supported Mods: **Quark**, **Chipped**, **Valhelsia Furniture**, **Hearth And Home** - Some blocks from supported mod aren't generated with **Unusual End**'s _chorus_cane_ and is fixed in **Moonlight Lib v2.13.48** --- ### NEW: - N/A --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.7.11-forge

1.20-2.7.11
11 янв. 2025 г.4,6 тыс.Minecraft: 1.20.1forge
Скачать
Что нового
### UPDATED: - **Building But Better** (FORGE): Fixed the logic providing the wrong resourcelocation of textures for _frame_ in two different version: v1.0.1 and v1.1.1 - **MULTIPLE SUPPORTED MODs**: Fixed the texture not being generated for **Mo' Shiz Mod** - **Chipped** (COMMON) - **Macaw's Windows** (COMMON) - **Create** (COMMON): Fixed the _window_pane_ not dropped when **Diagonal Windows** is installed - **Furnish** (COMMON): - Added a children check for other blocks: - bench and a few more blocks requres _stripped_log_ - shutter requires _trapdoor_ - **Dramatic Doors' Supported Macaw's Doors** (COMMON): - Finished the recipe - ADDED for FABRIC - **Quark** (FORGE): Fixed [#759](https://github.com/MehVahdJukaar/WoodGood/issues/759) - Chests & Ladders aren't generated with Abnormal's Wood mods: - **Environmental** - **Atmospheric** - **Upgrade Aquatic** - **Autumnity** - **LANG**: zh_cn - @ChuijkYahus - **EveryCompat** (COMMON): - NOTE: ensure the generated blcoks are using the correct textures, not wrong textures - Added **The Midnight**'s texture of stems - Added **Environmental**'s leaves to Spritehelper so the correct textures are used for leaves blocks & Fixed [#769](https://github.com/MehVahdJukaar/WoodGood/issues/769) - **OTHERS** (COMMON): - Fixed Blocks not being generated from **The Twilight Forest**'s _mangrove_ with Supported Mods: **Quark**, **Chipped**, **Valhelsia Furniture**, **Hearth And Home** - Some blocks from supported mod aren't generated with **Unusual End**'s _chorus_cane_ and is fixed in **Moonlight Lib v2.13.48** --- ### NEW: - N/A --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

neoforge_1.21-2.8.5

neoforge_1.21-2.8.5
9 янв. 2025 г.782Minecraft: 1.21, 1.21.1neoforge
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Что нового
### UPDATED: - **Dramatic Doors** (COMMON): - Fixed the [crash](https://github.com/MehVahdJukaar/WoodGood/issues/749) - Finished the recipe for **Supported Macaw's Doors** - **Wilder Wild** (COMMON): Corrected which side of texture to use for texturing _hollow_log_ & _stripped_hollow_log_ #### LEGENDS: - (COMMON): NEOFORGE & FABRIC - (FB): FABRIC - (NF): NEOFORGE
release

fabric_1.21-2.8.5

fabric_1.21-2.8.5
9 янв. 2025 г.3,5 тыс.Minecraft: 1.21, 1.21.1fabric
Скачать
Что нового
### UPDATED: - **Dramatic Doors** (COMMON): - Fixed the [crash](https://github.com/MehVahdJukaar/WoodGood/issues/749) - Finished the recipe for **Supported Macaw's Doors** - **Wilder Wild** (COMMON): Corrected which side of texture to use for texturing _hollow_log_ & _stripped_hollow_log_ #### LEGENDS: - (COMMON): NEOFORGE & FABRIC - (FB): FABRIC - (NF): NEOFORGE
release

everycomp-1.18.2-1.6.19.jar

1.18.2-1.6.19
3 янв. 2025 г.1,3 тыс.Minecraft: 1.18.2forge
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Что нового
### UPDATED: - **EN_US**: Added the missing LANG for 5 generated blocks (stripped_log) from **Chipped** ### NOTE - Update **Moonlight lib/Selene** to v1.17.17 to fix the [issue](https://github.com/MehVahdJukaar/WoodGood/issues/737)
release

everycomp-1.18.2-1.6.18.jar

1.18.2-1.6.18
2 янв. 2025 г.43Minecraft: 1.18.2forge
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Что нового
### UPDATED: - **Chipped**: all of the stripped_log now require woodTypes' stripped_log for texturing. ### NOTE - Update **Moonlight lib/Selene** to v1.17.17 to fix the [issue](https://github.com/MehVahdJukaar/WoodGood/issues/737)
release

1.20-2.7.10-fabric

1.20-2.7.10
1 янв. 2025 г.9,3 тыс.Minecraft: 1.20.1fabric
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Что нового
### UPDATED: - **Every Compat** (COMMON): Fixed the crash with **Stone Zone** --- ### NEW: - N/A --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.7.10-forge

1.20-2.7.10
1 янв. 2025 г.110,1 тыс.Minecraft: 1.20.1forge
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Что нового
### UPDATED: - **Every Compat** (COMMON): Fixed the crash with **Stone Zone** --- ### NEW: - N/A --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.7.9-fabric

1.20-2.7.9
1 янв. 2025 г.217Minecraft: 1.20.1fabric
Скачать
Что нового
### UPDATED: - **Quark** (FORGE): Updated to avoid a possibility crash - **Functional Storage** (FORGE): Fixed the missing texture for drawer_2's front & the container GUI is fine - **BLACKLIST**: **Terrestria**'s _sakura_ & _yucca_palm_ for: - **Macaw's Trapdoors**'s _ranch_trapdoor_ & _bark_trapdoor_ - **Missing Wild** REASON: the 2 logs have 8x8 textures or half-size of a full size log. - **LANG**: zh_cn - @ChuijkYahus - **Missing Wilds** (FORGE|FABRIC): Moved to COMMON --- ### NEW: - N/A --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.7.9-forge

1.20-2.7.9
1 янв. 2025 г.326Minecraft: 1.20.1forge
Скачать
Что нового
### UPDATED: - **Quark** (FORGE): Updated to avoid a possibility crash - **Functional Storage** (FORGE): Fixed the missing texture for drawer_2's front & the container GUI is fine - **BLACKLIST**: **Terrestria**'s _sakura_ & _yucca_palm_ for: - **Macaw's Trapdoors**'s _ranch_trapdoor_ & _bark_trapdoor_ - **Missing Wild** REASON: the 2 logs have 8x8 textures or half-size of a full size log. - **LANG**: zh_cn - @ChuijkYahus - **Missing Wilds** (FORGE|FABRIC): Moved to COMMON --- ### NEW: - N/A --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

neoforge_1.21-2.8.4

neoforge_1.21-2.8.4
30 дек. 2024 г.464Minecraft: 1.21, 1.21.1neoforge
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Что нового
### UPDATED: - **Every Compat** (COMMON): Fixed the typo that caused the crash #### LEGENDS: - (COMMON): NEOFORGE & FABRIC - (FB): FABRIC - (NF): NEOFORGE
release

fabric_1.21-2.8.4

fabric_1.21-2.8.4
30 дек. 2024 г.2,5 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
### UPDATED: - **Every Compat** (COMMON): Fixed the typo that caused the crash #### LEGENDS: - (COMMON): NEOFORGE & FABRIC - (FB): FABRIC - (NF): NEOFORGE
release

neoforge_1.21-2.8.3

neoforge_1.21-2.8.3
30 дек. 2024 г.67Minecraft: 1.21, 1.21.1neoforge
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Что нового
### UPDATED: - **BLACKLIST** (COMMON): **Terrestria**'s _sakura_ & _yucca_palm_ for: - **Macaw's Trapdoors**'s _ranch_trapdoor_ & _bark_trapdoor_ - **Missing Wild** - REASON: the 2 logs have 8x8 textures or half-size of a full size log. - **EveryCompat** (COMMON): - Forgot to enable **Wilder Wild** Module (Since it's been moved to COMMON so it can be supported via Sinytra Connector) - Ported the fix from 1.20.1 to avoid a possibility crash - **Quark** (NOT AVAILABLE): Updated to avoid a possibility crash in the future if it updated to 1.21 - **Dramatic Doors** & **Supported Macaw** (COMMON): Moved to COMMON. so **Supported Macaw** will be supported on **(FB)** & **(NF)** - **TEXTURES:** Updated the texture for _tall_bark_glass_door_, no more background of texture shown. - **RECIPES:** currently WIP for **Supported Macaw** #### LEGENDS: - (COMMON): NEOFORGE & FABRIC - (FB): FABRIC - (NF): NEOFORGE
release

fabric_1.21-2.8.3

fabric_1.21-2.8.3
30 дек. 2024 г.108Minecraft: 1.21, 1.21.1fabric
Скачать
Что нового
### UPDATED: - **BLACKLIST** (COMMON): **Terrestria**'s _sakura_ & _yucca_palm_ for: - **Macaw's Trapdoors**'s _ranch_trapdoor_ & _bark_trapdoor_ - **Missing Wild** - REASON: the 2 logs have 8x8 textures or half-size of a full size log. - **EveryCompat** (COMMON): - Forgot to enable **Wilder Wild** Module (Since it's been moved to COMMON so it can be supported via Sinytra Connector) - Ported the fix from 1.20.1 to avoid a possibility crash - **Quark** (NOT AVAILABLE): Updated to avoid a possibility crash in the future if it updated to 1.21 - **Dramatic Doors** & **Supported Macaw** (COMMON): Moved to COMMON. so **Supported Macaw** will be supported on **(FB)** & **(NF)** - **TEXTURES:** Updated the texture for _tall_bark_glass_door_, no more background of texture shown. - **RECIPES:** currently WIP for **Supported Macaw** #### LEGENDS: - (COMMON): NEOFORGE & FABRIC - (FB): FABRIC - (NF): NEOFORGE
release

1.20-2.7.8-fabric

1.20-2.7.8
26 дек. 2024 г.4 тыс.Minecraft: 1.20.1fabric
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Что нового
### UPDATED: - **Every Compat** (COMMON): Minor changes in the code to support Stone Zone. StoneZone will be requiring this version from onward --- ### NEW: - N/A --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.7.8-forge

1.20-2.7.8
26 дек. 2024 г.4,7 тыс.Minecraft: 1.20.1forge
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Что нового
### UPDATED: - **Every Compat** (COMMON): Minor changes in the code to support Stone Zone. StoneZone will be requiring this version from onward --- ### NEW: - N/A --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.7.7-fabric

1.20-2.7.7
24 дек. 2024 г.932Minecraft: 1.20.1fabric
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Что нового
### UPDATED: - **EveryCompat** (COMMON): Included the generated blocks from **Quark** with **Alex's Caves** - **Boatload** (FORGE): Fixed [the boat's missing entity textures](https://github.com/MehVahdJukaar/WoodGood/issues/730) - **Dramatic Doors Macaw Module** (FORGE): Fixed [the missing item textures](https://github.com/MehVahdJukaar/WoodGood/issues/733) - NOTE: the module supports **Dramatic Doors** & **Macaw's Fences & Walls** - **Macaw's Fences & Walls** (COMMON): Fixed [the fences not dropping when broken]() with **Diagonal Fences** --- ### NEW: - N/A --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.7.7-forge

1.20-2.7.7
24 дек. 2024 г.1,2 тыс.Minecraft: 1.20.1forge
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Что нового
### UPDATED: - **EveryCompat** (COMMON): Included the generated blocks from **Quark** with **Alex's Caves** - **Boatload** (FORGE): Fixed [the boat's missing entity textures](https://github.com/MehVahdJukaar/WoodGood/issues/730) - **Dramatic Doors Macaw Module** (FORGE): Fixed [the missing item textures](https://github.com/MehVahdJukaar/WoodGood/issues/733) - NOTE: the module supports **Dramatic Doors** & **Macaw's Fences & Walls** - **Macaw's Fences & Walls** (COMMON): Fixed [the fences not dropping when broken]() with **Diagonal Fences** --- ### NEW: - N/A --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.7.6-fabric

1.20-2.7.6
21 дек. 2024 г.1,2 тыс.Minecraft: 1.20.1fabric
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Что нового
### UPDATED: - **Handcrafted** (COMMON): Removed 3 blocks that don't need BlockEntity: _table_, _couch_, and _bench_ - **EVERY COMPAT** (COMMON): Updated a few codes to support **Stone Zone** v2.7.2 - **NOTE** (FORGE): The recipe issues with **TerraFirmaCraft (TFC)** & **Farmer's Delight** are fixed in **Moonlight Lib v2.13.41** --- ### NEW: - N/A --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.7.6-forge

1.20-2.7.6
21 дек. 2024 г.1,9 тыс.Minecraft: 1.20.1forge
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Что нового
### UPDATED: - **Handcrafted** (COMMON): Removed 3 blocks that don't need BlockEntity: _table_, _couch_, and _bench_ - **EVERY COMPAT** (COMMON): Updated a few codes to support **Stone Zone** v2.7.2 - **NOTE** (FORGE): The recipe issues with **TerraFirmaCraft (TFC)** & **Farmer's Delight** are fixed in **Moonlight Lib v2.13.41** --- ### NEW: - N/A --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

neoforge_1.21-2.8.2

neoforge_1.21-2.8.2
20 дек. 2024 г.467Minecraft: 1.21, 1.21.1neoforge
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Что нового
### UPDATED: - **Handcrafted** (COMMON): Fixed the [crash](https://github.com/MehVahdJukaar/WoodGood/issues/720#event-15710824343) - **EveryCompat** (COMMON): Fixed [#725](https://github.com/MehVahdJukaar/WoodGood/issues/725) - @stlousin - **Beautify Rebricated** (FB): Added missing tag to _tellis_ @stlousin - **Beautify Redocorate** (NF): Added missing tag to _tellis_ #### LEGENDS: - (COMMON): NEOFORGE & FABRIC - (FB): FABRIC - (NF): NEOFORGE
release

fabric_1.21-2.8.2

fabric_1.21-2.8.2
20 дек. 2024 г.1,3 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
### UPDATED: - **Handcrafted** (COMMON): Fixed the [crash](https://github.com/MehVahdJukaar/WoodGood/issues/720#event-15710824343) - **EveryCompat** (COMMON): Fixed [#725](https://github.com/MehVahdJukaar/WoodGood/issues/725) - @stlousin - **Beautify Rebricated** (FB): Added missing tag to _tellis_ @stlousin - **Beautify Redocorate** (NF): Added missing tag to _tellis_ #### LEGENDS: - (COMMON): NEOFORGE & FABRIC - (FB): FABRIC - (NF): NEOFORGE
release

1.20-2.7.5-fabric

1.20-2.7.5
18 дек. 2024 г.918Minecraft: 1.20.1fabric
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Что нового
### UPDATED: - **Quark** (FORGE): Fixed the [crash](https://github.com/MehVahdJukaar/WoodGood/issues/721) - **EveryCompat** (COMMON): Updated CompatChestBlockRenderer (Used by **More Variant Chests (LieOnLion)**, **Variant Vanilla Blocks**, **Woodworks**) --- ### NEW: - N/A --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.7.5-forge

1.20-2.7.5
18 дек. 2024 г.1,3 тыс.Minecraft: 1.20.1forge
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Что нового
### UPDATED: - **Quark** (FORGE): Fixed the [crash](https://github.com/MehVahdJukaar/WoodGood/issues/721) - **EveryCompat** (COMMON): Updated CompatChestBlockRenderer (Used by **More Variant Chests (LieOnLion)**, **Variant Vanilla Blocks**, **Woodworks**) --- ### NEW: - N/A --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.7.4-fabric

1.20-2.7.4
16 дек. 2024 г.1,6 тыс.Minecraft: 1.20.1fabric
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Что нового
### UPDATED: - **More Crafting Table (LieOnLion)** (FABRIC): Updated to support v1.2.7 - **Create** (COMMON): Fixed the crash because a method in CreateModule should be only on CLIENT side - **LANG** (COMMON): zn_ch - @ChuijkYahus - **Building But Better** (FORGE): **EveryComp** can work with either v1.0.1 or v1.1.1 of **Building But Better** # NOTE: - **Moonlight Lib** must be updated to v2.13.39 so there is no missing textures of these blocks --- ### NEW: - N/A --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.7.4-forge

1.20-2.7.4
16 дек. 2024 г.888Minecraft: 1.20.1forge
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Что нового
### UPDATED: - **More Crafting Table (LieOnLion)** (FABRIC): Updated to support v1.2.7 - **Create** (COMMON): Fixed the crash because a method in CreateModule should be only on CLIENT side - **LANG** (COMMON): zn_ch - @ChuijkYahus - **Building But Better** (FORGE): **EveryComp** can work with either v1.0.1 or v1.1.1 of **Building But Better** # NOTE: - **Moonlight Lib** must be updated to v2.13.39 so there is no missing textures of these blocks --- ### NEW: - N/A --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

neoforge_1.21-2.8.1

neoforge_1.21-2.8.1
16 дек. 2024 г.247Minecraft: 1.21, 1.21.1neoforge
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Что нового
### UPDATED: - **Regions Unexplored** (FB): Fixed the crash due to null check - **Every Compat** (COMMON): Improved the logging stuff related to the bloated resources NOTE: - **EveryCompat (Stone Zone)**'s currently under development and is not out yet. it support StoneTypes instead of WoodTypes #### LEGENDS: - (COMMON): NEOFORGE & FABRIC - (FB): FABRIC - (NF): NEOFORGE
release

fabric_1.21-2.8.1

fabric_1.21-2.8.1
16 дек. 2024 г.530Minecraft: 1.21, 1.21.1fabric
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Что нового
### UPDATED: - **Regions Unexplored** (FB): Fixed the crash due to null check - **Every Compat** (COMMON): Improved the logging stuff related to the bloated resources NOTE: - **EveryCompat (Stone Zone)**'s currently under development and is not out yet. it support StoneTypes instead of WoodTypes #### LEGENDS: - (COMMON): NEOFORGE & FABRIC - (FB): FABRIC - (NF): NEOFORGE
release

neoforge_1.21-2.8.0

neoforge_1.21-2.8.0
13 дек. 2024 г.180Minecraft: 1.21, 1.21.1neoforge
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Что нового
### UPDATED: - **EveryCompat** (COMMON): - Major Update to support an addon, **EveryCompat (Stone Zone)** - Fixed [#708](https://github.com/MehVahdJukaar/WoodGood/issues/708) with **Farmer's Delight** due to duplicated codes with `farmersdelight` - **Storage Drawers** (COMMON): Corrected the title displaying of FULL DRAWERS (1 to 4) - **Farmer's Delight** (COMMON): Added cutting_board recipes for Wood mods - **TEXTURES** (COMMON): Included the path of **Advent Of Ascension**'s _stranglewood_. In other words, blocks that use the woodType won't be missing any textures. - **SERVER** (COMMON): Excluded a few classes from being included on Server, It shouldn't be included in the first place (these classes caused server to crash blc it's CLIENT side) NOTE: - **EveryCompat (Stone Zone)**'s currently under development and is not out yet. it support StoneTypes instead of WoodTypes - [Issue#712](https://github.com/MehVahdJukaar/WoodGood/issues/713): The cause is outdated **Moonlight Lib**, **Moonlight Lib v2.17.12** is required to fix the issue #### LEGENDS: - (COMMON): NEOFORGE & FABRIC - (F): FABRIC - (NF): NEOFORGE
release

fabric_1.21-2.8.0

fabric_1.21-2.8.0
13 дек. 2024 г.309Minecraft: 1.21, 1.21.1fabric
Скачать
Что нового
### UPDATED: - **EveryCompat** (COMMON): - Major Update to support an addon, **EveryCompat (Stone Zone)** - Fixed [#708](https://github.com/MehVahdJukaar/WoodGood/issues/708) with **Farmer's Delight** due to duplicated codes with `farmersdelight` - **Storage Drawers** (COMMON): Corrected the title displaying of FULL DRAWERS (1 to 4) - **Farmer's Delight** (COMMON): Added cutting_board recipes for Wood mods - **TEXTURES** (COMMON): Included the path of **Advent Of Ascension**'s _stranglewood_. In other words, blocks that use the woodType won't be missing any textures. - **SERVER** (COMMON): Excluded a few classes from being included on Server, It shouldn't be included in the first place (these classes caused server to crash blc it's CLIENT side) NOTE: - **EveryCompat (Stone Zone)**'s currently under development and is not out yet. it support StoneTypes instead of WoodTypes - [Issue#712](https://github.com/MehVahdJukaar/WoodGood/issues/713): The cause is outdated **Moonlight Lib**, **Moonlight Lib v2.17.12** is required to fix the issue #### LEGENDS: - (COMMON): NEOFORGE & FABRIC - (F): FABRIC - (NF): NEOFORGE
release

1.19.2-2.5.31

1.19.2-2.5.31
10 дек. 2024 г.1,2 тыс.Minecraft: 1.19.2fabric
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Что нового
### UPDATED: - **Macaw's Fences & Walls** (COMMON): Added _hedges_' missing tags with #minecraft:fences and also fixed [#712](https://github.com/MehVahdJukaar/WoodGood/issues/712) ### NEW: - N/A ### LEGEND: - (COMMON) = FORGE & FABRIC
release

1.19.2-2.5.31

1.19.2-2.5.31
10 дек. 2024 г.77,2 тыс.Minecraft: 1.19.2forge
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Что нового
### UPDATED: - **Macaw's Fences & Walls** (COMMON): Added _hedges_' missing tags with #minecraft:fences and also fixed [#712](https://github.com/MehVahdJukaar/WoodGood/issues/712) ### NEW: - N/A ### LEGEND: - (COMMON) = FORGE & FABRIC
release

1.20-2.7.3

1.20-2.7.3
10 дек. 2024 г.4,3 тыс.Minecraft: 1.20.1forge
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Что нового
fixed server crash
release

1.20-2.7.3-fabric

1.20-2.7.3
10 дек. 2024 г.1,5 млнMinecraft: 1.20.1fabric
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Что нового
fixed server crash
release

1.20-2.7.2-fabric

1.20-2.7.2
8 дек. 2024 г.264Minecraft: 1.20.1fabric
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Что нового
### UPDATED: - **EveryComp** (COMMON): Fixed the SERVER crash related to [#710](https://github.com/MehVahdJukaar/WoodGood/issues/710#issuecomment-2525282502) --- ### NEW: - N/A --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.7.2

1.20-2.7.2
8 дек. 2024 г.730Minecraft: 1.20.1forge
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Что нового
### UPDATED: - **EveryComp** (COMMON): Fixed the SERVER crash related to [#710](https://github.com/MehVahdJukaar/WoodGood/issues/710#issuecomment-2525282502) --- ### NEW: - N/A --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.19.2-2.5.30

1.19.2-2.5.30
6 дек. 2024 г.98Minecraft: 1.19.2fabric
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Что нового
### UPDATED: - **Friends And Foes** (COMMON): Fixed Beehives not getting recongized by villagers - @VoidLeech ### NEW: - N/A ### LEGEND: - (COMMON) = FORGE & FABRIC
release

1.19.2-2.5.30

1.19.2-2.5.30
6 дек. 2024 г.163Minecraft: 1.19.2forge
Скачать
Что нового
### UPDATED: - **Friends And Foes** (COMMON): Fixed Beehives not getting recongized by villagers - @VoidLeech ### NEW: - N/A ### LEGEND: - (COMMON) = FORGE & FABRIC
release

1.20-2.7.1

1.20-2.7.1
6 дек. 2024 г.746Minecraft: 1.20.1fabric
Скачать
Что нового
### UPDATED: - **EveryComp** (COMMON): Fixed the crash with **Farmer's Delight** related to #705 - **VariantVanillaBlocks** (FABRIC): Fixed the crash related to #707 --- ### NEW: - N/A --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.7.1

1.20-2.7.1
6 дек. 2024 г.1 тыс.Minecraft: 1.20.1forge
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Что нового
### UPDATED: - **EveryComp** (COMMON): Fixed the crash with **Farmer's Delight** related to #705 - **VariantVanillaBlocks** (FABRIC): Fixed the crash related to #707 --- ### NEW: - N/A --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.7.0

1.20-2.7.0
5 дек. 2024 г.313Minecraft: 1.20.1fabric
Скачать
Что нового
### UPDATED: - **StorageDrawers** (FORGE): Updated - **EveryComp** (COMMON): Major Updated for an addon: **Every Compat: Stone Zone**. NOTE: **Stone Zone** is currently WIP (it will support all of StoneTypes instead of WoodTypes) --- ### NEW: - **StorageDrawers** (FABRIC) - Added for FABRIC --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.7.0

1.20-2.7.0
5 дек. 2024 г.606Minecraft: 1.20.1forge
Скачать
Что нового
### UPDATED: - **StorageDrawers** (FORGE): Updated - **EveryComp** (COMMON): Major Updated for an addon: **Every Compat: Stone Zone**. NOTE: **Stone Zone** is currently WIP (it will support all of StoneTypes instead of WoodTypes) --- ### NEW: - **StorageDrawers** (FABRIC) - Added for FABRIC --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

neoforge_1.21-2.7.6

neoforge_1.21-2.7.6
4 дек. 2024 г.311Minecraft: 1.21, 1.21.1neoforge
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Что нового
### UPDATED: - **Missing Wilds** (FABRIC): Fixed the crash via [Issue#701](https://github.com/MehVahdJukaar/WoodGood/issues/701) - **Storage Drawers** (FABRIC): Fixed the crash related to [Issue#702](https://github.com/MehVahdJukaar/WoodGood/issues/702#issuecomment-2508722300) **NOTE:** Moonlight Lib v2.17.10 is required blc it fixed recipes issue on FABRIC side #### LEGENDS: - (COMMON): NEOFORGE & FABRIC - (F): FABRIC - (NF): NEOFORGE
release

fabric_1.21-2.7.6

fabric_1.21-2.7.6
4 дек. 2024 г.1,6 тыс.Minecraft: 1.21, 1.21.1fabric
Скачать
Что нового
### UPDATED: - **Missing Wilds** (FABRIC): Fixed the crash via [Issue#701](https://github.com/MehVahdJukaar/WoodGood/issues/701) - **Storage Drawers** (FABRIC): Fixed the crash related to [Issue#702](https://github.com/MehVahdJukaar/WoodGood/issues/702#issuecomment-2508722300) **NOTE:** Moonlight Lib v2.17.10 is required blc it fixed recipes issue on FABRIC side #### LEGENDS: - (COMMON): NEOFORGE & FABRIC - (F): FABRIC - (NF): NEOFORGE
release

1.20-2.6.94

1.20-2.6.94
29 нояб. 2024 г.10,5 тыс.Minecraft: 1.20.1fabric
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Что нового
### UPDATED: - **TEXTURES**: Fixed the textures not being generated for blocks via everycomp --- ### NEW: - N/A --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.94

1.20-2.6.94
29 нояб. 2024 г.7,7 тыс.Minecraft: 1.20.1forge
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Что нового
### UPDATED: - **TEXTURES**: Fixed the textures not being generated for blocks via everycomp --- ### NEW: - N/A --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.93

1.20-2.6.93
29 нояб. 2024 г.137Minecraft: 1.20.1fabric
Скачать
Что нового
### UPDATED: - **Boatload** (FORGE): Fixed the ITEM texture of boatload for **Regions Unexplored**'s Blackwood - **TEXTURES** (FORGE): Fixed the missing textures for any blocks with _strnaglewood_log_ from **Advent Of Ascension** - **Create** (FABRIC): Fixed the creative tab being null - **Quark** (COMMON): Added _vertical_slab_ **NOTE:** if **Vertical Slabs Compat (MehVahdJukaar)** is installed, then Quark's _vertical_slab_ will be skipped --- ### NEW: - N/A --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.93

1.20-2.6.93
29 нояб. 2024 г.280Minecraft: 1.20.1forge
Скачать
Что нового
### UPDATED: - **Boatload** (FORGE): Fixed the ITEM texture of boatload for **Regions Unexplored**'s Blackwood - **TEXTURES** (FORGE): Fixed the missing textures for any blocks with _strnaglewood_log_ from **Advent Of Ascension** - **Create** (FABRIC): Fixed the creative tab being null - **Quark** (COMMON): Added _vertical_slab_ **NOTE:** if **Vertical Slabs Compat (MehVahdJukaar)** is installed, then Quark's _vertical_slab_ will be skipped --- ### NEW: - N/A --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

neoforge_1.21-2.7.5

neoforge_1.21-2.7.5
24 нояб. 2024 г.376Minecraft: 1.21, 1.21.1neoforge
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Что нового
### UPDATED: - **StorageDrawers** - (NF): Added additional tags to drawers - @taguima for (NF) & @xelbayria for (F) - (COMMON): Fixed the item not being rendered - **OTHERS**: (COMMON): - Renamed BYG to BIOMESWEVEGONE - @taguima - 4 MODULES are moved to COMMON, so you can use Sinytra Connector to include FABRIC mods in NEOFORGE MINECRAFT - **Wilder Wild** - **Wooden Hopper** - **Red Bits** - **Exline's Awning** #### LEGENDS: - (COMMON): NEOFORGE & FABRIC - (F): FABRIC - (NF): NEOFORGE
release

fabric_1.21-2.7.5

fabric_1.21-2.7.5
24 нояб. 2024 г.817Minecraft: 1.21, 1.21.1fabric
Скачать
Что нового
### UPDATED: - **StorageDrawers** - (NF): Added additional tags to drawers - @taguima for (NF) & @xelbayria for (F) - (COMMON): Fixed the item not being rendered - **OTHERS**: (COMMON): - Renamed BYG to BIOMESWEVEGONE - @taguima - 4 MODULES are moved to COMMON, so you can use Sinytra Connector to include FABRIC mods in NEOFORGE MINECRAFT - **Wilder Wild** - **Wooden Hopper** - **Red Bits** - **Exline's Awning** #### LEGENDS: - (COMMON): NEOFORGE & FABRIC - (F): FABRIC - (NF): NEOFORGE
release

1.20-2.6.92

1.20-2.6.92
24 нояб. 2024 г.50,3 тыс.Minecraft: 1.20.1fabric
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Что нового
### UPDATED: - **Functional Storage** (FORGE): Updated to support v1.2.11+ & Fixed invisible item in creative - **OTHERS** (FORGE): Fixed all of blocks with **Rats**'s pirat not being set to translucent - **EN_US** (COOMON): Fixed the screwed up lang for hollow_log from **Quark** & **The Twilight Forest** --- ### NEW: - N/A --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.92

1.20-2.6.92
24 нояб. 2024 г.2,5 тыс.Minecraft: 1.20.1forge
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Что нового
### UPDATED: - **Functional Storage** (FORGE): Updated to support v1.2.11+ & Fixed invisible item in creative - **OTHERS** (FORGE): Fixed all of blocks with **Rats**'s pirat not being set to translucent - **EN_US** (COOMON): Fixed the screwed up lang for hollow_log from **Quark** & **The Twilight Forest** --- ### NEW: - N/A --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.91

1.20-2.6.91
21 нояб. 2024 г.1,6 тыс.Minecraft: 1.20.1fabric
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Что нового
### UPDATED: - **Bewitchment** (FABRIC): - added nonOpague() for _poppet_shelf_ related to [#690](https://github.com/MehVahdJukaar/WoodGood/issues/690) - Fixed _bark_ not being generated with **Better End** & **Better Nether** - also related to #690 above - **TEXTURES** (FABRIC): - Corrected **Terrestria**'s _lucernia_leaves_ not found (lucernia_hedge having purple/black texture, etc) - Corrected **Better Nether**'s _nether_mushroom_ side texture not found - **Macaw's Fences & Walls** (FABRIC): - Fixed _lucernia_hedge_'s missing texture - Excluded **Better Nether**'s _nether_reed_ & _nether_mushroom_ with log texture being used to texture the fences (Take a look at their texture, it's not a full 16x) - This is applied to other mods: **Clutter**, **Macaw's Stairs**, **Beautify Refabricated** (ALL FABRIC) - **Farmer's Delight** (COMMON): Added cutting recipes for _door_, _sign_, _hanging_sign_, _wood_, _trapdoor_ from wood mods (Biomes O' Plenty, etc) --- ### NEW: - N/A --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.91

1.20-2.6.91
21 нояб. 2024 г.1,5 тыс.Minecraft: 1.20.1forge
Скачать
Что нового
### UPDATED: - **Bewitchment** (FABRIC): - added nonOpague() for _poppet_shelf_ related to [#690](https://github.com/MehVahdJukaar/WoodGood/issues/690) - Fixed _bark_ not being generated with **Better End** & **Better Nether** - also related to #690 above - **TEXTURES** (FABRIC): - Corrected **Terrestria**'s _lucernia_leaves_ not found (lucernia_hedge having purple/black texture, etc) - Corrected **Better Nether**'s _nether_mushroom_ side texture not found - **Macaw's Fences & Walls** (FABRIC): - Fixed _lucernia_hedge_'s missing texture - Excluded **Better Nether**'s _nether_reed_ & _nether_mushroom_ with log texture being used to texture the fences (Take a look at their texture, it's not a full 16x) - This is applied to other mods: **Clutter**, **Macaw's Stairs**, **Beautify Refabricated** (ALL FABRIC) - **Farmer's Delight** (COMMON): Added cutting recipes for _door_, _sign_, _hanging_sign_, _wood_, _trapdoor_ from wood mods (Biomes O' Plenty, etc) --- ### NEW: - N/A --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

everycomp-1.18.2-1.6.17.jar

1.18.2-1.6.17
19 нояб. 2024 г.317Minecraft: 1.18.2forge
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Что нового
#### UPDATED: - **Storage Drawers**: Cleanup & Updated - **Macaw's Lights & Lamps**: Added _Ceiling_fan_light_ - **Dramatic Doors**: Updated Supported mod, Macaw's Tall Swamp door's mask texture (was outdated) ### NEW: - **Table Top Craft** - @andrew0030 - **Macaw's Stairs** - **Absent By Design** - **Oreberries Replanted** - **Beautify** - **Villagers Plus**
release

neoforge_1.21-2.7.4

neoforge_1.21-2.7.4
17 нояб. 2024 г.302Minecraft: 1.21, 1.21.1neoforge
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Что нового
### UPDATED: - **Refurbished Furniture (MrCrayFish)** (COMMON): Fixed the recipes not being generated - **Backpacked (MrCrayFish)** (COMMON): Updated for 1.21.1 - **Furnish** (COMMON): Updated for 1.21.1 #### LEGENDS: - (COMMON): NEOFORGE & FABRIC - (F): FABRIC - (NF): NEOFORGE
release

fabric_1.21-2.7.4

fabric_1.21-2.7.4
17 нояб. 2024 г.4,9 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
### UPDATED: - **Refurbished Furniture (MrCrayFish)** (COMMON): Fixed the recipes not being generated - **Backpacked (MrCrayFish)** (COMMON): Updated for 1.21.1 - **Furnish** (COMMON): Updated for 1.21.1 #### LEGENDS: - (COMMON): NEOFORGE & FABRIC - (F): FABRIC - (NF): NEOFORGE
release

1.20-2.6.90

1.20-2.6.90
14 нояб. 2024 г.104,3 тыс.Minecraft: 1.20.1fabric
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Что нового
### UPDATED: - **Regions Unexplored** (COMMON): Added tags to all planks from other wood mods (Biomes O' Plenty & more) - [Related](https://github.com/MehVahdJukaar/WoodGood/issues/677) --- ### NEW: - N/A --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.90

1.20-2.6.90
14 нояб. 2024 г.39,8 тыс.Minecraft: 1.20.1forge
Скачать
Что нового
### UPDATED: - **Regions Unexplored** (COMMON): Added tags to all planks from other wood mods (Biomes O' Plenty & more) - [Related](https://github.com/MehVahdJukaar/WoodGood/issues/677) --- ### NEW: - N/A --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.89

1.20-2.6.89
13 нояб. 2024 г.281Minecraft: 1.20.1fabric
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Что нового
### UPDATED: - **Storage Drawers** (FORGE): Add 3 tags to blocks related to [Issue#655](https://github.com/MehVahdJukaar/WoodGood/issues/665) - Credited to _22858_ - **ENHANCEMENT** (FORGE): Fixed the textures of generated blocks from **EveryCompat** to have the same RenderType as _pirat_ from **Rats mod** - NOTE: the _pirat_ log and planks are half-translucent. --- ### NEW: - N/A --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.89

1.20-2.6.89
13 нояб. 2024 г.292Minecraft: 1.20.1forge
Скачать
Что нового
### UPDATED: - **Storage Drawers** (FORGE): Add 3 tags to blocks related to [Issue#655](https://github.com/MehVahdJukaar/WoodGood/issues/665) - Credited to _22858_ - **ENHANCEMENT** (FORGE): Fixed the textures of generated blocks from **EveryCompat** to have the same RenderType as _pirat_ from **Rats mod** - NOTE: the _pirat_ log and planks are half-translucent. --- ### NEW: - N/A --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

neoforge_1.21-2.7.3

neoforge_1.21-2.7.3
13 нояб. 2024 г.176Minecraft: 1.21, 1.21.1neoforge
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Что нового
### UPDATED: - **Regions Unexplored** (FABRIC): For 1.21 - **Macaw's Furniture** (COMMON): For 1.21 - **ZH_CN**: Credited to ChuijkYahus - **Friends And Foes** (COMMON): Fixed Beehives not getting recognized by villagers - Credited to _VoidLeech_ - **More Crafting Table (LIEONLION)** (COMMON): Fixed the crash related to #666 - **Chipped** (COMMON): Fixed the recipes not working related to #668 - **More Chest Variants (LieOnLion)** (COMMON): Changed shortenedID to `lolmcv` - <span style="color: red">WARNING:</span> Backup your world if you have **More Chest Variants (LieOnLion)** installed - **NOTES**: the crash when opening the inventory is fixed in **Moonlight Lib v2.16.2** related to - [Farmer's Delight](https://github.com/MehVahdJukaar/WoodGood/issues/680) (FORGE) - [THe Twilight Forest](https://github.com/MehVahdJukaar/WoodGood/issues/667) (FORGE) #### LEGENDS: - (COMMON): NEOFORGE & FABRIC - (F): FABRIC - (NF): NEOFORGE
release

fabric_1.21-2.7.3

fabric_1.21-2.7.3
13 нояб. 2024 г.434Minecraft: 1.21, 1.21.1fabric
Скачать
Что нового
### UPDATED: - **Regions Unexplored** (FABRIC): For 1.21 - **Macaw's Furniture** (COMMON): For 1.21 - **ZH_CN**: Credited to ChuijkYahus - **Friends And Foes** (COMMON): Fixed Beehives not getting recognized by villagers - Credited to _VoidLeech_ - **More Crafting Table (LIEONLION)** (COMMON): Fixed the crash related to #666 - **Chipped** (COMMON): Fixed the recipes not working related to #668 - **More Chest Variants (LieOnLion)** (COMMON): Changed shortenedID to `lolmcv` - <span style="color: red">WARNING:</span> Backup your world if you have **More Chest Variants (LieOnLion)** installed - **NOTES**: the crash when opening the inventory is fixed in **Moonlight Lib v2.16.2** related to - [Farmer's Delight](https://github.com/MehVahdJukaar/WoodGood/issues/680) (FORGE) - [THe Twilight Forest](https://github.com/MehVahdJukaar/WoodGood/issues/667) (FORGE) #### LEGENDS: - (COMMON): NEOFORGE & FABRIC - (F): FABRIC - (NF): NEOFORGE
release

1.20-2.6.88

1.20-2.6.88
9 нояб. 2024 г.4,5 тыс.Minecraft: 1.20.1fabric
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Что нового
### UPDATED: - **Wilder Wild** (FABRIC): Fixed the crash related to [Issue#664](https://github.com/MehVahdJukaar/WoodGood/issues/664) - **ZN_CN**: Credited to ChujkYahus & taguima - **TEXTURES**: Moved the textures that supports **BYG** to a new folder to support **Biomes We've Gone** - Credited to taguima - **Building But Better** (FORGE): Removed lantern blocks' mask_texture blc it is a 18x16 which caused an issue to mip_mapping - [Issue#654](https://github.com/MehVahdJukaar/WoodGood/issues/654) - **Friends And Foes** (COMMON): Fixed Beehives not getting recognized by villagers - Credited to _VoidLeech_ - **NOTE** (COMMON): Corrected the version of mod to v2.6.88 --- ### NEW: - N/A --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.88

1.20-2.6.88
9 нояб. 2024 г.1,5 тыс.Minecraft: 1.20.1forge
Скачать
Что нового
### UPDATED: - **Wilder Wild** (FABRIC): Fixed the crash related to [Issue#664](https://github.com/MehVahdJukaar/WoodGood/issues/664) - **ZN_CN**: Credited to ChujkYahus & taguima - **TEXTURES**: Moved the textures that supports **BYG** to a new folder to support **Biomes We've Gone** - Credited to taguima - **Building But Better** (FORGE): Removed lantern blocks' mask_texture blc it is a 18x16 which caused an issue to mip_mapping - [Issue#654](https://github.com/MehVahdJukaar/WoodGood/issues/654) - **Friends And Foes** (COMMON): Fixed Beehives not getting recognized by villagers - Credited to _VoidLeech_ - **NOTE** (COMMON): Corrected the version of mod to v2.6.88 --- ### NEW: - N/A --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

neoforge_1.21-2.7.2

neoforge_1.21-2.7.2
1 нояб. 2024 г.286Minecraft: 1.21, 1.21.1neoforge
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Что нового
### UPDATED: - **Wilder Wild** (F): Improved null check for _hollow_log_ #### LEGENDS: - (COMMON): NEOFORGE & FABRIC - (F): FABRIC - (NF): NEOFORGE
release

fabric_1.21-2.7.2

fabric_1.21-2.7.2
1 нояб. 2024 г.1,2 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
### UPDATED: - **Wilder Wild** (F): Improved null check for _hollow_log_ #### LEGENDS: - (COMMON): NEOFORGE & FABRIC - (F): FABRIC - (NF): NEOFORGE
release

neoforge_1.21-2.7.1

neoforge_1.21-2.7.1
1 нояб. 2024 г.74Minecraft: 1.21, 1.21.1neoforge
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Что нового
### UPDATED: - <span style="color: red">**HOTFIX**</span> (COMMON): cleanly recompiled JAR to correct the version via _fabric\.mod\.json_ | _neoforge\.mod\.toml_ which shouldn't have v2.7.0 - **Wilder Wild** (F): - Fixed the crash - Outdated recipes - Fixed the crash with **Gardens Of The Dead** - **Updated for 1.21** - **Handcrafted** (COMMON) - **Dramatic Doors** (COMMON) - **Dramatic Doors' support for Macaw's Door** (NF) - **EveryCompat** (COMMON): Fixed the missing texture for EveryComp's GUI via Creative Tab #### LEGENDS: - (COMMON): NEOFORGE & FABRIC - (F): FABRIC - (NF): NEOFORGE
release

fabric_1.21-2.7.1

fabric_1.21-2.7.1
1 нояб. 2024 г.61Minecraft: 1.21, 1.21.1fabric
Скачать
Что нового
### UPDATED: - <span style="color: red">**HOTFIX**</span> (COMMON): cleanly recompiled JAR to correct the version via _fabric\.mod\.json_ | _neoforge\.mod\.toml_ which shouldn't have v2.7.0 - **Wilder Wild** (F): - Fixed the crash - Outdated recipes - Fixed the crash with **Gardens Of The Dead** - **Updated for 1.21** - **Handcrafted** (COMMON) - **Dramatic Doors** (COMMON) - **Dramatic Doors' support for Macaw's Door** (NF) - **EveryCompat** (COMMON): Fixed the missing texture for EveryComp's GUI via Creative Tab #### LEGENDS: - (COMMON): NEOFORGE & FABRIC - (F): FABRIC - (NF): NEOFORGE
release

fabric_1.21-2.7.0

fabric_1.21-2.7.0
30 окт. 2024 г.248Minecraft: 1.21, 1.21.1fabric
Скачать
Что нового
### UPDATED: - Every Compat (yes the mod itself, to 1.21)
release

neoforge_1.21-2.7.0

neoforge_1.21-2.7.0
30 окт. 2024 г.136Minecraft: 1.21, 1.21.1neoforge
Скачать
Что нового
### UPDATED: - Every Compat (yes the mod itself, to 1.21)
release

1.20-2.6.87

1.20-2.6.87
28 окт. 2024 г.3,3 тыс.Minecraft: 1.20.1fabric
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Что нового
### UPDATED: - **Regions Unexplored** (COMMON): Fixed the crash via improved the null check for WoodType and LeavesType --- ### NEW: - N/A --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.87

1.20-2.6.87
28 окт. 2024 г.6,9 тыс.Minecraft: 1.20.1forge
Скачать
Что нового
### UPDATED: - **Regions Unexplored** (COMMON): Fixed the crash via improved the null check for WoodType and LeavesType --- ### NEW: - N/A --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.86

1.20-2.6.86
28 окт. 2024 г.75Minecraft: 1.20.1fabric
Скачать
Что нового
### UPDATED: - **Regions Unexplored** (COMMON): Improved the null check for WoodType and LeavesType to avoid crash --- ### NEW: - N/A --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.86

1.20-2.6.86
28 окт. 2024 г.114Minecraft: 1.20.1forge
Скачать
Что нового
### UPDATED: - **Regions Unexplored** (COMMON): Improved the null check for WoodType and LeavesType to avoid crash --- ### NEW: - N/A --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.85

1.20-2.6.85
27 окт. 2024 г.132Minecraft: 1.20.1fabric
Скачать
Что нового
### UPDATED: - **Wilder Wild** (FABRIC): Corrected the recipes with tags - * facepalm * - **Lightman's Currency** (COMMON): Updated the tab to prevent the log spamming in latest.log - [Related To](https://github.com/MehVahdJukaar/WoodGood/issues/283#issuecomment-2421945763) - **Workshop For Handsome Adventurer** (FORGE): Excluded **Biomes O' Plenty** blc it's already supported - **Create** (FORGE): Disable the recipe generation for stoncutting if **Sawmill** mod is installed TEST - **Quark** (FORGE): **Gardens Of The Dead**'s _whistlecane_planks_ is excluded from _vertical_planks_ blc both _whistlecane_planks_ & _vertical_whistlecane_planks_ looks same - **Textures** (FORGE): Corrected the textures used for blocks in varying furniture mods - **Piglin Ruins**'s _ominous_stalk_ - **unusual End**'s chorus_cane - **My Nether's Delight**'s _powdery_ --- ### NEW: - N/A --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.85

1.20-2.6.85
27 окт. 2024 г.143Minecraft: 1.20.1forge
Скачать
Что нового
### UPDATED: - **Wilder Wild** (FABRIC): Corrected the recipes with tags - * facepalm * - **Lightman's Currency** (COMMON): Updated the tab to prevent the log spamming in latest.log - [Related To](https://github.com/MehVahdJukaar/WoodGood/issues/283#issuecomment-2421945763) - **Workshop For Handsome Adventurer** (FORGE): Excluded **Biomes O' Plenty** blc it's already supported - **Create** (FORGE): Disable the recipe generation for stoncutting if **Sawmill** mod is installed TEST - **Quark** (FORGE): **Gardens Of The Dead**'s _whistlecane_planks_ is excluded from _vertical_planks_ blc both _whistlecane_planks_ & _vertical_whistlecane_planks_ looks same - **Textures** (FORGE): Corrected the textures used for blocks in varying furniture mods - **Piglin Ruins**'s _ominous_stalk_ - **unusual End**'s chorus_cane - **My Nether's Delight**'s _powdery_ --- ### NEW: - N/A --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.19.2-2.5.29

1.19.2-2.5.29
16 окт. 2024 г.845Minecraft: 1.19.2fabric
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Что нового
### UPDATED: - **Woodworks** (FORGE): - Fixed *trapped_chest*s' recipes not being generated due to _chests_ already existing in **Blue Skies** - Improved Recipes' stuff with tags - **Wilder Wild** (FABRIC): Improved Recipes' stuff with tags ### NEW: - **Table Top Craft** (COMMON) - Thanks to _andrew0030_ - **Tropicraft** (FORGE) - **Clutter** (FABRIC) - **Oreberries Replanted** (FORGE) - **Lightman's Currency** (FORGE) - **Lightman's Currency Fabric** (FABRIC) - **Macaw's Stairs** (COMMON) ### LEGEND: - (COMMON) = FORGE & FABRIC
release

1.19.2-2.5.29

1.19.2-2.5.29
16 окт. 2024 г.2 тыс.Minecraft: 1.19.2forge
Скачать
Что нового
### UPDATED: - **Woodworks** (FORGE): - Fixed *trapped_chest*s' recipes not being generated due to _chests_ already existing in **Blue Skies** - Improved Recipes' stuff with tags - **Wilder Wild** (FABRIC): Improved Recipes' stuff with tags ### NEW: - **Table Top Craft** (COMMON) - Thanks to _andrew0030_ - **Tropicraft** (FORGE) - **Clutter** (FABRIC) - **Oreberries Replanted** (FORGE) - **Lightman's Currency** (FORGE) - **Lightman's Currency Fabric** (FABRIC) - **Macaw's Stairs** (COMMON) ### LEGEND: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.84H

1.20-2.6.84H
14 окт. 2024 г.8,6 тыс.Minecraft: 1.20.1fabric
Скачать
Что нового
### UPDATED: (HOTFIX) - **Macaw's Doors** (COMMON): Fixed the missing item texture related to [Issue#644](https://github.com/MehVahdJukaar/WoodGood/issues/644) --- ### NEW: - N/A --- **LEGEND**: - (COMMON) = FORGE & FABRI
release

1.20-2.6.84H

1.20-2.6.84H
14 окт. 2024 г.7 тыс.Minecraft: 1.20.1forge
Скачать
Что нового
### UPDATED: (HOTFIX) - **Macaw's Doors** (COMMON): Fixed the missing item texture related to [Issue#644](https://github.com/MehVahdJukaar/WoodGood/issues/644) --- ### NEW: - N/A --- **LEGEND**: - (COMMON) = FORGE & FABRI
release

1.20-2.6.84

1.20-2.6.84
13 окт. 2024 г.2,8 тыс.Minecraft: 1.20.1fabric
Скачать
Что нового
### UPDATED: - **Macaw's Lights & Lamps** (COMMON): - Fixed the light source not shining in darkness - Added a new furniture: _ceiling_fan_light_ - **The Tab Stuff** - Fixed the spam logging due to tab being null - **Absent By Design** (FORGE) - **Villagers Plus** (COMMON) - **More Chest Variants (lieonlion)** (FORGE) - **Valhelsia Furniture** (COMMON): Fixed the _desk_ & _desk_drawer_ not connecting --- ### NEW: - **Macaw's Stairs** (COMMON) --- **LEGEND**: - (COMMON) = FORGE & FABRI
release

1.20-2.6.84

1.20-2.6.84
13 окт. 2024 г.478Minecraft: 1.20.1forge
Скачать
Что нового
### UPDATED: - **Macaw's Lights & Lamps** (COMMON): - Fixed the light source not shining in darkness - Added a new furniture: _ceiling_fan_light_ - **The Tab Stuff** - Fixed the spam logging due to tab being null - **Absent By Design** (FORGE) - **Villagers Plus** (COMMON) - **More Chest Variants (lieonlion)** (FORGE) - **Valhelsia Furniture** (COMMON): Fixed the _desk_ & _desk_drawer_ not connecting --- ### NEW: - **Macaw's Stairs** (COMMON) --- **LEGEND**: - (COMMON) = FORGE & FABRI
release

1.20-2.6.83

1.20-2.6.83
12 окт. 2024 г.5,2 тыс.Minecraft: 1.20.1fabric
Скачать
Что нового
### UPDATED: - **The Twilight Forest** (FORGE): Fixed the spam logging due to "tab null" - **Macaw's Bridges** (COMMON): **es_cl** - _Ganbare-Lucifer_ - **Workshop For Handsome Adventure** (FORGE): Fixed the duplicated items of 3 toolracks (except _single_) related to [Issue#625](https://github.com/MehVahdJukaar/WoodGood/issues/635) --- ### NEW: - **The Twilight Forest Unofficial** (FABRIC) --- **LEGEND**: - (COMMON) = FORGE & FABRI
release

1.20-2.6.83

1.20-2.6.83
12 окт. 2024 г.1,5 тыс.Minecraft: 1.20.1forge
Скачать
Что нового
### UPDATED: - **The Twilight Forest** (FORGE): Fixed the spam logging due to "tab null" - **Macaw's Bridges** (COMMON): **es_cl** - _Ganbare-Lucifer_ - **Workshop For Handsome Adventure** (FORGE): Fixed the duplicated items of 3 toolracks (except _single_) related to [Issue#625](https://github.com/MehVahdJukaar/WoodGood/issues/635) --- ### NEW: - **The Twilight Forest Unofficial** (FABRIC) --- **LEGEND**: - (COMMON) = FORGE & FABRI
release

1.20-2.6.82

1.20-2.6.82
7 окт. 2024 г.3,2 тыс.Minecraft: 1.20.1fabric
Скачать
Что нового
### UPDATED: - **Region Unexplored** (FORGE): Fixed the tab being null - **Hearth And Home** (COMMON): Removed the wrong library where **Valhelsia Core** is required --- ### NEW: - N/A --- **LEGEND**: - (COMMON) = FORGE & FABRI
release

1.20-2.6.82

1.20-2.6.82
7 окт. 2024 г.2,2 тыс.Minecraft: 1.20.1forge
Скачать
Что нового
### UPDATED: - **Region Unexplored** (FORGE): Fixed the tab being null - **Hearth And Home** (COMMON): Removed the wrong library where **Valhelsia Core** is required --- ### NEW: - N/A --- **LEGEND**: - (COMMON) = FORGE & FABRI
release

1.20-2.6.81

1.20-2.6.81
6 окт. 2024 г.390Minecraft: 1.20.1fabric
Скачать
Что нового
### UPDATED: - Blocks will be included in tab (this should prevent the crash due to "tab being null" or similar) - **Reguions Unexplored** (COMMON) - **Valhelsia Furniture** (FABRIC) - **Beautify** (COMMON) - **Building But Better** (FORGE): Restored blc the mod's _FORGE side_ doesn't have the module built-in. [Fixed Issue#627](https://github.com/MehVahdJukaar/WoodGood/issues/627) - **Beautiful Campfires**(COMMON): - Fixed the missing texture for both _campfires_ with **Ad Astra** - Fixed the missing recipes - Fixed both _campfires_' not turned off when unlit or turned on when lit - **EveryComp**: Improved the recipes using tags as ingredient via - **Wilder Wild** (FABRIC) - **Woodworks** (FORGE) - **Quark** (COMMON) - **Just A Raft** (FORGE) --- ### NEW: - **Table Top Craft** (COMMON) - thanks to _andrew0030_ - **TRANSLATION**: es_cl.json - thanks to _Ganbare-Lucifer_ --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.81

1.20-2.6.81
6 окт. 2024 г.550Minecraft: 1.20.1forge
Скачать
Что нового
### UPDATED: - Blocks will be included in tab (this should prevent the crash due to "tab being null" or similar) - **Reguions Unexplored** (COMMON) - **Valhelsia Furniture** (FABRIC) - **Beautify** (COMMON) - **Building But Better** (FORGE): Restored blc the mod's _FORGE side_ doesn't have the module built-in. [Fixed Issue#627](https://github.com/MehVahdJukaar/WoodGood/issues/627) - **Beautiful Campfires**(COMMON): - Fixed the missing texture for both _campfires_ with **Ad Astra** - Fixed the missing recipes - Fixed both _campfires_' not turned off when unlit or turned on when lit - **EveryComp**: Improved the recipes using tags as ingredient via - **Wilder Wild** (FABRIC) - **Woodworks** (FORGE) - **Quark** (COMMON) - **Just A Raft** (FORGE) --- ### NEW: - **Table Top Craft** (COMMON) - thanks to _andrew0030_ - **TRANSLATION**: es_cl.json - thanks to _Ganbare-Lucifer_ --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.80

1.20-2.6.80
3 окт. 2024 г.889Minecraft: 1.20.1fabric
Скачать
Что нового
### UPDATED: - **Every Compat** (COMMON): Changed system to check for if a moudle have no tab set for blocks, then will crash instead of keep going on - **Chipped** (COMMON): - Fixed the missing texture for _classic\_\<type\>\_trapdoor_ - Fixed the disappearance **Chipped**'s compatibility with any Wood mods - **Beautiful Campfires** (COMMON): (Since v2.6.79) - Added campfires to creative tab - Added tags to Campfires - [Fixed Issue#618](https://github.com/MehVahdJukaar/WoodGood/issues/618) - **Another Furniture (AF)** (FORGE): [Fixed issue#621](https://github.com/MehVahdJukaar/WoodGood/issues/621) (Since v2.6.79) - **Clutter** (FABRIC): _benches_ are now strippable. It must have the version of `clutter v0.5.11` or newer (Since v2.6.79) --- ### NEW: - **Just A Raft** (FORGE) - **The New Shutter** (FABRIC) - Forgot to add (Since v2.6.79) - **Missing Wild** (FABRIC) - Forgot to add (Since v2.6.79) --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.80

1.20-2.6.80
3 окт. 2024 г.1,8 тыс.Minecraft: 1.20.1forge
Скачать
Что нового
### UPDATED: - **Every Compat** (COMMON): Changed system to check for if a moudle have no tab set for blocks, then will crash instead of keep going on - **Chipped** (COMMON): - Fixed the missing texture for _classic\_\<type\>\_trapdoor_ - Fixed the disappearance **Chipped**'s compatibility with any Wood mods - **Beautiful Campfires** (COMMON): (Since v2.6.79) - Added campfires to creative tab - Added tags to Campfires - [Fixed Issue#618](https://github.com/MehVahdJukaar/WoodGood/issues/618) - **Another Furniture (AF)** (FORGE): [Fixed issue#621](https://github.com/MehVahdJukaar/WoodGood/issues/621) (Since v2.6.79) - **Clutter** (FABRIC): _benches_ are now strippable. It must have the version of `clutter v0.5.11` or newer (Since v2.6.79) --- ### NEW: - **Just A Raft** (FORGE) - **The New Shutter** (FABRIC) - Forgot to add (Since v2.6.79) - **Missing Wild** (FABRIC) - Forgot to add (Since v2.6.79) --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.79

1.20-2.6.79
3 окт. 2024 г.387Minecraft: 1.20.1forge
Скачать
Что нового
-updated decorative blocks module to use the new mod tab from newer versions
release

1.20-2.6.79

1.20-2.6.79
3 окт. 2024 г.175Minecraft: 1.20.1fabric
Скачать
Что нового
-updated decorative blocks module to use the new mod tab from newer versions
release

1.20-2.6.78

1.20-2.6.78
3 окт. 2024 г.262Minecraft: 1.20.1forge
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Что нового
- fixed an crash due to a null tab in a EC module
release

1.20-2.6.78

1.20-2.6.78
3 окт. 2024 г.134Minecraft: 1.20.1fabric
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Что нового
- fixed an crash due to a null tab in a EC module
release

1.20-2.6.77

1.20-2.6.77
2 окт. 2024 г.220Minecraft: 1.20.1fabric
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Что нового
### UPDATED: - **Wooden Hopper** (FABRIC): Updated the module - Added the missing shortenedID\ <span style="color: red">WARNING: I RECOMMENDED YOU TO BACKUP YOUR WORLD before updating EVERY COMPAT</span> <br></br> - **Wilder Wild** (FABRIC): Added the stripped_hollow_log to AxeBehaviors\ <span style="color: cyan">NOTE:</span> AxeBehavior is where you use axe to turn a _log_ into _hollow_log_, above meant _stripped_log_ is now included, not just _log_ <br></br> - **EveryCompat** (COMMON): Blacklisted Dynamic Trees & its addons, so the hedges from these mods won't be generated. - **ZH_CN** - Added blocks, woodTypes, leaveTypes from new modules in the previous version and new mods (Oh The Biomes We've gone) - **Macaw's Fences & Walls** (FORGE): Fixed hedge's texture with **Intergrated Dynamic**'s _menril_leaves_ --- ### NEW: - **Functional Storage** (FORGE) - **Timber Frames** (COMMON) - **Re:Deco** (FORGE) - **Lightman's Currency** (FORGE) - **Lightman's Currency Fabric** (FABRIC) - **Tropicraft** (FORGE) - **Clutter** (FABRIC) - NOTE: _benches_ aren't strippable yet but will be included in later version. The problem is on Clutter's side. --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.77

1.20-2.6.77
2 окт. 2024 г.410Minecraft: 1.20.1forge
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Что нового
### UPDATED: - **Wooden Hopper** (FABRIC): Updated the module - Added the missing shortenedID\ <span style="color: red">WARNING: I RECOMMENDED YOU TO BACKUP YOUR WORLD before updating EVERY COMPAT</span> <br></br> - **Wilder Wild** (FABRIC): Added the stripped_hollow_log to AxeBehaviors\ <span style="color: cyan">NOTE:</span> AxeBehavior is where you use axe to turn a _log_ into _hollow_log_, above meant _stripped_log_ is now included, not just _log_ <br></br> - **EveryCompat** (COMMON): Blacklisted Dynamic Trees & its addons, so the hedges from these mods won't be generated. - **ZH_CN** - Added blocks, woodTypes, leaveTypes from new modules in the previous version and new mods (Oh The Biomes We've gone) - **Macaw's Fences & Walls** (FORGE): Fixed hedge's texture with **Intergrated Dynamic**'s _menril_leaves_ --- ### NEW: - **Functional Storage** (FORGE) - **Timber Frames** (COMMON) - **Re:Deco** (FORGE) - **Lightman's Currency** (FORGE) - **Lightman's Currency Fabric** (FABRIC) - **Tropicraft** (FORGE) - **Clutter** (FABRIC) - NOTE: _benches_ aren't strippable yet but will be included in later version. The problem is on Clutter's side. --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.19.2-2.5.28

1.19.2-2.5.28
22 сент. 2024 г.1,1 тыс.Minecraft: 1.19.2forge
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Что нового
### UPDATED: ### NEW: - **Corail Pillar** (FORGE) - **Valhelsia Furniture** (FORGE) - **Wooden Hopper** (FABRIC) - **Wilder Wild** (FABRIC) - **Backpacked (FABRIC)** (FABRIC) - **Absent By Design** (FORGE) ### LEGEND: - (COMMON) = FORGE & FABRIC
release

1.19.2-2.5.28

1.19.2-2.5.28
22 сент. 2024 г.444Minecraft: 1.19.2fabric
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Что нового
### UPDATED: ### NEW: - **Corail Pillar** (FORGE) - **Valhelsia Furniture** (FORGE) - **Wooden Hopper** (FABRIC) - **Wilder Wild** (FABRIC) - **Backpacked (FABRIC)** (FABRIC) - **Absent By Design** (FORGE) ### LEGEND: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.76

1.20-2.6.76
17 сент. 2024 г.11 тыс.Minecraft: 1.20.1fabric
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Что нового
### UPDATED: ### NEW: - **Wooden Hopper** (FABRIC) - **Exline's Awning** (FABRIC) - **Corail Pillar** (FORGE) - **Valhelsia Furniture** (COMMON) --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.76

1.20-2.6.76
17 сент. 2024 г.6,6 тыс.Minecraft: 1.20.1forge
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Что нового
### UPDATED: ### NEW: - **Wooden Hopper** (FABRIC) - **Exline's Awning** (FABRIC) - **Corail Pillar** (FORGE) - **Valhelsia Furniture** (COMMON) --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.19.2-2.5.27

1.19.2-2.5.27
13 сент. 2024 г.466Minecraft: 1.19.2forge
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Что нового
### UPDATED: - **Chipped**: Fixed the mixxing texture for _classic_trapdoor_ - **Regions Unexplored** (FABRIC): Updated _branch_'s texture & Fixed the missing recipe ### NEW: - **MrCrayFish's Refurbished Furniture** (COMMON) done - **Red Bits** (FABRIC) done - **Bewitchment** (FABRIC) done - **Beautify!** (FORGE) done - **Beautify Refabricated** (FABRIC) done ### LEGEND: - (COMMON) = FORGE & FABRIC
release

1.19.2-2.5.27

1.19.2-2.5.27
13 сент. 2024 г.238Minecraft: 1.19.2fabric
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Что нового
### UPDATED: - **Chipped**: Fixed the mixxing texture for _classic_trapdoor_ - **Regions Unexplored** (FABRIC): Updated _branch_'s texture & Fixed the missing recipe ### NEW: - **MrCrayFish's Refurbished Furniture** (COMMON) done - **Red Bits** (FABRIC) done - **Bewitchment** (FABRIC) done - **Beautify!** (FORGE) done - **Beautify Refabricated** (FABRIC) done ### LEGEND: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.75

1.20-2.6.75
11 сент. 2024 г.3 тыс.Minecraft: 1.20.1fabric
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### UPDATED: - **Stylish Stiles** (COMMON): Enabled (Forgot to enable it in the previous version) ### NEW: - **Bewitchment** (FABRIC) - **Beautify!** (FORGE) - **Beautify Refabricated** (FABRIC) - **Oreberries Replanted** (FORGE) - **Red Bits** (FABRIC) --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.75

1.20-2.6.75
11 сент. 2024 г.2,7 тыс.Minecraft: 1.20.1forge
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Что нового
### UPDATED: - **Stylish Stiles** (COMMON): Enabled (Forgot to enable it in the previous version) ### NEW: - **Bewitchment** (FABRIC) - **Beautify!** (FORGE) - **Beautify Refabricated** (FABRIC) - **Oreberries Replanted** (FORGE) - **Red Bits** (FABRIC) --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.74

1.20-2.6.74
4 сент. 2024 г.7,5 тыс.Minecraft: 1.20.1fabric
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Что нового
### UPDATED: - **Dawn Of Time Builder Edition**: Fixed the crash & no longer supporting older version than v1.5.8 - **TEXTURES**: Fixed [Issue#602](https://github.com/MehVahdJukaar/WoodGood/issues/602) - **The Abyss**'s top texture of _rena_log_ & _luna_log_ ### NEW: - **Building But Better** (COMMON) - **MrCrayFish's Backpacked** (FABRIC) --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.74

1.20-2.6.74
4 сент. 2024 г.35,8 тыс.Minecraft: 1.20.1forge
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Что нового
### UPDATED: - **Dawn Of Time Builder Edition**: Fixed the crash & no longer supporting older version than v1.5.8 - **TEXTURES**: Fixed [Issue#602](https://github.com/MehVahdJukaar/WoodGood/issues/602) - **The Abyss**'s top texture of _rena_log_ & _luna_log_ ### NEW: - **Building But Better** (COMMON) - **MrCrayFish's Backpacked** (FABRIC) --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.73

1.20-2.6.73
28 авг. 2024 г.12,1 тыс.Minecraft: 1.20.1fabric
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Что нового
### UPDATED: - **Special**: Fix the duplicated of blocks from **Arts And Crafts Compatibility** with: - **Twigs** - **Farmer's Delight** - **Dramatic Doors** - **Decorative Blocks** NOTE: if **Arts And Crafts** & **Arts And Compatibility** are installed, then the wood, _cork_ won't be included with above ### NEW: - **Wilder Wild** (FABRIC) - **Beautiful Campfires** (COMMON) --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.73

1.20-2.6.73
28 авг. 2024 г.4,3 тыс.Minecraft: 1.20.1forge
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Что нового
### UPDATED: - **Special**: Fix the duplicated of blocks from **Arts And Crafts Compatibility** with: - **Twigs** - **Farmer's Delight** - **Dramatic Doors** - **Decorative Blocks** NOTE: if **Arts And Crafts** & **Arts And Compatibility** are installed, then the wood, _cork_ won't be included with above ### NEW: - **Wilder Wild** (FABRIC) - **Beautiful Campfires** (COMMON) --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

everycomp-1.18.2-1.6.16.jar

1.18.2-1.6.16
24 авг. 2024 г.725Minecraft: 1.18.2forge
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Что нового
#### UPDATED: - **Missing Wild**: Fixed [Issue#593](https://github.com/MehVahdJukaar/WoodGood/issues/593) - **WARNING:** above with _Log_ from **Vanilla Expanded - Orcz** won't be included because it doesn't have _stripped_log_ ## NOTE: **Moonlight Lib v1.17.16** are updated to include the undetected stem/mushroom from 3 mods and it fixed above - Enlightened End - Oh The Biomes You'll Go (BYG) - Enhanced Mushroom If you find more undetected stripped_stem or stem, then you can go to EveryComp's github to create issue. The undetected block will be included
release

everycomp-1.18.2-1.6.15.jar

1.18.2-1.6.15
21 авг. 2024 г.84Minecraft: 1.18.2forge
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Что нового
#### UPDATED: - **Woodworks**: Fixed the missing recipes for _chest_ & _trapped_chest_ #### NEW: - **Storage Drawers**
release

1.20-2.6.72

1.21-2.6.72
20 авг. 2024 г.5,3 тыс.Minecraft: 1.20.1fabric
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### UPDATED: - **TEXTURE** (COMMON): Changed the **byg** folder for Quark's chests to **biomeswevegone** ### NEW: - **Stylish Stiles** (COMMON) --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.72

1.21-2.6.72
20 авг. 2024 г.4,3 тыс.Minecraft: 1.20.1forge
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### UPDATED: - **TEXTURE** (COMMON): Changed the **byg** folder for Quark's chests to **biomeswevegone** ### NEW: - **Stylish Stiles** (COMMON) --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.71

1.20-2.6.71
13 авг. 2024 г.6,2 тыс.Minecraft: 1.20.1fabric
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Что нового
### UPDATED: - **TEXTURES** (FORGE): Fixed texture problems from **Feywild** & **Dreamy Cottage** - **Macaw's Fences & Walls** (FORGE): Fixed _white_oak_hedge_ (**Dreamy Cottage**) - **Handcrafted** (COMMON): Fixed the 2 dropping of _fancy_bed_ when broken - **SERVER side** (COMMON): Fixed the crash [Issue#578](https://github.com/MehVahdJukaar/WoodGood/issues/578) - Affected mod: **Woodworks**, **Variant Vanilla Blocks**, **Quark** with _chest_ & _trapped_chest_ ### NEW: - **Absent By Design** (FORGE) - **Villagers Plus** (COMMON) --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.71

1.20-2.6.71
13 авг. 2024 г.3,6 тыс.Minecraft: 1.20.1forge
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Что нового
### UPDATED: - **TEXTURES** (FORGE): Fixed texture problems from **Feywild** & **Dreamy Cottage** - **Macaw's Fences & Walls** (FORGE): Fixed _white_oak_hedge_ (**Dreamy Cottage**) - **Handcrafted** (COMMON): Fixed the 2 dropping of _fancy_bed_ when broken - **SERVER side** (COMMON): Fixed the crash [Issue#578](https://github.com/MehVahdJukaar/WoodGood/issues/578) - Affected mod: **Woodworks**, **Variant Vanilla Blocks**, **Quark** with _chest_ & _trapped_chest_ ### NEW: - **Absent By Design** (FORGE) - **Villagers Plus** (COMMON) --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.70

1.20-2.6.70
4 авг. 2024 г.3,3 тыс.Minecraft: 1.20.1forge
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### UPDATED: - **MrCrayFish's Furniture: Refurbished** (COMMON): [Issue#574](https://github.com/MehVahdJukaar/WoodGood/issues/574) Fixed the recipes not being added to Workbench - **Regions Unexplored**: branches with 3 wood mods won't be included. [Reasons: Issue#557](https://github.com/MehVahdJukaar/WoodGood/issues/557) - **Snifferent** - **Gardens Of The Dead** - **Nether's Exoticism** - **Variant Vanilla Blocks** (FABRIC): _chest_ is now included & Close [Issue#576](https://github.com/MehVahdJukaar/WoodGood/issues/576) ### NEW: --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.70

1.20-2.6.70
4 авг. 2024 г.5,6 тыс.Minecraft: 1.20.1fabric
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Что нового
### UPDATED: - **MrCrayFish's Furniture: Refurbished** (COMMON): [Issue#574](https://github.com/MehVahdJukaar/WoodGood/issues/574) Fixed the recipes not being added to Workbench - **Regions Unexplored**: branches with 3 wood mods won't be included. [Reasons: Issue#557](https://github.com/MehVahdJukaar/WoodGood/issues/557) - **Snifferent** - **Gardens Of The Dead** - **Nether's Exoticism** - **Variant Vanilla Blocks** (FABRIC): _chest_ is now included & Close [Issue#576](https://github.com/MehVahdJukaar/WoodGood/issues/576) ### NEW: --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.19.2-2.5.26

1.19.2-2.5.26
31 июл. 2024 г.2 тыс.Minecraft: 1.19.2forge
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### UPDATED: - **EN_US**: (COMMON) ported fixes from 1.20.1 to correct the _hollow_log_'s display title from **The Twilight Forest** & **Quark** with **mods that have stems** ### NEW: - **Decoration Delight: Refurbished** (FORGE) - Forgot to add this - **Mighty Mail** (FABRIC) - **Dawn Of Time** (FORGE) ### LEGEND: - (COMMON) = FORGE & FABRIC
release

1.19.2-2.5.26

1.19.2-2.5.26
31 июл. 2024 г.1,1 тыс.Minecraft: 1.19.2fabric
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Что нового
### UPDATED: - **EN_US**: (COMMON) ported fixes from 1.20.1 to correct the _hollow_log_'s display title from **The Twilight Forest** & **Quark** with **mods that have stems** ### NEW: - **Decoration Delight: Refurbished** (FORGE) - Forgot to add this - **Mighty Mail** (FABRIC) - **Dawn Of Time** (FORGE) ### LEGEND: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.69

1.20-2.6.69
29 июл. 2024 г.6,6 тыс.Minecraft: 1.20.1fabric
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### UPDATED: - **EN_US**: Corrected the display title from "log" to "stem" for 2 blocks from **Enlightened End** with - **Quark**'s _hollow_log_ - **The Twilight Forest**'s _hollow_log_ - **Textures**: Fixed the missing textures from **Born In Chaos**'s scorched ### NEW: - **Decorative Delight: Refurbished** (FORGE) --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.69

1.20-2.6.69
29 июл. 2024 г.2,6 тыс.Minecraft: 1.20.1forge
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### UPDATED: - **EN_US**: Corrected the display title from "log" to "stem" for 2 blocks from **Enlightened End** with - **Quark**'s _hollow_log_ - **The Twilight Forest**'s _hollow_log_ - **Textures**: Fixed the missing textures from **Born In Chaos**'s scorched ### NEW: - **Decorative Delight: Refurbished** (FORGE) --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.19.2-2.5.25

1.19.2-2.5.25
27 июл. 2024 г.830Minecraft: 1.19.2forge
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Что нового
### UPDATED: - **Handcrafted** (COMMON): - Fixed 2 duplicated _fancy_bed_ when broken, will only drop one - **TEXTURE** (COMMON): - Improved _brimwood_ from **Regions unexplored** - Improved the chests & trapped_chests' texture WIth **Woodworks** & **Regions Unexplored**'s _brimwood_ ### NEW: - **Regions Unexplored** (COMMON): - _branch_ - _shrub_ (FORGE only) ### LEGEND: - (COMMON) = FORGE & FABRIC
release

1.19.2-2.5.25

1.19.2-2.5.25
27 июл. 2024 г.153Minecraft: 1.19.2fabric
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### UPDATED: - **Handcrafted** (COMMON): - Fixed 2 duplicated _fancy_bed_ when broken, will only drop one - **TEXTURE** (COMMON): - Improved _brimwood_ from **Regions unexplored** - Improved the chests & trapped_chests' texture WIth **Woodworks** & **Regions Unexplored**'s _brimwood_ ### NEW: - **Regions Unexplored** (COMMON): - _branch_ - _shrub_ (FORGE only) ### LEGEND: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.68

1.20-2.6.68
23 июл. 2024 г.2,2 тыс.Minecraft: 1.20.1forge
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## UPDATED: - **Macaw's Fences & Walls** (COMMON): Fixed the _hedge_'s missing texture with **\[Let's do] Meadow** - **Valhelsia Structure** (FORGE): Fixed the missing _bundled_stripped_post_'s missing top texture - **Create** (COMMON): Fixed the missing texture for _pine_window_pane_ with **\[Let's do] Meadow** - **Regions Unexplored** (COMMON): - Improved & fixed _shrub_'s texture with **The Twilight Forest** - Fixed the _shrub_'s recipe - **EveryComp** (COMMON): **CB: Compressed Blocks** (wood mod) is excluded and won't have any support --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.68

1.20-2.6.68
23 июл. 2024 г.4,9 тыс.Minecraft: 1.20.1fabric
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Что нового
## UPDATED: - **Macaw's Fences & Walls** (COMMON): Fixed the _hedge_'s missing texture with **\[Let's do] Meadow** - **Valhelsia Structure** (FORGE): Fixed the missing _bundled_stripped_post_'s missing top texture - **Create** (COMMON): Fixed the missing texture for _pine_window_pane_ with **\[Let's do] Meadow** - **Regions Unexplored** (COMMON): - Improved & fixed _shrub_'s texture with **The Twilight Forest** - Fixed the _shrub_'s recipe - **EveryComp** (COMMON): **CB: Compressed Blocks** (wood mod) is excluded and won't have any support --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.67

1.20-2.6.67
17 июл. 2024 г.2,3 тыс.Minecraft: 1.20.1fabric
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## UPDATED: - **Valhelsia Structure** (FORGE) - Added _bundled_posts_ & _bundled_stripped_posts_ - **Quark** (COMMON) - Fixed [Error in latest.log](https://github.com/MehVahdJukaar/WoodGood/issues/563) - **TEXTURE** (COMMON) - Improved _brimwood_ from **Regions Unexplored** for variant blocks from mods - Improved _brimwood_chest_ **Regions Unexplored** for **Quark**, **Woodworks**, **Variant Vanilla Blocks** - Corrected texture for _hollow_log_ from **Quark** & **The Twilight Forest** - **Macaw's Fences & Walls** (COMMON) - Corrected renderType for _hedge_ - **Regions Unexplored** - Added _shrub_ using _dark_oak_shrub_ as the base --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.67

1.20-2.6.67
17 июл. 2024 г.2,4 тыс.Minecraft: 1.20.1forge
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Что нового
## UPDATED: - **Valhelsia Structure** (FORGE) - Added _bundled_posts_ & _bundled_stripped_posts_ - **Quark** (COMMON) - Fixed [Error in latest.log](https://github.com/MehVahdJukaar/WoodGood/issues/563) - **TEXTURE** (COMMON) - Improved _brimwood_ from **Regions Unexplored** for variant blocks from mods - Improved _brimwood_chest_ **Regions Unexplored** for **Quark**, **Woodworks**, **Variant Vanilla Blocks** - Corrected texture for _hollow_log_ from **Quark** & **The Twilight Forest** - **Macaw's Fences & Walls** (COMMON) - Corrected renderType for _hedge_ - **Regions Unexplored** - Added _shrub_ using _dark_oak_shrub_ as the base --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

everycomp-1.18.2-1.6.14.jar

1.18.2-1.6.14
11 июл. 2024 г.572Minecraft: 1.18.2forge
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#### UPDATED: - **Macaw's Doors** - Supports v1.1.1, but no longer supporting the older versions - Fixed the texturing for _japnese_door_ - Fixed the texturing for _bamboo_door_
release

1.20-2.6.66

1.20-2.6.66
5 июл. 2024 г.8,4 тыс.Minecraft: 1.20.1forge
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## FIXES: - **Macaw's Fences & Walls** (COMMON) - Fixed _pine_hedge_'s texture problem (**\[let's do] Meadow**) - Fixed 2 of 3 leaves (**\[Let's do] Vinery**) using wrong texture for _hedge_ - Fixed _apple_leaves_ (**Fruitful Fun**)'s missing texture - **Create** (FORGE) - Added Planks -> [slabs | stairs | sticks] recipes to stonecutting (you can use Mechanical Saw, too) - **Architect's Palette** (COMMON) - fixed _maple_board_ (**Autumnity**) not showing up - **Server Side** (COMMON) - Fixed [Issue#547](https://github.com/MehVahdJukaar/WoodGood/issues/547) - **EN_US** (COMMON) - Corrected the displaying title for stems with **quark**'s _hollow_log_: - **The Aether: Redux** - **The Outer End** - **Endless Biomes** - **Regions Unexplored** - **Woodworks** (FORGE) - _chest_ & _trapped_chest_ with **Quark** will be skipped (blc **Quark** already have them) - **Textures** - Corrected all of the leave textures from **Fruitful Fun** for _hedge_ from: - **Quark** - **MrCrayFish's Furniture** - **Builder's Crafts & Additions** - **Quark** - Fixed the recipes for _hedge_ with **Fruitful Fun** (correcting logs used to craft hedges) --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.66

1.20-2.6.66
5 июл. 2024 г.10,6 тыс.Minecraft: 1.20.1fabric
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Что нового
## FIXES: - **Macaw's Fences & Walls** (COMMON) - Fixed _pine_hedge_'s texture problem (**\[let's do] Meadow**) - Fixed 2 of 3 leaves (**\[Let's do] Vinery**) using wrong texture for _hedge_ - Fixed _apple_leaves_ (**Fruitful Fun**)'s missing texture - **Create** (FORGE) - Added Planks -> [slabs | stairs | sticks] recipes to stonecutting (you can use Mechanical Saw, too) - **Architect's Palette** (COMMON) - fixed _maple_board_ (**Autumnity**) not showing up - **Server Side** (COMMON) - Fixed [Issue#547](https://github.com/MehVahdJukaar/WoodGood/issues/547) - **EN_US** (COMMON) - Corrected the displaying title for stems with **quark**'s _hollow_log_: - **The Aether: Redux** - **The Outer End** - **Endless Biomes** - **Regions Unexplored** - **Woodworks** (FORGE) - _chest_ & _trapped_chest_ with **Quark** will be skipped (blc **Quark** already have them) - **Textures** - Corrected all of the leave textures from **Fruitful Fun** for _hedge_ from: - **Quark** - **MrCrayFish's Furniture** - **Builder's Crafts & Additions** - **Quark** - Fixed the recipes for _hedge_ with **Fruitful Fun** (correcting logs used to craft hedges) --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

everycomp-1.18.2-1.6.13.jar

1.18.2-1.6.13
5 июл. 2024 г.104Minecraft: 1.18.2forge
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Что нового
#### UPDATED: - **Macaw's Fences & Walls** - Supports v1.1.2, no longer supporting the older versions - **Missing Wilds** - Fixed ebony_stem (**End's Phantasm**) texture problem - **Backpacked** - Fixed ebony_stem (**End's Phantasm**) texture problem - **Server** - Fixed the crash with Woodworks via [Issue#555](https://github.com/MehVahdJukaar/WoodGood/issues/555#event-13399083154) - **EN_US** - Added Phantasm's Ebony with the correct title for _fallen_log_ from **Missing Wilds**
release

1.19.2-2.5.24

1.19.2-2.5.24
1 июл. 2024 г.1,2 тыс.Minecraft: 1.19.2forge
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Что нового
## UPDATED: - **Macaw's Fences & Walls** (COMMON) - Support v1.1.2+, no longer supporting the older versions ### LEGEND: - (COMMON) = FORGE & FABRIC
release

1.19.2-2.5.24

1.19.2-2.5.24
1 июл. 2024 г.1,1 тыс.Minecraft: 1.19.2fabric
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Что нового
## UPDATED: - **Macaw's Fences & Walls** (COMMON) - Support v1.1.2+, no longer supporting the older versions ### LEGEND: - (COMMON) = FORGE & FABRIC
release

Every Compat (Wood Good) 1.18.2-1.6.12

1.18.2-1.6.12
1 июл. 2024 г.217Minecraft: 1.18.2forge
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Что нового
#### UPDATED: - **EN_US** - Corrected the displaying title from "Log" to "Stem" for **Missing Wilds** with **Enhanced Mushrooms** && **Oh The Biomes You'll Go** - Chipped - Fixed the recipe not being loaded when logging in the world first time
release

1.19.2-2.5.23

1.19.2-2.5.23
1 июл. 2024 г.82Minecraft: 1.19.2forge
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Что нового
## UPDATED: - **Quark** - Fixed purple_glacia hedge's problem (**Aether: Redux**) - Fixed Hollow CloudCap Stem having _stripped_oak_log_ texture (**Aether: Redux**) - Corrected the display title of Stems (**Aether: Redux**) from "Log" to "Stem" - **Woodworks** - Fixed the missing twisted_boards with **Architect's Palette** ## NEW: - Handcrafted v2.0.6+ - Mighty Mail ### LEGEND: - (COMMON) = FORGE & FABRIC
release

1.19.2-2.5.23

1.19.2-2.5.23
1 июл. 2024 г.79Minecraft: 1.19.2fabric
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Что нового
## UPDATED: - **Quark** - Fixed purple_glacia hedge's problem (**Aether: Redux**) - Fixed Hollow CloudCap Stem having _stripped_oak_log_ texture (**Aether: Redux**) - Corrected the display title of Stems (**Aether: Redux**) from "Log" to "Stem" - **Woodworks** - Fixed the missing twisted_boards with **Architect's Palette** ## NEW: - Handcrafted v2.0.6+ - Mighty Mail ### LEGEND: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.65

1.20-2.6.65
29 июн. 2024 г.2,1 тыс.Minecraft: 1.20.1forge
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Что нового
## FIXES: - **Macaw's Fences & Walls** (COMMON) - Fixed *hedge*s' texture problem from **The Twilight Forest**_ - **Others** (FORGE) - Fixed the texture problem from **Extended Mushroom** for **Quark** & **The Twilight Forest** ## ADDED: - **Variant Vanilla Block** (FABRIC) - No chests - LieOnLion's **More Crafting Table** (FORGE) --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.65

1.20-2.6.65
29 июн. 2024 г.4,6 тыс.Minecraft: 1.20.1fabric
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Что нового
## FIXES: - **Macaw's Fences & Walls** (COMMON) - Fixed *hedge*s' texture problem from **The Twilight Forest**_ - **Others** (FORGE) - Fixed the texture problem from **Extended Mushroom** for **Quark** & **The Twilight Forest** ## ADDED: - **Variant Vanilla Block** (FABRIC) - No chests - LieOnLion's **More Crafting Table** (FORGE) --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.64

1.20-2.6.64
24 июн. 2024 г.1,4 тыс.Minecraft: 1.20.1forge
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Что нового
## FIXES: - **Macaw's Fences & Walls** (COMMON) - Fixed the missing textures with **Malum** - **Architect's Palette** (COMMON) - Strange bug regarding the modStairBlock class should be fixed --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.64

1.20-2.6.64
24 июн. 2024 г.3 тыс.Minecraft: 1.20.1fabric
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Что нового
## FIXES: - **Macaw's Fences & Walls** (COMMON) - Fixed the missing textures with **Malum** - **Architect's Palette** (COMMON) - Strange bug regarding the modStairBlock class should be fixed --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.63

1.20-2.6.63
23 июн. 2024 г.25,7 тыс.Minecraft: 1.20.1forge
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Что нового
## FIXES: - en_us - forgot to add dining_bench from **Handcrafted** --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.63

1.20-2.6.63
23 июн. 2024 г.1,3 тыс.Minecraft: 1.20.1fabric
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Что нового
## FIXES: - en_us - forgot to add dining_bench from **Handcrafted** --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.62

1.20-2.6.62
22 июн. 2024 г.462Minecraft: 1.20.1forge
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Что нового
## FIXES: - **Farmer's Delight** (FABRIC) - Not supported when **Nature's Delight** is installed - **Macaw's Fences & Walls** (COMMON) - Updated to support v1.1.2 & won't support older version anymore - **Quark** (COMMON) - Improved hedges' recipe & fixed recipe problem with **Biomes O' Plenty** & **Chipped** ## NEW: - Handcrafted (COMMON) --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.62

1.20-2.6.62
22 июн. 2024 г.199Minecraft: 1.20.1fabric
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Что нового
## FIXES: - **Farmer's Delight** (FABRIC) - Not supported when **Nature's Delight** is installed - **Macaw's Fences & Walls** (COMMON) - Updated to support v1.1.2 & won't support older version anymore - **Quark** (COMMON) - Improved hedges' recipe & fixed recipe problem with **Biomes O' Plenty** & **Chipped** ## NEW: - Handcrafted (COMMON) --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.61

1.20-2.6.61
13 июн. 2024 г.5,8 тыс.Minecraft: 1.20.1forge
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Что нового
## FIXES: - Chipped (COMMON) - Fixed Tags not improperly loaded requiring re-log into the world to take effect - Creative tab config now does something woho! --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.61

1.20-2.6.61
13 июн. 2024 г.4,8 тыс.Minecraft: 1.20.1fabric
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Что нового
## FIXES: - Chipped (COMMON) - Fixed Tags not improperly loaded requiring re-log into the world to take effect - Creative tab config now does something woho! --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.60

1.20-2.6.60
9 июн. 2024 г.56,1 тыс.Minecraft: 1.20.1forge
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Что нового
## FIXES: - Fixed the server not starting up correctly with **Woodworks** --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.60

1.20-2.6.60
9 июн. 2024 г.5,2 тыс.Minecraft: 1.20.1fabric
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Что нового
## FIXES: - Fixed the server not starting up correctly with **Woodworks** --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.59

1.20-2.6.59
8 июн. 2024 г.365Minecraft: 1.20.1forge
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Что нового
## FIXES: - Fixed some modules not working on servers --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.59

1.20-2.6.59
8 июн. 2024 г.1 тыс.Minecraft: 1.20.1fabric
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Что нового
## FIXES: - Fixed some modules not working on servers --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.58

1.20-2.6.58
8 июн. 2024 г.367Minecraft: 1.20.1forge
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Что нового
## UPDATED: - **More Chest Variants** (FORGE) - Fixed the broken textures of double _chests_ - **Macaw's Fences & Walls** (FORGE) - Fixed _hedge_'s textures via **Autumnity** & **[Let's Do] Vinery** - **EveryComp** (COMMON) - Fixed an item not rendering properly via **Croptopia**'s _cinnamon_ - **Architects Palette** (COMMON) - Fixed boards block not being added via **Upgrade Aquatic** & also fixed other blocks' missing textures - **Create** (COMMON) - Fixed the missing _window_ via **[Let's Do] Blooming Nature** --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.58

1.20-2.6.58
8 июн. 2024 г.328Minecraft: 1.20.1fabric
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Что нового
## UPDATED: - **More Chest Variants** (FORGE) - Fixed the broken textures of double _chests_ - **Macaw's Fences & Walls** (FORGE) - Fixed _hedge_'s textures via **Autumnity** & **[Let's Do] Vinery** - **EveryComp** (COMMON) - Fixed an item not rendering properly via **Croptopia**'s _cinnamon_ - **Architects Palette** (COMMON) - Fixed boards block not being added via **Upgrade Aquatic** & also fixed other blocks' missing textures - **Create** (COMMON) - Fixed the missing _window_ via **[Let's Do] Blooming Nature** --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.57

1.20-2.6.57
3 июн. 2024 г.4,7 тыс.Minecraft: 1.20.1forge
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Что нового
## UPDATED: - **More Chest Variants** (FORGE) - Improved textures of _chests_ & _trapped_chests_ - Added the missing recipes for _chests_ & _trapped_chests_ - **Woodworks** (FORGE) - Fixed the item of _chests_'s purple/black texture - **Dawn Of Time** - Updated to support v1.5.7 - NOTE: from onward, older version won't be supported --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.57

1.20-2.6.57
3 июн. 2024 г.6,8 тыс.Minecraft: 1.20.1fabric
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Что нового
## UPDATED: - **More Chest Variants** (FORGE) - Improved textures of _chests_ & _trapped_chests_ - Added the missing recipes for _chests_ & _trapped_chests_ - **Woodworks** (FORGE) - Fixed the item of _chests_'s purple/black texture - **Dawn Of Time** - Updated to support v1.5.7 - NOTE: from onward, older version won't be supported --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.56

1.20-2.6.56
31 мая 2024 г.1,1 тыс.Minecraft: 1.20.1forge
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Что нового
## UPDATED: - **Variant Crafting Tables** (FORGE) - added "AlreadySupportedMods" list, so no duplicated blocks happened - **Chipped** (COMMON) - Added 11 new LOG variants - **Builders Craft & Additions** (FORGE) - Fixed recipe for vertical_slab & planks - **MrCrayFish's Refurbished Furniture** (COMMON) - Fixed recipe not being generated - **MrCrayFish's Refurbished Furniture** (FABRIC) - Fixed the crash with Ceiling Fan being placed in the world - **Quark** (COMMON) - Corrected hedge's recipe (logs & woods included stripped are tagged as an ingredient) ## NEW: - **Variant Vanilla Blocks** (FORGE) - **More Chest Variants** (FORGE) --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.56

1.20-2.6.56
31 мая 2024 г.2 тыс.Minecraft: 1.20.1fabric
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Что нового
## UPDATED: - **Variant Crafting Tables** (FORGE) - added "AlreadySupportedMods" list, so no duplicated blocks happened - **Chipped** (COMMON) - Added 11 new LOG variants - **Builders Craft & Additions** (FORGE) - Fixed recipe for vertical_slab & planks - **MrCrayFish's Refurbished Furniture** (COMMON) - Fixed recipe not being generated - **MrCrayFish's Refurbished Furniture** (FABRIC) - Fixed the crash with Ceiling Fan being placed in the world - **Quark** (COMMON) - Corrected hedge's recipe (logs & woods included stripped are tagged as an ingredient) ## NEW: - **Variant Vanilla Blocks** (FORGE) - **More Chest Variants** (FORGE) --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.19.2-2.5.22

1.19.2-2.5.22
4 мая 2024 г.26,8 тыс.Minecraft: 1.19.2forge
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Что нового
## UPDATED: - **Woodworks** (FORGE) - Fixed bookshelves' behaviours (will have same behaviour as vanilla bookshelf) - **EN_US** - Corrected stemTypes' naming from **Gardens of the Dead** & **The Endergetic Expansion** - **Farmer's Delight** (FORGE) - Fixed/Removed duplicated cabinet with **Caverns And Chasms** only when **Abnormals Delight** is loaded ### LEGEND: - (COMMON) = FORGE & FABRIC
release

1.19.2-2.5.22

1.19.2-2.5.22
4 мая 2024 г.1,6 тыс.Minecraft: 1.19.2fabric
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Что нового
## UPDATED: - **Woodworks** (FORGE) - Fixed bookshelves' behaviours (will have same behaviour as vanilla bookshelf) - **EN_US** - Corrected stemTypes' naming from **Gardens of the Dead** & **The Endergetic Expansion** - **Farmer's Delight** (FORGE) - Fixed/Removed duplicated cabinet with **Caverns And Chasms** only when **Abnormals Delight** is loaded ### LEGEND: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.55

1.20-2.6.55
4 мая 2024 г.274,2 тыс.Minecraft: 1.20.1fabric
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Что нового
## UPDATED: - Boatload (FORGE) --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.55

1.20-2.6.55
4 мая 2024 г.8,3 тыс.Minecraft: 1.20.1forge
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Что нового
## UPDATED: - Boatload (FORGE) --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.54

1.20-2.6.54
2 мая 2024 г.686Minecraft: 1.20.1forge
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#### ADDED: - boatload
release

1.20-2.6.53

1.20-2.6.53
24 апр. 2024 г.2,7 тыс.Minecraft: 1.20.1forge
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Что нового
#### UPDATED: - **Woodworks** (FORGE) - Fixed the Behaviour of Bookshelf (have the same behaviour as vanilla bookshelf) - Fixed 2 _leaf_pile_'s missing textures with **TheTwilightForest** - **MoreCraftingTables for Forge!** (FORGE) - Fixed duplicated recipes & _CraftingTable_. - **Refurbished Furniture** (COMMON) - Fixed Hedge's texture problem via **Pokemon AIO** - **Quark** (COMMON) - Fixed _trapped_chest_ not being generated for **The Twilight Forest** & **Blue Skies** - **Builder's Delight** (FORGE) - GLASSES' textures for v1.3+ (textures were outdated) - en_us (incorrect tooltip names for GLASSES) --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.53

1.20-2.6.53
24 апр. 2024 г.4 тыс.Minecraft: 1.20.1fabric
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Что нового
#### UPDATED: - **Woodworks** (FORGE) - Fixed the Behaviour of Bookshelf (have the same behaviour as vanilla bookshelf) - Fixed 2 _leaf_pile_'s missing textures with **TheTwilightForest** - **MoreCraftingTables for Forge!** (FORGE) - Fixed duplicated recipes & _CraftingTable_. - **Refurbished Furniture** (COMMON) - Fixed Hedge's texture problem via **Pokemon AIO** - **Quark** (COMMON) - Fixed _trapped_chest_ not being generated for **The Twilight Forest** & **Blue Skies** - **Builder's Delight** (FORGE) - GLASSES' textures for v1.3+ (textures were outdated) - en_us (incorrect tooltip names for GLASSES) --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.52

1.20-2.6.52
18 апр. 2024 г.3,7 тыс.Minecraft: 1.20.1fabric
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Что нового
#### UPDATED: - **MrCrayFish's Refurbished Furniture** - Supporting v1.0.0-beta.4+ **NOTE:** no longer supporting older beta version --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.52

1.20-2.6.52
18 апр. 2024 г.4,3 тыс.Minecraft: 1.20.1forge
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Что нового
#### UPDATED: - **MrCrayFish's Refurbished Furniture** - Supporting v1.0.0-beta.4+ **NOTE:** no longer supporting older beta version --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

Every Compat (Wood Good) 1.18.2-1.6.11

1.18.2-1.6.11
16 апр. 2024 г.846Minecraft: 1.18.2forge
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Что нового
## UPDATED: - **Chipped** - Fixed the crash
release

Every Compat (Wood Good) 1.18.2-1.6.10

1.18.2-1.6.10
16 апр. 2024 г.62Minecraft: 1.18.2forge
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Что нового
## UPDATED: - **Quark** - Fixed ladder's background to be transparent - **XercaMod** - Corrected Recipes - **Woodworks** - Cleaned up code - fixed sawmill recipe issue - **Macaw's Fences** & Walls - Fixed texture problems - Added _hedge_- **Macaw's Bridges** - support v3.0.0 & **NOTE:** no longer support older version - **Productive Bees** - Improved Textures - **Builders Delight** - Improved recipes ## NEW: - **Chipped** --- #### OTHERS: - Corrected settings in EveryComp
release

1.20-2.6.51

1.20-2.6.51
14 апр. 2024 г.878Minecraft: 1.20.1forge
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Что нового
#### UPDATED: - **Quark** (FORGE) - Fixed the code - if a block is disabled via Quark's Config, then EveryComp won't add the block --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.51

1.20-2.6.51
14 апр. 2024 г.1,4 тыс.Minecraft: 1.20.1fabric
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Что нового
#### UPDATED: - **Quark** (FORGE) - Fixed the code - if a block is disabled via Quark's Config, then EveryComp won't add the block --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.50

1.20-2.6.50
14 апр. 2024 г.331Minecraft: 1.20.1forge
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Что нового
#### UPDATED: - **Macaw's Door** (COMMON) - Fixed _bark_glass_door_'s item texture - **Macaw's Fences & Walls** (FORGE) - Related to **The Aether: Redux** & **The Aether** - Fixed _hedge_'s texturing problems #### OTHERS: - **FPW Aesthetic Gems** (COMMMON) - Fixed the 2 woods' texturing problems - Related to **Macaw's Furniture** --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.50

1.20-2.6.50
14 апр. 2024 г.333Minecraft: 1.20.1fabric
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Что нового
#### UPDATED: - **Macaw's Door** (COMMON) - Fixed _bark_glass_door_'s item texture - **Macaw's Fences & Walls** (FORGE) - Related to **The Aether: Redux** & **The Aether** - Fixed _hedge_'s texturing problems #### OTHERS: - **FPW Aesthetic Gems** (COMMMON) - Fixed the 2 woods' texturing problems - Related to **Macaw's Furniture** --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.49

1.20-2.6.49
10 апр. 2024 г.1,7 тыс.Minecraft: 1.20.1forge
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Что нового
#### UPDATED: - **Quark** (FORGE) - Fixed an issue with module - **Macaw's Fences & Walls** (COMMON) - Fixed textures problem via **Chipped** & other wood mods --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.49

1.20-2.6.49
10 апр. 2024 г.5,2 тыс.Minecraft: 1.20.1fabric
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Что нового
#### UPDATED: - **Quark** (FORGE) - Fixed an issue with module - **Macaw's Fences & Walls** (COMMON) - Fixed textures problem via **Chipped** & other wood mods --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.48

1.20-2.6.48
10 апр. 2024 г.60Minecraft: 1.20.1forge
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Что нового
#### UPDATED: - Fixed an issue with quark module --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.48

1.20-2.6.48
10 апр. 2024 г.222Minecraft: 1.20.1fabric
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Что нового
#### UPDATED: - Fixed an issue with quark module --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.47

1.20-2.6.47
10 апр. 2024 г.89Minecraft: 1.20.1forge
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Что нового
#### UPDATED: - Improved some logic related to block registration --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.47

1.20-2.6.47
10 апр. 2024 г.57Minecraft: 1.20.1fabric
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Что нового
#### UPDATED: - Improved some logic related to block registration --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.46

1.20-2.6.46
8 апр. 2024 г.624Minecraft: 1.20.1fabric
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Что нового
#### UPDATED: - **Quark** - Fixed the problem related to all blocks --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.46

1.20-2.6.46
8 апр. 2024 г.434Minecraft: 1.20.1forge
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Что нового
#### UPDATED: - **Quark** - Fixed the problem related to all blocks --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.19.2-2.5.21

1.19.2-2.5.21
8 апр. 2024 г.7,5 тыс.Minecraft: 1.19.2forge
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Что нового
#### UPDATED: - **Macaw's Bridge** - Fixed _rope_bridge_ block & texture not correctly displaying
release

1.19.2-2.5.21

1.19.2-2.5.21
8 апр. 2024 г.967Minecraft: 1.19.2fabric
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Что нового
#### UPDATED: - **Macaw's Bridge** - Fixed _rope_bridge_ block & texture not correctly displaying
release

1.20-2.6.45

1.20-2.6.45
8 апр. 2024 г.222Minecraft: 1.20.1fabric
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Что нового
#### UPDATED: - **zh_cn.json** - woodtypes and others - **Macaw's Bridge** (COMMON) - Fixed _rope_bridge_'s block & texture not correctly displaying --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.20-2.6.45

1.20-2.6.45
8 апр. 2024 г.229Minecraft: 1.20.1forge
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Что нового
#### UPDATED: - **zh_cn.json** - woodtypes and others - **Macaw's Bridge** (COMMON) - Fixed _rope_bridge_'s block & texture not correctly displaying --- **LEGEND**: - (COMMON) = FORGE & FABRIC
release

1.19.2-2.5.20

1.19.2-2.5.20
8 апр. 2024 г.79Minecraft: 1.19.2forge
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Что нового
#### UPDATED: - **Macaw's Door** (COMMON) - Fixed the multiple drops of Bamboo door when broken - **Macaw's Fences & Walls** (COMMON) - Fixed Hedges' missing textures via Blue Skies - **Macaw's Furniture** - (FABRIC) Fixed _nether_reed_ (BetterNether) texture problems - **Macaw's Bridge** - (COMMON) Supports v3.0.0 & **NOTE:** no longer support older version than v3.0.0 - **Chipped** - Fixed _door_ & _trapdoor_'s recipes not being added to _Carpenter's Table_ (COMMON) --- ##### LEGENDS: (COMMON) = FORGE & FABRIC
release

1.19.2-2.5.20

1.19.2-2.5.20
8 апр. 2024 г.83Minecraft: 1.19.2fabric
Скачать
Что нового
#### UPDATED: - **Macaw's Door** (COMMON) - Fixed the multiple drops of Bamboo door when broken - **Macaw's Fences & Walls** (COMMON) - Fixed Hedges' missing textures via Blue Skies - **Macaw's Furniture** - (FABRIC) Fixed _nether_reed_ (BetterNether) texture problems - **Macaw's Bridge** - (COMMON) Supports v3.0.0 & **NOTE:** no longer support older version than v3.0.0 - **Chipped** - Fixed _door_ & _trapdoor_'s recipes not being added to _Carpenter's Table_ (COMMON) --- ##### LEGENDS: (COMMON) = FORGE & FABRIC
release

1.20-2.6.44

1.20-2.6.44
6 апр. 2024 г.829Minecraft: 1.20.1forge
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Что нового
#### UPDATED: - macawbridges
release

1.20-2.6.44

1.20-2.6.44
6 апр. 2024 г.514Minecraft: 1.20.1fabric
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Что нового
#### UPDATED: - macawbridges
release

1.20-2.6.43

1.20-2.6.43
6 апр. 2024 г.408Minecraft: 1.20.1forge
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Что нового
#### UPDATED: - **Regions Unexplored** - Fixed the crashing via a unique case - Added tags to log so branch can be placed on modded logs - Added _branch_ to _Composer_'s list - **en_us.json** - Added the corrected WoodType name from **Unusual Prehistory**
release

1.20-2.6.43

1.20-2.6.43
6 апр. 2024 г.165Minecraft: 1.20.1fabric
Скачать
Что нового
#### UPDATED: - **Regions Unexplored** - Fixed the crashing via a unique case - Added tags to log so branch can be placed on modded logs - Added _branch_ to _Composer_'s list - **en_us.json** - Added the corrected WoodType name from **Unusual Prehistory**
release

1.20-2.6.42

1.20-2.6.42
5 апр. 2024 г.452Minecraft: 1.20.1forge
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Что нового
#### UPDATED: - **Woodworks** - Supported for 1.20.1 - fixed texture bugs from **Blue Skies** - **Quark** - fixed texture bugs from **Blue Skies** - **Builder's Delight** - Supported for 1.20.1 - **TwilightForest** - re-added for FABRIC --- #### NEW - **Regions Unexplored** - only Branches (FORGE | FABRIC)
release

1.20-2.6.42

1.20-2.6.42
5 апр. 2024 г.403Minecraft: 1.20.1fabric
Скачать
Что нового
#### UPDATED: - **Woodworks** - Supported for 1.20.1 - fixed texture bugs from **Blue Skies** - **Quark** - fixed texture bugs from **Blue Skies** - **Builder's Delight** - Supported for 1.20.1 - **TwilightForest** - re-added for FABRIC --- #### NEW - **Regions Unexplored** - only Branches (FORGE | FABRIC)
release

1.20-2.6.41

1.20-2.6.41
3 апр. 2024 г.575Minecraft: 1.20.1forge
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Что нового
- updated twilight forest fabric module - minor fixes with versioning
release

1.20-2.6.41

1.20-2.6.41
3 апр. 2024 г.455Minecraft: 1.20.1fabric
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Что нового
- updated twilight forest fabric module - minor fixes with versioning
release

1.20-2.6.40

1.20-2.6.40
27 мар. 2024 г.16,1 тыс.Minecraft: 1.20.1forge
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Что нового
- Supports Famers Delight Refabricated - Updated a mod that adds carpets
release

1.20-2.6.40

1.20-2.6.40
27 мар. 2024 г.1,8 тыс.Minecraft: 1.20.1fabric
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Что нового
- Supports Famers Delight Refabricated - Updated a mod that adds carpets
release

1.20-2.6.39

1.20-2.6.39
26 мар. 2024 г.2,1 тыс.Minecraft: 1.20.1fabric
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Что нового
#### UPDATED: - **Refurbished Furniture** - Corrected dark-fan & light-fan's RenderType - **Create** - Windows' new textures
release

1.20-2.6.39

1.20-2.6.39
26 мар. 2024 г.522Minecraft: 1.20.1forge
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Что нового
#### UPDATED: - **Refurbished Furniture** - Corrected dark-fan & light-fan's RenderType - **Create** - Windows' new textures
release

1.20-2.6.38

1.20-2.6.38
24 мар. 2024 г.1,9 тыс.Minecraft: 1.20.1fabric
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Что нового
#### UPDATED: - **Refurbished Furniture** - Added _hedge_ - Corrected RenderTypes on - _Jar_ - _Toilet_ - _Dark Fan_ & _Light Fan_ - _Lattice_fence_ & _lattice_fence_gate_ - **Region Unexplored** - Improved texture for _eucalyptus_log_ - **Chipped** - Fixed incorrect drop of doors
release

1.20-2.6.38

1.20-2.6.38
24 мар. 2024 г.667Minecraft: 1.20.1forge
Скачать
Что нового
#### UPDATED: - **Refurbished Furniture** - Added _hedge_ - Corrected RenderTypes on - _Jar_ - _Toilet_ - _Dark Fan_ & _Light Fan_ - _Lattice_fence_ & _lattice_fence_gate_ - **Region Unexplored** - Improved texture for _eucalyptus_log_ - **Chipped** - Fixed incorrect drop of doors
release

1.20-2.6.37

1.20-2.6.37
19 мар. 2024 г.45,6 тыс.Minecraft: 1.20.1forge
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Что нового
#### UPDATED: - **Furnish** - Fixed _bookshelf_chest_'s texture problem - added _bookshelf_chest_ to en_us.json - **Regions Unexplored**'s _eucalyptus_ is now fully fixed - **Quark** - _hollow_logs_ & _post_
release

1.20-2.6.37

1.20-2.6.37
19 мар. 2024 г.1,4 тыс.Minecraft: 1.20.1fabric
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Что нового
#### UPDATED: - **Furnish** - Fixed _bookshelf_chest_'s texture problem - added _bookshelf_chest_ to en_us.json - **Regions Unexplored**'s _eucalyptus_ is now fully fixed - **Quark** - _hollow_logs_ & _post_
release

1.20-2.6.36

1.20-2.6.36
16 мар. 2024 г.1,1 тыс.Minecraft: 1.20.1forge
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Что нового
#### UPDATED: - **Macaw Fences & Wall** - Fixed the Hedges' texture with Blue SKies - **Furnish** - Fixed the behaviour of the Crate, it is same as Furnish's Crates' - **Macaw's Trapdoors** - Added the missing tags - **Quark** - Fixed _hollow_log_'s texture problems with - **Regions Unexplored**'s Eucalyptus (partially fixed) - **Endless Biomes**'s Twisted & Penumbra - Fixed _post_'s texture problems with - Above are also applied, too - **Gardens Of The Dead**'s Whistlecane #### NEW: - **MrCrayFish's Refurbished Furniture** (FORGE|FABRIC) ## WARN - from this version onward, **Quark**'s _hollow_log_ via **EveryCompat** will be checking for stripped_log variants is available, it will be added. Otherwise, if not available, won't be added.
release

1.20-2.6.36

1.20-2.6.36
16 мар. 2024 г.1,4 тыс.Minecraft: 1.20.1fabric
Скачать
Что нового
#### UPDATED: - **Macaw Fences & Wall** - Fixed the Hedges' texture with Blue SKies - **Furnish** - Fixed the behaviour of the Crate, it is same as Furnish's Crates' - **Macaw's Trapdoors** - Added the missing tags - **Quark** - Fixed _hollow_log_'s texture problems with - **Regions Unexplored**'s Eucalyptus (partially fixed) - **Endless Biomes**'s Twisted & Penumbra - Fixed _post_'s texture problems with - Above are also applied, too - **Gardens Of The Dead**'s Whistlecane #### NEW: - **MrCrayFish's Refurbished Furniture** (FORGE|FABRIC) ## WARN - from this version onward, **Quark**'s _hollow_log_ via **EveryCompat** will be checking for stripped_log variants is available, it will be added. Otherwise, if not available, won't be added.
release

1.20-2.6.35

1.20-2.6.35
27 февр. 2024 г.7,3 тыс.Minecraft: 1.20.1fabric
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Что нового
#### UPDATED: - **Farmer's Delight** - Added recipes for cutting_board with logs from other mods - **Quark** - Added custom texture for Brimwood _chest_ & _trapped_chest_ from **Regions Unexplored** - Fixed blocks with missing textures from mods' wood variants: - **Gardens of the dead** - whistlecane - **Regions Unexplored** - eucalyptus - **Endless Biomes** - twisted - penumbra - Fixed Hedges' & Leaf_Carpets' having gray textures when placed (partially) - investigation is currently ongoing for other leaves variants
release

1.20-2.6.35

1.20-2.6.35
27 февр. 2024 г.4,7 тыс.Minecraft: 1.20.1forge
Скачать
Что нового
#### UPDATED: - **Farmer's Delight** - Added recipes for cutting_board with logs from other mods - **Quark** - Added custom texture for Brimwood _chest_ & _trapped_chest_ from **Regions Unexplored** - Fixed blocks with missing textures from mods' wood variants: - **Gardens of the dead** - whistlecane - **Regions Unexplored** - eucalyptus - **Endless Biomes** - twisted - penumbra - Fixed Hedges' & Leaf_Carpets' having gray textures when placed (partially) - investigation is currently ongoing for other leaves variants
release

1.19.2-2.5.19

1.19.2-2.5.19
23 февр. 2024 г.3,3 тыс.Minecraft: 1.19.2forge
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Что нового
#### UPDATED: - **Quark** - Fixed textures for Hollow Logs via: - Regions Unexplored - Gardens Of The Dead's _whistlecane_ - Endless Biomes's _twisted_ & _penumbra_ - L_Enders' Cataclysm's _chorus_ - Fixed textures for Post - Gardens Of The Dead's _whistlecane_ - Regions Unexplored's _eucalyptus_
release

1.19.2-2.5.19

1.19.2-2.5.19
23 февр. 2024 г.4,2 тыс.Minecraft: 1.19.2fabric
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Что нового
#### UPDATED: - **Quark** - Fixed textures for Hollow Logs via: - Regions Unexplored - Gardens Of The Dead's _whistlecane_ - Endless Biomes's _twisted_ & _penumbra_ - L_Enders' Cataclysm's _chorus_ - Fixed textures for Post - Gardens Of The Dead's _whistlecane_ - Regions Unexplored's _eucalyptus_
release

1.20-2.6.34

1.20-2.6.34
21 февр. 2024 г.1,8 тыс.Minecraft: 1.20.1fabric
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Что нового
#### UPDATED: - zh_cn.json - Macaw's Fences & Wall - Fixed Hedges' textures from _Chipped_ (FORGE|FABRIC)
release

1.20-2.6.34

1.20-2.6.34
21 февр. 2024 г.1,6 тыс.Minecraft: 1.20.1forge
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Что нового
#### UPDATED: - zh_cn.json - Macaw's Fences & Wall - Fixed Hedges' textures from _Chipped_ (FORGE|FABRIC)
release

1.19.2-2.5.18

1.19.2-2.5.18
19 февр. 2024 г.1,3 тыс.Minecraft: 1.19.2forge
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Что нового
#### UPDATED: - Productive Bees - Tweaked the textures - XercaMod - Recipes - Quark - - chests & trapped_chests - added custom texture for Brimwood (from _Region Unexplored_) - corrected ladders' RenderType (remove black background) - corrected Whistlecane Hollowlog's texture (from _Gardens of the dead_) - Chipped - Tweaked textures - DramaticDoors (Supported Macaw) - Added 2 missing/new door : _waffle_door_ & _bamboo_door_ - Fixed recipes not working - Macaw's Doors - Added 1 missing/new door (FORGE|FABRIC) : _waffle_door_ - BuildersDelight - Corrected the recipe of furniture_kit #### FABRIC: - Added DramaticDoors - Added 2 missing/new door - Included "Fixed recipes not working" --- ### NOTE FOR FABRIC: Ensure you are using the correct mod with _DramaticDoors-QuiFabrge_, **NOT** _DramaticDoors-Fabric_. _DramaticDoors-Fabric_ is outdated.
release

1.19.2-2.5.18

1.19.2-2.5.18
19 февр. 2024 г.122Minecraft: 1.19.2fabric
Скачать
Что нового
#### UPDATED: - Productive Bees - Tweaked the textures - XercaMod - Recipes - Quark - - chests & trapped_chests - added custom texture for Brimwood (from _Region Unexplored_) - corrected ladders' RenderType (remove black background) - corrected Whistlecane Hollowlog's texture (from _Gardens of the dead_) - Chipped - Tweaked textures - DramaticDoors (Supported Macaw) - Added 2 missing/new door : _waffle_door_ & _bamboo_door_ - Fixed recipes not working - Macaw's Doors - Added 1 missing/new door (FORGE|FABRIC) : _waffle_door_ - BuildersDelight - Corrected the recipe of furniture_kit #### FABRIC: - Added DramaticDoors - Added 2 missing/new door - Included "Fixed recipes not working" --- ### NOTE FOR FABRIC: Ensure you are using the correct mod with _DramaticDoors-QuiFabrge_, **NOT** _DramaticDoors-Fabric_. _DramaticDoors-Fabric_ is outdated.
release

1.20-2.6.33

1.20-2.6.33
14 февр. 2024 г.1,1 тыс.Minecraft: 1.20.1fabric
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Что нового
#### UPDATED: - QUark - Improved the system to include Brimwood texture (Regions Unexplored) - Moonlight Lib v2.9.14 is required for the fixes to be applied. - Chipped - Fixed textures' problem from (Terraqueous): - _light_cloud_ - _dense_cloud_ - _storm_cloud_
release

1.20-2.6.33

1.20-2.6.33
14 февр. 2024 г.2,9 тыс.Minecraft: 1.20.1forge
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Что нового
#### UPDATED: - QUark - Improved the system to include Brimwood texture (Regions Unexplored) - Moonlight Lib v2.9.14 is required for the fixes to be applied. - Chipped - Fixed textures' problem from (Terraqueous): - _light_cloud_ - _dense_cloud_ - _storm_cloud_
release

1.20-2.6.32

1.20-2.6.32
13 февр. 2024 г.351Minecraft: 1.20.1fabric
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Что нового
#### UPDATED: - TheTwilightForest - Added the missing recipe for _Horizontal Hollow Log_ - Quark - final: fixed the chests not looking right - Corrected _Ladders_' RenderType to "translucent"
release

1.20-2.6.32

1.20-2.6.32
13 февр. 2024 г.188Minecraft: 1.20.1forge
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Что нового
#### UPDATED: - TheTwilightForest - Added the missing recipe for _Horizontal Hollow Log_ - Quark - final: fixed the chests not looking right - Corrected _Ladders_' RenderType to "translucent"
release

1.20-2.6.31

1.20-2.6.31
12 февр. 2024 г.147Minecraft: 1.20.1fabric
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Что нового
#### UPDATED: - Quark - Fixed Chests' textures not looking right
release

1.20-2.6.31

1.20-2.6.31
12 февр. 2024 г.172Minecraft: 1.20.1forge
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Что нового
#### UPDATED: - Quark - Fixed Chests' textures not looking right
release

1.20-2.6.30

1.20-2.6.30
11 февр. 2024 г.93Minecraft: 1.20.1fabric
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Что нового
#### UPDATED: - Quark - Fixed ladder's background to be transparent - Fix the texture of Whistlecane (Gardens 0f the dead) - Woodster - ChiseledBook (credited to Salju*) - The New Shutters aka Lauch's Shutter - Added textures for the 2-wide shutters - Builder's Delight - Out for v1.20.1 - EN_US - corrected a few typos for Architects Palette
release

1.20-2.6.30

1.20-2.6.30
11 февр. 2024 г.178Minecraft: 1.20.1forge
Скачать
Что нового
#### UPDATED: - Quark - Fixed ladder's background to be transparent - Fix the texture of Whistlecane (Gardens 0f the dead) - Woodster - ChiseledBook (credited to Salju*) - The New Shutters aka Lauch's Shutter - Added textures for the 2-wide shutters - Builder's Delight - Out for v1.20.1 - EN_US - corrected a few typos for Architects Palette
release

1.20-2.6.29

1.20-2.6.29
2 февр. 2024 г.5,5 тыс.Minecraft: 1.20.1fabric
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Что нового
### CHANGELOG: v2.6.28 #### UPDATED: - gave configs some defaults incase some mods would do questionable stuff like launching a pack reload before blocks are registered - added some missing tags to deco blocks beams
release

1.20-2.6.29

1.20-2.6.29
2 февр. 2024 г.15,8 тыс.Minecraft: 1.20.1forge
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Что нового
### CHANGELOG: v2.6.28 #### UPDATED: - gave configs some defaults incase some mods would do questionable stuff like launching a pack reload before blocks are registered - added some missing tags to deco blocks beams
release

1.20-2.6.28

1.20-2.6.28
29 янв. 2024 г.756Minecraft: 1.20.1fabric
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Что нового
### CHANGELOG: v2.6.28 #### UPDATED: - Macaw's Fences & walls - Fixed Hedge's textures - Macaw's Paths & Pavings - CreativeTabMode - Missing Wilds - CreativeTabMode
release

1.20-2.6.28

1.20-2.6.28
29 янв. 2024 г.681Minecraft: 1.20.1forge
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Что нового
### CHANGELOG: v2.6.28 #### UPDATED: - Macaw's Fences & walls - Fixed Hedge's textures - Macaw's Paths & Pavings - CreativeTabMode - Missing Wilds - CreativeTabMode
release

1.19.2-2.5.17

1.19.2-2.5.17
29 янв. 2024 г.944Minecraft: 1.19.2forge
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Что нового
### CHANGELOG: v2.5.17 #### UPDATED: - Macaw's Paths & Pavings - CreativeTabMode (FORGE) - Macaw's Fences & Walls - Hedge's Textures (FORGE & FABRIC) - Woodworks - Finished recipes & added chests & trapped_chests (FORGE) - XercaMod - Finished recipes & Improved textures (FORGE) - Builders Delight - Added the missing recipes (FORGE) - Productive Bees - Improved textures (FORGE)
release

1.19.2-2.5.17

1.19.2-2.5.17
29 янв. 2024 г.3,4 тыс.Minecraft: 1.19.2fabric
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Что нового
### CHANGELOG: v2.5.17 #### UPDATED: - Macaw's Paths & Pavings - CreativeTabMode (FORGE) - Macaw's Fences & Walls - Hedge's Textures (FORGE & FABRIC) - Woodworks - Finished recipes & added chests & trapped_chests (FORGE) - XercaMod - Finished recipes & Improved textures (FORGE) - Builders Delight - Added the missing recipes (FORGE) - Productive Bees - Improved textures (FORGE)
release

1.20-2.6.27

1.20-2.6.27
23 янв. 2024 г.23 тыс.Minecraft: 1.20.1fabric
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Что нового
v2.6.27 #### UPDATED: - Added super hacky conditional module registration via .properties file. Dont use it!
release

1.20-2.6.27

1.20-2.6.27
23 янв. 2024 г.982Minecraft: 1.20.1forge
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Что нового
v2.6.27 #### UPDATED: - Added super hacky conditional module registration via .properties file. Dont use it!
release

Every Compat (Wood Good) 1.18.2-1.6.9

1.18.2-1.6.9
21 янв. 2024 г.942Minecraft: 1.18.2forge
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Что нового
#### UPDATED: - Fixed the crash related to the **Decoration Delight Refurnished** module
release

Every Compat (Wood Good) 1.18.2-1.6.8

1.18.2-1.6.8
19 янв. 2024 г.61Minecraft: 1.18.2forge
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Что нового
#### UPDATED: - MacawDoors - Added 3 missing/new doors - Quark - MacawLights - missing 3 textures - en_us for new modules #### NEW: - Builder's Delight (ported from 1.19.2) - Iron Age Furniture - XercaMod (ported from 1.19.2) - Productive Bees (ported from 1.19.2) - Corail's Woodcutter - Corail's Pillar - Stylish Stile - Decoration's Delight Refurnished - Woodworks - Market Crates
release

1.20-2.6.26

1.20-2.6.26
17 янв. 2024 г.3,4 тыс.Minecraft: 1.20.1fabric
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Что нового
v2.6.25 #### UPDATED: - Fixed quark ancient and blossom wood names
release

1.20-2.6.26

1.20-2.6.26
17 янв. 2024 г.939Minecraft: 1.20.1forge
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Что нового
v2.6.25 #### UPDATED: - Fixed quark ancient and blossom wood names
release

1.20-2.6.25

1.20-2.6.25
17 янв. 2024 г.162Minecraft: 1.20.1fabric
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Что нового
v2.6.25 #### UPDATED: - MacawsDoor Module - added _Waffle Door_
release

1.20-2.6.25

1.20-2.6.25
17 янв. 2024 г.161Minecraft: 1.20.1forge
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Что нового
v2.6.25 #### UPDATED: - MacawsDoor Module - added _Waffle Door_
release

1.20-2.6.25

1.20-2.6.25
16 янв. 2024 г.203Minecraft: 1.20.1fabric
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Что нового
v2.6.25 #### UPDATED: - Fixed quark trapped chest renderers
release

1.20-2.6.25

1.20-2.6.25
16 янв. 2024 г.97Minecraft: 1.20.1forge
Скачать
Что нового
v2.6.25 #### UPDATED: - Fixed quark trapped chest renderers
release

1.20-2.6.24

1.20-2.6.24
16 янв. 2024 г.114Minecraft: 1.20.1fabric
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Что нового
v2.6.24 #### UPDATED: - Fixed quark chest renderers - updated architects palette module - misc fixes
release

1.20-2.6.24

1.20-2.6.24
16 янв. 2024 г.124Minecraft: 1.20.1forge
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Что нового
v2.6.24 #### UPDATED: - Fixed quark chest renderers - updated architects palette module - misc fixes
release

1.20-2.6.23

1.20-2.6.23
9 янв. 2024 г.77,7 тыс.Minecraft: 1.20.1fabric
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Что нового
#### UPDATED: - DramaticDoors Module: added more new supported mods to the list - Woodster Module: 2 Blocks's missing recipes
release

1.20-2.6.23

1.20-2.6.23
9 янв. 2024 г.1,9 тыс.Minecraft: 1.20.1forge
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Что нового
#### UPDATED: - DramaticDoors Module: added more new supported mods to the list - Woodster Module: 2 Blocks's missing recipes
release

1.19.2-2.5.16

1.19.2-2.5.16
3 янв. 2024 г.3 тыс.Minecraft: 1.19.2forge
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Что нового
#### UPDATED: - XercaMod - Fixed Recipes & Improved Textures
release

1.19.2-2.5.16

1.19.2-2.5.16
3 янв. 2024 г.3,8 тыс.Minecraft: 1.19.2fabric
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#### UPDATED: - XercaMod - Fixed Recipes & Improved Textures
release

1.20-2.6.21

1.20-2.6.21
31 дек. 2023 г.6,1 тыс.Minecraft: 1.20.1fabric
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Что нового
v2.6.21 #### UPDATED: - updated to work with quark (again x3, on server this time) - updated woodster module
release

1.20-2.6.21

1.20-2.6.21
31 дек. 2023 г.958Minecraft: 1.20.1forge
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Что нового
v2.6.21 #### UPDATED: - updated to work with quark (again x3, on server this time) - updated woodster module
release

1.20-2.6.20

1.20-2.6.20
31 дек. 2023 г.114Minecraft: 1.20.1fabric
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Что нового
v2.6.20 #### UPDATED: - updated to work with quark (again x2)
release

1.20-2.6.20

1.20-2.6.20
31 дек. 2023 г.122Minecraft: 1.20.1forge
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Что нового
v2.6.20 #### UPDATED: - updated to work with quark (again x2)
release

1.20-2.6.19

1.20-2.6.19
26 дек. 2023 г.540Minecraft: 1.20.1forge
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Что нового
v2.6.19 #### UPDATED: - updated to work with quark (again)
release

1.20-2.6.18

1.20-2.6.18
24 дек. 2023 г.349Minecraft: 1.20.1forge
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Что нового
v2.6.18 #### UPDATED: - updated to work with quark
release

1.20-2.6.18

1.20-2.6.18
24 дек. 2023 г.1,5 тыс.Minecraft: 1.20.1fabric
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Что нового
v2.6.18 #### UPDATED: - updated to work with quark
release

Every Compat (Wood Good) 1.18.2-1.6.7

1.18.2-1.6.7
23 дек. 2023 г.906Minecraft: 1.18.2forge
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#### UPDATED: - Macaw's Window - Support V2.2.1 ## NOTE: The versions older than v2.2.1 won't be supported anymore due to a change in the source code.
release

1.19.2-2.5.15

1.19.2-2.5.15
17 дек. 2023 г.659Minecraft: 1.19.2fabric
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Что нового
#### UPDATED: - Macaw's Windows Module to support v2.2.1 - ZH_CH - Macaw's Trapdoor, MysticsBiomes - EN_US - Macaw's Windows - Builders Craft & Addition - Re-added Vertical Slab - StorageDrawers - corrected a few typos ---- NOTE: Older than v2.2.1 of Macaw's Windows is not supported anymore
release

1.19.2-2.5.15

1.19.2-2.5.15
17 дек. 2023 г.9,9 тыс.Minecraft: 1.19.2forge
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Что нового
#### UPDATED: - Macaw's Windows Module to support v2.2.1 - ZH_CH - Macaw's Trapdoor, MysticsBiomes - EN_US - Macaw's Windows - Builders Craft & Addition - Re-added Vertical Slab - StorageDrawers - corrected a few typos ---- NOTE: Older than v2.2.1 of Macaw's Windows is not supported anymore
release

1.20-2.6.18

1.20-2.6.18
23 нояб. 2023 г.73,7 тыс.Minecraft: 1.20.1fabric
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Что нового
#### UPDATED: - Chipped Module - Fixed the uncraftable _door_ & _trapdoor_ via some mods (Region Unexplored)
release

1.20-2.6.18

1.20-2.6.18
23 нояб. 2023 г.83,5 тыс.Minecraft: 1.20.1forge
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Что нового
#### UPDATED: - Chipped Module - Fixed the uncraftable _door_ & _trapdoor_ via some mods (Region Unexplored)
release

1.20-2.6.17

1.20-2.6.17
16 нояб. 2023 г.19 тыс.Minecraft: 1.20.1fabric
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Что нового
v2.6.17 #### UPDATED: - Support TerrafirmaCraft & AborFirmaCraft - FORGE ONLY (Xelbayria) - Safety Checks (MehVahdJukaar)
release

1.20-2.6.17

1.20-2.6.17
16 нояб. 2023 г.9,7 тыс.Minecraft: 1.20.1forge
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Что нового
v2.6.17 #### UPDATED: - Support TerrafirmaCraft & AborFirmaCraft - FORGE ONLY (Xelbayria) - Safety Checks (MehVahdJukaar)
release

Every Compat (Wood Good) 1.18.2-1.6.6

1.18.2-1.6.6
6 нояб. 2023 г.442Minecraft: 1.18.2forge
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Что нового
#### UPDATED: - Macaw's Trapdoor - Support v1.1.2 from now onward. - ADDED: - **NEW** trapdoor (BARREL) - Missing trapdoor (SWAMP) - Missing trapdoor (MESH) - Missing trapdoor (RANCH) - Missing trapdoor (WAFFLE) --- **NOTE:** Older than v1.1.2 won't be supported due to a **new** trapdoor added.
release

1.19.2-2.5.14

1.19.2-2.5.14
6 нояб. 2023 г.2,4 тыс.Minecraft: 1.19.2forge
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Что нового
#### UPDATED: - Macaw's Trapdoor - New trapdoor (BARREL) added - Support v1.1.2 from now onward --- **NOTE:** Older than v1.1.2 won't be supported due to a new trapdoor added.
release

1.19.2-2.5.14

1.19.2-2.5.14
6 нояб. 2023 г.4,1 тыс.Minecraft: 1.19.2fabric
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Что нового
#### UPDATED: - Macaw's Trapdoor - New trapdoor (BARREL) added - Support v1.1.2 from now onward --- **NOTE:** Older than v1.1.2 won't be supported due to a new trapdoor added.
release

1.20-2.6.16

1.20-2.6.16
5 нояб. 2023 г.1 тыс.Minecraft: 1.20.1forge
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Что нового
## UPDATED: - Macaw's Trapdoors - New trapdoor (BARREL) added & support v1.1.2 from now onward. **NOTE:** older than v1.1.2 won't be supported due to a new trapdoor added. ## OTHER: - Macaw's Furntiure - Added to FABRIC.
release

1.20-2.6.16

1.20-2.6.16
5 нояб. 2023 г.3,2 тыс.Minecraft: 1.20.1fabric
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Что нового
## UPDATED: - Macaw's Trapdoors - New trapdoor (BARREL) added & support v1.1.2 from now onward. **NOTE:** older than v1.1.2 won't be supported due to a new trapdoor added. ## OTHER: - Macaw's Furntiure - Added to FABRIC.
release

1.20-2.6.16

1.20-2.6.16
5 нояб. 2023 г.101Minecraft: 1.20.1fabric
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Что нового
## UPDATED: - Macaw's Trapdoors - New trapdoor (BARREL) added & support v1.1.2 from now onward. **NOTE:** older than v1.1.2 won't be supported due to a new trapdoor added. ## OTHER: - Macaw's Furntiure - Added to FABRIC.
release

1.19.2-2.5.13

1.19.2-2.5.13
2 нояб. 2023 г.207Minecraft: 1.19.2forge
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Что нового
## UPDATED: - Macaw's WIndows - Fixed blocks with texture not properly rendering ## OTHERS: - Fixed the crash involving Valhelsia Mod
release

1.19.2-2.5.13

1.19.2-2.5.13
2 нояб. 2023 г.533Minecraft: 1.19.2fabric
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Что нового
## UPDATED: - Macaw's WIndows - Fixed blocks with texture not properly rendering ## OTHERS: - Fixed the crash involving Valhelsia Mod
release

Every Compat (Wood Good) 1.19.2-2.5.12

1.19.2-2.5.12
1 нояб. 2023 г.145Minecraft: 1.19.2fabric
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Что нового
## UPDATED: - Macaw's Furniture Module - Fixed a few blocks that are not rendering texture properly - The Twilight Forest - EN_US - Valelsia Structure - EN_US - Macaw's Windows - EN_US - Another Furniture - ZH_CH ## FABRIC: - Added: - Macaw's Furniture Module - Dramatic Doors Module
release

Every Compat (Wood Good) 1.19.2-2.5.12

1.19.2-2.5.12
1 нояб. 2023 г.129Minecraft: 1.19.2forge
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Что нового
## UPDATED: - Macaw's Furniture Module - Fixed a few blocks that are not rendering texture properly - The Twilight Forest - EN_US - Valelsia Structure - EN_US - Macaw's Windows - EN_US - Another Furniture - ZH_CH ## FABRIC: - Added: - Macaw's Furniture Module - Dramatic Doors Module
release

Every Compat (Wood Good) 1.20-2.6.15

1.20-2.6.15
31 окт. 2023 г.1,3 тыс.Minecraft: 1.20.1forge
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Что нового
## UPDATED: - HearthAndHome - Added the missing extra recipe
release

Every Compat (Wood Good) 1.20-2.6.15

1.20-2.6.15
31 окт. 2023 г.3,2 тыс.Minecraft: 1.20.1fabric
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Что нового
## UPDATED: - HearthAndHome - Added the missing extra recipe
release

Every Compat (Wood Good) 1.20-2.6.14

1.20-2.6.14
31 окт. 2023 г.76Minecraft: 1.20.1fabric
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Что нового
## UPDATED: - HearthAndHome Module - It's out for 1.20.1
release

Every Compat (Wood Good) 1.20-2.6.14

1.20-2.6.14
31 окт. 2023 г.73Minecraft: 1.20.1forge
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Что нового
## UPDATED: - HearthAndHome Module - It's out for 1.20.1
release

Every Compat (Wood Good) 1.20-2.6.13

1.20-2.6.13
30 окт. 2023 г.177Minecraft: 1.20.1forge
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Что нового
## UPDATED: - Furnish Module - CreativeModeTab - Valhelsia - EN_US & Others - Macaw's Windows - EN_US - Another Furniture - ZH_CH & Others **NOTE:** Furnish mod is out for 1.20.1
release

Every Compat (Wood Good) 1.20-2.6.13

1.20-2.6.13
30 окт. 2023 г.182Minecraft: 1.20.1fabric
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Что нового
## UPDATED: - Furnish Module - CreativeModeTab - Valhelsia - EN_US & Others - Macaw's Windows - EN_US - Another Furniture - ZH_CH & Others **NOTE:** Furnish mod is out for 1.20.1
release

Every Compat (Wood Good) 1.18.2-1.6.5

1.18.2-1.6.5
30 окт. 2023 г.181Minecraft: 1.18.2forge
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Что нового
## UPDATED: - Macaw's Furniture - Fixed Texturing Issue - Macaw's Windows - Fixed CreativeModeTab & 3 new windows added - ZH_CH.json (is the reason for re-uploaded) ## New MODULE: - Ex Nihilo ### Currently Support: - Macaw's Light - Macaw's Doors - Macaw's Furniture - Macaw's Roofs - Macaw's Path - Macaw's Trapdoors - Macaw's Windows - Macaw's Fences - Macaw's Bridges - MrCrayfish's Furniture - Decorative Blocks - Twigs - Another Furniture - Backpacked - Farmer's Delight - Architects Palette - Create - Camp Chair - Missing Wilds - Twilight Forest - Valhelsia Structure - Quark - Infinity Buttons - Shutter - Bark Carpets - Mosaic Carpentry - Dramatic Doors - Dramatic Doors' Macaw's Doors - Premium Wood - Ex Nihilo (NEW) ### Currently Support ONLY wood types: - TerraFirmaCraft Note: TerraFirmaCraft has a unique ID formation for wood stuff unlike other mods (BiomesO'Plenty, TheTwilightForest)
release

1.20-2.6.12

1.20-2.6.12
25 окт. 2023 г.511Minecraft: 1.20.1forge
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Что нового
update AF module
release

1.20-2.6.9

1.20-2.6.9
24 окт. 2023 г.2,4 тыс.Minecraft: 1.20.1fabric
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Что нового
update AF module
release

1.20-2.6.9

1.20-2.6.9
24 окт. 2023 г.201Minecraft: 1.20.1forge
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Что нового
update AF module
release

1.19.2-2.5.11

1.19.2-2.5.11
21 окт. 2023 г.1,7 тыс.Minecraft: 1.19.2fabric
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Что нового
dramatic update
release

1.19.2-2.5.11

1.19.2-2.5.11
21 окт. 2023 г.729Minecraft: 1.19.2forge
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Что нового
dramatic update
release

1.20-2.6.8

1.20-2.6.8
20 окт. 2023 г.2,1 тыс.Minecraft: 1.20.1fabric
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Что нового
some fixes
release

1.20-2.6.8

1.20-2.6.8
20 окт. 2023 г.608Minecraft: 1.20.1forge
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Что нового
some fixes
release

Every Compat (Wood Good) 1.20-2.6.7

1.20-2.6.7
6 окт. 2023 г.15 тыс.Minecraft: 1.20.1fabric
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Что нового
## VERSION 2.6.7: **UPDATED** Macaw's Windows Module to support V2.20 (credited to PatrickK01) *NOTE:* From now on, v2.6.7 will work with v2.20 & later versions because 3 new windows have been added. --- ## VERSION 2.6.6: **Updated:** - Chipped Module with fixed Recipes - Macaw's Furniture Module to support Macaw's Furniture v3.20 (credited to PatrickK01 for updating) --- ## VERSION 2.6.5: **DISABLED:** productive bees module
release

Every Compat (Wood Good) 1.19.2-2.5.10

1.19.2-2.5.10
6 окт. 2023 г.1,3 тыс.Minecraft: 1.19.2fabric
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Что нового
**UPDATE:** - Macaw's Windows Module - 3 New Windows Pane (APPLIED HOTFIX) **FIXED:** - Macaw's Windows Module - Items will show up in the correct TAB (v2.5.8) **ADDED:** - Ex Nihilo Sequentia Module (v2.5.9) **DISABLED:** - Handcrafted Module - blc it's not finished.
release

Every Compat (Wood Good) 1.19.2-2.5.10

1.19.2-2.5.10
6 окт. 2023 г.469Minecraft: 1.19.2forge
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Что нового
**UPDATE:** - Macaw's Windows Module - 3 New Windows Pane (APPLIED HOTFIX) **FIXED:** - Macaw's Windows Module - Items will show up in the correct TAB (v2.5.8) **ADDED:** - Ex Nihilo Sequentia Module (v2.5.9) **DISABLED:** - Handcrafted Module - blc it's not finished.
release

1.19.2-2.5.9

1.19.2-2.5.9
3 окт. 2023 г.122Minecraft: 1.19.2fabric
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Что нового
updated infinity buttons
release

1.19.2-2.5.9

1.19.2-2.5.9
3 окт. 2023 г.250Minecraft: 1.19.2forge
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Что нового
updated infinity buttons
release

Every Compat (Wood Good) 1.20-2.6.7

1.20-2.6.7
2 окт. 2023 г.3,6 тыс.Minecraft: 1.20.1forge
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Что нового
## VERSION 2.6.7: **UPDATED** Macaw's Windows Module to support V2.20 (credited to PatrickK01) *NOTE:* From now on, v2.6.7 will work with v2.20 & later versions because 3 new windows have been added. --- ## VERSION 2.6.6: **Updated:** - Chipped Module with fixed Recipes - Macaw's Furniture Module to support Macaw's Furniture v3.20 (credited to PatrickK01 for updating) --- ## VERSION 2.6.5: **DISABLED:** productive bees module
release

Every Compat (Wood Good) 1.19.2-2.5.7

1.19.2-2.5.7
2 окт. 2023 г.102Minecraft: 1.19.2fabric
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Что нового
## VERSION 2.5.7: **UPDATED:** - Chipped - Fixed recipes for planks, door, trapdoor. ## VERSION 2.5.6: **UPDATED:** - Macaw's Furniture Module to support v3.20 of Macaw's Furniture
release

Every Compat (Wood Good) 1.19.2-2.5.7

1.19.2-2.5.7
2 окт. 2023 г.114Minecraft: 1.19.2forge
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Что нового
## VERSION 2.5.7: **UPDATED**: - Chipped - Fixed recipes for planks, door, trapdoor. --- ## VERSION 2.5.6: **UPDATED**: - Macaw's Furniture Module to support v3.20 of Macaw's Furniture
release

Every Compat (Wood Good) 1.18.2-1.6.4

1.18.2-1.6.4
2 окт. 2023 г.522Minecraft: 1.18.2forge
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Что нового
## VERSION 1.6.4: **UPDATED:** - Macaw's Furniture Module - supporting new version, v3.20 **SUPPORTS:** - Premium Wood (backported from 1.19.2) - Dramatic Doors (backported from 1.19.2) - Mosaic Carpentry (backported from 1.19.2) - Exline BarkCarpet (backported from 1.19.2) - Lauchs Shutter aka The New Shutter (backported from 1.19.2) --- ## VERSION 1.6.3: **UPDATED:** infinity buttons --- ## VERSION 1.6.2: **FIXED:** an issue --- ## VERSION 1.6.1: **FIXED:** a recipe bug --- ## VERSION 1.6.0: **ADDED:** module for Workshop For Handsome Adventurer (thanks to MoonFather) --- ## VERSION 1.5.19: **ADDED:** - Macaw's Furniture - Macaw's Roofs **FIXED:** - Prevent TerraFirmaCraft (TFC)'s 4 woods from being discard: Oak, Birch, Spruce, & Acacia. **EN_US.JSON:** - Added Macaw's Furniture - Added Macaw's Roofs - Added some missing IDs from Macaw's Bridges - Added some missing IDs from Macaw's Windows
release

1.20-2.6.5

1.20-2.6.5
23 авг. 2023 г.855Minecraft: 1.20.1forge
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Что нового
disabled productive bees module
release

1.20-2.6.3

1.20-2.6.3
23 авг. 2023 г.7,1 тыс.Minecraft: 1.20.1fabric
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Что нового
updated infinity buttons
release

1.20-2.6.3

1.20-2.6.3
23 авг. 2023 г.103Minecraft: 1.20.1forge
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Что нового
updated infinity buttons
release

1.19.2-2.5.5

1.19.2-2.5.5
22 авг. 2023 г.217,5 тыс.Minecraft: 1.19.2fabric
Скачать
Что нового
updated infinity buttons
release

1.19.2-2.5.5

1.19.2-2.5.5
22 авг. 2023 г.2,4 тыс.Minecraft: 1.19.2forge
Скачать
Что нового
updated infinity buttons
release

1.19.2-2.5.4

1.19.2-2.5.4
21 авг. 2023 г.99Minecraft: 1.19.2fabric
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Что нового
builders delight module
release

1.19.2-2.5.4

1.19.2-2.5.4
21 авг. 2023 г.100Minecraft: 1.19.2forge
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Что нового
builders delight module
release

1.19.2-2.5.3

1.19.2-2.5.3
21 авг. 2023 г.68Minecraft: 1.19.2fabric
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Что нового
fixed hearth and home module
release

1.19.2-2.5.3

1.19.2-2.5.3
21 авг. 2023 г.70Minecraft: 1.19.2forge
Скачать
Что нового
fixed hearth and home module
release

1.20-2.6.2

1.20-2.6.2
21 авг. 2023 г.89Minecraft: 1.20.1forge
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Что нового
updated some other mods
release

1.20-2.6.1

1.20-2.6.1
21 авг. 2023 г.162Minecraft: 1.20.1fabric
Скачать
Что нового
updated some other mods
release

1.20-2.6.1

1.20-2.6.1
21 авг. 2023 г.76Minecraft: 1.20.1forge
Скачать
Что нового
updated some other mods
release

1.20-2.6.0

1.20-2.6.0
20 авг. 2023 г.117Minecraft: 1.20.1fabric
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Что нового
First early 1.20 port. Many modules are missing as they aren't updated yet
release

1.20-2.6.0

1.20-2.6.0
20 авг. 2023 г.142Minecraft: 1.20.1forge
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Что нового
First early 1.20 port. Many modules are missing as they aren't updated yet
release

1.19.2-2.5.1

1.19.2-2.5.1
16 авг. 2023 г.223Minecraft: 1.19.2fabric
Скачать
Что нового
fixed some recipes
release

1.19.2-2.5.1

1.19.2-2.5.1
16 авг. 2023 г.188Minecraft: 1.19.2forge
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Что нового
fixed some recipes
release

1.19.2-2.4.12

1.19.2-2.4.12
29 июн. 2023 г.5,7 тыс.Minecraft: 1.19.2fabric
Скачать
Что нового
fixed some issues with quark module
release

1.19.2-2.4.12

1.19.2-2.4.12
29 июн. 2023 г.7,8 тыс.Minecraft: 1.19.2forge
Скачать
Что нового
fixed some issues with quark module
release

Every Compat (Wood Good) 1.18.2-1.5.18

1.18.2-1.5.18
25 июн. 2023 г.387Minecraft: 1.18.2forge
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release

1.19.2-2.4.11

1.19.2-2.4.11
21 июн. 2023 г.257Minecraft: 1.19.2fabric
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Что нового
- re added wip chipped module. beware of your ram. also some recipes/loot tables arent done there - updated craete - updated macaw roofs
release

1.19.2-2.4.11

1.19.2-2.4.11
21 июн. 2023 г.177Minecraft: 1.19.2forge
Скачать
Что нового
- re added wip chipped module. beware of your ram. also some recipes/loot tables arent done there - updated craete - updated macaw roofs
release

1.19.2-2.4.10

1.19.2-2.4.10
16 июн. 2023 г.207Minecraft: 1.19.2fabric
Скачать
Что нового
- some chipped stuff. if you got that mod on expect EC to register an absurd amount of blocks. you have been warned
release

1.19.2-2.4.10

1.19.2-2.4.10
16 июн. 2023 г.123Minecraft: 1.19.2forge
Скачать
Что нового
- some chipped stuff. if you got that mod on expect EC to register an absurd amount of blocks. you have been warned
release

1.19.2-2.4.9

1.19.2-2.4.9
21 мая 2023 г.291Minecraft: 1.19.2forge
Скачать
Что нового
create compat
release

1.19.2-2.4.8

1.19.2-2.4.8
21 мая 2023 г.80Minecraft: 1.19.2forge
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Что нового
fixed translations
release

1.19.2-2.4.8

1.19.2-2.4.8
21 мая 2023 г.2,6 тыс.Minecraft: 1.19.2fabric
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Что нового
architects palette
release

1.19.2-2.4.7

1.19.2-2.4.7
11 мая 2023 г.379Minecraft: 1.19.2fabric
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Что нового
updated twigs
release

1.19.2-2.4.7

1.19.2-2.4.7
11 мая 2023 г.2,2 тыс.Minecraft: 1.19.2forge
Скачать
Что нового
updated twigs
release

1.19.2-2.4.6

1.19.2-2.4.6
5 мая 2023 г.233Minecraft: 1.19.2fabric
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Что нового
fixed crash on servers with create module
release

1.19.2-2.4.5

1.19.2-2.4.5
5 мая 2023 г.89Minecraft: 1.19.2fabric
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Что нового
fixed crash on servers with create module
release

1.19.2-2.4.4

1.19.2-2.4.4
4 мая 2023 г.185Minecraft: 1.19.2forge
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Что нового
- fixed some architects palette and woodworks boards being considered equivalent
release

1.19.2-2.4.4

1.19.2-2.4.4
4 мая 2023 г.117Minecraft: 1.19.2fabric
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Что нового
- fixed some architects palette and woodworks boards being considered equivalent
release

1.19.2-2.4.3

1.19.2-2.4.3
3 мая 2023 г.75Minecraft: 1.19.2fabric
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Что нового
- fixed AP walls
release

1.19.2-2.4.3

1.19.2-2.4.3
3 мая 2023 г.64Minecraft: 1.19.2forge
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Что нового
- fixed AP walls
release

1.19.2-2.4.2

1.19.2-2.4.2
3 мая 2023 г.57Minecraft: 1.19.2fabric
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Что нового
- added architects palette board slabs walls and stairs
release

1.19.2-2.4.2

1.19.2-2.4.2
3 мая 2023 г.61Minecraft: 1.19.2forge
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Что нового
- added architects palette board slabs walls and stairs
release

1.19.2-2.4.1

1.19.2-2.4.1
28 апр. 2023 г.83Minecraft: 1.19.2forge
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Что нового
fixed dramatic doors module
release

1.19.2-2.4.0

1.19.2-2.4.0
27 апр. 2023 г.6,3 тыс.Minecraft: 1.19.2fabric
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Что нового
Added architects palette and shutters. Probably other stuff too
release

1.19.2-2.4.0

1.19.2-2.4.0
27 апр. 2023 г.79Minecraft: 1.19.2forge
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Что нового
Added architects palette and shutters. Probably other stuff too
release

1.19.2-2.3.4

1.19.2-2.3.4
10 апр. 2023 г.515Minecraft: 1.19.2fabric
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Что нового
Fixed some textures from twigs tables
release

1.19.2-2.3.3

1.19.2-2.3.3
5 апр. 2023 г.225Minecraft: 1.19.2forge
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Что нового
* Fixed dramatic door macaw module being on when macaw doors wasnt instaled
release

1.19.2-2.3.2

1.19.2-2.3.2
5 апр. 2023 г.55Minecraft: 1.19.2forge
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Что нового
* Fixed dramatic door macaw module being on when macaw doors wasnt instaled
release

1.19.2-2.3.1

1.19.2-2.3.1
2 апр. 2023 г.147Minecraft: 1.19.2fabric
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Что нового
* Fixed an issue with twigs tables
release

1.19.2-2.3.1

1.19.2-2.3.1
2 апр. 2023 г.93Minecraft: 1.19.2forge
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Что нового
* Fixed an issue with quark hollow logs
release

1.19.2-2.3.0

1.19.2-2.3.0
2 апр. 2023 г.60Minecraft: 1.19.2fabric
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Что нового
* Fixed a bunch of issues all over the places * Updated all mods with their new/missing blocks * EC will now directly use the original mod tile entities * This means that you'll have to empty your tiles before updating. this only affects a couple blocks
release

1.19.2-2.3.0

1.19.2-2.3.0
2 апр. 2023 г.55Minecraft: 1.19.2forge
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Что нового
* Fixed a bunch of issues all over the places * Updated all mods with their new/missing blocks * EC will now directly use the original mod tile entities * This means that you'll have to empty your tiles before updating. this only affects a couple blocks
release

everycomp-1.19.2-2.2.3.jar

55
14 мар. 2023 г.815Minecraft: 1.19.1, 1.19.2forge
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Что нового
<p>fixed valhelsia structure bug</p>
release

everycomp-1.19.2-2.2.2-fabric.jar

54
14 мар. 2023 г.62,1 тыс.Minecraft: 1.19.1, 1.19.2fabric
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Что нового
<p>added infinity buttons</p> <p>added valhelsia structures</p>
release

everycomp-1.19.2-2.2.2.jar

53
14 мар. 2023 г.47Minecraft: 1.19.1, 1.19.2forge
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Что нового
<p>added infinity buttons</p> <p>added valhelsia structures</p> <p>fixed quark chests tags</p> <div>&nbsp;</div>
release

everycomp-1.18.2-1.5.15.jar

52
14 мар. 2023 г.443Minecraft: 1.18.1, 1.18.2forge
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release

everycomp-1.19.2-2.2.1.jar

51
14 мар. 2023 г.66Minecraft: 1.19.1, 1.19.2forge
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Что нового
<p>removed all vertical slabs. Use&nbsp;<a href="https://www.curseforge.com/minecraft/mc-mods/vertical-slabs-compat" rel="nofollow">https://www.curseforge.com/minecraft/mc-mods/vertical-slabs-compat</a> instead</p> <p>added twigs module</p>
release

everycomp-1.18.2-1.5.14.jar

50
14 мар. 2023 г.71Minecraft: 1.18.1, 1.18.2forge
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Что нового
<p>windows</p>
release

everycomp-1.19.2-2.2.0.jar

49
14 мар. 2023 г.47Minecraft: 1.19.1, 1.19.2forge
Скачать
Что нового
<p>Added compat for following mods</p> <p>- Furnish</p> <p>- Builders and Craft Additions</p> <p>- Mosaic Carpentry</p> <p>- Macaw furnitures</p> <p>Thank to WenXin2</p>
release

everycomp-1.19.2-2.1.6-fabric

48
14 мар. 2023 г.49Minecraft: 1.19.1, 1.19.2fabric
Скачать
Что нового
<p>Disabled macaw windows module as importing the newest version lead to an "unfixable conflict" on decompilation and new version alone was incompatible with previous EC version</p>
release

everycomp-1.19.2-2.1.6.jar

47
14 мар. 2023 г.58Minecraft: 1.19.1, 1.19.2forge
Скачать
Что нового
<p>macaw windows</p>
release

everycomp-1.19.2-2.1.5.jar

46
14 мар. 2023 г.47Minecraft: 1.19.1, 1.19.2forge
Скачать
Что нового
<p>fixed api class not working correctly</p>
release

everycomp-1.19.2-2.1.4.jar

45
14 мар. 2023 г.40Minecraft: 1.19.1, 1.19.2forge
Скачать
Что нового
<p>added custom textures for biome makeover another furniture blocks</p> <p>added quark vertical slabs</p>
release

everycomp-1.19.2-2.1.4-fabric.jar

44
14 мар. 2023 г.50Minecraft: 1.19.1, 1.19.2fabric
Скачать
Что нового
<p>added custom textures for biome makeover another furniture blocks (frogbirdd)</p>
release

everycomp-1.19.2-2.1.3.jar

43
14 мар. 2023 г.43Minecraft: 1.19.1, 1.19.2forge
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Что нового
<p>fixed quark leaf carpets</p>
release

everycomp-1.19.2-2.1.2.jar

42
14 мар. 2023 г.42Minecraft: 1.19.1, 1.19.2forge
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Что нового
<p>Fixed crash when no leaf variant blocks were registered</p> <div>&nbsp;</div>
release

everycomp-1.19.2-2.1.0.jar

41
14 мар. 2023 г.51Minecraft: 1.19.1, 1.19.2forge
Скачать
Что нового
<p>added storage drawers compat (thanks to cech12)</p>
release

verycomp-1.19.2-2.1.0-fabric.jar

40
14 мар. 2023 г.44Minecraft: 1.19.1, 1.19.2fabric
Скачать
Что нового
<p>minor update</p>
release

everycomp-1.18.2-1.5.13.jar

39
14 мар. 2023 г.66Minecraft: 1.18.1, 1.18.2forge
Скачать
Что нового
<p>Update AFM</p>
release

everycomp-1.19.2-2.0.10-fabric.ja

38
14 мар. 2023 г.79Minecraft: 1.19.1, 1.19.2fabric
Скачать
Что нового
<p>Fixed client init not firing causing many visual bugs</p>
release

everycomp-1.19.2-2.0.10.jar

37
14 мар. 2023 г.62Minecraft: 1.19.1, 1.19.2forge
Скачать
Что нового
<p>Fixed client init not firing causing many visual bugs</p> <div>&nbsp;</div>
beta

everycomp-1.19.2-2.0.9-fabric.jar

36
14 мар. 2023 г.65Minecraft: 1.19.2fabric
Скачать
Что нового
<p>added create module</p> <p>fixed recipes not working</p>
beta

everycomp-1.19.2-2.0.9.jar

35
14 мар. 2023 г.43Minecraft: 1.19.1, 1.19.2forge
Скачать
Что нового
<p>added create module</p> <p>fixed recipes not working</p>
release

everycomp-1.19.2-2.0.8-fabric.jar

34
14 мар. 2023 г.45Minecraft: 1.19.1, 1.19.2fabric
Скачать
Что нового
<p>Added new custom assets</p> <p>Updated to work with newest Another Furniture version</p>
release

everycomp-1.19.2-2.0.8.jar

33
14 мар. 2023 г.95Minecraft: 1.19.1, 1.19.2forge
Скачать
Что нового
<p>Added new custom assets</p> <p>Updated to work with newest Another Furniture version</p> <div>&nbsp;</div>
release

everycomp-1.19.2-2.0.7-fabric.jar

32
14 мар. 2023 г.49Minecraft: 1.19.1, 1.19.2fabric
Скачать
Что нового
<p>Added new custom assets for BYG and Darker Depths. Many thanks to&nbsp;&nbsp;<a href="https://github.com/MehVahdJukaar/WoodGood/issues?q=is:pr author:NagusPacka" rel="nofollow">NagusPacka</a>&nbsp;&nbsp;and&nbsp;<a href="https://github.com/MehVahdJukaar/WoodGood/issues?q=is:pr author:Xaidee" rel="nofollow">Xaidee</a>&nbsp;</p> <p>Works with latest moonlight version</p>
release

everycomp-1.19.2-2.0.7.jar

31
14 мар. 2023 г.42Minecraft: 1.19.1, 1.19.2forge
Скачать
Что нового
<p>Added new custom assets for BYG and Darker Depths. Many thanks to&nbsp;&nbsp;<a href="https://github.com/MehVahdJukaar/WoodGood/issues?q=is:pr author:NagusPacka" rel="nofollow">NagusPacka</a>&nbsp;&nbsp;and <a href="https://github.com/MehVahdJukaar/WoodGood/issues?q=is:pr author:Xaidee" rel="nofollow">Xaidee</a>&nbsp;</p> <p>Works with latest moonlight version</p>
release

everycomp-1.19.2-2.0.6.jar

30
14 мар. 2023 г.46Minecraft: 1.19.1, 1.19.2forge
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Что нового
<p>fixed a crash with quark on servers when EC would register its chests</p>
release

everycomp-1.19.2-2.0.5.jar

29
14 мар. 2023 г.45Minecraft: 1.19.1, 1.19.2forge
Скачать
Что нового
<p>added back twilight forest module</p> <p>fixed macaw tiki torches having swapped textures</p> <p>updated to be compatible with newest quark version</p>
release

everycomp-1.19.2-2.0.4-fabric.jar

28
14 мар. 2023 г.45Minecraft: 1.19.1, 1.19.2fabric
Скачать
Что нового
<p>updated mods</p>
release

everycomp-1.19.2-2.0.4.jar

27
14 мар. 2023 г.52Minecraft: 1.19.1, 1.19.2forge
Скачать
Что нового
<p>updated dependencies</p> <p>added back farmers delight cabinets</p> <p>fixed an issue with tags not generating properly</p>
release

everycomp-1.18.2-1.5.12.jar

26
14 мар. 2023 г.54Minecraft: 1.18.2forge
Скачать
Что нового
<p>hopefully fixed an issue with macaw light newest version. if it still causes problem I'll outright remove the module lol</p>
release

everycomp-1.19.1-2.0.3-FABRIC.jar

25
14 мар. 2023 г.424Minecraft: 1.19, 1.19.1fabric
Скачать
Что нового
<p>1.19.1</p> <p>Should still work for 1.19</p>
release

everycomp-1.18.2-1.5.11.jar

24
14 мар. 2023 г.53Minecraft: 1.18.2forge
Скачать
Что нового
<p>fixes</p>
release

everycomp-1.18.2-1.5.10.jar

23
14 мар. 2023 г.46Minecraft: 1.18.2forge
Скачать
Что нового
<p>works with new macaw lamps mod</p>
release

everycomp-1.19-2.0.2.jar

22
14 мар. 2023 г.368Minecraft: 1.19forge
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Что нового
<p>updated</p>
release

everycomp-1.19-2.0.1-FABRIC.jar

21
14 мар. 2023 г.53Minecraft: 1.19fabric
Скачать
Что нового
<p>minor fixes</p>
release

everycomp-1.19-2.0.0-FABRIC

20
14 мар. 2023 г.54Minecraft: 1.19fabric
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Что нового
<p>Fabric multiloader port</p>
release

everycomp-1.18.2-1.5.9.jar

19
14 мар. 2023 г.48Minecraft: 1.18.2forge
Скачать
Что нового
<p>fixed some chests registering incorrectly</p>
release

everycomp-1.18.2-1.5.8.jar

18
14 мар. 2023 г.41Minecraft: 1.18.2forge
Скачать
Что нового
<ul> <li><span style="font-size:18px">Updated to work with latest create version</span></li> <li><span style="font-size:18px">Added some new custom textures for architects palette stuff (credit to snakeblock)</span></li> <li><span style="font-size:18px">Fixed some quark entries not registering properly</span></li> </ul>
release

everycomp-1.18.2-1.5.7.jar

17
14 мар. 2023 г.98Minecraft: 1.18.2forge
Скачать
Что нового
<ul> <li><span style="font-size:18px">Updated to work with latest forge</span></li> <li><span style="font-size:18px">Added Camp Chair</span></li> <li><span style="font-size:18px">Added Missing Wilds Fallen Logs</span></li> </ul>
release

everycomp-1.18.2-1.5.6.jar

16
14 мар. 2023 г.37Minecraft: 1.18.2forge
Скачать
Что нового
<p>help</p>
release

everycomp-1.18.2-1.5.5.jar

15
14 мар. 2023 г.45Minecraft: 1.18.2forge
Скачать
Что нового
<p>Fixed crash</p>
release

everycomp-1.18.2-1.5.3.jar

14
14 мар. 2023 г.42Minecraft: 1.18.2forge
Скачать
Что нового
<ul> <li><span style="font-size:18px">Actually fixed hedges missing their models and recipes</span></li> <li><span style="font-size:18px">Fixed chests not having all their tags</span></li> </ul>
release

everycomp-1.18.2-1.5.1.jar

13
14 мар. 2023 г.41Minecraft: 1.18.2forge
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Что нового
<ul> <li><span style="font-size:18px">Added Quark chests</span></li> <li><span style="font-size:18px">Changed Quark ladders textures and added missing localization</span></li> <li><span style="font-size:18px">Fixed an important bug with Quark edges</span></li> <li><span style="font-size:18px">Added a config to disable resource pack dependent assets</span></li> </ul>
release

everycomp-1.18.2-1.5.0.jar

12
14 мар. 2023 г.44Minecraft: 1.18.2forge
Скачать
Что нового
<ul> <li><span style="font-size:18px">Added blocks from Macaw Doors and Macaw Trapdoors</span></li> <li><span style="font-size:18px">Fixed some recipes not generating</span></li> <li><span style="font-size:18px">Fixed some loot tables being incorrect</span></li> <li><span style="font-size:18px">Improved the mod creative tab with a new icon</span></li> </ul>
release

everycomp-1.18.2-1.4.0.jar

11
14 мар. 2023 г.56Minecraft: 1.18.2forge
Скачать
Что нового
<ul> <li><span style="font-size:18px">Added Macaw Paths</span></li> <li><span style="font-size:18px">Added Macaw Lights</span></li> <li><span style="font-size:18px">Fixed some models not generating properly</span></li> <li><span style="font-size:18px">Fixed blocks being registered even if another compat mod already added them</span></li> <li><span style="font-size:18px">Compat block conversion is now off by default. You can enable it in the configs</span></li> <li><span style="font-size:18px">If you remove a mod that adds a wood type its related generated blocks will be remapped to air</span></li> </ul>
release

everycomp-1.18.2-1.3.2.jar

10
14 мар. 2023 г.41Minecraft: 1.18.2forge
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Что нового
<ul> <li><span style="font-size:18px">Re added Quark bookshelves and post that were accidentally removed</span></li> <li><span style="font-size:18px">Improved compatibility with other compat mods</span></li> <li><span style="font-size:18px">Added some missing translations</span></li> </ul>
release

everycomp-1.18.2-1.3.1.jar

9
14 мар. 2023 г.48Minecraft: 1.18.2forge
Скачать
Что нового
<p><span style="font-size:14px">quick hotfix that re enables some mcaw bridges that were accidentally removed and turns on planter box block entity renderer which was missing</span></p>
release

everycomp-1.18.2-1.3.0.jar

8
14 мар. 2023 г.39Minecraft: 1.18.2forge
Скачать
Что нового
<ul> <li><span style="font-size:18px">Added support for MrCrayfish Furniture Mod</span></li> <li><span style="font-size:18px">Updated to work with latest version of Another Furniture. Includes Planter Boxes and Shutters</span></li> <li><span style="font-size:18px">Creative tab is not on by default</span></li> </ul>
release

everycomp-1.18.2-1.2.0.jar

7
14 мар. 2023 г.39Minecraft: 1.18.2forge
Скачать
Что нового
<ul> <li><span style="font-size:18px">Added Macaw Windows, Fences and Bridges</span></li> <li><span style="font-size:18px">Added Shelves from Backpacked (thanks to WenXin2)<br></span></li> <li><span style="font-size:18px">Added an optional Creative Tab</span></li> </ul>
release

everycomp-1.18.2-1.1.3.jar

6
14 мар. 2023 г.71Minecraft: 1.18.2forge
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Что нового
<ul> <li><span style="font-size:18px">Added Posts from Valhelsia Structures</span></li> <li><span style="font-size:18px">Added a new Config System where you can disable individual wood types</span></li> <li><span style="font-size:18px">Added some new custom textures for some modded blocks</span></li> <li><span style="font-size:18px">Fixed many texture issues</span></li> </ul>
release

everycomp-1.18.2-1.1.1.jar

5
14 мар. 2023 г.43Minecraft: 1.18.2forge
Скачать
Что нового
<ul> <li><span style="font-size:18px">Mod once again works without having Farmers Delight or Another Furniture Mod installed</span></li> </ul>
release

everycomp-1.18.2-1.1.0.jar

4
14 мар. 2023 г.45Minecraft: 1.18.2forge
Скачать
Что нового
<ul> <li><span style="font-size:18px">Added Railings and Boards from Architects Palette</span></li> <li><span style="font-size:18px">Added Bookshelves and Vertical Planks from Quark</span></li> <li><span style="font-size:18px">Added an easy to use modder friendly API that allows to easily register bock variants, all pretty much automatically</span></li> <li><span style="font-size:18px">Added new custom textures for a few modded blocks such as cabinets from twigs and quark as well as windows from forbidden arcanus. Thanks to Frogbirdd and Pau_1eal for providing these</span></li> </ul>
release

everycomp-1.18.2-1.0.5.jar

3
14 мар. 2023 г.56Minecraft: 1.18.2forge
Скачать
Что нового
<ul> <li><span style="font-size:18px">Added Create Windows and Window Panes</span></li> <li><span style="font-size:18px">Added Farmers Delight Cabinets</span></li> <li><span style="font-size:18px">Added Quark Bookshelves</span></li> <li><span style="font-size:18px">Added Quark Vertical Planks</span></li> <li><span style="font-size:18px">Fixed recipes and tags not getting loaded consistently</span></li> <li><span style="font-size:18px">Added some missing tags</span></li> <li><span style="font-size:18px">Improved many textures gen</span></li> </ul>
release

everycomp-1.18.2-1.0.3.jar

2
14 мар. 2023 г.69Minecraft: 1.18.2forge
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Что нового
<ul> <li><span style="font-size:18px">Improved the block detection code so the mod will now hopefully catch all similar already registered blocks for a wood type and will not attempt to generate those</span></li> <li><span style="font-size:18px">Added a special overlay for Ecologics' azalea wood type</span></li> <li><span style="font-size:18px">Added a new folder /template_recipes where one can any oak based recipe. The recipes added will then be loaded by the mod and made available in all installed wood types. Useful to easily add wood type support to your favourite datapacks</span></li> </ul>
release

everycomp-1.18.2-1.0.2.jar

1
14 мар. 2023 г.58Minecraft: 1.18.2forge
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Что нового
<p><span style="font-size:18px">Now correctly works with mods like Compat_makeover or Compatoplenty</span></p> <p><span style="font-size:18px">Wood items can now be burned in furnaces</span></p>
release

everycomp-1.18.2-1.0.0.jar

0
14 мар. 2023 г.74Minecraft: 1.18.2forge
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Что нового
<p><span style="font-size:18px">First release</span></p>