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Every Compat (Wood Good)

Universal Wood Compat: Quark, Twilight Forest, Twigs, Another Furniture, Farmers Delight, Macaw's, Valhelsia, Architects Palette, Deco Blocks, Crayfish FM

Автор: MehVahdJukaar7,2 млн813обновлён 25 окт. 2026 г.
БиблиотекиУтилиты

Описание

Every Compat: Wood Good

Supplementaries Discord Support me on Patreon Supplementaries Twitter Supplementaries Twitter


📖About 📖

Tired of incomplete wood sets? Well you came to the right place!

This Mod serves as an addon to many popular mods and is meant to fill in the gaps by adding all the blocks that such mods add in all wood types currently installed.

Every block type added is available in ALL wood types.

With this mod you won't need extra compatibility addons and instead only rely on a single universal one! It's all automatic!

Additionally the mod will try to convert any block from other uninstalled compat mods into its equivalent ones.

🪑 Supported Blocks🪑

LAsT UPDATE: March 12, 2025 List-Supported-Mods

LEGENDS:
  • 1.18.2 - 🟫
  • 1.19.2 - 🟦
  • 1.20.1 - 🟩
  • 1.21.1 - 🟨
  • Only available in FORGE or FABRIC or BOTH - ⬜
  • Built-In - 🟢|🟡
  • Not available - ❌
  • Will it update to 1.21.1 or not - ❔

❓ F. A. Q. ❓

Q: How the heck does this work?

A: Magic.

Q: Is this compatible with other compat mods?

A: Yes, I've included a list of many popular compat mods. The mod will do its best not to register stuff that's already in them when they are installed

Q: I'm a mod author, could I use this mod to add support to my blocks?

A: Yes! The mod includes a very simple and easy to use API with which modders can register an entire block definition in only 10 lines! The mod will automatically generate all assets automatically

Q: Can you add support for "x" wood type?

A: Go try the mod

Q: A block type isnt supported, can I add it myself?

A: Not directly as registration cant be conditional and cant depend on config files. If you are a modder and know code you can make a pull request to the mod or use the EveryCompatAPI class directly in your mods (check their javadocs & mod modules for info)

❤️Support Me❤️

Modding is taking a lot of my time, so if you like what I do, and you would like to support me, you can do so here. If you do, you'll receive a custom Globe and or Statue just for you! This also applies if you purchase a server from Akliz using "supplementaries" code.


Ko-Fi


Need a server? Check out Akliz, they have top brand servers just for modded minecraft. They really have a cozy community with great support and the servers wonderfully
Use code "supplementaries" to get 20% off and also support me in the process!

Get 20% off the first month using code: Supplementaries

🦉 Our Mods🦉

Haunted Harvest Snowy Spirit Storage Labels Goated Mysyical Oak Tree Carpeted Stairs MmmMmmMmmMmm Moyai Jeed Better Lily Pads Advancement Frames Randomium

Галерея

woodiesother woodiesWoodies gradientMcaw stuff

Последние версии

Все версии →
release

everycomp-1.20-2.9.28-forge

1.20-2.9.28-forge
25 окт. 2026 г.642Minecraft: 1.20, 1.20.1forge
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Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | - **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(FG)**: FORGE | | - **(IT)**: Included Texture - added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.9.28 ### CHANGES - **Farmer's Delight** (C): Updated the cutting/salvaging recipes to include recipes for BambooType (partially backported from 1.21) ### FIXES: - **Every Compat** (C): Fixed a rare case with **Quark** & **Spawn** where hedges' files wasn't generated due to incorrect resourcelocation for date_leaves' texture which was `#side` - [#1348](https://github.com/MehVahdJukaar/WoodGood/issues/1348) - **Woodworks** (NF): Closet's missing textures - [#1337](https://github.com/MehVahdJukaar/WoodGood/issues/1337) - **Farmer's Delight** (C): Fixed a rare case where salvaging recipe don't work due to error parsing ### ADDED: - **Resonant End** (IT): Added the ResourceLocation of 2 leaves' correct texture - [#1328](https://github.com/MehVahdJukaar/WoodGood/issues/1328) --- ## v2.9.27 ### CHANGES: - **MrCrayFish's Furniture (CFM)** & **Nopsiphus' Furniture (NFM)** - [#1324](https://github.com/MehVahdJukaar/WoodGood/issues/1324) - **CFM**: will be only supported if the version is 7.0.0-pre36 - **NFM**: will be only supported if the version is 2026.01.30 or older - REASON: newer version of **NFM** included **CFM**. You can think this as 2 mod into 1 mod (**NFM**). - EveryCompat's **module for CFM & NFM** is nwo built-in via **NFM** - **Luminous Nether** (IT): Removed `withered` & `mushroom`'s ResourceLocation. They no longer need (IT) - [#1335](https://github.com/MehVahdJukaar/WoodGood/issues/1335) --- ## v2.9.26 ### FIXED: - **Every Compat** (C): Cleaned some codes in few modules - **Macaw's Bridges** (C): Crash on startup - [#1321](https://github.com/MehVahdJukaar/WoodGood/issues/1321) --- ## v2.9.25 ### CHANGES: - **Every Compat** (C): - en_us (LANG) for **Rechiseled**, **Macaw's Windows**' CURTAIN_ROD, **Twilight Forest**'s dry_racking, hollow_log for WoodType (StemType) - Backported from 1.21.1 - **Architect's Palette** (INCLUDED): BOARDS with **Windswept** - Requested by @derp_gamer22 - Improved Texture Generation for Chests: Corrected Chests' texture from being too dark - [#1313](https://github.com/MehVahdJukaar/WoodGood/issues/1313) - **MrCrayFish's Refurbished Furniture** (C): Set some blocks to not have an animated texture - [#1304](https://github.com/MehVahdJukaar/WoodGood/issues/1304) - **Regions Unexplored** (TEX): Improved the custom texture generation using `brimwood_planks` - this is related to above, please see **Refurbished Furniture**'s issue for more detail - **Timber Frames** (C): Is disabled from v3.0.0 onward and only support older version from v2.0.0 to v2.9.9 - [#1317](https://github.com/MehVahdJukaar/WoodGood/issues/1317) - **Chipped** (C): Improved `POLISHED_OAK_PLANKS`' texture generation to have a better looks - [#1120](https://github.com/MehVahdJukaar/WoodGood/issues/1120) ### ADDED: - **Macaw's Windows** (C): Added new block `CURTAIN_ROD` - **Woodworks** (FG): Added `CLOSET` & `TRAPPED_CLOSET` for BambooLike WoodTypes. - NOTE: These WoodType that aren't BambooType will use `CHEST` & `TRAPPED_CHEST` ### REMOVED: - **Every Compat** (C): ENABLE_FRAMED_BLOCKS_BLACKLIST is no longer needed. Use `everycomp-hazardous.toml` as an alternative ### NEW: - **Rechiseled** (C) --- ## v2.9.24 ### FIXES: - **Every Compat** (C): Improved/Tweaked the texture generation for **Chipped** (Backported from 1.21) - [#1270](https://github.com/MehVahdJukaar/WoodGood/issues/1270) ### CHANGES: - **Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like --- ## v2.9.23 ### CHANGES: - **Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2 ### FIXES: - **Boatload** (NF): Fixed the placed LARGE_BOAT's missing textures - [#1269](https://github.com/MehVahdJukaar/WoodGood/issues/1269) --- ## v2.9.22 ### CHANGES: - **Every Compat** (C): Clean out some old codes that are no longer needed - Due to Boatloads' new texture generation from `v2.9.21` - **Farmer's Delight** (C): Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257) --- ## v2.9.21 ### CHANGES: - **Farmer's Delight** - (TEX): Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord - **Every Compat** (C): - Improved the Duplication System & Added a few exception for blocks that should be included or excluded (Backported from 1.21.1) - Improved Logging in latest.log for how many Only-Items are registered along with how many blocks are registered - **BoatLoad** (NF): Improved the texture generation for boats - **Woodworks** (NF): Added a missing tag to CHISELED_BOOKSHELVES ### ADDED: - **Every Compat** - Backported from 1.21.1 - (C): Added tag, `#c:ladders` to all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - (IT): Corrected the ResourceLocation for the following WoodTypes from: - **Alex's Caves** - thornwood_log & stripped_thornwood_log - **More Sniffer Flowers** - vivicus_log - **Tech Reborn** - rubber_log - **\[Let's Do] Meadow** - alpine_birch_leaves - **Nature's Spirit** - joshua_log & stripped_joshua_log --- ## v2.9.20 ### CHANGES: - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block - **Building But Better** (C): Updated to support `v2.0pre4` - [BBB#76](https://github.com/starfish-studios/Building-But-Better/issues/78) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.9.19 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. ### ADDS: - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST - **The Twilight Forest** (F): Added the missing tags to all blocks --- ## v2.9.18 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** - (EXCLUDED): Excluded some blocks from supported mods if **Framed Blocks** is installed - (OTHERS): Backported some codes from 1.21.1 ### FIXES - **Chipped** (C): Fixed the manual texture generation from failing to generate textures for blocks with **Productive Trees** - [#1995](https://github.com/MehVahdJukaar/WoodGood/issues/1995) --- ## v2.9.17 ### UPDATED: - **Every Compat** (C): Backported a feature from 1.21 that ensure the Blockstate files get modified and pointing at the correct model files for the blocks - [#1177](https://github.com/MehVahdJukaar/WoodGood/issues/1177) - Related to **Copper Age Backport** --- ## v2.9.16 ### UPDATED: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1169](https://github.com/MehVahdJukaar/WoodGood/pull/1169) - **Every Compat** (C): Improved error loggings further - _previous changelog (v2.9.15):_ Improved some error loggings to make the debugging a unique crash much easier and clearer - Fixed a bug in recipe generation that broke planks' recipe (from log to planks), this is related to **Building But Better** - [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) ### NEW: - **Copper Age Backport** (C) --- ## v2.9.15 ### UPDATED: - **Macaw's Stairs** (C): Remove an error log in latest.log where loot_table for oak_balcony cannot be found (Backported from 1.21.1) - **Chipped** (C): Fixed crash with **Productive Trees** - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** (Backported fixes from 1.21.1) - Improved some error loggings to make the debugging a unique crash much easier and clearer --- ## v2.9.14 ### UPDATED: - **Every Compat** (C): Improved the logic for Item Tags & Fixed an error log in latest.log with **F-ing Loading My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - **Mosaic Carpentry** (F): Updated to support v1.3+ --- ## v2.9.13 Merry Christmas! - Xel'Bayria ### UPDATED: - **Every Compat** (C): Added a new config, GENERATE_BLOCKTYPE_TAGS in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default - Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **LANG** (ja_jp): - Implemented the latest en_us's update, organized the content, & Corrected incorrect translation for handcrafted.pillar_trim - @HayaKoh-WeldyAlin & [PR#1134](https://github.com/MehVahdJukaar/WoodGood/pull/1134) - Added support for Chipped - @HayaKoh-WeldyAlin - [PR#1138](https://github.com/MehVahdJukaar/WoodGood/issues/1138) - **Quark** (F): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde - **Building But Better 2.0pre3** (C): Fixed the missing textures for other blocks when `bbb:balustrade` is blacklisted - [#1144](https://github.com/MehVahdJukaar/WoodGood/issues/1144) - **Macaw's Furniture** (C): Updated glass_table (require end_table) & covered_desk (require stripped_log) - [#1142](https://github.com/MehVahdJukaar/WoodGood/issues/1142) - NOTE: **Moonlight lib v2.16.17** - Added `powdery`'s missing stripped_log from **My Nether's Delight** - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType --- ## v2.9.12 ### UPDATED: - **Macaw's Furniture** (C): Corrected the LANG for `kitchen_sink` & `stripped_kitchen_sink` - **Every Compat** (C): Added a new config, NO_MOD_CREATIVE_TAB in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` - **Macaw's Furniture** (C): Added `oak_kitchen_sink` - **Quark** (C): Fixed the missing recipe, `vertical_slab_revert` as it was a recipe generation failure that somehow caused missing slab's recipe - [#1110](https://github.com/MehVahdJukaar/WoodGood/issues/1110) - Possibly related issue: [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) - missing recipes from logs to planks --- ## v2.9.11 ### UPDATED: - **Macaw's Door** (C): Fixed the whispering_door's missing item texture - [#1115](https://github.com/MehVahdJukaar/WoodGood/issues/1115) --- ## v2.9.10 ### UPDATED: - **Macaw's Trapdoor** (C): Added new trapdoor, whispering_trapdoor - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.4**</span> - **Macaw's Door** (C): Added new door, whispering_door (Ported from 1.21.1) - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.2**</span> - **Create** (**FB**): Updated to support v6.0.0+ - [#1114](https://github.com/MehVahdJukaar/WoodGood/issues/1114) - **Unusual Furniture** (NF): (Ported from 1.21.1) - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Every Compat** (C): - Added a new config in `everycomp-hazardous.toml`, BLOCKS_BLACKLIST for blacklisting one or more EC's blocks - **mods.toml** (F): Updated to allow **V-Minus** between v1.0.0 and v3.1.2 to be installed - NOTE: v3.2.0 or newer have been tested and found to break recipe system - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Building But Better** (C): Fixed the missing textures for some blocks with **Regions Unexplored** - [#1100](https://github.com/MehVahdJukaar/WoodGood/issues/1100) - **LANG** (ja_jp): Updated by @Hayakoh-WeldyAlin - [PR#1096](https://github.com/MehVahdJukaar/WoodGood/pull/1096) --- ## v2.9.9 ### UPDATED: - **Boatload** (F): Fixed the missing textures for large_boat & furnace_boat - **Building But Better** (C): Updated to support **2.0pre3** - [#1075](https://github.com/MehVahdJukaar/WoodGood/issues/1075) - NOTE: older than 2.0pre1 to 2.0pre2 won't be supported - NOTE: FORGE - You can still use v1.0.1 or v1.1.1 & FABRIC - still use v1.0.2 - but it will be removed in the future when v2.0 is officially out of "Release Candidate" - **Quark** (C): Improved hedge's condition to check if LeavesType has associated WoodType, then it will be generated - **Builder's Delight** (F): Finished the unfinished recipes - **Lightman's Currency** (F): Fixed the missing recipes for 3 of 4 blocks & Fixed bookshelf_traders' drops - [#1084](https://github.com/MehVahdJukaar/WoodGood/issues/1084) - **Create** & **Chipped** (C): glasses/windows with The tags, `#forge:glass` or `#c:glass` have been removed and will be only added if **Botania** is installed - [#1076](https://github.com/MehVahdJukaar/WoodGood/issues/1076) - glass_pane/window_panes also have `#forge:glass_pane` or `#c:glass_pane` removed for the same reason ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept's Delight** ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## vv2.9.8 ### UPDATED: - **Quark** (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to [#1078](https://github.com/MehVahdJukaar/WoodGood/issues/1078) --- ## v2.9.7 ### UPDATED: - **Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077) --- ## v2.9.6 ### UPDATED: - **Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped - **Quark** (F): Fixed crash with Hedge's recipe in the SERVER - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs --- ## v2.9.5 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - **Variant Vanilla Blocks** & **Friends & Foes** --- ## v2.9.4 ### UPDATED: - **Every Compat** (C): - Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture) - Improved the error loggings for some rare cases - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures - **Storage Drawers** (C): Updated to support `v12.14.3` & Fixed the drawer's tooltip showing `8 stacks per drawer`, it's corrected to 32 like vanilla drawers - **Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE --- ## v2.9.3 ### UPDATED: - **Every Compat** (C): - Improved the logging in case of crash for some unique cases - Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858 - **Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan - **Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048) - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.9.2 ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
release

everycomp-1.20-2.9.28-fabric

1.20-2.9.28-fabric
25 окт. 2026 г.236Minecraft: 1.20, 1.20.1fabric
Скачать
Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | - **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(FG)**: FORGE | | - **(IT)**: Included Texture - added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.9.28 ### CHANGES - **Farmer's Delight** (C): Updated the cutting/salvaging recipes to include recipes for BambooType (partially backported from 1.21) ### FIXES: - **Every Compat** (C): Fixed a rare case with **Quark** & **Spawn** where hedges' files wasn't generated due to incorrect resourcelocation for date_leaves' texture which was `#side` - [#1348](https://github.com/MehVahdJukaar/WoodGood/issues/1348) - **Woodworks** (NF): Closet's missing textures - [#1337](https://github.com/MehVahdJukaar/WoodGood/issues/1337) - **Farmer's Delight** (C): Fixed a rare case where salvaging recipe don't work due to error parsing ### ADDED: - **Resonant End** (IT): Added the ResourceLocation of 2 leaves' correct texture - [#1328](https://github.com/MehVahdJukaar/WoodGood/issues/1328) --- ## v2.9.27 ### CHANGES: - **MrCrayFish's Furniture (CFM)** & **Nopsiphus' Furniture (NFM)** - [#1324](https://github.com/MehVahdJukaar/WoodGood/issues/1324) - **CFM**: will be only supported if the version is 7.0.0-pre36 - **NFM**: will be only supported if the version is 2026.01.30 or older - REASON: newer version of **NFM** included **CFM**. You can think this as 2 mod into 1 mod (**NFM**). - EveryCompat's **module for CFM & NFM** is nwo built-in via **NFM** - **Luminous Nether** (IT): Removed `withered` & `mushroom`'s ResourceLocation. They no longer need (IT) - [#1335](https://github.com/MehVahdJukaar/WoodGood/issues/1335) --- ## v2.9.26 ### FIXED: - **Every Compat** (C): Cleaned some codes in few modules - **Macaw's Bridges** (C): Crash on startup - [#1321](https://github.com/MehVahdJukaar/WoodGood/issues/1321) --- ## v2.9.25 ### CHANGES: - **Every Compat** (C): - en_us (LANG) for **Rechiseled**, **Macaw's Windows**' CURTAIN_ROD, **Twilight Forest**'s dry_racking, hollow_log for WoodType (StemType) - Backported from 1.21.1 - **Architect's Palette** (INCLUDED): BOARDS with **Windswept** - Requested by @derp_gamer22 - Improved Texture Generation for Chests: Corrected Chests' texture from being too dark - [#1313](https://github.com/MehVahdJukaar/WoodGood/issues/1313) - **MrCrayFish's Refurbished Furniture** (C): Set some blocks to not have an animated texture - [#1304](https://github.com/MehVahdJukaar/WoodGood/issues/1304) - **Regions Unexplored** (TEX): Improved the custom texture generation using `brimwood_planks` - this is related to above, please see **Refurbished Furniture**'s issue for more detail - **Timber Frames** (C): Is disabled from v3.0.0 onward and only support older version from v2.0.0 to v2.9.9 - [#1317](https://github.com/MehVahdJukaar/WoodGood/issues/1317) - **Chipped** (C): Improved `POLISHED_OAK_PLANKS`' texture generation to have a better looks - [#1120](https://github.com/MehVahdJukaar/WoodGood/issues/1120) ### ADDED: - **Macaw's Windows** (C): Added new block `CURTAIN_ROD` - **Woodworks** (FG): Added `CLOSET` & `TRAPPED_CLOSET` for BambooLike WoodTypes. - NOTE: These WoodType that aren't BambooType will use `CHEST` & `TRAPPED_CHEST` ### REMOVED: - **Every Compat** (C): ENABLE_FRAMED_BLOCKS_BLACKLIST is no longer needed. Use `everycomp-hazardous.toml` as an alternative ### NEW: - **Rechiseled** (C) --- ## v2.9.24 ### FIXES: - **Every Compat** (C): Improved/Tweaked the texture generation for **Chipped** (Backported from 1.21) - [#1270](https://github.com/MehVahdJukaar/WoodGood/issues/1270) ### CHANGES: - **Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like --- ## v2.9.23 ### CHANGES: - **Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2 ### FIXES: - **Boatload** (NF): Fixed the placed LARGE_BOAT's missing textures - [#1269](https://github.com/MehVahdJukaar/WoodGood/issues/1269) --- ## v2.9.22 ### CHANGES: - **Every Compat** (C): Clean out some old codes that are no longer needed - Due to Boatloads' new texture generation from `v2.9.21` - **Farmer's Delight** (C): Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257) --- ## v2.9.21 ### CHANGES: - **Farmer's Delight** - (TEX): Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord - **Every Compat** (C): - Improved the Duplication System & Added a few exception for blocks that should be included or excluded (Backported from 1.21.1) - Improved Logging in latest.log for how many Only-Items are registered along with how many blocks are registered - **BoatLoad** (NF): Improved the texture generation for boats - **Woodworks** (NF): Added a missing tag to CHISELED_BOOKSHELVES ### ADDED: - **Every Compat** - Backported from 1.21.1 - (C): Added tag, `#c:ladders` to all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - (IT): Corrected the ResourceLocation for the following WoodTypes from: - **Alex's Caves** - thornwood_log & stripped_thornwood_log - **More Sniffer Flowers** - vivicus_log - **Tech Reborn** - rubber_log - **\[Let's Do] Meadow** - alpine_birch_leaves - **Nature's Spirit** - joshua_log & stripped_joshua_log --- ## v2.9.20 ### CHANGES: - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block - **Building But Better** (C): Updated to support `v2.0pre4` - [BBB#76](https://github.com/starfish-studios/Building-But-Better/issues/78) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.9.19 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. ### ADDS: - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST - **The Twilight Forest** (F): Added the missing tags to all blocks --- ## v2.9.18 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** - (EXCLUDED): Excluded some blocks from supported mods if **Framed Blocks** is installed - (OTHERS): Backported some codes from 1.21.1 ### FIXES - **Chipped** (C): Fixed the manual texture generation from failing to generate textures for blocks with **Productive Trees** - [#1995](https://github.com/MehVahdJukaar/WoodGood/issues/1995) --- ## v2.9.17 ### UPDATED: - **Every Compat** (C): Backported a feature from 1.21 that ensure the Blockstate files get modified and pointing at the correct model files for the blocks - [#1177](https://github.com/MehVahdJukaar/WoodGood/issues/1177) - Related to **Copper Age Backport** --- ## v2.9.16 ### UPDATED: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1169](https://github.com/MehVahdJukaar/WoodGood/pull/1169) - **Every Compat** (C): Improved error loggings further - _previous changelog (v2.9.15):_ Improved some error loggings to make the debugging a unique crash much easier and clearer - Fixed a bug in recipe generation that broke planks' recipe (from log to planks), this is related to **Building But Better** - [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) ### NEW: - **Copper Age Backport** (C) --- ## v2.9.15 ### UPDATED: - **Macaw's Stairs** (C): Remove an error log in latest.log where loot_table for oak_balcony cannot be found (Backported from 1.21.1) - **Chipped** (C): Fixed crash with **Productive Trees** - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** (Backported fixes from 1.21.1) - Improved some error loggings to make the debugging a unique crash much easier and clearer --- ## v2.9.14 ### UPDATED: - **Every Compat** (C): Improved the logic for Item Tags & Fixed an error log in latest.log with **F-ing Loading My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - **Mosaic Carpentry** (F): Updated to support v1.3+ --- ## v2.9.13 Merry Christmas! - Xel'Bayria ### UPDATED: - **Every Compat** (C): Added a new config, GENERATE_BLOCKTYPE_TAGS in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default - Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **LANG** (ja_jp): - Implemented the latest en_us's update, organized the content, & Corrected incorrect translation for handcrafted.pillar_trim - @HayaKoh-WeldyAlin & [PR#1134](https://github.com/MehVahdJukaar/WoodGood/pull/1134) - Added support for Chipped - @HayaKoh-WeldyAlin - [PR#1138](https://github.com/MehVahdJukaar/WoodGood/issues/1138) - **Quark** (F): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde - **Building But Better 2.0pre3** (C): Fixed the missing textures for other blocks when `bbb:balustrade` is blacklisted - [#1144](https://github.com/MehVahdJukaar/WoodGood/issues/1144) - **Macaw's Furniture** (C): Updated glass_table (require end_table) & covered_desk (require stripped_log) - [#1142](https://github.com/MehVahdJukaar/WoodGood/issues/1142) - NOTE: **Moonlight lib v2.16.17** - Added `powdery`'s missing stripped_log from **My Nether's Delight** - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType --- ## v2.9.12 ### UPDATED: - **Macaw's Furniture** (C): Corrected the LANG for `kitchen_sink` & `stripped_kitchen_sink` - **Every Compat** (C): Added a new config, NO_MOD_CREATIVE_TAB in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` - **Macaw's Furniture** (C): Added `oak_kitchen_sink` - **Quark** (C): Fixed the missing recipe, `vertical_slab_revert` as it was a recipe generation failure that somehow caused missing slab's recipe - [#1110](https://github.com/MehVahdJukaar/WoodGood/issues/1110) - Possibly related issue: [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) - missing recipes from logs to planks --- ## v2.9.11 ### UPDATED: - **Macaw's Door** (C): Fixed the whispering_door's missing item texture - [#1115](https://github.com/MehVahdJukaar/WoodGood/issues/1115) --- ## v2.9.10 ### UPDATED: - **Macaw's Trapdoor** (C): Added new trapdoor, whispering_trapdoor - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.4**</span> - **Macaw's Door** (C): Added new door, whispering_door (Ported from 1.21.1) - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.2**</span> - **Create** (**FB**): Updated to support v6.0.0+ - [#1114](https://github.com/MehVahdJukaar/WoodGood/issues/1114) - **Unusual Furniture** (NF): (Ported from 1.21.1) - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Every Compat** (C): - Added a new config in `everycomp-hazardous.toml`, BLOCKS_BLACKLIST for blacklisting one or more EC's blocks - **mods.toml** (F): Updated to allow **V-Minus** between v1.0.0 and v3.1.2 to be installed - NOTE: v3.2.0 or newer have been tested and found to break recipe system - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Building But Better** (C): Fixed the missing textures for some blocks with **Regions Unexplored** - [#1100](https://github.com/MehVahdJukaar/WoodGood/issues/1100) - **LANG** (ja_jp): Updated by @Hayakoh-WeldyAlin - [PR#1096](https://github.com/MehVahdJukaar/WoodGood/pull/1096) --- ## v2.9.9 ### UPDATED: - **Boatload** (F): Fixed the missing textures for large_boat & furnace_boat - **Building But Better** (C): Updated to support **2.0pre3** - [#1075](https://github.com/MehVahdJukaar/WoodGood/issues/1075) - NOTE: older than 2.0pre1 to 2.0pre2 won't be supported - NOTE: FORGE - You can still use v1.0.1 or v1.1.1 & FABRIC - still use v1.0.2 - but it will be removed in the future when v2.0 is officially out of "Release Candidate" - **Quark** (C): Improved hedge's condition to check if LeavesType has associated WoodType, then it will be generated - **Builder's Delight** (F): Finished the unfinished recipes - **Lightman's Currency** (F): Fixed the missing recipes for 3 of 4 blocks & Fixed bookshelf_traders' drops - [#1084](https://github.com/MehVahdJukaar/WoodGood/issues/1084) - **Create** & **Chipped** (C): glasses/windows with The tags, `#forge:glass` or `#c:glass` have been removed and will be only added if **Botania** is installed - [#1076](https://github.com/MehVahdJukaar/WoodGood/issues/1076) - glass_pane/window_panes also have `#forge:glass_pane` or `#c:glass_pane` removed for the same reason ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept's Delight** ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## vv2.9.8 ### UPDATED: - **Quark** (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to [#1078](https://github.com/MehVahdJukaar/WoodGood/issues/1078) --- ## v2.9.7 ### UPDATED: - **Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077) --- ## v2.9.6 ### UPDATED: - **Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped - **Quark** (F): Fixed crash with Hedge's recipe in the SERVER - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs --- ## v2.9.5 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - **Variant Vanilla Blocks** & **Friends & Foes** --- ## v2.9.4 ### UPDATED: - **Every Compat** (C): - Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture) - Improved the error loggings for some rare cases - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures - **Storage Drawers** (C): Updated to support `v12.14.3` & Fixed the drawer's tooltip showing `8 stacks per drawer`, it's corrected to 32 like vanilla drawers - **Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE --- ## v2.9.3 ### UPDATED: - **Every Compat** (C): - Improved the logging in case of crash for some unique cases - Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858 - **Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan - **Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048) - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.9.2 ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
release

everycomp-1.21-2.11.55-neoforge

1.21-2.11.55
20 окт. 2026 г.7,9 тыс.Minecraft: 1.21.1neoforge
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Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | \- **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(NF)**: NEOFORGE | | - **(IT)**: Included Texture - added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | - **(LIMITED)**: The mod will be only limited to specific version so it is still supported but newer version won't be supported | | | --- ## v2.11.55 ### FIXES: - **Regions Unexplored** (C): Update the missing Class, ShrubBlock - [#1343](https://github.com/MehVahdJukaar/WoodGood/issues/1343) ### ADDED: - **Legend's Missing Blocks** (NF) - **Ultimate Car** (NF): Ported from 1.20.1 - **Shadow_x_os's Blocks +** (NF): Ported from 1.20.1 - [Blocks +](https://www.curseforge.com/minecraft/mc-mods/shadow-x-blocks-plus) - if you are wondering which mod is it. --- ## v2.11.54 ### FIXES: - **Woodworks** (NF): Added `.noCollision()` to LEAF_PILE - [#1341](https://github.com/MehVahdJukaar/WoodGood/issues/1341) - **Regions Unexplored** (C): Added RenderType.CUTOUT to BRANCH & SHRUB - [#1336](https://github.com/MehVahdJukaar/WoodGood/issues/1336) ### REMOVED: - **Infinity Buttons** (C): No longer needed because the mod now has the module built-in. - [PR from Mod's author](https://github.com/MehVahdJukaar/WoodGood/pull/1339) --- ## v2.11.53 ### CHANGES: - **Every Compat** (C): Improved the outdated method in UtilityRecipe to generate recipes for **Gems Realm** with **Create** - **Luminous Nether** (IT): Removed `withered` & `mushroom`'s ResourceLocation. They no longer need (IT) - [#1335](https://github.com/MehVahdJukaar/WoodGood/issues/1335) - **Antarchy** (EXCLUDED): blacklisted antarchy:truffalo with Quark:hollow_log because the texture is not a normal 16x16 - [#1332](https://github.com/MehVahdJukaar/WoodGood/issues/1332) ### FIXES: - **More Chest Variant** (C): Corrected the chest's texture location - [#1327](https://github.com/MehVahdJukaar/WoodGood/issues/1327) - **Resonant End** (IT): Added ResourceLocation for `Yellow Chorus Leaves` and `Blossom Chorus Leaves` to use `yellow_chorus_vines` and `blossom_chorus_vines` for texturing - [#1328](https://github.com/MehVahdJukaar/WoodGood/issues/1328) - **Woodworks** (INCLUDED): leaf_pile with **Quark**'s leavesType - [#1333](https://github.com/MehVahdJukaar/WoodGood/issues/1333) --- ## v2.11.52 ### FIXES: - **Woodworks** (C): Added missing LANG & Missing BlockItem for `closet` & `trapped_closet` - [#1326](https://github.com/MehVahdJukaar/WoodGood/issues/1326) - **Every Compat** (C): - Improved Chest texture generation so it will re-generate textures when "F3 + T" is used - Fixed some issues with bamboo like blocks causing missing models --- ## v2.11.51 ### FIXED: - **Twigs** (FB): Updated ID for Creative_mode_tab - [#1318](https://github.com/MehVahdJukaar/WoodGood/issues/1318) - NOTE: Fabric do not have the same ID regarding Creative_mode_tab as Neoforge's ### CHANGES: - **Every Compat** (C): - en_us (LANG) for **Rechiseled**, **Macaw's Windows**' CURTAIN_ROD, **Twilight Forest**'s dry_racking, hollow_log for WoodType (StemType) - Backported from 1.21.1 - Improved Texture Generation for Chests: Corrected Chests' texture from being too dark - [#1313](https://github.com/MehVahdJukaar/WoodGood/issues/1313) - **Chipped** (C): Improved `POLISHED_OAK_PLANKS`' texture generation to have a better looks - [#1120](https://github.com/MehVahdJukaar/WoodGood/issues/1120) - **Architect's Palette** (C): Added the tag, `#architects_palette:boards` to boards - **Oh Biomes We've Gone** (TEX): Moved textures from `byg` to `biomeswevegone` ### ADDED: - **Woodworks** (FG): Added `CLOSET` & `TRAPPED_CLOSET` for BambooLike WoodTypes. - NOTE: These WoodType that aren't BambooType will use `CHEST` & `TRAPPED_CHEST` --- ## v2.11.50 ### CHANGES: - **Timber Frame** (LIMITED): WIll be no longer supported from v3.0.0 onward because it has an internal code that handle all of WoodTypes - **Every Compat** (C): - Updated its code for new config screen - Added a new method for Chests' texture where it can copy textures that is already shipped via mod that add `CHESTS` - [#1312](https://github.com/MehVahdJukaar/WoodGood/issues/1312) - NOTE: this mean Every Compat will not generate a new texture for CHESTS if a texture for it already exist via **Quark**'s ASSET or **Woodworks**' ASSET - **Regions Unexplored** (TEX): Further improvement for mask texture via custom texture generation using `brimwood_plank` to fit with animated textures - [#1310](https://github.com/MehVahdJukaar/WoodGood/issues/1310) - **Quark** (NF): Fixed where the config that disable blocks like `HOLLOW_LOG` but **Every Compat** still generate `HOLLOW_LOG` --- ## v2.11.49 ### CHANGES: - **Quark** (NF): Implemented AXE_STRIP for `POST` to be stripped into `STRIPPED_POST` - **Every Compat (INCLUDED)**: **Architect's Palette**'s BOARDS with **Windswept** - Requested by @derp_gamer22 - **MrCrayFish's Refurbished Furniture** (C): Set some blocks to not have an animated texture - [#1304](https://github.com/MehVahdJukaar/WoodGood/issues/1304) - **Regions Unexplored** (TEX): Improved the custom texture generation using `brimwood_planks` - this is related to above, please see **Refurbished Furniture**'s issue for more detail ### REMOVED: - **Every Compat** (C): ENABLE_FRAMED_BLOCKS_BLACKLIST is no longer needed. Use `everycomp-hazardous.toml` as an alternative ### ADDED: - **Macaw's Windows** (C): new block, `curtain_rod` - [#1307](https://github.com/MehVahdJukaar/WoodGood/issues/1307) - **Bibliocraft Legacy** (Compat): Added exceptions for **bibliobiomes** & **bibliowoods** ### NEW: - **Rechiseled** (C) --- ## v2.11.48 ### CHANGES: - **Every Compat** (C): Fixed a crash with **Quark** + **Environment** or Other Wood Mods - [#1300](https://github.com/MehVahdJukaar/WoodGood/issues/1300) - **Lightman's Currency** (NF): Updated the outdated CreativeTab - [#1301](https://github.com/MehVahdJukaar/WoodGood/issues/1301) --- ## v2.11.47 ### CHANGES: - **Every Compat** (C): - Moved USE_EXTERNAL_RESOURCE_PACK to `everycomp-client.toml` instead of `everycomp-common.toml` - Removed Screen Config class for FABRIC & NEOFORGE ### FIXES: - **Woodworks** (NF): - Corrected the chests' mask textures - [#1295](https://github.com/MehVahdJukaar/WoodGood/issues/1295) - Improved Sawmill Recipe generation because there was missing recipes with some Wood mods like **Quark** - Reported by @derp_gamer22 - **EveryCompat** (C): Fixed the loot_table generation not working correctly with **Quark**'s BOOKSHELF - [#1291](https://github.com/MehVahdJukaar/WoodGood/issues/1291) ### OTHERS: - **Moonlight Lib v3.1.3** (C) - NOTE that issues from Every Compat are fixed below - Fixed the Environmental's LeavesType for variant Wisteria's missing Associated WoodType - [#1294](https://github.com/MehVahdJukaar/WoodGood/issues/1294) - HardcodedBlockTypes: - Set the following WoodTypes to be treated as BambooType - [#1250](https://github.com/MehVahdJukaar/WoodGood/issues/1250) - garden_of_the_dead:whistlecane - mynethersdelight:powdery - dungeonsdelight:wormwood - Added Shroomcraft's 4 undetected Mushroom - [#1286](https://github.com/MehVahdJukaar/WoodGood/issues/1286) - Added Associated WoodType to 5 LeavesType from No Man's Land - [#1243](https://github.com/MehVahdJukaar/WoodGood/issues/1243) --- ## v2.11.46 ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept Delights** ### CHANGES: - **Every Compat** (C): Added a new class to Collects resource-generation failures during a single generation pass - @MehVahdJukaar - **More Crafting Tables -LieOnLion** (C): Re-enabled - [#1285](https://github.com/MehVahdJukaar/WoodGood/issues/1285) ### FIXES: - **Copper Age Backport** (C): Fixed the crash on SERVER Side - [#1277](https://github.com/MehVahdJukaar/WoodGood/issues/1277) - **Farmer's Delight** (C): - Excluded **Abundant Atmosphere** from Recipe Generation for CUTTING_BOARDS' recipe with all WoodType's Children - Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like - **Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like - **Curiosities** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like --- ## v2.11.45 ### CHANGES: - **Every Compat** (C): - Add new class to prevent multiple missing texture due to texture generation failure & model generation failing to generate models/block or models/item files - Replaced a few classes from the deprecated, `isVanilla()` to `isKnownVanillaWood(WoodType)` - `CompatChestBlockEntity` no longer have `getDefaultName()` so this mean when you open Chest, you will see on left, top side where the name is "Chest". "\[WoodName] Chest" is no longer there. - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) ### ADDED: - **Boatload** (EXCLUDED): **Abundant Atmosphere** has its own support compat for **Boatload** - **Abundant Atmosphere** (EXCLUDED): Blocks from **Farmer's Delight** will be no longer generated because **Abundant Atmosphere** has a built-in compat - **Architects Palette** (INCLUDED): ensure BOARDS with **Darker Depths** is generated if **Woodworks** are installed - NOTE: **Darker Depths** has a built-in support for **Woodworks**'s BOARDS ### LANG: - **JL_JP**: Correcting LANG for WoodTypes that are noun or adjective - Updated by Abbage230 --- ## v2.11.44 ### FIXES: - **Every Compat** (NF): Auto-registering blocks to Neoforge Capabilities - Other supported Mods that has CHESTS that doesn't work with **Create**'s item handler and also other Mods' item handler with CHESTS - [#1209](https://github.com/MehVahdJukaar/WoodGood/issues/1209) - [#1266](https://github.com/MehVahdJukaar/WoodGood/issues/1266) - [#1241](https://github.com/MehVahdJukaar/WoodGood/issues/1241) - **The New Shutter** (NF): Corrected the ID for Creative Tab on NEOFORGE side with **Sinytra Connector** - What happened is with **Sinytra Connector**, it was using **The New Shutter (FABRIC)**'s ID for Creative Tab ### CHANGES: - <span style="color: yellow;">**Every Compat** (SEE NOTE below): Using new build script</span> - **Corail Pillar** (NF): Moved to COMMON, the FABRIC side is now supported - **Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2 - **Furnish** (FB): Updated to support `v29+` - **BoatLoad** (NF): Improved the texture generation for boats ### NOTE: **Every Compat** is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck on 1.13 it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC) This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side: - **Blockus** - **Stylish Stiles** - **Excessive Building** - **Furnish** --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.42 ### CHANGES: - **Regions Unexplored** (C): Updated to support v0.6+ and the older version won't be supported onward - [#1262](https://github.com/MehVahdJukaar/WoodGood/issues/1262) - **Woodworks** (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - [#1259](https://github.com/MehVahdJukaar/WoodGood/issues/1259) - **Farmer's Delight** (C): - Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257) - Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord ### FIXES: - **Every Compat** (FB): - Exclude **Lauch's Shutters aka The New Shutter** from being loaded when **Vanilla Shutters** is installed - [#1261](https://github.com/MehVahdJukaar/WoodGood/issues/1261) - Tweaked a code to avoid an extremely rare case leading to crash - [#1265](https://github.com/MehVahdJukaar/WoodGood/issues/1265) - **Nature's Spirit** (IT): Using `joshua_bundle` and `stripped_joshua_bundle` instead of `joshua_log` and `stripped_joshua_log` for texture generation - [#1251](https://github.com/MehVahdJukaar/WoodGood/issues/1251) - **Alex's Caves (Unofficial Port)** (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - [#1258](https://github.com/MehVahdJukaar/WoodGood/issues/1258) ### ADDED: - **Valhelsia Structures** (INCLUDED): With **Quark** for POST & STRIPPED_POST - [#1260](https://github.com/MehVahdJukaar/WoodGood/issues/1260) ### LANG: - **EN_US**: Corrected the LANG for HOLLOW_LOG from **The Twilight Forest** & **Quark** with **Enderscape** & **Infernal Expansion** --- ## v2.11.41 ### FIXES: - **Curiosities** (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from **Woodworks** - [#1244](https://github.com/MehVahdJukaar/WoodGood/issues/1244) - **Farmer's Delight** (C): Updated Cabinets' tags to have `#farmersdelight:cabinets` and `#farmersdelight:cabinets/wooden` - [#1248](https://github.com/MehVahdJukaar/WoodGood/issues/1248) - **Enderscape** (INCLUDED): Still missing a shelf from either **Copper Age Backport** or **Another Furniture** for MURUBLIGHT - [#1256](https://github.com/MehVahdJukaar/WoodGood/issues/1256), [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199), [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970) - NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception ### ADDED: - **Every Compat** (C): Added tag, `#c:ladders` to all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - **Woodworks** (NF): added missing tags to blocks - related to [#1238](https://github.com/MehVahdJukaar/WoodGood/issues/1238) - **Curiosities** (NF): Made an exception for built-in supported Wood Mods: - atmospheric - autumnity - environmental - gardens_of_the_dead - mynethersdelight - upgrade_aquatic - **Beautiful Campfires** (C): Added tags, `#toughasnails:heating_blocks` or `#toughasnails:cooling_blocks` to campfires or soul_campfires - [#1254](https://github.com/MehVahdJukaar/WoodGood/issues/1254) - **The Twilight Forest** (NF): Added DRYING_RACK - [#1253](https://github.com/MehVahdJukaar/WoodGood/issues/1253) --- ## v2.11.40 ### FIXES: - **Every Compat** (C): - Fixed a SERVER Crash when `onItemTooltip()` is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) - Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in `everycomp-entries.toml` - [#1239](https://github.com/MehVahdJukaar/WoodGood/issues/1239) - **More Crafting Table For Forge** (INCLUDED): Due to **Biomes O' Plenty**'s 3 WoodTypes that prevented **No Man's Land**'s 3 WoodType from being generated - [#1237](https://github.com/MehVahdJukaar/WoodGood/issues/1237) --- ## v2.11.39 ### CHANGES: - **Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar ### FIXES: - **Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236) - **Every Comp** (c): Fixed an issue that would prevent block models gen for certain models --- ## v2.11.38 ### CHANGS: - **The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation ### ADDS: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.11.37 ### FIXES: - **The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226) - MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block --- ## v2.11.36 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. - **The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223) - **Abnormal's Woodworks** (NF): Fixed the missing LANG for `chest` & `trapped_chest` on SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222) ### ADDS - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST --- ## v2.11.35 ### ADDS: - **More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219) ### FIXES: - **Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220) --- ## v2.11.34 ### CHANGES: - **Tech Reborn** (IT): Corrected the wrong texture used for `techreborn:rubber_log` - [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - **Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine) ### FIXES - **Every Compat** (C): Fixed the crash in the `CYCLE_ITEM_RENDER` with "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - **Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216) - Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation. --- ## v2.11.33 ### CHANGES: - **Every Compat** (C): - Fixed **Chipped** or **Macaw** for `door` and `trapdoor` not being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag, `#create:chest_mounted_storage` to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the `CYCLE_ITEM_RENDER` class where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) ### FIXES: - **Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab ### NEW SUPPORTED MODS: - **Curiosities!** (NF) --- ## v2.11.32 ### CHANGES: - **Every Compat** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.31 ### CHANGES: - **Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too. - NOTE: if you want to disable either EC's or Mod's. You can use `everycomp-common.toml` and find `creative_tab` for EC or `no_mod_creative_tab` for Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54) - Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Wood-Good - `CREATIVE_TAB_ICON` - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good
release

everycomp-1.21-2.11.55-fabric

1.21-2.11.55
20 окт. 2026 г.1,3 тыс.Minecraft: 1.21.1fabric
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Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | \- **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(NF)**: NEOFORGE | | - **(IT)**: Included Texture - added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | - **(LIMITED)**: The mod will be only limited to specific version so it is still supported but newer version won't be supported | | | --- ## v2.11.55 ### FIXES: - **Regions Unexplored** (C): Update the missing Class, ShrubBlock - [#1343](https://github.com/MehVahdJukaar/WoodGood/issues/1343) ### ADDED: - **Legend's Missing Blocks** (NF) - **Ultimate Car** (NF): Ported from 1.20.1 - **Shadow_x_os's Blocks +** (NF): Ported from 1.20.1 - [Blocks +](https://www.curseforge.com/minecraft/mc-mods/shadow-x-blocks-plus) - if you are wondering which mod is it. --- ## v2.11.54 ### FIXES: - **Woodworks** (NF): Added `.noCollision()` to LEAF_PILE - [#1341](https://github.com/MehVahdJukaar/WoodGood/issues/1341) - **Regions Unexplored** (C): Added RenderType.CUTOUT to BRANCH & SHRUB - [#1336](https://github.com/MehVahdJukaar/WoodGood/issues/1336) ### REMOVED: - **Infinity Buttons** (C): No longer needed because the mod now has the module built-in. - [PR from Mod's author](https://github.com/MehVahdJukaar/WoodGood/pull/1339) --- ## v2.11.53 ### CHANGES: - **Every Compat** (C): Improved the outdated method in UtilityRecipe to generate recipes for **Gems Realm** with **Create** - **Luminous Nether** (IT): Removed `withered` & `mushroom`'s ResourceLocation. They no longer need (IT) - [#1335](https://github.com/MehVahdJukaar/WoodGood/issues/1335) - **Antarchy** (EXCLUDED): blacklisted antarchy:truffalo with Quark:hollow_log because the texture is not a normal 16x16 - [#1332](https://github.com/MehVahdJukaar/WoodGood/issues/1332) ### FIXES: - **More Chest Variant** (C): Corrected the chest's texture location - [#1327](https://github.com/MehVahdJukaar/WoodGood/issues/1327) - **Resonant End** (IT): Added ResourceLocation for `Yellow Chorus Leaves` and `Blossom Chorus Leaves` to use `yellow_chorus_vines` and `blossom_chorus_vines` for texturing - [#1328](https://github.com/MehVahdJukaar/WoodGood/issues/1328) - **Woodworks** (INCLUDED): leaf_pile with **Quark**'s leavesType - [#1333](https://github.com/MehVahdJukaar/WoodGood/issues/1333) --- ## v2.11.52 ### FIXES: - **Woodworks** (C): Added missing LANG & Missing BlockItem for `closet` & `trapped_closet` - [#1326](https://github.com/MehVahdJukaar/WoodGood/issues/1326) - **Every Compat** (C): - Improved Chest texture generation so it will re-generate textures when "F3 + T" is used - Fixed some issues with bamboo like blocks causing missing models --- ## v2.11.51 ### FIXED: - **Twigs** (FB): Updated ID for Creative_mode_tab - [#1318](https://github.com/MehVahdJukaar/WoodGood/issues/1318) - NOTE: Fabric do not have the same ID regarding Creative_mode_tab as Neoforge's ### CHANGES: - **Every Compat** (C): - en_us (LANG) for **Rechiseled**, **Macaw's Windows**' CURTAIN_ROD, **Twilight Forest**'s dry_racking, hollow_log for WoodType (StemType) - Backported from 1.21.1 - Improved Texture Generation for Chests: Corrected Chests' texture from being too dark - [#1313](https://github.com/MehVahdJukaar/WoodGood/issues/1313) - **Chipped** (C): Improved `POLISHED_OAK_PLANKS`' texture generation to have a better looks - [#1120](https://github.com/MehVahdJukaar/WoodGood/issues/1120) - **Architect's Palette** (C): Added the tag, `#architects_palette:boards` to boards - **Oh Biomes We've Gone** (TEX): Moved textures from `byg` to `biomeswevegone` ### ADDED: - **Woodworks** (FG): Added `CLOSET` & `TRAPPED_CLOSET` for BambooLike WoodTypes. - NOTE: These WoodType that aren't BambooType will use `CHEST` & `TRAPPED_CHEST` --- ## v2.11.50 ### CHANGES: - **Timber Frame** (LIMITED): WIll be no longer supported from v3.0.0 onward because it has an internal code that handle all of WoodTypes - **Every Compat** (C): - Updated its code for new config screen - Added a new method for Chests' texture where it can copy textures that is already shipped via mod that add `CHESTS` - [#1312](https://github.com/MehVahdJukaar/WoodGood/issues/1312) - NOTE: this mean Every Compat will not generate a new texture for CHESTS if a texture for it already exist via **Quark**'s ASSET or **Woodworks**' ASSET - **Regions Unexplored** (TEX): Further improvement for mask texture via custom texture generation using `brimwood_plank` to fit with animated textures - [#1310](https://github.com/MehVahdJukaar/WoodGood/issues/1310) - **Quark** (NF): Fixed where the config that disable blocks like `HOLLOW_LOG` but **Every Compat** still generate `HOLLOW_LOG` --- ## v2.11.49 ### CHANGES: - **Quark** (NF): Implemented AXE_STRIP for `POST` to be stripped into `STRIPPED_POST` - **Every Compat (INCLUDED)**: **Architect's Palette**'s BOARDS with **Windswept** - Requested by @derp_gamer22 - **MrCrayFish's Refurbished Furniture** (C): Set some blocks to not have an animated texture - [#1304](https://github.com/MehVahdJukaar/WoodGood/issues/1304) - **Regions Unexplored** (TEX): Improved the custom texture generation using `brimwood_planks` - this is related to above, please see **Refurbished Furniture**'s issue for more detail ### REMOVED: - **Every Compat** (C): ENABLE_FRAMED_BLOCKS_BLACKLIST is no longer needed. Use `everycomp-hazardous.toml` as an alternative ### ADDED: - **Macaw's Windows** (C): new block, `curtain_rod` - [#1307](https://github.com/MehVahdJukaar/WoodGood/issues/1307) - **Bibliocraft Legacy** (Compat): Added exceptions for **bibliobiomes** & **bibliowoods** ### NEW: - **Rechiseled** (C) --- ## v2.11.48 ### CHANGES: - **Every Compat** (C): Fixed a crash with **Quark** + **Environment** or Other Wood Mods - [#1300](https://github.com/MehVahdJukaar/WoodGood/issues/1300) - **Lightman's Currency** (NF): Updated the outdated CreativeTab - [#1301](https://github.com/MehVahdJukaar/WoodGood/issues/1301) --- ## v2.11.47 ### CHANGES: - **Every Compat** (C): - Moved USE_EXTERNAL_RESOURCE_PACK to `everycomp-client.toml` instead of `everycomp-common.toml` - Removed Screen Config class for FABRIC & NEOFORGE ### FIXES: - **Woodworks** (NF): - Corrected the chests' mask textures - [#1295](https://github.com/MehVahdJukaar/WoodGood/issues/1295) - Improved Sawmill Recipe generation because there was missing recipes with some Wood mods like **Quark** - Reported by @derp_gamer22 - **EveryCompat** (C): Fixed the loot_table generation not working correctly with **Quark**'s BOOKSHELF - [#1291](https://github.com/MehVahdJukaar/WoodGood/issues/1291) ### OTHERS: - **Moonlight Lib v3.1.3** (C) - NOTE that issues from Every Compat are fixed below - Fixed the Environmental's LeavesType for variant Wisteria's missing Associated WoodType - [#1294](https://github.com/MehVahdJukaar/WoodGood/issues/1294) - HardcodedBlockTypes: - Set the following WoodTypes to be treated as BambooType - [#1250](https://github.com/MehVahdJukaar/WoodGood/issues/1250) - garden_of_the_dead:whistlecane - mynethersdelight:powdery - dungeonsdelight:wormwood - Added Shroomcraft's 4 undetected Mushroom - [#1286](https://github.com/MehVahdJukaar/WoodGood/issues/1286) - Added Associated WoodType to 5 LeavesType from No Man's Land - [#1243](https://github.com/MehVahdJukaar/WoodGood/issues/1243) --- ## v2.11.46 ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept Delights** ### CHANGES: - **Every Compat** (C): Added a new class to Collects resource-generation failures during a single generation pass - @MehVahdJukaar - **More Crafting Tables -LieOnLion** (C): Re-enabled - [#1285](https://github.com/MehVahdJukaar/WoodGood/issues/1285) ### FIXES: - **Copper Age Backport** (C): Fixed the crash on SERVER Side - [#1277](https://github.com/MehVahdJukaar/WoodGood/issues/1277) - **Farmer's Delight** (C): - Excluded **Abundant Atmosphere** from Recipe Generation for CUTTING_BOARDS' recipe with all WoodType's Children - Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like - **Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like - **Curiosities** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like --- ## v2.11.45 ### CHANGES: - **Every Compat** (C): - Add new class to prevent multiple missing texture due to texture generation failure & model generation failing to generate models/block or models/item files - Replaced a few classes from the deprecated, `isVanilla()` to `isKnownVanillaWood(WoodType)` - `CompatChestBlockEntity` no longer have `getDefaultName()` so this mean when you open Chest, you will see on left, top side where the name is "Chest". "\[WoodName] Chest" is no longer there. - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) ### ADDED: - **Boatload** (EXCLUDED): **Abundant Atmosphere** has its own support compat for **Boatload** - **Abundant Atmosphere** (EXCLUDED): Blocks from **Farmer's Delight** will be no longer generated because **Abundant Atmosphere** has a built-in compat - **Architects Palette** (INCLUDED): ensure BOARDS with **Darker Depths** is generated if **Woodworks** are installed - NOTE: **Darker Depths** has a built-in support for **Woodworks**'s BOARDS ### LANG: - **JL_JP**: Correcting LANG for WoodTypes that are noun or adjective - Updated by Abbage230 --- ## v2.11.44 ### FIXES: - **Every Compat** (NF): Auto-registering blocks to Neoforge Capabilities - Other supported Mods that has CHESTS that doesn't work with **Create**'s item handler and also other Mods' item handler with CHESTS - [#1209](https://github.com/MehVahdJukaar/WoodGood/issues/1209) - [#1266](https://github.com/MehVahdJukaar/WoodGood/issues/1266) - [#1241](https://github.com/MehVahdJukaar/WoodGood/issues/1241) - **The New Shutter** (NF): Corrected the ID for Creative Tab on NEOFORGE side with **Sinytra Connector** - What happened is with **Sinytra Connector**, it was using **The New Shutter (FABRIC)**'s ID for Creative Tab ### CHANGES: - <span style="color: yellow;">**Every Compat** (SEE NOTE below): Using new build script</span> - **Corail Pillar** (NF): Moved to COMMON, the FABRIC side is now supported - **Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2 - **Furnish** (FB): Updated to support `v29+` - **BoatLoad** (NF): Improved the texture generation for boats ### NOTE: **Every Compat** is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck on 1.13 it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC) This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side: - **Blockus** - **Stylish Stiles** - **Excessive Building** - **Furnish** --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.42 ### CHANGES: - **Regions Unexplored** (C): Updated to support v0.6+ and the older version won't be supported onward - [#1262](https://github.com/MehVahdJukaar/WoodGood/issues/1262) - **Woodworks** (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - [#1259](https://github.com/MehVahdJukaar/WoodGood/issues/1259) - **Farmer's Delight** (C): - Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257) - Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord ### FIXES: - **Every Compat** (FB): - Exclude **Lauch's Shutters aka The New Shutter** from being loaded when **Vanilla Shutters** is installed - [#1261](https://github.com/MehVahdJukaar/WoodGood/issues/1261) - Tweaked a code to avoid an extremely rare case leading to crash - [#1265](https://github.com/MehVahdJukaar/WoodGood/issues/1265) - **Nature's Spirit** (IT): Using `joshua_bundle` and `stripped_joshua_bundle` instead of `joshua_log` and `stripped_joshua_log` for texture generation - [#1251](https://github.com/MehVahdJukaar/WoodGood/issues/1251) - **Alex's Caves (Unofficial Port)** (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - [#1258](https://github.com/MehVahdJukaar/WoodGood/issues/1258) ### ADDED: - **Valhelsia Structures** (INCLUDED): With **Quark** for POST & STRIPPED_POST - [#1260](https://github.com/MehVahdJukaar/WoodGood/issues/1260) ### LANG: - **EN_US**: Corrected the LANG for HOLLOW_LOG from **The Twilight Forest** & **Quark** with **Enderscape** & **Infernal Expansion** --- ## v2.11.41 ### FIXES: - **Curiosities** (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from **Woodworks** - [#1244](https://github.com/MehVahdJukaar/WoodGood/issues/1244) - **Farmer's Delight** (C): Updated Cabinets' tags to have `#farmersdelight:cabinets` and `#farmersdelight:cabinets/wooden` - [#1248](https://github.com/MehVahdJukaar/WoodGood/issues/1248) - **Enderscape** (INCLUDED): Still missing a shelf from either **Copper Age Backport** or **Another Furniture** for MURUBLIGHT - [#1256](https://github.com/MehVahdJukaar/WoodGood/issues/1256), [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199), [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970) - NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception ### ADDED: - **Every Compat** (C): Added tag, `#c:ladders` to all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - **Woodworks** (NF): added missing tags to blocks - related to [#1238](https://github.com/MehVahdJukaar/WoodGood/issues/1238) - **Curiosities** (NF): Made an exception for built-in supported Wood Mods: - atmospheric - autumnity - environmental - gardens_of_the_dead - mynethersdelight - upgrade_aquatic - **Beautiful Campfires** (C): Added tags, `#toughasnails:heating_blocks` or `#toughasnails:cooling_blocks` to campfires or soul_campfires - [#1254](https://github.com/MehVahdJukaar/WoodGood/issues/1254) - **The Twilight Forest** (NF): Added DRYING_RACK - [#1253](https://github.com/MehVahdJukaar/WoodGood/issues/1253) --- ## v2.11.40 ### FIXES: - **Every Compat** (C): - Fixed a SERVER Crash when `onItemTooltip()` is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) - Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in `everycomp-entries.toml` - [#1239](https://github.com/MehVahdJukaar/WoodGood/issues/1239) - **More Crafting Table For Forge** (INCLUDED): Due to **Biomes O' Plenty**'s 3 WoodTypes that prevented **No Man's Land**'s 3 WoodType from being generated - [#1237](https://github.com/MehVahdJukaar/WoodGood/issues/1237) --- ## v2.11.39 ### CHANGES: - **Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar ### FIXES: - **Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236) - **Every Comp** (c): Fixed an issue that would prevent block models gen for certain models --- ## v2.11.38 ### CHANGS: - **The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation ### ADDS: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.11.37 ### FIXES: - **The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226) - MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block --- ## v2.11.36 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. - **The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223) - **Abnormal's Woodworks** (NF): Fixed the missing LANG for `chest` & `trapped_chest` on SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222) ### ADDS - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST --- ## v2.11.35 ### ADDS: - **More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219) ### FIXES: - **Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220) --- ## v2.11.34 ### CHANGES: - **Tech Reborn** (IT): Corrected the wrong texture used for `techreborn:rubber_log` - [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - **Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine) ### FIXES - **Every Compat** (C): Fixed the crash in the `CYCLE_ITEM_RENDER` with "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - **Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216) - Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation. --- ## v2.11.33 ### CHANGES: - **Every Compat** (C): - Fixed **Chipped** or **Macaw** for `door` and `trapdoor` not being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag, `#create:chest_mounted_storage` to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the `CYCLE_ITEM_RENDER` class where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) ### FIXES: - **Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab ### NEW SUPPORTED MODS: - **Curiosities!** (NF) --- ## v2.11.32 ### CHANGES: - **Every Compat** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.31 ### CHANGES: - **Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too. - NOTE: if you want to disable either EC's or Mod's. You can use `everycomp-common.toml` and find `creative_tab` for EC or `no_mod_creative_tab` for Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54) - Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Wood-Good - `CREATIVE_TAB_ICON` - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good
release

everycomp-1.21-2.11.54-neoforge

1.21-2.11.54
17 окт. 2026 г.5 тыс.Minecraft: 1.21.1neoforge
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Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | \- **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(NF)**: NEOFORGE | | - **(IT)**: Included Texture - added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | - **(LIMITED)**: The mod will be only limited to specific version so it is still supported but newer version won't be supported | | | --- ## v2.11.54 ### FIXES: - **Woodworks** (NF): Added `.noCollision()` to LEAF_PILE - [#1341](https://github.com/MehVahdJukaar/WoodGood/issues/1341) - **Regions Unexplored** (C): Added RenderType.CUTOUT to BRANCH & SHRUB - [#1336](https://github.com/MehVahdJukaar/WoodGood/issues/1336) ### REMOVED: - **Infinity Buttons** (C): No longer needed because the mod now has the module built-in. - [PR from the author](https://github.com/MehVahdJukaar/WoodGood/pull/1339) --- ## v2.11.53 ### CHANGES: - **Every Compat** (C): Improved the outdated method in UtilityRecipe to generate recipes for **Gems Realm** with **Create** - **Luminous Nether** (IT): Removed `withered` & `mushroom`'s ResourceLocation. They no longer need (IT) - [#1335](https://github.com/MehVahdJukaar/WoodGood/issues/1335) - **Antarchy** (EXCLUDED): blacklisted antarchy:truffalo with Quark:hollow_log because the texture is not a normal 16x16 - [#1332](https://github.com/MehVahdJukaar/WoodGood/issues/1332) ### FIXES: - **More Chest Variant** (C): Corrected the chest's texture location - [#1327](https://github.com/MehVahdJukaar/WoodGood/issues/1327) - **Resonant End** (IT): Added ResourceLocation for `Yellow Chorus Leaves` and `Blossom Chorus Leaves` to use `yellow_chorus_vines` and `blossom_chorus_vines` for texturing - [#1328](https://github.com/MehVahdJukaar/WoodGood/issues/1328) - **Woodworks** (INCLUDED): leaf_pile with **Quark**'s leavesType - [#1333](https://github.com/MehVahdJukaar/WoodGood/issues/1333) --- ## v2.11.52 ### FIXES: - **Woodworks** (C): Added missing LANG & Missing BlockItem for `closet` & `trapped_closet` - [#1326](https://github.com/MehVahdJukaar/WoodGood/issues/1326) - **Every Compat** (C): - Improved Chest texture generation so it will re-generate textures when "F3 + T" is used - Fixed some issues with bamboo like blocks causing missing models --- ## v2.11.51 ### FIXED: - **Twigs** (FB): Updated ID for Creative_mode_tab - [#1318](https://github.com/MehVahdJukaar/WoodGood/issues/1318) - NOTE: Fabric do not have the same ID regarding Creative_mode_tab as Neoforge's ### CHANGES: - **Every Compat** (C): - en_us (LANG) for **Rechiseled**, **Macaw's Windows**' CURTAIN_ROD, **Twilight Forest**'s dry_racking, hollow_log for WoodType (StemType) - Backported from 1.21.1 - Improved Texture Generation for Chests: Corrected Chests' texture from being too dark - [#1313](https://github.com/MehVahdJukaar/WoodGood/issues/1313) - **Chipped** (C): Improved `POLISHED_OAK_PLANKS`' texture generation to have a better looks - [#1120](https://github.com/MehVahdJukaar/WoodGood/issues/1120) - **Architect's Palette** (C): Added the tag, `#architects_palette:boards` to boards - **Oh Biomes We've Gone** (TEX): Moved textures from `byg` to `biomeswevegone` ### ADDED: - **Woodworks** (FG): Added `CLOSET` & `TRAPPED_CLOSET` for BambooLike WoodTypes. - NOTE: These WoodType that aren't BambooType will use `CHEST` & `TRAPPED_CHEST` --- ## v2.11.50 ### CHANGES: - **Timber Frame** (LIMITED): WIll be no longer supported from v3.0.0 onward because it has an internal code that handle all of WoodTypes - **Every Compat** (C): - Updated its code for new config screen - Added a new method for Chests' texture where it can copy textures that is already shipped via mod that add `CHESTS` - [#1312](https://github.com/MehVahdJukaar/WoodGood/issues/1312) - NOTE: this mean Every Compat will not generate a new texture for CHESTS if a texture for it already exist via **Quark**'s ASSET or **Woodworks**' ASSET - **Regions Unexplored** (TEX): Further improvement for mask texture via custom texture generation using `brimwood_plank` to fit with animated textures - [#1310](https://github.com/MehVahdJukaar/WoodGood/issues/1310) - **Quark** (NF): Fixed where the config that disable blocks like `HOLLOW_LOG` but **Every Compat** still generate `HOLLOW_LOG` --- ## v2.11.49 ### CHANGES: - **Quark** (NF): Implemented AXE_STRIP for `POST` to be stripped into `STRIPPED_POST` - **Every Compat (INCLUDED)**: **Architect's Palette**'s BOARDS with **Windswept** - Requested by @derp_gamer22 - **MrCrayFish's Refurbished Furniture** (C): Set some blocks to not have an animated texture - [#1304](https://github.com/MehVahdJukaar/WoodGood/issues/1304) - **Regions Unexplored** (TEX): Improved the custom texture generation using `brimwood_planks` - this is related to above, please see **Refurbished Furniture**'s issue for more detail ### REMOVED: - **Every Compat** (C): ENABLE_FRAMED_BLOCKS_BLACKLIST is no longer needed. Use `everycomp-hazardous.toml` as an alternative ### ADDED: - **Macaw's Windows** (C): new block, `curtain_rod` - [#1307](https://github.com/MehVahdJukaar/WoodGood/issues/1307) - **Bibliocraft Legacy** (Compat): Added exceptions for **bibliobiomes** & **bibliowoods** ### NEW: - **Rechiseled** (C) --- ## v2.11.48 ### CHANGES: - **Every Compat** (C): Fixed a crash with **Quark** + **Environment** or Other Wood Mods - [#1300](https://github.com/MehVahdJukaar/WoodGood/issues/1300) - **Lightman's Currency** (NF): Updated the outdated CreativeTab - [#1301](https://github.com/MehVahdJukaar/WoodGood/issues/1301) --- ## v2.11.47 ### CHANGES: - **Every Compat** (C): - Moved USE_EXTERNAL_RESOURCE_PACK to `everycomp-client.toml` instead of `everycomp-common.toml` - Removed Screen Config class for FABRIC & NEOFORGE ### FIXES: - **Woodworks** (NF): - Corrected the chests' mask textures - [#1295](https://github.com/MehVahdJukaar/WoodGood/issues/1295) - Improved Sawmill Recipe generation because there was missing recipes with some Wood mods like **Quark** - Reported by @derp_gamer22 - **EveryCompat** (C): Fixed the loot_table generation not working correctly with **Quark**'s BOOKSHELF - [#1291](https://github.com/MehVahdJukaar/WoodGood/issues/1291) ### OTHERS: - **Moonlight Lib v3.1.3** (C) - NOTE that issues from Every Compat are fixed below - Fixed the Environmental's LeavesType for variant Wisteria's missing Associated WoodType - [#1294](https://github.com/MehVahdJukaar/WoodGood/issues/1294) - HardcodedBlockTypes: - Set the following WoodTypes to be treated as BambooType - [#1250](https://github.com/MehVahdJukaar/WoodGood/issues/1250) - garden_of_the_dead:whistlecane - mynethersdelight:powdery - dungeonsdelight:wormwood - Added Shroomcraft's 4 undetected Mushroom - [#1286](https://github.com/MehVahdJukaar/WoodGood/issues/1286) - Added Associated WoodType to 5 LeavesType from No Man's Land - [#1243](https://github.com/MehVahdJukaar/WoodGood/issues/1243) --- ## v2.11.46 ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept Delights** ### CHANGES: - **Every Compat** (C): Added a new class to Collects resource-generation failures during a single generation pass - @MehVahdJukaar - **More Crafting Tables -LieOnLion** (C): Re-enabled - [#1285](https://github.com/MehVahdJukaar/WoodGood/issues/1285) ### FIXES: - **Copper Age Backport** (C): Fixed the crash on SERVER Side - [#1277](https://github.com/MehVahdJukaar/WoodGood/issues/1277) - **Farmer's Delight** (C): - Excluded **Abundant Atmosphere** from Recipe Generation for CUTTING_BOARDS' recipe with all WoodType's Children - Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like - **Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like - **Curiosities** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like --- ## v2.11.45 ### CHANGES: - **Every Compat** (C): - Add new class to prevent multiple missing texture due to texture generation failure & model generation failing to generate models/block or models/item files - Replaced a few classes from the deprecated, `isVanilla()` to `isKnownVanillaWood(WoodType)` - `CompatChestBlockEntity` no longer have `getDefaultName()` so this mean when you open Chest, you will see on left, top side where the name is "Chest". "\[WoodName] Chest" is no longer there. - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) ### ADDED: - **Boatload** (EXCLUDED): **Abundant Atmosphere** has its own support compat for **Boatload** - **Abundant Atmosphere** (EXCLUDED): Blocks from **Farmer's Delight** will be no longer generated because **Abundant Atmosphere** has a built-in compat - **Architects Palette** (INCLUDED): ensure BOARDS with **Darker Depths** is generated if **Woodworks** are installed - NOTE: **Darker Depths** has a built-in support for **Woodworks**'s BOARDS ### LANG: - **JL_JP**: Correcting LANG for WoodTypes that are noun or adjective - Updated by Abbage230 --- ## v2.11.44 ### FIXES: - **Every Compat** (NF): Auto-registering blocks to Neoforge Capabilities - Other supported Mods that has CHESTS that doesn't work with **Create**'s item handler and also other Mods' item handler with CHESTS - [#1209](https://github.com/MehVahdJukaar/WoodGood/issues/1209) - [#1266](https://github.com/MehVahdJukaar/WoodGood/issues/1266) - [#1241](https://github.com/MehVahdJukaar/WoodGood/issues/1241) - **The New Shutter** (NF): Corrected the ID for Creative Tab on NEOFORGE side with **Sinytra Connector** - What happened is with **Sinytra Connector**, it was using **The New Shutter (FABRIC)**'s ID for Creative Tab ### CHANGES: - <span style="color: yellow;">**Every Compat** (SEE NOTE below): Using new build script</span> - **Corail Pillar** (NF): Moved to COMMON, the FABRIC side is now supported - **Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2 - **Furnish** (FB): Updated to support `v29+` - **BoatLoad** (NF): Improved the texture generation for boats ### NOTE: **Every Compat** is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck on 1.13 it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC) This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side: - **Blockus** - **Stylish Stiles** - **Excessive Building** - **Furnish** --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.42 ### CHANGES: - **Regions Unexplored** (C): Updated to support v0.6+ and the older version won't be supported onward - [#1262](https://github.com/MehVahdJukaar/WoodGood/issues/1262) - **Woodworks** (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - [#1259](https://github.com/MehVahdJukaar/WoodGood/issues/1259) - **Farmer's Delight** (C): - Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257) - Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord ### FIXES: - **Every Compat** (FB): - Exclude **Lauch's Shutters aka The New Shutter** from being loaded when **Vanilla Shutters** is installed - [#1261](https://github.com/MehVahdJukaar/WoodGood/issues/1261) - Tweaked a code to avoid an extremely rare case leading to crash - [#1265](https://github.com/MehVahdJukaar/WoodGood/issues/1265) - **Nature's Spirit** (IT): Using `joshua_bundle` and `stripped_joshua_bundle` instead of `joshua_log` and `stripped_joshua_log` for texture generation - [#1251](https://github.com/MehVahdJukaar/WoodGood/issues/1251) - **Alex's Caves (Unofficial Port)** (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - [#1258](https://github.com/MehVahdJukaar/WoodGood/issues/1258) ### ADDED: - **Valhelsia Structures** (INCLUDED): With **Quark** for POST & STRIPPED_POST - [#1260](https://github.com/MehVahdJukaar/WoodGood/issues/1260) ### LANG: - **EN_US**: Corrected the LANG for HOLLOW_LOG from **The Twilight Forest** & **Quark** with **Enderscape** & **Infernal Expansion** --- ## v2.11.41 ### FIXES: - **Curiosities** (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from **Woodworks** - [#1244](https://github.com/MehVahdJukaar/WoodGood/issues/1244) - **Farmer's Delight** (C): Updated Cabinets' tags to have `#farmersdelight:cabinets` and `#farmersdelight:cabinets/wooden` - [#1248](https://github.com/MehVahdJukaar/WoodGood/issues/1248) - **Enderscape** (INCLUDED): Still missing a shelf from either **Copper Age Backport** or **Another Furniture** for MURUBLIGHT - [#1256](https://github.com/MehVahdJukaar/WoodGood/issues/1256), [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199), [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970) - NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception ### ADDED: - **Every Compat** (C): Added tag, `#c:ladders` to all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - **Woodworks** (NF): added missing tags to blocks - related to [#1238](https://github.com/MehVahdJukaar/WoodGood/issues/1238) - **Curiosities** (NF): Made an exception for built-in supported Wood Mods: - atmospheric - autumnity - environmental - gardens_of_the_dead - mynethersdelight - upgrade_aquatic - **Beautiful Campfires** (C): Added tags, `#toughasnails:heating_blocks` or `#toughasnails:cooling_blocks` to campfires or soul_campfires - [#1254](https://github.com/MehVahdJukaar/WoodGood/issues/1254) - **The Twilight Forest** (NF): Added DRYING_RACK - [#1253](https://github.com/MehVahdJukaar/WoodGood/issues/1253) --- ## v2.11.40 ### FIXES: - **Every Compat** (C): - Fixed a SERVER Crash when `onItemTooltip()` is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) - Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in `everycomp-entries.toml` - [#1239](https://github.com/MehVahdJukaar/WoodGood/issues/1239) - **More Crafting Table For Forge** (INCLUDED): Due to **Biomes O' Plenty**'s 3 WoodTypes that prevented **No Man's Land**'s 3 WoodType from being generated - [#1237](https://github.com/MehVahdJukaar/WoodGood/issues/1237) --- ## v2.11.39 ### CHANGES: - **Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar ### FIXES: - **Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236) - **Every Comp** (c): Fixed an issue that would prevent block models gen for certain models --- ## v2.11.38 ### CHANGS: - **The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation ### ADDS: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.11.37 ### FIXES: - **The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226) - MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block --- ## v2.11.36 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. - **The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223) - **Abnormal's Woodworks** (NF): Fixed the missing LANG for `chest` & `trapped_chest` on SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222) ### ADDS - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST --- ## v2.11.35 ### ADDS: - **More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219) ### FIXES: - **Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220) --- ## v2.11.34 ### CHANGES: - **Tech Reborn** (IT): Corrected the wrong texture used for `techreborn:rubber_log` - [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - **Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine) ### FIXES - **Every Compat** (C): Fixed the crash in the `CYCLE_ITEM_RENDER` with "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - **Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216) - Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation. --- ## v2.11.33 ### CHANGES: - **Every Compat** (C): - Fixed **Chipped** or **Macaw** for `door` and `trapdoor` not being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag, `#create:chest_mounted_storage` to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the `CYCLE_ITEM_RENDER` class where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) ### FIXES: - **Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab ### NEW SUPPORTED MODS: - **Curiosities!** (NF) --- ## v2.11.32 ### CHANGES: - **Every Compat** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.31 ### CHANGES: - **Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too. - NOTE: if you want to disable either EC's or Mod's. You can use `everycomp-common.toml` and find `creative_tab` for EC or `no_mod_creative_tab` for Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54) - Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Wood-Good - `CREATIVE_TAB_ICON` - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good
release

everycomp-1.21-2.11.54-fabric

1.21-2.11.54
17 окт. 2026 г.771Minecraft: 1.21.1fabric
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Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | \- **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(NF)**: NEOFORGE | | - **(IT)**: Included Texture - added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | - **(LIMITED)**: The mod will be only limited to specific version so it is still supported but newer version won't be supported | | | --- ## v2.11.54 ### FIXES: - **Woodworks** (NF): Added `.noCollision()` to LEAF_PILE - [#1341](https://github.com/MehVahdJukaar/WoodGood/issues/1341) - **Regions Unexplored** (C): Added RenderType.CUTOUT to BRANCH & SHRUB - [#1336](https://github.com/MehVahdJukaar/WoodGood/issues/1336) ### REMOVED: - **Infinity Buttons** (C): No longer needed because the mod now has the module built-in. - [PR from the author](https://github.com/MehVahdJukaar/WoodGood/pull/1339) --- ## v2.11.53 ### CHANGES: - **Every Compat** (C): Improved the outdated method in UtilityRecipe to generate recipes for **Gems Realm** with **Create** - **Luminous Nether** (IT): Removed `withered` & `mushroom`'s ResourceLocation. They no longer need (IT) - [#1335](https://github.com/MehVahdJukaar/WoodGood/issues/1335) - **Antarchy** (EXCLUDED): blacklisted antarchy:truffalo with Quark:hollow_log because the texture is not a normal 16x16 - [#1332](https://github.com/MehVahdJukaar/WoodGood/issues/1332) ### FIXES: - **More Chest Variant** (C): Corrected the chest's texture location - [#1327](https://github.com/MehVahdJukaar/WoodGood/issues/1327) - **Resonant End** (IT): Added ResourceLocation for `Yellow Chorus Leaves` and `Blossom Chorus Leaves` to use `yellow_chorus_vines` and `blossom_chorus_vines` for texturing - [#1328](https://github.com/MehVahdJukaar/WoodGood/issues/1328) - **Woodworks** (INCLUDED): leaf_pile with **Quark**'s leavesType - [#1333](https://github.com/MehVahdJukaar/WoodGood/issues/1333) --- ## v2.11.52 ### FIXES: - **Woodworks** (C): Added missing LANG & Missing BlockItem for `closet` & `trapped_closet` - [#1326](https://github.com/MehVahdJukaar/WoodGood/issues/1326) - **Every Compat** (C): - Improved Chest texture generation so it will re-generate textures when "F3 + T" is used - Fixed some issues with bamboo like blocks causing missing models --- ## v2.11.51 ### FIXED: - **Twigs** (FB): Updated ID for Creative_mode_tab - [#1318](https://github.com/MehVahdJukaar/WoodGood/issues/1318) - NOTE: Fabric do not have the same ID regarding Creative_mode_tab as Neoforge's ### CHANGES: - **Every Compat** (C): - en_us (LANG) for **Rechiseled**, **Macaw's Windows**' CURTAIN_ROD, **Twilight Forest**'s dry_racking, hollow_log for WoodType (StemType) - Backported from 1.21.1 - Improved Texture Generation for Chests: Corrected Chests' texture from being too dark - [#1313](https://github.com/MehVahdJukaar/WoodGood/issues/1313) - **Chipped** (C): Improved `POLISHED_OAK_PLANKS`' texture generation to have a better looks - [#1120](https://github.com/MehVahdJukaar/WoodGood/issues/1120) - **Architect's Palette** (C): Added the tag, `#architects_palette:boards` to boards - **Oh Biomes We've Gone** (TEX): Moved textures from `byg` to `biomeswevegone` ### ADDED: - **Woodworks** (FG): Added `CLOSET` & `TRAPPED_CLOSET` for BambooLike WoodTypes. - NOTE: These WoodType that aren't BambooType will use `CHEST` & `TRAPPED_CHEST` --- ## v2.11.50 ### CHANGES: - **Timber Frame** (LIMITED): WIll be no longer supported from v3.0.0 onward because it has an internal code that handle all of WoodTypes - **Every Compat** (C): - Updated its code for new config screen - Added a new method for Chests' texture where it can copy textures that is already shipped via mod that add `CHESTS` - [#1312](https://github.com/MehVahdJukaar/WoodGood/issues/1312) - NOTE: this mean Every Compat will not generate a new texture for CHESTS if a texture for it already exist via **Quark**'s ASSET or **Woodworks**' ASSET - **Regions Unexplored** (TEX): Further improvement for mask texture via custom texture generation using `brimwood_plank` to fit with animated textures - [#1310](https://github.com/MehVahdJukaar/WoodGood/issues/1310) - **Quark** (NF): Fixed where the config that disable blocks like `HOLLOW_LOG` but **Every Compat** still generate `HOLLOW_LOG` --- ## v2.11.49 ### CHANGES: - **Quark** (NF): Implemented AXE_STRIP for `POST` to be stripped into `STRIPPED_POST` - **Every Compat (INCLUDED)**: **Architect's Palette**'s BOARDS with **Windswept** - Requested by @derp_gamer22 - **MrCrayFish's Refurbished Furniture** (C): Set some blocks to not have an animated texture - [#1304](https://github.com/MehVahdJukaar/WoodGood/issues/1304) - **Regions Unexplored** (TEX): Improved the custom texture generation using `brimwood_planks` - this is related to above, please see **Refurbished Furniture**'s issue for more detail ### REMOVED: - **Every Compat** (C): ENABLE_FRAMED_BLOCKS_BLACKLIST is no longer needed. Use `everycomp-hazardous.toml` as an alternative ### ADDED: - **Macaw's Windows** (C): new block, `curtain_rod` - [#1307](https://github.com/MehVahdJukaar/WoodGood/issues/1307) - **Bibliocraft Legacy** (Compat): Added exceptions for **bibliobiomes** & **bibliowoods** ### NEW: - **Rechiseled** (C) --- ## v2.11.48 ### CHANGES: - **Every Compat** (C): Fixed a crash with **Quark** + **Environment** or Other Wood Mods - [#1300](https://github.com/MehVahdJukaar/WoodGood/issues/1300) - **Lightman's Currency** (NF): Updated the outdated CreativeTab - [#1301](https://github.com/MehVahdJukaar/WoodGood/issues/1301) --- ## v2.11.47 ### CHANGES: - **Every Compat** (C): - Moved USE_EXTERNAL_RESOURCE_PACK to `everycomp-client.toml` instead of `everycomp-common.toml` - Removed Screen Config class for FABRIC & NEOFORGE ### FIXES: - **Woodworks** (NF): - Corrected the chests' mask textures - [#1295](https://github.com/MehVahdJukaar/WoodGood/issues/1295) - Improved Sawmill Recipe generation because there was missing recipes with some Wood mods like **Quark** - Reported by @derp_gamer22 - **EveryCompat** (C): Fixed the loot_table generation not working correctly with **Quark**'s BOOKSHELF - [#1291](https://github.com/MehVahdJukaar/WoodGood/issues/1291) ### OTHERS: - **Moonlight Lib v3.1.3** (C) - NOTE that issues from Every Compat are fixed below - Fixed the Environmental's LeavesType for variant Wisteria's missing Associated WoodType - [#1294](https://github.com/MehVahdJukaar/WoodGood/issues/1294) - HardcodedBlockTypes: - Set the following WoodTypes to be treated as BambooType - [#1250](https://github.com/MehVahdJukaar/WoodGood/issues/1250) - garden_of_the_dead:whistlecane - mynethersdelight:powdery - dungeonsdelight:wormwood - Added Shroomcraft's 4 undetected Mushroom - [#1286](https://github.com/MehVahdJukaar/WoodGood/issues/1286) - Added Associated WoodType to 5 LeavesType from No Man's Land - [#1243](https://github.com/MehVahdJukaar/WoodGood/issues/1243) --- ## v2.11.46 ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept Delights** ### CHANGES: - **Every Compat** (C): Added a new class to Collects resource-generation failures during a single generation pass - @MehVahdJukaar - **More Crafting Tables -LieOnLion** (C): Re-enabled - [#1285](https://github.com/MehVahdJukaar/WoodGood/issues/1285) ### FIXES: - **Copper Age Backport** (C): Fixed the crash on SERVER Side - [#1277](https://github.com/MehVahdJukaar/WoodGood/issues/1277) - **Farmer's Delight** (C): - Excluded **Abundant Atmosphere** from Recipe Generation for CUTTING_BOARDS' recipe with all WoodType's Children - Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like - **Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like - **Curiosities** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like --- ## v2.11.45 ### CHANGES: - **Every Compat** (C): - Add new class to prevent multiple missing texture due to texture generation failure & model generation failing to generate models/block or models/item files - Replaced a few classes from the deprecated, `isVanilla()` to `isKnownVanillaWood(WoodType)` - `CompatChestBlockEntity` no longer have `getDefaultName()` so this mean when you open Chest, you will see on left, top side where the name is "Chest". "\[WoodName] Chest" is no longer there. - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) ### ADDED: - **Boatload** (EXCLUDED): **Abundant Atmosphere** has its own support compat for **Boatload** - **Abundant Atmosphere** (EXCLUDED): Blocks from **Farmer's Delight** will be no longer generated because **Abundant Atmosphere** has a built-in compat - **Architects Palette** (INCLUDED): ensure BOARDS with **Darker Depths** is generated if **Woodworks** are installed - NOTE: **Darker Depths** has a built-in support for **Woodworks**'s BOARDS ### LANG: - **JL_JP**: Correcting LANG for WoodTypes that are noun or adjective - Updated by Abbage230 --- ## v2.11.44 ### FIXES: - **Every Compat** (NF): Auto-registering blocks to Neoforge Capabilities - Other supported Mods that has CHESTS that doesn't work with **Create**'s item handler and also other Mods' item handler with CHESTS - [#1209](https://github.com/MehVahdJukaar/WoodGood/issues/1209) - [#1266](https://github.com/MehVahdJukaar/WoodGood/issues/1266) - [#1241](https://github.com/MehVahdJukaar/WoodGood/issues/1241) - **The New Shutter** (NF): Corrected the ID for Creative Tab on NEOFORGE side with **Sinytra Connector** - What happened is with **Sinytra Connector**, it was using **The New Shutter (FABRIC)**'s ID for Creative Tab ### CHANGES: - <span style="color: yellow;">**Every Compat** (SEE NOTE below): Using new build script</span> - **Corail Pillar** (NF): Moved to COMMON, the FABRIC side is now supported - **Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2 - **Furnish** (FB): Updated to support `v29+` - **BoatLoad** (NF): Improved the texture generation for boats ### NOTE: **Every Compat** is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck on 1.13 it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC) This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side: - **Blockus** - **Stylish Stiles** - **Excessive Building** - **Furnish** --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.42 ### CHANGES: - **Regions Unexplored** (C): Updated to support v0.6+ and the older version won't be supported onward - [#1262](https://github.com/MehVahdJukaar/WoodGood/issues/1262) - **Woodworks** (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - [#1259](https://github.com/MehVahdJukaar/WoodGood/issues/1259) - **Farmer's Delight** (C): - Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257) - Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord ### FIXES: - **Every Compat** (FB): - Exclude **Lauch's Shutters aka The New Shutter** from being loaded when **Vanilla Shutters** is installed - [#1261](https://github.com/MehVahdJukaar/WoodGood/issues/1261) - Tweaked a code to avoid an extremely rare case leading to crash - [#1265](https://github.com/MehVahdJukaar/WoodGood/issues/1265) - **Nature's Spirit** (IT): Using `joshua_bundle` and `stripped_joshua_bundle` instead of `joshua_log` and `stripped_joshua_log` for texture generation - [#1251](https://github.com/MehVahdJukaar/WoodGood/issues/1251) - **Alex's Caves (Unofficial Port)** (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - [#1258](https://github.com/MehVahdJukaar/WoodGood/issues/1258) ### ADDED: - **Valhelsia Structures** (INCLUDED): With **Quark** for POST & STRIPPED_POST - [#1260](https://github.com/MehVahdJukaar/WoodGood/issues/1260) ### LANG: - **EN_US**: Corrected the LANG for HOLLOW_LOG from **The Twilight Forest** & **Quark** with **Enderscape** & **Infernal Expansion** --- ## v2.11.41 ### FIXES: - **Curiosities** (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from **Woodworks** - [#1244](https://github.com/MehVahdJukaar/WoodGood/issues/1244) - **Farmer's Delight** (C): Updated Cabinets' tags to have `#farmersdelight:cabinets` and `#farmersdelight:cabinets/wooden` - [#1248](https://github.com/MehVahdJukaar/WoodGood/issues/1248) - **Enderscape** (INCLUDED): Still missing a shelf from either **Copper Age Backport** or **Another Furniture** for MURUBLIGHT - [#1256](https://github.com/MehVahdJukaar/WoodGood/issues/1256), [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199), [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970) - NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception ### ADDED: - **Every Compat** (C): Added tag, `#c:ladders` to all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - **Woodworks** (NF): added missing tags to blocks - related to [#1238](https://github.com/MehVahdJukaar/WoodGood/issues/1238) - **Curiosities** (NF): Made an exception for built-in supported Wood Mods: - atmospheric - autumnity - environmental - gardens_of_the_dead - mynethersdelight - upgrade_aquatic - **Beautiful Campfires** (C): Added tags, `#toughasnails:heating_blocks` or `#toughasnails:cooling_blocks` to campfires or soul_campfires - [#1254](https://github.com/MehVahdJukaar/WoodGood/issues/1254) - **The Twilight Forest** (NF): Added DRYING_RACK - [#1253](https://github.com/MehVahdJukaar/WoodGood/issues/1253) --- ## v2.11.40 ### FIXES: - **Every Compat** (C): - Fixed a SERVER Crash when `onItemTooltip()` is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) - Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in `everycomp-entries.toml` - [#1239](https://github.com/MehVahdJukaar/WoodGood/issues/1239) - **More Crafting Table For Forge** (INCLUDED): Due to **Biomes O' Plenty**'s 3 WoodTypes that prevented **No Man's Land**'s 3 WoodType from being generated - [#1237](https://github.com/MehVahdJukaar/WoodGood/issues/1237) --- ## v2.11.39 ### CHANGES: - **Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar ### FIXES: - **Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236) - **Every Comp** (c): Fixed an issue that would prevent block models gen for certain models --- ## v2.11.38 ### CHANGS: - **The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation ### ADDS: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.11.37 ### FIXES: - **The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226) - MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block --- ## v2.11.36 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. - **The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223) - **Abnormal's Woodworks** (NF): Fixed the missing LANG for `chest` & `trapped_chest` on SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222) ### ADDS - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST --- ## v2.11.35 ### ADDS: - **More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219) ### FIXES: - **Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220) --- ## v2.11.34 ### CHANGES: - **Tech Reborn** (IT): Corrected the wrong texture used for `techreborn:rubber_log` - [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - **Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine) ### FIXES - **Every Compat** (C): Fixed the crash in the `CYCLE_ITEM_RENDER` with "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - **Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216) - Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation. --- ## v2.11.33 ### CHANGES: - **Every Compat** (C): - Fixed **Chipped** or **Macaw** for `door` and `trapdoor` not being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag, `#create:chest_mounted_storage` to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the `CYCLE_ITEM_RENDER` class where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) ### FIXES: - **Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab ### NEW SUPPORTED MODS: - **Curiosities!** (NF) --- ## v2.11.32 ### CHANGES: - **Every Compat** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.31 ### CHANGES: - **Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too. - NOTE: if you want to disable either EC's or Mod's. You can use `everycomp-common.toml` and find `creative_tab` for EC or `no_mod_creative_tab` for Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54) - Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Wood-Good - `CREATIVE_TAB_ICON` - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good
release

everycomp-1.21-2.11.53-neoforge

1.21-2.11.53
9 окт. 2026 г.10,2 тыс.Minecraft: 1.21.1neoforge
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Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | \- **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(NF)**: NEOFORGE | | - **(IT)**: Included Texture - added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | - **(LIMITED)**: The mod will be only limited to specific version so it is still supported but newer version won't be supported | | | --- ## v2.11.53 ### CHANGES: - **Every Compat** (C): Improved the outdated method in UtilityRecipe to generate recipes for **Gems Realm** with **Create** - **Luminous Nether** (IT): Removed `withered` & `mushroom`'s ResourceLocation. They no longer need (IT) - [#1335](https://github.com/MehVahdJukaar/WoodGood/issues/1335) - **Antarchy** (EXCLUDED): blacklisted antarchy:truffalo with Quark:hollow_log because the texture is not a normal 16x16 - [#1332](https://github.com/MehVahdJukaar/WoodGood/issues/1332) ### FIXES: - **More Chest Variant** (C): Corrected the chest's texture location - [#1327](https://github.com/MehVahdJukaar/WoodGood/issues/1327) - **Resonant End** (IT): Added ResourceLocation for `Yellow Chorus Leaves` and `Blossom Chorus Leaves` to use `yellow_chorus_vines` and `blossom_chorus_vines` for texturing - [#1328](https://github.com/MehVahdJukaar/WoodGood/issues/1328) - **Woodworks** (INCLUDED): leaf_pile with **Quark**'s leavesType - [#1333](https://github.com/MehVahdJukaar/WoodGood/issues/1333) --- ## v2.11.52 ### FIXES: - **Woodworks** (C): Added missing LANG & Missing BlockItem for `closet` & `trapped_closet` - [#1326](https://github.com/MehVahdJukaar/WoodGood/issues/1326) - **Every Compat** (C): - Improved Chest texture generation so it will re-generate textures when "F3 + T" is used - Fixed some issues with bamboo like blocks causing missing models --- ## v2.11.51 ### FIXED: - **Twigs** (FB): Updated ID for Creative_mode_tab - [#1318](https://github.com/MehVahdJukaar/WoodGood/issues/1318) - NOTE: Fabric do not have the same ID regarding Creative_mode_tab as Neoforge's ### CHANGES: - **Every Compat** (C): - en_us (LANG) for **Rechiseled**, **Macaw's Windows**' CURTAIN_ROD, **Twilight Forest**'s dry_racking, hollow_log for WoodType (StemType) - Backported from 1.21.1 - Improved Texture Generation for Chests: Corrected Chests' texture from being too dark - [#1313](https://github.com/MehVahdJukaar/WoodGood/issues/1313) - **Chipped** (C): Improved `POLISHED_OAK_PLANKS`' texture generation to have a better looks - [#1120](https://github.com/MehVahdJukaar/WoodGood/issues/1120) - **Architect's Palette** (C): Added the tag, `#architects_palette:boards` to boards - **Oh Biomes We've Gone** (TEX): Moved textures from `byg` to `biomeswevegone` ### ADDED: - **Woodworks** (FG): Added `CLOSET` & `TRAPPED_CLOSET` for BambooLike WoodTypes. - NOTE: These WoodType that aren't BambooType will use `CHEST` & `TRAPPED_CHEST` --- ## v2.11.50 ### CHANGES: - **Timber Frame** (LIMITED): WIll be no longer supported from v3.0.0 onward because it has an internal code that handle all of WoodTypes - **Every Compat** (C): - Updated its code for new config screen - Added a new method for Chests' texture where it can copy textures that is already shipped via mod that add `CHESTS` - [#1312](https://github.com/MehVahdJukaar/WoodGood/issues/1312) - NOTE: this mean Every Compat will not generate a new texture for CHESTS if a texture for it already exist via **Quark**'s ASSET or **Woodworks**' ASSET - **Regions Unexplored** (TEX): Further improvement for mask texture via custom texture generation using `brimwood_plank` to fit with animated textures - [#1310](https://github.com/MehVahdJukaar/WoodGood/issues/1310) - **Quark** (NF): Fixed where the config that disable blocks like `HOLLOW_LOG` but **Every Compat** still generate `HOLLOW_LOG` --- ## v2.11.49 ### CHANGES: - **Quark** (NF): Implemented AXE_STRIP for `POST` to be stripped into `STRIPPED_POST` - **Every Compat (INCLUDED)**: **Architect's Palette**'s BOARDS with **Windswept** - Requested by @derp_gamer22 - **MrCrayFish's Refurbished Furniture** (C): Set some blocks to not have an animated texture - [#1304](https://github.com/MehVahdJukaar/WoodGood/issues/1304) - **Regions Unexplored** (TEX): Improved the custom texture generation using `brimwood_planks` - this is related to above, please see **Refurbished Furniture**'s issue for more detail ### REMOVED: - **Every Compat** (C): ENABLE_FRAMED_BLOCKS_BLACKLIST is no longer needed. Use `everycomp-hazardous.toml` as an alternative ### ADDED: - **Macaw's Windows** (C): new block, `curtain_rod` - [#1307](https://github.com/MehVahdJukaar/WoodGood/issues/1307) - **Bibliocraft Legacy** (Compat): Added exceptions for **bibliobiomes** & **bibliowoods** ### NEW: - **Rechiseled** (C) --- ## v2.11.48 ### CHANGES: - **Every Compat** (C): Fixed a crash with **Quark** + **Environment** or Other Wood Mods - [#1300](https://github.com/MehVahdJukaar/WoodGood/issues/1300) - **Lightman's Currency** (NF): Updated the outdated CreativeTab - [#1301](https://github.com/MehVahdJukaar/WoodGood/issues/1301) --- ## v2.11.47 ### CHANGES: - **Every Compat** (C): - Moved USE_EXTERNAL_RESOURCE_PACK to `everycomp-client.toml` instead of `everycomp-common.toml` - Removed Screen Config class for FABRIC & NEOFORGE ### FIXES: - **Woodworks** (NF): - Corrected the chests' mask textures - [#1295](https://github.com/MehVahdJukaar/WoodGood/issues/1295) - Improved Sawmill Recipe generation because there was missing recipes with some Wood mods like **Quark** - Reported by @derp_gamer22 - **EveryCompat** (C): Fixed the loot_table generation not working correctly with **Quark**'s BOOKSHELF - [#1291](https://github.com/MehVahdJukaar/WoodGood/issues/1291) ### OTHERS: - **Moonlight Lib v3.1.3** (C) - NOTE that issues from Every Compat are fixed below - Fixed the Environmental's LeavesType for variant Wisteria's missing Associated WoodType - [#1294](https://github.com/MehVahdJukaar/WoodGood/issues/1294) - HardcodedBlockTypes: - Set the following WoodTypes to be treated as BambooType - [#1250](https://github.com/MehVahdJukaar/WoodGood/issues/1250) - garden_of_the_dead:whistlecane - mynethersdelight:powdery - dungeonsdelight:wormwood - Added Shroomcraft's 4 undetected Mushroom - [#1286](https://github.com/MehVahdJukaar/WoodGood/issues/1286) - Added Associated WoodType to 5 LeavesType from No Man's Land - [#1243](https://github.com/MehVahdJukaar/WoodGood/issues/1243) --- ## v2.11.46 ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept Delights** ### CHANGES: - **Every Compat** (C): Added a new class to Collects resource-generation failures during a single generation pass - @MehVahdJukaar - **More Crafting Tables -LieOnLion** (C): Re-enabled - [#1285](https://github.com/MehVahdJukaar/WoodGood/issues/1285) ### FIXES: - **Copper Age Backport** (C): Fixed the crash on SERVER Side - [#1277](https://github.com/MehVahdJukaar/WoodGood/issues/1277) - **Farmer's Delight** (C): - Excluded **Abundant Atmosphere** from Recipe Generation for CUTTING_BOARDS' recipe with all WoodType's Children - Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like - **Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like - **Curiosities** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like --- ## v2.11.45 ### CHANGES: - **Every Compat** (C): - Add new class to prevent multiple missing texture due to texture generation failure & model generation failing to generate models/block or models/item files - Replaced a few classes from the deprecated, `isVanilla()` to `isKnownVanillaWood(WoodType)` - `CompatChestBlockEntity` no longer have `getDefaultName()` so this mean when you open Chest, you will see on left, top side where the name is "Chest". "\[WoodName] Chest" is no longer there. - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) ### ADDED: - **Boatload** (EXCLUDED): **Abundant Atmosphere** has its own support compat for **Boatload** - **Abundant Atmosphere** (EXCLUDED): Blocks from **Farmer's Delight** will be no longer generated because **Abundant Atmosphere** has a built-in compat - **Architects Palette** (INCLUDED): ensure BOARDS with **Darker Depths** is generated if **Woodworks** are installed - NOTE: **Darker Depths** has a built-in support for **Woodworks**'s BOARDS ### LANG: - **JL_JP**: Correcting LANG for WoodTypes that are noun or adjective - Updated by Abbage230 --- ## v2.11.44 ### FIXES: - **Every Compat** (NF): Auto-registering blocks to Neoforge Capabilities - Other supported Mods that has CHESTS that doesn't work with **Create**'s item handler and also other Mods' item handler with CHESTS - [#1209](https://github.com/MehVahdJukaar/WoodGood/issues/1209) - [#1266](https://github.com/MehVahdJukaar/WoodGood/issues/1266) - [#1241](https://github.com/MehVahdJukaar/WoodGood/issues/1241) - **The New Shutter** (NF): Corrected the ID for Creative Tab on NEOFORGE side with **Sinytra Connector** - What happened is with **Sinytra Connector**, it was using **The New Shutter (FABRIC)**'s ID for Creative Tab ### CHANGES: - <span style="color: yellow;">**Every Compat** (SEE NOTE below): Using new build script</span> - **Corail Pillar** (NF): Moved to COMMON, the FABRIC side is now supported - **Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2 - **Furnish** (FB): Updated to support `v29+` - **BoatLoad** (NF): Improved the texture generation for boats ### NOTE: **Every Compat** is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck on 1.13 it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC) This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side: - **Blockus** - **Stylish Stiles** - **Excessive Building** - **Furnish** --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.42 ### CHANGES: - **Regions Unexplored** (C): Updated to support v0.6+ and the older version won't be supported onward - [#1262](https://github.com/MehVahdJukaar/WoodGood/issues/1262) - **Woodworks** (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - [#1259](https://github.com/MehVahdJukaar/WoodGood/issues/1259) - **Farmer's Delight** (C): - Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257) - Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord ### FIXES: - **Every Compat** (FB): - Exclude **Lauch's Shutters aka The New Shutter** from being loaded when **Vanilla Shutters** is installed - [#1261](https://github.com/MehVahdJukaar/WoodGood/issues/1261) - Tweaked a code to avoid an extremely rare case leading to crash - [#1265](https://github.com/MehVahdJukaar/WoodGood/issues/1265) - **Nature's Spirit** (IT): Using `joshua_bundle` and `stripped_joshua_bundle` instead of `joshua_log` and `stripped_joshua_log` for texture generation - [#1251](https://github.com/MehVahdJukaar/WoodGood/issues/1251) - **Alex's Caves (Unofficial Port)** (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - [#1258](https://github.com/MehVahdJukaar/WoodGood/issues/1258) ### ADDED: - **Valhelsia Structures** (INCLUDED): With **Quark** for POST & STRIPPED_POST - [#1260](https://github.com/MehVahdJukaar/WoodGood/issues/1260) ### LANG: - **EN_US**: Corrected the LANG for HOLLOW_LOG from **The Twilight Forest** & **Quark** with **Enderscape** & **Infernal Expansion** --- ## v2.11.41 ### FIXES: - **Curiosities** (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from **Woodworks** - [#1244](https://github.com/MehVahdJukaar/WoodGood/issues/1244) - **Farmer's Delight** (C): Updated Cabinets' tags to have `#farmersdelight:cabinets` and `#farmersdelight:cabinets/wooden` - [#1248](https://github.com/MehVahdJukaar/WoodGood/issues/1248) - **Enderscape** (INCLUDED): Still missing a shelf from either **Copper Age Backport** or **Another Furniture** for MURUBLIGHT - [#1256](https://github.com/MehVahdJukaar/WoodGood/issues/1256), [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199), [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970) - NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception ### ADDED: - **Every Compat** (C): Added tag, `#c:ladders` to all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - **Woodworks** (NF): added missing tags to blocks - related to [#1238](https://github.com/MehVahdJukaar/WoodGood/issues/1238) - **Curiosities** (NF): Made an exception for built-in supported Wood Mods: - atmospheric - autumnity - environmental - gardens_of_the_dead - mynethersdelight - upgrade_aquatic - **Beautiful Campfires** (C): Added tags, `#toughasnails:heating_blocks` or `#toughasnails:cooling_blocks` to campfires or soul_campfires - [#1254](https://github.com/MehVahdJukaar/WoodGood/issues/1254) - **The Twilight Forest** (NF): Added DRYING_RACK - [#1253](https://github.com/MehVahdJukaar/WoodGood/issues/1253) --- ## v2.11.40 ### FIXES: - **Every Compat** (C): - Fixed a SERVER Crash when `onItemTooltip()` is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) - Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in `everycomp-entries.toml` - [#1239](https://github.com/MehVahdJukaar/WoodGood/issues/1239) - **More Crafting Table For Forge** (INCLUDED): Due to **Biomes O' Plenty**'s 3 WoodTypes that prevented **No Man's Land**'s 3 WoodType from being generated - [#1237](https://github.com/MehVahdJukaar/WoodGood/issues/1237) --- ## v2.11.39 ### CHANGES: - **Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar ### FIXES: - **Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236) - **Every Comp** (c): Fixed an issue that would prevent block models gen for certain models --- ## v2.11.38 ### CHANGS: - **The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation ### ADDS: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.11.37 ### FIXES: - **The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226) - MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block --- ## v2.11.36 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. - **The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223) - **Abnormal's Woodworks** (NF): Fixed the missing LANG for `chest` & `trapped_chest` on SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222) ### ADDS - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST --- ## v2.11.35 ### ADDS: - **More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219) ### FIXES: - **Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220) --- ## v2.11.34 ### CHANGES: - **Tech Reborn** (IT): Corrected the wrong texture used for `techreborn:rubber_log` - [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - **Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine) ### FIXES - **Every Compat** (C): Fixed the crash in the `CYCLE_ITEM_RENDER` with "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - **Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216) - Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation. --- ## v2.11.33 ### CHANGES: - **Every Compat** (C): - Fixed **Chipped** or **Macaw** for `door` and `trapdoor` not being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag, `#create:chest_mounted_storage` to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the `CYCLE_ITEM_RENDER` class where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) ### FIXES: - **Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab ### NEW SUPPORTED MODS: - **Curiosities!** (NF) --- ## v2.11.32 ### CHANGES: - **Every Compat** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.31 ### CHANGES: - **Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too. - NOTE: if you want to disable either EC's or Mod's. You can use `everycomp-common.toml` and find `creative_tab` for EC or `no_mod_creative_tab` for Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54) - Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Wood-Good - `CREATIVE_TAB_ICON` - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good
release

everycomp-1.21-2.11.53-fabric

1.21-2.11.53
9 окт. 2026 г.2 тыс.Minecraft: 1.21.1fabric
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Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | \- **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(NF)**: NEOFORGE | | - **(IT)**: Included Texture - added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | - **(LIMITED)**: The mod will be only limited to specific version so it is still supported but newer version won't be supported | | | --- ## v2.11.53 ### CHANGES: - **Every Compat** (C): Improved the outdated method in UtilityRecipe to generate recipes for **Gems Realm** with **Create** - **Luminous Nether** (IT): Removed `withered` & `mushroom`'s ResourceLocation. They no longer need (IT) - [#1335](https://github.com/MehVahdJukaar/WoodGood/issues/1335) - **Antarchy** (EXCLUDED): blacklisted antarchy:truffalo with Quark:hollow_log because the texture is not a normal 16x16 - [#1332](https://github.com/MehVahdJukaar/WoodGood/issues/1332) ### FIXES: - **More Chest Variant** (C): Corrected the chest's texture location - [#1327](https://github.com/MehVahdJukaar/WoodGood/issues/1327) - **Resonant End** (IT): Added ResourceLocation for `Yellow Chorus Leaves` and `Blossom Chorus Leaves` to use `yellow_chorus_vines` and `blossom_chorus_vines` for texturing - [#1328](https://github.com/MehVahdJukaar/WoodGood/issues/1328) - **Woodworks** (INCLUDED): leaf_pile with **Quark**'s leavesType - [#1333](https://github.com/MehVahdJukaar/WoodGood/issues/1333) --- ## v2.11.52 ### FIXES: - **Woodworks** (C): Added missing LANG & Missing BlockItem for `closet` & `trapped_closet` - [#1326](https://github.com/MehVahdJukaar/WoodGood/issues/1326) - **Every Compat** (C): - Improved Chest texture generation so it will re-generate textures when "F3 + T" is used - Fixed some issues with bamboo like blocks causing missing models --- ## v2.11.51 ### FIXED: - **Twigs** (FB): Updated ID for Creative_mode_tab - [#1318](https://github.com/MehVahdJukaar/WoodGood/issues/1318) - NOTE: Fabric do not have the same ID regarding Creative_mode_tab as Neoforge's ### CHANGES: - **Every Compat** (C): - en_us (LANG) for **Rechiseled**, **Macaw's Windows**' CURTAIN_ROD, **Twilight Forest**'s dry_racking, hollow_log for WoodType (StemType) - Backported from 1.21.1 - Improved Texture Generation for Chests: Corrected Chests' texture from being too dark - [#1313](https://github.com/MehVahdJukaar/WoodGood/issues/1313) - **Chipped** (C): Improved `POLISHED_OAK_PLANKS`' texture generation to have a better looks - [#1120](https://github.com/MehVahdJukaar/WoodGood/issues/1120) - **Architect's Palette** (C): Added the tag, `#architects_palette:boards` to boards - **Oh Biomes We've Gone** (TEX): Moved textures from `byg` to `biomeswevegone` ### ADDED: - **Woodworks** (FG): Added `CLOSET` & `TRAPPED_CLOSET` for BambooLike WoodTypes. - NOTE: These WoodType that aren't BambooType will use `CHEST` & `TRAPPED_CHEST` --- ## v2.11.50 ### CHANGES: - **Timber Frame** (LIMITED): WIll be no longer supported from v3.0.0 onward because it has an internal code that handle all of WoodTypes - **Every Compat** (C): - Updated its code for new config screen - Added a new method for Chests' texture where it can copy textures that is already shipped via mod that add `CHESTS` - [#1312](https://github.com/MehVahdJukaar/WoodGood/issues/1312) - NOTE: this mean Every Compat will not generate a new texture for CHESTS if a texture for it already exist via **Quark**'s ASSET or **Woodworks**' ASSET - **Regions Unexplored** (TEX): Further improvement for mask texture via custom texture generation using `brimwood_plank` to fit with animated textures - [#1310](https://github.com/MehVahdJukaar/WoodGood/issues/1310) - **Quark** (NF): Fixed where the config that disable blocks like `HOLLOW_LOG` but **Every Compat** still generate `HOLLOW_LOG` --- ## v2.11.49 ### CHANGES: - **Quark** (NF): Implemented AXE_STRIP for `POST` to be stripped into `STRIPPED_POST` - **Every Compat (INCLUDED)**: **Architect's Palette**'s BOARDS with **Windswept** - Requested by @derp_gamer22 - **MrCrayFish's Refurbished Furniture** (C): Set some blocks to not have an animated texture - [#1304](https://github.com/MehVahdJukaar/WoodGood/issues/1304) - **Regions Unexplored** (TEX): Improved the custom texture generation using `brimwood_planks` - this is related to above, please see **Refurbished Furniture**'s issue for more detail ### REMOVED: - **Every Compat** (C): ENABLE_FRAMED_BLOCKS_BLACKLIST is no longer needed. Use `everycomp-hazardous.toml` as an alternative ### ADDED: - **Macaw's Windows** (C): new block, `curtain_rod` - [#1307](https://github.com/MehVahdJukaar/WoodGood/issues/1307) - **Bibliocraft Legacy** (Compat): Added exceptions for **bibliobiomes** & **bibliowoods** ### NEW: - **Rechiseled** (C) --- ## v2.11.48 ### CHANGES: - **Every Compat** (C): Fixed a crash with **Quark** + **Environment** or Other Wood Mods - [#1300](https://github.com/MehVahdJukaar/WoodGood/issues/1300) - **Lightman's Currency** (NF): Updated the outdated CreativeTab - [#1301](https://github.com/MehVahdJukaar/WoodGood/issues/1301) --- ## v2.11.47 ### CHANGES: - **Every Compat** (C): - Moved USE_EXTERNAL_RESOURCE_PACK to `everycomp-client.toml` instead of `everycomp-common.toml` - Removed Screen Config class for FABRIC & NEOFORGE ### FIXES: - **Woodworks** (NF): - Corrected the chests' mask textures - [#1295](https://github.com/MehVahdJukaar/WoodGood/issues/1295) - Improved Sawmill Recipe generation because there was missing recipes with some Wood mods like **Quark** - Reported by @derp_gamer22 - **EveryCompat** (C): Fixed the loot_table generation not working correctly with **Quark**'s BOOKSHELF - [#1291](https://github.com/MehVahdJukaar/WoodGood/issues/1291) ### OTHERS: - **Moonlight Lib v3.1.3** (C) - NOTE that issues from Every Compat are fixed below - Fixed the Environmental's LeavesType for variant Wisteria's missing Associated WoodType - [#1294](https://github.com/MehVahdJukaar/WoodGood/issues/1294) - HardcodedBlockTypes: - Set the following WoodTypes to be treated as BambooType - [#1250](https://github.com/MehVahdJukaar/WoodGood/issues/1250) - garden_of_the_dead:whistlecane - mynethersdelight:powdery - dungeonsdelight:wormwood - Added Shroomcraft's 4 undetected Mushroom - [#1286](https://github.com/MehVahdJukaar/WoodGood/issues/1286) - Added Associated WoodType to 5 LeavesType from No Man's Land - [#1243](https://github.com/MehVahdJukaar/WoodGood/issues/1243) --- ## v2.11.46 ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept Delights** ### CHANGES: - **Every Compat** (C): Added a new class to Collects resource-generation failures during a single generation pass - @MehVahdJukaar - **More Crafting Tables -LieOnLion** (C): Re-enabled - [#1285](https://github.com/MehVahdJukaar/WoodGood/issues/1285) ### FIXES: - **Copper Age Backport** (C): Fixed the crash on SERVER Side - [#1277](https://github.com/MehVahdJukaar/WoodGood/issues/1277) - **Farmer's Delight** (C): - Excluded **Abundant Atmosphere** from Recipe Generation for CUTTING_BOARDS' recipe with all WoodType's Children - Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like - **Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like - **Curiosities** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like --- ## v2.11.45 ### CHANGES: - **Every Compat** (C): - Add new class to prevent multiple missing texture due to texture generation failure & model generation failing to generate models/block or models/item files - Replaced a few classes from the deprecated, `isVanilla()` to `isKnownVanillaWood(WoodType)` - `CompatChestBlockEntity` no longer have `getDefaultName()` so this mean when you open Chest, you will see on left, top side where the name is "Chest". "\[WoodName] Chest" is no longer there. - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) ### ADDED: - **Boatload** (EXCLUDED): **Abundant Atmosphere** has its own support compat for **Boatload** - **Abundant Atmosphere** (EXCLUDED): Blocks from **Farmer's Delight** will be no longer generated because **Abundant Atmosphere** has a built-in compat - **Architects Palette** (INCLUDED): ensure BOARDS with **Darker Depths** is generated if **Woodworks** are installed - NOTE: **Darker Depths** has a built-in support for **Woodworks**'s BOARDS ### LANG: - **JL_JP**: Correcting LANG for WoodTypes that are noun or adjective - Updated by Abbage230 --- ## v2.11.44 ### FIXES: - **Every Compat** (NF): Auto-registering blocks to Neoforge Capabilities - Other supported Mods that has CHESTS that doesn't work with **Create**'s item handler and also other Mods' item handler with CHESTS - [#1209](https://github.com/MehVahdJukaar/WoodGood/issues/1209) - [#1266](https://github.com/MehVahdJukaar/WoodGood/issues/1266) - [#1241](https://github.com/MehVahdJukaar/WoodGood/issues/1241) - **The New Shutter** (NF): Corrected the ID for Creative Tab on NEOFORGE side with **Sinytra Connector** - What happened is with **Sinytra Connector**, it was using **The New Shutter (FABRIC)**'s ID for Creative Tab ### CHANGES: - <span style="color: yellow;">**Every Compat** (SEE NOTE below): Using new build script</span> - **Corail Pillar** (NF): Moved to COMMON, the FABRIC side is now supported - **Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2 - **Furnish** (FB): Updated to support `v29+` - **BoatLoad** (NF): Improved the texture generation for boats ### NOTE: **Every Compat** is using a new build script that replace Architectury-Loom because it haven't received updates and is stuck on 1.13 it's no longer using Architectury-Loom. COMMON is based on NEOFORGE (no longer based on FABRIC) This meant the supported mods from FABRIC side cannot be supported with Sinytra Connector. Here's a list of affected mods that has to be moved back to FABRIC side: - **Blockus** - **Stylish Stiles** - **Excessive Building** - **Furnish** --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.43 ### CHANGES: - **Every Compat** (C): Tweaked the code in duplication system to check first & ensure `blocks from a mod that are both Supported-Mod & Wood-Mod` to be excluded - Example: `everycomp:q/quark/azalea_ladder` and `quark:azalea_ladder` are exactly the same block, so we want to exclude EC's block, - NOTE: `q` is the shortened_id for **Quark** as supported-mod --- ## v2.11.42 ### CHANGES: - **Regions Unexplored** (C): Updated to support v0.6+ and the older version won't be supported onward - [#1262](https://github.com/MehVahdJukaar/WoodGood/issues/1262) - **Woodworks** (NF): Change the order of how items are placed in Creative Tab, Items are placed after the same WoodType instead of DecorativeType or FurnitureType - [#1259](https://github.com/MehVahdJukaar/WoodGood/issues/1259) - **Farmer's Delight** (C): - Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257) - Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord ### FIXES: - **Every Compat** (FB): - Exclude **Lauch's Shutters aka The New Shutter** from being loaded when **Vanilla Shutters** is installed - [#1261](https://github.com/MehVahdJukaar/WoodGood/issues/1261) - Tweaked a code to avoid an extremely rare case leading to crash - [#1265](https://github.com/MehVahdJukaar/WoodGood/issues/1265) - **Nature's Spirit** (IT): Using `joshua_bundle` and `stripped_joshua_bundle` instead of `joshua_log` and `stripped_joshua_log` for texture generation - [#1251](https://github.com/MehVahdJukaar/WoodGood/issues/1251) - **Alex's Caves (Unofficial Port)** (IT): Fixed the missing texture for WoodType, thornwood using either log or stripped_log - [#1258](https://github.com/MehVahdJukaar/WoodGood/issues/1258) ### ADDED: - **Valhelsia Structures** (INCLUDED): With **Quark** for POST & STRIPPED_POST - [#1260](https://github.com/MehVahdJukaar/WoodGood/issues/1260) ### LANG: - **EN_US**: Corrected the LANG for HOLLOW_LOG from **The Twilight Forest** & **Quark** with **Enderscape** & **Infernal Expansion** --- ## v2.11.41 ### FIXES: - **Curiosities** (NF): Missing recipe with using PLANKS to get FANCIED_PLANKS via Sawmill from **Woodworks** - [#1244](https://github.com/MehVahdJukaar/WoodGood/issues/1244) - **Farmer's Delight** (C): Updated Cabinets' tags to have `#farmersdelight:cabinets` and `#farmersdelight:cabinets/wooden` - [#1248](https://github.com/MehVahdJukaar/WoodGood/issues/1248) - **Enderscape** (INCLUDED): Still missing a shelf from either **Copper Age Backport** or **Another Furniture** for MURUBLIGHT - [#1256](https://github.com/MehVahdJukaar/WoodGood/issues/1256), [#1199](https://github.com/MehVahdJukaar/WoodGood/issues/1199), [#970](https://github.com/MehVahdJukaar/WoodGood/issues/970) - NOTE: the solution to fix the issue above was not correct, MURUBLIGHT_SHELF will be added without any exception ### ADDED: - **Every Compat** (C): Added tag, `#c:ladders` to all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - **Woodworks** (NF): added missing tags to blocks - related to [#1238](https://github.com/MehVahdJukaar/WoodGood/issues/1238) - **Curiosities** (NF): Made an exception for built-in supported Wood Mods: - atmospheric - autumnity - environmental - gardens_of_the_dead - mynethersdelight - upgrade_aquatic - **Beautiful Campfires** (C): Added tags, `#toughasnails:heating_blocks` or `#toughasnails:cooling_blocks` to campfires or soul_campfires - [#1254](https://github.com/MehVahdJukaar/WoodGood/issues/1254) - **The Twilight Forest** (NF): Added DRYING_RACK - [#1253](https://github.com/MehVahdJukaar/WoodGood/issues/1253) --- ## v2.11.40 ### FIXES: - **Every Compat** (C): - Fixed a SERVER Crash when `onItemTooltip()` is executed - This should be only on CLIENT - Corrected the method that grab WoodType's READABLE LANG for Chests' LANG - [#1233](https://github.com/MehVahdJukaar/WoodGood/issues/1233) - Improved the code where items are still being added to Creative-Tab & REI/EMI/REI when an item is disabled in `everycomp-entries.toml` - [#1239](https://github.com/MehVahdJukaar/WoodGood/issues/1239) - **More Crafting Table For Forge** (INCLUDED): Due to **Biomes O' Plenty**'s 3 WoodTypes that prevented **No Man's Land**'s 3 WoodType from being generated - [#1237](https://github.com/MehVahdJukaar/WoodGood/issues/1237) --- ## v2.11.39 ### CHANGES: - **Every Compat** (C): Tweaks in codes for nullable fix - @MehVahdJukaar ### FIXES: - **Beauitful Campfire** (C): Oudated recipe generation (using format from 1.20) & Updated for 1.21 - [#1236](https://github.com/MehVahdJukaar/WoodGood/issues/1236) - **Every Comp** (c): Fixed an issue that would prevent block models gen for certain models --- ## v2.11.38 ### CHANGS: - **The Twilight Forest** (NF): Updated the Creative Tab's resourcelocation ### ADDS: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord (Ported from 1.20) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.11.37 ### FIXES: - **The Twilight Forest** (NF): Fixed the tags not being loaded for all blocks. - [#1226](https://github.com/MehVahdJukaar/WoodGood/issues/1226) - MORE DETAIL: in TwilightForest Module, a code was trying to add an ITEM to a tag meant for BLOCKS and this caused the tags to be not loaded when loading into the world - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block --- ## v2.11.36 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. - **The Twilight Forest** (NF): Added missing tags to all blocks - [#1223](https://github.com/MehVahdJukaar/WoodGood/issues/1223) - **Abnormal's Woodworks** (NF): Fixed the missing LANG for `chest` & `trapped_chest` on SERVER side - [#1222](https://github.com/MehVahdJukaar/WoodGood/issues/1222) ### ADDS - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST --- ## v2.11.35 ### ADDS: - **More Sniffer Flowers** (IT): Corrected vivicus_log's texture - [#1219](https://github.com/MehVahdJukaar/WoodGood/issues/1219) ### FIXES: - **Every Compat** (C): Fixed the tab being null during the laucnhing with **The Twilight Forest** - [#1220](https://github.com/MehVahdJukaar/WoodGood/issues/1220) --- ## v2.11.34 ### CHANGES: - **Tech Reborn** (IT): Corrected the wrong texture used for `techreborn:rubber_log` - [#1217](https://github.com/MehVahdJukaar/WoodGood/issues/1217) - **Regions Unexplored** (NF): Upated an outdated ResourceLocation key for Creative Tab via **Neoforge** (**Fabric** is fine) ### FIXES - **Every Compat** (C): Fixed the crash in the `CYCLE_ITEM_RENDER` with "null check" when opening inventory (Either Creative Mode or with EMI++) in some certain cases - [#1215](https://github.com/MehVahdJukaar/WoodGood/issues/1215) - **Macaw's Paths & Pavings** (FB): Temporarily fix the incorrect ResourceLocation for Creative Tab (this is an issue on **Macaw's Paths & Pavings**), This is already reported - [#1216](https://github.com/MehVahdJukaar/WoodGood/issues/1216) - Whenever the fix is applied in the said mod, then the module will automatically use the correct ResourceLocation. --- ## v2.11.33 ### CHANGES: - **Every Compat** (C): - Fixed **Chipped** or **Macaw** for `door` and `trapdoor` not being generated when **Framed Blocks** is installed - [#1206](https://github.com/MehVahdJukaar/WoodGood/issues/1206) - Added a tag, `#create:chest_mounted_storage` to all chests & Fixed transport item pipe or similar not connecting to EveryCompat's chests - Improved the `CYCLE_ITEM_RENDER` class where it is iterating every **Every Compat**'s children via **Every Compat**'s tab. If a WoodType or DecorativeType / FurnitureType is diabled, then it won't shown on the tab - [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) ### FIXES: - **Macaw's Fences & Walls** (FB): Fixed outdated ResourceLocation for Creative Tab ### NEW SUPPORTED MODS: - **Curiosities!** (NF) --- ## v2.11.32 ### CHANGES: - **Every Compat** (C): Removed 2 configs due to a misunderstood request --- ## v2.11.31 ### CHANGES: - **Every Compat** (C): Updated the logic to include Items into EC's tab and also mod's tab, too. - NOTE: if you want to disable either EC's or Mod's. You can use `everycomp-common.toml` and find `creative_tab` for EC or `no_mod_creative_tab` for Mod - Updated a method for recipe generation to fix the missing recipe for **Gems Realm** with **Create** - [GemsRealm#54](https://github.com/Xelbayria/GemsRealm/issues/54) - Added 2 new configs: [#1203](https://github.com/MehVahdJukaar/WoodGood/issues/1203) - `DISABLE_CYCLE_ITEM_RENDERER` - disable creative-tab from showing the iteration of every item from Wood-Good - `CREATIVE_TAB_ICON` - Choose one item (can be from Wood-Good or Minecraft) to replace the icon instead of iterating every item from Wood-Good
release

everycomp-1.20-2.9.27-forge

1.20-2.9.27-forge
5 окт. 2026 г.10,4 тыс.Minecraft: 1.20, 1.20.1forge
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Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | - **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(FG)**: FORGE | | - **(IT)**: Included Texture - added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.9.27 ### CHANGES: - **MrCrayFish's Furniture (CFM)** & **Nopsiphus' Furniture (NFM)** - [#1324](https://github.com/MehVahdJukaar/WoodGood/issues/1324) - **CFM**: will be only supported if the version is 7.0.0-pre36 - **NFM**: will be only supported if the version is 2026.01.30 or older - REASON: newer version of **NFM** included **CFM**. You can think this as 2 mod into 1 mod (**NFM**). - EveryCompat's **module for CFM & NFM** is nwo built-in via **NFM** - **Luminous Nether** (IT): Removed `withered` & `mushroom`'s ResourceLocation. They no longer need (IT) - [#1335](https://github.com/MehVahdJukaar/WoodGood/issues/1335) --- ## v2.9.26 ### FIXED: - **Every Compat** (C): Cleaned some codes in few modules - **Macaw's Bridges** (C): Crash on startup - [#1321](https://github.com/MehVahdJukaar/WoodGood/issues/1321) --- ## v2.9.25 ### CHANGES: - **Every Compat** (C): - en_us (LANG) for **Rechiseled**, **Macaw's Windows**' CURTAIN_ROD, **Twilight Forest**'s dry_racking, hollow_log for WoodType (StemType) - Backported from 1.21.1 - **Architect's Palette** (INCLUDED): BOARDS with **Windswept** - Requested by @derp_gamer22 - Improved Texture Generation for Chests: Corrected Chests' texture from being too dark - [#1313](https://github.com/MehVahdJukaar/WoodGood/issues/1313) - **MrCrayFish's Refurbished Furniture** (C): Set some blocks to not have an animated texture - [#1304](https://github.com/MehVahdJukaar/WoodGood/issues/1304) - **Regions Unexplored** (TEX): Improved the custom texture generation using `brimwood_planks` - this is related to above, please see **Refurbished Furniture**'s issue for more detail - **Timber Frames** (C): Is disabled from v3.0.0 onward and only support older version from v2.0.0 to v2.9.9 - [#1317](https://github.com/MehVahdJukaar/WoodGood/issues/1317) - **Chipped** (C): Improved `POLISHED_OAK_PLANKS`' texture generation to have a better looks - [#1120](https://github.com/MehVahdJukaar/WoodGood/issues/1120) ### ADDED: - **Macaw's Windows** (C): Added new block `CURTAIN_ROD` - **Woodworks** (FG): Added `CLOSET` & `TRAPPED_CLOSET` for BambooLike WoodTypes. - NOTE: These WoodType that aren't BambooType will use `CHEST` & `TRAPPED_CHEST` ### REMOVED: - **Every Compat** (C): ENABLE_FRAMED_BLOCKS_BLACKLIST is no longer needed. Use `everycomp-hazardous.toml` as an alternative ### NEW: - **Rechiseled** (C) --- ## v2.9.24 ### FIXES: - **Every Compat** (C): Improved/Tweaked the texture generation for **Chipped** (Backported from 1.21) - [#1270](https://github.com/MehVahdJukaar/WoodGood/issues/1270) ### CHANGES: - **Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like --- ## v2.9.23 ### CHANGES: - **Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2 ### FIXES: - **Boatload** (NF): Fixed the placed LARGE_BOAT's missing textures - [#1269](https://github.com/MehVahdJukaar/WoodGood/issues/1269) --- ## v2.9.22 ### CHANGES: - **Every Compat** (C): Clean out some old codes that are no longer needed - Due to Boatloads' new texture generation from `v2.9.21` - **Farmer's Delight** (C): Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257) --- ## v2.9.21 ### CHANGES: - **Farmer's Delight** - (TEX): Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord - **Every Compat** (C): - Improved the Duplication System & Added a few exception for blocks that should be included or excluded (Backported from 1.21.1) - Improved Logging in latest.log for how many Only-Items are registered along with how many blocks are registered - **BoatLoad** (NF): Improved the texture generation for boats - **Woodworks** (NF): Added a missing tag to CHISELED_BOOKSHELVES ### ADDED: - **Every Compat** - Backported from 1.21.1 - (C): Added tag, `#c:ladders` to all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - (IT): Corrected the ResourceLocation for the following WoodTypes from: - **Alex's Caves** - thornwood_log & stripped_thornwood_log - **More Sniffer Flowers** - vivicus_log - **Tech Reborn** - rubber_log - **\[Let's Do] Meadow** - alpine_birch_leaves - **Nature's Spirit** - joshua_log & stripped_joshua_log --- ## v2.9.20 ### CHANGES: - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block - **Building But Better** (C): Updated to support `v2.0pre4` - [BBB#76](https://github.com/starfish-studios/Building-But-Better/issues/78) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.9.19 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. ### ADDS: - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST - **The Twilight Forest** (F): Added the missing tags to all blocks --- ## v2.9.18 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** - (EXCLUDED): Excluded some blocks from supported mods if **Framed Blocks** is installed - (OTHERS): Backported some codes from 1.21.1 ### FIXES - **Chipped** (C): Fixed the manual texture generation from failing to generate textures for blocks with **Productive Trees** - [#1995](https://github.com/MehVahdJukaar/WoodGood/issues/1995) --- ## v2.9.17 ### UPDATED: - **Every Compat** (C): Backported a feature from 1.21 that ensure the Blockstate files get modified and pointing at the correct model files for the blocks - [#1177](https://github.com/MehVahdJukaar/WoodGood/issues/1177) - Related to **Copper Age Backport** --- ## v2.9.16 ### UPDATED: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1169](https://github.com/MehVahdJukaar/WoodGood/pull/1169) - **Every Compat** (C): Improved error loggings further - _previous changelog (v2.9.15):_ Improved some error loggings to make the debugging a unique crash much easier and clearer - Fixed a bug in recipe generation that broke planks' recipe (from log to planks), this is related to **Building But Better** - [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) ### NEW: - **Copper Age Backport** (C) --- ## v2.9.15 ### UPDATED: - **Macaw's Stairs** (C): Remove an error log in latest.log where loot_table for oak_balcony cannot be found (Backported from 1.21.1) - **Chipped** (C): Fixed crash with **Productive Trees** - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** (Backported fixes from 1.21.1) - Improved some error loggings to make the debugging a unique crash much easier and clearer --- ## v2.9.14 ### UPDATED: - **Every Compat** (C): Improved the logic for Item Tags & Fixed an error log in latest.log with **F-ing Loading My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - **Mosaic Carpentry** (F): Updated to support v1.3+ --- ## v2.9.13 Merry Christmas! - Xel'Bayria ### UPDATED: - **Every Compat** (C): Added a new config, GENERATE_BLOCKTYPE_TAGS in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default - Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **LANG** (ja_jp): - Implemented the latest en_us's update, organized the content, & Corrected incorrect translation for handcrafted.pillar_trim - @HayaKoh-WeldyAlin & [PR#1134](https://github.com/MehVahdJukaar/WoodGood/pull/1134) - Added support for Chipped - @HayaKoh-WeldyAlin - [PR#1138](https://github.com/MehVahdJukaar/WoodGood/issues/1138) - **Quark** (F): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde - **Building But Better 2.0pre3** (C): Fixed the missing textures for other blocks when `bbb:balustrade` is blacklisted - [#1144](https://github.com/MehVahdJukaar/WoodGood/issues/1144) - **Macaw's Furniture** (C): Updated glass_table (require end_table) & covered_desk (require stripped_log) - [#1142](https://github.com/MehVahdJukaar/WoodGood/issues/1142) - NOTE: **Moonlight lib v2.16.17** - Added `powdery`'s missing stripped_log from **My Nether's Delight** - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType --- ## v2.9.12 ### UPDATED: - **Macaw's Furniture** (C): Corrected the LANG for `kitchen_sink` & `stripped_kitchen_sink` - **Every Compat** (C): Added a new config, NO_MOD_CREATIVE_TAB in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` - **Macaw's Furniture** (C): Added `oak_kitchen_sink` - **Quark** (C): Fixed the missing recipe, `vertical_slab_revert` as it was a recipe generation failure that somehow caused missing slab's recipe - [#1110](https://github.com/MehVahdJukaar/WoodGood/issues/1110) - Possibly related issue: [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) - missing recipes from logs to planks --- ## v2.9.11 ### UPDATED: - **Macaw's Door** (C): Fixed the whispering_door's missing item texture - [#1115](https://github.com/MehVahdJukaar/WoodGood/issues/1115) --- ## v2.9.10 ### UPDATED: - **Macaw's Trapdoor** (C): Added new trapdoor, whispering_trapdoor - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.4**</span> - **Macaw's Door** (C): Added new door, whispering_door (Ported from 1.21.1) - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.2**</span> - **Create** (**FB**): Updated to support v6.0.0+ - [#1114](https://github.com/MehVahdJukaar/WoodGood/issues/1114) - **Unusual Furniture** (NF): (Ported from 1.21.1) - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Every Compat** (C): - Added a new config in `everycomp-hazardous.toml`, BLOCKS_BLACKLIST for blacklisting one or more EC's blocks - **mods.toml** (F): Updated to allow **V-Minus** between v1.0.0 and v3.1.2 to be installed - NOTE: v3.2.0 or newer have been tested and found to break recipe system - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Building But Better** (C): Fixed the missing textures for some blocks with **Regions Unexplored** - [#1100](https://github.com/MehVahdJukaar/WoodGood/issues/1100) - **LANG** (ja_jp): Updated by @Hayakoh-WeldyAlin - [PR#1096](https://github.com/MehVahdJukaar/WoodGood/pull/1096) --- ## v2.9.9 ### UPDATED: - **Boatload** (F): Fixed the missing textures for large_boat & furnace_boat - **Building But Better** (C): Updated to support **2.0pre3** - [#1075](https://github.com/MehVahdJukaar/WoodGood/issues/1075) - NOTE: older than 2.0pre1 to 2.0pre2 won't be supported - NOTE: FORGE - You can still use v1.0.1 or v1.1.1 & FABRIC - still use v1.0.2 - but it will be removed in the future when v2.0 is officially out of "Release Candidate" - **Quark** (C): Improved hedge's condition to check if LeavesType has associated WoodType, then it will be generated - **Builder's Delight** (F): Finished the unfinished recipes - **Lightman's Currency** (F): Fixed the missing recipes for 3 of 4 blocks & Fixed bookshelf_traders' drops - [#1084](https://github.com/MehVahdJukaar/WoodGood/issues/1084) - **Create** & **Chipped** (C): glasses/windows with The tags, `#forge:glass` or `#c:glass` have been removed and will be only added if **Botania** is installed - [#1076](https://github.com/MehVahdJukaar/WoodGood/issues/1076) - glass_pane/window_panes also have `#forge:glass_pane` or `#c:glass_pane` removed for the same reason ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept's Delight** ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## vv2.9.8 ### UPDATED: - **Quark** (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to [#1078](https://github.com/MehVahdJukaar/WoodGood/issues/1078) --- ## v2.9.7 ### UPDATED: - **Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077) --- ## v2.9.6 ### UPDATED: - **Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped - **Quark** (F): Fixed crash with Hedge's recipe in the SERVER - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs --- ## v2.9.5 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - **Variant Vanilla Blocks** & **Friends & Foes** --- ## v2.9.4 ### UPDATED: - **Every Compat** (C): - Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture) - Improved the error loggings for some rare cases - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures - **Storage Drawers** (C): Updated to support `v12.14.3` & Fixed the drawer's tooltip showing `8 stacks per drawer`, it's corrected to 32 like vanilla drawers - **Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE --- ## v2.9.3 ### UPDATED: - **Every Compat** (C): - Improved the logging in case of crash for some unique cases - Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858 - **Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan - **Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048) - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.9.2 ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)
release

everycomp-1.20-2.9.27-fabric

1.20-2.9.27-fabric
5 окт. 2026 г.3,6 тыс.Minecraft: 1.20, 1.20.1fabric
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Что нового
| **Legends** | |-----------------------------------------------------------------------------------------------------------------------------------| | - **(C)**: FORGE & FABRIC | | - **(FB)**: FABRIC | | - **(FG)**: FORGE | | - **(IT)**: Included Texture - added the ResourceLocation of the missing textures required for blocks or generating a new texture | | - **(TEX)**: hand-made textures to improve the way a block looks | | - **(COMPAT)**: Create an exception for a compat mod. EveryCompat won't include the Supported Mod and the Wood Mod | | - **(INCLUDED)**: The block is not generated because a Wood Mod already has the same block as the supported mod will be generated | | - **(EXCLUDED)**: The block is generated BUT it shouldn't be generated for a reason | | - **(UDBT)**: Undetected BlockTypes will be manually added | | | --- ## v2.9.27 ### CHANGES: - **MrCrayFish's Furniture (CFM)** & **Nopsiphus' Furniture (NFM)** - [#1324](https://github.com/MehVahdJukaar/WoodGood/issues/1324) - **CFM**: will be only supported if the version is 7.0.0-pre36 - **NFM**: will be only supported if the version is 2026.01.30 or older - REASON: newer version of **NFM** included **CFM**. You can think this as 2 mod into 1 mod (**NFM**). - EveryCompat's **module for CFM & NFM** is nwo built-in via **NFM** - **Luminous Nether** (IT): Removed `withered` & `mushroom`'s ResourceLocation. They no longer need (IT) - [#1335](https://github.com/MehVahdJukaar/WoodGood/issues/1335) --- ## v2.9.26 ### FIXED: - **Every Compat** (C): Cleaned some codes in few modules - **Macaw's Bridges** (C): Crash on startup - [#1321](https://github.com/MehVahdJukaar/WoodGood/issues/1321) --- ## v2.9.25 ### CHANGES: - **Every Compat** (C): - en_us (LANG) for **Rechiseled**, **Macaw's Windows**' CURTAIN_ROD, **Twilight Forest**'s dry_racking, hollow_log for WoodType (StemType) - Backported from 1.21.1 - **Architect's Palette** (INCLUDED): BOARDS with **Windswept** - Requested by @derp_gamer22 - Improved Texture Generation for Chests: Corrected Chests' texture from being too dark - [#1313](https://github.com/MehVahdJukaar/WoodGood/issues/1313) - **MrCrayFish's Refurbished Furniture** (C): Set some blocks to not have an animated texture - [#1304](https://github.com/MehVahdJukaar/WoodGood/issues/1304) - **Regions Unexplored** (TEX): Improved the custom texture generation using `brimwood_planks` - this is related to above, please see **Refurbished Furniture**'s issue for more detail - **Timber Frames** (C): Is disabled from v3.0.0 onward and only support older version from v2.0.0 to v2.9.9 - [#1317](https://github.com/MehVahdJukaar/WoodGood/issues/1317) - **Chipped** (C): Improved `POLISHED_OAK_PLANKS`' texture generation to have a better looks - [#1120](https://github.com/MehVahdJukaar/WoodGood/issues/1120) ### ADDED: - **Macaw's Windows** (C): Added new block `CURTAIN_ROD` - **Woodworks** (FG): Added `CLOSET` & `TRAPPED_CLOSET` for BambooLike WoodTypes. - NOTE: These WoodType that aren't BambooType will use `CHEST` & `TRAPPED_CHEST` ### REMOVED: - **Every Compat** (C): ENABLE_FRAMED_BLOCKS_BLACKLIST is no longer needed. Use `everycomp-hazardous.toml` as an alternative ### NEW: - **Rechiseled** (C) --- ## v2.9.24 ### FIXES: - **Every Compat** (C): Improved/Tweaked the texture generation for **Chipped** (Backported from 1.21) - [#1270](https://github.com/MehVahdJukaar/WoodGood/issues/1270) ### CHANGES: - **Woodworks** (NF): Tweaked the recipe generation to use Bamboo Recipes only for WoodType that are Bamboo-like --- ## v2.9.23 ### CHANGES: - **Macaw's Paths & Pavings** (FB): Removed the temp fix for Creative-Tab's ID since **Macaw's Path (FABRIC)**'s ID for creative_tab is fixed in v1.1.2 ### FIXES: - **Boatload** (NF): Fixed the placed LARGE_BOAT's missing textures - [#1269](https://github.com/MehVahdJukaar/WoodGood/issues/1269) --- ## v2.9.22 ### CHANGES: - **Every Compat** (C): Clean out some old codes that are no longer needed - Due to Boatloads' new texture generation from `v2.9.21` - **Farmer's Delight** (C): Updated the recipe generation for the new recipe system since FABRIC-v3.3.0+ or NEOFORGE-v1.3.0+ - [#1257](https://github.com/MehVahdJukaar/WoodGood/issues/1257) --- ## v2.9.21 ### CHANGES: - **Farmer's Delight** - (TEX): Updated CABINETS' textures with **Quark** - @derp_gamer22 via Discord - **Every Compat** (C): - Improved the Duplication System & Added a few exception for blocks that should be included or excluded (Backported from 1.21.1) - Improved Logging in latest.log for how many Only-Items are registered along with how many blocks are registered - **BoatLoad** (NF): Improved the texture generation for boats - **Woodworks** (NF): Added a missing tag to CHISELED_BOOKSHELVES ### ADDED: - **Every Compat** - Backported from 1.21.1 - (C): Added tag, `#c:ladders` to all of supported mods' LADDERS - [#1246](https://github.com/MehVahdJukaar/WoodGood/issues/1246) - (IT): Corrected the ResourceLocation for the following WoodTypes from: - **Alex's Caves** - thornwood_log & stripped_thornwood_log - **More Sniffer Flowers** - vivicus_log - **Tech Reborn** - rubber_log - **\[Let's Do] Meadow** - alpine_birch_leaves - **Nature's Spirit** - joshua_log & stripped_joshua_log --- ## v2.9.20 ### CHANGES: - **Every Compat** (EXCLUDED): **The Twilight Forest's mangrove** with **The Twilight Forest's hollow_log** - Updated the code to prevent the duplicated block - **Building But Better** (C): Updated to support `v2.0pre4` - [BBB#76](https://github.com/starfish-studios/Building-But-Better/issues/78) ### DISABLED: - **Workshop For Handsome Adventurer** - At DEV's request & it's not 100% compatible with **EveryCompat** --- ## v2.9.19 ### FIXES: - **Macaw's Doors** (FB): Fixed the outdated ResourceLocation for Creative Tab. - NEOFORGE is fine as is. ### ADDS: - **Every Compat** (C): Added a new config in `everycomp-hazardous.toml` with ENABLE_FRAMED_BLOCKS_BLACKLIST - **The Twilight Forest** (F): Added the missing tags to all blocks --- ## v2.9.18 ### CHANGES: - **Feywild** (IT): Removed the entries for all of logs' ResourceLocation for textures as it's no longer needed - **Every Compat** - (EXCLUDED): Excluded some blocks from supported mods if **Framed Blocks** is installed - (OTHERS): Backported some codes from 1.21.1 ### FIXES - **Chipped** (C): Fixed the manual texture generation from failing to generate textures for blocks with **Productive Trees** - [#1995](https://github.com/MehVahdJukaar/WoodGood/issues/1995) --- ## v2.9.17 ### UPDATED: - **Every Compat** (C): Backported a feature from 1.21 that ensure the Blockstate files get modified and pointing at the correct model files for the blocks - [#1177](https://github.com/MehVahdJukaar/WoodGood/issues/1177) - Related to **Copper Age Backport** --- ## v2.9.16 ### UPDATED: - **Farmer's Delight**: Updated cabinet's textures with **Darker Depths** - @Derp via Discord - **LANG**: Updated JA_JP by @HayaKoh-WeldyAlin - [#1169](https://github.com/MehVahdJukaar/WoodGood/pull/1169) - **Every Compat** (C): Improved error loggings further - _previous changelog (v2.9.15):_ Improved some error loggings to make the debugging a unique crash much easier and clearer - Fixed a bug in recipe generation that broke planks' recipe (from log to planks), this is related to **Building But Better** - [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) ### NEW: - **Copper Age Backport** (C) --- ## v2.9.15 ### UPDATED: - **Macaw's Stairs** (C): Remove an error log in latest.log where loot_table for oak_balcony cannot be found (Backported from 1.21.1) - **Chipped** (C): Fixed crash with **Productive Trees** - **Every Compat** (C): - Fixed an error log from latest.log with **F-ing Load My Tags** (Backported fixes from 1.21.1) - Improved some error loggings to make the debugging a unique crash much easier and clearer --- ## v2.9.14 ### UPDATED: - **Every Compat** (C): Improved the logic for Item Tags & Fixed an error log in latest.log with **F-ing Loading My Tags** - [#1155](https://github.com/MehVahdJukaar/WoodGood/issues/1155) - **Mosaic Carpentry** (F): Updated to support v1.3+ --- ## v2.9.13 Merry Christmas! - Xel'Bayria ### UPDATED: - **Every Compat** (C): Added a new config, GENERATE_BLOCKTYPE_TAGS in `everycomp-common.toml` - NOTE: what it does is Generate a tag containing every blocktype with its children. It's Useful for datapack makers and Iris since 1.8 that can use tags for shaders - it's on by default - Added a Christmas texture to All of Woodworks' chests from Dec 24th to 26th - [#1150](https://github.com/MehVahdJukaar/WoodGood/issues/1150) - **LANG** (ja_jp): - Implemented the latest en_us's update, organized the content, & Corrected incorrect translation for handcrafted.pillar_trim - @HayaKoh-WeldyAlin & [PR#1134](https://github.com/MehVahdJukaar/WoodGood/pull/1134) - Added support for Chipped - @HayaKoh-WeldyAlin - [PR#1138](https://github.com/MehVahdJukaar/WoodGood/issues/1138) - **Quark** (F): Fixed the missing hedge for **Oh The Biomes We've Gone**'s palo_verde - **Building But Better 2.0pre3** (C): Fixed the missing textures for other blocks when `bbb:balustrade` is blacklisted - [#1144](https://github.com/MehVahdJukaar/WoodGood/issues/1144) - **Macaw's Furniture** (C): Updated glass_table (require end_table) & covered_desk (require stripped_log) - [#1142](https://github.com/MehVahdJukaar/WoodGood/issues/1142) - NOTE: **Moonlight lib v2.16.17** - Added `powdery`'s missing stripped_log from **My Nether's Delight** - **Chipped** (INCLUDED): - Vanilla WoodTypes except OAK - [#1136](https://github.com/MehVahdJukaar/WoodGood/issues/1136) - Supported 11 new Blocks for LeavesType --- ## v2.9.12 ### UPDATED: - **Macaw's Furniture** (C): Corrected the LANG for `kitchen_sink` & `stripped_kitchen_sink` - **Every Compat** (C): Added a new config, NO_MOD_CREATIVE_TAB in `everycomp-common.toml` - [#1113](https://github.com/MehVahdJukaar/WoodGood/issues/1113) - NOTE: what it does is not adding items to Mod's own tab in Creative Mode if NO_MOD_CREATIVE_TAB is set to `true` - **Macaw's Furniture** (C): Added `oak_kitchen_sink` - **Quark** (C): Fixed the missing recipe, `vertical_slab_revert` as it was a recipe generation failure that somehow caused missing slab's recipe - [#1110](https://github.com/MehVahdJukaar/WoodGood/issues/1110) - Possibly related issue: [#1103](https://github.com/MehVahdJukaar/WoodGood/issues/1103) - missing recipes from logs to planks --- ## v2.9.11 ### UPDATED: - **Macaw's Door** (C): Fixed the whispering_door's missing item texture - [#1115](https://github.com/MehVahdJukaar/WoodGood/issues/1115) --- ## v2.9.10 ### UPDATED: - **Macaw's Trapdoor** (C): Added new trapdoor, whispering_trapdoor - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.4**</span> - **Macaw's Door** (C): Added new door, whispering_door (Ported from 1.21.1) - <span style="color: YELLOW;">NOTE: no longer supporting version older than **v1.1.2**</span> - **Create** (**FB**): Updated to support v6.0.0+ - [#1114](https://github.com/MehVahdJukaar/WoodGood/issues/1114) - **Unusual Furniture** (NF): (Ported from 1.21.1) - Fixed Railing & Drawer's missing textures - [#1107](https://github.com/MehVahdJukaar/WoodGood/issues/1107) - Fixed the crash when placing table, coffee_table, and also other 3 blocks - [#1108](https://github.com/MehVahdJukaar/WoodGood/issues/1108) - **Every Compat** (C): - Added a new config in `everycomp-hazardous.toml`, BLOCKS_BLACKLIST for blacklisting one or more EC's blocks - **mods.toml** (F): Updated to allow **V-Minus** between v1.0.0 and v3.1.2 to be installed - NOTE: v3.2.0 or newer have been tested and found to break recipe system - **Cobblemon's Legendary Monuments** (EXCLUDED): The WoodType, `legendarymonuments:distortion` is blacklisted because its texture is a 32x32 - **Macaw's Furniture** (C): Added 6 new cabinet blocks - <span style="color: RED;">NOTE: is no longer supporting the older version than v3.4.0</span> - **Building But Better** (C): Fixed the missing textures for some blocks with **Regions Unexplored** - [#1100](https://github.com/MehVahdJukaar/WoodGood/issues/1100) - **LANG** (ja_jp): Updated by @Hayakoh-WeldyAlin - [PR#1096](https://github.com/MehVahdJukaar/WoodGood/pull/1096) --- ## v2.9.9 ### UPDATED: - **Boatload** (F): Fixed the missing textures for large_boat & furnace_boat - **Building But Better** (C): Updated to support **2.0pre3** - [#1075](https://github.com/MehVahdJukaar/WoodGood/issues/1075) - NOTE: older than 2.0pre1 to 2.0pre2 won't be supported - NOTE: FORGE - You can still use v1.0.1 or v1.1.1 & FABRIC - still use v1.0.2 - but it will be removed in the future when v2.0 is officially out of "Release Candidate" - **Quark** (C): Improved hedge's condition to check if LeavesType has associated WoodType, then it will be generated - **Builder's Delight** (F): Finished the unfinished recipes - **Lightman's Currency** (F): Fixed the missing recipes for 3 of 4 blocks & Fixed bookshelf_traders' drops - [#1084](https://github.com/MehVahdJukaar/WoodGood/issues/1084) - **Create** & **Chipped** (C): glasses/windows with The tags, `#forge:glass` or `#c:glass` have been removed and will be only added if **Botania** is installed - [#1076](https://github.com/MehVahdJukaar/WoodGood/issues/1076) - glass_pane/window_panes also have `#forge:glass_pane` or `#c:glass_pane` removed for the same reason ### ADDED: - **Farmer's Delight** (COMPAT): **Windswept's Delight** ### DEV: - **Every Compat** (C): - Utility Classes have been moved to net.mehvahdjukaar.every_compat.misc - `TextureUtility` are renamed to `UtilityTexture` - `TagUtility` are renamed to `UtilityTag` - `RecipeUtility` are renamed to `UtilityRecipe` - `Utility` are renamed to `UtilityMisc` --- ## vv2.9.8 ### UPDATED: - **Quark** (F): Fixed the recipe not being generated due to LeavesType's missing Associated WoodType and that halt the rest of other recipes generation - Related to [#1078](https://github.com/MehVahdJukaar/WoodGood/issues/1078) --- ## v2.9.7 ### UPDATED: - **Every Compat** (C): Fixed the incorrect logic in texture generation that caused crash with **Chipped** with any Wood Mods - [#1077](https://github.com/MehVahdJukaar/WoodGood/issues/1077) --- ## v2.9.6 ### UPDATED: - **Every Compat** (C): Improved the generation where a recipe generation failed can cause other recipes that do not get a chance to be generated and get skipped - **Quark** (F): Fixed crash with Hedge's recipe in the SERVER - **Chipped** (C): Improved textures & Corrected a few incorrect textures for logs --- ## v2.9.5 ### UPDATED: - **Every Compat** (C): Fixed a rare bug where `everycomp-hazardous.toml` blacklist 2 modules in ENTRY_SET_BLACKLIST leads to a crash - **Variant Vanilla Blocks** & **Friends & Foes** --- ## v2.9.4 ### UPDATED: - **Every Compat** (C): - Corrected a mistake for texture to be used (before it was using planks' texture for LOG, not log's texture) - Improved the error loggings for some rare cases - **Chipped** (C): - one missed outdated method - Fixed the missing recipes - Fixed missing textures for `tile_windowed_>TYPE<_door` - Added mask textures for the remaining logs and stripped_logs. & also improved the textures - **Storage Drawers** (C): Updated to support `v12.14.3` & Fixed the drawer's tooltip showing `8 stacks per drawer`, it's corrected to 32 like vanilla drawers - **Create** (C): Updated to have one common class for better maintenance for both FABRIC & FORGE --- ## v2.9.3 ### UPDATED: - **Every Compat** (C): - Improved the logging in case of crash for some unique cases - Improved the error message with VMinus - it's still marked as incompatible - Please look at [VMinus#34](https://github.com/lixxir/VMinus/issues/34) for details - Added a new feature in `everycomp-hazardous.toml` to disable all of Wood Modules (same as what Library-Section can do) - Multiple Undocumented Changes - **Create** (C): Fixed a typo in "wallnut" to "walnut" for custom textures with **Ecologic** - @22858 - **Refurbished Furniture (MrCrayFish)** (C): Added the missing tooltips to ceiling_fan - **Builder's Crafts & Additions** (F): Fixed the crash with **Excessive Building** - [#1048](https://github.com/MehVahdJukaar/WoodGood/issues/1048) - **Storage Drawers** (C): Added the missing tag, `#storagedrawers:trim` to trim blocks - [#1029](https://github.com/MehVahdJukaar/WoodGood/issues/1029) --- ## v2.9.2 ### UPDATED: - **Every Compat** (C): - Corrected the logic for texture not being generated with **Gems Realm** & **Macaw's Bridges** - [#31](https://github.com/Xelbayria/GemsRealm/issues/31) - Improved Recipe Generation for **Gems Realm** to correct the recipes with wrong ingredients - **Boatload (Abnormal)** (F): Added custom textures to improve the items' texture - @qwerty97475 (from Discord) --- ## v2.9.1 ### ADDED: - **Farmer's Delight** (COMPAT): **Undergarden's Delight** - [#1023](https://github.com/MehVahdJukaar/WoodGood/issues/1023) - **Smidgeon O' Bliss** (F): Fixed the missing textures on counter - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **LANG**: en_us - Corrected "Counter" to "Countertop" for **Smidgeon O' Bliss**'s counters - [#1028](https://github.com/MehVahdJukaar/WoodGood/issues/1028) - **Quark** (F): Updated the hedges' condition - required log from LeavesType - NOTE: this fixed the hedges not being generated for LeavesType with logs - **\[Let's Do\] Meadow** (IT): PINE is not needed in (IT) anymore - [#1024](https://github.com/MehVahdJukaar/WoodGood/issues/1024) - NOTE: Fixed the missing texture for **Regions Unexplored**'s shrub with PINE - **Chipped** (C): Fixed a texture not being texture for bared_glass --- ## v2.9.0 ### UPDATED: - **EveryCompat** (COMMON): - Palette generation is now cached and a lot faster - Improved API - **Quark** (INCLUDED): vertical_planks with **Garden Of The Dead**'s whistlecane - [#1021](https://github.com/MehVahdJukaar/WoodGood/issues/1021)