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ВЕРСИИ (22)
beta
[FORGE] 1.20.1-beta-0.26.0.0
1.20.1-beta-0.26.0.024 июн. 2026 г.127Minecraft: 1.20.1forge
Что нового
## Bugfixes
- Fixed a bug where _aluminum arrows_ dealt the same damage as _regular arrows_. Now it works as intended and doubles base arrow damage.
- Fixed a bug where regular swords couldn't be upgraded to its _aluminum variant_ through the _Smithing table_.
- Fixed a bug where mining _deepslate_ and _netherrack_ variants of ores gave its _stone_ variant when mined with _Silk touch_.
- _Firebrick stairs_ and _firebrick slabs_ couldn't be obtained on survival.
- _Cobbled limestone stairs_ and _cobbled limestone slabs_ couldn't be obtained on survival.
- _Polished limestone stairs_ and _polished limestone slabs_ couldn't be obtained on survival.
- Added _animal hides_ and _kenaf_ to its matching creative tab.
---
## QoL changes
- _Mud furnaces_ can now make _charcoal_.
- _Mud bricks_ can now be made with _plant fiber_. It has the same recipe that the ones made with _wheat_ but gives 2 bricks instead of 4.
- _adobe furnace_ now requires 6 _mud bricks_ instead of _packed mud_. This allows players that can't found _plains_ to get _wheat_ progress normally.
- Now, all armor pieces requires a _leather piece_ to be crafted.
- Tool tiers have been balanced, reducing damage on higher tiers, adding/reducing durability and standardizing attackSpeed to match vanilla tools.
- Raw gems now have a little description that indicates its need to be polished before being usable.
---
## Gameplay additions
- Added **_reinforced tools_**. These tools have a _reinforced stick_ handle instead of the regular one, which provides 10% more durability.
- reinforced tools are crafted with the same pattern as their regular counterparts, using reinforced sticks instead of sticks.
- Reinforced tools can be upgraded to its aluminum version utilizing the aluminum smithing upgrade template. This method will preserve the tool properties (enchantments, damage, name, etc.)
- _Clay blocks_ now requires at least stone tools to be collected.
- Now, when the player breaks a _raw material block_ with _Rough mining_, it will drop 9 _raw ores_ instead of the block itself (for example, the block of raw iron will drop 9 raw iron).
- To avoid item duplication, _fortune_ is not applied to these blocks (they will always give 9 raw minerals).
---
## JEI
- Now, _flames_ and _arrows_ are displayed such as in _vanilla Minecraft_.
- The '+' button is now displayed and is functional.
- Allowed fuels are displayed on the fuel slot (if the block needs to be fueled).
---
### Patchouli
- Added partial integration with Patchouli. Now, "starter guide" replaces the external wiki, guiding the player through the mod's progression.
- Patchouli, like JEI and Jade, is an optional dependency and is not required to play _Enhanced Playthrough_, although its use is recommended.
---
## Texture and model changes
- _sulfur ore_, _nether sulfur ore_ and _deeplsate sulfur ore_ textures have been simplified.
- _silver ore_ and _deeplsate silver ore_ textures have been simplified.
- Reworked silver textures. Now, _silver_ has a blue-ish tone to be differentiable from _iron_ and _tin_.
- _Gem polisher_ model has been upscaled.
---
## Blocks
- Added new block: _leatherworker station_. This block is used to cure _animal hides_ more efficiently than with crafting recipes.
- Removed _soul mud_ block family. I wasn't confident with the aspect of the blocks, and didn't provide that much change.
- Added _soulstone_ block family. Replaces the old _Soul mud_ block family, but with better aspect and clear uses.
- In addition, _soulstone_ has _cobbled_ and _bricks_ variants, all of them with its respective slabs, stairs and walls.
---
## Items
- Added _soulstone cobble_. This new _cobble_ is dropped by _soulstone_ when mined with a _stone tier_ pickaxe or lower.
- Like all kinds of _cobble_, it can be thrown to an enemy or used to craft _cobbled soulstone_ (requires 4 _soulstone cobble_).
- Added _lime_. Is used as a catalyst for _leatherwork recipes_, and can also be converted on 3 _white dye_.
- _Lime_ is made smelting _limestone cobble_ on any furnace, or alloying one _cobble_ with one _clay ball_ (this last recipe is added to allow renewability).
- Added _leather strips_: this new item can be crafted putting some leather on the _grinder_ (gives 2 strips), the _mechanical grinder_ (gives 4 strips) or
combining _leather_ with _shears_ on any crafting grid. This last recipes does 10 points of damage to the shears.
- Added _reinforced sticks_. This new item is crafted combining 1 _leather strip_ with 1 _stick_ on any crafting grid.
- Added _reinforced upgrade smithing template_. Is used to upgrade regular tools to its reinforced version. This method will preserve the tool properties (enchantments, damage, name, etc.)
- Reinforced upgrade smithing templates can be found on _Bandit camps_.
- Reinforced upgrade smithing templates can be duplicated with 1 leather and 7 sticks.
---
### Loot
- Aluminum upgrade smithing template is now found on Mineshafts instead of Bandit camps.
---
## API changes
- Now, tools are registered with an additional parameter: handleTier. This enum allows the developer to enhance the tool's properties without the necessity of
make a new tier/material. Handle tiers can increase/decrease tool durability, attack damage and attack speed. It also has a parameter to add a custom description to the tools.
- Tool models now consists of two different layers: the first layer (layer0) represents the material's tier (iron, steel, diamond, etc.) meanwhile the second layer
(layer1) represents the handle's tier (base, aluminum, etc.). This allows a better manage of images, and consumes less space when compressed.
- Created shaped and shapeless recipes that can consume an item's durability. This can be controlled by the developer, making it possible to have multiple recipes that consumes different durability amounts.
beta
1.20.1-beta-0.25.0.0
1.20.1-beta-0.25.0.015 мая 2026 г.35Minecraft: 1.20.1forge
Что нового
## Bugfixes
- Fixed a fatal error where the game crashed at launch.
- Fixed a bug where _Raw silver_, _Raw tin_ and _Raw zinc_ didn't smelt on _furnaces_ nor _blast furnaces_.
- Fixed a bug where _Reeds_ spawned with an AGE of 0 even when they wheren't placed by players.
## Mobs
- Added new mob: the Werellager is a new neutral mob that spawns on forests. For the day, acts like a normal villager, but for the nights it transforms on a terrible beast with incredible strength.
- The werrellager can only be damaged with _Silver related_ gear, such as _Silver_ and _Green gold_ swords, or the new _Silver blessing_ enchantment.
## Enchantments
- Added new enchantment: _Silver blessing_ is a new enchantment that eludes the natural shield of lycans, allowing the weapons to damage them without the necesity of being made with silver.
- _Silver blessing_ has a max level of 3, and can be applied to swords and daggers.
- This might sound super specific to the Werellager, but on the future there will be more Liycan who will suffer this effects.
## Blocks
- Added new plant: _Kenaf_. Kenaf generates on Sabanas, and its branches are used on _Vegetal fiber_ crafting.
## Items
- Added new hides: now, _Leather_ is no longer directly dropped by cows, instead it needs to be crafted. On future updates, a proper mechanic on leather curing will be added. The new hides includes:
- Cow hide -> 2 pieces gives 1 Leather
- Pig hide -> 2 pieces gives 1 Leather
- Werellager hide -> 3 pieces gives 1 Leather
- Added new _vegetal fiber_ source: _Kenaf branches_ are dropped by kenafs, and can be collected without destroying the block like _Reads heads_. Two branches give two _vegetal fibers_.
## Trade
- Leatherworker trades have been readapted to utilize the new hides
beta
1.20.1-beta-0.24.1.0
1.20.1-beta-0.24.1.018 дек. 2025 г.53Minecraft: 1.20.1forge
Что нового
## Gameplay changes
### New leaves
- Created new leaves variant: _Leaves with external fruit_.
- This leaves allow the player to collect the fruit directy from the block (similar to _Sweet berries_), evading the need of break the block to get the fruit.
- _Apple_, _Green apple_, _Orange_, _Lemon_ and _Lime_ trees have recived the new leave variant, as well as custom _foliage placers_ to make them unique respect to the vanilla trees.
- Now, most of the leaves on frutal trees are like vanilla ones, meanwhile some of them are replaced with their fruit variant. Both leaves have the same drops when break, but the fruit variant it's insured to drop a fruit. The replacement system works like vanilla _Flowering azalea leaves_.
- _Apple_, _Green apple_, _Orange_, _Lemon_ and _Lime_ leaves textures have been reworked. Most of them are now unique and not recolors of vanilla textures.
### New items
- Added _Rotten carrot_, _Rotten anco pumkkin_, _Rotten corn_, _Rotten tomato_ and _Rotten eggplant_. These _rotten_ variants of the crops have a 20% chance of being dropped instead of the regular drop (like _Poisonous potatos_).
- All if these crops are eatable, but induce _poison_ for 8 seconds (again, like _Poisonous potatos_).
- Added new foods: the _Raw rotten stew_ and the _Rotten stew_.
- The _Raw rotten stew_ is made combining all the _rotten crops_ with a bowl. It gives the same _Saturation_ and recovers the same _hunger points_ than an _Golden apple_ but induces poison 3 for 5 seconds.
- If the player cooks the _Raw rotten stew_, it will get an _Rotten stew_ that recovers the same _hunger points_ and _saturation_ than the _Raw rotten stew_, but gives _Saturation_ instead of _poison_.
### Advancements
- Added a _root_ advancement for both _new advancement categories_.
- Now, _Stone age_ no longer depends on _Unity makes strength_, but viseversa.
- Added new Advancement: '_... It sucks_'. Is unlocked picking up at least one _rotten crop_.
- Added new Challenge: '_Fire purifies_'. Is unlocked obtaining a _Rotten stew_ and gives the player 8 _experience leverls_.
### Balance
- Some recipes have been balanced due to a better game progression:
- _Bread_ recipe no longer requires a _Milk buquet_.
- _Mud bricks_ recipe now gives 4 bricks instead of 3.
- Aluminum variants for _wooden_ and _stone_ tools have been removed. On a serious aproach, no one would ever get an _aluminum wooden pickaxe_, as is a waste of resources.
### JEI compat
- Now, important items have its own description window if the player has _JEI_. This window provides a simple description of the item, including its origin and uses.
### Others
- _Vegetable fiber_ has been renamed to _plant fiber_.
***
## Internal changes
- Added a bunch of tags under the _forge_ namespace for compatiblility reasons.
- This tags includes _blocks/ores_, _items/ores_, and for the _**enhanced_playthrough**_ namespaces the new _ores/basic/..._ category, used on _basic furnaces_.
- Added a simple _Logger system_, that tracks the register of diferent objects of the mod.
- Updated mod version to 0.24.1.0
beta
1.20.1-beta-0.24.0.0
1.20.1-beta-0.24.0.09 дек. 2025 г.27Minecraft: 1.20.1forge
Что нового
## Gameplay Additions
- Added compatiblilty with _**Farmer's Delight**_ wood cutting recipes. All the logs and Woods of _**Enhanced Playthough**_ can now be peeled on the Cutting board.
- Added new structure: _Ancient Lord's Domain_.
- It generates naturally on _Old Growth Pine Taiga_ and _Old Growth Spruce Taiga_ biomes.
- It works with the Jigsaw system, so it has a randomized procedural generation to ensure the maximum sense of adventure for the player.
- Zombie Knights and Skeleton Bowmasters spawn here, so you must be careful and have decent equipment if you want to conquer this lands.
- On his tressure room, you can find the ancient _Golden Upgrade Smithing Template_ and start upgrading your usless _Golden Gear_.
- _Golden Upgrade Smithing Template_ has been moved from the _Bandit Camps_ to the _Ancient Lord's Domain_.
- New advancement: added _Ancient Knoelege_ advancement. Is unlocked fining an _Ancient Lord's Domain_ stucture, and precedes _Blossom_ advancement.
- Now, all the _new ingots_, _Sapphire_, _Ruby_ and _Garnet_ can be used as a _trim material_ on the _Smithing table_.
***
## Gameplay changes
- _Rough Mining_ can now be randomly applied when enchanting an item on a _enchanting table_.
***
## Items
- New Armor Trim: added _Ancient Armor Trim Smithing Template_. Is found on _Ancient Lord's Domains_, randomly on any chest. It can be applied to any _Armor_.
***
## Internal Changes
- Class name changes:
- ModStructures -> EPStructures
- ModSinglePoolElement -> EPSinglePoolElement
- ModStructureSets -> EPStructureSets
- ModStructureTemplatePools -> EPStructureTemplatePools
- Created new class: _EPStructureUtils_. is used to check if a mob is inside a structure when it tries to spawn. This can be used to alow mob spawning on structures ignoring his normal spawnRules or to modify its attributes when they belong to the structure.
- Created new class: _EPStructureProcessorLists_ is used to register custom StructureProcessors. These can be applied to all the custom structures, including the ones that use the Legacy system.
- All the _new tools and weapons_ have been added to _minecraft:tools_ and _minecraft:swords_ tag respectively.
- Updated mod version to 0.24.0.0
beta
1.20.1-beta-0.23.1.1
1.20.1-beta-0.23.1.126 нояб. 2025 г.32Minecraft: 1.20.1forge
Что нового
### Bugfixes
- Fixed error crash when the mod was played with JEI
beta
1.20.1-beta-0-23.1
1.20.1-beta-0-23.125 нояб. 2025 г.29Minecraft: 1.20.1forge
Что нового
# Changelog
- Updated Forge required version to 47.4.0
- Updated required Jade version
- Updated required Jei version
- Updated mod version to 0.23.1
beta
1.20.1-beta-0.23.0
1.20.1-beta-0.23.020 авг. 2025 г.74Minecraft: 1.20, 1.20.1forge
Что нового
## Bug fixes
- Bleed effect induced by daggers didn´t do any damage.
## New mobs
### Zombie knight
- Zombie knights are a new variant of the vanilla Zombie, more harder and though.
- Zombie knights have 30 health points (15 hearts), 4 armor points (2 full icons) and 2 points of armor thoughness, a base damage of 5 points and increased follow range. however, they are slower than vanila ones. They also have a 100% chance of spawn with a Steel sword.
- Zombie knights variates his spawn conditions based on the player's difficulty:
- They will always spawn below y=10 (on the Deepslate levels).
- on EASY mode, they will only spawn below y=10.
- on NORMAL mode, they will start spawning on the surface from the 30th day onwards.
- on HARD mode, they will start spawning on the surface from the 20th day onwards.
- Zombie knights can't have baby variants, and they doesn't convert to anything underwater.
***
### Skeleton bowmaster
- Skeleton bowmasters are a new variant of the vanilla Skeleton, more harder an though.
- Skeleton bowmasters have 30 health points (15 hearts), 4 armor points (2 full icons) and 2 poins of armor thoughness.
- Skeleton bowmasters variates his spawn conditions based on the player's difficulty:
- They will always spawn below y=10 (on the Deepslate levels).
- on EASY mode, they will only spawn below y=10.
- on NORMAL mode, they will start spawning on the surface from the 30th day onwards.
- on HARD mode, they will start spawning on the surface from the 20th day onwards.
- Skeleton bowmasters doesn't transform into Strays when they're inside Powder snow.
***
## New blocks
- Added Crops growth detector: A new redstone component that detects the crops age and sends a redstone signal depending on his current state.
- Depending on the plant's max age, the outputs of the Crops growth detector will vary:
- Plants with a max age of 1 instantly outputs a signal of 15.
- Plants with a max age of 2 multiply the current age by 7 and outputs the result.
- Plants with a max age of 3 & 4 multiply the current age by 4 and outputs the result. This result is capped at a maximun of 14.
- Plants with a max age of 5 multiply the current age by 3 and outputs the result.
- Plants with a max age equal or greater than 6 multiply the current age by 2 and outputs the result. This result is capped at a maximun of 14.
- Added Calibrated quartz block set. This set includes:
- Block of calibrated quartz
- Smooth calibrated quartz block
- Chiseled calibrated quartz block
- Calibrated quartz pillar
- Calibrated quartz bricks
***
## New items
- Added aluminum arrows: they can be crafted with 1 Aluminum rod, 1 Feather and 1 Flint.
- Aluminum arrows have double damage compared to vanilla ones.
- They can also be dropped by Skeleton bowmasters.
- Added Golden smithing upgrade template: Is used to upgrade gold gear onto Rose, Green or Blue gold gear, depending on the ingot used on the Smithing recipe.
- Golden smithing upgrade templates are found on Bandit camps (for now, this is subject of changes in the future), with a 20% chance of appear.
- Added Calibrated quartz. Is made alloying 1 Quartz with 1 Raw tin on any alloy furnace, and replaces vanilla Quartz on any redstone related recipe.
***
## New advancements
- Added "the aluminated" advancement. Is unlocked having an aluminum ingot on the inventory.
- Added "Abrass your soul" challenge. Is unlocked having a full Brass set on the inventory, and gives the player an enchanted Brass pickaxe.
- Added "The root of all" advancement. Is unlocked having at least 1 flower on the inventory.
- Added "David" advancement. Is unlocked collecting all the small flowers, and gives the player 200 experience points.
- Added "Goliat" advancement. Is unlocked collecting all the tall flowers, and gives the player 140 experience points.
- Added "The apothecary diaries" challenge. Is unlocked collecting all the flowers, and gives the player 400 experience points and a Shears enchanted with mending.
***
## Texture changes
- Rose gold textures have been reworked to look closer to its real world counterpart.
- Green gold textures have been reworked to look more "goldy".
***
## Recipe changes
- Now, all restone related vanilla recipes that required Quartz use Calibrated quartz instead.
***
## Gameplay changes
- Now, all the new projectiles can be dispensed by a dispenser.
- "The goldenpuff girls" challenge now gives the player 100 experience points and a Blue golden sword when unlocked.
- "Chaos everywhere" challenge now gives the player 100 experience points and a Netherite polisher when unlocked.
- Now, Rose gold gear, Green gold gear and Blue gold gear is obtained via Smithing upgrades, like netherite or Aluminum tools.
- This change is made thinking on a better usage of Vanilla systems, as well as a way to preserve gold and add an extra layer to gold gear.
***
## Internal changes
- Loot tables for advancements now are datadriven.
- Loot tables for entities now are datadriven.
- Updated mod version to "0.23.0"
## Images



beta
[FORGE] 1.20.1-beta-0.22.2
1.20.1-beta-0.22.222 июл. 2025 г.45Minecraft: 1.20.1forge
Что нового
## Bug fixes
- Clay balls, Raw aluminum and Aluminum ingot wasn't acepted by the Blast alloy furnace.
- Due to this error, Firebrick were impossible to get on Survival mode.
- Copper, Tin and Zinc ingots can't be made using nuggets.
- "The goldenpuff girls" challenge was unlocked only with 1 gold type.
- "Chaos everywere" challenge was unlocked only with 1 gem type.
- Primal grinder and Mechanical grinder faces where on the wrong side when placed.
## Additions
- "The goldenpuff girls" challenge now gives 100 experience points when unlocked.
- "Chaos everywere" challenge now gives 100 experience points when unlocked.
## Internal changes
- Renamed a lot of ItemTags. Here is the list of tags changed:
- BASIC_SMELTING_INGREDIENT -> BASIC_SMELT_INGREDIENT
- all the JSON's that ended with "_ingredient" only have the recipe name now, because now belongs to the "ingredients/" folder. Example: "alloy_ingredient" -> "alloy".
- All the JSON's that ended with "_manufacturable" only have the material name now, because now belongs to the "manufacturable/" folder. Example: "gold_manufacturable" -> "gold".
- All the JSON's that ended with "_ore" only have the ore name now, because it belongs to the "ores/" folder. Example: "basalt_ore" -> "basalt".
- Added new tags:
- MANUFACTURABLE: Contains all the ItemTags with the "manufacturable" key word (all the old "<material_name>_manufacturable" tags belong here now, being renamed only to <material_name>).
- INGREDIENTS: Contains all the ItemTags that have some kind of ingredient on his contents (all the old "<recipe_type>_ingredient" tags belong here now, being remained to <recipe_type>).
- Added tags to existing ones:
- Now, POLISHERS and DAGGERS belong to the TOOLS folder & tag.
- method "forgeTag" of EPTags has been deleted.
- Created generic methods on the custom recipe builders to make compatibility with custom recipes.
- Updated mod version to "0.22.2"
beta
[FORGE] 1.20.1-beta-0.22.1
0.22.121 июл. 2025 г.47Minecraft: 1.20.1forge
Что нового
## Items
- Added _Tall reeds head_. Is dropped by _Tall reeds_ when they are broken without shears. It can also be collected if the head is fully grown.
## Game mechanics
- Now, _Pampas grass_ and _Tall reeds_ have a growable head, working similar to _Sweet berry bushes_.
- If you were to break the blocks without shears, it would drop you a max of 3 of his respective head. Now, you can collect the block and farm as many heads as you want.
- This change was made thinking on renewability of _Vegetable fibber_.
- _Sulfur ore_ and _Deepslate sulfur ore_ now drops between 2 to 4 experience orbs when broken.
- _Nether sulfur ore_ now drops between 3 to 6 experience orbs when broken.
## Internal changes
- most of block entity models are now data driven.
- Updated mod version to "0.22.1"
beta
0.22.0
0.22.017 июл. 2025 г.42Minecraft: 1.20.1forge
Что нового
## Bug fixes
- Peeled walnut does not have a recipe.
- All the mod furnaces have the same cooking time.
## Gameplay changes
- Now, Mate has 10 uses per charge, and when its durability reaches 0, it gives the player an Empty mate. It works simillar to potions and honey bottles.
- Also, his recipe has been changed. Is no longer required that the Grounded yerba mate is up of the Empty mate.
- Added new Frostbite effect: it gives the player the same effect that when they enter Powder snow, including the slowness, the frozen hearts GUI and the freezing screen. Leveling this effect only amplies his duration.
- Added new Frostbite enchantment: it can be aplied to daggers, swords and axes. Applies Frostbite to the target, and his max level is II.
- If your weapon has Frosbite, it can't have Fire aspect, Living touch and/or Poison touch, and viseversa.
## Blocks
- Added Cold lyrium: a new flower that is generated on snowy biomes. Is used to get Vegetable fibber on early game, and it can also be used on Light gray dye production.
- Added Succulent: a new flower that is generated on desert biomes. Is used to get Vegetable fibber on early game, and it can also be used on Lime dye production.
## World generation
- Ore generation of almost all the modded ores has been reworked. Here is the list of changes:
- Tin ore now tries to generate 3 separate times, with the following order:
- Between y=-40 and y=30, the game will try to generate a max of 7 Tin betas per chunk, with a max size of 6 ores per beta. It has a 20% chance of not being generated when facing air.
- Between y=20 and y=120, the game will try to generate a max of 12 Tin betas per chunk, with a max size of 12 ores per beta.
- Between y=90 and y=140, the game will try to generate a max of 6 Tin betas per chunk, with a max size of 6 ores per beta. It has a 20% chance of not being generated when facing air.
- Zinc ore, on the overworld, now tries to generate 2 separate times, with the following order:
- Between y=-80 and y=-10, the game will try to generate a max of 9 Zinc betas per chunk, with a max size of 10 ores per beta. It has a 30% chance of not being generated when facing air.
- Between y=-10 and y=30, the game will try to generate a max of 6 Zinc betas per chunk, with a max size of 6 ores per beta. It has a 20% chance of not being generated when facing air.
- Sulfur ore, on the overworld, now tries to generate 3 separate times, with the following order:
- Between y=-90 and y=20, the game will try to generate a max of 8 Sulfur betas per chunk, with a max size of 9 ores per beta. It has a 40% chance of not being generated when facing air.
- Between y=-10 and y=160, the game will try to generate a max of 6 Sulfur betas per chunk, with a max size of 6 ores per beta. It has a 20% chance of not being generated when facing air.
- Between y=70 and y=190, the game will try to generate a max of 5 Sulfur betas per chunk, with a max size of 6 ores per beta. It has a 20% chance of not being generated when facing air.
- Silver ore now tries to generate 3 separate times, with the following order:
- Between y=-64 and y=32, the game will try to generate a max of 6 Silver betas per chunk, with a max size of 5 ores per beta. It has a 50% chance of not being generated when facing air.
- Between y=-40 and y=20, the game will try to generate a max of 4 Silver betas per chunk, with a max size of 5 ores per beta. It has a 50% chance of not being generated when facing air.
-On badlands biomes, between y=-64 and y=260, the game will try to generate a max of 10 Silver betas per chunk, with a max size of 5 ores per beta.
- Sapphire ore now tries to generate 2 separate times, with the following order:
- On Jungle and Lush caves biomes, between y=-70 and y=-40, the game will try to generate a max of 8 Sapphire betas per chunk, with a max size of 6 ores per beta. It has a 60% chance of not being generated when facing air.
- On Jungle and Lush caves biomes, between y=-40 and y=120, the game will try to generate a max of 14 Sapphire betas per chunk, with a max size of 8 ores per beta. It has a 40% chance of not being generated when facing air.
- Ruby ore now tries to generate 2 separate times, with the following order:
- On Jungle and Lush caves biomes, between y=-70 and y=-20, the game will try to generate a max of 5 Ruby betas per chunk, with a max size of 6 ores per beta. It has a 50% chance of not being generated when facing air.
- On Jungle and Lush caves biomes, between y=-20 and y=130, the game will try to generate a max of 8 Ruby betas per chunk, with a max size of 4 ores per beta. It has a 40% chance of not being generated when facing air.
## Villager trades
- Aluminum rods can be selled by Armorers and Toolsmiths with a price between 3 and 6 Sapphires.
- Aluminum ingots can be selled to Armorers and Toolsmiths for 4 Sapphires each.
- Wanderer traders have a chance to sell Bauxite for 4 Sapphires.
## Internal changes
- The starting "Mod-" prefix of all classes has been renamed to "EP-", refering to the abreviation of the mod, "Enhanced Playthrough".
- Mod version incremented to "0.22.0"
beta
Beta 0.21.1
0.21.14 июл. 2025 г.50Minecraft: 1.20.1forge
Что нового
## Bug fixes
- _Copper nugget_ doesn't have a proper translation.
- _Aluminum ingot_ can't be used as a payment for the Beacon.
## Blocks
- Added _Raw tin block_: is crafted with 9 _Raw tin_, and can be re-converted into its raw form.
- Added _Raw zinc block_: is crafted with 9 _Raw zinc_, and can be re-converted into its raw form.
- Added _Raw silver block_: is crafted with 9 _Raw silver_, and can be re-converted into its raw form.
- Added _Raw aluminum block_: is crafted with 9 _Raw aluminum_, and can be re-converted into its raw form.
- Added _Aluminum block_: is crafted with 9 _Aluminum ingots_, and can be re-converted into ingots.
## Items
- Added _Steel nugget_: is crafted with 1 _Steel ingot_, and can be re-converted into ingots.
## Texture changes
- Updated silver textures: All silver textures (except the _Silver ingot_) have been updated to match the current art style.
- Updated zinc textures: All zinc textures (except the _Zinc ingot_) have been updated to match the current art style.
- Updated all the "nugget" textures: now, all the new nuggets of each material feels more "minecrafty" and seems conected to its respective ingots.
## Other changes
- Now, all the aluminum tools requires to have had an _Aluminum rod_, the matching tool or the _Aluminum smithing upgrade template_ on the inventory at least one time to unlock the recipe.
beta
Beta 0.21.0
0.21.030 июн. 2025 г.47Minecraft: 1.20.1forge
Что нового
# Changelog:
## Bug fixes:
- _Stone_, _Cobblestone_, _Limestone_ and _Cobbled limestone_ doesn't drop anything when break with _Steel_ pickaxes.
- When mining a stone-type block with a pickaxe enchanted with _Silk touch_, the drop is multiplied by 2.
## Items
- Added _Terracotta shards_: one of each _Terracotta_ color, they are dropped by _Bauxite ores_ mined without _Fine mining_ and/or their respective _Terracotta block_ when they're mined with a _Wooden pickaxe_. When throw to an enemy, they deal 3 damage points (1.5 hearts).
- Added _Raw aluminum_: is dropped by any Bauxite ore, it can be blasted to _Aluminum ingots_, grinded to _Aluminum dust_ or alloyed with _Clay balls_ to get _Firebricks_.
- Added _Aluminum ingot_: is made blasting any _Bauxite ore_ or _Raw aluminum_ on a _Blast furnace_.
-they are used on the manufacture of _Aluminum rods_.
- Added _Aluminum dust_: is made grinding _Aluminum ingots_ or _Raw aluminum_.
- Is used on the manufacture of Firebricks.
- Added _Aluminum nugget_: it can't be crafted or found, but it will have utility on the future.
- Added _Aluminum rod_: is crafted with 2 _Aluminum ingots_ and gives 4 rods per craft, and is used on the manufacture of _Aluminum tools_.
- Added _Aluminum smiting upgrade template_: it can be found on the _Bandit camps_, and is duplicated with _1 of its own_, 1 _Aluminum ingot_ and 7 _Terracotta shards_ of any color.
## Tools and weapons
- Added **_Daggers_**: daggers are a new weapon type that has great speed attack at the cost of damage and range. By default, it reduces 1 block of attack distance, and has the double speed attack of a normal sword.
- All tiers have their own dagger.
- **_Daggers_** have a "bleed percentage", dependent of the tier. if the chance succeeds, applies _Bleeding_ to the objective for 10 seconds. However, if the dagger is enchanted with _Bloody blade_, this chance is annulled and applies the enchantment instead.
- Added new tool: **_Flint & cobble_**. Is crafted with 1 _Flint_ and 1 of any _Cobble item_, works like a **_Flint & steel_** but has only 16 uses.
- Added new tool: **_Flint & bronze_**. Is crafted with 1 _Flint_ and 1 _Bronze ingot_, works like a **_Flint & steel_** but has only 32 uses.
- Added an aluminum variant to all tools. When crafted (or upgraded) to an _aluminum handle_, the tool receives 20% more durability.
## Mobs
- Added new Illager: _the bandit_.
- _Bandits_ are generated with daggers, and depending the game difficulty, the dagger tier is higher or lower.
- On easy, the selected tier is **STONE**.
- On normal, the selected tier is **IRON**.
- On hard, the selected tier is **STEEL**.
- _Bandits_ have the same health points than Raiders, but they escape of Iron golems if they see one.
- _Bandits_ also have the villagers as one of their main objectives, and they will attack them instantly when given the oportunity.
## New features
- Added _Bauxite ores_: there are normal, red, orange, yellow, brown, light gray and white variants. When broke with a pickaxe, it will drop 1 _Raw aluminum_ and 1 to 3 _Terracotta shards_ of his respective color.
- Added new effect: _bleeding_. Mobs that bleed take 1 damage point (half-heart) per second.
- The stronger is the effect, the more damage the mob takes.
- Added new particle: _bleeding_. Appears only on players when they have the _"bleeding"_ effect active.
- Added new enchantment: _Bloody blade_. It can be applied to daggers, swords and axes. Applies _Bleeding_ to the objective for 10 seconds.
- It amplifies the Bleeding level by one on each level.
- _Poison touch_ and _Living touch_ now last 5 seconds, and their max level has been increased to III.
- The applied effect amplifies 1 level per enchantment level.
- _Fine mining_ and _Rough mining_ can now be applied to axes and shovels. Previously, only worked on pickaxes.
- Added _Aluminum tools_: they have the same properties as the normal tools, but with a 20% extra durability.You can get these tools with one of two ways:
- Upgrading an existing tool on a _Smiting table_ with an _Aluminum smiting upgrade template_ and an _Aluminum ingot_.
- Crafting a new tool with _Aluminum rods_ instead of _Sticks_.
## Other changes
- Changed **_Flint & steel_** recipe to match his name. Now requires 1 _Flint_ and 1 _Steel ingot_.
- Changed unlockement criteria of alloying recipes: Now, in order to know how to make an alloy, the player must have or have had the two ingredients on his inventory at least at once.
- Removed _Polished diorite_, _andesite_ and _granite_ walls; all _Concrete_ walls and stairs; _Stone_ wall; _Calcite_, _Dripstone_ and _Smooth basalt_ wall, slab and stairs.
- To enjoy these features, you should try **_Enhanced Slabs & Stairs_**.
- _Librarian_ enchanted book offers have been modified to match the new balance changes added by the mod. Now, an enchanted book can cost 1 to 64 emeralds, sapphires or rubies depending on his rarity and level:
- **Common** and **Uncommon** enchantments and those with a level below 3 costs emeralds.
- **Rare** enchantments and those with a level equal to 3 costs sapphires.
- **Very rare** enchantments and those with a level higher than 3 costs rubies. _Mending_, _Infinity_, _Fine mining_ and _Rough mining_ are included on this category due to his great strength.
- _Terracotta_ blocks of each color can be crafted with 4 _Terracotta shards_ of its color.
## World generation
- Added new structure: _Bandit camps_. These campments acts like the _Pillager outposts_, but for the _bandits_. A max of 3 bandits can spawn at the same time.
- Bandit camps have a single structure with a Campfire on the center, and three tents surronding it.
- _Bandit camps_ are generated on _forests_, with a separation between them similar to the _Pillager outposts_.
- They also have a working station with a Grindstone and a chest with random loot.
- The posible loot consts of _String_ (between 3 and 6), _Leather_ (between 2 and 7), _Leather armor_, an _Stone_, _Iron_ or _Steel_ dagger (with a very rare chance), _Apples_ and _Raw mutton_, _Iron_ and _Bronze_ ingots and nuggets, _White wool_, _Cobble pieces_ and an _Aluminum smithing upgrade template_.
- Bauxite ores are generated on the _Badlands_ (normal, eroded and wooded) between Y = 55 and Y = 150 with a maximum of 9 betas per chunk.
## Technical changes
- Added new DAGGER tag: for the moment, it has no uses, but contains all the new daggers.
- Added new BAUXITE_ORE tag: is used on the smelting of Bauxite ores.
- Added new TERRACOTTA_SHARDS tag: is used on the crafting of the Aluminum smithing upgrade template.
- Added an individual INGOT tag for each new ingot.
- POLISHER_TOOL tag has been renamed to POLISHER: This is for compatibility pruporses.
- DAGGER and POLISHER tags now belongs to the forge namespace: this is for compatibility pruporses, as if other mods use theese tags or want to interact with the mod, they can do it using only the tag.
beta
[FORGE] 1.20.1-beta-0.20.0
0.20.017 мая 2025 г.48Minecraft: 1.20, 1.20.1forge
Что нового
# Changelog
## Bug Correction
- When placing any modded furnace or alloy furnace, the game crashed.
- Some block names wheren´t alligned on the center of the screen.
- Dripstone, Limestone and some block entities doesn´t give anything when broke with correct tools.
- Orange signs didn´t rendered properly.
## New Items
- **_Added Firebrick:_** it can be crafted alloy two clay pieces on any alloy furnace.
- _this recipe, however, is a placeholder that will be changed later._
## New Blocks
- **_Added Firebricks:_** A brick variant stronger than them (similar to iron blocks).
- _It has, of course, a wall, slab and stair variant._
- **_Added wall, slab and stair variant to Calcite:_** now _Calcite_ has more decorative uses, as it can be converted onto slabs, walls or stairs.
- **_Added slab and stairs variant to Concrete:_** Now, all _concrete blocks_ have a slab and a stair variant, for more creativity.
- **_Added the Masonry furnace:_** a new block entity that works like a blast furnace or a smoker, but with almost all the blocks that thoose two doesn´t allow. Is crafted with 5 _Firebricks_, 3 _Cobblestone_ and a _Furnace_.
## Game mechanics
- **_Added Throwable cobble:_** a new enity type that works like _snowballs_, but with all the cobble types. It does 1 heart of damage per impact.
- **_Added Jeweler House structure:_** A simple house that generates on _plains_ and _meadows_, generally close to villages. Inside of the house, there is a Jeweler villager, a bed and a _Gem polisher_ stacion.
## Internal changes
- **_Added custom biometags:_** For a better control on spawning mechanics, new nametags where added under the "enhanced_playthrough" namespace:
- _COLD_BIOMES:_ For taigas, mountains and snowy biomes.
- _WARM_BIOMES:_ For deserts, savanas and jungles.
- _TEMPLATE_BIOMES:_ For forests, plains an beaches.
- _JEWELER_HOUSE:_ For plains and meadows.
- Structures are generated almost entirely by code, however you need to provide the .nbt files for the structure pieces externaly because Minecraft does not have any NBT generators and there are no real beneficts on developing one right now.
beta
Beta 0.19.0
0.19.03 мая 2025 г.56Minecraft: 1.20, 1.20.1forge
Что нового
# Changelog
## New blocks
- Added _wild crops_: they spawn naturally on the overwold.
- Added wild variants to **_Wheat_**, **_Tomato_** and **_Corn_**.
- **Wheat:** is generated on Plains, it can be harvested with Shears and has a chance to drop 1-2 Wheat seeds when broke without Shears.
- **Tomato:** is generated on Hills it can be harvested with Shears and has a chance to drop 1-2 Wild tomatos when broke without Shears.
- **Corn:** is generated on Jungles, it can be harvested with _**Shears**_ and has a chance to drop 1-2 **_Wild corn_** when broke without _**Shears**_.
- Added _**Water reeds**_: they are generated on the overworld, on water sources with air above. It is a double block. It has bonus generation on swamps and Lush caves. It has a 25% chance of drop a **_Reeds head_** when mined without **_Shears_**.
- Added **_Gigant reeds_**: they are generated on the overworld, close to water sources. It is a double block. It has bonus generation on swamps. When a living entity is inside its hitbox, recives 1.5 hearts of damage. It has a 25% chance of drop a **_Reeds head_** when mined without **_Shears_**.
- Added **_Pampas grass_**: they are generated on the overworld, close to water sources. It is a double block. It has a 25% chance of drop a **_Reeds head_** when mined without _**Shears**_.
- Added **_Andinean pampas grass_**: they work exactly like the **_Pampas grass_** block, but are one block tall instead of two.
- Added stair, slab and wall variants for **_Dripstone_** block.
- Added a wall variant for **_Stone_**, _**Limestone**_, **_Polished diorite_**, _**Polished andesite**_ and **_Polished granite_** blocks.
## New items
- Added **_Pampas grass head_**: is a new item dropped by the _Pampas grass_ block family, and is used on _**Vegetable fiber**_ production.
- Added **_Reeds head_**: is a new item dropped by _**Water reeds**_, and is used on **_Vegetable fiber_** production.
- Added **_Vegetable fiber_**: a new type of _String_, is a natural replacement for the vanilla one and his pretended use is on _Stone tools_ elaboration.
- Added **_Cobble_**, **_Limestone cobble_**, **_Deepslate cobble_**, _**Netherrack rubble**_ and **_Dark cobble_**: They are dropped from **_Stone_**, **_Limestone_**, **_Deepslate_**, **_Netherrack_** and **_Blackstone_**, respectively, when mined with a **_Wooden pickaxe_** (for **_Stone_**, **_Limestone_**, **_Netherrack_** and **_Blackstone_**), a **_Steel pickaxe_** (for **_Deepslate_**) or with any pickaxe with **_Rough Mining_**.
## New mechanics
- Added new curse: **_Rough mining_**. It is the oposite of **_Fine mining_** (as the name implies), and when is applied to a pickaxe, the mined block will only drop its _cobble_, without the mineral.
- It can be bought to **_Jeweler_** villagers as a tier 4 trade. It can also be found on Mineshafts.
- **Changed all the ores loot tables**: now, there are a few new requisites to get minerals from ores:
- when the player´s pickaxe is not enchanted with **_Fine mining_** nor **_Rough mining_** or is a Wooden pickaxe (for stone ores) or a Steel pickaxe (for deepslate ores), the mined ore will drop its mineral part along with between 1-3 **_Cobble_** or **_Deepslate cobble_**.
- When the player´s pickaxe is enchanted with **_Fine mining_**, the mined ore will drop only its mineral part, without cobble.
- When the player´s pickaxe is cursed with **_Rough mining_**, the mined block will drop only 4 cobble of his type, without minerals.
- **Changed stone tools recipes**: now Stone tools requires any _Cobble_, any _String_ and sticks to be crafted. This is due to a better progression system requires a slower starting point to enhance the satisfaction of progress.
- **Rebalanced all the trades of the game**: Now, major trades requires Sapphires and Rubies to be achieved, adding more layers to the progression system.
- This change does not include Librarians yet, but on the next versions they will be included, as it sounds ridiculous the fact that you can have **_Mending_** only with sticks.
## General changes
- **Added new advancement**: _A cobbled business_. Is awarded when the player gets any cobble-type item.
- **Changed bronzium upgrade recipes**: now both Bronze and Brass items requires a Bronzium ingot to be upgraded to its Bronzium form.
- **Added new sounds**: the Griders now have a new sound when active to let know the player that is working correctly.
- **Added new damage type**: players have a custom message when they are killed by a gigant reed.
beta
[FORGE] 1.20.1-beta-0.18.0
0.18.031 мар. 2025 г.48Minecraft: 1.20, 1.20.1forge
Что нового
## Changelog:
### Gameplay and mechanics
- Re-added **_Cobalt_**.
- Cobalt generates on the overworld between levels y=-64 and y=10.
- Added **_Blue gold_** tier. It is on the same tier as diamond, with the beneficts of golden tier (speed on tools and haste effect when full armor is equipped).
- _**Blue gold ingots**_ are made smelting _**Cobalt**_ with **_Gold_** on any _**Blast alloy furnace**_.
- Added extra _**silver**_ ore generation on Badlands biome.
- Added new advancements: _That´s... new_, _Abrassive Heat_, _Blossom_, _Buttercup_ and _Bubbles_.
- Added new challenge: _The Goldenpuff Girls_.
- Added the **_Primal grinder_** block, a predecesor to the "modern" _**Mechanical grinder**_ block.
- **_Primal grinder_** is called simply "**_Grinder_**" in game, to avoid confucion.
- **_Primal grinder_** is crafted with 5 **_Mud bricks_**, 1 _**Bronze ingot**_ and 3 **_Cobblestone_**.
- **_Grinder_** block has been renamed to "**_Mechanical grinder_**".
- Added _Primal grinding_ recipes. They work on the **_Grinder_** and does not have enough power as the _Mechanical grind_ recipes, so gives less materials.
- Added new material type: _dusts_.
- _Dusts_ are remanents of some grinded items.
- Things like tools and armors can now be grinded to get his respective dust, providing a new usage to theese items.
- Dusts can be melted on the **_Furnace_** and/or **_Blast furnace_** to get 1 ingot of the grinded item (for example, a _**Silver pickaxe**_ gives **_Silver dust_**, so when you melt the _dust_ on the furnace it´ll give you a **_Silver ingot_**).
- Added signs and boats for all the mod wood types.
- Rebalanced _cooking time_ and _experience drop_ of the mod items on the vanilla furnaces to match the rest of the game.
- Added full compatiblity with **_Jade_**, including interfaces for the block entities.
- Changed textures of **_Raw ruby_**, **_Raw sapphire_**, **_Raw diamond_**, **_Wheat flour_**, **_Pumpkin flour_** and **_Mud brick_**.
- Changed **_Mud bricks_** recipe: now it gives 1 block per 4 **_Mud brick_** like _vanilla Minecraft_.
- Changed all the boats recipes to match the Bedrock edition recipe (is the same recipe with a shovel).
- Changed **_Adobe furnace_** recipe: now uses **_Packed mud_** instead of **_Mud bricks_**.
### Internal changes
- Advancements are now datadriven, being generated with the _GatherData_ event of the _ModEventBus_.
- Created tags for **_Gold_**, **_Silver_**, **_Zinc_**, **_Tin_**, **_Copper_**, **_Brass_**, **_Bronze_**, **_Rose gold_**, **_Iron_**, **_Bronzium_**, **_Green gold_**, **_Steel_** and **_Blue gold_** manufacturable items (tools and armor).
- Added PRIMAL_GRIND_INGREDIENT and MECHANICAL_GRIND_INGREDIENT tags. They both serve as a control mechanic for the input slots of the grinders.
- Added BASIC_INGREDIENT tag: It is used on the control of the input slots of Basic furnaces.
- Most recipes now work with ItemTags instead of List<ItemLike>. This is due to, when using JEI for example, the items appeard invividually rather than on a unique group. Also, there are a lot less recipe jsons now, so the game is more optimized.
- Updated mod version to 0.18.0
beta
[FORGE] 1.20.1-beta-0.17.0
0.17.027 мар. 2025 г.39Minecraft: 1.20, 1.20.1forge
Что нового
- Trees has been re added to the mod. This is because the tree mechanic does not interfer to the game progress and is one more adition to the player.
- Added new trees: Lemon, Lime and Orange.
- Orange trees generates on flower forests, while Lemon and Lime trees generates on birch forests.
- Apple trees now can only generate on oak forests.
- Tree generation is subjet of future changes, be aware of this.
- Added Lime: is a new food given by the Lime tree, and heals 1 hunger unit and has 2 saturation.
- Changed drop pool for emerald, sapphire, ruby , garnet and diamond ores.
- Now when mining one of theese minerals with Fine Mining, only the polished gem will be dropped.
- If you break a gem ore with Silk Touch, it will give you the block as the name implies.
- Updated mod version to 0.17.0
beta
[FORGE] beta-0.16.0
0.16.027 мар. 2025 г.43Minecraft: 1.20, 1.20.1forge
Что нового
> ### Changelog:
- Trees has been removed from the mod. They will however be re-introduced later on development, expect great news!
- A variety of bugfixes:
- _Some textures didn´t load in game_
- _Diamond ore and Emerald ore, and his **deepslate** variants, doesn´t gave the player the ores even with correct tools_
- _The names of the gems wheren´t displayed in game_
beta
[FORGE] 1.20.1-beta-0.12.0
0.12.027 мар. 2025 г.30Minecraft: 1.20, 1.20.1forge
Что нового
- **_Added new stones:_** _**Limestone**_, **_Cobbled limestone_**, _**Polished limestone**_, **_Limestone bricks_** and _**Polished stone**_.
- Each stone has his respective stairs, walls and slabs, expept for Limestone that has no wall. Also each stone can be cutted on the _stonecutter_.
- **_Added new trees:_** _Apple tree_; _Walnut tree_; _Green apple tree_.
- Walnut spawns in taiga biomes, meanwhile Apple generates in forest biomes. Green apple sapplings can be purchased to wandering traders.
- Added wood types for _Walnut_ and _Apple_ trees. _Green apple_ shares the _apple wood set_.
- **_Added nuts to the game_**. they can be placed in a crafting table and it´ll give you a _**peeled nut**_. Putting them in the grinder will give you two _**peeled nuts**_.
- Removed _**Apple**_ drop from **_Oak leaves_**. Now apples are dropped from the _**Apple leaves**_.
- Added _grinding recipes_ for all the flowers that gives the player a dye. Almost every recipe gives 3 dyes, but the tall flowers gives 4 or 6 dyes per flower when used in the grinder.
beta
v0.11.1-beta
0.11.129 авг. 2024 г.55Minecraft: 1.20, 1.20.1forge
Что нового
### Changelog:
- added _grinder block_
- added _grinding recipes_
- **_reinforced diamond_ gear** has been deleted from the game
- **added _green gold_ gear:** is the replacement of the **_rose gold_ gear**
- **rebalanced _rose gold_ gear:** now _rose gold_ is made by alloying _copper_ and _gold_, and belongs to the "Bronze tier"
- **added new enchantments:** _poison touch_ and _living touch_
- The _alloy furnaces_ now have animations when lit. This is made by the new boolean property "burning".
- **Added _advancements_:** now mod progression brings the player new _advancements_ like vanilla minecraft.
- **Rebalanced _Tin_ and _Silver_ ore generation:** now _Tin_ is more common in higher _Y_ levels, meanwhile _Silver_ is less common the higher the _Y_ level is
- **Added _Sulfur_ to the world generation:** _Sulfur_ now generates both in the _Overworld_ and the _Nether_
- Withches and creepers now have the posibility to drop _Sulfur_ when killed.
- _Gunpowder_ is crafteble with _Charcoal_ and _Sulfur_.
### Internal changes:
- **created recipe builders:** recipes are now automatically created via recipe provider
beta
1.20.1-FORGE-beta-0.10.0
0.10.030 июл. 2024 г.45Minecraft: 1.20, 1.20.1forge
Что нового
### Changelog
- Added _Adobe Furnace_, a new furnace type that anteceeds the vanilla _Furnace_.
- _Adobe furnace_ can be crafted with 6 _Mud bricks_ and 3 _Cobblestone_, meanwhile the vanilla _Furnace_ is now crafted with an _Adobe furnace_, 3 _Bronze ingots_ and 6 _Cobblestone_.
- _Adobe alloy furnace_ is now crafted with an _Adobe furnace_, 6 _Bricks_ and 3 _Cobblestone_.
- Added _Tin nugget_ and _copper nugget_, obtainable by smelting _Raw tin_ and _Raw copper_ in the _Campfire_ block.
- These nuggets are thinked as an option to obtain _Bronze nuggets_, and with that _Bronze ingots_, before unlocking the _Adobe alloy furnace_.
- _Mud_ now is a crafteable block, requiring 2 _Dirt_ and 2 _Clay balls_ for his obtencion.
beta
Beta 0.9.1
0.9.124 июл. 2024 г.42Minecraft: 1.20, 1.20.1forge
Что нового
### Changelog
- Added new crops: Yerba Mate, Eggplant, Anco Pumpkin, Tomato, Corn and Yerba Mate.
- Added Mate as a food.
- Rose gold gear balanced: now the Rose golden pickaxe can mine all the blocks with the NEEDS_IRON_TOOL tag.
> Also added the Rose golden polisher tool.
**_Added Global loot modifiers, including loot in the following structures:_**
- All the crop seeds where added to the villages, more
specifically in the chest found in the houses.
- Steel gear was added to the ancient city pool.
- Bronze gear was added to the mineshaft and mob spawner tools.
beta
Beta 0.8.0
0.8.022 июл. 2024 г.42Minecraft: 1.20.1forge