
Enhanced Playthrough
Survival mode, enhanced and expanded.
Автор: MarMarDev1,1 тыс.3обновлён 24 июн. 2026 г.
СнаряжениеМеханики игры
Описание
Title
Enhanced Playthrough is an overhaul mod, with a new progression system and trading mechanics, but the game loop remains very much similar to vanilla Minecraft. The final boss is, still, the Ender Dragon and the main objective is player's freedom to do anything they want.
Additions to the base game
- Adapted start: Now stones doesn't drop its full block, instead it drops cobble pieces. You need to combine them with Vegetal fibber, dropped by certain plants, in order to make the classic stone tools.
- Alloys and combinations: The new alloy system lets you make metals like bronze or the magical golden alloys. These metals are, sometimes, a side tier of the vanilla ones, and others are a required step in order to progress.
- Not a way, but a journey: You have multiple ways of getting your objective. Do you want to mine faster? You can craft a beacon or make a golden alloy, the decision is yours. Do you need more durability for your tools? You can enchant them, upgrade its tier or make them have an aluminum handle. The mod never will impose you a choice.
- More trades, more effort: New gems have appeared on the world, and the villagers changed his economy to adapt to the needs.
Common questions
- Can i use this mod on modpacks?: Of course, the mod is under the MIT licence, and you're free of doing what you want with him. The only condition is to give credits to the authors, after you do that, nothing is restricted.
- Can i share feedback or an idea?: Sure! You can report a bug, make a comment or share a thought on the Discussions page.
- I want to make a fork of the mod adding a new Steel dragon, i am allowed?: Forks of the original mod are allowed whenever credits are provided. The mod's license is MIT after all.
Compatibility
Enhanced Playthrough has direct integration with JEI and Jade, as well with Mar Mar's Enhanced Ore Variety custom ores.
If you found an incompatibility that crashes the mod or breaks some system, you can report it on the Issues section on the GitHub repository.
Additional notes
- If you are lost and don't have any idea of how to progress, you can visit the Enhanced Playthrough's Wiki to find more information about anything the mod has to offer.
- Enhanced Playthrough is still in development fase, so if you have any ideas or you what to contribute, feel free to contact me through all the medias. Thanks for playing!
Галерея
Последние версии
Все версии →beta
[FORGE] 1.20.1-beta-0.26.0.0
1.20.1-beta-0.26.0.024 июн. 2026 г.127Minecraft: 1.20.1forge
Что нового
## Bugfixes
- Fixed a bug where _aluminum arrows_ dealt the same damage as _regular arrows_. Now it works as intended and doubles base arrow damage.
- Fixed a bug where regular swords couldn't be upgraded to its _aluminum variant_ through the _Smithing table_.
- Fixed a bug where mining _deepslate_ and _netherrack_ variants of ores gave its _stone_ variant when mined with _Silk touch_.
- _Firebrick stairs_ and _firebrick slabs_ couldn't be obtained on survival.
- _Cobbled limestone stairs_ and _cobbled limestone slabs_ couldn't be obtained on survival.
- _Polished limestone stairs_ and _polished limestone slabs_ couldn't be obtained on survival.
- Added _animal hides_ and _kenaf_ to its matching creative tab.
---
## QoL changes
- _Mud furnaces_ can now make _charcoal_.
- _Mud bricks_ can now be made with _plant fiber_. It has the same recipe that the ones made with _wheat_ but gives 2 bricks instead of 4.
- _adobe furnace_ now requires 6 _mud bricks_ instead of _packed mud_. This allows players that can't found _plains_ to get _wheat_ progress normally.
- Now, all armor pieces requires a _leather piece_ to be crafted.
- Tool tiers have been balanced, reducing damage on higher tiers, adding/reducing durability and standardizing attackSpeed to match vanilla tools.
- Raw gems now have a little description that indicates its need to be polished before being usable.
---
## Gameplay additions
- Added **_reinforced tools_**. These tools have a _reinforced stick_ handle instead of the regular one, which provides 10% more durability.
- reinforced tools are crafted with the same pattern as their regular counterparts, using reinforced sticks instead of sticks.
- Reinforced tools can be upgraded to its aluminum version utilizing the aluminum smithing upgrade template. This method will preserve the tool properties (enchantments, damage, name, etc.)
- _Clay blocks_ now requires at least stone tools to be collected.
- Now, when the player breaks a _raw material block_ with _Rough mining_, it will drop 9 _raw ores_ instead of the block itself (for example, the block of raw iron will drop 9 raw iron).
- To avoid item duplication, _fortune_ is not applied to these blocks (they will always give 9 raw minerals).
---
## JEI
- Now, _flames_ and _arrows_ are displayed such as in _vanilla Minecraft_.
- The '+' button is now displayed and is functional.
- Allowed fuels are displayed on the fuel slot (if the block needs to be fueled).
---
### Patchouli
- Added partial integration with Patchouli. Now, "starter guide" replaces the external wiki, guiding the player through the mod's progression.
- Patchouli, like JEI and Jade, is an optional dependency and is not required to play _Enhanced Playthrough_, although its use is recommended.
---
## Texture and model changes
- _sulfur ore_, _nether sulfur ore_ and _deeplsate sulfur ore_ textures have been simplified.
- _silver ore_ and _deeplsate silver ore_ textures have been simplified.
- Reworked silver textures. Now, _silver_ has a blue-ish tone to be differentiable from _iron_ and _tin_.
- _Gem polisher_ model has been upscaled.
---
## Blocks
- Added new block: _leatherworker station_. This block is used to cure _animal hides_ more efficiently than with crafting recipes.
- Removed _soul mud_ block family. I wasn't confident with the aspect of the blocks, and didn't provide that much change.
- Added _soulstone_ block family. Replaces the old _Soul mud_ block family, but with better aspect and clear uses.
- In addition, _soulstone_ has _cobbled_ and _bricks_ variants, all of them with its respective slabs, stairs and walls.
---
## Items
- Added _soulstone cobble_. This new _cobble_ is dropped by _soulstone_ when mined with a _stone tier_ pickaxe or lower.
- Like all kinds of _cobble_, it can be thrown to an enemy or used to craft _cobbled soulstone_ (requires 4 _soulstone cobble_).
- Added _lime_. Is used as a catalyst for _leatherwork recipes_, and can also be converted on 3 _white dye_.
- _Lime_ is made smelting _limestone cobble_ on any furnace, or alloying one _cobble_ with one _clay ball_ (this last recipe is added to allow renewability).
- Added _leather strips_: this new item can be crafted putting some leather on the _grinder_ (gives 2 strips), the _mechanical grinder_ (gives 4 strips) or
combining _leather_ with _shears_ on any crafting grid. This last recipes does 10 points of damage to the shears.
- Added _reinforced sticks_. This new item is crafted combining 1 _leather strip_ with 1 _stick_ on any crafting grid.
- Added _reinforced upgrade smithing template_. Is used to upgrade regular tools to its reinforced version. This method will preserve the tool properties (enchantments, damage, name, etc.)
- Reinforced upgrade smithing templates can be found on _Bandit camps_.
- Reinforced upgrade smithing templates can be duplicated with 1 leather and 7 sticks.
---
### Loot
- Aluminum upgrade smithing template is now found on Mineshafts instead of Bandit camps.
---
## API changes
- Now, tools are registered with an additional parameter: handleTier. This enum allows the developer to enhance the tool's properties without the necessity of
make a new tier/material. Handle tiers can increase/decrease tool durability, attack damage and attack speed. It also has a parameter to add a custom description to the tools.
- Tool models now consists of two different layers: the first layer (layer0) represents the material's tier (iron, steel, diamond, etc.) meanwhile the second layer
(layer1) represents the handle's tier (base, aluminum, etc.). This allows a better manage of images, and consumes less space when compressed.
- Created shaped and shapeless recipes that can consume an item's durability. This can be controlled by the developer, making it possible to have multiple recipes that consumes different durability amounts.
beta
1.20.1-beta-0.25.0.0
1.20.1-beta-0.25.0.015 мая 2026 г.35Minecraft: 1.20.1forge
Что нового
## Bugfixes
- Fixed a fatal error where the game crashed at launch.
- Fixed a bug where _Raw silver_, _Raw tin_ and _Raw zinc_ didn't smelt on _furnaces_ nor _blast furnaces_.
- Fixed a bug where _Reeds_ spawned with an AGE of 0 even when they wheren't placed by players.
## Mobs
- Added new mob: the Werellager is a new neutral mob that spawns on forests. For the day, acts like a normal villager, but for the nights it transforms on a terrible beast with incredible strength.
- The werrellager can only be damaged with _Silver related_ gear, such as _Silver_ and _Green gold_ swords, or the new _Silver blessing_ enchantment.
## Enchantments
- Added new enchantment: _Silver blessing_ is a new enchantment that eludes the natural shield of lycans, allowing the weapons to damage them without the necesity of being made with silver.
- _Silver blessing_ has a max level of 3, and can be applied to swords and daggers.
- This might sound super specific to the Werellager, but on the future there will be more Liycan who will suffer this effects.
## Blocks
- Added new plant: _Kenaf_. Kenaf generates on Sabanas, and its branches are used on _Vegetal fiber_ crafting.
## Items
- Added new hides: now, _Leather_ is no longer directly dropped by cows, instead it needs to be crafted. On future updates, a proper mechanic on leather curing will be added. The new hides includes:
- Cow hide -> 2 pieces gives 1 Leather
- Pig hide -> 2 pieces gives 1 Leather
- Werellager hide -> 3 pieces gives 1 Leather
- Added new _vegetal fiber_ source: _Kenaf branches_ are dropped by kenafs, and can be collected without destroying the block like _Reads heads_. Two branches give two _vegetal fibers_.
## Trade
- Leatherworker trades have been readapted to utilize the new hides
beta
1.20.1-beta-0.24.1.0
1.20.1-beta-0.24.1.018 дек. 2025 г.53Minecraft: 1.20.1forge
Что нового
## Gameplay changes
### New leaves
- Created new leaves variant: _Leaves with external fruit_.
- This leaves allow the player to collect the fruit directy from the block (similar to _Sweet berries_), evading the need of break the block to get the fruit.
- _Apple_, _Green apple_, _Orange_, _Lemon_ and _Lime_ trees have recived the new leave variant, as well as custom _foliage placers_ to make them unique respect to the vanilla trees.
- Now, most of the leaves on frutal trees are like vanilla ones, meanwhile some of them are replaced with their fruit variant. Both leaves have the same drops when break, but the fruit variant it's insured to drop a fruit. The replacement system works like vanilla _Flowering azalea leaves_.
- _Apple_, _Green apple_, _Orange_, _Lemon_ and _Lime_ leaves textures have been reworked. Most of them are now unique and not recolors of vanilla textures.
### New items
- Added _Rotten carrot_, _Rotten anco pumkkin_, _Rotten corn_, _Rotten tomato_ and _Rotten eggplant_. These _rotten_ variants of the crops have a 20% chance of being dropped instead of the regular drop (like _Poisonous potatos_).
- All if these crops are eatable, but induce _poison_ for 8 seconds (again, like _Poisonous potatos_).
- Added new foods: the _Raw rotten stew_ and the _Rotten stew_.
- The _Raw rotten stew_ is made combining all the _rotten crops_ with a bowl. It gives the same _Saturation_ and recovers the same _hunger points_ than an _Golden apple_ but induces poison 3 for 5 seconds.
- If the player cooks the _Raw rotten stew_, it will get an _Rotten stew_ that recovers the same _hunger points_ and _saturation_ than the _Raw rotten stew_, but gives _Saturation_ instead of _poison_.
### Advancements
- Added a _root_ advancement for both _new advancement categories_.
- Now, _Stone age_ no longer depends on _Unity makes strength_, but viseversa.
- Added new Advancement: '_... It sucks_'. Is unlocked picking up at least one _rotten crop_.
- Added new Challenge: '_Fire purifies_'. Is unlocked obtaining a _Rotten stew_ and gives the player 8 _experience leverls_.
### Balance
- Some recipes have been balanced due to a better game progression:
- _Bread_ recipe no longer requires a _Milk buquet_.
- _Mud bricks_ recipe now gives 4 bricks instead of 3.
- Aluminum variants for _wooden_ and _stone_ tools have been removed. On a serious aproach, no one would ever get an _aluminum wooden pickaxe_, as is a waste of resources.
### JEI compat
- Now, important items have its own description window if the player has _JEI_. This window provides a simple description of the item, including its origin and uses.
### Others
- _Vegetable fiber_ has been renamed to _plant fiber_.
***
## Internal changes
- Added a bunch of tags under the _forge_ namespace for compatiblility reasons.
- This tags includes _blocks/ores_, _items/ores_, and for the _**enhanced_playthrough**_ namespaces the new _ores/basic/..._ category, used on _basic furnaces_.
- Added a simple _Logger system_, that tracks the register of diferent objects of the mod.
- Updated mod version to 0.24.1.0
beta
1.20.1-beta-0.24.0.0
1.20.1-beta-0.24.0.09 дек. 2025 г.27Minecraft: 1.20.1forge
Что нового
## Gameplay Additions
- Added compatiblilty with _**Farmer's Delight**_ wood cutting recipes. All the logs and Woods of _**Enhanced Playthough**_ can now be peeled on the Cutting board.
- Added new structure: _Ancient Lord's Domain_.
- It generates naturally on _Old Growth Pine Taiga_ and _Old Growth Spruce Taiga_ biomes.
- It works with the Jigsaw system, so it has a randomized procedural generation to ensure the maximum sense of adventure for the player.
- Zombie Knights and Skeleton Bowmasters spawn here, so you must be careful and have decent equipment if you want to conquer this lands.
- On his tressure room, you can find the ancient _Golden Upgrade Smithing Template_ and start upgrading your usless _Golden Gear_.
- _Golden Upgrade Smithing Template_ has been moved from the _Bandit Camps_ to the _Ancient Lord's Domain_.
- New advancement: added _Ancient Knoelege_ advancement. Is unlocked fining an _Ancient Lord's Domain_ stucture, and precedes _Blossom_ advancement.
- Now, all the _new ingots_, _Sapphire_, _Ruby_ and _Garnet_ can be used as a _trim material_ on the _Smithing table_.
***
## Gameplay changes
- _Rough Mining_ can now be randomly applied when enchanting an item on a _enchanting table_.
***
## Items
- New Armor Trim: added _Ancient Armor Trim Smithing Template_. Is found on _Ancient Lord's Domains_, randomly on any chest. It can be applied to any _Armor_.
***
## Internal Changes
- Class name changes:
- ModStructures -> EPStructures
- ModSinglePoolElement -> EPSinglePoolElement
- ModStructureSets -> EPStructureSets
- ModStructureTemplatePools -> EPStructureTemplatePools
- Created new class: _EPStructureUtils_. is used to check if a mob is inside a structure when it tries to spawn. This can be used to alow mob spawning on structures ignoring his normal spawnRules or to modify its attributes when they belong to the structure.
- Created new class: _EPStructureProcessorLists_ is used to register custom StructureProcessors. These can be applied to all the custom structures, including the ones that use the Legacy system.
- All the _new tools and weapons_ have been added to _minecraft:tools_ and _minecraft:swords_ tag respectively.
- Updated mod version to 0.24.0.0
beta
1.20.1-beta-0.23.1.1
1.20.1-beta-0.23.1.126 нояб. 2025 г.32Minecraft: 1.20.1forge
Что нового
### Bugfixes
- Fixed error crash when the mod was played with JEI
beta
1.20.1-beta-0-23.1
1.20.1-beta-0-23.125 нояб. 2025 г.29Minecraft: 1.20.1forge
Что нового
# Changelog
- Updated Forge required version to 47.4.0
- Updated required Jade version
- Updated required Jei version
- Updated mod version to 0.23.1
beta
1.20.1-beta-0.23.0
1.20.1-beta-0.23.020 авг. 2025 г.74Minecraft: 1.20, 1.20.1forge
Что нового
## Bug fixes
- Bleed effect induced by daggers didn´t do any damage.
## New mobs
### Zombie knight
- Zombie knights are a new variant of the vanilla Zombie, more harder and though.
- Zombie knights have 30 health points (15 hearts), 4 armor points (2 full icons) and 2 points of armor thoughness, a base damage of 5 points and increased follow range. however, they are slower than vanila ones. They also have a 100% chance of spawn with a Steel sword.
- Zombie knights variates his spawn conditions based on the player's difficulty:
- They will always spawn below y=10 (on the Deepslate levels).
- on EASY mode, they will only spawn below y=10.
- on NORMAL mode, they will start spawning on the surface from the 30th day onwards.
- on HARD mode, they will start spawning on the surface from the 20th day onwards.
- Zombie knights can't have baby variants, and they doesn't convert to anything underwater.
***
### Skeleton bowmaster
- Skeleton bowmasters are a new variant of the vanilla Skeleton, more harder an though.
- Skeleton bowmasters have 30 health points (15 hearts), 4 armor points (2 full icons) and 2 poins of armor thoughness.
- Skeleton bowmasters variates his spawn conditions based on the player's difficulty:
- They will always spawn below y=10 (on the Deepslate levels).
- on EASY mode, they will only spawn below y=10.
- on NORMAL mode, they will start spawning on the surface from the 30th day onwards.
- on HARD mode, they will start spawning on the surface from the 20th day onwards.
- Skeleton bowmasters doesn't transform into Strays when they're inside Powder snow.
***
## New blocks
- Added Crops growth detector: A new redstone component that detects the crops age and sends a redstone signal depending on his current state.
- Depending on the plant's max age, the outputs of the Crops growth detector will vary:
- Plants with a max age of 1 instantly outputs a signal of 15.
- Plants with a max age of 2 multiply the current age by 7 and outputs the result.
- Plants with a max age of 3 & 4 multiply the current age by 4 and outputs the result. This result is capped at a maximun of 14.
- Plants with a max age of 5 multiply the current age by 3 and outputs the result.
- Plants with a max age equal or greater than 6 multiply the current age by 2 and outputs the result. This result is capped at a maximun of 14.
- Added Calibrated quartz block set. This set includes:
- Block of calibrated quartz
- Smooth calibrated quartz block
- Chiseled calibrated quartz block
- Calibrated quartz pillar
- Calibrated quartz bricks
***
## New items
- Added aluminum arrows: they can be crafted with 1 Aluminum rod, 1 Feather and 1 Flint.
- Aluminum arrows have double damage compared to vanilla ones.
- They can also be dropped by Skeleton bowmasters.
- Added Golden smithing upgrade template: Is used to upgrade gold gear onto Rose, Green or Blue gold gear, depending on the ingot used on the Smithing recipe.
- Golden smithing upgrade templates are found on Bandit camps (for now, this is subject of changes in the future), with a 20% chance of appear.
- Added Calibrated quartz. Is made alloying 1 Quartz with 1 Raw tin on any alloy furnace, and replaces vanilla Quartz on any redstone related recipe.
***
## New advancements
- Added "the aluminated" advancement. Is unlocked having an aluminum ingot on the inventory.
- Added "Abrass your soul" challenge. Is unlocked having a full Brass set on the inventory, and gives the player an enchanted Brass pickaxe.
- Added "The root of all" advancement. Is unlocked having at least 1 flower on the inventory.
- Added "David" advancement. Is unlocked collecting all the small flowers, and gives the player 200 experience points.
- Added "Goliat" advancement. Is unlocked collecting all the tall flowers, and gives the player 140 experience points.
- Added "The apothecary diaries" challenge. Is unlocked collecting all the flowers, and gives the player 400 experience points and a Shears enchanted with mending.
***
## Texture changes
- Rose gold textures have been reworked to look closer to its real world counterpart.
- Green gold textures have been reworked to look more "goldy".
***
## Recipe changes
- Now, all restone related vanilla recipes that required Quartz use Calibrated quartz instead.
***
## Gameplay changes
- Now, all the new projectiles can be dispensed by a dispenser.
- "The goldenpuff girls" challenge now gives the player 100 experience points and a Blue golden sword when unlocked.
- "Chaos everywhere" challenge now gives the player 100 experience points and a Netherite polisher when unlocked.
- Now, Rose gold gear, Green gold gear and Blue gold gear is obtained via Smithing upgrades, like netherite or Aluminum tools.
- This change is made thinking on a better usage of Vanilla systems, as well as a way to preserve gold and add an extra layer to gold gear.
***
## Internal changes
- Loot tables for advancements now are datadriven.
- Loot tables for entities now are datadriven.
- Updated mod version to "0.23.0"
## Images



beta
[FORGE] 1.20.1-beta-0.22.2
1.20.1-beta-0.22.222 июл. 2025 г.45Minecraft: 1.20.1forge
Что нового
## Bug fixes
- Clay balls, Raw aluminum and Aluminum ingot wasn't acepted by the Blast alloy furnace.
- Due to this error, Firebrick were impossible to get on Survival mode.
- Copper, Tin and Zinc ingots can't be made using nuggets.
- "The goldenpuff girls" challenge was unlocked only with 1 gold type.
- "Chaos everywere" challenge was unlocked only with 1 gem type.
- Primal grinder and Mechanical grinder faces where on the wrong side when placed.
## Additions
- "The goldenpuff girls" challenge now gives 100 experience points when unlocked.
- "Chaos everywere" challenge now gives 100 experience points when unlocked.
## Internal changes
- Renamed a lot of ItemTags. Here is the list of tags changed:
- BASIC_SMELTING_INGREDIENT -> BASIC_SMELT_INGREDIENT
- all the JSON's that ended with "_ingredient" only have the recipe name now, because now belongs to the "ingredients/" folder. Example: "alloy_ingredient" -> "alloy".
- All the JSON's that ended with "_manufacturable" only have the material name now, because now belongs to the "manufacturable/" folder. Example: "gold_manufacturable" -> "gold".
- All the JSON's that ended with "_ore" only have the ore name now, because it belongs to the "ores/" folder. Example: "basalt_ore" -> "basalt".
- Added new tags:
- MANUFACTURABLE: Contains all the ItemTags with the "manufacturable" key word (all the old "<material_name>_manufacturable" tags belong here now, being renamed only to <material_name>).
- INGREDIENTS: Contains all the ItemTags that have some kind of ingredient on his contents (all the old "<recipe_type>_ingredient" tags belong here now, being remained to <recipe_type>).
- Added tags to existing ones:
- Now, POLISHERS and DAGGERS belong to the TOOLS folder & tag.
- method "forgeTag" of EPTags has been deleted.
- Created generic methods on the custom recipe builders to make compatibility with custom recipes.
- Updated mod version to "0.22.2"
beta
[FORGE] 1.20.1-beta-0.22.1
0.22.121 июл. 2025 г.47Minecraft: 1.20.1forge
Что нового
## Items
- Added _Tall reeds head_. Is dropped by _Tall reeds_ when they are broken without shears. It can also be collected if the head is fully grown.
## Game mechanics
- Now, _Pampas grass_ and _Tall reeds_ have a growable head, working similar to _Sweet berry bushes_.
- If you were to break the blocks without shears, it would drop you a max of 3 of his respective head. Now, you can collect the block and farm as many heads as you want.
- This change was made thinking on renewability of _Vegetable fibber_.
- _Sulfur ore_ and _Deepslate sulfur ore_ now drops between 2 to 4 experience orbs when broken.
- _Nether sulfur ore_ now drops between 3 to 6 experience orbs when broken.
## Internal changes
- most of block entity models are now data driven.
- Updated mod version to "0.22.1"
beta
0.22.0
0.22.017 июл. 2025 г.42Minecraft: 1.20.1forge
Что нового
## Bug fixes
- Peeled walnut does not have a recipe.
- All the mod furnaces have the same cooking time.
## Gameplay changes
- Now, Mate has 10 uses per charge, and when its durability reaches 0, it gives the player an Empty mate. It works simillar to potions and honey bottles.
- Also, his recipe has been changed. Is no longer required that the Grounded yerba mate is up of the Empty mate.
- Added new Frostbite effect: it gives the player the same effect that when they enter Powder snow, including the slowness, the frozen hearts GUI and the freezing screen. Leveling this effect only amplies his duration.
- Added new Frostbite enchantment: it can be aplied to daggers, swords and axes. Applies Frostbite to the target, and his max level is II.
- If your weapon has Frosbite, it can't have Fire aspect, Living touch and/or Poison touch, and viseversa.
## Blocks
- Added Cold lyrium: a new flower that is generated on snowy biomes. Is used to get Vegetable fibber on early game, and it can also be used on Light gray dye production.
- Added Succulent: a new flower that is generated on desert biomes. Is used to get Vegetable fibber on early game, and it can also be used on Lime dye production.
## World generation
- Ore generation of almost all the modded ores has been reworked. Here is the list of changes:
- Tin ore now tries to generate 3 separate times, with the following order:
- Between y=-40 and y=30, the game will try to generate a max of 7 Tin betas per chunk, with a max size of 6 ores per beta. It has a 20% chance of not being generated when facing air.
- Between y=20 and y=120, the game will try to generate a max of 12 Tin betas per chunk, with a max size of 12 ores per beta.
- Between y=90 and y=140, the game will try to generate a max of 6 Tin betas per chunk, with a max size of 6 ores per beta. It has a 20% chance of not being generated when facing air.
- Zinc ore, on the overworld, now tries to generate 2 separate times, with the following order:
- Between y=-80 and y=-10, the game will try to generate a max of 9 Zinc betas per chunk, with a max size of 10 ores per beta. It has a 30% chance of not being generated when facing air.
- Between y=-10 and y=30, the game will try to generate a max of 6 Zinc betas per chunk, with a max size of 6 ores per beta. It has a 20% chance of not being generated when facing air.
- Sulfur ore, on the overworld, now tries to generate 3 separate times, with the following order:
- Between y=-90 and y=20, the game will try to generate a max of 8 Sulfur betas per chunk, with a max size of 9 ores per beta. It has a 40% chance of not being generated when facing air.
- Between y=-10 and y=160, the game will try to generate a max of 6 Sulfur betas per chunk, with a max size of 6 ores per beta. It has a 20% chance of not being generated when facing air.
- Between y=70 and y=190, the game will try to generate a max of 5 Sulfur betas per chunk, with a max size of 6 ores per beta. It has a 20% chance of not being generated when facing air.
- Silver ore now tries to generate 3 separate times, with the following order:
- Between y=-64 and y=32, the game will try to generate a max of 6 Silver betas per chunk, with a max size of 5 ores per beta. It has a 50% chance of not being generated when facing air.
- Between y=-40 and y=20, the game will try to generate a max of 4 Silver betas per chunk, with a max size of 5 ores per beta. It has a 50% chance of not being generated when facing air.
-On badlands biomes, between y=-64 and y=260, the game will try to generate a max of 10 Silver betas per chunk, with a max size of 5 ores per beta.
- Sapphire ore now tries to generate 2 separate times, with the following order:
- On Jungle and Lush caves biomes, between y=-70 and y=-40, the game will try to generate a max of 8 Sapphire betas per chunk, with a max size of 6 ores per beta. It has a 60% chance of not being generated when facing air.
- On Jungle and Lush caves biomes, between y=-40 and y=120, the game will try to generate a max of 14 Sapphire betas per chunk, with a max size of 8 ores per beta. It has a 40% chance of not being generated when facing air.
- Ruby ore now tries to generate 2 separate times, with the following order:
- On Jungle and Lush caves biomes, between y=-70 and y=-20, the game will try to generate a max of 5 Ruby betas per chunk, with a max size of 6 ores per beta. It has a 50% chance of not being generated when facing air.
- On Jungle and Lush caves biomes, between y=-20 and y=130, the game will try to generate a max of 8 Ruby betas per chunk, with a max size of 4 ores per beta. It has a 40% chance of not being generated when facing air.
## Villager trades
- Aluminum rods can be selled by Armorers and Toolsmiths with a price between 3 and 6 Sapphires.
- Aluminum ingots can be selled to Armorers and Toolsmiths for 4 Sapphires each.
- Wanderer traders have a chance to sell Bauxite for 4 Sapphires.
## Internal changes
- The starting "Mod-" prefix of all classes has been renamed to "EP-", refering to the abreviation of the mod, "Enhanced Playthrough".
- Mod version incremented to "0.22.0"



