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ВЕРСИИ (46)
release
[Fabric] EbWizardry-Redux 0.8.9 for 1.20.1
0.8.9-fabric21 сент. 2026 г.1,7 тыс.Minecraft: 1.20.1fabric
Что нового
- fix: added bridge between EBW and "Create Stuff 'N Additions" to prevent incompatibility
- fix: solved crash when using ebw items with JEED
(very early fix)
release
[Forge] EbWizardry-Redux 0.8.9 for 1.20.1
0.8.9-forge21 сент. 2026 г.4,6 тыс.Minecraft: 1.20.1forge
Что нового
- fix: added bridge between EBW and "Create Stuff 'N Additions" to prevent incompatibility
- fix: solved crash when using ebw items with JEED
(very early fix)
release
[Forge] EbWizardry-Redux 0.8.8 for 1.20.1
0.8.8-forge20 сент. 2026 г.151Minecraft: 1.20.1forge
Что нового
- feature: added banners with custom textures
- feature: added ruined spell book fix with multiple spectral dust
- feature: added item tags for recipes inside the imbuement altar
- feature: added structure tags (wizard tower, obelisk, shrine)
- feature: added custom mob effect containers for spells and curses
- feature: Conjure Pickaxe and Conjure Sword reworks
- fix: wizard trading wasn't working due to sync issues
- fix: structures won't appear in water
- fix: avoid null results in CastItemDataHelper#getSpells (avoiding crash when deleting spells in you already created world)
- fix: now you can't downgrade your want to lower tiers
- fix: Construct spells disappear on client side
- fix: shrine event stop bricking after all players are dead
release
[Fabric] EbWizardry-Redux 0.8.8 for 1.20.1
0.8.8-fabric20 сент. 2026 г.47Minecraft: 1.20.1fabric
Что нового
- feature: added banners with custom textures
- feature: added ruined spell book fix with multiple spectral dust
- feature: added item tags for recipes inside the imbuement altar
- feature: added structure tags (wizard tower, obelisk, shrine)
- feature: added custom mob effect containers for spells and curses
- feature: Conjure Pickaxe and Conjure Sword reworks
- fix: wizard trading wasn't working due to sync issues
- fix: structures won't appear in water
- fix: avoid null results in CastItemDataHelper#getSpells (avoiding crash when deleting spells in you already created world)
- fix: now you can't downgrade your want to lower tiers
- fix: Construct spells disappear on client side
- fix: shrine event stop bricking after all players are dead
release
[Forge] EbWizardry-Redux 0.8.7 for 1.20.1
0.8.7-forge28 авг. 2026 г.1,8 тыс.Minecraft: 1.20.1forge
Что нового
- feature(lang): Added Chinese translations (by @DreaMemory2 on github)
- feature(lang): Added Spanish translation (by @xiwang_kibo on discord)
- feature(lang): Turkish translation (by @xlorsh on discord)
- feature(event): added WizardTradeSetupEvent for add-ons to create/modify Wizard's trades without mixins
- feature(fishing): now you can get different magic items when fishing
- fix(minions): Summons shouldn't drop loot or xp
- fix(sound): Added missing sound subtitles
- fix(spells): Telekinesis spell disappearing items with Physics Item mod and Speed Time not affecting crops
- fix(armor): Ethereal Crystal Weave now converts wizard armor to Warlock (As how it should be)
- refactor(worldgen): Added biome tags for more custom modification for spawn crystal flower, crystal ore and evil wizards
- refactor(gui): created getSpellIcon() to have better mixin control
release
[Fabric] EbWizardry-Redux 0.8.7 for 1.20.1
0.8.7-fabric28 авг. 2026 г.660Minecraft: 1.20.1fabric
Что нового
- feature(lang): Added Chinese translations (by @DreaMemory2 on github)
- feature(lang): Added Spanish translation (by @xiwang_kibo on discord)
- feature(lang): Turkish translation (by @xlorsh on discord)
- feature(event): added WizardTradeSetupEvent for add-ons to create/modify Wizard's trades without mixins
- feature(fishing): now you can get different magic items when fishing
- fix(minions): Summons shouldn't drop loot or xp
- fix(sound): Added missing sound subtitles
- fix(spells): Telekinesis spell disappearing items with Physics Item mod and Speed Time not affecting crops
- fix(armor): Ethereal Crystal Weave now converts wizard armor to Warlock (As how it should be)
- refactor(worldgen): Added biome tags for more custom modification for spawn crystal flower, crystal ore and evil wizards
- refactor(gui): created getSpellIcon() to have better mixin control
release
[Fabric] EbWizardry-Redux 0.8.6 for 1.20.1
0.8.6-fabric12 авг. 2026 г.794Minecraft: 1.20.1fabric
Что нового
## Features
- feat: Added item tags for armor upgrades, magic crystal shards, spectral dust, and wand upgrades
- feat: sounds.json can now be generated with datagen via `EBSoundProvider`
## Refactors
- refactor: `IArtifactEffect` now extends `IEventEffect<ArtifactEffectContext>` for general use in other contexts (e.g., mob effects)
- refactor: `GeometryUtils` renamed to `VecUtils`, `DrawingUtils` moved to `ClientUtils`
- refactor: `InventoryUtils` deleted and moved to `EntityUtils`
- refactor: Entity immunities system deleted
- refactor: `SpellCastEvent` constructors now use `CastContext`; old constructors deprecated
- refactor: `SpellCastEvent.Source` enum changed to `SpellCastEvent.Source` interface + `Sources` enum for custom cast sources
- refactor: `EventResult` and `EventResultHolder` classes deleted
- refactor: `EBDiscoverSpellEvent` renamed to `DiscoverSpellEvent` with new `Source` interface for custom discovery sources
- refactor: `SpellType` changed from enum to interface; built-in types moved to `SpellTypes` enum; new `SpellTypeRegistry` for addon registration
- refactor: `SpellContext` changed from enum to interface; built-in contexts moved to `SpellContexts` enum
- refactor: `WizardArmorType` renamed to `WizardArmorTypes`
- refactor: `ISpellVar` and `IStoredSpellVar` rewritten with Codecs; `Persistence` renamed to `VarPersistence`
- refactor: `NBTExtras` utility class deleted
- refactor: `ICustomHitbox` interface deleted
- refactor: `SpellHUDSkin` class and `spell_hud/` assets deleted; spell HUD customization now uses resource packs
- refactor: `MagicProjectileEntity` now extends `ThrowableProjectile`; new `MagicItemProjectileEntity` for item-based projectiles
- refactor: `MagicArrowEntity` refactored with new utility methods for damage, sound, particles, and effects
- refactor: `SpellModifiers` refactored with `Operation` enum (`ADDITION`, `MULTIPLY_BASE`, `MULTIPLY_TOTAL`) and `ModifiersInstance`; old methods removed
- refactor: `EBClientConstants` deleted; constants moved to `ArcaneWorkbenchScreen`
- refactor: Particle system cleaned up (`ParticleWizardry`, `ParticleTargeted`); `ICustomHitbox` removed
- refactor: `MagicDamageSource` simplified; damage type registration updated
- refactor: Sounds and spell modifiers refactored for datagen support
### Bug Fixes
- fix: scaled construct entities now can actually scale, increasing width and height depending on the size multiplier (blast upgrade)
- fix: Meteor spell can be used to attack direct targets, not just pointing at a block
- fix: (German translation) fix to Magic Scroll name
- fix: healing aura doesn't grow too much based on effect radius
- fix: summons can't pick up loot by default now
- fix: flash name fix inside arcane workbench
- fix: wizards can only trade spells of their own element (except neutral wizards)
- fix: unregistered mob effects in fabric
release
[Forge] EbWizardry-Redux 0.8.6 for 1.20.1
0.8.6-forge12 авг. 2026 г.1,7 тыс.Minecraft: 1.20.1forge
Что нового
## Features
- feat: Added item tags for armor upgrades, magic crystal shards, spectral dust, and wand upgrades
- feat: sounds.json can now be generated with datagen via `EBSoundProvider`
## Refactors
- refactor: `IArtifactEffect` now extends `IEventEffect<ArtifactEffectContext>` for general use in other contexts (e.g., mob effects)
- refactor: `GeometryUtils` renamed to `VecUtils`, `DrawingUtils` moved to `ClientUtils`
- refactor: `InventoryUtils` deleted and moved to `EntityUtils`
- refactor: Entity immunities system deleted
- refactor: `SpellCastEvent` constructors now use `CastContext`; old constructors deprecated
- refactor: `SpellCastEvent.Source` enum changed to `SpellCastEvent.Source` interface + `Sources` enum for custom cast sources
- refactor: `EventResult` and `EventResultHolder` classes deleted
- refactor: `EBDiscoverSpellEvent` renamed to `DiscoverSpellEvent` with new `Source` interface for custom discovery sources
- refactor: `SpellType` changed from enum to interface; built-in types moved to `SpellTypes` enum; new `SpellTypeRegistry` for addon registration
- refactor: `SpellContext` changed from enum to interface; built-in contexts moved to `SpellContexts` enum
- refactor: `WizardArmorType` renamed to `WizardArmorTypes`
- refactor: `ISpellVar` and `IStoredSpellVar` rewritten with Codecs; `Persistence` renamed to `VarPersistence`
- refactor: `NBTExtras` utility class deleted
- refactor: `ICustomHitbox` interface deleted
- refactor: `SpellHUDSkin` class and `spell_hud/` assets deleted; spell HUD customization now uses resource packs
- refactor: `MagicProjectileEntity` now extends `ThrowableProjectile`; new `MagicItemProjectileEntity` for item-based projectiles
- refactor: `MagicArrowEntity` refactored with new utility methods for damage, sound, particles, and effects
- refactor: `SpellModifiers` refactored with `Operation` enum (`ADDITION`, `MULTIPLY_BASE`, `MULTIPLY_TOTAL`) and `ModifiersInstance`; old methods removed
- refactor: `EBClientConstants` deleted; constants moved to `ArcaneWorkbenchScreen`
- refactor: Particle system cleaned up (`ParticleWizardry`, `ParticleTargeted`); `ICustomHitbox` removed
- refactor: `MagicDamageSource` simplified; damage type registration updated
- refactor: Sounds and spell modifiers refactored for datagen support
### Bug Fixes
- fix: scaled construct entities now can actually scale, increasing width and height depending on the size multiplier (blast upgrade)
- fix: Meteor spell can be used to attack direct targets, not just pointing at a block
- fix: (German translation) fix to Magic Scroll name
- fix: healing aura doesn't grow too much based on effect radius
- fix: summons can't pick up loot by default now
- fix: flash name fix inside arcane workbench
- fix: wizards can only trade spells of their own element (except neutral wizards)
- fix: unregistered mob effects in fabric
release
[Forge] EbWizardry-Redux 0.8.5.1 for 1.20.1
0.8.5.1-forge6 июн. 2026 г.8,6 тыс.Minecraft: 1.20.1forge
Что нового
- feat: added wiki to mod pages and mod description
- feat: added German translation
- fix: firebomb now can burn entities on direct hit
- fix: poison bomb now poisons entities on direct hit
- fix: crash when holding vanilla or modded enchantments
release
[Fabric] EbWizardry-Redux 0.8.5.1 for 1.20.1
0.8.5.1-fabric6 июн. 2026 г.2,4 тыс.Minecraft: 1.20.1fabric
Что нового
- feat: added wiki to mod pages and mod description
- feat: added German translation
- fix: firebomb now can burn entities on direct hit
- fix: poison bomb now poisons entities on direct hit
- fix: crash when holding vanilla or modded enchantments
release
[Forge] EbWizardry-Redux 0.8.5 for 1.20.1
0.8.5-forge29 мая 2026 г.992Minecraft: 1.20.1forge
Что нового
- feat: added Russian language (thanks to @maxwell_pov on Discord)
- feat: added French language (thanks to @KilgarrahThomas on GitHub)
- feat: added Swedish language (thanks to @sugarooo on Discord)
- feat: added new config values for server side!
- max recent spells lookup (more = more memory usage and cast penalty for casting old spells repeatedly)
- recent spells time (in ticks) (time that a spell is considered recent)
- potency multiplier for upgrade
- blast radius multiplier for upgrade
- duration multiplier for upgrade
- range multiplier for upgrade
- cooldown multiplier for upgrade
- condenser tick interval for mana increase
- siphon mana increase for level upgrade
- refactor: added imbuement enchant tests
- refactor: game tests are protected, and you can't access them normally anymore (only through the EBTestCentral)
- refactor: game tests now needs parameters that are passed to them inside the EBTestCentral
- fix: now you can't move items in the imbuement altar/receptacle when you're crafting
- fix: new config option to allow creative mode players to bypass arcane lock (default to false)
- fix: new config option to allow OPs of a specific permission level to bypass arcane lock (default to 2 or above)
- fix: avoid ghost item when repairing ruining spell books
- fix: avoid always needing to put the spectral dust first and then the ruined spell book, now the order doesn't matter
**Try to delete your configs to create the new ones with the new config values.**
release
[Fabric] EbWizardry-Redux 0.8.5 for 1.20.1
0.8.5-fabric29 мая 2026 г.350Minecraft: 1.20.1fabric
Что нового
- feat: added Russian language (thanks to @maxwell_pov on Discord)
- feat: added French language (thanks to @KilgarrahThomas on GitHub)
- feat: added Swedish language (thanks to @sugarooo on Discord)
- feat: added new config values for server side!
- max recent spells lookup (more = more memory usage and cast penalty for casting old spells repeatedly)
- recent spells time (in ticks) (time that a spell is considered recent)
- potency multiplier for upgrade
- blast radius multiplier for upgrade
- duration multiplier for upgrade
- range multiplier for upgrade
- cooldown multiplier for upgrade
- condenser tick interval for mana increase
- siphon mana increase for level upgrade
- refactor: added imbuement enchant tests
- refactor: game tests are protected, and you can't access them normally anymore (only through the EBTestCentral)
- refactor: game tests now needs parameters that are passed to them inside the EBTestCentral
- fix: now you can't move items in the imbuement altar/receptacle when you're crafting
- fix: new config option to allow creative mode players to bypass arcane lock (default to false)
- fix: new config option to allow OPs of a specific permission level to bypass arcane lock (default to 2 or above)
- fix: avoid ghost item when repairing ruining spell books
- fix: avoid always needing to put the spectral dust first and then the ruined spell book, now the order doesn't matter
**Try to delete your configs to create the new ones with the new config values.**
release
[Fabric] EbWizardry-Redux 0.8.4 for 1.20.1
0.8.4-fabric16 мая 2026 г.430Minecraft: 1.20.1fabric
Что нового
- feat: added Auto-smelt, Lava Walking, Storm, Undead helmets, Recovery artifact
- refactor: Major overhaul of the Artifact Effect system (IArtifactEffect, QuickArtifactEffect, ArtifactItem) for better performance and extensibility
- refactor: Migrated legacy artifact effects to dedicated logic classes (Amulets, Rings, and Charms)
- fix: errors with Feeding Charm artifact
- fix: better progression reduction calc, when 60% of the max recent spells are casted, the reduction is applied (50% less progression)
- fix: Game Crash when grabbing a wand from a spell table while inventory is full
- fix: Arcane Lock lacking ability for allies to open it
- fix: Fix ruined spell book earth gives Sorcery spell books
- refactor: minion test removed
- fix: (fabric) now imbuement enchants are only applied to tiered and enchantable items (avoiding crash with other mods)
- fix: inject arms pose into HumanoidModel now checks if the entity is a player (avoiding weird crash with piglins)
- fix: Leeching ring now has a 30% chance to heal the player, not always
- fix: extractor ring now works when killing mobs, not just when hurting them
- fix: better description for Haggler's Sign
- fix: charm spell discovery wasn't working due to incorrect loot parameter check
- fix: amulet transience now uses the correct event: player damaged
- fix: combustion ring now explodes when the player kills a mob with fire damage (it was calling the wrong event)
- fix: Lich Amulet now correctly redirects damage to owned minions when player is hurt
- fix: Channeling Amulet now correctly cancels shock (not frost) damage on player hurt
- fix: Banishing Amulet now correctly teleports the attacker when player is hurt
- fix: Soulbinding Ring now correctly tracks soulbound creatures on the server side
release
[Forge] EbWizardry-Redux 0.8.4 for 1.20.1
0.8.4-forge16 мая 2026 г.1,4 тыс.Minecraft: 1.20.1forge
Что нового
- feat: added Auto-smelt, Lava Walking, Storm, Undead helmets, Recovery artifact
- refactor: Major overhaul of the Artifact Effect system (IArtifactEffect, QuickArtifactEffect, ArtifactItem) for better performance and extensibility
- refactor: Migrated legacy artifact effects to dedicated logic classes (Amulets, Rings, and Charms)
- fix: errors with Feeding Charm artifact
- fix: better progression reduction calc, when 60% of the max recent spells are casted, the reduction is applied (50% less progression)
- fix: Game Crash when grabbing a wand from a spell table while inventory is full
- fix: Arcane Lock lacking ability for allies to open it
- fix: Fix ruined spell book earth gives Sorcery spell books
- refactor: minion test removed
- fix: (fabric) now imbuement enchants are only applied to tiered and enchantable items (avoiding crash with other mods)
- fix: inject arms pose into HumanoidModel now checks if the entity is a player (avoiding weird crash with piglins)
- fix: Leeching ring now has a 30% chance to heal the player, not always
- fix: extractor ring now works when killing mobs, not just when hurting them
- fix: better description for Haggler's Sign
- fix: charm spell discovery wasn't working due to incorrect loot parameter check
- fix: amulet transience now uses the correct event: player damaged
- fix: combustion ring now explodes when the player kills a mob with fire damage (it was calling the wrong event)
- fix: Lich Amulet now correctly redirects damage to owned minions when player is hurt
- fix: Channeling Amulet now correctly cancels shock (not frost) damage on player hurt
- fix: Banishing Amulet now correctly teleports the attacker when player is hurt
- fix: Soulbinding Ring now correctly tracks soulbound creatures on the server side
release
[Forge] EbWizardry-Redux 0.8.3 for 1.20.1
0.8.3-forge28 апр. 2026 г.1,4 тыс.Minecraft: 1.20.1forge
Что нового
- fix: wizard and evil wizards mobs now can step up blocks when kiting
- fix: progression now works correctly with modifiers
release
[Fabric] EbWizardry-Redux 0.8.3 for 1.20.1
0.8.3-fabric28 апр. 2026 г.680Minecraft: 1.20.1fabric
Что нового
- fix: wizard and evil wizards mobs now can step up blocks when kiting
- fix: progression now works correctly with modifiers
release
[Fabric] EbWizardry-Redux 0.8.2.1 for 1.20.1
0.8.2.1-fabric17 апр. 2026 г.452Minecraft: 1.20.1fabric
Что нового
- reconstruct: changed recent spell tracking to use a deque instead of a stack
release
[Forge] EbWizardry-Redux 0.8.2.1 for 1.20.1
0.8.2.1-forge17 апр. 2026 г.859Minecraft: 1.20.1forge
Что нового
- reconstruct: changed recent spell tracking to use a deque instead of a stack
release
[Fabric] EbWizardry-Redux 0.8.2 for 1.20.1
0.8.2-fabric17 апр. 2026 г.89Minecraft: 1.20.1fabric
Что нового
- feat: '/ebw generator' commands to debug/obtain ebw items easily
- feat: '/ebw data durability <player> <int>' to set item durability (debug only)
- feat: added Spark bomb and Arc spells
- feat: added following particle to remnants
- fix: avoid wizard armor breaking
- fix: when wizard armors have 0 mana, you can't obtain spell modifiers, armor protection and full armor buff
- fix: adding empty tags to items when held in hand and opening creative mode tabs
- fix: crash when renaming/deleting spells and then entering a world with these
- fix: problem with lightning particle that made render look bad
- fix: following particles had a lot of delay when copying entity location
- fix: arcane lock consuming too much resources on client rendering
- reconstruct: old commands for debugging (replaced by /ebw generator)
- reconstruct: old wizard armor structure refactored to use better class hierarchy
- reconstruct: old cast item system documented and refactored to be more maintainable and cleaner
release
[Forge] EbWizardry-Redux 0.8.2 for 1.20.1
0.8.2-forge17 апр. 2026 г.113Minecraft: 1.20.1forge
Что нового
- feat: '/ebw generator' commands to debug/obtain ebw items easily
- feat: '/ebw data durability <player> <int>' to set item durability (debug only)
- feat: added Spark bomb and Arc spells
- feat: added following particle to remnants
- fix: avoid wizard armor breaking
- fix: when wizard armors have 0 mana, you can't obtain spell modifiers, armor protection and full armor buff
- fix: adding empty tags to items when held in hand and opening creative mode tabs
- fix: crash when renaming/deleting spells and then entering a world with these
- fix: problem with lightning particle that made render look bad
- fix: following particles had a lot of delay when copying entity location
- fix: arcane lock consuming too much resources on client rendering
- reconstruct: old commands for debugging (replaced by /ebw generator)
- reconstruct: old wizard armor structure refactored to use better class hierarchy
- reconstruct: old cast item system documented and refactored to be more maintainable and cleaner
release
[Forge] EbWizardry-Redux 0.8.1 for 1.20.1
0.8.1-forge8 апр. 2026 г.972Minecraft: 1.20.1forge
Что нового
- added British translation ([#16](https://github.com/Binaris00/ElectroblobsWizardryRedux/pull/16))
- added Korean translation ([#15](https://github.com/Binaris00/ElectroblobsWizardryRedux/pull/15))
- fixed some typo issues with "Baubles" mentions in artifacts
- rollback to how spell modifier calculation was before refactoring (only applying to armor and wand logic)
release
[Fabric] EbWizardry-Redux 0.8.1 for 1.20.1
0.8.1-fabric8 апр. 2026 г.399Minecraft: 1.20.1fabric
Что нового
- added British translation ([#16](https://github.com/Binaris00/ElectroblobsWizardryRedux/pull/16))
- added Korean translation ([#15](https://github.com/Binaris00/ElectroblobsWizardryRedux/pull/15))
- fixed some typo issues with "Baubles" mentions in artifacts
- rollback to how spell modifier calculation was before refactoring (only applying to armor and wand logic)
release
[Fabric] EbWizardry-Redux 0.8.0 for 1.20.1
0.8.0-fabric2 апр. 2026 г.395Minecraft: 1.20.1fabric
Что нового
- Now you can datagen the Markdown documentation for the spells
- Now you can datagen a Markdown table for all the spells added
- Added the possibility to datagen artifacts
- Moved MAGIC_TIER (item tiers) to its own class
- Added Arcane Jammer Spell
- Change to warlock robe texture, now has more consistency with the colors
- Added WIP config for public use
- Minions can target nearby mobs without requiring owner interaction. This can be modified inside MinionSpell
- Now can mark if minions should delete its original goals inside MinionSpell
- (Forge) Fix to empty tags applied to items that are in main hand for some seconds
- Change Iceball hit block/entity sound
- Helper methods to add/substract/divide/multiply values when working with modifiers
- Removed possibility to pass items to save/load on spell modifiers (you should ONLY use strings instead!)
- New extension of Attribute modifiers to handle spell conditions
- Added command `/magic_attribute` to add attribute modifiers with spell conditions to entities, similar to how `/attribute` works
- Fix to 'attributes deleting spell properties'
- Added direct compatibility with Curios and Trinkets
- Avoid weird server behavior on shrine when one of the involucrated players dies without conquering the shrine
- Fix spell data delete when returning from the End Dimension
- Fix eternal frost axe error
release
[Forge] EbWizardry-Redux 0.8.0 for 1.20.1
0.8.0-forge2 апр. 2026 г.851Minecraft: 1.20.1forge
Что нового
- Now you can datagen the Markdown documentation for the spells
- Now you can datagen a Markdown table for all the spells added
- Added the possibility to datagen artifacts
- Moved MAGIC_TIER (item tiers) to its own class
- Added Arcane Jammer Spell
- Change to warlock robe texture, now has more consistency with the colors
- Added WIP config for public use
- Minions can target nearby mobs without requiring owner interaction. This can be modified inside MinionSpell
- Now can mark if minions should delete its original goals inside MinionSpell
- (Forge) Fix to empty tags applied to items that are in main hand for some seconds
- Change Iceball hit block/entity sound
- Helper methods to add/substract/divide/multiply values when working with modifiers
- Removed possibility to pass items to save/load on spell modifiers (you should ONLY use strings instead!)
- New extension of Attribute modifiers to handle spell conditions
- Added command `/magic_attribute` to add attribute modifiers with spell conditions to entities, similar to how `/attribute` works
- Fix to 'attributes deleting spell properties'
- Added direct compatibility with Curios and Trinkets
- Avoid weird server behavior on shrine when one of the involucrated players dies without conquering the shrine
- Fix spell data delete when returning from the End Dimension
- Fix eternal frost axe error
release
[Forge] EbWizardry-Redux 0.7.2 for 1.20.1
0.7.2-forge9 мар. 2026 г.2,5 тыс.Minecraft: 1.20.1forge
Что нового
- Added documentation for all Spell subclasses.
- Now for ArrowSpells, MinionSpells, ProjectileSpells and ConstructSpells will have the cast context as a parameter in the add extra info method, so that the spell can add extra mechanics to the spell
- Fixed translation keys for ally command
- Added /undiscover as a normal command, including support for forget individual and all spells
- Fixed a bug where the /discovery command wasn't working for individual spells
- Added Purifying Elixir
- Fixed a bug that made addons not be able to add custom icons
- Change wand recipe from PLANKS to STICKS (more consistent with vanilla) (Why did I even use planks in the first place?)
- Add empty loot table for obsidian_crust and frost_step
release
[Fabric] EbWizardry-Redux 0.7.2 for 1.20.1
0.7.2-fabric9 мар. 2026 г.1 тыс.Minecraft: 1.20.1fabric
Что нового
- Added documentation for all Spell subclasses.
- Now for ArrowSpells, MinionSpells, ProjectileSpells and ConstructSpells will have the cast context as a parameter in the add extra info method, so that the spell can add extra mechanics to the spell
- Fixed translation keys for ally command
- Added /undiscover as a normal command, including support for forget individual and all spells
- Fixed a bug where the /discovery command wasn't working for individual spells
- Added Purifying Elixir
- Fixed a bug that made addons not be able to add custom icons
- Change wand recipe from PLANKS to STICKS (more consistent with vanilla) (Why did I even use planks in the first place?)
- Add empty loot table for obsidian_crust and frost_step
release
[Forge] EbWizardry-Redux 0.7.1 for 1.20.1
0.7.1-forge26 февр. 2026 г.821Minecraft: 1.20.1forge
Что нового
- Change to the version system works, now for alpha releases are going to start with 0 (now: 0.7.1)
- Fixed Flamecatcher (without being summoned by spell) had infinite durability, making it to show negative durability after using it for a while.
- Fixed 2 duplication bugs when using conjure items
- Docs to how conjure events works on code
- Added quick tests for conjure items, to make sure they are working as intended
- Fixed bug that made all blocks/items to have tags on forge
release
[Fabric] EbWizardry-Redux 0.7.1 for 1.20.1
0.7.1-fabric26 февр. 2026 г.285Minecraft: 1.20.1fabric
Что нового
- Change to the version system works, now for alpha releases are going to start with 0 (now: 0.7.1)
- Fixed Flamecatcher (without being summoned by spell) had infinite durability, making it to show negative durability after using it for a while.
- Fixed 2 duplication bugs when using conjure items
- Docs to how conjure events works on code
- Added quick tests for conjure items, to make sure they are working as intended
- Fixed bug that made all blocks/items to have tags on forge
release
[Forge] EbWizardry-Redux 1.0.0-alpha.1.7.0 for 1.20.1
1.0.0-alpha.1.7.024 февр. 2026 г.263Minecraft: 1.20.1forge
Что нового
- Added missing translation name to death by sorcery attack
- Now evil wizards aren't persistent entities
- Avoid setting the "imbuement" tag on items that don't really have temporal enchants at the moment
- Avoid passing null in contexts that the mod doesn't find entity data, fixing a lot of bugs
- Added missing changes to advancements
- Added Containment, Summon Skeleton legion, Telekinesis, Tornado, Frost Step and Ward spells
release
[Fabric] EbWizardry-Redux 1.0.0-alpha.1.7.0 for 1.20.1
1.0.0-alpha.1.7.024 февр. 2026 г.94Minecraft: 1.20.1fabric
Что нового
- Added missing translation name to death by sorcery attack
- Now evil wizards aren't persistent entities
- Avoid setting the "imbuement" tag on items that don't really have temporal enchants at the moment
- Avoid passing null in contexts that the mod doesn't find entity data, fixing a lot of bugs
- Added missing changes to advancements
- Added Containment, Summon Skeleton legion, Telekinesis, Tornado, Frost Step and Ward spells
release
[Forge] EbWizardry-Redux 1.0.0-alpha.1.6.21 for 1.20.1
1.0.0-alpha.1.6.2118 февр. 2026 г.564Minecraft: 1.20.1forge
Что нового
- Now wizards don't attack neutral/friendly mobs
release
[Fabric] EbWizardry-Redux 1.0.0-alpha.1.6.21 for 1.20.1
1.0.0-alpha.1.6.2118 февр. 2026 г.170Minecraft: 1.20.1fabric
Что нового
- Now wizards don't attack neutral/friendly mobs
release
[Forge] EbWizardry-Redux 1.0.0-alpha.1.6.20 for 1.20.1
1.0.0-alpha.1.6.2016 февр. 2026 г.299Minecraft: 1.20.1forge
Что нового
- Fixed ring of the Desert Sun wasn't marked as a ring, so you couldn't use it in the ring slot.
- Fixed that minions only had half of their intended lifetime, so they would die much earlier than intended.
- Added arcane tomes as individual items and not NBT dependant. Now giving the option to use NBT or just regular arcane tomes with new tiers added by addons.
- Increased crystal flower/ore spawn rates
- Fixed issue with receptacles that made them produce sound even when you didn't put the correct item in them
- Fixed duplicated wizard trade items, again!!
- Wizards can now use summon spells normally
- Wizards have better enemy detection, locating ally minions and players more effectively
- [Internal] Added game testing to how wizards summon minions
- Fixed duplication of conjured items when putting them in the carried mouse slot
- Fixed Imbuement altar duplication of items when player being in creative mod + weird item placement on survival
- Added mana flasks, letting you restore mana on the go
- Added 'all' parameter to /discover command, also add the possibility to use the command on specific players
- Temporal fix to casting problem with scrolls when discovering continuous spells
release
[Fabric] EbWizardry-Redux 1.0.0-alpha.1.6.20 for 1.20.1
1.0.0-alpha.1.6.2016 февр. 2026 г.63Minecraft: 1.20.1fabric
Что нового
- Fixed ring of the Desert Sun wasn't marked as a ring, so you couldn't use it in the ring slot.
- Fixed that minions only had half of their intended lifetime, so they would die much earlier than intended.
- Added arcane tomes as individual items and not NBT dependant. Now giving the option to use NBT or just regular arcane tomes with new tiers added by addons.
- Increased crystal flower/ore spawn rates
- Fixed issue with receptacles that made them produce sound even when you didn't put the correct item in them
- Fixed duplicated wizard trade items, again!!
- Wizards can now use summon spells normally
- Wizards have better enemy detection, locating ally minions and players more effectively
- [Internal] Added game testing to how wizards summon minions
- Fixed duplication of conjured items when putting them in the carried mouse slot
- Fixed Imbuement altar duplication of items when player being in creative mod + weird item placement on survival
- Added mana flasks, letting you restore mana on the go
- Added 'all' parameter to /discover command, also add the possibility to use the command on specific players
- Temporal fix to casting problem with scrolls when discovering continuous spells
release
[Forge] EbWizardry-Redux 1.0.0-alpha.1.6.19 for 1.20.1
1.0.0-alpha.1.6.1911 февр. 2026 г.518Minecraft: 1.20.1forge
Что нового
- Change to spell tier accessors to use getter methods for better consistency
- Added spell sorting on creative tab
- Refactor to methods inside artifact classes to make it easier to understand and maintain
- Deleted artifact testing class as it was no longer needed
- Refactor to ArrowSpell to give the whole CastContext instead of just the player when adding more data to arrows, allowing for more flexibility in spell casting
- Fixed ForceArrow return mana logic (using ring mana return)
- Library ruins, obelisks, shrines, wizard towers are now more common. Increasing the chances of finding them and making exploration more rewarding
- Recreated logic to avoid evil wizards spawning in mushroom islands ([#11](https://github.com/Binaris00/ElectroblobsWizardryRedux/pull/11) by [@sami-hmr](https://github.com/sami-hmr))
- Fixed server crash related to scrolls/spellbooks using client-only methods ([#11](https://github.com/Binaris00/ElectroblobsWizardryRedux/pull/11) by [@sami-hmr](https://github.com/sami-hmr))
- Fixed crash when wizards used construct range spells
- Prevent wizards from healing on instant spawn ([#11](https://github.com/Binaris00/ElectroblobsWizardryRedux/pull/11) by [@sami-hmr](https://github.com/sami-hmr))
- Fixed particle buff render that made it look through walls
release
[Fabric] EbWizardry-Redux 1.0.0-alpha.1.6.19 for 1.20.1
1.0.0-alpha.1.6.1911 февр. 2026 г.165Minecraft: 1.20.1fabric
Что нового
- Change to spell tier accessors to use getter methods for better consistency
- Added spell sorting on creative tab
- Refactor to methods inside artifact classes to make it easier to understand and maintain
- Deleted artifact testing class as it was no longer needed
- Refactor to ArrowSpell to give the whole CastContext instead of just the player when adding more data to arrows, allowing for more flexibility in spell casting
- Fixed ForceArrow return mana logic (using ring mana return)
- Library ruins, obelisks, shrines, wizard towers are now more common. Increasing the chances of finding them and making exploration more rewarding
- Recreated logic to avoid evil wizards spawning in mushroom islands ([#11](https://github.com/Binaris00/ElectroblobsWizardryRedux/pull/11) by [@sami-hmr](https://github.com/sami-hmr))
- Fixed server crash related to scrolls/spellbooks using client-only methods ([#11](https://github.com/Binaris00/ElectroblobsWizardryRedux/pull/11) by [@sami-hmr](https://github.com/sami-hmr))
- Fixed crash when wizards used construct range spells
- Prevent wizards from healing on instant spawn ([#11](https://github.com/Binaris00/ElectroblobsWizardryRedux/pull/11) by [@sami-hmr](https://github.com/sami-hmr))
- Fixed particle buff render that made it look through walls
release
[Forge] EbWizardry-Redux 1.0.0-alpha.1.6.18 for 1.20.1
1.0.0-alpha.1.6.188 февр. 2026 г.231Minecraft: 1.20.1forge
Что нового
- Fixed problem that made diamonds have forge capabilities when they shouldn't.
- Fixed amulet of potential not working.
- Renamed most code/data/assets files from "artefact" to "artifact" to match the consistent spelling of the word in the mod.
- Fixed problem with Ring Lightning Melee not chaining properly.
- Added unit tests for some of the artifact effects.
- Fixed bad render of Smoke Bomb and Blizzard (Particle Dust)
- [Fabric] Fixed evil wizards spawning in mushroom fields.
- Changed progression for each spell tier to be the same as the original mod
- Charm hunger casting marked as not implemented yet, as it is not working properly.
release
[Fabric] EbWizardry-Redux 1.0.0-alpha.1.6.18 for 1.20.1
1.0.0-alpha.1.6.188 февр. 2026 г.85Minecraft: 1.20.1fabric
Что нового
- Fixed problem that made diamonds have forge capabilities when they shouldn't.
- Fixed amulet of potential not working.
- Renamed most code/data/assets files from "artefact" to "artifact" to match the consistent spelling of the word in the mod.
- Fixed problem with Ring Lightning Melee not chaining properly.
- Added unit tests for some of the artifact effects.
- Fixed bad render of Smoke Bomb and Blizzard (Particle Dust)
- [Fabric] Fixed evil wizards spawning in mushroom fields.
- Changed progression for each spell tier to be the same as the original mod
- Charm hunger casting marked as not implemented yet, as it is not working properly.
release
[Forge] EbWizardry-Redux 1.0.0-alpha.1.6.17 for 1.20.1
1.0.0-alpha.1.6.174 февр. 2026 г.415Minecraft: 1.20.1forge
Что нового
- Fixed incompatibility with Inventory profiles next ([#2](https://github.com/Binaris00/ElectroblobsWizardryRedux/issues/2))
- Updated spectral pickaxe model to show handheld correctly
- Avoid duplicated trades on wizards
- [Fabric] Fixed server crash when fighting inside a shrine (particle types were not registered on server side) ([#8](https://github.com/Binaris00/ElectroblobsWizardryRedux/issues/8) [#9](https://github.com/Binaris00/ElectroblobsWizardryRedux/issues/9))
- Fixed exponential spell modifier potency due to redundant application on spell-cast-tick inside armor class
release
[Fabric] EbWizardry-Redux 1.0.0-alpha.1.6.17 for 1.20.1
1.0.0-alpha.1.6.174 февр. 2026 г.119Minecraft: 1.20.1fabric
Что нового
- Fixed incompatibility with Inventory profiles next ([#2](https://github.com/Binaris00/ElectroblobsWizardryRedux/issues/2))
- Updated spectral pickaxe model to show handheld correctly
- Avoid duplicated trades on wizards
- [Fabric] Fixed server crash when fighting inside a shrine (particle types were not registered on server side) ([#8](https://github.com/Binaris00/ElectroblobsWizardryRedux/issues/8) [#9](https://github.com/Binaris00/ElectroblobsWizardryRedux/issues/9))
- Fixed exponential spell modifier potency due to redundant application on spell-cast-tick inside armor class
release
[Forge] EbWizardry-Redux 1.0.0-alpha.1.6.16 for 1.20.1
1.0.0-alpha.1.6.163 февр. 2026 г.117Minecraft: 1.20.1forge
Что нового
- [Forge] added capability sync when player cross dimensions
- Added missing remnants attributes to avoid crashes
- Previous/Next spell keybinds/system works better, allowing smoother spell cycling
- Selecting specific spells with specific indexes works better now
release
[Fabric] EbWizardry-Redux 1.0.0-alpha.1.6.16 for 1.20.1
1.0.0-alpha.1.6.163 февр. 2026 г.54Minecraft: 1.20.1fabric
Что нового
- [Forge] added capability sync when player cross dimensions
- Added missing remnants attributes to avoid crashes
- Previous/Next spell keybinds/system works better, allowing smoother spell cycling
- Selecting specific spells with specific indexes works better now
release
[Forge] EbWizardry-Redux 1.0.0-alpha.1.6.15 for 1.20.1
1.0.0-alpha.1.6.151 февр. 2026 г.521Minecraft: 1.20.1forge
Что нового
- Fixed [Forge] Client-side spell data not syncing after player death/respawn, causing learned spells to appear as not learned in wand UI
- Fixed crash when loading spell properties from other mods (e.g., spell_engine) - now properly validates spell existence before parsing properties
- Added MixinExtras on common/forge code and removed LocalCaptures to @Local injections for better compatibility with other mods
release
[Fabric] EbWizardry-Redux 1.0.0-alpha.1.6.15 for 1.20.1
1.0.0-alpha.1.6.151 февр. 2026 г.98Minecraft: 1.20.1fabric
Что нового
- Fixed [Forge] Client-side spell data not syncing after player death/respawn, causing learned spells to appear as not learned in wand UI
- Fixed crash when loading spell properties from other mods (e.g., spell_engine) - now properly validates spell existence before parsing properties
- Added MixinExtras on common/forge code and removed LocalCaptures to @Local injections for better compatibility with other mods
release
Electroblob's Wizardry Redux 1.0.0-alpha.1.6.13
1.0.0-alpha.1.6.1330 янв. 2026 г.109Minecraft: 1.20.1forge
release
Electroblob's Wizardry Redux 1.0.0-alpha.1.6.13
1.0.0-alpha.1.6.1330 янв. 2026 г.44Minecraft: 1.20.1fabric