COWMODSКаталог модов

Electroblob's Wizardry Redux

Explore and discover an intuitive and big magic system with more than 180 spells. Recreation of the old RPG classic mod

Автор: Binaris0040,5 тыс.92обновлён 21 сент. 2026 г.
ПриключенияСнаряжениеМагия

Описание

Note: This mod is currently in Alpha. For development updates, bug reports, and community discussion, join our Discord and check our Wiki

Check the list of community made add-ons here

About

Wizardry isn't like most magic mods. It has very few crafting recipes and no complex constructions or systems behind it, so you don't have to interrupt your experience by checking how to do everything. Find spell books, upgrade wands, create quick scrolls, fight against elemental spirits, trade with wizards and many more!

With more than 180 spells (and still adding more) each one with unique features, so you will always find something new to see and enjoy. You could also add spell packs that could add more content to your adventure. Will you be able to collect each one of the spells that are lost in the arcana?

Start by mining Magic Crystals (though there are "easier" ways to find them if you explore!). Combine 1 Magic Crystal + 1 Stick + 1 Gold Nugget to craft your first wand and begin your arcane apprenticeship.

Features

  • 180+ spells, each with unique and special behaviors
  • 8 different magic elements (Fire, Ice, Earth, and more!)
  • Upgrade your wand to cast higher-tier spells
  • Discover 4 new elemental armor sets and over 70 powerful artifacts
  • Interact with good wizards or challenge evil mages hidden throughout the world

Installation

Fabric

Required: Fabric Loader 0.16.9+ (for Minecraft 1.20.1)

Required: Fabric API 0.92.2+

Optional (Recommended): Use Accessories or Trinkets for a better experience with the trinkets.

Important (WHEN USING ACCESSORIES): If any other mods in your modpack list use 'Trinkets' as a dependency, download Accessories Compatibility Layer instead of Trinkets itself (this mod acts as a bridge to help mods with Accessories and Trinkets work together).

Forge

Required: Forge Loader 47.2.30+ (for Minecraft 1.20.1)

Optional (Recommended): Use Accessories or Curios for a better experience with the trinkets.

Important (WHEN USING ACCESSORIES): If any other mods in your modpack list use 'Curios' as a dependency for trinkets, download Accessories Compatibility Layer instead of Curios itself (this mod acts as a bridge to help mods with Accessories and Curios work together).

Credits

Electroblob: The original author of Wizardry.

WinDanesz: Maintainer of the 1.12.2 version.

Min01: For the initial 1.19 WIP port and logic foundations.

19: For the initial 1.20.1 official port work.

NinjaFrito: For the beautiful new textures in this port.

Contributors: A huge thanks to everyone providing bug reports, translations, and suggestions!

Последние версии

Все версии →
release

[Fabric] EbWizardry-Redux 0.8.9 for 1.20.1

0.8.9-fabric
21 сент. 2026 г.1,7 тыс.Minecraft: 1.20.1fabric
Скачать
Что нового
- fix: added bridge between EBW and "Create Stuff 'N Additions" to prevent incompatibility - fix: solved crash when using ebw items with JEED (very early fix)
release

[Forge] EbWizardry-Redux 0.8.9 for 1.20.1

0.8.9-forge
21 сент. 2026 г.4,6 тыс.Minecraft: 1.20.1forge
Скачать
Что нового
- fix: added bridge between EBW and "Create Stuff 'N Additions" to prevent incompatibility - fix: solved crash when using ebw items with JEED (very early fix)
release

[Forge] EbWizardry-Redux 0.8.8 for 1.20.1

0.8.8-forge
20 сент. 2026 г.151Minecraft: 1.20.1forge
Скачать
Что нового
- feature: added banners with custom textures - feature: added ruined spell book fix with multiple spectral dust - feature: added item tags for recipes inside the imbuement altar - feature: added structure tags (wizard tower, obelisk, shrine) - feature: added custom mob effect containers for spells and curses - feature: Conjure Pickaxe and Conjure Sword reworks - fix: wizard trading wasn't working due to sync issues - fix: structures won't appear in water - fix: avoid null results in CastItemDataHelper#getSpells (avoiding crash when deleting spells in you already created world) - fix: now you can't downgrade your want to lower tiers - fix: Construct spells disappear on client side - fix: shrine event stop bricking after all players are dead
release

[Fabric] EbWizardry-Redux 0.8.8 for 1.20.1

0.8.8-fabric
20 сент. 2026 г.47Minecraft: 1.20.1fabric
Скачать
Что нового
- feature: added banners with custom textures - feature: added ruined spell book fix with multiple spectral dust - feature: added item tags for recipes inside the imbuement altar - feature: added structure tags (wizard tower, obelisk, shrine) - feature: added custom mob effect containers for spells and curses - feature: Conjure Pickaxe and Conjure Sword reworks - fix: wizard trading wasn't working due to sync issues - fix: structures won't appear in water - fix: avoid null results in CastItemDataHelper#getSpells (avoiding crash when deleting spells in you already created world) - fix: now you can't downgrade your want to lower tiers - fix: Construct spells disappear on client side - fix: shrine event stop bricking after all players are dead
release

[Forge] EbWizardry-Redux 0.8.7 for 1.20.1

0.8.7-forge
28 авг. 2026 г.1,8 тыс.Minecraft: 1.20.1forge
Скачать
Что нового
- feature(lang): Added Chinese translations (by @DreaMemory2 on github) - feature(lang): Added Spanish translation (by @xiwang_kibo on discord) - feature(lang): Turkish translation (by @xlorsh on discord) - feature(event): added WizardTradeSetupEvent for add-ons to create/modify Wizard's trades without mixins - feature(fishing): now you can get different magic items when fishing - fix(minions): Summons shouldn't drop loot or xp - fix(sound): Added missing sound subtitles - fix(spells): Telekinesis spell disappearing items with Physics Item mod and Speed Time not affecting crops - fix(armor): Ethereal Crystal Weave now converts wizard armor to Warlock (As how it should be) - refactor(worldgen): Added biome tags for more custom modification for spawn crystal flower, crystal ore and evil wizards - refactor(gui): created getSpellIcon() to have better mixin control
release

[Fabric] EbWizardry-Redux 0.8.7 for 1.20.1

0.8.7-fabric
28 авг. 2026 г.660Minecraft: 1.20.1fabric
Скачать
Что нового
- feature(lang): Added Chinese translations (by @DreaMemory2 on github) - feature(lang): Added Spanish translation (by @xiwang_kibo on discord) - feature(lang): Turkish translation (by @xlorsh on discord) - feature(event): added WizardTradeSetupEvent for add-ons to create/modify Wizard's trades without mixins - feature(fishing): now you can get different magic items when fishing - fix(minions): Summons shouldn't drop loot or xp - fix(sound): Added missing sound subtitles - fix(spells): Telekinesis spell disappearing items with Physics Item mod and Speed Time not affecting crops - fix(armor): Ethereal Crystal Weave now converts wizard armor to Warlock (As how it should be) - refactor(worldgen): Added biome tags for more custom modification for spawn crystal flower, crystal ore and evil wizards - refactor(gui): created getSpellIcon() to have better mixin control
release

[Fabric] EbWizardry-Redux 0.8.6 for 1.20.1

0.8.6-fabric
12 авг. 2026 г.794Minecraft: 1.20.1fabric
Скачать
Что нового
## Features - feat: Added item tags for armor upgrades, magic crystal shards, spectral dust, and wand upgrades - feat: sounds.json can now be generated with datagen via `EBSoundProvider` ## Refactors - refactor: `IArtifactEffect` now extends `IEventEffect<ArtifactEffectContext>` for general use in other contexts (e.g., mob effects) - refactor: `GeometryUtils` renamed to `VecUtils`, `DrawingUtils` moved to `ClientUtils` - refactor: `InventoryUtils` deleted and moved to `EntityUtils` - refactor: Entity immunities system deleted - refactor: `SpellCastEvent` constructors now use `CastContext`; old constructors deprecated - refactor: `SpellCastEvent.Source` enum changed to `SpellCastEvent.Source` interface + `Sources` enum for custom cast sources - refactor: `EventResult` and `EventResultHolder` classes deleted - refactor: `EBDiscoverSpellEvent` renamed to `DiscoverSpellEvent` with new `Source` interface for custom discovery sources - refactor: `SpellType` changed from enum to interface; built-in types moved to `SpellTypes` enum; new `SpellTypeRegistry` for addon registration - refactor: `SpellContext` changed from enum to interface; built-in contexts moved to `SpellContexts` enum - refactor: `WizardArmorType` renamed to `WizardArmorTypes` - refactor: `ISpellVar` and `IStoredSpellVar` rewritten with Codecs; `Persistence` renamed to `VarPersistence` - refactor: `NBTExtras` utility class deleted - refactor: `ICustomHitbox` interface deleted - refactor: `SpellHUDSkin` class and `spell_hud/` assets deleted; spell HUD customization now uses resource packs - refactor: `MagicProjectileEntity` now extends `ThrowableProjectile`; new `MagicItemProjectileEntity` for item-based projectiles - refactor: `MagicArrowEntity` refactored with new utility methods for damage, sound, particles, and effects - refactor: `SpellModifiers` refactored with `Operation` enum (`ADDITION`, `MULTIPLY_BASE`, `MULTIPLY_TOTAL`) and `ModifiersInstance`; old methods removed - refactor: `EBClientConstants` deleted; constants moved to `ArcaneWorkbenchScreen` - refactor: Particle system cleaned up (`ParticleWizardry`, `ParticleTargeted`); `ICustomHitbox` removed - refactor: `MagicDamageSource` simplified; damage type registration updated - refactor: Sounds and spell modifiers refactored for datagen support ### Bug Fixes - fix: scaled construct entities now can actually scale, increasing width and height depending on the size multiplier (blast upgrade) - fix: Meteor spell can be used to attack direct targets, not just pointing at a block - fix: (German translation) fix to Magic Scroll name - fix: healing aura doesn't grow too much based on effect radius - fix: summons can't pick up loot by default now - fix: flash name fix inside arcane workbench - fix: wizards can only trade spells of their own element (except neutral wizards) - fix: unregistered mob effects in fabric
release

[Forge] EbWizardry-Redux 0.8.6 for 1.20.1

0.8.6-forge
12 авг. 2026 г.1,7 тыс.Minecraft: 1.20.1forge
Скачать
Что нового
## Features - feat: Added item tags for armor upgrades, magic crystal shards, spectral dust, and wand upgrades - feat: sounds.json can now be generated with datagen via `EBSoundProvider` ## Refactors - refactor: `IArtifactEffect` now extends `IEventEffect<ArtifactEffectContext>` for general use in other contexts (e.g., mob effects) - refactor: `GeometryUtils` renamed to `VecUtils`, `DrawingUtils` moved to `ClientUtils` - refactor: `InventoryUtils` deleted and moved to `EntityUtils` - refactor: Entity immunities system deleted - refactor: `SpellCastEvent` constructors now use `CastContext`; old constructors deprecated - refactor: `SpellCastEvent.Source` enum changed to `SpellCastEvent.Source` interface + `Sources` enum for custom cast sources - refactor: `EventResult` and `EventResultHolder` classes deleted - refactor: `EBDiscoverSpellEvent` renamed to `DiscoverSpellEvent` with new `Source` interface for custom discovery sources - refactor: `SpellType` changed from enum to interface; built-in types moved to `SpellTypes` enum; new `SpellTypeRegistry` for addon registration - refactor: `SpellContext` changed from enum to interface; built-in contexts moved to `SpellContexts` enum - refactor: `WizardArmorType` renamed to `WizardArmorTypes` - refactor: `ISpellVar` and `IStoredSpellVar` rewritten with Codecs; `Persistence` renamed to `VarPersistence` - refactor: `NBTExtras` utility class deleted - refactor: `ICustomHitbox` interface deleted - refactor: `SpellHUDSkin` class and `spell_hud/` assets deleted; spell HUD customization now uses resource packs - refactor: `MagicProjectileEntity` now extends `ThrowableProjectile`; new `MagicItemProjectileEntity` for item-based projectiles - refactor: `MagicArrowEntity` refactored with new utility methods for damage, sound, particles, and effects - refactor: `SpellModifiers` refactored with `Operation` enum (`ADDITION`, `MULTIPLY_BASE`, `MULTIPLY_TOTAL`) and `ModifiersInstance`; old methods removed - refactor: `EBClientConstants` deleted; constants moved to `ArcaneWorkbenchScreen` - refactor: Particle system cleaned up (`ParticleWizardry`, `ParticleTargeted`); `ICustomHitbox` removed - refactor: `MagicDamageSource` simplified; damage type registration updated - refactor: Sounds and spell modifiers refactored for datagen support ### Bug Fixes - fix: scaled construct entities now can actually scale, increasing width and height depending on the size multiplier (blast upgrade) - fix: Meteor spell can be used to attack direct targets, not just pointing at a block - fix: (German translation) fix to Magic Scroll name - fix: healing aura doesn't grow too much based on effect radius - fix: summons can't pick up loot by default now - fix: flash name fix inside arcane workbench - fix: wizards can only trade spells of their own element (except neutral wizards) - fix: unregistered mob effects in fabric
release

[Forge] EbWizardry-Redux 0.8.5.1 for 1.20.1

0.8.5.1-forge
6 июн. 2026 г.8,6 тыс.Minecraft: 1.20.1forge
Скачать
Что нового
- feat: added wiki to mod pages and mod description - feat: added German translation - fix: firebomb now can burn entities on direct hit - fix: poison bomb now poisons entities on direct hit - fix: crash when holding vanilla or modded enchantments
release

[Fabric] EbWizardry-Redux 0.8.5.1 for 1.20.1

0.8.5.1-fabric
6 июн. 2026 г.2,4 тыс.Minecraft: 1.20.1fabric
Скачать
Что нового
- feat: added wiki to mod pages and mod description - feat: added German translation - fix: firebomb now can burn entities on direct hit - fix: poison bomb now poisons entities on direct hit - fix: crash when holding vanilla or modded enchantments