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Domix's Creatures

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Domix's Creatures 1.11.0-release

1.11.0-release
6 апр. 2026 г.2,6 тыс.Minecraft: 1.21.1fabric
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### IMPORTANT - **_CLOTH CONFIG IS NO LONGER NEEDED_** - **_THE MOD HAS A NEW DEPENDENCY ([Domix's Guidebook](https://modrinth.com/mod/domixs-guidebook))_** ### Added - Added the crow entity - Added the pigeon entity - Added the owl entity - Added the komodo dragon entity - Added the komodo dragon egg - Added the blowgun weapon - Added the ability to coat quills - Added the crow feather item - Added the crow feather cape item - Added the enableKomodoDragonRiding gamerule - Added the enableOwlTreasureEnchanting gamerule - Added the recovery enchantment - Added new colors for hermit crab shells: yellow, brown, white - Added a new shape for hermit crab shells: flat - Added Guidebook guidebook entry (what a sentence) - Added new sounds for vine and shaman entities - Added owl guidebook entry - Added crow guidebook entry - Added komodo dragon guidebook entry - Added blowgun guidebook entry ### Fixed - Fixed butterflies sometimes spawning as babies - Fixed wyvern and fire salamander armor sets not preventing bleeding - Fixed missing magenta, lime, light gray, light blue, and cyan net block recipes - Fixed players being able to hit their own shoulder pet with the sword's sweeping attack - Fixed the raccoon hat tail animation playing on armor stands - Fixed baby anteaters and hyenas not following their parents - Fixed hippo not rolling in one block deep mud ### Changes - Added the recovery enchantment as book loot in jungle and Aztec temples - Shaman now applies a brief glowing effect (2 seconds) to his vines when he's hit - Shaman now has a summoning animation similar to the vanilla evoker - Most entities now properly rotate their head the same as vanilla entities - Guidebook is now crafted by combining a book and quill with a select few items from the mod instead of every single item - Rats now flee from owls - Porcupine quills can now be coated with a komodo dragon venom bottle in crafting, causing the quills to apply bleeding on hit - Piglins now admire gold coin, coin pile block, and gold pile block - Deer now flee from komodo dragons - The bleeding effect now does more damage based on the amplifier (default is 1 damage per 2 seconds. Damage increases by 1 with each amplifier level and is capped at 8 damage) - Any creature that is basking and gets hit will now stop basking - Made fireweed bush, crimson bloom, blue sage, clovers, cheese piece, and cheese wheel compostable - Moved the limestone statue and chiseled limestone to the end of limestone blocks in the creative tab - Hermit crab variants are no longer tied only to the beach biome (you can get any variant in any biome with a spawn egg) - Removed the built-in guidebook system in favor of the new Guidebook API (the old guidebook item should still work with the new system) - Removed Cloth Config dependency as it is no longer needed and not worth keeping for only two settings - Coconut bonk sound is now an April 1st exclusive instead of a client-side setting ### Technical - Added the reduced_bleeding entity type tag (entities in this tag get a 50% reduction to bleeding effect duration. Reduction is ignored if the effect is set to infinite duration) - Added spawns_snow_owl biome tag - Added not_scary_for_bird, not_scary_for_pigeon, not_scary_for_owl, not_scary_for_crow, rat_flee_from, owl_hunts, pigeon_hunts, and crow_hunts entity type tags - Added crow, pigeon, owl, butterfly, spectral bat, and wisp into the vanilla fall_damage_immune entity type tag - Added the wyvern and fire salamander armor sets into the `prevents_bleeding` item tag - Added wisp, magma ball, and water strider into the `immune_to_bleeding` entity type tag - Added komodo dragon and crocodile into the new `reduced_bleeding` entity type tag. - Added penguin into the vanilla `freeze_immune_entity_types` entity type tag - Added quill projectile into the vanilla `impact_projectile` entity type tag - Added ant and termite into the vanilla `arthropod` entity type tag - Added gold coin, coin pile block, and gold pile block into the vanilla `piglin_loved` item tag - Added crafts_guidebook item tag (used for guidebook crafting recipe instead of the all_items tag) - Cleaned up folders to be more organized - Reworked the iguana basking goals into reusable goals - Bleeding immunity is now checked in the `LivingEntityMixin` instead of the `BleedingEffect` - Added `ModRecipes` class - Added `CoatedQuillRecipe` class - Updated the `QuillProjectileEntity` and `QuillItem` to use the `COATED_QUILL` component for effects - The bleeding effect duration reduced by armor is now calculated with percentages in `BleedingUtil` (same percentages for any source of bleeding. Entities still set different max durations which are then reduced by percentage depending on the amount of armor worn by the target) - The bleeding effect now gets cancelled in the `HEAD` of `addStatusEffect` in `LivingEntityMixin` for immune or fully armored entities - Renamed all trumpet sound files to have a `_` before the number in their name: `copper_trumpet1` -> `copper_trumpet_1` - Quills shot by porcupines or dispensers are now explicitly set to allow pickup - Removed `onBlockHit` method from `QuillProjectileEntity` - Added `ModRegistryDataGenerator` class - Renamed `HermitCrabBodyLayer` to `HermitCrabShellLayer` - Hermit crab shell shape and color variants are now handled in the `HermitCrabShellLayer` instead of swapping entire models in the `HermitCrabModel` class - Hermit crab shell shape variants are now all part of one model geo.json file (the unused bones are hidden) - The body model of the hermit crab is now hidden when the crab is hiding - Updated Gradle to 9.3.0 - Updated Fabric version to 0.116.9+1.21.1 - Updated Loom version to 1.15-SNAPSHOT - Updated Loader version to 0.18.4 - Removed CoconutLandedPayload since it is no longer needed - Added ShoulderPetHelper class - SnowLayerUtil, BleedingUtil, and CaveWyvernSoundHelper classes are now final with a private constructor - Raccoon tail hat is now animated in the model class instead of premade keyframe animations - Added EnchantmentScreenHandlerMixin class
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Domix's Creatures 1.10.1

1.10.1
2 мар. 2026 г.628Minecraft: 1.21.1fabric
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### Added * Added `swim` and `breath_attack_swim` animations to the cave wyvern ### Fixed * Fixed cave wyvern not swimming in water * Fixed cave wyvern not playing any animations while in water ### Technical Changes * Renamed the `isFood` method inside RaccoonEntity to `isStealableFood` (this fixes a crash when using NeoForge and Sinytra Connector)
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Domix's Creatures 1.10.0

1.10.0
1 мар. 2026 г.64Minecraft: 1.21.1fabric
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### Added * Added Cave Wyvern entity * Added Termite entity * Added Ant entity * Added Anteater entity * Added Coin Pile block * Added Cave Wyvern Lair structure * Added Gold Pile block * Added Poison Breath particle * Added Iron Chain item * Added a new advancement for crafting the Wyvern Scale armor set * Added Cave Wyvern guide book entry * Added Iguana guide book entry * Added Termite guide book entry * Added Ant guide book entry * Added Anteater guide book entry * Added Worm guide book entry * Added Rich Dirt guide book entry * Added Cheese guide book entry * Added tooltips to armors/items with special properties * Added Glass Jar item * Added Rich Dirt block * Added Rich Farmland block * Added Termite Nest block * Added Termite Mound block * Added Ant Hill block * Added Ant Nest block * Added hollow log and stripped hollow log blocks for every wood variant * Added Termite Hill feature (generates in savanna and jungle) * Added Ant Hill feature (generates in taigas and jungle) * Added Terralith biome support for entity spawning * Added `enableMoleWormDigging`, `enableTermiteLogHollowing`, `enableAntLeafCollecting`, `enableRainBreakingCrackedGlass`, and `enableDeerAntlerShedding` gamerules * Added a new baby model for the Hippo ### Fixed * Fixed baby mobs from breeding tamed creatures not being tamed * Fixed the Limestone Wall and all Mossy Limestone blocks not dropping when mined * Fixed a bug where breeding Crocodiles crashed the game * Fixed a bug where Crocodile eggs could replace blocks when laid * Fixed Carp not being affected by the Eraser item * Fixed the regeneration effect given to tamed entities by Capybaras not actually healing them * Fixed Iguana sit/follow command overlapping with putting them on the shoulder * Fixed some items missing from the `all_items` item tag * Fixed some advancement translation keys beginning with `advancements` instead of `advancement` * Fixed baby Hippos not having the muddy textures * Acquiring the Arapaima Scale item now correctly unlocks the armor recipes of the corresponding scale color ### Changes * The Water Strider is now tamed with Fermented Spider Eyes instead of Worms * Slightly tweaked the baby Deer textures * Slightly tweaked the Deer walk/run animation and the baby Deer walk animation * The Mole can now dig up Worms from Rich Dirt/Farmland blocks * Added Limestone to the vanilla `base_stone_overworld` block tag * Limestone can now turn into moss when bonemealing Moss blocks near it * Reworked the Beaver model, textures, and animations * Slightly increased adult Beaver hitbox size * Updated the Beaver icon in the Beaver guide book entry * Slightly changed the Boar model (the teeth are now straight) * Spectral Leaves blocks now allow Spectral Bats to spawn on them (only in `end_midlands` biome) * Spectral Bats now spawn in `end_midlands` biomes on Spectral Leaves blocks instead of only being placed by the Spectral Tree structure * The Spectral Tree now generates as a feature instead of a prebuilt structure * The Hippo Mud Bath now generates as a feature instead of a prebuilt structure * The Iguana now requires a stick to be set to sit/follow * The Butterfly now pollinates flowers and can cause crops to grow faster * Updated the Butterfly, Deer, and Hippo guide book entries * Deer now shed their antlers over time (they grow back) * The Eel can now power Lightning Rods with its electric attack * Iguanas will now bask in the sun * Hippos now attack boats if the boat is in water * The Cracked Glass block now has a chance to break when exposed to rain * The Wisp now uses a separate render layer for its skull instead of switching textures directly in the model * Slightly changed the Wisp texture * Changed which blocks the Worm can spawn on. It now spawns on Podzol, Mycelium, Grass blocks, and Rich Dirt instead of only Dirt * Worms can now spawn in more biomes (`swamp`, `mangrove_swamp`, `plains`, `sunflower_plains`, `meadow`, `forest`, `flower_forest`, `birch_forest`, `old_growth_birch_forest`, `dark_forest`, `taiga`, `old_growth_spruce_taiga`, `old_growth_pine_taiga`, `jungle`, `sparse_jungle`, `bamboo_jungle`, `mushroom_fields`) * Worms can now be collected using the Glass Jar item * The Worm item can now be composted * Renamed `crocodile_overgrown_layer.png` to `crocodile_overgrown.png` * Renamed `hippo_dry_mud_layer.png` and `hippo_mud_layer.png` to `hippo_muddy_dry.png` and `hippo_muddy.png` * The `HippoMudLayer` class has been renamed to `HippoMuddyLayer` * Guide book entries now follow standard sentence capitalization * Arapaima entities and Arapaima armor now play the arrow hit sound instead of the shield block sound when reflecting arrows * The Eraser creative item now kills entities with left-click (drops loot) and completely erases with right-click * The Eraser can no longer break blocks ### Technical Changes * Moved Worms from the `CREATURE` spawn group into the `AMBIENT` spawn group * Added `CropBlockMixin` and `UniversalPlantingMixin` * Added `hollow_logs` item tag * Added `has_worms` and `hollow_logs` block tags * Added `anteater_spawns_in`, `has_termite_hill`, `has_ant_hill`, and `has_hippo_mud_bath` biome tags * Added `capturable_in_jar`, `anteater_prey`, and `anteater_for_breeding` entity type tags * Moved the Shaman's Mask poison protection logic from the `ModEvents` class into the `LivingEntity` mixin * Added `ModClientEvents`, `CaveWyvernSoundHelper`, `CaveWyvernSoundInstance`, `ModFeatureGeneration`, and `ModFeatures` classes * Removed `ModBlockTagProvider` and `ModItemTagProvider` data generator classes
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Domix's Creatures 1.9.0

1.9.0
20 дек. 2025 г.834Minecraft: 1.21.1fabric
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**ADDED:** - Added Penguin entity - Added Rat entity - Added Carp entity - Added Penguin Egg block and item - Added Salt item - Added Command Flute item - Added Cheese Wheel block and Cheese Piece item - Added Mistletoe block - Added Raw Carp and Cooked Carp items - Added a new Gamerule to enable the Command Flute to affect any tamed entity, not just rats - Added a new Gamerule to disable Rats breaking crops (also affected by mob griefing) - Added Rat guide book entry - Added Penguin guide book entry - Fisherman villagers now buy/sell Raw and Cooked Carp - Butcher villagers now buy Deer Venison and Bison Meat (raw/cooked) - Butcher villagers now sell Salt - Farmer villagers now sell Mistletoe during Christmas (December 20-31) **CHANGES:** - Hippos will now attack anything that hits them - Copper Trumpet now tracks usage in the statistics tab - Tameable Creatures that previously required an empty hand to be controlled can now be controlled with any item - Hyenas, Cheetahs, and Bison can no longer be leashed while sleeping - Spike Traps now slow the player down when stepped on while activated - Barnacle blocks can now be mined with any pickaxe (requires Silk Touch) - Water Striders are no longer pushable while being ridden - Reduced Water Strider land speed - Barnacle, Crocodile Egg, Coconut, Sawdust, and Cracked Glass blocks are now destroyed when pushed by a piston - Pushable Statue blocks can no longer be pushed by pistons **FIXES:** - Fixed Tamed Tigers attacking entities without their owner hitting them first - Fixed Water Strider walk animations not playing for other players on multiplayer servers - Fixed Catfish not spawning - Fixed the Coconut "bonk" sound setting not working on multiplayer servers - Fixed the Coconut land sound getting spammed when it landed on a transparent/non-solid block **TECHNICAL:** - Added ModGameRules class - Added `penguin_egg_hatchable` block tag - Added `penguin_can_slide_on` block tag - Added Raw Eel meat to the `raw_meat` item tag - Added Catfish to the `not_scary_for_pufferfish` and `not_scary_for_freshwater_stingray` entity tags - Removed the `setSit` method from all tameable entities; `setSitting` is now overridden to match vanilla behavior - Removed all server-side settings from Cloth Config in favor of Gamerules to improve multiplayer compatibility - Sleep Particle settings are now correctly handled by the client-side only via Cloth Config - Fixed SoundManagerMixin running on the server (no more warning messages when you start a server :) )
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Domix's Creatures 1.8.1

1.8.1
12 нояб. 2025 г.550Minecraft: 1.21.1fabric
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### ADDED: * Added **Clover** block. * Added the **Fireweed Bush**, **Blue Sage**, and **Crimson Bloom** flowers. * Added the **Catfish** entity. * Added all added potions to the mod's **Creative Tab** ### CHANGES: * **Unicorn Dust** now grows the newly added flowers (Fireweed, Blue Sage, Crimson Bloom) instead of vanilla ones. * **Clovers** now generate naturally in the **Meadow** biome. ### FIXES: * Fixed an issue where the **Anglerfish** moved extremely slow. * Hopefully fixed **Unicorn** spawning.
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Domix's Creatures 1.8.0

1.8.0
29 окт. 2025 г.202Minecraft: 1.21.1fabric
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### ADDED: * Added **Fish Trap** block. * Added **Track** block. * Added **Activator Track** block. * Added **Spike Trap** block. * Added **Pushable Statue** block. * Added **Limestone** blocks (**bricks, stairs, slab, chiseled, wall**). * Added **Mossy Limestone** blocks (**bricks, stairs, slab, chiseled, wall**). * Added **Limestone Statue** block. * Added **Block of Jade**. * Added **Jade Ores**. * Added **Ancient Chest** and **Cursed Ancient Chest**. * Added **Net Block** (16 colors). * Added **Table Cloth** block (16 colors). * Added **Silk** item. * Added **Macuahuitl** weapon. * Added **Net** item. * Added **Marshmallow, Cooked Marshmallow,** and **Burnt Marshmallow** items. * Added **Copper Trumpet** item (oxidizes over time). * Added **Raw and Cooked Eel Meat**. * Added **Raccoon Tail** item. * Added **Raccoon Hat** item. * Added **Unicorn Dust** item. * Added attack animations to most entities * Added a new **Skeleton variant** for the **Crocodile** (only spawns on Halloween from Oct. 30 to Nov. 1). * Added **Ancient Skeleton** entity. * Added **Hyena** entity. * Added **Capybara** entity. * Added **Unicorn** entity. * Added **Raccoon** entity. * Added the **Aztec Temple** structure. * Added **Unicorn Dust** particle. * Added **Electrifying Potion**. * Added ambient, hurt, and death sounds for the **Bison**. * Added hurt sounds for the **Moose**. * Added **"A Bear’s Necessity"** advancement for feeding a Sun Bear with honeycomb. * Added a config option to **disable Beaver log stripping**. * Added a config option to **disable Raccoon stealing food**. * Added **Butterfly** entry to the Guide Book. * Added **Capybara** entry to the Guide Book. * Added **Raccoon** entry to the Guide Book. * Added **Copper Trumpet** entry to the Guide Book. * Added **Macuahuitl** entry to the Guide Book. * Added **Unicorn** entry to the Guide Book. * Added **Unicorn Dust** entry to the Guide Book. * Added **Net Item** entry to the Guide Book. * Added **Net Block** entry to the Guide Book. * Added **Bug Net** entry to the Guide Book. * Added **Hermit Crab** entry to the Guide Book. * Added **Marshmallow** entry to the Guide Book. ### CHANGES: * The **Vine** entity now takes **2× damage from fire**. * Updated the **Bison** guide book entry. * Updated the **Water Strider Saddle** texture to match the vanilla horse saddle color. * **Bison** now also drop **Leather** when killed. * **Beavers** stripping logs now play the **Axe Strip** sound. * Reworked the **Bark** item texture. * Reworked the **Adult Bison** model (made it bigger). * Removing snow from entities now requires a **Brush** instead of a **Shovel**. * **Shaman’s Mask** now has durability and protects you from getting poisoned. * The **Sun Bear** now attacks **Caterpillars**. * Lowered knockback for **Crocodile** and **Moose**. * **Caterpillar** now drops **Silk** instead of **String** when it transforms into a **Butterfly**. * Increased the **Echolocation Potion** duration from **10** to **40 seconds**. * **Butterflies** can now be tempted with **Flowers**. * The **Bug Net** is now crafted with **Net** instead of **String**. * Spawn eggs in the **Creative Tab** are now ordered **alphabetically**. * All blocks from the mod now appear **on maps** with correct colors. * **Pearl Block** now requires a **Stone Tool** instead of **Iron** to mine. * **Beavers** can now also strip **Spectral, Palm, Mangrove,** and **Cherry** logs. * **Vanilla Frogs** can now eat **Butterflies** and **Caterpillars**. * The `getStrippedLog` method inside the Beaver’s * Removing snow from animals now spawns **Snowflake** particles. * The **Arapaima** guide book entry now shows **all 3 variants**. ### TECHNICAL CHANGES: * Most attack goals now extend `ModMeleeAttackGoal`. * All attack goals extending `ModMeleeAttackGoal` now require: * An **attack delay value (in ticks)** to sync damage with animations. * The **name of the animation controller** handling the attack animation. * A **sound**, which can be set to `null` if no sound is desired. * Changed how the **Guide Book** loads translations, allowing custom entries via resource packs. * Items held by the **Sun Bear** and **Gorilla** now follow their animations instead of being hardcoded. * **StripLogGoal** now uses a **Map** instead of being hardcoded. * Added **ModMeleeAttackGoal class**. * Added **SnowLayerUtil** class. * Added the `raccoon_steals` item tag. * Added **Block of Magnetite** to the `magnetic_items` tag. * **Text in book entries** is now translatable, and all entries are now translated to both **English** and **Czech**. ### FIXES: * Fixed **Bison, Boar, and Deer Meat** not getting cooked when killed with a **Fire Aspect** weapon. * Fixed the **Magnet Item** being rotated incorrectly in first-person left hand. * Fixed **Echolocation Potion** not having translations for **Splash** and **Lingering** versions. * Fixed the **Coconut** not dealing damage when falling on an entity. * Fixed the **Crocodile** not attacking when the player hits it while sneaking. * Hopefully fixed the **snow problem** where the snow layer would appear even when it shouldn't. * Fixed a bug where the **Guide Book** would create a new second page for every entry after the initial eight.
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Domix's Creatures 1.7.1

1.7.1
4 авг. 2025 г.1,1 тыс.Minecraft: 1.21.1fabric
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### ADDED: * Added the **"All Hail The Magic Conch"** advancement for acquiring the conch shell item. * Added **Block of Magnetite**. * Added the **Coconut guide book entry**. * Added the **Conch Shell guide book entry**. ### CHANGES: * The **Boar** and **Cheetah** will now attack the player if they are hit first. * Made saplings, leaves, Sawdust item, Spectral Fruit, Banana, Truffle, Honeyed Apple, Coconut Slice/Shell/Block, and Mud Blossom Seed **compostable**. * **Water Lilies** can now be crafted into pink dye. * **Crocodile and Shark Teeth** can now be crafted into bone meal. ### TECHNICAL CHANGES: * Added the `teeth` item tag for teeth items dropped by creatures. * Added the **`ModCompostables`** class. ### FIXES: * Fixed a major problem where the **Positive Magnet Block** would not pull items from the `magnetic_items` tag.
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Domix's Creatures 1.7.0

1.7.0
31 июл. 2025 г.115Minecraft: 1.21.1fabric
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### ADDED: * Added the **Butterfly** entity (10 variants). * Added the **Caterpillar** entity (2 variants). * Added the **Sun Bear** entity. * Added the **Gorilla** entity. * Added the **Piranha** entity (3 variants). * Added the **Neon Tetra** entity. * Added the **Peacock Bass** entity. * Added the **Betta Fish** entity (14 variants). * Added the **Arapaima** entity (3 variants). * Added the **Cheetah** entity. * Added the **Anglerfish** entity. * Added the **Freshwater Stingray** entity (2 variants). * Added the **Hermit Crab** entity (2 shell shape variants / 2 shell color variants). * Added **Bison Meat** and **Deer Venison**. * Added **Bucket items** for Betta Fish, Neon Tetra, Peacock Bass, Piranha, Anglerfish, and Freshwater Stingray. * Added the **Banana** and **Honeyed Apple** items. * Added the Conch Shell item. * Added the **Eraser item** (for instantly removing any entity from the mod by left-clicking (creative tool)). * Added the **Bug Net** item. * Added the **Magnet item**. * Added the **Pearl** item and **Pearl Block**. * Added the **Palm Tree**, including its **Sapling** and **Wood Set**. * Added the **Coconut Block**, **Coconut Slice item**, and **Coconut Shell item**. * Added **Negative Magnet** and **Positive Magnet Blocks**. * Added **Magnetite Ore** and **Deepslate Magnetite Ore**. * Added the **Guide Book item** (_**WORK IN PROGRESS**_). * Added the **Sleep particle**. * Added the **Falling Leaf particle** for the Spectral Tree. * Added **Positive and Negative Magnet particles**. * Added the **Electric particle**. * Added **Falling Blood** and **Blood Puddle particles**. * Added the **"Fish Mode" Advancement** for acquiring both sets of Arapaima Armor. * Added the **Ocean's Blessing** status effect. * Added **Cloth Config** as a new dependency, allowing you to configure some parts of the mod to your liking. * Added compatibility with **Nature's Spirit biomes** for entity spawning. * Added compatibility with **Oh The Biomes We've Gone biomes** for entity spawning. ### CHANGES: * Reduced **Vine** health from 60 to 40. * Increased **Shaman** health from 200 to 250. * Added **swim animations** for Deer, Baby Deer, Moose, and Baby Moose. * **Tigers** now attack Deer and Sun Bears. * **Deer** now run away from Sun Bears and Cheetahs. * **Boars** can now dig up Worms. * **Sleep particles** will now appear above sleeping entities (any entity using the `SleepGoal` will have this). * The duplication recipe for the **Salamander Upgrade Smithing Template** is now unlocked after picking up Fire Salamander Scales. * **Hippo, Tiger, and Crocodile** now attack Illagers and Villagers. * **Spectral Saplings** can now only be planted on End Stone. * The **Barnacle Block** now requires an iron pickaxe or better to be mined and dropped. * Changed how **Bleeding** works: the more armor pieces you wear, the lower the duration of the bleeding effect. A full armor set will prevent bleeding entirely. * **Bleeding effect** now spawns Falling Blood particles. * **Electric particles** now spawn from the Electrified effect and Eel attacks. * Added back **eye height changes** for entities that previously had them. * **Eels** now spawn in Biomes O' Plenty rainforest and bayou biomes. * **Eels** will now attack any entity if the entity hits the eel first. * The **Deer flee goal** now uses the `deer_flee_from` tag to specify which entities the deer run away from. * Added a **run animation** for the Deer entity. * Improved **Magma Ball** movement. * **Spectral Bats** no longer spawn particles when touching the ground. * Improved the **Beaver StayNearHome goal**. * **Moles** can no longer be leashed. * **Creatures** can no longer be leashed if they are sleeping. * Some items now use the vanilla **rarity system**. ### TECHNICAL CHANGES: * Added a new `particleInterval` variable to the **Sleep Goal** (sets how often sleep particles spawn: higher = less often, lower = more often; 0 for no particles). * Added a new `maxHitsToWakeUp` variable to the **Sleep Goal** (sets the amount of hits before the entity wakes up; 0 for not waking up from hits). * The message that appears when you set a tamed entity to sit/follow is now **translatable**, and a Czech translation has been added for it. * Added `for_breeding` item tags for butterfly, sun bear, gorilla, and cheetah. * Added `raw_meat` item tag for items the piranha can eat. * Added `hermit_crab_tempt` item tag for items that can be used to tempt the hermit crab. * Added `spawns_in` biome tags for all newly added entities. * Added `spawns_jungle_butterfly` biome tag. * Added `spawns_plains_butterfly` biome tag. * Added `erasable` entity type tag for all entities in the mod to allow the eraser to remove them. * Added `deer_flee_from` entity type tag. * Added `reflective_armor` item tag for armor that reflects arrows. * Added all bucket items into the `conductive_items` item tag. * Added `can_break_coconut` item tag. * Added `magnetic_items` item tag. * Added `palm_can_grow_on` and `spectral_tree_can_grow_on` block tags for blocks that the saplings can be placed on. * Added `not_scary_for_freshwater_stingray` entity type tag. * Added `reflectable_projectiles` entity type tag. * Added `capturable` entity type tag. * Added the arapaima armor sets and the salamander armor set into the vanilla `foot_armor`, `chest_armor`, `leg_armor`, and `head_armor` item tags. * Added whale, goldfish, eel, hermit crab, and the newly added fish into the vanilla `not_scary_for_pufferfish` tag. * Added shark, whale, goldfish, beaver, crocodile, hippo, eel, hermit crab, and the newly added fish into the vanilla `aquatic` tag. * Added hermit crab into the vanilla `can_breathe_under_water` entity type tag. * Added `hermit_crab_bartering` loot table (trading drops). * Added `BleedingUtil` class. * Added `ModModelPredicates` class. * Added `ModEvents` class. * Added `ModSaplingBlock` class. * Added `ModDataComponents` class. * Added `ModPlacedFeatures` class. * Added `ModTreeGeneration` class. * Added `ModWorldGeneration` class. * Added `ModOrePlacement` class. * Added `ModOreGeneration` class. ### FIXES: * Fixed a problem where the **Strider Rider advancement** would get triggered by riding any entity. * Fixed a problem where **leaves** would not break instantly if broken with shears/hoes. * Fixed the **Tiger** not being translated correctly to Czech. * Fixed **armor durability not working** and the **Salamander set giving no armor points**.
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Domix's Creatures 1.6.0

1.6.0
7 мая 2025 г.969Minecraft: 1.21.1fabric
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### UPDATED: * Updated to 1.21.1 ### CHANGES: * Fixed a problem where the Water Strider could be fed truffle * Removed the `water_strider_for_breeding` item tag
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Domix's Creatures 1.5.0

1.5.0
6 мая 2025 г.134Minecraft: 1.20.6fabric
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### UPDATED: * Updated to Minecraft 1.20.6 ### ADDED: * Added 5 new advancements * Added `en_us` translation for tags * Added `BabyFollowParentGoal` ### CHANGES: * Deer and Moose now have a smaller hitbox when sleeping * Salamander Upgrade Template now generates in Bastion Treasure Room chests (100% chance) * Salamander Upgrade Template can now be duplicated * Fixed Salamander Upgrade name/tooltip * Fixed Antler item/hat tooltip always saying Large * Baby creatures no longer follow their parents while sleeping * Fixed quills shot by dispensers not being shot as projectiles * Added all antler sizes to the creative tab * Added truffle to creative tab * Advancement translations now use `.description` instead of `.desc` at the end for advancement descriptions * Advancement translations now use `.title` at the end for advancement titles * Changed how advancements are structured in the in-game advancement screen * Changed the title and description of the Adventurer's Hat advancement * Added shadows to entities that were missing them ### REMOVED (Internal/Technical): * Removed `BrewingRecipeRegistryMixin` * Removed `FoliagePlacerTypeInvoker` * Removed `TrunkPlacerTypeInvoker`
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Domix's Creatures 1.4.1

1.4.1
29 апр. 2025 г.1,2 тыс.Minecraft: 1.20.4fabric
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### UPDATED: * Updated to Minecraft 1.20.4 ### ADDED: * Added Compatibility with Biomes o' Plenty biomes ### FIXES: * Fixed Water Strider not spawning naturally
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Domix's Creatures 1.4.0

1.4.0
29 апр. 2025 г.126Minecraft: 1.20.2fabric
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### UPDATED: * Updated to Minecraft 1.20.2 ### ADDED: * Added Porcupine entity * Added Bison entity * Added Boar entity * Added Water Strider entity **_(doesn't spawn naturally in this version)_** * Added truffle item * Added quill item * Added Fire Salamander Upgrade Template * Added Fire Salamander armor set ### CHANGES: * Some bigger entities will now attack the player if their babies are around * Fisherman Villagers can now buy Shark Teeth * Baby moles now follow their parents * Renamed the mole land controller from "controller" to "land\_controller" * Beaver StripLogGoal now respects the `MobGriefing` gamerule and the beaver won't strip logs if `MobGriefing` is false * Entities no longer look around while sleeping * The `sleepgoal` now uses `isBeingRainedOn` instead of `isTouchingWaterOrRain` to determine if it should wake up when it's being rained on * Removed the `attackRange` variable from all custom melee attack goals ### TECHNICAL CHANGES: * Added `boar_can_dig_in` biome tag * Added `drops_from_boar_digging` item tag * Added `ProtectBabiesGoal` * Updated the `all_items` tag to include newly added items * Added `for_breeding` item tag for entities that can be bred * Added `MobEatGrassGoal` * Added `EatsGrass` interface * Added `can_eat` block tag * Added snowy layer to mud golem * Entities now use tags to determine in which biomes they can spawn * Added swim animation for the mole * Added swim animation for the mud golem * Added quill projectile entity ### FIXES: * Fixed the Hippo not having `idle_swim` animation * Fixed Fire Salamander glow sections not being mapped correctly * Fixed a problem where entities that can get a snowy layer would get it even when under a roof. This has been fixed, and the entities have to actually "touch" the falling snow to get the snowy layer * Fire Salamander Scales item can no longer burn in lava/fire * Fixed mud golem not having a shadow
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Domix's Creatures 1.3.0

1.3.0
6 апр. 2025 г.15,7 тыс.Minecraft: 1.20.1fabric
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**IMPORTANT: Versions 1.1.0 and lower are NOT compatible with 1.3.0. Please update to version 1.2.0 BEFORE updating to 1.3.0 to avoid potentially breaking the mod.** ### ADDED: * Added death and hurt sounds for the Fire Salamander. * Added the Worm entity. * Added the Mole entity. * Added the Mud Golem entity. * Added the Hippo entity. * Added the Shaman entity. * Added the Vine entity. * Added the Magma Ball entity (used as a projectile for the Fire Salamander). * Added the Shaman's Altar structure. * Added the Hippo Mud Bath structure. * Added the Savanna variant to the Crocodile. * Crocodiles now also spawn in the Savanna Biome. * Added the Sawdust Block. * Added the Crocodile and Albino Crocodile Chestplate. * Added the Molehill Block. * Added the Mud Blossom Seed and Plant. * Added the Shaman's Mask item. * Added the Worm item. ### CHANGES: * Added a Magma Ball attack to the Fire Salamander entity. * Spectral Fruit can now be eaten. * Goldfish items can now be eaten. * Sonic Blockers now have durability (520) and can be repaired with Shulker Shells. * Structure generation should be a little cleaner (it's not perfect, but there should be no more beaver houses inside mountains! :D). * Eels now attack Cod and Salmon. * Whales can no longer be pushed. * Sharks now take less knockback. * Reworked the Goldfish entity texture. * Reworked the Goldfish item texture. * Reworked the Goldfish Bucket item texture. * Changed the colors of the Goldfish spawn egg. * Bark can now be used as fuel. * The Pile of Sticks block, Sawdust item, and Sawdust Block can now be used as fuel. ### TECHNICAL CHANGES: * Eels spawned from eggs now have a chance to be the Abyss variant when spawned in the Deep Ocean Biome. * Added the `spawns_savanna_crocodile` biome tag. * Added the `spawns_abyss_eel` biome tag. * Renamed the `WispAttackGoal` to `WispMeleeAttackGoal` for consistency with other entities. * Added the spectral blocks (pressure plates, slabs, stairs, trapdoors, doors, buttons, saplings) into the vanilla wooden tags. ### FIXES: * Fixed an issue where baby crocodiles had unusually deep sounds. * Fixed an issue where entities would play idle animations instead of walking even when moving. * Fixed an issue where some of the blocks from the spectral wood set were not usable as fuel (including the sapling).
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Domix's Creatures 1.2.0

1.2.0
22 февр. 2025 г.550Minecraft: 1.20.1fabric
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### **ADDED:** - Corrected the link to the homepage/sources in the `fabric.mod.json`. - Most Land entities can now get a snowy layer when in snowy weather. This can be removed with a shovel or by water/rain. - Added **Shark** entity. - Added **Eel** entity. - Added **Moose** entity. - Added **Electrified** effect. - Added **Bleeding** effect. - Added step sound to the **Deer** entity. - Added icon for the **Echolocation** effect. - **Whale** now has a rare Albino variant (5% chance to spawn). --- ### **CHANGES:** - **Whale** no longer plays ambient sounds when beached. - **Whales** no longer spawn with a random number of barnacles; they now spawn with none and grow barnacles over time. - **Iguanas** no longer take suffocation damage while mounted on the player (won’t suffocate in blocks while mounted). - The **Deer** now flees from **Tigers** and **Polar Bears**. - Baby creatures now follow their parents. --- ### **TECHNICAL CHANGES:** - Added `prevents_bleeding` tag for armor that protects the player from the Bleeding effect caused by entities. - Added `conductive_items` tag for items/armor affected by the Electrified effect. - **Fire Salamander** now uses enum-based variants for consistency with other entities. - Renamed `EntityBeachedGoal` to `BeachedGoal`. - Renamed the **Whale** idle animation to `idle_swim` from `idle` for consistency with other entities. - Changed the active eye height of the **Whale**. - Made the **Beaver** hitbox slightly smaller. - Changed the active eye height of the **Beaver**. - Added snow layer feature for entities. - The barnacle count in NBT now shows the number of barnacles the **Whale** has instead of the number of barnacles it is missing. - The **Whale** now uses GeckoLib layers for barnacles instead of switching the entire texture in the model class.
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Domix's Creatures 1.1.0

1.1.0
30 янв. 2025 г.211Minecraft: 1.20.1fabric
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**Added:** * **Entity Sitting Toggle Message:** A message now appears when you toggle the sitting behavior of tamed entities. * **Iguana Entity:** The Iguana has been added. * **Tiger Entity:** The Tiger entity has been added. * **Deer Entity:** The Deer entity has been added. * **Sonic Blockers:** Sonic Blockers have been added. * **Baby Beaver Model:** A baby model has been added for the Beaver entity. * **Baby Spectral Bat Model:** A baby model has been added for the Spectral Bat entity. **Fixes:** * **Beaver Sleeping:** The Beaver sleeping behavior now functions correctly. * **Beaver Breeding:** The Beaver breeding behavior now functions correctly. **Changes:** * **Baby Spectral Bat Attack:** Baby Spectral Bats are now passive and cannot attack. * **Adventurer's Hat Durability:** The Adventurer's Hat is now purely cosmetic and no longer has durability. **Other:** * **Wiki:** The official wiki for the mod is now available on GitHub. * **Source Code:** The mod's source code is now also available on GitHub.
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Domix's Creatures 1.0.0

1.0.0
13 янв. 2025 г.268Minecraft: 1.20.1fabric
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**Initial Release**