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ВЕРСИИ (16)
release
Domix's Creatures 1.11.0-release
1.11.0-release6 апр. 2026 г.2,6 тыс.Minecraft: 1.21.1fabric
Что нового
### IMPORTANT
- **_CLOTH CONFIG IS NO LONGER NEEDED_**
- **_THE MOD HAS A NEW DEPENDENCY ([Domix's Guidebook](https://modrinth.com/mod/domixs-guidebook))_**
### Added
- Added the crow entity
- Added the pigeon entity
- Added the owl entity
- Added the komodo dragon entity
- Added the komodo dragon egg
- Added the blowgun weapon
- Added the ability to coat quills
- Added the crow feather item
- Added the crow feather cape item
- Added the enableKomodoDragonRiding gamerule
- Added the enableOwlTreasureEnchanting gamerule
- Added the recovery enchantment
- Added new colors for hermit crab shells: yellow, brown, white
- Added a new shape for hermit crab shells: flat
- Added Guidebook guidebook entry (what a sentence)
- Added new sounds for vine and shaman entities
- Added owl guidebook entry
- Added crow guidebook entry
- Added komodo dragon guidebook entry
- Added blowgun guidebook entry
### Fixed
- Fixed butterflies sometimes spawning as babies
- Fixed wyvern and fire salamander armor sets not preventing bleeding
- Fixed missing magenta, lime, light gray, light blue, and cyan net block recipes
- Fixed players being able to hit their own shoulder pet with the sword's sweeping attack
- Fixed the raccoon hat tail animation playing on armor stands
- Fixed baby anteaters and hyenas not following their parents
- Fixed hippo not rolling in one block deep mud
### Changes
- Added the recovery enchantment as book loot in jungle and Aztec temples
- Shaman now applies a brief glowing effect (2 seconds) to his vines when he's hit
- Shaman now has a summoning animation similar to the vanilla evoker
- Most entities now properly rotate their head the same as vanilla entities
- Guidebook is now crafted by combining a book and quill with a select few items from the mod instead of every single item
- Rats now flee from owls
- Porcupine quills can now be coated with a komodo dragon venom bottle in crafting, causing the quills to apply bleeding on hit
- Piglins now admire gold coin, coin pile block, and gold pile block
- Deer now flee from komodo dragons
- The bleeding effect now does more damage based on the amplifier (default is 1 damage per 2 seconds. Damage increases by 1 with each amplifier level and is capped at 8 damage)
- Any creature that is basking and gets hit will now stop basking
- Made fireweed bush, crimson bloom, blue sage, clovers, cheese piece, and cheese wheel compostable
- Moved the limestone statue and chiseled limestone to the end of limestone blocks in the creative tab
- Hermit crab variants are no longer tied only to the beach biome (you can get any variant in any biome with a spawn egg)
- Removed the built-in guidebook system in favor of the new Guidebook API (the old guidebook item should still work with the new system)
- Removed Cloth Config dependency as it is no longer needed and not worth keeping for only two settings
- Coconut bonk sound is now an April 1st exclusive instead of a client-side setting
### Technical
- Added the reduced_bleeding entity type tag (entities in this tag get a 50% reduction to bleeding effect duration. Reduction is ignored if the effect is set to infinite duration)
- Added spawns_snow_owl biome tag
- Added not_scary_for_bird, not_scary_for_pigeon, not_scary_for_owl, not_scary_for_crow, rat_flee_from, owl_hunts, pigeon_hunts, and crow_hunts entity type tags
- Added crow, pigeon, owl, butterfly, spectral bat, and wisp into the vanilla fall_damage_immune entity type tag
- Added the wyvern and fire salamander armor sets into the `prevents_bleeding` item tag
- Added wisp, magma ball, and water strider into the `immune_to_bleeding` entity type tag
- Added komodo dragon and crocodile into the new `reduced_bleeding` entity type tag.
- Added penguin into the vanilla `freeze_immune_entity_types` entity type tag
- Added quill projectile into the vanilla `impact_projectile` entity type tag
- Added ant and termite into the vanilla `arthropod` entity type tag
- Added gold coin, coin pile block, and gold pile block into the vanilla `piglin_loved` item tag
- Added crafts_guidebook item tag (used for guidebook crafting recipe instead of the all_items tag)
- Cleaned up folders to be more organized
- Reworked the iguana basking goals into reusable goals
- Bleeding immunity is now checked in the `LivingEntityMixin` instead of the `BleedingEffect`
- Added `ModRecipes` class
- Added `CoatedQuillRecipe` class
- Updated the `QuillProjectileEntity` and `QuillItem` to use the `COATED_QUILL` component for effects
- The bleeding effect duration reduced by armor is now calculated with percentages in `BleedingUtil` (same percentages for any source of bleeding. Entities still set different max durations which are then reduced by percentage depending on the amount of armor worn by the target)
- The bleeding effect now gets cancelled in the `HEAD` of `addStatusEffect` in `LivingEntityMixin` for immune or fully armored entities
- Renamed all trumpet sound files to have a `_` before the number in their name: `copper_trumpet1` -> `copper_trumpet_1`
- Quills shot by porcupines or dispensers are now explicitly set to allow pickup
- Removed `onBlockHit` method from `QuillProjectileEntity`
- Added `ModRegistryDataGenerator` class
- Renamed `HermitCrabBodyLayer` to `HermitCrabShellLayer`
- Hermit crab shell shape and color variants are now handled in the `HermitCrabShellLayer` instead of swapping entire models in the `HermitCrabModel` class
- Hermit crab shell shape variants are now all part of one model geo.json file (the unused bones are hidden)
- The body model of the hermit crab is now hidden when the crab is hiding
- Updated Gradle to 9.3.0
- Updated Fabric version to 0.116.9+1.21.1
- Updated Loom version to 1.15-SNAPSHOT
- Updated Loader version to 0.18.4
- Removed CoconutLandedPayload since it is no longer needed
- Added ShoulderPetHelper class
- SnowLayerUtil, BleedingUtil, and CaveWyvernSoundHelper classes are now final with a private constructor
- Raccoon tail hat is now animated in the model class instead of premade keyframe animations
- Added EnchantmentScreenHandlerMixin class
release
Domix's Creatures 1.10.1
1.10.12 мар. 2026 г.628Minecraft: 1.21.1fabric
Что нового
### Added
* Added `swim` and `breath_attack_swim` animations to the cave wyvern
### Fixed
* Fixed cave wyvern not swimming in water
* Fixed cave wyvern not playing any animations while in water
### Technical Changes
* Renamed the `isFood` method inside RaccoonEntity to `isStealableFood` (this fixes a crash when using NeoForge and Sinytra Connector)
release
Domix's Creatures 1.10.0
1.10.01 мар. 2026 г.64Minecraft: 1.21.1fabric
Что нового
### Added
* Added Cave Wyvern entity
* Added Termite entity
* Added Ant entity
* Added Anteater entity
* Added Coin Pile block
* Added Cave Wyvern Lair structure
* Added Gold Pile block
* Added Poison Breath particle
* Added Iron Chain item
* Added a new advancement for crafting the Wyvern Scale armor set
* Added Cave Wyvern guide book entry
* Added Iguana guide book entry
* Added Termite guide book entry
* Added Ant guide book entry
* Added Anteater guide book entry
* Added Worm guide book entry
* Added Rich Dirt guide book entry
* Added Cheese guide book entry
* Added tooltips to armors/items with special properties
* Added Glass Jar item
* Added Rich Dirt block
* Added Rich Farmland block
* Added Termite Nest block
* Added Termite Mound block
* Added Ant Hill block
* Added Ant Nest block
* Added hollow log and stripped hollow log blocks for every wood variant
* Added Termite Hill feature (generates in savanna and jungle)
* Added Ant Hill feature (generates in taigas and jungle)
* Added Terralith biome support for entity spawning
* Added `enableMoleWormDigging`, `enableTermiteLogHollowing`, `enableAntLeafCollecting`, `enableRainBreakingCrackedGlass`, and `enableDeerAntlerShedding` gamerules
* Added a new baby model for the Hippo
### Fixed
* Fixed baby mobs from breeding tamed creatures not being tamed
* Fixed the Limestone Wall and all Mossy Limestone blocks not dropping when mined
* Fixed a bug where breeding Crocodiles crashed the game
* Fixed a bug where Crocodile eggs could replace blocks when laid
* Fixed Carp not being affected by the Eraser item
* Fixed the regeneration effect given to tamed entities by Capybaras not actually healing them
* Fixed Iguana sit/follow command overlapping with putting them on the shoulder
* Fixed some items missing from the `all_items` item tag
* Fixed some advancement translation keys beginning with `advancements` instead of `advancement`
* Fixed baby Hippos not having the muddy textures
* Acquiring the Arapaima Scale item now correctly unlocks the armor recipes of the corresponding scale color
### Changes
* The Water Strider is now tamed with Fermented Spider Eyes instead of Worms
* Slightly tweaked the baby Deer textures
* Slightly tweaked the Deer walk/run animation and the baby Deer walk animation
* The Mole can now dig up Worms from Rich Dirt/Farmland blocks
* Added Limestone to the vanilla `base_stone_overworld` block tag
* Limestone can now turn into moss when bonemealing Moss blocks near it
* Reworked the Beaver model, textures, and animations
* Slightly increased adult Beaver hitbox size
* Updated the Beaver icon in the Beaver guide book entry
* Slightly changed the Boar model (the teeth are now straight)
* Spectral Leaves blocks now allow Spectral Bats to spawn on them (only in `end_midlands` biome)
* Spectral Bats now spawn in `end_midlands` biomes on Spectral Leaves blocks instead of only being placed by the Spectral Tree structure
* The Spectral Tree now generates as a feature instead of a prebuilt structure
* The Hippo Mud Bath now generates as a feature instead of a prebuilt structure
* The Iguana now requires a stick to be set to sit/follow
* The Butterfly now pollinates flowers and can cause crops to grow faster
* Updated the Butterfly, Deer, and Hippo guide book entries
* Deer now shed their antlers over time (they grow back)
* The Eel can now power Lightning Rods with its electric attack
* Iguanas will now bask in the sun
* Hippos now attack boats if the boat is in water
* The Cracked Glass block now has a chance to break when exposed to rain
* The Wisp now uses a separate render layer for its skull instead of switching textures directly in the model
* Slightly changed the Wisp texture
* Changed which blocks the Worm can spawn on. It now spawns on Podzol, Mycelium, Grass blocks, and Rich Dirt instead of only Dirt
* Worms can now spawn in more biomes (`swamp`, `mangrove_swamp`, `plains`, `sunflower_plains`, `meadow`, `forest`, `flower_forest`, `birch_forest`, `old_growth_birch_forest`, `dark_forest`, `taiga`, `old_growth_spruce_taiga`, `old_growth_pine_taiga`, `jungle`, `sparse_jungle`, `bamboo_jungle`, `mushroom_fields`)
* Worms can now be collected using the Glass Jar item
* The Worm item can now be composted
* Renamed `crocodile_overgrown_layer.png` to `crocodile_overgrown.png`
* Renamed `hippo_dry_mud_layer.png` and `hippo_mud_layer.png` to `hippo_muddy_dry.png` and `hippo_muddy.png`
* The `HippoMudLayer` class has been renamed to `HippoMuddyLayer`
* Guide book entries now follow standard sentence capitalization
* Arapaima entities and Arapaima armor now play the arrow hit sound instead of the shield block sound when reflecting arrows
* The Eraser creative item now kills entities with left-click (drops loot) and completely erases with right-click
* The Eraser can no longer break blocks
### Technical Changes
* Moved Worms from the `CREATURE` spawn group into the `AMBIENT` spawn group
* Added `CropBlockMixin` and `UniversalPlantingMixin`
* Added `hollow_logs` item tag
* Added `has_worms` and `hollow_logs` block tags
* Added `anteater_spawns_in`, `has_termite_hill`, `has_ant_hill`, and `has_hippo_mud_bath` biome tags
* Added `capturable_in_jar`, `anteater_prey`, and `anteater_for_breeding` entity type tags
* Moved the Shaman's Mask poison protection logic from the `ModEvents` class into the `LivingEntity` mixin
* Added `ModClientEvents`, `CaveWyvernSoundHelper`, `CaveWyvernSoundInstance`, `ModFeatureGeneration`, and `ModFeatures` classes
* Removed `ModBlockTagProvider` and `ModItemTagProvider` data generator classes
release
Domix's Creatures 1.9.0
1.9.020 дек. 2025 г.834Minecraft: 1.21.1fabric
Что нового
**ADDED:**
- Added Penguin entity
- Added Rat entity
- Added Carp entity
- Added Penguin Egg block and item
- Added Salt item
- Added Command Flute item
- Added Cheese Wheel block and Cheese Piece item
- Added Mistletoe block
- Added Raw Carp and Cooked Carp items
- Added a new Gamerule to enable the Command Flute to affect any tamed entity, not just rats
- Added a new Gamerule to disable Rats breaking crops (also affected by mob griefing)
- Added Rat guide book entry
- Added Penguin guide book entry
- Fisherman villagers now buy/sell Raw and Cooked Carp
- Butcher villagers now buy Deer Venison and Bison Meat (raw/cooked)
- Butcher villagers now sell Salt
- Farmer villagers now sell Mistletoe during Christmas (December 20-31)
**CHANGES:**
- Hippos will now attack anything that hits them
- Copper Trumpet now tracks usage in the statistics tab
- Tameable Creatures that previously required an empty hand to be controlled can now be controlled with any item
- Hyenas, Cheetahs, and Bison can no longer be leashed while sleeping
- Spike Traps now slow the player down when stepped on while activated
- Barnacle blocks can now be mined with any pickaxe (requires Silk Touch)
- Water Striders are no longer pushable while being ridden
- Reduced Water Strider land speed
- Barnacle, Crocodile Egg, Coconut, Sawdust, and Cracked Glass blocks are now destroyed when pushed by a piston
- Pushable Statue blocks can no longer be pushed by pistons
**FIXES:**
- Fixed Tamed Tigers attacking entities without their owner hitting them first
- Fixed Water Strider walk animations not playing for other players on multiplayer servers
- Fixed Catfish not spawning
- Fixed the Coconut "bonk" sound setting not working on multiplayer servers
- Fixed the Coconut land sound getting spammed when it landed on a transparent/non-solid block
**TECHNICAL:**
- Added ModGameRules class
- Added `penguin_egg_hatchable` block tag
- Added `penguin_can_slide_on` block tag
- Added Raw Eel meat to the `raw_meat` item tag
- Added Catfish to the `not_scary_for_pufferfish` and `not_scary_for_freshwater_stingray` entity tags
- Removed the `setSit` method from all tameable entities; `setSitting` is now overridden to match vanilla behavior
- Removed all server-side settings from Cloth Config in favor of Gamerules to improve multiplayer compatibility
- Sleep Particle settings are now correctly handled by the client-side only via Cloth Config
- Fixed SoundManagerMixin running on the server (no more warning messages when you start a server :) )
release
Domix's Creatures 1.8.1
1.8.112 нояб. 2025 г.550Minecraft: 1.21.1fabric
Что нового
### ADDED:
* Added **Clover** block.
* Added the **Fireweed Bush**, **Blue Sage**, and **Crimson Bloom** flowers.
* Added the **Catfish** entity.
* Added all added potions to the mod's **Creative Tab**
### CHANGES:
* **Unicorn Dust** now grows the newly added flowers (Fireweed, Blue Sage, Crimson Bloom) instead of vanilla ones.
* **Clovers** now generate naturally in the **Meadow** biome.
### FIXES:
* Fixed an issue where the **Anglerfish** moved extremely slow.
* Hopefully fixed **Unicorn** spawning.
release
Domix's Creatures 1.8.0
1.8.029 окт. 2025 г.202Minecraft: 1.21.1fabric
Что нового
### ADDED:
* Added **Fish Trap** block.
* Added **Track** block.
* Added **Activator Track** block.
* Added **Spike Trap** block.
* Added **Pushable Statue** block.
* Added **Limestone** blocks (**bricks, stairs, slab, chiseled, wall**).
* Added **Mossy Limestone** blocks (**bricks, stairs, slab, chiseled, wall**).
* Added **Limestone Statue** block.
* Added **Block of Jade**.
* Added **Jade Ores**.
* Added **Ancient Chest** and **Cursed Ancient Chest**.
* Added **Net Block** (16 colors).
* Added **Table Cloth** block (16 colors).
* Added **Silk** item.
* Added **Macuahuitl** weapon.
* Added **Net** item.
* Added **Marshmallow, Cooked Marshmallow,** and **Burnt Marshmallow** items.
* Added **Copper Trumpet** item (oxidizes over time).
* Added **Raw and Cooked Eel Meat**.
* Added **Raccoon Tail** item.
* Added **Raccoon Hat** item.
* Added **Unicorn Dust** item.
* Added attack animations to most entities
* Added a new **Skeleton variant** for the **Crocodile** (only spawns on Halloween from Oct. 30 to Nov. 1).
* Added **Ancient Skeleton** entity.
* Added **Hyena** entity.
* Added **Capybara** entity.
* Added **Unicorn** entity.
* Added **Raccoon** entity.
* Added the **Aztec Temple** structure.
* Added **Unicorn Dust** particle.
* Added **Electrifying Potion**.
* Added ambient, hurt, and death sounds for the **Bison**.
* Added hurt sounds for the **Moose**.
* Added **"A Bear’s Necessity"** advancement for feeding a Sun Bear with honeycomb.
* Added a config option to **disable Beaver log stripping**.
* Added a config option to **disable Raccoon stealing food**.
* Added **Butterfly** entry to the Guide Book.
* Added **Capybara** entry to the Guide Book.
* Added **Raccoon** entry to the Guide Book.
* Added **Copper Trumpet** entry to the Guide Book.
* Added **Macuahuitl** entry to the Guide Book.
* Added **Unicorn** entry to the Guide Book.
* Added **Unicorn Dust** entry to the Guide Book.
* Added **Net Item** entry to the Guide Book.
* Added **Net Block** entry to the Guide Book.
* Added **Bug Net** entry to the Guide Book.
* Added **Hermit Crab** entry to the Guide Book.
* Added **Marshmallow** entry to the Guide Book.
### CHANGES:
* The **Vine** entity now takes **2× damage from fire**.
* Updated the **Bison** guide book entry.
* Updated the **Water Strider Saddle** texture to match the vanilla horse saddle color.
* **Bison** now also drop **Leather** when killed.
* **Beavers** stripping logs now play the **Axe Strip** sound.
* Reworked the **Bark** item texture.
* Reworked the **Adult Bison** model (made it bigger).
* Removing snow from entities now requires a **Brush** instead of a **Shovel**.
* **Shaman’s Mask** now has durability and protects you from getting poisoned.
* The **Sun Bear** now attacks **Caterpillars**.
* Lowered knockback for **Crocodile** and **Moose**.
* **Caterpillar** now drops **Silk** instead of **String** when it transforms into a **Butterfly**.
* Increased the **Echolocation Potion** duration from **10** to **40 seconds**.
* **Butterflies** can now be tempted with **Flowers**.
* The **Bug Net** is now crafted with **Net** instead of **String**.
* Spawn eggs in the **Creative Tab** are now ordered **alphabetically**.
* All blocks from the mod now appear **on maps** with correct colors.
* **Pearl Block** now requires a **Stone Tool** instead of **Iron** to mine.
* **Beavers** can now also strip **Spectral, Palm, Mangrove,** and **Cherry** logs.
* **Vanilla Frogs** can now eat **Butterflies** and **Caterpillars**.
* The `getStrippedLog` method inside the Beaver’s
* Removing snow from animals now spawns **Snowflake** particles.
* The **Arapaima** guide book entry now shows **all 3 variants**.
### TECHNICAL CHANGES:
* Most attack goals now extend `ModMeleeAttackGoal`.
* All attack goals extending `ModMeleeAttackGoal` now require:
* An **attack delay value (in ticks)** to sync damage with animations.
* The **name of the animation controller** handling the attack animation.
* A **sound**, which can be set to `null` if no sound is desired.
* Changed how the **Guide Book** loads translations, allowing custom entries via resource packs.
* Items held by the **Sun Bear** and **Gorilla** now follow their animations instead of being hardcoded.
* **StripLogGoal** now uses a **Map** instead of being hardcoded.
* Added **ModMeleeAttackGoal class**.
* Added **SnowLayerUtil** class.
* Added the `raccoon_steals` item tag.
* Added **Block of Magnetite** to the `magnetic_items` tag.
* **Text in book entries** is now translatable, and all entries are now translated to both **English** and **Czech**.
### FIXES:
* Fixed **Bison, Boar, and Deer Meat** not getting cooked when killed with a **Fire Aspect** weapon.
* Fixed the **Magnet Item** being rotated incorrectly in first-person left hand.
* Fixed **Echolocation Potion** not having translations for **Splash** and **Lingering** versions.
* Fixed the **Coconut** not dealing damage when falling on an entity.
* Fixed the **Crocodile** not attacking when the player hits it while sneaking.
* Hopefully fixed the **snow problem** where the snow layer would appear even when it shouldn't.
* Fixed a bug where the **Guide Book** would create a new second page for every entry after the initial eight.
release
Domix's Creatures 1.7.1
1.7.14 авг. 2025 г.1,1 тыс.Minecraft: 1.21.1fabric
Что нового
### ADDED:
* Added the **"All Hail The Magic Conch"** advancement for acquiring the conch shell item.
* Added **Block of Magnetite**.
* Added the **Coconut guide book entry**.
* Added the **Conch Shell guide book entry**.
### CHANGES:
* The **Boar** and **Cheetah** will now attack the player if they are hit first.
* Made saplings, leaves, Sawdust item, Spectral Fruit, Banana, Truffle, Honeyed Apple, Coconut Slice/Shell/Block, and Mud Blossom Seed **compostable**.
* **Water Lilies** can now be crafted into pink dye.
* **Crocodile and Shark Teeth** can now be crafted into bone meal.
### TECHNICAL CHANGES:
* Added the `teeth` item tag for teeth items dropped by creatures.
* Added the **`ModCompostables`** class.
### FIXES:
* Fixed a major problem where the **Positive Magnet Block** would not pull items from the `magnetic_items` tag.
release
Domix's Creatures 1.7.0
1.7.031 июл. 2025 г.115Minecraft: 1.21.1fabric
Что нового
### ADDED:
* Added the **Butterfly** entity (10 variants).
* Added the **Caterpillar** entity (2 variants).
* Added the **Sun Bear** entity.
* Added the **Gorilla** entity.
* Added the **Piranha** entity (3 variants).
* Added the **Neon Tetra** entity.
* Added the **Peacock Bass** entity.
* Added the **Betta Fish** entity (14 variants).
* Added the **Arapaima** entity (3 variants).
* Added the **Cheetah** entity.
* Added the **Anglerfish** entity.
* Added the **Freshwater Stingray** entity (2 variants).
* Added the **Hermit Crab** entity (2 shell shape variants / 2 shell color variants).
* Added **Bison Meat** and **Deer Venison**.
* Added **Bucket items** for Betta Fish, Neon Tetra, Peacock Bass, Piranha, Anglerfish, and Freshwater Stingray.
* Added the **Banana** and **Honeyed Apple** items.
* Added the Conch Shell item.
* Added the **Eraser item** (for instantly removing any entity from the mod by left-clicking (creative tool)).
* Added the **Bug Net** item.
* Added the **Magnet item**.
* Added the **Pearl** item and **Pearl Block**.
* Added the **Palm Tree**, including its **Sapling** and **Wood Set**.
* Added the **Coconut Block**, **Coconut Slice item**, and **Coconut Shell item**.
* Added **Negative Magnet** and **Positive Magnet Blocks**.
* Added **Magnetite Ore** and **Deepslate Magnetite Ore**.
* Added the **Guide Book item** (_**WORK IN PROGRESS**_).
* Added the **Sleep particle**.
* Added the **Falling Leaf particle** for the Spectral Tree.
* Added **Positive and Negative Magnet particles**.
* Added the **Electric particle**.
* Added **Falling Blood** and **Blood Puddle particles**.
* Added the **"Fish Mode" Advancement** for acquiring both sets of Arapaima Armor.
* Added the **Ocean's Blessing** status effect.
* Added **Cloth Config** as a new dependency, allowing you to configure some parts of the mod to your liking.
* Added compatibility with **Nature's Spirit biomes** for entity spawning.
* Added compatibility with **Oh The Biomes We've Gone biomes** for entity spawning.
### CHANGES:
* Reduced **Vine** health from 60 to 40.
* Increased **Shaman** health from 200 to 250.
* Added **swim animations** for Deer, Baby Deer, Moose, and Baby Moose.
* **Tigers** now attack Deer and Sun Bears.
* **Deer** now run away from Sun Bears and Cheetahs.
* **Boars** can now dig up Worms.
* **Sleep particles** will now appear above sleeping entities (any entity using the `SleepGoal` will have this).
* The duplication recipe for the **Salamander Upgrade Smithing Template** is now unlocked after picking up Fire Salamander Scales.
* **Hippo, Tiger, and Crocodile** now attack Illagers and Villagers.
* **Spectral Saplings** can now only be planted on End Stone.
* The **Barnacle Block** now requires an iron pickaxe or better to be mined and dropped.
* Changed how **Bleeding** works: the more armor pieces you wear, the lower the duration of the bleeding effect. A full armor set will prevent bleeding entirely.
* **Bleeding effect** now spawns Falling Blood particles.
* **Electric particles** now spawn from the Electrified effect and Eel attacks.
* Added back **eye height changes** for entities that previously had them.
* **Eels** now spawn in Biomes O' Plenty rainforest and bayou biomes.
* **Eels** will now attack any entity if the entity hits the eel first.
* The **Deer flee goal** now uses the `deer_flee_from` tag to specify which entities the deer run away from.
* Added a **run animation** for the Deer entity.
* Improved **Magma Ball** movement.
* **Spectral Bats** no longer spawn particles when touching the ground.
* Improved the **Beaver StayNearHome goal**.
* **Moles** can no longer be leashed.
* **Creatures** can no longer be leashed if they are sleeping.
* Some items now use the vanilla **rarity system**.
### TECHNICAL CHANGES:
* Added a new `particleInterval` variable to the **Sleep Goal** (sets how often sleep particles spawn: higher = less often, lower = more often; 0 for no particles).
* Added a new `maxHitsToWakeUp` variable to the **Sleep Goal** (sets the amount of hits before the entity wakes up; 0 for not waking up from hits).
* The message that appears when you set a tamed entity to sit/follow is now **translatable**, and a Czech translation has been added for it.
* Added `for_breeding` item tags for butterfly, sun bear, gorilla, and cheetah.
* Added `raw_meat` item tag for items the piranha can eat.
* Added `hermit_crab_tempt` item tag for items that can be used to tempt the hermit crab.
* Added `spawns_in` biome tags for all newly added entities.
* Added `spawns_jungle_butterfly` biome tag.
* Added `spawns_plains_butterfly` biome tag.
* Added `erasable` entity type tag for all entities in the mod to allow the eraser to remove them.
* Added `deer_flee_from` entity type tag.
* Added `reflective_armor` item tag for armor that reflects arrows.
* Added all bucket items into the `conductive_items` item tag.
* Added `can_break_coconut` item tag.
* Added `magnetic_items` item tag.
* Added `palm_can_grow_on` and `spectral_tree_can_grow_on` block tags for blocks that the saplings can be placed on.
* Added `not_scary_for_freshwater_stingray` entity type tag.
* Added `reflectable_projectiles` entity type tag.
* Added `capturable` entity type tag.
* Added the arapaima armor sets and the salamander armor set into the vanilla `foot_armor`, `chest_armor`, `leg_armor`, and `head_armor` item tags.
* Added whale, goldfish, eel, hermit crab, and the newly added fish into the vanilla `not_scary_for_pufferfish` tag.
* Added shark, whale, goldfish, beaver, crocodile, hippo, eel, hermit crab, and the newly added fish into the vanilla `aquatic` tag.
* Added hermit crab into the vanilla `can_breathe_under_water` entity type tag.
* Added `hermit_crab_bartering` loot table (trading drops).
* Added `BleedingUtil` class.
* Added `ModModelPredicates` class.
* Added `ModEvents` class.
* Added `ModSaplingBlock` class.
* Added `ModDataComponents` class.
* Added `ModPlacedFeatures` class.
* Added `ModTreeGeneration` class.
* Added `ModWorldGeneration` class.
* Added `ModOrePlacement` class.
* Added `ModOreGeneration` class.
### FIXES:
* Fixed a problem where the **Strider Rider advancement** would get triggered by riding any entity.
* Fixed a problem where **leaves** would not break instantly if broken with shears/hoes.
* Fixed the **Tiger** not being translated correctly to Czech.
* Fixed **armor durability not working** and the **Salamander set giving no armor points**.
release
Domix's Creatures 1.6.0
1.6.07 мая 2025 г.969Minecraft: 1.21.1fabric
Что нового
### UPDATED:
* Updated to 1.21.1
### CHANGES:
* Fixed a problem where the Water Strider could be fed truffle
* Removed the `water_strider_for_breeding` item tag
release
Domix's Creatures 1.5.0
1.5.06 мая 2025 г.134Minecraft: 1.20.6fabric
Что нового
### UPDATED:
* Updated to Minecraft 1.20.6
### ADDED:
* Added 5 new advancements
* Added `en_us` translation for tags
* Added `BabyFollowParentGoal`
### CHANGES:
* Deer and Moose now have a smaller hitbox when sleeping
* Salamander Upgrade Template now generates in Bastion Treasure Room chests (100% chance)
* Salamander Upgrade Template can now be duplicated
* Fixed Salamander Upgrade name/tooltip
* Fixed Antler item/hat tooltip always saying Large
* Baby creatures no longer follow their parents while sleeping
* Fixed quills shot by dispensers not being shot as projectiles
* Added all antler sizes to the creative tab
* Added truffle to creative tab
* Advancement translations now use `.description` instead of `.desc` at the end for advancement descriptions
* Advancement translations now use `.title` at the end for advancement titles
* Changed how advancements are structured in the in-game advancement screen
* Changed the title and description of the Adventurer's Hat advancement
* Added shadows to entities that were missing them
### REMOVED (Internal/Technical):
* Removed `BrewingRecipeRegistryMixin`
* Removed `FoliagePlacerTypeInvoker`
* Removed `TrunkPlacerTypeInvoker`
release
Domix's Creatures 1.4.1
1.4.129 апр. 2025 г.1,2 тыс.Minecraft: 1.20.4fabric
Что нового
### UPDATED:
* Updated to Minecraft 1.20.4
### ADDED:
* Added Compatibility with Biomes o' Plenty biomes
### FIXES:
* Fixed Water Strider not spawning naturally
beta
Domix's Creatures 1.4.0
1.4.029 апр. 2025 г.126Minecraft: 1.20.2fabric
Что нового
### UPDATED:
* Updated to Minecraft 1.20.2
### ADDED:
* Added Porcupine entity
* Added Bison entity
* Added Boar entity
* Added Water Strider entity **_(doesn't spawn naturally in this version)_**
* Added truffle item
* Added quill item
* Added Fire Salamander Upgrade Template
* Added Fire Salamander armor set
### CHANGES:
* Some bigger entities will now attack the player if their babies are around
* Fisherman Villagers can now buy Shark Teeth
* Baby moles now follow their parents
* Renamed the mole land controller from "controller" to "land\_controller"
* Beaver StripLogGoal now respects the `MobGriefing` gamerule and the beaver won't strip logs if `MobGriefing` is false
* Entities no longer look around while sleeping
* The `sleepgoal` now uses `isBeingRainedOn` instead of `isTouchingWaterOrRain` to determine if it should wake up when it's being rained on
* Removed the `attackRange` variable from all custom melee attack goals
### TECHNICAL CHANGES:
* Added `boar_can_dig_in` biome tag
* Added `drops_from_boar_digging` item tag
* Added `ProtectBabiesGoal`
* Updated the `all_items` tag to include newly added items
* Added `for_breeding` item tag for entities that can be bred
* Added `MobEatGrassGoal`
* Added `EatsGrass` interface
* Added `can_eat` block tag
* Added snowy layer to mud golem
* Entities now use tags to determine in which biomes they can spawn
* Added swim animation for the mole
* Added swim animation for the mud golem
* Added quill projectile entity
### FIXES:
* Fixed the Hippo not having `idle_swim` animation
* Fixed Fire Salamander glow sections not being mapped correctly
* Fixed a problem where entities that can get a snowy layer would get it even when under a roof. This has been fixed, and the entities have to actually "touch" the falling snow to get the snowy layer
* Fire Salamander Scales item can no longer burn in lava/fire
* Fixed mud golem not having a shadow
release
Domix's Creatures 1.3.0
1.3.06 апр. 2025 г.15,7 тыс.Minecraft: 1.20.1fabric
Что нового
**IMPORTANT: Versions 1.1.0 and lower are NOT compatible with 1.3.0. Please update to version 1.2.0 BEFORE updating to 1.3.0 to avoid potentially breaking the mod.**
### ADDED:
* Added death and hurt sounds for the Fire Salamander.
* Added the Worm entity.
* Added the Mole entity.
* Added the Mud Golem entity.
* Added the Hippo entity.
* Added the Shaman entity.
* Added the Vine entity.
* Added the Magma Ball entity (used as a projectile for the Fire Salamander).
* Added the Shaman's Altar structure.
* Added the Hippo Mud Bath structure.
* Added the Savanna variant to the Crocodile.
* Crocodiles now also spawn in the Savanna Biome.
* Added the Sawdust Block.
* Added the Crocodile and Albino Crocodile Chestplate.
* Added the Molehill Block.
* Added the Mud Blossom Seed and Plant.
* Added the Shaman's Mask item.
* Added the Worm item.
### CHANGES:
* Added a Magma Ball attack to the Fire Salamander entity.
* Spectral Fruit can now be eaten.
* Goldfish items can now be eaten.
* Sonic Blockers now have durability (520) and can be repaired with Shulker Shells.
* Structure generation should be a little cleaner (it's not perfect, but there should be no more beaver houses inside mountains! :D).
* Eels now attack Cod and Salmon.
* Whales can no longer be pushed.
* Sharks now take less knockback.
* Reworked the Goldfish entity texture.
* Reworked the Goldfish item texture.
* Reworked the Goldfish Bucket item texture.
* Changed the colors of the Goldfish spawn egg.
* Bark can now be used as fuel.
* The Pile of Sticks block, Sawdust item, and Sawdust Block can now be used as fuel.
### TECHNICAL CHANGES:
* Eels spawned from eggs now have a chance to be the Abyss variant when spawned in the Deep Ocean Biome.
* Added the `spawns_savanna_crocodile` biome tag.
* Added the `spawns_abyss_eel` biome tag.
* Renamed the `WispAttackGoal` to `WispMeleeAttackGoal` for consistency with other entities.
* Added the spectral blocks (pressure plates, slabs, stairs, trapdoors, doors, buttons, saplings) into the vanilla wooden tags.
### FIXES:
* Fixed an issue where baby crocodiles had unusually deep sounds.
* Fixed an issue where entities would play idle animations instead of walking even when moving.
* Fixed an issue where some of the blocks from the spectral wood set were not usable as fuel (including the sapling).
release
Domix's Creatures 1.2.0
1.2.022 февр. 2025 г.550Minecraft: 1.20.1fabric
Что нового
### **ADDED:**
- Corrected the link to the homepage/sources in the `fabric.mod.json`.
- Most Land entities can now get a snowy layer when in snowy weather. This can be removed with a shovel or by water/rain.
- Added **Shark** entity.
- Added **Eel** entity.
- Added **Moose** entity.
- Added **Electrified** effect.
- Added **Bleeding** effect.
- Added step sound to the **Deer** entity.
- Added icon for the **Echolocation** effect.
- **Whale** now has a rare Albino variant (5% chance to spawn).
---
### **CHANGES:**
- **Whale** no longer plays ambient sounds when beached.
- **Whales** no longer spawn with a random number of barnacles; they now spawn with none and grow barnacles over time.
- **Iguanas** no longer take suffocation damage while mounted on the player (won’t suffocate in blocks while mounted).
- The **Deer** now flees from **Tigers** and **Polar Bears**.
- Baby creatures now follow their parents.
---
### **TECHNICAL CHANGES:**
- Added `prevents_bleeding` tag for armor that protects the player from the Bleeding effect caused by entities.
- Added `conductive_items` tag for items/armor affected by the Electrified effect.
- **Fire Salamander** now uses enum-based variants for consistency with other entities.
- Renamed `EntityBeachedGoal` to `BeachedGoal`.
- Renamed the **Whale** idle animation to `idle_swim` from `idle` for consistency with other entities.
- Changed the active eye height of the **Whale**.
- Made the **Beaver** hitbox slightly smaller.
- Changed the active eye height of the **Beaver**.
- Added snow layer feature for entities.
- The barnacle count in NBT now shows the number of barnacles the **Whale** has instead of the number of barnacles it is missing.
- The **Whale** now uses GeckoLib layers for barnacles instead of switching the entire texture in the model class.
release
Domix's Creatures 1.1.0
1.1.030 янв. 2025 г.211Minecraft: 1.20.1fabric
Что нового
**Added:**
* **Entity Sitting Toggle Message:** A message now appears when you toggle the sitting behavior of tamed entities.
* **Iguana Entity:** The Iguana has been added.
* **Tiger Entity:** The Tiger entity has been added.
* **Deer Entity:** The Deer entity has been added.
* **Sonic Blockers:** Sonic Blockers have been added.
* **Baby Beaver Model:** A baby model has been added for the Beaver entity.
* **Baby Spectral Bat Model:** A baby model has been added for the Spectral Bat entity.
**Fixes:**
* **Beaver Sleeping:** The Beaver sleeping behavior now functions correctly.
* **Beaver Breeding:** The Beaver breeding behavior now functions correctly.
**Changes:**
* **Baby Spectral Bat Attack:** Baby Spectral Bats are now passive and cannot attack.
* **Adventurer's Hat Durability:** The Adventurer's Hat is now purely cosmetic and no longer has durability.
**Other:**
* **Wiki:** The official wiki for the mod is now available on GitHub.
* **Source Code:** The mod's source code is now also available on GitHub.
release
Domix's Creatures 1.0.0
1.0.013 янв. 2025 г.268Minecraft: 1.20.1fabric
Что нового
**Initial Release**