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Domix's Creatures

A mod that focuses on adding cool creatures, structures, blocks & items

Автор: DomixCZE25,3 тыс.106обновлён 6 апр. 2026 г.
ПриключенияМобыГенерация мира

Описание

Domix's Creatures Title

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Domix's Creatures is a mod that adds 45 new mobs. These range anywhere from real world animals to fully fantasy creatures. Most of the mobs have unique abilities or drops. The mod also adds 4 structures and a bunch of cool items.

(Check out the wiki for a guide on how to add your own entries to the guide book using a resource pack Wiki )

if you find any issues with the mod you can report them on my Discord Server

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collection

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List of Currently Added Mobs
  • Beaver
  • Crocodile
  • Whale
  • Goldfish
  • Fire Salamander
  • Wisp
  • Spectral Bat
  • Tiger
  • Iguana
  • Deer
  • Moose
  • Eel
  • Shark
  • Mud Golem
  • Shaman
  • Vine
  • Hippo
  • Mole
  • Worm
  • Water Strider
  • Porcupine
  • Boar
  • Bison
  • Butterfly
  • Caterpillar
  • Sun Bear
  • Gorilla
  • Piranha
  • Neon Tetra
  • Peacock Bass
  • Betta Fish
  • Arapaima
  • Cheetah
  • Anglerfish
  • Freshwater Stingray
  • Hermit Crab
  • Hyena
  • Ancient Skeleton
  • Unicorn
  • Capybara
  • Raccoon
  • Catfish
  • Penguin
  • Rat
  • Carp
  • Cave Wyvern
  • Ant
  • Termite
  • Anteater
  • Owl
  • Crow
  • Pigeon
  • Komodo Dragon
List of Currently Added Structures
  • Beaver House
  • Shaman's Altar
  • Aztec Temple
  • Cave Wyvern Lair
Frequently Asked Questions

Q: will the mod be ported to Forge/NeoForge?

A: A Forge/NeoForge port is currently not planned.


Q: will the mod be ported to older versions/will the older versions of the mod recieve any new content?

A: No. It would take too much time to manage multiple versions. I'd rather put that time into adding new content.


Q: is the mod compatible with modded biomes?

A: Currently, the mod supports Biomes O' Plenty, Nature's Spirit, Terralith, and Oh The Biomes We've Gone


Q: Is the mod compatible with Sinytra Connector?

A: My general stance on compatibility with Sinytra Connector is if it works, it works. If it doesn't, you are welcome to provide a crash report, and I can take a look, but I cannot guarantee a fix.


List of Currently Added Gamerules
  • enableWaterStriderRiding
  • enableKomodoDragonRiding
  • enableFireSalamanderSmelting
  • enableFireSalamanderMagmaAttack
  • enableSpectralBatScreech
  • enableCaterpillarTransformation
  • enablePorcupineQuillAttack
  • enableBeaverLogStripping
  • enableRaccoonStealing
  • enableRatCropBreaking
  • enableMoleWormDigging
  • enableHippoBoatAttacking
  • enableDeerAntlerShedding
  • enableTermiteLogHollowing
  • enableAntLeafCollecting
  • hermitCrabDailyTradeLimit
  • enableRainBreakingCrackedGlass
  • enableCoconutPositiveEffectRemoval
  • enableCoconutNegativeEffectRemoval
  • fluteAffectsAllTamed
  • enableKomodoDragonRiding
  • enableOwlTreasureEnchanting
Translation

The mod currently supports these languages:

  • English
  • Czech
License

All Rights Reserved.

The following outlines the terms of use for this mod:

You are permitted to:

  • Create and distribute add-ons, resource packs, or other modifications for this mod.
  • Use this mod in modpacks.

You are not permitted to:

  • Repost this mod on any other website or platform
  • Use any of the assets (models, textures, etc.) from this mod in your own projects unless your project is an add-on, resource pack, or other modification designed to work with this mod. If your project is unrelated to this mod, you may not use its assets.

Attribution to the original author (DomixCZE) is appreciated.


Disclaimer:

THIS SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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Check out my other mod:

pin-it

Галерея

BeaverCrocodileAlbino Crocodile

Последние версии

Все версии →
release

Domix's Creatures 1.11.0-release

1.11.0-release
6 апр. 2026 г.2,6 тыс.Minecraft: 1.21.1fabric
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Что нового
### IMPORTANT - **_CLOTH CONFIG IS NO LONGER NEEDED_** - **_THE MOD HAS A NEW DEPENDENCY ([Domix's Guidebook](https://modrinth.com/mod/domixs-guidebook))_** ### Added - Added the crow entity - Added the pigeon entity - Added the owl entity - Added the komodo dragon entity - Added the komodo dragon egg - Added the blowgun weapon - Added the ability to coat quills - Added the crow feather item - Added the crow feather cape item - Added the enableKomodoDragonRiding gamerule - Added the enableOwlTreasureEnchanting gamerule - Added the recovery enchantment - Added new colors for hermit crab shells: yellow, brown, white - Added a new shape for hermit crab shells: flat - Added Guidebook guidebook entry (what a sentence) - Added new sounds for vine and shaman entities - Added owl guidebook entry - Added crow guidebook entry - Added komodo dragon guidebook entry - Added blowgun guidebook entry ### Fixed - Fixed butterflies sometimes spawning as babies - Fixed wyvern and fire salamander armor sets not preventing bleeding - Fixed missing magenta, lime, light gray, light blue, and cyan net block recipes - Fixed players being able to hit their own shoulder pet with the sword's sweeping attack - Fixed the raccoon hat tail animation playing on armor stands - Fixed baby anteaters and hyenas not following their parents - Fixed hippo not rolling in one block deep mud ### Changes - Added the recovery enchantment as book loot in jungle and Aztec temples - Shaman now applies a brief glowing effect (2 seconds) to his vines when he's hit - Shaman now has a summoning animation similar to the vanilla evoker - Most entities now properly rotate their head the same as vanilla entities - Guidebook is now crafted by combining a book and quill with a select few items from the mod instead of every single item - Rats now flee from owls - Porcupine quills can now be coated with a komodo dragon venom bottle in crafting, causing the quills to apply bleeding on hit - Piglins now admire gold coin, coin pile block, and gold pile block - Deer now flee from komodo dragons - The bleeding effect now does more damage based on the amplifier (default is 1 damage per 2 seconds. Damage increases by 1 with each amplifier level and is capped at 8 damage) - Any creature that is basking and gets hit will now stop basking - Made fireweed bush, crimson bloom, blue sage, clovers, cheese piece, and cheese wheel compostable - Moved the limestone statue and chiseled limestone to the end of limestone blocks in the creative tab - Hermit crab variants are no longer tied only to the beach biome (you can get any variant in any biome with a spawn egg) - Removed the built-in guidebook system in favor of the new Guidebook API (the old guidebook item should still work with the new system) - Removed Cloth Config dependency as it is no longer needed and not worth keeping for only two settings - Coconut bonk sound is now an April 1st exclusive instead of a client-side setting ### Technical - Added the reduced_bleeding entity type tag (entities in this tag get a 50% reduction to bleeding effect duration. Reduction is ignored if the effect is set to infinite duration) - Added spawns_snow_owl biome tag - Added not_scary_for_bird, not_scary_for_pigeon, not_scary_for_owl, not_scary_for_crow, rat_flee_from, owl_hunts, pigeon_hunts, and crow_hunts entity type tags - Added crow, pigeon, owl, butterfly, spectral bat, and wisp into the vanilla fall_damage_immune entity type tag - Added the wyvern and fire salamander armor sets into the `prevents_bleeding` item tag - Added wisp, magma ball, and water strider into the `immune_to_bleeding` entity type tag - Added komodo dragon and crocodile into the new `reduced_bleeding` entity type tag. - Added penguin into the vanilla `freeze_immune_entity_types` entity type tag - Added quill projectile into the vanilla `impact_projectile` entity type tag - Added ant and termite into the vanilla `arthropod` entity type tag - Added gold coin, coin pile block, and gold pile block into the vanilla `piglin_loved` item tag - Added crafts_guidebook item tag (used for guidebook crafting recipe instead of the all_items tag) - Cleaned up folders to be more organized - Reworked the iguana basking goals into reusable goals - Bleeding immunity is now checked in the `LivingEntityMixin` instead of the `BleedingEffect` - Added `ModRecipes` class - Added `CoatedQuillRecipe` class - Updated the `QuillProjectileEntity` and `QuillItem` to use the `COATED_QUILL` component for effects - The bleeding effect duration reduced by armor is now calculated with percentages in `BleedingUtil` (same percentages for any source of bleeding. Entities still set different max durations which are then reduced by percentage depending on the amount of armor worn by the target) - The bleeding effect now gets cancelled in the `HEAD` of `addStatusEffect` in `LivingEntityMixin` for immune or fully armored entities - Renamed all trumpet sound files to have a `_` before the number in their name: `copper_trumpet1` -> `copper_trumpet_1` - Quills shot by porcupines or dispensers are now explicitly set to allow pickup - Removed `onBlockHit` method from `QuillProjectileEntity` - Added `ModRegistryDataGenerator` class - Renamed `HermitCrabBodyLayer` to `HermitCrabShellLayer` - Hermit crab shell shape and color variants are now handled in the `HermitCrabShellLayer` instead of swapping entire models in the `HermitCrabModel` class - Hermit crab shell shape variants are now all part of one model geo.json file (the unused bones are hidden) - The body model of the hermit crab is now hidden when the crab is hiding - Updated Gradle to 9.3.0 - Updated Fabric version to 0.116.9+1.21.1 - Updated Loom version to 1.15-SNAPSHOT - Updated Loader version to 0.18.4 - Removed CoconutLandedPayload since it is no longer needed - Added ShoulderPetHelper class - SnowLayerUtil, BleedingUtil, and CaveWyvernSoundHelper classes are now final with a private constructor - Raccoon tail hat is now animated in the model class instead of premade keyframe animations - Added EnchantmentScreenHandlerMixin class
release

Domix's Creatures 1.10.1

1.10.1
2 мар. 2026 г.628Minecraft: 1.21.1fabric
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Что нового
### Added * Added `swim` and `breath_attack_swim` animations to the cave wyvern ### Fixed * Fixed cave wyvern not swimming in water * Fixed cave wyvern not playing any animations while in water ### Technical Changes * Renamed the `isFood` method inside RaccoonEntity to `isStealableFood` (this fixes a crash when using NeoForge and Sinytra Connector)
release

Domix's Creatures 1.10.0

1.10.0
1 мар. 2026 г.64Minecraft: 1.21.1fabric
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Что нового
### Added * Added Cave Wyvern entity * Added Termite entity * Added Ant entity * Added Anteater entity * Added Coin Pile block * Added Cave Wyvern Lair structure * Added Gold Pile block * Added Poison Breath particle * Added Iron Chain item * Added a new advancement for crafting the Wyvern Scale armor set * Added Cave Wyvern guide book entry * Added Iguana guide book entry * Added Termite guide book entry * Added Ant guide book entry * Added Anteater guide book entry * Added Worm guide book entry * Added Rich Dirt guide book entry * Added Cheese guide book entry * Added tooltips to armors/items with special properties * Added Glass Jar item * Added Rich Dirt block * Added Rich Farmland block * Added Termite Nest block * Added Termite Mound block * Added Ant Hill block * Added Ant Nest block * Added hollow log and stripped hollow log blocks for every wood variant * Added Termite Hill feature (generates in savanna and jungle) * Added Ant Hill feature (generates in taigas and jungle) * Added Terralith biome support for entity spawning * Added `enableMoleWormDigging`, `enableTermiteLogHollowing`, `enableAntLeafCollecting`, `enableRainBreakingCrackedGlass`, and `enableDeerAntlerShedding` gamerules * Added a new baby model for the Hippo ### Fixed * Fixed baby mobs from breeding tamed creatures not being tamed * Fixed the Limestone Wall and all Mossy Limestone blocks not dropping when mined * Fixed a bug where breeding Crocodiles crashed the game * Fixed a bug where Crocodile eggs could replace blocks when laid * Fixed Carp not being affected by the Eraser item * Fixed the regeneration effect given to tamed entities by Capybaras not actually healing them * Fixed Iguana sit/follow command overlapping with putting them on the shoulder * Fixed some items missing from the `all_items` item tag * Fixed some advancement translation keys beginning with `advancements` instead of `advancement` * Fixed baby Hippos not having the muddy textures * Acquiring the Arapaima Scale item now correctly unlocks the armor recipes of the corresponding scale color ### Changes * The Water Strider is now tamed with Fermented Spider Eyes instead of Worms * Slightly tweaked the baby Deer textures * Slightly tweaked the Deer walk/run animation and the baby Deer walk animation * The Mole can now dig up Worms from Rich Dirt/Farmland blocks * Added Limestone to the vanilla `base_stone_overworld` block tag * Limestone can now turn into moss when bonemealing Moss blocks near it * Reworked the Beaver model, textures, and animations * Slightly increased adult Beaver hitbox size * Updated the Beaver icon in the Beaver guide book entry * Slightly changed the Boar model (the teeth are now straight) * Spectral Leaves blocks now allow Spectral Bats to spawn on them (only in `end_midlands` biome) * Spectral Bats now spawn in `end_midlands` biomes on Spectral Leaves blocks instead of only being placed by the Spectral Tree structure * The Spectral Tree now generates as a feature instead of a prebuilt structure * The Hippo Mud Bath now generates as a feature instead of a prebuilt structure * The Iguana now requires a stick to be set to sit/follow * The Butterfly now pollinates flowers and can cause crops to grow faster * Updated the Butterfly, Deer, and Hippo guide book entries * Deer now shed their antlers over time (they grow back) * The Eel can now power Lightning Rods with its electric attack * Iguanas will now bask in the sun * Hippos now attack boats if the boat is in water * The Cracked Glass block now has a chance to break when exposed to rain * The Wisp now uses a separate render layer for its skull instead of switching textures directly in the model * Slightly changed the Wisp texture * Changed which blocks the Worm can spawn on. It now spawns on Podzol, Mycelium, Grass blocks, and Rich Dirt instead of only Dirt * Worms can now spawn in more biomes (`swamp`, `mangrove_swamp`, `plains`, `sunflower_plains`, `meadow`, `forest`, `flower_forest`, `birch_forest`, `old_growth_birch_forest`, `dark_forest`, `taiga`, `old_growth_spruce_taiga`, `old_growth_pine_taiga`, `jungle`, `sparse_jungle`, `bamboo_jungle`, `mushroom_fields`) * Worms can now be collected using the Glass Jar item * The Worm item can now be composted * Renamed `crocodile_overgrown_layer.png` to `crocodile_overgrown.png` * Renamed `hippo_dry_mud_layer.png` and `hippo_mud_layer.png` to `hippo_muddy_dry.png` and `hippo_muddy.png` * The `HippoMudLayer` class has been renamed to `HippoMuddyLayer` * Guide book entries now follow standard sentence capitalization * Arapaima entities and Arapaima armor now play the arrow hit sound instead of the shield block sound when reflecting arrows * The Eraser creative item now kills entities with left-click (drops loot) and completely erases with right-click * The Eraser can no longer break blocks ### Technical Changes * Moved Worms from the `CREATURE` spawn group into the `AMBIENT` spawn group * Added `CropBlockMixin` and `UniversalPlantingMixin` * Added `hollow_logs` item tag * Added `has_worms` and `hollow_logs` block tags * Added `anteater_spawns_in`, `has_termite_hill`, `has_ant_hill`, and `has_hippo_mud_bath` biome tags * Added `capturable_in_jar`, `anteater_prey`, and `anteater_for_breeding` entity type tags * Moved the Shaman's Mask poison protection logic from the `ModEvents` class into the `LivingEntity` mixin * Added `ModClientEvents`, `CaveWyvernSoundHelper`, `CaveWyvernSoundInstance`, `ModFeatureGeneration`, and `ModFeatures` classes * Removed `ModBlockTagProvider` and `ModItemTagProvider` data generator classes
release

Domix's Creatures 1.9.0

1.9.0
20 дек. 2025 г.834Minecraft: 1.21.1fabric
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Что нового
**ADDED:** - Added Penguin entity - Added Rat entity - Added Carp entity - Added Penguin Egg block and item - Added Salt item - Added Command Flute item - Added Cheese Wheel block and Cheese Piece item - Added Mistletoe block - Added Raw Carp and Cooked Carp items - Added a new Gamerule to enable the Command Flute to affect any tamed entity, not just rats - Added a new Gamerule to disable Rats breaking crops (also affected by mob griefing) - Added Rat guide book entry - Added Penguin guide book entry - Fisherman villagers now buy/sell Raw and Cooked Carp - Butcher villagers now buy Deer Venison and Bison Meat (raw/cooked) - Butcher villagers now sell Salt - Farmer villagers now sell Mistletoe during Christmas (December 20-31) **CHANGES:** - Hippos will now attack anything that hits them - Copper Trumpet now tracks usage in the statistics tab - Tameable Creatures that previously required an empty hand to be controlled can now be controlled with any item - Hyenas, Cheetahs, and Bison can no longer be leashed while sleeping - Spike Traps now slow the player down when stepped on while activated - Barnacle blocks can now be mined with any pickaxe (requires Silk Touch) - Water Striders are no longer pushable while being ridden - Reduced Water Strider land speed - Barnacle, Crocodile Egg, Coconut, Sawdust, and Cracked Glass blocks are now destroyed when pushed by a piston - Pushable Statue blocks can no longer be pushed by pistons **FIXES:** - Fixed Tamed Tigers attacking entities without their owner hitting them first - Fixed Water Strider walk animations not playing for other players on multiplayer servers - Fixed Catfish not spawning - Fixed the Coconut "bonk" sound setting not working on multiplayer servers - Fixed the Coconut land sound getting spammed when it landed on a transparent/non-solid block **TECHNICAL:** - Added ModGameRules class - Added `penguin_egg_hatchable` block tag - Added `penguin_can_slide_on` block tag - Added Raw Eel meat to the `raw_meat` item tag - Added Catfish to the `not_scary_for_pufferfish` and `not_scary_for_freshwater_stingray` entity tags - Removed the `setSit` method from all tameable entities; `setSitting` is now overridden to match vanilla behavior - Removed all server-side settings from Cloth Config in favor of Gamerules to improve multiplayer compatibility - Sleep Particle settings are now correctly handled by the client-side only via Cloth Config - Fixed SoundManagerMixin running on the server (no more warning messages when you start a server :) )
release

Domix's Creatures 1.8.1

1.8.1
12 нояб. 2025 г.550Minecraft: 1.21.1fabric
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Что нового
### ADDED: * Added **Clover** block. * Added the **Fireweed Bush**, **Blue Sage**, and **Crimson Bloom** flowers. * Added the **Catfish** entity. * Added all added potions to the mod's **Creative Tab** ### CHANGES: * **Unicorn Dust** now grows the newly added flowers (Fireweed, Blue Sage, Crimson Bloom) instead of vanilla ones. * **Clovers** now generate naturally in the **Meadow** biome. ### FIXES: * Fixed an issue where the **Anglerfish** moved extremely slow. * Hopefully fixed **Unicorn** spawning.
release

Domix's Creatures 1.8.0

1.8.0
29 окт. 2025 г.202Minecraft: 1.21.1fabric
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Что нового
### ADDED: * Added **Fish Trap** block. * Added **Track** block. * Added **Activator Track** block. * Added **Spike Trap** block. * Added **Pushable Statue** block. * Added **Limestone** blocks (**bricks, stairs, slab, chiseled, wall**). * Added **Mossy Limestone** blocks (**bricks, stairs, slab, chiseled, wall**). * Added **Limestone Statue** block. * Added **Block of Jade**. * Added **Jade Ores**. * Added **Ancient Chest** and **Cursed Ancient Chest**. * Added **Net Block** (16 colors). * Added **Table Cloth** block (16 colors). * Added **Silk** item. * Added **Macuahuitl** weapon. * Added **Net** item. * Added **Marshmallow, Cooked Marshmallow,** and **Burnt Marshmallow** items. * Added **Copper Trumpet** item (oxidizes over time). * Added **Raw and Cooked Eel Meat**. * Added **Raccoon Tail** item. * Added **Raccoon Hat** item. * Added **Unicorn Dust** item. * Added attack animations to most entities * Added a new **Skeleton variant** for the **Crocodile** (only spawns on Halloween from Oct. 30 to Nov. 1). * Added **Ancient Skeleton** entity. * Added **Hyena** entity. * Added **Capybara** entity. * Added **Unicorn** entity. * Added **Raccoon** entity. * Added the **Aztec Temple** structure. * Added **Unicorn Dust** particle. * Added **Electrifying Potion**. * Added ambient, hurt, and death sounds for the **Bison**. * Added hurt sounds for the **Moose**. * Added **"A Bear’s Necessity"** advancement for feeding a Sun Bear with honeycomb. * Added a config option to **disable Beaver log stripping**. * Added a config option to **disable Raccoon stealing food**. * Added **Butterfly** entry to the Guide Book. * Added **Capybara** entry to the Guide Book. * Added **Raccoon** entry to the Guide Book. * Added **Copper Trumpet** entry to the Guide Book. * Added **Macuahuitl** entry to the Guide Book. * Added **Unicorn** entry to the Guide Book. * Added **Unicorn Dust** entry to the Guide Book. * Added **Net Item** entry to the Guide Book. * Added **Net Block** entry to the Guide Book. * Added **Bug Net** entry to the Guide Book. * Added **Hermit Crab** entry to the Guide Book. * Added **Marshmallow** entry to the Guide Book. ### CHANGES: * The **Vine** entity now takes **2× damage from fire**. * Updated the **Bison** guide book entry. * Updated the **Water Strider Saddle** texture to match the vanilla horse saddle color. * **Bison** now also drop **Leather** when killed. * **Beavers** stripping logs now play the **Axe Strip** sound. * Reworked the **Bark** item texture. * Reworked the **Adult Bison** model (made it bigger). * Removing snow from entities now requires a **Brush** instead of a **Shovel**. * **Shaman’s Mask** now has durability and protects you from getting poisoned. * The **Sun Bear** now attacks **Caterpillars**. * Lowered knockback for **Crocodile** and **Moose**. * **Caterpillar** now drops **Silk** instead of **String** when it transforms into a **Butterfly**. * Increased the **Echolocation Potion** duration from **10** to **40 seconds**. * **Butterflies** can now be tempted with **Flowers**. * The **Bug Net** is now crafted with **Net** instead of **String**. * Spawn eggs in the **Creative Tab** are now ordered **alphabetically**. * All blocks from the mod now appear **on maps** with correct colors. * **Pearl Block** now requires a **Stone Tool** instead of **Iron** to mine. * **Beavers** can now also strip **Spectral, Palm, Mangrove,** and **Cherry** logs. * **Vanilla Frogs** can now eat **Butterflies** and **Caterpillars**. * The `getStrippedLog` method inside the Beaver’s * Removing snow from animals now spawns **Snowflake** particles. * The **Arapaima** guide book entry now shows **all 3 variants**. ### TECHNICAL CHANGES: * Most attack goals now extend `ModMeleeAttackGoal`. * All attack goals extending `ModMeleeAttackGoal` now require: * An **attack delay value (in ticks)** to sync damage with animations. * The **name of the animation controller** handling the attack animation. * A **sound**, which can be set to `null` if no sound is desired. * Changed how the **Guide Book** loads translations, allowing custom entries via resource packs. * Items held by the **Sun Bear** and **Gorilla** now follow their animations instead of being hardcoded. * **StripLogGoal** now uses a **Map** instead of being hardcoded. * Added **ModMeleeAttackGoal class**. * Added **SnowLayerUtil** class. * Added the `raccoon_steals` item tag. * Added **Block of Magnetite** to the `magnetic_items` tag. * **Text in book entries** is now translatable, and all entries are now translated to both **English** and **Czech**. ### FIXES: * Fixed **Bison, Boar, and Deer Meat** not getting cooked when killed with a **Fire Aspect** weapon. * Fixed the **Magnet Item** being rotated incorrectly in first-person left hand. * Fixed **Echolocation Potion** not having translations for **Splash** and **Lingering** versions. * Fixed the **Coconut** not dealing damage when falling on an entity. * Fixed the **Crocodile** not attacking when the player hits it while sneaking. * Hopefully fixed the **snow problem** where the snow layer would appear even when it shouldn't. * Fixed a bug where the **Guide Book** would create a new second page for every entry after the initial eight.
release

Domix's Creatures 1.7.1

1.7.1
4 авг. 2025 г.1,1 тыс.Minecraft: 1.21.1fabric
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Что нового
### ADDED: * Added the **"All Hail The Magic Conch"** advancement for acquiring the conch shell item. * Added **Block of Magnetite**. * Added the **Coconut guide book entry**. * Added the **Conch Shell guide book entry**. ### CHANGES: * The **Boar** and **Cheetah** will now attack the player if they are hit first. * Made saplings, leaves, Sawdust item, Spectral Fruit, Banana, Truffle, Honeyed Apple, Coconut Slice/Shell/Block, and Mud Blossom Seed **compostable**. * **Water Lilies** can now be crafted into pink dye. * **Crocodile and Shark Teeth** can now be crafted into bone meal. ### TECHNICAL CHANGES: * Added the `teeth` item tag for teeth items dropped by creatures. * Added the **`ModCompostables`** class. ### FIXES: * Fixed a major problem where the **Positive Magnet Block** would not pull items from the `magnetic_items` tag.
release

Domix's Creatures 1.7.0

1.7.0
31 июл. 2025 г.115Minecraft: 1.21.1fabric
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Что нового
### ADDED: * Added the **Butterfly** entity (10 variants). * Added the **Caterpillar** entity (2 variants). * Added the **Sun Bear** entity. * Added the **Gorilla** entity. * Added the **Piranha** entity (3 variants). * Added the **Neon Tetra** entity. * Added the **Peacock Bass** entity. * Added the **Betta Fish** entity (14 variants). * Added the **Arapaima** entity (3 variants). * Added the **Cheetah** entity. * Added the **Anglerfish** entity. * Added the **Freshwater Stingray** entity (2 variants). * Added the **Hermit Crab** entity (2 shell shape variants / 2 shell color variants). * Added **Bison Meat** and **Deer Venison**. * Added **Bucket items** for Betta Fish, Neon Tetra, Peacock Bass, Piranha, Anglerfish, and Freshwater Stingray. * Added the **Banana** and **Honeyed Apple** items. * Added the Conch Shell item. * Added the **Eraser item** (for instantly removing any entity from the mod by left-clicking (creative tool)). * Added the **Bug Net** item. * Added the **Magnet item**. * Added the **Pearl** item and **Pearl Block**. * Added the **Palm Tree**, including its **Sapling** and **Wood Set**. * Added the **Coconut Block**, **Coconut Slice item**, and **Coconut Shell item**. * Added **Negative Magnet** and **Positive Magnet Blocks**. * Added **Magnetite Ore** and **Deepslate Magnetite Ore**. * Added the **Guide Book item** (_**WORK IN PROGRESS**_). * Added the **Sleep particle**. * Added the **Falling Leaf particle** for the Spectral Tree. * Added **Positive and Negative Magnet particles**. * Added the **Electric particle**. * Added **Falling Blood** and **Blood Puddle particles**. * Added the **"Fish Mode" Advancement** for acquiring both sets of Arapaima Armor. * Added the **Ocean's Blessing** status effect. * Added **Cloth Config** as a new dependency, allowing you to configure some parts of the mod to your liking. * Added compatibility with **Nature's Spirit biomes** for entity spawning. * Added compatibility with **Oh The Biomes We've Gone biomes** for entity spawning. ### CHANGES: * Reduced **Vine** health from 60 to 40. * Increased **Shaman** health from 200 to 250. * Added **swim animations** for Deer, Baby Deer, Moose, and Baby Moose. * **Tigers** now attack Deer and Sun Bears. * **Deer** now run away from Sun Bears and Cheetahs. * **Boars** can now dig up Worms. * **Sleep particles** will now appear above sleeping entities (any entity using the `SleepGoal` will have this). * The duplication recipe for the **Salamander Upgrade Smithing Template** is now unlocked after picking up Fire Salamander Scales. * **Hippo, Tiger, and Crocodile** now attack Illagers and Villagers. * **Spectral Saplings** can now only be planted on End Stone. * The **Barnacle Block** now requires an iron pickaxe or better to be mined and dropped. * Changed how **Bleeding** works: the more armor pieces you wear, the lower the duration of the bleeding effect. A full armor set will prevent bleeding entirely. * **Bleeding effect** now spawns Falling Blood particles. * **Electric particles** now spawn from the Electrified effect and Eel attacks. * Added back **eye height changes** for entities that previously had them. * **Eels** now spawn in Biomes O' Plenty rainforest and bayou biomes. * **Eels** will now attack any entity if the entity hits the eel first. * The **Deer flee goal** now uses the `deer_flee_from` tag to specify which entities the deer run away from. * Added a **run animation** for the Deer entity. * Improved **Magma Ball** movement. * **Spectral Bats** no longer spawn particles when touching the ground. * Improved the **Beaver StayNearHome goal**. * **Moles** can no longer be leashed. * **Creatures** can no longer be leashed if they are sleeping. * Some items now use the vanilla **rarity system**. ### TECHNICAL CHANGES: * Added a new `particleInterval` variable to the **Sleep Goal** (sets how often sleep particles spawn: higher = less often, lower = more often; 0 for no particles). * Added a new `maxHitsToWakeUp` variable to the **Sleep Goal** (sets the amount of hits before the entity wakes up; 0 for not waking up from hits). * The message that appears when you set a tamed entity to sit/follow is now **translatable**, and a Czech translation has been added for it. * Added `for_breeding` item tags for butterfly, sun bear, gorilla, and cheetah. * Added `raw_meat` item tag for items the piranha can eat. * Added `hermit_crab_tempt` item tag for items that can be used to tempt the hermit crab. * Added `spawns_in` biome tags for all newly added entities. * Added `spawns_jungle_butterfly` biome tag. * Added `spawns_plains_butterfly` biome tag. * Added `erasable` entity type tag for all entities in the mod to allow the eraser to remove them. * Added `deer_flee_from` entity type tag. * Added `reflective_armor` item tag for armor that reflects arrows. * Added all bucket items into the `conductive_items` item tag. * Added `can_break_coconut` item tag. * Added `magnetic_items` item tag. * Added `palm_can_grow_on` and `spectral_tree_can_grow_on` block tags for blocks that the saplings can be placed on. * Added `not_scary_for_freshwater_stingray` entity type tag. * Added `reflectable_projectiles` entity type tag. * Added `capturable` entity type tag. * Added the arapaima armor sets and the salamander armor set into the vanilla `foot_armor`, `chest_armor`, `leg_armor`, and `head_armor` item tags. * Added whale, goldfish, eel, hermit crab, and the newly added fish into the vanilla `not_scary_for_pufferfish` tag. * Added shark, whale, goldfish, beaver, crocodile, hippo, eel, hermit crab, and the newly added fish into the vanilla `aquatic` tag. * Added hermit crab into the vanilla `can_breathe_under_water` entity type tag. * Added `hermit_crab_bartering` loot table (trading drops). * Added `BleedingUtil` class. * Added `ModModelPredicates` class. * Added `ModEvents` class. * Added `ModSaplingBlock` class. * Added `ModDataComponents` class. * Added `ModPlacedFeatures` class. * Added `ModTreeGeneration` class. * Added `ModWorldGeneration` class. * Added `ModOrePlacement` class. * Added `ModOreGeneration` class. ### FIXES: * Fixed a problem where the **Strider Rider advancement** would get triggered by riding any entity. * Fixed a problem where **leaves** would not break instantly if broken with shears/hoes. * Fixed the **Tiger** not being translated correctly to Czech. * Fixed **armor durability not working** and the **Salamander set giving no armor points**.
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Domix's Creatures 1.6.0

1.6.0
7 мая 2025 г.969Minecraft: 1.21.1fabric
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Что нового
### UPDATED: * Updated to 1.21.1 ### CHANGES: * Fixed a problem where the Water Strider could be fed truffle * Removed the `water_strider_for_breeding` item tag
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Domix's Creatures 1.5.0

1.5.0
6 мая 2025 г.134Minecraft: 1.20.6fabric
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Что нового
### UPDATED: * Updated to Minecraft 1.20.6 ### ADDED: * Added 5 new advancements * Added `en_us` translation for tags * Added `BabyFollowParentGoal` ### CHANGES: * Deer and Moose now have a smaller hitbox when sleeping * Salamander Upgrade Template now generates in Bastion Treasure Room chests (100% chance) * Salamander Upgrade Template can now be duplicated * Fixed Salamander Upgrade name/tooltip * Fixed Antler item/hat tooltip always saying Large * Baby creatures no longer follow their parents while sleeping * Fixed quills shot by dispensers not being shot as projectiles * Added all antler sizes to the creative tab * Added truffle to creative tab * Advancement translations now use `.description` instead of `.desc` at the end for advancement descriptions * Advancement translations now use `.title` at the end for advancement titles * Changed how advancements are structured in the in-game advancement screen * Changed the title and description of the Adventurer's Hat advancement * Added shadows to entities that were missing them ### REMOVED (Internal/Technical): * Removed `BrewingRecipeRegistryMixin` * Removed `FoliagePlacerTypeInvoker` * Removed `TrunkPlacerTypeInvoker`