Dominatus : RefinementСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачатьСкачать
ВЕРСИИ (8)
beta
0.9.7-1.21.1
0.9.7-1.21.113 апр. 2025 г.1,1 тыс.Minecraft: 1.21, 1.21.1fabric
Что нового
## Bug Fixes
- Fixed repair point on runic item are 0 instead 1 for SimplySwords weapon compatibility
## Add
- Gem Tab Information
- It'll show all the attribute that gem apply 
Default Gem Tab 
- More Information on player
- 
- Range Weapon API Compatible
- Show only install Range Weapon API

## Technical Changes
- Change accuracy cap to 100% from 95%
## Combat System Changes
### New Damage System v3
The main goal of this is bypass the 30 armor points vanilla limit which prevents users from having high armor values.
**System Comparison:**
| Feature | Vanilla Minecraft | Dominatus v2 (<0.9.6)| Dominatus v3 (Current 0.9.7) |
|-------------------------|------------------|---------------|-------------------------------------------|
| **Base Formula** | Complex formula with diminishing returns | Bracket-based system | Simple: `damage = damage - defense` |
| **Defense Calculation** | `armor - (damage / (2 + toughness/4))` | DP brackets with linear interpolation | `defense = armor + (armorToughness * 1.2)` |
| **Maximum Reduction** | Can reach 100% | Hard cap at 30% | Hard cap at 90% |
| **Armor Penetration** | Modifies effectiveness value | Not directly addressed | Directly reduces final damage reduction % |
| **High Armor** | Diminishing returns after 20 armor | Bracket system caps benefits | Linear scaling with 90% maximum |
| **Armor Toughness** | Reduces impact of high damage | Small bonus (2-3% at 12 DR) | Direct 1.2× multiplier to defense |
beta
0.9.6-1.21.1
0.9.6-1.21.112 апр. 2025 г.67Minecraft: 1.21, 1.21.1fabric
Что нового
## What's New
- Make a bow refinement are more better now every 5 accuracy increase range damage by 1
- No longer crash with Ranged Weapon API
alpha
Dominatus 0.9.5-1.21.1-nightly
0.9.5-1.21.1-nightly11 апр. 2025 г.49Minecraft: 1.21, 1.21.1fabric
Что нового
## Fix:
- #[4](https://github.com/MrSypz/Dominatus/issues/4) Fix Attribute from other mod not register
beta
Dominatus 0.9.4 - 1.21.1
0.9.4-1.21.111 апр. 2025 г.71Minecraft: 1.21, 1.21.1fabric
Что нового
## Fix
- Correctly gem equip and unequip modify

- Sync gem preset quit and join

- attribute not appile when respawn.
## Becareful old version mightbreak
beta
Dominatus 0.9.3 - 1.21.1
0.9.3-1.21.110 апр. 2025 г.55Minecraft: 1.21, 1.21.1fabric
Что нового
# Fix
- Attribute are apply weirdly when unequip and quit and rejoin
# Change
- Gem are now have group no longer apply all tier
# Warning
> The old save are broken please becareful when using
beta
Dominatus 0.9.2 - 1.21.1
0.9.2-1.21.110 апр. 2025 г.45Minecraft: 1.21, 1.21.1fabric
Что нового
## New
---
### 💎 **Gemstone Chest Drops** (Available in 0.9.2)
**Gemstone Durability**
- Gems **break** when a player is killed by a monster. (each gem have 10% chance)
- 
- The **maximum tier** of a gemstone is **Tri [III]**.
**Command **
```
/givegem @p <Auto Suggest from Datapack>
```
---
**Player Gems Inventory**: Max 8 Slots

---
You can **delete a gem** if your inventory is full by **right-clicking** on it. A context menu will appear, allowing you to permanently delete the gem.

---
Each gem has its own **slot limit**.
> **PS**: Currently, there are fewer gems, and some textures are reused. I will add more gems and fix some issues when I have time.
---
### 🌍 **Gemstone Drop Locations**
Certain gemstones can be found in specific loot chests across the world. Here's a breakdown of which gemstones are available in which structures:
| Structure | Gemstones | Drop Rarity |
|----------------------------|------------------------------------|-------------|
| Pillager Outpost Chest | `Accuracy`, `Evasion` | Common |
| Desert Pyramid Chest | `Accuracy`, `Evasion` | Common |
| Bastion Treasure Chest | `Goliath` | Rare |
| Abandoned Mineshaft Chest | `Miner` | Common |
| Bonus Chest (Spawn Chest) | `Miner` | Common |
| Ancient City Chest | `Accuracy`, `Evasion`, `Goliath` | Rare |
### Example Pyramid Chest

### Higher Tier on risk place

> 💡 *Rare drop rates indicate more valuable or powerful gemstones that appear less frequently than common ones.*
---
## Change
- MultiHit now require toolitem In hand
- Rebalance the damage reduce to using bracket system armor are useless if not refine
## Fix
- unrefine item show refine number
beta
Dominatus 0.9.1 - 1.21.1
0.9.16 апр. 2025 г.48Minecraft: 1.21, 1.21.1fabric
Что нового
## Compatibilty
- **Simply Swords support** (50% - only normally item and rune unique have not implement yet.)

## New
- Fully Working Slot System (Default Key: G)
- DataDriven Gems (Currently in dev unobtainable only obtain by command)
```
/givegem <player_name/@p> <auto_suggestion>
```
fully datadriven only texture are not work at the time using something as placeholder
example implement:
```
{
"type": "dominatus:ruby", <- name of the gem
"attributes": {
"minecraft:generic.attack_damage": { <- any attributes.. if mod just replace minecraft with modid
"id": "gem_damage", <- change to any
"amount": 5.0, <- value
"operation": "add_value" <- modifier type
}
}
}
```
## Fix
- Refinement are render 0 level
- Airborne now Configable
- projectile are not appile crit
## TODO
- remake slot into consumable and make it store in player data not as item from
- make a limit slot on gem apply due to some gems are really highly value (balance? nahh just make more gems set)
- rewrite gem slot into tab element for more using and more infomation when appile
beta
Dominatus 0.9.0 - 1.21.1-1.21
0.9.04 апр. 2025 г.64Minecraft: 1.21, 1.21.1fabric
Что нового
# Initalize
**NOTE**: _Port from Penomior to 1.21.4 but no interest in 1.21.4 so I back port to 1.21.1 instead so it like I'm rewriting the combat and refinement part instead_
## Porting Feature All main core:
- Refinement
- Item unbreak
- hit and evasion
- crit chance, damage
New Adding :
- Multi Hit Damage
- Air Combo
- Air damage
- Knockdown attack( not implement yet )
- Rewrite UI
- Wrist Item (Accessory?)
## Enhance :
- Tweak refinement balance v2
- Correctly position on tabs

- Redraw texture on refinement

- Rewrite UI information for future implement like skill/quest/other mod compatible

## New Damage:
| DP Range | DR% (dpBaseDR) |
|----------------|----------------|
| 0 | 0.00 |
| 7 | 0.01 (1%) |
| 14 | 0.02 (2%) |
| 21 | 0.03 (3%) |
| 28 | 0.04 (4%) |
| 35 | 0.05 (5%) |
| 42 | 0.06 (6%) |
| 49 | 0.07 (7%) |
| 56 | 0.08 (8%) |
| 63 | 0.09 (9%) |
| 70 | 0.10 (10%) |
| 77 | 0.11 (11%) |
| 84 | 0.12 (12%) |
| 91 | 0.13 (13%) |
| 98 | 0.14 (14%) |
| 105 | 0.15 (15%) |
| 112 | 0.16 (16%) |
| 119 | 0.17 (17%) |
| 126 | 0.18 (18%) |
| 133 | 0.19 (19%) |
| 140 | 0.20 (20%) |
| 157 | 0.21 (21%) |
## Not Implement Yet :
- LeveL system (all the thing I think it not suit into this mod maybe not continue)
- Stats Point thing (same as lvl it hard to balance, but maybe adding back into other styles like skill tree etc..)