COWMODSКаталог модов
Dominatus : Refinement

ВЕРСИИ (8)

beta

0.9.7-1.21.1

0.9.7-1.21.1
13 апр. 2025 г.1,1 тыс.Minecraft: 1.21, 1.21.1fabric
Скачать
Что нового
## Bug Fixes - Fixed repair point on runic item are 0 instead 1 for SimplySwords weapon compatibility ## Add - Gem Tab Information - It'll show all the attribute that gem apply ![Replace this with a description](https://cdn.modrinth.com/data/cached_images/7c36a2839641fece146e43c16804279f82218677.png) Default Gem Tab ![Replace this with a description](https://cdn.modrinth.com/data/cached_images/4c04da3389dc23898b311fac85264dacead6534a.png) - More Information on player - ![Replace this with a description](https://cdn.modrinth.com/data/cached_images/04eee517dcbb331ba51a86ebbf3104e558d48c1a.png) - Range Weapon API Compatible - Show only install Range Weapon API ![Replace this with a description](https://cdn.modrinth.com/data/cached_images/727c0593c646675b9e32dc45a70b83734ee30f25.png) ## Technical Changes - Change accuracy cap to 100% from 95% ## Combat System Changes ### New Damage System v3 The main goal of this is bypass the 30 armor points vanilla limit which prevents users from having high armor values. **System Comparison:** | Feature | Vanilla Minecraft | Dominatus v2 (<0.9.6)| Dominatus v3 (Current 0.9.7) | |-------------------------|------------------|---------------|-------------------------------------------| | **Base Formula** | Complex formula with diminishing returns | Bracket-based system | Simple: `damage = damage - defense` | | **Defense Calculation** | `armor - (damage / (2 + toughness/4))` | DP brackets with linear interpolation | `defense = armor + (armorToughness * 1.2)` | | **Maximum Reduction** | Can reach 100% | Hard cap at 30% | Hard cap at 90% | | **Armor Penetration** | Modifies effectiveness value | Not directly addressed | Directly reduces final damage reduction % | | **High Armor** | Diminishing returns after 20 armor | Bracket system caps benefits | Linear scaling with 90% maximum | | **Armor Toughness** | Reduces impact of high damage | Small bonus (2-3% at 12 DR) | Direct 1.2× multiplier to defense |
beta

0.9.6-1.21.1

0.9.6-1.21.1
12 апр. 2025 г.67Minecraft: 1.21, 1.21.1fabric
Скачать
Что нового
## What's New - Make a bow refinement are more better now every 5 accuracy increase range damage by 1 - No longer crash with Ranged Weapon API
alpha

Dominatus 0.9.5-1.21.1-nightly

0.9.5-1.21.1-nightly
11 апр. 2025 г.49Minecraft: 1.21, 1.21.1fabric
Скачать
Что нового
## Fix: - #[4](https://github.com/MrSypz/Dominatus/issues/4) Fix Attribute from other mod not register
beta

Dominatus 0.9.4 - 1.21.1

0.9.4-1.21.1
11 апр. 2025 г.71Minecraft: 1.21, 1.21.1fabric
Скачать
Что нового
## Fix - Correctly gem equip and unequip modify ![Sync Equipment](https://i.imgur.com/g6yRWRG.gif) - Sync gem preset quit and join ![sync join](https://i.imgur.com/9aZGuFY.gif) - attribute not appile when respawn. ## Becareful old version mightbreak
beta

Dominatus 0.9.3 - 1.21.1

0.9.3-1.21.1
10 апр. 2025 г.55Minecraft: 1.21, 1.21.1fabric
Скачать
Что нового
# Fix - Attribute are apply weirdly when unequip and quit and rejoin # Change - Gem are now have group no longer apply all tier # Warning > The old save are broken please becareful when using
beta

Dominatus 0.9.2 - 1.21.1

0.9.2-1.21.1
10 апр. 2025 г.45Minecraft: 1.21, 1.21.1fabric
Скачать
Что нового
## New --- ### 💎 **Gemstone Chest Drops** (Available in 0.9.2) **Gemstone Durability** - Gems **break** when a player is killed by a monster. (each gem have 10% chance) - ![gem break](https://cdn.modrinth.com/data/cached_images/820fe65a1a3718d75327cbff5b9eee64d8cb5c5f_0.webp) - The **maximum tier** of a gemstone is **Tri [III]**. **Command ** ``` /givegem @p <Auto Suggest from Datapack> ``` --- **Player Gems Inventory**: Max 8 Slots ![Gems Inventory](https://cdn.modrinth.com/data/cached_images/49ab60bb190aeeb767f0b5c778890dd3b0730d5d.png) --- You can **delete a gem** if your inventory is full by **right-clicking** on it. A context menu will appear, allowing you to permanently delete the gem. ![Delete Gem](https://cdn.modrinth.com/data/cached_images/d1f007dac5d23d61e3ef5bc2e75db4c54d9b7b02.png) --- Each gem has its own **slot limit**. > **PS**: Currently, there are fewer gems, and some textures are reused. I will add more gems and fix some issues when I have time. --- ### 🌍 **Gemstone Drop Locations** Certain gemstones can be found in specific loot chests across the world. Here's a breakdown of which gemstones are available in which structures: | Structure | Gemstones | Drop Rarity | |----------------------------|------------------------------------|-------------| | Pillager Outpost Chest | `Accuracy`, `Evasion` | Common | | Desert Pyramid Chest | `Accuracy`, `Evasion` | Common | | Bastion Treasure Chest | `Goliath` | Rare | | Abandoned Mineshaft Chest | `Miner` | Common | | Bonus Chest (Spawn Chest) | `Miner` | Common | | Ancient City Chest | `Accuracy`, `Evasion`, `Goliath` | Rare | ### Example Pyramid Chest ![pyramid](https://cdn.modrinth.com/data/cached_images/a3af24664eb439ec27b48dd77dae6b503757c97a.png) ### Higher Tier on risk place ![Rare](https://cdn.modrinth.com/data/cached_images/fa152c82a34ea6e78e4b38ae8bec418982214cf9.png) > 💡 *Rare drop rates indicate more valuable or powerful gemstones that appear less frequently than common ones.* --- ## Change - MultiHit now require toolitem In hand - Rebalance the damage reduce to using bracket system armor are useless if not refine ## Fix - unrefine item show refine number
beta

Dominatus 0.9.1 - 1.21.1

0.9.1
6 апр. 2025 г.48Minecraft: 1.21, 1.21.1fabric
Скачать
Что нового
## Compatibilty - **Simply Swords support** (50% - only normally item and rune unique have not implement yet.) ![Replace this with a description](https://cdn.modrinth.com/data/cached_images/e7f2feadd60c8609e1acf6898289a9547b3e0035_0.webp) ## New - Fully Working Slot System (Default Key: G) - DataDriven Gems (Currently in dev unobtainable only obtain by command) ``` /givegem <player_name/@p> <auto_suggestion> ``` fully datadriven only texture are not work at the time using something as placeholder example implement: ``` { "type": "dominatus:ruby", <- name of the gem "attributes": { "minecraft:generic.attack_damage": { <- any attributes.. if mod just replace minecraft with modid "id": "gem_damage", <- change to any "amount": 5.0, <- value "operation": "add_value" <- modifier type } } } ``` ## Fix - Refinement are render 0 level - Airborne now Configable - projectile are not appile crit ## TODO - remake slot into consumable and make it store in player data not as item from - make a limit slot on gem apply due to some gems are really highly value (balance? nahh just make more gems set) - rewrite gem slot into tab element for more using and more infomation when appile
beta

Dominatus 0.9.0 - 1.21.1-1.21

0.9.0
4 апр. 2025 г.64Minecraft: 1.21, 1.21.1fabric
Скачать
Что нового
# Initalize **NOTE**: _Port from Penomior to 1.21.4 but no interest in 1.21.4 so I back port to 1.21.1 instead so it like I'm rewriting the combat and refinement part instead_ ## Porting Feature All main core: - Refinement - Item unbreak - hit and evasion - crit chance, damage New Adding : - Multi Hit Damage - Air Combo - Air damage - Knockdown attack( not implement yet ) - Rewrite UI - Wrist Item (Accessory?) ## Enhance : - Tweak refinement balance v2 - Correctly position on tabs ![Correct tab position](https://cdn.modrinth.com/data/cached_images/e2229a614b254fb7a7031b473a1fb5fd8a5e7ef7.png) - Redraw texture on refinement ![new refine texture](https://cdn.modrinth.com/data/cached_images/4c448f4cb292c1b415ece7a471a87d6d2b1b66b4.png) - Rewrite UI information for future implement like skill/quest/other mod compatible ![Replace this with a description](https://cdn.modrinth.com/data/cached_images/5ed1641ceb556ad7826fb0fb47af14cbd2be85ef.png) ## New Damage: | DP Range | DR% (dpBaseDR) | |----------------|----------------| | 0 | 0.00 | | 7 | 0.01 (1%) | | 14 | 0.02 (2%) | | 21 | 0.03 (3%) | | 28 | 0.04 (4%) | | 35 | 0.05 (5%) | | 42 | 0.06 (6%) | | 49 | 0.07 (7%) | | 56 | 0.08 (8%) | | 63 | 0.09 (9%) | | 70 | 0.10 (10%) | | 77 | 0.11 (11%) | | 84 | 0.12 (12%) | | 91 | 0.13 (13%) | | 98 | 0.14 (14%) | | 105 | 0.15 (15%) | | 112 | 0.16 (16%) | | 119 | 0.17 (17%) | | 126 | 0.18 (18%) | | 133 | 0.19 (19%) | | 140 | 0.20 (20%) | | 157 | 0.21 (21%) | ## Not Implement Yet : - LeveL system (all the thing I think it not suit into this mod maybe not continue) - Stats Point thing (same as lvl it hard to balance, but maybe adding back into other styles like skill tree etc..)