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Dominatus : Refinement

Aim for more RPG like with RNG and improve a combat implementation Monster Crit System

Автор: MrSypz1,5 тыс.17обновлён 13 апр. 2025 г.
ПриключенияМеханики игрыМагия

Описание

Dominatus

IconD

📋 Mod Overview

This mod introduces new features, systems, and mechanics to Minecraft, including a new damage system, refined items, and more!


⚔️ Damage System Update

  • Monsters can now crit attack: Be careful! Running away may not always be the best option.

PS: this gif are exam with 100% crit chance and 50% crit damage but in real game monster have own unique stats Monster can now Have Crit!!!

  • Refined Items no longer break: When durability reaches 0, you can no longer use the item. Repair it using an anvil or mending. To repair, find Moonlight Crescent in the Trial Chamber.

  • Evasion System:

  • Evasion

  • Projectile clipping occurs if the shot misses

  • Evasion2

  • New Damage Calculation: Armor is less powerful now; refining your gear is essential to regain its power!

  • New Damage Modifiers:

    • Magic Damage: Adjusted based on magic properties.
    • Projectile Damage: Modified based on projectile-specific properties.
    • Melee Damage: Calculated for melee attacks.
    • Physical Damage: Updated for physical damage types.
    • Back Attack Modifier: 150% damage if it’s a back attack.
    • Air Attack Modifier: 200% damage if the target is airborne.

🔧 Refine System

  • Refine Stones: Dropped by monsters and essential for enhancing your equipment. Refine Drop

  • Gear Progression: Upgrade your gear with different stones—red for weapons, blue for armor. Gear

  • Repair Materials: Found in the "All Vault in Trial Chamber" Omnimuse Vault. Used to repair your gear during refinement. Repair Materials

  • Max Refine Level: The refinement level is currently capped at level 20 (previously capped at 15).


📜 Information (Since 0.9.0)

Some information and additional value from gemstones Press " G " to open Gemstone Information


💎 Gemstone Chest Drops (Available in 0.9.2)

Gemstone Durability

  • Gems break when a player is killed by a monster. (each gem have 10% chance)
  • gem break
  • The maximum tier of a gemstone is Tri [III]. **Command **
/givegem @p <Auto Suggest from Datapack>

Player Gems Inventory: Max 8 Slots
Gems Inventory


You can delete a gem if your inventory is full by right-clicking on it. A context menu will appear, allowing you to permanently delete the gem.
Delete Gem


Each gem has its own slot limit.

PS: Currently, there are fewer gems, and some textures are reused. I will add more gems and fix some issues when I have time.


🌍 Gemstone Drop Locations

Certain gemstones can be found in specific loot chests across the world. Here's a breakdown of which gemstones are available in which structures:

StructureGemstonesDrop Rarity
Pillager Outpost ChestAccuracy, EvasionCommon
Desert Pyramid ChestAccuracy, EvasionCommon
Bastion Treasure ChestGoliathRare
Abandoned Mineshaft ChestMinerCommon
Bonus Chest (Spawn Chest)MinerCommon
Ancient City ChestAccuracy, Evasion, GoliathRare

Example Pyramid Chest

pyramid

Higher Tier on risk place

Rare

💡 Rare drop rates indicate more valuable or powerful gemstones that appear less frequently than common ones.


🛠 Known Issues

  • Incompatible with Sinytra Connector NeoForge. It can't open the refine screen, and damage is incorrectly applied, causing issues with backattack and crits.
  • TBA

🔄 Refine System Overview

  • RNG-based enchantment system. When failed, it reduces the level.
  • Max Level: 20

🆕 New Features (W.I.P)

  • Accessory Feature (Done)
  • New Monsters
  • New Weapons and Items
  • Life Skills
  • Other Mod Compatibility

💬 FAQ

Q: Can I port this mod to (X) loader?

A: No.

Q: Can you backport to version x.y.z?

A: No. I made this mod to play with my friend, and I don't see a reason to port it back. I'll update it to future versions when I feel like it.

Q: Can you add this 'xxx' feature?

A: No. I’m lazy.

Q: Can I include this mod in a modpack?

A: Yes. Go ahead! Please provide credit and link to the Modrinth project page.


💡 Mod Recommendations

  • Better Combat
    Better Combat

  • Jade
    Jade


🛠 Issues & Reporting

If you encounter any issues or bugs, please feel free to report them on the Dominatus Issues Tracker.


🌟 Thank you for download!!

Thank you for downloading and playing Dominatus.


Галерея

IconInformation (0.9.0)Gem Information(0.9.2+)Refinement

Последние версии

Все версии →
beta

0.9.7-1.21.1

0.9.7-1.21.1
13 апр. 2025 г.1,1 тыс.Minecraft: 1.21, 1.21.1fabric
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Что нового
## Bug Fixes - Fixed repair point on runic item are 0 instead 1 for SimplySwords weapon compatibility ## Add - Gem Tab Information - It'll show all the attribute that gem apply ![Replace this with a description](https://cdn.modrinth.com/data/cached_images/7c36a2839641fece146e43c16804279f82218677.png) Default Gem Tab ![Replace this with a description](https://cdn.modrinth.com/data/cached_images/4c04da3389dc23898b311fac85264dacead6534a.png) - More Information on player - ![Replace this with a description](https://cdn.modrinth.com/data/cached_images/04eee517dcbb331ba51a86ebbf3104e558d48c1a.png) - Range Weapon API Compatible - Show only install Range Weapon API ![Replace this with a description](https://cdn.modrinth.com/data/cached_images/727c0593c646675b9e32dc45a70b83734ee30f25.png) ## Technical Changes - Change accuracy cap to 100% from 95% ## Combat System Changes ### New Damage System v3 The main goal of this is bypass the 30 armor points vanilla limit which prevents users from having high armor values. **System Comparison:** | Feature | Vanilla Minecraft | Dominatus v2 (<0.9.6)| Dominatus v3 (Current 0.9.7) | |-------------------------|------------------|---------------|-------------------------------------------| | **Base Formula** | Complex formula with diminishing returns | Bracket-based system | Simple: `damage = damage - defense` | | **Defense Calculation** | `armor - (damage / (2 + toughness/4))` | DP brackets with linear interpolation | `defense = armor + (armorToughness * 1.2)` | | **Maximum Reduction** | Can reach 100% | Hard cap at 30% | Hard cap at 90% | | **Armor Penetration** | Modifies effectiveness value | Not directly addressed | Directly reduces final damage reduction % | | **High Armor** | Diminishing returns after 20 armor | Bracket system caps benefits | Linear scaling with 90% maximum | | **Armor Toughness** | Reduces impact of high damage | Small bonus (2-3% at 12 DR) | Direct 1.2× multiplier to defense |
beta

0.9.6-1.21.1

0.9.6-1.21.1
12 апр. 2025 г.67Minecraft: 1.21, 1.21.1fabric
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Что нового
## What's New - Make a bow refinement are more better now every 5 accuracy increase range damage by 1 - No longer crash with Ranged Weapon API
alpha

Dominatus 0.9.5-1.21.1-nightly

0.9.5-1.21.1-nightly
11 апр. 2025 г.49Minecraft: 1.21, 1.21.1fabric
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Что нового
## Fix: - #[4](https://github.com/MrSypz/Dominatus/issues/4) Fix Attribute from other mod not register
beta

Dominatus 0.9.4 - 1.21.1

0.9.4-1.21.1
11 апр. 2025 г.71Minecraft: 1.21, 1.21.1fabric
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Что нового
## Fix - Correctly gem equip and unequip modify ![Sync Equipment](https://i.imgur.com/g6yRWRG.gif) - Sync gem preset quit and join ![sync join](https://i.imgur.com/9aZGuFY.gif) - attribute not appile when respawn. ## Becareful old version mightbreak
beta

Dominatus 0.9.3 - 1.21.1

0.9.3-1.21.1
10 апр. 2025 г.55Minecraft: 1.21, 1.21.1fabric
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Что нового
# Fix - Attribute are apply weirdly when unequip and quit and rejoin # Change - Gem are now have group no longer apply all tier # Warning > The old save are broken please becareful when using
beta

Dominatus 0.9.2 - 1.21.1

0.9.2-1.21.1
10 апр. 2025 г.45Minecraft: 1.21, 1.21.1fabric
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Что нового
## New --- ### 💎 **Gemstone Chest Drops** (Available in 0.9.2) **Gemstone Durability** - Gems **break** when a player is killed by a monster. (each gem have 10% chance) - ![gem break](https://cdn.modrinth.com/data/cached_images/820fe65a1a3718d75327cbff5b9eee64d8cb5c5f_0.webp) - The **maximum tier** of a gemstone is **Tri [III]**. **Command ** ``` /givegem @p <Auto Suggest from Datapack> ``` --- **Player Gems Inventory**: Max 8 Slots ![Gems Inventory](https://cdn.modrinth.com/data/cached_images/49ab60bb190aeeb767f0b5c778890dd3b0730d5d.png) --- You can **delete a gem** if your inventory is full by **right-clicking** on it. A context menu will appear, allowing you to permanently delete the gem. ![Delete Gem](https://cdn.modrinth.com/data/cached_images/d1f007dac5d23d61e3ef5bc2e75db4c54d9b7b02.png) --- Each gem has its own **slot limit**. > **PS**: Currently, there are fewer gems, and some textures are reused. I will add more gems and fix some issues when I have time. --- ### 🌍 **Gemstone Drop Locations** Certain gemstones can be found in specific loot chests across the world. Here's a breakdown of which gemstones are available in which structures: | Structure | Gemstones | Drop Rarity | |----------------------------|------------------------------------|-------------| | Pillager Outpost Chest | `Accuracy`, `Evasion` | Common | | Desert Pyramid Chest | `Accuracy`, `Evasion` | Common | | Bastion Treasure Chest | `Goliath` | Rare | | Abandoned Mineshaft Chest | `Miner` | Common | | Bonus Chest (Spawn Chest) | `Miner` | Common | | Ancient City Chest | `Accuracy`, `Evasion`, `Goliath` | Rare | ### Example Pyramid Chest ![pyramid](https://cdn.modrinth.com/data/cached_images/a3af24664eb439ec27b48dd77dae6b503757c97a.png) ### Higher Tier on risk place ![Rare](https://cdn.modrinth.com/data/cached_images/fa152c82a34ea6e78e4b38ae8bec418982214cf9.png) > 💡 *Rare drop rates indicate more valuable or powerful gemstones that appear less frequently than common ones.* --- ## Change - MultiHit now require toolitem In hand - Rebalance the damage reduce to using bracket system armor are useless if not refine ## Fix - unrefine item show refine number
beta

Dominatus 0.9.1 - 1.21.1

0.9.1
6 апр. 2025 г.48Minecraft: 1.21, 1.21.1fabric
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Что нового
## Compatibilty - **Simply Swords support** (50% - only normally item and rune unique have not implement yet.) ![Replace this with a description](https://cdn.modrinth.com/data/cached_images/e7f2feadd60c8609e1acf6898289a9547b3e0035_0.webp) ## New - Fully Working Slot System (Default Key: G) - DataDriven Gems (Currently in dev unobtainable only obtain by command) ``` /givegem <player_name/@p> <auto_suggestion> ``` fully datadriven only texture are not work at the time using something as placeholder example implement: ``` { "type": "dominatus:ruby", <- name of the gem "attributes": { "minecraft:generic.attack_damage": { <- any attributes.. if mod just replace minecraft with modid "id": "gem_damage", <- change to any "amount": 5.0, <- value "operation": "add_value" <- modifier type } } } ``` ## Fix - Refinement are render 0 level - Airborne now Configable - projectile are not appile crit ## TODO - remake slot into consumable and make it store in player data not as item from - make a limit slot on gem apply due to some gems are really highly value (balance? nahh just make more gems set) - rewrite gem slot into tab element for more using and more infomation when appile
beta

Dominatus 0.9.0 - 1.21.1-1.21

0.9.0
4 апр. 2025 г.64Minecraft: 1.21, 1.21.1fabric
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Что нового
# Initalize **NOTE**: _Port from Penomior to 1.21.4 but no interest in 1.21.4 so I back port to 1.21.1 instead so it like I'm rewriting the combat and refinement part instead_ ## Porting Feature All main core: - Refinement - Item unbreak - hit and evasion - crit chance, damage New Adding : - Multi Hit Damage - Air Combo - Air damage - Knockdown attack( not implement yet ) - Rewrite UI - Wrist Item (Accessory?) ## Enhance : - Tweak refinement balance v2 - Correctly position on tabs ![Correct tab position](https://cdn.modrinth.com/data/cached_images/e2229a614b254fb7a7031b473a1fb5fd8a5e7ef7.png) - Redraw texture on refinement ![new refine texture](https://cdn.modrinth.com/data/cached_images/4c448f4cb292c1b415ece7a471a87d6d2b1b66b4.png) - Rewrite UI information for future implement like skill/quest/other mod compatible ![Replace this with a description](https://cdn.modrinth.com/data/cached_images/5ed1641ceb556ad7826fb0fb47af14cbd2be85ef.png) ## New Damage: | DP Range | DR% (dpBaseDR) | |----------------|----------------| | 0 | 0.00 | | 7 | 0.01 (1%) | | 14 | 0.02 (2%) | | 21 | 0.03 (3%) | | 28 | 0.04 (4%) | | 35 | 0.05 (5%) | | 42 | 0.06 (6%) | | 49 | 0.07 (7%) | | 56 | 0.08 (8%) | | 63 | 0.09 (9%) | | 70 | 0.10 (10%) | | 77 | 0.11 (11%) | | 84 | 0.12 (12%) | | 91 | 0.13 (13%) | | 98 | 0.14 (14%) | | 105 | 0.15 (15%) | | 112 | 0.16 (16%) | | 119 | 0.17 (17%) | | 126 | 0.18 (18%) | | 133 | 0.19 (19%) | | 140 | 0.20 (20%) | | 157 | 0.21 (21%) | ## Not Implement Yet : - LeveL system (all the thing I think it not suit into this mod maybe not continue) - Stats Point thing (same as lvl it hard to balance, but maybe adding back into other styles like skill tree etc..)