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DMZ Ragnarok Core

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DMZ Ragnarok 1.6.1

1.6.1
23 окт. 2026 г.598Minecraft: 1.20.1forge
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# DMZ Ragnarok 1.6.1 Built for **DragonMineZ 2.2**. A space update: the space travel crash is fixed, pod flight is much smoother, solar systems now fill space above and below you, and distant suns and planets keep their true proportions. ## Space - **Crash fix.** The space dimension is back to a normal build height. Its very tall column made the game set up about ten times the usual render buffers, which could crash the game while travelling. Planets and suns keep their positions far above and below you; only the buildable range changed. - **Smoother pod flight.** Space uses its own short view distance (`spaceViewDistance`, default 5 chunks) so fast pods stream far fewer chunks, and DragonMineZ's player renderer no longer rebuilds character data every frame. - **Real 3D space.** Solar systems are spread from about 12,000 blocks below you to 12,000 above. Inside a system, planets orbit flat in their sun's plane. - **Better distant views.** Distant suns are drawn as real sun cubes instead of flat circles, distant planets keep their true size next to their sun, and far systems no longer smear into one band of planets. - **Orbits.** Kai OW now orbits opposite the Sacred World of the Kais, and the Demon Realm opposite Beerus' planet. - Nothing in space is lost to the void while you fly far below; descending far enough still takes you out of space. ## World - **Masters in older worlds.** Majin Buu now appears in a Buu's house generated before he was added, and Tien at the tournament grounds, without regenerating anything. - **New hoverbike icons** for Mk I to IV. **Server owners:** the space change applies on the first start after updating. Asteroids that sat above the new build height in existing worlds are gone; new ones form inside the build range. ## Files - `dmz_ragnarok-1.6.1.jar` is the **core**. Add the Space, Dungeons, Raids and Tournaments modules (their own pages, also 1.6.1) for those features. - `dmz_ragnarok-1.6.1-all-in-one.jar` has the core and all four modules in one jar. Use one or the other, never both, and never the all-in-one beside a module.
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DMZ Ragnarok 1.6.0

1.6.0
22 окт. 2026 г.89Minecraft: 1.20.1forge
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# DMZ Ragnarok 1.6.0 Built for **DragonMineZ 2.2** (required: DragonMineZ 2.2 or newer). A big update: real 3D space, vehicles you can build and upgrade, the Konatsian race and Swordsman class, a new HUD style inside DragonMineZ's HUD editor, and a long list of fixes. ## Space - **Real 3D space.** Space is now the full Minecraft height. Star systems sit at different heights and every planet has its own tilted orbit, so planets can be far above or below you. - **Distant planets look like planets.** Far planets draw with the same models and textures as near ones, whole distant systems are visible on their real orbits, and the star map shows you as an arrow. - **Smooth pod flight.** The space pod no longer freezes, vanishes or blinks at speed, and your 3D aura now wraps the pod and trails behind it. - **Planet pairs.** Namek OW, SMP and Kai OW share an orbit with their partner planet, opposite it; the Demon Realm shares Beerus' ring; the Super dragon ball bodies orbit the sun. - **Performance.** Space simulates fewer chunks around players, empty space chunks skip their tick, and several planet dimensions no longer keep thousands of chunks loaded. ## Vehicles - **Vehicle workbench.** The big space console builds hoverbikes (Mk I to IV) and DragonMineZ's car, Capsule Corp. 576 and Frieza's capsule from DragonMineZ's vehicle parts. The consoles are now craftable. - **Vehicle tiers.** The compact console is the upgrade bench: 2 tier 1 make a tier 2, 2 tier 2 make a tier 3, 3 tier 3 make a tier 4, or use craftable upgrade kits. Higher tiers are faster, accelerate harder, climb better and (hoverbikes) last longer. Shown in JEI. ## Races and masters - **Konatsian race and Swordsman class.** Swordsman deals +15% damage and attacks 20% faster with any sword. - **Mini Clone** is sold by Tien, Cell and Majin Buu, and clones now look like your DragonMineZ character. Cell only teaches evil-aligned fighters. ## HUD, menus and cosmetics - **Ragnarok HUD style.** Pick "Ragnarok" in DragonMineZ's HUD editor: every DMZ Ragnarok HUD element can be moved, scaled and hidden there, with DragonMineZ-style bar animations. - **Options in game.** The SDU options menu edits the mod's settings in tabs, no file editing needed. - **Cosmetic animations** show their real art again and no longer hide your character; cosmetics are hidden from JEI. - DragonMineZ's third-person crosshair is replaced by ours, and the "Coming Soon" saga rows are hidden. ## Dragon balls, Vegeta and the world - **Dragon balls stay where they belong:** only your inventory, a dragon ball bag or the ground. Containers, entities, AE2 storage and spatial cells refuse them, sets stay in their own dimension, and dormant balls look like stone with a wake-up timer on the radar. - **Planet Vegeta:** saiyans have their real skins, no Red Ribbon in the capital, hostile saiyans guard the wilderness outposts, every dinosaur roams, saibamen are rarer, pigs, flowers and crops grow, and saibaman huts grow seeds. ## Fixes - Singleplayer world creation no longer crashes on Forge 47.4.x. - Raids no longer end when one fighter dies; ServerClaim craters regenerate fully; leaving Kaioken as an Android keeps your power release. **Back up your world before the first start:** the space dimension is taller now.
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DMZ Ragnarok 1.5.1

1.5.1
30 сент. 2026 г.1,5 тыс.Minecraft: 1.20.1forge
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# DMZ Ragnarok 1.5.1 A big follow-up to 1.5.0: a rebuilt space layer (solar systems, orbiting planets, planet skies, weather, seamless planets and a star map: see the Space changelog, all of it is in the all-in-one jar), NPC models inside the mod, the senzu bag in the radial menu, party saga fixes, and a few things 1.5.0 took away are back. ## New - **Senzu bag in the radial menu.** Open DragonMine Z's radial menu and look under Actions: right click cycles through the bean types in your bag, left click pulls one of the selected type into your inventory. It only shows while you have a bag equipped. The open-bag and pull-bean keybinds still work. - **Dragon radar countdown.** Right clicking any dragon ball radar now tells you whether that set is active or how long until its balls awaken (for example "The Earth dragon balls awaken in 2d 4h 13m"). - **NPC models in the jar.** 176 saga and master character models now ship inside the mod, so nothing downloads when you join a server and every NPC draws right away. NPCs that used an older model are matched to its new counterpart automatically. - **Konatsian, Yardrat and Cell Max race models** now ship inside the mod instead of a resource pack, and the Tapion race now shows as **Konatsian**. - **Halloween content**: candy (all of it edible), the Wrapped Chocolate Dabura, the Halloween Box and Pumpkin Bag loot boxes (configurable rewards and announcements), zombified Z fighter NPC models, and the Pilaf Mech boss with his own model, animations and voice lines. - **Dragon balls and dragon ball bags stay where they belong**: balls can only be in your inventory or a dragon ball bag, and the bag only in your inventory or its Curios slot. Chests, hoppers, AE2 and other storage refuse them, and a stray one is handed back to you. - **Prestige screen scrolls** when a server adds a lot of prestige levels. ## Fixes - **DragonMine Z commands work for players given permission** without being an operator (they said "incorrect argument" and would not autocomplete). - **Defiled dragon balls** appear in the creative menu and work in singleplayer, and dragon ball sets no longer show as dormant before anyone has wished on them. - **Planet defender NPCs** always use the right model (one could show as a shadow dragon). - **Saga quests in a party work again.** Saga NPCs did not spawn when party members were at different saga steps. A party now plays the saga step of its furthest-behind member until everyone has caught up (the party is told which quest and who it is waiting on); members who are ahead help without getting that step's rewards twice. - **Players are no longer moved to berserker on every login** when their class comes from another addon or a custom config. A class is only treated as removed when DragonMine Z itself does not know it. - **Rupees and wallets are back.** 1.5.0 removed them along with the unused placeholder items. They are restored with the same ids, so any your world still holds loads back as normal. - **NPCs with an unknown model** now draw a generated fighter instead of a shadow dragon. ## Credits The NPC and race character models are from **NinjinEntities** (MIT licence; original authors kaixi, Vidal1sHere and Phoenix_II). ## Licence GNU GPL v3.0. Original code and assets are the property of Ragnarok Studios LLC. ## Requirements Minecraft 1.20.1, Forge 47.4.20+, DragonMine Z 2.1.3, GeckoLib and Curios. Needed on both client and server. Update the core and any module jars together (all 1.5.1).
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DMZ Ragnarok 1.5.0

1.5.0
29 сент. 2026 г.120Minecraft: 1.20.1forge
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# DMZ Ragnarok 1.5.0 DMZ Ragnarok now comes as a core plus four optional modules (Dungeons, Raids, Tournaments, Space), or as one all-in-one jar. More of the mod is public than ever, and this release fixes a long list of lost items and resets. ## One build, two ways to install - **The core** (`dmz_ragnarok-1.5.0.jar`, the main file here) plus any of the Dungeons, Raids, Tournaments and Space jars from their own pages. - **The all-in-one jar** (additional file on this version) with everything inside. - Never install the all-in-one jar beside a module jar: that is a duplicate mod error. Existing worlds load unchanged either way. - A world that used a module will not start without it: the server names the missing jar instead of silently deleting that module's blocks and entities. ## Now public for everyone - Hoverbikes, and the senzu bean system (beans, senzu bag, farm). - Every tournament format and every raid type except rifts (with the Tournaments and Raids modules). - Saibaman seeds, katchin tools, character slots and `/character`. - The mini clone technique, taught by two new masters: Tien at Kame House and Buu in his own house. - The corrupted dragon ball cycle and the shadow dragon race, with built-in boss defaults. - Patreon perks: the supporter crown and Patreon wardrobe cosmetics, following your active tier. - Singleplayer and LAN run the same public set as any server. Old keys (Shurui's, Popo's, Wolf's, Kinetic) are retired and unlock nothing: remove them. ## New - Super Shenron's power wish: 100,000,000 TP plus a quarter of each current stat past the cap, up to three times per character slot. - Korin's nimbus option gives a Nimbus Chip (flying or black nimbus by alignment). - Four decorative space console blocks with a soft glow. - Form alignment gates in the form editor. - Duke Snipperjack, a three phase boss with pumpkin puppet minions, his own music and Duke's Blade (usable as a raid boss with the Raids module). - 232 placeholder items that did nothing were removed (every block stays). The first boot logs them as missing ids: expected and harmless. ## Fixes - No more waking up empty handed after dying while changing worlds; stranded players are recovered on login. - A crash while opening a backpack no longer wipes it. - Items on your cursor and in crafting grids travel with you when you change worlds or log out. - Dragon balls held through a server restart are no longer duplicated. - A senzu bag keeps its full count after shift clicking beans in. - Big quest TP rewards get their multipliers again. - You can no longer descend into a form you do not own. - An expiring Buu or Cell Jr mini clone no longer crashes the server. - You can equip your own hoverbike again. - The tournament create button in the character menu reads "+ Build (not a slot)". ## Licence DMZ Ragnarok is now licensed under the GNU GPL v3.0, the same licence as DragonMine Z. Original code and assets are the property of Ragnarok Studios LLC. ## Requirements Minecraft 1.20.1, Forge 47.4.20+, DragonMine Z 2.1.3, GeckoLib and Curios. Needed on both client and server.
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DMZ Ragnarok 1.1.537

1.1.537
18 сент. 2026 г.514Minecraft: 1.20.1forge
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## Models - **Ragnarok character models no longer stand with a frozen chest.** 86 of the 376 models named their torso differently from the rest of the rig, and the game only ever drives one particular name, so on those models the chest never animated at all while the head, arms and legs did. - **Their upper bodies now turn with them.** On the same models the torso was attached above the waist rather than below it, so it sat out every turn the waist made while the head and arms took the full amount. The arms swung around a chest that stayed where it was, which read as the body facing the wrong way. This affects both the Ragnarok NPCs and any race using one of these models. - Both are corrected as the model is loaded, so nothing needs redownloading. ## Titles - **New title: Grand Zeno.** It carries the God of Destruction and the Angel movesets at once, rather than making you choose. Its tag shows after your name in magenta. - The ability key raises and lowers both self buffs together for a Zeno. They draw on the same energy, so holding the pair costs twice what either costs alone and a full bar carries it about ten seconds. - **Fixed for existing titles too:** anyone holding more than one role could lose abilities they were entitled to, because the checks asked which energy bar was on screen rather than what the player actually held. The Angel staff and the angelic state were both affected.
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DMZ Ragnarok 1.1.536

1.1.536
18 сент. 2026 г.38Minecraft: 1.20.1forge
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**Chat from other worlds is translated, chat keeps up with the people typing it, and dragon ball totems work alongside Lootr again.** ### Chat and translation - **Chat sent from another world is now translated.** Only the chat of players on your own world was ever put through the translator: anything crossing from another one arrived already finished and was shown exactly as it was typed. Messages now carry their untranslated body across, so a line from any world reaches you in your language. - **Chat no longer runs behind.** The work was done once per recipient, so a single message in a busy room meant dozens of separate translation requests racing each other, and the delay grew as more people were online. It is now done once per language, however many people are reading. - **You are never translated to yourself.** You read what you actually typed, rather than your own words sent out and brought back slightly changed. - **Portuguese (Portugal) clients see Portuguese.** The game keeps the two Portuguese locales apart and does not fall back from one to the other, so a pt_PT client was reading English. ### Fixes - **Dragon ball totems inside spawn protection can be opened again on servers running Lootr.** This was the known limitation left open in 1.1.534: the two mods contend for the same spawn protection check, and the totem now opens through a route that does not depend on winning it. ### Staff - **A race can be marked staff only** in the prestige admin screen's Race tab. It is a separate thing from a prestige requirement: a prestige gate is something a player can work towards and the carousel shows how far off they are, while a staff race is never reachable by playing. It is refused server side whether or not the prestige feature is switched on. ### Also in this release, from 1.1.534 - The server no longer fails to start when Lootr is installed. - Characters no longer roll back to older stats, and your character is saved every few minutes rather than only at world changes and clean logouts. - Fusing and then changing worlds no longer duplicates your items. - Portals that send you to spawn reach the spawn that was set. - Ki shields no longer shove masters, quest givers, raid and tournament hosts, prestige NPCs, the shrine dragon, planet defenders or the Saiyan town villagers. - The defiled radar matches what is actually out there. - Logins and world changes survive a slow moment instead of being cut at 30 seconds. ### Requirements - Minecraft **1.20.1**, Forge **47.4.20** or newer - **DragonMine Z 2.1.3**, **GeckoLib** and **Curios** (required) - Needed on **both the client and the server**
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DMZ Ragnarok 1.1.534

1.1.534
17 сент. 2026 г.95Minecraft: 1.20.1forge
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**A startup crash on servers running Lootr, and everything from 1.1.532.** ### Startup crash - The server no longer fails to start when Lootr is installed. Both mods hooked the same spawn protection check and only one of them can hold it: whichever lost was dropped, and losing was treated as fatal rather than something to carry on from. The load order can change for something as small as a file being renamed, so this could have struck at any time, not only on this update. - Known limitation on servers with Lootr: dragon ball totems inside the spawn protection radius cannot be opened there for now. Restoring that alongside Lootr needs a different hook and is coming next. Servers without Lootr are unaffected. ### Characters rolling back - A tournament fighter is no longer saved as your real character. Nothing was ever lost: your real character was held safely the whole time. - Prestiging is saved immediately, so a crash right after no longer takes it back. - Your character is saved every few minutes while you play, instead of only when you change worlds, switch slots or log out cleanly. ### Items - Fusing and then changing worlds no longer duplicates your items. Both halves of a fusion are protected for the move, not just the one who triggered it. ### Fixes - Portals that send you to spawn reach the spawn that was set. - Ki shields no longer shove masters, quest givers, raid and tournament hosts, prestige NPCs, the shrine dragon, planet defenders or the Saiyan town villagers. Players, fighters and hostile mobs are still thrown as before. - The defiled radar matches what is actually out there. - Dragon ball totems are recognised by the totem itself, not only by the server's record of it. ### Network - Logins and world changes survive a slow moment: a connection was dropped after 30 seconds of silence even though the login itself was allowed two minutes. Server owners who set their own value keep it.
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DMZ Ragnarok 1.1.532

1.1.532
17 сент. 2026 г.19Minecraft: 1.20.1forge
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**Characters that stop rolling back to older stats, an item duplication closed, spawn portals that reach spawn again, ki shields that leave masters and hosts where they stand, and logins that survive a slow moment on the network.** ### Characters rolling back - A tournament fighter is no longer saved as your real character. Nothing was ever lost: your real character was held safely the whole time. - Prestiging is saved immediately, so a crash right after no longer takes it back. - Your character is saved every few minutes while you play, instead of only when you change worlds, switch slots or log out cleanly. ### Items - Fusing and then changing worlds no longer duplicates your items. Both halves of a fusion are protected for the move, not just the one who triggered it. ### Fixes - Portals that send you to spawn reach the spawn that was set. - Ki shields no longer shove masters, quest givers, raid and tournament hosts, prestige NPCs, the shrine dragon, planet defenders or the Saiyan town villagers. Players, fighters and hostile mobs are still thrown as before. - The defiled radar matches what is actually out there. - Dragon ball totems are recognised by the totem itself, not only by the server's record of it. ### Network - Logins and world changes survive a slow moment: a connection was dropped after 30 seconds of silence even though the login itself was allowed two minutes. Server owners who set their own value keep it.
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DMZ Ragnarok 1.1.530

1.1.530
17 сент. 2026 г.14Minecraft: 1.20.1forge
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## DMZ Ragnarok 1.1.530 **A dungeon floor you have cleared stays cleared for you, on every world.** ### Fixes - **Dungeon portals remember what you personally cleared.** Beating a guardian is recorded for every player who was on that floor when it died, and for anyone who walks a floor portal, so the next portal keeps opening for them on any world, after a floor is reset, and after a guardian respawns. Each world still tracks its own guardians, so a group can still open a floor for everyone on the world they are playing on. ### For staff - **/rg dungeon bossunlock list, grant and revoke** show and change which boss floors a player personally holds. A grant sent to everyone reaches players on every world. ### Requirements - Minecraft **1.20.1**, Forge **47.4.20** or newer - **DragonMine Z 2.1.3**, **GeckoLib** and **Curios** (required) - Needed on **both the client and the server**
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DMZ Ragnarok 1.1.528

1.1.528
17 сент. 2026 г.8Minecraft: 1.20.1forge
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## DMZ Ragnarok 1.1.528 **No more items lost or duplicated around deaths and world changes, kicks and bans remove players from the whole network, cross world raid joins that stop refusing, sparring that actually lets partners fight, and the dungeon floors that were taken out of rotation no longer block progress.** ### Deaths, items and world changes - **Dying no longer hands back the items from an earlier death.** A player who changed worlds while dead could arrive alive still carrying their last death's saved items; their next death then made no grave, dropped what they carried, and gave the old items back. Every death now makes its own grave. - **Changing worlds can no longer kill you.** The world you were leaving could kill you in the moment before the move finished, which also left a grave copy of items that had already moved with you. - **Turning PvP on no longer kills you instantly.** ### Fixes - **Dragon ball totems can be opened at spawn.** The server's spawn protection swallowed the click before the totem was ever asked, so nobody but operators could take the balls. Totems holding dragon balls now open anywhere; they still cannot be broken, and no other container at spawn becomes usable. - **Throwing a senzu no longer eats it.** Sneaking and right clicking in the same moment could reach the server before it knew you were sneaking, so the bean went down your own throat instead of flying to your target. - **Korin hands out our senzu beans once a week.** His senzu option gives the server's own beans on a real weekly cooldown per player, shared across every world, instead of DragonMine Z beans. - **Cracked beans restore 35%** instead of 75%. - **Half saiyans can earn Super Saiyan God.** The god knowledge wish and the charging ritual only recognised full saiyans. Super Saiyan 5 is still saiyan only. - **A form can no longer be saved as both a stack form and a race form** in the form editor, which is how Ultra Ego ended up listed twice. - **Joining a raid or tournament on another world works for the whole signup window.** After about two minutes the join was refused with a bare "closed" for anyone not on the hosting world. - **Sparring partners can fight anywhere**, including spawn and claims with PvP off. Nobody else can hit them, and a spar still cannot kill. - **Dungeon floors taken out of rotation no longer block the floors after them.** Floors 3 and 4 were bypassed but floor 4's guardian still had to be beaten before floor 5 would open. - **Training machines at spawn can no longer be dismantled** by crouch punching them. Punching them to train still works. - **Prestige 1 and 2 kits work** for players who reached those levels before the kits were set up. ### For staff - **Command logging records player commands.** Only console commands were being captured before, so **/commandlookup** came back empty for staff. - **/broadcast and /broadcast title reach every world on the network**, once each. - **/warn reaches a player on another world** with the on screen warning, not just a note that they did not see it. - **/history** and **/commandlookup** also find entries recorded under a player's previous name. - **/dmzinfo <player>** opens DragonMine Z's own character menu showing that player's stats, forms, skills and quests, read only. - **Head Helper is a staff role**, and team leads (owner, server manager, head admin, head mod, head helper) see every staff task that belongs to the roles below them. - **Live map positions.** The open worlds publish player positions for the website map (overworld, NamekOW and KaiOW). Spectators, vanished players and anyone granted **su.map.hidden** are never shown. - **Kicks, bans and AFK kicks remove the player from the whole network** with the reason shown, instead of sending them to another world. Server restarts and crashes still move players to another world. - **/rg dungeon floor rotation <floor> <true|false>** takes a floor out of rotation without deleting it. ### Requirements - Minecraft **1.20.1**, Forge **47.4.20** or newer - **DragonMine Z 2.1.3**, **GeckoLib** and **Curios** (required) - Needed on **both the client and the server**
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DMZ Ragnarok 1.1.503

1.1.503
17 сент. 2026 г.68Minecraft: 1.20.1forge
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## DMZ Ragnarok 1.1.503 **Saga rewards now follow the difficulty you played on, the stat screen stops resetting while you level, dungeon floors no longer drop you onto unbuilt ground, and staff get a full moderation trail: punishment history, warnings, command logs and title broadcasts.** ### Fixes - **The stat screen keeps your multiplier.** Spending a point closed and reopened the screen behind the scenes and put you back on "Stat 1", even if you had picked x10 or x100. - **Saga and quest rewards pay the difficulty the quest was played on.** Switching difficulty before claiming no longer changes what you get, including rewards that only unlock on Hard. - **Taking the next floor portal no longer drops you onto a floor that has not finished building.** Large floors now hold you in place for the whole build, and the dungeon timer pauses while you are held. - **Dragon balls cannot be hidden on another character.** Switching or creating a character slot drops the balls you carry, the same way logging out does. - **Nobody else can kill your quest boss.** Players outside your party can no longer damage your quest mobs, and the quest compass points at your own mob instead of someone else's. - **Dashing into an NPC no longer knocks it away for good.** Quest givers, masters, shopkeepers and other non-combat NPCs still take the hit but are not shoved. - **The defiled dragon balls no longer leave it raining forever.** The storm now clears when the event ends. On the SMP world the balls refuse to be used and stay where they are, since the shadow dragons appear in the open worlds. - **Creating a tournament character no longer spams chat**, and tournament fighters now get full mastery on their forms. - **Arriving at spawn lands you on a safe spot** when no custom spawn is set, instead of at the raw world spawn height. ### For staff - **Punishment history across the whole network.** Mutes, temp mutes, jails, kicks, bans, temp bans, IP bans, unbans, freezes and warnings are recorded with the reason, the staff member, the duration and the server. Look them up with **/history <player> [count] [page]**. - **New /warn <player> <reason>**, recorded in the same history. An online player sees the warning on screen. - **Staff commands are logged.** **/commandlookup <player> [count] [page]** shows what a staff member ran, where, and whether it worked. Password style commands are never stored. - **/broadcast title <message>** shows an announcement as an on screen title, with an optional subtitle after a **|**. Plain **/broadcast** still announces in chat. - **Sagas can be allowed to start inside quest blocked regions** with a new option in the saga editor. - **Staff task board changes are recorded** so they can be followed outside the game. - **Kinetic Key support** for servers hosted with our partner Kinetic. ### Requirements - Minecraft **1.20.1**, Forge **47.4.20** or newer - **DragonMine Z 2.1.3**, **GeckoLib** and **Curios** (required) - Needed on **both the client and the server**
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DMZ Ragnarok 1.1.485

1.1.485
16 сент. 2026 г.60Minecraft: 1.20.1forge
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## DMZ Ragnarok 1.1.485 **Fixes the crash that took whole worlds down while a dungeon floor was building, stops rewards being lost when you already carry the same item, and closes two ways of resetting the dungeon timer.** ### Crashes and server health - **Entering a new dungeon floor no longer freezes and kills the server.** Building a floor loaded each of its chunks on the main thread and generated them there, so a floor on fresh ground could stall a world past its own watchdog and drop everyone onto another one. Floors now build their chunks in the background and wait for them. - **Backpack contents settle properly after a world change.** The check that confirms a backpack arrived ran ahead of the save it was waiting for, so it never tidied the copy left behind. ### Fixes - **Items are no longer lost when you already carry some of the same item.** Rewards that only partly fitted (dungeon gems, crate, raid and tournament rewards, floor tickets, auction and trade returns, guild vault withdrawals, senzu, runes and kits) kept what fitted and quietly destroyed the rest. The remainder now drops at your feet. - **The dungeon timer cannot be reset by leaving and coming back**, whether with /back, /home, /spawn, a death, or by switching between the two overworlds. - **Shift right click works on the gravity chamber again.** Opening the gravity and range menu needed both hands empty. - **Stat discount gems take effect on the first use**, and buff gems no longer stack into a bigger discount: the strongest one running counts. - **A tournament character can always be left**: `/rg tourney cancelcharacter`, or `/rg tourney forceexit <player>` for staff. ### Requirements Minecraft **1.20.1**, Forge **47.4.20** or newer, with **DragonMine Z 2.1.3**, **GeckoLib** and **Curios**. Needed on both the client and the server.
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DMZ Ragnarok 1.1.480

1.1.480
15 сент. 2026 г.126Minecraft: 1.20.1forge
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## DMZ Ragnarok 1.1.480 **Fixes lag when landing on new planets, stops large TP rewards from paying nothing, locks dragon balls to the player, and cleans up timed buff items.** ### New - **Timed buff effects.** TP boost gems, stat discount gems and the global TP boost now show as status effects with a timer. Milk does not remove them. - **One gem at a time.** While a TP gem is active you cannot use another TP gem, and while a stat discount is active you cannot use another stat discount, whatever the tier. The two are independent of each other and of the global TP boost. - **Stat discounts last 2.5 minutes.** TP boost gems still last 30 minutes. - **New region flag: quest-start.** Server owners can stop players starting or re-summoning quests inside a region, for example at spawn. ### Dragon balls - **Dragon balls can only be kept in your inventory or the dragon ball sack.** Chests, backpacks, machines, hoppers, pipes and other storage refuse them, and a ball found in any other container is returned to the player who opens it. - **Dragon balls cannot be captured by AE2 spatial storage.** - **Dragon balls cannot be placed on guild land**, and a guild cannot claim land that has a dragon ball on it. - **Dragon balls always spawn inside the world border.** ### Fixes - **Landing on a new planet no longer lags the server** while its surface is generated. - **Large TP rewards pay out correctly.** Very large quest rewards combined with TP boosts or hard difficulty could pay nothing or reset your TP. - **Training minigame TP now scales with your progress**, and the per-game limit counts every bonus. - **Entering a rift right after a dungeon** no longer bounces you back and forth until your game crashes, and flying into a rift fast no longer carries you back out. - **Graves can be opened inside server claims.** You can always open your own grave, and anyone can open a totem holding a dragon ball. - **No more duplicate "left the game" messages** when a connection drops while switching servers. - **Players no longer turn invisible** after someone switches servers. - **Flight trails no longer stretch** across the map to other players. ### Requirements - Minecraft **1.20.1**, Forge **47.4.20** or newer - **DragonMine Z 2.1.3**, **GeckoLib** and **Curios** (required) - Needed on **both the client and the server**
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DMZ Ragnarok 1.1.443

1.1.443
15 сент. 2026 г.79Minecraft: 1.20.1forge
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## DMZ Ragnarok 1.1.443 **Stops lost progress on server switches, adds weapon blocking and form level requirements, fixes melee after changing servers, and closes a long list of reported bugs.** ### New - **Block with weapons.** Swords, axes, tridents, DragonMine Z weapons and Tinkers' Construct weapons can now block like empty hands. - **Minimum level to use a form.** Server owners can set a minimum level per form in the form editor, including the ultimate form. Players below it cannot transform into that form. - **Yardrat and Konatsian race models and textures** are now built into the mod. - Credits for Kiba, CalamityKage, Rradly and WolfyKip. ### Your character is safe - **No more losing stats and levels when a server switch fails.** A switch that never completes is taken back and saved, and a player stuck after a failed switch is saved before moving again. - **Switching character slots saves immediately**, so items cannot be lost if something goes wrong right after. - **Dungeon rewards never vanish.** If your inventory is full they are dropped somewhere safe or delivered when you next log in. - **Space pods and saiyan ships are returned** if they cannot travel with you to another server. ### Combat and progression - **Melee works right after changing servers.** - **Prestige resets transformation mastery**, including Oozaru and Kaioken. - **Quests that need Namek or the Sacred World of the Kai** also count the Namekow and Kaioken islands. - **Super Saiyan grades 2 and 3 keep your cosmetic shirt.** - **Training Goku fights** instead of running away. - **Always-on racial passives no longer flicker** when you buy stats. - Players on a class that no longer exists are moved to a valid class and can pick again. - Forms are never left locked behind a quest that was deleted. ### World and travel - **Planets load and can be landed on** on worlds created before the planet dimensions existed. - **Touching a world border no longer locks your movement and camera.** - **Tournament fighters always spawn standing on the arena**, never under the floor. - **Pre-rendered maps for the overworld, Namekow and Kaioken**, plus Namek and Sacred Kai waypoints, installed once through the launcher without touching your own map or waypoints. - **Waypoints and your explored map now carry between OW1 and OW2.** ### Protection, guilds and staff - **Planet Vegeta is protected** from block breaking and NPC damage. - **Armor stands and item frames are protected** in guild claims and regions. - **Guild permission toggles save** and no longer snap back. - New players always receive the default permission group. - Staff shift time survives a server restart. - The number of players needed for the Super Saiyan God ritual is configurable. - Form descriptions can be cleared in the editor. ### Requirements - Minecraft **1.20.1**, Forge **47.4.20** or newer - **DragonMine Z 2.1.3**, **GeckoLib** and **Curios** (required) - Needed on **both the client and the server**
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DMZ Ragnarok 1.1.420

1.1.420
14 сент. 2026 г.28Minecraft: 1.20.1forge
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## DMZ Ragnarok 1.1.420 **Fixes server freezes and join timeouts, getting stuck when travelling between servers, and quest progress lost on server hops.** ### Server stability - **No more multi-second server freezes and "unable to connect" when joining.** An Iron Furnaces bug duplicated furnace entries in player data until some files reached tens of megabytes. Duplicates are now removed whenever that data loads or saves, so it cannot grow again. ### Travel between servers - **Players who kept getting sent back to the open worlds can reach the SMP again**, including players who were stuck in space. Homes, personal warps, warps and /tpa all land where they should. - **Leaving space returns you to where you took off**, even when you flew up from another server. - **/mwtp works from any server to any dimension**, handing you to the server that hosts it. ### Quests and parties - **Completed quests you have not claimed are no longer reset** when you change servers. - **Changing servers no longer changes your quest difficulty** to your party leader's. ### TP boosts - **Global TP boosts keep their remaining time through network restarts** instead of running out while the servers are down. - **TP boost gems show a potion effect** while active, and only one can be active at a time. A gem is not used up if another boost is still running. ### Staff tools - **/planet info and /planet look show the planet id** to staff (click to copy), plus a new **/planet search <name>** and tab completion for /planet destroy and restore. ### Requirements - Minecraft **1.20.1**, Forge **47.4.20** or newer - **DragonMine Z 2.1.3**, **GeckoLib** and **Curios** (required) - Needed on **both the client and the server**
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DMZ Ragnarok 1.1.404

1.1.404
14 сент. 2026 г.36Minecraft: 1.20.1forge
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## DMZ Ragnarok 1.1.404 **Fixes saga bosses chasing players, a shard crash, party level gaps, and staff tools across servers.** ### Quests - **Saga bosses no longer vanish when they transform**, and no longer respawn next to you every two minutes. - **A quest boss no longer follows you across dimensions and servers.** When you die or leave, it is gone until you press resummon in the quest screen. - A quest mob is only replaced automatically when you killed it and the kill did not count, once. ### Parties - **The party level gap is enforced.** Every member must be within the configured gap of every other member, when inviting, when accepting, and while in a party. Members who drift too far apart are removed. - **A party leader disconnecting right after dying no longer crashes the server.** ### NPC regions - **Region NPCs no longer damage each other.** - **Pack aggro:** hit one region NPC and every region NPC within 8 blocks joins the fight, passive ones included. ### Staff tools - **Mute covers every channel:** guild and ally chat, private messages, staff chat, group messages and mail. - **/invsee, /echest and /pv work across servers.** A player on another server or offline opens as a read-only view of their latest data. ### Requirements - Minecraft **1.20.1**, Forge **47.4.20** or newer - **DragonMine Z 2.1.3**, **GeckoLib** and **Curios** (required) - Needed on **both the client and the server**
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DMZ Ragnarok 1.1.395

1.1.395
14 сент. 2026 г.31Minecraft: 1.20.1forge
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## DMZ Ragnarok 1.1.395 **A big stability release: no more rollbacks, stuck logins or timeout loops, plus a long list of gameplay fixes.** ### Server stability - **No more rollbacks when moving between servers.** One slow database task could make a healthy server look dead, so another server took your character from an older save and you lost progress or got old stats and race back. That can no longer happen. - **No more "Player data timed out" or being stuck unable to join.** Database calls can no longer hang for minutes, and a runaway furnace list that made a few players' saves enormous is cleaned up automatically. - **No more timeout loops on join.** NPC models are now sent at your connection's pace, so slow connections no longer get kicked every 30 seconds. - **Logging in always puts you at spawn**, including after logging out inside a dungeon. Moving between servers still keeps your position. - **No more dying or falling right after switching servers.** - **Less lag:** fixed a stall when flying through space, guild saves no longer freeze the server, and the tab list and cross-server sync do far less work. ### Quests and progression - **Kill objectives that could never complete now work.** A lost or early-killed quest mob is replaced, and quest mobs no longer spawn before their step is unlocked. - **The quest screen shows only your current objective** for step-by-step quests. Parallel quests still show all of them. - **Repeatable story quest cooldowns count down while you are offline**, and party members are no longer stuck waiting on the leader. - **The earn zeni task counts zeni you actually earn.** - **Stat discounts:** the price you see is the price you pay, and discounts survive death. - **Training minigames give 1.5x TP.** ### Combat - **Ki attacks no longer hurt you through walls.** - **One ki blast that kills several enemies** now gives TP divided by the number killed, times 1.5. - **NPCs stuck inside blocks lift themselves out.** - **Tournament move lists** only offer moves your race and titles allow (no Hakai or shadow dragon moves for everyone). ### Dungeons - **Dungeon portals no longer drop you into an empty Namek**; a missing floor rebuilds itself. - **A boss bar shows the time you have left**, the cooldown shows the real time remaining, and you get a message when it is over. - **Timing out and spawn portals put you exactly at spawn.** - **Dungeon chests always give the item you roll**, and the prize stays on screen for a few seconds. - **Boss portals** can be locked until the floor's boss is defeated. ### Everything else - **Grave totems can be opened in guild claims** by their owner, and totems holding dragon balls by anyone. - **Vehicles are recalled** when you walk too far from them. - **Rolled armor can be sold back to Zeni shop NPCs.** - **Gi armor** now renders through DragonMine Z's own armor system on every form. - **Biden Blast** can no longer be handed out by the server automatically. ### Requirements - Minecraft **1.20.1**, Forge **47.4.20** or newer - **DragonMine Z 2.1.3**, **GeckoLib** and **Curios** (required) - Needed on **both the client and the server**
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DMZ Ragnarok 1.1.354

1.1.354
13 сент. 2026 г.190Minecraft: 1.20.1forge
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## DMZ Ragnarok 1.1.354 **Flying to Namek or Kai no longer drops you into the void.** ### Planet landings - **Landing on namekow could leave you falling through empty space.** These worlds live on one open world server, so arriving from the other one hands you across, and that handover lost where you were meant to land. You were placed at the wrong spot entirely, which on namekow is outside the island. - **You now land at the planet's proper landing spot**, on solid ground, whether you fly there with the autopilot or use the space pod's destination menu. Your pod comes with you. Everything from 1.1.353 is included: less lag from spawner kills, a two minute login window, a working task board, the tank class removed, character slot hair fixed, and more.
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DMZ Ragnarok 1.1.353

1.1.353
13 сент. 2026 г.13Minecraft: 1.20.1forge
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## DMZ Ragnarok 1.1.353 **Less lag, fewer login timeouts, a working task board, and the tank class is finally gone.** ### Lag and timeouts - **Killing spawner mobs no longer freezes the server.** Every spawner kill paid its Zeni reward by waiting on the network database before the server could carry on. When lots of mobs died at once the whole server stalled, which is where most of the long lag spikes and failed logins on the open world servers came from. Rewards are now shown instantly and saved in the background. - **Slow joins get two minutes instead of thirty seconds.** Joining for the first time, or switching servers, makes your game process the whole mod handshake, and on a slower PC that could take longer than the old limit and drop you with "took too long to log in". You now have much longer to finish loading. ### Task board - **Accept, abandon, claim and reroll work again.** The board opened and showed your tasks, but for anyone who was not an operator every button was silently ignored. ### Classes and characters - **The tank class is gone for good.** It kept coming back because any character still set to tank quietly re-added it. It no longer appears in the class picker or `/dmzclass`, and characters that were tank become **Berserker** the next time they log in, keeping their stat gains. - **Switching character slots no longer mixes hair.** The new character's hairstyle could be drawn on top of the old one's, so strands from one character showed up on the other. - **Extra protection for your character slots** when moving between servers: an incomplete save can no longer overwrite your active character. ### Death, the Otherworld and sparring - **Dying on one server and arriving in the Otherworld on another no longer drops you from the sky.** You now land on King Yemma's platform, the same place a death on a single server sends you. - **Losing a spar no longer costs your inventory.** A spar is not meant to be deadly, but a knockout could empty your inventory into a grave that was never handed back. - **Game rules are the same on every server**, including keeping part of your inventory on death, ki griefing and terrain regeneration (master structures stay protected). ### Ki attacks - **Large ki balls have a maximum size of 15.** ### Kits, portals and staff - **Kit rank locks stay the way they were set.** Other servers kept an old copy of every kit and saved it back, so a kit locked to certain ranks kept reverting to open. Locking a kit to a group that does not exist is now refused instead of silently saved. - **Portals that send you to spawn work again**, even when no custom spawn point has been set. - **Staff have a weekly on-duty goal.** Staff can see their progress for the week when they clock in, clock out or check their status, and senior staff are told on login who missed the previous week's goal.
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DMZ Ragnarok 1.1.347

1.1.347
12 сент. 2026 г.88Minecraft: 1.20.1forge
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## DMZ Ragnarok 1.1.347 **Switching servers could kill you, and players could time out right after a restart.** ### Dying on arrival after a server switch - **Players sent to the Otherworld by another server could be dropped from the sky.** When you died on one server and the Otherworld lives on another, you were handed across, but the arriving server placed you at the overworld's spawn point instead of where you were meant to land. In the Otherworld that spot is open air, so you fell to your death a few seconds after arriving. - **You now arrive on solid ground at the place you were sent to**, checked against the real terrain on the server you land on, with any fall you were already taking cleared. ### Timing out when joining just after a restart - **The server balancer moved players one second after they joined**, while the game was still loading the world. A switch started that early could never finish, so the player waited and was then dropped with a slow login. It hit everyone who was balanced to the other open world server in the first minute after a restart. - **The balancer now waits ten seconds**, so the join has finished before anyone is moved.
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DMZ Ragnarok 1.1.345

1.1.345
12 сент. 2026 г.11Minecraft: 1.20.1forge
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## DMZ Ragnarok 1.1.345 **Characters resetting when a player logged back in, and the real source of the open world lag.** ### Characters could reset after switching or relogging - **A player could log back in to an older copy of their character**, losing everything since their last good save. It happened when one other player's switch between the open world servers got stuck: the server kept queuing a fresh attempt to take that player back, several times a second, and every one of those attempts waited on the database. They piled up on a worker shared with other players, so for minutes those players were never saved, never kept their hold on their character and never handed over. - **The other open world server then assumed the first had gone down**, took the waiting players from their last saved copy, and the newer save was refused. That was the reset. - **Only one such attempt can now be waiting per player at a time**, and it does nothing if the player has already been sorted out, so a stuck switch can no longer hold up anyone else. ### The open world lag: sand and gravel that could never settle - **The open world servers were creating about 70,000 falling block entities every second.** Sand and gravel are held in place in the overworld, but the hold only stepped in after the game had already started the fall: it created the falling block, removed the real block, then put the block back and cancelled the fall. Putting a sand block back makes the game check it again two ticks later, so every unsupported sand or gravel block near players repeated this for ever. - **The fall is now refused before anything happens**, so held sand and gravel stay exactly where they are and cost nothing until something next to them changes.
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DMZ Ragnarok 1.1.343

1.1.343
12 сент. 2026 г.26Minecraft: 1.20.1forge
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## DMZ Ragnarok 1.1.343 **The lag release: the open world shards were building tens of thousands of mobs a second, and a long list of smaller costs is gone with it.** ### Natural mob spawns were built and then thrown away - **The open world shards constructed 10,000 to 57,000 entities every second**, while the hub built about a dozen. The open world region turns natural mob spawning off, but that rule was checked only after the game had already created each mob. Every candidate was built, rejected and discarded, so the mob limit never filled and every spawnable chunk around every player tried again on the very next tick. - **Natural spawns are now refused before any mob is created**, both by regions and by protection zones, so a region that denies spawning costs almost nothing. ### Lag spikes - **A permission change no longer rebuilds every player's command list in a single tick.** Rebuilds are spread out over the following ticks within a small time budget, each rebuild checks each permission once, and a login now sends one command list instead of three. - **NPC regions spawn at most 3 NPCs per region and 20 in total per tick**, instead of hundreds at once when many players gather. How many NPCs a region holds is unchanged: the limit per nearby player is the same, they simply arrive over half a second. Regions now keep track of their own NPCs instead of searching every entity in the world, only place NPCs where they will actually move, and remove extras that pile up when chunks reload. - **Region kill rewards no longer wait on the database** on the thread that runs the game. - **Network sync does far less work per tick**: unchanged data is no longer compressed every few seconds, nearby players from the other shard update less wastefully, and logins have their own thread for handovers. - **/rtp no longer freezes the server** while it generates terrain for a destination. - Cheaper protection checks, portals, zones, holograms, raid and tournament hosts, quest waypoints, form bonuses and the dungeon time limit. ### Dungeons - **A floor guardian could respawn every tick.** If the arena had not finished loading, a freshly spawned guardian could not be seen by the check for a living one, so another spawned, and another. One floor collected hundreds of Raditz this way. Guardians now wait for the arena to load and cannot respawn more than once every five minutes unless the last one was killed, and floor portals no longer re-route a player every tick. - **Advanced spawners set to a saved NPC never counted their own mobs** and spawned a full new wave every cooldown with no limit. They now count what they spawned, so the configured cap holds. ### Classes - **A class a server has switched off no longer shows up for players.** Hidden classes were still sent to clients from the race files, so they appeared in character creation anyway.
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DMZ Ragnarok 1.1.338

1.1.338
12 сент. 2026 г.56Minecraft: 1.20.1forge
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## DMZ Ragnarok 1.1.338 **The login timeouts, the dragon ball console flood, and the Super kit entitlement.** ### Dragon balls: one bad row stopped both open world shards from ever finishing their boot - **Every collected dragon ball made both open world shards spam the console several times a second.** The shared dragon ball record keeps a small marker for each ball that has been collected. When a shard started up and read that record, the very first collected marker threw an error, because the code asked an empty, read-only holder to forget an entry rather than creating a real one first. That aborted the whole startup step, and the next tick started it again from scratch: a full re-read of the shared record and a fresh pass over the world, many times a second, on the thread that runs the game. - **This was a large part of the lag and the login timeouts on the open world shards.** It was not just noise in the console: each retry re-read the network table and re-walked the world, competing with the players for the game thread. The SMP was unaffected because it has no twin, so those dragon balls are outside the scope it mirrors. - **The record is now created properly before an entry is forgotten**, which is what the running sync path always did; the startup path was the one place that did not. - **A startup that does fail now backs off instead of retrying every tick**, at one second, then two, four and so on up to a minute, and it logs the actual stack trace on the first few attempts. The error type raised here carries no message, so the console showed only its name and nothing about where it came from, which is why it could not be read off the log. ### Login: player data timed out - **All player data work across the whole network ran on a single thread**, so logins queued behind each other. Player data is now handled on six threads, with every operation for one player pinned to one of them, so two players log in at once while a single player's saves, loads and releases stay strictly in order. That ordering is the reason for pinning rather than a plain pool: two operations for one player running at once could let a save land after the release meant to follow it. - **The timeout was being counted from the moment a login was queued, not from when its work began**, so a login could be refused for taking too long when it had barely started. It is now armed as the work starts, which is what gives every player their full allowance. - **The retry loop no longer holds a thread while it waits.** A login waiting for another shard to release a player used to sleep on the shared thread, blocking everybody else's logins for the duration. It now schedules itself and occupies nothing while waiting. ### The Super kit could be claimed without the Super Dragon Balls - **Wishing on the Super Dragon Balls recorded nothing**, so the kit it is meant to unlock was gated on a permission that nothing ever granted. Because an unset permission of that kind reads as allowed, the kit was open to everybody instead of nobody. - **A Super Dragon Balls wish now records a permanent entitlement** and grants the kit permission across every shard. The kit itself is refused unless that entitlement is present, so summoning Super Shenron is the only way to it. The entitlement survives a character reset, and claiming the kit is written to the audit trail.
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1.1.335

1.1.335
12 сент. 2026 г.35Minecraft: 1.20.1forge
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## Kaioken could be taken for free without earning it **Double clicking Kaioken in the skills menu granted its first level for nothing.** That first rung is priced as not-for-sale on purpose, because it is meant to come from the master, and DragonMineZ refuses to sell it. Our own buy path, which exists because DragonMineZ's handler declines these skills, read that not-for-sale marker as a price of zero and granted the skill anyway. A rung marked not-for-sale is now refused, with a message telling the player to earn it from the master. That closes both halves at once: the rung is no longer free, and it can no longer be bought at all. It applies to any skill rung marked that way, and the Ultimate unlock keeps its own clearer message. A successful skill purchase is now written to the audit trail, naming the player, the skill, the new level and what they paid. There was no record of these before. ## Player vault limits did nothing **Every player could open 50 vaults regardless of rank.** The vault count is meant to come from a per-rank value, and it was being overruled by an older style of per-count permission that nobody had set. An unset permission of that kind reads as allowed rather than denied, so the check passed for the highest count every time and the configured rank values could never win. The count now comes only from the per-rank value. Nothing was lost by removing the old path: there was not a single one of those per-count permissions stored anywhere. Ranks without a value fall back to one vault, so any rank that should have more needs its value set.