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DMZ Ragnarok Core

Custom races, forms, dragon balls, space travel and combat for DragonMine Z, built from in-game editors. Formerly Shurui's DMZ Utilities. Everything is free in singleplayer and LAN.

Автор: Shurui5,5 тыс.3обновлён 23 окт. 2026 г.
Механики игрыУправлениеУтилиты

Описание

DMZ Ragnarok

Custom races, forms, dragon balls, space travel and combat for DragonMine Z, all built from in-game editors.

DMZ Ragnarok is an addon for DragonMine Z on Minecraft 1.20.1 (Forge). It gives you editors for building your own DMZ content, three extra dragon ball sets with their own dragons, a movement and clash combat layer, and the shared core that the Dungeons, Raids, Tournaments and Space modules all build on.

Everything is edited in game through menus. No datapacks, no JSON to hand-write, no restarts to see a change.

It is required on both the client and the server. The client needs it for the editors, models and HUDs.

It all works in singleplayer, on LAN and on any server

There is nothing to buy or unlock. Every feature listed on this page runs the same in a singleplayer world, over LAN, and on a dedicated server. A small set of server management tools exists only on the official Ragnarok network and is not part of this download.

Support and community

The official Discord is where support, updates and bug reports happen:

discord.gg/K7vFwWkKrF


Two ways to install, one build

DMZ Ragnarok 1.5.1 comes in two shapes from the same version. Pick one, never both.

  1. The all-in-one jar. dmz_ragnarok-1.5.1.jar from this page carries everything: core plus Dungeons, Raids, Tournaments and Space. Drop it in and you are done.
  2. The modular set. This DMZ Ragnarok core jar plus whichever of the four module jars you want (Dungeons, Raids, Tournaments, Space). Each module page has its own download.

Rules that keep it stable:

  • Never install the all-in-one jar alongside any module jar. Forge will report a duplicate mod and refuse to start, because the all-in-one jar already contains those modules.
  • Module jars need this core jar. They will not load on their own.
  • Existing worlds load unchanged either way. There is no migration between the all-in-one jar and the modular set.
  • Removing a module from a world that used its content is refused at startup. The server stops and names the jar to put back, rather than silently turning that module's blocks into air and dropping its entities. If you really mean to drop it and accept the loss, start with -Ddmzr.allowContentRemoval=true (or -Ddmzr.allowSpaceRemoval=true when Space is the only thing being removed).

This mod replaces five older ones

DMZ Ragnarok is the successor to Shurui's DMZ Utilities, Shurui's Utilities, Shurui's DMZ Dungeons, Shurui's Raid Bosses and Shurui's DMZ Tournaments. All five are now one codebase with one version number, shipped as the all-in-one jar or the modular set above. Remove the old five before installing this.


Highlights of the 1.5 series

  • Split into core plus four optional modules, or one all-in-one jar. Run the whole suite, or just the parts you want.
  • Super Shenron power wish. A new wish on Super Shenron grants 100,000,000 TP plus 25% of each current stat past the normal cap, up to three times per character slot.
  • Korin's nimbus can now hand you a Nimbus Chip.
  • Four decorative space console blocks for building bridges and control rooms.
  • Form alignment gates in the form editor: lock a transformation behind good or evil alignment.
  • More is public. Hoverbikes, every tournament format and every raid type (except rifts) are now available to everyone.
  • 232 dead placeholder items removed. On first boot after upgrading, the log lists them as missing ids. This is expected and harmless. Any of those items a player still held is gone.
  • Many item loss and duplication fixes: dying while changing worlds, cursor and crafting-grid items, a backpack crash, dragon balls across restarts, the ocarina item, the senzu bag count, and the zeni shop selling worn armour.

Content editors

The core of the mod. Build your own DMZ content from menus instead of files, and see it without restarting. Open the hub with /rg edit.

Races and subraces. Create races with their own models, textures, hair, auras, body colours, stat scaling and unlock rules. Set body types, genders and face options, or point a race at one of DMZ's own models to get something working immediately.

Forms and transformations. Build transformation lines with their own models, auras, stat multipliers, drain rates and unlock conditions, and slot them onto any race you have made. Optional alignment gates lock a form behind good or evil.

Custom NPCs. GeckoLib NPCs with DMZ fighter movesets and AI tiers, so they teleport, dodge and block the way saga fighters do. Give them stats, gear, drops and rewards, and pick their model from any pack you have installed.

Sagas and quests. Quest chains and side quests with their own objectives, rewards and gating, written through the same editor.

Wishes. Edit what each dragon grants, including item, command and stat wishes.

Asset packs. Drop a resource pack in and its models, hairs and auras appear in the editors automatically. A starter pack with worked examples is generated for you on first run, so there is something to copy rather than a blank folder.

Editing is operator-gated and validated on the server, so it is safe to hand to trusted staff.


Three more dragon ball sets

On top of DMZ's own seven stars, the mod adds three complete sets, each with its own blocks, radar and dragon with its own wish list.

Black Star Balls. Scattered across the world and beyond it. Gather all seven within the week or the planet is destroyed, which is the Apophis event.

Super Dragon Balls. Planet-sized, scattered across space, and guarded. The Gods of Destruction come with them.

Cerulean Balls. A fourth set with its own dragon and its own wishes.

The corrupted dragon ball cycle. Wish too often and the balls answer differently. Corrupted balls scatter, they can be defiled, and what comes out at the end of that ladder is a set of shadow dragon bosses and a shadow dragon race you have to earn. There is also an SSG knowledge wish.


Movement and combat

  • Dash on a double tap, with the pacing DMZ's own numbers were tuned for.
  • Melee clash, a timed duel when two fighters meet mid-swing.
  • Going through terrain at speed, both the sonic boom a maxed flier sets off and the crash a clash loser gets slammed into.

Items, tools and everyday content

  • Curios chips: the Space Pod Chip and Nimbus Chip (a black nimbus for evil alignment), plus a Time Machine chip.
  • Hoverbikes to get around.
  • Senzu beans: plant them, farm them, and carry a senzu bag.
  • Saibaman seeds: plant, grow and harvest a tamed saibaman pet.
  • Katchin tools and blocks.
  • Mini clone technique, taught by new masters: Tien at Kame House and Buu in his house, which generates in the world. Buu teaches only Majins, Cell teaches only Bio-Androids, and Piccolo and Tien teach everyone else.
  • Character slots (/character).
  • Ragnarok Gi.
  • Terrain regeneration tools.
  • Tinted particles for creators: dmz_ragnarok:tinted_dust and dmz_ragnarok:tinted_glow, with independent colour, scale and lifetime.
  • Runes, placed with the operator command /rune.

Cosmetics

Form cosmetics. Recolour and restyle a form's aura, body, hair, eyes and outline.

Patreon perks. Link a Patreon account in the cosmetics screen for a supporter crown in chat and a wardrobe of cosmetics that follows your active tier.


The modules

The four optional modules build on this core. Install them from the all-in-one jar or add their jars to the modular set.

  • DMZ Ragnarok Dungeons: the advanced spawner block, WorldEdit selection tools, dungeon rules and warps.
  • DMZ Ragnarok Raids: raid bosses with configurable health, damage, loot and arenas, boss music and phase bars.
  • DMZ Ragnarok Tournaments: every tournament format with a fully automated bracket.
  • DMZ Ragnarok Space: travel to planets and moons, planet claims, Planet Buster and the Gods of Destruction.

Requirements

DependencyVersionRequired
Minecraft1.20.1 (Forge 47.4.20 or newer)Yes
Java17Yes
DragonMine Z2.1.1b or newer (tested on 2.1.3)Yes. This is a DMZ addon and will not load without it
GeckoLib4.8.3 or newerYes
Curios API5.x for 1.20.1Yes
Custom NPCs (and its GeckoLib addon)Latest for 1.20.1Optional. NPC bridge
WorldEditLatest for 1.20.1Optional. Selection tools for arena and room bounds
Cosmetic Armor ReworkedLatest for 1.20.1Optional. Cosmetic armor slots
Tinkers' ConstructLatest for 1.20.1Optional. Rebalanced for DMZ's damage scale when present
Distant HorizonsLatest for 1.20.1Optional
Iron FurnacesLatest for 1.20.1Optional
JEILatest for 1.20.1Optional
Xaero's Minimap and World MapLatest for 1.20.1Optional. Map overlays

Every suite jar (the all-in-one jar, this core jar, and each module jar) is required on both the client and the server.


Upgrading

From 1.1.x or from the five old addons: remove all old suite jars and any old key jars first, then install the latest version. Your worlds carry over. On first boot the log lists 232 removed placeholder items as missing ids. This is expected and harmless.

About old keys. Older key jars from 1.1.x are retired and unlock nothing. Remove them.


Getting started

  1. Install it on the server and give it to your players as well.
  2. Open the editor hub with /rg edit.
  3. Make a race or a form, or edit one of DMZ's, and reload to see it.
  4. Try a dragon ball set, or a hoverbike, or the mini clone masters.
  5. Add the modules you want (Dungeons, Raids, Tournaments, Space) for spawners, raids, brackets and space travel.

Credits

Thanks to Kiba, CalamityKage, Rradly and WolfyKip for their work on DMZ Ragnarok.


Support the work

DMZ Ragnarok is built by one developer and is free. If you want to help fund it, Patreon is the place. Entirely optional. Using the mod and telling people about it already helps.

Licence: GNU GPL v3.0, the same licence DragonMine Z uses. You may modify and share it under the GPL, with credit to DMZ Ragnarok and Ragnarok Studios LLC. All original code and assets are the property of Ragnarok Studios LLC. Source code: github.com/Shurui54/DMZ-Ragnarok.


Recommended hosting

Kinetic Hosting - quality hosting for low prices, 24/7 support, mod support

Want more features from Ragnarok? Host with our partner Kinetic Hosting through the banner above, then open a ticket in the Discord!

Галерея

Editing a custom transformation with a live previewIn-game editor hubEditable content categories

Последние версии

Все версии →
release

DMZ Ragnarok 1.6.1

1.6.1
23 окт. 2026 г.598Minecraft: 1.20.1forge
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# DMZ Ragnarok 1.6.1 Built for **DragonMineZ 2.2**. A space update: the space travel crash is fixed, pod flight is much smoother, solar systems now fill space above and below you, and distant suns and planets keep their true proportions. ## Space - **Crash fix.** The space dimension is back to a normal build height. Its very tall column made the game set up about ten times the usual render buffers, which could crash the game while travelling. Planets and suns keep their positions far above and below you; only the buildable range changed. - **Smoother pod flight.** Space uses its own short view distance (`spaceViewDistance`, default 5 chunks) so fast pods stream far fewer chunks, and DragonMineZ's player renderer no longer rebuilds character data every frame. - **Real 3D space.** Solar systems are spread from about 12,000 blocks below you to 12,000 above. Inside a system, planets orbit flat in their sun's plane. - **Better distant views.** Distant suns are drawn as real sun cubes instead of flat circles, distant planets keep their true size next to their sun, and far systems no longer smear into one band of planets. - **Orbits.** Kai OW now orbits opposite the Sacred World of the Kais, and the Demon Realm opposite Beerus' planet. - Nothing in space is lost to the void while you fly far below; descending far enough still takes you out of space. ## World - **Masters in older worlds.** Majin Buu now appears in a Buu's house generated before he was added, and Tien at the tournament grounds, without regenerating anything. - **New hoverbike icons** for Mk I to IV. **Server owners:** the space change applies on the first start after updating. Asteroids that sat above the new build height in existing worlds are gone; new ones form inside the build range. ## Files - `dmz_ragnarok-1.6.1.jar` is the **core**. Add the Space, Dungeons, Raids and Tournaments modules (their own pages, also 1.6.1) for those features. - `dmz_ragnarok-1.6.1-all-in-one.jar` has the core and all four modules in one jar. Use one or the other, never both, and never the all-in-one beside a module.
release

DMZ Ragnarok 1.6.0

1.6.0
22 окт. 2026 г.89Minecraft: 1.20.1forge
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# DMZ Ragnarok 1.6.0 Built for **DragonMineZ 2.2** (required: DragonMineZ 2.2 or newer). A big update: real 3D space, vehicles you can build and upgrade, the Konatsian race and Swordsman class, a new HUD style inside DragonMineZ's HUD editor, and a long list of fixes. ## Space - **Real 3D space.** Space is now the full Minecraft height. Star systems sit at different heights and every planet has its own tilted orbit, so planets can be far above or below you. - **Distant planets look like planets.** Far planets draw with the same models and textures as near ones, whole distant systems are visible on their real orbits, and the star map shows you as an arrow. - **Smooth pod flight.** The space pod no longer freezes, vanishes or blinks at speed, and your 3D aura now wraps the pod and trails behind it. - **Planet pairs.** Namek OW, SMP and Kai OW share an orbit with their partner planet, opposite it; the Demon Realm shares Beerus' ring; the Super dragon ball bodies orbit the sun. - **Performance.** Space simulates fewer chunks around players, empty space chunks skip their tick, and several planet dimensions no longer keep thousands of chunks loaded. ## Vehicles - **Vehicle workbench.** The big space console builds hoverbikes (Mk I to IV) and DragonMineZ's car, Capsule Corp. 576 and Frieza's capsule from DragonMineZ's vehicle parts. The consoles are now craftable. - **Vehicle tiers.** The compact console is the upgrade bench: 2 tier 1 make a tier 2, 2 tier 2 make a tier 3, 3 tier 3 make a tier 4, or use craftable upgrade kits. Higher tiers are faster, accelerate harder, climb better and (hoverbikes) last longer. Shown in JEI. ## Races and masters - **Konatsian race and Swordsman class.** Swordsman deals +15% damage and attacks 20% faster with any sword. - **Mini Clone** is sold by Tien, Cell and Majin Buu, and clones now look like your DragonMineZ character. Cell only teaches evil-aligned fighters. ## HUD, menus and cosmetics - **Ragnarok HUD style.** Pick "Ragnarok" in DragonMineZ's HUD editor: every DMZ Ragnarok HUD element can be moved, scaled and hidden there, with DragonMineZ-style bar animations. - **Options in game.** The SDU options menu edits the mod's settings in tabs, no file editing needed. - **Cosmetic animations** show their real art again and no longer hide your character; cosmetics are hidden from JEI. - DragonMineZ's third-person crosshair is replaced by ours, and the "Coming Soon" saga rows are hidden. ## Dragon balls, Vegeta and the world - **Dragon balls stay where they belong:** only your inventory, a dragon ball bag or the ground. Containers, entities, AE2 storage and spatial cells refuse them, sets stay in their own dimension, and dormant balls look like stone with a wake-up timer on the radar. - **Planet Vegeta:** saiyans have their real skins, no Red Ribbon in the capital, hostile saiyans guard the wilderness outposts, every dinosaur roams, saibamen are rarer, pigs, flowers and crops grow, and saibaman huts grow seeds. ## Fixes - Singleplayer world creation no longer crashes on Forge 47.4.x. - Raids no longer end when one fighter dies; ServerClaim craters regenerate fully; leaving Kaioken as an Android keeps your power release. **Back up your world before the first start:** the space dimension is taller now.
release

DMZ Ragnarok 1.5.1

1.5.1
30 сент. 2026 г.1,5 тыс.Minecraft: 1.20.1forge
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# DMZ Ragnarok 1.5.1 A big follow-up to 1.5.0: a rebuilt space layer (solar systems, orbiting planets, planet skies, weather, seamless planets and a star map: see the Space changelog, all of it is in the all-in-one jar), NPC models inside the mod, the senzu bag in the radial menu, party saga fixes, and a few things 1.5.0 took away are back. ## New - **Senzu bag in the radial menu.** Open DragonMine Z's radial menu and look under Actions: right click cycles through the bean types in your bag, left click pulls one of the selected type into your inventory. It only shows while you have a bag equipped. The open-bag and pull-bean keybinds still work. - **Dragon radar countdown.** Right clicking any dragon ball radar now tells you whether that set is active or how long until its balls awaken (for example "The Earth dragon balls awaken in 2d 4h 13m"). - **NPC models in the jar.** 176 saga and master character models now ship inside the mod, so nothing downloads when you join a server and every NPC draws right away. NPCs that used an older model are matched to its new counterpart automatically. - **Konatsian, Yardrat and Cell Max race models** now ship inside the mod instead of a resource pack, and the Tapion race now shows as **Konatsian**. - **Halloween content**: candy (all of it edible), the Wrapped Chocolate Dabura, the Halloween Box and Pumpkin Bag loot boxes (configurable rewards and announcements), zombified Z fighter NPC models, and the Pilaf Mech boss with his own model, animations and voice lines. - **Dragon balls and dragon ball bags stay where they belong**: balls can only be in your inventory or a dragon ball bag, and the bag only in your inventory or its Curios slot. Chests, hoppers, AE2 and other storage refuse them, and a stray one is handed back to you. - **Prestige screen scrolls** when a server adds a lot of prestige levels. ## Fixes - **DragonMine Z commands work for players given permission** without being an operator (they said "incorrect argument" and would not autocomplete). - **Defiled dragon balls** appear in the creative menu and work in singleplayer, and dragon ball sets no longer show as dormant before anyone has wished on them. - **Planet defender NPCs** always use the right model (one could show as a shadow dragon). - **Saga quests in a party work again.** Saga NPCs did not spawn when party members were at different saga steps. A party now plays the saga step of its furthest-behind member until everyone has caught up (the party is told which quest and who it is waiting on); members who are ahead help without getting that step's rewards twice. - **Players are no longer moved to berserker on every login** when their class comes from another addon or a custom config. A class is only treated as removed when DragonMine Z itself does not know it. - **Rupees and wallets are back.** 1.5.0 removed them along with the unused placeholder items. They are restored with the same ids, so any your world still holds loads back as normal. - **NPCs with an unknown model** now draw a generated fighter instead of a shadow dragon. ## Credits The NPC and race character models are from **NinjinEntities** (MIT licence; original authors kaixi, Vidal1sHere and Phoenix_II). ## Licence GNU GPL v3.0. Original code and assets are the property of Ragnarok Studios LLC. ## Requirements Minecraft 1.20.1, Forge 47.4.20+, DragonMine Z 2.1.3, GeckoLib and Curios. Needed on both client and server. Update the core and any module jars together (all 1.5.1).
release

DMZ Ragnarok 1.5.0

1.5.0
29 сент. 2026 г.120Minecraft: 1.20.1forge
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# DMZ Ragnarok 1.5.0 DMZ Ragnarok now comes as a core plus four optional modules (Dungeons, Raids, Tournaments, Space), or as one all-in-one jar. More of the mod is public than ever, and this release fixes a long list of lost items and resets. ## One build, two ways to install - **The core** (`dmz_ragnarok-1.5.0.jar`, the main file here) plus any of the Dungeons, Raids, Tournaments and Space jars from their own pages. - **The all-in-one jar** (additional file on this version) with everything inside. - Never install the all-in-one jar beside a module jar: that is a duplicate mod error. Existing worlds load unchanged either way. - A world that used a module will not start without it: the server names the missing jar instead of silently deleting that module's blocks and entities. ## Now public for everyone - Hoverbikes, and the senzu bean system (beans, senzu bag, farm). - Every tournament format and every raid type except rifts (with the Tournaments and Raids modules). - Saibaman seeds, katchin tools, character slots and `/character`. - The mini clone technique, taught by two new masters: Tien at Kame House and Buu in his own house. - The corrupted dragon ball cycle and the shadow dragon race, with built-in boss defaults. - Patreon perks: the supporter crown and Patreon wardrobe cosmetics, following your active tier. - Singleplayer and LAN run the same public set as any server. Old keys (Shurui's, Popo's, Wolf's, Kinetic) are retired and unlock nothing: remove them. ## New - Super Shenron's power wish: 100,000,000 TP plus a quarter of each current stat past the cap, up to three times per character slot. - Korin's nimbus option gives a Nimbus Chip (flying or black nimbus by alignment). - Four decorative space console blocks with a soft glow. - Form alignment gates in the form editor. - Duke Snipperjack, a three phase boss with pumpkin puppet minions, his own music and Duke's Blade (usable as a raid boss with the Raids module). - 232 placeholder items that did nothing were removed (every block stays). The first boot logs them as missing ids: expected and harmless. ## Fixes - No more waking up empty handed after dying while changing worlds; stranded players are recovered on login. - A crash while opening a backpack no longer wipes it. - Items on your cursor and in crafting grids travel with you when you change worlds or log out. - Dragon balls held through a server restart are no longer duplicated. - A senzu bag keeps its full count after shift clicking beans in. - Big quest TP rewards get their multipliers again. - You can no longer descend into a form you do not own. - An expiring Buu or Cell Jr mini clone no longer crashes the server. - You can equip your own hoverbike again. - The tournament create button in the character menu reads "+ Build (not a slot)". ## Licence DMZ Ragnarok is now licensed under the GNU GPL v3.0, the same licence as DragonMine Z. Original code and assets are the property of Ragnarok Studios LLC. ## Requirements Minecraft 1.20.1, Forge 47.4.20+, DragonMine Z 2.1.3, GeckoLib and Curios. Needed on both client and server.
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DMZ Ragnarok 1.1.537

1.1.537
18 сент. 2026 г.514Minecraft: 1.20.1forge
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## Models - **Ragnarok character models no longer stand with a frozen chest.** 86 of the 376 models named their torso differently from the rest of the rig, and the game only ever drives one particular name, so on those models the chest never animated at all while the head, arms and legs did. - **Their upper bodies now turn with them.** On the same models the torso was attached above the waist rather than below it, so it sat out every turn the waist made while the head and arms took the full amount. The arms swung around a chest that stayed where it was, which read as the body facing the wrong way. This affects both the Ragnarok NPCs and any race using one of these models. - Both are corrected as the model is loaded, so nothing needs redownloading. ## Titles - **New title: Grand Zeno.** It carries the God of Destruction and the Angel movesets at once, rather than making you choose. Its tag shows after your name in magenta. - The ability key raises and lowers both self buffs together for a Zeno. They draw on the same energy, so holding the pair costs twice what either costs alone and a full bar carries it about ten seconds. - **Fixed for existing titles too:** anyone holding more than one role could lose abilities they were entitled to, because the checks asked which energy bar was on screen rather than what the player actually held. The Angel staff and the angelic state were both affected.
release

DMZ Ragnarok 1.1.536

1.1.536
18 сент. 2026 г.38Minecraft: 1.20.1forge
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**Chat from other worlds is translated, chat keeps up with the people typing it, and dragon ball totems work alongside Lootr again.** ### Chat and translation - **Chat sent from another world is now translated.** Only the chat of players on your own world was ever put through the translator: anything crossing from another one arrived already finished and was shown exactly as it was typed. Messages now carry their untranslated body across, so a line from any world reaches you in your language. - **Chat no longer runs behind.** The work was done once per recipient, so a single message in a busy room meant dozens of separate translation requests racing each other, and the delay grew as more people were online. It is now done once per language, however many people are reading. - **You are never translated to yourself.** You read what you actually typed, rather than your own words sent out and brought back slightly changed. - **Portuguese (Portugal) clients see Portuguese.** The game keeps the two Portuguese locales apart and does not fall back from one to the other, so a pt_PT client was reading English. ### Fixes - **Dragon ball totems inside spawn protection can be opened again on servers running Lootr.** This was the known limitation left open in 1.1.534: the two mods contend for the same spawn protection check, and the totem now opens through a route that does not depend on winning it. ### Staff - **A race can be marked staff only** in the prestige admin screen's Race tab. It is a separate thing from a prestige requirement: a prestige gate is something a player can work towards and the carousel shows how far off they are, while a staff race is never reachable by playing. It is refused server side whether or not the prestige feature is switched on. ### Also in this release, from 1.1.534 - The server no longer fails to start when Lootr is installed. - Characters no longer roll back to older stats, and your character is saved every few minutes rather than only at world changes and clean logouts. - Fusing and then changing worlds no longer duplicates your items. - Portals that send you to spawn reach the spawn that was set. - Ki shields no longer shove masters, quest givers, raid and tournament hosts, prestige NPCs, the shrine dragon, planet defenders or the Saiyan town villagers. - The defiled radar matches what is actually out there. - Logins and world changes survive a slow moment instead of being cut at 30 seconds. ### Requirements - Minecraft **1.20.1**, Forge **47.4.20** or newer - **DragonMine Z 2.1.3**, **GeckoLib** and **Curios** (required) - Needed on **both the client and the server**
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DMZ Ragnarok 1.1.534

1.1.534
17 сент. 2026 г.95Minecraft: 1.20.1forge
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**A startup crash on servers running Lootr, and everything from 1.1.532.** ### Startup crash - The server no longer fails to start when Lootr is installed. Both mods hooked the same spawn protection check and only one of them can hold it: whichever lost was dropped, and losing was treated as fatal rather than something to carry on from. The load order can change for something as small as a file being renamed, so this could have struck at any time, not only on this update. - Known limitation on servers with Lootr: dragon ball totems inside the spawn protection radius cannot be opened there for now. Restoring that alongside Lootr needs a different hook and is coming next. Servers without Lootr are unaffected. ### Characters rolling back - A tournament fighter is no longer saved as your real character. Nothing was ever lost: your real character was held safely the whole time. - Prestiging is saved immediately, so a crash right after no longer takes it back. - Your character is saved every few minutes while you play, instead of only when you change worlds, switch slots or log out cleanly. ### Items - Fusing and then changing worlds no longer duplicates your items. Both halves of a fusion are protected for the move, not just the one who triggered it. ### Fixes - Portals that send you to spawn reach the spawn that was set. - Ki shields no longer shove masters, quest givers, raid and tournament hosts, prestige NPCs, the shrine dragon, planet defenders or the Saiyan town villagers. Players, fighters and hostile mobs are still thrown as before. - The defiled radar matches what is actually out there. - Dragon ball totems are recognised by the totem itself, not only by the server's record of it. ### Network - Logins and world changes survive a slow moment: a connection was dropped after 30 seconds of silence even though the login itself was allowed two minutes. Server owners who set their own value keep it.
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DMZ Ragnarok 1.1.532

1.1.532
17 сент. 2026 г.19Minecraft: 1.20.1forge
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**Characters that stop rolling back to older stats, an item duplication closed, spawn portals that reach spawn again, ki shields that leave masters and hosts where they stand, and logins that survive a slow moment on the network.** ### Characters rolling back - A tournament fighter is no longer saved as your real character. Nothing was ever lost: your real character was held safely the whole time. - Prestiging is saved immediately, so a crash right after no longer takes it back. - Your character is saved every few minutes while you play, instead of only when you change worlds, switch slots or log out cleanly. ### Items - Fusing and then changing worlds no longer duplicates your items. Both halves of a fusion are protected for the move, not just the one who triggered it. ### Fixes - Portals that send you to spawn reach the spawn that was set. - Ki shields no longer shove masters, quest givers, raid and tournament hosts, prestige NPCs, the shrine dragon, planet defenders or the Saiyan town villagers. Players, fighters and hostile mobs are still thrown as before. - The defiled radar matches what is actually out there. - Dragon ball totems are recognised by the totem itself, not only by the server's record of it. ### Network - Logins and world changes survive a slow moment: a connection was dropped after 30 seconds of silence even though the login itself was allowed two minutes. Server owners who set their own value keep it.
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DMZ Ragnarok 1.1.530

1.1.530
17 сент. 2026 г.14Minecraft: 1.20.1forge
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## DMZ Ragnarok 1.1.530 **A dungeon floor you have cleared stays cleared for you, on every world.** ### Fixes - **Dungeon portals remember what you personally cleared.** Beating a guardian is recorded for every player who was on that floor when it died, and for anyone who walks a floor portal, so the next portal keeps opening for them on any world, after a floor is reset, and after a guardian respawns. Each world still tracks its own guardians, so a group can still open a floor for everyone on the world they are playing on. ### For staff - **/rg dungeon bossunlock list, grant and revoke** show and change which boss floors a player personally holds. A grant sent to everyone reaches players on every world. ### Requirements - Minecraft **1.20.1**, Forge **47.4.20** or newer - **DragonMine Z 2.1.3**, **GeckoLib** and **Curios** (required) - Needed on **both the client and the server**
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DMZ Ragnarok 1.1.528

1.1.528
17 сент. 2026 г.8Minecraft: 1.20.1forge
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## DMZ Ragnarok 1.1.528 **No more items lost or duplicated around deaths and world changes, kicks and bans remove players from the whole network, cross world raid joins that stop refusing, sparring that actually lets partners fight, and the dungeon floors that were taken out of rotation no longer block progress.** ### Deaths, items and world changes - **Dying no longer hands back the items from an earlier death.** A player who changed worlds while dead could arrive alive still carrying their last death's saved items; their next death then made no grave, dropped what they carried, and gave the old items back. Every death now makes its own grave. - **Changing worlds can no longer kill you.** The world you were leaving could kill you in the moment before the move finished, which also left a grave copy of items that had already moved with you. - **Turning PvP on no longer kills you instantly.** ### Fixes - **Dragon ball totems can be opened at spawn.** The server's spawn protection swallowed the click before the totem was ever asked, so nobody but operators could take the balls. Totems holding dragon balls now open anywhere; they still cannot be broken, and no other container at spawn becomes usable. - **Throwing a senzu no longer eats it.** Sneaking and right clicking in the same moment could reach the server before it knew you were sneaking, so the bean went down your own throat instead of flying to your target. - **Korin hands out our senzu beans once a week.** His senzu option gives the server's own beans on a real weekly cooldown per player, shared across every world, instead of DragonMine Z beans. - **Cracked beans restore 35%** instead of 75%. - **Half saiyans can earn Super Saiyan God.** The god knowledge wish and the charging ritual only recognised full saiyans. Super Saiyan 5 is still saiyan only. - **A form can no longer be saved as both a stack form and a race form** in the form editor, which is how Ultra Ego ended up listed twice. - **Joining a raid or tournament on another world works for the whole signup window.** After about two minutes the join was refused with a bare "closed" for anyone not on the hosting world. - **Sparring partners can fight anywhere**, including spawn and claims with PvP off. Nobody else can hit them, and a spar still cannot kill. - **Dungeon floors taken out of rotation no longer block the floors after them.** Floors 3 and 4 were bypassed but floor 4's guardian still had to be beaten before floor 5 would open. - **Training machines at spawn can no longer be dismantled** by crouch punching them. Punching them to train still works. - **Prestige 1 and 2 kits work** for players who reached those levels before the kits were set up. ### For staff - **Command logging records player commands.** Only console commands were being captured before, so **/commandlookup** came back empty for staff. - **/broadcast and /broadcast title reach every world on the network**, once each. - **/warn reaches a player on another world** with the on screen warning, not just a note that they did not see it. - **/history** and **/commandlookup** also find entries recorded under a player's previous name. - **/dmzinfo <player>** opens DragonMine Z's own character menu showing that player's stats, forms, skills and quests, read only. - **Head Helper is a staff role**, and team leads (owner, server manager, head admin, head mod, head helper) see every staff task that belongs to the roles below them. - **Live map positions.** The open worlds publish player positions for the website map (overworld, NamekOW and KaiOW). Spectators, vanished players and anyone granted **su.map.hidden** are never shown. - **Kicks, bans and AFK kicks remove the player from the whole network** with the reason shown, instead of sending them to another world. Server restarts and crashes still move players to another world. - **/rg dungeon floor rotation <floor> <true|false>** takes a floor out of rotation without deleting it. ### Requirements - Minecraft **1.20.1**, Forge **47.4.20** or newer - **DragonMine Z 2.1.3**, **GeckoLib** and **Curios** (required) - Needed on **both the client and the server**