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ВЕРСИИ (40)
release
Cyberpunk 2077 Guns for Vic's Point Blank 1.20.2
1.20.29 окт. 2026 г.4,1 тыс.Minecraft: 1.20.1, 1.21, 1.21.1, 26.1.2datapack, fabric, neoforge
Что нового
**[Cyberpunk 2077 Guns Pack Update 1.20.2]**
__[Requires Vic's Point Blank 2.2.0 or later]__
- Added the rest of the custom HUD icons for the weapons that did not already have them
- Overhauled the Kanone MINI and OS-1 GimletEye attachments
- Adjusted the reticle of the Type 2067 to give it a stronger parallax effect
__[Technical]__
- Fixed an animation issue with La Chingona Dorada that was causing some concerning game logs
__[Known issues]__
- Skippy's inspect animations might cut out early. I have no clue why this happens though I will continue to look into it
release
Cyberpunk 2077 Guns for Vic's Point Blank 1.20.1
1.20.16 окт. 2026 г.2,6 тыс.Minecraft: 1.20.1, 1.21, 1.21.1, 1.21.11, 26.1.2datapack, fabric, neoforge
Что нового
**[Cyberpunk 2077 Guns Pack Update 1.20.1]**
__[Requires Vic's Point Blank 2.2.0 or later]__
- Replaced the fire mode on Death and Taxes with a 2 round burst (This is to correct an oversight when I was creating the Nue family of weapons)
__[Technical]__
- Fixed custom running animations for pistols (hopefully)
- Removed pink cube coloring from certain reference points because they were rendering on models when they shouldn't be on older MC versions
__[Known issues]__
- Skippy's inspect animations might cut out early. I have no clue why this happens though I will continue to look into it
- Many existing weapons will have a question mark for their HUD. This is intentional as I haven't made their custom icons yet
release
Cyberpunk 2077 Guns for Vic's Point Blank 1.20
1.203 окт. 2026 г.860Minecraft: 1.20.1, 1.21, 1.21.1, 1.21.11, 26.1.2datapack, fabric, neoforge
Что нового
**[Cyberpunk 2077 Guns Pack Update 1.20]**
__[Requires Vic's Point Blank 2.2.0 or later]__
- Added several pistols to the pack, those being:
-- A-22B Chao
-- "Ogou"
-- JKE-X2 Kenshin
-- "Apparition"
-- "Chaos"
-- "Ambition"
-- M-76e Omaha
-- "Lizzie"
-- Nue
-- "La Chingona Dorada"
-- "Death and Taxes"
-- "Riskit"
-- Tamayura
-- Ticon
-- "Scorch"
-- "Pariah"
-- DR5 Nova
-- "Doom Doom"
-- "Mancinella"
-- DR12 Quasar
-- "Gris-Gris"
-- RT-46 Burya
-- "Comrade's Hammer"
-- "Laika"
-- Kappa
-- "Crimestopper"
-- "Kappa x-MOD2"
- Added the Add-Vantage sight (yellow and black variants)
- Added a new HUD for all Cyberpunk 2077 pack guns. The current implementation is not complete as many guns are missing their side profile in the HUD. A more complete version of the HUD will be made in a future update
- Added casing ejections to all relevant pistols (tech and smart weapons do not have traditional bullet casings)
- Overhauled the Metel, Overture, and Lexington (Including all iconic variants). They now have new models, textures, and animations
- Overhauled the Type 2067 sight
- Minor texture overhaul to multiple existing pistols
- Scaled up the HJKE-11 Yukimura by 20%
- Fixed smart gun reticles bobbing around when walking while shaders are enabled
- Increased volume for Achilles SFX
- Changed the behaviour of the Erebus. Pellet count and damage have been swapped (6 pellets, 3 damage now), Pellets now have red tracers.
__[Technical]__
- Added a new advancement when obtaining La Chingona Dorada
- Fixed several animation related issues with multiple melee weapons
- Made several pistols more compatible with more handgun sight attachments
__[Known issues]__
- Skippy's inspect animations might cut out early. I have no clue why this happens though I will continue to look into it
- Many existing weapons will have a question mark for their HUD. This is intentional as I haven't made their custom icons yet.
release
Cyberpunk 2077 Guns for Vic's Point Blank 1.19
1.1912 мая 2026 г.6,2 тыс.Minecraft: 1.20.1, 1.21, 1.21.1, 1.21.11datapack
Что нового
**[Cyberpunk 2077 Guns Pack Update 1.19]**
_[Requires Vic's Point Blank 1.11.1 or later]_
- Overhauled the audio of every weapon in the pack. Each weapon now has 3-5 variations of each sound to keep the weapons from feeling same-y every time you use them.
- Slight touch up of each weapon's animations and textures to make them a bit more consistent with my more recent work.
- Replaced the text in one of the pack's advancements to better reflect the nature of the weapon
__[Technical]__
- Audio files have been restructured so that each audio file is in a sub directory cooresponding to their respective weapon
__[Known issues]__
- Skippy's inspect animations might cut out early. I have no clue why this happens though I will continue to look into it
release
Cyberpunk 2077 Guns for Vic's Point Blank 1.18.1
1.18.18 апр. 2026 г.1,6 тыс.Minecraft: 1.20.1, 1.21, 1.21.1, 1.21.11datapack
Что нового
__[Requires Vic's Point Blank 1.11.1 or later]__
- Changed the firing animation of the Achilles, Liberty, and Unity
- Increased the fire rate of the Achilles and Kyubi
- Added new firing animations for the Unity, Liberty, and Malorian Arms 3516
- Fixed the Kyubi default holographic sights not glowing properly when using shaders
- Increased the resolution of the HPO Kanone Mk.77's scope stencil to 512x512
__[Technical]__
- Removed maxAngularOffset from some PIP scopes to help prevent scope textures from disappearing during the firing animations of some weapons (they still might disappear, it feels like an issue with VPB. Not sure yet.)
alpha
Cyberpunk 2077 Guns for Vic's Point Blank 2b.0
2b.01 апр. 2026 г.358Minecraft: 1.20, 1.20.1, 1.21, 1.21.1, 1.21.11datapack
Что нового
Literally my best update yet, so good that I have to put version 2b.0 to signify that it is a straight overhaul to this gun addon! It is so good I have to label it as an Alpha release because labeling it as "Release" just isn't good enough for this.
- Removed literally every gun and item from the pack as they were not actually from the game they claim to be from
- Added the one true gun that Cyberpunk 2077 had; the toob! the toob is a gun so powerful, not even Adam Smasher could survive a single bullet from it, let alone 100 Adam Smashers. It should support any and all sight/scope attachments unlike the source material where it can only use a short sight.
release
Cyberpunk 2077 Guns for Vic's Point Blank 1.18
1.1811 мар. 2026 г.674Minecraft: 1.20.1, 1.21, 1.21.1datapack
Что нового
__[Requires Vic's Point Blank 1.11.1 or later]__
- Added the MA70 HB and x-MOD2 iconic variant
- Added the Mk.31 HMG
- Slight visual and behavioural touchup to the M2067 Defender
- Changed the draw animation of the Militech Hercules 3AX
__[Technical]__
- Fixed inconsistencies with texture names, preventing any problems with VPB ports to future Minecraft versions
beta
Cyberpunk 2077 Guns for Pointblank: Jelly 1.17.3
1.17.321 янв. 2026 г.27,6 тыс.Minecraft: 1.20.1, 1.21, 1.21.1fabric, neoforge
Что нового
**[Cyberpunk 2077 Guns Pack Update 1.17.3]**
__[Requires Vic's Point Blank 1.10.0/Pointblank: Jelly 2.2.0 or later]__
- Slightly reduced the PIP zoom of the HPO Kanone MAX Mk.77
- Slightly increased the PIP zoom of the E305 Prospecta
__[Technical]__
- Added "altZoom" to all PIP scopes to support VPB's new fallback scope rendering
__[Known Issues]__
- If a gun's barrel disappears when equipping muzzle attachments, that gun's barrel will also disappear when equipping any Chimera mod (As far as I know, this applies to the AR-57 and the HJSH-18 Masamune)
- The SO-21 Saika sight (and possibly other sights that use 2D planes) might appear flickery. I have no idea what causes this yet
- Fallback scope rendering might look weird or not work correctly on the Hercules 3AX and NDI Osprey (This is primarily an issue with VPB which should be fixed soon)
release
Cyberpunk 2077 Guns for Vic's Point Blank 1.17.3
1.17.321 янв. 2026 г.806Minecraft: 1.20.1, 1.21, 1.21.1datapack
Что нового
**[Cyberpunk 2077 Guns Pack Update 1.17.3]**
__[Requires Vic's Point Blank 1.10.0/Pointblank: Jelly 2.2.0 or later]__
- Slightly reduced the PIP zoom of the HPO Kanone MAX Mk.77
- Slightly increased the PIP zoom of the E305 Prospecta
__[Technical]__
- Added "altZoom" to all PIP scopes to support VPB's new fallback scope rendering
__[Known Issues]__
- If a gun's barrel disappears when equipping muzzle attachments, that gun's barrel will also disappear when equipping any Chimera mod (As far as I know, this applies to the AR-57 and the HJSH-18 Masamune)
- The SO-21 Saika sight (and possibly other sights that use 2D planes) might appear flickery. I have no idea what causes this yet
- Fallback scope rendering might look weird or not work correctly on the Hercules 3AX and NDI Osprey (This is primarily an issue with VPB which should be fixed soon)
beta
Cyberpunk 2077 Guns for Pointblank: Jelly 1.17.2
1.17.26 янв. 2026 г.1,8 тыс.Minecraft: 1.20.1, 1.21, 1.21.1fabric, neoforge
Что нового
**[Cyberpunk 2077 Guns Pack Update 1.17.2]**
__[Requires Vic's Point Blank 1.9.6/Pointblank: Jelly 2.1.0 or later]__
- Changed the firing sound of "Her Majesty" and the suppressed firing sounds of the Unity/Liberty to be more quiet
__[Technical]__
- Changed most of the weapon SFX from mono back into stereo (I did not like how some of the audio fades out when moving around as they play. The only sounds that will stay mono are the firing SFX as those are the only ones that need to be in mono to play properly.)
- Fixed the Masamune/Nowaki's firing sound being in stereo
__[Known Issues]__
- If a gun's barrel disappears when equipping muzzle attachments, that gun's barrel will also disappear when equipping any Chimera mod (As far as I know, this applies to the AR-57 and the HJSH-18 Masamune)
- The SO-21 Saika sight (and possibly other sights that use 2D planes) might appear flickery. I have no idea what causes this yet
release
Cyberpunk 2077 Guns 1.17.2
1.17.26 янв. 2026 г.310Minecraft: 1.20.1, 1.21, 1.21.1datapack
Что нового
**[Cyberpunk 2077 Guns Pack Update 1.17.2]**
__[Requires Vic's Point Blank 1.9.6/Pointblank: Jelly 2.1.0 or later]__
- Changed the firing sound of "Her Majesty" and the suppressed firing sounds of the Unity/Liberty to be more quiet
__[Technical]__
- Changed most of the weapon SFX from mono back into stereo (I did not like how some of the audio fades out when moving around as they play. The only sounds that will stay mono are the firing SFX as those are the only ones that need to be in mono to play properly.)
- Fixed the Masamune/Nowaki's firing sound being in stereo
__[Known Issues]__
- If a gun's barrel disappears when equipping muzzle attachments, that gun's barrel will also disappear when equipping any Chimera mod (As far as I know, this applies to the AR-57 and the HJSH-18 Masamune)
- The SO-21 Saika sight (and possibly other sights that use 2D planes) might appear flickery. I have no idea what causes this yet
beta
Cyberpunk 2077 Guns for Pointblank: Jelly 1.17.1
1.17.1-pbj30 дек. 2025 г.1 тыс.Minecraft: 1.20.1, 1.21, 1.21.1fabric, neoforge
Что нового
**[Cyberpunk 2077 Guns Pack Update 1.17.1]**
__[Requires Vic's Point Blank 1.9.6/Pointblank: Jelly 2.1.0 or later]__
- Slight tweaks to the Malorian Arms 3516's inspect animation so it flows a bit better
__[Technical]__
- Changed the name of the .jar release to not include version numbers (this is a test to see if Pointblank: Jelly will overwrite content packs if they have the same name. I will be releasing future .jar versions with the exact same name to properly test this theory.)
__[Known Issues]__
- If a gun's barrel disappears when equipping muzzle attachments, that gun's barrel will also disappear when equipping any Chimera mod (As far as I know, this applies to the AR-57 and the HJSH-18 Masamune)
- The SO-21 Saika sight (and possibly other sights that use 2D planes) might appear flickery. I have no idea what causes this yet
release
Cyberpunk 2077 Guns 1.17.1
1.17.130 дек. 2025 г.176Minecraft: 1.20.1, 1.21, 1.21.1datapack
Что нового
**[Cyberpunk 2077 Guns Pack Update 1.17.1]**
__[Requires Vic's Point Blank 1.9.6/Pointblank: Jelly 2.1.0 or later]__
- Slight tweaks to the Malorian Arms 3516's inspect animation so it flows a bit better
__[Known Issues]__
- If a gun's barrel disappears when equipping muzzle attachments, that gun's barrel will also disappear when equipping any Chimera mod (As far as I know, this applies to the AR-57 and the HJSH-18 Masamune)
- The SO-21 Saika sight (and possibly other sights that use 2D planes) might appear flickery. I have no idea what causes this yet
beta
Cyberpunk 2077 Guns for Pointblank: Jelly 1.17
1.17-pbj25 дек. 2025 г.430Minecraft: 1.21, 1.21.1fabric, neoforge
Что нового
**[Cyberpunk 2077 Guns Pack Update 1.17]**
__[Requires Vic's Point Blank 1.9.6/Pointblank: Jelly 2.1.0 or later]__
- Added the following weapons:
-> Tsunami Kyubi (Semi-Auto rifle, average fire rate and high damage)
-> Kyubi x-MOD2 (Accepts more attachments and handles better than base Kyubi)
-> Chinook (Slightly higher damage and faster fire rate than base Kyubi)
-> Hawk (Much more damage and lower magazine capacity than base Kyubi)
-> Nokota D5 Copperhead (Automatic rifle, like the AR guns)
-> Psalm 11:6 (Higher damage, higher recoil than base D5 Copperhead)
-> Nokota D5 Sidewinder (Smart automatic rifle, based on the D5 Copperhead)
-> Divided We Stand (Higher damage, less accuracy than base D5 Sidewinder)
-> Darra Polytechnic DA8 Umbra (Automatic rifle, less than average damage with decent magazine capacity)
-> DA8 Umbra x-MOD2 (Accepts more attachments and handles better than base Umbra)
-> Carmen (Higher damage and handles better than base Umbra)
-> Taigan (Iconic variant of the Metel, much more damage than base)
- Visual/Audio overhaul of the Malorian Arms 3516, along with minor tweaks to fire rate
- Overhauled the animations and sounds of the Masamune/Nowaki and all iconic variants of these weapons
- Nerfed the Ajax family of weapons (from 6.00 to 5.00 in the base variant)
__[TECHNICAL]__
- Fixed some typos in the accepted attachments of certain weapons that should accept rifle and assault rifle muzzle attachments ("rf_supressors" to "rf_suppressors" and "ar_supressors" to "ar_suppressors")
- Fixed many firing animations returning to idle very slowly (caused by an update to GeckoLib on certain modloaders)
- Fixed the Nowaki's bullet not disappearing when there are no bullets in the magazine
- Converted all audio files from Stereo to Mono (to fix various potential audio related issues. The dialogue for Skippy and Erebus were left unchanged)
__[Known Issues]__
- If a gun's barrel disappears when equipping muzzle attachments, that gun's barrel will also disappear when equipping any Chimera mod (As far as I know, this applies to the AR-57 and the HJSH-18 Masamune)
- The SO-21 Saika sight (and possibly other sights that use 2D planes) might appear flickery. I have no idea what causes this yet
release
Cyberpunk 2077 Guns 1.17
1.1725 дек. 2025 г.168Minecraft: 1.20.1, 1.21, 1.21.1datapack
Что нового
**[Cyberpunk 2077 Guns Pack Update 1.17]**
__[Requires Vic's Point Blank 1.9.6/Pointblank: Jelly 2.1.0 or later]__
- Added the following weapons:
-> Tsunami Kyubi (Semi-Auto rifle, average fire rate and high damage)
-> Kyubi x-MOD2 (Accepts more attachments and handles better than base Kyubi)
-> Chinook (Slightly higher damage and faster fire rate than base Kyubi)
-> Hawk (Much more damage and lower magazine capacity than base Kyubi)
-> Nokota D5 Copperhead (Automatic rifle, like the AR guns)
-> Psalm 11:6 (Higher damage, higher recoil than base D5 Copperhead)
-> Nokota D5 Sidewinder (Smart automatic rifle, based on the D5 Copperhead)
-> Divided We Stand (Higher damage, less accuracy than base D5 Sidewinder)
-> Darra Polytechnic DA8 Umbra (Automatic rifle, less than average damage with decent magazine capacity)
-> DA8 Umbra x-MOD2 (Accepts more attachments and handles better than base Umbra)
-> Carmen (Higher damage and handles better than base Umbra)
-> Taigan (Iconic variant of the Metel, much more damage than base)
- Visual/Audio overhaul of the Malorian Arms 3516, along with minor tweaks to fire rate
- Overhauled the animations and sounds of the Masamune/Nowaki and all iconic variants of these weapons
- Nerfed the Ajax family of weapons (from 6.00 to 5.00 in the base variant)
__[TECHNICAL]__
- Fixed some typos in the accepted attachments of certain weapons that should accept rifle and assault rifle muzzle attachments ("rf_supressors" to "rf_suppressors" and "ar_supressors" to "ar_suppressors")
- Fixed many firing animations returning to idle very slowly (caused by an update to GeckoLib on certain modloaders)
- Fixed the Nowaki's bullet not disappearing when there are no bullets in the magazine
- Converted all audio files from Stereo to Mono (to fix various potential audio related issues. The dialogue for Skippy and Erebus were left unchanged)
__[Known Issues]__
- If a gun's barrel disappears when equipping muzzle attachments, that gun's barrel will also disappear when equipping any Chimera mod (As far as I know, this applies to the AR-57 and the HJSH-18 Masamune)
- The SO-21 Saika sight (and possibly other sights that use 2D planes) might appear flickery. I have no idea what causes this yet
beta
Cyberpunk 2077 Guns for Pointblank: Jelly 1.16
1.16-pbj23 дек. 2025 г.304Minecraft: 1.21, 1.21.1fabric, neoforge
Что нового
Experimental release for the Pointblank: Jelly mod. Should work with Pointblank: Jelly on Fabric and NeoForge 1.21/1.21.1.
**WARNING**: You will need to delete older versions of this pack in the "pointblank" folder in your instance for this mod to work!
release
Cyberpunk 2077 Guns 1.16
1.1625 июн. 2025 г.1,9 тыс.Minecraft: 1.20.1, 1.21datapack
Что нового
__[Requires Vic's Point Blank 1.9.6 or later]__
- Complete overhaul of many guns in the pack! This includes the M179e Achilles, G-58 Dian, Nekomata, and more! Here's how each of these guns were changed:
-> Complete remodel, retexture, and reanimation of the M179e Achilles, M251s Ajax, G-58 Dian, Nekomata, and HJKE-11 Yukimura
-> ACHILLES: Now has 2 fire modes, SPLIT and SINGLE. SPLIT shoots 5 pellets without the need to charge. SINGLE shoots a single bullet that requires charging beforehand. Decreased overall damage.
-> ACHILLES xMOD-2: Removed the AUTOMATIC fire mode and replaced it with the SPLIT fire mode. Now has increased ammo capacity and more attachment compatibility compared to the normal Achilles. Decreased overall damage.
-> DIAN: Increased fire rate.
-> YINGLONG: Decreased fire rate to same RPM as the normal G-58 Dian, increased damage.
-> NEKOMATA: Now has 2 fire modes, QUICK-SHOT and SINGLE. SINGLE is the original fire mode which requires charging beforehand while QUICK-SHOT fires without charging but deals less damage.
-> SPT32 GRAD: Now has more sounds in its animations.
-> OVERWATCH: Decreased damage.
-> M251s Ajax BARGHEST: Replaced with the red iconic version called "Pit Bull". Increased damage, increased recoil, and lower magazine capacity.
- Added the following missing iconic variants of already existing weapons:
-> WIDOW MAKER
-> BREAKTHROUGH
-> FOXHOUND
-> O'FIVE
-> BORZAYA
-> SPARKY
-> MORON LABE
-> PIT BULL
-> DYING NIGHT
-> ROOK
-> LEXINGTON X-MOD2
-> PREJUDICE
-> GENJIROH
-> CATAHOULA
-> CRASH
-> ROSCO
- Added the Mk.2x Grandstand sight
- Added the ClearVue Mk.8 sight
- Added the E255 Percipient sight (2 variants, beige and neon blue for the Sparky iconic sniper)
- Added the Kanetsugu sight
- Added the base mod's ar/lmg suppressors to the M251s Ajax's compatible attachment pool
- Remodeled the SO-21 Saika sight and E305 Prospecta scope
- Adjusted multiple weapon icons to be more consistent with the rest of the pack
- Adjusted the animations of multiple weapons to fit my current standard
- Adjusted the Heavy FPP running animations
- Fixed the Nokota NDI Osprey covering the screen when running (again! Seriously, why does this keep happening?!)
- Shrunk down the Gaki scope by 25%
- Changed the scope graphic of the HPO Kanone MAX Mk.77 so that the yellow lines are above the green scan lines (for consistency between scopes)
__[TECHNICAL]__
- Removed unused code related to custom skins in the Rostovic Kolac and the Arasaka Senkoh LX (due to development of the upcoming fork Point Blank: Jelly)
- Removed a French localized name for a sight due to its difficulty to search for in the Creative menu tab
- Changed the display name of the Militech Hercules 3AX's BURST fire mode to "SPLIT" to better describe the fire mode
- Fixed the HA-4 Grit showing the incorrect RPM
- Added a quick shot fire mode to the following: DB-2 Satara, Order, Rasetsu
__[Known Issues]__
- If a gun's barrel disappears when equipping muzzle attachments, that gun's barrel will also disappear when equipping any Chimera mod (As far as I know, this applies to the AR-57 and the HJSH-18 Masamune)
- The SO-21 Saika sight might appear flickery depending on your system. I have no idea what causes this yet
release
Cyberpunk 2077 Guns 1.15
1.1520 мар. 2025 г.1,2 тыс.Minecraft: 1.20.1, 1.21datapack
Что нового
**[Cyberpunk 2077 Guns Pack Update 1.15]**
__[Requires Vic's Point Blank 1.9.6 or later]__
- Added the Militech Hercules 3AX (a special rifle that has 2 fire modes: single bullet automatic, and 3 pellet automatic labeled as BURST)
__[TECHNICAL]__
- Changed some stuff in the sounds.json file to allow Erebus and Skippy to say multiple different lines when reloading
__[Known Issues]__
- If a gun's barrel disappears when equipping muzzle attachments, that gun's barrel will also disappear when equipping any Chimera mod (As far as I know, this applies to the AR-57 and the HJSH-18 Masamune)
release
Cyberpunk 2077 Guns 1.14.1
1.14.130 янв. 2025 г.635Minecraft: 1.20.1, 1.21datapack
Что нового
__[Requires Vic's Point Blank 1.9.6 or later]__
- Refined some sections of the NDI Osprey's texture
- Made a unique running animation set for the NDI Osprey so that it doesn't block the player's view
__[Known Issues]__
- If a gun's barrel disappears when equipping muzzle attachments, that gun's barrel will also disappear when equipping any Chimera mod (As far as I know, this applies to the AR-57 and the HJSH-18 Masamune)
release
Cyberpunk 2077 Guns 1.14
1.1424 янв. 2025 г.136Minecraft: 1.20.1, 1.21datapack
Что нового
__[Requires Vic's Point Blank 1.9.6 or later]__
- Added the Nokota NDI Osprey (An automatic sniper with explosive ammo, has an alternate burst fire mode)
__[Known Issues]__
- If a gun's barrel disappears when equipping muzzle attachments, that gun's barrel will also disappear when equipping any Chimera mod (As far as I know, this applies to the AR-57 and the HJSH-18 Masamune)
- The FPP running animation for the NDI Osprey will cover a majority of the player's view
release
Cyberpunk 2077 Guns 1.13
1.1323 дек. 2024 г.716Minecraft: 1.20.1datapack
Что нового
__[Requires Vic's Point Blank 1.9.6 or later]__
- Added the Rostović DB-4 Igla and "Sovereign"
- Added the Rostović DB-2 Satara and "Order"
- Added the Rostović DB-2 Testera and "Dezerter"
- Added the Rostović DB-4 Palica
- Added "Mox", an iconic version of the Budget Arms Carnage that features much faster reload speed and a higher fire rate
- Added a last round firing animation for the Budget Arms Carnage and its variants
- Added some idle animations for the Erebus SMG
- Added walking and running animations for all weapons (FPP only)
- Adjusted the FPP display data of the Carnage and "Guts"
- Adjusted the FPP display data of the Overture and its variants
- Buffed the damage of the Carnage and "Guts"
-> Because of this, I HIGHLY recommend you get rid of the pointblank-items.toml file so this change can be applied correctly (or at least get rid of everything with the "cp2077_" prefix in that config file)
- Overhauled the holographic sights to use the new parallax tech
- Changed all of the tech weapons to accept laser charges as an alternate ammo type
- Fixed an issue where one specific sound for the HA-4 Grit was not playing due to a typo in the sounds.json file
- Removed the prepare animations for the melee attacks on the Tomahawk, Agaou, and Fang (I finally realised that this was very unnecessary for these weapons) (This change does not apply to the katana and its variants though, I think their prepare animations are quick enough to not hinder gameplay unlike the prepare animations for the thrown melees)
__[TECHNICAL]__
- Changed how damage is displayed for all shotguns in the pack. The damage shown when hovering over the shotguns will indicate the maximum possible damage the shotgun can do (without headshots) (this also meant I internally reworked the shotguns in the pack. they SHOULD perform the same as they did before, I just had to change them internally for this change to happen)
-> Because of this, I HIGHLY recommend you get rid of the pointblank-items.toml file so this change can be applied correctly (or at least get rid of everything with the "cp2077_" prefix in that config file)
- Overhauled the pivot point of many guns to support the walking/running animations
-> Because of this, some weapon animations have been tweaked and now look slightly different
__[Known Issues]__
- If a gun's barrel disappears when equipping muzzle attachments, that gun's barrel will also disappear when equipping any Chimera mod (As far as I know, this applies to the AR-57 and the HJSH-18 Masamune)
release
Cyberpunk 2077 Guns 1.12.2
1.12.23 нояб. 2024 г.987Minecraft: 1.20.1, 1.21datapack
Что нового
__[Requires Vic's Point Blank 1.7.6 or later]__
- Added missing recipes for the Satori and Byakko
__[Known Issues]__
- If a gun's barrel disappears when equipping muzzle attachments, that gun's barrel will also disappear when equipping any Chimera mod (As far as I know, this applies to the AR-57 and the HJSH-18 Masamune)
release
Cyberpunk 2077 Guns 1.12.1
1.12.12 нояб. 2024 г.115Minecraft: 1.20.1, 1.21datapack
Что нового
__[Requires Vic's Point Blank 1.7.6 or later]__
- Fixed some animation issues on the Unity, Liberty, and HA-4 Grit (along with the iconic variants of the Unity and Liberty)
- Added empty animations for the M10AF Lexington, AR Raygun Supreme 9000, Metel, Bald Eagle, HJKE-11 Yukimura, and Skippy.
__[Known Issues]__
- If a gun's barrel disappears when equipping muzzle attachments, that gun's barrel will also disappear when equipping any Chimera mod (As far as I know, this applies to the AR-57 and the HJSH-18 Masamune)
release
Cyberpunk 2077 Guns 1.12
1.121 нояб. 2024 г.82Minecraft: 1.20.1, 1.21datapack
Что нового
__[Requires Vic's Point Blank 1.7.6 or later]__
- Added Budget Arms Slaught-O-Matic (Super cheap, very low damage, automatic pistol)
- Added HA-4 Grit (Tech pistol made using the Slaught-O-Matic)
- Added Satori (A katana with huge damage)
- Added Byakko (A katana with a very high swing speed)
- Revamped the Unity (Complete remodel and refresh in how the gun sounds, is handled, and animated)
-> This applies to the "Her Majesty" iconic variant as well
-> Also added the other iconic variant "Cheetah"
- Revamped the Liberty (Complete remodel and refresh in how the gun sounds, is handled, and animated)
-> Added the iconic variants "Plan B", "Kongou", "Pride", and "Seraph"
__[TECHNICAL]__
- Fixed some internal advancements not giving recipes for certain items
- Changed the behaviour of the Malorian Arms 3516's quick melee attack. It will now pull from the main magazine and only use 1 bullet. (So now you won't need 11 bullets to fully load the gun.)
-> Because of the behaviour change, the quick melee attack has been nerfed to account for how fast it's possible to attack and to balance headshot damage.
__[Known Issues]__
- For a few frames after reloading, the slide on the revamped Unity and Liberty will stay back before returning to its loaded position (This seems to be an issue with Point Blank itself unfortunately so hopefully there will be a fix in the future.)
- If a gun's barrel disappears when equipping muzzle attachments, that gun's barrel will also disappear when equipping any Chimera mod (As far as I know, this applies to the AR-57 and the HJSH-18 Masamune)
release
Cyberpunk 2077 Guns 1.11.2
1.11.21 окт. 2024 г.1,2 тыс.Minecraft: 1.20.1, 1.21datapack
Что нового
__[Requires Vic's Point Blank 1.7.6 or later]__
- Fixed some potential weird part visibility stuff when equipping any Chimera mod onto any gun which changes their sights when certain attachments are equipped
- Improved Chimera mod compatibility with base mod guns
-> (Known issue) The AR-57 and the HJSH-18 Masamune's barrel will disappear when equipping any chimera mod
- Changed the sights on the Arasaka HJSH-18 Masamune
- Made the sight emissives of the Militech M-179e Achilles and Achilles x-MOD2 more consistent with the rest of the emissive weapon sights (They shouldn't flicker when looking through them at certain angles)
release
Cyberpunk 2077 Guns 1.11.1
1.11.126 сент. 2024 г.176Minecraft: 1.20.1, 1.21datapack
Что нового
_This is just an update with some small details I wanted to add but I forgot to in the previous update (sorry!)_
__[Requires Vic's Point Blank 1.7.6 or later]__
- Added an explosive round effect to the "Firecracker" Chimera weapon mod
- Made the belt of the M2067 Defender and Wild Dog visually show the bullets dissappearing on low ammo
__[TECHNICAL]__
- Revamped the belt of the M2067 Defender and Wild Dog
release
Cyberpunk 2077 Guns 1.11
1.1126 сент. 2024 г.62Minecraft: 1.20.1, 1.21datapack
Что нового
__[Requires Vic's Point Blank 1.7.6 or later.]__
- Added the Rostović Kolac & Hypercritical (precision rifles)
- Added the Arasaka Senkoh LX & Raiju (tech SMGs)
- Added the Katana & Errata (swords)
- Added stencil tech to the HPO Kanone MAX Mk.77 & Gaki scopes (now you should be seeing through the whole scope rather than just a square of it)
- Added a second inspect animation to Skippy that has a chance to play (it's roughly the same one as the default one but with alternate dialogue)
- Nerfed the SPT32 Grad, Overwatch, Rasetsu, Nekomata, Carnage, & Guts to account for headshot damage being added in VPB 1.7.6 (If you want to apply these nerfs if you had a previous version installed, it's best if you remove the pointblank-items.toml file within your Minecraft instance's config folder.)
- Changed the scope overlay for the HPO Kanone MAX Mk.77 & Gaki scopes to support the new stencil tech
- Changed the draw animation of the SPT32 Grad, Overwatch & Nekomata
- Changed the camera animations in the Erebus' inspect animation
- Scaled up the Arasaka HJKE-11 Yukimura & Skippy by 30% to fit the scale of the other pistols better
- Removed the zoom feature from the Chimera Core & Sharpshooter weapon mods (the zoom was unusable with attachment sights/scopes)
- Updated Canadian French & European French language files (Based on translations from Cyberpunk 2077)
- Changed the creative tab icon to always be the Malorian Arms 3516
__[TECHNICAL]__
- Added an extension to the default grenade explosion effect to replicate an "explosive round" effect
- Added extra voicelines for the Erebus & Skippy for when randomized reloads become a thing
- Added 3 skin types for when multiple skin features can coexist in a weapon at once (while the data for these do exist, they do not do anything currently if you re-implement them back into the pack)
- Changed the dropped display data of the Tomahawk and Agaou to be more consistent with the other melee weapons
- Changed the catagories of the chimera mods to "chimera" (it's now no longer possible to add two chimera mods to a single gun)
- Changed the sound files for the Fang, Tomahawk and Agaou so that the swinging noises can be heard in third person
- Made the Chimera weapon mods compatible with more weapons from the base mod
- (HOPEFULLY) Organized the items in the creative tab so the item order is similar to that of the base mod's creative tab
release
Cyberpunk 2077 Guns 1.10.2
1.10.22 сент. 2024 г.344Minecraft: 1.20.1, 1.21datapack
Что нового
[Requires Vic's Point Blank 1.6.7 or later. Version 1.6.8 is highly recommended!]
- Added the XC-10 Cetus suppressor
- Added the XC-10 Strix suppressor
- Added the OS-1 GimletEye sight
- Added the CQO Kanone MINI Mk.72 sight
- Added the Gaki scope
- Nerfed the throwing damage on the Tomahawk and Agaou
- Slightly increased the amount of ingredients used to craft Fang
- Reduced the preparing time for the M2067 Defender and Wild Dog
- Increased the fire rate of the Nekomata
- Changed the scope overlay of the E305 Prospecta scope to be more consistent with the rest of the scope overlays
- Changed the text in the Rasetsu's scope overlay to be more consistent with the rest of the scope overlays
- Changed the reticle of the Type 2067 sight
- Changed the size of the Type 2067 sight
[TECHNICAL]
- Overhauled the compatible attachment groups for most pistols
- Added compatibility for sights from this pack to be used on pistols
release
Cyberpunk 2077 Guns 1.10.1
1.10.128 авг. 2024 г.131Minecraft: 1.20.1, 1.21datapack
Что нового
[Requires Vic's Point Blank 1.6.7 or later. Version 1.6.8 is highly recommended!]
- Added an advancement for getting Wild Dog, Bald Eagle and Fang
- Increased the fire rate of the Techtronika Metel
- Slightly decreased the fire rate of Bald Eagle
release
Cyberpunk 2077 Guns 1.10
1.1027 авг. 2024 г.79Minecraft: 1.20.1, 1.21datapack
Что нового
[Requires Vic's Point Blank 1.6.7 or later. Version 1.6.8 is highly recommended!]
- Added the Techtronika Metel & Bald Eagle
- Added the Constitutional Arms M2067 Defender & Wild Dog
- Added Fang (A throwable knife with a melee mode)
- Added a Tomahawk and "Agaou" (Throwable axes with a melee mode)
- Added a new fire mode for the Malorian Arms 3516 called "Quick Melee". It consumes 1 .50 AE round for a limited range melee attack dealing 60 damage to a single target
- Added a cartoony muzzle flash for the AR Raygun Supreme 9000
- Tweaked the geometry of the Malorian Arms 3516's glowing parts
- Tweaked the muzzle flash effects of the Budget Arms Carnage and "Guts" so they don't clip through walls when shooting right infront of them
- Fixed the center of the HPO Kanone MAX Mk.77's scope being darker than the rest of the scope glass
[TECHNICAL]
- Fixed some missing items in crafting recipes on modloaders other than Forge
release
Cyberpunk 2077 Guns 1.9.1
1.9.11 авг. 2024 г.437Minecraft: 1.20.1, 1.21datapack
Что нового
[Requires Vic's Point Blank 1.5.10 or later, version 1.6.1 or later is highly recommended]
- Added the AR Raygun Supreme 9000
- Tweaked the M-10AF Lexington's animations to prevent the model clipping into the camera while reloading when the Type 2067 sight is equipped
- Tweaked the reload animation of the M-10AF Lexington to be a bit quicker than the empty reload
- Zoomed in the Type 2067 sight by a bit
[TECHNICAL]
- Cleaned up most of the item json files and sorted supported attachments for each gun
release
Cyberpunk 2077 Guns 1.9
1.91 авг. 2024 г.111Minecraft: 1.20.1, 1.21datapack
Что нового
[Requires Vic's Point Blank 1.5.10 or later, version 1.6.1 or later is highly recommended]
- Added the Arasaka Nowaki, Tsunami Rasetsu, and the Militech M-10AF Lexington
- Added an integrated suppressor system for the Tsunami Rasetsu
- Added some French translations (Both fr_fr & fr_ca supported) (A very small amount of Google Translate was used. So if you notice any grammatical errors or want to suggest a better localized name for a weapon, you can suggest corrections & suggestions to me via Discord.)
- Zoomed out the Type 2067 sight by a bit
[TECHNICAL]
- Fixed some guns showing incorrect damage numbers when hovering over the item
- Updated English lang file
release
Cyberpunk 2077 Guns 1.8.1
1.8.126 июл. 2024 г.193Minecraft: 1.20.1, 1.21datapack
Что нового
[Requires Vic's Point Blank 1.5.10 or later, version 1.6.1 or later is highly recommended]
- Updated Chinese translations to include the 4 new revolvers (Thanks again Mr_Cheese!)
- Increased fire rate of Ol' Reliable
release
Cyberpunk 2077 Guns 1.8
1.825 июл. 2024 г.86Minecraft: 1.20.1, 1.21datapack
Что нового
[Requires Vic's Point Blank 1.5.10 or later, version 1.6.1 or later is highly recommended]
- Added the Malorian Arms Overture, "Amnesty", "Ol' Reliable", and "Archangel"
- Added the Type 2067 short scope
- Added Chinese translations for most items (Thank you Mr_Cheese!)
- Fixed the muzzle placement on the Arasaka HJSH-18 Masamune and the Militech M251s Ajax
- Fixed some geometry on the Arasaka HJSH-18 Masamune
- Fixed incorrect camera angles for Skippy
- Changed the firing animation of the Malorian Arms 3516 and the Midnight Arms Erebus
- Increased the accuracy of the Malorian Arms 3516
[TECHNICAL]
- Removed the "cp2077_long_scope" attachment group from the Unity, Liberty, & Her Majesty's compatible attachment groups
- Added the "cp2077_long_scope" and "cp2077_short_scope" attachment groups to most guns
release
Cyberpunk 2077 Guns 1.7.5
1.7.519 июл. 2024 г.275Minecraft: 1.20.1, 1.21datapack
Что нового
[Requires Vic's Point Blank 1.5.10 or later]
- Updated to support VPB 1.21 (Both Forge & Fabric versions)
- Added camera animations for the remaining guns that did not have them prior
- Reworked animations for the Militech M251s Ajax, Ajax BARGHEST, Militech M-179e Achilles, Achilles xMOD-2, & Tsunami Nekomata
- Reworked sounds for the Militech M251s Ajax, Ajax BARGHEST, and Midnight Arms Erebus
- Added a rail to the Unity, Liberty, & Her Majesty when attaching sights to them
- Changed the display data of the Tsunami Nekomata
- Changed the model of the Militech M251s Ajax & Ajax BARGHEST
- Changed firing sfx for the Militech M-179e Achilles, Midnight Arms Erebus, Militech M251s Ajax, & Ajax BARGHEST
- Multiple changes to recoil patterns for most guns
- Rebalanced Liberty and Unity. The Liberty will now do less damage than the Unity but fires faster than the Unity.
- Lowered the fire rate of the Tsunami Nekomata
- Lowered the magazine capacity of the Militech M251s Ajax to 20
- Significantly increased reload speed of the Militech M-179e Achilles and Achilles xMOD-2
- Changed the textures for the HPO Kanone MAX Mk.77 and its Tan variant
- Refined the texture for the Militech M-179e Achilles
[TECHNICAL]
- Added "cp2077_short_scope" and "cp2077_long_scope" attachment groups
- Added the "cp2077_short_scope" attachment group to the Unity, Liberty and Her Majesty
- Added the "cp2077_long_scope" attachment group to the M-179e Achilles and Achilles xMOD-2
release
Cyberpunk 2077 Guns 1.7
1.713 июл. 2024 г.727Minecraft: 1.20.1datapack
Что нового
[Requires Vic's Point Blank 1.5.10 or later]
- Added the Arasaka HJSH-18 Masamune
- Added the Techtronika SPT32 Grad and its iconic variant "Overwatch"
- Added a tan variant of the HPO Kanone MAX Mk77
- Tweaked animations for the Malorian Arms 3516
- Added camera animations for the Malorian Arms 3516
- Tweaked animations for the Unity, Liberty & Her Majesty
- Added camera animations for the Unity, Liberty & Her Majesty
- Tweaked recoil pattern for Guts (added camera animation for recoil)
- Added suppressor SFX for the Militech M251s Ajax and its BARGHEST variant
[TECHNICAL]
- Fixed the Chimera Firecracker mod not having the "chimera" attachment group
release
Cyberpunk 2077 Guns 1.6.3
1.6.33 июл. 2024 г.138Minecraft: 1.20.1datapack
Что нового
**Requires Vic's Point Blank 1.5.8 or later**
- Added the SO-21 Saika long scope, originally modeled by specter (specterr1 on Discord, Thank you lots!)
- Fixed the holo sights of the Militech M-179e Achilles not glowing
- Fixed the holo sights disappearing on both variants of the M-179e Achilles when equipping either the Chimera Core or Chimera Sharpshooter mods
- Changed display data of the Chimera Core
- Changed the burst fire mode of the HJKE-11 Yukimura (and Skippy) to have a higher fire rate than automatic
- Tweaked the texture of both HJKE-11 Yukimura and Skippy
- Tweaked the animations of Skippy
[TECHNICAL]
- Forgot to mention this. But since 1.6 came out, the internal names of EVERY gun has changed in an attempt to get everything sorted in the creative inventory. If you have an older save with ANY cyberpunk 2077 guns pack guns PLEASE MAKE A BACKUP! If you try to load any save with the older guns, those guns will disappear!
- Changed how the Chimera mods are accepted into the Cyberpunk guns. If your own gun packs aren't accepting the Chimera mods for some reason, add "chimera" to the compatibleAttachmentGroups array in your pack. You can also make certain conditions using this attachment group if needed. (e.g. if your gun's iron sights disappear when installing the Chimera mods, you can add a PartVisibility feature that checks for the chimera attachment group and makes the iron sights visible)
release
Cyberpunk 2077 Guns 1.6.1
1.6.128 июн. 2024 г.107Minecraft: 1.20.1datapack
Что нового
\[Requires Vic's Point Blank 1.5.8 or later\]
* Rotated the Erebus, HJKE-11 Yukimura, Skippy, G-58 Dian and Yinglong to be upright until aiming
* Added attachment support for the Erebus and M-179e Achilles
* Tweaked animations for the Erebus and both variants of the M-179e Achilles
release
Cyberpunk 2077 Guns 1.6
1.627 июн. 2024 г.72Minecraft: 1.20.1datapack
Что нового
[Requires Vic's Point Blank 1.5.8 or later]
- Added Budget Arms Carnage and its unique variant "Guts"
- Added Chimera Core, a peculiar weapon mod that has some untapped potential
- Added attachment support for the Tsunami Nekomata, M-179e Achilles xMOD-2, CA Unity, CA Liberty, M251s Ajax and M251s Ajax BARGHEST
- Added the E305 Prospecta scope for all sniper rifles
- Added the HPO Kanone MAX Mk.77 scope for all sniper rifles
- Changed the texture of the Cerberus Behavioral System to be animated
- Adjusted geometry of the Tsunami Nekomata
- Corrected the nameplate of the Militech M-179e Achilles
- Added QoL recipe progression for survival worlds (you will get recipes for certain things when you obtain their core materials)
release
Cyberpunk 2077 Guns 1.5
1.515 июн. 2024 г.179Minecraft: 1.20.1datapack
Что нового
- Initial release on Modrinth
\\/(From curseforge)\\/
- Added Tsunami Nekomata
- Changed voice lines on Skippy
- Changed the charging sound for the M-179 Achilles