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Curses Revamped Additional

Addon for Curses Revamped that adds new, hidden, and dangerous curses with research, fake enchantments, cursed books, and Ominous Offering.

Автор: REDKING_113170обновлён 22 окт. 2026 г.
ПроклятыеОбщение

Описание

Curses Revamped: Additional Curses

The full curse system addon for Curses Revamped.

This addon turns curses into a real gamble. Curses can hide behind fake vanilla enchantment names, unknown curses must be researched, cursed books can be dangerous just to hold, and enchanting can offer stronger gear at a cost.

Required Dependency

Base page: Curses Revamped

Install both files for your loader:

  • Fabric: Curses Revamped Base + Curses Revamped Additional
  • NeoForge: Curses Revamped Base + Curses Revamped Additional

Do not install only this Additional jar. In 1.2+, Additional is a true addon and depends on Base for shared curse logic, discovery data, cursed boons, commands, and vanilla curse support.

Client And Server

Additional should be installed on both the server and the client.

The server needs it for custom curse behavior. The client needs it for research UI, fake/hidden curse tooltips, scrambled curse names, and expanded tooltip details.

What This Adds

  • Hidden curses that start unknown per player and per world
  • Fake enchantment disguises, including anvil fake-name trolling
  • Enchanting-table curse research with XP, lapis, and bookshelf costs
  • Ominous Offering: stronger enchanting-table rolls with guaranteed curse risk
  • Cursed boons that can make some cursed items tempting
  • Cursed books in loot
  • Held cursed-book effects
  • Bad Omen and Hero of the Village curse chance changes
  • Automatic equipping for visible cursed enchanting results
  • Custom curse tooltips, debug support, and admin discovery commands
How Curse Discovery Works

Unknown Curses

Curses start unknown for each player in each world. Unknown curses can appear as scrambled Minecraft obfuscated text, or sometimes pretend to be believable vanilla enchantments.

Examples:

  • Curse of Fire can appear as Fire Protection
  • Curse of Projectiles can appear as Projectile Protection
  • Curse of Explosions can appear as Blast Protection
  • Curse of Vulnerability can appear as Protection
  • Curse of Counterfeit can appear as Protection
  • Curse of Fragility can appear as Unbreaking
  • Curse of Pulling can appear as Knockback on melee weapons or Punch on bows and crossbows
  • Curse of Backlash can appear as Thorns on armor, Sharpness on melee weapons, or Power on bows and crossbows
  • Curse of Concrete Legs can appear as Feather Falling
  • Curse of Dead Wings can appear as Unbreaking or Mending

Research

To fully reveal a curse:

  • Put a cursed book or cursed item in slot 0 of an enchanting table.
  • Put lapis in slot 1.
  • Press the Research button.

Base research costs:

  • Cursed book: 5 XP levels + 2 lapis
  • Cursed item, tool, or armor: 12 XP levels + 4 lapis

Bookshelves matter. Missing bookshelves make research more expensive.

Protection-style fake curses can also enter a middle state: taking matching damage can reveal the real curse name, but the detailed effect stays locked until research.

Ominous Offering And Cursed Enchanting

Ominous Offering

Ominous Offering is a rare enchanting-table option that gives stronger enchantment rolls at the cost of guaranteed curse risk.

Bad Omen makes Ominous Offering and extra curses more likely. Hero of the Village reduces curse pressure.

Ominous Offering can also very rarely roll one vanilla enchantment above its normal max level, controlled by hidden config.

Cursed Boons

Some newly cursed items can receive a small positive boon:

  • Weapons can gain attack damage
  • Tools can gain mining speed
  • Armor can gain armor or toughness
  • Bows and crossbows can gain projectile damage

The goal is simple: make players ask, "Is this item worth the curse?"

Cursed Equipping

If an enchanted item receives a visible curse, it can automatically equip into its matching slot so the player cannot dodge the curse by leaving it in the enchanting table.

Hidden fake curses avoid auto-equipping so they do not immediately reveal themselves.

Fake enchantments are item-aware. Weapon curses can disguise themselves as believable weapon enchants such as Sharpness, Knockback, Looting, or Power; armor curses use Protection, Thorns, or a matching protection enchantment. Curses without a convincing match stay scrambled instead of displaying an invalid disguise. The same rules apply to normal tooltips, anvil displays, and debug reports.

Additional Curse List

Curse of Fragility

Leveled curse. Items can take extra random durability damage when damaged. Can fake as Unbreaking.

Curse of Hunger

Durability loss can consume hunger instead. With Fragility, the hunger cost can become much harsher.

Curse of Echoes

Durability damage can repeat back into the item.

Curse of Soulbinding

Soulbound items stay in your inventory after death and cannot be thrown out or dropped.

Curse of Backlash

When you damage something, there is a chance you take damage yourself.

  • Level 1: 8% chance
  • Level 2: 17% chance
  • Level 3: 25% chance

Can fake as Thorns on armor, Sharpness on melee weapons, or Power on bows and crossbows.

Curse of Blindness

Applies to helmets and anything worn on the head. Can blind the wearer.

Curse of Pulling

When you hit a target, you are pulled toward them. On melee weapons it can fake as Knockback; on bows and crossbows it can fake as Punch. Knockback and Punch make the pull stronger.

Curse of Concrete Legs

Applies to boots and leggings. Reverse Feather Falling: fall damage starts sooner and scales harder.

Curse of No Jumping

Applies to boots and leggings. Blocks normal jumping and swimming upward.

Curse of Curses

Acts like getting hit with all supported curse effects at once. Rare because it is intentionally awful.

If worn on armor, it can also project held-item debuffs onto the item in your hand.

Curse of Bad Omen

Applies Bad Omen. The longer you survive with it, the higher the level can become.

Curse of Reduced Reach

Four-level curse that reduces reach. Armor gives a passive reach penalty; held items give an active penalty.

Curse of Fire

Armor curse with 4 levels. Can fake as Fire Protection, but fire damage is increased and taking damage can ignite you.

Curse of Projectiles

Armor curse with 4 levels. Can fake as Projectile Protection, but projectile damage is increased.

Curse of Explosions

Armor curse with 4 levels. Can fake as Blast Protection, but explosion damage is increased and explosions can jolt you upward.

Curse of Vulnerability

Armor curse with 4 levels. Can fake as Protection, but all incoming damage is increased.

Curse of Counterfeit

Armor curse. Can fake as Protection, but the cursed armor piece gives no armor or toughness damage reduction. Other enchantment effects still work. Idea: Melmi.

Curse of Crossed Wires

Reverses controls, including movement, jumping/sneaking, and mouse buttons.

Curse of Dead Wings

Applies to elytra. Elytra flight can randomly fail for a short unpredictable time. Can fake as Unbreaking or Mending.

Curse of Mercy

Can prevent killing blows by leaving the target alive at 1 health.

Curse of Magnetism

Pulls nearby dropped items and incoming arrows toward the cursed player.

Curse of Uncontrolled Aim

While active, the player's aim can smoothly drift and stay offset instead of immediately returning to center. Normal movement, bow and crossbow aiming, and Elytra flight each have different levels of interference. Elytra flight is affected the most.

Curse of Psychosis

While worn on the head, Psychosis can make the player send random configured messages in chat after an unpredictable delay. Idea: Melmi.

Curse of Wayward Projectiles

Applies to held items and has four levels. Ranged projectiles can veer in random directions, with higher levels causing stronger deviation.

Suggestions And Future Ideas

Suggestions Welcome

Suggestions are welcome for curses, enchanting-table ideas, fake enchantments, cursed books, and ways to make risky gear worth using.

I am happy to consider any idea, even if it is strange, unfair, or experimental. Most suggestions that fit the mod's focus will be added eventually, tested, or refined into a version that works well in Minecraft.

The main direction is still simple: deepen Minecraft's existing enchanting and curse systems without turning the mod into a separate magic overhaul.

Debugging And Config

Debug Command

/cursesrevamped debug item

Shows the held item's real enchantments, curse discovery state, fake display state, boon data, and active curse effects.

Hidden Config

Config files are plain hidden config files, not Mod Menu screens.

  • Base config: cursesrevamped.properties
  • Additional config: cursesrevamped-additional.properties

Base owns shared settings such as cursed boon chances. Additional owns addon-specific settings such as fake anvil curses and Ominous Offering behavior.

Base also provides creativeDiscoveryBypass=false by default. Set it to true only when Creative players should always see every curse without researching it.

The Additional config also controls Curse of Psychosis:

psychosisEnabled=true
psychosisMinMinutes=3
psychosisMaxMinutes=300
psychosisMessages=Can someone sleep?|On my way|Where are you?

Messages are separated with |, selected randomly, and sent only while the curse is worn on the head. The delay is randomly chosen between the minimum and maximum number of minutes. Values are capped at one week and messages are limited to 256 characters.

Files To Install

For Additional gameplay, install both jars for your loader:

  • Fabric Base + Fabric Additional
  • NeoForge Base + NeoForge Additional

Последние версии

Все версии →
release

Curses Revamped Additional 1.2.4

1.2.4
22 окт. 2026 г.27Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
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# Curses Revamped: Additional Curses 1.2.4 Changelog ## Enchanting Curse Filter - Added a configurable blacklist and whitelist for curses on the enchanting table, including curses added by other mods. - Choose a mode with `curseFilterMode=blacklist` or `curseFilterMode=whitelist`; `enableEnchantingCurseFilter=false` disables filtering. - The selected list applies to ordinary enchanting results, Bad Omen curse rolls, and Ominous Offering. - An empty whitelist allows no curses. Ominous Offering does not appear if the item has no eligible curse. - Enchanting options left empty by filtering do not spend XP or lapis. - Multiplayer clients receive the server's filter so enchanting previews follow the server rules. - Existing Additional config files receive the new settings without replacing saved values. The filter affects enchanting-table results. It does not remove curses from existing items, anvil combinations, loot, trades, or another mod's separate generation systems.
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Curses Revamped Additional 1.2.4

1.2.4
22 окт. 2026 г.22Minecraft: 1.21.1neoforge
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Curses Revamped Additional 1.2.3

1.2.3
2 сент. 2026 г.60Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
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# Curses Revamped 1.2.3 Changelog ## Changed - Reworked fake curse enchantments so their disguises now depend on the item they are applied to. - Weapon curses now use believable weapon enchantments such as Sharpness, Knockback, Looting, or Power. - Armor curses now use Protection, Thorns, or the matching protection enchantment. - Pulling uses Knockback on melee weapons and Punch on bows and crossbows. - Backlash uses Thorns on armor, Sharpness on melee weapons, and Power on bows and crossbows. - Dead Wings only uses Unbreaking or Mending as a disguise on Elytra. - Magnetism only uses Loyalty as a disguise on tridents. - Concrete Legs only uses Feather Falling on boots and leggings. - Curses without a believable disguise remain scrambled instead of showing an invalid enchantment. ## Fixed - Fake curse displays no longer change when an item loses durability. - Normal unknown curse tooltips, anvil fake displays, and debug reports now use the same item-aware disguise rules. - Updated fake-enchantment documentation to match the actual item categories. ## Compatibility - Minecraft version remains **1.21.1**. - Additional requires **Curses Revamped Base 1.2.3 or newer**. - Existing enchantment IDs and curse behavior remain unchanged. - Fabric and NeoForge Additional builds were updated together. ## Notes - Base and Additional remain separate files. Additional cannot be installed by itself. - Suggestions for new curses, fake enchantments, and enchanting ideas are welcome. ## Thanks Special thanks to **Melmi** for suggesting Curse of Psychosis and for helping shape the addon with curse ideas and feedback.
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Curses Revamped Additional 1.2.3

1.2.3
2 сент. 2026 г.57Minecraft: 1.21.1neoforge
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Curses Revamped Additional 1.2.2

1.2.2
1 сент. 2026 г.24Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
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# Curses Revamped 1.2.2 Changelog ## Added - Added **Curse of Uncontrolled Aim** to Additional. - While active, the player's mouse movement can be randomly redirected. - It can apply to common cursed items and is discovered like the other custom curses. - Added **Curse of Wayward Projectiles** to Additional. - Ranged projectiles can be thrown off in unpredictable directions. - It supports four levels, with higher levels causing stronger deviation. Ideas By InkBot ## Restructured - Additional now uses Base as the single owner of shared curse discovery and sync data. - Removed unused duplicate discovery storage and packet classes from both Additional loaders. - Kept all existing `cursesrevamped_additional:*` enchantment IDs unchanged. ## Fixed - Fixed Wayward Projectiles levels II-IV being ignored; higher levels now increase projectile deviation. - Registered the Additional command tree on Fabric and NeoForge. - Added `/cursesrevamped debug item` to the Additional command registration as well as Base. - Fixed Uncontrolled Aim and Wayward Projectiles tooltips being skipped when they were the only curses on an item. - Added scalable internal item categories for armor, wearable items, weapons, tools, ranged weapons, held items, and common cursed items. - Existing aliases such as `held_cursed`, `pulling`, and `reach` now build on these categories. - Added a dedicated `head_armor` category for Head-only curses such as Blindness. - Reworked Uncontrolled Aim into a client-side persistent camera effect instead of replacing every mouse movement with a huge random value. - Normal movement: stronger smooth drifting that can remain offset from center. - Bow/crossbow aiming: persistent downward-biased movement with stronger lateral interference. - Elytra flight: very strong steering disruption with large directional movement. - The effect is now roughly twice as strong while keeping longer cooldowns between events. ## Project Structure - Base contains the shared vanilla curse foundation and can be used on its own. - Additional contains the custom curse content and requires Base 1.2.2 or newer. - Shared support code is kept separately so both loaders can use the same addon contracts. - Versioned release folders contain the matching Base and Additional jars for Fabric and NeoForge. - Existing custom enchantment IDs remain unchanged. ## Compatibility - Additional requires **Curses Revamped Base 1.2.2 or newer**. - Base and Additional remain separate jars for Fabric and NeoForge. - Minecraft version remains **1.21.1**. ## Notes - Suggestions are welcome for new curses, enchanting ideas, fake enchantments, cursed books, and other additions that fit the mod's direction. - Ideas may be added directly or refined after testing so they work properly in survival gameplay.
release

Curses Revamped Additional 1.2.2

1.2.2
1 сент. 2026 г.21Minecraft: 1.21.1neoforge
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Curses Revamped Additional 1.2.1

1.2.1
19 авг. 2026 г.30Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
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# Curses Revamped 1.2.1 ## Added - Added **Curse of Counterfeit** to Additional. - Armor curse that can fake as Protection while hidden. - A cursed armor piece no longer contributes armor or toughness damage reduction. - Other enchantment effects on the armor still work. - Taking damage reveals the real curse name, while detailed effects still require research. - Included in Curse of Curses behavior. - Idea credit: **Melmi**.
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Curses Revamped Additional 1.2.1

1.2.1
19 авг. 2026 г.27Minecraft: 1.21.1neoforge
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Curses Revamped Additional 1.2.0

1.2.0
10 авг. 2026 г.24Minecraft: 1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5, 1.21.6, 1.21.7, 1.21.8, 1.21.9, 1.21.10, 1.21.11fabric
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# Curses Revamped 1.2.0 Changelog ## Changed - **Important packaging change:** Additional now requires **Curses Revamped Base 1.2.0+**. - Reworked the 1.2 package layout so Additional is now a real addon for Base. - Base remains the vanilla-plus foundation for Vanishing/Binding reworks, hidden config, and optional client tooltip support. - Fabric Additional now requires `cursesrevamped` in `fabric.mod.json`. - NeoForge Additional now requires `cursesrevamped` in `neoforge.mods.toml`. - Additional Java classes moved into addon-only packages to avoid class/package conflicts when Base and Additional are installed together. - Additional no longer runs the duplicated vanilla Vanishing/Binding durability hooks; Base owns that behavior when both jars are installed. ## Fixed - Fixed a Fabric Additional startup crash caused by client mixins using the wrong refmap. - Thanks to **Melmi** for reporting this one. - The crash affected the enchanting table research UI mixin and Crossed Wires mouse-input mixin. - Fabric client mixins are now loaded from their own client mixin config, which points at the correct client refmap. - Fixed Curse of Vulnerability damage scaling. - Protection-style curse damage is now applied at the main `hurt` hook instead of relying on the deeper damage hook. - This makes Vulnerability increase incoming damage consistently while avoiding double-scaling with Fire, Projectiles, and Explosions. - Made Curse of Magnetism more dangerous. - Magnetism now drags nearby entities toward the cursed player instead of only pulling dropped items. - Arrows now home much harder toward the cursed player from farther away. - Added creative/admin discovery commands for the Additional jars. - `/cursesrevamped discovery research all` researches every curse for yourself. - `/cursesrevamped discovery research all <targets>` researches every curse for other players. - `/cursesrevamped discovery reveal all [targets]` reveals curse names without unlocking detailed tooltips. - `/cursesrevamped discovery unlearn all [targets]` resets curse discovery and reveal progress. - `/cursesrevamped discovery status [targets]` shows researched/revealed counts. - Creative mode now bypasses hidden curse discovery for tooltips. - Creative players see real curse names and full curse details immediately. - This is display-only and does not change saved research progress. ## Planned / In Progress - Improve cursed boons and make boon behavior clearer.
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Curses Revamped Additional 1.2.0

1.2.0
10 авг. 2026 г.25Minecraft: 1.21.1neoforge
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