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Cryptid Core Co Field Operations

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Cryptid Core Co Field Operations 0.9.0

0.9.5G
13 окт. 2026 г.64Minecraft: 1.20.1forge
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Cryptid Core Co Field Operations — Version 0.9.5 Minecraft 1.20.1 · Forge 47.4.10+ · Requires TerraBlender Everything new since 0.9.0: tougher hide armor, rarer White Bigfoots, a proper rock-throw wind-up, repaired field-station architecture, and a full spawn command for testing and filming. New Bigfoot Hide armor — the mod's first real protective armor set. Hood, Mantle, Leggings and Boots, crafted from Bigfoot Fur and Bigfoot Teeth. Sits between leather and iron, with a little toughness and knockback resistance. Repaired with Bigfoot Fur. Rock throwing has a wind-up. Angry Bigfoots now crouch, grab a rock, raise their arm and throw, instead of firing it off instantly. The rock leaves their hand at the release, so you get a half-second to react. /cryptidcore summon (operators / creative testing) /cryptidcore summon <agent> — Agent X, T, J, N, Ropo, or a Field Agent. /cryptidcore summon deer <variant> [kid|adult] [male|female] — all nine deer variants. /cryptidcore summon bigfoot <color> <age> [male|female] [muddy] — any fur color and age class. /cryptidcore summon white_bigfoot <age> [male|female] [muddy] Everything tab-completes. Changed Campsites are rarer. They no longer show up every few hundred blocks. White Bigfoots are harder to find. They're tied to Creek Boat Houses, which are now much rarer. Only newly generated chunks are affected. Baby deer now wear their own variant's skin instead of all looking like whitetail fawns. Smaller deer tracks. Deer footprints are now a hoof-sized print instead of a huge square. Ranger Outpost and Dockside Outpost have proper pitched roofs, closed at the gable ends. Window shutters on the Ranger Outpost, Field Station and Campsite. Ranger Outpost gets a small covered porch at the entrance. Item and armor textures got a visual polish pass: richer color and cleaner edges across all items. Drying Rack, Trail Camera and Trail Mix Station screens now use the field-kit olive and khaki palette instead of vanilla gray. Fixed Black boxes around footprints and plaster casts. Transparent areas of Bigfoot and deer prints and casts no longer render as black squares on the ground. Rock-throw animation no longer snaps instantly; it can be interrupted cleanly if the target dies mid-throw. Upgrading: existing worlds should load fine (back up first, as always). Rarity changes apply only to chunks generated after you update; existing campsites and boat houses stay where they are. Credit: Cryptid Core Co Field Operations by ropo_red_7.
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Cryptid Core Co Field Operations 0.9.0

0.9.0
18 сент. 2026 г.50Minecraft: 1.20.1forge
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Stage 9g Added: New Bigfoot rock throwing animation Fixed: campsite and boat house (White Bigfoot) worldgen spacing — both were set far denser than every other structure in the mod, now in line with the existing rarity ladder Added: infrastructure for no-repeat GUI/greeting voice lines (ready for Stage 12's additional recorded lines) Added: /cryptidcore summon <agent> command Confirmed: Bigfoot friendly-fire already correct (Stage 5), no change needed Confirmed: TerraBlender integration already correct, no change needed
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Cryptid Core Co Field Operations 0.9.0

0.9.0
9 сент. 2026 г.30Minecraft: 1.20.1forge
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v0.9.0-g — Stage 9e: Voice Retrim + Farewells Fixed - **Greeting recordings no longer include spoken line numbers.** The uniform 0.35s trim in 9d wasn't enough to catch the "one," "two" count-ins Xander read before each line. Now every greeting is trimmed to the actual first silence gap after the number. Added - **Farewell sounds for Agents X, T, J, and N.** Random 1-of-2 variants play when their merchant screen closes. Sourced from Section 8 of Xander's recording ("Mm-hm," "Anything else?," etc.). Ropo and Field Agent farewells deferred (their quest screens close via network layer, needs separate hook).
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Cryptid Core Co Field Operations 0.9.0-g

0.9.0-g
5 авг. 2026 г.100Minecraft: 1.20.1forge
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v0.9.0-g — Stage 9e: Voice Retrim + Farewells Fixed - **Greeting recordings no longer include spoken line numbers.** The   uniform 0.35s trim in 9d wasn't enough to catch the "one," "two"   count-ins Unknow's read before each line. Now every greeting is   trimmed to the actual first silence gap after the number. Added - **Farewell sounds for Agents X, T, J, and N.** Random 1-of-2   variants play when their merchant screen closes. Sourced from   Section 8 of Unknow's recording ("Mm-hm," "Anything else?," etc.).   Ropo and Field Agent farewells deferred (their quest screens close   via network layer, needs separate hook). v0.9.0-f — Hotfix: DockOutpostFeature compile error Fixed - `DockOutpostFeature.java` failed to compile: the tape placement line   used the bare `ModItems.` name but the file doesn't import that   class. Switched to the fully qualified   `com.cryptidcore.mod.registry.ModItems.TAPE_L_RADIO_TO_BASE` (matches   the pattern used in `SnowlineCampFeature`). The 39 deprecation warnings in the compile log are non-fatal — they concern `ResourceLocation(String, String)` being marked for removal in a future Minecraft version. All existing calls still work; a full migration to the new constructor is deferred (not in scope for 9d).
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Cryptid Core Co Field Operations 0.8.0-g

0.8.0-g
4 авг. 2026 г.33Minecraft: 1.20.1forge
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v0.8.0-g — Stage 8g: Crash Fix, Display Stands & Advancements Fixed - The XL   replay generator read blocks outside the decorating chunk (foundation   probing, path ground checks); all generation is now read-free outside   its own chunk. Beds also place both halves now. - Crystal display stands render correctly**: the crystal is a full   glowing cube of the solid crystal texture (was: two pixels + black   cube from a bad auto-UV against the transparent shard texture).   Per-crystal light: clear/citrine 7, rose/labradorite 5, tourmaline 3. Working On - Expedition Base 001 no longer crashes the game on approach. Added - 35 advancements** across three tabs — Wildlife (12), Structures   (11), Crafting (12). XP rewards only. Includes challenge advancements   Full Spectrum (sight all 9 fur colors) and The Grand Tour (visit all   5 cryptid biomes), and custom triggers for sightings, photographs,   wood knocks heard/answered, and crystal shard claims.
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Cryptid Core Co Field Operations 0.8.0-f

0.8.0-f
3 авг. 2026 г.34Minecraft: 1.20.1forge
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v0.8.0-f — Stage 8f: Expedition Base, Nest, Crystals & Dogwood Forest Added - **Expedition Base 001**: the flagship CCC field base. ~72x72 blocks, 7   buildings (2 lodges, 3 cabins, 2 tents), common area, paths, branded   signage, supply chests; the leader's lodge holds a Torn Recipe Page,   spyglass, emeralds, and labradorite. Rarest structure in the mod   (1 in 256 chunks, salt 88110207). Forests, taigas, all cryptid biomes. - **XL structure system**: buildings wider than the worldgen write window   now generate via deterministic per-chunk replay (seeded rng, zero   heightmap reads, chunk-clipped writes). Standard buildings unchanged. - **Bigfoot Nest**: log-and-moss ground nest with fur tufts, 25% claimed   crystal shard, 30% resident family (adult pair + kid, homed to the   nest). ~1 in 225 chunks, salt 88110208. - **Crystal crafting**: Crystal Tuning Fork (hums when a Bigfoot is   within 48 blocks, pitch rises as it closes), Black Tourmaline Ward   Charm (carried: adult Bigfoots keep 16 blocks instead of 10), Crystal-   Bound Field Journal (journal + labradorite), five crystal lanterns   (light 11-15 by crystal), five crystal display stands. - **Dogwood Forest biome**: white-canopy forest carved from birch donors   via TerraBlender. Dogwood-dominant trees, strawberries, mulberries,   Sika deer, natural White Bigfoot spawns, zero hostiles. Weir, boat   house, and campsite can generate here. Changed - Bigfoot AI: new ward-charm avoid goal beside the Stage 4 beam-lit goal. - Deer variant dispatch: Dogwood Forest resolves to Sika. - minecraft:is_forest / is_overworld tags include Dogwood Forest.
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Cryptid Core Co Field Operations 0.7.0-b

0.8.0-d
31 июл. 2026 г.31Minecraft: 1.20.1forge
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v0.8.0-d — Stage 8d: Locate & Biomes Added - /locate structure support for all six buildings (Boat House, Weir, Campsite, Field Station, Abandoned Field Station, Watchtower) via full conversion to the structure system; generation output identical to the old feature placement, rarities preserved via random_spread spacing, minimum separation now guaranteed - Cartographer trades: Field Station Map (level 4) and Abandoned Station Map (level 5), 13 emeralds + empty map, vanilla treasure-map behavior - Four registered biomes: Piney Creek Hollow (promoted from the Stage 2 birch injection), Piney Woods, Misty Pine Ridge, Sunken Grove — complete with effects, quiet-woods no-hostile spawn tables, deer variant dispatch, berry patches, and building eligibility (natural overworld placement still pending the TerraBlender/biome injection fix — see STAGE8D_NOTES) Changed - Old worlds keep all existing buildings; new chunks generate buildings through the structure system (Option A migration — no world regen)
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Cryptid Core Co Field Operations 0.8.0-c

0.8.0-c
28 июл. 2026 г.38Minecraft: 1.20.1forge
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v0.8.0-c — Stage 8c: Tufts, Trails & Crystals Added - Tinted fur tufts: Fur Tuft + Trunk Fur now come in all 9 Bigfoot fur   colors; trunk fur matches the Bigfoot that left it, and Bigfoots moving   through foliage shed tinted ground tufts (rare, 60s cooldown) - EatBerryBushGoal: deer and kid Bigfoots browse ripe berry bushes   (bush resets to stage 1, eater heals) — fence your farms - Crystals: 5 ores (Clear Quartz, Citrine, Rose Quartz, Black Tourmaline,   Labradorite) with real-life-inspired biome/depth ranges; 3 shards per   block, Fortune up to 6, Silk Touch drops the ore - 9 shards craft a decorative crystal block per type - Crystal bait: place a shard and the closest Bigfoot within 50 blocks   fetches it, carries it visibly in hand, and re-places it 20-30 blocks away Verified - Bigfoot friendly-fire immunity (rock crossfire + group hits) confirmed   working from the Stage 5 guard — no anger between Bigfoots - Journal audit: all 23 Bigfoot/deer species entries + unlock hooks clean,   including Stage 8a's Sambar/Moose/fawn
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Cryptid Core Co Field Operations 0.7.0-b

0.8.0-B
27 июл. 2026 г.42Minecraft: 1.20.1forge
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v0.8.0-b — Stage 8b: Field Food Update Added - 10 berry species as 4-stage harvestable bushes with biome-specific worldgen (huckleberry, blueberry, blackberry, raspberry, strawberry, mulberry, elderberry, gooseberry, cranberry, cloudberry) — all edible + plantable - 5 nuts: peanut bush crop (savanna/plains) + almond/walnut/pecan/cashew as regrowing pods on worldgen nut trees - Drying Rack (4 sticks + 2 string): air-dries raw beef/venison into jerky, 40s, no fuel, 2-slot GUI with progress arrow - Trail Mix Station (4 planks + iron + bowl): 5-slot instant mixer with 12 trail mix recipes; slots reject non-ingredients - Agent Mix: the mod's best food, gated behind the Torn Recipe Page found in Field Station chests (20%); per-player unlock persists through death - Flora journal category: 31 entries with pickup/craft/station unlock hooks - 116 new lang strings, ~90 new textures, full loot tables for new blocks Changed - Field Journal now has seven tabs (tab buttons slightly narrower to fit)
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0.8.0-A

0.8.0-A
26 июл. 2026 г.26Minecraft: 1.20.1forge
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Cryptid Core Co Field Operations 0.7.0-b

0.7.0-b
23 июл. 2026 г.34Minecraft: 1.20.1forge
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0.7.0-b — Stage 7b: Deer Casts + Jungle Rework + Structure Expansion + Crash Fix - REWORK: Jungle Bigfoot (from 7a) split in two. The green morph is now   "Swamp Bigfoot" and lives in swamps + mangrove swamps. The new Jungle   Bigfoot is a brown Bigfoot with vines draped across shoulders, chest,   and head — lives in jungles / sparse jungle / bamboo jungle. Elders   are still Silver. Saved worlds keep their variant bytes intact. - NEW: deer footprints — every deer stamps variant-specific hoof prints   on the same 5-block stride as Bigfoots. - NEW: deer plaster casts — pour plaster on a hoof print, wait 30s, collect   a variant-specific Deer Footprint Cast trophy. - NEW: cast collection now split into Bigfoot / Deer / Originals sub-tabs   inside the Casts view. - CHANGE: all four buildings (campsite, boat house, field station,   abandoned station) now spawn across all forest-type biomes. - CHANGE: guaranteed White Bigfoots only spawn at boat houses in birch +   snowy biomes now. Boat houses elsewhere generate empty. - CHANGE: field station cabin, campsite cabin, and boat house shack got   a first pass of porches, roofs, and window trims. Full interior polish   is still pending. - FIX: chunk-load crash from far-chunk writes in older structure features.   Retrofitted 126 write sites across five features with the same bounds
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Cryptid Core Co Field Operations 0.3.0

0.3.0
13 июл. 2026 г.52Minecraft: 1.20.1forge
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Cryptid Core Co Field Operations — v0.3.0 "The Family Update" The forest just got a lot more crowded. Stage 3 is the biggest update yet: a full Bigfoot redesign, an entire variant roster, family groups with real social behavior, and the forest evidence to match. The Bigfoot Redesign Completely rebuilt model based on witness sketch references: broad shoulders, muscular V-shaped torso, prominent brow ridge, long arms Shaggy silhouette: fur tuft cuboids on the mane, shoulders, and thighs, plus a ragged fur-coat overlay on the chest New lifelike animations: breathing, weight shifting, heavier gait, organic head tracking, carrying and angry poses The Variant Roster Age classes: Kid (4 blocks), Young Adult (5), Adult (6), Elder (bigger, silver) Male and female builds Biome-locked fur colors: Brown — everywhere Black — Dark Forest only White — snowy biomes + birch forests Cinnamon — birch forests Silver — Elders only Muddy variants of EVERYTHING: Bigfoots get muddy walking through mud (and rarely spawn that way), then dry off over ~5 minutes Family Groups Natural spawns can now be full groups of 5-10 with ~3 kids 25% of groups are led by a silver Elder Nest system: kids stay near the nest, adults roam up to 200 blocks and leave to hunt New Behaviors CURIOUS KIDS: kid Bigfoots approach you instead of fleeing. Stand still and they come closer. Do NOT hit one — every Bigfoot within 40 blocks will hunt you down HIDING: adults duck behind trees and peek out at you ROCK THROWING: angry Bigfoots hurl rocks at mid-range (3 damage); Elders throw constantly. The rocks land as real cobblestone WOOD KNOCKS: random knocks echo through the forest, more at night HUNTING: adults hunt rabbits, chickens, cows, and deer, then drag the kill to a bone pile BONE PILES: grow through 4 sizes as prey is added. Loot them for bone meal and rare Bigfoot Teeth — but breaking one angers the group ELDERS are territorial: hurt ANY group member and the Elder comes for you New Evidence Trunk fur: Bigfoots snag fur on tree bark as they pass — collectible Stick structures: teepees and twisted-branch arrangements mark territory Deer Variants Whitetail (forests), Elk (taigas, larger, bonus loot), Reindeer (snowy, thick grey coat), Sika (birch, small and spotted) Fawns inherit their parents' variant Sounds Full sound event wiring for howls, grunts, hurt/death, footsteps, wood knocks, rock throws, prey dragging, and deer calls (Ships with silent placeholders — real audio incoming in a follow-up patch) Fixes & Tech Save-compatible with Stage 2 worlds; existing Bigfoots upgrade automatically White Bigfoot preserved as its own entity for old worlds No external dependencies
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Cryptid Core Co Field Operations 0.2.0

0.2.0
11 июл. 2026 г.24Minecraft: 1.20.1forge
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This Updates adds, New White Bigfoot Variant, New structures in the birch forest, New lore books, New deer mob, and a few more items
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Cryptid Core Co Field Operations 0.1.0

0.1.0
10 июл. 2026 г.21Minecraft: 1.20.1forge
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