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Cryptid Core Co Field Operations

Deep in the forests and snowy backcountry, something is watching you. Six blocks tall. Human-shaped. Not human. It leaves footprints, sheds fur, howls at night — and disappears the moment you get too close.

Автор: OctaviusX185792обновлён 13 окт. 2026 г.
ПриключенияСнаряжениеМобы

Описание

CryptidCoreCoFieldOperationsYoutube

Cryptid Core Co Field Operations

Deep in the forests and snowy backcountry, something is watching you. Six blocks tall. Human-shaped. Not human. It travels in families, hides behind trees, and hurls rocks when its kin are threatened. REQUIRES TERRABLENDER FORGE  Also on Curseforge v0.9.0 — Field Team Update Welcome to the Cryptid Core Co Field Operations Division. What It Does Cryptid Core Co Field Operations puts a real, believable Bigfoot population into your Minecraft world. Not a boss to grind — a species to track. Bigfoots live in family groups around hidden nests, hunt prey, leave footprints and fur and bone piles behind, and mostly want to be left alone. Mostly.

 Explore a forest at night and you might hear a howl — or a wood knock echoing between the trees. Follow the tracks and you might find a family: kids that creep curiously toward you, adults that duck behind trunks and peek, and if you're unlucky, a silver Elder that doesn't run from anything. You're not the first to come looking.

Cryptid Core Co. field crews have been out here for years, and they left behind gear, journals, chest stashes, and the occasional torn recipe page. Find their stations. Read what they saw. Continue the work. Whatever you do, don't touch the kids.

The Bigfoot * Redesigned Bigfoot based on witness sketches — broad shoulders, brow ridge, shaggy tufted fur, lifelike breathing and movement * Full variant roster: 4 age classes (kids to silver Elders), male and female builds, and 5 biome-locked fur colors (brown, black, white, cinnamon, silver) * Muddy variants — Bigfoots get muddy in the wild and dry off over time * Family groups of 5–10 with roughly 3 kids, nesting behavior, and 200-block home ranges * Curious kid Bigfoots that approach instead of flee — and a 40-block group vengeance system if you hurt one * Hiding and peeking behavior — the classic sighting, in game * Rock throwing (3 damage) from angry adults; Elders throw relentlessly * Random wild wood knocks, more frequent at night

  • Hunting behavior: adult Bigfoots pursue deer and drag their kills to growing bone piles * Bone piles: loot bone meal and rare Bigfoot Teeth — if you dare
  • Berry foraging: Bigfoots wander to wild berry bushes and forage alongside you * Crystal collecting: Bigfoots pick up placed crystals and relocate them into their territory Evidence & Tracking
  • Footprints that fade, permanent scat, blood samples, fur snagged on tree trunks, stick teepees, twisted branches
  • Fur tufts in nine tinted colors matched to the Bigfoot that shed them
  • Plaster cast tool for preserving footprints as permanent field specimens
  • Kid-scale prints separate from adult prints — read the family group off the ground The Deer
  • Nine biome-matched variants: Whitetail (default), Elk (taiga), Reindeer (snowy), Sika (birch), Cherry (cherry grove), Mule (savanna and desert), Muntjac (jungle), Sambar (dark taiga), and Moose (snowy — the largest, with palmate paddle antlers)
  • Buck / doe sex system that drives antlers and other model details * Kid-scale fawns with their own smaller footprints
  • Breedable, with venison and leather drops * Part of the food chain: hunted by adult Bigfoots and dragged to bone piles Field Research Kit
  • Flashlight, camera, and audio recorder — documentation-style gameplay from the first inventory slot
  • Field Journal that fills out as you discover species, structures, food items, and evidence
  • Trail cameras that record what walks past them at night
  • Tree-knock stick — Bigfoots respond in kind, sometimes with more knocks, sometimes with rocks
  • Cryptid Core Co. branded cosmetic apparel (shirts and hats) worn over regular armor Wilderness Food
  • 10 wild berry species growing in matched biomes: huckleberry, raspberry, blueberry, blackberry, strawberry, mulberry, cranberry, elderberry, gooseberry, and cloudberry * 5 nut sources: peanut bushes plus almond, walnut, pecan, and cashew trees
  • Drying Rack — a fuel-free block entity that turns beef and venison into long-lasting jerky in 40 seconds
  • Trail Mix Station — combine berries, nuts, and jerky into 12 different trail mix recipes with nutrition that scales by ingredient count
  • Agent Mix — the field crew's signature recipe, unlockable only by finding a Torn Recipe Page in Field Station loot Crystals
  • Five mineable crystal ores scattered underground: Clear Quartz, Citrine, Rose Quartz, Black Tourmaline, and Labradorite * Placed crystal blocks in every color — leave them out where a Bigfoot might find one Structures & Discovery Six discoverable structures generate across forested biomes, from common to rare: * Stone Weir — small wilderness landmark, most common
  • Creek Boat House — abandoned dock, occasional boat inside * Campsite — four dark oak cabins around a firepit, signs of a hasty departure
  • Field Station — active-looking research post; supply chests, journals, and Torn Recipe Pages
  • Abandoned Field Station — long-forgotten Cryptid Core Co. site, weathered and overgrown * Watchtower — elevated observation post overlooking the forest All six are /locate-able. Cartographer villagers at Expert level sell Field Station Maps; at Master level they sell Abandoned Station Maps — 13 emeralds and an empty map, the same terms as any vanilla treasure map.

The Lore Every structure is part of Cryptid Core Co.'s decades-long field program. Read journals scattered through Field Stations and campsites, and meet the crew behind them out in the world: Agent X, Agent T, Agent J, Agent N, Agent Ropo, and generic Field Agents can all be found near their posts. Agent L, X's father, never shows himself — you'll only ever hear him, through the tapes he left behind. Field Team — v0.9.0 Update The whole crew got a pass this update:

  • Full voice recast across all 7 agents — freshly recorded and mixed * New skins for all 6 in-world agents
  • Ropo and Field Agent now have a proper farewell — a real moment when they leave, not just a despawn
  • Tapes play in full length now, with cooldowns that actually match
  • Tape audio follows you instead of staying fixed where it started
  • Greeting spam fixed — one voice line every 20 seconds, shared across all 6 agents including Agent X
  • Agent X re-recorded with a fresh take

How It Changes Gameplay This isn't a horror mod and it isn't a boss mod. It's a mod that puts a living cryptid species in your world and gives you reasons to grab a torch and go looking. Every forest becomes a place where the birds might go quiet. It's especially good for:

  • Cryptid hunting and documentary-style content
  • Roleplay and adventure worlds where mystery drives exploration
  • Survival worlds that need something in the woods
  • Anyone chasing the "did I just see that?" moment Dedicated "Cryptid Core Co" creative tab collects every item, block, and spawn egg the mod adds. 

Compatibility Built for Minecraft 1.20.1 using Forge 47.4.10. No dependencies besides TerraBlender. Adds entities, blocks, biomes, structures, and items without changing vanilla mechanics. Plays nicely with most other mods.

Usage & Redistribution This mod is free to use and may be included in modpacks, videos, or other content as long as proper credit is given — this must include the author's username and a direct link back to this project page. This applies to modpacks, showcase/gameplay videos, and any other content featuring or using this mod. Selling this mod, charging for access to it, or including it in paid/monetized modpacks or bundles requires prior written permission from the author.

Credit to OctaviusX18 And ropo_red_7

Галерея

Player Compared to Bigfoots Old DesignCherry BigfootBrown BigfootElder Bigfoot

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Cryptid Core Co Field Operations 0.9.0

0.9.5G
13 окт. 2026 г.64Minecraft: 1.20.1forge
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Cryptid Core Co Field Operations — Version 0.9.5 Minecraft 1.20.1 · Forge 47.4.10+ · Requires TerraBlender Everything new since 0.9.0: tougher hide armor, rarer White Bigfoots, a proper rock-throw wind-up, repaired field-station architecture, and a full spawn command for testing and filming. New Bigfoot Hide armor — the mod's first real protective armor set. Hood, Mantle, Leggings and Boots, crafted from Bigfoot Fur and Bigfoot Teeth. Sits between leather and iron, with a little toughness and knockback resistance. Repaired with Bigfoot Fur. Rock throwing has a wind-up. Angry Bigfoots now crouch, grab a rock, raise their arm and throw, instead of firing it off instantly. The rock leaves their hand at the release, so you get a half-second to react. /cryptidcore summon (operators / creative testing) /cryptidcore summon <agent> — Agent X, T, J, N, Ropo, or a Field Agent. /cryptidcore summon deer <variant> [kid|adult] [male|female] — all nine deer variants. /cryptidcore summon bigfoot <color> <age> [male|female] [muddy] — any fur color and age class. /cryptidcore summon white_bigfoot <age> [male|female] [muddy] Everything tab-completes. Changed Campsites are rarer. They no longer show up every few hundred blocks. White Bigfoots are harder to find. They're tied to Creek Boat Houses, which are now much rarer. Only newly generated chunks are affected. Baby deer now wear their own variant's skin instead of all looking like whitetail fawns. Smaller deer tracks. Deer footprints are now a hoof-sized print instead of a huge square. Ranger Outpost and Dockside Outpost have proper pitched roofs, closed at the gable ends. Window shutters on the Ranger Outpost, Field Station and Campsite. Ranger Outpost gets a small covered porch at the entrance. Item and armor textures got a visual polish pass: richer color and cleaner edges across all items. Drying Rack, Trail Camera and Trail Mix Station screens now use the field-kit olive and khaki palette instead of vanilla gray. Fixed Black boxes around footprints and plaster casts. Transparent areas of Bigfoot and deer prints and casts no longer render as black squares on the ground. Rock-throw animation no longer snaps instantly; it can be interrupted cleanly if the target dies mid-throw. Upgrading: existing worlds should load fine (back up first, as always). Rarity changes apply only to chunks generated after you update; existing campsites and boat houses stay where they are. Credit: Cryptid Core Co Field Operations by ropo_red_7.
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Cryptid Core Co Field Operations 0.9.0

0.9.0
18 сент. 2026 г.50Minecraft: 1.20.1forge
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Stage 9g Added: New Bigfoot rock throwing animation Fixed: campsite and boat house (White Bigfoot) worldgen spacing — both were set far denser than every other structure in the mod, now in line with the existing rarity ladder Added: infrastructure for no-repeat GUI/greeting voice lines (ready for Stage 12's additional recorded lines) Added: /cryptidcore summon <agent> command Confirmed: Bigfoot friendly-fire already correct (Stage 5), no change needed Confirmed: TerraBlender integration already correct, no change needed
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Cryptid Core Co Field Operations 0.9.0

0.9.0
9 сент. 2026 г.30Minecraft: 1.20.1forge
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v0.9.0-g — Stage 9e: Voice Retrim + Farewells Fixed - **Greeting recordings no longer include spoken line numbers.** The uniform 0.35s trim in 9d wasn't enough to catch the "one," "two" count-ins Xander read before each line. Now every greeting is trimmed to the actual first silence gap after the number. Added - **Farewell sounds for Agents X, T, J, and N.** Random 1-of-2 variants play when their merchant screen closes. Sourced from Section 8 of Xander's recording ("Mm-hm," "Anything else?," etc.). Ropo and Field Agent farewells deferred (their quest screens close via network layer, needs separate hook).
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Cryptid Core Co Field Operations 0.9.0-g

0.9.0-g
5 авг. 2026 г.100Minecraft: 1.20.1forge
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v0.9.0-g — Stage 9e: Voice Retrim + Farewells Fixed - **Greeting recordings no longer include spoken line numbers.** The   uniform 0.35s trim in 9d wasn't enough to catch the "one," "two"   count-ins Unknow's read before each line. Now every greeting is   trimmed to the actual first silence gap after the number. Added - **Farewell sounds for Agents X, T, J, and N.** Random 1-of-2   variants play when their merchant screen closes. Sourced from   Section 8 of Unknow's recording ("Mm-hm," "Anything else?," etc.).   Ropo and Field Agent farewells deferred (their quest screens close   via network layer, needs separate hook). v0.9.0-f — Hotfix: DockOutpostFeature compile error Fixed - `DockOutpostFeature.java` failed to compile: the tape placement line   used the bare `ModItems.` name but the file doesn't import that   class. Switched to the fully qualified   `com.cryptidcore.mod.registry.ModItems.TAPE_L_RADIO_TO_BASE` (matches   the pattern used in `SnowlineCampFeature`). The 39 deprecation warnings in the compile log are non-fatal — they concern `ResourceLocation(String, String)` being marked for removal in a future Minecraft version. All existing calls still work; a full migration to the new constructor is deferred (not in scope for 9d).
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Cryptid Core Co Field Operations 0.8.0-g

0.8.0-g
4 авг. 2026 г.33Minecraft: 1.20.1forge
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v0.8.0-g — Stage 8g: Crash Fix, Display Stands & Advancements Fixed - The XL   replay generator read blocks outside the decorating chunk (foundation   probing, path ground checks); all generation is now read-free outside   its own chunk. Beds also place both halves now. - Crystal display stands render correctly**: the crystal is a full   glowing cube of the solid crystal texture (was: two pixels + black   cube from a bad auto-UV against the transparent shard texture).   Per-crystal light: clear/citrine 7, rose/labradorite 5, tourmaline 3. Working On - Expedition Base 001 no longer crashes the game on approach. Added - 35 advancements** across three tabs — Wildlife (12), Structures   (11), Crafting (12). XP rewards only. Includes challenge advancements   Full Spectrum (sight all 9 fur colors) and The Grand Tour (visit all   5 cryptid biomes), and custom triggers for sightings, photographs,   wood knocks heard/answered, and crystal shard claims.
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Cryptid Core Co Field Operations 0.8.0-f

0.8.0-f
3 авг. 2026 г.34Minecraft: 1.20.1forge
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v0.8.0-f — Stage 8f: Expedition Base, Nest, Crystals & Dogwood Forest Added - **Expedition Base 001**: the flagship CCC field base. ~72x72 blocks, 7   buildings (2 lodges, 3 cabins, 2 tents), common area, paths, branded   signage, supply chests; the leader's lodge holds a Torn Recipe Page,   spyglass, emeralds, and labradorite. Rarest structure in the mod   (1 in 256 chunks, salt 88110207). Forests, taigas, all cryptid biomes. - **XL structure system**: buildings wider than the worldgen write window   now generate via deterministic per-chunk replay (seeded rng, zero   heightmap reads, chunk-clipped writes). Standard buildings unchanged. - **Bigfoot Nest**: log-and-moss ground nest with fur tufts, 25% claimed   crystal shard, 30% resident family (adult pair + kid, homed to the   nest). ~1 in 225 chunks, salt 88110208. - **Crystal crafting**: Crystal Tuning Fork (hums when a Bigfoot is   within 48 blocks, pitch rises as it closes), Black Tourmaline Ward   Charm (carried: adult Bigfoots keep 16 blocks instead of 10), Crystal-   Bound Field Journal (journal + labradorite), five crystal lanterns   (light 11-15 by crystal), five crystal display stands. - **Dogwood Forest biome**: white-canopy forest carved from birch donors   via TerraBlender. Dogwood-dominant trees, strawberries, mulberries,   Sika deer, natural White Bigfoot spawns, zero hostiles. Weir, boat   house, and campsite can generate here. Changed - Bigfoot AI: new ward-charm avoid goal beside the Stage 4 beam-lit goal. - Deer variant dispatch: Dogwood Forest resolves to Sika. - minecraft:is_forest / is_overworld tags include Dogwood Forest.
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Cryptid Core Co Field Operations 0.7.0-b

0.8.0-d
31 июл. 2026 г.31Minecraft: 1.20.1forge
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v0.8.0-d — Stage 8d: Locate & Biomes Added - /locate structure support for all six buildings (Boat House, Weir, Campsite, Field Station, Abandoned Field Station, Watchtower) via full conversion to the structure system; generation output identical to the old feature placement, rarities preserved via random_spread spacing, minimum separation now guaranteed - Cartographer trades: Field Station Map (level 4) and Abandoned Station Map (level 5), 13 emeralds + empty map, vanilla treasure-map behavior - Four registered biomes: Piney Creek Hollow (promoted from the Stage 2 birch injection), Piney Woods, Misty Pine Ridge, Sunken Grove — complete with effects, quiet-woods no-hostile spawn tables, deer variant dispatch, berry patches, and building eligibility (natural overworld placement still pending the TerraBlender/biome injection fix — see STAGE8D_NOTES) Changed - Old worlds keep all existing buildings; new chunks generate buildings through the structure system (Option A migration — no world regen)
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Cryptid Core Co Field Operations 0.8.0-c

0.8.0-c
28 июл. 2026 г.38Minecraft: 1.20.1forge
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v0.8.0-c — Stage 8c: Tufts, Trails & Crystals Added - Tinted fur tufts: Fur Tuft + Trunk Fur now come in all 9 Bigfoot fur   colors; trunk fur matches the Bigfoot that left it, and Bigfoots moving   through foliage shed tinted ground tufts (rare, 60s cooldown) - EatBerryBushGoal: deer and kid Bigfoots browse ripe berry bushes   (bush resets to stage 1, eater heals) — fence your farms - Crystals: 5 ores (Clear Quartz, Citrine, Rose Quartz, Black Tourmaline,   Labradorite) with real-life-inspired biome/depth ranges; 3 shards per   block, Fortune up to 6, Silk Touch drops the ore - 9 shards craft a decorative crystal block per type - Crystal bait: place a shard and the closest Bigfoot within 50 blocks   fetches it, carries it visibly in hand, and re-places it 20-30 blocks away Verified - Bigfoot friendly-fire immunity (rock crossfire + group hits) confirmed   working from the Stage 5 guard — no anger between Bigfoots - Journal audit: all 23 Bigfoot/deer species entries + unlock hooks clean,   including Stage 8a's Sambar/Moose/fawn
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Cryptid Core Co Field Operations 0.7.0-b

0.8.0-B
27 июл. 2026 г.42Minecraft: 1.20.1forge
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v0.8.0-b — Stage 8b: Field Food Update Added - 10 berry species as 4-stage harvestable bushes with biome-specific worldgen (huckleberry, blueberry, blackberry, raspberry, strawberry, mulberry, elderberry, gooseberry, cranberry, cloudberry) — all edible + plantable - 5 nuts: peanut bush crop (savanna/plains) + almond/walnut/pecan/cashew as regrowing pods on worldgen nut trees - Drying Rack (4 sticks + 2 string): air-dries raw beef/venison into jerky, 40s, no fuel, 2-slot GUI with progress arrow - Trail Mix Station (4 planks + iron + bowl): 5-slot instant mixer with 12 trail mix recipes; slots reject non-ingredients - Agent Mix: the mod's best food, gated behind the Torn Recipe Page found in Field Station chests (20%); per-player unlock persists through death - Flora journal category: 31 entries with pickup/craft/station unlock hooks - 116 new lang strings, ~90 new textures, full loot tables for new blocks Changed - Field Journal now has seven tabs (tab buttons slightly narrower to fit)
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0.8.0-A

0.8.0-A
26 июл. 2026 г.26Minecraft: 1.20.1forge
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