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Cybernetics

This mod adds cybernetics to Minecraft!

Автор: Perigrine313,8 тыс.56обновлён 16 авг. 2026 г.
Технологии

Описание

CYBERNETICS-MAIN-PIC.png

This mod is heavily inspired by Flaxbeard's Cyberware mod for 1.10.2, and various cyberpunk media. Still a Work In Progress, so expect some bugs here and there.

Adds an extensive list of cybernetic implants. Mix and match to suit your playstyle! Wanna be cyberninja? You can do that! Wanna be a hulking monster? You can do that! Wanna be a fish man? You can do that! With all of these implants, the possibilities are, maybe not endless, but definitely immense.

CYBERNETICS: There are about 100 implants (currently) that you can use depending on which compats you play with. To see the full list, check the wiki. Almost every single one of these implants has a unique purpose or function, allowing you to mix and match to suit your playstyle. On top of having 79 implants to mix and match, by checking the wiki, you can install Full Body Conversion sets that will completely change your player skin, and grant some extra boosts. 

Keep in mind that almost all of these items (including Full Body Conversions, A.K.A. FBCs or Full Borgs) require power and humanity maintenance. 

MOBS:

  • Cyberzombie - A zombified Cyborg from the old world. Probably chromed too hard... 
  • Cyberskeleton - A cyberzombie from the old world that's been around so long all of it's skin sloughed off. 
  • Smasher - A fully borged Illager experiment, built to destroy. 
  • Ripper - A morally dubious illager surgeon, and cybernetics expert. He can help you with your implants. For a price. 

GETTING STARTED:

  1. Craft an Engineering Table. This will be the basis for your revolution. With this you can craft and disassemble all cyberware.
  2. Find a Ripper Clinic. In this building you will find a Surgery Table and a Ripper who will install your cyberware for you. Be wary though, if his Trustworthiness is too low, he might steal an implant from you instead of installing it. To increase his Trustworthiness, show him how profitable you are by trading with him.
  3. Find a Netherite Quantum Processor. You can get this from Nether Fortresses, Bastions, and even Ominous Vaults. This will allow you to build the Robosurgeon, a thinking machine capable of installing cybernetic implants into your body. Open the GUI to configure your cybernetic build.
  4. Craft a Surgery Chamber. Put the Robosurgeon on top of it and you'll be able to install cyberware by walking in and closing the door behind you.

CURRENT COMPATS:

  • Create - Mostly just changes recipes
  • Caelus API - Adds a Deployable Elytra
  • JEI - Obviously :P
  • Cold Sweat - Adds Enhanced Sweat Glands, and Polar Bear Blubber for thermal regulation, as well as adding thermal regulation to Isothermal Skin and Polar Bear Fur.
  • Create: Enchantment Industry - Adds Cortical Stack and Needlecaster
  • Iron's Spells 'n Spellbooks - Adds Mana Capacitor for storing mana, Mana Assimilator for absorbing mana as energy, and Spelljammer, for preventing most spellcasting in a 25 block radius. 
  • Corpse - Adds overlays to the player corpses. 
  • Vic's Point Blank - Adds overlays to the first person animated arms. Should work with other mods that use Geckolib as well. (Try with Cyberpunk Guns)
  • Better Combat - Adds overlays to the first person animated arms. Might work with other mods that use Player Animator as well. 
  • Female Gender Mod - Applys overlays to model attachments. 
  • NeoSync - Applies CyberwareData to shells, and makes it possible for bigger models to enter the shell containers.
  • Vampirism - Adds a new skin implant, UltraViolent Flashbang, which ignites all undead in a 7x7 area around the player, including vampires. 

ALSO CHECK OUT:

  • CyberSpells by SilverXavier - A bridge between the arcane arts and cybernetic enhancement. This mod allows you to channel the power of magical runes directly into your physical form through specialized cybernetic implants. (REQUIRES IRON'S SPELLS 'N SPELLBOOKS)
  • Cybernetics: Cyberchems by Perigrine3 - An addon that adds 6 new cyberchemicals to modify your biology, and unravel your mind. 
  • Cybernetics: Vanity by Yo_Fred - An addon that adds a cosmetic control layer for your chrome: surgically install a Vanity Implant, open the Cyber Vanity menu, and hide or show cyberware visuals per installed implant including a master Cyber Vanity ON/OFF switch, Hide all / Show all, and a rotating player preview.

PLANS:

  • More compats (Open to recommendations, but if it doesn't fit my vision, it's not going in the mod), especially base tech mod compats
  • Better Music Discs (If you make music and want your music in here, message me)
  • Old world structures (might make this a compat with Lost Cities)
  • Curios compat that adds cyberpunk aesthetic clothing and trinkets

Credits:

Cyberware Original author: Flaxbeard

Robotic Parts Original author: An_Sar

Sound Design: Tar 

Translations Teams: 

  • Ukranian - Roll54, Tenwoc
  • Japanese - hamutaromaru
  • Russian - InventedReality, Filarin, mrNeon777
  • Chinese - OrzMirror

All of this will take time. I am just one dude working on this for free because I love Cyberpunk.

If you're making an addon for this mod, reach out to me. I might be able to help. If you want to help in some way (lang, models, textures, animations, sound effects, music, mod showcases), reach out, I might have a task I need completed/am struggling with.  If you want to showcase/have showcased the mod, reach out, I'll put it on this page so more people can find your video. 

Галерея

CYBERNETICS by Perigrine3!Variety of Cyberware to InstallCyberzombies VS Netherite Mantis BladesSandevistan Obstacle Course...?

Последние версии

Все версии →
release

Cybernetics 0.5.2-neoforge-1.21.1-HOTFIX

0.5.2-HOTFIX
16 авг. 2026 г.5,2 тыс.Minecraft: 1.21.1neoforge
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Что нового
- Fixed structure spawning bug with new tag files
release

Cybernetics 0.5.2-neoforge-1.21.1

0.5.2
15 авг. 2026 г.303Minecraft: 1.21.1neoforge
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Что нового
- Added warnings to the surgery UIs - Added Energy Bar to surgery UIs - Added modded biomes to has_structure tags for each structure (No Man's Land, Biomes O' Plenty, Regions Unexplored, Oh The Biomes We've Gone, Oh The Biomes You'll Go) - Fixed Spinal Injector tooltip - Added new cyberpsychosis sounds and replaced one (psycho_heartbeat_glitch, psycho_drone, & psycho_breath) - Fixed Targeting and Trajectory module not working with monovision - Fixed hud rendering layers (works with create uis) - Added damage overlays based on durability system - Reworked Cybereye layout config (works with monovision and multioptics, and is much more daptable to ANY skin by allowing users to select pixels) - Decreased Dualistic Converter output, as well as made them only allow one total, magic catalyst now has harder recipe - Added Kerenzikov, Berserk, Heavy Knuckles, and Reinforced Tendons - Fixed SynthSkin Recipe bug - Removed TatHog (going to rework how tattoos are applied at some point) - Fixed Biomonitor rendering issues? Maybe? - Made Biomonitor bug out when rejection sets in - Updated rejection effects - Updated cyberpsychosis visuals (head glitching is visible to others and exclusive to lvl 3 psychosis, and eyes also glitch independently of the head now) - Finalized Vampirism compat (vampires blood-consumption regen now causes organ replacements to fall out, replaced by default organs, which can also heal from blood consumption) - Finalized Sculked Conversion(s) (improved abilities, reworked visuals with antlers, and made it partially worthwhile to use) - Vampirism “vampire coughs up entire endocrine system onto the floor” bug should be fixed now - Added Night vision effect to antlers users - Reworked Engineering Table Deconstruction to use actual recipes instead of a randomized rule table - Fixed Grafting Table quickMoveStack dupe glitch (probably) - Tweaked Cyberdeck recipe in preparation for Netrunning Update
release

Cybernetics 0.5.1-neoforge-1.21.1-HOTFIX

0.5.1-HOTFIX
6 авг. 2026 г.785Minecraft: 1.21.1neoforge
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Что нового
- Fixed Mantis blade bug - Fixed head glitch and made outerlayers appear on it - Fixed Robosurgeon/Surgery Table durability quickMoveStack() bugs
release

Cybernetics 0.5.1-neoforge-1.21.1

0.5.1
5 авг. 2026 г.80Minecraft: 1.21.1neoforge
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Что нового
- Fixed Surgery Chamber click issue - Fixed optics incompatibilities and HUD issues - Fixed Copernicus not fully working with Northstar: Redux - Fixed HUD issues with HUDLens - Added an Icon to the mod - Made Arm Cannon wheel scrollable - Reworked cyberpsychosis visual effects (made it a shader and removed Confusion effect, as well as players becoming shadow people, and passive mobs becoming hostile entities) - credit to K King for the idea - Figured out how to apply model attachments to fake players (holograms, corpse models, etc.) - Added 9 new music discs (1 by Dan Henig, 7 by Panda Beats, and 1 by Fronbondi Skegs) - Reworked Shadow people - Made surgery chamber sound cancel if interrupted - Gave threat matrix false positives during cyberpsychosis - Fixed spawn weights issue
release

Cybernetics 0.5.0-neoforge-1.21.1

0.5.0
29 июл. 2026 г.748Minecraft: 1.21.1neoforge
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Что нового
- Fixed heart and organs items tooltip - Added minor FancyMenu Compat - Fixed Better Combat legs bug - Added Vampirism Compat setup & UltraViolent Flashbang implant - Added Vampyres implant - Added special Dragoon x Faceplate overlay interaction (Adam Smasher) - Fixed missing arms abilities (rendering and interaction with surgery table) - Added a new ICyberwareItem method for adding group requirements to cyberwareItems - Added Monovision - Added Multioptics - Fixed faceplate not dropping on death - Added a secondary dye layer to basic Cyberlimbs (inner and outer shell) and Cybereyes (heterochromia) - Added Navigation Chip functionality and a full minimap system - Fixed eye modules to work with alt cybereyes - Fixed null crash from SkinModifierManager (UltraViolent null guard added) - Tweaked Spyder and Eclipse FBCs to include Monovision - Fixed head outer layer for Metal Plating overlay - Reworked custom inventory buttons - Fixed Abandoned Laboratory structure biome spawns - Made minimaps collect waypoints from paper maps, even explorer maps - Fixed cybereye dyeing - Added NeoSync compat - Made crouching into a shell container allow the user to phase through them for bigger models - Reworked Battery recipes to make a bit more sense (electron flow) - Fixed Metal Detector and Dualistic Converter Tooltips - Fixed NeoSync required crash (no longer a hard dependency) - Implemented a configurable durability system to all implants, including default organs - Fixed new cybereye dual dyed system not mapping with config properly - Added a scroll function to the HUD layout config toggle sidebar - Tweaked Isothermal Skin recipe - Made Cyberware Toggle Wheel scroll to hover - Fixed Netherite scrap dupe even without orange shard - Fixed KeepInventory=ON/KeepCyberware=OFF cyberware deletion bug - Fixed NeoSync Crash (pt 2? 3? who knows anymore) - Fixed durability based implant stacking bug - Added a basic repair system (can diversify in the future) - Utilized repair system to add some specific repair items for specific implants - Fixed SynthSkin x Faceplate bug - Optimized Navigation Database by indexing visible map tiles, caching waypoint data, and using mipmapped terrain rendering - Reworked SynthSkin recipes - Fixed weird NeoSync phasing x Charging block bug
beta

Cybernetics 0.4.8b-neoforge-1.21.1

0.4.8b
15 июл. 2026 г.1,2 тыс.Minecraft: 1.21.1neoforge
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Что нового
- Fixed harvester drops for Spider, Ravager, and Polar Bear - Reworked Autoinjector system for easier future updates, and made them administer to others on shift-right-clicks - Implemented tooltips for functional blocks - Fixed Cortical Stack x Corpse mod bug - Added missing crushing wheel x cyberware recipes - Fixed skin layer config bug - Fixed Better Combat config bug - Added entity spawn configs for customizing spawn rates - Added a Potion Autoinjector system - Made Potion Autoinjector recipes appear in JEI - Added zh_cn lang (Chinese) made by OrzMirror - Fixed EMP Grenade recipe - Added Apothic Attributes compat for Fine Manipulators - Fixed Corpse compat skeleton overlays - Added Hexborg skin overlay - Added Anomalous Staff for Hexborg - Improved Spider Eye shader (lag) - Fixed Platelet Dispatcher and Stem Cell Synthesizer not working - Patched Platelet Dispatcher Regen clearing bug - Implemented either redstone or FE requirements for certain blocks (and compats with most FE source mods) - Added levels to Cyberware Rejection, with being in the negative resulting in fugue states where the player's body goes on a killing spree - Added Mantis Blades (6 variants with unique abilities, and new sound effects) - Added FE requirements for Charging Block and Robosurgeon - Reworked Metal Plating to now add armor, and to have an overlay when installed - Added Biomonitor Eye Module - Fixed Death messages bug - Finalized Trajectory Calculator (Works with almost every projectile, except maybe ones from other mods) - Fixed removed offhand dupe glitch - Made removed mainhands swap handedness - Fixed issues with missing limbs not appearing missing with certain skin overlays (isothermal, metal plating, and full borgs) - Added SynthLungs and Parcool compat - Reworked Cerebral Processing Unit crafting recipes - Fixed Spelljammer negating teleport commands - Fixed HogBoy bartering dupe method (no longer interested in components) - Fixed Netherite dupe from Mining Shard - Applied new cyberware to cyberentity rolls - Implemented unused Smasher attack anims - Fixed Smasher attachment models - Added Humanity/Data Integrity tooltip in surgery UIs for clarity - Added loot to bastions (including NQPU) - Added Tutorial Shards and Lore Shards - Added Abandoned Laboratory dungeon structure - Fixed behind_you.exe and cyberpsychosis.exe quickhack bugs - Added Computer and Computer Tower to use and read Written Data Shards, and a new Game Shard system - Fixed non-block block mining bugs (slow break, and no drops) - Added custom entities to vanilla entity tags (and added entity tag datagen) - Fixed persistent implant inventories after removal (inventories are now dumped when implant is removed) - Added comparator outputs to blocks that hold things (robosurgeon, surgery table, and pc tower) - Made Titanium Grates waterloggable - Made Datura Flower pottable - Tweaked tooltips for implants with cooldowns - Tweaked dragoon jump+step attribute mods - made metal plating use armor toughness instead of armor mod
beta

Cybernetics 0.4.7b-neoforge-1.21.1-HOTFIX

0.4.7b-HOTFIX
16 мая 2026 г.2,2 тыс.Minecraft: 1.21.1neoforge
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Что нового
ACTUALLY fixed spinal injector stack bug... I hope. 
beta

Cybernetics 0.4.7b-neoforge-1.21.1

0.4.7b
15 мая 2026 г.154Minecraft: 1.21.1neoforge
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Что нового
- Fixed Corpse dupe bug - Fixed Spinal Injector visual bug - Fixed humanity attribute not applying properly - Nerfed HogBoy bartering
beta

Cybernetics 0.4.6b-neoforge-1.21.1

0.4.6b
11 мая 2026 г.347Minecraft: 1.21.1neoforge
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Что нового
- Added Hud Config full layout control - Added Create: Aeronautics compat to Charging Block - Added Create: Creating Space compat - Added Electric Arc Cannon - Fixed Better Combat crash - Fixed Better Combat first person overlay rendering - Made special use-case wetware toggleable from the toggle wheel - Added Gooey Musculature - Added Electrocyte Tissue - Added EMP Threading - Made Humanity an attribute that can be easily modified - Fixed Hyperoxygenation Boost failure bug
beta

Cybernetics 0.4.5b-neoforge-1.21.1

0.4.5b
5 мая 2026 г.239Minecraft: 1.21.1neoforge
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Что нового
- Fixed fake players not using default organs - Simplified synthskin overlay - Fixed propeller required cyberware bug - Fixed borked punklin highlight texture - Added tattoo system (Approval UI, Tattoist UI, stored tattoo data, overlay implementation, syncing) - Added Tar's Surgery Table sound - Added TatHog - Added Tattooist Hut - Fixed borked sandevistan recipe - Fixed Smasher Mansion spawning - Made Surgery Chamber work on aeronautics contraptions - Tweaked overlay system to hide player skin outerlayers when necessary - Added fbc command to auto install fbc sets - Reworked Myomer Muscle - Added Graphene Crystal Elastomer (and recipes) - Fixed Copernicus Oxygen bar placement - Fixed Pneumatic Calves survival bug - Fixed TatHog and Tattooist Hut spawning bug