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Create: Pipes'n physics

ВЕРСИИ (20)

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3.2.1

3.2.1
10 сент. 2026 г.26,7 тыс.Minecraft: 1.21.1neoforge
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# 3.2.1 ## Bug Fixes - Fixed interaction bug with TFMG setups - Fixed some issues with the flow solver - Fixed an issue where vertical pipes would render the fluid wrongly.
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3.2.0

3.2.0
30 авг. 2026 г.3,3 тыс.Minecraft: 1.21.1neoforge
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# 3.2.0 ## Features - Added compat with pumps from other mods (power grid, tfmg etc.) - Added compat for other tanks in other mods (fluid vessels etc.) ## Bug Fixes - Fixed fluid and range renderer on sublevels - Fixed bad fluid equalization in horizontal pipes
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3.1.1

3.1.1
26 авг. 2026 г.7,2 тыс.Minecraft: 1.21.1neoforge
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# 3.1.1 ## Bug Fixes - Fixes broken Smart Pipes, they finally work now - Fixed bad performance when looking at a pump with a lot of pipes connected - Fixed a mixin bug that was caused due to legacy code ## QoL Upgrades - When hovering over a pump with a cog or similar the menu is hidden from the pump - Fluids inside a pipe are now always shown
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3.1.0

3.1.0
16 авг. 2026 г.5,6 тыс.Minecraft: 1.21.1neoforge
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# 3.1.0 ## Features - New gradient mode when looking at pumps showing how far it can reach - TURBINE MODE: Let your pump generate SU when fluid falls down - Pumps can pull in a bit further now, improving your gameplay. ## bug fixes - #36 [Bug]: mod doesn't work with VS Hose Connectors - #50 Valve dont split correctly - #58 [Bug]: pipe network sees hose pulleys as empty - #59 [Bug]: Cauldrons don't close pipes on sublevels. - #60 [Bug]: Filling basin with two liquids causes pipe to break ### Changes - #10 Fluid doesn't render in Sublevel tanks when using Fabulous graphics - #55 Fix pumps adjacent to tanks making issues - #56 Change display link refresh rate to 100 - #61 Add in Turbine mode
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3.0.1

3.0.1
28 июл. 2026 г.12,6 тыс.Minecraft: 1.21.1neoforge
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# 3.0.1 ## Bug Fixes - Fixed a bug where fluid are stuck in pipes - Fixed a bug where pipes could not drain from a beehive - Fixed a bug with aeronautics and a render race condition - Fixed a bug where hose pulleys randomly stopped working
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3.0.0

3.0.0
27 июл. 2026 г.546Minecraft: 1.21.1neoforge
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# Create: Pipes n Physics 3.0.0 > For Create 6.0.10 on NeoForge 1.21.1. Existing worlds load fine, but pipe networks behave differently. ## Features ### Fluid lives inside the pipes - Pipes are no longer instant wires: every pipe block holds real fluid (250 mB by default). Sources drain as the front advances, sinks fill when the column arrives, and nothing is duplicated or lost. Breaking a pipe spills its contents. - Rendering shows the actual pipe contents: trickles run shallow, pressurized lines pack full, idle runs settle to the tank's waterline. Works on dedicated servers. - Siphons must be primed once and then keep their prime. Pumps no longer self-prime a dry suction line (enablePumpSelfPriming restores it). - Two fluids forced together break the pipe, with Create's reaction (water + lava → cobblestone). - pipeVolumePerCell = 0 restores legacy instant transfers. ### Centrifuge (requires Sable) - Spinning contraptions fling fluid outward through the plumbing. - New centrifuge recipes: a fast-spinning tank separates a mixed fluid, products route to radial taps by density. - Public API ### Gases - Lighter-than-air fluids flow up through pipes, pool in the highest tank, and equalize correctly between tanks. - A tank of gas provides lift on a Sable contraption (enableGasBuoyancy). - Molten fluids flow 3× faster in ultrawarm dimensions (nether for example). ### Valves - One-way mode: a direction dial turns any fluid valve into a check valve, with in-world direction arrows for goggle/wrench holders. - The throttle is now cranked by shaft rotation or a Valve Handle; the scroll box is replaced by the direction dial. ### Displays, Ponder, readouts - Display link sources for pipe flow, pump output, and tank contents. - Ponder scenes for pump, pipes, valves, and the physics, running the live engine. - Pour particles at open mouths and into tanks. - /pipegraph: live overlay, per-pipe flow history, and an engine report for any machine block. ## Bug Fixes - TFMG: coke ovens serve a different fluid per face; blast stoves no longer crash the server and connect through their real ports. - Create Propulsion: chained burners fill as one network; a tank stacked on a burner no longer drains into it (thanks @SpyC0der77). - Create Diesel Generators: distillation tower inputs stay fillable. - CROWNS: fixed parallel pump transport that silently vanished fluid. - Broken fluid capabilities from other mods no longer crash the server. - Pipe and tank waterlines match on screen; gravity drains stop exactly at the pipe opening. - Basins drain from any level and separate multi-fluid contents completely. - Fixed oscillations: pipe↔tank ping-pong, gas churn between tanks, horizontal mouths drinking their own spill. - New pumpDrainAnyLevel option to ignore the connection height when pumping from tanks. ## Performance - Network layouts are cached between ticks instead of re-scanned every solve (enableNetworkCache). - Contraption pipe scans on Sable sub-levels are cached, cutting idle tick cost with ships present.
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2.1.1

2.1.1
6 июл. 2026 г.7 тыс.Minecraft: 1.21.1neoforge
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# v2.1.1 ## Bug fixes - Fixed broken Docking connectors - Fixed Deadlocks in a system - Fixed wrong order of tanks filling up ## Sable Integration - Added in proper cross sublevel piping ## Features - Added new ConfigOption: VALVE_CHARACTERISTIC where the behavior of a valve can be defined to a more realistic approach.
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2.1.0

2.1.0
4 июл. 2026 г.1,8 тыс.Minecraft: 1.21.1neoforge
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# v2.1.0 # Features - Added mew custom pipe fluid renderer which renders the correct height of a fluid level inside a pipe. - Added in a way to adjust valves precisely on how much flow they should let through - Added in stored fluid fronts. This means when your flow is blocked by a full sink for example, and there is again enough room for the fluid to flow it will instantly flow again - Add cross sucking from sable sublevels # Bug fixes - Different kind of performance fixes - Fixed hose pulleys - Fixed spilling water in the network - Fixed non ticking networks on sublevels - Fixed cauldron sucking - Fixed basin sucking - Fixed stuck networks not resolving correctly
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2.0.4

2.0.4
28 июн. 2026 г.2,6 тыс.Minecraft: 1.21.1neoforge
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# 2.0.4 ## Bug fixes - Fixed a bug which prevented gases from reverting gravity - Fixed a bug which prevented cauldrons from being detected as valid source
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2.0.3

2.0.3
27 июн. 2026 г.539Minecraft: 1.21.1neoforge
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# 2.0.3 ## Bug fixes - Added support for multi fluids in basins and partial refills
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2.0.2

2.0.2
27 июн. 2026 г.80Minecraft: 1.21.1neoforge
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# 2.0.2 ## Bug fixes - Improved messages when networks are stuck - Improved basin interop
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2.0.1

2.0.1
26 июн. 2026 г.429Minecraft: 1.21.1neoforge
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# 2.0.1 Bugfixes - Fixed a bug that pipes could not suck from fluid blocks - Fixed a bug that the network wrongly miscalculated when it needs to recharge - Add in a compat with create propulsion's liquid burner to work properly More bug fixes to come!
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2.0.0

2.0.0
25 июн. 2026 г.253Minecraft: 1.21.1neoforge
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# 2.0.0 - 2.0.0 rewrites the full physics engine of this mod and integrated even more with creates system. Read the new mod page for more information
beta

1.0.4

1.0.4
20 мая 2026 г.3,8 тыс.Minecraft: 1.21.1neoforge
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# Bug fixes - Fixed a bug where accessing blocks on the sublevel made the game crash. (#6)
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1.0.3

1.0.3
20 мая 2026 г.62Minecraft: 1.21.1neoforge
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# New Physics - Fluid viscosity: lava and other thick fluids flow slower through pipes. Lava has ~2.5x more friction than water. Configurable via viscosityScaling (set to 0 to disable) - Siphon effect: pumps can push fluid over hills. The pump only needs enough power to reach the peak — the descent is free - Flow splitting: when pipes branch, flow divides proportionally. A junction feeding two tanks splits the flow 50/50 instead of duplicating it # Goggle Improvements - Fluid density and viscosity shown in the tooltip (e.g. 3000 kg/m³ · 6000 cP) - Viscosity penalty displayed when flowing thick fluids (e.g. 2.5x friction) - All pipes in a straight line now show the same flow rate — no more flickering between different values - Remaining range decreases as you look further from the source - Cleaner numbers throughout # Bug Fixes - Fixed cauldron drain/fill not working with open-ended pipes - Fixed flow rate jumping around every few ticks when tanks are draining - Fixed crash during chunk generation with Sable tank mass - Fixed pump range arrows not showing past siphon peaks
beta

Create: Pipes'n physics 1.0.2

1.0.2
19 мая 2026 г.338Minecraft: 1.21.1neoforge
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# New Features - Open-ended pipes on Sable sub-levels now place fluid blocks in the real world at the projected world-space position instead of inside the sub-level (configurable: enableOpenEndWorldPlacement) - Hydrostatic pressure: tank fill level now affects gravity flow pressure (fuller tanks = more head pressure, based on fluid surface height) - Gravity goggle breakdown now works for partial-reach networks (pipes with flow but no reachable sink) - Clear caches and cooldowns on server stop to fix gravity inversion after relog on rotated sub-levels # Bug Fixes - Fixed gravity goggle breakdown missing on partial-reach networks (0 valid sinks) - Fixed experimentalTankCenterOfGravity default changed to true - isSubLevelReady check before processing gravity flow to prevent stale data on uninitialized sub-levels
beta

Create: Pipes'n physics 1.0.1

1.0.1
18 мая 2026 г.432Minecraft: 1.21.1neoforge
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# Bug Fixes - Fixed a bug where a tank tilded on its side drifted away - Fixed a bug that pipes were not updating correctly # Experimental - Added a new mode to affect Center of Gravity of a sable contraption
beta

Create: Pipes'n physics 1.0.0

1.0.0
17 мая 2026 г.206Minecraft: 1.21.1neoforge
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Gravity-Driven Fluid Flow - Fluid now flows downhill through pipes without a pump. Connect a tank at a higher point to one below, and gravity does the rest. - The flow rate is determined by the height difference between source and destination. More height = more pressure = faster flow. - Siphon physics: Fluid can travel uphill through a pipe and back down, as long as the destination is lower than the source. The path shape doesn't matter, only the endpoint heights. Pipe Friction System - Horizontal pipes create friction, which reduces how far fluid can travel. - Vertical pipes have zero friction. Gravity drives the flow for free. - Pipes at slight angles (above 5°) are also friction-free. Only truly flat pipes cost friction. - The friction model uses diminishing returns for pump networks. The first few horizontal pipes matter most, additional ones barely reduce flow. Pump Gravity Assist - Pumps now interact with gravity. Pushing fluid downhill extends the pump's reach. Pushing uphill costs extra pressure. - Siphon paths through a pump network cancel out. Going down 3 blocks and up 3 blocks costs nothing, only horizontal segments add friction. - Two pumps in series work correctly. One pump pushes into the next pump's pull side. Goggle Information - Looking at any pipe with goggles now shows a detailed breakdown: - Gravity-driven: Head pressure, friction, net pressure, flow rate, and remaining range - Pump-driven: Pump RPM, gravity assist/penalty, friction used, and remaining reach in blocks - Shows "(capped at max)" when gravity pressure hits the configured ceiling Dynamic Tank Mass (Sable Integration) - Fluid tanks on Sable sub-levels now have dynamic weight based on how full they are. - Heavier fluids (like lava) weigh more than lighter ones (like water), using the fluid's actual density. - The weight creates realistic torque when tanks are off-center on a structure, shifting the center of gravity. - Requires Sable (full) to be installed. Has no effect with only Sable Companion or without Sable. Tilted Fluid Rendering (Sable Integration) - Fluid in tanks on Sable sub-levels renders with a tilted surface matching the structure's rotation. - Includes a wave simulation that reacts to rotation changes, landing impacts, centrifugal force, and ambient ripples. - Fluid viscosity affects wave speed and damping. Lava waves are slower and heavier than water. Sable Sub-Level Awareness - All pipe physics (gravity flow, friction, pump assist) work correctly on rotating Sable sub-levels. - Pipe elevation angles are computed in world-space, so a "horizontal" pipe on a tilted structure has proportional friction. - Gravity flow automatically recalculates when a sub-level rotates. Arrow Visualizations - Animated flow arrows appear on pipes when wearing goggles and looking at a pump or flowing pipe. - Pump arrows show the full reach of the pump network with color-coded distance. - Gravity arrows trace the flow path from source to destination. - Two render modes: per-segment (arrows on every pipe) or traveling (single arrow moving along the path).
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Create: Pipes'n phisycs 0.3.0

0.3.0
4 мая 2026 г.9 тыс.Minecraft: 1.21.1neoforge
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Bump to same version as curseforge
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Create: Pipes'n phisycs 0.1.0

0.1.0
26 апр. 2026 г.104Minecraft: 1.21.1neoforge
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Release!!