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Create: Pipes'n physics

Adds more realistic fluid physics to pipes

Автор: StaticFX82,5 тыс.176обновлён 10 сент. 2026 г.
Механики игрыТехнологииУтилиты

Описание

🪠 Create Pipes'n Physics

Sable physics

Roadmap

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⚠️ Known Issues There is an issues with the CROWNS mod blocking some of the physics this mod adds. A compat is work in progress

Pipes'n Physics overhauls Create's pipe and pump system with a new physics based engine. Flow is calculated based on the pipe networks structure. Pumps dont have ranges anymore, but supply head to your network and can lift fluid blocks.

Physics

  • Pressure and gravity. Fluids in tanks now produce pressure when connected to a pipe. Therefore naturally 2 connected pipes level out in fluid level, and fluid can flow downhill without a pump.
  • Pumps act as boosters. Pumps can lift your fluid by a given amount of blocks.
  • Viscosity and density of the fluid determine how fast it can flow and how hard it is to lift.
  • Siphon physics emerges naturally.

Full sable support

  • Custom fluid renderer which always show the fluid parallel to the flow.
  • Angle of the vessel determines fluid flow. So a titled tank with an open ended pipe will lose its fluid
  • Dynamic weight of fluid tanks. Density of the fluid will affect this. Also center of gravity of your vessel shifts.
  • Cross level piping. You can suck in fluids from the overworld into a sublevel, or vise versa.

Better goggles

  • Finally figure out how much fluid actually flows through your network.

Other features

  • Custom pipe renderer, half full pipes actually show as half full
  • Finetunable valves. Adjust exactly how much flow should go through a pipe.
  • Everything is configurable. Dont like the new physics, just turn them off.

Support

Join the Discord for support, bug reports, and suggestions: Discord

Галерея

Sable physicsGravitional FlowAdjustable valvesCustom pipe renderer

Последние версии

Все версии →
release

3.2.1

3.2.1
10 сент. 2026 г.26,7 тыс.Minecraft: 1.21.1neoforge
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Что нового
# 3.2.1 ## Bug Fixes - Fixed interaction bug with TFMG setups - Fixed some issues with the flow solver - Fixed an issue where vertical pipes would render the fluid wrongly.
release

3.2.0

3.2.0
30 авг. 2026 г.3,3 тыс.Minecraft: 1.21.1neoforge
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# 3.2.0 ## Features - Added compat with pumps from other mods (power grid, tfmg etc.) - Added compat for other tanks in other mods (fluid vessels etc.) ## Bug Fixes - Fixed fluid and range renderer on sublevels - Fixed bad fluid equalization in horizontal pipes
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3.1.1

3.1.1
26 авг. 2026 г.7,2 тыс.Minecraft: 1.21.1neoforge
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# 3.1.1 ## Bug Fixes - Fixes broken Smart Pipes, they finally work now - Fixed bad performance when looking at a pump with a lot of pipes connected - Fixed a mixin bug that was caused due to legacy code ## QoL Upgrades - When hovering over a pump with a cog or similar the menu is hidden from the pump - Fluids inside a pipe are now always shown
release

3.1.0

3.1.0
16 авг. 2026 г.5,6 тыс.Minecraft: 1.21.1neoforge
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# 3.1.0 ## Features - New gradient mode when looking at pumps showing how far it can reach - TURBINE MODE: Let your pump generate SU when fluid falls down - Pumps can pull in a bit further now, improving your gameplay. ## bug fixes - #36 [Bug]: mod doesn't work with VS Hose Connectors - #50 Valve dont split correctly - #58 [Bug]: pipe network sees hose pulleys as empty - #59 [Bug]: Cauldrons don't close pipes on sublevels. - #60 [Bug]: Filling basin with two liquids causes pipe to break ### Changes - #10 Fluid doesn't render in Sublevel tanks when using Fabulous graphics - #55 Fix pumps adjacent to tanks making issues - #56 Change display link refresh rate to 100 - #61 Add in Turbine mode
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3.0.1

3.0.1
28 июл. 2026 г.12,6 тыс.Minecraft: 1.21.1neoforge
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# 3.0.1 ## Bug Fixes - Fixed a bug where fluid are stuck in pipes - Fixed a bug where pipes could not drain from a beehive - Fixed a bug with aeronautics and a render race condition - Fixed a bug where hose pulleys randomly stopped working
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3.0.0

3.0.0
27 июл. 2026 г.546Minecraft: 1.21.1neoforge
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# Create: Pipes n Physics 3.0.0 > For Create 6.0.10 on NeoForge 1.21.1. Existing worlds load fine, but pipe networks behave differently. ## Features ### Fluid lives inside the pipes - Pipes are no longer instant wires: every pipe block holds real fluid (250 mB by default). Sources drain as the front advances, sinks fill when the column arrives, and nothing is duplicated or lost. Breaking a pipe spills its contents. - Rendering shows the actual pipe contents: trickles run shallow, pressurized lines pack full, idle runs settle to the tank's waterline. Works on dedicated servers. - Siphons must be primed once and then keep their prime. Pumps no longer self-prime a dry suction line (enablePumpSelfPriming restores it). - Two fluids forced together break the pipe, with Create's reaction (water + lava → cobblestone). - pipeVolumePerCell = 0 restores legacy instant transfers. ### Centrifuge (requires Sable) - Spinning contraptions fling fluid outward through the plumbing. - New centrifuge recipes: a fast-spinning tank separates a mixed fluid, products route to radial taps by density. - Public API ### Gases - Lighter-than-air fluids flow up through pipes, pool in the highest tank, and equalize correctly between tanks. - A tank of gas provides lift on a Sable contraption (enableGasBuoyancy). - Molten fluids flow 3× faster in ultrawarm dimensions (nether for example). ### Valves - One-way mode: a direction dial turns any fluid valve into a check valve, with in-world direction arrows for goggle/wrench holders. - The throttle is now cranked by shaft rotation or a Valve Handle; the scroll box is replaced by the direction dial. ### Displays, Ponder, readouts - Display link sources for pipe flow, pump output, and tank contents. - Ponder scenes for pump, pipes, valves, and the physics, running the live engine. - Pour particles at open mouths and into tanks. - /pipegraph: live overlay, per-pipe flow history, and an engine report for any machine block. ## Bug Fixes - TFMG: coke ovens serve a different fluid per face; blast stoves no longer crash the server and connect through their real ports. - Create Propulsion: chained burners fill as one network; a tank stacked on a burner no longer drains into it (thanks @SpyC0der77). - Create Diesel Generators: distillation tower inputs stay fillable. - CROWNS: fixed parallel pump transport that silently vanished fluid. - Broken fluid capabilities from other mods no longer crash the server. - Pipe and tank waterlines match on screen; gravity drains stop exactly at the pipe opening. - Basins drain from any level and separate multi-fluid contents completely. - Fixed oscillations: pipe↔tank ping-pong, gas churn between tanks, horizontal mouths drinking their own spill. - New pumpDrainAnyLevel option to ignore the connection height when pumping from tanks. ## Performance - Network layouts are cached between ticks instead of re-scanned every solve (enableNetworkCache). - Contraption pipe scans on Sable sub-levels are cached, cutting idle tick cost with ships present.
release

2.1.1

2.1.1
6 июл. 2026 г.7 тыс.Minecraft: 1.21.1neoforge
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# v2.1.1 ## Bug fixes - Fixed broken Docking connectors - Fixed Deadlocks in a system - Fixed wrong order of tanks filling up ## Sable Integration - Added in proper cross sublevel piping ## Features - Added new ConfigOption: VALVE_CHARACTERISTIC where the behavior of a valve can be defined to a more realistic approach.
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2.1.0

2.1.0
4 июл. 2026 г.1,8 тыс.Minecraft: 1.21.1neoforge
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# v2.1.0 # Features - Added mew custom pipe fluid renderer which renders the correct height of a fluid level inside a pipe. - Added in a way to adjust valves precisely on how much flow they should let through - Added in stored fluid fronts. This means when your flow is blocked by a full sink for example, and there is again enough room for the fluid to flow it will instantly flow again - Add cross sucking from sable sublevels # Bug fixes - Different kind of performance fixes - Fixed hose pulleys - Fixed spilling water in the network - Fixed non ticking networks on sublevels - Fixed cauldron sucking - Fixed basin sucking - Fixed stuck networks not resolving correctly
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2.0.4

2.0.4
28 июн. 2026 г.2,6 тыс.Minecraft: 1.21.1neoforge
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# 2.0.4 ## Bug fixes - Fixed a bug which prevented gases from reverting gravity - Fixed a bug which prevented cauldrons from being detected as valid source
release

2.0.3

2.0.3
27 июн. 2026 г.539Minecraft: 1.21.1neoforge
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# 2.0.3 ## Bug fixes - Added support for multi fluids in basins and partial refills