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Create: Covered

Disguise Create's kinetic components as any block — shafts, gearboxes, tunnels and more blend into your builds while working exactly as before.

2,9 тыс.5обновлён 24 окт. 2026 г.
ДекорМеханики игры

Описание

Create: Covered

Blend Create's mechanical components into your builds. Cover shafts, gearboxes, tunnels and other kinetic parts with almost any block in your inventory — they keep rotating, transmitting power, and working exactly as before, just disguised to match your build.

Modrinth

Available on curseforge Join our Discord Require Create

How it works

  • Right-click a coverable Create component with a block in hand to disguise it as that block, oriented exactly as if you'd placed it normally — orientation follows where you're looking, not the mechanism's actual (often awkward) shape.
  • Shift + right-click with Create's Wrench removes an existing cover, restoring the component's normal appearance.
  • Shift + right-click with a block places it normally instead of covering, matching vanilla's usual "sneak to bypass interaction" convention.
  • Full Jade integration — hover over a covered component to see what it's disguised as.

What can be covered

  • Shaft
  • Andesite Encased Shaft / Brass Encased Shaft
  • Gearbox
  • Clutch
  • Gearshift
  • Encased Chain Drive
  • Andesite Tunnel / Brass Tunnel

Compatibility with Create Encased

Create: Covered natively supports the mechanical components added by Create: Encased, the addon that offers the same Create components (shaft, gearbox, clutch, gearshift, chain drive...) reskinned in different materials.

All the equivalent components offered by this addon can be covered using the exact same logic used for vanilla Create blocks:

  • Shaft (in brass, copper, zinc, glass and wood variants)
  • Gearbox and Configurable Gearbox
  • Clutch and Automatic Clutch
  • Gearshift and Adjustable Chain Gearshift
  • Encased Chain Drive

Support covers all the material variants offered by Create: Encased (andesite, brass, copper, railway, shadow steel, refined radiance, industrial iron, weathered iron, plus the wood and glass shaft variants).

No additional configuration is required: if Create: Encased is installed, its components are immediately coverable just like Create's native ones.

What can be used as a cover

Almost any block in the game. The only exclusions are blocks with their own dynamic behavior or rendering (chests, furnaces, spawners, beacons, campfires, shulker boxes, and other block-entity-backed blocks by default).

Highlights

  • No config, no new blocks or items — a pure visual/QoL layer on top of Create.
  • Biome-correct coloring for tint-dependent blocks like grass and leaves.
  • Fully functional — covered components keep their kinetic behavior untouched; only the appearance changes.

Requirements

  • Minecraft 1.21.1
  • NeoForge
  • Create 6.0.10+
  • Jade (optional, for tooltip integration)

Последние версии

Все версии →
release

Create: Covered 1.1.0

1.1.0
24 окт. 2026 г.35Minecraft: 1.20.1forge
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Что нового
# Create: Covered 1.1.0 — Forge 1.20.1 First Forge 1.20.1 release, bringing the features and fixes from Covered 1.1.0 to Create 6.0.8. - Added persistent cover storage and multiplayer synchronization for Forge. - Adapted rendering to Minecraft 1.20.1, including optional Embeddium 0.3.31 integration. ## Added - Added covers for Fluid Pipes, Encased Fluid Pipes, Glass Fluid Pipes, Smart Fluid Pipes, Mechanical Pumps and Fluid Valves. - Added project and bug report links to the mod metadata. ## Fixed - Breaking a covered mechanism now returns its cover through normal block loot, including when broken by Create's automated machines. - Covers are preserved when encasing shafts or converting between supported pipe types. - Fixed cover synchronization during block conversions so clients receive the replacement block before its cover. - Kept cover transfers separate from loot drops to avoid extra items during creative removal or contraption movement. - Model wrapping and block colors now use the bundled coverable-block list, removing outdated Belt Tunnel entries. ## Notes - Belt Tunnels remain excluded from cover support. - Smart Fluid Pipe filters remain interactive while covered. Pump direction arrows and Glass Fluid Pipe fluid rendering are hidden by the cover. - Block replacements that do not generate loot, such as commands, do not return cover items.
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Create: Covered 1.1.0

1.1.0
24 окт. 2026 г.168Minecraft: 1.21.1neoforge
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Что нового
## Added - Added covers for Fluid Pipes, Encased Fluid Pipes, Glass Fluid Pipes, Smart Fluid Pipes, Mechanical Pumps and Fluid Valves. - Added project and bug report links to the mod metadata. ## Fixed - Breaking a covered mechanism now returns its cover through normal block loot, including when broken by Create's automated machines. - Covers are preserved when encasing shafts or converting between supported pipe types. - Fixed cover synchronization during block conversions so clients receive the replacement block before its cover. - Kept cover transfers separate from loot drops to avoid extra items during creative removal or contraption movement. - Model wrapping and block colors now use the bundled coverable-block list, removing outdated Belt Tunnel entries. ## Notes - Belt Tunnels remain excluded from cover support. - Smart Fluid Pipe filters remain interactive while covered. Pump direction arrows and Glass Fluid Pipe fluid rendering are hidden by the cover. - Block replacements that do not generate loot, such as commands, do not return cover items.
release

Create: Covered 1.0.7

1.0.7
27 июл. 2026 г.2,2 тыс.Minecraft: 1.21.1neoforge
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Что нового
### Fixed - Right-clicking a mechanism with the very block it is already covered with no longer eats a block from the player's inventory on every click. The cover was silently re-applied each time, so a stack could drain away with nothing on screen changing to explain it. Re-orienting a directional cover - clicking again while facing a different way - still counts as a change and still works. - Swapping a cover for a different block now returns the old cover to the player's inventory (or drops it at the mechanism when the inventory is full) instead of destroying it. Only the new block is spent, the same way removing the cover with Create's Wrench has given it back since 1.0.1.
release

Create: Covered 1.0.6

1.0.6
22 июл. 2026 г.310Minecraft: 1.21.1neoforge
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Что нового
### Added - Holding Create's Wrench and pressing Alt outlines every covered mechanism within 24 blocks in green. A cover is meant to be indistinguishable from an ordinary block, which otherwise leaves no way to tell a covered shaft from the wall it is hiding in. Releasing Alt clears the outlines. ### Fixed - Brackets attached to a mechanism were invisible. Create draws a bracket through the mechanism's static block model rather than in the block-entity pass, and this mod's model wrapper never passed the model data request down to the model it wrapped - so Create never got the chance to resolve which bracket was attached, and its model then contributes no geometry at all. The bracket was really there the whole time (breaking the mechanism returned it), it just had nothing to draw. This affected every block the mod wraps, not only shafts, and any other model detail Create resolves the same way. - Brackets, metal girders and casings can no longer be used as a cover, so right-clicking a mechanism with one again does what Create means it to do - attach the bracket, encase the shaft - instead of being swallowed as a camouflage.
release

Create: Covered 1.0.5

1.0.5
22 июл. 2026 г.32Minecraft: 1.21.1neoforge
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Что нового
### Added - Sodium support. Covers are drawn through Sodium's own chunk-mesh pipeline exactly as they are through vanilla's, including connected-texture covers (Athena, Fusion, Chipped, Rechiseled, ...) and covers whose block draws in a different render pass than the mechanism, such as glass, leaves or iron bars. ### Fixed - Covered mechanisms no longer flicker or Z-fight with their cover. The cover is now baked directly into the chunk terrain mesh in place of the mechanism, instead of being drawn a second time every frame in the block-entity pass, so there is only ever one surface at that position. - Fixed covers flickering and showing a shifting shadow artifact when shaders (Iris/OptiFine) are active. Because the cover is now ordinary terrain rather than a block entity, shaders light and shadow it exactly like every surrounding block instead of through their separate block-entity pass. - Preserved biome tint on covers that use a tinted block (grass, leaves, water, ...); they now take their proper color in the terrain mesh instead of rendering flat/gray. - Two adjacent covers that use a block which merges with itself, such as glass, no longer show a seam where they meet: the shared faces were being culled against the mechanism's shape rather than the cover's, so both got drawn. - Fixed the coverable block tag failing to load entirely without Create: Encased, which left the mod inert - no block coverable at all, not even Create's own. Its Create: Encased entries are now optional. (1.0.3 claimed this fix but did not actually apply it.) - Fixed a race that could corrupt a mechanism's stored cover or crash the client: simply reading whether a mechanism was covered also wrote to it, and that read happens from several chunk-build threads at once. ### Changed - Reduced the cost of the connected-texture support, which previously inspected every neighbouring block the chunk builder asked about rather than only the ones that can be covered. ### Known issues - Covers do not render with ModernFix's `mixin.perf.dynamic_resources` option enabled. That option is off by default in ModernFix; turn it off if you use this mod. Everything else, Sodium and Iris shaders included, is unaffected.
release

Create: Covered 1.0.3

1.0.3
18 июл. 2026 г.84Minecraft: 1.21.1neoforge
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Что нового
### Added - Added support for covering Create Encased blocks (shafts, gearboxes, clutches, gearshifts and encased chain drives, across all of its casing materials).
release

Create: Covered 1.0.2

1.0.2
17 июл. 2026 г.15Minecraft: 1.21.1neoforge
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Что нового
### Fixed - Covers using a connected-texture block (e.g. chiseled or CTM-style textures) no longer render as isolated, bordered tiles when placed next to each other. Adjacent covers now recognize one another and blend into a single connected surface, so a wall of covered mechanisms reads as solid blocks rather than a row of separate machines.
release

Create: Covered 1.0.1

1.0.1
17 июл. 2026 г.13Minecraft: 1.21.1neoforge
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Что нового
### Fixed - Shift+right-clicking a covered mechanism with Create's Wrench now returns the cover block to the player's inventory (or drops it if the inventory is full) instead of discarding it. The block was already correctly removed from the mechanism, but it was never given back.
release

Create: Covered 1.0.0

1.0.0
16 июл. 2026 г.25Minecraft: 1.21.1neoforge
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