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Create: Colored Connections

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Create: Colored Connections 1.20.1-0.5.1

1.20.1-0.5.1
13 окт. 2026 г.94Minecraft: 1.20.1forge
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# 1.20.1-0.5.1 - Create: Extra Gauges support.
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Create: Colored Connections 0.5.1

0.5.1
13 окт. 2026 г.493Minecraft: 1.21.1neoforge
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# 0.5.1 - Create: Extra Gauges support.
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Minecraft 1.20.1 · Forge build

1.20.1-0.5.0
27 сент. 2026 г.46Minecraft: 1.20.1forge
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## Added - **Minecraft 1.20.1 / Forge build.** Feature parity with the 1.21.1 NeoForge build: dyeing, path dyeing, hover lift, sticky hover, status-color preservation, color inheritance, and per-dimension color storage with multiplayer sync. - Create: Factory Controller integration on this branch as well — with Factory Controller 1.2.1 or newer installed, its virtual logistics wires become dyeable inside the controller GUI, and link colors survive blueprint export and import. ## Notes - Needs **Forge 47.x, Java 17**, and **Create 6.0.0 – 6.0.8** for 1.20.1 (6.0.8 is the newest 1.20.1 build; 6.0.9 / 6.0.10 are 1.21.1-only). The mod version reads `1.20.1-0.5.0`. - **Playing with Factory Controller too?** Its wires become dyeable in the controller GUI — but Factory Controller itself needs **Create 6.0.3 or newer**, because on Create 6.0.0 - 6.0.2 its own mixins fail to load. - Colors are stored per dimension in the world save, so each branch reads the worlds it created.
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Create: Colored Connections 0.5.0

0.5.0
24 сент. 2026 г.378Minecraft: 1.21.1neoforge
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### Compatibility - Create 6.0.10 is now the minimum supported version. - Create: Factory Controller remains optional: without it, or below 1.2.1, the integration stays off. ### Configuration - Config split into `create_colored_connections-common.toml` (server) and `create_colored_connections-client.toml` (client), so in-game config editors list both. Existing files migrate automatically. - Config option names and descriptions are now translated. ### Dyeing - Dyeing uses the vanilla use action. It does not open the gauge panel and does not place a block. - Path dyeing follows Create's connection controls: Shift+right-click cancels, right-click on a gauge appends, right-click on the start gauge or on any non-gauge cancels. - A pending path shows an action-bar hint and a blinking outline on the gauge the next click would confirm. - A gauge that cannot join reports the reason in red, with Create's deny sound. - Create's gauge hover tip is hidden while a path is pending. ### Rendering - Preview beams are 1 px wide and no longer overlap; crossings and gauge turns render as clean lines. - Dyed right-angle corners no longer show a stepped patch over the vanilla line. - The dye border samples the line texture at 1:1, matching the vanilla line's pattern density. ### Languages - Added Russian, German, French, Japanese, Korean, Brazilian Portuguese and European Spanish. - Terminology follows Create's translations and vanilla's dye and colour names. - Fixed the goggles trace readout detaching from its item icon in longer languages. - The action-bar path hint is shortened to fit every language.
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Create: Colored Connections 0.4.1

0.4.1
13 сент. 2026 г.157Minecraft: 1.21.1neoforge
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# 0.4.1 * Special thanks to [flamemaster396](https://www.curseforge.com/members/flamemaster396/projects) for suggesting this feature! * Factory Controller compatibility (optional): when [Factory Controller](https://modrinth.com/mod/create-factory-controller) 1.2.1+ is installed, its virtual connection wires become dyeable too. Older Factory Controller versions disable the integration cleanly — wires stay vanilla, nothing crashes. * Dye wires inside the Factory Controller GUI: pick a dye up onto the cursor and right-click a hovered logistics wire to color it — the same pick-up-and-apply gesture as on the world side (a dye in the main hand works as a fallback). Black dye clears the color, the dye is never consumed, and the client-side dyeing config option carries over. * The GUI rendering mirrors the world side: idle wires take the dye color over their whole line, active wires keep their vanilla status core and flash animations and gain a textured 2px dye border per side — the same border-to-core proportion as a dyed wall link, reusing Factory Controller's own connection textures. * Hovering keeps both: the dye look stays while Factory Controller's white highlight bar still marks the hovered wire. The wire's hover tooltip (after Factory Controller's hover delay) gains a dye line showing the applied dye, its name rendered in the dye's own color. * Blueprint import carries colors: scanning wall gauges with a blueprint and quill keeps their link colors when the board is imported into the Factory Controller GUI. Colors also survive saving a board as a blueprint and placing that blueprint into another controller. * Only logistics (ingredient) wires are dyeable — number and redstone wires are left fully vanilla, mirroring the world-side rule that status-semantic lines stay untouched.
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Create: Colored Connections 0.3.0

0.3.0
3 сент. 2026 г.170Minecraft: 1.21.1neoforge
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- Goggles tracing: while wearing Engineer's Goggles, resting the crosshair on a dyed link lights up its whole color group — the "read your network" tool for dense factories. - The highlight follows the crosshair: switching to a different color (or the same color in another factory) cross-fades — the old group dims out on the fade-out curve while the new one lights up on the fade-in curve — and the highlight smoothly fades out as soon as the crosshair leaves the dyed links. - Graying stays inside the hovered link's factory: other color groups in the same network dim to gray, while other factories render completely untouched. - The trace readout is appended straight into Create's own goggle overlay. - When every gauge in the group requests the same item, a yellow line shows the group's shortage: how many more items it still needs (target − in storage − in transit), the shopping list for restocking runs — stack mode ("stacks" row) gauges count full stacks, exactly like the game's own requests. - Status counters hide zero values and lead with what matters: failed (red) first, then running, idle and met counts. A yellow warning (Create's own wording) appears when some stock links sit in unloaded chunks. - Status counts match what the network is doing: links with shipments in transit are running, satisfied (green) ones are done, red restock flashes are failed, and everything else — including outstanding requests with nothing moving — is idle. - Tracing is per-player in multiplayer: entirely client-side, no network traffic, two players can trace different colors of the same network. - New config options: gogglesTracing, traceDistance, traceHud.
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Create: Colored Connections 0.2.0

0.2.0
25 авг. 2026 г.10Minecraft: 1.21.1neoforge
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New in 0.2.0 - Path dyeing — shift+right-click a gauge to start a path, then simply sweep your crosshair over further gauges: each one joins the chain along its own shortest route, so the dyed path is exactly the route you traced. Hover the last gauge again to undo it, right-click the last gauge to dye the whole chain, right-click anywhere else to cancel. While building, every pending link carries a floating green beam. - Tactile feedback — a successful dyeing plays the same sound Create uses when two gauges link, plus a small trail of dye-colored dust along the dyed line. - Config file (config/create_colored_connections-common.toml) — dye consumption (off by default; when enabled, one dye per action rather than per link, survival only), the first-use hint, feedback effects, and hover lift. - First-use hint — placing your first factory gauge briefly explains dyeing and path dyeing in chat, exactly once.
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Create: Colored Connections 0.1.1

0.1.1
24 авг. 2026 г.6Minecraft: 1.21.1neoforge
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Right-click a link with any dye to color it. Lines are drawn on the wall between gauges — point at the line itself, not the gauge panel. The dye is never consumed — not even in survival mode — so recolor as often as you like.
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Create: Colored Connections 0.1.0

0.1.0
23 авг. 2026 г.9Minecraft: 1.21.1neoforge
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Initial release. - Dye Factory Gauge recipe links with any of the 16 vanilla dyes; black dye resets to the vanilla color. - New links inherit the source gauge's color when all incoming links share a single color. - Status-colored lines keep their vanilla core and gain a thin dye border; animations are untouched. - Hovered links lift above their neighbors to stay distinguishable at crossings; hover picking is sticky, so crossing lines no longer flip the highlight on tiny mouse movements. - Redstone and display link lines are never dyed.