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ВЕРСИИ (23)
release
Corpses persist 2.8
2.827 июн. 2026 г.98Minecraft: 26.2datapack
Что нового
- Striders no longer leave behind their corpse.
<details>
<summary>Spoiler</summary>
Why??? Because you can RIDE them, before this change, you couldn't ride them because a Marker entity was already riding them. Same logic applies to Horses and the like, but they were accounted for to begin with
</details>
release
Corpses persist 2.7
2.722 мая 2026 г.91Minecraft: 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2datapack
Что нового
- Made investigating living mobs show previous deaths properly
I found THAT out when updating some screenshots on here
release
Corpses persist 2.6
2.621 мая 2026 г.15Minecraft: 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2datapack
Что нового
- Finally fixed time of death to now actually calculate the difference between WORLD time and TIME OF DEATH time to give an accurate time of death, before this, it added a score of "1" every 60 seconds to every **loaded** corpse for the time of death. See the problem?
- That said, it at first calculates seconds from 1-59, if it's higher than that then it turns to showing minutes instead, I thought of doing it for "hours" too but listen man I feel a little sleepy
- Synchronized the player report and "coroner" reports so both accounts for these changes.
release
Corpses persist 2.5
2.516 мая 2026 г.23Minecraft: 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2datapack
Что нового
- Added time of deaths, if you hover over the time of death stuff you'll see the exact "game clock" time they died *and* the "game clock" at the time of reporting. There's also the "daytime" clock included as well so you can tell what part of the day it was, but you'll have to learn what "0-24000 tick" time even is.
- Related to the previous bullet point; You can now check LIVING mobs for their previous time of death if they've died before. Most commonly seen in players, but also for mobs that has been revived by a totem of undying.
- Fixed a bug that applies the deathtime *before* the life checking markers even exist, so in the case of spawners you'd sometimes kill a mob in less than 2 seconds prior to spawning, which would cause them to persist for 3000 ticks without having the typical corpse status, being unable to be dragged and removed generally just a waste of space.
- Fixed several bugs... such as the mannequin not being given the "Health2" scoreboard, and the Settings menu being bugged when 2 or more players exist on a server at once.
- Cleaning corpses with brushes now grant a tiny bit of XP, and I fixed a bug that spawned the cleaning particles on the player instead of the corpses themselves, and you can now clean multiple corpses at the same time in a 5 block radius as opposed to the former 3 block radius.
Gee.. I may have forgotten something but that's ALRIGHT, it's way better now :D
release
Corpses persist 2.4
2.425 апр. 2026 г.20Minecraft: 26.1.2datapack
Что нового
- Autopsies now show what the mob's health was right before dying. You can hover over the given health number for a little bit more accuracy.
- If a mob dies with an effect, the duration of that effect becomes infinite for autopsy purposes.
- Reviving with a totem of undying now clears all effects because of the previous addition.
- Coroners(mobs who has been given a spyglass) can now do autopsies on undiscovered corpses as originally intended.
- You can now investigate living mobs for their potion effects.
I really hope I didn't accidentally leave out something cool
release
Corpses persist 2.3c
2.3c14 февр. 2026 г.58Minecraft: 1.21.11datapack
Что нового
- Changed smth to allow the config menu to show up even if there's not exactly 1 or 5 players in the world.(Some accidental mathematical stuff patched)
release
Corpses persist 2.3b
2.3b14 февр. 2026 г.5Minecraft: 1.21.11datapack
Что нового
- Fixed this bug; Inspecting another player with the spyglass causes that player to see their own inspection, instead of you know.. the one that actually inspects them? How annoying
Yep
release
Corpses persist 2.3a
2.3a12 февр. 2026 г.12Minecraft: 1.21.11datapack
Что нового
- You can now inspect PLAYERS with the spyglass!!!!!!!! :DDDD Allows you to check their last death location and their hunger bar. You can also check inventory but that """technically""" isn't something I intended to add, but it works for other inventory mobs so...
- Crouch for 5 seconds then use the spyglass to inspect yourself.
Yeah that is pretty much it, been MONTHS now hasn't it
release
Corpses persist 2.2c
2.2c1 окт. 2025 г.46Minecraft: 1.21.9datapack
Что нового
I found out **hide_description:true** exists
- Made player corpses hide description
release
Corpses persist 2.2b (I can explain)
2.2b30 сент. 2025 г.16Minecraft: 1.21.9-pre4, 1.21.9-rc1, 1.21.9datapack
Что нового
How do I begin... I barely recognize the previous version, I've been working on this thing for months in private wanting to optimize this spyglass autopsy/investigation system as much as possible before releasing it, and MAYBE it's ready now, maybe...
- Reworked autopsies to be genuinely interesting. When a mob dies, many things are remembered, such as powder snow freezing, oxygen, block suffocation etc. Villagers has a special kind of autopsy/investigation where you can check out their unique memory system. It gets really confusing but it's AWESOME trust me.
- INVESTIGATIONS!!! This is just an autopsy with a spyglass for things that are either alive or just an entity. Investigating an arrow for instance will tell you what weapon was used to fire it, the UUID of who it came from and how long it has been around for. Investigating a trader llama will tell you the health, age(how long it takes to grow up whatnot) and how long it takes for the trader llama to despawn and of course: UUID.
- PLAYER CORPSES!!! These corpses will store the same information as any other corpse and will function the same way, meaning you get to examine your own cause of death whatnot, how FUN amirite??
- Much to my dismay, the previous version has been broken all along so I fixed a bug relating to leaving & rejoining that causes corpses to disappear due to not setting DeathTime back to 1500 ticks
- Another bug relating to despawning ties to the wandering trader & trader llama. When I was waxing the corpse of my wandering trader to bury, I checked the coffin the next day and the corpse was GONE, this was because the DespawnDelay was still running even after death. So I fixed that so waxing anything with DespawnDelay permanently sets the DespawnDelay to -1, in other words forever.
- There's a new config called "Detective Mode" which pertains to autopsies/investigations. Having it off simply tells you directly which mob killed and if the mob has despawned or whatever. Having it ON however tells you everything that relates to a mob's death, though it does obscure things a lil bit(if the body has touched powder snow/water after death, all signs a mob has interacted with it fades away.
- Fixed a bug that causes a message to basically repeat itself during an autopsy if something is killed while drowning.
release
Corpses persist 2.2a (I can explain)
2.2a29 сент. 2025 г.16Minecraft: 1.21.9-pre4, 1.21.9-rc1datapack
Что нового
How do I begin... I barely recognize the previous version, I've been working on this thing for months in private wanting to optimize this spyglass autopsy/investigation system as much as possible before releasing it, and MAYBE it's ready now, maybe...
- Reworked autopsies to be genuinely interesting. When a mob dies, many things are remembered, such as powder snow freezing, oxygen, block suffocation etc. Villagers has a special kind of autopsy/investigation where you can check out their unique memory system. It gets really confusing but it's AWESOME trust me.
- INVESTIGATIONS!!! This is just an autopsy with a spyglass for things that are either alive or just an entity. Investigating an arrow for instance will tell you what weapon was used to fire it, the UUID of who it came from and how long it has been around for. Investigating a trader llama will tell you the health, age(how long it takes to grow up whatnot) and how long it takes for the trader llama to despawn and of course: UUID.
- PLAYER CORPSES!!! These corpses will store the same information as any other corpse and will function the same way, meaning you get to examine your own cause of death whatnot, how FUN amirite??
- Much to my dismay, the previous version has been broken all along so I fixed a bug relating to leaving & rejoining that causes corpses to disappear due to not setting DeathTime back to 1500 ticks
- Another bug relating to despawning ties to the wandering trader & trader llama. When I was waxing the corpse of my wandering trader to bury, I checked the coffin the next day and the corpse was GONE, this was because the DespawnDelay was still running even after death. So I fixed that so waxing anything with DespawnDelay permanently sets the DespawnDelay to -1, in other words forever.
- There's a new config called "Detective Mode" which pertains to autopsies/investigations. Having it off simply tells you directly which mob killed and if the mob has despawned or whatever. Having it ON however tells you everything that relates to a mob's death, though it does obscure things a lil bit(if the body has touched powder snow/water after death, all signs a mob has interacted with it fades away.
release
Corpses persist 2.1 (FINAL Update)
2.14 авг. 2025 г.71Minecraft: 1.21.7, 1.21.8datapack
Что нового
In my attempt to optimize the whole thing, I accidentally removed an "at" which made the whole consumption thing stop working.
- Added a "Coroner" tag, given to mobs by throwing a spyglass at them. These 'coroners' can discover corpses just like you. Do what you will with that
- FIXED consumption not working
Hopefully this is the last you'll see of an actual update on this thing besides updating to new versions
release
Corpses persist 2.0 Autopsy Update(Final? Update)
2.03 авг. 2025 г.23Minecraft: 1.21.7, 1.21.8datapack
Что нового
After a surge of inspiration, I've decided to work on the spyglass, and I think this new feature will be pretty useful for my private datapack, as there has been some murders going on there which I've had to get to the bottom of... No kidding, a tamed spider suddenly started tearing apart my tamed cow, it was meant to FOLLOW the cow not rip it to shreds, I only know it was the spider because I SAW it do it right in front of me later to the same cow after I revived it. Well anyway.
- Optimized 60stimer as well, since I rudely forgot about it
- Checking corpses with the spyglass now also tells you WHO last attacked them.
release
Corpses persist 1.9
1.92 авг. 2025 г.15Minecraft: 1.21.7, 1.21.8datapack
Что нового
I was just testing the datapack for the final time, when I was shooting my bow for a simple lag test. Then, horror struck upon me as I saw that every two seconds, the arrow would teleport ever so slightly back! No.. not the ONE datapack I make meant to be optimized, no no no. Seeing this glaring issue, I went to my datapack and...
Short Version;
- Optimized the datapack BY A LOT
- Multiple commands are now run by ONE mutual command rather than separate identicals
- Fixed a BUG that made you target the marker instead of the corpse when dragging/cleaning, which sometimes resulted in being too SHORT to interact with certain corpses
Long Version;
- Optimized it A LOT by... well, how do I explain, okay you know how the brush cleans corpses up right? Before this, the command would still trigger even if no player actually had "brushed", and it would check every life marker if the vehicle(mob) is dead even though no one had brushed, meaning a command is run UNNECESSARILY, so I flipped the script a little by forcing those kinds of commands to specifically check with the player first
- ADDITIONALLY, the cleanup checked multiple times in the same tick because there were like 3 different commands, one for sprinkling some particles, one for changing the DeathTime to 1 and the last to kill the life marker, but they really could've all been run by ONE execute command, not three separate identical ones, so I did that for all such cases.
- I also discovered that I've been rather silly in my command logic. I was trying to drag an enderman when it just wouldn't let me, I realized I had to jump to make it work, but why..? Well, it turns out the dragging thing never actually checked the CORPSE's distance, but the LIFE MARKER's distance, and since the enderman is tall as heck, I had to jump to reach the marker. This is WRONG, so I fixed that to target the corpse instead of the marker. Incidentally, the brush cleanup stuff had the same error, but NOT anymore!
So now this terrible tragedy of lag is no longer present!
release
Corpses persist 1.8
1.831 июл. 2025 г.23Minecraft: 1.21.7, 1.21.8datapack
Что нового
I was raiding another datapack's tight witch hut which was PACKED with witches, when I realized that I kept accidentally dragging witches while sneaking around, this was TERRIBLY inconvenient of course, so I;
- Made the initial dragging range "distance=..0.6" blocks, while after you've started dragging, the range increases to "distance=..1.9" like before
release
Corpses persist 1.7
1.730 июл. 2025 г.22Minecraft: 1.21.7, 1.21.8datapack
Что нового
This one's MUCH more comfortable than the previous one
- Changed the dragging range to be lenient enough in distance(from distance=..1.25 to distance=..1.9), so just barely less than 2 blocks
- Fixed a minor bug relating to the configs playing the wrong sound when clicked
release
Corpses persist 1.6
1.625 июл. 2025 г.28Minecraft: 1.21.7, 1.21.8datapack
Что нового
Okay so apparently this WASN'T in the last update, nor did I ever say it was, but I solved the issue of having your wolf instantly get consumed!
- Corpses have a grace period from 10-20 seconds where they cannot be eaten
This should be a config but... nahhh, maybe if it becomes requested somehow
release
Corpses persist 1.5
1.523 июл. 2025 г.42Minecraft: 1.21.7, 1.21.8datapack
Что нового
Oh! Please forgive, the previous version had a FATAL flaw in it which I just so happened to realize now as I were updating it;
- Fixed a bug that would allow the player to drag ANYTHING, not just corpses, yeah...
- Added the ability to use honeycomb to wax corpses to make them last forever, waxing corpses also prevents mobs from consuming them. However they aren't immune to being brushed or burned.
- Changed the config slightly so applying 0 or less on the corpse life time config causes ALL corpses to last permanently(so history only truly fades when zombies have scoured the aftermath of that war you had)
- Changed the drag distance by a bunch so you couldn't pull out corpses from the ground without digging them up, yeah would kinda ruin the immersion when you're mourning...
release
Corpses persist 1.4
1.422 июл. 2025 г.30Minecraft: 1.21.7, 1.21.8datapack
Что нового
I was lingering on adding this during a conversation with a friend(topic mostly unrelated), but since it was literally 3 lines of code I did it in about 3 minutes, enjoy!
- Added the ability to drag corpses by sneaking.
release
Corpses persist 1.3
1.311 июл. 2025 г.36Minecraft: 1.21.7datapack
Что нового
Oh how ironic.
- Fixed a bug surrounding the BRUSH this time NOT resetting the "cleanup" score counter, resulting in automatically cleaning every nearby dead mob, how annoying :/
Basically, two scoreboard reset commands had the same bug, and I only fixed one of them the first time, now I have to upload a FOURTH version of this just for that
release
Corpses persist 1.2
1.210 июл. 2025 г.38Minecraft: 1.21.7datapack
Что нового
I should've expected a simple thing like this needed 2 updates before I could call it complete.
- Fixed a bug surrounding the spyglass NOT resetting the "autopsy" score counter, resulting in automatically checking every dead mob, how annoying :/
release
Corpses persist 1.1
1.110 июл. 2025 г.50Minecraft: 1.21.7datapack
Что нового
- Gave Totems of Undying the ability to revive a dead mob. For clarity it HAS to be thrown, usually only possible with players(evoker drops doesn't count). Might wanna leave & rejoin afterwards though, as the death animation still persists, which can be wonky to look at.
- Added a configuration that allows the player to change whether or not slimes & magma cubes are able to persist after death.
release
Corpses persist 1.0
1.010 июл. 2025 г.67Minecraft: 1.21.7datapack
Что нового
Tried uploading this, looks like I was successful