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Corpses persist [Pet revival :D]

Makes dead mobs persist. Corpses stick around a configurable amount of time and may be consumed(configurable) by certain mobs.

Автор: MLGdogememe8464обновлён 27 июн. 2026 г.
ПроклятыеМеханики игрыМобы

Описание

When mobs die, they take much longer to disappear than normal.

When a mob dies, they'll stick around in the form of their death animation as seen in the gallery. You can configure HOW long they'll stick around(base: 120 minutes, you may change it by minutes, not seconds - minimum 1 minute).

If the dead mob is on fire in "any" way(inside lava, fire or on fire), the dead mob is removed.

Configurable: [ON/OFF] It is also removed when any of the following mobs walk nearby it, as they'll consume for absorption and instant health/damage; #undead(not skeletons) & pig, armadillo, axolotl, cod, salmon, dolphin, cat, cave_spider, fox, panda, polar_bear, spider, wolf, endermite, hoglin, ravager, silverfish, warden, ender_dragon. Incidentally, mobs cannot be consumed immediately after death and takes 11-20 seconds before being ready to eat

The final way to remove bodies is to clean them up using a brush, this adds an extra use to the brush item. You may also use a spyglass to check the time of death and WHO killed the dead mob. Throwing a spyglass at an alive mob removes the spyglass and gives the mob the ability to discover corpses similarly to the player.

Configurable: [ON/OFF](Enables/Disables Slimes/Magma_Cubes from persisting after death) One side effect this datapack has is that slimes and magma cubes split up WAY later than they're supposed to, so the only way to get around that is to remove the dead slime by any means like brushing, burning or having a pig consume it.

Revive Opportunity: You may throw a totem of undying at your beloved mob that tragically died to REVIVE it now, your wolf will NOT just live in your heart any more.(Might wanna rejoin to reset the death animation, as it looks pretty wonky.)

If you choose to uninstall, use

/function world:uninstall

to remove unnecessary marker entities and all other things added by this datapack.

Removing some text now, you may now DRAG a nearby corpse while crouching, the distance is pretty lenient, but I should probably make the initial drag distance short so you don't accidentally drag anyone, but the later drag distance long, I don't know, maybe LATER

Another feature is WAXING corpses so they last permanently. They may still burn up or be cleaned by the brush

Okay it seems the datapack is growing closer and closer to truly becoming a finished product, but if YOU have any suggestions, just join my newly setup discord server thingy and provide your thoughts there, unless you're able to by other means of course.

Essentially what this datapack does is giving fights a more impactful look, a raid looks much messier when every illager still sticks around after death. You could say it also adds a little bit of 'history'. And well, corpses can become an important part of your world, no mob friend of yours will go forgotten with this!

Unrelated sidenote: Wtf are these downloads man, these downloads don't make any sense, why would older versions be downloaded equally if not more than newer versions?? This is sketchy as hell

Галерея

AutopsyAutopsy 2InvestigationThe Aftermath of a Brawl

Последние версии

Все версии →
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Corpses persist 2.8

2.8
27 июн. 2026 г.98Minecraft: 26.2datapack
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Что нового
- Striders no longer leave behind their corpse. <details> <summary>Spoiler</summary> Why??? Because you can RIDE them, before this change, you couldn't ride them because a Marker entity was already riding them. Same logic applies to Horses and the like, but they were accounted for to begin with </details>
release

Corpses persist 2.7

2.7
22 мая 2026 г.91Minecraft: 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2datapack
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Что нового
- Made investigating living mobs show previous deaths properly I found THAT out when updating some screenshots on here
release

Corpses persist 2.6

2.6
21 мая 2026 г.15Minecraft: 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2datapack
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Что нового
- Finally fixed time of death to now actually calculate the difference between WORLD time and TIME OF DEATH time to give an accurate time of death, before this, it added a score of "1" every 60 seconds to every **loaded** corpse for the time of death. See the problem? - That said, it at first calculates seconds from 1-59, if it's higher than that then it turns to showing minutes instead, I thought of doing it for "hours" too but listen man I feel a little sleepy - Synchronized the player report and "coroner" reports so both accounts for these changes.
release

Corpses persist 2.5

2.5
16 мая 2026 г.23Minecraft: 1.21.10, 1.21.11, 26.1, 26.1.1, 26.1.2datapack
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Что нового
- Added time of deaths, if you hover over the time of death stuff you'll see the exact "game clock" time they died *and* the "game clock" at the time of reporting. There's also the "daytime" clock included as well so you can tell what part of the day it was, but you'll have to learn what "0-24000 tick" time even is. - Related to the previous bullet point; You can now check LIVING mobs for their previous time of death if they've died before. Most commonly seen in players, but also for mobs that has been revived by a totem of undying. - Fixed a bug that applies the deathtime *before* the life checking markers even exist, so in the case of spawners you'd sometimes kill a mob in less than 2 seconds prior to spawning, which would cause them to persist for 3000 ticks without having the typical corpse status, being unable to be dragged and removed generally just a waste of space. - Fixed several bugs... such as the mannequin not being given the "Health2" scoreboard, and the Settings menu being bugged when 2 or more players exist on a server at once. - Cleaning corpses with brushes now grant a tiny bit of XP, and I fixed a bug that spawned the cleaning particles on the player instead of the corpses themselves, and you can now clean multiple corpses at the same time in a 5 block radius as opposed to the former 3 block radius. Gee.. I may have forgotten something but that's ALRIGHT, it's way better now :D
release

Corpses persist 2.4

2.4
25 апр. 2026 г.20Minecraft: 26.1.2datapack
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Что нового
- Autopsies now show what the mob's health was right before dying. You can hover over the given health number for a little bit more accuracy. - If a mob dies with an effect, the duration of that effect becomes infinite for autopsy purposes. - Reviving with a totem of undying now clears all effects because of the previous addition. - Coroners(mobs who has been given a spyglass) can now do autopsies on undiscovered corpses as originally intended. - You can now investigate living mobs for their potion effects. I really hope I didn't accidentally leave out something cool
release

Corpses persist 2.3c

2.3c
14 февр. 2026 г.58Minecraft: 1.21.11datapack
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Что нового
- Changed smth to allow the config menu to show up even if there's not exactly 1 or 5 players in the world.(Some accidental mathematical stuff patched)
release

Corpses persist 2.3b

2.3b
14 февр. 2026 г.5Minecraft: 1.21.11datapack
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Что нового
- Fixed this bug; Inspecting another player with the spyglass causes that player to see their own inspection, instead of you know.. the one that actually inspects them? How annoying Yep
release

Corpses persist 2.3a

2.3a
12 февр. 2026 г.12Minecraft: 1.21.11datapack
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Что нового
- You can now inspect PLAYERS with the spyglass!!!!!!!! :DDDD Allows you to check their last death location and their hunger bar. You can also check inventory but that """technically""" isn't something I intended to add, but it works for other inventory mobs so... - Crouch for 5 seconds then use the spyglass to inspect yourself. Yeah that is pretty much it, been MONTHS now hasn't it
release

Corpses persist 2.2c

2.2c
1 окт. 2025 г.46Minecraft: 1.21.9datapack
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Что нового
I found out **hide_description:true** exists - Made player corpses hide description
release

Corpses persist 2.2b (I can explain)

2.2b
30 сент. 2025 г.16Minecraft: 1.21.9-pre4, 1.21.9-rc1, 1.21.9datapack
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Что нового
How do I begin... I barely recognize the previous version, I've been working on this thing for months in private wanting to optimize this spyglass autopsy/investigation system as much as possible before releasing it, and MAYBE it's ready now, maybe... - Reworked autopsies to be genuinely interesting. When a mob dies, many things are remembered, such as powder snow freezing, oxygen, block suffocation etc. Villagers has a special kind of autopsy/investigation where you can check out their unique memory system. It gets really confusing but it's AWESOME trust me. - INVESTIGATIONS!!! This is just an autopsy with a spyglass for things that are either alive or just an entity. Investigating an arrow for instance will tell you what weapon was used to fire it, the UUID of who it came from and how long it has been around for. Investigating a trader llama will tell you the health, age(how long it takes to grow up whatnot) and how long it takes for the trader llama to despawn and of course: UUID. - PLAYER CORPSES!!! These corpses will store the same information as any other corpse and will function the same way, meaning you get to examine your own cause of death whatnot, how FUN amirite?? - Much to my dismay, the previous version has been broken all along so I fixed a bug relating to leaving & rejoining that causes corpses to disappear due to not setting DeathTime back to 1500 ticks - Another bug relating to despawning ties to the wandering trader & trader llama. When I was waxing the corpse of my wandering trader to bury, I checked the coffin the next day and the corpse was GONE, this was because the DespawnDelay was still running even after death. So I fixed that so waxing anything with DespawnDelay permanently sets the DespawnDelay to -1, in other words forever. - There's a new config called "Detective Mode" which pertains to autopsies/investigations. Having it off simply tells you directly which mob killed and if the mob has despawned or whatever. Having it ON however tells you everything that relates to a mob's death, though it does obscure things a lil bit(if the body has touched powder snow/water after death, all signs a mob has interacted with it fades away. - Fixed a bug that causes a message to basically repeat itself during an autopsy if something is killed while drowning.