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ВЕРСИИ (9)
release
Corpse: Refined 2.0.3 — NeoForge 1.21.1
2.0.37 сент. 2026 г.6,1 тыс.Minecraft: 1.21.1neoforge
Что нового
Fixed the grave recovery menu so it closes when the grave is removed, replaced, or more than eight blocks away. This prevents items from being placed into a detached inventory after another player mines the grave.
release
Corpse: Refined 2.0.3 — Forge 1.20.1
2.0.37 сент. 2026 г.1,1 тыс.Minecraft: 1.20.1forge
Что нового
Fixed the grave recovery menu so it closes when the grave is removed, replaced, or more than eight blocks away. This prevents items from being placed into a detached inventory after another player mines the grave.
release
Corpse: Refined 2.0.3 — Forge 1.19.2
2.0.37 сент. 2026 г.242Minecraft: 1.19.2forge
Что нового
Fixed the grave recovery menu so it closes when the grave is removed, replaced, or more than eight blocks away. This prevents items from being placed into a detached inventory after another player mines the grave.
release
Corpse: Refined 2.0.2 — NeoForge 1.21.1
2.0.25 сент. 2026 г.225Minecraft: 1.21.1neoforge
Что нового
Added Forge 1.19.2 and Forge 1.20.1 support alongside NeoForge 1.21.1.
Grave markers are now persistent, breakable blocks that drop their stored items exactly once. A new Corpse Settings submenu lets server operators disable the creation of future grave markers without affecting existing graves. Improved corpse placement around fluids, held-item cleanup, ash-particle alignment, and the final skeleton-to-grave transition.
release
Corpse: Refined 2.0.2 — Forge 1.20.1
2.0.25 сент. 2026 г.27Minecraft: 1.20.1forge
Что нового
Added Forge 1.19.2 and Forge 1.20.1 support alongside NeoForge 1.21.1.
Grave markers are now persistent, breakable blocks that drop their stored items exactly once. A new Corpse Settings submenu lets server operators disable the creation of future grave markers without affecting existing graves. Improved corpse placement around fluids, held-item cleanup, ash-particle alignment, and the final skeleton-to-grave transition.
release
Corpse: Refined 2.0.2 — Forge 1.19.2
2.0.25 сент. 2026 г.15Minecraft: 1.19.2forge
Что нового
Added Forge 1.19.2 and Forge 1.20.1 support alongside NeoForge 1.21.1.
Grave markers are now persistent, breakable blocks that drop their stored items exactly once. A new Corpse Settings submenu lets server operators disable the creation of future grave markers without affecting existing graves. Improved corpse placement around fluids, held-item cleanup, ash-particle alignment, and the final skeleton-to-grave transition.
release
Corpse: Refined 2.0.1
2.0.129 авг. 2026 г.108Minecraft: 1.21.1neoforge
Что нового
# Changelog
All notable changes to Corpse: Refined are documented here.
## 2.0.1 - 2026-08-30
Minecraft 1.21.1 / NeoForge 21.1
### Added
- Ash particles and a small ash pile now accompany the final skeleton decay.
- Configurable environmental decay: water speeds decay up and freezing biomes slow it down.
- Server owners can optionally leave an empty memorial grave marker after decay; this remains disabled by default.
### Changed
- The default full decay cycle now lasts 15 minutes under normal conditions.
- Exact former 10.5- and 30-minute default presets are migrated to the new timing, while custom phase timings remain untouched.
- Skeleton decay now uses progressive pixel erosion instead of shrinking, hiding, or deforming whole body parts.
- Empty corpses still complete their shortened decay without creating a grave marker by default. Corpses containing loot continue to transfer it safely into a grave marker at the end.
### Fixed
- Corpses no longer spawn submerged in lava or water solely because the fluid block has no solid collision shape.
- The complete lying-corpse hitbox is checked during placement, preventing corpses from intersecting nearby walls.
- Unsafe saved corpses and grave markers are relocated to a nearby dry position when their chunk loads.
- Death History and overflow drops now use the corpse's verified final position.
- The skeleton skull no longer gains a second outer shell, samples the ash-pile texture, changes shape, or moves independently during decay.
- The first ash stage now matches the intact skeleton, removing the visual pop at the start of the ash phase.
- Skeleton pixels retain their bone colour until they erode instead of gaining a pale overlay.
- The corpse direction arrow disappears immediately when the tracked corpse is opened, including after reconnecting.
### Recovery and verification
- Existing inaccessible corpses and grave markers are recovered automatically when possible, provided the entity still exists in the world.
- Confirmed in game: a corpse created by dying in lava spawned safely beside the lava lake and remained visible and accessible.
- Verified with a clean Gradle build, texture regression checks, and placement checks for lava, wall intersections, unsupported fluid pools, and saved grave markers.
release
Corpse: Refined 2.0.0
2.0.024 июл. 2026 г.4,8 тыс.Minecraft: 1.21.1neoforge
Что нового
- Fixed: armor and held items equipped at death weren't rendering on the corpse.
- New: Death History now shows your live distance to each corpse.
- New: an optional HUD arrow points toward your most recent corpse — disappears once you open it or it fully decays. Toggle it off in the config if you'd rather not have it.
release
Corpse: Refined 1.0.0
1.0.014 июл. 2026 г.43Minecraft: 1.21.1neoforge
Что нового
## Corpse: Refined 1.0.0
Initial release.
**Features**
- On death, a corpse spawns wearing your own real player skin and holding
everything you had on you — general items, armor, and your offhand item
- Armor and your offhand item are visibly worn on the corpse itself, and
automatically re-equip when you recover your items — only into slots that
are currently empty, nothing you're already wearing gets overwritten
- Items return to their original inventory slots, both at the moment of
death and when you transfer them back — your layout stays exactly as it
was
- Death History screen (default key: **C**) shows where, when, and how you
died, with quick teleport and recovery for any past death
- Corpses left unclaimed don't just disappear: a textured shroud gradually
forms over the body, holds briefly, then tears away in stages — including
across the face — to reveal a real skeleton underneath. Your death site
stays marked instead of vanishing
- The corpse holds a correct, lying-down hitbox that matches how it actually
looks on the ground, and stays in a fixed, static pose — no idle animation
- Corpses can't fall into the void, don't count toward the mob cap, and
don't take fire/lava damage
- No shadow is cast, keeping the corpse from standing out unnaturally
**Config**
- Decay timing: how long the shroud takes to form and how long it takes to
fully erode into a skeleton
-