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Compound V: Advanced

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release

Compound V: Advanced 1.1.8

1.1.8
12 окт. 2026 г.105Minecraft: 1.20.1forge
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**Compound V Advanced 1.1.8** **New ability: Chrono Control**. A power over time with six abilities. It works in multiplayer: everything runs on the server and is synced to every player, and the other players in a zone are affected too. **Activate Power** starts the selected mode, and pressing it again ends it early._Ability Key 2 switches between Time Stop and Time Dilation_. Time Stop freezes everything in a 30 block zone around you, including players, blocks and particles, and Time Dilation slows all of it to 0.3x. Other players in the zone are held in place or slowed in everything they do, from walking and jumping to mining, eating and drawing a bow. The zone is marked with a faint dome, and players who hold Chrono Control are not affected by each other.                **Ability Key 1 is Time Slip**: for a few seconds you vibrate and nothing can hurt you, projectiles and other players pass through, but you can't attack or use items. **Sneak + Activate Power is Chrono Stasis**: holds the mob or player you are looking at, like a tiny Time Stop on one target.                                                                                                  **Sneak + Ability Key 1 is Temporal Echo**: it records your state, and after 10 seconds, a second press or dying it rewinds you, your inventory and the blocks around you.          **Sneak + Ability Key 2 is Epoch Surge**: it speeds up things that are waiting for time to pass, like crops, saplings, baby animals, copper and eggs, one stage at a time. Durations and cooldowns of every Chrono Control ability are configurable. _Every power in the addon now has a Compound V power tier (SP, S, A, B, C or D)_ with its base strength and durability stats, set in each power's own config section. Defaults: Mind Control Advanced S, Blood Control Advanced SP, Telekinesis Advanced S, Chrono Control SP, Enhanced Optics B. _Mind Control Advanced, Blood Control Advanced and Telekinesis Advanced now have a compound_v_weight option_, next to the existing v1_weight. Chrono Control defaults to 0 for Compound V and 1 for V1. * Bug fixes * Back up your world before updating.
beta

Compound V: Advanced 1.1.5

1.1.5-beta
13 сент. 2026 г.63Minecraft: 1.20.1forge
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**Compound V Advanced 1.1.5-beta** _This version is a beta build of the update and doesn't include everything I originally wanted. It's also probably not as polished as a full release and might have some bugs. If I come back to this project I'll finish the update properly, but for now I'm putting out what I managed to get done over a couple of days, not the finished version, since exams doesn't leave me time to keep working on it right now. Thanks to everyone who's been following the project, hope to see you again sometime..._ But here's what's in 1.1.5-beta: **New ability: Enhanced Optics**. Grants the same X-Ray / Night Vision / Heartbeat Sensing menu as Laser Eyes Advanced's additions, but as its own separate power that doesn't need Laser Eyes Advanced at all. Opened with Ability Key 2, same as the LEA menu, and shares all of its config. Weight in the Compound V item's pool defaults to 3, weight in V1 defaults to 0 so it can't roll from V1 out of the box, raise that in config if you want it to. **Telekinesis Advanced's Kinetic Grasp (mode 1)** can now catch incoming projectiles out of the air, hold them in front of you, and throw them back. This is a direct port of Compound V's own catch/hold/throw code for Telekinesis, right down to using its live force and damage values, so it feels exactly like the original ability instead of an approximation. **New Kinetic Shield for Seismic Volley (mode 4)**. _With all 3 orbit blocks collected, Sneak + Ability Key 2_ pulls them off your back and spins them around your body instead, deflecting nearby projectiles back where they came from. It can take 3 hits before breaking, with a counter on screen for how much is left. Break it and the blocks drop and turn back into real blocks, and the whole mode goes on a shared cooldown. Deactivating it yourself is cheaper than losing it, and it costs Overload to put up, with extra Overload if it breaks outright. Every number here (radius, spin speed, durability, cooldowns, Overload costs) is configurable. - Fixed mob/player launch-on-release using our own force numbers instead of Compound V's actual Telekinesis values, it now matches theirs exactly. **Multi-power support:** if you're holding several Compound V Advanced abilities at once (Chest Blast, Laser Eyes Advanced/Enhanced Optics, and one of MCA/BCA/TKA, those three still can't be held together), Ability Key 2 and the PTSD bar now pay attention to whichever ability you're actually using instead of always defaulting to the same one and locking the others out. Whichever power you got most recently is the one in focus, and it switches back automatically if you lose it. Bug fixes Back up your world before updating.
release

Compound V: Advanced 1.1.0

1.1.0
25 авг. 2026 г.37Minecraft: 1.20.1forge
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Chest Blast now has a PTSD system. Taking damage while it's active builds up a hidden meter, mob damage fills it faster than PvP damage, so it's a real reward for surviving a hard fight rather than free value against other players. As it fills, a radiation aura activates around you and gets stronger in three stages, blocking nearby enemies' regen and eventually damaging them. Fill it all the way and a forced countdown triggers an uncontrolled radiation blast. Gain rate, PvP/PvE balance, decay, aura radius and strength, sounds, all of it is configurable under chest_blast_ptsd. New Radiation effect powering the PTSD aura, modeled on Alex's Caves Irradiated effect. Level 1 blocks natural food-based regen, level 2 and up also deals damage. Comes with its own HUD hearts. Added compatibility with Alex's Caves. Compound v advanced Radiation and Alex Caves Irradiated effect are now treated as the same thing instead of stacking. Chest Blast casters are also immune to Alex's Caves own radiation damage, and don't lose saturation for nothing while under that effect. New ability for Laser Eyes Advanced: Heartbeat Sensing. Shows nearby living entities through walls, default radius 35 blocks, with separate colors for allies and everyone else. X-Ray, Night Vision, and Heartbeat Sensing can each be turned off individually from the config. A disabled one shows up locked in the Laser Eyes Advanced menu and can't be activated, including force-disabling it right away if someone already had it on. Menu of all 3 lea additions items on ability key 2 was also added,(x ray activation on ability key 1 was removed) Added the function of opening the config directly in the game without extraneous mods (but I advise you to edit compound v:advanced config with the configured mod) Crimson Bulwark's shield now tilts to match where you're looking, up or down, when raised in any of its non-Fury modes, instead of staying flat. Mind Control Advanced allies got several upgrades. Witches now actively support the fight, moving in to throw a real Splash Potion of Regeneration III at whichever ally is hurt worst instead of standing around with nothing to do. Ranged and spellcasting allies hold their combat target more reliably and won't shoot through a teammate in the way. A Vex summoned by an allied Evoker is now tamed as an ally too, and the same goes for the smaller slimes an allied Slime or Magma Cube splits into on death. Fixed a leash-waiting bug for allies as well. Bug fixes Back up your world before updating.