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Compound V: Advanced

Enhance Compound V with advanced powers, unique mechanics, custom HUDs, animations, configurable abilities, and an expanded gameplay experience.

Автор: Vinder2051обновлён 12 окт. 2026 г.
МагияУтилиты

Описание

Compound V: Advanced

Compound V Advanced is an addon for Compound V that expands existing powers with new mechanics, custom abilities, improved controls, new HUD elements, animations, and visual effects.

The addon is still under active development, and additional powers, features, balancing, and improvements will be added in future updates.

Requirements

Current Features:

Mind Control Advanced (MCA) is Thomas Godolkin's power from Gen V, built out with extra tiers of control. Some mechanics aren't listed anywhere on purpose, you'll find them by playing around with it.

Blood Control Advanced (BCA) is Marie Moreau's ability from Gen V, pushed close to what it does in the show. Same as MCA, a few things are left for you to discover.

Telekinesis Advanced (TA) covers Cindy and Kenji Miyashiro's telekinesis, taken well past their usual limits.

Laser Eyes Advanced additions

Three extra tools get added to Laser Eyes Advanced, and you switch between them from an in-game menu:

X-Ray Mode cuts a 3x3 tunnel, 10 blocks deep, in whatever direction you're looking, without actually changing the world. It follows your movement and view direction in real time, grants Night Vision automatically while it's on, and turns off the second you lose Laser Eyes Advanced. Ores, ladders, torches, chests, barrels, beds, doors and other functional blocks are never affected, X-Ray only hides plain terrain.

Night Vision is its own toggle, separate from X-Ray.

Heartbeat Sensing shows you nearby living entities through walls within a set radius, with different outline colors for allies and everyone else.

Server owners can turn off any of these three on their own. A disabled one shows up locked in the menu instead of just doing nothing when you click it.

Chest Blast: PTSD

Chest Blast has consequences now. Taking damage while it's active builds up a hidden meter over time, mob damage fills it faster than PvP damage does, so it rewards surviving a hard fight instead of being free value against other players.

As the meter fills, a radiation aura kicks in around you. It gets stronger in three stages, more particles, louder sound, more effect, and blocks nearby enemies' natural regen before eventually damaging them outright. Fill the meter completely and a forced countdown kicks off an uncontrolled radiation blast whether you want it or not.

The Radiation effect behind all this is its own thing, with custom HUD hearts, and it plays nice with Alex's Caves (idea of the radiation effect is taken from Alex's Caves,a great mod) if you have that installed, our effect and their Irradiated effect are treated as the same thing instead of stacking on top of each other.

Everything here is adjustable in the config: how fast the meter fills, PvP vs PvE balance, decay, aura radius and strength, sounds, all of it.

Controls

Activate Power (default C, from Compound V) activates whatever power you have selected.

Ability Button 1 (default B) ult-moves for BCA / MCA / Telekinesis Advanced

Ability Button 2 (default N) used for things like Crimson Rupture's limb selector, turn off/on radiation aura(chest blast ptsd),opens the Laser Eyes Advanced menu, where you pick between X-Ray, Night Vision, and Heartbeat Sensing,throwing orbit blocks what's behind you(telekinesis advanced),enhanced optics.

Sneak + Ability Button 1 opens the BCA / MCA / Telekinesis Advanced power wheel.

Sneak + Ability Button 2 opens the ability type selection menu for eathen bulwark mode(telekinesis advanced),kinetic shield for seismic volley(ta,with all 3 orbit blocks collected)

All of these can be rebound in Options > Controls.

Configuration

The config covers pretty much everything, ability behavior, cooldowns, resource costs, feature toggles, and balance settings for every system mentioned above.

If you have the Configured mod installed, you can edit all of this from an in-game screen instead of opening the file by hand.

Recommended companion mod

Playing with Compound V Tweaks alongside this addon is a good idea. With both installed, every ability from Compound V Advanced shows in-game hints and control reminders, so you don't need to look anything up to figure out how a power works. If this is your first time with the addon, grab Compound V Tweaks too.

Video Guide

If you prefer to see the addon in action instead of learning everything yourself, a complete video showcase(1.0.0) is available.

1.0.0 Video:

Beta

Some features may change during development, balance is still being adjusted, and bugs may be present.

Feedback and suggestions are always appreciated and help improve future releases.

Галерея

Heartbeat Sensing for Laser Eyes AdvancedDisorient for Mind Control AdvancedWheel of modesPtsd aura for Chest Blast

Последние версии

Все версии →
release

Compound V: Advanced 1.1.8

1.1.8
12 окт. 2026 г.105Minecraft: 1.20.1forge
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Что нового
**Compound V Advanced 1.1.8** **New ability: Chrono Control**. A power over time with six abilities. It works in multiplayer: everything runs on the server and is synced to every player, and the other players in a zone are affected too. **Activate Power** starts the selected mode, and pressing it again ends it early._Ability Key 2 switches between Time Stop and Time Dilation_. Time Stop freezes everything in a 30 block zone around you, including players, blocks and particles, and Time Dilation slows all of it to 0.3x. Other players in the zone are held in place or slowed in everything they do, from walking and jumping to mining, eating and drawing a bow. The zone is marked with a faint dome, and players who hold Chrono Control are not affected by each other.                **Ability Key 1 is Time Slip**: for a few seconds you vibrate and nothing can hurt you, projectiles and other players pass through, but you can't attack or use items. **Sneak + Activate Power is Chrono Stasis**: holds the mob or player you are looking at, like a tiny Time Stop on one target.                                                                                                  **Sneak + Ability Key 1 is Temporal Echo**: it records your state, and after 10 seconds, a second press or dying it rewinds you, your inventory and the blocks around you.          **Sneak + Ability Key 2 is Epoch Surge**: it speeds up things that are waiting for time to pass, like crops, saplings, baby animals, copper and eggs, one stage at a time. Durations and cooldowns of every Chrono Control ability are configurable. _Every power in the addon now has a Compound V power tier (SP, S, A, B, C or D)_ with its base strength and durability stats, set in each power's own config section. Defaults: Mind Control Advanced S, Blood Control Advanced SP, Telekinesis Advanced S, Chrono Control SP, Enhanced Optics B. _Mind Control Advanced, Blood Control Advanced and Telekinesis Advanced now have a compound_v_weight option_, next to the existing v1_weight. Chrono Control defaults to 0 for Compound V and 1 for V1. * Bug fixes * Back up your world before updating.
beta

Compound V: Advanced 1.1.5

1.1.5-beta
13 сент. 2026 г.63Minecraft: 1.20.1forge
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Что нового
**Compound V Advanced 1.1.5-beta** _This version is a beta build of the update and doesn't include everything I originally wanted. It's also probably not as polished as a full release and might have some bugs. If I come back to this project I'll finish the update properly, but for now I'm putting out what I managed to get done over a couple of days, not the finished version, since exams doesn't leave me time to keep working on it right now. Thanks to everyone who's been following the project, hope to see you again sometime..._ But here's what's in 1.1.5-beta: **New ability: Enhanced Optics**. Grants the same X-Ray / Night Vision / Heartbeat Sensing menu as Laser Eyes Advanced's additions, but as its own separate power that doesn't need Laser Eyes Advanced at all. Opened with Ability Key 2, same as the LEA menu, and shares all of its config. Weight in the Compound V item's pool defaults to 3, weight in V1 defaults to 0 so it can't roll from V1 out of the box, raise that in config if you want it to. **Telekinesis Advanced's Kinetic Grasp (mode 1)** can now catch incoming projectiles out of the air, hold them in front of you, and throw them back. This is a direct port of Compound V's own catch/hold/throw code for Telekinesis, right down to using its live force and damage values, so it feels exactly like the original ability instead of an approximation. **New Kinetic Shield for Seismic Volley (mode 4)**. _With all 3 orbit blocks collected, Sneak + Ability Key 2_ pulls them off your back and spins them around your body instead, deflecting nearby projectiles back where they came from. It can take 3 hits before breaking, with a counter on screen for how much is left. Break it and the blocks drop and turn back into real blocks, and the whole mode goes on a shared cooldown. Deactivating it yourself is cheaper than losing it, and it costs Overload to put up, with extra Overload if it breaks outright. Every number here (radius, spin speed, durability, cooldowns, Overload costs) is configurable. - Fixed mob/player launch-on-release using our own force numbers instead of Compound V's actual Telekinesis values, it now matches theirs exactly. **Multi-power support:** if you're holding several Compound V Advanced abilities at once (Chest Blast, Laser Eyes Advanced/Enhanced Optics, and one of MCA/BCA/TKA, those three still can't be held together), Ability Key 2 and the PTSD bar now pay attention to whichever ability you're actually using instead of always defaulting to the same one and locking the others out. Whichever power you got most recently is the one in focus, and it switches back automatically if you lose it. Bug fixes Back up your world before updating.
release

Compound V: Advanced 1.1.0

1.1.0
25 авг. 2026 г.37Minecraft: 1.20.1forge
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Что нового
Chest Blast now has a PTSD system. Taking damage while it's active builds up a hidden meter, mob damage fills it faster than PvP damage, so it's a real reward for surviving a hard fight rather than free value against other players. As it fills, a radiation aura activates around you and gets stronger in three stages, blocking nearby enemies' regen and eventually damaging them. Fill it all the way and a forced countdown triggers an uncontrolled radiation blast. Gain rate, PvP/PvE balance, decay, aura radius and strength, sounds, all of it is configurable under chest_blast_ptsd. New Radiation effect powering the PTSD aura, modeled on Alex's Caves Irradiated effect. Level 1 blocks natural food-based regen, level 2 and up also deals damage. Comes with its own HUD hearts. Added compatibility with Alex's Caves. Compound v advanced Radiation and Alex Caves Irradiated effect are now treated as the same thing instead of stacking. Chest Blast casters are also immune to Alex's Caves own radiation damage, and don't lose saturation for nothing while under that effect. New ability for Laser Eyes Advanced: Heartbeat Sensing. Shows nearby living entities through walls, default radius 35 blocks, with separate colors for allies and everyone else. X-Ray, Night Vision, and Heartbeat Sensing can each be turned off individually from the config. A disabled one shows up locked in the Laser Eyes Advanced menu and can't be activated, including force-disabling it right away if someone already had it on. Menu of all 3 lea additions items on ability key 2 was also added,(x ray activation on ability key 1 was removed) Added the function of opening the config directly in the game without extraneous mods (but I advise you to edit compound v:advanced config with the configured mod) Crimson Bulwark's shield now tilts to match where you're looking, up or down, when raised in any of its non-Fury modes, instead of staying flat. Mind Control Advanced allies got several upgrades. Witches now actively support the fight, moving in to throw a real Splash Potion of Regeneration III at whichever ally is hurt worst instead of standing around with nothing to do. Ranged and spellcasting allies hold their combat target more reliably and won't shoot through a teammate in the way. A Vex summoned by an allied Evoker is now tamed as an ally too, and the same goes for the smaller slimes an allied Slime or Magma Cube splits into on death. Fixed a leash-waiting bug for allies as well. Bug fixes Back up your world before updating.