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Combat_Expansion

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Combat_Expansion 1.0.0

1.0.0
16 февр. 2025 г.735Minecraft: 1.20.1forge
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Что нового
Added: -New attribute: lethality -New shield: wooden shield -Tooltips: weapons considered "longweapons" will have this description (works with modded weapons too -New entity: lost piglin -New weapon: halberd -New item: leather cloth -New crafts for: mail armor, horse armor, vanilla armor -New entity balancing Lethality: -An attribute that separates battleaxes and longaxes from normal axes and swords, instead of causing critical hits, weapons with this attribute cause damage based on the entity's maximum health Halberd: -Can be obtained by defeating a lost piglin, works similar to an axe, with high enchantability and damage. Lost piglin: -A piglin that after countless battles, was lost in the nether, its armor fused with its skin creating a mega resistant entity with a lot of health, defeating it can bring incredible rewards Wooden Shield: -An alternative to obtain defensive means at the beginning of the game. Mechanics: -Critical: only sword-type tools can cause a critical hit, creating an additional difference between axes and swords.Bleeding: caused by weapons that have the lethality attribute -Shields and arm shields: knock back attacking entities -Entities: now spawn with a wider variety of items and armor, entities that spawn in hot and cold biomes have a higher chance of obtaining leather armor dyed with the biome's color -Wither skeletons: can now spawn wearing light netherite armor, bows, and battleaxes Changes: -Long weapons prevent the use of bows, crossbows, and shields in the off-hand, no longer causing negative effects to the player -Golden tools have been retextured to be more similar to gold items -Arm shield no longer give extra health -Vanilla shield gives 10 more health -Vindicators with battleaxes and warhammers now have a chance to drop heavy iron armor -Vindicators with warhammers and Battle axes have a chance to replace regular vindicators, making it possible for them to spawn in vanilla and modded structures (does not occur during a raid) -Mod shields have a first-person animation -Fixed: -Bows do not deal damage to arm guards -Animations stop playing when dropping items or switching items quickly -Second longsword attack animation does not play when attacking entities -Various bugs with animation interruptions -Adjusted damage returned when having a weapon enchanted with "parry"