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Combat_Expansion

Adds new weapons with unique mechanics and animations, while maintaining the vanilla style of the game

Автор: andersonlegumin7355обновлён 16 февр. 2025 г.
СнаряжениеМеханики игрыМобы

Описание

This mod adds new unique weapons to the game, each with mechanics never seen before. If you are looking for a Vanilla-style mod that adds new varieties of weapons, equipment and enchantments, this is the mod for you. This mod can make the game easier or harder depending on how good you become with each weapon. Entities are also able to use some of the weapons and armor in this mod. They can be crafted, found in dungeons or traded with villagers. See images for more details

Armors in this mod:

Heavy armor variants:

Heavy Armors

Info: They provide more protection and are more durable than conventional armor, but have lower enchantability. They can be crafted, found in dungeons, or obtained as a drop from killing mobs that are wearing them.

(Conventional netherite armor has a new texture to avoid confusion)

New Netherite Armor

Light armors variants: Light Armors

Info

They have less protection and durability than conventional armor, but they cost less to craft and have greater enchantability than conventional armor. They can be crafted, found in dungeons, or obtained as a drop from killing mobs that are wearing them.

Weapons in this mod:

Info

All weapons have new attributes, weaknesses and weak points, in addition, some weapons have new attack, hold and block animations, as well as special functions. They can be obtained by trading with villagers, killing mobs, in dungeons or being crafted by the player.

Mod Weapons

Weapons:

Greatswords

Greatswords: Powerful two-handed weapons that have high damage but are slow, and can charge up a powerful spinning attack to deal damage to all nearby entities. When used with an arm shield, they can switch to block attacks or spin attack (Shift + left click)

Battle axes

Battle axes: A mix of swords and axes, they are not as efficient in harvesting as an axe and do not have a sweeping attack, but they are fast and have high attack damage, their critical hits leave the entities bleeding, causing them to suffer continuous damage.

War Hammers

War Hammers: A slow two-handed tool, it has very high attack damage and can mine a 3x3 area (when sneaking), in addition, its attacks push entities further away.

Pillager battle Axe

Pillager Battle Axe: A combination of damage, range, and durability, it can perform blocks. (Can only be obtained in raids with special vindicators)

Drisptone shield

Dripstone shield: While blocking, deals damage to all entities in front (4 base damage x thorns enchantment)

Other itens:

Arms Shields: grant extra life and protection, can be used with some weapons to give the ability to perform blocks,

Plates: ingredient to improve armor and equipment.

templates: upgrades your weapons and armor.

Other tweaks:

(sneak + R); when using a shield in your off-hand, put your main-hand item on cooldown, to be able to switch between blocking or performing an action with your main-hand item

Parry: the player can perform a parry if they block before receiving an attack (5 ticks), performing a parry returns part of the damage caused to the originating entity and resets the use of the item in the off-hand. (Only valid with arm shields)

Enchantments:

Wind dash: Adds a dash to your greatsword charge attack.

Whirwind: Increases the damage of longsword charge attacks.

Berserker: Killing entities with battle axes grants strength and haste.

Rush: Performs a shield dash, dealing damage to all entities in the path. ( Press R)

Галерея

Battle AxeMod ItensLost PiglinNew illagers

Последние версии

Все версии →
release

Combat_Expansion 1.0.0

1.0.0
16 февр. 2025 г.735Minecraft: 1.20.1forge
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Что нового
Added: -New attribute: lethality -New shield: wooden shield -Tooltips: weapons considered "longweapons" will have this description (works with modded weapons too -New entity: lost piglin -New weapon: halberd -New item: leather cloth -New crafts for: mail armor, horse armor, vanilla armor -New entity balancing Lethality: -An attribute that separates battleaxes and longaxes from normal axes and swords, instead of causing critical hits, weapons with this attribute cause damage based on the entity's maximum health Halberd: -Can be obtained by defeating a lost piglin, works similar to an axe, with high enchantability and damage. Lost piglin: -A piglin that after countless battles, was lost in the nether, its armor fused with its skin creating a mega resistant entity with a lot of health, defeating it can bring incredible rewards Wooden Shield: -An alternative to obtain defensive means at the beginning of the game. Mechanics: -Critical: only sword-type tools can cause a critical hit, creating an additional difference between axes and swords.Bleeding: caused by weapons that have the lethality attribute -Shields and arm shields: knock back attacking entities -Entities: now spawn with a wider variety of items and armor, entities that spawn in hot and cold biomes have a higher chance of obtaining leather armor dyed with the biome's color -Wither skeletons: can now spawn wearing light netherite armor, bows, and battleaxes Changes: -Long weapons prevent the use of bows, crossbows, and shields in the off-hand, no longer causing negative effects to the player -Golden tools have been retextured to be more similar to gold items -Arm shield no longer give extra health -Vanilla shield gives 10 more health -Vindicators with battleaxes and warhammers now have a chance to drop heavy iron armor -Vindicators with warhammers and Battle axes have a chance to replace regular vindicators, making it possible for them to spawn in vanilla and modded structures (does not occur during a raid) -Mod shields have a first-person animation -Fixed: -Bows do not deal damage to arm guards -Animations stop playing when dropping items or switching items quickly -Second longsword attack animation does not play when attacking entities -Various bugs with animation interruptions -Adjusted damage returned when having a weapon enchanted with "parry"