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Cobblemon Outbreaks

ВЕРСИИ (6)

release

Cobblemon Outbreaks 1.1.2-NeoForge

1.1.2
5 апр. 2026 г.5,4 тыс.Minecraft: 1.21.1neoforge
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Что нового
### Fixes - Reworked outbreak location and species selection to use Cobblemon's real local spawn validation, including correct land vs water handling for aquatic outbreaks. - Fixed Nether and End outbreaks not running full active behavior by ticking outbreaks in their true dimension. - Fixed wave progression edge cases, including phantom remaining counts, invalid zero-spawn wave advancement, and stalled final-wave cleanup states. - Fixed restart handling so active outbreaks no longer fast-forward after reboot, and now pause progression while the outbreak center chunk is unloaded. - Enforced `spawning.max_active_outbreak_pokemon` as a hard active cap and prevented runtime over-cap outbreak spawns. - Fixed `respawn_on_defeat` flow to seed each wave up to the active cap, then drip-feed the queued remainder as players clear encounters. - Fixed outbreak bossbar desync so wave counts and progress now track real wave-clear requirements reliably. - Fixed resumed outbreaks losing bossbars after restart by recreating missing in-memory bossbar state from persisted outbreak data. - Fixed outbreak visual marker persistence across relogs and chunk unloads, including reliable outbreak-name cleanup when Pokemon are caught. - Fixed `/outbreak stop` cleanup after restarts so tracked outbreak Pokemon are removed reliably across loaded levels and delayed chunk loads. ### Added - Added shiny-aware outbreak glow coloring so normal outbreak Pokemon glow white and shiny outbreak Pokemon glow gold. - Added `display.show_outbreak_glow` (default `true`) so servers can toggle outbreak glow outlines. - Added `advanced.end_outbreak_on_server_restart` so servers can choose restart behavior (`false` pause/resume, `true` end on resume). - Added configurable wave-based guaranteed perfect IV scaling (`guaranteed_perfect_ivs_per_wave`, default `1,2,3,4`). - Added one-time legacy config migration/rewrite to upgrade older outbreak config files and remove deprecated IV fields. ### Adjustments - Updated default spawning presets to `respawn_on_defeat=true`, `max_active_outbreak_pokemon=10`, `pokemon_per_wave_min=10`, and `pokemon_per_wave_max=20`. - Simplified non-perfect IV control so `min_iv_value` is the single lower-bound setting (`0` enables full `0-31` range). - Unified outbreak coordinate announcements into map-aware clickable messages (Xaero, JourneyMap, or plain coordinates).
release

Cobblemon Outbreaks 1.1.2-Fabric

1.1.2
5 апр. 2026 г.69,7 тыс.Minecraft: 1.21.1fabric
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Что нового
### Fixes - Reworked outbreak location and species selection to use Cobblemon's real local spawn validation, including correct land vs water handling for aquatic outbreaks. - Fixed Nether and End outbreaks not running full active behavior by ticking outbreaks in their true dimension. - Fixed wave progression edge cases, including phantom remaining counts, invalid zero-spawn wave advancement, and stalled final-wave cleanup states. - Fixed restart handling so active outbreaks no longer fast-forward after reboot, and now pause progression while the outbreak center chunk is unloaded. - Enforced `spawning.max_active_outbreak_pokemon` as a hard active cap and prevented runtime over-cap outbreak spawns. - Fixed `respawn_on_defeat` flow to seed each wave up to the active cap, then drip-feed the queued remainder as players clear encounters. - Fixed outbreak bossbar desync so wave counts and progress now track real wave-clear requirements reliably. - Fixed resumed outbreaks losing bossbars after restart by recreating missing in-memory bossbar state from persisted outbreak data. - Fixed outbreak visual marker persistence across relogs and chunk unloads, including reliable outbreak-name cleanup when Pokemon are caught. - Fixed `/outbreak stop` cleanup after restarts so tracked outbreak Pokemon are removed reliably across loaded levels and delayed chunk loads. ### Added - Added shiny-aware outbreak glow coloring so normal outbreak Pokemon glow white and shiny outbreak Pokemon glow gold. - Added `display.show_outbreak_glow` (default `true`) so servers can toggle outbreak glow outlines. - Added `advanced.end_outbreak_on_server_restart` so servers can choose restart behavior (`false` pause/resume, `true` end on resume). - Added configurable wave-based guaranteed perfect IV scaling (`guaranteed_perfect_ivs_per_wave`, default `1,2,3,4`). - Added one-time legacy config migration/rewrite to upgrade older outbreak config files and remove deprecated IV fields. ### Adjustments - Updated default spawning presets to `respawn_on_defeat=true`, `max_active_outbreak_pokemon=10`, `pokemon_per_wave_min=10`, and `pokemon_per_wave_max=20`. - Simplified non-perfect IV control so `min_iv_value` is the single lower-bound setting (`0` enables full `0-31` range). - Unified outbreak coordinate announcements into map-aware clickable messages (Xaero, JourneyMap, or plain coordinates).
release

Cobblemon Outbreaks 1.0.1

1.0.1
27 мар. 2026 г.1,1 тыс.Minecraft: 1.21.1fabric
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Что нового
- Outbreaks now properly block restricted species like legendaries, mythicals, ultra beasts, and paradox Pokémon. - Outbreaks no longer break if players leave the area or enter Haven Bags; active waves persist correctly. - Added an admin debug command to check if a species is outbreak-blocked and why.
release

Cobblemon Outbreaks 1.0.1

1.0.1
27 мар. 2026 г.195Minecraft: 1.21.1neoforge
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Что нового
- Outbreaks now properly block restricted species like legendaries, mythicals, ultra beasts, and paradox Pokémon. - Outbreaks no longer break if players leave the area or enter Haven Bags; active waves persist correctly. - Added an admin debug command to check if a species is outbreak-blocked and why.
release

Cobblemon Outbreaks 1.0.0

1.0.0
13 февр. 2026 г.689Minecraft: 1.21.1neoforge
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Что нового
Release!
release

Cobblemon Outbreaks 1.0.0

1.0.0
13 февр. 2026 г.3,4 тыс.Minecraft: 1.21.1fabric
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Что нового
Release!