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Cobblemon Biome Expanded Spawns

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Cobblemon Biome Expanded Spawns 6.2.5

6.2.5
25 окт. 2026 г.402Minecraft: 1.21, 1.21.1datapack
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# Cobblemon Biome Expanded Spawns v6.2.5 ## Fixes - Removed the `minecraft:pale_garden` entry from the non-underground `is_overworld` and `is_spooky` biome tags. Pale Garden was added after Minecraft 1.21.1; these references caused both tags to fail loading on 1.21.1. Thanks to DarkSanity for the help
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Cobblemon Biome Expanded Spawns 6.2.4

6.2.4
19 окт. 2026 г.848Minecraft: 1.21, 1.21.1datapack
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# Cobblemon Realms - Biome Expanded Spawns v6.2.4 ## New * Added **Paradise Lost compatibility**, allowing Overworld Pokémon to spawn naturally across all **10 Paradise Lost biomes**. ## Changes * Expanded **Iron Jugulis** natural spawns to the **Deep Dark** and **Dripstone Caves** at **ultra-rare** rarity. * **Compatibility:** Paradise Lost is fully optional. Existing vanilla and modded biome spawn support remains intact.
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Cobblemon Biome Expanded Spawns 6.2.3

6.2.3
18 окт. 2026 г.437Minecraft: 1.21, 1.21.1datapack
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# Cobblemon Biome Expanded Spawns v6.2.3 ## ADDs - **Rotom** — Added to Woodland Mansions (weight 3.5), Ancient Cities near Redstone devices (7), and beaches (weight 1.4; multiplied by 5 during thunderstorms). Its existing spawn near Redstone devices remains at 7. - **Galarian Darumaka** — Levels 7–32 in cold areas; added to the frozen Nether (weight 2.4). - **Galarian Darmanitan** — Levels 35–54; added to the frozen Nether (weight 7). - **Blipbug** — Levels 2–19 in forests and plains; in plains, it can also spawn in foliage and trees. - **Dottler** — Levels 9–20 in forests and plains; it can also spawn in foliage and trees in plains. - **Orbeetle** — Levels 27–39 in temperate biomes. - **Hisuian Arcanine** — Levels 30–56 in mountainous areas; added to basalt Nether biomes (weight 2.2). Its spawn weight increases by 25% when a PokéSnack is active. - **Arctibax** — Levels 38–57 in icy biomes; remains very rare. - **Baxcalibur** — Levels 58–67 in icy biomes; remains very rare. - **Bombirdier** — Added to beaches and near rivers, levels 35–63 (weight 4.25). Its spawn in plains remains available. - **Eternal Floette** — Levels 35–65 near flowers, including Wither Roses. It can spawn during the day or at night; at night, its weight is multiplied by 0.25 (one quarter). - **Frigibax** — Levels 28–37 in icy biomes; remains very rare. - **Hisuian Growlithe** — Levels 14–37 in mountainous areas; added to basalt Nether biomes (weight 3.1). - **Gulpin** — Levels 15–27 in swamps; added near rivers (weight 3.6). - **Mandibuzz** — Levels 54–63 in the Badlands, with open sky above it. - **Oranguru** — Levels 45–70 in the jungle, including in trees; rare (weight 5). - **Passimian** — Levels 45–70 in the jungle, including in trees; rare (weight 5). - **Pawmi** — Levels 7–17 in plains (weight 7). - **Pawmo** — Levels 18–34 in plains; rare (weight 5). - **Pawmot** — Levels 30–45 in plains; rare (weight 1). - **Swalot** — Levels 35–62 in swamps and near rivers; the river spawn is rare (weight 1.6). - **Vullaby** — Levels 16–44 in the Badlands (weight 5).
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Cobblemon Biome Expanded Spawns 6.2.2

6.2.2
15 окт. 2026 г.494Minecraft: 1.21, 1.21.1datapack
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# Cobblemon Biome Expanded Spawns v6.2.2 ## Fixes - Split Flying-type world-spawn biome selectors into filtered positive tags covering 81 underground/cave biome candidates, including the named Terralith and YUNG caves and the missed Darker Depths biomes. No cave anti-conditions were added. - Removed 15 cave-only Flying routes, 33 Bumblezone-only Flying rules, and Flying members from three mixed Bumblezone herds. The remaining non-Flying herd members retain their original Bumblezone biome selectors. The release has 720 Flying-type world-spawn rules (412 individual, 308 herd), down from 771 in v6.2.1. - Removed 83 Flying-type entries from 15 underground-compatible habitat pools because Cobblemon 1.8.2 habitat entries have no per-entry biome condition. - Lowered all three world-spawn `minY: 100` thresholds to `85` for Swablu, Latias, and Latios. - Updated Latias and Latios to use the filtered overworld tag and removed their cave anti-conditions. Both retain `canSeeSky: true`. Designed for Cobblemon 1.8+ and Minecraft 1.21.1 only.
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Cobblemon Biome Expanded Spawns 6.2.1

6.2.1
13 окт. 2026 г.378Minecraft: 1.21, 1.21.1datapack
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# Cobblemon Biome Expanded Spawns v6.2.1 ## Fixes - Prevented affected sky-visible and high-altitude spawns, including herd entries, from selecting cave and underground biomes. This fixes Latias and Latios being eligible to spawn in Regions Unexplored: Inferno. - Corrected cave-tag membership so Terralith surface biomes are not classified as caves. - Corrected Hisuian Braviary's Grove biome selector and added `#cobblemon:is_snowy_taiga` for explicit snowy-taiga classification. Designed for Cobblemon 1.8+ and Minecraft 1.21.1 only.
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Cobblemon Biome Expanded Spawns 6.2

6.2
11 окт. 2026 г.684Minecraft: 1.21, 1.21.1datapack
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# Cobblemon Biome Expanded Spawns v6.2 ## Changes - Capped the 14 Legendary spawn entries above `1.5` at `1.5`. - Added a guide with recommended Cobblemon spawn settings. These are manual mod configuration values and are not applied automatically by the datapack.
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Cobblemon Biome Expanded Spawns 6.1.2

6.1.2
8 окт. 2026 г.788Minecraft: 1.21, 1.21.1datapack
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# Cobblemon Biome Expanded Spawns v6.1.2 ## Changes - Reduced spawn weights for **Alpha boss herds** by 60% compared with v6.1.1.
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Cobblemon Biome Expanded Spawns 6.1.1

6.1.1
2 окт. 2026 г.783Minecraft: 1.21, 1.21.1datapack
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# Cobblemon Biome Expanded Spawns v6.1.1 ## New * Added official **Cobblemon 1.8.1 spawn coverage** that was missing from the previous release. * Added **Herds** and **habitat encounters** from Cobblemon 1.8.1. * Added custom Herds for the **Tympole**, **Grubbin**, **Blipbug**, **Snover**, and **Pawmi** evolution lines. * Added habitat encounters for **Tympole**, **Grubbin**, **Blipbug**, **Snover**, **Pawmi**, **Oranguru**, **Passimian**, **Gulpin**, **Swalot**, **Greavard**, and **Houndstone**. ## Changes * Expanded spawn coverage while preserving the datapack’s custom **weights** and existing spawn conditions. * Improved compatibility with the official **Cobblemon 1.8.1** spawn data. ## Fixes * Fixed an incorrect **Gliscor** spawn entry that referenced **Gligar**. ## Removed * Removed several temporary or event-based spawns, including **Crystal Onix**, **Lana’s Eevee**, **Snowman Snorlax**, **Black Tyranitar**, the **Kecleon herd**, **Snowman Munchlax**, the **Rowlet duo**, and **Acerola’s Mimikyu**.
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Cobblemon Biome Expanded Spawns 6.1

6.1
19 сент. 2026 г.1,2 тыс.Minecraft: 1.21, 1.21.1datapack
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# CR - Biome Expanded Spawns v6.1: ## NEW SPAWNS: * Added 65 PokéSnack spawn entries with v6.0-balanced weights. * Added 75 submerged spawn entries with adapted weights. * Added Ultra-Rare Melmetal spawns in the Deep Dark. * Added Vivillon pattern-specific spawns. ## SPAWNS CHANGES: * Updated Gimmighoul to Cobblemon 1.8 roaming syntax. * Added `minLureLevel: 3` to Manaphy and Phione fishing spawns. * Moved Regice from Fishing to grounded Glacial spawning. * Added Flower Forest and Meadow spawns for Jirachi. * Added Desert spawns for Helioptile, Heliolisk and Cacturne. * Added Badlands spawns for Flygon. Designed for Cobblemon 1.8+ · Minecraft 1.21.1 only
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Cobblemon Biome Expanded Spawns 6.0 HF

6.0hf
27 авг. 2026 г.1,9 тыс.Minecraft: 1.21, 1.21.1datapack
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# Cobblemon Realms Biome Expanded Spawns v6.0 HF ## Fixes - Fixed **Pokémon not spawning in Twilight Forest** - Fixed **Stellaris biome tags** not enabling Pokémon spawns - Fixed **Bumblezone biome tags** not affecting general spawn pools - Fixed terrestrial Pokémon being unable to spawn on supported **Bumblezone and Stellaris blocks** - Fixed biome tags failing to load when optional biome mods were not installed
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CR - Biome Expanded Spawns - v6.0.1

6.0.1
12 авг. 2026 г.9,2 тыс.Minecraft: 1.21, 1.21.1datapack
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# COBBLEMON SPAWNS INFO v6.0.1: ## NEW: * 🔧 **Improved optional mod compatibility handling** – Supported world-generation mods can now be absent without their biome entries interfering with standard Cobblemon biome tags. ## CHANGES: * 🌿 **Updated modded biome tag handling** – **Still Life** and **Biomes O’ Plenty** biome references are now correctly treated as optional dependencies. * 🗺️ **Improved biome tag reliability** across Forests, Savannas, Beaches, Oceans, Jungles, Swamps, Plains, Taigas, Arid regions and other environments. ## FIXES: * 🛠️ **Fixed a major v6.0 spawn regression** that caused significantly fewer Pokémon to spawn in many biomes. * 🐾 **Fixed Pokémon disappearing from spawn pools** when optional world-generation mods were not installed. * 🌎 **Fixed affected vanilla and modded environments**, including reports of severely reduced spawns in Savannas, Beaches and other Overworld biomes. * 🧩 **Fixed invalid optional biome resolution** that could cause entire Cobblemon biome tags to fail to load. **Designed for Cobblemon 1.7+** **Minecraft 1.21+ only**
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Cobblemon Biome Expanded Spawns 5.9

5.9
28 мая 2026 г.6 тыс.Minecraft: 1.21, 1.21.1datapack
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<h1>📦 <strong>Cobblemon Realms – Biome Expanded Spawns v5.9</strong></h1> <h3>🧭 Designed for <strong>Cobblemon 1.7+</strong> · Minecraft <strong>1.21+ only</strong></h3> <hr> <h2>🌟 New Spawns</h2> <ul> <li>🌿 <strong>Tapu Bulu</strong> – Now spawns in <strong>Forest</strong>, <strong>Island</strong>, and <strong>Beach</strong> biomes with <strong>3 guaranteed perfect IVs</strong>, daylight restrictions, and freezing biome exclusions.</li> <li>🌊 <strong>Tapu Fini</strong> – Now spawns in <strong>Ocean</strong>, <strong>Island</strong>, and <strong>Beach</strong> biomes with <strong>3 guaranteed perfect IVs</strong>, daylight restrictions, and freezing biome exclusions.</li> <li>🌺 <strong>Tapu Lele</strong> – Now spawns in <strong>Floral</strong>, <strong>Island</strong>, and <strong>Beach</strong> biomes with <strong>3 guaranteed perfect IVs</strong>, daylight restrictions, and freezing biome exclusions.</li> </ul> <hr> <h2>⚖️ Spawn Reworks &amp; Adjustments</h2> <ul> <li> 🌋 <strong>Volcanion</strong> – Now spawns with <strong>3 guaranteed perfect IVs</strong>, supports the <strong>wild</strong> preset, and has been fully reworked from River-only encounters into new <strong>Arid surface</strong> and <strong>deep underground Overworld</strong> spawns requiring nearby <strong>water</strong>, <strong>lava</strong>, and sometimes <strong>obsidian</strong>. Levels adjusted <strong>70 → 50–70</strong> with reduced spawn weights. </li> <li> 🎭 <strong>Blacephalon</strong> – Now spawns with <strong>3 guaranteed perfect IVs</strong>, updated level ranges <strong>(40–65)</strong>, improved wild preset support, and new Nether height restrictions below <strong>Y 127</strong>. </li> <li> ☣️ <strong>Poipole</strong> – Now spawns with <strong>3 guaranteed perfect IVs</strong>, supports the <strong>wild</strong> preset, received a slight Overworld spawn increase <strong>(1.5 → 1.8)</strong>, and is now restricted to <strong>Forest biomes</strong> with boosted spawn rates near <strong>Bee Nests</strong>. Added a brand new <strong>Ultra-Rare End spawn</strong> (weight <strong>3.7</strong>). </li> </ul> <hr> <h2>🔧 Additional Balance Changes</h2> <ul> <li>⚡ <strong>Xurkitree</strong> – Now spawns with <strong>3 guaranteed perfect IVs</strong>. End spawn levels rebalanced <strong>(60 → 40–65)</strong> and spawn weight increased <strong>(1.5 → 2.6)</strong>.</li> <li>🕳️ <strong>Guzzlord</strong> – Now spawns with <strong>3 guaranteed perfect IVs</strong>. End spawn levels reduced <strong>(70 → 45–60)</strong> and spawn weight decreased <strong>(5.0 → 2.8)</strong>.</li> <li>🧱 <strong>Stakataka</strong> – Now spawns with <strong>3 guaranteed perfect IVs</strong>. Deep Dark and Ancient City encounters heavily rebalanced with updated level ranges and reduced weights. Ancient City spawns now support the <strong>wild</strong> preset.</li> <li>🪼 <strong>Nihilego</strong> – Now spawns with <strong>3 guaranteed perfect IVs</strong>, supports the <strong>wild</strong> preset, and received updated level ranges <strong>(60 → 40–65)</strong> with reduced spawn weight <strong>(5.0 → 2.2)</strong>. Swamp spawns now require brighter conditions.</li> <li>💪 <strong>Buzzwole</strong> – Now spawns with <strong>3 guaranteed perfect IVs</strong>. Swamp spawns now support the <strong>wild</strong> preset and End spawn weight increased <strong>(1.5 → 2.3)</strong>.</li> <li>⚡ <strong>Tapu Koko</strong> – Now spawns with <strong>3 guaranteed perfect IVs</strong>, supports the <strong>wild</strong> preset, and has been split into dedicated <strong>Jungle</strong> and <strong>Beach/Island</strong> spawns with updated levels <strong>(60 → 40–60)</strong>.</li> <li>🍒 <strong>Cherubi</strong> – Now uses <strong>natural</strong> and <strong>treetop</strong> presets, with higher levels <strong>(4–25 → 10–27)</strong> and heavily increased daytime Forest spawn rates.</li> <li>🌸 <strong>Cherrim</strong> – Now classified as <strong>Common</strong> instead of <strong>Uncommon</strong>. Overcast form now appears during rain, while Sunshine form appears during clear daytime conditions.</li> </ul> <hr> <h2>📖 Lost Lore Adjustments</h2> <ul> <li>🌩️ <strong>MT</strong> – Spawn levels expanded <strong>(63 → 55–75)</strong> and base weight heavily reduced <strong>(5.25 → 0.25)</strong> while preserving Night, Rain, and Thunderstorm boosts.</li> <li>🌩️ <strong>MT2</strong> – Spawn levels expanded <strong>(73 → 60–85)</strong> and base weight heavily reduced <strong>(2.25 → 0.15)</strong>. Still retains <strong>5 guaranteed perfect IVs</strong> and weather-based boosts.</li> </ul> <hr> <h2>🤝 Partner</h2> <p> This project is proudly partnered with <strong>BisectHosting</strong> 💙<br> Use code <strong>OURSTORY</strong> for <strong>25% off your first month</strong>:<br> 👉 <a href="https://bisecthosting.com/ourstory" target="_blank" rel="noopener"> https://bisecthosting.com/ourstory </a> </p>
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CR - Biome Expanded Spawns 5.8.1

5.8.1
28 мар. 2026 г.3,9 тыс.Minecraft: 1.21, 1.21.1datapack
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<h1>📦 <strong>Cobblemon Realms – Biome Expanded Spawns v5.8.1</strong></h1> <h3>🧭 Designed for <strong>Cobblemon 1.7+</strong> · Minecraft <strong>1.21+ only</strong></h3> <hr> <h2>🌟 New Additions</h2> <ul> <li> 🌌 <strong>Ends Phantasm Compatibility</strong> – Added support for new End biomes <strong>Dreaming Den</strong> and <strong>Acidburnt Abysses</strong>, along with full integration of the <strong>Obsidian Tower</strong> structure into spawn logic. </li> <li> 🐛 <strong>Wurmple</strong> – Now spawns naturally at levels <strong>1–20</strong> in <strong>Forest, Jungle, and Aether Skyroot biomes</strong>, under daylight conditions. Classified as <strong>Common</strong> (weight <strong>6.0</strong>). </li> <li> 🐛 <strong>Silcoon</strong> – Now spawns naturally at levels <strong>7–21</strong> in <strong>Forest and Jungle biomes</strong>, under daylight conditions. Classified as <strong>Common</strong> (weight <strong>1.5</strong>). </li> </ul> <hr> <h2>⚙️ Technical Notes</h2> <ul> <li>Designed for <strong>Cobblemon 1.7+</strong></li> <li>Compatible with <strong>Minecraft 1.21+ only</strong></li> <li>Works in both <strong>singleplayer</strong> and <strong>multiplayer</strong></li> </ul> <hr> <h2>🤝 Partner</h2> <p> This project is proudly partnered with <strong>BisectHosting</strong> 💙<br> Use code <strong>OURSTORY</strong> for <strong>25% off your first month</strong>:<br> 👉 <a href="https://bisecthosting.com/ourstory" target="_blank" rel="noopener"> https://bisecthosting.com/ourstory </a> </p>
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CR - Biome Expanded Spawns 5.8

5.8
26 мар. 2026 г.172Minecraft: 1.21, 1.21.1datapack
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# COBBLEMON SPAWNS INFO v5.8: ## CHANGE: - Add Cave, Cold, Desert and Glacial biomes compatibility with Yung Cave mod
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CR - Biome Expanded Spawns 5.7.1

5.7.1
12 мар. 2026 г.846Minecraft: 1.21, 1.21.1datapack
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# COBBLEMON SPAWNS INFO v5.7.1: ## CHANGE: - Now End Cobblemon can spawn on the nullscape shadowlands biome
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CR - Biome Expanded Spawns 5.7

5.7
11 мар. 2026 г.42Minecraft: 1.21, 1.21.1datapack
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# COBBLEMON SPAWNS INFO v5.7: ## CHANGE: - 🌳 Spawn Tuning – Flower line Pokémon (Flabébé, Floette, Florges) now spawn only in forest biomes instead of the entire overworld. ## FIXS: - Fix raichu alolan spawn
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CR - Biome Expanded Spawns 5.6.2

5.6.2
9 февр. 2026 г.1,3 тыс.Minecraft: 1.21, 1.21.1datapack
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<h1>🚨 <strong>Cobblemon Realms – Biome Expanded Spawns v5.6.2</strong></h1> <h3>🧭 Designed for <strong>Cobblemon 1.7+</strong> · Minecraft <strong>1.21+ only</strong></h3> <hr> <h2>🛠️ Important Fixes</h2> <ul> <li>Fixed an issue where the <strong>datapack would not load or function correctly</strong>.</li> <li>Fixed invalid <strong>Raging Bolt</strong> JSON format that caused parsing errors.</li> <li>Fixed the <strong>is_sandy</strong> biome tag.</li> <li>Fixed the <strong>is_grassland</strong> biome tag.</li> </ul> <hr> <h2>⚠️ Notes</h2> <p> This is a <strong>critical patch</strong> required for the datapack to load and operate properly.<br> Updating to <strong>v5.6.2</strong> is strongly recommended. </p> <hr> <h2>🤝 Partner</h2> <p> This project is proudly partnered with <strong>BisectHosting</strong> 💙<br> Use code <strong>OURSTORY</strong> for <strong>25% off your first month</strong>:<br> 👉 <a href="https://bisecthosting.com/ourstory" target="_blank" rel="noopener"> https://bisecthosting.com/ourstory </a> </p>
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CR - Biome Expanded Spawns 5.6.1

5.6.1
8 февр. 2026 г.79Minecraft: 1.21, 1.21.1datapack
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## Fix previous file update... _Thanks nanoqui!_
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CR - Biome Expanded Spawns 5.6

5.6
7 февр. 2026 г.162Minecraft: 1.21, 1.21.1datapack
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<h1>📦 <strong>Cobblemon Realms – Biome Expanded Spawns v5.6</strong></h1> <h3>🧭 Designed for <strong>Cobblemon 1.7+</strong> · Minecraft <strong>1.21+ only</strong></h3> <hr> <h2>⚖️ Spawn Adjustments &amp; Balance</h2> <ul> <li> 💎 <strong>Diancie</strong> – Overworld spawn rarity increased <strong>Rare → Ultra-Rare</strong> (weight unchanged at 0.5). Cave spawn slightly buffed <strong>1.0 → 1.2</strong>. Both spawns remain restricted to <strong>non-Lush biomes</strong> at <strong>level 60</strong>. </li> <li> 🧬 <strong>Genesect</strong> – Overworld spawn slightly reduced <strong>0.7 → 0.6</strong>. End spawn increased <strong>0.35 → 0.55</strong>. Both remain <strong>Ultra-Rare</strong> at levels <strong>60–70</strong>. </li> <li> 🪦 <strong>Yamask</strong> – Standard Yamask in <strong>Desert biomes</strong> slightly buffed <strong>2.0 → 2.2</strong>. Galarian Yamask <strong>Trail Ruins spawn removed</strong>, while <strong>Stronghold spawns</strong> were slightly increased <strong>14.0 → 15.0</strong>. </li> <li> 🦊 <strong>Zorua</strong> – Existing spawns unchanged. Added a new <strong>Rare</strong> spawn for <strong>Hisuian Zorua</strong> in the <strong>Aether</strong> (Skyroot biomes, levels <strong>5–30</strong>, weight <strong>6.4</strong>). </li> <li> 🦊 <strong>Zoroark</strong> – Existing spawns unchanged. Added a new <strong>Rare</strong> spawn for <strong>Hisuian Zoroark</strong> in the <strong>Aether</strong> (Skyroot biomes, levels <strong>31–52</strong>, weight <strong>0.4</strong>). </li> <li> ⛏️ <strong>Dugtrio</strong> – Added <strong>Alolan Dugtrio</strong> spawns in the <strong>Aether</strong> (Skyroot biomes, levels <strong>30–42</strong>, <strong>Uncommon</strong>, weight <strong>4.4</strong>). Existing Overworld spawns remain unchanged. </li> <li> ⚡ <strong>Raichu</strong> – Added a proper <strong>Alolan Raichu</strong> wild spawn in the <strong>Aether</strong> (Skyroot biomes, levels <strong>35–45</strong>, <strong>Rare</strong>, weight <strong>4.4</strong>). Overworld and existing Alolan spawns remain unchanged. </li> <li> 🦗 <strong>Pheromosa</strong> – Overworld spawn rebalanced (levels <strong>55–65 → 45–65</strong>, weight <strong>1.0 → 0.7</strong>). Nether and End entries adjusted for consistency. </li> <li> 🚀 <strong>Celesteela</strong> – End spawn rebalanced (levels <strong>60–85 → 40–65</strong>, weight <strong>1.2 → 1.1</strong>). Aether spawn nerfed (levels <strong>50–100 → 50–90</strong>, weight <strong>5.0 → 3.4</strong>). Rarity tiers unchanged (<strong>Ultra-Rare</strong> in the End, <strong>Rare</strong> in the Aether). </li> </ul> <hr> <h2>🧹 Global Spawn Cleanup</h2> <ul> <li>Updated all <strong>Extra Paradox</strong> buckets from <strong>Rare → Ultra-Rare</strong>.</li> <li>Removed all <strong>Bumblezone color restrictions</strong> for <strong>Flabébé, Floette, and Florges</strong>. All color forms can now spawn in the <strong>Overworld</strong> and <strong>Aether</strong>.</li> </ul> <hr> <h2>🐛 Spawn Logic Fixes</h2> <ul> <li>Fixed <strong>Chinchou, Lanturn, Wooper, and Quagsire</strong> underwater spawn presets.</li> <li>Fixed <strong>Yanma, Yanmega, Inkay, and Malamar</strong> water surface spawn presets.</li> <li>Fixed <strong>Alolan Meowth</strong> and <strong>Alolan Persian</strong> spawns in the <strong>Deep Dark</strong>.</li> <li>Fixed <strong>Iron Treads</strong> spawns in the <strong>Aether</strong>.</li> </ul> <hr> <h2>🌍 Mod Compatibility</h2> <ul> <li>Added support for <strong>108 Still Life</strong> modded biomes, expanding spawn coverage across all major biome categories.</li> </ul> <hr> <h2>🤝 Partner</h2> <p> This project is proudly partnered with <strong>BisectHosting</strong> 💙<br> Use code <strong>OURSTORY</strong> for <strong>25% off your first month</strong>:<br> 👉 https://bisecthosting.com/ourstory<a href="https://bisecthosting.com/ourstory" target="_blank" rel="noopener"> https://bisecthosting.com/ourstory </a> </p>
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CR - Biome Expanded Spawns 5.4

5.4
14 янв. 2026 г.1,1 тыс.Minecraft: 1.21.1datapack
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<h1>🧭 Cobblemon Realms – Biome Expanded Spawns v5.4</h1> <p>Compatible with <strong>Minecraft 1.21.1 only</strong></p> <hr> <h2>🌍 Dimension Spawn Fixes &amp; Expansion</h2> <ul> <li><strong>Fixed Pokémon spawns in modded dimensions</strong> where no Pokémon could appear due to missing dimension filters.</li> <li><strong>Deeper and Darker – Otherside</strong> <ul> <li>Pokémon can now properly spawn in the Otherside dimension.</li> <li>Added explicit dimension support to all affected spawn pools.</li> <li>Existing Deep Dark themed Pokémon are now actually discoverable.</li> </ul> </li> <li><strong>The Aether</strong> <ul> <li>Fixed Pokémon spawns not triggering inside the Aether.</li> <li>Split mixed Overworld and Aether spawn pools to prevent cross dimension issues.</li> <li>Added dedicated Aether only spawns using proper biome and dimension conditions.</li> </ul> </li> <li><strong>Bumblezone</strong> <ul> <li>Fixed missing dimension conditions preventing spawns.</li> <li>Pokémon now correctly spawn inside The Bumblezone dimension.</li> </ul> </li> </ul> <hr> <h2>🧬 Legendary &amp; Mythical Spawn Adjustments</h2> <ul> <li><strong>Global Legendary spawn reliability improved</strong> <ul> <li>Fixed several Legendary Pokémon never spawning due to over restrictive conditions.</li> <li>Reduced invisible spawn cases caused by missing dimension filters.</li> </ul> </li> <li><strong>Adjusted extremely low spawn weights</strong> <ul> <li>Slightly increased spawn weights for Legendary Pokémon that were mathematically unreachable.</li> <li>All weights remain capped to preserve rarity and balance.</li> </ul> </li> <li><strong>Legendary spawns are now functional across all supported dimensions</strong> <ul> <li>Overworld</li> <li>The End</li> <li>Aether</li> <li>Deeper and Darker</li> </ul> </li> </ul> <hr> <h2>✨ New &amp; Expanded Natural Spawns</h2> <ul> <li>Added new natural spawns for several Pokémon across multiple biomes: <ul> <li><strong>Iron Boulder</strong></li> <li><strong>Iron Jugulis</strong></li> <li><strong>Iron Crown</strong></li> <li><strong>Celesteela</strong></li> <li><strong>Kingambit</strong></li> <li><strong>Bombirdier</strong></li> </ul> </li> <li>Expanded biome coverage and progression for: <ul> <li><strong>Swirlix</strong></li> <li><strong>Slurpuff</strong></li> <li><strong>Grubbin</strong></li> <li><strong>Charjabug</strong></li> <li><strong>Vikavolt</strong></li> <li><strong>Oranguru</strong></li> <li><strong>Beautifly</strong></li> <li><strong>Cascoon</strong></li> <li><strong>Dustox</strong></li> <li><strong>Sawk</strong></li> <li><strong>Passimian</strong> <ul> <li>Standard variant and rarer regional variant now properly separated.</li> </ul> </li> </ul> </li> </ul> <hr> <h2>⚖️ Spawn Balance &amp; Pool Cleanup</h2> <ul> <li>Rebalanced spawn levels and rarity for multiple Pokémon families.</li> <li>Removed obsolete structure based spawn conditions causing silent spawn failures.</li> <li>Simplified and cleaned up spawn pools to reduce duplicates and conflicts.</li> <li>Improved separation between regional forms: <ul> <li>Alolan</li> <li>Galarian</li> <li>Hisuian</li> </ul> </li> <li>Clearer progression between early, mid, and late game Pokémon spawns.</li> </ul> <hr> <h2>🗂️ Datapack Structure Improvements</h2> <ul> <li><strong>Reworked spawn pool file structure</strong> <ul> <li>One Pokémon per file.</li> <li>Clear Pokédex based file naming.</li> </ul> </li> <li>Removed unused loot table definitions.</li> <li>Improved maintainability and future updates readability.</li> </ul> <hr> <h2>🛠️ Technical Stability Fixes</h2> <ul> <li>Fixed spawn pools being ignored due to missing <code>dimensions</code> conditions.</li> <li>Prevented unintended spawns leaking between dimensions.</li> <li>Ensured all modded biomes and dimensions are explicitly supported.</li> <li>No gameplay regression in the Overworld.</li> </ul> <hr> <h3>⚠️ Reminder</h3> <p>Always <strong>back up your worlds</strong> before updating.</p>
release

5.3

5.3
31 дек. 2025 г.526Minecraft: 1.21.1datapack
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<h1>📦 <strong>Cobblemon Realms – Biome Expanded Spawns v5.3</strong></h1> <h3>🧭 Compatible with Minecraft <strong>1.21.1 only</strong></h3> <hr> <h2>🌟 New Natural Spawns</h2> <ul> <li>🪨 <strong>Iron Boulder</strong> – Appears at levels <strong>65–75</strong> in <strong>Mountain biomes</strong> during the <strong>night</strong>. Classified as <strong>Ultra-Rare</strong> (weight 1.0).</li> <li>🌌 <strong>Iron Jugulis</strong> – Appears at levels <strong>65–75</strong> in <strong>Deep Dark biomes</strong> during the <strong>night</strong>. Classified as <strong>Ultra-Rare</strong> (weight 1.0).</li> <li>👑 <strong>Iron Crown</strong> – Appears at levels <strong>60–88</strong> in <strong>Lush Caves</strong>. Classified as <strong>Ultra-Rare</strong> (weight 1.3).</li> <li>🚀 <strong>Celesteela</strong> – Appears at levels <strong>60–85</strong> in <strong>The End</strong>, requiring open sky conditions. Classified as <strong>Ultra-Rare</strong> (weight 1.2).</li> <li>👑 <strong>Kingambit</strong> – Appears at levels <strong>52–85</strong> in <strong>Bamboo Jungle biomes</strong>. Classified as <strong>Ultra-Rare</strong> (weight 1.0).</li> <li>🪶 <strong>Bombirdier</strong> – Appears at levels <strong>25–44</strong> in <strong>Plains biomes</strong> under open sky conditions. Classified as <strong>Common</strong> (weight 4.25).</li> <li>🍬 <strong>Swirlix</strong> – Appears in <strong>Magical biomes</strong> with balanced early-game levels and rarity.</li> <li>🧁 <strong>Slurpuff</strong> – Appears in <strong>Magical biomes</strong> at higher levels, maintaining a rarer late-game presence.</li> <li>⚡ <strong>Grubbin</strong> – Introduced as an early-stage Pokémon in <strong>Forest</strong> and <strong>Jungle biomes</strong>.</li> <li>🔋 <strong>Charjabug</strong> – Appears in <strong>Forest</strong> and <strong>Jungle biomes</strong>, bridging Grubbin and Vikavolt progression.</li> <li>🛸 <strong>Vikavolt</strong> – Appears in <strong>Forest</strong> and <strong>Jungle biomes</strong> as a rarer late-stage evolution.</li> <li>🦧 <strong>Oranguru</strong> – Appears in <strong>Jungle biomes</strong>, fitting its lore and environmental theme.</li> <li>🦋 <strong>Beautifly</strong> – Appears in <strong>Forest</strong> and <strong>Jungle biomes</strong>, favoring open and elevated areas.</li> <li>🐛 <strong>Cascoon</strong> – Appears in <strong>Forest</strong> and <strong>Jungle biomes</strong>, supporting the Dustox evolution line.</li> <li>☠️ <strong>Dustox</strong> – Appears in <strong>Forest</strong> and <strong>Jungle biomes</strong>, with conditions aligned to darker environments.</li> <li>🥋 <strong>Sawk</strong> – Appears in <strong>Savanna biomes</strong>, with mid-game balanced levels and rarity.</li> <li>🐒 <strong>Passimian</strong> – Appears at levels <strong>20–45</strong> in <strong>Jungle biomes</strong> during clear daylight. <ul> <li>Standard form: <strong>Uncommon</strong> (weight 5.0)</li> <li>Red-Leaf variant: rarer spawn (weight 2.0)</li> </ul> </li> </ul> <hr> <h2>⚖️ Spawn Balance &amp; Pool Cleanup</h2> <ul> <li>Rebalanced <strong>Sandshrew</strong> spawn levels and weights, refining Alolan rarity across freezing and glacial biomes.</li> <li>Rebalanced <strong>Sandslash</strong> spawn pools with adjusted levels and weights, refining Alolan variant rarity.</li> <li>Removed village dependency from classic <strong>Growlithe</strong> spawns and adjusted overall overworld balance.</li> <li>Reduced and unified <strong>Arcanine</strong> spawn pools, clearly separating classic and Hisuian forms with refined rarity, levels, and weights.</li> <li>Simplified <strong>Muk</strong> spawn pools by removing duplicate entries and rebalancing Alolan Muk on beach biomes.</li> <li>Simplified <strong>Grimer</strong> spawn pools and rebalanced Alolan beach variants.</li> <li>Simplified <strong>Koffing</strong> spawn pools by removing structure-based conditions and rebalancing regional variants.</li> <li>Simplified <strong>Weezing</strong> spawn pools, removing structure-based entries and rebalancing Galarian Weezing across magical, spooky, and nether fungus biomes.</li> <li>Cleaned up <strong>Exeggutor</strong> spawn pools, with a single dedicated Aether spawn for the Alolan form.</li> <li>Simplified <strong>Mr. Mime</strong> spawn pools, clearly separating classic and Galarian variants with adjusted rarity and levels.</li> <li>Simplified <strong>Corsola</strong> spawn pools by removing block and structure dependencies and rebalancing both forms across ocean and beach biomes.</li> <li>Simplified <strong>Mime Jr.</strong> spawn pools, removing structure-based entries and refining classic and Galarian variants.</li> <li>Unified <strong>Yamask</strong> spawn pools, keeping structure and block-based conditions only where thematically justified.</li> <li>Reworked <strong>Stunfisk</strong> distribution, expanding classic Stunfisk into swamp, jungle, and arid biomes while clearly separating the Galarian form.</li> <li>Streamlined <strong>Braviary</strong> spawns, unifying high-altitude encounters and reducing nocturnal Hisuian presence.</li> <li>Rebalanced <strong>Avalugg</strong> spawns, consolidating frozen ocean entries and shifting Hisuian Avalugg to high-altitude snowy and mountain biomes.</li> </ul> <hr> <h2>⚙️ Technical Notes</h2> <ul> <li>Designed for <strong>Cobblemon 1.7+</strong></li> <li>Datapack targets <strong>Minecraft 1.21.1 only</strong></li> <li>Fully compatible with <strong>singleplayer</strong> and <strong>multiplayer servers</strong></li> </ul> <hr> <h2>🤝 Partner</h2> <p> This project is proudly partnered with <strong>BisectHosting</strong> 💙<br> Use code <strong>OURSTORY</strong> for <strong>25% off your first month</strong>:<br> 👉 <a href="https://bisecthosting.com/ourstory" target="_blank" rel="noopener"> https://bisecthosting.com/ourstory </a> </p>
release

5.2

5.2
23 дек. 2025 г.281Minecraft: 1.21.1datapack
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<h1>📦 <strong>Cobblemon Realms – Biome Expanded Spawns v5.2</strong></h1> <h3>🧭 Compatible with Minecraft <strong>1.21.1 only</strong></h3> <hr> <h2>🌟 Changes &amp; Restorations</h2> <ul> <li> 🦾 <strong>Iron Hands</strong> – Natural spawns have been <strong>restored</strong> for this Paradox Pokémon. <ul> <li><strong>Aether – Skyroot Woodland</strong>: Levels <strong>50–100</strong>, weight <strong>3.0</strong> (Rare)</li> <li><strong>The End</strong>: Levels <strong>50–70</strong>, weight <strong>0.3</strong> (very rare encounter)</li> </ul> </li> <li> ⚙️ <strong>Giragrub</strong> <em>(Baby Giratina if <strong>Baby Legends</strong> is installed)</em> – Spawn location moved from the <strong>Nether → End</strong>. Rarity increased <strong>Rare → Ultra-Rare</strong>, spawn weight reduced <strong>1.0 → 0.7</strong>, while keeping the same level range <strong>(5–31)</strong>. </li> </ul> <hr> <h2>⚙️ Technical Notes</h2> <ul> <li>Requires <strong>Cobblemon 1.7+</strong></li> <li>Datapack now targets <strong>Minecraft 1.21.1 only</strong></li> <li>Fully compatible with <strong>singleplayer</strong> and <strong>multiplayer servers</strong></li> </ul> <hr> <h2>🤝 Partner</h2> <p> This project is proudly partnered with <strong>BisectHosting</strong> 💙<br> Use code <strong>OURSTORY</strong> for <strong>25% off your first month</strong>:<br> 👉 <a href="https://bisecthosting.com/ourstory" target="_blank" rel="noopener"> https://bisecthosting.com/ourstory </a> </p>
release

Biome Expanded Spawns v5.1

5.1
10 дек. 2025 г.723Minecraft: 1.21.1datapack
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<h1>🌍 <strong>Biome Expanded Spawns v5.1</strong></h1> <hr> <h2>🌟 Overview</h2> <p>Version 5.1 delivers <strong>full compatibility with dozens of modded biomes</strong> that were missing in <strong>v5.0c</strong>. It ensures proper Pokémon spawns in every world generation setup — from vanilla terrain to large biome mods like:</p> <ul> <li>✅ <strong>Oh The Biomes We've Gone</strong></li> <li>✅ <strong>Regions Unexplored</strong></li> <li>✅ <strong>And several other modded worldgen additions</strong></li> </ul> <p>Many areas that previously <em>did not trigger any Pokémon spawns</em> now properly register across all Cobblemon spawn families.</p> <hr> <h2>🏜️ <strong>Badlands &amp; Arid Landscapes</strong></h2> <p>Added full support for:</p> <ul> <li>Eroded Badlands</li> <li>Dry Badlands</li> <li>Red Rock Desert</li> <li>Dunes / Sandy Dunes</li> <li>Scrubland</li> <li>Wastelands</li> </ul> <p>→ These hot and dry zones now naturally generate Pokémon suited for desert and canyon environments.</p> <hr> <h2>🎋 <strong>Bamboo &amp; Tropical Forests</strong></h2> <p>New tropical biome coverage:</p> <ul> <li>Bamboo Bluffs</li> <li>Tropical Bamboo Groves</li> <li>Rainforest Bamboo variants</li> <li>Jungle Edge / Jungle Clearing types from modded packs</li> </ul> <p>→ Greatly improves variety for species thriving in hot, humid, vegetation-rich biomes.</p> <hr> <h2>🏖️ <strong>Beaches &amp; Coastal Areas</strong></h2> <ul> <li>White Sand Beaches</li> <li>Rocky Shores</li> <li>Tropical Beaches</li> <li>Rainbow Beach (BYG)</li> <li>Coral and warm coastal variants from Regions Unexplored</li> </ul> <p>→ Pokémon that belong near the sea now correctly recognize <strong>all modded beach variants</strong>.</p> <hr> <h2>🕳️ <strong>Caves &amp; Subterranean Features</strong></h2> <ul> <li>Crystal Caves</li> <li>Ashen Caves</li> <li>Lush Caverns</li> <li>Ruined / Corrupted caves</li> <li>Deep volcanic caverns</li> <li>Dripstone expansions</li> <li>Abyssal cave variants</li> </ul> <p>→ Subterranean Pokémon now spawn properly across all modded underground biomes.</p> <hr> <h2>🏞️ <strong>Mountains, Highlands &amp; Cliffs</strong></h2> <ul> <li>Alpine Highlands</li> <li>Rocky Peaks</li> <li>Frosted Cliffs</li> <li>Volcanic Mountains</li> <li>Cold or Snowy Highlands</li> </ul> <p>→ Flying, rock, and mountain Pokémon now correctly appear in these vertical terrains.</p> <hr> <h2>🌫️ <strong>Cold, Snowy &amp; Frozen Regions</strong></h2> <ul> <li>Frozen Lakes</li> <li>Glacial Plains</li> <li>Snowy Coniferous Forests</li> <li>Boreal Taiga</li> <li>Tundra variants (RU / BYG)</li> </ul> <p>→ Ice-type and cold-weather Pokémon now spawn consistently in all frozen environments.</p> <hr> <h2>🌺 <strong>Floral, Magical &amp; Lush Biomes</strong></h2> <ul> <li>Cherry Blossom Groves</li> <li>Flowering Forests</li> <li>Lush Meadows</li> <li>Enchanted / Magical Forests</li> <li>Overgrown gardens and blooming fields</li> </ul> <p>→ Perfect for Fairy-type and nature-themed Pokémon evolutions.</p> <hr> <h2>🌾 <strong>Grasslands, Shrublands &amp; Savannas</strong></h2> <ul> <li>Dry Savanna</li> <li>Steppe</li> <li>Meadow variants</li> <li>Expanded Plains (RU / BOP / BYG)</li> <li>Shrublands &amp; Temperate bushlands</li> </ul> <p>→ Balanced spawn variety for Normal, Flying, and early-route species.</p> <hr> <h2>🌊 <strong>Freshwater &amp; Lake Environments</strong></h2> <ul> <li>Clear Water Lakes</li> <li>Boggy Lakes</li> <li>Marsh Pools</li> <li>Expanded River biomes</li> </ul> <p>→ Greatly improves spawn logic for aquatic and amphibious Pokémon.</p> <hr> <h2>🔥 <strong>Volcanic &amp; Thermal Regions</strong></h2> <ul> <li>Volcanic Fields</li> <li>Basalt Barrens</li> <li>Thermal Jungle</li> <li>Magma Springs</li> <li>Hot Rocklands</li> </ul> <p>→ Fire-type and rare exotic species now appear in appropriate geothermal areas.</p> <hr> <h2>🤝 <strong>Partner</strong></h2> <p> This project is proudly partnered with <strong>BisectHosting</strong> 💙<br> Use code <strong>OURSTORY</strong> for <strong>25% off your first month</strong>:<br> 👉 <a href="https://bisecthosting.com/ourstory" target="_blank">https://bisecthosting.com/ourstory</a> </p>
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Biome Expanded Spawns v5.0b - 1.20 [1.6 max]

5.0b
2 дек. 2025 г.353Minecraft: 1.20, 1.20.1datapack
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# **Cobblemon Realms — Biome Expanded Spawns v5.0b** ### **Patch Update + Final Notice for the 1.20 / Cobblemon 1.6 Branch** --- # 🛠️ **v5.0b — Spawn Fix Patch & Legendary Rarity Pass** ## ✔ Fixed Spawns Several Pokémon had misconfigured or incorrectly activated spawn entries. v5.0b corrects all of them so these species now spawn **properly**, with the right biome tags, contexts and activation flags. ## 🔻 Global Legendary / Ultra Beast Nerf Legendary, Mythical and Ultra Beast rates were too high in v5.0. This patch applies a complete rarity rebalance: * significantly reduced weights * stricter biome routing * corrected bucket tiers * cleaner level ranges * overall lower encounter frequency Legendary rarity is now **balanced and intentional**, matching CR gameplay expectations. --- # 🧩 **Minecraft 1.20 / Cobblemon 1.6 Version (Legacy)** ### **Final Update for the Old Generation** ## 📌 About This Version This datapack build is dedicated to: * **Minecraft 1.20.x** * **Cobblemon 1.6** It remains **fully compatible** with this older environment and will continue working normally for all worlds still running 1.20. ## ⚠️ End of Support Notice This is the **last update** that will ever be released for the **1.20 / Cobblemon 1.6** branch. No further fixes, optimizations, or spawn adjustments will be made for this version. --- # 🚀 **Future Development Moves Forward** All upcoming updates of **Biome Expanded Spawns** will target: * **Minecraft 1.21+** * **Cobblemon 1.7+** This includes: * deeper spawn ecosystem reworks * improved biome logic * distribution balancing * new spawn families and conditions * long-term maintenance and refinements The datapack and the modpack now fully transition to the **1.21 / 1.7+ era**.
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Biome Expanded Spawns v5.0b [1.7+]

5.0b
2 дек. 2025 г.396Minecraft: 1.21, 1.21.1datapack
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# **Cobblemon Realms — Biome Expanded Spawns v5.0b** ### **Spawn Fix Patch & Legendary Nerf Pass** ## 🛠️ **Spawn Fixes** Several Pokémon had spawn entries that were: * incorrectly enabled * missing activation flags * or using conditions that prevented them from spawning as intended v5.0b corrects all these issues. The affected species now **spawn properly** with the right biome tags, contexts and conditions. --- ## 🔻 **Global Legendary & Ultra Beast Nerf** Legendary, Mythical and Ultra Beast spawn rates were **far too high** in v5.0. v5.0b applies a full rarity pass: * significantly reduced weights * corrected bucket tiers * stricter biome routing * cleaned level ranges * lowered overall spawn frequency across the board This restores legendary rarity to a **realistic and balanced level**, in line with CR gameplay expectations. --- ## 🎯 **Goal of the Patch** This update focuses on: * stabilizing 5.0’s big overhaul * ensuring every Pokémon that *should* spawn actually does * correcting overpowered legendary/UB presence * preparing the ground for future balancing waves --- ## 📌 Compatibility **v5.0b works only with Cobblemon 1.7+ (Minecraft 1.21+).**
release

Biome Expanded Spawns v5.0 [Cobblemon 1.6 MAX]

5.0
1 дек. 2025 г.59Minecraft: 1.20, 1.20.1datapack
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# **Cobblemon Realms — Biome Expanded Spawns v4.9 (Legacy Branch)** ### **Final Update for Minecraft 1.20.x — Cobblemon 1.6** ## 📌 **About This Version** This datapack release is specifically built for: * **Minecraft 1.20.x** * **Cobblemon 1.6** It remains **fully compatible** with the old environment and will continue to work exactly as expected on all 1.20-based servers and worlds. --- ## ⚠️ **End of Support Notice** This will be the **last update** ever released for the **1.20 / Cobblemon 1.6** branch. No further fixes, optimizations or spawn reworks will be made for this version. --- ## 🚀 **Future Development Moves Forward** All future updates of Biome Expanded Spawns will target: * **Minecraft 1.21+** * **Cobblemon 1.7+** This includes: * complete spawn reworks * biome logic improvements * distribution balancing * new ecosystem updates * long-term maintenance The modpack and the datapacks will now move fully onto the **1.21 / 1.7+ generation**.
release

Biome Expanded Spawns v5.0 [Cobblemon 1.7+ Ready]

5.0
1 дек. 2025 г.123Minecraft: 1.21, 1.21.1datapack
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# **Cobblemon Realms — Biome Expanded Spawns v5.0** ### **Major Overhaul From v4.9 → v5.0** ## ⚠️ **Compatibility Notice** **v5.0 only works with Cobblemon 1.7+.** It will **not** run on Cobblemon 1.6. --- # 🧬 **What Actually Changed in the Spawns** v5.0 is not a cosmetic update. It is a **full ecosystem overhaul** built around the new Cobblemon 1.7 spawn architecture. Below is the detailed, transparent breakdown of what changed. --- ## 🌍 **1. Full migration to Cobblemon 1.7’s new biome and condition system** Cobblemon 1.7 reworks the entire spawn backend: * new biome tag structure * new condition rules (canSeeSky, underground, water logic…) * new spawn contexts (surface, grounded, subterranean…) * updated routing for climate groups and biome families Every Pokémon file in the datapack has been rewritten to comply with these rules. Examples included in v5.0: * Migration to the new `#cobblemon:*` biome tags * Replaced outdated logic that no longer exists in 1.7 * Updated mountain, temperate, cave and other biome families * Clean separation between surface, underground and in-water behaviors This ensures the datapack is **fully aligned with Cobblemon’s new spawn engine**. --- ## 📁 **2. Over 100 duplicate Pokémon files merged** A massive cleanup was done to remove conflicts between: * non-numbered files (`victreebel.json`) * and their official numbered counterparts (`0071_victreebel.json`) In v5.0, all “real” Pokémon spawn data has been **merged into their correct Pokédex file**. Examples: * Victreebel * Seviper * Dialga * Many more (literally over a hundred) Result: **No more duplicates, no more conflicting rules, proper structure for every Pokémon.** Fakemons and custom Realms-exclusive forms were **not touched**. --- ## 🐾 **3. Large-scale spawn distribution rebalance** Many species were previously **too exclusive**, locked into extremely narrow biomes or micro-conditions. v5.0 expands their distribution to match Cobblemon 1.7’s broader, tag-driven environments. What that means in practice: * Several Pokémon now spawn across multiple valid biome groups instead of a single one * Restrictions based on outdated biome lists were removed or modernized * The spawn buckets were refined so some species are no longer artificially rare or artificially common This is the **first step** of a long-term rebalance. Future versions will continue expanding, correcting or specializing various species as Cobblemon evolves. --- ## 🧱 **4. Structural rewrites inside spawn pools** This update includes dozens of structural improvements: * cleaned weight distributions * fixed incorrect level ranges * normalized spawn contexts * aligned bucket logic with Cobblemon 1.7 behavior * removed leftover obsolete conditions from pre-1.7 versions The goal is a **more predictable, more stable and more readable spawn ecosystem**. --- ## 🌀 **5. New Dimension Support (Where Applicable)** v5.0 updates several spawns to correctly work with: * modern Nether biome tags * updated End dimension logic * revamped overworld climate grouping Some species that were previously “exclusive” due to outdated dimension constraints are now correctly detected and mapped. --- ## 🔧 **6. Preparing for future balancing waves** This update lays the groundwork for future improvements. As a result: * some Pokémon now have broader biome coverage * others will be re-specialized later * certain families will receive deeper reworks in upcoming versions The spawn system is now flexible enough to allow **much more fine-tuned balancing** moving forward. --- # 📌 **COBBLEMON SPAWNS INFO v5.0** **This update is exclusive to Cobblemon 1.7+. It will NOT work with Cobblemon 1.6.**
release

Biome Expanded Spawns - 1.20.x - v4.9

4.9
23 нояб. 2025 г.310Minecraft: 1.21, 1.21.1datapack
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<h1>📦 Cobblemon Realms – Biome Expanded Spawns <span style="opacity:.8;">v4.9</span></h1> <h3>🧭 Compatibility</h3> <ul> <li>Now loads correctly on <strong>Minecraft 1.20 – 1.20.1</strong> and remains compatible with <strong>1.21 – 1.21.1</strong>.</li> </ul> <hr> <h2>🌟 Changes &amp; Fixes</h2> <ul> <li>🗃️ <strong>Updated pack meta</strong> – Corrected <code>pack.mcmeta</code> version for proper detection by the game.</li> <li>🌳 <strong>Fixed missing tag references</strong> – Resolved error <code>couldn't load tag cobblemon:has_feature/apricorns_normal</code> by restoring all required references.</li> <li>🧰 <strong>1.20 load fix</strong> – Addressed an issue that prevented the datapack from loading on Minecraft <strong>1.20</strong>.</li> </ul> <hr> <h2>⚙️ Technical Notes</h2> <ul> <li>Datapack only – requires the <a href="https://www.curseforge.com/minecraft/mc-mods/cobblemon" target="_blank" rel="noopener">Cobblemon</a> mod.</li> <li>Singleplayer and Multiplayer supported.</li> </ul> <hr> <h2>🤝 Partner</h2> <p> This project is proudly partnered with <strong>BisectHosting</strong> 💙<br> Use code <strong>OURSTORY</strong> for <strong>25% off your first month</strong>:<br> 👉 <a href="https://bisecthosting.com/ourstory" target="_blank" rel="noopener">https://bisecthosting.com/ourstory</a> </p>
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Biome Expanded Spawns - 1.20.x - v4.9.1

4.9.1
23 нояб. 2025 г.86Minecraft: 1.20, 1.20.1datapack
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<h1>📦 Cobblemon Realms – Biome Expanded Spawns <span style="opacity:.8;">v4.9.1</span></h1> 🗃️ <strong>Fix Fishing context crash world in 1.20 world. <h2>📦 Cobblemon Realms – Biome Expanded Spawns <span style="opacity:.8;">v4.9</span></h1> <h3>🧭 Compatibility</h3> <ul> <li>Now loads correctly on <strong>Minecraft 1.20 – 1.20.1</strong> and remains compatible with <strong>1.21 – 1.21.1</strong>.</li> </ul> <hr> <h2>🌟 Changes &amp; Fixes</h2> <ul> <li>🗃️ <strong>Updated pack meta</strong> – Corrected <code>pack.mcmeta</code> version for proper detection by the game.</li> <li>🌳 <strong>Fixed missing tag references</strong> – Resolved error <code>couldn't load tag cobblemon:has_feature/apricorns_normal</code> by restoring all required references.</li> <li>🧰 <strong>1.20 load fix</strong> – Addressed an issue that prevented the datapack from loading on Minecraft <strong>1.20</strong>.</li> </ul> <hr> <h2>⚙️ Technical Notes</h2> <ul> <li>Datapack only – requires the <a href="https://www.curseforge.com/minecraft/mc-mods/cobblemon" target="_blank" rel="noopener">Cobblemon</a> mod.</li> <li>Singleplayer and Multiplayer supported.</li> </ul> <hr> <h2>🤝 Partner</h2> <p> This project is proudly partnered with <strong>BisectHosting</strong> 💙<br> Use code <strong>OURSTORY</strong> for <strong>25% off your first month</strong>:<br> 👉 <a href="https://bisecthosting.com/ourstory" target="_blank" rel="noopener">https://bisecthosting.com/ourstory</a> </p>