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Classic Combined

This mod creates a Classic Minecraft/Modern Minecraft hybrid experience. Recreates modern features in a Classic Minecraft/Alpha Minecraft style. Fully Survival compatible

Автор: ImXR243,5 тыс.80обновлён 20 окт. 2026 г.
ПриключенияДекорГенерация мира

Описание

header Do Not install this mod on existing worlds!! Create a new world when starting this mod, as it uses a custom dimension that will break your world if the mod is removed.

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This is a Classic Minecraft/Modern Minecraft hybrid mod that recreates the style of Classic Minecraft while having the features and polish similar to modern Minecraft.

This mod works by creating a new dimension that the player stays in. All the new blocks and items are found or created within this dimension. (Dimensions such as the Overworld, End, or Nether aren't accessible during normal survival gameplay, but a gamerule is included if you want to still access these dimensions in creative).

Advancements and recipes are available to help the player progress if needed. (a mod like EMI or JEI is not required due to recipes being unlockable in the Recipe Book)

It's recommended to use the built-in Programmer Art texture pack while playing this mod.

If you're stuck while playing, The advancements and recipe book will help you progress!

a collage of 4 images. First image is of two Pigs during Classic Combined's Autumn Season. Second image is of a cave under the Hell biome. It features a fire patch and some Gold Ore. Third image is of the Hell biome at nighttime with large Bloodstone Spires with a patch of Fire. Fourth image is the Mummy Chest found inside a Desert Pyramid. It is surrounded by 4 Torches and a Gold and Orange Cloth pattern.

PROGRESSION

Progression in this mod is different than vanilla Minecraft, making players explore their world to progress as well as offering a new optional tool tier that can assist in large structure construction.

Here is the progression explained in more depth:

Spoiler

1- Starting at Wood, the player uses Wooden Tools to mine Stone to create a Furnace. A Furnace with some Logs as fuel is then used to smelt Cobbled Stone into Stone for crafting. Wooden Tools have an effect where they can double drops of naturally generated blocks, allowing for more effecient mining and resource collection.

2- Players use Stone Tools to mine Coal Ore and Copper Ore. Copper is then smelted into Ingots and eventually into Blocks which are used to craft Copper Tools. While Copper can be found in most normal biomes, it is more common in Deserts. Copper Tools will automatically drop dropped items into the player's inventory rather than throwing the item on the ground.

3- With the new Copper Tools, players now mine Iron, and again is smelted into Iron Ingots and crafted into Iron Blocks to be crafted into tools. Iron can be found near the bottom of the world in most normal biomes, but is more common in the Hell biome. Iron Tools are very durable and take a long time to break.

4- Players now need to locate a Hell biome, which resembles the Nether from vanilla Minecraft. In this Hell biome, they can find Gold Ore near the bottom of the world that can be crafted into Gold Tools.

5- Gold Tools work like the Silk Touch enchantment in vanilla Minecraft, and can pick up blocks in their unedited form. Golden Tools are required to harvest Zinc from a Desert biome.

6- Zinc is then Crafted with Copper into Brass which can be used to craft Brass Tools. Brass tools are very fast, but not as durable as Iron tools.

7- Now, the player can locate a Desert Pyramid where they can use Glowing Obsidian to summon a Mummy boss. This Mummy boss can only be harmed by Gold Swords or by Gold Arrows. Once defeated, the Mummy will drop a Key.

8- The Key dropped by the Mummy can be used to unlock Locked Barrels in a Bedrock Altar. These Barrels may contain some Bedrock Tools, which have the same effeciency as Stone Tools, but will never take damage from use.

a player's inventory showing all the pickaxes from the progression cycle. A Wooden Pickaxe, A Stone Pickaxe, A Copper Pickaxe, An Iron Pickaxe, A Gold Pickaxe, A Brass Pickaxe, and A Bedrock Pickaxe. It also features a very cool Minecraft skin on a very cool person

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RELEASE VIDEO

CLASSIC COMBINED MINECRAFT SERVER

Official Classic Combined Minecraft Server

SOCIALS

XR's Minecraft Bluesky

Classic Combined Discord Server

Галерея

Последние версии

Все версии →
release

Classic Combined 1.7.1

1.7.1
20 окт. 2026 г.80Minecraft: 26.1.2neoforge
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Changelog (Since 1.7.0): - Flame Powder can now be used as an alternative to Lit Torches in the crafting for Lamps - Flame Powder can now be used as a fuel for furnaces lasting about 25 seconds longer than Coal - Torches and Lit Torches are finally placeable on walls - Dying blocks now have a slight pitch variation like most other sounds - Wooden Panes can now be used as fuel in a furnace like the Wooden Planks, Slabs, and Stairs could - Fixed Doors using the wrong sound when closed - Fixed most sounds playing twice in these situations: 1. Dying a Block 2. Emptying a Bucket 3. Filling a Bucket 4. Opening or Closing a Door 5. TNT and Pyrophoric TNT being primed 6. lighting a Fire, TNT, or a Torch 7. Dousing a Lit Torch 8. Placing Sulpher 9. Trapping and disarming a Springboard 10. Using Shears to harvest or de-moss Blocks 11. Unlocking a Locked Barrel 12. Opening a Mummy Chest 13. Harvesting Blocks with Copper or Gold Tools 14. Firing an Arrow 15. Magma converting to Lava 16. Tarring a Block
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Classic Combined 1.7.0

1.7.0
12 окт. 2026 г.74Minecraft: 26.1.2neoforge
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Changelog (Since 1.6.2.1): MAIN ADDITIONS - Added Conveyor Blocks that will push an entity in the direction the Conveyor is facing - Added Springboards which will launch an entity in the direction the Springboard is facing - TNT can be inserted into a Springboard, which will cause the Springboard to explode when stepped on - A booby trapped Springboard can be disarmed by using shears on a Springboard with TNT in it - Added Landing Pads which negate fall damage, and come in all 16 colors - Hell Creepers now have their own sounds unique from Creepers - Added Flame Powder which drops from Hell Creepers - Added a new Pyrophoric TNT crafted from Flame Powder that creates a Firey explosion and sets nearby mobs on fire - Added Pyrophoric Arrows crafted with Flame Powder that sets mobs on fire when shot and can ignite Sulpher, TNT and unlit Torches - Added Bricks for all main Stone types (Stone, Limestone, Bloodstone, Sandstone, Marble, Lapis Lazuli), which can be thrown like the default Brick - Added decorative Brick blocks crafted from the new Stone Type Bricks - Redid how Saplings age, now using an aging system that will increase at different rates depending on the season - Natural Leaf decay has been overhauled, with Natural leaves using a distance system like Vanilla - When a Natural Leaf Block is not connected to a log, it will now become visually decayed before eventually breaking SMALLER CHANGES - Rebalanced armor durability - Sticks are now craftable with a Log and a Metal Axe (Copper, Iron, Gold or Brass) in the crafting grid - Copper Arrows now shoot at the same velocity as Iron Arrows - Cooldown on a bow now depends on the Arrow Fired: 1. Copper - 0.5 second cooldown 2. Iron/Explosive/Pyrophoric - 1 second cooldown 3. Gold - 2 second cooldown - Water Buckets can now be used to douse a Lit Torch - Updated a few outdated Advancement descriptions - Beacon Particles are now emitted from the Beacon's beam rather than the Beacon Block - Gravel can now be broken with both a Shovel and a Pickaxe - Leaves will now automatically update their season type when placed - Autumn Leaf particles are now client-side and have been re-adjusted - Reworked the Leaf Litter placement condition (functionally the same as before) - Leaves will no longer persist if touching player placed Logs - Leaves can now be tarred to keep their season type - Tarred Leaves will be considered "Placed By Player" and will not decay - Plains Trees will no longer generate really short - Redid textures for Mossy Planks, Mossy Sandstone and Mossy Bricks - Mushrooms can now be placed on any solid block - Mushrooms will now generate in small sparse patches in caves - A few item textures have been adjusted to be centered in the GUI slot - Fixed Cobbled Blocks mossing during rainy weather in biomes that do not rain - Fixed Mummy being vulnrable to explosions - Slightly edited Hell Creeper's texture to be more visually similar to the style the Creeper has - Fixed Arrows not shattering Colored Glass - Fixed Thrown Bricks not shattering Colored Glass - Decreased Spider's attack damage from 3 to 1 - Poison inflicted by a Spider will only last 2 seconds instead of 4 seconds - Added new splash texts - Went on a dinner date with Herobrine
release

Classic Combined 1.6.2

1.6.2.1
27 сент. 2026 г.89Minecraft: 26.1.2neoforge
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Changelog (Since 1.6.2): - Fixed ore generation of Stone Copper Ore and Limestone Copper Ore
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Classic Combined 1.6.2

1.6.2
20 сент. 2026 г.40Minecraft: 26.1.2neoforge
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Changelog (Since 1.6.2): - Added Hardened Flowing Tar blocks - Tar now hardens slower or faster depending on fluid level - Hardened Tar now drops 2-8 Tar Pieces depending on fluid level - Tar now produces bubbles and makes ambient sounds - Added Cobbled Marble - Added Cobbled Lapis Lazuli - Added Mossy varaints of all Cobbled Stones - Brick Panes, Cobbled Stone Panes, and Wooden Panes can now be mossed and unmossed directly like the other variants
release

Classic Combined 1.6.1

1.6.1
10 сент. 2026 г.36Minecraft: 26.1.2neoforge
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Changelog (Since 1.6): - Fixed Blocks not using a breaking effect when broken with a Copper Tool - Eating is now prioritized when right-clicking a block. If the player is hungry, the player will eat an item in their hand. If the player is not hungry, the block interaction will fire instead. - Fences now connect to a fence above it regardless of it's North-South/East-West difference - Placing Magma next to Tar will keep the Tar from hardening during Winter - Spikes no longer limit Y-axis movement and now only slow entities - Creeper now spit every 5 seconds rather than every 3 seconds - Iron tools now have 3,000 durability rather than 4,000 to balance against Bedrock Tools better
release

Classic Combined 1.6.0

1.6.0
1 сент. 2026 г.80Minecraft: 26.1.2neoforge
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Changelog (1.6): MAIN CHANGES: - Updated to mc26.1 - Added Lapis Lazuli stone that will generate near water - Added Raw Copper Nuggets, Raw Iron Nuggets and Raw Gold Nuggets - Added Copper Nuggets, Iron Nuggets, Gold Nuggets, Zinc Nuggets and Brass Nuggets - Added Raw Copper, Raw Iron and Raw Gold - Copper Ores, Iron Ores and Gold Ores will now drop a Cobbled Stone and 1-2 Raw Nuggets - Metal Tools and Armor are now crafted with Ingots instead of Blocks - Changed a ton of recipes to balance out the new progression - Tweaked Ore textures to be more visible in certain Stones - Ores will now mostly only generate in caves, making caving the optimal mining strategy - Added Ladders - Added Bars for every metal (Copper, Iron, Gold, Zinc, Brass) - Added Panes (vertical slabs) for every block that has a Slab and Stair variant - Edited Mob spawning rules slightly - Obsidian and Glowing Obsidian generates more often now - Added Magma which can be found underground in Hell biomes - Added Cooled Magma which can be crafted in order to make Magma and Lava renewable - Added Polished Magma and it's variants which is crafted from Cooled Magma - Hell Creepers now spawn during the daytime - Locked Barrels will now be replaced by an Unlocked Barrel after being opened - Added Gamerule that allows Unlocked Barrels to regenerate loot and re-lock after time (default: 15 days) (default: false) - Added Bedrock Nuggets and Bedrock Chunks - Fake Bedrock can now be crushed by a Heavy Core and will drop Bedrock Nuggets - Fake Bedrock can now be crafted with Bedrock Nuggets and Stone - Zombies and Underground Zombies will now drop Flesh when killed SMALLER CHANGES: - These blocks are now waterloggable: - Bedrock Core - Mummy Chest - Spikes - Leaves - Bundle - Added a rare underground structure that resembles the Backrooms - Edited a few textures - Added a Corrupted Rose that generates in the new underground structure - All Bloodstone blocks are now in the infiniburn tag - Added recipes for Polished Bone Blocks (oops) - Removed unused state properties on blocks that didn't use them - Gravel will now generate in the Ocean biome rather than Sand - Removed Mystery Player - A few sounds now use pitch variation to avoid being too repetitive - TNT now makes a sound when ignited and emits particles - Beacon particles and Mud drying particles are now client-side - Fixed one side of the Desert Pyramid now matching the other 3 sides - Fixed doors not generating correctly in Desert Pyramids - Desert Pyramids have had Structure Voids added to them that keeps them from destroying huge chunks of land when generating - Added progression Advancement that explains that using a Gold Tool on an ore will allow that Ore to be smelted directly into an ingot - Added mechanics Advancement that explains how to obtain Bedrock Nuggets - Mud now only dries during the day and if exposed to the sun - Items dropped from a Heavy Core will no longer be thrown nearly as far - Added a command (barrel_regen_time) that allows you to set how long it takes for a Barrel to reset it's contents - Edited how some blocks appear on maps - Mobs will now pathfind over Spikes, Leaves, Tables, Trapdoors, Fences, Bars, and Bundles - Stone Copper Ore has been made slightly more common - Fire Patches from a killed Hell Creeper now spawn Fire on any block rather than just Bloodstone - Hell Creepers now produce a smaller, more condense patch of Fire when killed - Decreased Hell Creeper spawn weight - Decreased Creeper spawn weight - REMOVED Herobrine?? nooooo....
release

Classic Combined 1.5.3

1.5.3
28 июн. 2026 г.339Minecraft: 1.21.8neoforge
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Changelog 1.5.3: - fixed double Slabs not dropping correctly with Copper or Gold Tools - Spider and Ancient Spiders will now avoid sunlight - Hardened Tar now drops Tar Pieces instead of the Hardened Tar Block when broken with a Copper Pickaxe - Snow Layers no longer make sounds and particles when melting - Snow Layers no longer generate by default (due to lag issues) - Added a "restoreSnowLayers" gamerule that reenables the old Snow Layer feature - Instead, Grass and Leaves will now have a Snowy state while it's raining during Winter - fixed Dirt trying to grow grass regardless of the block above it during rain - Using a Fluid Bucket no longer duplicates Buckets when used in the off-hand - Added Gear item - Gears are now used in the crafting recipes of Respawn Anchors, Beacons, and Clocks
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Classic Combined 1.5.2

1.5.2
21 июн. 2026 г.77Minecraft: 1.21.8neoforge
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Changelog 1.5.2: - The top half of Doors now have collision - Open Doors and Open Trapdoors now use their closed variants block particles - Mobs noew burn in daylight like they used to - Ancient Spiders now burn when exposed to sunlight - Improved Ancient Spider's hitbox - Creepers now longer spawn in Deserts - Added Spiders that spawn in Deserts - Underground Zombie's headlamps now glow - Created custom mod splashes - Added Herobrine
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Classic Combined 1.5.1

1.5.1
19 июн. 2026 г.61Minecraft: 1.21.8neoforge
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Changelog 1.5.1: - Stone Lights can now be crafted with Cobbled Bloodstone and Cobbled Limestone - Mummies can no longer take damage from Spikes - Glowing Obsidian now generates more often - Crafting Spikes now yields 2 Spikes - Iron Tools now have 4,000 durability - Brass Tools now have 2,000 durability
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Classic Combined 1.5.0

1.5.0
18 июн. 2026 г.46Minecraft: 1.21.8neoforge
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Changelog (1.5): MAIN CHANGES: - Added Ocean biome that generates in large areas of water - Added Hell biome that usually generates near Deserts and Mountains - Added Copper Ore (generates in Forests, Rain Forests, Plains, and Deserts (most common in deserts)) - Added Zinc Ore (generates in Deserts and can only be obtained with a gold tool) - Gold Ore now only generates in the Hell biome - Added Copper Ingots - Added Zinc Ingots - Added Brass Ingots (crafted from Copper Ingots and Zinc Ingots) - Added Copper Tools as a new tool tier between Stone and Iron - Copper Tools will drop items directly into your inventory rather than on the ground - Added Copper Arrows - Added Brass Tools as a replacement for Gold Tools old functionality - Brass Tools are very effecient tools - Buckets are now crafted with Copper Ingots rather than Iron Ingots - Added Copper Blocks and Polished Copper Blocks - Copper Blocks will oxidize over time if exposed to Air or Water - Added Zinc Blocks and Polished Zinc Blocks - Added Brass Blocks and Polished Brass Blocks - Added new Block Sounds to all Metal Blocks - Added Copper Plate Armor - Added Brass Plate Armor (replacing Gold Armor) - Removed Gold Armor - Added Bloodstone, Cobbled Bloodstone, and its Polished variants - Added Bloodstone variants of Ores - Bloodstone and Cobbled Bloodstone generates in the new Hell biome - Added Limestone, Cobbled Limestone, and its Polished variants - Added Limestone variants of Ores - Limestone generates in Desert Biomes - Added Tar and Tar pits that generate in Hell - Added Hardened Tar which is obtained when tar sits in a cool biome during Winter - Added Tar Piece which is used to keep blocks from aging - Added Fossils that generate rarely underground and commonly in Hell - Added Pyramids that generate in Deserts - Keys are now obtainable in Survival and have a use - Added Mummy boss that can only be killed with a Gold weapon - Added Mummy Chests which generate in a Pyramid and spawn the Mummy boss - Added Ancient Spiders that spawn when the Mummy is attacked and drop Rope on death - Added Locked Barrels that generate on Bedrock Altars and require a Key to open - Added Crafting recipe for Stone Lights - Added Zombie Pigman that spawns in Hell - Added Pigs that spawn in Forests, Rain Forests, and Plains - Added Flesh that drops from Zombie Pigmen and Pigs - Reworked Bundles to be a block that can be picked up - Added Hell Creepers that spawn somewhere obvious based on their name - Reworked Heavy Core to break most block beneath it rather than decrafting Blocks - Reworked Advancements into 3 groups (Progression, Mechanics, and Score) - Reworked Creative Tabs - Reworked basic Hostile mob spawning: - Creeper will only spawn on the surface at night like before - Zombies will spawn in low light levels from y32 and higher - Underground Zombies will only spawn from y32 and lower - Skeletons will only spawn from y32 and lower SMALLER CHANGES: - Changed tool requirements for a few blocks - Fixed Placed Sulpher deleting blocks when placed - Winter Leaves loottable has been adjusted again - Quivers now have 15 slots of space rather than the 9 before - Spikes now output one spike per recipe rather than 2 (will probably be reverted eventually) - Zombies will now spawn wearing Cloth Armor rather than Iron Plate Armor - Iron Armor has been renamed to Iron Plate Armor - Arrows have been renamed to Iron Arrows - Patches of Sulpher Blocks are now smaller - Score no longer increases when smelting or crafting (due to easy score farming abuse) - Obtaining an advancement for the first time will now grant 10 extra score (except score advancements) - Bedrock Altar loot will now always have at least 1-2 Bedrock tools as loot - Changed how Arrow damage is calculated and applied (allowing better control over specific arrow damages) - Underground Zombies now have slightly less health and walk slightly slower than before (L miner zombie debuff) - Skeltons now have slightly more health - Using a Respawn Locator no longer leaves a block of Obsidian behind - Ores are now grouped in the Furnace recipe book - Removed the "(+2 attack points)" message when attacking a mob (the extra score is still applied, just the extra message is removed) - Bundles and Quivers can no longer be put into a Bundle - Tweaked a bunch of textures (mostly item textures) - Text displayed from a Label now has a text shadow like all other overlay text - Fixed Mushroom Stew giving way too much saturation - Mummies will despawn in Water preventing the ability to cheese the fight - Copper Ore generates most often in Deserts - Iron Ore generated most often in Hell - Updated a few texture file names to match their in-game counterpart - Zombie Pigmen and Pigs will now shiver in Winter - Increased durabilty of Shears - Fixed attack speed of the Fire Striker (like anyone cares *rolls eyes*) - Hitbox of Fences have been lowered to better match their model - Underground Zombies will now commonly spawn with a Copper Pickaxe rather than a Stone Pickaxe - Apparently theres a Silksong reference, but I've never played that game - Most recipes that use Cobbled Stone now accept Cobbled Bloodstone and Cobbled Limestone - Most recipes that use Stone now accept Bloodstone and Limestone - Polished Sandstone now uses the correct Polished Stone Sounds - Bundles are no longer stackable - Bedrock Altar loot will now have anywhere from 64 to 256 Fake Bedrock blocks - Fixed a bug where blocks broken above Fake Bedrock would not drop - wait that's it? FINALLY