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ВЕРСИИ (9)
release
ChunkMill 1.0.1
1.0.116 июн. 2026 г.193Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
Fixed link with Modrinth so the update check works again.
release
ChunkMill 1.0.1
1.0.116 июн. 2026 г.27Minecraft: 26.1, 26.1.1, 26.1.2forge
Что нового
Fixed link with Modrinth so the update check works again.
release
ChunkMill 1.0.1
1.0.116 июн. 2026 г.39Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Что нового
Fixed link with Modrinth so the update check works again.
release
ChunkMill 1.0.0
1.0.015 июн. 2026 г.20Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
## First release
ChunkMill is a **fast, efficient, and easy-to-manage** chunk pregenerator with its own
high-throughput generation engine. Define what you want generated, run it on command or
on a schedule, and let it work without lagging the players who are online.
### Highlights
- **Named pregeneration tasks** — define a job (`dimension`, `square`/`circle`, center,
radius) once and reuse it. `/chunkmill task add spawn overworld square 0 0 5000`.
- **Run, queue, pause, resume, cancel** — `/chunkmill run <task>` starts immediately or
queues behind the current run; control the active run at any time.
- **Live progress + ETA** — `/chunkmill status` and the in-game panel show chunks done,
percentage, a live chunks/sec rate, and estimated time remaining.
- **Smart throttling** — **adaptive** auto-paces to hold a target ms/tick, or set a
**fixed** chunks/tick. Both cap concurrent work so the server stays responsive.
- **Auto-pause while players are online** — pregeneration never competes with people who
are actually playing.
- **Restart-safe** — a big run saves its progress and resumes automatically after a
restart or crash.
- **In-game control panel** — just type `/chunkmill` to open a tabbed screen that **keeps
the world running while it's open**, so you watch generation happen live:
- **Dashboard** — progress bar with live chunks/sec rate + ETA, pause/resume/cancel, and queue.
- **Tasks** — run, delete, or **edit** a task in its own form (name, dimension, shape, center, radius).
- **Schedule** — build rules with hour/minute sliders and clickable day toggles; pick the
task from a list that shows each task's details.
- **Settings** — engine, throttle, auto-pause, scheduler, timezone.
### Notes
- Requires **CodxLib 1.1.0** (or newer), and works on Fabric, Forge, and NeoForge.
- A map view of generated chunks is planned for a future update.
release
ChunkMill 1.0.0
1.0.015 июн. 2026 г.19Minecraft: 26.1, 26.1.1, 26.1.2forge
Что нового
## First release
ChunkMill is a **fast, efficient, and easy-to-manage** chunk pregenerator with its own
high-throughput generation engine. Define what you want generated, run it on command or
on a schedule, and let it work without lagging the players who are online.
### Highlights
- **Named pregeneration tasks** — define a job (`dimension`, `square`/`circle`, center,
radius) once and reuse it. `/chunkmill task add spawn overworld square 0 0 5000`.
- **Run, queue, pause, resume, cancel** — `/chunkmill run <task>` starts immediately or
queues behind the current run; control the active run at any time.
- **Live progress + ETA** — `/chunkmill status` and the in-game panel show chunks done,
percentage, a live chunks/sec rate, and estimated time remaining.
- **Smart throttling** — **adaptive** auto-paces to hold a target ms/tick, or set a
**fixed** chunks/tick. Both cap concurrent work so the server stays responsive.
- **Auto-pause while players are online** — pregeneration never competes with people who
are actually playing.
- **Restart-safe** — a big run saves its progress and resumes automatically after a
restart or crash.
- **In-game control panel** — just type `/chunkmill` to open a tabbed screen that **keeps
the world running while it's open**, so you watch generation happen live:
- **Dashboard** — progress bar with live chunks/sec rate + ETA, pause/resume/cancel, and queue.
- **Tasks** — run, delete, or **edit** a task in its own form (name, dimension, shape, center, radius).
- **Schedule** — build rules with hour/minute sliders and clickable day toggles; pick the
task from a list that shows each task's details.
- **Settings** — engine, throttle, auto-pause, scheduler, timezone.
### Notes
- Requires **CodxLib 1.1.0** (or newer), and works on Fabric, Forge, and NeoForge.
- A map view of generated chunks is planned for a future update.
release
ChunkMill 1.0.0
1.0.015 июн. 2026 г.18Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Что нового
## First release
ChunkMill is a **fast, efficient, and easy-to-manage** chunk pregenerator with its own
high-throughput generation engine. Define what you want generated, run it on command or
on a schedule, and let it work without lagging the players who are online.
### Highlights
- **Named pregeneration tasks** — define a job (`dimension`, `square`/`circle`, center,
radius) once and reuse it. `/chunkmill task add spawn overworld square 0 0 5000`.
- **Run, queue, pause, resume, cancel** — `/chunkmill run <task>` starts immediately or
queues behind the current run; control the active run at any time.
- **Live progress + ETA** — `/chunkmill status` and the in-game panel show chunks done,
percentage, a live chunks/sec rate, and estimated time remaining.
- **Smart throttling** — **adaptive** auto-paces to hold a target ms/tick, or set a
**fixed** chunks/tick. Both cap concurrent work so the server stays responsive.
- **Auto-pause while players are online** — pregeneration never competes with people who
are actually playing.
- **Restart-safe** — a big run saves its progress and resumes automatically after a
restart or crash.
- **In-game control panel** — just type `/chunkmill` to open a tabbed screen that **keeps
the world running while it's open**, so you watch generation happen live:
- **Dashboard** — progress bar with live chunks/sec rate + ETA, pause/resume/cancel, and queue.
- **Tasks** — run, delete, or **edit** a task in its own form (name, dimension, shape, center, radius).
- **Schedule** — build rules with hour/minute sliders and clickable day toggles; pick the
task from a list that shows each task's details.
- **Settings** — engine, throttle, auto-pause, scheduler, timezone.
### Notes
- Requires **CodxLib 1.1.0** (or newer), and works on Fabric, Forge, and NeoForge.
- A map view of generated chunks is planned for a future update.
release
ChunkMill 0.1.0
0.1.013 июн. 2026 г.21Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
## First release
ChunkMill is a **fast, efficient, and easy-to-manage** chunk pregenerator with its own
high-throughput generation engine. Define what you want generated, run it on command or
on a schedule, and let it work without lagging the players who are online.
### Highlights
- **Named pregeneration tasks** — define a job (`dimension`, `square`/`circle`, center,
radius) once and reuse it. `/chunkmill task add spawn overworld square 0 0 5000`.
- **Run, queue, pause, resume, cancel** — `/chunkmill run <task>` starts immediately or
queues behind the current run; control the active run at any time.
- **Live progress + ETA** — `/chunkmill status` and the in-game panel show chunks done,
percentage, rate, and estimated time remaining.
- **Smart throttling** — **adaptive** auto-paces to hold a target ms/tick, or set a
**fixed** chunks/tick. Both cap concurrent work so the server stays responsive.
- **Auto-pause while players are online** — pregeneration never competes with people who
are actually playing.
- **Restart-safe** — a big run saves its progress and resumes automatically after a
restart or crash.
- **In-game control panel** — just type `/chunkmill` to open a tabbed screen: a live
Dashboard (progress bar + pause/resume/cancel + queue), Tasks (with a Run button and
add-task form), Schedule, and Settings.
### Notes
- Requires **CodxLib**, and works on Fabric, Forge, and NeoForge.
- A map view of generated chunks is planned for a future update.
release
ChunkMill 0.1.0
0.1.013 июн. 2026 г.20Minecraft: 26.1, 26.1.1, 26.1.2forge
Что нового
## First release
ChunkMill is a **fast, efficient, and easy-to-manage** chunk pregenerator with its own
high-throughput generation engine. Define what you want generated, run it on command or
on a schedule, and let it work without lagging the players who are online.
### Highlights
- **Named pregeneration tasks** — define a job (`dimension`, `square`/`circle`, center,
radius) once and reuse it. `/chunkmill task add spawn overworld square 0 0 5000`.
- **Run, queue, pause, resume, cancel** — `/chunkmill run <task>` starts immediately or
queues behind the current run; control the active run at any time.
- **Live progress + ETA** — `/chunkmill status` and the in-game panel show chunks done,
percentage, rate, and estimated time remaining.
- **Smart throttling** — **adaptive** auto-paces to hold a target ms/tick, or set a
**fixed** chunks/tick. Both cap concurrent work so the server stays responsive.
- **Auto-pause while players are online** — pregeneration never competes with people who
are actually playing.
- **Restart-safe** — a big run saves its progress and resumes automatically after a
restart or crash.
- **In-game control panel** — just type `/chunkmill` to open a tabbed screen: a live
Dashboard (progress bar + pause/resume/cancel + queue), Tasks (with a Run button and
add-task form), Schedule, and Settings.
### Notes
- Requires **CodxLib**, and works on Fabric, Forge, and NeoForge.
- A map view of generated chunks is planned for a future update.
release
ChunkMill 0.1.0
0.1.013 июн. 2026 г.21Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Что нового
## First release
ChunkMill is a **fast, efficient, and easy-to-manage** chunk pregenerator with its own
high-throughput generation engine. Define what you want generated, run it on command or
on a schedule, and let it work without lagging the players who are online.
### Highlights
- **Named pregeneration tasks** — define a job (`dimension`, `square`/`circle`, center,
radius) once and reuse it. `/chunkmill task add spawn overworld square 0 0 5000`.
- **Run, queue, pause, resume, cancel** — `/chunkmill run <task>` starts immediately or
queues behind the current run; control the active run at any time.
- **Live progress + ETA** — `/chunkmill status` and the in-game panel show chunks done,
percentage, rate, and estimated time remaining.
- **Smart throttling** — **adaptive** auto-paces to hold a target ms/tick, or set a
**fixed** chunks/tick. Both cap concurrent work so the server stays responsive.
- **Auto-pause while players are online** — pregeneration never competes with people who
are actually playing.
- **Restart-safe** — a big run saves its progress and resumes automatically after a
restart or crash.
- **In-game control panel** — just type `/chunkmill` to open a tabbed screen: a live
Dashboard (progress bar + pause/resume/cancel + queue), Tasks (with a Run button and
add-task form), Schedule, and Settings.
### Notes
- A map view of generated chunks is planned for a future update.