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ChunkMill

ВЕРСИИ (9)

release

ChunkMill 1.0.1

1.0.1
16 июн. 2026 г.193Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
Fixed link with Modrinth so the update check works again.
release

ChunkMill 1.0.1

1.0.1
16 июн. 2026 г.27Minecraft: 26.1, 26.1.1, 26.1.2forge
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Что нового
Fixed link with Modrinth so the update check works again.
release

ChunkMill 1.0.1

1.0.1
16 июн. 2026 г.39Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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Что нового
Fixed link with Modrinth so the update check works again.
release

ChunkMill 1.0.0

1.0.0
15 июн. 2026 г.20Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
## First release ChunkMill is a **fast, efficient, and easy-to-manage** chunk pregenerator with its own high-throughput generation engine. Define what you want generated, run it on command or on a schedule, and let it work without lagging the players who are online. ### Highlights - **Named pregeneration tasks** — define a job (`dimension`, `square`/`circle`, center, radius) once and reuse it. `/chunkmill task add spawn overworld square 0 0 5000`. - **Run, queue, pause, resume, cancel** — `/chunkmill run <task>` starts immediately or queues behind the current run; control the active run at any time. - **Live progress + ETA** — `/chunkmill status` and the in-game panel show chunks done, percentage, a live chunks/sec rate, and estimated time remaining. - **Smart throttling** — **adaptive** auto-paces to hold a target ms/tick, or set a **fixed** chunks/tick. Both cap concurrent work so the server stays responsive. - **Auto-pause while players are online** — pregeneration never competes with people who are actually playing. - **Restart-safe** — a big run saves its progress and resumes automatically after a restart or crash. - **In-game control panel** — just type `/chunkmill` to open a tabbed screen that **keeps the world running while it's open**, so you watch generation happen live: - **Dashboard** — progress bar with live chunks/sec rate + ETA, pause/resume/cancel, and queue. - **Tasks** — run, delete, or **edit** a task in its own form (name, dimension, shape, center, radius). - **Schedule** — build rules with hour/minute sliders and clickable day toggles; pick the task from a list that shows each task's details. - **Settings** — engine, throttle, auto-pause, scheduler, timezone. ### Notes - Requires **CodxLib 1.1.0** (or newer), and works on Fabric, Forge, and NeoForge. - A map view of generated chunks is planned for a future update.
release

ChunkMill 1.0.0

1.0.0
15 июн. 2026 г.19Minecraft: 26.1, 26.1.1, 26.1.2forge
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Что нового
## First release ChunkMill is a **fast, efficient, and easy-to-manage** chunk pregenerator with its own high-throughput generation engine. Define what you want generated, run it on command or on a schedule, and let it work without lagging the players who are online. ### Highlights - **Named pregeneration tasks** — define a job (`dimension`, `square`/`circle`, center, radius) once and reuse it. `/chunkmill task add spawn overworld square 0 0 5000`. - **Run, queue, pause, resume, cancel** — `/chunkmill run <task>` starts immediately or queues behind the current run; control the active run at any time. - **Live progress + ETA** — `/chunkmill status` and the in-game panel show chunks done, percentage, a live chunks/sec rate, and estimated time remaining. - **Smart throttling** — **adaptive** auto-paces to hold a target ms/tick, or set a **fixed** chunks/tick. Both cap concurrent work so the server stays responsive. - **Auto-pause while players are online** — pregeneration never competes with people who are actually playing. - **Restart-safe** — a big run saves its progress and resumes automatically after a restart or crash. - **In-game control panel** — just type `/chunkmill` to open a tabbed screen that **keeps the world running while it's open**, so you watch generation happen live: - **Dashboard** — progress bar with live chunks/sec rate + ETA, pause/resume/cancel, and queue. - **Tasks** — run, delete, or **edit** a task in its own form (name, dimension, shape, center, radius). - **Schedule** — build rules with hour/minute sliders and clickable day toggles; pick the task from a list that shows each task's details. - **Settings** — engine, throttle, auto-pause, scheduler, timezone. ### Notes - Requires **CodxLib 1.1.0** (or newer), and works on Fabric, Forge, and NeoForge. - A map view of generated chunks is planned for a future update.
release

ChunkMill 1.0.0

1.0.0
15 июн. 2026 г.18Minecraft: 26.1, 26.1.1, 26.1.2neoforge
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Что нового
## First release ChunkMill is a **fast, efficient, and easy-to-manage** chunk pregenerator with its own high-throughput generation engine. Define what you want generated, run it on command or on a schedule, and let it work without lagging the players who are online. ### Highlights - **Named pregeneration tasks** — define a job (`dimension`, `square`/`circle`, center, radius) once and reuse it. `/chunkmill task add spawn overworld square 0 0 5000`. - **Run, queue, pause, resume, cancel** — `/chunkmill run <task>` starts immediately or queues behind the current run; control the active run at any time. - **Live progress + ETA** — `/chunkmill status` and the in-game panel show chunks done, percentage, a live chunks/sec rate, and estimated time remaining. - **Smart throttling** — **adaptive** auto-paces to hold a target ms/tick, or set a **fixed** chunks/tick. Both cap concurrent work so the server stays responsive. - **Auto-pause while players are online** — pregeneration never competes with people who are actually playing. - **Restart-safe** — a big run saves its progress and resumes automatically after a restart or crash. - **In-game control panel** — just type `/chunkmill` to open a tabbed screen that **keeps the world running while it's open**, so you watch generation happen live: - **Dashboard** — progress bar with live chunks/sec rate + ETA, pause/resume/cancel, and queue. - **Tasks** — run, delete, or **edit** a task in its own form (name, dimension, shape, center, radius). - **Schedule** — build rules with hour/minute sliders and clickable day toggles; pick the task from a list that shows each task's details. - **Settings** — engine, throttle, auto-pause, scheduler, timezone. ### Notes - Requires **CodxLib 1.1.0** (or newer), and works on Fabric, Forge, and NeoForge. - A map view of generated chunks is planned for a future update.
release

ChunkMill 0.1.0

0.1.0
13 июн. 2026 г.21Minecraft: 26.1, 26.1.1, 26.1.2fabric
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Что нового
## First release ChunkMill is a **fast, efficient, and easy-to-manage** chunk pregenerator with its own high-throughput generation engine. Define what you want generated, run it on command or on a schedule, and let it work without lagging the players who are online. ### Highlights - **Named pregeneration tasks** — define a job (`dimension`, `square`/`circle`, center, radius) once and reuse it. `/chunkmill task add spawn overworld square 0 0 5000`. - **Run, queue, pause, resume, cancel** — `/chunkmill run <task>` starts immediately or queues behind the current run; control the active run at any time. - **Live progress + ETA** — `/chunkmill status` and the in-game panel show chunks done, percentage, rate, and estimated time remaining. - **Smart throttling** — **adaptive** auto-paces to hold a target ms/tick, or set a **fixed** chunks/tick. Both cap concurrent work so the server stays responsive. - **Auto-pause while players are online** — pregeneration never competes with people who are actually playing. - **Restart-safe** — a big run saves its progress and resumes automatically after a restart or crash. - **In-game control panel** — just type `/chunkmill` to open a tabbed screen: a live Dashboard (progress bar + pause/resume/cancel + queue), Tasks (with a Run button and add-task form), Schedule, and Settings. ### Notes - Requires **CodxLib**, and works on Fabric, Forge, and NeoForge. - A map view of generated chunks is planned for a future update.
release

ChunkMill 0.1.0

0.1.0
13 июн. 2026 г.20Minecraft: 26.1, 26.1.1, 26.1.2forge
Скачать
Что нового
## First release ChunkMill is a **fast, efficient, and easy-to-manage** chunk pregenerator with its own high-throughput generation engine. Define what you want generated, run it on command or on a schedule, and let it work without lagging the players who are online. ### Highlights - **Named pregeneration tasks** — define a job (`dimension`, `square`/`circle`, center, radius) once and reuse it. `/chunkmill task add spawn overworld square 0 0 5000`. - **Run, queue, pause, resume, cancel** — `/chunkmill run <task>` starts immediately or queues behind the current run; control the active run at any time. - **Live progress + ETA** — `/chunkmill status` and the in-game panel show chunks done, percentage, rate, and estimated time remaining. - **Smart throttling** — **adaptive** auto-paces to hold a target ms/tick, or set a **fixed** chunks/tick. Both cap concurrent work so the server stays responsive. - **Auto-pause while players are online** — pregeneration never competes with people who are actually playing. - **Restart-safe** — a big run saves its progress and resumes automatically after a restart or crash. - **In-game control panel** — just type `/chunkmill` to open a tabbed screen: a live Dashboard (progress bar + pause/resume/cancel + queue), Tasks (with a Run button and add-task form), Schedule, and Settings. ### Notes - Requires **CodxLib**, and works on Fabric, Forge, and NeoForge. - A map view of generated chunks is planned for a future update.
release

ChunkMill 0.1.0

0.1.0
13 июн. 2026 г.21Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Скачать
Что нового
## First release ChunkMill is a **fast, efficient, and easy-to-manage** chunk pregenerator with its own high-throughput generation engine. Define what you want generated, run it on command or on a schedule, and let it work without lagging the players who are online. ### Highlights - **Named pregeneration tasks** — define a job (`dimension`, `square`/`circle`, center, radius) once and reuse it. `/chunkmill task add spawn overworld square 0 0 5000`. - **Run, queue, pause, resume, cancel** — `/chunkmill run <task>` starts immediately or queues behind the current run; control the active run at any time. - **Live progress + ETA** — `/chunkmill status` and the in-game panel show chunks done, percentage, rate, and estimated time remaining. - **Smart throttling** — **adaptive** auto-paces to hold a target ms/tick, or set a **fixed** chunks/tick. Both cap concurrent work so the server stays responsive. - **Auto-pause while players are online** — pregeneration never competes with people who are actually playing. - **Restart-safe** — a big run saves its progress and resumes automatically after a restart or crash. - **In-game control panel** — just type `/chunkmill` to open a tabbed screen: a live Dashboard (progress bar + pause/resume/cancel + queue), Tasks (with a Run button and add-task form), Schedule, and Settings. ### Notes - A map view of generated chunks is planned for a future update.