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ChunkMill

A fast, efficient, and easy-to-manage chunk pregenerator — generate your world on command or on a schedule, without lagging the players who are online.

3783обновлён 16 июн. 2026 г.
УправлениеТехнологии

Описание

ChunkMill

A fast, efficient, and easy-to-manage chunk pregenerator — generate your world on command or on a schedule, without lagging the players who are online.

ChunkMill is a lightweight, server-side mod with its own high-throughput generation engine. Define reusable pregeneration tasks, run them whenever you like (or queue several up), and let ChunkMill grind through them at a pace that keeps your server smooth. Big runs even resume automatically after a restart. A map view of what's already been generated is planned for a future update.


Why ChunkMill

  • Fast — generates chunks in tightly-batched bursts and keeps multiple chunks in flight at once, so it pushes hard when there's headroom.
  • Efficient — generated chunks are released as it goes, so a huge run won't balloon memory; it only does the work that's actually needed.
  • Manageable — everything is named, listed, and controllable: define tasks once, run/queue/pause/cancel them, and watch live progress from a clean in-game panel.
  • Safe for players — optional auto-pause means pregeneration never competes with people who are actually playing.

Features

  • Named tasks — define a job once (dimension, square/circle, center, radius) and reuse it: task add spawn overworld square 0 0 5000.
  • Run on demand or queue — run <task> starts it now, or lines it up behind the current run.
  • Time scheduler — fire tasks (or pause/resume/cancel) on HH:mm rules for any days (all, mon-fri, sat,sun, …), timezone-aware.
  • Smart throttling — pick adaptive (auto-paces to hold a target ms/tick) or fixed (set chunks/tick); both cap how many chunks are generated at once.
  • Player-aware — optionally auto-pause the whole run while players are online, and resume when the server empties.
  • Restart-safe — an in-progress run saves its progress and continues where it left off after a restart or crash.
  • In-game control panel — just /chunkmill opens a live, tabbed screen that doesn't pause your world, so you watch generation happen in real time:
    • Dashboard — progress bar with a live chunks/sec rate and ETA, plus pause/resume/cancel and the upcoming queue.
    • Tasks — run, delete, or edit any task in a dedicated form (name, dimension, shape, center, radius).
    • Schedule — build rules with hour/minute sliders and clickable day toggles (no typing); pick the task from a list that shows each one's details.
    • Settings — engine, throttle, auto-pause, scheduler, and timezone.
  • Multi-loader — one mod for Fabric, Forge, and NeoForge.

Quick start

/chunkmill enable
/chunkmill task add spawn overworld square 0 0 5000
/chunkmill run spawn
/chunkmill status

Want it to run itself overnight?

/chunkmill settings scheduler true
/chunkmill schedule add 01:00 run spawn mon-fri

Commands

  • /chunkmill enable | disable | status
  • /chunkmill task add <name> <dimension> <square|circle> <cx> <cz> <radius> · task remove|list|info
  • /chunkmill run <task> | pause | resume | cancel
  • /chunkmill queue list | clear
  • /chunkmill settings throttle <adaptive|fixed> · mspt · chunkspertick · maxconcurrent · autopause · scheduler · timezone
  • /chunkmill schedule add <HH:mm> <run|pause|resume|cancel> [task] [days] · list|remove|clear|next
  • /chunkmill (no arguments) — open the in-game control panel; /chunkmill help for the text list

Requirements

  • CodxLib — required companion library (listed under Dependencies; most launchers install it automatically). Make sure it's present, or the mod won't load.
  • Works on Fabric, Forge, and NeoForge for Minecraft 26.1.2.

Галерея

ChunkMill DashboardTasksSchedule taskstask list

Последние версии

Все версии →
release

ChunkMill 1.0.1

1.0.1
16 июн. 2026 г.193Minecraft: 26.1, 26.1.1, 26.1.2fabric
Скачать
Что нового
Fixed link with Modrinth so the update check works again.
release

ChunkMill 1.0.1

1.0.1
16 июн. 2026 г.27Minecraft: 26.1, 26.1.1, 26.1.2forge
Скачать
Что нового
Fixed link with Modrinth so the update check works again.
release

ChunkMill 1.0.1

1.0.1
16 июн. 2026 г.39Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Скачать
Что нового
Fixed link with Modrinth so the update check works again.
release

ChunkMill 1.0.0

1.0.0
15 июн. 2026 г.20Minecraft: 26.1, 26.1.1, 26.1.2fabric
Скачать
Что нового
## First release ChunkMill is a **fast, efficient, and easy-to-manage** chunk pregenerator with its own high-throughput generation engine. Define what you want generated, run it on command or on a schedule, and let it work without lagging the players who are online. ### Highlights - **Named pregeneration tasks** — define a job (`dimension`, `square`/`circle`, center, radius) once and reuse it. `/chunkmill task add spawn overworld square 0 0 5000`. - **Run, queue, pause, resume, cancel** — `/chunkmill run <task>` starts immediately or queues behind the current run; control the active run at any time. - **Live progress + ETA** — `/chunkmill status` and the in-game panel show chunks done, percentage, a live chunks/sec rate, and estimated time remaining. - **Smart throttling** — **adaptive** auto-paces to hold a target ms/tick, or set a **fixed** chunks/tick. Both cap concurrent work so the server stays responsive. - **Auto-pause while players are online** — pregeneration never competes with people who are actually playing. - **Restart-safe** — a big run saves its progress and resumes automatically after a restart or crash. - **In-game control panel** — just type `/chunkmill` to open a tabbed screen that **keeps the world running while it's open**, so you watch generation happen live: - **Dashboard** — progress bar with live chunks/sec rate + ETA, pause/resume/cancel, and queue. - **Tasks** — run, delete, or **edit** a task in its own form (name, dimension, shape, center, radius). - **Schedule** — build rules with hour/minute sliders and clickable day toggles; pick the task from a list that shows each task's details. - **Settings** — engine, throttle, auto-pause, scheduler, timezone. ### Notes - Requires **CodxLib 1.1.0** (or newer), and works on Fabric, Forge, and NeoForge. - A map view of generated chunks is planned for a future update.
release

ChunkMill 1.0.0

1.0.0
15 июн. 2026 г.19Minecraft: 26.1, 26.1.1, 26.1.2forge
Скачать
Что нового
## First release ChunkMill is a **fast, efficient, and easy-to-manage** chunk pregenerator with its own high-throughput generation engine. Define what you want generated, run it on command or on a schedule, and let it work without lagging the players who are online. ### Highlights - **Named pregeneration tasks** — define a job (`dimension`, `square`/`circle`, center, radius) once and reuse it. `/chunkmill task add spawn overworld square 0 0 5000`. - **Run, queue, pause, resume, cancel** — `/chunkmill run <task>` starts immediately or queues behind the current run; control the active run at any time. - **Live progress + ETA** — `/chunkmill status` and the in-game panel show chunks done, percentage, a live chunks/sec rate, and estimated time remaining. - **Smart throttling** — **adaptive** auto-paces to hold a target ms/tick, or set a **fixed** chunks/tick. Both cap concurrent work so the server stays responsive. - **Auto-pause while players are online** — pregeneration never competes with people who are actually playing. - **Restart-safe** — a big run saves its progress and resumes automatically after a restart or crash. - **In-game control panel** — just type `/chunkmill` to open a tabbed screen that **keeps the world running while it's open**, so you watch generation happen live: - **Dashboard** — progress bar with live chunks/sec rate + ETA, pause/resume/cancel, and queue. - **Tasks** — run, delete, or **edit** a task in its own form (name, dimension, shape, center, radius). - **Schedule** — build rules with hour/minute sliders and clickable day toggles; pick the task from a list that shows each task's details. - **Settings** — engine, throttle, auto-pause, scheduler, timezone. ### Notes - Requires **CodxLib 1.1.0** (or newer), and works on Fabric, Forge, and NeoForge. - A map view of generated chunks is planned for a future update.
release

ChunkMill 1.0.0

1.0.0
15 июн. 2026 г.18Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Скачать
Что нового
## First release ChunkMill is a **fast, efficient, and easy-to-manage** chunk pregenerator with its own high-throughput generation engine. Define what you want generated, run it on command or on a schedule, and let it work without lagging the players who are online. ### Highlights - **Named pregeneration tasks** — define a job (`dimension`, `square`/`circle`, center, radius) once and reuse it. `/chunkmill task add spawn overworld square 0 0 5000`. - **Run, queue, pause, resume, cancel** — `/chunkmill run <task>` starts immediately or queues behind the current run; control the active run at any time. - **Live progress + ETA** — `/chunkmill status` and the in-game panel show chunks done, percentage, a live chunks/sec rate, and estimated time remaining. - **Smart throttling** — **adaptive** auto-paces to hold a target ms/tick, or set a **fixed** chunks/tick. Both cap concurrent work so the server stays responsive. - **Auto-pause while players are online** — pregeneration never competes with people who are actually playing. - **Restart-safe** — a big run saves its progress and resumes automatically after a restart or crash. - **In-game control panel** — just type `/chunkmill` to open a tabbed screen that **keeps the world running while it's open**, so you watch generation happen live: - **Dashboard** — progress bar with live chunks/sec rate + ETA, pause/resume/cancel, and queue. - **Tasks** — run, delete, or **edit** a task in its own form (name, dimension, shape, center, radius). - **Schedule** — build rules with hour/minute sliders and clickable day toggles; pick the task from a list that shows each task's details. - **Settings** — engine, throttle, auto-pause, scheduler, timezone. ### Notes - Requires **CodxLib 1.1.0** (or newer), and works on Fabric, Forge, and NeoForge. - A map view of generated chunks is planned for a future update.
release

ChunkMill 0.1.0

0.1.0
13 июн. 2026 г.21Minecraft: 26.1, 26.1.1, 26.1.2fabric
Скачать
Что нового
## First release ChunkMill is a **fast, efficient, and easy-to-manage** chunk pregenerator with its own high-throughput generation engine. Define what you want generated, run it on command or on a schedule, and let it work without lagging the players who are online. ### Highlights - **Named pregeneration tasks** — define a job (`dimension`, `square`/`circle`, center, radius) once and reuse it. `/chunkmill task add spawn overworld square 0 0 5000`. - **Run, queue, pause, resume, cancel** — `/chunkmill run <task>` starts immediately or queues behind the current run; control the active run at any time. - **Live progress + ETA** — `/chunkmill status` and the in-game panel show chunks done, percentage, rate, and estimated time remaining. - **Smart throttling** — **adaptive** auto-paces to hold a target ms/tick, or set a **fixed** chunks/tick. Both cap concurrent work so the server stays responsive. - **Auto-pause while players are online** — pregeneration never competes with people who are actually playing. - **Restart-safe** — a big run saves its progress and resumes automatically after a restart or crash. - **In-game control panel** — just type `/chunkmill` to open a tabbed screen: a live Dashboard (progress bar + pause/resume/cancel + queue), Tasks (with a Run button and add-task form), Schedule, and Settings. ### Notes - Requires **CodxLib**, and works on Fabric, Forge, and NeoForge. - A map view of generated chunks is planned for a future update.
release

ChunkMill 0.1.0

0.1.0
13 июн. 2026 г.20Minecraft: 26.1, 26.1.1, 26.1.2forge
Скачать
Что нового
## First release ChunkMill is a **fast, efficient, and easy-to-manage** chunk pregenerator with its own high-throughput generation engine. Define what you want generated, run it on command or on a schedule, and let it work without lagging the players who are online. ### Highlights - **Named pregeneration tasks** — define a job (`dimension`, `square`/`circle`, center, radius) once and reuse it. `/chunkmill task add spawn overworld square 0 0 5000`. - **Run, queue, pause, resume, cancel** — `/chunkmill run <task>` starts immediately or queues behind the current run; control the active run at any time. - **Live progress + ETA** — `/chunkmill status` and the in-game panel show chunks done, percentage, rate, and estimated time remaining. - **Smart throttling** — **adaptive** auto-paces to hold a target ms/tick, or set a **fixed** chunks/tick. Both cap concurrent work so the server stays responsive. - **Auto-pause while players are online** — pregeneration never competes with people who are actually playing. - **Restart-safe** — a big run saves its progress and resumes automatically after a restart or crash. - **In-game control panel** — just type `/chunkmill` to open a tabbed screen: a live Dashboard (progress bar + pause/resume/cancel + queue), Tasks (with a Run button and add-task form), Schedule, and Settings. ### Notes - Requires **CodxLib**, and works on Fabric, Forge, and NeoForge. - A map view of generated chunks is planned for a future update.
release

ChunkMill 0.1.0

0.1.0
13 июн. 2026 г.21Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Скачать
Что нового
## First release ChunkMill is a **fast, efficient, and easy-to-manage** chunk pregenerator with its own high-throughput generation engine. Define what you want generated, run it on command or on a schedule, and let it work without lagging the players who are online. ### Highlights - **Named pregeneration tasks** — define a job (`dimension`, `square`/`circle`, center, radius) once and reuse it. `/chunkmill task add spawn overworld square 0 0 5000`. - **Run, queue, pause, resume, cancel** — `/chunkmill run <task>` starts immediately or queues behind the current run; control the active run at any time. - **Live progress + ETA** — `/chunkmill status` and the in-game panel show chunks done, percentage, rate, and estimated time remaining. - **Smart throttling** — **adaptive** auto-paces to hold a target ms/tick, or set a **fixed** chunks/tick. Both cap concurrent work so the server stays responsive. - **Auto-pause while players are online** — pregeneration never competes with people who are actually playing. - **Restart-safe** — a big run saves its progress and resumes automatically after a restart or crash. - **In-game control panel** — just type `/chunkmill` to open a tabbed screen: a live Dashboard (progress bar + pause/resume/cancel + queue), Tasks (with a Run button and add-task form), Schedule, and Settings. ### Notes - A map view of generated chunks is planned for a future update.