
ChunkMill
A fast, efficient, and easy-to-manage chunk pregenerator — generate your world on command or on a schedule, without lagging the players who are online.
3783обновлён 16 июн. 2026 г.
УправлениеТехнологии
Описание
ChunkMill
A fast, efficient, and easy-to-manage chunk pregenerator — generate your world on command or on a schedule, without lagging the players who are online.
ChunkMill is a lightweight, server-side mod with its own high-throughput generation engine. Define reusable pregeneration tasks, run them whenever you like (or queue several up), and let ChunkMill grind through them at a pace that keeps your server smooth. Big runs even resume automatically after a restart. A map view of what's already been generated is planned for a future update.
Why ChunkMill
- Fast — generates chunks in tightly-batched bursts and keeps multiple chunks in flight at once, so it pushes hard when there's headroom.
- Efficient — generated chunks are released as it goes, so a huge run won't balloon memory; it only does the work that's actually needed.
- Manageable — everything is named, listed, and controllable: define tasks once, run/queue/pause/cancel them, and watch live progress from a clean in-game panel.
- Safe for players — optional auto-pause means pregeneration never competes with people who are actually playing.
Features
- Named tasks — define a job once (
dimension,square/circle, center, radius) and reuse it:task add spawn overworld square 0 0 5000. - Run on demand or queue —
run <task>starts it now, or lines it up behind the current run. - Time scheduler — fire tasks (or
pause/resume/cancel) onHH:mmrules for any days (all,mon-fri,sat,sun, …), timezone-aware. - Smart throttling — pick adaptive (auto-paces to hold a target ms/tick) or fixed (set chunks/tick); both cap how many chunks are generated at once.
- Player-aware — optionally auto-pause the whole run while players are online, and resume when the server empties.
- Restart-safe — an in-progress run saves its progress and continues where it left off after a restart or crash.
- In-game control panel — just
/chunkmillopens a live, tabbed screen that doesn't pause your world, so you watch generation happen in real time:- Dashboard — progress bar with a live chunks/sec rate and ETA, plus pause/resume/cancel and the upcoming queue.
- Tasks — run, delete, or edit any task in a dedicated form (name, dimension, shape, center, radius).
- Schedule — build rules with hour/minute sliders and clickable day toggles (no typing); pick the task from a list that shows each one's details.
- Settings — engine, throttle, auto-pause, scheduler, and timezone.
- Multi-loader — one mod for Fabric, Forge, and NeoForge.
Quick start
/chunkmill enable
/chunkmill task add spawn overworld square 0 0 5000
/chunkmill run spawn
/chunkmill status
Want it to run itself overnight?
/chunkmill settings scheduler true
/chunkmill schedule add 01:00 run spawn mon-fri
Commands
/chunkmill enable | disable | status/chunkmill task add <name> <dimension> <square|circle> <cx> <cz> <radius>·task remove|list|info/chunkmill run <task> | pause | resume | cancel/chunkmill queue list | clear/chunkmill settings throttle <adaptive|fixed>·mspt·chunkspertick·maxconcurrent·autopause·scheduler·timezone/chunkmill schedule add <HH:mm> <run|pause|resume|cancel> [task] [days]·list|remove|clear|next/chunkmill(no arguments) — open the in-game control panel;/chunkmill helpfor the text list
Requirements
- CodxLib — required companion library (listed under Dependencies; most launchers install it automatically). Make sure it's present, or the mod won't load.
- Works on Fabric, Forge, and NeoForge for Minecraft 26.1.2.
Галерея
Последние версии
Все версии →release
ChunkMill 1.0.1
1.0.116 июн. 2026 г.193Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
Fixed link with Modrinth so the update check works again.
release
ChunkMill 1.0.1
1.0.116 июн. 2026 г.27Minecraft: 26.1, 26.1.1, 26.1.2forge
Что нового
Fixed link with Modrinth so the update check works again.
release
ChunkMill 1.0.1
1.0.116 июн. 2026 г.39Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Что нового
Fixed link with Modrinth so the update check works again.
release
ChunkMill 1.0.0
1.0.015 июн. 2026 г.20Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
## First release
ChunkMill is a **fast, efficient, and easy-to-manage** chunk pregenerator with its own
high-throughput generation engine. Define what you want generated, run it on command or
on a schedule, and let it work without lagging the players who are online.
### Highlights
- **Named pregeneration tasks** — define a job (`dimension`, `square`/`circle`, center,
radius) once and reuse it. `/chunkmill task add spawn overworld square 0 0 5000`.
- **Run, queue, pause, resume, cancel** — `/chunkmill run <task>` starts immediately or
queues behind the current run; control the active run at any time.
- **Live progress + ETA** — `/chunkmill status` and the in-game panel show chunks done,
percentage, a live chunks/sec rate, and estimated time remaining.
- **Smart throttling** — **adaptive** auto-paces to hold a target ms/tick, or set a
**fixed** chunks/tick. Both cap concurrent work so the server stays responsive.
- **Auto-pause while players are online** — pregeneration never competes with people who
are actually playing.
- **Restart-safe** — a big run saves its progress and resumes automatically after a
restart or crash.
- **In-game control panel** — just type `/chunkmill` to open a tabbed screen that **keeps
the world running while it's open**, so you watch generation happen live:
- **Dashboard** — progress bar with live chunks/sec rate + ETA, pause/resume/cancel, and queue.
- **Tasks** — run, delete, or **edit** a task in its own form (name, dimension, shape, center, radius).
- **Schedule** — build rules with hour/minute sliders and clickable day toggles; pick the
task from a list that shows each task's details.
- **Settings** — engine, throttle, auto-pause, scheduler, timezone.
### Notes
- Requires **CodxLib 1.1.0** (or newer), and works on Fabric, Forge, and NeoForge.
- A map view of generated chunks is planned for a future update.
release
ChunkMill 1.0.0
1.0.015 июн. 2026 г.19Minecraft: 26.1, 26.1.1, 26.1.2forge
Что нового
## First release
ChunkMill is a **fast, efficient, and easy-to-manage** chunk pregenerator with its own
high-throughput generation engine. Define what you want generated, run it on command or
on a schedule, and let it work without lagging the players who are online.
### Highlights
- **Named pregeneration tasks** — define a job (`dimension`, `square`/`circle`, center,
radius) once and reuse it. `/chunkmill task add spawn overworld square 0 0 5000`.
- **Run, queue, pause, resume, cancel** — `/chunkmill run <task>` starts immediately or
queues behind the current run; control the active run at any time.
- **Live progress + ETA** — `/chunkmill status` and the in-game panel show chunks done,
percentage, a live chunks/sec rate, and estimated time remaining.
- **Smart throttling** — **adaptive** auto-paces to hold a target ms/tick, or set a
**fixed** chunks/tick. Both cap concurrent work so the server stays responsive.
- **Auto-pause while players are online** — pregeneration never competes with people who
are actually playing.
- **Restart-safe** — a big run saves its progress and resumes automatically after a
restart or crash.
- **In-game control panel** — just type `/chunkmill` to open a tabbed screen that **keeps
the world running while it's open**, so you watch generation happen live:
- **Dashboard** — progress bar with live chunks/sec rate + ETA, pause/resume/cancel, and queue.
- **Tasks** — run, delete, or **edit** a task in its own form (name, dimension, shape, center, radius).
- **Schedule** — build rules with hour/minute sliders and clickable day toggles; pick the
task from a list that shows each task's details.
- **Settings** — engine, throttle, auto-pause, scheduler, timezone.
### Notes
- Requires **CodxLib 1.1.0** (or newer), and works on Fabric, Forge, and NeoForge.
- A map view of generated chunks is planned for a future update.
release
ChunkMill 1.0.0
1.0.015 июн. 2026 г.18Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Что нового
## First release
ChunkMill is a **fast, efficient, and easy-to-manage** chunk pregenerator with its own
high-throughput generation engine. Define what you want generated, run it on command or
on a schedule, and let it work without lagging the players who are online.
### Highlights
- **Named pregeneration tasks** — define a job (`dimension`, `square`/`circle`, center,
radius) once and reuse it. `/chunkmill task add spawn overworld square 0 0 5000`.
- **Run, queue, pause, resume, cancel** — `/chunkmill run <task>` starts immediately or
queues behind the current run; control the active run at any time.
- **Live progress + ETA** — `/chunkmill status` and the in-game panel show chunks done,
percentage, a live chunks/sec rate, and estimated time remaining.
- **Smart throttling** — **adaptive** auto-paces to hold a target ms/tick, or set a
**fixed** chunks/tick. Both cap concurrent work so the server stays responsive.
- **Auto-pause while players are online** — pregeneration never competes with people who
are actually playing.
- **Restart-safe** — a big run saves its progress and resumes automatically after a
restart or crash.
- **In-game control panel** — just type `/chunkmill` to open a tabbed screen that **keeps
the world running while it's open**, so you watch generation happen live:
- **Dashboard** — progress bar with live chunks/sec rate + ETA, pause/resume/cancel, and queue.
- **Tasks** — run, delete, or **edit** a task in its own form (name, dimension, shape, center, radius).
- **Schedule** — build rules with hour/minute sliders and clickable day toggles; pick the
task from a list that shows each task's details.
- **Settings** — engine, throttle, auto-pause, scheduler, timezone.
### Notes
- Requires **CodxLib 1.1.0** (or newer), and works on Fabric, Forge, and NeoForge.
- A map view of generated chunks is planned for a future update.
release
ChunkMill 0.1.0
0.1.013 июн. 2026 г.21Minecraft: 26.1, 26.1.1, 26.1.2fabric
Что нового
## First release
ChunkMill is a **fast, efficient, and easy-to-manage** chunk pregenerator with its own
high-throughput generation engine. Define what you want generated, run it on command or
on a schedule, and let it work without lagging the players who are online.
### Highlights
- **Named pregeneration tasks** — define a job (`dimension`, `square`/`circle`, center,
radius) once and reuse it. `/chunkmill task add spawn overworld square 0 0 5000`.
- **Run, queue, pause, resume, cancel** — `/chunkmill run <task>` starts immediately or
queues behind the current run; control the active run at any time.
- **Live progress + ETA** — `/chunkmill status` and the in-game panel show chunks done,
percentage, rate, and estimated time remaining.
- **Smart throttling** — **adaptive** auto-paces to hold a target ms/tick, or set a
**fixed** chunks/tick. Both cap concurrent work so the server stays responsive.
- **Auto-pause while players are online** — pregeneration never competes with people who
are actually playing.
- **Restart-safe** — a big run saves its progress and resumes automatically after a
restart or crash.
- **In-game control panel** — just type `/chunkmill` to open a tabbed screen: a live
Dashboard (progress bar + pause/resume/cancel + queue), Tasks (with a Run button and
add-task form), Schedule, and Settings.
### Notes
- Requires **CodxLib**, and works on Fabric, Forge, and NeoForge.
- A map view of generated chunks is planned for a future update.
release
ChunkMill 0.1.0
0.1.013 июн. 2026 г.20Minecraft: 26.1, 26.1.1, 26.1.2forge
Что нового
## First release
ChunkMill is a **fast, efficient, and easy-to-manage** chunk pregenerator with its own
high-throughput generation engine. Define what you want generated, run it on command or
on a schedule, and let it work without lagging the players who are online.
### Highlights
- **Named pregeneration tasks** — define a job (`dimension`, `square`/`circle`, center,
radius) once and reuse it. `/chunkmill task add spawn overworld square 0 0 5000`.
- **Run, queue, pause, resume, cancel** — `/chunkmill run <task>` starts immediately or
queues behind the current run; control the active run at any time.
- **Live progress + ETA** — `/chunkmill status` and the in-game panel show chunks done,
percentage, rate, and estimated time remaining.
- **Smart throttling** — **adaptive** auto-paces to hold a target ms/tick, or set a
**fixed** chunks/tick. Both cap concurrent work so the server stays responsive.
- **Auto-pause while players are online** — pregeneration never competes with people who
are actually playing.
- **Restart-safe** — a big run saves its progress and resumes automatically after a
restart or crash.
- **In-game control panel** — just type `/chunkmill` to open a tabbed screen: a live
Dashboard (progress bar + pause/resume/cancel + queue), Tasks (with a Run button and
add-task form), Schedule, and Settings.
### Notes
- Requires **CodxLib**, and works on Fabric, Forge, and NeoForge.
- A map view of generated chunks is planned for a future update.
release
ChunkMill 0.1.0
0.1.013 июн. 2026 г.21Minecraft: 26.1, 26.1.1, 26.1.2neoforge
Что нового
## First release
ChunkMill is a **fast, efficient, and easy-to-manage** chunk pregenerator with its own
high-throughput generation engine. Define what you want generated, run it on command or
on a schedule, and let it work without lagging the players who are online.
### Highlights
- **Named pregeneration tasks** — define a job (`dimension`, `square`/`circle`, center,
radius) once and reuse it. `/chunkmill task add spawn overworld square 0 0 5000`.
- **Run, queue, pause, resume, cancel** — `/chunkmill run <task>` starts immediately or
queues behind the current run; control the active run at any time.
- **Live progress + ETA** — `/chunkmill status` and the in-game panel show chunks done,
percentage, rate, and estimated time remaining.
- **Smart throttling** — **adaptive** auto-paces to hold a target ms/tick, or set a
**fixed** chunks/tick. Both cap concurrent work so the server stays responsive.
- **Auto-pause while players are online** — pregeneration never competes with people who
are actually playing.
- **Restart-safe** — a big run saves its progress and resumes automatically after a
restart or crash.
- **In-game control panel** — just type `/chunkmill` to open a tabbed screen: a live
Dashboard (progress bar + pause/resume/cancel + queue), Tasks (with a Run button and
add-task form), Schedule, and Settings.
### Notes
- A map view of generated chunks is planned for a future update.



