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Chronofall

Robotica is a futuristic Minecraft mod set in a high-tech world filled with advanced robots, towering mechs, and powerful sci-fi weapons

Автор: NAIZO4,1 тыс.18обновлён 26 окт. 2026 г.
Механики игрыМобыТехнологии

Описание

Chronofall

The year 3001 crashed into your world. At night a Chrono Rift tears open in the sky and a pod of future tech crashes down, guarded by Sentinels that fire lasers. Salvage the wreck, print your tech in a holographic Fabricator, charge it with cable-free Flux, and take to the air with a jetpack or a hover skiff, fight beside a drone, stomp around in a mech and link your bases with rift gates.

Formerly Robotica and The Year 3001: old worlds load with their blocks, items and robots.

Fabric and NeoForge (Forge on 1.20.1) · Minecraft 1.20.1, 1.21.1, 26.1.2, 26.2 and 26.3 · install on the server and clients · no extra library needed

What's new in 2.0

Version 2.0 rebuilds the mod from scratch. Here's what changed from Robotica 1.0:

  • Chrono Rifts (new): a night event with a falling pod, a crater, a Rift Cache of salvage and its Sentinel guard; a Rift Beacon calls one on demand
  • Sentinels now keep their distance and shoot laser bolts; their visors glow in the dark
  • The Fabricator replaces the Crafting Workstation: a recipe list with have/need counts, one click to print and a hologram of the item while it prints
  • Flux (new): one energy for every device, and a Flux Charger that beams it to your gear and robots
  • Jetpack, Hover Skiff, Plasma Cutter, Pulse Rifle, Rift Gates (new)
  • The Drone (was the Boggie) follows you and takes Collector, Guard and Lamp chips
  • The Mech leaps and slams the ground; upgrade cards give fixed, capped bonuses instead of random ones
  • New models, animations, glowing layers, particles and 21 sound effects
  • Ores generate again and every recipe and drop works on every version (on 1.21.1 nothing could be crafted before)
  • Now for Minecraft 26.1.2, 26.2 and 26.3; the 26.2 version no longer crashes on start
  • Oil is gone

The future is falling

The future is falling

Watch the night sky. When a rift opens, follow the streak of fire to the crash site, deal with the Sentinels and crack open the Rift Cache. Its Rift Shards and parts go into the Fabricator, the Flux Charger burns coal or shards to power what you print, and the better your gear gets, the further you can go: up with a jetpack, across the map in a skiff, into fights in a mech, and back home through a rift gate.

Chrono Rifts

Chrono Rifts

  • Every minute of night each player has a 4 % chance of a rift (at most one every 15 minutes, all configurable).
  • The rift opens above a spot 24 to 48 blocks away; nearby players are told the direction.
  • The Chrono Pod crashes and digs a small scorched crater (nothing else is destroyed); in it stands a Rift Cache with 2 or 3 Sentinels around it (none on Peaceful).
  • Right-click the cache for 2 to 4 Rift Shards, scrap, metal, circuit parts and sometimes a processor.
  • A Rift Beacon takes 4 Rift Shards and calls a pod down next to itself. Operators can use /chronofall rift.

The Fabricator

The Fabricator

  • 20 recipes in one list: flux cells, circuit boards, processors, every device, robot, chip and card.
  • Pick a recipe to see what you have and what you need; Fabricate takes the parts from your inventory.
  • The item prints into the output slot while its hologram spins above the block. Hoppers can take the output.

Flux

Flux, no cables

  • Every device stores Flux and shows it as a charge bar.
  • The Flux Charger burns any furnace fuel (coal: 6,400 Flux) or a Rift Shard (40,000) and holds 100,000.
  • Without cables it charges the device in its slot, the gear of players within 4 blocks, and drones, mechs and skiffs within 8 blocks, with a visible beam. Comparators read it; hoppers feed it.
  • A Flux Cell right-clicked on a robot or vehicle tops it up.

Flight

Jetpack and Hover Skiff

  • Jetpack: wear it, hold jump to fly. Thruster flames, no fall damage while charged, about 75 seconds of thrust. It works on servers that do not allow flight.
  • Hover Skiff: a one-seat flying craft. W/S throttle, A/D turn, jump climbs, sprint descends; it banks into turns and shows flux, speed and altitude on the HUD. About four minutes of flight per charge, smooth on servers.

Drone and Mech

Drone and Mech

  • Drone: follows the player who deployed it. Collector chip: brings items within 10 blocks to you. Guard chip: shoots hostile mobs near you. Lamp chip: lights the way. Sneak-right-click to pick it up with its chips.
  • Mech: a rideable walker that steps up blocks, leaps, and slams the ground when it lands (8 damage and knockback around it). Its rider hits harder.
  • Upgrade cards for the mech: Bulk +10 health, Damage +2, Defense +4 armour (5 each), Speed +10 % (3); the Repair Card heals it.

Tools and enemies

Cutter, rifle and Sentinels

  • Plasma Cutter: hold use to cut the block you look at up to 12 blocks away, at a diamond tool's speed.
  • Pulse Rifle: a laser bolt (7 damage) every half second.
  • Sentinels: 30 health, 4 armour, laser bolts (5 damage); they drop scrap and sometimes a Rift Shard.
  • Titanium, cobalt, orichalcum and scrap debris generate underground; four tool and armour tiers from scrap (between stone and iron) to orichalcum (between diamond and netherite).

Rift Gates

Rift Gates

Right-click two gates with a Rift Tuner to link them. Stand on one for two seconds and you arrive at the other, at any distance and across dimensions.

For servers and modpacks

Old worlds welcome

  • Old worlds load: every block, item and robot from Robotica and The Year 3001 that 2.0 keeps comes back under its new name (the Crafting Workstation becomes a Fabricator, the Boggie a Drone, the Space Ship a Hover Skiff).
  • config/chronofall.json, written with comments on first start: rift chance, spacing, distance, guards and crater; gate range and timing; the mech's slam; the drone's range; the cutter's reach.
  • The same features and ids on every version and loader.

Downloads

Pick the file that matches both your Minecraft version and your loader:

MinecraftFabric (needs Fabric API)NeoForge / Forge
1.20.1chronofall-fabric-1.20.1-2.0.0.jarchronofall-forge-1.20.1-2.0.0.jar (Forge 47.4.0+)
1.21.1chronofall-fabric-1.21.1-2.0.0.jarchronofall-neoforge-1.21.1-2.0.0.jar (NeoForge 21.1.219+)
26.1.2chronofall-fabric-26.1.2-2.0.0.jarchronofall-neoforge-26.1.2-2.0.0.jar
26.2chronofall-fabric-26.2-2.0.0.jarchronofall-neoforge-26.2-2.0.0.jar (NeoForge 26.2.0.93+)
26.3chronofall-fabric-26.3-2.0.0.jarchronofall-neoforge-26.3-2.0.0.jar (NeoForge 26.3.0.97+)

Install it on the server and on every client.

FAQ

Do I need to start a new world? No. Robotica and The Year 3001 worlds load: blocks, items in chests and inventories, and robots come back as their Chronofall versions. Oil disappears.

Do I need a power network? No. Flux needs no cables: put a Flux Charger near your gear and robots.

Will rifts wreck my base? No. The crater only digs and scorches natural ground (dirt, stone, sand and the like) around the crash; turn rifts.crater off to keep the ground as it is, or rifts.enabled off for no natural rifts.

Can I fly on a server without allow-flight? Yes, the jetpack and the skiff do not trigger the flight kick.

Does it need to be on the client? Yes, install it on both: the client needs the models, screens and effects.

Gallery

A rift opening

The crash site

The Fabricator

Charging

Jetpack

Hover Skiff

Mech

Drone

Screenshots are single unedited frames from Minecraft 26.3 (Fabric). Scenes were set up with commands.

Discord · Source and issues · Support us · Made by NightBeam Studio

Последние версии

Все версии →
release

2.0.0 neoforge 26.3

2.0.0+neoforge-26.3
26 окт. 2026 г.30Minecraft: 26.3neoforge
Скачать
Что нового
# Chronofall 2.0.0 — Impact **The Year 3001 / Robotica is now Chronofall.** 2.0 rebuilds the mod from scratch around one idea: the year 3001 crashed into your world. At night rifts tear open in the sky and pods of future tech crash down; you salvage them and build jetpacks, drones, mechs, hover skiffs and rift gates, all running on one cable-free energy, **Flux**. Available for Minecraft 1.20.1 (Fabric, Forge), 1.21.1, 26.1.2, 26.2 and 26.3 (Fabric, NeoForge), with the same features and ids everywhere. Fabric needs Fabric API. Install on the server and on clients. ## New - **Chrono Rifts.** At night each player has a 4 % chance a minute (at most one rift per 15 minutes) of a rift opening above a spot 24 to 48 blocks away. A **Chrono Pod** falls out of it trailing fire, digs a small scorched crater and leaves a **Rift Cache** guarded by two or three **Sentinels** (none on Peaceful). Nearby players are warned with the direction. `/chronofall rift [player]` and `/chronofall rift_at <pos>` start one (operators). - **Rift Cache**: right-click to crack it open for 2 to 4 Rift Shards, scrap, metal, circuit parts and sometimes a processor. **Rift Beacon**: feed it 4 Rift Shards to call a rift down next to it. - **Sentinels** keep their distance and fire laser bolts (5 damage), with visors that glow in the dark. 30 health, 4 armour; they drop scrap and sometimes a Rift Shard. - **Fabricator** (replaces the Crafting Workstation): a recipe list with have/need counts, one click to print, a hologram of the item spinning above the block while it prints, and an output slot hoppers can empty. 20 recipes. - **Flux and the Flux Charger**: burns any furnace fuel (coal: 6,400 Flux) or a Rift Shard (40,000) and charges the device in its slot, the gear of players within 4 blocks and drones, mechs and skiffs within 8 blocks, with visible charge beams. Holds 100,000; comparators read it. Every device shows its charge as a bar. - **Jetpack** (chest slot, titanium-grade armour): hold jump to fly, no fall damage while it has charge, thruster flames and sound, a flux gauge on the HUD. 12,000 Flux: about 75 seconds of thrust. Works on servers that do not allow flight. - **Hover Skiff**: a one-seat flying craft. W/S throttle, A/D turn, jump climbs, sprint descends; it banks into turns and shows flux, speed and altitude on the HUD. 30,000 Flux: about 4 minutes of flight. Smooth on servers. - **Drone**: a hovering companion bound to its owner, with three chips: **Collector** (brings items within 10 blocks to you), **Guard** (shoots hostile mobs near you), **Lamp** (lights the way). Sneak-right-click to pick it up with its charge and chips; a Flux Cell tops it up. - **Mech**: a rideable walker that steps up blocks, leaps, and **slams** the ground on landing (8 damage and knockback around it). Its rider hits 6 harder. Upgrade cards now give fixed, capped steps: Bulk +10 health (5×), Damage +2 (5×), Defense +4 armour (5×), Speed +10 % (3×), Repair heals 20. - **Plasma Cutter**: hold use to cut the block you look at up to 12 blocks away, at a diamond tool's speed, with a flux beam; 30 Flux a block. **Pulse Rifle**: a laser bolt (7 damage) every half second for 60 Flux. - **Rift Gates and the Rift Tuner**: link two gates with the tuner, stand on one, arrive at the other (any distance, across dimensions). - **New models, animations and effects** for every robot and vehicle, glowing emissive layers, flux, rift, laser and thruster particles, and 21 new sound effects. - **Config file** `config/chronofall.json` with comments (rift chance and spacing, crater, gates, robots, cutter). ## Changed - **New name and mod id**: Chronofall, `chronofall` (was Robotica, `robotica`; The Year 3001, `theyear3001`). - **Old worlds load.** Every kept block, item and entity loads from both old namespaces, including renamed ones: Crafting Workstation → Fabricator, Boggie → Drone, Space Ship → Hover Skiff, Mech MK1 → Mech, Empty Card → Blank Card. - **Ores generate again** on every loader: titanium (Y -64 to 16), cobalt (below -16), orichalcum (below -40) and scrap debris (below 0). - **Tools and armour**: the four sets keep their tiers in a clear order (scrap, titanium, cobalt, orichalcum), with proper names (hoes were called shovels, armour pieces were all called "Armor Helmet"). - **Robots** are no longer hostile mobs that despawn: drones and mechs never despawn, and the drone belongs to the player who deployed it. ## Removed - **Oil** and the oil bucket (a fluid with no use); oil blocks in old worlds turn into air. - The flying capsule's own fly-up / fly-down / forward keys: the skiff uses the vanilla movement keys. ## Fixed - On 1.21.1 nothing could be crafted and no block dropped anything (recipes and loot tables were in the pre-1.21 folders). - Ores never generated on 1.21.1 and 26.2. - The 26.2 builds crashed on startup on both loaders. - Upgrade cards added a random, unlimited amount; the mech accepted any rider and had no behaviour. - On 26.2 robots rendered as the player model. ## Compatibility - Minecraft 1.20.1: Fabric (Fabric API 0.92.2+), Forge 47.4.0+ - Minecraft 1.21.1: Fabric (Fabric API 0.116.0+), NeoForge 21.1.219+ - Minecraft 26.1.2: Fabric (Fabric API 0.145.4+), NeoForge 26.1.2.7-beta+ - Minecraft 26.2: Fabric (Fabric API 0.152.1+), NeoForge 26.2.0.93+ - Minecraft 26.3: Fabric (Fabric API 0.165.0+), NeoForge 26.3.0.97+ - Java 17 (1.20.1), 21 (1.21.1), 25 (26.x). No other dependencies. - On 1.20.1 Fabric the mech rider's extra reach does not apply (1.20.1 Fabric has no reach attribute); everything else is the same on every build.
release

2.0.0 neoforge 26.2

2.0.0+neoforge-26.2
26 окт. 2026 г.12Minecraft: 26.2neoforge
Скачать
Что нового
# Chronofall 2.0.0 — Impact **The Year 3001 / Robotica is now Chronofall.** 2.0 rebuilds the mod from scratch around one idea: the year 3001 crashed into your world. At night rifts tear open in the sky and pods of future tech crash down; you salvage them and build jetpacks, drones, mechs, hover skiffs and rift gates, all running on one cable-free energy, **Flux**. Available for Minecraft 1.20.1 (Fabric, Forge), 1.21.1, 26.1.2, 26.2 and 26.3 (Fabric, NeoForge), with the same features and ids everywhere. Fabric needs Fabric API. Install on the server and on clients. ## New - **Chrono Rifts.** At night each player has a 4 % chance a minute (at most one rift per 15 minutes) of a rift opening above a spot 24 to 48 blocks away. A **Chrono Pod** falls out of it trailing fire, digs a small scorched crater and leaves a **Rift Cache** guarded by two or three **Sentinels** (none on Peaceful). Nearby players are warned with the direction. `/chronofall rift [player]` and `/chronofall rift_at <pos>` start one (operators). - **Rift Cache**: right-click to crack it open for 2 to 4 Rift Shards, scrap, metal, circuit parts and sometimes a processor. **Rift Beacon**: feed it 4 Rift Shards to call a rift down next to it. - **Sentinels** keep their distance and fire laser bolts (5 damage), with visors that glow in the dark. 30 health, 4 armour; they drop scrap and sometimes a Rift Shard. - **Fabricator** (replaces the Crafting Workstation): a recipe list with have/need counts, one click to print, a hologram of the item spinning above the block while it prints, and an output slot hoppers can empty. 20 recipes. - **Flux and the Flux Charger**: burns any furnace fuel (coal: 6,400 Flux) or a Rift Shard (40,000) and charges the device in its slot, the gear of players within 4 blocks and drones, mechs and skiffs within 8 blocks, with visible charge beams. Holds 100,000; comparators read it. Every device shows its charge as a bar. - **Jetpack** (chest slot, titanium-grade armour): hold jump to fly, no fall damage while it has charge, thruster flames and sound, a flux gauge on the HUD. 12,000 Flux: about 75 seconds of thrust. Works on servers that do not allow flight. - **Hover Skiff**: a one-seat flying craft. W/S throttle, A/D turn, jump climbs, sprint descends; it banks into turns and shows flux, speed and altitude on the HUD. 30,000 Flux: about 4 minutes of flight. Smooth on servers. - **Drone**: a hovering companion bound to its owner, with three chips: **Collector** (brings items within 10 blocks to you), **Guard** (shoots hostile mobs near you), **Lamp** (lights the way). Sneak-right-click to pick it up with its charge and chips; a Flux Cell tops it up. - **Mech**: a rideable walker that steps up blocks, leaps, and **slams** the ground on landing (8 damage and knockback around it). Its rider hits 6 harder. Upgrade cards now give fixed, capped steps: Bulk +10 health (5×), Damage +2 (5×), Defense +4 armour (5×), Speed +10 % (3×), Repair heals 20. - **Plasma Cutter**: hold use to cut the block you look at up to 12 blocks away, at a diamond tool's speed, with a flux beam; 30 Flux a block. **Pulse Rifle**: a laser bolt (7 damage) every half second for 60 Flux. - **Rift Gates and the Rift Tuner**: link two gates with the tuner, stand on one, arrive at the other (any distance, across dimensions). - **New models, animations and effects** for every robot and vehicle, glowing emissive layers, flux, rift, laser and thruster particles, and 21 new sound effects. - **Config file** `config/chronofall.json` with comments (rift chance and spacing, crater, gates, robots, cutter). ## Changed - **New name and mod id**: Chronofall, `chronofall` (was Robotica, `robotica`; The Year 3001, `theyear3001`). - **Old worlds load.** Every kept block, item and entity loads from both old namespaces, including renamed ones: Crafting Workstation → Fabricator, Boggie → Drone, Space Ship → Hover Skiff, Mech MK1 → Mech, Empty Card → Blank Card. - **Ores generate again** on every loader: titanium (Y -64 to 16), cobalt (below -16), orichalcum (below -40) and scrap debris (below 0). - **Tools and armour**: the four sets keep their tiers in a clear order (scrap, titanium, cobalt, orichalcum), with proper names (hoes were called shovels, armour pieces were all called "Armor Helmet"). - **Robots** are no longer hostile mobs that despawn: drones and mechs never despawn, and the drone belongs to the player who deployed it. ## Removed - **Oil** and the oil bucket (a fluid with no use); oil blocks in old worlds turn into air. - The flying capsule's own fly-up / fly-down / forward keys: the skiff uses the vanilla movement keys. ## Fixed - On 1.21.1 nothing could be crafted and no block dropped anything (recipes and loot tables were in the pre-1.21 folders). - Ores never generated on 1.21.1 and 26.2. - The 26.2 builds crashed on startup on both loaders. - Upgrade cards added a random, unlimited amount; the mech accepted any rider and had no behaviour. - On 26.2 robots rendered as the player model. ## Compatibility - Minecraft 1.20.1: Fabric (Fabric API 0.92.2+), Forge 47.4.0+ - Minecraft 1.21.1: Fabric (Fabric API 0.116.0+), NeoForge 21.1.219+ - Minecraft 26.1.2: Fabric (Fabric API 0.145.4+), NeoForge 26.1.2.7-beta+ - Minecraft 26.2: Fabric (Fabric API 0.152.1+), NeoForge 26.2.0.93+ - Minecraft 26.3: Fabric (Fabric API 0.165.0+), NeoForge 26.3.0.97+ - Java 17 (1.20.1), 21 (1.21.1), 25 (26.x). No other dependencies. - On 1.20.1 Fabric the mech rider's extra reach does not apply (1.20.1 Fabric has no reach attribute); everything else is the same on every build.
release

2.0.0 neoforge 26.1.2

2.0.0+neoforge-26.1.2
26 окт. 2026 г.13Minecraft: 26.1.2neoforge
Скачать
Что нового
# Chronofall 2.0.0 — Impact **The Year 3001 / Robotica is now Chronofall.** 2.0 rebuilds the mod from scratch around one idea: the year 3001 crashed into your world. At night rifts tear open in the sky and pods of future tech crash down; you salvage them and build jetpacks, drones, mechs, hover skiffs and rift gates, all running on one cable-free energy, **Flux**. Available for Minecraft 1.20.1 (Fabric, Forge), 1.21.1, 26.1.2, 26.2 and 26.3 (Fabric, NeoForge), with the same features and ids everywhere. Fabric needs Fabric API. Install on the server and on clients. ## New - **Chrono Rifts.** At night each player has a 4 % chance a minute (at most one rift per 15 minutes) of a rift opening above a spot 24 to 48 blocks away. A **Chrono Pod** falls out of it trailing fire, digs a small scorched crater and leaves a **Rift Cache** guarded by two or three **Sentinels** (none on Peaceful). Nearby players are warned with the direction. `/chronofall rift [player]` and `/chronofall rift_at <pos>` start one (operators). - **Rift Cache**: right-click to crack it open for 2 to 4 Rift Shards, scrap, metal, circuit parts and sometimes a processor. **Rift Beacon**: feed it 4 Rift Shards to call a rift down next to it. - **Sentinels** keep their distance and fire laser bolts (5 damage), with visors that glow in the dark. 30 health, 4 armour; they drop scrap and sometimes a Rift Shard. - **Fabricator** (replaces the Crafting Workstation): a recipe list with have/need counts, one click to print, a hologram of the item spinning above the block while it prints, and an output slot hoppers can empty. 20 recipes. - **Flux and the Flux Charger**: burns any furnace fuel (coal: 6,400 Flux) or a Rift Shard (40,000) and charges the device in its slot, the gear of players within 4 blocks and drones, mechs and skiffs within 8 blocks, with visible charge beams. Holds 100,000; comparators read it. Every device shows its charge as a bar. - **Jetpack** (chest slot, titanium-grade armour): hold jump to fly, no fall damage while it has charge, thruster flames and sound, a flux gauge on the HUD. 12,000 Flux: about 75 seconds of thrust. Works on servers that do not allow flight. - **Hover Skiff**: a one-seat flying craft. W/S throttle, A/D turn, jump climbs, sprint descends; it banks into turns and shows flux, speed and altitude on the HUD. 30,000 Flux: about 4 minutes of flight. Smooth on servers. - **Drone**: a hovering companion bound to its owner, with three chips: **Collector** (brings items within 10 blocks to you), **Guard** (shoots hostile mobs near you), **Lamp** (lights the way). Sneak-right-click to pick it up with its charge and chips; a Flux Cell tops it up. - **Mech**: a rideable walker that steps up blocks, leaps, and **slams** the ground on landing (8 damage and knockback around it). Its rider hits 6 harder. Upgrade cards now give fixed, capped steps: Bulk +10 health (5×), Damage +2 (5×), Defense +4 armour (5×), Speed +10 % (3×), Repair heals 20. - **Plasma Cutter**: hold use to cut the block you look at up to 12 blocks away, at a diamond tool's speed, with a flux beam; 30 Flux a block. **Pulse Rifle**: a laser bolt (7 damage) every half second for 60 Flux. - **Rift Gates and the Rift Tuner**: link two gates with the tuner, stand on one, arrive at the other (any distance, across dimensions). - **New models, animations and effects** for every robot and vehicle, glowing emissive layers, flux, rift, laser and thruster particles, and 21 new sound effects. - **Config file** `config/chronofall.json` with comments (rift chance and spacing, crater, gates, robots, cutter). ## Changed - **New name and mod id**: Chronofall, `chronofall` (was Robotica, `robotica`; The Year 3001, `theyear3001`). - **Old worlds load.** Every kept block, item and entity loads from both old namespaces, including renamed ones: Crafting Workstation → Fabricator, Boggie → Drone, Space Ship → Hover Skiff, Mech MK1 → Mech, Empty Card → Blank Card. - **Ores generate again** on every loader: titanium (Y -64 to 16), cobalt (below -16), orichalcum (below -40) and scrap debris (below 0). - **Tools and armour**: the four sets keep their tiers in a clear order (scrap, titanium, cobalt, orichalcum), with proper names (hoes were called shovels, armour pieces were all called "Armor Helmet"). - **Robots** are no longer hostile mobs that despawn: drones and mechs never despawn, and the drone belongs to the player who deployed it. ## Removed - **Oil** and the oil bucket (a fluid with no use); oil blocks in old worlds turn into air. - The flying capsule's own fly-up / fly-down / forward keys: the skiff uses the vanilla movement keys. ## Fixed - On 1.21.1 nothing could be crafted and no block dropped anything (recipes and loot tables were in the pre-1.21 folders). - Ores never generated on 1.21.1 and 26.2. - The 26.2 builds crashed on startup on both loaders. - Upgrade cards added a random, unlimited amount; the mech accepted any rider and had no behaviour. - On 26.2 robots rendered as the player model. ## Compatibility - Minecraft 1.20.1: Fabric (Fabric API 0.92.2+), Forge 47.4.0+ - Minecraft 1.21.1: Fabric (Fabric API 0.116.0+), NeoForge 21.1.219+ - Minecraft 26.1.2: Fabric (Fabric API 0.145.4+), NeoForge 26.1.2.7-beta+ - Minecraft 26.2: Fabric (Fabric API 0.152.1+), NeoForge 26.2.0.93+ - Minecraft 26.3: Fabric (Fabric API 0.165.0+), NeoForge 26.3.0.97+ - Java 17 (1.20.1), 21 (1.21.1), 25 (26.x). No other dependencies. - On 1.20.1 Fabric the mech rider's extra reach does not apply (1.20.1 Fabric has no reach attribute); everything else is the same on every build.
release

2.0.0 neoforge 1.21.1

2.0.0+neoforge-1.21.1
26 окт. 2026 г.28Minecraft: 1.21.1neoforge
Скачать
Что нового
# Chronofall 2.0.0 — Impact **The Year 3001 / Robotica is now Chronofall.** 2.0 rebuilds the mod from scratch around one idea: the year 3001 crashed into your world. At night rifts tear open in the sky and pods of future tech crash down; you salvage them and build jetpacks, drones, mechs, hover skiffs and rift gates, all running on one cable-free energy, **Flux**. Available for Minecraft 1.20.1 (Fabric, Forge), 1.21.1, 26.1.2, 26.2 and 26.3 (Fabric, NeoForge), with the same features and ids everywhere. Fabric needs Fabric API. Install on the server and on clients. ## New - **Chrono Rifts.** At night each player has a 4 % chance a minute (at most one rift per 15 minutes) of a rift opening above a spot 24 to 48 blocks away. A **Chrono Pod** falls out of it trailing fire, digs a small scorched crater and leaves a **Rift Cache** guarded by two or three **Sentinels** (none on Peaceful). Nearby players are warned with the direction. `/chronofall rift [player]` and `/chronofall rift_at <pos>` start one (operators). - **Rift Cache**: right-click to crack it open for 2 to 4 Rift Shards, scrap, metal, circuit parts and sometimes a processor. **Rift Beacon**: feed it 4 Rift Shards to call a rift down next to it. - **Sentinels** keep their distance and fire laser bolts (5 damage), with visors that glow in the dark. 30 health, 4 armour; they drop scrap and sometimes a Rift Shard. - **Fabricator** (replaces the Crafting Workstation): a recipe list with have/need counts, one click to print, a hologram of the item spinning above the block while it prints, and an output slot hoppers can empty. 20 recipes. - **Flux and the Flux Charger**: burns any furnace fuel (coal: 6,400 Flux) or a Rift Shard (40,000) and charges the device in its slot, the gear of players within 4 blocks and drones, mechs and skiffs within 8 blocks, with visible charge beams. Holds 100,000; comparators read it. Every device shows its charge as a bar. - **Jetpack** (chest slot, titanium-grade armour): hold jump to fly, no fall damage while it has charge, thruster flames and sound, a flux gauge on the HUD. 12,000 Flux: about 75 seconds of thrust. Works on servers that do not allow flight. - **Hover Skiff**: a one-seat flying craft. W/S throttle, A/D turn, jump climbs, sprint descends; it banks into turns and shows flux, speed and altitude on the HUD. 30,000 Flux: about 4 minutes of flight. Smooth on servers. - **Drone**: a hovering companion bound to its owner, with three chips: **Collector** (brings items within 10 blocks to you), **Guard** (shoots hostile mobs near you), **Lamp** (lights the way). Sneak-right-click to pick it up with its charge and chips; a Flux Cell tops it up. - **Mech**: a rideable walker that steps up blocks, leaps, and **slams** the ground on landing (8 damage and knockback around it). Its rider hits 6 harder. Upgrade cards now give fixed, capped steps: Bulk +10 health (5×), Damage +2 (5×), Defense +4 armour (5×), Speed +10 % (3×), Repair heals 20. - **Plasma Cutter**: hold use to cut the block you look at up to 12 blocks away, at a diamond tool's speed, with a flux beam; 30 Flux a block. **Pulse Rifle**: a laser bolt (7 damage) every half second for 60 Flux. - **Rift Gates and the Rift Tuner**: link two gates with the tuner, stand on one, arrive at the other (any distance, across dimensions). - **New models, animations and effects** for every robot and vehicle, glowing emissive layers, flux, rift, laser and thruster particles, and 21 new sound effects. - **Config file** `config/chronofall.json` with comments (rift chance and spacing, crater, gates, robots, cutter). ## Changed - **New name and mod id**: Chronofall, `chronofall` (was Robotica, `robotica`; The Year 3001, `theyear3001`). - **Old worlds load.** Every kept block, item and entity loads from both old namespaces, including renamed ones: Crafting Workstation → Fabricator, Boggie → Drone, Space Ship → Hover Skiff, Mech MK1 → Mech, Empty Card → Blank Card. - **Ores generate again** on every loader: titanium (Y -64 to 16), cobalt (below -16), orichalcum (below -40) and scrap debris (below 0). - **Tools and armour**: the four sets keep their tiers in a clear order (scrap, titanium, cobalt, orichalcum), with proper names (hoes were called shovels, armour pieces were all called "Armor Helmet"). - **Robots** are no longer hostile mobs that despawn: drones and mechs never despawn, and the drone belongs to the player who deployed it. ## Removed - **Oil** and the oil bucket (a fluid with no use); oil blocks in old worlds turn into air. - The flying capsule's own fly-up / fly-down / forward keys: the skiff uses the vanilla movement keys. ## Fixed - On 1.21.1 nothing could be crafted and no block dropped anything (recipes and loot tables were in the pre-1.21 folders). - Ores never generated on 1.21.1 and 26.2. - The 26.2 builds crashed on startup on both loaders. - Upgrade cards added a random, unlimited amount; the mech accepted any rider and had no behaviour. - On 26.2 robots rendered as the player model. ## Compatibility - Minecraft 1.20.1: Fabric (Fabric API 0.92.2+), Forge 47.4.0+ - Minecraft 1.21.1: Fabric (Fabric API 0.116.0+), NeoForge 21.1.219+ - Minecraft 26.1.2: Fabric (Fabric API 0.145.4+), NeoForge 26.1.2.7-beta+ - Minecraft 26.2: Fabric (Fabric API 0.152.1+), NeoForge 26.2.0.93+ - Minecraft 26.3: Fabric (Fabric API 0.165.0+), NeoForge 26.3.0.97+ - Java 17 (1.20.1), 21 (1.21.1), 25 (26.x). No other dependencies. - On 1.20.1 Fabric the mech rider's extra reach does not apply (1.20.1 Fabric has no reach attribute); everything else is the same on every build.
release

2.0.0 forge 1.20.1

2.0.0+forge-1.20.1
26 окт. 2026 г.33Minecraft: 1.20.1forge
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Что нового
# Chronofall 2.0.0 — Impact **The Year 3001 / Robotica is now Chronofall.** 2.0 rebuilds the mod from scratch around one idea: the year 3001 crashed into your world. At night rifts tear open in the sky and pods of future tech crash down; you salvage them and build jetpacks, drones, mechs, hover skiffs and rift gates, all running on one cable-free energy, **Flux**. Available for Minecraft 1.20.1 (Fabric, Forge), 1.21.1, 26.1.2, 26.2 and 26.3 (Fabric, NeoForge), with the same features and ids everywhere. Fabric needs Fabric API. Install on the server and on clients. ## New - **Chrono Rifts.** At night each player has a 4 % chance a minute (at most one rift per 15 minutes) of a rift opening above a spot 24 to 48 blocks away. A **Chrono Pod** falls out of it trailing fire, digs a small scorched crater and leaves a **Rift Cache** guarded by two or three **Sentinels** (none on Peaceful). Nearby players are warned with the direction. `/chronofall rift [player]` and `/chronofall rift_at <pos>` start one (operators). - **Rift Cache**: right-click to crack it open for 2 to 4 Rift Shards, scrap, metal, circuit parts and sometimes a processor. **Rift Beacon**: feed it 4 Rift Shards to call a rift down next to it. - **Sentinels** keep their distance and fire laser bolts (5 damage), with visors that glow in the dark. 30 health, 4 armour; they drop scrap and sometimes a Rift Shard. - **Fabricator** (replaces the Crafting Workstation): a recipe list with have/need counts, one click to print, a hologram of the item spinning above the block while it prints, and an output slot hoppers can empty. 20 recipes. - **Flux and the Flux Charger**: burns any furnace fuel (coal: 6,400 Flux) or a Rift Shard (40,000) and charges the device in its slot, the gear of players within 4 blocks and drones, mechs and skiffs within 8 blocks, with visible charge beams. Holds 100,000; comparators read it. Every device shows its charge as a bar. - **Jetpack** (chest slot, titanium-grade armour): hold jump to fly, no fall damage while it has charge, thruster flames and sound, a flux gauge on the HUD. 12,000 Flux: about 75 seconds of thrust. Works on servers that do not allow flight. - **Hover Skiff**: a one-seat flying craft. W/S throttle, A/D turn, jump climbs, sprint descends; it banks into turns and shows flux, speed and altitude on the HUD. 30,000 Flux: about 4 minutes of flight. Smooth on servers. - **Drone**: a hovering companion bound to its owner, with three chips: **Collector** (brings items within 10 blocks to you), **Guard** (shoots hostile mobs near you), **Lamp** (lights the way). Sneak-right-click to pick it up with its charge and chips; a Flux Cell tops it up. - **Mech**: a rideable walker that steps up blocks, leaps, and **slams** the ground on landing (8 damage and knockback around it). Its rider hits 6 harder. Upgrade cards now give fixed, capped steps: Bulk +10 health (5×), Damage +2 (5×), Defense +4 armour (5×), Speed +10 % (3×), Repair heals 20. - **Plasma Cutter**: hold use to cut the block you look at up to 12 blocks away, at a diamond tool's speed, with a flux beam; 30 Flux a block. **Pulse Rifle**: a laser bolt (7 damage) every half second for 60 Flux. - **Rift Gates and the Rift Tuner**: link two gates with the tuner, stand on one, arrive at the other (any distance, across dimensions). - **New models, animations and effects** for every robot and vehicle, glowing emissive layers, flux, rift, laser and thruster particles, and 21 new sound effects. - **Config file** `config/chronofall.json` with comments (rift chance and spacing, crater, gates, robots, cutter). ## Changed - **New name and mod id**: Chronofall, `chronofall` (was Robotica, `robotica`; The Year 3001, `theyear3001`). - **Old worlds load.** Every kept block, item and entity loads from both old namespaces, including renamed ones: Crafting Workstation → Fabricator, Boggie → Drone, Space Ship → Hover Skiff, Mech MK1 → Mech, Empty Card → Blank Card. - **Ores generate again** on every loader: titanium (Y -64 to 16), cobalt (below -16), orichalcum (below -40) and scrap debris (below 0). - **Tools and armour**: the four sets keep their tiers in a clear order (scrap, titanium, cobalt, orichalcum), with proper names (hoes were called shovels, armour pieces were all called "Armor Helmet"). - **Robots** are no longer hostile mobs that despawn: drones and mechs never despawn, and the drone belongs to the player who deployed it. ## Removed - **Oil** and the oil bucket (a fluid with no use); oil blocks in old worlds turn into air. - The flying capsule's own fly-up / fly-down / forward keys: the skiff uses the vanilla movement keys. ## Fixed - On 1.21.1 nothing could be crafted and no block dropped anything (recipes and loot tables were in the pre-1.21 folders). - Ores never generated on 1.21.1 and 26.2. - The 26.2 builds crashed on startup on both loaders. - Upgrade cards added a random, unlimited amount; the mech accepted any rider and had no behaviour. - On 26.2 robots rendered as the player model. ## Compatibility - Minecraft 1.20.1: Fabric (Fabric API 0.92.2+), Forge 47.4.0+ - Minecraft 1.21.1: Fabric (Fabric API 0.116.0+), NeoForge 21.1.219+ - Minecraft 26.1.2: Fabric (Fabric API 0.145.4+), NeoForge 26.1.2.7-beta+ - Minecraft 26.2: Fabric (Fabric API 0.152.1+), NeoForge 26.2.0.93+ - Minecraft 26.3: Fabric (Fabric API 0.165.0+), NeoForge 26.3.0.97+ - Java 17 (1.20.1), 21 (1.21.1), 25 (26.x). No other dependencies. - On 1.20.1 Fabric the mech rider's extra reach does not apply (1.20.1 Fabric has no reach attribute); everything else is the same on every build.
release

2.0.0 fabric 26.3

2.0.0+fabric-26.3
26 окт. 2026 г.36Minecraft: 26.3fabric
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Что нового
# Chronofall 2.0.0 — Impact **The Year 3001 / Robotica is now Chronofall.** 2.0 rebuilds the mod from scratch around one idea: the year 3001 crashed into your world. At night rifts tear open in the sky and pods of future tech crash down; you salvage them and build jetpacks, drones, mechs, hover skiffs and rift gates, all running on one cable-free energy, **Flux**. Available for Minecraft 1.20.1 (Fabric, Forge), 1.21.1, 26.1.2, 26.2 and 26.3 (Fabric, NeoForge), with the same features and ids everywhere. Fabric needs Fabric API. Install on the server and on clients. ## New - **Chrono Rifts.** At night each player has a 4 % chance a minute (at most one rift per 15 minutes) of a rift opening above a spot 24 to 48 blocks away. A **Chrono Pod** falls out of it trailing fire, digs a small scorched crater and leaves a **Rift Cache** guarded by two or three **Sentinels** (none on Peaceful). Nearby players are warned with the direction. `/chronofall rift [player]` and `/chronofall rift_at <pos>` start one (operators). - **Rift Cache**: right-click to crack it open for 2 to 4 Rift Shards, scrap, metal, circuit parts and sometimes a processor. **Rift Beacon**: feed it 4 Rift Shards to call a rift down next to it. - **Sentinels** keep their distance and fire laser bolts (5 damage), with visors that glow in the dark. 30 health, 4 armour; they drop scrap and sometimes a Rift Shard. - **Fabricator** (replaces the Crafting Workstation): a recipe list with have/need counts, one click to print, a hologram of the item spinning above the block while it prints, and an output slot hoppers can empty. 20 recipes. - **Flux and the Flux Charger**: burns any furnace fuel (coal: 6,400 Flux) or a Rift Shard (40,000) and charges the device in its slot, the gear of players within 4 blocks and drones, mechs and skiffs within 8 blocks, with visible charge beams. Holds 100,000; comparators read it. Every device shows its charge as a bar. - **Jetpack** (chest slot, titanium-grade armour): hold jump to fly, no fall damage while it has charge, thruster flames and sound, a flux gauge on the HUD. 12,000 Flux: about 75 seconds of thrust. Works on servers that do not allow flight. - **Hover Skiff**: a one-seat flying craft. W/S throttle, A/D turn, jump climbs, sprint descends; it banks into turns and shows flux, speed and altitude on the HUD. 30,000 Flux: about 4 minutes of flight. Smooth on servers. - **Drone**: a hovering companion bound to its owner, with three chips: **Collector** (brings items within 10 blocks to you), **Guard** (shoots hostile mobs near you), **Lamp** (lights the way). Sneak-right-click to pick it up with its charge and chips; a Flux Cell tops it up. - **Mech**: a rideable walker that steps up blocks, leaps, and **slams** the ground on landing (8 damage and knockback around it). Its rider hits 6 harder. Upgrade cards now give fixed, capped steps: Bulk +10 health (5×), Damage +2 (5×), Defense +4 armour (5×), Speed +10 % (3×), Repair heals 20. - **Plasma Cutter**: hold use to cut the block you look at up to 12 blocks away, at a diamond tool's speed, with a flux beam; 30 Flux a block. **Pulse Rifle**: a laser bolt (7 damage) every half second for 60 Flux. - **Rift Gates and the Rift Tuner**: link two gates with the tuner, stand on one, arrive at the other (any distance, across dimensions). - **New models, animations and effects** for every robot and vehicle, glowing emissive layers, flux, rift, laser and thruster particles, and 21 new sound effects. - **Config file** `config/chronofall.json` with comments (rift chance and spacing, crater, gates, robots, cutter). ## Changed - **New name and mod id**: Chronofall, `chronofall` (was Robotica, `robotica`; The Year 3001, `theyear3001`). - **Old worlds load.** Every kept block, item and entity loads from both old namespaces, including renamed ones: Crafting Workstation → Fabricator, Boggie → Drone, Space Ship → Hover Skiff, Mech MK1 → Mech, Empty Card → Blank Card. - **Ores generate again** on every loader: titanium (Y -64 to 16), cobalt (below -16), orichalcum (below -40) and scrap debris (below 0). - **Tools and armour**: the four sets keep their tiers in a clear order (scrap, titanium, cobalt, orichalcum), with proper names (hoes were called shovels, armour pieces were all called "Armor Helmet"). - **Robots** are no longer hostile mobs that despawn: drones and mechs never despawn, and the drone belongs to the player who deployed it. ## Removed - **Oil** and the oil bucket (a fluid with no use); oil blocks in old worlds turn into air. - The flying capsule's own fly-up / fly-down / forward keys: the skiff uses the vanilla movement keys. ## Fixed - On 1.21.1 nothing could be crafted and no block dropped anything (recipes and loot tables were in the pre-1.21 folders). - Ores never generated on 1.21.1 and 26.2. - The 26.2 builds crashed on startup on both loaders. - Upgrade cards added a random, unlimited amount; the mech accepted any rider and had no behaviour. - On 26.2 robots rendered as the player model. ## Compatibility - Minecraft 1.20.1: Fabric (Fabric API 0.92.2+), Forge 47.4.0+ - Minecraft 1.21.1: Fabric (Fabric API 0.116.0+), NeoForge 21.1.219+ - Minecraft 26.1.2: Fabric (Fabric API 0.145.4+), NeoForge 26.1.2.7-beta+ - Minecraft 26.2: Fabric (Fabric API 0.152.1+), NeoForge 26.2.0.93+ - Minecraft 26.3: Fabric (Fabric API 0.165.0+), NeoForge 26.3.0.97+ - Java 17 (1.20.1), 21 (1.21.1), 25 (26.x). No other dependencies. - On 1.20.1 Fabric the mech rider's extra reach does not apply (1.20.1 Fabric has no reach attribute); everything else is the same on every build.
release

2.0.0 fabric 26.2

2.0.0+fabric-26.2
26 окт. 2026 г.10Minecraft: 26.2fabric
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Что нового
# Chronofall 2.0.0 — Impact **The Year 3001 / Robotica is now Chronofall.** 2.0 rebuilds the mod from scratch around one idea: the year 3001 crashed into your world. At night rifts tear open in the sky and pods of future tech crash down; you salvage them and build jetpacks, drones, mechs, hover skiffs and rift gates, all running on one cable-free energy, **Flux**. Available for Minecraft 1.20.1 (Fabric, Forge), 1.21.1, 26.1.2, 26.2 and 26.3 (Fabric, NeoForge), with the same features and ids everywhere. Fabric needs Fabric API. Install on the server and on clients. ## New - **Chrono Rifts.** At night each player has a 4 % chance a minute (at most one rift per 15 minutes) of a rift opening above a spot 24 to 48 blocks away. A **Chrono Pod** falls out of it trailing fire, digs a small scorched crater and leaves a **Rift Cache** guarded by two or three **Sentinels** (none on Peaceful). Nearby players are warned with the direction. `/chronofall rift [player]` and `/chronofall rift_at <pos>` start one (operators). - **Rift Cache**: right-click to crack it open for 2 to 4 Rift Shards, scrap, metal, circuit parts and sometimes a processor. **Rift Beacon**: feed it 4 Rift Shards to call a rift down next to it. - **Sentinels** keep their distance and fire laser bolts (5 damage), with visors that glow in the dark. 30 health, 4 armour; they drop scrap and sometimes a Rift Shard. - **Fabricator** (replaces the Crafting Workstation): a recipe list with have/need counts, one click to print, a hologram of the item spinning above the block while it prints, and an output slot hoppers can empty. 20 recipes. - **Flux and the Flux Charger**: burns any furnace fuel (coal: 6,400 Flux) or a Rift Shard (40,000) and charges the device in its slot, the gear of players within 4 blocks and drones, mechs and skiffs within 8 blocks, with visible charge beams. Holds 100,000; comparators read it. Every device shows its charge as a bar. - **Jetpack** (chest slot, titanium-grade armour): hold jump to fly, no fall damage while it has charge, thruster flames and sound, a flux gauge on the HUD. 12,000 Flux: about 75 seconds of thrust. Works on servers that do not allow flight. - **Hover Skiff**: a one-seat flying craft. W/S throttle, A/D turn, jump climbs, sprint descends; it banks into turns and shows flux, speed and altitude on the HUD. 30,000 Flux: about 4 minutes of flight. Smooth on servers. - **Drone**: a hovering companion bound to its owner, with three chips: **Collector** (brings items within 10 blocks to you), **Guard** (shoots hostile mobs near you), **Lamp** (lights the way). Sneak-right-click to pick it up with its charge and chips; a Flux Cell tops it up. - **Mech**: a rideable walker that steps up blocks, leaps, and **slams** the ground on landing (8 damage and knockback around it). Its rider hits 6 harder. Upgrade cards now give fixed, capped steps: Bulk +10 health (5×), Damage +2 (5×), Defense +4 armour (5×), Speed +10 % (3×), Repair heals 20. - **Plasma Cutter**: hold use to cut the block you look at up to 12 blocks away, at a diamond tool's speed, with a flux beam; 30 Flux a block. **Pulse Rifle**: a laser bolt (7 damage) every half second for 60 Flux. - **Rift Gates and the Rift Tuner**: link two gates with the tuner, stand on one, arrive at the other (any distance, across dimensions). - **New models, animations and effects** for every robot and vehicle, glowing emissive layers, flux, rift, laser and thruster particles, and 21 new sound effects. - **Config file** `config/chronofall.json` with comments (rift chance and spacing, crater, gates, robots, cutter). ## Changed - **New name and mod id**: Chronofall, `chronofall` (was Robotica, `robotica`; The Year 3001, `theyear3001`). - **Old worlds load.** Every kept block, item and entity loads from both old namespaces, including renamed ones: Crafting Workstation → Fabricator, Boggie → Drone, Space Ship → Hover Skiff, Mech MK1 → Mech, Empty Card → Blank Card. - **Ores generate again** on every loader: titanium (Y -64 to 16), cobalt (below -16), orichalcum (below -40) and scrap debris (below 0). - **Tools and armour**: the four sets keep their tiers in a clear order (scrap, titanium, cobalt, orichalcum), with proper names (hoes were called shovels, armour pieces were all called "Armor Helmet"). - **Robots** are no longer hostile mobs that despawn: drones and mechs never despawn, and the drone belongs to the player who deployed it. ## Removed - **Oil** and the oil bucket (a fluid with no use); oil blocks in old worlds turn into air. - The flying capsule's own fly-up / fly-down / forward keys: the skiff uses the vanilla movement keys. ## Fixed - On 1.21.1 nothing could be crafted and no block dropped anything (recipes and loot tables were in the pre-1.21 folders). - Ores never generated on 1.21.1 and 26.2. - The 26.2 builds crashed on startup on both loaders. - Upgrade cards added a random, unlimited amount; the mech accepted any rider and had no behaviour. - On 26.2 robots rendered as the player model. ## Compatibility - Minecraft 1.20.1: Fabric (Fabric API 0.92.2+), Forge 47.4.0+ - Minecraft 1.21.1: Fabric (Fabric API 0.116.0+), NeoForge 21.1.219+ - Minecraft 26.1.2: Fabric (Fabric API 0.145.4+), NeoForge 26.1.2.7-beta+ - Minecraft 26.2: Fabric (Fabric API 0.152.1+), NeoForge 26.2.0.93+ - Minecraft 26.3: Fabric (Fabric API 0.165.0+), NeoForge 26.3.0.97+ - Java 17 (1.20.1), 21 (1.21.1), 25 (26.x). No other dependencies. - On 1.20.1 Fabric the mech rider's extra reach does not apply (1.20.1 Fabric has no reach attribute); everything else is the same on every build.
release

2.0.0 fabric 26.1.2

2.0.0+fabric-26.1.2
26 окт. 2026 г.12Minecraft: 26.1.2fabric
Скачать
Что нового
# Chronofall 2.0.0 — Impact **The Year 3001 / Robotica is now Chronofall.** 2.0 rebuilds the mod from scratch around one idea: the year 3001 crashed into your world. At night rifts tear open in the sky and pods of future tech crash down; you salvage them and build jetpacks, drones, mechs, hover skiffs and rift gates, all running on one cable-free energy, **Flux**. Available for Minecraft 1.20.1 (Fabric, Forge), 1.21.1, 26.1.2, 26.2 and 26.3 (Fabric, NeoForge), with the same features and ids everywhere. Fabric needs Fabric API. Install on the server and on clients. ## New - **Chrono Rifts.** At night each player has a 4 % chance a minute (at most one rift per 15 minutes) of a rift opening above a spot 24 to 48 blocks away. A **Chrono Pod** falls out of it trailing fire, digs a small scorched crater and leaves a **Rift Cache** guarded by two or three **Sentinels** (none on Peaceful). Nearby players are warned with the direction. `/chronofall rift [player]` and `/chronofall rift_at <pos>` start one (operators). - **Rift Cache**: right-click to crack it open for 2 to 4 Rift Shards, scrap, metal, circuit parts and sometimes a processor. **Rift Beacon**: feed it 4 Rift Shards to call a rift down next to it. - **Sentinels** keep their distance and fire laser bolts (5 damage), with visors that glow in the dark. 30 health, 4 armour; they drop scrap and sometimes a Rift Shard. - **Fabricator** (replaces the Crafting Workstation): a recipe list with have/need counts, one click to print, a hologram of the item spinning above the block while it prints, and an output slot hoppers can empty. 20 recipes. - **Flux and the Flux Charger**: burns any furnace fuel (coal: 6,400 Flux) or a Rift Shard (40,000) and charges the device in its slot, the gear of players within 4 blocks and drones, mechs and skiffs within 8 blocks, with visible charge beams. Holds 100,000; comparators read it. Every device shows its charge as a bar. - **Jetpack** (chest slot, titanium-grade armour): hold jump to fly, no fall damage while it has charge, thruster flames and sound, a flux gauge on the HUD. 12,000 Flux: about 75 seconds of thrust. Works on servers that do not allow flight. - **Hover Skiff**: a one-seat flying craft. W/S throttle, A/D turn, jump climbs, sprint descends; it banks into turns and shows flux, speed and altitude on the HUD. 30,000 Flux: about 4 minutes of flight. Smooth on servers. - **Drone**: a hovering companion bound to its owner, with three chips: **Collector** (brings items within 10 blocks to you), **Guard** (shoots hostile mobs near you), **Lamp** (lights the way). Sneak-right-click to pick it up with its charge and chips; a Flux Cell tops it up. - **Mech**: a rideable walker that steps up blocks, leaps, and **slams** the ground on landing (8 damage and knockback around it). Its rider hits 6 harder. Upgrade cards now give fixed, capped steps: Bulk +10 health (5×), Damage +2 (5×), Defense +4 armour (5×), Speed +10 % (3×), Repair heals 20. - **Plasma Cutter**: hold use to cut the block you look at up to 12 blocks away, at a diamond tool's speed, with a flux beam; 30 Flux a block. **Pulse Rifle**: a laser bolt (7 damage) every half second for 60 Flux. - **Rift Gates and the Rift Tuner**: link two gates with the tuner, stand on one, arrive at the other (any distance, across dimensions). - **New models, animations and effects** for every robot and vehicle, glowing emissive layers, flux, rift, laser and thruster particles, and 21 new sound effects. - **Config file** `config/chronofall.json` with comments (rift chance and spacing, crater, gates, robots, cutter). ## Changed - **New name and mod id**: Chronofall, `chronofall` (was Robotica, `robotica`; The Year 3001, `theyear3001`). - **Old worlds load.** Every kept block, item and entity loads from both old namespaces, including renamed ones: Crafting Workstation → Fabricator, Boggie → Drone, Space Ship → Hover Skiff, Mech MK1 → Mech, Empty Card → Blank Card. - **Ores generate again** on every loader: titanium (Y -64 to 16), cobalt (below -16), orichalcum (below -40) and scrap debris (below 0). - **Tools and armour**: the four sets keep their tiers in a clear order (scrap, titanium, cobalt, orichalcum), with proper names (hoes were called shovels, armour pieces were all called "Armor Helmet"). - **Robots** are no longer hostile mobs that despawn: drones and mechs never despawn, and the drone belongs to the player who deployed it. ## Removed - **Oil** and the oil bucket (a fluid with no use); oil blocks in old worlds turn into air. - The flying capsule's own fly-up / fly-down / forward keys: the skiff uses the vanilla movement keys. ## Fixed - On 1.21.1 nothing could be crafted and no block dropped anything (recipes and loot tables were in the pre-1.21 folders). - Ores never generated on 1.21.1 and 26.2. - The 26.2 builds crashed on startup on both loaders. - Upgrade cards added a random, unlimited amount; the mech accepted any rider and had no behaviour. - On 26.2 robots rendered as the player model. ## Compatibility - Minecraft 1.20.1: Fabric (Fabric API 0.92.2+), Forge 47.4.0+ - Minecraft 1.21.1: Fabric (Fabric API 0.116.0+), NeoForge 21.1.219+ - Minecraft 26.1.2: Fabric (Fabric API 0.145.4+), NeoForge 26.1.2.7-beta+ - Minecraft 26.2: Fabric (Fabric API 0.152.1+), NeoForge 26.2.0.93+ - Minecraft 26.3: Fabric (Fabric API 0.165.0+), NeoForge 26.3.0.97+ - Java 17 (1.20.1), 21 (1.21.1), 25 (26.x). No other dependencies. - On 1.20.1 Fabric the mech rider's extra reach does not apply (1.20.1 Fabric has no reach attribute); everything else is the same on every build.
release

2.0.0 fabric 1.21.1

2.0.0+fabric-1.21.1
26 окт. 2026 г.10Minecraft: 1.21.1fabric
Скачать
Что нового
# Chronofall 2.0.0 — Impact **The Year 3001 / Robotica is now Chronofall.** 2.0 rebuilds the mod from scratch around one idea: the year 3001 crashed into your world. At night rifts tear open in the sky and pods of future tech crash down; you salvage them and build jetpacks, drones, mechs, hover skiffs and rift gates, all running on one cable-free energy, **Flux**. Available for Minecraft 1.20.1 (Fabric, Forge), 1.21.1, 26.1.2, 26.2 and 26.3 (Fabric, NeoForge), with the same features and ids everywhere. Fabric needs Fabric API. Install on the server and on clients. ## New - **Chrono Rifts.** At night each player has a 4 % chance a minute (at most one rift per 15 minutes) of a rift opening above a spot 24 to 48 blocks away. A **Chrono Pod** falls out of it trailing fire, digs a small scorched crater and leaves a **Rift Cache** guarded by two or three **Sentinels** (none on Peaceful). Nearby players are warned with the direction. `/chronofall rift [player]` and `/chronofall rift_at <pos>` start one (operators). - **Rift Cache**: right-click to crack it open for 2 to 4 Rift Shards, scrap, metal, circuit parts and sometimes a processor. **Rift Beacon**: feed it 4 Rift Shards to call a rift down next to it. - **Sentinels** keep their distance and fire laser bolts (5 damage), with visors that glow in the dark. 30 health, 4 armour; they drop scrap and sometimes a Rift Shard. - **Fabricator** (replaces the Crafting Workstation): a recipe list with have/need counts, one click to print, a hologram of the item spinning above the block while it prints, and an output slot hoppers can empty. 20 recipes. - **Flux and the Flux Charger**: burns any furnace fuel (coal: 6,400 Flux) or a Rift Shard (40,000) and charges the device in its slot, the gear of players within 4 blocks and drones, mechs and skiffs within 8 blocks, with visible charge beams. Holds 100,000; comparators read it. Every device shows its charge as a bar. - **Jetpack** (chest slot, titanium-grade armour): hold jump to fly, no fall damage while it has charge, thruster flames and sound, a flux gauge on the HUD. 12,000 Flux: about 75 seconds of thrust. Works on servers that do not allow flight. - **Hover Skiff**: a one-seat flying craft. W/S throttle, A/D turn, jump climbs, sprint descends; it banks into turns and shows flux, speed and altitude on the HUD. 30,000 Flux: about 4 minutes of flight. Smooth on servers. - **Drone**: a hovering companion bound to its owner, with three chips: **Collector** (brings items within 10 blocks to you), **Guard** (shoots hostile mobs near you), **Lamp** (lights the way). Sneak-right-click to pick it up with its charge and chips; a Flux Cell tops it up. - **Mech**: a rideable walker that steps up blocks, leaps, and **slams** the ground on landing (8 damage and knockback around it). Its rider hits 6 harder. Upgrade cards now give fixed, capped steps: Bulk +10 health (5×), Damage +2 (5×), Defense +4 armour (5×), Speed +10 % (3×), Repair heals 20. - **Plasma Cutter**: hold use to cut the block you look at up to 12 blocks away, at a diamond tool's speed, with a flux beam; 30 Flux a block. **Pulse Rifle**: a laser bolt (7 damage) every half second for 60 Flux. - **Rift Gates and the Rift Tuner**: link two gates with the tuner, stand on one, arrive at the other (any distance, across dimensions). - **New models, animations and effects** for every robot and vehicle, glowing emissive layers, flux, rift, laser and thruster particles, and 21 new sound effects. - **Config file** `config/chronofall.json` with comments (rift chance and spacing, crater, gates, robots, cutter). ## Changed - **New name and mod id**: Chronofall, `chronofall` (was Robotica, `robotica`; The Year 3001, `theyear3001`). - **Old worlds load.** Every kept block, item and entity loads from both old namespaces, including renamed ones: Crafting Workstation → Fabricator, Boggie → Drone, Space Ship → Hover Skiff, Mech MK1 → Mech, Empty Card → Blank Card. - **Ores generate again** on every loader: titanium (Y -64 to 16), cobalt (below -16), orichalcum (below -40) and scrap debris (below 0). - **Tools and armour**: the four sets keep their tiers in a clear order (scrap, titanium, cobalt, orichalcum), with proper names (hoes were called shovels, armour pieces were all called "Armor Helmet"). - **Robots** are no longer hostile mobs that despawn: drones and mechs never despawn, and the drone belongs to the player who deployed it. ## Removed - **Oil** and the oil bucket (a fluid with no use); oil blocks in old worlds turn into air. - The flying capsule's own fly-up / fly-down / forward keys: the skiff uses the vanilla movement keys. ## Fixed - On 1.21.1 nothing could be crafted and no block dropped anything (recipes and loot tables were in the pre-1.21 folders). - Ores never generated on 1.21.1 and 26.2. - The 26.2 builds crashed on startup on both loaders. - Upgrade cards added a random, unlimited amount; the mech accepted any rider and had no behaviour. - On 26.2 robots rendered as the player model. ## Compatibility - Minecraft 1.20.1: Fabric (Fabric API 0.92.2+), Forge 47.4.0+ - Minecraft 1.21.1: Fabric (Fabric API 0.116.0+), NeoForge 21.1.219+ - Minecraft 26.1.2: Fabric (Fabric API 0.145.4+), NeoForge 26.1.2.7-beta+ - Minecraft 26.2: Fabric (Fabric API 0.152.1+), NeoForge 26.2.0.93+ - Minecraft 26.3: Fabric (Fabric API 0.165.0+), NeoForge 26.3.0.97+ - Java 17 (1.20.1), 21 (1.21.1), 25 (26.x). No other dependencies. - On 1.20.1 Fabric the mech rider's extra reach does not apply (1.20.1 Fabric has no reach attribute); everything else is the same on every build.
release

2.0.0 fabric 1.20.1

2.0.0+fabric-1.20.1
26 окт. 2026 г.14Minecraft: 1.20.1fabric
Скачать
Что нового
# Chronofall 2.0.0 — Impact **The Year 3001 / Robotica is now Chronofall.** 2.0 rebuilds the mod from scratch around one idea: the year 3001 crashed into your world. At night rifts tear open in the sky and pods of future tech crash down; you salvage them and build jetpacks, drones, mechs, hover skiffs and rift gates, all running on one cable-free energy, **Flux**. Available for Minecraft 1.20.1 (Fabric, Forge), 1.21.1, 26.1.2, 26.2 and 26.3 (Fabric, NeoForge), with the same features and ids everywhere. Fabric needs Fabric API. Install on the server and on clients. ## New - **Chrono Rifts.** At night each player has a 4 % chance a minute (at most one rift per 15 minutes) of a rift opening above a spot 24 to 48 blocks away. A **Chrono Pod** falls out of it trailing fire, digs a small scorched crater and leaves a **Rift Cache** guarded by two or three **Sentinels** (none on Peaceful). Nearby players are warned with the direction. `/chronofall rift [player]` and `/chronofall rift_at <pos>` start one (operators). - **Rift Cache**: right-click to crack it open for 2 to 4 Rift Shards, scrap, metal, circuit parts and sometimes a processor. **Rift Beacon**: feed it 4 Rift Shards to call a rift down next to it. - **Sentinels** keep their distance and fire laser bolts (5 damage), with visors that glow in the dark. 30 health, 4 armour; they drop scrap and sometimes a Rift Shard. - **Fabricator** (replaces the Crafting Workstation): a recipe list with have/need counts, one click to print, a hologram of the item spinning above the block while it prints, and an output slot hoppers can empty. 20 recipes. - **Flux and the Flux Charger**: burns any furnace fuel (coal: 6,400 Flux) or a Rift Shard (40,000) and charges the device in its slot, the gear of players within 4 blocks and drones, mechs and skiffs within 8 blocks, with visible charge beams. Holds 100,000; comparators read it. Every device shows its charge as a bar. - **Jetpack** (chest slot, titanium-grade armour): hold jump to fly, no fall damage while it has charge, thruster flames and sound, a flux gauge on the HUD. 12,000 Flux: about 75 seconds of thrust. Works on servers that do not allow flight. - **Hover Skiff**: a one-seat flying craft. W/S throttle, A/D turn, jump climbs, sprint descends; it banks into turns and shows flux, speed and altitude on the HUD. 30,000 Flux: about 4 minutes of flight. Smooth on servers. - **Drone**: a hovering companion bound to its owner, with three chips: **Collector** (brings items within 10 blocks to you), **Guard** (shoots hostile mobs near you), **Lamp** (lights the way). Sneak-right-click to pick it up with its charge and chips; a Flux Cell tops it up. - **Mech**: a rideable walker that steps up blocks, leaps, and **slams** the ground on landing (8 damage and knockback around it). Its rider hits 6 harder. Upgrade cards now give fixed, capped steps: Bulk +10 health (5×), Damage +2 (5×), Defense +4 armour (5×), Speed +10 % (3×), Repair heals 20. - **Plasma Cutter**: hold use to cut the block you look at up to 12 blocks away, at a diamond tool's speed, with a flux beam; 30 Flux a block. **Pulse Rifle**: a laser bolt (7 damage) every half second for 60 Flux. - **Rift Gates and the Rift Tuner**: link two gates with the tuner, stand on one, arrive at the other (any distance, across dimensions). - **New models, animations and effects** for every robot and vehicle, glowing emissive layers, flux, rift, laser and thruster particles, and 21 new sound effects. - **Config file** `config/chronofall.json` with comments (rift chance and spacing, crater, gates, robots, cutter). ## Changed - **New name and mod id**: Chronofall, `chronofall` (was Robotica, `robotica`; The Year 3001, `theyear3001`). - **Old worlds load.** Every kept block, item and entity loads from both old namespaces, including renamed ones: Crafting Workstation → Fabricator, Boggie → Drone, Space Ship → Hover Skiff, Mech MK1 → Mech, Empty Card → Blank Card. - **Ores generate again** on every loader: titanium (Y -64 to 16), cobalt (below -16), orichalcum (below -40) and scrap debris (below 0). - **Tools and armour**: the four sets keep their tiers in a clear order (scrap, titanium, cobalt, orichalcum), with proper names (hoes were called shovels, armour pieces were all called "Armor Helmet"). - **Robots** are no longer hostile mobs that despawn: drones and mechs never despawn, and the drone belongs to the player who deployed it. ## Removed - **Oil** and the oil bucket (a fluid with no use); oil blocks in old worlds turn into air. - The flying capsule's own fly-up / fly-down / forward keys: the skiff uses the vanilla movement keys. ## Fixed - On 1.21.1 nothing could be crafted and no block dropped anything (recipes and loot tables were in the pre-1.21 folders). - Ores never generated on 1.21.1 and 26.2. - The 26.2 builds crashed on startup on both loaders. - Upgrade cards added a random, unlimited amount; the mech accepted any rider and had no behaviour. - On 26.2 robots rendered as the player model. ## Compatibility - Minecraft 1.20.1: Fabric (Fabric API 0.92.2+), Forge 47.4.0+ - Minecraft 1.21.1: Fabric (Fabric API 0.116.0+), NeoForge 21.1.219+ - Minecraft 26.1.2: Fabric (Fabric API 0.145.4+), NeoForge 26.1.2.7-beta+ - Minecraft 26.2: Fabric (Fabric API 0.152.1+), NeoForge 26.2.0.93+ - Minecraft 26.3: Fabric (Fabric API 0.165.0+), NeoForge 26.3.0.97+ - Java 17 (1.20.1), 21 (1.21.1), 25 (26.x). No other dependencies. - On 1.20.1 Fabric the mech rider's extra reach does not apply (1.20.1 Fabric has no reach attribute); everything else is the same on every build.