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Champion Companions 1.0.23
1.0.231 нояб. 2026 г.5Minecraft: 26.2fabric
Что нового
# 1.0.23 — First Non-Beta Release!
This is Champion Companions’ first non-beta release on Modrinth! The last version uploaded here was **1.0.10**, so there’s a lot to catch up on.
This update brings a new champion, companion jobs, party controls, reviving downed champions, new places to explore, and plenty of fixes.
---
## Meet Braum
Braum joins the roster as the **sixth champion**! He’s a **tank/support** who spawns in cold biomes, with his own spawn egg and Codex entry.
### His kit
- **Concussive Blows** — His passive builds up stacks that lead to a stun.
- **Winter’s Bite** — Fires an ice projectile.
- **Stand Behind Me** — Leaps to an ally in trouble, granting Resistance to both Braum and his ally.
- **Unbreakable** — Blocks the first frontal hit, reduces damage from the hits that follow, and destroys incoming enemy projectiles.
- **Glacial Fissure** — Sends out a line of knock-ups and leaves a slowing trail behind it.
Outside combat, **Hearty Meal** lets Braum feed you, with an option to do so automatically. He can also take on the **Gather Drops** and **Night Watch** jobs.
## Put Your Companions to Work
Champions can now help out beyond combat, with jobs suited to their abilities:
- **Darius: Woodcutting**
Chops natural trees, leaves your builds alone, and replants what he cuts down.
- **Lux: Farming**
Harvests and replants crops, while **Radiant Growth** helps younger crops grow.
- **Ashe: Hunting**
Leaves at least four adults of each animal type and avoids babies, named animals, and leashed animals.
- **Warwick: Night Watch**
Fights monsters at night, even in Defend stance, then gathers their drops in the morning.
Working companions show what they’re doing, earn a little XP, and unload full backpacks into nearby chests or barrels.
## Party HUD and Quick Commands
An optional party HUD now shows your companions’ **health, mana, level, distance, status, and ability cooldowns**.
### Default controls
- **Hold G** — Open the command wheel.
- **Tab** — Switch between commanding one companion and your whole nearby party while using the wheel.
- **Scroll wheel** — Select commands.
- **J** — Cycle your selection.
- **H** — Toggle the party HUD. Your choice is remembered after restarting.
**All controls can be rebound.**
The command system supports **Follow, Stay, Guard, Home, Passive, Defend, Aggressive, and Utility**.
Commands only affect companions you own, within **64 blocks** and in the **same dimension**. These restrictions are enforced by the server.
## Downed Champions, Progression, and Stances
### Champions can be revived
Recruited champions now **go down instead of dying permanently**. Clear the area, then revive them through their menu.
Reviving costs **three bread by default**, and the cost can be changed in the config.
Prefer the old rules? Enable `permanentDeath` to bring back permanent champion deaths.
### More progression and control
- **Separate movement commands and combat stances.** Passive, Defend, and Aggressive work independently of movement, so a champion can guard an area while keeping your chosen combat behavior.
- **Champion-specific upgrades at levels 3 and 10.**
- **A Codex book on first join**, including for players in existing saves.
## Combat and Animations
Every champion now has their own **attack, Q/W/E/R, and downed animations**. Combat timing is controlled by the server to keep attacks and abilities consistent in multiplayer.
A lot of work has also gone into how damage and defensive effects interact:
- Reworked calculations and interactions for **critical hits, forced crits, on-hit effects, Lifeline, absorption, and layered shields**.
- Fixed damage tracking, bleed timing, and the expiration of Lux’s E.
- Crowd-control effects are tracked individually, and **tenacity now properly reduces slows**.
- Nami’s wave applies its slow **after the knock-up ends**.
- Empowered attacks no longer apply their damage twice.
- Item cooldowns, stacks, and shield layers are preserved when reloading a save.
## New Places to Explore
Three small champion sites can now generate:
- **Nami’s Tidecaller Shrine**
- **Ashe’s Frostwatch Camp**
- **Warwick’s Ruined Hunting Camp**
Each site includes a **wild champion** and a **supply barrel**.
> These sites only generate in new terrain. You’ll need to explore beyond chunks your world has already generated to find them.
## More Fixes Since 1.0.10
- **Multiplayer and dimensions:** Shields, crowd control, empowered attacks, and travelling abilities are no longer updated or removed by the wrong dimension.
- **Save compatibility:** Older saves, including the 1.0.10 format, still load.
- Tall champions no longer clip into low ceilings when following or teleporting.
- Stay mode properly holds position, including during combat.
- Champions finish closing doors and gates they opened, even if you switch them back to Follow.
- Name tags and leads work on champions again, and custom names are no longer overwritten by their nameplates.
- The champion inventory screen no longer crashes the client if a companion moves out of range.
- Braum’s leap no longer places him inside walls.
- Ashe’s hunting job leaves your dropped items alone.
- Spawn checks no longer force chunks to generate.
- Reduced unnecessary work when updating parties, equipment, and nameplates each tick.
---
## Before Updating
**Back up your world before updating**, especially if you’re coming from **1.0.10**.
The biggest gameplay change is that recruited champions now go down and can be revived instead of dying permanently. Check the config if you’d prefer to keep the old behavior.
### Requirements
- **Minecraft:** 26.2
- **Fabric Loader:** 0.19.3+
- **Fabric API**
- **GeckoLib:** 5.5.3+
beta
Champion Companions 1.0.10
1.0.101 сент. 2026 г.97Minecraft: 26.2fabric
Что нового
adds Warwick and fixes champion AI when passive.
alpha
champion companions 0.0.52
0.0.5224 авг. 2026 г.11Minecraft: 26.2fabric
Что нового
First public release