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Champion Companions

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release

Champion Companions 1.0.23

1.0.23
1 нояб. 2026 г.5Minecraft: 26.2fabric
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# 1.0.23 — First Non-Beta Release! This is Champion Companions’ first non-beta release on Modrinth! The last version uploaded here was **1.0.10**, so there’s a lot to catch up on. This update brings a new champion, companion jobs, party controls, reviving downed champions, new places to explore, and plenty of fixes. --- ## Meet Braum Braum joins the roster as the **sixth champion**! He’s a **tank/support** who spawns in cold biomes, with his own spawn egg and Codex entry. ### His kit - **Concussive Blows** — His passive builds up stacks that lead to a stun. - **Winter’s Bite** — Fires an ice projectile. - **Stand Behind Me** — Leaps to an ally in trouble, granting Resistance to both Braum and his ally. - **Unbreakable** — Blocks the first frontal hit, reduces damage from the hits that follow, and destroys incoming enemy projectiles. - **Glacial Fissure** — Sends out a line of knock-ups and leaves a slowing trail behind it. Outside combat, **Hearty Meal** lets Braum feed you, with an option to do so automatically. He can also take on the **Gather Drops** and **Night Watch** jobs. ## Put Your Companions to Work Champions can now help out beyond combat, with jobs suited to their abilities: - **Darius: Woodcutting** Chops natural trees, leaves your builds alone, and replants what he cuts down. - **Lux: Farming** Harvests and replants crops, while **Radiant Growth** helps younger crops grow. - **Ashe: Hunting** Leaves at least four adults of each animal type and avoids babies, named animals, and leashed animals. - **Warwick: Night Watch** Fights monsters at night, even in Defend stance, then gathers their drops in the morning. Working companions show what they’re doing, earn a little XP, and unload full backpacks into nearby chests or barrels. ## Party HUD and Quick Commands An optional party HUD now shows your companions’ **health, mana, level, distance, status, and ability cooldowns**. ### Default controls - **Hold G** — Open the command wheel. - **Tab** — Switch between commanding one companion and your whole nearby party while using the wheel. - **Scroll wheel** — Select commands. - **J** — Cycle your selection. - **H** — Toggle the party HUD. Your choice is remembered after restarting. **All controls can be rebound.** The command system supports **Follow, Stay, Guard, Home, Passive, Defend, Aggressive, and Utility**. Commands only affect companions you own, within **64 blocks** and in the **same dimension**. These restrictions are enforced by the server. ## Downed Champions, Progression, and Stances ### Champions can be revived Recruited champions now **go down instead of dying permanently**. Clear the area, then revive them through their menu. Reviving costs **three bread by default**, and the cost can be changed in the config. Prefer the old rules? Enable `permanentDeath` to bring back permanent champion deaths. ### More progression and control - **Separate movement commands and combat stances.** Passive, Defend, and Aggressive work independently of movement, so a champion can guard an area while keeping your chosen combat behavior. - **Champion-specific upgrades at levels 3 and 10.** - **A Codex book on first join**, including for players in existing saves. ## Combat and Animations Every champion now has their own **attack, Q/W/E/R, and downed animations**. Combat timing is controlled by the server to keep attacks and abilities consistent in multiplayer. A lot of work has also gone into how damage and defensive effects interact: - Reworked calculations and interactions for **critical hits, forced crits, on-hit effects, Lifeline, absorption, and layered shields**. - Fixed damage tracking, bleed timing, and the expiration of Lux’s E. - Crowd-control effects are tracked individually, and **tenacity now properly reduces slows**. - Nami’s wave applies its slow **after the knock-up ends**. - Empowered attacks no longer apply their damage twice. - Item cooldowns, stacks, and shield layers are preserved when reloading a save. ## New Places to Explore Three small champion sites can now generate: - **Nami’s Tidecaller Shrine** - **Ashe’s Frostwatch Camp** - **Warwick’s Ruined Hunting Camp** Each site includes a **wild champion** and a **supply barrel**. > These sites only generate in new terrain. You’ll need to explore beyond chunks your world has already generated to find them. ## More Fixes Since 1.0.10 - **Multiplayer and dimensions:** Shields, crowd control, empowered attacks, and travelling abilities are no longer updated or removed by the wrong dimension. - **Save compatibility:** Older saves, including the 1.0.10 format, still load. - Tall champions no longer clip into low ceilings when following or teleporting. - Stay mode properly holds position, including during combat. - Champions finish closing doors and gates they opened, even if you switch them back to Follow. - Name tags and leads work on champions again, and custom names are no longer overwritten by their nameplates. - The champion inventory screen no longer crashes the client if a companion moves out of range. - Braum’s leap no longer places him inside walls. - Ashe’s hunting job leaves your dropped items alone. - Spawn checks no longer force chunks to generate. - Reduced unnecessary work when updating parties, equipment, and nameplates each tick. --- ## Before Updating **Back up your world before updating**, especially if you’re coming from **1.0.10**. The biggest gameplay change is that recruited champions now go down and can be revived instead of dying permanently. Check the config if you’d prefer to keep the old behavior. ### Requirements - **Minecraft:** 26.2 - **Fabric Loader:** 0.19.3+ - **Fabric API** - **GeckoLib:** 5.5.3+
beta

Champion Companions 1.0.10

1.0.10
1 сент. 2026 г.97Minecraft: 26.2fabric
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adds Warwick and fixes champion AI when passive.
alpha

champion companions 0.0.52

0.0.52
24 авг. 2026 г.11Minecraft: 26.2fabric
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First public release