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ВЕРСИИ (36)
release
Chalk - 2.0.2
2.0.26 сент. 2026 г.18,1 тыс.Minecraft: 1.21.1neoforge
Что нового
## 2.0.2 - 2026-09-06
- Updated localization files
---
### 2.0.1 - 2026-09-06
- Added config option to disable glowing mark emitting particles
---
### 2.0.0 - 2026-08-24
Note:
_This release heavily changes existing chalk systems._<br>
_Update process should be smooth for the most part, but some marks could be lost in the process._
_In any case: **backup your world before updating**._
---
Chalk
- 16 chalks of specific colors are replaced with a single, dyeable **Chalk** item
- Chalks are dyed similarly to a **Leather Armor**, allowing many combinations of colors
- _Old items are still in the mod and will be converted to the new system on use_
- Chalk is now edible
- Chalk doesn't have any nutritional value but gives 30 seconds of Strength effect
- Chalk colors in creative inventory and in JEI are now sorted the same way as in vanilla
Mark
- Mark block now supports up to 6 marks in a single block space, one for each face
- This allows drawing in corners, for example
- Drawing the same mark, but with a different color on top of already existing mark will blend their colors together
- Improved orientation of marks drawn on the bottom side of a block
Symbols
- Added new symbols:
- **Back** - unlocked by `This Way` advancement
- **Sword**, **Shovel**, **Axe**, **Hoe** - unlocked by `Isn't It Iron Pick` advancement
- **Sun** - unlocked by the new `Consumed By the Light` advancement
- **Moon** - unlocked by `Alone In the Darkness` advancement
- **Star** - unlocked by the new `Guiding Star` advancement
- **Note** - unlocked by `Sound of Music` advancement
- **Hook** - unlocked by `Fishy Business` advancement
- **Bottle** - unlocked by `Local Brewery` advancement
- **Face** - unlocked by `Hired Help` advancement
- **Grass** - unlocked by the new `Painting the Grass` advancement
- **10** exclusive symbols for patreon supporters (Gold+): **Cat**, **Dog**, **Dino**, **Crown**, **Coin**, **Gem**, **Cake**, **Lambda**, **Flame** and **Smirk**
- Symbols are now data-driven
- Overhauled the symbol selection interface:
- Added proper layout and scrolling to support any number of symbols
- Added symbol groups
- Added smooth animations
- Symbol name is now shown in a tooltip, instead of the action bar
- Overlay now shows all symbols if player is in creative mode, instead of only unlocked
- **Skull** symbol unlocking is changed from `Bound by Bone` to `Sniper Duel` advancement
- Changed sprite of the **House** symbol
- Improved player's view when choosing a symbol (fixed a couple of jittering issues)
Chalk Box
- Interface:
- Changed amount of slots from **8** to **9**, arranged in a **3x3** grid
- Changed glowings slot to be on the right side and updated glow-related visuals
- Added tooltip to the glow bar to show how much glow is left
- Reworked chalk selection mechanic:
- Any slot with chalk can now be selected to draw with, instead of always the first one in order
- Chalks are selected by clicking on the slot while holding [Alt]
- Item now shows durability bar of the selected chalk
- Item texture has been changed slightly
- Item texture now has a small sheen animation when the box has glow
- [Right-Clicking] the box in inventory without item now removes selected chalk, instead of opening the interface
- Changed **Chalk Box** crafting recipe to require less paper
- Added **Chalk Box** crafting recipe from Cardboard, if Create is installed
Advancements
- Added `Consumed By The Light` and `Guiding Star` advancements
- `Alone In The Darkness` advancement is no longer hidden
- Added Trial Chambers to the list of structures that unlock `This Way` advancement
- Added `chalk:mark_glowing` advancement trigger
- Removed `Bound By Bone` advancement
Misc
- Updated mod icon
- Bundled Mortaar library with the mod
- Mortaar is a library mod that will be used to aid in mod development and reduce code duplication
- As a player, you will not see any difference, apart from an additional mod in the mod menu
Config
- Added `symbol_unlocking` server config option
- Added `chalk_box.show_durability_bar` server config option
- Added `symbol_selection_groups_sorting` client config option
- Added server config options related to new chalk behavior
- Moved `ChalkBoxGlowingEnabled` and `ChalkBoxAmountPerGlowingItem` options from common to server config
- Changed casing of all config options from 'PascalCase' to 'snake_case'
- Removed whole `Symbols` category in common config; All symbol properties are now data-driven
- Removed `GlowingMarkLightLevel` common config option; Glowing marks now always have a light level of 5
- Removed `ChalkDurability` common config option; Chalk durability can be configured with `minecraft:max_damage` component on the item
- Removed `ChalkSymbolOffsets` client config option; Offset is part of the symbol definition.
release
Chalk - 2.0.2
2.0.26 сент. 2026 г.906Minecraft: 1.21.1fabric
Что нового
## 2.0.2 - 2026-09-06
- Updated localization files
---
### 2.0.1 - 2026-09-06
- Added config option to disable glowing mark emitting particles
---
### 2.0.0 - 2026-08-24
Note:
_This release heavily changes existing chalk systems._<br>
_Update process should be smooth for the most part, but some marks could be lost in the process._
_In any case: **backup your world before updating**._
---
Chalk
- 16 chalks of specific colors are replaced with a single, dyeable **Chalk** item
- Chalks are dyed similarly to a **Leather Armor**, allowing many combinations of colors
- _Old items are still in the mod and will be converted to the new system on use_
- Chalk is now edible
- Chalk doesn't have any nutritional value but gives 30 seconds of Strength effect
- Chalk colors in creative inventory and in JEI are now sorted the same way as in vanilla
Mark
- Mark block now supports up to 6 marks in a single block space, one for each face
- This allows drawing in corners, for example
- Drawing the same mark, but with a different color on top of already existing mark will blend their colors together
- Improved orientation of marks drawn on the bottom side of a block
Symbols
- Added new symbols:
- **Back** - unlocked by `This Way` advancement
- **Sword**, **Shovel**, **Axe**, **Hoe** - unlocked by `Isn't It Iron Pick` advancement
- **Sun** - unlocked by the new `Consumed By the Light` advancement
- **Moon** - unlocked by `Alone In the Darkness` advancement
- **Star** - unlocked by the new `Guiding Star` advancement
- **Note** - unlocked by `Sound of Music` advancement
- **Hook** - unlocked by `Fishy Business` advancement
- **Bottle** - unlocked by `Local Brewery` advancement
- **Face** - unlocked by `Hired Help` advancement
- **Grass** - unlocked by the new `Painting the Grass` advancement
- **10** exclusive symbols for patreon supporters (Gold+): **Cat**, **Dog**, **Dino**, **Crown**, **Coin**, **Gem**, **Cake**, **Lambda**, **Flame** and **Smirk**
- Symbols are now data-driven
- Overhauled the symbol selection interface:
- Added proper layout and scrolling to support any number of symbols
- Added symbol groups
- Added smooth animations
- Symbol name is now shown in a tooltip, instead of the action bar
- Overlay now shows all symbols if player is in creative mode, instead of only unlocked
- **Skull** symbol unlocking is changed from `Bound by Bone` to `Sniper Duel` advancement
- Changed sprite of the **House** symbol
- Improved player's view when choosing a symbol (fixed a couple of jittering issues)
Chalk Box
- Interface:
- Changed amount of slots from **8** to **9**, arranged in a **3x3** grid
- Changed glowings slot to be on the right side and updated glow-related visuals
- Added tooltip to the glow bar to show how much glow is left
- Reworked chalk selection mechanic:
- Any slot with chalk can now be selected to draw with, instead of always the first one in order
- Chalks are selected by clicking on the slot while holding [Alt]
- Item now shows durability bar of the selected chalk
- Item texture has been changed slightly
- Item texture now has a small sheen animation when the box has glow
- [Right-Clicking] the box in inventory without item now removes selected chalk, instead of opening the interface
- Changed **Chalk Box** crafting recipe to require less paper
- Added **Chalk Box** crafting recipe from Cardboard, if Create is installed
Advancements
- Added `Consumed By The Light` and `Guiding Star` advancements
- `Alone In The Darkness` advancement is no longer hidden
- Added Trial Chambers to the list of structures that unlock `This Way` advancement
- Added `chalk:mark_glowing` advancement trigger
- Removed `Bound By Bone` advancement
Misc
- Updated mod icon
- Bundled Mortaar library with the mod
- Mortaar is a library mod that will be used to aid in mod development and reduce code duplication
- As a player, you will not see any difference, apart from an additional mod in the mod menu
Config
- Added `symbol_unlocking` server config option
- Added `chalk_box.show_durability_bar` server config option
- Added `symbol_selection_groups_sorting` client config option
- Added server config options related to new chalk behavior
- Moved `ChalkBoxGlowingEnabled` and `ChalkBoxAmountPerGlowingItem` options from common to server config
- Changed casing of all config options from 'PascalCase' to 'snake_case'
- Removed whole `Symbols` category in common config; All symbol properties are now data-driven
- Removed `GlowingMarkLightLevel` common config option; Glowing marks now always have a light level of 5
- Removed `ChalkDurability` common config option; Chalk durability can be configured with `minecraft:max_damage` component on the item
- Removed `ChalkSymbolOffsets` client config option; Offset is part of the symbol definition.
release
Chalk - 2.0.1
2.0.16 сент. 2026 г.62Minecraft: 1.21.1neoforge
Что нового
## 2.0.1 - 2026-09-06
- Added config option to disable glowing mark emitting particles
---
### 2.0.0 - 2026-08-24
Note:
_This release heavily changes existing chalk systems._<br>
_Update process should be smooth for the most part, but some marks could be lost in the process._
_In any case: **backup your world before updating**._
---
Chalk
- 16 chalks of specific colors are replaced with a single, dyeable **Chalk** item
- Chalks are dyed similarly to a **Leather Armor**, allowing many combinations of colors
- _Old items are still in the mod and will be converted to the new system on use_
- Chalk is now edible
- Chalk doesn't have any nutritional value but gives 30 seconds of Strength effect
- Chalk colors in creative inventory and in JEI are now sorted the same way as in vanilla
Mark
- Mark block now supports up to 6 marks in a single block space, one for each face
- This allows drawing in corners, for example
- Drawing the same mark, but with a different color on top of already existing mark will blend their colors together
- Improved orientation of marks drawn on the bottom side of a block
Symbols
- Added new symbols:
- **Back** - unlocked by `This Way` advancement
- **Sword**, **Shovel**, **Axe**, **Hoe** - unlocked by `Isn't It Iron Pick` advancement
- **Sun** - unlocked by the new `Consumed By the Light` advancement
- **Moon** - unlocked by `Alone In the Darkness` advancement
- **Star** - unlocked by the new `Guiding Star` advancement
- **Note** - unlocked by `Sound of Music` advancement
- **Hook** - unlocked by `Fishy Business` advancement
- **Bottle** - unlocked by `Local Brewery` advancement
- **Face** - unlocked by `Hired Help` advancement
- **Grass** - unlocked by the new `Painting the Grass` advancement
- **10** exclusive symbols for patreon supporters (Gold+): **Cat**, **Dog**, **Dino**, **Crown**, **Coin**, **Gem**, **Cake**, **Lambda**, **Flame** and **Smirk**
- Symbols are now data-driven
- Overhauled the symbol selection interface:
- Added proper layout and scrolling to support any number of symbols
- Added symbol groups
- Added smooth animations
- Symbol name is now shown in a tooltip, instead of the action bar
- Overlay now shows all symbols if player is in creative mode, instead of only unlocked
- **Skull** symbol unlocking is changed from `Bound by Bone` to `Sniper Duel` advancement
- Changed sprite of the **House** symbol
- Improved player's view when choosing a symbol (fixed a couple of jittering issues)
Chalk Box
- Interface:
- Changed amount of slots from **8** to **9**, arranged in a **3x3** grid
- Changed glowings slot to be on the right side and updated glow-related visuals
- Added tooltip to the glow bar to show how much glow is left
- Reworked chalk selection mechanic:
- Any slot with chalk can now be selected to draw with, instead of always the first one in order
- Chalks are selected by clicking on the slot while holding [Alt]
- Item now shows durability bar of the selected chalk
- Item texture has been changed slightly
- Item texture now has a small sheen animation when the box has glow
- [Right-Clicking] the box in inventory without item now removes selected chalk, instead of opening the interface
- Changed **Chalk Box** crafting recipe to require less paper
- Added **Chalk Box** crafting recipe from Cardboard, if Create is installed
Advancements
- Added `Consumed By The Light` and `Guiding Star` advancements
- `Alone In The Darkness` advancement is no longer hidden
- Added Trial Chambers to the list of structures that unlock `This Way` advancement
- Added `chalk:mark_glowing` advancement trigger
- Removed `Bound By Bone` advancement
Misc
- Updated mod icon
- Bundled Mortaar library with the mod
- Mortaar is a library mod that will be used to aid in mod development and reduce code duplication
- As a player, you will not see any difference, apart from an additional mod in the mod menu
Config
- Added `symbol_unlocking` server config option
- Added `chalk_box.show_durability_bar` server config option
- Added `symbol_selection_groups_sorting` client config option
- Added server config options related to new chalk behavior
- Moved `ChalkBoxGlowingEnabled` and `ChalkBoxAmountPerGlowingItem` options from common to server config
- Changed casing of all config options from 'PascalCase' to 'snake_case'
- Removed whole `Symbols` category in common config; All symbol properties are now data-driven
- Removed `GlowingMarkLightLevel` common config option; Glowing marks now always have a light level of 5
- Removed `ChalkDurability` common config option; Chalk durability can be configured with `minecraft:max_damage` component on the item
- Removed `ChalkSymbolOffsets` client config option; Offset is part of the symbol definition.
release
Chalk - 2.0.1
2.0.16 сент. 2026 г.43Minecraft: 1.21.1fabric
Что нового
## 2.0.1 - 2026-09-06
- Added config option to disable glowing mark emitting particles
---
### 2.0.0 - 2026-08-24
Note:
_This release heavily changes existing chalk systems._<br>
_Update process should be smooth for the most part, but some marks could be lost in the process._
_In any case: **backup your world before updating**._
---
Chalk
- 16 chalks of specific colors are replaced with a single, dyeable **Chalk** item
- Chalks are dyed similarly to a **Leather Armor**, allowing many combinations of colors
- _Old items are still in the mod and will be converted to the new system on use_
- Chalk is now edible
- Chalk doesn't have any nutritional value but gives 30 seconds of Strength effect
- Chalk colors in creative inventory and in JEI are now sorted the same way as in vanilla
Mark
- Mark block now supports up to 6 marks in a single block space, one for each face
- This allows drawing in corners, for example
- Drawing the same mark, but with a different color on top of already existing mark will blend their colors together
- Improved orientation of marks drawn on the bottom side of a block
Symbols
- Added new symbols:
- **Back** - unlocked by `This Way` advancement
- **Sword**, **Shovel**, **Axe**, **Hoe** - unlocked by `Isn't It Iron Pick` advancement
- **Sun** - unlocked by the new `Consumed By the Light` advancement
- **Moon** - unlocked by `Alone In the Darkness` advancement
- **Star** - unlocked by the new `Guiding Star` advancement
- **Note** - unlocked by `Sound of Music` advancement
- **Hook** - unlocked by `Fishy Business` advancement
- **Bottle** - unlocked by `Local Brewery` advancement
- **Face** - unlocked by `Hired Help` advancement
- **Grass** - unlocked by the new `Painting the Grass` advancement
- **10** exclusive symbols for patreon supporters (Gold+): **Cat**, **Dog**, **Dino**, **Crown**, **Coin**, **Gem**, **Cake**, **Lambda**, **Flame** and **Smirk**
- Symbols are now data-driven
- Overhauled the symbol selection interface:
- Added proper layout and scrolling to support any number of symbols
- Added symbol groups
- Added smooth animations
- Symbol name is now shown in a tooltip, instead of the action bar
- Overlay now shows all symbols if player is in creative mode, instead of only unlocked
- **Skull** symbol unlocking is changed from `Bound by Bone` to `Sniper Duel` advancement
- Changed sprite of the **House** symbol
- Improved player's view when choosing a symbol (fixed a couple of jittering issues)
Chalk Box
- Interface:
- Changed amount of slots from **8** to **9**, arranged in a **3x3** grid
- Changed glowings slot to be on the right side and updated glow-related visuals
- Added tooltip to the glow bar to show how much glow is left
- Reworked chalk selection mechanic:
- Any slot with chalk can now be selected to draw with, instead of always the first one in order
- Chalks are selected by clicking on the slot while holding [Alt]
- Item now shows durability bar of the selected chalk
- Item texture has been changed slightly
- Item texture now has a small sheen animation when the box has glow
- [Right-Clicking] the box in inventory without item now removes selected chalk, instead of opening the interface
- Changed **Chalk Box** crafting recipe to require less paper
- Added **Chalk Box** crafting recipe from Cardboard, if Create is installed
Advancements
- Added `Consumed By The Light` and `Guiding Star` advancements
- `Alone In The Darkness` advancement is no longer hidden
- Added Trial Chambers to the list of structures that unlock `This Way` advancement
- Added `chalk:mark_glowing` advancement trigger
- Removed `Bound By Bone` advancement
Misc
- Updated mod icon
- Bundled Mortaar library with the mod
- Mortaar is a library mod that will be used to aid in mod development and reduce code duplication
- As a player, you will not see any difference, apart from an additional mod in the mod menu
Config
- Added `symbol_unlocking` server config option
- Added `chalk_box.show_durability_bar` server config option
- Added `symbol_selection_groups_sorting` client config option
- Added server config options related to new chalk behavior
- Moved `ChalkBoxGlowingEnabled` and `ChalkBoxAmountPerGlowingItem` options from common to server config
- Changed casing of all config options from 'PascalCase' to 'snake_case'
- Removed whole `Symbols` category in common config; All symbol properties are now data-driven
- Removed `GlowingMarkLightLevel` common config option; Glowing marks now always have a light level of 5
- Removed `ChalkDurability` common config option; Chalk durability can be configured with `minecraft:max_damage` component on the item
- Removed `ChalkSymbolOffsets` client config option; Offset is part of the symbol definition.
release
Chalk - 2.0.0
2.0.024 авг. 2026 г.577Minecraft: 1.21.1fabric
Что нового
## 2.0.0 - 2026-08-24
Note:
_This release heavily changes existing chalk systems._<br>
_Update process should be smooth for the most part, but some marks could be lost in the process._
_In any case: **backup your world before updating**._
---
Chalk
- 16 chalks of specific colors are replaced with a single, dyeable **Chalk** item
- Chalks are dyed similarly to a **Leather Armor**, allowing many combinations of colors
- _Old items are still in the mod and will be converted to the new system on use_
- Chalk is now edible
- Chalk doesn't have any nutritional value but gives 30 seconds of Strength effect
- Chalk colors in creative inventory and in JEI are now sorted the same way as in vanilla
Mark
- Mark block now supports up to 6 marks in a single block space, one for each face
- This allows drawing in corners, for example
- Drawing the same mark, but with a different color on top of already existing mark will blend their colors together
- Improved orientation of marks drawn on the bottom side of a block
Symbols
- Added new symbols:
- **Back** - unlocked by `This Way` advancement
- **Sword**, **Shovel**, **Axe**, **Hoe** - unlocked by `Isn't It Iron Pick` advancement
- **Sun** - unlocked by the new `Consumed By the Light` advancement
- **Moon** - unlocked by `Alone In the Darkness` advancement
- **Star** - unlocked by the new `Guiding Star` advancement
- **Note** - unlocked by `Sound of Music` advancement
- - **Hook** - unlocked by `Fishy Business` advancement
- **Bottle** - unlocked by `Local Brewery` advancement
- **Face** - unlocked by `Hired Help` advancement
- **Grass** - unlocked by the new `Painting the Grass` advancement
- **10** exclusive symbols for patreon supporters (Gold+): **Cat**, **Dog**, **Dino**, **Crown**, **Coin**, **Gem**, **Cake**, **Lambda**, **Flame** and **Smirk**
- Symbols are now data-driven
- Overhauled the symbol selection interface:
- Added proper layout and scrolling to support any number of symbols
- Added symbol groups
- Added smooth animations
- Symbol name is now shown in a tooltip, instead of the action bar
- Overlay now shows all symbols if player is in creative mode, instead of only unlocked
- **Skull** symbol unlocking is changed from `Bound by Bone` to `Sniper Duel` advancement
- Changed sprite of the **House** symbol
- Improved player's view when choosing a symbol (fixed a couple of jittering issues)
Chalk Box
- Interface:
- Changed amount of slots from **8** to **9**, arranged in a **3x3** grid
- Changed glowings slot to be on the right side and updated glow-related visuals
- Added tooltip to the glow bar to show how much glow is left
- Reworked chalk selection mechanic:
- Any slot with chalk can now be selected to draw with, instead of always the first one in order
- Chalks are selected by clicking on the slot while holding [Alt]
- Item now shows durability bar of the selected chalk
- Item texture has been changed slightly
- Item texture now has a small sheen animation when the box has glow
- [Right-Clicking] the box in inventory without item now removes selected chalk, instead of opening the interface
- Changed **Chalk Box** crafting recipe to require less paper
- Added **Chalk Box** crafting recipe from Cardboard, if Create is installed
Advancements
- Added `Consumed By The Light` and `Guiding Star` advancements
- `Alone In The Darkness` advancement is no longer hidden
- Added Trial Chambers to the list of structures that unlock `This Way` advancement
- Added `chalk:mark_glowing` advancement trigger
- Removed `Bound By Bone` advancement
Misc
- Updated mod icon
- Bundled Mortaar library with the mod
- Mortaar is a library mod that will be used to aid in mod development and reduce code duplication
- As a player, you will not see any difference, apart from an additional mod in the mod menu
Config
- Added `symbol_unlocking` server config option
- Added `chalk_box.show_durability_bar` server config option
- Added `symbol_selection_groups_sorting` client config option
- Added server config options related to new chalk behavior
- Moved `ChalkBoxGlowingEnabled` and `ChalkBoxAmountPerGlowingItem` options from common to server config
- Changed casing of all config options from 'PascalCase' to 'snake_case'
- Removed whole `Symbols` category in common config; All symbol properties are now data-driven
- Removed `GlowingMarkLightLevel` common config option; Glowing marks now always have a light level of 5
- Removed `ChalkDurability` common config option; Chalk durability can be configured with `minecraft:max_damage` component on the item
- Removed `ChalkSymbolOffsets` client config option; Offset is part of the symbol definition.
release
Chalk - 2.0.0
2.0.024 авг. 2026 г.5,3 тыс.Minecraft: 1.21.1neoforge
Что нового
## 2.0.0 - 2026-08-24
Note:
_This release heavily changes existing chalk systems._<br>
_Update process should be smooth for the most part, but some marks could be lost in the process._
_In any case: **backup your world before updating**._
---
Chalk
- 16 chalks of specific colors are replaced with a single, dyeable **Chalk** item
- Chalks are dyed similarly to a **Leather Armor**, allowing many combinations of colors
- _Old items are still in the mod and will be converted to the new system on use_
- Chalk is now edible
- Chalk doesn't have any nutritional value but gives 30 seconds of Strength effect
- Chalk colors in creative inventory and in JEI are now sorted the same way as in vanilla
Mark
- Mark block now supports up to 6 marks in a single block space, one for each face
- This allows drawing in corners, for example
- Drawing the same mark, but with a different color on top of already existing mark will blend their colors together
- Improved orientation of marks drawn on the bottom side of a block
Symbols
- Added new symbols:
- **Back** - unlocked by `This Way` advancement
- **Sword**, **Shovel**, **Axe**, **Hoe** - unlocked by `Isn't It Iron Pick` advancement
- **Sun** - unlocked by the new `Consumed By the Light` advancement
- **Moon** - unlocked by `Alone In the Darkness` advancement
- **Star** - unlocked by the new `Guiding Star` advancement
- **Note** - unlocked by `Sound of Music` advancement
- - **Hook** - unlocked by `Fishy Business` advancement
- **Bottle** - unlocked by `Local Brewery` advancement
- **Face** - unlocked by `Hired Help` advancement
- **Grass** - unlocked by the new `Painting the Grass` advancement
- **10** exclusive symbols for patreon supporters (Gold+): **Cat**, **Dog**, **Dino**, **Crown**, **Coin**, **Gem**, **Cake**, **Lambda**, **Flame** and **Smirk**
- Symbols are now data-driven
- Overhauled the symbol selection interface:
- Added proper layout and scrolling to support any number of symbols
- Added symbol groups
- Added smooth animations
- Symbol name is now shown in a tooltip, instead of the action bar
- Overlay now shows all symbols if player is in creative mode, instead of only unlocked
- **Skull** symbol unlocking is changed from `Bound by Bone` to `Sniper Duel` advancement
- Changed sprite of the **House** symbol
- Improved player's view when choosing a symbol (fixed a couple of jittering issues)
Chalk Box
- Interface:
- Changed amount of slots from **8** to **9**, arranged in a **3x3** grid
- Changed glowings slot to be on the right side and updated glow-related visuals
- Added tooltip to the glow bar to show how much glow is left
- Reworked chalk selection mechanic:
- Any slot with chalk can now be selected to draw with, instead of always the first one in order
- Chalks are selected by clicking on the slot while holding [Alt]
- Item now shows durability bar of the selected chalk
- Item texture has been changed slightly
- Item texture now has a small sheen animation when the box has glow
- [Right-Clicking] the box in inventory without item now removes selected chalk, instead of opening the interface
- Changed **Chalk Box** crafting recipe to require less paper
- Added **Chalk Box** crafting recipe from Cardboard, if Create is installed
Advancements
- Added `Consumed By The Light` and `Guiding Star` advancements
- `Alone In The Darkness` advancement is no longer hidden
- Added Trial Chambers to the list of structures that unlock `This Way` advancement
- Added `chalk:mark_glowing` advancement trigger
- Removed `Bound By Bone` advancement
Misc
- Updated mod icon
- Bundled Mortaar library with the mod
- Mortaar is a library mod that will be used to aid in mod development and reduce code duplication
- As a player, you will not see any difference, apart from an additional mod in the mod menu
Config
- Added `symbol_unlocking` server config option
- Added `chalk_box.show_durability_bar` server config option
- Added `symbol_selection_groups_sorting` client config option
- Added server config options related to new chalk behavior
- Moved `ChalkBoxGlowingEnabled` and `ChalkBoxAmountPerGlowingItem` options from common to server config
- Changed casing of all config options from 'PascalCase' to 'snake_case'
- Removed whole `Symbols` category in common config; All symbol properties are now data-driven
- Removed `GlowingMarkLightLevel` common config option; Glowing marks now always have a light level of 5
- Removed `ChalkDurability` common config option; Chalk durability can be configured with `minecraft:max_damage` component on the item
- Removed `ChalkSymbolOffsets` client config option; Offset is part of the symbol definition.
release
Chalk - 1.6.12
1.6.123 июн. 2026 г.32,2 тыс.Minecraft: 1.21, 1.21.1neoforge
Что нового
## 1.6.12 - 2026-06-03
- Fixed equality checking of `chalk:chalk_box_contents` component.
release
Chalk - 1.6.11
1.6.1123 дек. 2025 г.112,5 тыс.Minecraft: 1.21, 1.21.1neoforge
Что нового
## 1.6.11 - 2025-12-23
- Fixed potential exploit
- Updated localization files
release
Chalk - 1.6.4
1.6.423 дек. 2025 г.4,6 тыс.Minecraft: 1.19.2forge
Что нового
### 1.6.4
- Fixed potential exploit.
- Updated localization files.
release
Chalk - 1.6.7
1.6.723 дек. 2025 г.78,3 тыс.Minecraft: 1.20.1forge
Что нового
### 1.6.7
- Fixed potential exploit.
- Updated localization files.
release
Chalk - 1.6.10
1.6.1017 июн. 2025 г.23,5 тыс.Minecraft: 1.21, 1.21.1neoforge
Что нового
## 1.6.10 - 2025-06-17
- Updated localization files.
release
Chalk - 1.6.6
1.6.617 июн. 2025 г.96,5 тыс.Minecraft: 1.20.1forge
Что нового
### 1.6.6
- Updated localization files.
release
Chalk - 1.6.9
1.6.910 дек. 2024 г.9,9 тыс.Minecraft: 1.21, 1.21.1neoforge
Что нового
## 1.6.9 - 2024-12-10
- Chalks can now be enchanted if added to enchantment tags.
- Chalks are now using default item stack damage logic and play default sound when broken
- Removed `item.chalk.broken` sound event.
release
Chalk - 1.6.5
1.6.510 дек. 2024 г.202,9 тыс.Minecraft: 1.20.1forge
Что нового
### 1.6.5
- Chalks can now be enchanted in creative mode with a command.
- Chalks are now using default item stack damage logic and play default sound when broken
- Removed `item.chalk.broken` sound event.
- Added ko-KR localization.
release
Chalk - 1.6.8
1.6.815 сент. 2024 г.3 тыс.Minecraft: 1.21, 1.21.1neoforge
Что нового
## 1.6.8 - 2024-09-15
- Disabled log messages for wrong model data, which are causing log spam with JourneyMap installed.
release
Chalk - 1.6.7
1.6.74 авг. 2024 г.1,1 тыс.Minecraft: 1.21, 1.21.1neoforge
Что нового
## 1.6.7 - 2024-08-04
- Fixed crash when trying to insert another Chalk Box item into a Chalk Box.
release
Chalk - 1.6.6
1.6.628 июл. 2024 г.170Minecraft: 1.21neoforge
Что нового
## 1.6.6 - 2024-07-28
- Fixed crash caused by loading client-only class on the server.
- Fixed Chalk Box contents tooltip not displaying.
release
Chalk - 1.6.5
1.6.528 июл. 2024 г.128Minecraft: 1.21neoforge
Что нового
## 1.6.5 - 2024-07-28
- Update to 1.21.
- Chalk Box contents are now showing in the tooltip.
- Improved emissive rendering of glowing marks.
release
Chalk - 1.6.4
1.6.419 апр. 2024 г.35,8 тыс.Minecraft: 1.20.1forge
Что нового
### 1.6.4
- Chalk marks now have proper names with mods like WAILA or WTHIT.
- Chalks will again generate in Abandoned Mineshafts. They've been missing for a year, and no one noticed.
- Chalks of unsupported colors will no longer be created when other mod adds their colors to vanilla DyeColor list. Dye Depot, for example.
release
Chalk - 1.6.3
1.6.331 окт. 2023 г.13,9 тыс.Minecraft: 1.20.1forge
Что нового
### 1.6.3
- Fixed glow uses being consumed twice per one mark drawn.
- Fixed glow disappearing when playing on dedicated server.
release
Chalk - 1.6.3
1.6.331 окт. 2023 г.411,9 тыс.Minecraft: 1.19.2forge
Что нового
### 1.6.3
- Fixed glow uses being consumed twice per one mark drawn.
- Fixed glow disappearing when playing on dedicated server.
release
Chalk - 1.6.2
1.6.223 сент. 2023 г.470Minecraft: 1.19.2forge
Что нового
2023-09-24 - 1.6.2
- Symbol Selection screen is now using a key bind for inventory instead of hardcoded E key.
- Fixed Japanese localization error that prevented it to work correctly.
release
Chalk - 1.6.2
1.6.223 сент. 2023 г.1,3 тыс.Minecraft: 1.20, 1.20.1forge
Что нового
### 2023-09-24 - 1.6.2
- Symbol Selection screen is now using a key bind for inventory instead of hardcoded E key.
- Fixed Japanese localization error that prevented it to work correctly.
release
Chalk - 1.6.1
1.6.16 июл. 2023 г.8,6 тыс.Minecraft: 1.20.1forge
Что нового
2023-07-07 - 1.6.1
- Fixed crash when opening a loot chest with Balm installed.
release
Chalk - 1.6.0
1.6.021 июн. 2023 г.294Minecraft: 1.20.1forge
Что нового
2023-06-21 - 1.6.0
- Port to 1.20.1
release
Chalk - 1.6.0
1.6.07 июн. 2023 г.818Minecraft: 1.19.2forge
Что нового
1.6.0 - 2023-06-07
- Internal changes that allow custom colors to be added by other mods.
release
Chalk - 1.5.1
1.5.127 мая 2023 г.179Minecraft: 1.19.2forge
Что нового
1.5.1 - 2023-05-27
- Fixed crash when drawing symbol from offhand
release
Chalk - 1.5.0
1.5.025 мая 2023 г.137Minecraft: 1.19.2forge
Что нового
### 1.5.0
- Added new symbols: House, Checkmark, Heart, Skull, Pickaxe
- Symbol selection UI is opened by using Chalk/Chalk Box while sneaking.
- Some symbols are unlocked by completing an advancement, others are unlocked by default. (_configurable_)
- Chalk Box
- Chalk Box can now be opened by Right-Clicking it in inventory.
- You can now insert chalks in Chalk Box by right-clicking it with item (same as bundles).
- Using Chalk Box on the block while it is empty will now open the GUI instead of doing nothing.
- Added sounds to closing and adding glow.
- Tags:
- Added `chalk:chalk_cannot_draw_on` block tag which controls what blocks isn't suitable for drawing marks on.
- Changed naming to be inline with vanilla: `chalk:chalk` -> `chalk:chalks`, etc.
- Added chalks to `forge:chalks` tag.
<br><br>
- Marks are now properly placed and rotated when generated as part of a structure.
- Player's are now holding chalks pointing forward.
- Removed ability to draw already glowing marks by holding glow item in offhand. You'll need to click again to apply glow.
- Glowing marks will now glow properly when Rubidium is installed.
- Tweaked textures
- Added several advancements.
- Added config for mark rotation offset.
### WARNING - All arrow marks, drawn in previous versions of the mod, will be changed to a dot due to some changes to Chalk Mark blockstate.
release
Chalk - 1.4.2
1.4.221 мая 2023 г.50,8 тыс.Minecraft: 1.18.2forge
Что нового
### 1.4.2 - 2023-05-21
- Fixed emissive rendering with Rubidium.
- Fixed crash introduced in 1.4.1.
release
Chalk - 1.19.2 - 1.4.0
1.4.010 февр. 2023 г.9,6 тыс.Minecraft: 1.19.2forge
Что нового
1.4.0 - 2023-02-10
- Added Chalk Box quick change:
- Works by Shift+Clicking while not looking at a block.
- Shifts chalks inside the box to the left.
- Improved compatibility with mods that modify damaging items.
- Fixes Forbidden&Arcanus Eternal modifier not preventing damage to the chalk.
- Mod sounds now use unique SoundEvents: fixes subtitles and allows changing sounds in a resource pack.
- Version is aligned with 1.18 from now.
release
Chalk - 1.18.2 - 1.4.0
1.4.010 февр. 2023 г.1,5 тыс.Minecraft: 1.18.2forge
Что нового
1.4.0 - 2023-02-10
- Added Chalk Box quick change:
- Works by Shift+Clicking while not looking at a block.
- Shifts chalks inside the box to the left.
- Improved compatibility with mods that modify damaging items.
- Fixes Forbidden&Arcanus Eternal modifier not preventing damage to the chalk.
- Mod sounds now use unique SoundEvents: fixes subtitles and allows changing sounds in a resource pack.
release
Chalk - 1.17.1 - 1.2.1
1.2.127 янв. 2023 г.546Minecraft: 1.17.1forge
Что нового
1.17 version
release
Chalk - 1.19.2 - 1.0.2
1.0.227 янв. 2023 г.158Minecraft: 1.19.2forge
Что нового
Latest 1.19.2 version
release
Chalk - 1.18.2 - 1.3.2
1.3.227 янв. 2023 г.178Minecraft: 1.18.2forge
Что нового
Latest 1.18.2 version.
release
Chalk
1.16.5-1.2.131 мая 2022 г.2,4 тыс.Minecraft: 1.16.5forge
release
Chalk
1.18.2-1.2.131 мая 2022 г.244Minecraft: 1.18, 1.18.1, 1.18.2forge