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Chalk

ВЕРСИИ (36)

release

Chalk - 2.0.2

2.0.2
6 сент. 2026 г.18,1 тыс.Minecraft: 1.21.1neoforge
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Что нового
## 2.0.2 - 2026-09-06 - Updated localization files --- ### 2.0.1 - 2026-09-06 - Added config option to disable glowing mark emitting particles --- ### 2.0.0 - 2026-08-24 Note: _This release heavily changes existing chalk systems._<br> _Update process should be smooth for the most part, but some marks could be lost in the process._ _In any case: **backup your world before updating**._ --- Chalk - 16 chalks of specific colors are replaced with a single, dyeable **Chalk** item - Chalks are dyed similarly to a **Leather Armor**, allowing many combinations of colors - _Old items are still in the mod and will be converted to the new system on use_ - Chalk is now edible - Chalk doesn't have any nutritional value but gives 30 seconds of Strength effect - Chalk colors in creative inventory and in JEI are now sorted the same way as in vanilla Mark - Mark block now supports up to 6 marks in a single block space, one for each face - This allows drawing in corners, for example - Drawing the same mark, but with a different color on top of already existing mark will blend their colors together - Improved orientation of marks drawn on the bottom side of a block Symbols - Added new symbols: - **Back** - unlocked by `This Way` advancement - **Sword**, **Shovel**, **Axe**, **Hoe** - unlocked by `Isn't It Iron Pick` advancement - **Sun** - unlocked by the new `Consumed By the Light` advancement - **Moon** - unlocked by `Alone In the Darkness` advancement - **Star** - unlocked by the new `Guiding Star` advancement - **Note** - unlocked by `Sound of Music` advancement - **Hook** - unlocked by `Fishy Business` advancement - **Bottle** - unlocked by `Local Brewery` advancement - **Face** - unlocked by `Hired Help` advancement - **Grass** - unlocked by the new `Painting the Grass` advancement - **10** exclusive symbols for patreon supporters (Gold+): **Cat**, **Dog**, **Dino**, **Crown**, **Coin**, **Gem**, **Cake**, **Lambda**, **Flame** and **Smirk** - Symbols are now data-driven - Overhauled the symbol selection interface: - Added proper layout and scrolling to support any number of symbols - Added symbol groups - Added smooth animations - Symbol name is now shown in a tooltip, instead of the action bar - Overlay now shows all symbols if player is in creative mode, instead of only unlocked - **Skull** symbol unlocking is changed from `Bound by Bone` to `Sniper Duel` advancement - Changed sprite of the **House** symbol - Improved player's view when choosing a symbol (fixed a couple of jittering issues) Chalk Box - Interface: - Changed amount of slots from **8** to **9**, arranged in a **3x3** grid - Changed glowings slot to be on the right side and updated glow-related visuals - Added tooltip to the glow bar to show how much glow is left - Reworked chalk selection mechanic: - Any slot with chalk can now be selected to draw with, instead of always the first one in order - Chalks are selected by clicking on the slot while holding [Alt] - Item now shows durability bar of the selected chalk - Item texture has been changed slightly - Item texture now has a small sheen animation when the box has glow - [Right-Clicking] the box in inventory without item now removes selected chalk, instead of opening the interface - Changed **Chalk Box** crafting recipe to require less paper - Added **Chalk Box** crafting recipe from Cardboard, if Create is installed Advancements - Added `Consumed By The Light` and `Guiding Star` advancements - `Alone In The Darkness` advancement is no longer hidden - Added Trial Chambers to the list of structures that unlock `This Way` advancement - Added `chalk:mark_glowing` advancement trigger - Removed `Bound By Bone` advancement Misc - Updated mod icon - Bundled Mortaar library with the mod - Mortaar is a library mod that will be used to aid in mod development and reduce code duplication - As a player, you will not see any difference, apart from an additional mod in the mod menu Config - Added `symbol_unlocking` server config option - Added `chalk_box.show_durability_bar` server config option - Added `symbol_selection_groups_sorting` client config option - Added server config options related to new chalk behavior - Moved `ChalkBoxGlowingEnabled` and `ChalkBoxAmountPerGlowingItem` options from common to server config - Changed casing of all config options from 'PascalCase' to 'snake_case' - Removed whole `Symbols` category in common config; All symbol properties are now data-driven - Removed `GlowingMarkLightLevel` common config option; Glowing marks now always have a light level of 5 - Removed `ChalkDurability` common config option; Chalk durability can be configured with `minecraft:max_damage` component on the item - Removed `ChalkSymbolOffsets` client config option; Offset is part of the symbol definition.
release

Chalk - 2.0.2

2.0.2
6 сент. 2026 г.906Minecraft: 1.21.1fabric
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Что нового
## 2.0.2 - 2026-09-06 - Updated localization files --- ### 2.0.1 - 2026-09-06 - Added config option to disable glowing mark emitting particles --- ### 2.0.0 - 2026-08-24 Note: _This release heavily changes existing chalk systems._<br> _Update process should be smooth for the most part, but some marks could be lost in the process._ _In any case: **backup your world before updating**._ --- Chalk - 16 chalks of specific colors are replaced with a single, dyeable **Chalk** item - Chalks are dyed similarly to a **Leather Armor**, allowing many combinations of colors - _Old items are still in the mod and will be converted to the new system on use_ - Chalk is now edible - Chalk doesn't have any nutritional value but gives 30 seconds of Strength effect - Chalk colors in creative inventory and in JEI are now sorted the same way as in vanilla Mark - Mark block now supports up to 6 marks in a single block space, one for each face - This allows drawing in corners, for example - Drawing the same mark, but with a different color on top of already existing mark will blend their colors together - Improved orientation of marks drawn on the bottom side of a block Symbols - Added new symbols: - **Back** - unlocked by `This Way` advancement - **Sword**, **Shovel**, **Axe**, **Hoe** - unlocked by `Isn't It Iron Pick` advancement - **Sun** - unlocked by the new `Consumed By the Light` advancement - **Moon** - unlocked by `Alone In the Darkness` advancement - **Star** - unlocked by the new `Guiding Star` advancement - **Note** - unlocked by `Sound of Music` advancement - **Hook** - unlocked by `Fishy Business` advancement - **Bottle** - unlocked by `Local Brewery` advancement - **Face** - unlocked by `Hired Help` advancement - **Grass** - unlocked by the new `Painting the Grass` advancement - **10** exclusive symbols for patreon supporters (Gold+): **Cat**, **Dog**, **Dino**, **Crown**, **Coin**, **Gem**, **Cake**, **Lambda**, **Flame** and **Smirk** - Symbols are now data-driven - Overhauled the symbol selection interface: - Added proper layout and scrolling to support any number of symbols - Added symbol groups - Added smooth animations - Symbol name is now shown in a tooltip, instead of the action bar - Overlay now shows all symbols if player is in creative mode, instead of only unlocked - **Skull** symbol unlocking is changed from `Bound by Bone` to `Sniper Duel` advancement - Changed sprite of the **House** symbol - Improved player's view when choosing a symbol (fixed a couple of jittering issues) Chalk Box - Interface: - Changed amount of slots from **8** to **9**, arranged in a **3x3** grid - Changed glowings slot to be on the right side and updated glow-related visuals - Added tooltip to the glow bar to show how much glow is left - Reworked chalk selection mechanic: - Any slot with chalk can now be selected to draw with, instead of always the first one in order - Chalks are selected by clicking on the slot while holding [Alt] - Item now shows durability bar of the selected chalk - Item texture has been changed slightly - Item texture now has a small sheen animation when the box has glow - [Right-Clicking] the box in inventory without item now removes selected chalk, instead of opening the interface - Changed **Chalk Box** crafting recipe to require less paper - Added **Chalk Box** crafting recipe from Cardboard, if Create is installed Advancements - Added `Consumed By The Light` and `Guiding Star` advancements - `Alone In The Darkness` advancement is no longer hidden - Added Trial Chambers to the list of structures that unlock `This Way` advancement - Added `chalk:mark_glowing` advancement trigger - Removed `Bound By Bone` advancement Misc - Updated mod icon - Bundled Mortaar library with the mod - Mortaar is a library mod that will be used to aid in mod development and reduce code duplication - As a player, you will not see any difference, apart from an additional mod in the mod menu Config - Added `symbol_unlocking` server config option - Added `chalk_box.show_durability_bar` server config option - Added `symbol_selection_groups_sorting` client config option - Added server config options related to new chalk behavior - Moved `ChalkBoxGlowingEnabled` and `ChalkBoxAmountPerGlowingItem` options from common to server config - Changed casing of all config options from 'PascalCase' to 'snake_case' - Removed whole `Symbols` category in common config; All symbol properties are now data-driven - Removed `GlowingMarkLightLevel` common config option; Glowing marks now always have a light level of 5 - Removed `ChalkDurability` common config option; Chalk durability can be configured with `minecraft:max_damage` component on the item - Removed `ChalkSymbolOffsets` client config option; Offset is part of the symbol definition.
release

Chalk - 2.0.1

2.0.1
6 сент. 2026 г.62Minecraft: 1.21.1neoforge
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Что нового
## 2.0.1 - 2026-09-06 - Added config option to disable glowing mark emitting particles --- ### 2.0.0 - 2026-08-24 Note: _This release heavily changes existing chalk systems._<br> _Update process should be smooth for the most part, but some marks could be lost in the process._ _In any case: **backup your world before updating**._ --- Chalk - 16 chalks of specific colors are replaced with a single, dyeable **Chalk** item - Chalks are dyed similarly to a **Leather Armor**, allowing many combinations of colors - _Old items are still in the mod and will be converted to the new system on use_ - Chalk is now edible - Chalk doesn't have any nutritional value but gives 30 seconds of Strength effect - Chalk colors in creative inventory and in JEI are now sorted the same way as in vanilla Mark - Mark block now supports up to 6 marks in a single block space, one for each face - This allows drawing in corners, for example - Drawing the same mark, but with a different color on top of already existing mark will blend their colors together - Improved orientation of marks drawn on the bottom side of a block Symbols - Added new symbols: - **Back** - unlocked by `This Way` advancement - **Sword**, **Shovel**, **Axe**, **Hoe** - unlocked by `Isn't It Iron Pick` advancement - **Sun** - unlocked by the new `Consumed By the Light` advancement - **Moon** - unlocked by `Alone In the Darkness` advancement - **Star** - unlocked by the new `Guiding Star` advancement - **Note** - unlocked by `Sound of Music` advancement - **Hook** - unlocked by `Fishy Business` advancement - **Bottle** - unlocked by `Local Brewery` advancement - **Face** - unlocked by `Hired Help` advancement - **Grass** - unlocked by the new `Painting the Grass` advancement - **10** exclusive symbols for patreon supporters (Gold+): **Cat**, **Dog**, **Dino**, **Crown**, **Coin**, **Gem**, **Cake**, **Lambda**, **Flame** and **Smirk** - Symbols are now data-driven - Overhauled the symbol selection interface: - Added proper layout and scrolling to support any number of symbols - Added symbol groups - Added smooth animations - Symbol name is now shown in a tooltip, instead of the action bar - Overlay now shows all symbols if player is in creative mode, instead of only unlocked - **Skull** symbol unlocking is changed from `Bound by Bone` to `Sniper Duel` advancement - Changed sprite of the **House** symbol - Improved player's view when choosing a symbol (fixed a couple of jittering issues) Chalk Box - Interface: - Changed amount of slots from **8** to **9**, arranged in a **3x3** grid - Changed glowings slot to be on the right side and updated glow-related visuals - Added tooltip to the glow bar to show how much glow is left - Reworked chalk selection mechanic: - Any slot with chalk can now be selected to draw with, instead of always the first one in order - Chalks are selected by clicking on the slot while holding [Alt] - Item now shows durability bar of the selected chalk - Item texture has been changed slightly - Item texture now has a small sheen animation when the box has glow - [Right-Clicking] the box in inventory without item now removes selected chalk, instead of opening the interface - Changed **Chalk Box** crafting recipe to require less paper - Added **Chalk Box** crafting recipe from Cardboard, if Create is installed Advancements - Added `Consumed By The Light` and `Guiding Star` advancements - `Alone In The Darkness` advancement is no longer hidden - Added Trial Chambers to the list of structures that unlock `This Way` advancement - Added `chalk:mark_glowing` advancement trigger - Removed `Bound By Bone` advancement Misc - Updated mod icon - Bundled Mortaar library with the mod - Mortaar is a library mod that will be used to aid in mod development and reduce code duplication - As a player, you will not see any difference, apart from an additional mod in the mod menu Config - Added `symbol_unlocking` server config option - Added `chalk_box.show_durability_bar` server config option - Added `symbol_selection_groups_sorting` client config option - Added server config options related to new chalk behavior - Moved `ChalkBoxGlowingEnabled` and `ChalkBoxAmountPerGlowingItem` options from common to server config - Changed casing of all config options from 'PascalCase' to 'snake_case' - Removed whole `Symbols` category in common config; All symbol properties are now data-driven - Removed `GlowingMarkLightLevel` common config option; Glowing marks now always have a light level of 5 - Removed `ChalkDurability` common config option; Chalk durability can be configured with `minecraft:max_damage` component on the item - Removed `ChalkSymbolOffsets` client config option; Offset is part of the symbol definition.
release

Chalk - 2.0.1

2.0.1
6 сент. 2026 г.43Minecraft: 1.21.1fabric
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Что нового
## 2.0.1 - 2026-09-06 - Added config option to disable glowing mark emitting particles --- ### 2.0.0 - 2026-08-24 Note: _This release heavily changes existing chalk systems._<br> _Update process should be smooth for the most part, but some marks could be lost in the process._ _In any case: **backup your world before updating**._ --- Chalk - 16 chalks of specific colors are replaced with a single, dyeable **Chalk** item - Chalks are dyed similarly to a **Leather Armor**, allowing many combinations of colors - _Old items are still in the mod and will be converted to the new system on use_ - Chalk is now edible - Chalk doesn't have any nutritional value but gives 30 seconds of Strength effect - Chalk colors in creative inventory and in JEI are now sorted the same way as in vanilla Mark - Mark block now supports up to 6 marks in a single block space, one for each face - This allows drawing in corners, for example - Drawing the same mark, but with a different color on top of already existing mark will blend their colors together - Improved orientation of marks drawn on the bottom side of a block Symbols - Added new symbols: - **Back** - unlocked by `This Way` advancement - **Sword**, **Shovel**, **Axe**, **Hoe** - unlocked by `Isn't It Iron Pick` advancement - **Sun** - unlocked by the new `Consumed By the Light` advancement - **Moon** - unlocked by `Alone In the Darkness` advancement - **Star** - unlocked by the new `Guiding Star` advancement - **Note** - unlocked by `Sound of Music` advancement - **Hook** - unlocked by `Fishy Business` advancement - **Bottle** - unlocked by `Local Brewery` advancement - **Face** - unlocked by `Hired Help` advancement - **Grass** - unlocked by the new `Painting the Grass` advancement - **10** exclusive symbols for patreon supporters (Gold+): **Cat**, **Dog**, **Dino**, **Crown**, **Coin**, **Gem**, **Cake**, **Lambda**, **Flame** and **Smirk** - Symbols are now data-driven - Overhauled the symbol selection interface: - Added proper layout and scrolling to support any number of symbols - Added symbol groups - Added smooth animations - Symbol name is now shown in a tooltip, instead of the action bar - Overlay now shows all symbols if player is in creative mode, instead of only unlocked - **Skull** symbol unlocking is changed from `Bound by Bone` to `Sniper Duel` advancement - Changed sprite of the **House** symbol - Improved player's view when choosing a symbol (fixed a couple of jittering issues) Chalk Box - Interface: - Changed amount of slots from **8** to **9**, arranged in a **3x3** grid - Changed glowings slot to be on the right side and updated glow-related visuals - Added tooltip to the glow bar to show how much glow is left - Reworked chalk selection mechanic: - Any slot with chalk can now be selected to draw with, instead of always the first one in order - Chalks are selected by clicking on the slot while holding [Alt] - Item now shows durability bar of the selected chalk - Item texture has been changed slightly - Item texture now has a small sheen animation when the box has glow - [Right-Clicking] the box in inventory without item now removes selected chalk, instead of opening the interface - Changed **Chalk Box** crafting recipe to require less paper - Added **Chalk Box** crafting recipe from Cardboard, if Create is installed Advancements - Added `Consumed By The Light` and `Guiding Star` advancements - `Alone In The Darkness` advancement is no longer hidden - Added Trial Chambers to the list of structures that unlock `This Way` advancement - Added `chalk:mark_glowing` advancement trigger - Removed `Bound By Bone` advancement Misc - Updated mod icon - Bundled Mortaar library with the mod - Mortaar is a library mod that will be used to aid in mod development and reduce code duplication - As a player, you will not see any difference, apart from an additional mod in the mod menu Config - Added `symbol_unlocking` server config option - Added `chalk_box.show_durability_bar` server config option - Added `symbol_selection_groups_sorting` client config option - Added server config options related to new chalk behavior - Moved `ChalkBoxGlowingEnabled` and `ChalkBoxAmountPerGlowingItem` options from common to server config - Changed casing of all config options from 'PascalCase' to 'snake_case' - Removed whole `Symbols` category in common config; All symbol properties are now data-driven - Removed `GlowingMarkLightLevel` common config option; Glowing marks now always have a light level of 5 - Removed `ChalkDurability` common config option; Chalk durability can be configured with `minecraft:max_damage` component on the item - Removed `ChalkSymbolOffsets` client config option; Offset is part of the symbol definition.
release

Chalk - 2.0.0

2.0.0
24 авг. 2026 г.577Minecraft: 1.21.1fabric
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Что нового
## 2.0.0 - 2026-08-24 Note: _This release heavily changes existing chalk systems._<br> _Update process should be smooth for the most part, but some marks could be lost in the process._ _In any case: **backup your world before updating**._ --- Chalk - 16 chalks of specific colors are replaced with a single, dyeable **Chalk** item - Chalks are dyed similarly to a **Leather Armor**, allowing many combinations of colors - _Old items are still in the mod and will be converted to the new system on use_ - Chalk is now edible - Chalk doesn't have any nutritional value but gives 30 seconds of Strength effect - Chalk colors in creative inventory and in JEI are now sorted the same way as in vanilla Mark - Mark block now supports up to 6 marks in a single block space, one for each face - This allows drawing in corners, for example - Drawing the same mark, but with a different color on top of already existing mark will blend their colors together - Improved orientation of marks drawn on the bottom side of a block Symbols - Added new symbols: - **Back** - unlocked by `This Way` advancement - **Sword**, **Shovel**, **Axe**, **Hoe** - unlocked by `Isn't It Iron Pick` advancement - **Sun** - unlocked by the new `Consumed By the Light` advancement - **Moon** - unlocked by `Alone In the Darkness` advancement - **Star** - unlocked by the new `Guiding Star` advancement - **Note** - unlocked by `Sound of Music` advancement - - **Hook** - unlocked by `Fishy Business` advancement - **Bottle** - unlocked by `Local Brewery` advancement - **Face** - unlocked by `Hired Help` advancement - **Grass** - unlocked by the new `Painting the Grass` advancement - **10** exclusive symbols for patreon supporters (Gold+): **Cat**, **Dog**, **Dino**, **Crown**, **Coin**, **Gem**, **Cake**, **Lambda**, **Flame** and **Smirk** - Symbols are now data-driven - Overhauled the symbol selection interface: - Added proper layout and scrolling to support any number of symbols - Added symbol groups - Added smooth animations - Symbol name is now shown in a tooltip, instead of the action bar - Overlay now shows all symbols if player is in creative mode, instead of only unlocked - **Skull** symbol unlocking is changed from `Bound by Bone` to `Sniper Duel` advancement - Changed sprite of the **House** symbol - Improved player's view when choosing a symbol (fixed a couple of jittering issues) Chalk Box - Interface: - Changed amount of slots from **8** to **9**, arranged in a **3x3** grid - Changed glowings slot to be on the right side and updated glow-related visuals - Added tooltip to the glow bar to show how much glow is left - Reworked chalk selection mechanic: - Any slot with chalk can now be selected to draw with, instead of always the first one in order - Chalks are selected by clicking on the slot while holding [Alt] - Item now shows durability bar of the selected chalk - Item texture has been changed slightly - Item texture now has a small sheen animation when the box has glow - [Right-Clicking] the box in inventory without item now removes selected chalk, instead of opening the interface - Changed **Chalk Box** crafting recipe to require less paper - Added **Chalk Box** crafting recipe from Cardboard, if Create is installed Advancements - Added `Consumed By The Light` and `Guiding Star` advancements - `Alone In The Darkness` advancement is no longer hidden - Added Trial Chambers to the list of structures that unlock `This Way` advancement - Added `chalk:mark_glowing` advancement trigger - Removed `Bound By Bone` advancement Misc - Updated mod icon - Bundled Mortaar library with the mod - Mortaar is a library mod that will be used to aid in mod development and reduce code duplication - As a player, you will not see any difference, apart from an additional mod in the mod menu Config - Added `symbol_unlocking` server config option - Added `chalk_box.show_durability_bar` server config option - Added `symbol_selection_groups_sorting` client config option - Added server config options related to new chalk behavior - Moved `ChalkBoxGlowingEnabled` and `ChalkBoxAmountPerGlowingItem` options from common to server config - Changed casing of all config options from 'PascalCase' to 'snake_case' - Removed whole `Symbols` category in common config; All symbol properties are now data-driven - Removed `GlowingMarkLightLevel` common config option; Glowing marks now always have a light level of 5 - Removed `ChalkDurability` common config option; Chalk durability can be configured with `minecraft:max_damage` component on the item - Removed `ChalkSymbolOffsets` client config option; Offset is part of the symbol definition.
release

Chalk - 2.0.0

2.0.0
24 авг. 2026 г.5,3 тыс.Minecraft: 1.21.1neoforge
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Что нового
## 2.0.0 - 2026-08-24 Note: _This release heavily changes existing chalk systems._<br> _Update process should be smooth for the most part, but some marks could be lost in the process._ _In any case: **backup your world before updating**._ --- Chalk - 16 chalks of specific colors are replaced with a single, dyeable **Chalk** item - Chalks are dyed similarly to a **Leather Armor**, allowing many combinations of colors - _Old items are still in the mod and will be converted to the new system on use_ - Chalk is now edible - Chalk doesn't have any nutritional value but gives 30 seconds of Strength effect - Chalk colors in creative inventory and in JEI are now sorted the same way as in vanilla Mark - Mark block now supports up to 6 marks in a single block space, one for each face - This allows drawing in corners, for example - Drawing the same mark, but with a different color on top of already existing mark will blend their colors together - Improved orientation of marks drawn on the bottom side of a block Symbols - Added new symbols: - **Back** - unlocked by `This Way` advancement - **Sword**, **Shovel**, **Axe**, **Hoe** - unlocked by `Isn't It Iron Pick` advancement - **Sun** - unlocked by the new `Consumed By the Light` advancement - **Moon** - unlocked by `Alone In the Darkness` advancement - **Star** - unlocked by the new `Guiding Star` advancement - **Note** - unlocked by `Sound of Music` advancement - - **Hook** - unlocked by `Fishy Business` advancement - **Bottle** - unlocked by `Local Brewery` advancement - **Face** - unlocked by `Hired Help` advancement - **Grass** - unlocked by the new `Painting the Grass` advancement - **10** exclusive symbols for patreon supporters (Gold+): **Cat**, **Dog**, **Dino**, **Crown**, **Coin**, **Gem**, **Cake**, **Lambda**, **Flame** and **Smirk** - Symbols are now data-driven - Overhauled the symbol selection interface: - Added proper layout and scrolling to support any number of symbols - Added symbol groups - Added smooth animations - Symbol name is now shown in a tooltip, instead of the action bar - Overlay now shows all symbols if player is in creative mode, instead of only unlocked - **Skull** symbol unlocking is changed from `Bound by Bone` to `Sniper Duel` advancement - Changed sprite of the **House** symbol - Improved player's view when choosing a symbol (fixed a couple of jittering issues) Chalk Box - Interface: - Changed amount of slots from **8** to **9**, arranged in a **3x3** grid - Changed glowings slot to be on the right side and updated glow-related visuals - Added tooltip to the glow bar to show how much glow is left - Reworked chalk selection mechanic: - Any slot with chalk can now be selected to draw with, instead of always the first one in order - Chalks are selected by clicking on the slot while holding [Alt] - Item now shows durability bar of the selected chalk - Item texture has been changed slightly - Item texture now has a small sheen animation when the box has glow - [Right-Clicking] the box in inventory without item now removes selected chalk, instead of opening the interface - Changed **Chalk Box** crafting recipe to require less paper - Added **Chalk Box** crafting recipe from Cardboard, if Create is installed Advancements - Added `Consumed By The Light` and `Guiding Star` advancements - `Alone In The Darkness` advancement is no longer hidden - Added Trial Chambers to the list of structures that unlock `This Way` advancement - Added `chalk:mark_glowing` advancement trigger - Removed `Bound By Bone` advancement Misc - Updated mod icon - Bundled Mortaar library with the mod - Mortaar is a library mod that will be used to aid in mod development and reduce code duplication - As a player, you will not see any difference, apart from an additional mod in the mod menu Config - Added `symbol_unlocking` server config option - Added `chalk_box.show_durability_bar` server config option - Added `symbol_selection_groups_sorting` client config option - Added server config options related to new chalk behavior - Moved `ChalkBoxGlowingEnabled` and `ChalkBoxAmountPerGlowingItem` options from common to server config - Changed casing of all config options from 'PascalCase' to 'snake_case' - Removed whole `Symbols` category in common config; All symbol properties are now data-driven - Removed `GlowingMarkLightLevel` common config option; Glowing marks now always have a light level of 5 - Removed `ChalkDurability` common config option; Chalk durability can be configured with `minecraft:max_damage` component on the item - Removed `ChalkSymbolOffsets` client config option; Offset is part of the symbol definition.
release

Chalk - 1.6.12

1.6.12
3 июн. 2026 г.32,2 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
## 1.6.12 - 2026-06-03 - Fixed equality checking of `chalk:chalk_box_contents` component.
release

Chalk - 1.6.11

1.6.11
23 дек. 2025 г.112,5 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
## 1.6.11 - 2025-12-23 - Fixed potential exploit - Updated localization files
release

Chalk - 1.6.4

1.6.4
23 дек. 2025 г.4,6 тыс.Minecraft: 1.19.2forge
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Что нового
### 1.6.4 - Fixed potential exploit. - Updated localization files.
release

Chalk - 1.6.7

1.6.7
23 дек. 2025 г.78,3 тыс.Minecraft: 1.20.1forge
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Что нового
### 1.6.7 - Fixed potential exploit. - Updated localization files.
release

Chalk - 1.6.10

1.6.10
17 июн. 2025 г.23,5 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
## 1.6.10 - 2025-06-17 - Updated localization files.
release

Chalk - 1.6.6

1.6.6
17 июн. 2025 г.96,5 тыс.Minecraft: 1.20.1forge
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Что нового
### 1.6.6 - Updated localization files.
release

Chalk - 1.6.9

1.6.9
10 дек. 2024 г.9,9 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
## 1.6.9 - 2024-12-10 - Chalks can now be enchanted if added to enchantment tags. - Chalks are now using default item stack damage logic and play default sound when broken - Removed `item.chalk.broken` sound event.
release

Chalk - 1.6.5

1.6.5
10 дек. 2024 г.202,9 тыс.Minecraft: 1.20.1forge
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Что нового
### 1.6.5 - Chalks can now be enchanted in creative mode with a command. - Chalks are now using default item stack damage logic and play default sound when broken - Removed `item.chalk.broken` sound event. - Added ko-KR localization.
release

Chalk - 1.6.8

1.6.8
15 сент. 2024 г.3 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
## 1.6.8 - 2024-09-15 - Disabled log messages for wrong model data, which are causing log spam with JourneyMap installed.
release

Chalk - 1.6.7

1.6.7
4 авг. 2024 г.1,1 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
## 1.6.7 - 2024-08-04 - Fixed crash when trying to insert another Chalk Box item into a Chalk Box.
release

Chalk - 1.6.6

1.6.6
28 июл. 2024 г.170Minecraft: 1.21neoforge
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Что нового
## 1.6.6 - 2024-07-28 - Fixed crash caused by loading client-only class on the server. - Fixed Chalk Box contents tooltip not displaying.
release

Chalk - 1.6.5

1.6.5
28 июл. 2024 г.128Minecraft: 1.21neoforge
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Что нового
## 1.6.5 - 2024-07-28 - Update to 1.21. - Chalk Box contents are now showing in the tooltip. - Improved emissive rendering of glowing marks.
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Chalk - 1.6.4

1.6.4
19 апр. 2024 г.35,8 тыс.Minecraft: 1.20.1forge
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Что нового
### 1.6.4 - Chalk marks now have proper names with mods like WAILA or WTHIT. - Chalks will again generate in Abandoned Mineshafts. They've been missing for a year, and no one noticed. - Chalks of unsupported colors will no longer be created when other mod adds their colors to vanilla DyeColor list. Dye Depot, for example.
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Chalk - 1.6.3

1.6.3
31 окт. 2023 г.13,9 тыс.Minecraft: 1.20.1forge
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Что нового
### 1.6.3 - Fixed glow uses being consumed twice per one mark drawn. - Fixed glow disappearing when playing on dedicated server.
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Chalk - 1.6.3

1.6.3
31 окт. 2023 г.411,9 тыс.Minecraft: 1.19.2forge
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Что нового
### 1.6.3 - Fixed glow uses being consumed twice per one mark drawn. - Fixed glow disappearing when playing on dedicated server.
release

Chalk - 1.6.2

1.6.2
23 сент. 2023 г.470Minecraft: 1.19.2forge
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Что нового
2023-09-24 - 1.6.2 - Symbol Selection screen is now using a key bind for inventory instead of hardcoded E key. - Fixed Japanese localization error that prevented it to work correctly.
release

Chalk - 1.6.2

1.6.2
23 сент. 2023 г.1,3 тыс.Minecraft: 1.20, 1.20.1forge
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Что нового
### 2023-09-24 - 1.6.2 - Symbol Selection screen is now using a key bind for inventory instead of hardcoded E key. - Fixed Japanese localization error that prevented it to work correctly.
release

Chalk - 1.6.1

1.6.1
6 июл. 2023 г.8,6 тыс.Minecraft: 1.20.1forge
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Что нового
2023-07-07 - 1.6.1 - Fixed crash when opening a loot chest with Balm installed.
release

Chalk - 1.6.0

1.6.0
21 июн. 2023 г.294Minecraft: 1.20.1forge
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Что нового
2023-06-21 - 1.6.0 - Port to 1.20.1
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Chalk - 1.6.0

1.6.0
7 июн. 2023 г.818Minecraft: 1.19.2forge
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Что нового
1.6.0 - 2023-06-07 - Internal changes that allow custom colors to be added by other mods.
release

Chalk - 1.5.1

1.5.1
27 мая 2023 г.179Minecraft: 1.19.2forge
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Что нового
1.5.1 - 2023-05-27 - Fixed crash when drawing symbol from offhand
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Chalk - 1.5.0

1.5.0
25 мая 2023 г.137Minecraft: 1.19.2forge
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Что нового
### 1.5.0 - Added new symbols: House, Checkmark, Heart, Skull, Pickaxe - Symbol selection UI is opened by using Chalk/Chalk Box while sneaking. - Some symbols are unlocked by completing an advancement, others are unlocked by default. (_configurable_) - Chalk Box - Chalk Box can now be opened by Right-Clicking it in inventory. - You can now insert chalks in Chalk Box by right-clicking it with item (same as bundles). - Using Chalk Box on the block while it is empty will now open the GUI instead of doing nothing. - Added sounds to closing and adding glow. - Tags: - Added `chalk:chalk_cannot_draw_on` block tag which controls what blocks isn't suitable for drawing marks on. - Changed naming to be inline with vanilla: `chalk:chalk` -> `chalk:chalks`, etc. - Added chalks to `forge:chalks` tag. <br><br> - Marks are now properly placed and rotated when generated as part of a structure. - Player's are now holding chalks pointing forward. - Removed ability to draw already glowing marks by holding glow item in offhand. You'll need to click again to apply glow. - Glowing marks will now glow properly when Rubidium is installed. - Tweaked textures - Added several advancements. - Added config for mark rotation offset. ### WARNING - All arrow marks, drawn in previous versions of the mod, will be changed to a dot due to some changes to Chalk Mark blockstate.
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Chalk - 1.4.2

1.4.2
21 мая 2023 г.50,8 тыс.Minecraft: 1.18.2forge
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Что нового
### 1.4.2 - 2023-05-21 - Fixed emissive rendering with Rubidium. - Fixed crash introduced in 1.4.1.
release

Chalk - 1.19.2 - 1.4.0

1.4.0
10 февр. 2023 г.9,6 тыс.Minecraft: 1.19.2forge
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Что нового
1.4.0 - 2023-02-10 - Added Chalk Box quick change: - Works by Shift+Clicking while not looking at a block. - Shifts chalks inside the box to the left. - Improved compatibility with mods that modify damaging items.     - Fixes Forbidden&Arcanus Eternal modifier not preventing damage to the chalk. - Mod sounds now use unique SoundEvents: fixes subtitles and allows changing sounds in a resource pack. - Version is aligned with 1.18 from now.
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Chalk - 1.18.2 - 1.4.0

1.4.0
10 февр. 2023 г.1,5 тыс.Minecraft: 1.18.2forge
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Что нового
1.4.0 - 2023-02-10 - Added Chalk Box quick change: - Works by Shift+Clicking while not looking at a block. - Shifts chalks inside the box to the left. - Improved compatibility with mods that modify damaging items.     - Fixes Forbidden&Arcanus Eternal modifier not preventing damage to the chalk. - Mod sounds now use unique SoundEvents: fixes subtitles and allows changing sounds in a resource pack.
release

Chalk - 1.17.1 - 1.2.1

1.2.1
27 янв. 2023 г.546Minecraft: 1.17.1forge
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Что нового
1.17 version
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Chalk - 1.19.2 - 1.0.2

1.0.2
27 янв. 2023 г.158Minecraft: 1.19.2forge
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Что нового
Latest 1.19.2 version
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Chalk - 1.18.2 - 1.3.2

1.3.2
27 янв. 2023 г.178Minecraft: 1.18.2forge
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Что нового
Latest 1.18.2 version.
release

Chalk

1.16.5-1.2.1
31 мая 2022 г.2,4 тыс.Minecraft: 1.16.5forge
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release

Chalk

1.18.2-1.2.1
31 мая 2022 г.244Minecraft: 1.18, 1.18.1, 1.18.2forge
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