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Chalk

Leave the mark!

Автор: mortuusars1,1 млн430обновлён 6 сент. 2026 г.
ПриключенияУтилиты

Описание


Chalk

Mark your way through the vast world of Minecraft®™!

Chalk allows you to draw marks for easier navigation in caves or structures, or as decoration


Chalk

Drawing

Symbols

Glowing

Chalk Box

Chalk Chars

Description in text form

Chalk

- Craftable from a piece of Calcite or found in some underground or village chests
- Can be dyed into any color, similar to a leather armor
- Can be eaten, which gives 30 seconds of Strength effect

Drawing

Clicking on a full side of a block will draw an arrow mark
- Arrow will be pointed towards the clicked position on a face
- Dot mark is drawn by clicking in the center

Symbols

Various symbols can be drawn by sneak-using the chalk
- This will open an interface where a desired symbol can be chosen

- Most special symbols need to be unlocked by completing advancements

Glowing

Marks can be made glowing by applying Glowstone Dust or Glow Ink Sac to them
- Glowing marks are quite bright and will slightly light up their surroundings

Chalk Box

Convenient way to store and use chalks
- Can be opened by using it while not looking at any block
- Marks will be drawn with the selected chalk
- Selection can be changed in the interface or by sneak-using the box

- Glowing marks can be drawn more efficiently with the Chalk Box, by adding a glowing item in the special slot

•

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Discord Server

Галерея

CaveX-MarkGlowingArrows and Dots

Последние версии

Все версии →
release

Chalk - 2.0.2

2.0.2
6 сент. 2026 г.18,1 тыс.Minecraft: 1.21.1neoforge
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Что нового
## 2.0.2 - 2026-09-06 - Updated localization files --- ### 2.0.1 - 2026-09-06 - Added config option to disable glowing mark emitting particles --- ### 2.0.0 - 2026-08-24 Note: _This release heavily changes existing chalk systems._<br> _Update process should be smooth for the most part, but some marks could be lost in the process._ _In any case: **backup your world before updating**._ --- Chalk - 16 chalks of specific colors are replaced with a single, dyeable **Chalk** item - Chalks are dyed similarly to a **Leather Armor**, allowing many combinations of colors - _Old items are still in the mod and will be converted to the new system on use_ - Chalk is now edible - Chalk doesn't have any nutritional value but gives 30 seconds of Strength effect - Chalk colors in creative inventory and in JEI are now sorted the same way as in vanilla Mark - Mark block now supports up to 6 marks in a single block space, one for each face - This allows drawing in corners, for example - Drawing the same mark, but with a different color on top of already existing mark will blend their colors together - Improved orientation of marks drawn on the bottom side of a block Symbols - Added new symbols: - **Back** - unlocked by `This Way` advancement - **Sword**, **Shovel**, **Axe**, **Hoe** - unlocked by `Isn't It Iron Pick` advancement - **Sun** - unlocked by the new `Consumed By the Light` advancement - **Moon** - unlocked by `Alone In the Darkness` advancement - **Star** - unlocked by the new `Guiding Star` advancement - **Note** - unlocked by `Sound of Music` advancement - **Hook** - unlocked by `Fishy Business` advancement - **Bottle** - unlocked by `Local Brewery` advancement - **Face** - unlocked by `Hired Help` advancement - **Grass** - unlocked by the new `Painting the Grass` advancement - **10** exclusive symbols for patreon supporters (Gold+): **Cat**, **Dog**, **Dino**, **Crown**, **Coin**, **Gem**, **Cake**, **Lambda**, **Flame** and **Smirk** - Symbols are now data-driven - Overhauled the symbol selection interface: - Added proper layout and scrolling to support any number of symbols - Added symbol groups - Added smooth animations - Symbol name is now shown in a tooltip, instead of the action bar - Overlay now shows all symbols if player is in creative mode, instead of only unlocked - **Skull** symbol unlocking is changed from `Bound by Bone` to `Sniper Duel` advancement - Changed sprite of the **House** symbol - Improved player's view when choosing a symbol (fixed a couple of jittering issues) Chalk Box - Interface: - Changed amount of slots from **8** to **9**, arranged in a **3x3** grid - Changed glowings slot to be on the right side and updated glow-related visuals - Added tooltip to the glow bar to show how much glow is left - Reworked chalk selection mechanic: - Any slot with chalk can now be selected to draw with, instead of always the first one in order - Chalks are selected by clicking on the slot while holding [Alt] - Item now shows durability bar of the selected chalk - Item texture has been changed slightly - Item texture now has a small sheen animation when the box has glow - [Right-Clicking] the box in inventory without item now removes selected chalk, instead of opening the interface - Changed **Chalk Box** crafting recipe to require less paper - Added **Chalk Box** crafting recipe from Cardboard, if Create is installed Advancements - Added `Consumed By The Light` and `Guiding Star` advancements - `Alone In The Darkness` advancement is no longer hidden - Added Trial Chambers to the list of structures that unlock `This Way` advancement - Added `chalk:mark_glowing` advancement trigger - Removed `Bound By Bone` advancement Misc - Updated mod icon - Bundled Mortaar library with the mod - Mortaar is a library mod that will be used to aid in mod development and reduce code duplication - As a player, you will not see any difference, apart from an additional mod in the mod menu Config - Added `symbol_unlocking` server config option - Added `chalk_box.show_durability_bar` server config option - Added `symbol_selection_groups_sorting` client config option - Added server config options related to new chalk behavior - Moved `ChalkBoxGlowingEnabled` and `ChalkBoxAmountPerGlowingItem` options from common to server config - Changed casing of all config options from 'PascalCase' to 'snake_case' - Removed whole `Symbols` category in common config; All symbol properties are now data-driven - Removed `GlowingMarkLightLevel` common config option; Glowing marks now always have a light level of 5 - Removed `ChalkDurability` common config option; Chalk durability can be configured with `minecraft:max_damage` component on the item - Removed `ChalkSymbolOffsets` client config option; Offset is part of the symbol definition.
release

Chalk - 2.0.2

2.0.2
6 сент. 2026 г.906Minecraft: 1.21.1fabric
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Что нового
## 2.0.2 - 2026-09-06 - Updated localization files --- ### 2.0.1 - 2026-09-06 - Added config option to disable glowing mark emitting particles --- ### 2.0.0 - 2026-08-24 Note: _This release heavily changes existing chalk systems._<br> _Update process should be smooth for the most part, but some marks could be lost in the process._ _In any case: **backup your world before updating**._ --- Chalk - 16 chalks of specific colors are replaced with a single, dyeable **Chalk** item - Chalks are dyed similarly to a **Leather Armor**, allowing many combinations of colors - _Old items are still in the mod and will be converted to the new system on use_ - Chalk is now edible - Chalk doesn't have any nutritional value but gives 30 seconds of Strength effect - Chalk colors in creative inventory and in JEI are now sorted the same way as in vanilla Mark - Mark block now supports up to 6 marks in a single block space, one for each face - This allows drawing in corners, for example - Drawing the same mark, but with a different color on top of already existing mark will blend their colors together - Improved orientation of marks drawn on the bottom side of a block Symbols - Added new symbols: - **Back** - unlocked by `This Way` advancement - **Sword**, **Shovel**, **Axe**, **Hoe** - unlocked by `Isn't It Iron Pick` advancement - **Sun** - unlocked by the new `Consumed By the Light` advancement - **Moon** - unlocked by `Alone In the Darkness` advancement - **Star** - unlocked by the new `Guiding Star` advancement - **Note** - unlocked by `Sound of Music` advancement - **Hook** - unlocked by `Fishy Business` advancement - **Bottle** - unlocked by `Local Brewery` advancement - **Face** - unlocked by `Hired Help` advancement - **Grass** - unlocked by the new `Painting the Grass` advancement - **10** exclusive symbols for patreon supporters (Gold+): **Cat**, **Dog**, **Dino**, **Crown**, **Coin**, **Gem**, **Cake**, **Lambda**, **Flame** and **Smirk** - Symbols are now data-driven - Overhauled the symbol selection interface: - Added proper layout and scrolling to support any number of symbols - Added symbol groups - Added smooth animations - Symbol name is now shown in a tooltip, instead of the action bar - Overlay now shows all symbols if player is in creative mode, instead of only unlocked - **Skull** symbol unlocking is changed from `Bound by Bone` to `Sniper Duel` advancement - Changed sprite of the **House** symbol - Improved player's view when choosing a symbol (fixed a couple of jittering issues) Chalk Box - Interface: - Changed amount of slots from **8** to **9**, arranged in a **3x3** grid - Changed glowings slot to be on the right side and updated glow-related visuals - Added tooltip to the glow bar to show how much glow is left - Reworked chalk selection mechanic: - Any slot with chalk can now be selected to draw with, instead of always the first one in order - Chalks are selected by clicking on the slot while holding [Alt] - Item now shows durability bar of the selected chalk - Item texture has been changed slightly - Item texture now has a small sheen animation when the box has glow - [Right-Clicking] the box in inventory without item now removes selected chalk, instead of opening the interface - Changed **Chalk Box** crafting recipe to require less paper - Added **Chalk Box** crafting recipe from Cardboard, if Create is installed Advancements - Added `Consumed By The Light` and `Guiding Star` advancements - `Alone In The Darkness` advancement is no longer hidden - Added Trial Chambers to the list of structures that unlock `This Way` advancement - Added `chalk:mark_glowing` advancement trigger - Removed `Bound By Bone` advancement Misc - Updated mod icon - Bundled Mortaar library with the mod - Mortaar is a library mod that will be used to aid in mod development and reduce code duplication - As a player, you will not see any difference, apart from an additional mod in the mod menu Config - Added `symbol_unlocking` server config option - Added `chalk_box.show_durability_bar` server config option - Added `symbol_selection_groups_sorting` client config option - Added server config options related to new chalk behavior - Moved `ChalkBoxGlowingEnabled` and `ChalkBoxAmountPerGlowingItem` options from common to server config - Changed casing of all config options from 'PascalCase' to 'snake_case' - Removed whole `Symbols` category in common config; All symbol properties are now data-driven - Removed `GlowingMarkLightLevel` common config option; Glowing marks now always have a light level of 5 - Removed `ChalkDurability` common config option; Chalk durability can be configured with `minecraft:max_damage` component on the item - Removed `ChalkSymbolOffsets` client config option; Offset is part of the symbol definition.
release

Chalk - 2.0.1

2.0.1
6 сент. 2026 г.62Minecraft: 1.21.1neoforge
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Что нового
## 2.0.1 - 2026-09-06 - Added config option to disable glowing mark emitting particles --- ### 2.0.0 - 2026-08-24 Note: _This release heavily changes existing chalk systems._<br> _Update process should be smooth for the most part, but some marks could be lost in the process._ _In any case: **backup your world before updating**._ --- Chalk - 16 chalks of specific colors are replaced with a single, dyeable **Chalk** item - Chalks are dyed similarly to a **Leather Armor**, allowing many combinations of colors - _Old items are still in the mod and will be converted to the new system on use_ - Chalk is now edible - Chalk doesn't have any nutritional value but gives 30 seconds of Strength effect - Chalk colors in creative inventory and in JEI are now sorted the same way as in vanilla Mark - Mark block now supports up to 6 marks in a single block space, one for each face - This allows drawing in corners, for example - Drawing the same mark, but with a different color on top of already existing mark will blend their colors together - Improved orientation of marks drawn on the bottom side of a block Symbols - Added new symbols: - **Back** - unlocked by `This Way` advancement - **Sword**, **Shovel**, **Axe**, **Hoe** - unlocked by `Isn't It Iron Pick` advancement - **Sun** - unlocked by the new `Consumed By the Light` advancement - **Moon** - unlocked by `Alone In the Darkness` advancement - **Star** - unlocked by the new `Guiding Star` advancement - **Note** - unlocked by `Sound of Music` advancement - **Hook** - unlocked by `Fishy Business` advancement - **Bottle** - unlocked by `Local Brewery` advancement - **Face** - unlocked by `Hired Help` advancement - **Grass** - unlocked by the new `Painting the Grass` advancement - **10** exclusive symbols for patreon supporters (Gold+): **Cat**, **Dog**, **Dino**, **Crown**, **Coin**, **Gem**, **Cake**, **Lambda**, **Flame** and **Smirk** - Symbols are now data-driven - Overhauled the symbol selection interface: - Added proper layout and scrolling to support any number of symbols - Added symbol groups - Added smooth animations - Symbol name is now shown in a tooltip, instead of the action bar - Overlay now shows all symbols if player is in creative mode, instead of only unlocked - **Skull** symbol unlocking is changed from `Bound by Bone` to `Sniper Duel` advancement - Changed sprite of the **House** symbol - Improved player's view when choosing a symbol (fixed a couple of jittering issues) Chalk Box - Interface: - Changed amount of slots from **8** to **9**, arranged in a **3x3** grid - Changed glowings slot to be on the right side and updated glow-related visuals - Added tooltip to the glow bar to show how much glow is left - Reworked chalk selection mechanic: - Any slot with chalk can now be selected to draw with, instead of always the first one in order - Chalks are selected by clicking on the slot while holding [Alt] - Item now shows durability bar of the selected chalk - Item texture has been changed slightly - Item texture now has a small sheen animation when the box has glow - [Right-Clicking] the box in inventory without item now removes selected chalk, instead of opening the interface - Changed **Chalk Box** crafting recipe to require less paper - Added **Chalk Box** crafting recipe from Cardboard, if Create is installed Advancements - Added `Consumed By The Light` and `Guiding Star` advancements - `Alone In The Darkness` advancement is no longer hidden - Added Trial Chambers to the list of structures that unlock `This Way` advancement - Added `chalk:mark_glowing` advancement trigger - Removed `Bound By Bone` advancement Misc - Updated mod icon - Bundled Mortaar library with the mod - Mortaar is a library mod that will be used to aid in mod development and reduce code duplication - As a player, you will not see any difference, apart from an additional mod in the mod menu Config - Added `symbol_unlocking` server config option - Added `chalk_box.show_durability_bar` server config option - Added `symbol_selection_groups_sorting` client config option - Added server config options related to new chalk behavior - Moved `ChalkBoxGlowingEnabled` and `ChalkBoxAmountPerGlowingItem` options from common to server config - Changed casing of all config options from 'PascalCase' to 'snake_case' - Removed whole `Symbols` category in common config; All symbol properties are now data-driven - Removed `GlowingMarkLightLevel` common config option; Glowing marks now always have a light level of 5 - Removed `ChalkDurability` common config option; Chalk durability can be configured with `minecraft:max_damage` component on the item - Removed `ChalkSymbolOffsets` client config option; Offset is part of the symbol definition.
release

Chalk - 2.0.1

2.0.1
6 сент. 2026 г.43Minecraft: 1.21.1fabric
Скачать
Что нового
## 2.0.1 - 2026-09-06 - Added config option to disable glowing mark emitting particles --- ### 2.0.0 - 2026-08-24 Note: _This release heavily changes existing chalk systems._<br> _Update process should be smooth for the most part, but some marks could be lost in the process._ _In any case: **backup your world before updating**._ --- Chalk - 16 chalks of specific colors are replaced with a single, dyeable **Chalk** item - Chalks are dyed similarly to a **Leather Armor**, allowing many combinations of colors - _Old items are still in the mod and will be converted to the new system on use_ - Chalk is now edible - Chalk doesn't have any nutritional value but gives 30 seconds of Strength effect - Chalk colors in creative inventory and in JEI are now sorted the same way as in vanilla Mark - Mark block now supports up to 6 marks in a single block space, one for each face - This allows drawing in corners, for example - Drawing the same mark, but with a different color on top of already existing mark will blend their colors together - Improved orientation of marks drawn on the bottom side of a block Symbols - Added new symbols: - **Back** - unlocked by `This Way` advancement - **Sword**, **Shovel**, **Axe**, **Hoe** - unlocked by `Isn't It Iron Pick` advancement - **Sun** - unlocked by the new `Consumed By the Light` advancement - **Moon** - unlocked by `Alone In the Darkness` advancement - **Star** - unlocked by the new `Guiding Star` advancement - **Note** - unlocked by `Sound of Music` advancement - **Hook** - unlocked by `Fishy Business` advancement - **Bottle** - unlocked by `Local Brewery` advancement - **Face** - unlocked by `Hired Help` advancement - **Grass** - unlocked by the new `Painting the Grass` advancement - **10** exclusive symbols for patreon supporters (Gold+): **Cat**, **Dog**, **Dino**, **Crown**, **Coin**, **Gem**, **Cake**, **Lambda**, **Flame** and **Smirk** - Symbols are now data-driven - Overhauled the symbol selection interface: - Added proper layout and scrolling to support any number of symbols - Added symbol groups - Added smooth animations - Symbol name is now shown in a tooltip, instead of the action bar - Overlay now shows all symbols if player is in creative mode, instead of only unlocked - **Skull** symbol unlocking is changed from `Bound by Bone` to `Sniper Duel` advancement - Changed sprite of the **House** symbol - Improved player's view when choosing a symbol (fixed a couple of jittering issues) Chalk Box - Interface: - Changed amount of slots from **8** to **9**, arranged in a **3x3** grid - Changed glowings slot to be on the right side and updated glow-related visuals - Added tooltip to the glow bar to show how much glow is left - Reworked chalk selection mechanic: - Any slot with chalk can now be selected to draw with, instead of always the first one in order - Chalks are selected by clicking on the slot while holding [Alt] - Item now shows durability bar of the selected chalk - Item texture has been changed slightly - Item texture now has a small sheen animation when the box has glow - [Right-Clicking] the box in inventory without item now removes selected chalk, instead of opening the interface - Changed **Chalk Box** crafting recipe to require less paper - Added **Chalk Box** crafting recipe from Cardboard, if Create is installed Advancements - Added `Consumed By The Light` and `Guiding Star` advancements - `Alone In The Darkness` advancement is no longer hidden - Added Trial Chambers to the list of structures that unlock `This Way` advancement - Added `chalk:mark_glowing` advancement trigger - Removed `Bound By Bone` advancement Misc - Updated mod icon - Bundled Mortaar library with the mod - Mortaar is a library mod that will be used to aid in mod development and reduce code duplication - As a player, you will not see any difference, apart from an additional mod in the mod menu Config - Added `symbol_unlocking` server config option - Added `chalk_box.show_durability_bar` server config option - Added `symbol_selection_groups_sorting` client config option - Added server config options related to new chalk behavior - Moved `ChalkBoxGlowingEnabled` and `ChalkBoxAmountPerGlowingItem` options from common to server config - Changed casing of all config options from 'PascalCase' to 'snake_case' - Removed whole `Symbols` category in common config; All symbol properties are now data-driven - Removed `GlowingMarkLightLevel` common config option; Glowing marks now always have a light level of 5 - Removed `ChalkDurability` common config option; Chalk durability can be configured with `minecraft:max_damage` component on the item - Removed `ChalkSymbolOffsets` client config option; Offset is part of the symbol definition.
release

Chalk - 2.0.0

2.0.0
24 авг. 2026 г.577Minecraft: 1.21.1fabric
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Что нового
## 2.0.0 - 2026-08-24 Note: _This release heavily changes existing chalk systems._<br> _Update process should be smooth for the most part, but some marks could be lost in the process._ _In any case: **backup your world before updating**._ --- Chalk - 16 chalks of specific colors are replaced with a single, dyeable **Chalk** item - Chalks are dyed similarly to a **Leather Armor**, allowing many combinations of colors - _Old items are still in the mod and will be converted to the new system on use_ - Chalk is now edible - Chalk doesn't have any nutritional value but gives 30 seconds of Strength effect - Chalk colors in creative inventory and in JEI are now sorted the same way as in vanilla Mark - Mark block now supports up to 6 marks in a single block space, one for each face - This allows drawing in corners, for example - Drawing the same mark, but with a different color on top of already existing mark will blend their colors together - Improved orientation of marks drawn on the bottom side of a block Symbols - Added new symbols: - **Back** - unlocked by `This Way` advancement - **Sword**, **Shovel**, **Axe**, **Hoe** - unlocked by `Isn't It Iron Pick` advancement - **Sun** - unlocked by the new `Consumed By the Light` advancement - **Moon** - unlocked by `Alone In the Darkness` advancement - **Star** - unlocked by the new `Guiding Star` advancement - **Note** - unlocked by `Sound of Music` advancement - - **Hook** - unlocked by `Fishy Business` advancement - **Bottle** - unlocked by `Local Brewery` advancement - **Face** - unlocked by `Hired Help` advancement - **Grass** - unlocked by the new `Painting the Grass` advancement - **10** exclusive symbols for patreon supporters (Gold+): **Cat**, **Dog**, **Dino**, **Crown**, **Coin**, **Gem**, **Cake**, **Lambda**, **Flame** and **Smirk** - Symbols are now data-driven - Overhauled the symbol selection interface: - Added proper layout and scrolling to support any number of symbols - Added symbol groups - Added smooth animations - Symbol name is now shown in a tooltip, instead of the action bar - Overlay now shows all symbols if player is in creative mode, instead of only unlocked - **Skull** symbol unlocking is changed from `Bound by Bone` to `Sniper Duel` advancement - Changed sprite of the **House** symbol - Improved player's view when choosing a symbol (fixed a couple of jittering issues) Chalk Box - Interface: - Changed amount of slots from **8** to **9**, arranged in a **3x3** grid - Changed glowings slot to be on the right side and updated glow-related visuals - Added tooltip to the glow bar to show how much glow is left - Reworked chalk selection mechanic: - Any slot with chalk can now be selected to draw with, instead of always the first one in order - Chalks are selected by clicking on the slot while holding [Alt] - Item now shows durability bar of the selected chalk - Item texture has been changed slightly - Item texture now has a small sheen animation when the box has glow - [Right-Clicking] the box in inventory without item now removes selected chalk, instead of opening the interface - Changed **Chalk Box** crafting recipe to require less paper - Added **Chalk Box** crafting recipe from Cardboard, if Create is installed Advancements - Added `Consumed By The Light` and `Guiding Star` advancements - `Alone In The Darkness` advancement is no longer hidden - Added Trial Chambers to the list of structures that unlock `This Way` advancement - Added `chalk:mark_glowing` advancement trigger - Removed `Bound By Bone` advancement Misc - Updated mod icon - Bundled Mortaar library with the mod - Mortaar is a library mod that will be used to aid in mod development and reduce code duplication - As a player, you will not see any difference, apart from an additional mod in the mod menu Config - Added `symbol_unlocking` server config option - Added `chalk_box.show_durability_bar` server config option - Added `symbol_selection_groups_sorting` client config option - Added server config options related to new chalk behavior - Moved `ChalkBoxGlowingEnabled` and `ChalkBoxAmountPerGlowingItem` options from common to server config - Changed casing of all config options from 'PascalCase' to 'snake_case' - Removed whole `Symbols` category in common config; All symbol properties are now data-driven - Removed `GlowingMarkLightLevel` common config option; Glowing marks now always have a light level of 5 - Removed `ChalkDurability` common config option; Chalk durability can be configured with `minecraft:max_damage` component on the item - Removed `ChalkSymbolOffsets` client config option; Offset is part of the symbol definition.
release

Chalk - 2.0.0

2.0.0
24 авг. 2026 г.5,3 тыс.Minecraft: 1.21.1neoforge
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Что нового
## 2.0.0 - 2026-08-24 Note: _This release heavily changes existing chalk systems._<br> _Update process should be smooth for the most part, but some marks could be lost in the process._ _In any case: **backup your world before updating**._ --- Chalk - 16 chalks of specific colors are replaced with a single, dyeable **Chalk** item - Chalks are dyed similarly to a **Leather Armor**, allowing many combinations of colors - _Old items are still in the mod and will be converted to the new system on use_ - Chalk is now edible - Chalk doesn't have any nutritional value but gives 30 seconds of Strength effect - Chalk colors in creative inventory and in JEI are now sorted the same way as in vanilla Mark - Mark block now supports up to 6 marks in a single block space, one for each face - This allows drawing in corners, for example - Drawing the same mark, but with a different color on top of already existing mark will blend their colors together - Improved orientation of marks drawn on the bottom side of a block Symbols - Added new symbols: - **Back** - unlocked by `This Way` advancement - **Sword**, **Shovel**, **Axe**, **Hoe** - unlocked by `Isn't It Iron Pick` advancement - **Sun** - unlocked by the new `Consumed By the Light` advancement - **Moon** - unlocked by `Alone In the Darkness` advancement - **Star** - unlocked by the new `Guiding Star` advancement - **Note** - unlocked by `Sound of Music` advancement - - **Hook** - unlocked by `Fishy Business` advancement - **Bottle** - unlocked by `Local Brewery` advancement - **Face** - unlocked by `Hired Help` advancement - **Grass** - unlocked by the new `Painting the Grass` advancement - **10** exclusive symbols for patreon supporters (Gold+): **Cat**, **Dog**, **Dino**, **Crown**, **Coin**, **Gem**, **Cake**, **Lambda**, **Flame** and **Smirk** - Symbols are now data-driven - Overhauled the symbol selection interface: - Added proper layout and scrolling to support any number of symbols - Added symbol groups - Added smooth animations - Symbol name is now shown in a tooltip, instead of the action bar - Overlay now shows all symbols if player is in creative mode, instead of only unlocked - **Skull** symbol unlocking is changed from `Bound by Bone` to `Sniper Duel` advancement - Changed sprite of the **House** symbol - Improved player's view when choosing a symbol (fixed a couple of jittering issues) Chalk Box - Interface: - Changed amount of slots from **8** to **9**, arranged in a **3x3** grid - Changed glowings slot to be on the right side and updated glow-related visuals - Added tooltip to the glow bar to show how much glow is left - Reworked chalk selection mechanic: - Any slot with chalk can now be selected to draw with, instead of always the first one in order - Chalks are selected by clicking on the slot while holding [Alt] - Item now shows durability bar of the selected chalk - Item texture has been changed slightly - Item texture now has a small sheen animation when the box has glow - [Right-Clicking] the box in inventory without item now removes selected chalk, instead of opening the interface - Changed **Chalk Box** crafting recipe to require less paper - Added **Chalk Box** crafting recipe from Cardboard, if Create is installed Advancements - Added `Consumed By The Light` and `Guiding Star` advancements - `Alone In The Darkness` advancement is no longer hidden - Added Trial Chambers to the list of structures that unlock `This Way` advancement - Added `chalk:mark_glowing` advancement trigger - Removed `Bound By Bone` advancement Misc - Updated mod icon - Bundled Mortaar library with the mod - Mortaar is a library mod that will be used to aid in mod development and reduce code duplication - As a player, you will not see any difference, apart from an additional mod in the mod menu Config - Added `symbol_unlocking` server config option - Added `chalk_box.show_durability_bar` server config option - Added `symbol_selection_groups_sorting` client config option - Added server config options related to new chalk behavior - Moved `ChalkBoxGlowingEnabled` and `ChalkBoxAmountPerGlowingItem` options from common to server config - Changed casing of all config options from 'PascalCase' to 'snake_case' - Removed whole `Symbols` category in common config; All symbol properties are now data-driven - Removed `GlowingMarkLightLevel` common config option; Glowing marks now always have a light level of 5 - Removed `ChalkDurability` common config option; Chalk durability can be configured with `minecraft:max_damage` component on the item - Removed `ChalkSymbolOffsets` client config option; Offset is part of the symbol definition.
release

Chalk - 1.6.12

1.6.12
3 июн. 2026 г.32,2 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
## 1.6.12 - 2026-06-03 - Fixed equality checking of `chalk:chalk_box_contents` component.
release

Chalk - 1.6.11

1.6.11
23 дек. 2025 г.112,5 тыс.Minecraft: 1.21, 1.21.1neoforge
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Что нового
## 1.6.11 - 2025-12-23 - Fixed potential exploit - Updated localization files
release

Chalk - 1.6.4

1.6.4
23 дек. 2025 г.4,6 тыс.Minecraft: 1.19.2forge
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Что нового
### 1.6.4 - Fixed potential exploit. - Updated localization files.
release

Chalk - 1.6.7

1.6.7
23 дек. 2025 г.78,3 тыс.Minecraft: 1.20.1forge
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Что нового
### 1.6.7 - Fixed potential exploit. - Updated localization files.