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Cell⁴

One cell. Infinite resources. Any filter you need.

Автор: Huaiker81,8 тыс.7обновлён 19 июл. 2026 г.
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Описание


Cell⁴

Infinite ME Storage Cells for Applied Energistics 2


Cell⁴ is an AE2 addon designed for modpack development. It adds three types of Infinity Cells that can be bound to specific items via NBT or data components, allowing infinite extraction from the ME network. Inserted matching items are silently discarded, consuming no actual storage.

Supported versions: 1.20.1 (Forge), 1.21.1 (NeoForge), 26.1.2 (NeoForge)

Infinity Cell Types

  • Infinity Item Cell — bind specific items/fluids
  • Infinity Tag Cell — bind all items matching tags and/or from specified mods
  • Infinity ModID Cell — bind all items from a mod

Cell Configurator

The Cell Configurator is an in-game tool for editing cell data visually. Right-click while holding it to open the configuration GUI, then place a cell into the slot. 1.0.3+ ConfiguratorUI

  • Editable fields change based on the cell type placed in the slot.
  • Inactive fields are shown in gray and cannot be edited.
  • Separate multiple values with commas (e.g. minecraft:diamond,minecraft:oak_log).
  • In the blacklist field, prefix tags with # (e.g. #minecraft:birch_logs) and mod IDs with @ (e.g. @mekanism).
  • Press Tab to cycle between editable fields.
  • Press Enter to save changes.
  • Click Save to apply changes, Reset to revert, or Clear to erase all fields.
Cell TypeEditable Fields
Item Cellcell4item, cell4blacklist
Tag Cellcell4tag, cell4modid, cell4blacklist
ModID Cellcell4modid, cell4blacklist

Preview

The right side of the GUI displays a Preview panel showing the cell's tooltip as it would appear in your inventory. If a custom name is set in the name field, the preview updates in real time with the new name shown in italic style.

Data Keys

KeyTargetExample
cell4itemSpecific items/fluids"minecraft:diamond"
cell4tagTag"minecraft:logs"
cell4modidMod ID (Tag Cell also supports this)"mekanism"
cell4blacklistExclude items/tags/mods (optional)See below
cell4nameCustom display name (optional)"My Diamond Cell"

1.20.1 stores these keys as raw NBT ({...}). 1.21.1 & 26.1.2 store them inside data components ([custom_data={...}]).

Command Examples

1.21.1 & 26.1.2 use [custom_data={...}] syntax; 1.20.1 uses {...} syntax. Tag namespace: c: in 1.21.1/26.1.2, forge: in 1.20.1.

Single Value

# 1.21.1 / 26.1.2
/give @p cell4:infinity_item_cell[custom_data={cell4item:"minecraft:diamond"}]
/give @p cell4:infinity_tag_cell[custom_data={cell4tag:"minecraft:logs"}]
/give @p cell4:infinity_modid_cell[custom_data={cell4modid:"mekanism"}]

# 1.20.1
/give @p cell4:infinity_item_cell{cell4item:"minecraft:diamond"}
/give @p cell4:infinity_tag_cell{cell4tag:"minecraft:logs"}
/give @p cell4:infinity_modid_cell{cell4modid:"mekanism"}

Multiple Values

# 1.21.1 / 26.1.2
/give @p cell4:infinity_item_cell[custom_data={cell4item:["minecraft:diamond","minecraft:oak_log"]}]
/give @p cell4:infinity_tag_cell[custom_data={cell4tag:["minecraft:logs","c:ingots/iron"]}]
/give @p cell4:infinity_modid_cell[custom_data={cell4modid:["mekanism","thermal"]}]

# 1.20.1
/give @p cell4:infinity_item_cell{cell4item:["minecraft:diamond","minecraft:oak_log"]}
/give @p cell4:infinity_tag_cell{cell4tag:["minecraft:logs","forge:ingots/iron"]}
/give @p cell4:infinity_modid_cell{cell4modid:["mekanism","thermal"]}

Tag Cell with Mod ID Filter

The Infinity Tag Cell supports both cell4tag and cell4modid simultaneously:

# 1.21.1 / 26.1.2
/give @p cell4:infinity_tag_cell[custom_data={cell4tag:"minecraft:logs",cell4modid:"mekanism"}]
/give @p cell4:infinity_tag_cell[custom_data={cell4tag:["minecraft:logs","c:ingots/iron"],cell4modid:["mekanism","thermal"]}]

# 1.20.1
/give @p cell4:infinity_tag_cell{cell4tag:"minecraft:logs",cell4modid:"mekanism"}
/give @p cell4:infinity_tag_cell{cell4tag:["minecraft:logs","forge:ingots/iron"],cell4modid:["mekanism","thermal"]}

Blacklist

Blacklist entries support three types:

  • Item — plain identifier (e.g. minecraft:birch_log)
  • Tag — prefixed with # (e.g. #minecraft:birch_logs)
  • Mod ID — prefixed with @ (e.g. @mekanism)
# 1.21.1 / 26.1.2
/give @p cell4:infinity_tag_cell[custom_data={cell4tag:"minecraft:logs",cell4blacklist:"minecraft:birch_log"}]
/give @p cell4:infinity_modid_cell[custom_data={cell4modid:"mekanism",cell4blacklist:["mekanism:steel_ingot","#c:ingots/steel","@thermal"]}]

# 1.20.1
/give @p cell4:infinity_tag_cell{cell4tag:"minecraft:logs",cell4blacklist:"minecraft:birch_log"}
/give @p cell4:infinity_modid_cell{cell4modid:"mekanism",cell4blacklist:["mekanism:steel_ingot","#forge:ingots/steel","@thermal"]}

Blacklisted items are shown in the cell tooltip with a ✖ marker.


Галерея

1.0.21.0.21.0.21.0.3+

Последние версии

Все версии →
release

Cell⁴ 1.0.4Fix3

Cell4-1.21.1-NeoForge-1.0.4Fix3
19 июл. 2026 г.11,1 тыс.Minecraft: 1.21.1neoforge
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Что нового
so many bugs :( fixed the crash with aewtlib for the bigger number than Int max and the bug for wrong lost for the auto-crafting
release

Cell⁴ 1.0.4Fix3

Cell4-1.20.1-Forge-1.0.4Fix3
19 июл. 2026 г.66,5 тыс.Minecraft: 1.20.1forge
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Что нового
so many bugs :( fixed the crash with aewtlib for the bigger number than Int max and the bug for wrong lost for the auto-crafting
release

Cell⁴ 1.0.4fix2

Cell4-1.21.1-NeoForge-1.0.4fix2
14 июл. 2026 г.839Minecraft: 1.21.1neoforge
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Что нового
I just found that I update wrong version :( _____________ I apologize for mistakenly uploading an outdated version. The issue has been fixed and re-uploaded, resolving items not displaying when storage exceeds the Long limit, and the 1.21.1 version incorrectly requiring Mekanism and AppMek.
release

Cell⁴ 1.0.4fix2

Cell4-1.20.1-Forge-1.0.4fix2
14 июл. 2026 г.34Minecraft: 1.20.1forge
Скачать
Что нового
I just found that I update wrong version :( _____________ I apologize for mistakenly uploading an outdated version. The issue has been fixed and re-uploaded, resolving items not displaying when storage exceeds the Long limit, and the 1.21.1 version incorrectly requiring Mekanism and AppMek.
release

Cell⁴ 1.0.4fix1

Cell4-1.21.1-NeoForge-1.0.4fix1
4 июл. 2026 г.1,1 тыс.Minecraft: 1.21.1neoforge
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Что нового
Fix a fatal bug ___ If u want to use - mekchemical&mekfluid need **_Applied Mekanistics_** - energy:ars_source need **_Ars Énergistique_** - energy:fe need **_AppFlux_** ___ ps configurator UI has a "?" to see sth other information minecraft1.21.1 hasn`t Botania support
release

Cell⁴ 1.0.4fix1

Cell4-1.20.1-Forge-1.0.4fix1
4 июл. 2026 г.50Minecraft: 1.20.1forge
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Что нового
Fix a fatal bug ___ If u want to use - mekchemical&mekfluid need **_Applied Mekanistics_** - energy:botania_mana need **_Applied Botanics Addon_** - energy:ars_source need **_Ars Énergistique_** - energy:fe need **_AppFlux_** ___ ps configurator`s UI has a "?" to see sth other information
release

Cell⁴ 1.0.3

Cell4-26.1.2-NeoForge-1.0.3
16 мая 2026 г.67Minecraft: 26.1.2neoforge
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Что нового
# Cell⁴ 1.0.3 Changelog ### Code Refactoring - Extracted common methods from three Cell classes (InfinityItemCell, InfinityTagCell, InfinityModIdCell) into the `IInfinityCell` interface with default implementations - Created `Cell4Util` utility class to unify NBT/Data Component list read/write, `belongsToMod`, and other shared logic - All three Cell classes now implement the `IInfinityCell` interface, removing duplicate code ### Bug Fixes - Fixed game freeze when Shift+right-clicking non-cell items: `quickMoveStack` did not return `ItemStack.EMPTY` for non-cell items, causing the Minecraft container system to call the method in an infinite loop --- # Cell⁴ 1.0.3 更新日志 ### 代码重构 - 提取三个Cell类(InfinityItemCell、InfinityTagCell、InfinityModIdCell)的公共方法到 `IInfinityCell` 接口,提供default实现 - 新建 `Cell4Util` 工具类,统一NBT/Data Component列表读写、`belongsToMod`等公共逻辑 - 三个Cell类改为实现 `IInfinityCell` 接口,删除重复代码 ### Bug修复 - 修复Shift+右键非元件物品导致游戏卡死:`quickMoveStack`中非元件物品未返回`ItemStack.EMPTY`,导致Minecraft容器系统无限循环调用 ---
release

Cell⁴ 1.0.3

Cell4-1.21.1-NeoForge-1.0.3
16 мая 2026 г.380Minecraft: 1.21.1neoforge
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Что нового
# Cell⁴ 1.0.3 Changelog ### Code Refactoring - Extracted common methods from three Cell classes (InfinityItemCell, InfinityTagCell, InfinityModIdCell) into the `IInfinityCell` interface with default implementations - Created `Cell4Util` utility class to unify NBT/Data Component list read/write, `belongsToMod`, and other shared logic - All three Cell classes now implement the `IInfinityCell` interface, removing duplicate code ### Bug Fixes - Fixed game freeze when Shift+right-clicking non-cell items: `quickMoveStack` did not return `ItemStack.EMPTY` for non-cell items, causing the Minecraft container system to call the method in an infinite loop ### UI Improvements - Removed MAX_PREVIEW=64 limit on preview entries - Fixed "+" button: clicking "+" now only adds an entry without collapsing/expanding the group - Added "Cell Configurator" title in top-left corner for 26.1.2, consistent with 1.20.1/1.21.1 - Fixed Tooltip preview position in 26.1.2: preview now displays on the right side of the UI using manual rendering instead of `setTooltipForNextFrame` - Added "Preview" label above the tooltip preview area in all versions - Renamed "Tooltip Preview" to "Preview" - Adjusted name EditBox position: shifted down and right for better text centering within the border - Changed name EditBox text color to white in 26.1.2, consistent with other versions --- # Cell⁴ 1.0.3 更新日志 ### 代码重构 - 提取三个Cell类(InfinityItemCell、InfinityTagCell、InfinityModIdCell)的公共方法到 `IInfinityCell` 接口,提供default实现 - 新建 `Cell4Util` 工具类,统一NBT/Data Component列表读写、`belongsToMod`等公共逻辑 - 三个Cell类改为实现 `IInfinityCell` 接口,删除重复代码 ### Bug修复 - 修复Shift+右键非元件物品导致游戏卡死:`quickMoveStack`中非元件物品未返回`ItemStack.EMPTY`,导致Minecraft容器系统无限循环调用 ### UI改进 - 删除MAX_PREVIEW=64预览条目数量上限 - 修复"+"按钮:点击"+"仅添加条目,不再同时折叠/展开分组 - 26.1.2添加"元件配置器"标题:UI左上角显示标题文字,与1.20.1/1.21.1一致 - 修复26.1.2 Tooltip预览位置:预览固定显示在UI右侧,使用手动绘制替代`setTooltipForNextFrame` - 三个版本预览区域上方添加"预览"标签 - "Tooltip预览"文本统一改为"预览" - 命名EditBox位置调整:下移并右移,文本在边框内更居中 - 26.1.2命名EditBox文本颜色改为白色,与其他版本一致 ---
release

Cell⁴ 1.0.3

Cell4-1.20.1-Forge-1.0.3
16 мая 2026 г.1,6 тыс.Minecraft: 1.20.1forge
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Что нового
# Cell⁴ 1.0.3 Changelog ### Code Refactoring - Extracted common methods from three Cell classes (InfinityItemCell, InfinityTagCell, InfinityModIdCell) into the `IInfinityCell` interface with default implementations - Created `Cell4Util` utility class to unify NBT/Data Component list read/write, `belongsToMod`, and other shared logic - All three Cell classes now implement the `IInfinityCell` interface, removing duplicate code ### Bug Fixes - Fixed game freeze when Shift+right-clicking non-cell items: `quickMoveStack` did not return `ItemStack.EMPTY` for non-cell items, causing the Minecraft container system to call the method in an infinite loop --- # Cell⁴ 1.0.3 更新日志 ### 代码重构 - 提取三个Cell类(InfinityItemCell、InfinityTagCell、InfinityModIdCell)的公共方法到 `IInfinityCell` 接口,提供default实现 - 新建 `Cell4Util` 工具类,统一NBT/Data Component列表读写、`belongsToMod`等公共逻辑 - 三个Cell类改为实现 `IInfinityCell` 接口,删除重复代码 ### Bug修复 - 修复Shift+右键非元件物品导致游戏卡死:`quickMoveStack`中非元件物品未返回`ItemStack.EMPTY`,导致Minecraft容器系统无限循环调用 ---
release

Cell⁴ 1.0.2

Cell4-1.21.1-NeoForge-1.0.2
10 мая 2026 г.19Minecraft: 1.21.1neoforge
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Что нового
--- # Cell⁴ 1.0.2 Changelog - Added Cell Preview: tooltip shows matched item icons using AE2's rendering (up to 18 items) - Added Cell Configurator: creative-mode tool with in-game UI for editing cell NBT - Added Creative Tab Presets: pre-configured Logs Tag Cell, Minecraft ModID Cell, Water Tag Cell --- # Cell⁴ 1.0.2 更新日志 - 新增元件预览:工具提示使用AE2渲染显示匹配的物品图标(最多18个) - 新增元件配置器:创造模式工具,可在游戏内编辑元件NBT - 新增创造模式标签页预设:预配置的原木标签元件、Minecraft模组元件、水标签元件 ---